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1import{f as e,l as o}from"./TJNShiYg.js";var t=e(`<hr/><section id="places" class="l-c m"><header class="m-h"><small>Prize distribution</small><h2>Places</h2></header><section id="places-mobile"><h4>Mobile category</h4><article class="place"><h3>1st place mobile</h3><ul><li><strong>Advertisement</strong> of the game on BoosterMedia, Clay.io and MarketJS</li><li><strong>Software licenses</strong>: <ul><li>ImpactJS game engine</li><li>JetBrains product license</li></ul></li><li><strong>Accounts licenses</strong>: <ul><li>GitHub 6 month medium account</li><li>Kendo UI Complete for 1 year</li><li>PlayCanvas Pro account for 1 year</li></ul></li><li><strong>Books</strong>: <ul><li>[printed] HTML5 Games: Creating Fun with HTML5, CSS3 and WebGL</li><li>[printed] Professional HTML5 Mobile Game Development book</li><li>[printed] Building HTML5 Games with ImpactJS</li><li>[printed+ebook] The Web Game Developer's Cookbook</li><li>[ebook] Making money with HTML5</li><li>[ebook] Making Isometric Social Real-Time Games with HTML5, CSS3 and JavaScript</li><li>[ebook] Releasing HTML5 Games for Windows 8</li></ul></li><li><strong>Other</strong>: <ul><li>The Few T-shirt</li><li>Online review time with Jesse Freeman</li></ul></li><li><strong>For all</strong>: <ul><li>The Few</li><li>McPixel</li><li>QbQbQb</li><li>From Zero to the Appstore</li><li>Mobile Mapping Application</li></ul></li></ul></article><article class="place"><h3>2nd place mobile</h3><ul><li><strong>Software licenses</strong>: <ul><li>ImpactJS game engine</li><li>JetBrains product license</li></ul></li><li><strong>Accounts licenses</strong>: <ul><li>GitHub 6 month medium account</li><li>PlayCanvas Pro account for 1 year</li></ul></li><li><strong>Books</strong>: <ul><li>[printed] Professional HTML5 Mobile Game Development book</li><li>[printed] Building HTML5 Games with ImpactJS</li><li>[printed+ebook] The Web Game Developer's Cookbook</li><li>[ebook] Making money with HTML5</li><li>[ebook] Making Isometric Social Real-Time Games with HTML5, CSS3 and JavaScript</li><li>[ebook] Releasing HTML5 Games for Windows 8</li></ul></li><li><strong>Other</strong>: <ul><li>Online review time with Jesse Freeman</li></ul></li><li><strong>For all</strong>: <ul><li>The Few</li><li>McPixel</li><li>QbQbQb</li><li>From Zero to the Appstore</li><li>Mobile Mapping Application</li></ul></li></ul></article><article class="place"><h3>3rd place mobile</h3><ul><li><strong>Software licenses</strong>: <ul><li>ImpactJS game engine</li></ul></li><li><strong>Accounts licenses</strong>: <ul><li>GitHub 6 month medium account</li><li>PlayCanvas Pro account for 1 year</li></ul></li><li><strong>Books</strong>: <ul><li>[printed] Professional HTML5 Mobile Game Development book</li><li>[printed] Building HTML5 Games with ImpactJS</li><li>[printed+ebook] The Web Game Developer's Cookbook</li><li>[ebook] Making money with HTML5</li><li>[ebook] Making Isometric Social Real-Time Games with HTML5, CSS3 and JavaScript</li><li>[ebook] Releasing HTML5 Games for Windows 8</li></ul></li><li><strong>Other</strong>: <ul><li>Online review time with Jesse Freeman</li></ul></li><li><strong>For all</strong>: <ul><li>The Few</li><li>McPixel</li><li>QbQbQb</li><li>From Zero to the Appstore</li><li>Mobile Mapping Application</li></ul></li></ul></article><article class="place"><h3>4th place mobile</h3><ul><li><strong>Software licenses</strong>: <ul><li>ImpactJS game engine</li></ul></li><li><strong>Accounts licenses</strong>: <ul><li>GitHub 6 month medium account</li></ul></li><li><strong>Books</strong>: <ul><li>[printed] Professional HTML5 Mobile Game Development book</li><li>[printed] Building HTML5 Games with ImpactJS</li><li>[printed+ebook] The Web Game Developer's Cookbook</li><li>[ebook] Making Isometric Social Real-Time Games with HTML5, CSS3 and JavaScript</li><li>[ebook] Releasing HTML5 Games for Windows 8</li></ul></li><li><strong>Other</strong>: <ul><li>Online review time with Jesse Freeman</li></ul></li><li><strong>For all</strong>: <ul><li>The Few</li><li>McPixel</li><li>QbQbQb</li><li>From Zero to the Appstore</li><li>Mobile Mapping Application</li></ul></li></ul></article><article class="place"><h3>5th place mobile</h3><ul><li><strong>Software licenses</strong>: <ul><li>ImpactJS game engine</li></ul></li><li><strong>Accounts licenses</strong>: <ul><li>GitHub 6 month medium account</li></ul></li><li><strong>Books</strong>: <ul><li>[printed] Professional HTML5 Mobile Game Development book</li><li>[printed] Building HTML5 Games with ImpactJS</li><li>[printed+ebook] The Web Game Developer's Cookbook</li><li>[ebook] Making Isometric Social Real-Time Games with HTML5, CSS3 and JavaScript</li><li>[ebook] Releasing HTML5 Games for Windows 8</li></ul></li><li><strong>For all</strong>: <ul><li>The Few</li><li>McPixel</li><li>QbQbQb</li><li>From Zero to the Appstore</li><li>Mobile Mapping Application</li></ul></li></ul></article><article class="place"><h3>6th-10th places mobile</h3><ul><li><strong>Accounts licenses</strong>: <ul><li>GitHub 6 month medium account</li></ul></li><li><strong>Books</strong>: <ul><li>[printed] HTML5 in Action</li><li>[printed] Learning HTML5 Game Programming</li><li>[ebook] Making Isometric Social Real-Time Games with HTML5, CSS3 and JavaScript</li></ul></li><li><strong>For all</strong>: <ul><li>The Few</li><li>McPixel</li><li>QbQbQb</li><li>From Zero to the Appstore</li><li>Mobile Mapping Application</li></ul></li></ul></article></section><section id="places-desktop"><h4>Desktop category</h4><article class="place"><h3>1st place desktop</h3><ul><li><strong>Advertisement</strong> of the game on Clay.io and MarketJS</li><li><strong>Software licenses</strong>: <ul><li>JetBrains product license</li><li>Construct 2 game engine</li><li>Isogenic Engine premium license</li></ul></li><li><strong>Accounts licenses</strong>: <ul><li>GitHub 6 month medium account</li><li>Kendo UI Complete for 1 year</li><li>PlayCanvas Pro account for 1 year</li></ul></li><li><strong>Books</strong>: <ul><li>[printed] HTML5 Games: Creating Fun with HTML5, CSS3 and WebGL</li><li>[printed+ebook] The Web Game Developer's Cookbook</li><li>[ebook] Making money with HTML5</li><li>[ebook] Making Isometric Social Real-Time Games with HTML5, CSS3 and JavaScript</li></ul></li><li><strong>Other</strong>: <ul><li>The Few T-shirt</li><li>Online review time with Jesse Freeman</li><li>HTML5 Animation and Transition video</li></ul></li><li><strong>For all</strong>: <ul><li>The Few</li><li>McPixel</li><li>QbQbQb</li><li>From Zero to the Appstore</li><li>Mobile Mapping Application</li></ul></li></ul></article><article class="place"><h3>2nd place desktop</h3><ul><li><strong>Software licenses</strong>: <ul><li>JetBrains product license</li><li>Construct 2 game engine</li><li>Isogenic Engine premium license</li></ul></li><li><strong>Accounts licenses</strong>: <ul><li>GitHub 6 month medium account</li><li>PlayCanvas Pro account for 1 year</li></ul></li><li><strong>Books</strong>: <ul><li>[ebook] Making money with HTML5</li><li>[ebook] Making Isometric Social Real-Time Games with HTML5, CSS3 and JavaScript</li></ul></li><li><strong>Other</strong>: <ul><li>Online review time with Jesse Freeman</li><li>HTML5 Animation and Transition video</li></ul></li><li><strong>For all</strong>: <ul><li>The Few</li><li>McPixel</li><li>QbQbQb</li><li>From Zero to the Appstore</li><li>Mobile Mapping Application</li></ul></li></ul></article><article class="place"><h3>3rd place desktop</h3><ul><li><strong>Software licenses</strong>: <ul><li>Construct 2 game engine</li><li>Isogenic Engine premium license</li></ul></li><li><strong>Accounts licenses</strong>: <ul><li>GitHub 6 month medium account</li><li>PlayCanvas Pro account for 1 year</li></ul></li><li><strong>Books</strong>: <ul><li>[ebook] Making money with HTML5</li><li>[ebook] Making Isometric Social Real-Time Games with HTML5, CSS3 and JavaScript</li></ul></li><li><strong>Other</strong>: <ul><li>Online review time with Jesse Freeman</li><li>HTML5 Animation and Transition video</li></ul></li><li><strong>For all</strong>: <ul><li>The Few</li><li>McPixel</li><li>QbQbQb</li><li>From Zero to the Appstore</li><li>Mobile Mapping Application</li></ul></li></ul></article><article class="place"><h3>4th place desktop</h3><ul><li><strong>Software licenses</strong>: <ul><li>Construct 2 game engine</li><li>Isogenic Engine premium license</li></ul></li><li><strong>Accounts licenses</strong>: <ul><li>GitHub 6 month medium account</li></ul></li><li><strong>Books</strong>: <ul><li>[ebook] Making Isometric Social Real-Time Games with HTML5, CSS3 and JavaScript</li></ul></li><li><strong>Other</strong>: <ul><li>Online review time with Jesse Freeman</li><li>HTML5 Animation and Transition video</li></ul></li><li><strong>For all</strong>: <ul><li>The Few</li><li>McPixel</li><li>QbQbQb</li><li>From Zero to the Appstore</li><li>Mobile Mapping Application</li></ul></li></ul></article><article class="place"><h3>5th place desktop</h3><ul><li><strong>Software licenses</strong>: <ul><li>Construct 2 game engine</li><li>Isogenic Engine premium license</li></ul></li><li><strong>Accounts licenses</strong>: <ul><li>GitHub 6 month medium account</li></ul></li><li><strong>Books</strong>: <ul><li>[ebook] Making Isometric Social Real-Time Games with HTML5, CSS3 and JavaScript</li></ul></li><li><strong>Other</strong>: <ul><li>HTML5 Animation and Transition video</li></ul></li><li><strong>For all</strong>: <ul><li>The Few</li><li>McPixel</li><li>QbQbQb</li><li>From Zero to the Appstore</li><li>Mobile Mapping Application</li></ul></li></ul></article><article class="place"><h3>6th-10th places desktop</h3><ul><li><strong>Accounts licenses</strong>: <ul><li>GitHub 6 month medium account</li></ul></li><li><strong>Books</strong>: <ul><li>[book] Secrets of the JavaScript Ninja</li><li>[ebook] Making Isometric Social Real-Time Games with HTML5, CSS3 and JavaScript</li></ul></li><li><strong>Other</strong>: <ul><li>HTML5 Animation and Transition video</li></ul></li><li><strong>For all</strong>: <ul><li>The Few</li><li>McPixel</li><li>QbQbQb</li><li>From Zero to the Appstore</li><li>Mobile Mapping Application</li></ul></li></ul></article></section><section id="places-online"><h4>Online category</h4><article class="place"><h3>1st place server</h3><ul><li><strong>Advertisement</strong> of the game on Clay.io and MarketJS</li><li><strong>Software licenses</strong>: <ul><li>JetBrains product license</li></ul></li><li><strong>Accounts licenses</strong>: <ul><li>GitHub 6 month medium account</li><li>Kendo UI Complete for 1 year</li><li>PlayCanvas Pro account for 1 year</li><li>Modulus $100 credit</li><li>Pusher Startup plan for 6 months</li><li>Nodejitsu Micro plan for 1 year</li></ul></li><li><strong>Books</strong>: <ul><li>[printed] HTML5 Games: Creating Fun with HTML5, CSS3 and WebGL</li><li>[printed+ebook] The Web Game Developer's Cookbook</li><li>[ebook] Making money with HTML5</li><li>[ebook] Making Isometric Social Real-Time Games with HTML5, CSS3 and JavaScript</li></ul></li><li><strong>Other</strong>: <ul><li>The Few T-shirt</li><li>Online review time with Jesse Freeman</li></ul></li><li><strong>For all</strong>: <ul><li>The Few</li><li>McPixel</li><li>QbQbQb</li><li>From Zero to the Appstore</li><li>Mobile Mapping Application</li></ul></li></ul></article><article class="place"><h3>2nd place server</h3><ul><li><strong>Software licenses</strong>: <ul><li>JetBrains product license</li></ul></li><li><strong>Accounts licenses</strong>: <ul><li>GitHub 6 month medium account</li><li>PlayCanvas Pro account for 1 year</li><li>Modulus $100 credit</li><li>Pusher Startup plan for 6 months</li><li>Nodejitsu Micro plan for 1 year</li></ul></li><li><strong>Books</strong>: <ul><li>[ebook] Making money with HTML5</li><li>[ebook] Making Isometric Social Real-Time Games with HTML5, CSS3 and JavaScript</li></ul></li><li><strong>Other</strong>: <ul><li>Online review time with Jesse Freeman</li></ul></li><li><strong>For all</strong>: <ul><li>The Few</li><li>McPixel</li><li>QbQbQb</li><li>From Zero to the Appstore</li><li>Mobile Mapping Application</li></ul></li></ul></article><article class="place"><h3>3rd place server</h3><ul><li><strong>Accounts licenses</strong>: <ul><li>GitHub 6 month medium account</li><li>PlayCanvas Pro account for 1 year</li><li>Modulus $100 credit</li><li>Pusher Startup plan for 6 months</li><li>Nodejitsu Micro plan for 1 year</li></ul></li><li><strong>Books</strong>: <ul><li>[ebook] Making money with HTML5</li><li>[ebook] Making Isometric Social Real-Time Games with HTML5, CSS3 and JavaScript</li></ul></li><li><strong>Other</strong>: <ul><li>Online review time with Jesse Freeman</li></ul></li><li><strong>For all</strong>: <ul><li>The Few</li><li>McPixel</li><li>QbQbQb</li><li>From Zero to the Appstore</li><li>Mobile Mapping Application</li></ul></li></ul></article><article class="place"><h3>4th place server</h3><ul><li><strong>Accounts licenses</strong>: <ul><li>GitHub 6 month medium account</li><li>Modulus $100 credit</li><li>Nodejitsu Micro plan for 1 year</li></ul></li><li><strong>Books</strong>: <ul><li>[ebook] Making Isometric Social Real-Time Games with HTML5, CSS3 and JavaScript</li></ul></li><li><strong>Other</strong>: <ul><li>Online review time with Jesse Freeman</li></ul></li><li><strong>For all</strong>: <ul><li>The Few</li><li>McPixel</li><li>QbQbQb</li><li>From Zero to the Appstore</li><li>Mobile Mapping Application</li></ul></li></ul></article><article class="place"><h3>5th place server</h3><ul><li><strong>Accounts licenses</strong>: <ul><li>GitHub 6 month medium account</li><li>Modulus $100 credit</li><li>Nodejitsu Micro plan for 1 year</li></ul></li><li><strong>Books</strong>: <ul><li>[ebook] Making Isometric Social Real-Time Games with HTML5, CSS3 and JavaScript</li></ul></li><li><strong>For all</strong>: <ul><li>The Few</li><li>McPixel</li><li>QbQbQb</li><li>From Zero to the Appstore</li><li>Mobile Mapping Application</li></ul></li></ul></article><article class="place"><h3>6th-10th places server</h3><ul><li><strong>Accounts licenses</strong>: <ul><li>GitHub 6 month medium account</li></ul></li><li><strong>Books</strong>: <ul><li>[printed] Hello! HTML5 and CSS3</li><li>[ebook] Making Isometric Social Real-Time Games with HTML5, CSS3 and JavaScript</li></ul></li><li><strong>For all</strong>: <ul><li>The Few</li><li>McPixel</li><li>QbQbQb</li><li>From Zero to the Appstore</li><li>Mobile Mapping Application</li></ul></li></ul></article></section><section id="places-special"><h4>Specials</h4><article class="place"><h3>Twitter Specials <span>(for the highest number of tweets)</span></h3><h5>1st place</h5><ul><li>JS Bin pro account for life</li><li>$100 USD Amazon gift voucher</li></ul><h5>2nd place</h5><ul><li>Isogenic Engine premium license</li></ul><h5>3rd place</h5><ul><li>[printed+ebook] The Web Game Developer's Cookbook</li></ul></article><article class="place"><h3>Facebook Specials <span>(for the highest number of likes)</span></h3><h5>1st place</h5><ul><li>JS Bin pro account for life</li><li>GameMaker: Studio professional + HTML5 Module</li></ul><h5>2nd place</h5><ul><li>Isogenic Engine premium license</li></ul><h5>3rd place</h5><ul><li>[printed+ebook] The Web Game Developer's Cookbook</li></ul></article><article class="place"><h3>Google+ Specials <span>(for the highest number of +1's)</span></h3><h5>1st place</h5><ul><li>JS Bin pro account for life</li><li>PlayCanvas Pro account for 1 year</li></ul><h5>2nd place</h5><ul><li>Isogenic Engine premium license</li></ul><h5>3rd place</h5><ul><li>[printed+ebook] The Web Game Developer's Cookbook</li></ul></article><article class="place" id="prizes-everybody"><h3>Prizes for every participant</h3><ul><li>The Few</li><li>McPixel</li><li>QbQbQb</li><li>From Zero to the Appstore</li><li>Mobile Mapping Application</li></ul></article></section></section>`,1);function r(l){var i=t();o(l,i)}export{r as default};

Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.