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1,{id:ah,__component:eh,content:"We're an Xbox Game Studio founded in 2002 by Brian Fargo and are packed to the rafters with RPG heavy hitters from across time and space.",imageSide:H,headerEnabled:l,subheader:"WHO WE ARE",textType:"style1",textPosition:ei,textType3_content:a,mainImage:{id:ao,shadowStyle:a,shadowDisabled:G,media:{data:{id:498,attributes:{name:"careers_bottom (1).jpg",alternativeText:"inXile sign on the side of a corrugated metal building",caption:K,width:ej,height:ek,formats:{tiny:{ext:b,url:"https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002Ftiny_careers_bottom_1_a40e750b39.jpg",hash:eq,mime:c,name:"tiny_careers_bottom (1).jpg",path:a,size:11.34,webp:{ext:d,url:"https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002Ftiny_careers_bottom_1_a40e750b39.webp",hash:eq,mime:e,name:"tiny_careers_bottom (1).webp",path:a,size:7.62,width:al,height:g},width:al,height:g},small:{ext:b,url:"https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002Fsmall_careers_bottom_1_a40e750b39.jpg",hash:er,mime:c,name:"small_careers_bottom (1).jpg",path:a,size:24.96,webp:{ext:d,url:"https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002Fsmall_careers_bottom_1_a40e750b39.webp",hash:er,mime:e,name:"small_careers_bottom (1).webp",path:a,size:14.63,width:am,height:h},width:am,height:h},medium:{ext:b,url:"https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002Fmedium_careers_bottom_1_a40e750b39.jpg",hash:es,mime:c,name:"medium_careers_bottom (1).jpg",path:a,size:46.63,webp:{ext:d,url:"https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002Fmedium_careers_bottom_1_a40e750b39.webp",hash:es,mime:e,name:"medium_careers_bottom (1).webp",path:a,size:24.29,width:W,height:f},width:W,height:f},thumbnail:{ext:b,url:"https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002Fthumbnail_careers_bottom_1_a40e750b39.jpg",hash:"thumbnail_careers_bottom_1_a40e750b39",mime:c,name:"thumbnail_careers_bottom (1).jpg",path:a,size:4.07,width:cu,height:r}},hash:"careers_bottom_1_a40e750b39",ext:b,mime:c,size:66.93,url:"https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002Fcareers_bottom_1_a40e750b39.jpg",previewUrl:a,provider:k,provider_metadata:a,createdAt:"2022-10-19T16:14:11.284Z",updatedAt:"2026-09-18T16:39:40.087Z"}}}},cta:{id:ad,url:"\u002Fabout",label:"More About Us"},headerLine_1:[{id:cy,character:dZ,modifiedCharacter:l,margin:H,marginAmount:N,characterOutline:l,isWhiteSpace:l},{id:134,character:"T",modifiedCharacter:l,margin:H,marginAmount:N,characterOutline:l,isWhiteSpace:l},{id:135,character:cq,modifiedCharacter:G,margin:H,marginAmount:dM,characterOutline:l,isWhiteSpace:l}],headerLine_2:[{id:130,character:dL,modifiedCharacter:l,margin:H,marginAmount:N,characterOutline:l,isWhiteSpace:l},{id:131,character:cm,modifiedCharacter:l,margin:H,marginAmount:N,characterOutline:l,isWhiteSpace:l},{id:132,character:ab,modifiedCharacter:G,margin:cn,marginAmount:U,characterOutline:G,isWhiteSpace:l}],overlay1:{data:a},overlay2:{data:a},overlay3:{data:a},overlay4:{data:a},overlay5:{data:a},overlay6:{data:a}}],meta_data:{id:cv,title:"inXile - Careers",author:a,description:a,image:{data:a}}},news:{data:[{id:51,attributes:{title:et,subHeader:eu,slug:"clockwork-revolution-extended-conversation-scene",createdAt:"2026-06-16T21:04:05.559Z",updatedAt:"2026-06-16T21:20:26.404Z",publishedAt:"2026-06-16T21:20:26.397Z",customDate:"2026-06-10",postCover:{data:{id:ev,attributes:{name:ew,alternativeText:a,caption:a,width:E,height:s,formats:{tiny:{ext:b,url:ex,hash:ap,mime:c,name:ey,path:a,size:cz,webp:{ext:d,url:ez,hash:ap,mime:e,name:eA,path:a,size:eB,width:g,height:n},width:g,height:n},large:{ext:b,url:eC,hash:aq,mime:c,name:eD,path:a,size:eE,webp:{ext:d,url:eF,hash:aq,mime:e,name:eG,path:a,size:eH,width:i,height:j},width:i,height:j},small:{ext:b,url:eI,hash:ar,mime:c,name:eJ,path:a,size:eK,webp:{ext:d,url:eL,hash:ar,mime:e,name:eM,path:a,size:eN,width:h,height:o},width:h,height:o},medium:{ext:b,url:eO,hash:as,mime:c,name:eP,path:a,size:eQ,webp:{ext:d,url:eR,hash:as,mime:e,name:eS,path:a,size:eT,width:f,height:m},width:f,height:m},xlarge:{ext:b,url:eU,hash:at,mime:c,name:eV,path:a,size:eW,webp:{ext:d,url:eX,hash:at,mime:e,name:eY,path:a,size:eZ,width:p,height:q},width:p,height:q},thumbnail:{ext:b,url:e_,hash:e$,mime:c,name:fa,path:a,size:fb,width:B,height:D}},hash:fc,ext:b,mime:c,size:fd,url:fe,previewUrl:a,provider:k,provider_metadata:a,createdAt:au,updatedAt:au}}},sections:[{id:cA,__component:O},{id:73,__component:C,content:"We’re excited to share an extended look at a conversation in Clockwork Revolution. 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1Z",publishedAt:"2026-06-16T21:20:33.880Z",customDate:"2026-06-07",postCover:{data:{id:ft,attributes:{name:fu,alternativeText:a,caption:a,width:E,height:s,formats:{tiny:{ext:b,url:fv,hash:aw,mime:c,name:fw,path:a,size:fx,webp:{ext:d,url:fy,hash:aw,mime:e,name:fz,path:a,size:fA,width:g,height:n},width:g,height:n},large:{ext:b,url:fB,hash:ax,mime:c,name:fC,path:a,size:fD,webp:{ext:d,url:fE,hash:ax,mime:e,name:fF,path:a,size:fG,width:i,height:j},width:i,height:j},small:{ext:b,url:fH,hash:ay,mime:c,name:fI,path:a,size:fJ,webp:{ext:d,url:fK,hash:ay,mime:e,name:fL,path:a,size:fM,width:h,height:o},width:h,height:o},medium:{ext:b,url:fN,hash:az,mime:c,name:fO,path:a,size:fP,webp:{ext:d,url:fQ,hash:az,mime:e,name:fR,path:a,size:fS,width:f,height:m},width:f,height:m},xlarge:{ext:b,url:fT,hash:aA,mime:c,name:fU,path:a,size:fV,webp:{ext:d,url:fW,hash:aA,mime:e,name:fX,path:a,size:fY,width:p,height:q},width:p,height:q},thumbnail:{ext:b,url:fZ,hash:f_,mime:c,name:f$,path:a,size:ga,width:B,height:D}},hash:gb,ext:b,mime:c,size:gc,url:gd,previewUrl:a,provider:k,provider_metadata:a,createdAt:aB,updatedAt:aB}}},sections:[{id:cB,__component:O},{id:72,__component:C,content:"On behalf of the team at inXile entertainment, I’m thrilled to share more of Clockwork Revolution — our time-bending first-person action RPG set in the steampunk city of Avalon, with a cast of unforgettable characters, and a world that reacts deeply to every choice you make. We’re hard at work on the game and can’t wait for you to play it next year.\n![ClockworkRevolution_2026_01_Docks.png](https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002FClockwork_Revolution_2026_01_Docks_6b22fa974a.png)\nAvalon can be beautiful, but it isn’t a utopia. It runs on industry and ambition, and it stays polished up top by keeping its dirty hands underneath the table. From the ash-choked streets of the Tangle to the lavish promenades where the city pretends it’s something better  — everything here has a cost, and the folks at the bottom usually pay for it.\n\nCrime bosses might request a foul-mouthed automaton in trade for their services, while places like the Burning House offer a different kind of service. They soothe their clientele’s pains, and performers like Commodity command the room — equal parts spectacle and survival. This is Avalon. It takes a special kind of person to survive here, and that person is you.\n![ClockworkRevolution_2026_05_Prentice.png](https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002FClockwork_Revolution_2026_05_Prentice_83a434ed20.png)\nYou are Morgan Vanette and your look, your skills, and your choices can shape you throughout the game — who you’re seeing in the trailer is just one version, not the version. At the start of Clockwork Revolution, you’ll customize who Morgan is, and through your decisions during the game, who Morgan becomes.\n\nGuiding you through this world is Prentice, a flying automaton you meet very early in the game. She’s part observer, part companion, and will join you on your adventures across the timescape. She’s tied to how you end up with the Chronometer (the device that makes time travel possible) and becomes your guide through the branching realities you create. She’s got her own abilities and her own skill tree, and she’ll give you new ways to see and interact with the world.\n![ClockworkRevolution_2026_06_Displace.png](https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002FClockwork_Revolution_2026_06_Displace_6c928bf06d.png)\nThe Chronometer can unlock new abilities that directly let you manipulate time. One of the new abilities we showed in the trailer (and a personal favorite) is Displace, a power that lets you instantly reposition certain objects. It can open paths, solve problems, or turn the environment itself into a weapon — you saw it used to launch an explosive barrel into a group of enemies. That’s just a glimpse of what’s possible and we’ll share more on your full toolkit next year.\n\nIn the trailer we also meet your fellow Rotten Row Hooligans during a heist gone wrong: Ulysses, Nazim, Erasmus, Hazel, and Anne. In the Tangle, having a gang at your back isn’t optional. It’s necessary. These aren’t companion characters that follow you around, they’ve got their own lives, their own stories, and plenty to lose when you start messing with time.\n![ClockworkRevolution_2026_02_CharnelHouse.png](https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002FClockwork_Revolution_2026_02_Charnel_House_ba78352695.png)\nWhen you reach into the past and start pulling threads, the people closest to you feel it first. Their lives change in ways you don’t always see coming, and the crew you come back to might not be the same one you left. Unfortunately for you, you’re not the only one changing history.\n\nLady Ironwood rules Avalon with ruthless precision. She’s been using time travel to keep her grip on power, reshaping the past to make sure her future stays exactly the way she wants it. She knows what’s at stake, and she’s not giving up control without a fight. Once you start uncovering what she’s done, her Industrial Secret Service agents will be on your heels.\n![ClockworkRevolution_2026_03_LadyIronwood.png](https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002FClockwork_Revolution_2026_03_Lady_Ironwood_6cfe3ebd56.png)\nStaying ahead of her is going to be a constant push. You’ll need to be cunning and try to build something better for you, your friends, and the people of Avalon. This is a world built on consequences. Some are big, some are small, some hit right away, and some take a long time to catch up with you. But every choice you make will matter.\n\nSharing more of Clockwork Revolution with you means a lot to the team here at inXile entertainment. Thanks for sticking with us, for your patience, and for your excitement. There’s more to come between now and launch. Be sure to wishlist the game and follow along on social and YouTube to stay in touch with our team.\n![ClockworkRevolution_2026_04_Justicar.png](https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002FClockwork_Revolution_2026_04_Justicar_e2506537ce.png)\nA heavily armored enemy fires flames from a large weapon. It wears a horned mask with glowing yellow eyes and intricate gold-plated armor.\n[Clockwork Revolution](https:\u002F\u002Fwww.xbox.com\u002Fen-US\u002Fgames\u002Fclockwork-revolution) is available to wishlist now and will be available in 2027 on XBOX Series X|S, XBOX on PC, cloud, and included with Game Pass. Play it on both console and PC at no additional cost with XBOX Play Anywhere. Also [available on Steam](https:\u002F\u002Fstore.steampowered.com\u002Fapp\u002F2439280\u002FClockwork_Revolution\u002F)."}],meta_data:{id:ae,title:fr,author:"Chad Moore, Game Director",description:fs}
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like the game, meticulous care and attention went into every detail of the Clockwork Revolution key art. A scene of a threatening revolution, a menacing Peacekeeper, and looming Lady Ironwood. We're looking forward to revealing more about the elements in our key art as we get closer to release... in due time.\n\nUntil then, get your papers 'ere!\n\n[![Clock_PCwallpaperTHUMB_1920x1080.jpg](https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002FClock_P_Cwallpaper_THUMB_1920x1080_5464c83334.jpg)](https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002FClock_P_Cwallpaper_1920x1080_f440d24a0c.jpg) [![Clock_PCwallpaperTHUMB_2560x1440.jpg](https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002FClock_P_Cwallpaper_THUMB_2560x1440_9c114f9738.jpg)](https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002FClock_P_Cwallpaper_2560x1440_36755a6a18.jpg)[![Clock_PCwallpaperTHUMB_3840x2160.jpg](https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002FClock_P_Cwallpaper_THUMB_3840x2160_c75bb7610d.jpg)](https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002FClock_P_Cwallpaper_3840x2160_5d590b2c02.jpg)\n[![Clock_PCwallpaperTHUMB_3440x1440.jpg](https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002FClock_P_Cwallpaper_THUMB_3440x1440_22dd1e8841.jpg)](https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002FClock_P_Cwallpaper_WIDE_3440x1440_cee8c8bbe0.jpg)\n[![Clock_PCwallpaperTHUMB_1080x1920.jpg](https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002FClock_P_Cwallpaper_THUMB_1080x1920_8b5bdda823.jpg)](https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002FClock_tallphone_1080x1920_88ec3c17ab.jpg)[![Clock_PCwallpaperTHUMB_1170x2532.jpg](https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002FClock_P_Cwallpaper_THUMB_1170x2532_3844275d49.jpg)](https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002FClock_tallphone_1170x2532_75942903b5.jpg)[![Clock_PCwallpaperTHUMB_1284x2778.jpg](https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002FClock_P_Cwallpaper_THUMB_1284x2778_809e7f1ec5.jpg)](https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002FClock_tallphone_1284x2778_347d83d569.jpg)[![Clock_PCwallpaperTHUMB_1440x3040.jpg](https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002FClock_P_Cwallpaper_THUMB_1440x3040_ca4227aef8.jpg)](https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002FClock_tallphone_1440x3040_8adfb4c3ed.jpg)"}],meta_data:{id:aI,title:go,author:a,description:gp}
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Revolution Xbox Showcase ’25 Trailer",subHeader:"An extended look at Clockwork Revolution debuted at the Xbox Games Showcase.",slug:"clockwork-revolution-xbox-showcase-25-trailer",createdAt:"2025-06-08T17:37:46.577Z",updatedAt:"2025-06-08T17:56:33.260Z",publishedAt:"2025-06-08T17:37:53.963Z",customDate:hn,postCover:{data:{id:ho,attributes:{name:hp,alternativeText:a,caption:a,width:E,height:s,formats:{tiny:{ext:b,url:hq,hash:aJ,mime:c,name:hr,path:a,size:hs,webp:{ext:d,url:ht,hash:aJ,mime:e,name:hu,path:a,size:hv,width:g,height:n},width:g,height:n},large:{ext:b,url:hw,hash:aK,mime:c,name:hx,path:a,size:hy,webp:{ext:d,url:hz,hash:aK,mime:e,name:hA,path:a,size:hB,width:i,height:j},width:i,height:j},small:{ext:b,url:hC,hash:aL,mime:c,name:hD,path:a,size:hE,webp:{ext:d,url:hF,hash:aL,mime:e,name:hG,path:a,size:hH,width:h,height:o},width:h,height:o},medium:{ext:b,url:hI,hash:aM,mime:c,name:hJ,path:a,size:hK,webp:{ext:d,url:hL,hash:aM,mime:e,name:hM,path:a,size:hN,width:f,height:m},width:f,height:m},xlarge:{ext:b,url:hO,hash:aN,mime:c,name:hP,path:a,size:hQ,webp:{ext:d,url:hR,hash:aN,mime:e,name:hS,path:a,size:hT,width:p,height:q},width:p,height:q},thumbnail:{ext:b,url:hU,hash:hV,mime:c,name:hW,path:a,size:cD,width:B,height:D}},hash:hX,ext:b,mime:c,size:hY,url:hZ,previewUrl:a,provider:k,provider_metadata:a,createdAt:h_,updatedAt:h$}}},sections:[{id:cE,__component:O},{id:69,__component:C,content:"Today at the Xbox Games Showcase we were thrilled to show off this extended look into the steampunk world of Clockwork Revolution. \n\nThis new trailer delves into the darker side of Avalon, and the mean streets that you (as Morgan Vanette) grew up on with your gang, the Rotten Row Hooligans. In this trailer we set out to show some of the depth of the world, the grittier side of town, as well as some of the RPG systems you’ll use to customize your character, interact with the people and world, and take the fight to Lady Ironwood and her forces. \n\n \nWishlist Clockwork Revolution!\n \n[Steam](https:\u002F\u002Fstore.steampowered.com\u002Fapp\u002F2439280\u002FClockwork_Revolution\u002F)\n\n[Xbox](https:\u002F\u002Fwww.xbox.com\u002Fen-US\u002Fgames\u002Fclockwork-revolution)"}
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the new trailer we sat down with Studio Head Brian Fargo, Game Director Chad Moore, and Principal Designer Jason Anderson to talk about what we showed off at the Xbox Games Showcase. \n\nWe chat about everything from automatons to time powers, our deep weapon customization system, and staying true to our inXile heritage of highly reactive RPGs. \n\nHere’s a sneak peek: \n\nSpeaking of combat, let’s talk about weapons and gadgets. The weapon bench is a standout moment for me. \n\nChad: From the onset of the project, we wanted to pay off the fantasy of being a steampunk inventor and tinkerer, and our weapon system is a major part of that. When you find a new weapon, it’s a major moment, and that’s because you will have that gun for the rest of the game.  \n\nWhen you upgrade your weapons at the weapon bench, you’ll have literally hundreds of different ways to customize them, depending on the kind of player you are. The whole experience really makes the weapon the star of the show. We also have a bunch of cool gadgets, which are essentially steampunky grenades and deployables, which, along with your time powers, round out your arsenal. \n\n \n\nCheck out the full exclusive interview [here on Xbox Wire](https:\u002F\u002Fnews.xbox.com\u002Fen-us\u002F2025\u002F06\u002F08\u002Fclockwork-revolution-gameplay-interview-xbox-games-showcase\u002F). \n\nWishlist Clockwork Revolution! \n\n[Steam](https:\u002F\u002Fstore.steampowered.com\u002Fapp\u002F2439280\u002FClockwork_Revolution\u002F)\n \n[Xbox](https:\u002F\u002Fwww.xbox.com\u002Fen-US\u002Fgames\u002Fclockwork-revolution) "}
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team.",slug:"shapeshifter-games-winds-up-clockwork-revolution",createdAt:"2024-01-30T16:29:42.909Z",updatedAt:"2024-09-27T21:01:23.760Z",publishedAt:"2024-01-30T19:40:26.479Z",customDate:"2024-01-30",postCover:{data:{id:jj,attributes:{name:jk,alternativeText:a,caption:a,width:E,height:s,formats:{tiny:{ext:b,url:jl,hash:aU,mime:c,name:jm,path:a,size:jn,webp:{ext:d,url:jo,hash:aU,mime:e,name:jp,path:a,size:jq,width:g,height:n},width:g,height:n},large:{ext:b,url:jr,hash:aV,mime:c,name:js,path:a,size:jt,webp:{ext:d,url:ju,hash:aV,mime:e,name:jv,path:a,size:jw,width:i,height:j},width:i,height:j},small:{ext:b,url:jx,hash:aW,mime:c,name:jy,path:a,size:jz,webp:{ext:d,url:jA,hash:aW,mime:e,name:jB,path:a,size:jC,width:h,height:o},width:h,height:o},medium:{ext:b,url:jD,hash:aX,mime:c,name:jE,path:a,size:jF,webp:{ext:d,url:jG,hash:aX,mime:e,name:jH,path:a,size:aj,width:f,height:m},width:f,height:m},xlarge:{ext:b,url:jI,hash:aY,mime:c,name:jJ,path:a,size:jK,webp:{ext:d,url:jL,hash:aY,mime:e,name:jM,path:a,size:jN,width:p,height:q},width:p,height:q},thumbnail:{ext:b,url:jO,hash:jP,mime:c,name:jQ,path:a,size:jR,width:B,height:D}},hash:jS,ext:b,mime:c,size:jT,url:jU,previewUrl:a,provider:k,provider_metadata:a,createdAt:aZ,updatedAt:aZ}}},sections:[{id:d_,__component:C,content:"![inXile_shapeshifter.jpg](https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fin_Xile_shapeshifter_0a432ebeaf.jpg)\n\nWe’re happy to announce that the newly formed Shapeshifter Games—formed of ex-Volition developers—is working with us to help bring Clockwork Revolution to life.\n\nShortly after Volition closed, we flew to Illinois and worked with Xbox and the then ex-Volition leadership to secure this new team as our co-development partner. Their wealth of industry experience further bolstering our efforts in developing our upcoming steampunk RPG Clockwork Revolution.\n\nBut the story doesn’t start there, our history with Volition goes back to the 90’s as our Studio Head Brian Fargo published their classics at Interplay. “I was very grateful to be able to help secure this new studio and get some truly amazing developers to help make Clockwork a reality. Co-dev groups are almost a given these days, but this one is special for us because of my long history with them going back to the Descent and FreeSpace games.”\n\ninXile President Chris Keenan’s also has some history with the team. \"One of the first games I tested in my career was Descent, so I have a special place in my heart for the Parallax\u002FVolition team and history. First priority was ensuring these folks had a place to land on Clockwork Revolution, and we're thankful we were able to get it done so quickly. Bringing in new development partners can be challenging, but this was a rare partnership that felt right from the beginning.\"\n\nShapeshifter Games Studio Head, Matt Madigan added “The talented and experienced team that joined Shapeshifter has hit the ground running. We’ve had a lot of support from former Volitionites, and are truly grateful to inXile and Microsoft for the opportunity to assist with the development of a great new IP.”\n\nWe’re of course looking forward to sharing more about Clockwork Revolution. . . in due time.\n"}],meta_data:{id:a_,title:ji,author:a,description:a}
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Revolution Announced at Xbox Games Showcase",subHeader:"A time-bending steampunk RPG coming to Xbox Series X|S and 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1,{id:eg,__component:C,content:"Today we announced Clockwork Revolution at the Xbox Games Showcase, a fantastical, first-person action RPG, with dynamic time-bending combat, deep interconnected roleplaying systems, and the ability to create your own unique character from the ground up. The project is led by Game Director Chad Moore and Principal Designer Jason Anderson, who just happen to have created one of the greatest steampunk RPGs of all time—Arcanum.\n\n#### Setting and Story\n\n![Clockwork_Revolution_SS1.jpg](https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002FClockwork_Revolution_SS_1_bef5c6bfdc.jpg)\n\nClockwork Revolution takes place in the vibrant Victorian-era metropolis of Avalon, where steam trains fly overhead, wealthy industrialists replace their limbs with ornate clockwork prosthetics, and mechanical servants fulfill their masters’ every whim.\n\nBut this new age of wonders holds a dark secret—it’s been carefully constructed by the ruthless Lady Ironwood. Through use of a time travel device, she’s changed key moments in Avalon’s history, keeping the working class struggling in the slums and factories, while bringing herself immense wealth and power. That’s where you come in…\n\n\n#### Time Travel and The Chronometer\n\n![Clockwork_Revolution_SS5.jpg](https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002FClockwork_Revolution_SS_5_647cca2f52.jpg)\n\nDiscovering Ironwood’s scheme, you’ll use a wondrous device known as the Chronometer to travel back in time, choose how to influence the past, and then return to the present to experience the effects of your decisions. Through unprecedented and complex visual and narrative depth, the choices you make on your trips into the past will change the people, the stories, and the city of Avalon itself in extraordinary and (very often) unexpected ways. In Clockwork Revolution we’re pushing roleplaying reactivity to new heights, infused with the unique texture and personality that you’ve come to expect from our games.\n\nThis is an exciting project for us at inXile. Not only is Clockwork Revolution our first fully-fledged Xbox Game Studios release, but from start to finish we’re utilizing the resources and support of Microsoft and Xbox to create our studio’s first AAA first-person action RPG. We’re still early in development, but hope you enjoyed this pre-alpha sneak peek, and we look forward to sharing more… in due time.\n\nStudio Head, inXile entertainment\n\nBrian Fargo\n\n\n[Visit the Clockwork Revolution game page.](https:\u002F\u002Fwww.inxile-entertainment.com\u002Fgames\u002Fclockwork-revolution)"}],meta_data:{id:af,title:a,author:a,description:a}
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SCORPITRON CAPTURE – Acquire machines of war to fight for good!",subHeader:"A series of custom Scorpitrons and Wasteland 3 Collector's Editions go up for charity auction.",slug:"operation-scorpitron-capture-acquire-machines-of-war-to-fight-for-good",createdAt:"2023-04-14T20:31:13.010Z",updatedAt:"2025-01-22T16:14:50.008Z",publishedAt:"2023-04-17T16:41:05.717Z",customDate:"2023-04-17",postCover:{data:{id:525,attributes:{name:"BlogBanner.jpg",alternativeText:K,caption:K,width:p,height:q,formats:{tiny:{ext:b,url:"https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002Ftiny_Blog_Banner_6be1d4edfd.jpg",hash:kN,mime:c,name:"tiny_BlogBanner.jpg",path:a,size:16.85,webp:{ext:d,url:"https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002Ftiny_Blog_Banner_6be1d4edfd.webp",hash:kN,mime:e,name:"tiny_BlogBanner.webp",path:a,size:15.01,width:g,height:n},width:g,height:n},large:{ext:b,url:"https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002Flarge_Blog_Banner_6be1d4edfd.jpg",hash:kO,mime:c,name:"large_BlogBanner.jpg",path:a,size:136.5,webp:{ext:d,url:"https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002Flarge_Blog_Banner_6be1d4edfd.webp",hash:kO,mime:e,name:"large_BlogBanner.webp",path:a,size:110.55,width:i,height:j},width:i,height:j},small:{ext:b,url:"https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002Fsmall_Blog_Banner_6be1d4edfd.jpg",hash:kP,mime:c,name:"small_BlogBanner.jpg",path:a,size:44.19,webp:{ext:d,url:"https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002Fsmall_Blog_Banner_6be1d4edfd.webp",hash:kP,mime:e,name:"small_BlogBanner.webp",path:a,size:39.21,width:h,height:o},width:h,height:o},medium:{ext:b,url:"https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002Fmedium_Blog_Banner_6be1d4edfd.jpg",hash:kQ,mime:c,name:"medium_BlogBanner.jpg",path:a,size:87.4,webp:{ext:d,url:"https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002Fmedium_Blog_Banner_6be1d4edfd.webp",hash:kQ,mime:e,name:"medium_BlogBanner.webp",path:a,size:76.02,width:f,height:m},width:f,height:m},thumbnail:{ext:b,url:"https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002Fthumbnail_Blog_Banner_6be1d4edfd.jpg",hash:"thumbnail_Blog_Banner_6be1d4edfd",mime:c,name:"thumbnail_BlogBanner.jpg",path:a,size:kR,width:B,height:D}},hash:"Blog_Banner_6be1d4edfd",ext:b,mime:c,size:254.43,url:"https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002FBlog_Banner_6be1d4edfd.jpg",previewUrl:a,provider:k,provider_metadata:a,createdAt:"2023-04-17T16:37:47.671Z",updatedAt:"2023-05-16T19:22:53.028Z"}}},sections:[{id:ao,__component:O},{id:ea,__component:C,content:"------\n###### [**\u003Cu\u003EAuctions NOW LIVE on eBay.\u003C\u002Fu\u003E**](https:\u002F\u002Fwww.ebay.com\u002Fstr\u002Finxileent)\n------\n\nAttention Rangers! Beginning on April 24th, eight custom hand-painted Scorpitron maquettes modified by members of our studio will go up for auction along with the rest of the Wasteland 3 Collector’s Edition goods benefitting Child’s Play charity. Each auction set will also include a Steam key for the Colorado Collection of Wasteland 3, which includes all available DLC. 100% of the proceeds from these auctions goes to Child’s Play.\n\n![CEall.jpg](https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002FC_
1Eall_c443478161.jpg)\n\nPlease note that pictured with this set is the original Scorpitron maquette. \nEach auctioned set includes the described custom Scorpitron in that listing.\n\nThe Wasteland 3 Collector’s Edition includes:\n- Wasteland 3 Collector’s Edition outer sleeve and inner display-box with magnetic tri-panel enclosure and diorama display\n- Custom Scorpitron statue\n- Ranger’s Star metal keychain\n- Wasteland 3 mini-mixtape 8GB USB stick (containing soundtrack and game manual)\n- General Vargas’ dog tags\n- Wasteland 3 Art Book\n- Wasteland Survival Guide\n- Cloth Map of Colorado\n\nA recap about the mechanical monstrosities these statuettes pay homage to:\n\n_“The Scorpitrons were the deadliest robots to emerge from Base Cochise. Designed for urban warfare, they were the chief weapons against the more densely populated and armed Las Vegas community. The original Scorpitron was heavily armored and propelled by tank treads. Its primary weapon was an autocannon mounted on its agile tail. Powerful enough to cause significant structural damage, the autocannon could make short work of even the most well-armored fortifications and defenders.\nAfter the destruction of Base Cochise, the remaining Scorpitrons were eventually hunted down and destroyed. However, a newer, deadlier variant appeared in Los Angeles. These upgraded models were the creation of Mattias and made the difference in Cochise’s renewed war against the Desert Rangers.”_\n\n-Excerpt from the WASTELAND SURVIVAL GUIDE, first edition\n\nLet’s get a good close and personal look at each of these beasts we’re offering:\n\n'Battle for Scorched Earth’ by Jason Barnes, Animation Director\n[![Barnes1.png](https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002FBarnes1_7ac3af67b1.png)](https:\u002F\u002Fwww.ebay.com\u002Fitm\u002F354740842015?mkcid=16&mkevt=1&mkrid=711-127632-2357-0&ssspo=ee066wfrqo-&sssrc=2047675&ssuid=ee066wfrqo-&widget_ver=artemis&media=COPY)\n[You can bid on Jason's Scorpitron here!](https:\u002F\u002Fwww.ebay.com\u002Fitm\u002F354740842015?mkcid=16&mkevt=1&mkrid=711-127632-2357-0&ssspo=ee066wfrqo-&sssrc=2047675&ssuid=ee066wfrqo-&widget_ver=artemis&media=COPY)\n\n‘Aculeus’ by Charlie Bloomer, Senior Producer\n[![Charlie3.jpg](https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002FCharlie3_5f5c31cd42.jpg)](https:\u002F\u002Fwww.ebay.com\u002Fitm\u002F354740843969?mkcid=16&mkevt=1&mkrid=711-127632-2357-0&ssspo=ee066wfrqo-&sssrc=2380676&ssuid=ee066wfrqo-&widget_ver=artemis&media=COPY)\n[You can bid on Charlie's Scorpitron here!](https:\u002F\u002Fwww.ebay.com\u002Fitm\u002F354740843969?mkcid=16&mkevt=1&mkrid=711-127632-2357-0&ssspo=ee066wfrqo-&sssrc=2380676&ssuid=ee066wfrqo-&widget_ver=artemis&media=COPY)\n\n‘The Crawfish’ by Christina Entwisle, UI Artist, & Megan Hourcade, 2D Artist\n[![ChristinaMegan2.jpg](https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002FChristina_Megan2_0c3c6e82a9.jpg)](https:\u002F\u002Fwww.ebay.com\u002Fitm\u002F354740846335?mkcid=16&mkevt=1&mkrid=711-127632-2357-0&ssspo=ee066wfrqo-&sssrc=2380676&ssuid=ee066wfrqo-&widget_ver=artemis&media=COPY)\n[You can bid on Christina and Megan's Scorpitron here!](https:\u002F\u002Fwww.ebay.com\u002Fitm\u002F354740846335?mkcid=16&mkevt=1&mkrid=711-127632-2357-0&ssspo=ee066wfrqo-&sssrc=2380676&ssuid=ee066wfrqo-&widget_ver=artemis&media=COPY)\n\n‘K.E.V.I.N.’ by Dan Glasl, Lead Concept Artist\n[![Dan4.jpg](https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002FDan4_b2b2810df5.jpg)](https:\u002F\u002Fwww.ebay.com\u002Fitm\u002F354740847150?mkcid=16&mkevt=1&mkrid=711-127632-2357-0&ssspo=ee066wfrqo-&sssrc=2380676&ssuid=ee066wfrqo-&widget_ver=artemis&media=COPY)\n[You can bid on Dan's Scorpitron here!](https:\u002F\u002Fwww.ebay.com\u002Fitm\u002F354740847150?mkcid=16&mkevt=1&mkrid=711-127632-2357-0&ssspo=ee066wfrqo-&sssrc=2380676&ssuid=ee066wfrqo-&widget_ver=artemis&media=COPY)\n\n‘Awaiting Orders’ by David Rogers, Wasteland 3 Game Director\n[![David1.jpg](https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002FDavid1_243150d997.jpg)](https:\u002F\u002Fwww.ebay.com\u002Fitm\u002F354740847548?mkcid=16&mkevt=1&mkrid=711-127632-2357-0&ssspo=ee066wfrqo-&sssrc=2380676&ssuid=ee066wfrqo-&widget_ver=artemis&media=COPY)\n[You can bid on David's Scorpitron here!](https:\u002F\u002Fwww.ebay.com\u002Fitm\u002F354740847548?mkcid=16&mkevt=1&mkrid=711-127632-2357-0&ssspo=ee066wfrqo-&sssrc=2380676&ssuid=ee066wfrqo-&widget_ver=artemis&media=COPY)\n\n‘Carnival’ by Josh Jertberg, former Lead Animator\n[![Josh1.jpg](https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002FJosh1_3d804d6237.jpg)](https:\u002F\u002Fwww.ebay.com\u002Fitm\u002F354740847965?mkcid=16&mkevt=1&mkrid=711-127632-2357-0&ssspo=ee066wfrqo-&sssrc=2380676&ssuid=ee066wfrqo-&widget_ver=artemis&media=COPY)\n[You can bid on Josh's Scorpitron here!](https:\u002F\u002Fwww.ebay.com\u002Fitm\u002F354740847965?mkcid=16&mkevt=1&mkrid=711-127632-2357-0&ssspo=ee066wfrqo-&sssrc=2380676&ssuid=ee066wfrqo-&widget_ver=artemis&media=COPY)\n\n‘Concept Art Version’ by Mike Portillo, Senior AI Designer\n[![Portillo5.jpg](https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002FPortillo5_0eb9870346.jpg)](https:\u002F\u002Fwww.ebay.com\u002Fitm\u002F354740848679?mkcid=16&mkevt=1&mkrid=711-127632-2357-0&ssspo=ee066wfrqo-&sssrc=2380676&ssuid=ee066wfrqo-&widget_ver=artemis&media=COPY)\n[You can bid on Mike's Scorpitron here!](https:\u002F\u002Fwww.ebay.com\u002Fitm\u002F354740848679?mkcid=16&mkevt=1&mkrid=711-127632-2357-0&ssspo=ee066wfrqo-&sssrc=2380676&ssuid=ee066wfrqo-&widget_ver=artemis&media=COPY)\n\n‘Pierre, the Radioactive Scorpitron’ by Todd Moulder, Lead Engineer\n[![Todd2.jpg](https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002FTodd2_e1972b439e.jpg)](https:\u002F\u002Fwww.ebay.com\u002Fitm\u002F354740849100?mkcid=16&mkevt=1&mkrid=711-127632-2357-0&ssspo=ee066wfrqo-&sssrc=2380676&ssuid=ee066wfrqo-&widget_ver=artemis&media=COPY)\n[You can bid on Todd's Scorpitron here!](https:\u002F\u002Fwww.ebay.com\u002Fitm\u002F354740849100?mkcid=16&mkevt=1&mkrid=711-127632-2357-0&ssspo=ee066wfrqo-&sssrc=2380676&ssuid=ee066wfrqo-&widget_ver=artemis&media=COPY)\n\n------\n###### [**\u003Cu\u003EAuctions NOW LIVE on eBay.\u003C\u002Fu\u003E**](https:\u002F\u002Fwww.ebay.com\u002Fstr\u002Finxileent)\n------\n\n[![CPbanner.png](https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002FC_Pbanner_d1eab0a7bb.png)](https:\u002F\u002Fwww.childsplaycharity.org\u002F)\n\nChild’s Play Charity is rooted in the healing power of play. Endowed by the gaming community, Child’s Play is devoted to improving the lives of children and teens in children’s hospitals. Child’s Play has expanded to 190+ network hospitals across the globe.\n\n[https:\u002F\u002Fchildsplaycharity.org\u002F](https:\u002F\u002Fwww.childsplaycharity.org\u002F)\n\nThat’s all for now, Rangers. Thanks for heeding the call and for being the best damn community this side of the Holy Detonation.\n\n-Team inXile\n"}
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20th Anniversary Documentary",subHeader:"We’re celebrating our 20th Anniversary with a rare look inside the studio.",slug:"inxile-20th-anniversary-documentary",createdAt:"2022-10-26T06:47:19.691Z",updatedAt:"2025-01-22T16:15:31.133Z",publishedAt:"2022-10-26T14:54:12.413Z",customDate:"2022-10-26",postCover:{data:{id:jj,attributes:{name:jk,alternativeText:a,caption:a,width:E,height:s,formats:{tiny:{ext:b,url:jl,hash:aU,mime:c,name:jm,path:a,size:jn,webp:{ext:d,url:jo,hash:aU,mime:e,name:jp,path:a,size:jq,width:g,height:n},width:g,height:n},large:{ext:b,url:jr,hash:aV,mime:c,name:js,path:a,size:jt,webp:{ext:d,url:ju,hash:aV,mime:e,name:jv,path:a,size:jw,width:i,height:j},width:i,height:j},small:{ext:b,url:jx,hash:aW,mime:c,name:jy,path:a,size:jz,webp:{ext:d,url:jA,hash:aW,mime:e,name:jB,path:a,size:jC,width:h,height:o},width:h,height:o},medium:{ext:b,url:jD,hash:aX,mime:c,name:jE,path:a,size:jF,webp:{ext:d,url:jG,hash:aX,mime:e,name:jH,path:a,size:aj,width:f,height:m},width:f,height:m},xlarge:{ext:b,url:jI,hash:aY,mime:c,name:jJ,path:a,size:jK,webp:{ext:d,url:jL,hash:aY,mime:e,name:jM,path:a,size:jN,width:p,height:q},width:p,height:q},thumbnail:{ext:b,url:jO,hash:jP,mime:c,name:jQ,path:a,size:jR,width:B,height:D}},hash:jS,ext:b,mime:c,size:jT,url:jU,previewUrl:a,provider:k,provider_metadata:a,createdAt:aZ,updatedAt:aZ}}},sections:[{id:46,__component:C,content:"We’re celebrating inXile’s 20th year as a game studio with a look back through our history; where we came from, obstacles along the way, and our studio’s future. But it’s the challenges that made us who we are, and we’re sharing never before heard stories about our history, our games (including some that were never released), and how becoming an Xbox Game Studio has changed our trajectory forever."},{id:an,__component:O},{id:hm,__component:C,content:"As you’ll learn in the documentary, it’s really our fans and those that helped support us directly through crowdfunding that kept the studio going, and we’d like to once again thank anyone who backed a game, told a friend about us, or even just liked a post promoting a backer campaign. Even those small interactions absolutely made a difference in our lives, and we survived as a studio on the support of people who like to play the kinds of games we like making.\n\nWe hope you enjoy this look back at the last 20 years and continue to join us in our game worlds as we look toward the next 20. We can’t wait to show you more.\n\ninXile entertainment"}
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Both a super-fan of the franchise and an accomplished writer in his own right, Jim has been a regular presence in the Wasteland social channels, offering assistance and strategic advice to new players there. He's also responsible for creating a fleshed-out (and officially unofficial) version of the [Robots & Rangers tabletop ruleset](https:\u002F\u002Fwww.reddit.com\u002Fr\u002FWasteland\u002Fcomments\u002Fpca73s\u002Fthe_unofficial_robots_rangers_tabletop_rpg_free\u002F). \n\nNot long after Jim began to share his drafts of the game rules with the community did our devs start to poke around in them and consider when might be an appropriate time to dig in themselves. Well, that time is now upon us, and we’re happy to be able to share this endeavor with Jim as well as the community at large.  \n\nFirst though, a few words with the author of the aforementioned Robots & Rangers ruleset: \n\ninXile: Howdy Jim, tell us a bit about yourself! \n\nJim: Howdy! I'm a big sci-fi nut, have been ever since I was a kid. It all started over a misunderstanding. You see, when I was about 5 my parents told me that cartoons weren't real. This wasn't a shocker even to a very small kiddo, but it did lead me to an understandable logical fallacy. See, if cartoons WEREN'T real, I took it to mean that live-action shows WERE real. So when I caught my mom watching TV in the basement and I asked \"what's that\" and she said \"Star Trek\" and I asked \"what's going on\" and she said \"well Captain Kirk is exploring the galaxy in the USS Enterprise and they've just beamed down to a planet to explore\" my mind was BLOWN! The misunderstanding was soon corrected but the damage was done.  \n\nI never really fell out of love with the genre. Star Wars was a big hit, with R2-D2 being my favorite character. (Easily the most competent of the bunch.) My love of robots led me to Transformers, and to this day I make my living writing books and stories and articles about Robots in Disguise. In 1988, at the age of 12, I discovered Wasteland, and boy oh boy did I love the fictional Arizona of 2087.  \n\ninXile: What got you into roleplaying games, and when did you start? \n\nJim: Dungeons and Dragons! It had an allure in the 80s and I begged my parents to buy me the basic set. At first, I played sporadically, with some older kids and at conventions, but by high school, I'd managed to find\u002Fbuild a regular group, and off we went.  \n\ninXile: Have you had a hand at drafting any other games? \n\nJim: The AllSpark Almanac is a series of guidebooks I wrote for the Transformers: Animated television series. In volume 2, I wanted to tell the history of the Great War between the Autobots and Decepticons that had taken place millions of years before the start of the show. The conceit of this particular series of books was that everything was done from a diegetic perspective, found documents from in the universe. I wound up designing The Great War game, borrowing a bit from Life. It's a totally playable board game with some interesting mechanics, and I spent far longer than I probably should have making sure that all the math balanced so the game was fair.\n\n ![Transformers.jpg](https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002FTransformers_f0429910c7.jpg)\n\ninXile: What’s something about Robots & Rangers that you think sets it apart from other tabletop RPG games? \n\nJim: The tone. I hewed as closely as possible to the amazing awesome irreverence of the Wasteland franchise. I hope that reading the rulebook makes people genuinely laugh out loud a few times.  \n\nI also leaned heavily into the die pool mechanics. Almost every stat is expressed as a die. Admittedly this isn't unique to R&R but it does set it apart. Lots of rolling multiple dice as a way to resolve various challenges. \n\ninXile: Were there any particular challenges you faced while drafting the rules? \n\nJim: I put a lot of effort into Chapter 14, Factions & Missions. One of the best pieces of advice I received while working on the game was that I should build mechanics to encourage the kind of play that I want to see. To me, a core strength of the Wasteland franchise is the idea of choice. Ag Center or Highpool in Wasteland 2, team Angela or Team Patriarch in Wasteland 3, even Brygo or Fat Freddy way back in Wasteland 1. You can't make everybody happy in the Wasteland, and trying is a good way to get dead. By tying the idea of ranking up your guys to carrying out faction missions, I hope to encourage those kinds of choices. You can get in good with the Gippers but it's gonna piss off the Machine Commune; only one group can hold power in the Canyon of Titan, so you'd better choose between the Diamondbacks and the M.A.D. Monks. \n\ninXile: Was there a moment or specific aspect of Wasteland 3 that heavily shaped the rules for Robots and Rangers? \n\nJim: I definitely played through the scene with the Hundred Family youth playing Robots & Rangers above the party in the abandoned casino more than a few times! But ultimately it was probably the Heads or Tails mission that really hammered home the idea of dilemma that I tried hard to capture mechanically. \n\n![Characters.png](https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002FCharacters_10c742ea45.png)\n\n_inXile’s Ranger Team Foxtrot… or was it Bravo…_ \n\ninXile: What advice would you have for a new group of players trying to build a level 1 Ranger team? \n\nJim: Just like in the core computer game, you want a wide variety of character archetypes. Different weapons have different advantages and disadvantages, so everyone should ideally specialize in a different form of combat. Try to focus on doing a couple of things really well so that the team can respond to a diverse array of challenges.  \n\ninXile: What’s your favorite setting or timeframe in the Wasteland lore to set a game, and why? \n\nJim: I gotta think Arizona. (Sorry, Saul.) While one could absolutely set a campaign in Colorado or California or even a totally new area to explore, Arizona is still the heart of the franchise. I grew up with the Rail Nomads and Darwin and Needles and Vegas. The period between 2 and 3 is ripe for exploration. \n\ninXile: Do you have a favorite character in Wasteland? \n\nJim: Irwin John Finster is such a great figure in the lore. He was a ton of fun in 1, and it's great to see a knock-off of him in 3. Surely such a towering intellect can't have COMPLETELY vanished from the Earth.  \n\nOh, and the Night Terror. Candy? \n\ninXile: What’s your favorite playstyle or character archetype?\n\n Jim: In a tabletop, I try to play characters with a strong bias towards action. You want to always be moving the plot forward, and a good storyteller (DM, SJ, whatever you want to call them) will be able to work with that. I tend to play impulsive characters; the headstrong barbarian in D&D, the hot-headed pilot in Battlestar Galactica, and the hard-smoking hard-drinking merc in Aliens. In Wasteland 3 I have my own custom build called The Pacifist who has no weapon skills but practically all the XP skills; I love the idea of having a guy who isn't shooting but nevertheless hella useful on the battlefield. \n\ninXile: Do you have a favorite weapon or piece of tech? \n\nJim: Red Ryder all the way! I've written about it extensively and even made a [music video celebrating it to the 1812 Overture](https:\u002F\u002Fwww.reddit.com\u002Fr\u002FWasteland\u002Fcomments\u002Fs80xqq\u002Fode_to_the_red_ryder\u002F?utm_source=share&utm_medium=web2x&context=3). The Brainwave Destabilizer is also pretty boss. \n\ninXile: There are a lot of callbacks to all three Wasteland games in Robots & Rangers. What's the most obscure one? \n\nJim: Hmmm. Probably a no
1d to Stew & Stepford, characters from the official Wasteland 1 hint book.   \n\ninXile: Thanks for all your support, Jim! Where can the community find the books you’ve written? \n\nJim: You can't go wrong with [Amazon](https:\u002F\u002Fwww.amazon.com\u002FJim-Sorenson\u002Fe\u002FB002N2WPLK)!\n\nWithout further ado, here’s our first Robots and Rangers session in all its glory.\n"},{id:cN,__component:O},{id:38,__component:C,content:"## BONUS! Additional Robots & Rangers Factoids:\n\n**Ben Moise, Senior Level Designer** \n\n“The Robots & Rangers teens were in George’s (Ziets) OG design for the Buzzkill quest, showing off a bit of life in apocalyptia for the youths of Colorado Springs. I was the Level Designer on all of Colorado Springs, and when I read that, I grabbed on to it, because it is one of those gags that’s, like, laser-focused, algorithm-targeted at my brain.  I wanted to pull them into Ranger HQ for their continuing adventures. George wrote the tape, I did the writing for the teens in the Nightclub and RHQ, because I’m a jealous little dice goblin and didn’t want to let go of the joke 8D Nathan Long, of course, came through to make it better, and I believe he did the ads on the world map.”  \n\nSome more random bits from the recesses of Ben’s labyrinthian mind \n\n- I believe the Robots & Rangers teens' names come from George’s high school DnD Crew, and the pale dog from the tape has some basis in reality there. \n\n- Each time the kids run a game, they use a slightly different ruleset, mashing up one of the wasteland games with a different edition of DnD. One part is a little love letter to each iteration of the games I love, one part being the “DM is eternally on the search for a system to help him realize his ambition.” \n\n- I pitched a whole little campaign you could play with the teens, CYOA style, to extremely incorrectly recap WL1+2. Its scope was wildly out of control, and Ranger HQ was already accounting for 50% of the text in the game, so it got tightened up a bunch to dodge the cut. Thank you collaborative development for finding the best version of an idea! \n\n- The big recurring gag I remember going for is, ”Why did I, the GM, create this problem for myself?” which has been very relevant to my life behind the cardboard screen. \n\n**David Rogers, Wasteland 3 Game Director** \n\n“'Robots and Rangers' seems very true to life, where you show up to a social event only to lock yourself in a room with your friends to get another RPG session in. You not only see them play it inside Little Vegas, but you can invite them back to RHQ, where they continue the game session. You’re able to participate to a limited degree. To some degree, the Knight and Wizard outfits we released were inspired by the Robots and Rangers idea. We liked the idea of people in the post-apocalypse engaging in escapism by role-playing and LARPing.” \n\n**Update from Tamar Goldberg: **\n\n\"I'm sad to report that after venturing on his own to the Wasteland, Dr. Fox encountered a hungry mutant giant kitten named Toby. His last thoughts were, 'Oh 
1well, at least this is probably the cutest way to go.'\" \n\n![Toby.jpg](https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002FToby_6cd2f4fcf7.jpg)"}],meta_data:a,postSmallThumbnail:{data:{id:582,attributes:{name:"RobotsRangers_wide.jpg",alternativeText:a,caption:a,width:L,height:F,formats:{tiny:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Ftiny_Robots_Rangers_wide_db5fa93335.jpg",hash:lu,mime:c,name:"tiny_RobotsRangers_wide.jpg",path:a,size:12.1,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Ftiny_Robots_Rangers_wide_db5fa93335.webp",hash:lu,mime:e,name:"tiny_RobotsRangers_wide.webp",path:a,size:cO,width:g,height:v},width:g,height:v},large:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Flarge_Robots_Rangers_wide_db5fa93335.jpg",hash:lv,mime:c,name:"large_RobotsRangers_wide.jpg",path:a,size:63.69,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Flarge_Robots_Rangers_wide_db5fa93335.webp",hash:lv,mime:e,name:"large_RobotsRangers_wide.webp",path:a,size:33.39,width:i,height:w},width:i,height:w},small:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fsmall_Robots_Rangers_wide_db5fa93335.jpg",hash:lw,mime:c,name:"small_RobotsRangers_wide.jpg",path:a,size:24.64,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fsmall_Robots_Rangers_wide_db5fa93335.webp",hash:lw,mime:e,name:"small_RobotsRangers_wide.webp",path:a,size:14.82,width:h,height:x},width:h,height:x},medium:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fmedium_Robots_Rangers_wide_db5fa93335.jpg",hash:lx,mime:c,name:"medium_RobotsRangers_wide.jpg",path:a,size:43.14,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fmedium_Robots_Rangers_wide_db5fa93335.webp",hash:lx,mime:e,name:"medium_RobotsRangers_wide.webp",path:a,size:23.49,width:f,height:y},width:f,height:y},thumbnail:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fthumbnail_Robots_Rangers_wide_db5fa93335.jpg",hash:"thumbnail_Robots_Rangers_wide_db5fa93335",mime:c,name:"thumbnail_RobotsRangers_wide.jpg",path:a,size:dR,width:M,height:r}},hash:"Robots_Rangers_wide_db5fa93335",ext:b,mime:c,size:64.92,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002FRobots_Rangers_wide_db5fa93335.jpg",previewUrl:a,provider:k,provider_metadata:a,createdAt:ly,updatedAt:ly}}},postLargeThumbnail:{data:{id:583,attributes:{name:"RobotsRangers_tall.jpg",alternativeText:a,caption:a,width:s,height:I,formats:{tiny:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Ftiny_Robots_Rangers_tall_a82a7b7e3b.jpg",hash:lz,mime:c,name:"tiny_RobotsRangers_tall.jpg",path:a,size:11.33,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Ftiny_Robots_Rangers_tall_a82a7b7e3b.webp",hash:lz,mime:e,name:"tiny_RobotsRangers_tall.webp",path:a,size:7.08,width:t,height:g},width:t,height:g},large:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Flarge_Robots_Rangers_tall_a82a7b7e3b.jpg",hash:lA,mime:c,name:"large_RobotsRangers_tall.jpg",path:a,size:58.78,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Flarge_Robots_Rangers_tall_a82a7b7e3b.webp",hash:lA,mime:e,name:"large_RobotsRangers_tall.webp",path:a,size:29.37,width:f,height:i},width:f,height:i},small:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fsmall_Robots_Rangers_tall_a82a7b7e3b.jpg",hash:lB,mime:c,name:"small_RobotsRangers_tall.jpg",path:a,size:22.77,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fsmall_Robots_Rangers_tall_a82a7b7e3b.webp",hash:lB,mime:e,name:"small_RobotsRangers_tall.webp",path:a,size:cF,width:u,height:h},width:u,height:h},medium:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fmedium_Robots_Rangers_tall_a82a7b7e3b.jpg",hash:lC,mime:c,name:"medium_RobotsRangers_tall.jpg",path:a,size:39.49,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fmedium_Robots_Rangers_tall_a82a7b7e3b.webp",hash:lC,mime:e,name:"medium_RobotsRangers_tall.webp",path:a,size:20.87,width:j,height:f},width:j,height:f},thumbnail:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fthumbnail_Robots_Rangers_tall_a82a7b7e3b.jpg",hash:"thumbnail_Robots_Rangers_tall_a82a7b7e3b",mime:c,name:"thumbnail_RobotsRangers_tall.jpg",path:a,size:4.39,width:J,height:r}},hash:"Robots_Rang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Bard's Tale ARPG Anniversary Dev Commentary ",subHeader:a,slug:"the-bard-s-tale-arpg-anniversary-dev-commentary",createdAt:"2022-09-28T18:28:44.147Z",updatedAt:"2025-01-22T16:17:33.243Z",publishedAt:"2022-09-28T18:35:45.599Z",customDate:"2021-10-26",postCover:{data:{id:lE,attributes:{name:lF,alternativeText:a,caption:a,width:E,height:s,formats:{tiny:{ext:b,url:lG,hash:a$,mime:c,name:lH,path:a,size:cP,webp:{ext:d,url:lI,hash:a$,mime:e,name:lJ,path:a,size:lK,width:g,height:n},width:g,height:n},large:{ext:b,url:lL,hash:ba,mime:c,name:lM,path:a,size:lN,webp:{ext:d,url:lO,hash:ba,mime:e,name:lP,path:a,size:lQ,width:i,height:j},width:i,height:j},small:{ext:b,url:lR,hash:bb,mime:c,name:lS,path:a,size:lT,webp:{ext:d,url:lU,hash:bb,mime:e,name:lV,path:a,size:lW,width:h,height:o},width:h,height:o},medium:{ext:b,url:lX,hash:bc,mime:c,name:lY,path:a,size:lZ,webp:{ext:d,url:l_,hash:bc,mime:e,name:l$,path:a,size:ma,width:f,height:m},width:f,height:m},xlarge:{ext:b,url:mb,hash:bd,mime:c,name:mc,path:a,size:md,webp:{ext:d,url:me,hash:bd,mime:e,name:mf,path:a,size:mg,width:p,height:q},width:p,height:q},thumbnail:{ext:b,url:mh,hash:mi,mime:c,name:mj,path:a,size:mk,width:B,height:D}},hash:ml,ext:b,mime:c,size:mm,url:mn,previewUrl:a,provider:k,provider_metadata:a,createdAt:be,updatedAt:be}}},sections:[{id:a_,__component:C,content:"We celebrate the anniversary of The Bard's Tale ARPG (2004) by gathering up some of the original developers to talk about what it was like bringing inXile's first game to life, and the values and philosophies that continue to guide us. \n\n"},{id:aa,__component:O},{id:mo,__component:C,content:"The Bard's Tale ARPG is available on [Steam](https:\u002F\u002Fstore.steampowered.com\u002Fapp\u002F41900\u002FThe_Bards_Tale_ARPG_Remastered_and_Resnarkled\u002F), [GOG](https:\u002F\u002Fwww.gog.com\u002Fgame\u002Fthe_bards_tale), the [Microsoft Store](https:\u002F\u002Fwww.xbox.com\u002Fen-us\u002Fgames\u002Fstore\u002FThe-Bards-Tale-ARPG-Remastered-and-Resnarkled\u002F9PN3VDFTB5HZ) for PC & Xbox—and available with [Xbox Game Pass](https:\u002F\u002Fwww.xbox.com\u002Fen-US\u002Fgames\u002Fstore\u002Fgame-pass\u002FCFQ7TTC0K6L8?rpid=9PN3VDFTB5HZ)—as well as on [Nintendo Switch](https:\u002F\u002Fwww.nintendo.com\u002Fstore\u002Fproducts\u002Fthe-bards-tale-arpg-remastered-and-resnarkled-switch\u002F), and [PlayStation](https:\u002F\u002Fstore.playstation.com\u002Fen-us\u002Fproduct\u
1002FUP2028-CUSA06499_00-THEBARDSTALERNRD\u002F).\n\n```\n\u003Ciframe width=\"560\" height=\"315\" src=\"https:\u002F\u002Fwww.youtube.com\u002Fembed\u002FTB_0OGhRQng\" title=\"YouTube video player\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen\u003E\u003C\u002Fiframe\u003E\n```"}],meta_data:a,postSmallThumbnail:{data:{id:W,attributes:{name:mp,alternativeText:a,caption:a,width:L,height:F,formats:{tiny:{ext:b,url:mq,hash:bf,mime:c,name:mr,path:a,size:ms,webp:{ext:d,url:mt,hash:bf,mime:e,name:mu,path:a,size:mv,width:g,height:v},width:g,height:v},large:{ext:b,url:mw,hash:bg,mime:c,name:mx,path:a,size:my,webp:{ext:d,url:mz,hash:bg,mime:e,name:mA,path:a,size:mB,width:i,height:w},width:i,height:w},small:{ext:b,url:mC,hash:bh,mime:c,name:mD,path:a,size:mE,webp:{ext:d,url:mF,hash:bh,mime:e,name:mG,path:a,size:mH,width:h,height:x},width:h,height:x},medium:{ext:b,url:mI,hash:bi,mime:c,name:mJ,path:a,size:mK,webp:{ext:d,url:mL,hash:bi,mime:e,name:mM,path:a,size:mN,width:f,height:y},width:f,height:y},thumbnail:{ext:b,url:mO,hash:mP,mime:c,name:mQ,path:a,size:cQ,width:M,height:r}},hash:mR,ext:b,mime:c,size:mS,url:mT,previewUrl:a,provider:k,provider_metadata:a,createdAt:bj,updatedAt:bj}}},postLargeThumbnail:{data:{id:629,attributes:{name:"BTATRPGdev_tall2.jpg",alternativeText:a,caption:a,width:s,height:I,formats:{tiny:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Ftiny_BTATRP_Gdev_tall2_7e9b12caa1.jpg",hash:mU,mime:c,name:"tiny_BTATRPGdev_tall2.jpg",path:a,size:16.4,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Ftiny_BTATRP_Gdev_tall2_7e9b12caa1.webp",hash:mU,mime:e,name:"tiny_BTATRPGdev_tall2.webp",path:a,size:12.99,width:t,height:g},width:t,height:g},large:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Flarge_BTATRP_Gdev_tall2_7e9b12caa1.jpg",hash:mV,mime:c,name:"large_BTATRPGdev_tall2.jpg",path:a,size:116.54,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Flarge_BTATRP_Gdev_tall2_7e9b12caa1.webp",hash:mV,mime:e,name:"large_BTATRPGdev_tall2.webp",path:a,size:78.88,width:f,height:i},width:f,height:i},small:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fsmall_BTATRP_Gdev_tall2_7e9b12caa1.jpg",hash:mW,mime:c,name:"small_BTATRPGdev_tall2.jpg",path:a,size:38.24,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fsmall_BTATRP_Gdev_tall2_7e9b12caa1.webp",hash:mW,mime:e,name:"small_BTATRPGdev_tall2.webp",path:a,size:29.08,width:u,height:h},width:u,height:h},medium:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fmedium_BTATRP_Gdev_tall2_7e9b12caa1.jpg",hash:mX,mime:c,name:"medium_BTATRPGdev_tall2.jpg",path:a,size:74.1,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fmedium_BTATRP_Gdev_tall2_7e9b12caa1.webp",hash:mX,mime:e,name:"medium_BTATRPGdev_tall2.webp",path:a,size:52.71,width:j,height:f},width:j,height:f},thumbnail:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fthumbnail_BTATRP_Gdev_tall2_7e9b12caa1.jpg",hash:"thumbnail_BTATRP_Gdev_tall2_7e9b12caa1",mime:c,name:"thumbnail_BTATRPGdev_tall2.jpg",path:a,size:5.28,width:J,height:r}},hash:"BTATRP_Gdev_tall2_7e9b12caa1",ext:b,mime:c,size:206.85,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002FBTATRP_Gdev_tall2_7e9b12caa1.jpg",previewUrl:a,provider:k,provider_metadata:a,createdAt:mY,updatedAt:mY}}},postFeatured:{data:a}}},{id:a_,attributes:{title:"Wasteland 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",slug:"wasteland-3-weapon-props-w-mark-cordory-creations",createdAt:"2022-09-28T17:43:36.199Z",updatedAt:"2025-01-22T16:18:38.836Z",publishedAt:"2022-09-28T17:50:09.343Z",customDate:"2021-10-22",postCover:{data:{id:345,attributes:{name:"Ragnashock_PA_Detail.jpg",alternativeText:K,caption:K,width:2000,height:1500,formats:{tiny:{ext:b,url:"https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002Ftiny_Ragnashock_PA_Detail_71969b6fcb.jpg",hash:mZ,mime:c,name:"tiny_Ragnashock_PA_Detail.jpg",path:a,size:17.05,webp:{ext:d,url:"https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002Ftiny_Ragnashock_PA_Detail_71969b6fcb.webp",hash:mZ,mime:e,name:"tiny_Ragnashock_PA_Detail.webp",path:a,size:13.95,width:g,height:t},width:g,height:t},large:{ext:b,url:"https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002Flarge_Ragnashock_PA_Detail_71969b6fcb.jpg",hash:m_,mime:c,name:"large_Ragnashock_PA_Detail.jpg",path:a,size:156.67,webp:{ext:d,url:"https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002Flarge_Ragnashock_PA_Detail_71969b6fcb.webp",hash:m_,mime:e,name:"large_Ragnashock_PA_Detail.webp",path:a,size:dY,width:i,height:f},width:i,height:f},small:{ext:b,url:"https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002Fsmall_Ragnashock_PA_Detail_71969b6fcb.jpg",hash:m$,mime:c,name:"small_Ragnashock_PA_Detail.jpg",path:a,size:43.55,webp:{ext:d,url:"https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002Fsmall_Ragnashock_PA_Detail_71969b6fcb.webp",hash:m$,mime:e,name:"small_Ragnashock_PA_Detail.webp",path:a,size:36.15,width:h,height:u},width:h,height:u},medium:{ext:b,url:"https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002Fmedium_Ragnashock_PA_Detail_71969b6fcb.jpg",hash:na,mime:c,name:"medium_Ragnashock_PA_Detail.jpg",path:a,size:93.08,webp:{ext:d,url:"https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002Fmedium_Ragnashock_PA_Detail_71969b6fcb.webp",hash:na,mime:e,name:"medium_Ragnashock_PA_Detail.webp",path:a,size:76.82,width:f,height:j},width:f,height:j},xlarge:{ext:b,url:"https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002Fxlarge_Ragnashock_PA_Detail_71969b6fcb.jpg",hash:nb,mime:c,name:"xlarge_Ragnashock_PA_Detail.jpg",path:a,size:370.15,webp:{ext:d,url:"https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002Fxlarge_Ragnashock_PA_Detail_71969b6fcb.webp",hash:nb,mime:e,name:"xlarge_Ragnashock_PA_Detail.webp",path:a,size:288.38,width:p,height:nc},width:p,height:nc},thumbnail:{ext:b,url:"https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002Fthumbnail_Ragnashock_PA_Detail_71969b6fcb.jpg",hash:"thumbnail_Ragnashock_PA_Detail_71969b6fcb",mime:c,name:"thumbnail_Ragnashock_PA_Detail.jpg",path:a,size:8.75,width:209,height:r}},hash:"Ragnashock_PA_Detail_71969b6fcb",ext:b,mime:c,size:558.74,url:"https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002FRagnashock_PA_Detail_71969b6fcb.jpg",previewUrl:a,provider:k,provider_metadata:a,createdAt:"2022-09-26T22:33:46.024Z",updatedAt:"2023-05-16T19:30:30.044Z"}}},sections:[{id:V,__component:C,content:"Normally when you see a video game weapon prop some super-genius craftsperson played a game, zeroed in on something awesome, and then brought it to life using their hands and weird putties and clays. That’s not what happened here. This is the backwards tale of us commissioning some physical Wasteland props to display in our offices, and then using them as reference to create models and textures for the Cult of the Holy Detonation expansion as weapons you can play with. \n\nWhen we commissioned these pieces, we worked with one of the best, Mark Cordory. We asked if he’d be up for answering some of our naive questions, and he amazingly agreed.\n\n![Diminuator_PA_Side.jpg](https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002FDiminuator_PA_Side_16d9d801e9.jpg)\n\nQ: So, Mark, you have a really impressive selection of TV and movie props you’ve made over on your website (MarkCordory.com), and it begs the question how you got into this and how long you’ve been doing it? \n\nA: Thanks, I’m glad you like my work, and I was really pleased to be invited to contribute some weapon designs and builds to Wasteland 3. \n\n
1I’ve been a props (and costume and puppet) maker since the mid 1980’s. As a child I’d grown up with a fascination for all things SciFi and Fantasy, and my Friday nights would be spent watching old black and white SciFi and Fantasy\u002FHorror classics on TV. I was always making ‘stuff’ as a kid, (a lot of Aurora model kits, Meccano, etc.), and art was by far my best subject at school, so choosing a career in the arts, and eventually Film and TV, was kind of a natural progression for me. Fortunately, I really enjoy my work and I’ve been lucky to be involved in a lot of fun projects over the years. \n\nQ: The pieces started as your own designs (Diminuator, Bolt Thrower, Ragnashock) with a little bit of guidance from our team, which is kind of backward for how this usually goes for video game props. Tell us a bit about how that process worked. \n\nMark: My process for building anything within the Post-Apocalyptic genre is a pretty organic one; I’ll start with a general idea, but I like to let things evolve as I work on them. I’ll usually start with a selection of pieces I’ve scavenged from various places–flea markets, car boot sales, even skips (industrial dumpsters) etc. – and play around with them to see what might work to fulfil any particular brief. \n\nIt’s very much like the process I used for a lot of the builds I created during my time running Props Fabrication on the Eccleston and early Tennant seasons of Doctor Who. Budget and facilities were very limited in those early days, so a lot of what my department produced was via a process of looking at existing shapes, (old vacuum cleaners, random parts off vehicles etc.), to see what would work for the brief since we didn’t have access (or time or budget) for things like 3D printers - it was pretty ‘old school’ stuff. \n\n![Diminuator_PA_Front.jpg](https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002FDiminuator_PA_Front_b04d338577.jpg)\n\nYou guys actually referenced one of my Doctor Who builds—the ‘Defabricator’ from the Eccleston season finale—in our initial discussions, so that definitely informed the D1M-INU-8-0R’s design with the 3 prongs. I think creating stuff for the wasteland environment is a very similar process though, since that’s essentially what you’d be doing once the manufacturing of new items ceases – you’re going to be salvaging what’s left and repurposing it.\n\n![Ragnashock_Side.jpg](https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002FRagnashock_Side_a04e73566a.jpg)\n\nQ: Okay, so in the case of the Ragnashock – walk us through your thought process for how you imagine a weapon functioning. Does the end result (an electrical axe) inform the design, or do you start from materials side and let the scrap you’ve collected guide you? \n\nMark: The Wasteland designers gave me a very open brief for a melee weapon (just the sort of brief I enjoy) so I was looking for something that would just feel ‘cool’ and something that might offer some interesting game mechanics for the players. I’d had the old washing machine motor stator (the copper-bound ring that forms the ‘blade’ of the Ragnashock) kicking around the workshop for a few months. As with a lot of things in my workshop, I knew it would come in useful at some point, I just didn’t know when. \n\nI figured it would make an interesting head to a melee weapon and it also cried out to be something that would have some sort of electrical capacity to it as a weapon, so that single piece basically informed the rest of the build. \n\n![Ragnashock_PA_Detail.jpg](https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002FRagnashock_PA_Detail_71969b6fcb.jpg)\n\nQ: The weathering on these pieces appears completely natural. How do you approach weathering your pieces, and do you have any secrets you can share? \n\nMark: It’s really all about faking the passage of time and creating a history for any particular piece whether it’s props or clothing—it’s basically lying in 3D. \n\nCreating texture where there is none, whether that’s physically through dents and scratches on items, or repairs and patches on clothing, or visually through layers of chipped paintwork and dirt, it all helps to create a story. Giving pieces the feel of their previous uses through things like industrial or military stencils also helps create the feeling of things having been repurposed for the wasteland. \n\nBasically you’re trying to create depth and layers of age, so that often involves repeated applications of paints and dyes and powders and inks, which can be a long process—creating the passage of time takes… time.\n\n![BoltThrower_Side.jpg](https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002FBolt_Thrower_Side_2afa038813.jpg)\n\n![BoltThrower_PA_Detail.jpg](https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002FBolt_Thrower_PA_Detail_6d944bb657.jpg)\n\nQ: What kind of advice would you give a burgeoning prop maker? Have band-aids on hand? Cut away from yourself? Don’t use the nailgun over the family’s dining room table? \n\nMark: The main thing I always say to anyone looking to get into this sort of work is: Health and safety people! There are so many ways to hurt yourself, either in the short term through burns and cuts, or in the long term with the chemicals and dusts you can be exposed to. A lot of the materials we use in this industry seem to be actively trying to kill you, so taking care to use the correct safety equipment is really important, whether it’s goggles for grinding, masks and proper extraction for fumes and particles, or gloves to protect yourself from chemicals – they’re all important because you’re only ever going to have one pair of eyes, lungs and hands, and 
1you’re pretty screwed without them. \n\nOther than that, I think you just need to have a genuine passion to learn and create fun stuff, and fortunately the internet offers so many useful tutorials for anyone who wants to learn cool, techniques, (my early, pre-internet, career was often spent scouring the pages of Cinifex and Fangoria looking for clues to how things were made, it’s much easier to find out these things today). \n\n![TrioRender.jpg](https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002FTrio_Render_e3a94ad516.jpg)\n\nCult of the Holy Detonation in-game weapon models based on Mark’s prop designs.\n\n Q: Be honest: when you make your post-apoc pieces you envision yourself as someone out there foraging for scrap, right? What’s your alter-ego’s name and story? \n\nMark: Oh absolutely. I do a lot of LARP—I’ve been active in the hobby since 1982—in fact I got into the Post-Apocalyptic genre through a LARP here in the UK about 7 years ago, so walking around in costume pretending to be a wasteland survivor is something I’ve done a lot of. \n\nMy main character ‘Strugatsky’, (named after Boris and Arkady Strugatsky, the authors of ’Roadside Picnic’ which is one of my favourite semi-apocalyptic novels), has been to quite a few different apocalypses over the years, including the OldTown festival in Poland and Wasteland Weekend in California - both amazing festivals. Strugatsky's kind of old and grizzled, (a bit like myself these days alas), but he’s not dead yet. I guess his secret is that he doesn’t really take the apocal
1ypse too seriously – even at the end of the world you still need to find some humour righ, and he’s also the character in the ‘I’m Going To The Store, Do You Want Anything’ meme that did the rounds last year (yup, that’s me) – 2020 was a strange year all round!\n\n ![HotMemery.jpg](https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002FHot_Memery_2c5687b3ae.jpg)\n\nQ: Where can people find your stuff, and do you want to give anyone a shout out? \n\nMark: You can find my website at [markcordory.com](https:\u002F\u002Fmarkcordory.com\u002F) where you’ll also find links to my various online platforms on [Facebook](lhttps:\u002F\u002Fwww.facebook.com\u002FMarkCordoryCreations), [Instagram](https:\u002F\u002Fwww.instagram.com\u002Fmarkcordorycreations\u002F) and [Pinterest](https:\u002F\u002Fwww.pinterest.com\u002Fmarkcordory\u002F_saved\u002F), plus my stores on [Redbubble](https:\u002F\u002Fwww.redbubble.com\u002Fpeople\u002FSalvagedWare\u002Fshop) and [TeePublic](https:\u002F\u002Fwww.teepublic.com\u002Fuser\u002Fsalvaged-ware). \n\nAs to a shout out: well the Post-Apocalyptic genre has inspired a lot of incredibly talented crafters over recent years, so there’s a lot of great work out there, but I have to give special mention to a few of my favourites including [Wasteland Pirate](https:\u002F\u002Fwww.instagram.com\u002Fwastelandpirate\u002F), (whose work is probably among the best out there at the moment), [Evan Ohl](https:\u002F\u002Fwww.instagram.com\u002Fjustohl\u002F), (who’s work on weapons is just pure movie-quality stuff), and also [Moxx Industries](https:\u002F\u002Fwww.instagram.com\u002Fmoxx_industries\u002F) and [Craft Collabo](https:\u002F\u002Fwww.instagram.com\u002Fcraft_collabo_\u002F) who are both producing amazing work, so go and check them out.  \n\nAnyway, thanks again for giving me the opportunity to contribute to your game!\n\n![WeaponScreenLineup.jpg](https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002FWeapon_Screen_Lineup_fe495eab54.jpg)\n\nThank you, Mark! We’re excited to have some incredible post-apoc creations to display at our offices, but we’re also excited to play with them in Wasteland 3! We hope you enjoyed this short Q&A, and hope you’ve enjoyed putting the Bolt Thrower, Diminuator, and Ragnashock to good use in the Cult of the Holy Detonation expansion. \n\nBefore we split, here’s our Community Manager Matt “Mattonomicon” Amy messing around with the Ragnashock. Tastes like a penny! \n\n![MarkCordory_News.jpg](https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002FMark_Cordory_News_280249e450.jpg)"},{id:av,__component:O}
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",subHeader:"Announcement for WL3 DLC2 Live Release ",slug:"cult-of-the-holy-detonation-out-now",createdAt:"2022-09-28T19:10:38.617Z",updatedAt:"2025-01-22T16:19:47.593Z",publishedAt:"2022-09-28T19:10:50.572Z",customDate:"2021-10-05",postCover:{data:{id:637,attributes:{name:"Detonation_cover.jpg",alternativeText:a,caption:a,width:E,height:s,formats:{tiny:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Ftiny_Detonation_cover_2fd42157b7.jpg",hash:nm,mime:c,name:"tiny_Detonation_cover.jpg",path:a,size:he,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Ftiny_Detonation_cover_2fd42157b7.webp",hash:nm,mime:e,name:"tiny_Detonation_cover.webp",path:a,size:8.96,width:g,height:n},width:g,height:n},large:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Flarge_Detonation_cover_2fd42157b7.jpg",hash:nn,mime:c,name:"large_Detonation_cover.jpg",path:a,size:81.23,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Flarge_Detonation_cover_2fd42157b7.webp",hash:nn,mime:e,name:"large_Detonation_cover.webp",path:a,size:52.01,width:i,height:j},width:i,height:j},small:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fsmall_Detonation_cover_2fd42157b7.jpg",hash:no,mime:c,name:"small_Detonation_cover.jpg",path:a,size:np,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fsmall_Detonation_cover_2fd42157b7.webp",hash:no,mime:e,name:"small_Detonation_cover.webp",path:a,size:19.24,width:h,height:o},width:h,height:o},medium:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fmedium_Detonation_cover_2fd42157b7.jpg",hash:nq,mime:c,name:"medium_Detonation_cover.jpg",path:a,size:50.82,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fmedium_Detonation_cover_2fd42157b7.webp",hash:nq,mime:e,name:"medium_Detonation_cover.webp",path:a,size:34.17,width:f,height:m},width:f,height:m},xlarge:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fxlarge_Detonation_cover_2fd42157b7.jpg",hash:nr,mime:c,name:"xlarge_Detonation_cover.jpg",path:a,size:171.89,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fxlarge_Detonation_cover_2fd42157b7.webp",hash:nr,mime:e,name:"xlarge_Detonation_cover.webp",path:a,size:102.03,width:p,height:q},width:p,height:q},thumbnail:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fthumbnail_Detonation_cover_2fd42157b7.jpg",hash:"thumbnail_Detonation_cover_2fd42157b7",mime:c,name:"thumbnail_Detonation_cover.jpg",path:a,size:8.62,width:B,height:D}},hash:"Detonation_cover_2fd42157b7",ext:b,mime:c,size:234.96,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002FDetonation_cover_2fd42157b7.jpg",previewUrl:a,provider:k,provider_metadata:a,createdAt:ns,updatedAt:ns}}},sections:[{id:cv,__component:O},{id:ah,__component:C,content:"Wasteland 3: Cult of the Holy Detonation is now available for PC, Xbox, and PlayStation! \n\nCult of the Holy Detonation brings together years of experience developing Wasteland 3, allowing us to create some of our best environments, creatures, weapons, and designs, and put them all into the subterranean, mutant-infested government stronghold of Cheyenne Mountain. It’s a blast. \n\nThe Desert Rangers will once again need to dive into a messy situation, sort out the major players and their motivations, and if necessary, take them to task. In true Wasteland fashion your decisions can have wide-reaching repercussions, and the decisions you’ve made up until this point can and will impact how the events within Cheyenne Mountain play out. This expansion also introduces objective-based combats, which are marquee events that require you to use your squad in new and unexpected ways. It’s going to put even the most battle-hardened among you to the test. For an extra challenge, try it on Supreme Jerk, with difficult skill checks and permadeath turned on, while being level 16. We dare you. \n\nWe’re excited to see players jump into this final piece of the Ranger story in Colorado and are eager to hear what you think. \n\nGet Cult of the Holy Detonation a la carte or as part of the Expansion Pass from these fine retailers: \n\n[Steam](https:\u002F\u002Fstore.steampowered.com\u002Fapp\u002F1593330\u002FWasteland_3_Cult_of_the_Holy_Detonation\u002F) \n\n[GOG](https:\u002F\u002Fwww.gog.com\u002Fgame\u002Fwasteland_3_cult_of_the_holy_detonation)  \n\n[Microsoft Store PC](https:\u002F\u002Fwww.xbox.com\u002Fen-us\u002Fgames\u002Fstore\u002Fwasteland-3-pc-cult-of-the-holy-detonation\u002F9n0vbs8cj36q)  \n\n[Xbox](https:\u002F\u002Fwww.xbox.com\u002Fen-us\u002Fgames\u002Fstore\u002Fwasteland-3-cult-of-the-holy-detonation\u002F9nb0t2k1h2cm)  \n\n[PlayStation](https:\u002F\u002Fstore.playstation.com\u002Fen-us\u002Fproduct\u
1002FUP2047-CUSA13473_00-WL3USCHEYENNE000\u002F) \n\n![Bildschirmfoto-2021-09-14-um-15.38.jpg](https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002FBildschirmfoto_2021_09_14_um_15_38_84afb75f4c.jpg)\n\nCult of the Holy Detonation is also available in the Colorado Collection bundle, which includes the base game, The Battle of Steeltown, and Colorado Survival Gear bonus items all for a single low price—and it’s on sale! The Colorado Collection is 30% off until October 19, making this an incredible time for new players to jump into post-apocalyptic Colorado. \n\nBe sure to tell at least five strangers about where they can purchase the Colorado Collection or you'll have seven years of bad luck: \n\n[Steam](https:\u002F\u002Fstore.steampowered.com\u002Fbundle\u002F22955\u002FWasteland_3_Colorado_Collection\u002F)  \n\n[GOG](https:\u002F\u002Fwww.gog.com\u002Fgame\u002Fwasteland_3_colorado_collection)  \n\n[Microsoft Store PC](https:\u002F\u002Fwww.xbox.com\u002Fen-us\u002Fgames\u002Fstore\u002Fwasteland-3-pc-colorado-collection\u002F9p6nhxlhx2hl)  \n\n[Xbox](https:\u002F\u002Fwww.xbox.com\u002Fen-us\u002Fgames\u002Fstore\u002Fwasteland-3-colorado-collection\u002F9pl1tcjm65lg)  \n\n[PlayStation](https:\u002F\u002Fstore.playstation.com\u002Fen-us\u002Fproduct\u002FUP2047-CUSA13473_00-WL3USCOLORADOCOL\u002F)  \n\nWith the release of Cult of the Holy Detonation, the story of the Desert Rangers in Colorado has come to an end, and we’d like to thank our original crowdfunding backers for making this possible, our Microsoft partners for elevating the Wasteland 3 experience to new heights, and our publisher Prime Matter for bringing these experiences to the masses.  \n\nWhat’s next for inXile? You’ll have to stay tuned. But in the meantime, there are some cultists to deal with. We’ll see you in the wasteland, Rangers. "}
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In the following video, Dimitri analyzes his work both from a practical standpoint as wearable costumes, and through the lens of how his designs would apply in an apocalyptic scenario. Creators of both digital and physical props are sure to be enticed by Dimitri’s experience as he explores how the ‘rule of cool’ should always win over realism, and how realism, in turn, balances the designs by making them more believable. Throughout the video, Dimitri also addresses the importance of adhering to a consistent theme in respect to the world in which the designs will live, an extremely important aspect towards investing in their authenticity, no matter how exotic or outlandish. \n\nYou can also check out more of Dimitri's work on his [ArtStation page](https:\u002F\u002Fwww.artstation.com\u002Fdimitri_zaitsev), and the [Nuclear Snail Facebook page](https:\u002F\u002Fwww.facebook.com\u002Fnuclear.snail). \n\nA big thanks to Dimitri from the Wasteland team! "}
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every generation an i
1dea comes about that's so original, so unique, that it changes the course of history and the human race... forever. Behold! Wasteland Wings. An unholy conjoinment of spicy food eating and down-to-brass-tacks interviewsmanship. \n\nCommunity Manager Matt Amy ([@mattonomicon](https:\u002F\u002Ftwitter.com\u002FMattonomicon)) invited developers from our Tustin and NOLA offices to subject themselves to mouth-searing pain while attempting to answer questions about Wasteland 3. Certainly nothing could go wrong. "},{id:cU,__component:O},{id:oW,__component:C,content:"Wasteland Wings premiers on June 23 at 9am PT. \n\nThanks for watching and please let us know what you thought by leaving a comment on the YouTube video or hitting us up on Twitter [@inXile](https:\u002F\u002Ftwitter.com\u002FinXile). "}],meta_data:a,postSmallThumbnail:{data:{id:593,attributes:{name:"Wings_wide.jpg",alternativeText:a,caption:a,width:L,height:F,formats:{tiny:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Ftiny_Wings_wide_044a9408e1.jpg",hash:oX,mime:c,name:"tiny_Wings_wide.jpg",path:a,size:6.35,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Ftiny_Wings_wide_044a9408e1.webp",hash:oX,mime:e,name:"tiny_Wings_wide.webp",path:a,size:4.05,width:g,height:v},width:g,height:v},large:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Flarge_Wings_wide_044a9408e1.jpg",hash:oY,mime:c,name:"large_Wings_wide.jpg",path:a,size:32.7,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Flarge_Wings_wide_044a9408e1.webp",hash:oY,mime:e,name:"large_Wings_wide.webp",path:a,size:15.7,width:i,height:w},width:i,height:w},small:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fsmall_Wings_wide_044a9408e1.jpg",hash:oZ,mime:c,name:"small_Wings_wide.jpg",path:a,size:13.14,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fsmall_Wings_wide_044a9408e1.webp",hash:oZ,mime:e,name:"small_Wings_wide.webp",path:a,size:7.07,width:h,height:x},width:h,height:x},medium:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fmedium_Wings_wide_044a9408e1.jpg",hash:o_,mime:c,name:"medium_Wings_wide.jpg",path:a,size:22.28,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fmedium_Wings_wide_044a9408e1.webp",hash:o_,mime:e,name:"medium_Wings_wide.webp",path:a,size:11.28,width:f,height:y},width:f,height:y},thumbnail:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fthumbnail_Wings_wide_044a9408e1.jpg",hash:"thumbnail_Wings_wide_044a9408e1",mime:c,name:"thumbnail_Wings_wide.jpg",path:a,size:4.57,width:M,height:r}},hash:"Wings_wide_044a9408e1",ext:b,mime:c,size:33.88,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002FWings_wide_044a9408e1.jpg",previewUrl:a,provider:k,provider_metadata:a,createdAt:o$,updatedAt:o$}}},postLargeThumbnail:{data:{id:594,attributes:{name:"Wings_tall.jpg",alternativeText:a,caption:a,width:s,height:I,formats:{tiny:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Ftiny_Wings_tall_6c5a8fcab7.jpg",hash:pa,mime:c,name:"tiny_Wings_tall.jpg",path:a,size:5.18,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Ftiny_Wings_tall_6c5a8fcab7.webp",hash:pa,mime:e,name:"tiny_Wings_tall.webp",path:a,size:3.1,width:t,height:g},width:t,height:g},large:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Flarge_Wings_tall_6c5a8fcab7.jpg",hash:pb,mime:c,name:"large_Wings_tall.jpg",path:a,size:pc,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Flarge_Wings_tall_6c5a8fcab7.webp",hash:pb,mime:e,name:"large_Wings_tall.webp",path:a,size:cz,width:f,height:i},width:f,height:i},small:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fsmall_Wings_tall_6c5a8fcab7.jpg",hash:pd,mime:c,name:"small_Wings_tall.
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Battle of Steeltown Now Live!",subHeader:"Release Announcement",slug:"the-battle-of-steeltown-now-live",createdAt:"2022-09-29T00:29:19.062Z",updatedAt:"2025-01-22T16:22:59.293Z",publishedAt:"2022-09-29T00:29:22.054Z",customDate:"2021-06-03",postCover:{data:{id:nW,attributes:{name:nX,alternativeText:a,caption:a,width:E,height:s,formats:{tiny:{ext:b,url:nY,hash:bk,mime:c,name:nZ,path:a,size:cT,webp:{ext:d,url:n_,hash:bk,mime:e,name:n$,path:a,size:oa,width:g,height:n},width:g,height:n},large:{ext:b,url:ob,hash:bl,mime:c,name:oc,path:a,size:od,webp:{ext:d,url:oe,hash:bl,mime:e,name:of,path:a,size:og,width:i,height:j},width:i,height:j},small:{ext:b,url:oh,hash:bm,mime:c,name:oi,path:a,size:oj,webp:{ext:d,url:ok,hash:bm,mime:e,name:ol,path:a,size:om,width:h,height:o},width:h,height:o},medium:{ext:b,url:on,hash:bn,mime:c,name:oo,path:a,size:op,webp:{ext:d,url:oq,hash:bn,mime:e,name:or,path:a,size:os,width:f,height:m},width:f,height:m},xlarge:{ext:b,url:ot,hash:bo,mime:c,name:ou,path:a,size:ov,webp:{ext:d,url:ow,hash:bo,mime:e,name:ox,path:a,size:oy,width:p,height:q},width:p,height:q},thumbnail:{ext:b,url:oz,hash:oA,mime:c,name:oB,path:a,size:oC,width:B,height:D}},hash:oD,ext:b,mime:c,size:oE,url:oF,previewUrl:a,provider:k,provider_metadata:a,createdAt:bp,updatedAt:bp}}},sections:[{id:dH,__component:O},{id:la,__component:C,content:"The Battle of Steeltown is OUT NOW for across [Steam](https:\u002F\u002Fstore.steampowered.com\u002Fapp\u002F1522650\u002FWasteland_3_The_Battle_of_Steeltown\u002F), [GOG](https:\u002F\u002Fwww.gog.com\u002Fgame\u002Fwasteland_3_the_battle_of_steeltown), the [Microsoft Store](https:\u002F\u002Fwww.xbox.com\u002Fen-us\u002Fgames\u002Fstore\u002Fwasteland-3-pc-the-battle-of-steeltown\u002F9pl5kjhxr033?activetab=pivot:overviewtab), and [PlayStation store](https:\u002F\u002Fstore.playstation.com\u002Fen-us\u002Fproduct\u
1002FUP2047-CUSA13473_00-WL3USSTEELTOWN00). If you'd like to grab Steeltown AND our next (unannounced) expansion at the same time for a slight discount, you'll want to be sure to grab the [Wasteland 3 Expansion Pass](https:\u002F\u002Fstore.steampowered.com\u002Fapp\u002F1642320\u002FWasteland_3_Expansion_Pass\u002F). \n\nFor the latest updates be sure to follow us at [@Wasteland](https:\u002F\u002Ftwitter.com\u002FWasteland) on Twitter, join [Ranger HQ](https:\u002F\u002Fwww.facebook.com\u002FRanger.HQ) on Facebook, jump into the [official inXile forums](https:\u002F\u002Fforums.inxile-entertainment.com\u002F), and find player-run communities talking about Wasteland 3 and The Battle of Steeltown on [Reddit](https:\u002F\u002Fwww.reddit.com\u002Fr\u002FWasteland), [Steam](https:\u002F\u002Fsteamcommunity.com\u002Fapp\u002F719040\u002Fdiscussions\u002F), and [Discord](https:\u002F\u002Fdiscord.com\u002Finvite\u002FZ9zg8EV). If you need technical support be sure to visit [support.inxile-entertainment.com](https:\u002F\u002Finxile.zendesk.com\u002Fhc\u002Fen-us). "}
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3 features a unique take on the classic \"where are they now\" epilogue. We don't just show what became of the characters and towns you came across and results of the decisions you made (although we do that too), but we took it a step further to weave together two big pieces of the Wasteland experience: choice & consequence and music.  \n\nCreating a modular piece of music that would piece together based on your in-game actions and still sound like a song was no simple feat, and Audio Director Alexander Brandon has an article up on Audiokinetic with some of the technical knowhow needed to make it happen. \n\nRead the \"[Choose Your Own Adventure Ballad](https:\u002F\u002Fblog.audiokinetic.com\u002Finteractive-music-choose-your-own-adventure-ballad\u002F)\" breakdown over on Audiokinetic. "}
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Gear Now 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the post-apocalypse with pride: the Wasteland Collection is now available on the [Xbox Gear Shop](https:\u002F\u002Fgear.xbox.com\u002Fcollections\u002Fwasteland)! \n\nWhether you’re planning to infiltrate the Monster Army, patrol the open road for the Rangers, or are off in search of the Dorseys, we’ve got you covered. \n \n![WLgear.png](https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002FW_Lgear_91d2ce3784.png)\n\nThis collection lets you rep your faction of choice—including the one that believes in the blood sacrifice of all remaining humans! And there are helpful trinkets to get you through the day, like a flask you can fill with your preferred beverage, and a mug which you can fill with that same beverage and no one on your video calls will ever know. \n\n Shop hard, because life is for living. "}
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about that time of year in the good ol' U.S. of A. where we gather around the table and join each other in saying how thankful we are that our wifi is stable and we're able to hold this family video chat. It may be a strange one this year, but look on the bright side, they can't smell the three-fingers of whiskey on your breath when you lean in real close. \n\nSpeaking of heavy drinking, a big hearty thanks to you for hanging in there with us during this fantastically hot mess of a year, and being a part of our community. As a token of our appreciation, here's some custom Wasteland 3 T-Day art by Dan Glasl, one of inXile's Senior Concept Artists. The portrait features a rare (but not completely impossible) moment where the Patriarch of Colorado, Mother Nancy Reliance, and their 'friends' and family set aside their petty differences and get together to enjoy some Poultron—fresh from the oven! Yum. \n\n![Wasteland_Thanksgiving_Blog (3).jpg](https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002FWasteland_Thanksgiving_Blog_3_e507c12d44.jpg)"}
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3 Soundtrack Expanded",subHeader:"Announcement of the expanded Wasteland 3 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listening to the sweet, sultry sounds of the apocal
1ypse. If you can hear this, lucky you! You’re one of the chosen who’ve made it through the perils of the wasteland. Hopefully, you’ve done it in style. What’s that you say? You need more Wasteland 3 tunes to get you through the frozen tundra? Don’t worry, DJ inXile has got you covered.  \n\nSince the release of Wasteland 3 on August 28, we’ve been thrilled to see the overwhelming positivity toward the game’s soundtrack. We’re excited to announce that as of today the vast majority of the game’s remaining soundtrack has been added to the album that’s already available to backers via CrowdOx, and those with the Digital Deluxe edition of the game on [Steam](https:\u002F\u002Fstore.steampowered.com\u002Fapp\u002F719040\u002FWasteland_3\u002F) or [GOG](https:\u002F\u002Fwww.gog.com\u002Fgame\u002Fwasteland_3_deluxe_edition). That’s right! If you already own the soundtrack, you’re getting the extra tracks too. If you don’t already own the Digital Deluxe Edition of the game, well heck! What are ya waiting for? Go on and get it!  \n\nEagle-eyed observers will take note that most, but not all the tracks are now available in this listing. Believe us, we tried to get all the tracks, but had to stop just short of getting into a knife-fight with some lawyers.  \n\n \n\n \n\nAnyway, if you’re a fan of Wasteland 3’s soundtrack (and let’s face it, who isn’t?) then head on down to your local entertainment store (and by ‘entertainment store’ we mean GOG, Steam, or your [CrowdOx pledge portal](https:\u002F\u002Fhelp.crowdox.com\u002Farticle\u002Fczw13uzjfy-how-to-complete-an-open-survey-draft)) and snag the rest of this aural goodness that’s ready for ear-plundering. \n\nHere are the original 17 tracks: \n\n1. Battle Hymn of the Republic (Joshua James) \n\n2. Aspen Exterior Exploration (Mark Morgan) \n\n3. Frozen Waste Exploration (Mark Morgan) \n\n4. Survivalist Bunker (Mark Morgan) \n\n5. Savage Council (Mark Morgan) \n\n6. Under Ice (Mark Morgan) \n\n7. Wasteland 3 Opening (Mark Morgan) \n\n8. Aspen Exterior Battle (Mark Morgan) \n\n9. Under Ice Exploration (Mark Morgan) \n\n10. Ambush Site – Combat (Mark Morgan) \n\n11. Ambush Site – Dam (Mark Morgan) \n\n12. Colorado Springs Exploration (Mark Morgan) \n\n13. Denver Exploration (Mark Morgan) \n\n14. America The Beautiful (Greg Jong and Marmoset) \n\n15. Little Vegas Combat (Mark Morgan) \n\n16. The Blood of the Lamb (Joshua James) \n\n17. Down in the Valley to Pray (Greg Jong and Marmoset) \n\n\n\nAnd here are the 25 new tracks that have just been added: \n \n\n\n18. Stark Winter – level load themes (Alexander Brandon) \n\n19. Character Creation (Mark Morgan) \n\n20. Ambush Site – Suspense (Mark Morgan) \n\n21. Ranger HQ – Desert Rangers theme (Mark Morgan) \n\n22. Colorado Springs Combat (Mark Morgan) \n\n23. Garden of the Gods Suspense (Alexander Brandon) \n\n24. Bizarre Exploration (Mark Morgan) \n\n25. Bizarre Combat (Alexander Brandon) \n\n26. Denver Combat (Alexander Brandon) \n\n27. Savage Council Combat (Mark Morgan) \n\n28. Endgame Combat (Alexander Brandon) \n\n29. Encounter Combat (Alexander Brandon) \n\n30. Encounter Exploration (Alexander Brandon) \n\n31. Golden Scorpitron (Daniel Dean) \n\n32. Green Acres (Ethan Allen) \n\n33. Welcome Back (Joshua James) \n\n34. Monster Mash (Graham Barton) \n\n35. WKRP (Joshua James) \n\n36. Battle Hymn of the Republic (Young Survivalist Choir) \n\n37. The Blood of the Lamb (Young Survivalist Choir) \n\n38. Down to the River to Pray (Young Survivalist Choir) \n\n39. Welcome Back (Young Survivalist Choir) \n\n40. Is Buchanan A Man (Young Survivalist Choir, lyrics by Nathan Long) \n\n41. Ranger Ballad (Busker Gang, lyrics by Nathan Long) \n\n42. What We Did in Colorado (William Whitmore featuring Kent Holmes, lyrics by Nathan Long) \n\nSo there you have it! What was once a great tribute to the Wasteland 3 soundtrack is now an almost certifiably complete* soundtrack. Y’all had been asking for this for the longest time, and now we’re happy to oblige. Thanks for your patience while we worked to pack in all these extra-delicious tracks into this humble musical offering. \n\n*With exception to one or tw
1o tracks you may notice are missing and which almost certainly have not been expertly extracted from the game files by crafty folks and uploaded to places where such things get uploaded. "}],meta_data:a,postSmallThumbnail:{data:{id:606,attributes:{name:"SoundTape_wide.jpg",alternativeText:a,caption:a,width:L,height:F,formats:{tiny:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Ftiny_Sound_Tape_wide_618011f8f1.jpg",hash:qE,mime:c,name:"tiny_SoundTape_wide.jpg",path:a,size:14.76,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Ftiny_Sound_Tape_wide_618011f8f1.webp",hash:qE,mime:e,name:"tiny_SoundTape_wide.webp",path:a,size:ah,width:g,height:v},width:g,height:v},large:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Flarge_Sound_Tape_wide_618011f8f1.jpg",hash:qF,mime:c,name:"large_SoundTape_wide.jpg",path:a,size:88.52,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Flarge_Sound_Tape_wide_618011f8f1.webp",hash:qF,mime:e,name:"large_SoundTape_wide.webp",path:a,size:53.38,width:i,height:w},width:i,height:w},small:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fsmall_Sound_Tape_wide_618011f8f1.jpg",hash:qG,mime:c,name:"small_SoundTape_wide.jpg",path:a,size:32.2,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fsmall_Sound_Tape_wide_618011f8f1.webp",hash:qG,mime:e,name:"small_SoundTape_wide.webp",path:a,size:le,width:h,height:x},width:h,height:x},medium:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fmedium_Sound_Tape_wide_618011f8f1.jpg",hash:qH,mime:c,name:"medium_SoundTape_wide.jpg",path:a,size:58.55,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fmedium_Sound_Tape_wide_618011f8f1.webp",hash:qH,mime:e,name:"medium_SoundTape_wide.webp",path:a,size:37.11,width:f,height:y},width:f,height:y},thumbnail:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fthumbnail_Sound_Tape_wide_618011f8f1.jpg",hash:"thumbnail_Sound_Tape_wide_618011f8f1",mime:c,name:"thumbnail_SoundTape_wide.jpg",path:a,size:8.97,width:M,height:r}},hash:"Sound_Tape_wide_618011f8f1",ext:b,mime:c,size:91.01,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002FSound_Tape_wide_618011f8f1.jpg",previewUrl:a,provider:k,provider_metadata:a,createdAt:qI,updatedAt:qI}}},postLargeThumbnail:{data:{id:607,attributes:{name:"SoundTape_tall.jpg",alternativeText:a,caption:a,width:s,height:I,formats:{tiny:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Ftiny_Sound_Tape_tall_9638770442.jpg",hash:qJ,mime:c,name:"tiny_SoundTape_tall.jpg",path:a,size:14.28,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Ftiny_Sound_Tape_tall_9638770442.webp",hash:qJ,mime:e,name:"tiny_SoundTape_tall.webp",path:a,size:11.13,width:t,height:g},width:t,height:g},large:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Flarge_Sound_Tape_tall_9638770442.jpg",hash:qK,mime:c,name:"large_SoundTape_tall.jpg",path:a,size:81.53,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Flarge_Sound_Tape_tall_9638770442.webp",hash:qK,mime:e,name:"large_SoundTape_tall.webp",path:a,size:46.29,width:f,height:i},width:f,height:i},small:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fsmall_Sound_Tape_tall_9638770442.jpg",hash:qL,mime:c,name:"small_SoundTape_tall.jpg",path:a,size:30.53,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fsmall_Sound_Tape_tall_9638770442.webp",hash:qL,mime:e,name:"small_SoundTape_tall.webp",path:a,size:20.77,width:u,height:h},width:u,height:h},medium:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fmedium_Sound_Tape_tall_9
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1],meta_data:a,postSmallThumbnail:{data:{id:br,attributes:{name:bs,alternativeText:a,caption:a,width:L,height:F,formats:{tiny:{ext:b,url:bt,hash:P,mime:c,name:bu,path:a,size:bv,webp:{ext:d,url:bw,hash:P,mime:e,name:bx,path:a,size:by,width:g,height:v},width:g,height:v},large:{ext:b,url:bz,hash:Q,mime:c,name:bA,path:a,size:bB,webp:{ext:d,url:bC,hash:Q,mime:e,name:bD,path:a,size:bE,width:i,height:w},width:i,height:w},small:{ext:b,url:bF,hash:R,mime:c,name:bG,path:a,size:bH,webp:{ext:d,url:bI,hash:R,mime:e,name:bJ,path:a,size:bK,width:h,height:x},width:h,height:x},medium:{ext:b,url:bL,hash:S,mime:c,name:bM,path:a,size:bN,webp:{ext:d,url:bO,hash:S,mime:e,name:bP,path:a,size:bQ,width:f,height:y},width:f,height:y},thumbnail:{ext:b,url:bR,hash:bS,mime:c,name:bT,path:a,size:bU,width:M,height:r}},hash:bV,ext:b,mime:c,size:bW,url:bX,previewUrl:a,provider:k,provider_metadata:a,createdAt:T,updatedAt:T}}},postLargeThumbnail:{data:{id:br,attributes:{name:bs,alternativeText:a,caption:a,width:L,height:F,formats:{tiny:{ext:b,url:bt,hash:P,mime:c,name:bu,path:a,size:bv,webp:{ext:d,url:bw,hash:P,mime:e,name:bx,path:a,size:by,width:g,height:v},width:g,height:v},large:{ext:b,url:bz,hash:Q,mime:c,name:bA,path:a,size:bB,webp:{ext:d,url:bC,hash:Q,mime:e,name:bD,path:a,size:bE,width:i,height:w},width:i,height:w},small:{ext:b,url:bF,hash:R,mime:c,name:bG,path:a,size:bH,webp:{ext:d,url:bI,hash:R,mime:e,name:bJ,path:a,size:bK,width:h,height:x},width:h,height:x},medium:{ext:b,url:bL,hash:S,mime:c,name:bM,path:a,size:bN,webp:{ext:d,url:bO,hash:S,mime:e,name:bP,path:a,size:bQ,width:f,height:y},width:f,height:y},thumbnail:{ext:b,url:bR,hash:bS,mime:c,name:bT,path:a,size:bU,width:M,height:r}},hash:bV,ext:b,mime:c,size:bW,url:bX,previewUrl:a,provider:k,provider_metadata:a,createdAt:T,updatedAt:T}}},postFeatured:{data:a}}},{id:ak,attributes:{title:"Wasteland 3 Surpasses 1 Million Players ",subHeader:"Player milestone announcement for Wasteland 3 ",slug:"wasteland-3-surpasses-1-million-players",createdAt:"2022-09-28T19:02:52.980Z",updatedAt:"2025-01-22T16:25:06.856Z",publishedAt:"2022-09-28T19:04:20.842Z",customDate:"2020-10-28",postCover:{data:{id:646,attributes:{name:"MillionPlayers_cover.jpg",alternativeText:a,caption:a,width:E,height:s,formats:{tiny:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Ftiny_Million_Players_cover_be2aa6ccd6.jpg",hash:qO,mime:c,name:"tiny_MillionPlayers_cover.jpg",path:a,size:11.2,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Ftiny_Million_Players_cover_be2aa6ccd6.webp",hash:qO,mime:e,name:"tiny_MillionPlayers_cover.webp",path:a,size:8.04,width:g,height:n},width:g,height:n},large:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Flarge_Million_Players_cover_be2aa6ccd6.jpg",hash:qP,mime:c,name:"large_MillionPlayers_cover.jpg",path:a,size:74.09,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Flarge_Million_Players_cover_be2aa6ccd6.webp",hash:qP,mime:e,name:"large_MillionPlayers_cover.webp",path:a,size:44.13,width:i,height:j},width:i,height:j},small:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fsmall_Million_Players_cover_be2aa6ccd6.jpg",hash:qQ,mime:c,name:"small_MillionPlayers_cover.jpg",path:a,size:25.4,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fsmall_Million_Players_cover_be2aa6ccd6.webp",hash:qQ,mime:e,name:"small_MillionPlayers_cover.webp",path:a,size:17.53,width:h,height:o},width:h,height:o},medium:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fmedium_Million_Players_cover_be2aa6ccd6.jpg",hash:qR,mime:c,name:"medium_MillionPlayers_cover.jpg",path:a,size:47.85,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fmedium_Million_Players_cover_be2aa6ccd6.webp",hash:qR,mime:e,name:"medium_MillionPlayers_cover.webp",path:a,size:30.26,width:f,height:m},width:f,height:m},xlarge:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fxlarge_Million_Players_cover_be2aa6ccd6.jpg",hash:qS,mime:c,name:"xlarge_MillionPlayers_cover.jpg",path:a,size:144.64,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fxlarge_Million_Players_cover_be2aa6ccd6.webp",hash:qS,mime:e,name:"xlarge_MillionPlayers_cover.webp",path:a,size:77.45,width:p,height:q},width:p,height:q},thumbnail:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fthumbnail_Million_Players_cover_be2aa6ccd6.jpg",hash:"thumbnail_Million_Players_cover_be2aa6ccd6",mime:c,name:"thumbnail_MillionPlayers_cover.jpg",path:a,size:cO,width:B,height:D}},hash:"Million_Players_cover_be2aa6ccd6",ext:b,mime:c,size:190.54,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002FMillion_Players_cover_be2aa6ccd6.jpg",previewUrl:a,provider:k,provider_metadata:a,createdAt:qT,updatedAt:qT}}},sections:[{id:av,__component:C,content:"Over 1 million players have ventured into post-apocalyptic Colorado with us, and we can’t thank you enough for the ongoing support. \n\nWe’re thrilled that so many of you have chosen to join us on this journey, and we love hearing stories about how you’ve navigated and affected the interwoven storyline. But we’re not done yet! We’re continuing to work on, add to, and improve the experience. We’re just getting started and look forward to sharing more with you in the weeks and months ahead as the Wasteland 3 story continues. \n\nAs a thank you, we’re releasing a short movie we shot a few years ago as a fun mood piece for what this frozen nuclear winter setting could look and feel like. We hope you enjoy it. "},{id:ac,__component:O},{id:ak,__component:C,content:"See you in the wasteland, Rangers. "}
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1,sections:[{id:43,__component:C,content:"[Man at Arms: Reforged](https:\u002F\u002Ftwitter.com\u002FAweMeChannel) returns with a new project that really packs a punch. \n\nSaul Buchanan, also known as The Patriarch, wields a giant hammer to help him double-fist law and order for the lands of Colorado. Watch as the craftspeople on the Man at Arms: Reforged crew bring his hammer to life. \n\nAn excerpt from a scrap of paper found near the Desert Ranger's guide to Colorado: \n\n\"There have been many versions of the Patriarch's hammer over his fifty-year reign, starting with a plain old sledgehammer he picked up in a brawl back before he had consolidated his power, and getting bigger and more intimidating with each iteration. His current hammer, while mostly ceremonial, is still a devastating weapon. Its five-foot oak haft is wrapped in the American flag that once waved above the state capital in Denver, and the bronze fist that makes up the business end of it comes from an early test casting of a statue of the Patriarch himself. Needless to say, it packs a punch."},{id:ag,__component:O}
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Hearken back to ye olde yestere yeare of 2004e with the first inXile game ever made! Much like a first-born child, we won't say it's our favorite because the other ones might hear, but we all know the truth. \n\nGrab [Xbox Game Pass for Xbox One and PC](https:\u002F\u002Fwww.xbox.com\u002Fen-US\u002Fxbox-game-pass) today to get The Bard's Tale ARPG (among over 100 other games), or from the [Nintendo eShop](https:\u002F\u002Fwww.nintendo.com\u002Fstore\u002Fproducts\u002Fthe-bards-tale-arpg-remastered-and-resnarkled-switch\u002F)! \n\n"},{id:ah,__component:O},{id:rb,__component:C,content:"Before you go (and while you download the game) we highly recommend catching the [absolutely huge interview we have with inXile's founders and original developers of The Bard's Tale ARPG](https:\u002F\u002Fweb-dev.inxile.net\u002Fnews\u002Fthe-bard-s-tale-arpg-interview-with-in-xile-founders). "}
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Bard’s Tale ARPG Interview with inXile Founders",subHeader:"Behind the scenes interview with the game creators 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anticipation of The Bard’s Tale ARPG: Remastered and Resnarkled coming to Xbox and PC with Xbox Game Pass, and Nintendo Switch with Xbox network integration on June 18 (and our fingers crumbling if we have to type that game title again), we sat down with Brian Fargo (Fearless Bard Leader), Maxx Kaufman (Artsy Bard), and Matt Findley (New Orleans Bard) to harken back to ye yester yere. \n\n We reminisce about the formation of inXile and creation of the studio’s first title—you guessed it, The Bard’s Tale ARPG: Remastered and Resnarkled. *snap* Yup. Fingers broke. \n\n**This was the first game of a brand-new studio. What was it like at inXile when you were working on it?**\n\nBrian: I loved the early days at inXile, we were focused purely on hiring talent and the nuances of the game we were making (The Bard’s Tale ARPG). We had no pressure from a publisher in the first six months of the company, and could slowly layer in the right people. The old cliché about smart people hiring smart people is always true.\n\n![BLOG 2 IMAGE 1.png](https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002FBLOG_2_IMAGE_1_173fcb6e68.png)\n\n_Finstown concept. (Not so much as a town as a collection of trees)_\n\n**The Bard’s Tale ARPG isn’t like the other Bard’s Tale I-IV titles; how does it fit in to the world and story? Was there any influence from the other Bard’s Tale games?** \n\nMatt: We had to create an original story and world to avoid any blatant copyright infringement with the original trilogy (ed: the rights were at the time held by a different publisher), but the world we 
1created was based on the same mythology that the original game world was based on. We just went back to the deep roots of the Scottish and Celtic Mythology that inspired not only The Bard's Tale, but everything from Tolkien to Dungeons & Dragons. We will call it a parallel universe to the BT I-IV world. While the creatures and places might overlap a bit, the Bard does live in a world of his own.\n\n![BLOG 2 IMAGE 2.png](https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002FBLOG_2_IMAGE_2_7299848451.png)\n\n_And the world is not without its perils and dangers…_\n\nMaxx: From my perspective, I was trying to create something brand new. We weren’t using the old titles as a reference point, we were only using the same locations, with the idea of Scottish lore as our guide. We did research and we looked at structures and we talked about the creatures, and that was kind of the genesis of everything that comprised the game. \n\nWhen we were making the game, the attitude started to evolve. I designed this creature called the Bugbear…  \n\nMatt: A lot of people don't know that when we first started writing the game it was not yet a comedy. Maxx sent me a piece of concept art that he had created really quickly of a Bugbear. Maxx is a great artist, but this concept art was not good. I immediately said, \"That is not a Bugbear, that looks like a guy wearing a bugbear suit he got at a discount costume shop.\" Somehow I could not get that image out of my head and sat down and wrote a quest line that really came right out of an episode of Scooby Doo. Old Man Vinters is wearing a Bugbear costume and is using it to scare the village population into paying him a ransom. By the time I was done writing it, we were now making a comedy. \n\n![BLOG 2 IMAGE 3.jpg](https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002FBLOG_2_IMAGE_3_68adfa85bc.jpg)\n\n_The infamous Bugbear concept that caused the title to ultimately become a comedy._\n\nMaxx: We had always planned on being irreverent, we were also planning to not just do the normally expected thing. We were going to twist things and put them on their ear. From an art standpoint, Matt’s response kind of got the ball rolling for me on a lot of different ideas about how to approach the game.\n\n**Do you think this title helped to define what inXile is today?** \n\nBrian: I do think this first Bard’s Tale game for the studio helped define an approach that we take to game design. We try very hard to anticipate what the player is trying to accomplish in the game and what they’re thinking. The world is so much more alive and immersive when you’re able to do that successfully. \n\nThe Bard’s Tale ARPG was about the humor of our cynical hero (Cary Elwes) arguing with the narrator (Tony Jay). The humor worked because of the tropes it made fun of, and of the understanding of what the player was thinking at the moment. The game also reinforced how the little things are big things. It was the small moments, the song and dance numbers and the dialogue that people remember for years. We love putting effort into those small moments, or scenes that not everyone will see, because we know those are what make an impact. That’s something that continues to influence our development.\n\n ![BLOG 2 IMAGE 4.png](https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002FBLOG_2_IMAGE_4_ad1fa99ad3.png)\n\n_Surely this undead Viking isn’t going to just spring to life when you least expect it… right?_\n\n**Do you have a favorite moment or memory from development?** \n\nBrian: One nice moment was working with Cary Elwes for the recording of the Bard. We went into the studio and he said he had a very specific voice he thought would be perfect, it was a harsh Cockney accent. I wasn’t loving it but I know how hard it is to direct big talent and didn’t want to have the whole session to go sideways. But then I got home that night and called Matt (Findley) and said I really don’t like the recording, and Matt was in complete agreement.\n\n ![BLOG 2 IMAGE 5.png](https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002FBLOG_2_IMAGE_5_1651bef95d.png)\n\n_The Bard himself._ \n\nBrian: So now we need to go back for day two and tell Cary that we didn’t like it and had to start over and finish it all in one day since we only had him for two days total. I was dreading the conversation. We show up and I apologize for not making a bigger deal the day before but the voice work doesn’t sound right. And I was so pleasantly surprised at what a gentleman he was, he apologized to us (which was completely unnecessary) and was happy to try another take. We found the right tone and wrapped up that same day. Anyone that works with big talent knows how unpredictable it can be. \n\nMatt: Spending time in the studio with Cary Elwes was one of the highlights of my career. On that second day Cary WAS the bard. His wit and delivery brought the writing to life in a way that was even better than we imagined. He had total grasp of the sarcastic nature of the character and his comedic t
1iming was perfect. That said, I have never been in a recording session with anyone that was more of a pro than Tony Jay. I don't think we even did a second take of a single line of dialog. He read the script, walked into the booth, and delivered the entire thing in one take. One of the greatest voices of all time, and it was honor to get to work with him. \n\n![BLOG 2 IMAGE 6.png](https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002FBLOG_2_IMAGE_6_4d243a021e.png)\n\n_Don’t worry, you’re not concussed._\n\n**The game is very easy to get into, and very funny. Did that mirror the work environment when inXile was just starting?**  \n\nMatt: I have always said that a great game reflects the personality of the people who made it and The Bard's Tale is a great insight into what the work environment was like in the first five years of inXile. It was always a laugh and we didn't take ourselves too seriously, but we did take the quality of the game seriously. By the time we started inXile in 2002 we had already been working in the games industry for well over a decade and we wanted to get back to the fun that the industry had when we started out in the 80's. Small teams making games they are really passionate about is a great recipe for a great work environment.  It doesn't hurt when the game continues to crack you up even when you are on your 20th playthrough. \n\nBrian: I remember having a meeting in the conference room in which we took the entire company through the design of the game, we wanted each craftsman to understand the totality of the experience that was being created. We had fun ideas coming from every discipline and I remember one of the programmers telling us that this was the first time in his long career that he actually knew what game he was making. He said he was more energized understanding what the experience was going to be.\n\n ![BLOG 2 IMAGE 7.png](https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002FBLOG_2_IMAGE_7_fcc854a66b.png)\n\n_Gonads is Bardric for Family Jewels._\n\n**Let’s talk about some of the concepts and get some backstory on The Bard’s Tale art team.** \n\nMaxx: Yeah, I found some of Chris Robinson’s original art. He’s really an amazing artist, he’s done some absolutely beautiful stuff. He did all the bosses and he did some of the enemies. You also see here Chris’ render for the Bard based on our original design that I put together. Brandon (Humphreys) was responsible for some of the environments and the enemies. I think it was 5 artists total on the game.\n\n ![BLOG 2 IMAGE 8.png](https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002FBLOG_2_IMAGE_8_9bd8f1326f.png)\n\n_Draugr model, Finnoch illustration, and Herne model by Chris Robinson_\n\n**What was the design inspiration for the Bard himself? How did he come about?** \n\nMaxx: We wanted a Han Solo-esque guy, you know, he’s charismatic… he’s not a bumbling idiot, but as you find out in the story, he doesn’t always know what’s going on around him. He’s just kind of a rough and tough guy and things are happening around him, and he’s causing things to happen moreso than maybe he’s even aware. That’s the style we wanted to come across in the character. The unlikely or undeserving hero.\n\n ![BLOG 2 IMAGE 9.jpg](https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002FBLOG_2_IMAGE_9_bb0dd75df4.jpg)\n\n_The final Bard model\u002Fconcept by Chris Robinson._ \n\n**What’s your contribution to The Bard’s Tale that you are the most proud of?** \n\nMaxx: The one I’m most proud of has to be the Explorer summon (concepted as ‘The Trapfinder’). As I started out, all the summoned creatures were given to me in a list, and I banged out the concepts. I mean I think I did the concepts for all the summoned creatures in like two weeks! Whatever it was, like 12 or 14 characters, it was about 2 weeks. So, regarding the Explorer, the idea needed to be fleshed out. There was this idea there’d be this trap maker, and he can stop traps. And so I started thinking on it and I thought you know, let’s just make him an old man and he just runs up and he dives onto things. You might think that with this stick of his he could be testing the traps out more safely, but these are disposable creatures and allies. They’re essentially spells. You didn’t want these characters living forever, that wasn’t the idea for the summoned characters. You know it was more like, you could use them, they’d have hit points, they’d lose their lives, and they’d go away and you summon another one. So it made sense, and was also pretty funny to us.\n\n ![BLOG 2 IMAGE 10.jpg](https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002FBLOG_2_IMAGE_10_1bd612bf7a.jpg)\n\n_Explorer Concept_ \n\n**Interesting you would put it like that because in some games the indication might be to keep your summons up as long as possible.** \n\nMaxx: That’s one of the things that early on people would say, ‘this game is very difficult.’ Well, the game is very difficult if you don’t use your summoned creatures. The game is designed and intends for you to regularly use and swap your summoned creatures. That is your strength.\n\n  ![BLOG 2 IMAGE 11.png](https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002FBLOG_2_IMAGE_11_544d59d951.png)\n\n_You'll get by with a little help from your friends._ \n\n**The music is another special treat to rediscover. Music has always been integral to The Bard’s Tale experience; how did that change or adapt for this title?**    \n\nMatt: We had a vision for having songs with lyrics and people singing in the game. It started off as just the Beer, Beer, Beer song in the opening tavern, but quickly escalated into something much bigger.  We ended up with the Singing Trow showing up 4 or 5 times and taunting the Bard in song for all of his mistakes. The singing trow were a cross between a Greek Chorus and the Oompa Loompas from Willy Wonka. By the time we wrote the zombie dance off scene and the Viking song and dance number I was sure that I wanted to sneak a song and dance number into all our games. \n\n**What are your thoughts about the almost cult appreciation for the game that’s sprung up over the years?**  \n\nMaxx: At the time when it was originally released, The Bard’s Tale wasn’t that well received. There wasn’t a lot of advertising, so I don’t think we ever got the launch that we had wanted. We could have spent longer on making sure the game launched with more polish, which it did eventually receive in the Remastered & Resnarkled version. \n\nWe always believed in the game and we loved it, so it’s kind of like recognition for all the hard 
1work. I feel like I’ve worked on a cult classic. \n\n**What libation do you recommend while playing The Bard’s Tale and how much was consumed during the making of this game?**  \n\nMaxx: It has to be Scotch. The Bard’s Tale’s is based in Skara Brae because it’s loosely based on the original Bard’s Tale, and so Scotland was our inspiration. It’s also what we would drink while we were working on the game, but we were also drinking a lot of tequila at the time.\n\n ![BLOG 2 IMAGE 12.png](https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002FBLOG_2_IMAGE_12_cd95c10a78.png)\n\n_Maxx seen wearing his typical Wednesday-attire around the office. (circa 2003)_ \n\nMatt: I think the actual amount of the libations consumed is almost unmeasurable. It was a small team making the game, but what we lacked in size we more than made up for in commitment to the craft.  And by craft, I mean craft beer. \n\n![BLOG 2 IMAGE 13.png](https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002FBLOG_2_IMAGE_13_6f47751695.png)\n\nThank you to Brian, Matt, and Maxx for sharing some of their memories on the game’s original development. Whether you’re looking forward to playing it again for the very first time, The Bard’s Tale ARPG: Remastered and Resnarkled will be hitting Xbox and Windows 10 PC with Xbox Game Pass, and on the Nintendo Switch with Xbox network integration on June 18. \n"}
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pleased to reveal the Wasteland 3 cover of Game Informer! It's hitting stands and mailboxes over the next couple weeks. \n\nThe Patriarch of Colorado has a lot to think about: his family, his radio, his giant hammer shaped like two fists—but mostly he's thinking about you. You and your Rangers, doing the job he can't rightly do himself without tearing apart what he's built. \n\nThe Game Informer crew not only talked to us extensively about Wasteland 3 for the issue (as well as played it themselves), but they dove deep into the history of inXile, Interplay, and the roots of the series and company with Brian, all the way up to us joining Xbox Game Studios. \n\nCan't wait to snag a copy? Game Informer also offers the digital version (available now) with a subscription. Check out [Game Informer's coverage](https:\u002F\u002Fwww.gameinformer.com\u002Fcover-reveal\u002F2020\u002F05\u002F26\u002Fcover-reveal-wasteland-3) of Wasteland 3 and grab a copy when you can. "}
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3 Dev Diary #2 ",subHeader:a,slug:"wasteland-3-dev-diary-2",createdAt:"2022-09-28T23:30:48.295Z",updatedAt:"2025-01-22T16:30:42.483Z",publishedAt:"2022-09-28T23:30:52.018Z",customDate:"2020-05-23",postCover:{data:{id:sy,attributes:{name:sz,alternativeText:a,caption:a,width:E,height:s,formats:{tiny:{ext:b,url:sA,hash:bY,mime:c,name:sB,path:a,size:sC,webp:{ext:d,url:sD,hash:bY,mime:e,name:sE,path:a,size:sF,width:g,height:n},width:g,height:n},large:{ext:b,url:sG,hash:bZ,mime:c,name:sH,path:a,size:sI,webp:{ext:d,url:sJ,hash:bZ,mime:e,name:sK,path:a,size:sL,width:i,height:j},width:i,height:j},small:{ext:b,url:sM,hash:b_,mime:c,name:sN,path:a,size:sO,webp:{ext:d,url:sP,hash:b_,mime:e,name:sQ,path:a,size:dJ,width:h,height:o},width:h,height:o},medium:{ext:b,url:sR,hash:b$,mime:c,name:sS,path:a,size:sT,webp:{ext:d,url:sU,hash:b$,mime:e,name:sV,path:a,size:sW,width:f,height:m},width:f,height:m},xlarge:{ext:b,url:sX,hash:ca,mime:c,name:sY,path:a,size:sZ,webp:{ext:d,url:s_,hash:ca,mime:e,name:s$,path:a,size:ta,width:p,height:q},width:p,height:q},thumbnail:{ext:b,url:tb,hash:tc,mime:c,name:td,path:a,size:te,width:B,height:D}},hash:tf,ext:b,mime:c,size:tg,url:th,previewUrl:a,provider:k,provider_metadata:a,createdAt:cb,updatedAt:cb}}},sections:[{id:rD,__component:C,content:"It’s time for our second dev diary, and this time Brian Fargo and 
1Senior Writer Nathan Long sit down to explain the setting you’ll explore and people you’ll meet as you direct the story of Colorado’s future. Plus it includes a first reveal of the Patriarch’s daughter—Liberty."},{id:mo,__component:O},{id:ry,__component:C,content:"Get ready to tell your story in Wasteland 3 launching August 28 for PC, Xbox One, and PlayStation 4!"}],meta_data:a,postSmallThumbnail:{data:{id:ti,attributes:{name:tj,alternativeText:a,caption:a,width:L,height:F,formats:{tiny:{ext:b,url:tk,hash:cc,mime:c,name:tl,path:a,size:cR,webp:{ext:d,url:tm,hash:cc,mime:e,name:tn,path:a,size:to,width:g,height:v},width:g,height:v},large:{ext:b,url:tp,hash:cd,mime:c,name:tq,path:a,size:tr,webp:{ext:d,url:ts,hash:cd,mime:e,name:tt,path:a,size:tu,width:i,height:w},width:i,height:w},small:{ext:b,url:tv,hash:ce,mime:c,name:tw,path:a,size:tx,webp:{ext:d,url:ty,hash:ce,mime:e,name:tz,path:a,size:tA,width:h,height:x},width:h,height:x},medium:{ext:b,url:tB,hash:cf,mime:c,name:tC,path:a,size:tD,webp:{ext:d,url:tE,hash:cf,mime:e,name:tF,path:a,size:tG,width:f,height:y},width:f,height:y},thumbnail:{ext:b,url:tH,hash:tI,mime:c,name:tJ,path:a,size:tK,width:M,height:r}},hash:tL,ext:b,mime:c,size:cS,url:tM,previewUrl:a,provider:k,provider_metadata:a,createdAt:cg,updatedAt:cg}}},postLargeThumbnail:{data:{id:cx,attributes:{name:tN,alternativeText:a,caption:a,width:s,height:I,formats:{tiny:{ext:b,url:tO,hash:ch,mime:c,name:tP,path:a,size:tQ,webp:{ext:d,url:tR,hash:ch,mime:e,name:tS,path:a,size:tT,width:t,height:g},width:t,height:g},large:{ext:b,url:tU,hash:ci,mime:c,name:tV,path:a,size:tW,webp:{ext:d,url:tX,hash:ci,mime:e,name:tY,path:a,size:tZ,width:f,height:i},width:f,height:i},small:{ext:b,url:t_,hash:cj,mime:c,name:t$,path:a,size:ua,webp:{ext:d,url:ub,hash:cj,mime:e,name:uc,path:a,size:ud,width:u,height:h},width:u,height:h},medium:{ext:b,url:ue,hash:ck,mime:c,name:uf,path:a,size:ug,webp:{ext:d,url:uh,hash:ck,mime:e,name:ui,path:a,size:uj,width:j,height:f},width:j,height:f},thumbnail:{ext:b,url:uk,hash:ul,mime:c,name:um,path:a,size:un,width:J,height:r}},hash:uo,ext:b,mime:c,size:up,url:uq,previewUrl:a,provider:k,provider_metadata:a,createdAt:cl,updatedAt:cl}}},postFeatured:{data:a}}},{id:ag,attributes:{title:"Wasteland 3 Dev Diary #1",subHeader:a,slug:"wasteland-3-dev-diary-1",createdAt:"2022-09-28T23:16:16.609Z",updatedAt:"2025-01-22T16:31:10.134Z",publishedAt:"2022-09-28T23:16:47.655Z",customDate:"2020-05-16",postCover:{data:{id:sy,attributes:{name:sz,alternativeText:a,caption:a,width:E,height:s,formats:{tiny:{ext:b,url:sA,hash:bY,mime:c,name:sB,path:a,size:sC,webp:{ext:d,url:sD,hash:bY,mime:e,name:sE,path:a,size:sF,width:g,height:n},width:g,height:n},large:{ext:b,url:sG,hash:bZ,mime:c,name:sH,path:a,size:sI,webp:{ext:d,url:sJ,hash:bZ,mime:e,name:sK,path:a,size:sL,width:i,height:j},width:i,height:j},small:{ext:b,url:sM,hash:b_,mime:c,name:sN,path:a,size:sO,webp:{ext:d,url:sP,hash:b_,mime:e,name:sQ,path:a,size:dJ,width:h,height:o},width:h,height:o},medium:{ext:b,url:sR,hash:b$,mime:c,name:sS,path:a,size:sT,webp:{ext:d,url:sU,hash:b$,mime:e,name:sV,path:a,size:sW,width:f,height:m},width:f,height:m},xlarge:{ext:b,url:sX,hash:ca,mime:c,name:sY,path:a,size:sZ,webp:{ext:d,url:s_,hash:ca,mime:e,name:s$,path:a,size:ta,width:p,height:q},width:p,height:q},thumbnail:{ext:b,url:tb,hash:tc,mime:c,name:td,path:a,size:te,width:B,height:D}},hash:tf,ext:b,mime:c,size:tg,url:th,previewUrl:a,provider:k,provider_metadata:a,createdAt:cb,updatedAt:cb}}},sections:[{id:aj,__component:C,content:"Lead Designer David Rogers is here to walk you through some of the most critical elements of character creation, and how to best approach building your party for combat—along with some tips and tricks directly from the dev team. "},{id:a_,__component:O},{id:rV,__component:C,content:"See you next week, Rangers! "}
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the original Wasteland was released in 1988, it was the dawn of a new era of roleplaying games. Taking reference from the table-top RPG's of the late-70s and 80s, Wasteland was one of the first games set in a persistent world, where decisions could have long-lasting and permanent effect. It was heralded as novel for its time, and although the game is over thirty years old, its DNA can still be felt in computer role-playing games today.\n\n![WASTELAND REMASTERED COVERSM.png](https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002FWASTELAND_REMASTERED_COVERSM_4468f3aed5.png)\n\nIn 2014, Wasteland 1 – The Original Classic was released, which was a DOSBox update to help the 1988 game run on more modern systems. It was later patched to add a soundtrack from Edwin Montgomery, who had made and released it as a fan-made mod for the title. \n\nOn February 25, 2020, the original Wasteland made its return, rebuilt from the ground-up with a new engine, new visuals, audio, and interface. Accompanying the overhauled visuals and updated sound effects, was the haunting soundtrack from Edwin Montgomery, now remastered and expanded upon. \n\nRecently, inXile had the chance to reach out to Wasteland Remastered’s composer to chat with him about his work on the soundtrack. "},{id:ef,__component:O},{id:ae,__component:C,content:"inXile: Thanks for taking the time, Edwin. Tell us a bit about yourself and how you came to be part of the project. \n\nEdwin: Thanks for having me! Well, I guess the short version is that I'm only here at all because I'm a massive fan of Wasteland. Some years back, long before Wasteland 2 was announced on Kickstarter, I wrote some music inspired by the original Wasteland, which as many of you will know, apart from the sound of PC speaker beeps didn’t have a soundtrack. Anyway, I posted the score I wrote on a few gaming forums, and when the \"original classic\" version was released a while later, inXile contacted me about including my music in that version. \n\ninXile: What is it about Wasteland that originally inspired you? Can you talk about some of your process about how you composed these pieces? \n\nEdwin: I think I first discovered Wasteland just after I finished Fallout 2, and I was obsessed with searching for more post-apocalyptic RPGs to keep me going. After learning that Wasteland was the original inspiration for Fallout, I just had to play it. I was blown away by the depth of the game - despite its primitive graphics - and how absorbed I was in the game world (I was once on tour with a band, and a few times while the rest of the band went out partying after the show, I'd be back in the hotel room playing Wasteland. Sad but true). \n\ninXile: Wasteland Remastered features some additional elements that weren’t previously present in Wasteland: The Original Classic. Were these hold overs from your original work on the game, or were these original tracks that were newly created? \n\nEdwin: When I had the chance to revisit the music for this version of the game, there were a few additions\u002Fimprovements I wanted to make to some of the tracks in the \"original classic\" version. One of the new changes is a switch in music for the combat in the game, which we felt could use something with a little more motion and rhythm than I had done previously. And unlike Fallout, the future of Wasteland isn't imagined from a 1950’s perspective, but more of a 1980’s vision of the future — so another element I wanted to bring which was missing from the “original classic” version is more use of pulsing minimal 80’s synths, familiar from dystopian sci-fi films of the 80’s and 90’s from John Carpenter and the like. "},{id:V,__component:O},{id:an,__component:C,content:"inXile: Your style and work are fairly broad in their genres, do you find adapting to different styles is important when it comes to scoring video games? \n\nEdwin: I think the most effective soundtracks, whether you notice them or not, are the ones that really tap into the atmosphere of the game, whether the music might be orchestral, chiptune, abstract ambience, or anything else. Knowing your strengths and weaknesses is good (for example I’m definitely not the composer to go to for a classic chiptune soundtrack), but with film\u002FTV\u002Fgame scores, it does help to be a little bit of a chameleon in that way. \n\ninXile: Do you have any favorite composers in film and in gaming? \n\nEdwin: It was probably Hans Zimmer that first made me want to write music for films, and many years later I think he still does the occasional score that really knocks it out of the park. Ennio Morricone, Vangelis, Popol Vuh, and Eduard Artemyev are a few of my other favorites from film. In games, it was Mark Morgan’s original soundtrack to Fallout that inspired me to think of creating music for games in the first place. The Mass Effect series (Jack Wall, Sam Hulick and others), Max Payne 3 (Health) and STALKER (MoozE) are some of my 21st century favorites. "},{id:af,__component:O},{id:ag,__component:C,content:"inXile: What’s your favorite post-apocalyptic movie? \n\nEdwin: It’s maybe a bit of a stretch to call it post-apocalyptic, but I adore Tarkovsky’s Stalker - it has such a unique and mesmerizing atmosphere, creating a very surreal experience with basically no special effects. More recently, Fury Road was probably one of the most enjoyable experiences I’ve had at the cinema. \n\ninXile: If a nuclear Armageddon overtakes us, do you think hearing your soundtrack blasted across the Wasteland will help ease the pain of existence? \n\nEdwin: Imagining nuclear Armageddon, or the eventual inevitable destruction of all humanity in some form, is pretty much what inspires me to create any kind of art in the first place. So, I sure hope so! \n\ninXile: Thanks again, Edwin! Your work on these tracks really brings Wasteland to life in a wonderfully dark way. It’s safe to say that your soundtrack elevates this RPG classic to new heights. \n\nWasteland Remastered's OST is now available to stream and purchase on [all major digital music platforms](https:\u002F\u002Fbossbattle.lnk.to\u002Fwasteland). \n\nWasteland Remastered is [available now](https:\u002F\u002Fwww.inxile-entertainment.com\u002Fwasteland-remastered) for Xbox One and Windows with Xbox Game Pass, and on Steam and GOG. "}
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1,{id:cN,attributes:{title:"Welcome to Wasteland Remastered",subHeader:"Introduction to Wasteland Remastered ",slug:"welcome-to-wasteland-remastered",createdAt:"2022-09-28T20:26:29.411Z",updatedAt:"2024-09-27T19:29:29.481Z",publishedAt:"2022-09-28T20:47:33.890Z",customDate:"2020-02-25",postCover:{data:{id:652,attributes:{name:"RemasteredART_cover.jpg",alternativeText:a,caption:a,width:E,height:s,formats:{tiny:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Ftiny_Remastered_ART_cover_e60c16d497.jpg",hash:uH,mime:c,name:"tiny_RemasteredART_cover.jpg",path:a,size:9.94,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Ftiny_Remastered_ART_cover_e60c16d497.webp",hash:uH,mime:e,name:"tiny_RemasteredART_cover.webp",path:a,size:7.4,width:g,height:n},width:g,height:n},large:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Flarge_Remastered_ART_cover_e60c16d497.jpg",hash:uI,mime:c,name:"large_RemasteredART_cover.jpg",path:a,size:95.15,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Flarge_Remastered_ART_cover_e60c16d497.webp",hash:uI,mime:e,name:"large_RemasteredART_cover.webp",path:a,size:66.18,width:i,height:j},width:i,height:j},small:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fsmall_Remastered_ART_cover_e60c16d497.jpg",hash:uJ,mime:c,name:"small_RemasteredART_cover.jpg",path:a,size:25.63,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fsmall_Remastered_ART_cover_e60c16d497.webp",hash:uJ,mime:e,name:"small_RemasteredART_cover.webp",path:a,size:18.38,width:h,height:o},width:h,height:o},medium:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fmedium_Remastered_ART_cover_e60c16d497.jpg",hash:uK,mime:c,name:"medium_RemasteredART_cover.jpg",path:a,size:54.73,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fmedium_Remastered_ART_cover_e60c16d497.webp",hash:uK,mime:e,name:"medium_RemasteredART_cover.webp",path:a,size:38.84,width:f,height:m},width:f,height:m},xlarge:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fxlarge_Remastered_ART_cover_e60c16d497.jpg",hash:uL,mime:c,name:"xlarge_RemasteredART_cover.jpg",path:a,size:234.7,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fxlarge_Remastered_ART_cover_e60c16d497.webp",hash:uL,mime:e,name:"xlarge_RemasteredART_cover.webp",path:a,size:160.18,width:p,height:q},width:p,height:q},thumbnail:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fthumbnail_Remastered_ART_cover_e60c16d497.jpg",hash:"thumbnail_Remastered_ART_cover_e60c16d497",mime:c,name:"thumbnail_RemasteredART_cover.jpg",path:a,size:6.94,width:B,height:D}},hash:"Remastered_ART_cover_e60c16d497",ext:b,mime:c,size:343.08,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002FRemastered_ART_cover_e60c16d497.jpg",previewUrl:a,provider:k,provider_metadata:a,createdAt:uM,updatedAt:uM}}},sections:[{id:cN,__component:C,content:"Your first steps into the Wasteland will be the most dangerous, but we're here to help. Read on!\n\n![WastelandRemastered_169.jpg](https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002FWasteland_Remastered_169_2d5f20be02.jpg)\n\nThe year is 2087. Almost one hundred years have passed since a devastating nuclear event blanketed the Earth in radiation. All that remains now are the scattered dregs of society, trying to survive however they can. Some semblance of society persists, but it’s not as it was. In Wasteland Remastered you’ll direct the actions of the Desert Rangers, a squad of peacekeepers sent to investigate a series of disturbances that have been affecting the camps and townships in the vicinity of your base of operations in what was the Southwestern US.\n\n ![Panels2.png](https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002FPanels2_c8c23428f7.png)\n\nThe original Wasteland was released in 1988 to critical acclaim and stands as one of the most respected forebears of the RPG genre. Choice and consequence are the keystones of this experience. Innocuous decisions in your conversations will come to bear in significant ways throughout your travels. What characters you choose to accompany you, how you equip your team, and how you engage with the characters and creatures in the world, will all influence your overall chances of survival.  \n\nWe won’t sugar-coat it: Wasteland was made to be as punishing as life in the post-apocalypse would be. Thankfully, the in-game manual (H, when viewing a character pane) will help illuminate the game mechanics and provide some insight about the more nuanced details of the gameplay.\n\n![manual3.gif](https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002Fmanual3_5680900e51.gif)\n\nThis guide will be your key to 
1survival, we heartily suggest that you put it to good use. \n\n## The Adventure Begins\n\nWhen you first set out from Ranger Center, you’re afforded a squad of capable Rangers who have the attributes and skills that will offer you a chance at success in your campaign. That said, these Rangers have no special abilities or extreme skills that set them apart from anyone else you might come across in your travels. At this point, the decision to continue with this premade team, or to trade them out in favor of your own custom squad will be a determining factor in how difficult this unforgiving world will be. \n\nIf a premade Ranger is dismissed, you can recruit a fresh character, whose base stats can be re-rolled. If you’ve opted to create your own custom character, we encourage you to continue to roll the stats to see how they can be distributed into the different categories.\n\n![Statroll.gif](https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002FStatroll_1aa83fdb9a.gif)\n \nEach character is primarily defined by the attributes noted below, but how your characters are equipped and how you use each character will ultimately determine how well they perform. The breakdown of each character attribute is as follows: \n\n-**Strength (ST)**: The ability to overpower enemies or to lift, move, and break items. This is important in hand-to-hand combat and in physical tasks such as breaking down doors. \n\n-**Intelligence (IQ)**: How well a character thinks and solves problems. An important attribute as it determines which skills and how many of them a character can master. Characters start with skill points equal to their IQ. During the game you’ll definitely want to raise your IQ. \n\n-**Luck (LK)**: Lucky characters tend to find more things and avoid more damage than the unlucky ones. Luck also improves your odds in hand-to-hand combat. \n \n-**Speed (SP)**: How quickly you move, which helps you escape tight situations. \n \n-**Agility (AGL)**: How deftly you move. High agility enhances your acrobatic ability, so you can do things like dodge blows and jump on tables. The higher this value, the better you’ll perform in hand-to-hand combat. \n \n-**Dexterity (DEX)**: Ability to master fine movements like picking locks or aiming weapons. Dexterity is very important in combat, and extremely useful in mastering the \"thiefly\" arts. \n \n-**Charisma (CHR)**: This attribute lets you know how likable or persuasive a character is. Although it may seem like a trivial trait, it might well make the difference between life and death as you try to convince someone that you’re trustworthy. Charisma also affects how an NPC will react to you when you want to hire them or trade equipment. \n\nAs stated above, the total Intelligence that a character has determines what skills they will have access to. Because of this, you might reroll a character until you have a maximum (or as close to 18) IQ points before deciding what roles they'll fulfill, and what skills they will be assigned. From the manual: “When you first create a character, this value is identical to IQ. The more skill points you have, the more skills you can learn. You can acquire more skill points during the game.” \n\n![closeupSTAT.gif](https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002Fcloseup_STAT_dfa207c113.gif)\n\nIt’s important to note that some skills are beneficial to have on more than one character. For example, since multiple team members may be critically wounded during combat, the Medic skill is one that more than one Ranger should have. Additionally, since freshly created characters start with pistols, investing at least a point in Clip Pistol per character is a good way to make sure that your Rangers have a decent chance of success with that weapon type early on. \n\nHint: Be on the lookout for a library; characters that have earned promotions can apply attribute points wherever they are in the world, but they will only be able to learn the new skills they have access to at a library. \n\nThe entirety of the skills available to characters with the appropriate IQ level includes Brawling, Climb, Clip Pistol, Knife Fighting, Pugilism, Rifle, Swim, Knife Throwing, Perception, Assault Rifle, AT (Anti-Tank) Weapon, SMG (Submachine Gun), Acrobat, Gamble, Picklock, Silent Movement, Confidence, Sleight of Hand, Demolitions, Forgery, Alarm Disarm, Bureaucracy, Bomb Disarm, Medic, Safecrack, Cryptology, and Metallurgy.  \n\nFor a detailed description of each skill, please consult the in-game manual (accessible from a Ranger's character pane and selecting the HELP tab). To bring up a Ranger's character pane, select the numerical key that corresponds to the order of that Ranger in your character list. \n \n![IQhelp.gif](https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002FI_Qhelp_abf8ffcaa3.gif)\n\nIt’ll take dedication and the courage to survive if you are to see your mission through, so be creative and be bold in your choices. If the going gets too rough, you might seek the experience of the Rangers who have gone before you, whose walkthroughs and guides are easily obtained online. There’s also the fan-run Discord channel where you’ll be able to ask questions and get assistance from other experienced Rangers: [https:\u002F\u002Fdiscord.gg\u002FrH6QxAv](https:\u002F\u002Fdiscord.gg\u002FrH6QxAv) \n\nHint: Save often, and to different save files! A backup save file can mean all the difference between a quick re-load, and having to restart your mission from scratch. \n\nHint: As time passes, your party's health will recover for all members not critically injured. Pressing the ESC key will allow time to pass at an increased pace. You can also instruct your party to camp (C) which will pass hours by, potentially allowing much more health to be regained faster. Be warned though, camping in exposed areas puts your group at risk of being ambushed by lurking enemies! \n\n\n## Setting Out \n\nArmed with your squad of Rangers, consult your journal (F2) to track the initial set of missions that have been assigned to you by your commanding officer, General Surgrue.\n\n![Meeting.png](https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002FMeeting_78226be89f.png)\n\n![Mission.png](https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002FMission_9ca3d1ba83.png)\n\n-**Investigate Highpool:** You’ve been ordered to investigate disturbances at Highpool, a community to the west of Ranger Center. Go there, find out what’s going on, and fix it. \n\n-**Investigate Rail Nomads:** A community to the north west of Ranger Center. \n\n-**Investigate AG Center:** West of Ranger Center; go there, find out what’s going on, and resolve the problem. \n\nThe resources and experience of your starting group are both limited, so be careful not to take on more than you can deal with too quickly. Early on into the game, smart management of your supplies, and where to focus your team’s attention are important factors to consider. \n\nHint: Use your radio (R) to report in and check back with Ranger Center to see which, if any, Rangers have earned promotions during missions. Each promotion earned allows experienced Rangers to assign new attribute points. There is no penalty for checking back with base, so use your radio regularly to make sure your team is appropriately recognized for their efforts in the field.\n \n![SnakeSmall.gif](https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002FSnake_Small_0ec8d19ae0.gif)\n\n\n## The End Has Just Begun\n\n2020 is shaping up to be the most significant year for the Wasteland series yet, and we’re proud to bring this remastered version of our original classic to you. We sincerely hope you enjoy it, and that you’ll continue your adventure with us as the saga of the Rangers advances towards Colorado later this year. Wasteland Remastered is [available now](https:\u002F\u002Fwww.inxile-entertainment.com\u002Fwasteland-remastered) for Xbox One and Windows with Xbox Game Pass, and on Steam and GOG. \n\nWasteland 3 on Windows, Linux, Mac, Xbox, and PlayStation is also [available now](https:\u002F\u002Fwww.inxile-entertainment.com\u002Fwasteland3).  "}
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1Scotchmo got ahold of it at one point). Next is the Wasteland 3 Art Book, an overview of the visual evolution of the characters, weapons, locations, and more that went into the development of Wasteland 3. Rounding out our reference material is a cloth map of Colorado, which mirrors the in-game map.\n\nWe’re going to keep the contents of these a secret until you get ahold of them, and of course fair warning they contain spoilers aplenty for the game.\n\n## The Main Course\n\nWithin the magnetically-sealed outer cityscape, we have the big reveal, and we mean it when we say we’ve saved the beast for last.\n\n![WL3_CE_6WHITE.jpg](https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002FWL_3_CE_6_WHITE_9171a85672.jpg)\n\nAt 8” tall, a hand-painted Scorpitron stands atop the crumbling remnants of society, as a mushroom cloud rises over downtown Denver. The Collector’s Edition isn’t just a box to hold stuff, it transforms into a story-filled diorama fit for any display case.\n\nThe Scorpitron is shipped in three pieces, with the body standing on a sturdy base and magnetically connected tail and front gun array. It’s easy to unpack and set up this very limited-edition statue.\n\n![WL3_CE_7WHITE.jpg](https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002FWL_3_CE_7_WHITE_1c0d459947.jpg)\n![WL3_CE_5WHITE.jpg](https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002FWL_3_CE_5_WHITE_a6af9fbd72.jpg)\n\n## Soup to Nuts\nIt gives us immense pleasure to share the final version of the Wasteland 3 Collector’s Edition with you. We want to extend a heartfelt thanks to all our supporters and hope that this preview tantalizes all our Collector’s Edition backers who have been anxious for what’s in store for them.\n\nWasteland 3 of course releases May 19, 2020 for Windows, Mac, Linux, Xbox One and PlayStation 4, and we’re looking forward to getting the game into your hands.\n\n![WL3_CE_9WHITE.jpg](https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002FWL_3_CE_9_WHITE_528860fe91.jpg)\nThe Wasteland 3 Collector’s Edition includes:\n- Wasteland 3 Collector’s Edition outer sleeve and inner display-box with magnetic tri-panel enclosure and diorama display\n- Scorpitron statue\n- Ranger’s Star metal keychain\n- Wasteland 3 mini-mixtape 8GB USB stick (containing soundtrack and game manual)\n- General Vargas’ dog tags\n- Wasteland 3 Art Book\n- Wasteland Survival Guide\n- Cloth Map of Colorado\n\nThanks again,\n_The Wasteland 3 Team_\n\n**FAQ**\n\nQ: I got a signed Collector’s Edition; how does that work?\nA: Lucky you! The Signed Collector’s Editions include an additional removable outer sleeve which contains all of our terrible penmanship… in real ink!\n\n![signing-long.png](https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002Fsigning_long_372f2e780b.png)\n\nQ: I’m a proud supporter of the Wasteland 3 Collector’s Edition! Is there anything else I need to do?\nA: We recommend all backers log into Crowd Ox to ensure your contact and shipping info is correct.\n\nQ: I didn’t buy a Collector’s Edition, can I still do that?\nA: This Collector’s Edition was only available to Fig backers during the campaign while it was active. The backer campaign ended in late 2017 and all post-campaign backing has been closed.\n\nQ: Will any of the items included in the Collector’s Edition be available separately?\nA: Our intention is to keep the Collector’s Edition as exclusive as possible. If physical merch is something you’re interested in though, it’s best to keep an eye on the @Wasteland Twitter account as it’ll likely appear there.\n\nQ: Is a physical copy of the game also included with the Collector’s Edition?\nA: We decided against physical copies as it allowed us to put that cost into things like the Scorpitron statue, USB cassette, and upgrades we made to the materials, box, and packaging. Collector’s Edition backers will be receiving digital codes for the platform of their cho
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Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.