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23		<title>[Industry news] Trophy Games Makes Its Largest Acquisition Ever &#8211; and Upgrades Its Outlook</title>
24		<link>https://mcvuk.com/business-news/industry-news-trophy-games-makes-its-largest-acquisition-ever-and-upgrades-its-outlook/</link>
25		
26		<dc:creator><![CDATA[Matt Broughton]]></dc:creator>
27		<pubDate>Fri, 25 Sep 2026 14:29:49 +0000</pubDate>
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35					<description><![CDATA[The Danish publicly traded computer game company Trophy Games is acquiring the French
36game developer Playrion from Paradox Interactive. This is the largest acquisition in Trophy
37Games' history and will form the foundation for a new series of simulation games. At the same
38time, the company is raising its revenue expectations for the year to €22.8-€24.1 million .
39With the acquisition of French Playrion, Trophy Games gains 30 new employees and a new
40foundation for future growth.]]></description>
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53		<title>[Event news] Voting is Open in the 44th Golden Joystick Awards</title>
54		<link>https://mcvuk.com/business-news/event-news-voting-is-open-in-the-44th-golden-joystick-awards/</link>
55		
56		<dc:creator><![CDATA[Matt Broughton]]></dc:creator>
57		<pubDate>Fri, 25 Sep 2026 14:25:47 +0000</pubDate>
58				<category><![CDATA[Business News]]></category>
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60		<category><![CDATA[Events]]></category>
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64					<description><![CDATA[The 44th Golden Joystick Awards have revealed the nominees for this year’s awards. The public vote is live on goldenjoysticks.com and will remain open until 4pm PT / 7pm ET / midnight BST on Friday, October 23, 2026.]]></description>
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77		<title>[Guest post] What Japan&#8217;s gamers can teach the rest of the games industry</title>
78		<link>https://mcvuk.com/business-news/guest-post-what-japans-gamers-can-teach-the-rest-of-the-games-industry/</link>
79		
80		<dc:creator><![CDATA[Matt Broughton]]></dc:creator>
81		<pubDate>Thu, 24 Sep 2026 17:07:00 +0000</pubDate>
82				<category><![CDATA[Business News]]></category>
83		<category><![CDATA[Highlight]]></category>
84		<category><![CDATA[In-Depth]]></category>
85		<category><![CDATA[Media & PR]]></category>
86		<category><![CDATA[People]]></category>
87		<category><![CDATA[Publishing]]></category>
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89
90					<description><![CDATA[By Berkley Egenes, Chief Marketing &#038; Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner at Dubai Films and Games Commission]]></description>
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103		<title>[Industry news] Ludo.ai Helps Developers Create Game-Ready Textures in Seconds with New AI Tool</title>
104		<link>https://mcvuk.com/development-news/industry-news-ludo-ai-helps-developers-create-game-ready-textures-in-seconds-with-new-ai-tool/</link>
105		
106		<dc:creator><![CDATA[Matt Broughton]]></dc:creator>
107		<pubDate>Thu, 24 Sep 2026 16:58:20 +0000</pubDate>
108				<category><![CDATA[Development News]]></category>
109		<category><![CDATA[Games]]></category>
110		<category><![CDATA[Publishing]]></category>
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112
113					<description><![CDATA[Ludo.ai, the developer’s companion for creating production-ready games assets, today announced its new AI Texture Generator feature, giving game developers a faster way to create seamless static and animated textures for environments, surfaces and props.]]></description>
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126		<title>[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture &#038; Industry</title>
127		<link>https://mcvuk.com/business-news/industry-news-the-games-forum-roma-bringing-together-video-games-academia-culture-industry/</link>
128		
129		<dc:creator><![CDATA[Matt Broughton]]></dc:creator>
130		<pubDate>Thu, 24 Sep 2026 16:46:04 +0000</pubDate>
131				<category><![CDATA[Business News]]></category>
132		<category><![CDATA[Development News]]></category>
133		<category><![CDATA[Event News]]></category>
134		<category><![CDATA[Events]]></category>
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138
139					<description><![CDATA[Two days this autumn will be dedicated to bringing together communities that too often discuss the future of video games separately: industry, academia, research, and culture.]]></description>
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152		<title>[Industry news] Bitmap Books announces ‘The Arcade 1971–1999: The Stories Behind Classic Coin-Ops, Told by Their Creators’</title>
153		<link>https://mcvuk.com/business-news/industry-news-bitmap-books-announces-the-arcade-1971-1999-the-stories-behind-classic-coin-ops-told-by-their-creators/</link>
154		
155		<dc:creator><![CDATA[Matt Broughton]]></dc:creator>
156		<pubDate>Thu, 24 Sep 2026 16:36:03 +0000</pubDate>
157				<category><![CDATA[Business News]]></category>
158		<category><![CDATA[Media & PR]]></category>
159		<category><![CDATA[Publishing]]></category>
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162					<description><![CDATA[Bitmap Books has announced its latest title, The Arcade 1971–1999: The Stories Behind Classic Coin-Ops, Told by Their Creators, a comprehensive deep dive into the games that changed an industry forever.]]></description>
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175		<title>[Guest post] What Gamescom 2026 Means for Games Investment</title>
176		<link>https://mcvuk.com/business-news/guest-post-what-gamescom-2026-means-for-games-investment/</link>
177		
178		<dc:creator><![CDATA[Matt Broughton]]></dc:creator>
179		<pubDate>Fri, 18 Sep 2026 09:01:12 +0000</pubDate>
180				<category><![CDATA[Business News]]></category>
181		<category><![CDATA[Development News]]></category>
182		<category><![CDATA[Event News]]></category>
183		<category><![CDATA[In-Depth]]></category>
184		<category><![CDATA[Influence]]></category>
185		<category><![CDATA[People]]></category>
186		<category><![CDATA[Publishing]]></category>
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190					<description><![CDATA[Gamescom 2026 landed at an odd moment for the industry; money is starting to move again, and the industry's biggest bet in years is about to decide who benefits from it. Behind the demos, the market itself was quietly changing shape.]]></description>
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203		<title>[Guest post] Video Games Aren&#8217;t the Enemy of Kids&#8217; Mental Health, Ignoring Them Is</title>
204		<link>https://mcvuk.com/business-news/guest-post-video-games-arent-the-enemy-of-kids-mental-health-ignoring-them-is/</link>
205		
206		<dc:creator><![CDATA[Matt Broughton]]></dc:creator>
207		<pubDate>Wed, 16 Sep 2026 14:19:20 +0000</pubDate>
208				<category><![CDATA[Business News]]></category>
209		<category><![CDATA[Consoles]]></category>
210		<category><![CDATA[Development News]]></category>
211		<category><![CDATA[Highlight]]></category>
212		<category><![CDATA[Media & PR]]></category>
213		<category><![CDATA[Mobile]]></category>
214		<category><![CDATA[PC]]></category>
215		<category><![CDATA[Publishing]]></category>
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219					<description><![CDATA[by Sarah Sorrell, Charity Director at Safe In Our World Video games have become an easy target in conversations about young people’s mental health, often without much understanding of the positive role they can play. Parents cite them as the cause of anxiety, isolation, and poor sleep. Researchers, meanwhile, keep finding that the picture is &#8230;]]></description>
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232		<title>[Guest post] AI in Indie Game Development: Risks and Solutions</title>
233		<link>https://mcvuk.com/business-news/guest-post-ai-in-indie-game-development-risks-and-solutions/</link>
234		
235		<dc:creator><![CDATA[Matt Broughton]]></dc:creator>
236		<pubDate>Wed, 16 Sep 2026 14:16:36 +0000</pubDate>
237				<category><![CDATA[Business News]]></category>
238		<category><![CDATA[Development News]]></category>
239		<category><![CDATA[Games]]></category>
240		<category><![CDATA[In-Depth]]></category>
241		<category><![CDATA[Media & PR]]></category>
242		<category><![CDATA[People]]></category>
243		<category><![CDATA[Publishing]]></category>
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245
246					<description><![CDATA[By Olga Taranova, online tech lead at Thrylox On August 18, 2026, the small Korean studio ALIVE released Vapor World: Over the Mind in Early Access, a 2D Soulslike platformer that had accumulated more than 100,000 wishlists before launch. After release, the discussion quickly shifted from the game itself to its use of generative AI. &#8230;]]></description>
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259		<title>[Industry news] Bohemia Interactive invests in the creators of hit game Everwind</title>
260		<link>https://mcvuk.com/business-news/industry-news-bohemia-interactive-invests-in-the-creators-of-hit-game-everwind/</link>
261		
262		<dc:creator><![CDATA[Matt Broughton]]></dc:creator>
263		<pubDate>Tue, 15 Sep 2026 15:51:13 +0000</pubDate>
264				<category><![CDATA[Business News]]></category>
265		<category><![CDATA[Consoles]]></category>
266		<category><![CDATA[Development News]]></category>
267		<category><![CDATA[Games]]></category>
268		<category><![CDATA[Mobile]]></category>
269		<category><![CDATA[PC]]></category>
270		<category><![CDATA[Publishing]]></category>
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273
274					<description><![CDATA[The creators of Arma and DayZ are investing in Polish studio Enjoy Studio. The investment reflects confidence in the team’s talent and lays the foundation for a closer, long-term partnership aimed at bringing players the best games possible.]]></description>
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