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https://meblearkadius.pl/wp-content/plugins/photo-gallery/booster/assets/js/circle-progress.js?ver=1.2.2

js meblearkadius.pl collected 2026-09-26 18:31:32 UTC 15,370 bytes, 552 lines download raw bytes

vendor: 15,370 bytes, lines 1-552
1/**
2 * jquery-circle-progress - jQuery Plugin to draw animated circular progress bars:
3 * {@link http://kottenator.github.io/jquery-circle-progress/}
4 *
5 * @author Rostyslav Bryzgunov <[email protected]>
6 * @version 1.2.2
7 * @licence MIT
8 * @preserve
9 */
10// UMD factory - https://github.com/umdjs/umd/blob/d31bb6ee7098715e019f52bdfe27b3e4bfd2b97e/templates/jqueryPlugin.js
11// Uses AMD, CommonJS or browser globals to create a jQuery plugin.
12(function(factory) {
13  if (typeof define === 'function' && define.amd) {
14    // AMD - register as an anonymous module
15    define(['jquery'], factory);
16  } else if (typeof module === 'object' && module.exports) {
17    // Node/CommonJS
18    var $ = require('jquery');
19    factory($);
20    module.exports = $;
21  } else {
22    // Browser globals
23    factory(jQuery);
24  }
25})(function($) {
26  /**
27   * Inner implementation of the circle progress bar.
28   * The class is not exposed _yet_ but you can create an instance through jQuery method call.
29   *
30   * @param {object} config - You can customize any class member (property or method).
31   * @class
32   * @alias CircleProgress
33   */
34  function CircleProgress(config) {
35    this.init(config);
36  }
37
38  CircleProgress.prototype = {
39    //--------------------------------------- public options ---------------------------------------
40    /**
41     * This is the only required option. It should be from `0.0` to `1.0`.
42     * @type {number}
43     * @default 0.0
44     */
45    value: 0.0,
46
47    /**
48     * Size of the canvas in pixels.
49     * It's a square so we need only one dimension.
50     * @type {number}
51     * @default 100.0
52     */
53    size: 100.0,
54
55    /**
56     * Initial angle for `0.0` value in radians.
57     * @type {number}
58     * @default -Math.PI
59     */
60    startAngle: -Math.PI,
61
62    /**
63     * Width of the arc in pixels.
64     * If it's `'auto'` - the value is calculated as `[this.size]{@link CircleProgress#size} / 14`.
65     * @type {number|string}
66     * @default 'auto'
67     */
68    thickness: 'auto',
69
70    /**
71     * Fill of the arc. You may set it to:
72     *
73     *   - solid color:
74     *     - `'#3aeabb'`
75     *     - `{ color: '#3aeabb' }`
76     *     - `{ color: 'rgba(255, 255, 255, .3)' }`
77     *   - linear gradient _(left to right)_:
78     *     - `{ gradient: ['#3aeabb', '#fdd250'], gradientAngle: Math.PI / 4 }`
79     *     - `{ gradient: ['red', 'green', 'blue'], gradientDirection: [x0, y0, x1, y1] }`
80     *     - `{ gradient: [["red", .2], ["green", .3], ["blue", .8]] }`
81     *   - image:
82     *     - `{ image: 'http://i.imgur.com/pT0i89v.png' }`
83     *     - `{ image: imageObject }`
84     *     - `{ color: 'lime', image: 'http://i.imgur.com/pT0i89v.png' }` -
85     *       color displayed until the image is loaded
86     *
87     * @default {gradient: ['#3aeabb', '#fdd250']}
88     */
89    fill: {
90      gradient: ['#3aeabb', '#fdd250']
91    },
92
93    /**
94     * Color of the "empty" arc. Only a color fill supported by now.
95     * @type {string}
96     * @default 'rgba(0, 0, 0, .1)'
97     */
98    emptyFill: 'rgba(0, 0, 0, .1)',
99
100    /**
101     * jQuery Animation config.
102     * You can pass `false` to disable the animation.
103     * @see http://api.jquery.com/animate/
104     * @type {object|boolean}
105     * @default {duration: 1200, easing: 'circleProgressEasing'}
106     */
107    animation: {
108      duration: 1200,
109      easing: 'circleProgressEasing'
110    },
111
112    /**
113     * Default animation starts at `0.0` and ends at specified `value`. Let's call this _direct animation_.
114     * If you want to make _reversed animation_ - set `animationStartValue: 1.0`.
115     * Also you may specify any other value from `0.0` to `1.0`.
116     * @type {number}
117     * @default 0.0
118     */
119    animationStartValue: 0.0,
120
121    /**
122     * Reverse animation and arc draw.
123     * By default, the arc is filled from `0.0` to `value`, _clockwise_.
124     * With `reverse: true` the arc is filled from `1.0` to `value`, _counter-clockwise_.
125     * @type {boolean}
126     * @default false
127     */
128    reverse: false,
129
130    /**
131     * Arc line cap: `'butt'`, `'round'` or `'square'` -
132     * [read more]{@link https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D.lineCap}.
133     * @type {string}
134     * @default 'butt'
135     */
136    lineCap: 'butt',
137
138    /**
139     * Canvas insertion mode: append or prepend it into the parent element?
140     * @type {string}
141     * @default 'prepend'
142     */
143    insertMode: 'prepend',
144
145    //------------------------------ protected properties and methods ------------------------------
146    /**
147     * Link to {@link CircleProgress} constructor.
148     * @protected
149     */
150    constructor: CircleProgress,
151
152    /**
153     * Container element. Should be passed into constructor config.
154     * @protected
155     * @type {jQuery}
156     */
157    el: null,
158
159    /**
160     * Canvas element. Automatically generated and prepended to [this.el]{@link CircleProgress#el}.
161     * @protected
162     * @type {HTMLCanvasElement}
163     */
164    canvas: null,
165
166    /**
167     * 2D-context of [this.canvas]{@link CircleProgress#canvas}.
168     * @protected
169     * @type {CanvasRenderingContext2D}
170     */
171    ctx: null,
172
173    /**
174     * Radius of the outer circle. Automatically calculated as `[this.size]{@link CircleProgress#size} / 2`.
175     * @protected
176     * @type {number}
177     */
178    radius: 0.0,
179
180    /**
181     * Fill of the main arc. Automatically calculated, depending on [this.fill]{@link CircleProgress#fill} option.
182     * @protected
183     * @type {string|CanvasGradient|CanvasPattern}
184     */
185    arcFill: null,
186
187    /**
188     * Last rendered frame value.
189     * @protected
190     * @type {number}
191     */
192    lastFrameValue: 0.0,
193
194    /**
195     * Init/re-init the widget.
196     *
197     * Throws a jQuery event:
198     *
199     * - `circle-inited(jqEvent)`
200     *
201     * @param {object} config - You can customize any class member (property or method).
202     */
203    init: function(config) {
204      $.extend(this, config);
205      this.radius = this.size / 2;
206      this.initWidget();
207      this.initFill();
208      this.draw();
209      this.el.trigger('circle-inited');
210    },
211
212    /**
213     * Initialize `<canvas>`.
214     * @protected
215     */
216    initWidget: function() {
217      if (!this.canvas)
218        this.canvas = $('<canvas>')[this.insertMode == 'prepend' ? 'prependTo' : 'appendTo'](this.el)[0];
219
220      var canvas = this.canvas;
221      canvas.width = this.size;
222      canvas.height = this.size;
223      this.ctx = canvas.getContext('2d');
224
225      if (window.devicePixelRatio > 1) {
226        var scaleBy = window.devicePixelRatio;
227        canvas.style.width = canvas.style.height = this.size + 'px';
228        canvas.width = canvas.height = this.size * scaleBy;
229        this.ctx.scale(scaleBy, scaleBy);
230      }
231    },
232
233    /**
234     * This method sets [this.arcFill]{@link CircleProgress#arcFill}.
235     * It could do this async (on image load).
236     * @protected
237     */
238    initFill: function() {
239      var self = this,
240        fill = this.fill,
241        ctx = this.ctx,
242        size = this.size;
243
244      if (!fill)
245        throw Error("The fill is not specified!");
246
247      if (typeof fill == 'string')
248        fill = {color: fill};
249
250      if (fill.color)
251        this.arcFill = fill.color;
252
253      if (fill.gradient) {
254        var gr = fill.gradient;
255
256        if (gr.length == 1) {
257          this.arcFill = gr[0];
258        } else if (gr.length > 1) {
259          var ga = fill.gradientAngle || 0, // gradient direction angle; 0 by default
260            gd = fill.gradientDirection || [
261                size / 2 * (1 - Math.cos(ga)), // x0
262                size / 2 * (1 + Math.sin(ga)), // y0
263                size / 2 * (1 + Math.cos(ga)), // x1
264                size / 2 * (1 - Math.sin(ga))  // y1
265              ];
266
267          var lg = ctx.createLinearGradient.apply(ctx, gd);
268
269          for (var i = 0; i < gr.length; i++) {
270            var color = gr[i],
271              pos = i / (gr.length - 1);
272
273            if ($.isArray(color)) {
274              pos = color[1];
275              color = color[0];
276            }
277
278            lg.addColorStop(pos, color);
279          }
280
281          this.arcFill = lg;
282        }
283      }
284
285      if (fill.image) {
286        var img;
287
288        if (fill.image instanceof Image) {
289          img = fill.image;
290        } else {
291          img = new Image();
292          img.src = fill.image;
293        }
294
295        if (img.complete)
296          setImageFill();
297        else
298          img.onload = setImageFill;
299      }
300
301      function setImageFill() {
302        var bg = $('<canvas>')[0];
303        bg.width = self.size;
304        bg.height = self.size;
305        bg.getContext('2d').drawImage(img, 0, 0, size, size);
306        self.arcFill = self.ctx.createPattern(bg, 'no-repeat');
307        self.drawFrame(self.lastFrameValue);
308      }
309    },
310
311    /**
312     * Draw the circle.
313     * @protected
314     */
315    draw: function() {
316      if (this.animation)
317        this.drawAnimated(this.value);
318      else
319        this.drawFrame(this.value);
320    },
321
322    /**
323     * Draw a single animation frame.
324     * @protected
325     * @param {number} v - Frame value.
326     */
327    drawFrame: function(v) {
328      this.lastFrameValue = v;
329      this.ctx.clearRect(0, 0, this.size, this.size);
330      this.drawEmptyArc(v);
331      this.drawArc(v);
332    },
333
334    /**
335     * Draw the arc (part of the circle).
336     * @protected
337     * @param {number} v - Frame value.
338     */
339    drawArc: function(v) {
340      if (v === 0)
341        return;
342
343      var ctx = this.ctx,
344        r = this.radius,
345        t = this.getThickness(),
346        a = this.startAngle;
347
348      ctx.save();
349      ctx.beginPath();
350
351      if (!this.reverse) {
352        ctx.arc(r, r, r - t / 2, a, a + Math.PI * 2 * v);
353      } else {
354        ctx.arc(r, r, r - t / 2, a - Math.PI * 2 * v, a);
355      }
356
357      ctx.lineWidth = t;
358      ctx.lineCap = this.lineCap;
359      ctx.strokeStyle = this.arcFill;
360      ctx.stroke();
361      ctx.restore();
362    },
363
364    /**
365     * Draw the _empty (background)_ arc (part of the circle).
366     * @protected
367     * @param {number} v - Frame value.
368     */
369    drawEmptyArc: function(v) {
370      var ctx = this.ctx,
371        r = this.radius,
372        t = this.getThickness(),
373        a = this.startAngle;
374
375      if (v < 1) {
376        ctx.save();
377        ctx.beginPath();
378
379        if (v <= 0) {
380          ctx.arc(r, r, r - t / 2, 0, Math.PI * 2);
381        } else {
382          if (!this.reverse) {
383            ctx.arc(r, r, r - t / 2, a + Math.PI * 2 * v, a);
384          } else {
385            ctx.arc(r, r, r - t / 2, a, a - Math.PI * 2 * v);
386          }
387        }
388
389        ctx.lineWidth = t;
390        ctx.strokeStyle = this.emptyFill;
391        ctx.stroke();
392        ctx.restore();
393      }
394    },
395
396    /**
397     * Animate the progress bar.
398     *
399     * Throws 3 jQuery events:
400     *
401     * - `circle-animation-start(jqEvent)`
402     * - `circle-animation-progress(jqEvent, animationProgress, stepValue)` - multiple event
403     *   animationProgress: from `0.0` to `1.0`; stepValue: from `0.0` to `value`
404     * - `circle-animation-end(jqEvent)`
405     *
406     * @protected
407     * @param {number} v - Final value.
408     */
409    drawAnimated: function(v) {
410      var self = this,
411        el = this.el,
412        canvas = $(this.canvas);
413
414      // stop previous animation before new "start" event is triggered
415      canvas.stop(true, false);
416      el.trigger('circle-animation-start');
417
418      canvas
419        .css({animationProgress: 0})
420        .animate({animationProgress: 1}, $.extend({}, this.animation, {
421          step: function(animationProgress) {
422            var stepValue = self.animationStartValue * (1 - animationProgress) + v * animationProgress;
423            self.drawFrame(stepValue);
424            el.trigger('circle-animation-progress', [animationProgress, stepValue]);
425          }
426        }))
427        .promise()
428        .always(function() {
429          // trigger on both successful & failure animation end
430          el.trigger('circle-animation-end');
431        });
432    },
433
434    /**
435     * Get the circle thickness.
436     * @see CircleProgress#thickness
437     * @protected
438     * @returns {number}
439     */
440    getThickness: function() {
441      return $.isNumeric(this.thickness) ? this.thickness : this.size / 14;
442    },
443
444    /**
445     * Get current value.
446     * @protected
447     * @return {number}
448     */
449    getValue: function() {
450      return this.value;
451    },
452
453    /**
454     * Set current value (with smooth animation transition).
455     * @protected
456     * @param {number} newValue
457     */
458    setValue: function(newValue) {
459      if (this.animation)
460        this.animationStartValue = this.lastFrameValue;
461      this.value = newValue;
462      this.draw();
463    }
464  };
465
466  //----------------------------------- Initiating jQuery plugin -----------------------------------
467  $.circleProgress = {
468    // Default options (you may override them)
469    defaults: CircleProgress.prototype
470  };
471
472  // ease-in-out-cubic
473  $.easing.circleProgressEasing = function(x) {
474    if (x < 0.5) {
475      x = 2 * x;
476      return 0.5 * x * x * x;
477    } else {
478      x = 2 - 2 * x;
479      return 1 - 0.5 * x * x * x;
480    }
481  };
482
483  /**
484   * Creates an instance of {@link CircleProgress}.
485   * Produces [init event]{@link CircleProgress#init} and [animation events]{@link CircleProgress#drawAnimated}.
486   *
487   * @param {object} [configOrCommand] - Config object or command name.
488   *
489   * Config example (you can specify any {@link CircleProgress} property):
490   *
491   * ```js
492   * { value: 0.75, size: 50, animation: false }
493   * ```
494   *
495   * Commands:
496   *
497   * ```js
498   * el.circleProgress('widget'); // get the <canvas>
499   * el.circleProgress('value'); // get the value
500   * el.circleProgress('value', newValue); // update the value
501   * el.circleProgress('redraw'); // redraw the circle
502   * el.circleProgress(); // the same as 'redraw'
503   * ```
504   *
505   * @param {string} [commandArgument] - Some commands (like `'value'`) may require an argument.
506   * @see CircleProgress
507   * @alias "$(...).circleProgress"
508   */
509  $.fn.circleProgress = function(configOrCommand, commandArgument) {
510    var dataName = 'circle-progress',
511      firstInstance = this.data(dataName);
512
513    if (configOrCommand == 'widget') {
514      if (!firstInstance)
515        throw Error('Calling "widget" method on not initialized instance is forbidden');
516      return firstInstance.canvas;
517    }
518
519    if (configOrCommand == 'value') {
520      if (!firstInstance)
521        throw Error('Calling "value" method on not initialized instance is forbidden');
522      if (typeof commandArgument == 'undefined') {
523        return firstInstance.getValue();
524      } else {
525        var newValue = arguments[1];
526        return this.each(function() {
527          $(this).data(dataName).setValue(newValue);
528        });
529      }
530    }
531
532    return this.each(function() {
533      var el = $(this),
534        instance = el.data(dataName),
535        config = $.isPlainObject(configOrCommand) ? configOrCommand : {};
536
537      if (instance) {
538        instance.init(config);
539      } else {
540        var initialConfig = $.extend({}, el.data());
541        if (typeof initialConfig.fill == 'string')
542          initialConfig.fill = JSON.parse(initialConfig.fill);
543        if (typeof initialConfig.animation == 'string')
544          initialConfig.animation = JSON.parse(initialConfig.animation);
545        config = $.extend(initialConfig, config);
546        config.el = el;
547        instance = new CircleProgress(config);
548        el.data(dataName, instance);
549      }
550    });
551  };
552});

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