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https://lumivero.com/wp-content/plugins/oxygen/component-framework…/unslider/jquery.event.move.js?ver=7.0.5

js lumivero.com collected 2026-09-24 09:09:41 UTC 13,952 bytes, 584 lines download raw bytes

1// DOM.event.move
2//
3// 2.0.0
4//
5// Stephen Band
6//
7// Triggers 'movestart', 'move' and 'moveend' events after
8// mousemoves following a mousedown cross a distance threshold,
9// similar to the native 'dragstart', 'drag' and 'dragend' events.
10// Move events are throttled to animation frames. Move event objects
11// have the properties:
12//
13// pageX:
14// pageY:     Page coordinates of pointer.
15// startX:
16// startY:    Page coordinates of pointer at movestart.
17// distX:
18// distY:     Distance the pointer has moved since movestart.
19// deltaX:
20// deltaY:    Distance the finger has moved since last event.
21// velocityX:
22// velocityY: Average velocity over last few events.
23
24
25(function(fn) {
26	if (typeof define === 'function' && define.amd) {
27        define([], fn);
28    } else if ((typeof module !== "undefined" && module !== null) && module.exports) {
29        module.exports = fn;
30	} else {
31		fn();
32	}
33})(function(){
34	var assign = Object.assign || window.jQuery && jQuery.extend;
35
36	// Number of pixels a pressed pointer travels before movestart
37	// event is fired.
38	var threshold = 8;
39
40	// Shim for requestAnimationFrame, falling back to timer. See:
41	// see http://paulirish.com/2011/requestanimationframe-for-smart-animating/
42	var requestFrame = (function(){
43		return (
44			window.requestAnimationFrame ||
45			window.webkitRequestAnimationFrame ||
46			window.mozRequestAnimationFrame ||
47			window.oRequestAnimationFrame ||
48			window.msRequestAnimationFrame ||
49			function(fn, element){
50				return window.setTimeout(function(){
51					fn();
52				}, 25);
53			}
54		);
55	})();
56
57	var ignoreTags = {
58			textarea: true,
59			input: true,
60			select: true,
61			button: true
62		};
63
64	var mouseevents = {
65		move:   'mousemove',
66		cancel: 'mouseup dragstart',
67		end:    'mouseup'
68	};
69
70	var touchevents = {
71		move:   'touchmove',
72		cancel: 'touchend',
73		end:    'touchend'
74	};
75
76	var rspaces = /\s+/;
77
78
79	// DOM Events
80
81	var eventOptions = { bubbles: true, cancelable: true };
82
83	var eventsSymbol = Symbol('events');
84
85	function createEvent(type) {
86		return new CustomEvent(type, eventOptions);
87	}
88
89	function getEvents(node) {
90		return node[eventsSymbol] || (node[eventsSymbol] = {});
91	}
92
93	function on(node, types, fn, data, selector) {
94		types = types.split(rspaces);
95
96		var events = getEvents(node);
97		var i = types.length;
98		var handlers, type;
99
100		function handler(e) { fn(e, data); }
101
102		while (i--) {
103			type = types[i];
104			handlers = events[type] || (events[type] = []);
105			handlers.push([fn, handler]);
106			node.addEventListener(type, handler);
107		}
108	}
109
110	function off(node, types, fn, selector) {
111		types = types.split(rspaces);
112
113		var events = getEvents(node);
114		var i = types.length;
115		var type, handlers, k;
116
117		if (!events) { return; }
118
119		while (i--) {
120			type = types[i];
121			handlers = events[type];
122			if (!handlers) { continue; }
123			k = handlers.length;
124			while (k--) {
125				if (handlers[k][0] === fn) {
126					node.removeEventListener(type, handlers[k][1]);
127					handlers.splice(k, 1);
128				}
129			}
130		}
131	}
132
133	function trigger(node, type, properties) {
134		// Don't cache events. It prevents you from triggering an event of a
135		// given type from inside the handler of another event of that type.
136		var event = createEvent(type);
137		if (properties) { assign(event, properties); }
138		node.dispatchEvent(event);
139	}
140
141
142	// Constructors
143	
144	function Timer(fn){
145		var callback = fn,
146		    active = false,
147		    running = false;
148		
149		function trigger(time) {
150			if (active){
151				callback();
152				requestFrame(trigger);
153				running = true;
154				active = false;
155			}
156			else {
157				running = false;
158			}
159		}
160		
161		this.kick = function(fn) {
162			active = true;
163			if (!running) { trigger(); }
164		};
165		
166		this.end = function(fn) {
167			var cb = callback;
168			
169			if (!fn) { return; }
170			
171			// If the timer is not running, simply call the end callback.
172			if (!running) {
173				fn();
174			}
175			// If the timer is running, and has been kicked lately, then
176			// queue up the current callback and the end callback, otherwise
177			// just the end callback.
178			else {
179				callback = active ?
180					function(){ cb(); fn(); } : 
181					fn ;
182				
183				active = true;
184			}
185		};
186	}
187
188
189	// Functions
190
191	function noop() {}
192	
193	function preventDefault(e) {
194		e.preventDefault();
195	}
196
197	function isIgnoreTag(e) {
198		return !!ignoreTags[e.target.tagName.toLowerCase()];
199	}
200
201	function isPrimaryButton(e) {
202		// Ignore mousedowns on any button other than the left (or primary)
203		// mouse button, or when a modifier key is pressed.
204		return (e.which === 1 && !e.ctrlKey && !e.altKey);
205	}
206
207	function identifiedTouch(touchList, id) {
208		var i, l;
209
210		if (touchList.identifiedTouch) {
211			return touchList.identifiedTouch(id);
212		}
213		
214		// touchList.identifiedTouch() does not exist in
215		// webkit yet… we must do the search ourselves...
216		
217		i = -1;
218		l = touchList.length;
219		
220		while (++i < l) {
221			if (touchList[i].identifier === id) {
222				return touchList[i];
223			}
224		}
225	}
226
227	function changedTouch(e, data) {
228		var touch = identifiedTouch(e.changedTouches, data.identifier);
229
230		// This isn't the touch you're looking for.
231		if (!touch) { return; }
232
233		// Chrome Android (at least) includes touches that have not
234		// changed in e.changedTouches. That's a bit annoying. Check
235		// that this touch has changed.
236		if (touch.pageX === data.pageX && touch.pageY === data.pageY) { return; }
237
238		return touch;
239	}
240
241
242	// Handlers that decide when the first movestart is triggered
243	
244	function mousedown(e){
245		// Ignore non-primary buttons
246		if (!isPrimaryButton(e)) { return; }
247
248		// Ignore form and interactive elements
249		if (isIgnoreTag(e)) { return; }
250
251		on(document, mouseevents.move, mousemove, e);
252		on(document, mouseevents.cancel, mouseend, e);
253	}
254
255	function mousemove(e, data){
256		checkThreshold(e, data, e, removeMouse);
257	}
258
259	function mouseend(e, data) {
260		removeMouse();
261	}
262
263	function removeMouse() {
264		off(document, mouseevents.move, mousemove);
265		off(document, mouseevents.cancel, mouseend);
266	}
267
268	function touchstart(e) {
269		// Don't get in the way of interaction with form elements
270		if (ignoreTags[e.target.tagName.toLowerCase()]) { return; }
271
272		var touch = e.changedTouches[0];
273
274		// iOS live updates the touch objects whereas Android gives us copies.
275		// That means we can't trust the touchstart object to stay the same,
276		// so we must copy the data. This object acts as a template for
277		// movestart, move and moveend event objects.
278		var data = {
279			target:     touch.target,
280			pageX:      touch.pageX,
281			pageY:      touch.pageY,
282			identifier: touch.identifier,
283
284			// The only way to make handlers individually unbindable is by
285			// making them unique.
286			touchmove:  function(e, data) { touchmove(e, data); },
287			touchend:   function(e, data) { touchend(e, data); }
288		};
289
290		on(document, touchevents.move, data.touchmove, data);
291		on(document, touchevents.cancel, data.touchend, data);
292	}
293
294	function touchmove(e, data) {
295		var touch = changedTouch(e, data);
296		if (!touch) { return; }
297		checkThreshold(e, data, touch, removeTouch);
298	}
299
300	function touchend(e, data) {
301		var touch = identifiedTouch(e.changedTouches, data.identifier);
302		if (!touch) { return; }
303		removeTouch(data);
304	}
305
306	function removeTouch(data) {
307		off(document, touchevents.move, data.touchmove);
308		off(document, touchevents.cancel, data.touchend);
309	}
310
311	function checkThreshold(e, data, touch, fn) {
312		var distX = touch.pageX - data.pageX;
313		var distY = touch.pageY - data.pageY;
314
315		// Do nothing if the threshold has not been crossed.
316		if ((distX * distX) + (distY * distY) < (threshold * threshold)) { return; }
317
318		triggerStart(e, data, touch, distX, distY, fn);
319	}
320
321	function triggerStart(e, data, touch, distX, distY, fn) {
322		var touches = e.targetTouches;
323		var time = e.timeStamp - data.timeStamp;
324
325		// Create a movestart object with some special properties that
326		// are passed only to the movestart handlers.
327		var template = {
328			altKey:     e.altKey,
329			ctrlKey:    e.ctrlKey,
330			shiftKey:   e.shiftKey,
331			startX:     data.pageX,
332			startY:     data.pageY,
333			distX:      distX,
334			distY:      distY,
335			deltaX:     distX,
336			deltaY:     distY,
337			pageX:      touch.pageX,
338			pageY:      touch.pageY,
339			velocityX:  distX / time,
340			velocityY:  distY / time,
341			identifier: data.identifier,
342			targetTouches: touches,
343			finger: touches ? touches.length : 1,
344			enableMove: function() {
345				this.moveEnabled = true;
346				this.enableMove = noop;
347				e.preventDefault();
348			}
349		};
350
351		// Trigger the movestart event.
352		trigger(data.target, 'movestart', template);
353
354		// Unbind handlers that tracked the touch or mouse up till now.
355		fn(data);
356	}
357
358
359	// Handlers that control what happens following a movestart
360
361	function activeMousemove(e, data) {
362		var timer  = data.timer;
363
364		data.touch = e;
365		data.timeStamp = e.timeStamp;
366		timer.kick();
367	}
368
369	function activeMouseend(e, data) {
370		var target = data.target;
371		var event  = data.event;
372		var timer  = data.timer;
373
374		removeActiveMouse();
375
376		endEvent(target, event, timer, function() {
377			// Unbind the click suppressor, waiting until after mouseup
378			// has been handled.
379			setTimeout(function(){
380				off(target, 'click', preventDefault);
381			}, 0);
382		});
383	}
384
385	function removeActiveMouse() {
386		off(document, mouseevents.move, activeMousemove);
387		off(document, mouseevents.end, activeMouseend);
388	}
389
390	function activeTouchmove(e, data) {
391		var event = data.event;
392		var timer = data.timer;
393		var touch = changedTouch(e, event);
394
395		if (!touch) { return; }
396
397		// Stop the interface from gesturing
398		e.preventDefault();
399
400		event.targetTouches = e.targetTouches;
401		data.touch = touch;
402		data.timeStamp = e.timeStamp;
403
404		timer.kick();
405	}
406
407	function activeTouchend(e, data) {
408		var target = data.target;
409		var event  = data.event;
410		var timer  = data.timer;
411		var touch  = identifiedTouch(e.changedTouches, event.identifier);
412
413		// This isn't the touch you're looking for.
414		if (!touch) { return; }
415
416		removeActiveTouch(data);
417		endEvent(target, event, timer);
418	}
419
420	function removeActiveTouch(data) {
421		off(document, touchevents.move, data.activeTouchmove);
422		off(document, touchevents.end, data.activeTouchend);
423	}
424
425
426	// Logic for triggering move and moveend events
427
428	function updateEvent(event, touch, timeStamp) {
429		var time = timeStamp - event.timeStamp;
430
431		event.distX =  touch.pageX - event.startX;
432		event.distY =  touch.pageY - event.startY;
433		event.deltaX = touch.pageX - event.pageX;
434		event.deltaY = touch.pageY - event.pageY;
435		
436		// Average the velocity of the last few events using a decay
437		// curve to even out spurious jumps in values.
438		event.velocityX = 0.3 * event.velocityX + 0.7 * event.deltaX / time;
439		event.velocityY = 0.3 * event.velocityY + 0.7 * event.deltaY / time;
440		event.pageX =  touch.pageX;
441		event.pageY =  touch.pageY;
442	}
443
444	function endEvent(target, event, timer, fn) {
445		timer.end(function(){
446			trigger(target, 'moveend', event);
447			return fn && fn();
448		});
449	}
450
451
452	// Set up the DOM
453
454	function movestart(e) {
455		if (e.defaultPrevented) { return; }
456		if (!e.moveEnabled) { return; }
457
458		var event = {
459			startX:        e.startX,
460			startY:        e.startY,
461			pageX:         e.pageX,
462			pageY:         e.pageY,
463			distX:         e.distX,
464			distY:         e.distY,
465			deltaX:        e.deltaX,
466			deltaY:        e.deltaY,
467			velocityX:     e.velocityX,
468			velocityY:     e.velocityY,
469			identifier:    e.identifier,
470			targetTouches: e.targetTouches,
471			finger:        e.finger
472		};
473
474		var data = {
475			target:    e.target,
476			event:     event,
477			timer:     new Timer(update),
478			touch:     undefined,
479			timeStamp: e.timeStamp
480		};
481
482		function update(time) {
483			updateEvent(event, data.touch, data.timeStamp);
484			trigger(data.target, 'move', event);
485		}
486
487		if (e.identifier === undefined) {
488			// We're dealing with a mouse event.
489			// Stop clicks from propagating during a move
490			on(e.target, 'click', preventDefault);
491			on(document, mouseevents.move, activeMousemove, data);
492			on(document, mouseevents.end, activeMouseend, data);
493		}
494		else {
495			// In order to unbind correct handlers they have to be unique
496			data.activeTouchmove = function(e, data) { activeTouchmove(e, data); };
497			data.activeTouchend = function(e, data) { activeTouchend(e, data); };
498
499			// We're dealing with a touch.
500			on(document, touchevents.move, data.activeTouchmove, data);
501			on(document, touchevents.end, data.activeTouchend, data);
502		}
503	}
504
505	on(document, 'mousedown', mousedown);
506	on(document, 'touchstart', touchstart);
507	on(document, 'movestart', movestart);
508
509
510	// jQuery special events
511	//
512	// jQuery event objects are copies of DOM event objects. They need
513	// a little help copying the move properties across.
514
515	if (!window.jQuery) { return; }
516
517	var properties = ("startX startY pageX pageY distX distY deltaX deltaY velocityX velocityY").split(' ');
518
519	function enableMove1(e) { e.enableMove(); }
520	function enableMove2(e) { e.enableMove(); }
521	function enableMove3(e) { e.enableMove(); }
522
523	function add(handleObj) {
524		var handler = handleObj.handler;
525
526		handleObj.handler = function(e) {
527			// Copy move properties across from originalEvent
528			var i = properties.length;
529			var property;
530
531			while(i--) {
532				property = properties[i];
533				e[property] = e.originalEvent[property];
534			}
535
536			handler.apply(this, arguments);
537		};
538	}
539
540	jQuery.event.special.movestart = {
541		setup: function() {
542			// Movestart must be enabled to allow other move events
543			on(this, 'movestart', enableMove1);
544
545			// Do listen to DOM events
546			return false;
547		},
548
549		teardown: function() {
550			off(this, 'movestart', enableMove1);
551			return false;
552		},
553
554		add: add
555	};
556
557	jQuery.event.special.move = {
558		setup: function() {
559			on(this, 'movestart', enableMove2);
560			return false;
561		},
562
563		teardown: function() {
564			off(this, 'movestart', enableMove2);
565			return false;
566		},
567
568		add: add
569	};
570
571	jQuery.event.special.moveend = {
572		setup: function() {
573			on(this, 'movestart', enableMove3);
574			return false;
575		},
576
577		teardown: function() {
578			off(this, 'movestart', enableMove3);
579			return false;
580		},
581
582		add: add
583	};
584});

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