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1,{id:ah,__component:eh,content:"We're an Xbox Game Studio founded in 2002 by Brian Fargo and are packed to the rafters with RPG heavy hitters from across time and space.",imageSide:H,headerEnabled:l,subheader:"WHO WE ARE",textType:"style1",textPosition:ei,textType3_content:a,mainImage:{id:ao,shadowStyle:a,shadowDisabled:G,media:{data:{id:498,attributes:{name:"careers_bottom (1).jpg",alternativeText:"inXile sign on the side of a corrugated metal building",caption:K,width:ej,height:ek,formats:{tiny:{ext:b,url:"https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002Ftiny_careers_bottom_1_a40e750b39.jpg",hash:eq,mime:c,name:"tiny_careers_bottom (1).jpg",path:a,size:11.34,webp:{ext:d,url:"https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002Ftiny_careers_bottom_1_a40e750b39.webp",hash:eq,mime:e,name:"tiny_careers_bottom (1).webp",path:a,size:7.62,width:al,height:g},width:al,height:g},small:{ext:b,url:"https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002Fsmall_careers_bottom_1_a40e750b39.jpg",hash:er,mime:c,name:"small_careers_bottom (1).jpg",path:a,size:24.96,webp:{ext:d,url:"https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002Fsmall_careers_bottom_1_a40e750b39.webp",hash:er,mime:e,name:"small_careers_bottom (1).webp",path:a,size:14.63,width:am,height:h},width:am,height:h},medium:{ext:b,url:"https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002Fmedium_careers_bottom_1_a40e750b39.jpg",hash:es,mime:c,name:"medium_careers_bottom (1).jpg",path:a,size:46.63,webp:{ext:d,url:"https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002Fmedium_careers_bottom_1_a40e750b39.webp",hash:es,mime:e,name:"medium_careers_bottom (1).webp",path:a,size:24.29,width:W,height:f},width:W,height:f},thumbnail:{ext:b,url:"https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002Fthumbnail_careers_bottom_1_a40e750b39.jpg",hash:"thumbnail_careers_bottom_1_a40e750b39",mime:c,name:"thumbnail_careers_bottom (1).jpg",path:a,size:4.07,width:cu,height:r}},hash:"careers_bottom_1_a40e750b39",ext:b,mime:c,size:66.93,url:"https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002Fcareers_bottom_1_a40e750b39.jpg",previewUrl:a,provider:k,provider_metadata:a,createdAt:"2022-10-19T16:14:11.284Z",updatedAt:"2026-09-18T16:39:40.087Z"}}}},cta:{id:ad,url:"\u002Fabout",label:"More About Us"},headerLine_1:[{id:cy,character:dZ,modifiedCharacter:l,margin:H,marginAmount:N,characterOutline:l,isWhiteSpace:l},{id:134,character:"T",modifiedCharacter:l,margin:H,marginAmount:N,characterOutline:l,isWhiteSpace:l},{id:135,character:cq,modifiedCharacter:G,margin:H,marginAmount:dM,characterOutline:l,isWhiteSpace:l}],headerLine_2:[{id:130,character:dL,modifiedCharacter:l,margin:H,marginAmount:N,characterOutline:l,isWhiteSpace:l},{id:131,character:cm,modifiedCharacter:l,margin:H,marginAmount:N,characterOutline:l,isWhiteSpace:l},{id:132,character:ab,modifiedCharacter:G,margin:cn,marginAmount:U,characterOutline:G,isWhiteSpace:l}],overlay1:{data:a},overlay2:{data:a},overlay3:{data:a},overlay4:{data:a},overlay5:{data:a},overlay6:{data:a}}],meta_data:{id:cv,title:"inXile - Careers",author:a,description:a,image:{data:a}}},news:{data:[{id:51,attributes:{title:et,subHeader:eu,slug:"clockwork-revolution-extended-conversation-scene",createdAt:"2026-06-16T21:04:05.559Z",updatedAt:"2026-06-16T21:20:26.404Z",publishedAt:"2026-06-16T21:20:26.397Z",customDate:"2026-06-10",postCover:{data:{id:ev,attributes:{name:ew,alternativeText:a,caption:a,width:E,height:s,formats:{tiny:{ext:b,url:ex,hash:ap,mime:c,name:ey,path:a,size:cz,webp:{ext:d,url:ez,hash:ap,mime:e,name:eA,path:a,size:eB,width:g,height:n},width:g,height:n},large:{ext:b,url:eC,hash:aq,mime:c,name:eD,path:a,size:eE,webp:{ext:d,url:eF,hash:aq,mime:e,name:eG,path:a,size:eH,width:i,height:j},width:i,height:j},small:{ext:b,url:eI,hash:ar,mime:c,name:eJ,path:a,size:eK,webp:{ext:d,url:eL,hash:ar,mime:e,name:eM,path:a,size:eN,width:h,height:o},width:h,height:o},medium:{ext:b,url:eO,hash:as,mime:c,name:eP,path:a,size:eQ,webp:{ext:d,url:eR,hash:as,mime:e,name:eS,path:a,size:eT,width:f,height:m},width:f,height:m},xlarge:{ext:b,url:eU,hash:at,mime:c,name:eV,path:a,size:eW,webp:{ext:d,url:eX,hash:at,mime:e,name:eY,path:a,size:eZ,width:p,height:q},width:p,height:q},thumbnail:{ext:b,url:e_,hash:e$,mime:c,name:fa,path:a,size:fb,width:B,height:D}},hash:fc,ext:b,mime:c,size:fd,url:fe,previewUrl:a,provider:k,provider_metadata:a,createdAt:au,updatedAt:au}}},sections:[{id:cA,__component:O},{id:73,__component:C,content:"Weâre excited to share an extended look at a conversation in Clockwork Revolution. 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1Z",publishedAt:"2026-06-16T21:20:33.880Z",customDate:"2026-06-07",postCover:{data:{id:ft,attributes:{name:fu,alternativeText:a,caption:a,width:E,height:s,formats:{tiny:{ext:b,url:fv,hash:aw,mime:c,name:fw,path:a,size:fx,webp:{ext:d,url:fy,hash:aw,mime:e,name:fz,path:a,size:fA,width:g,height:n},width:g,height:n},large:{ext:b,url:fB,hash:ax,mime:c,name:fC,path:a,size:fD,webp:{ext:d,url:fE,hash:ax,mime:e,name:fF,path:a,size:fG,width:i,height:j},width:i,height:j},small:{ext:b,url:fH,hash:ay,mime:c,name:fI,path:a,size:fJ,webp:{ext:d,url:fK,hash:ay,mime:e,name:fL,path:a,size:fM,width:h,height:o},width:h,height:o},medium:{ext:b,url:fN,hash:az,mime:c,name:fO,path:a,size:fP,webp:{ext:d,url:fQ,hash:az,mime:e,name:fR,path:a,size:fS,width:f,height:m},width:f,height:m},xlarge:{ext:b,url:fT,hash:aA,mime:c,name:fU,path:a,size:fV,webp:{ext:d,url:fW,hash:aA,mime:e,name:fX,path:a,size:fY,width:p,height:q},width:p,height:q},thumbnail:{ext:b,url:fZ,hash:f_,mime:c,name:f$,path:a,size:ga,width:B,height:D}},hash:gb,ext:b,mime:c,size:gc,url:gd,previewUrl:a,provider:k,provider_metadata:a,createdAt:aB,updatedAt:aB}}},sections:[{id:cB,__component:O},{id:72,__component:C,content:"On behalf of the team at inXile entertainment, Iâm thrilled to share more of Clockwork Revolution â our time-bending first-person action RPG set in the steampunk city of Avalon, with a cast of unforgettable characters, and a world that reacts deeply to every choice you make. Weâre hard at work on the game and canât wait for you to play it next year.\n\nAvalon can be beautiful, but it isnât a utopia. It runs on industry and ambition, and it stays polished up top by keeping its dirty hands underneath the table. From the ash-choked streets of the Tangle to the lavish promenades where the city pretends itâs something better â everything here has a cost, and the folks at the bottom usually pay for it.\n\nCrime bosses might request a foul-mouthed automaton in trade for their services, while places like the Burning House offer a different kind of service. They soothe their clienteleâs pains, and performers like Commodity command the room â equal parts spectacle and survival. This is Avalon. It takes a special kind of person to survive here, and that person is you.\n\nYou are Morgan Vanette and your look, your skills, and your choices can shape you throughout the game â who youâre seeing in the trailer is just one version, not the version. At the start of Clockwork Revolution, youâll customize who Morgan is, and through your decisions during the game, who Morgan becomes.\n\nGuiding you through this world is Prentice, a flying automaton you meet very early in the game. Sheâs part observer, part companion, and will join you on your adventures across the timescape. Sheâs tied to how you end up with the Chronometer (the device that makes time travel possible) and becomes your guide through the branching realities you create. Sheâs got her own abilities and her own skill tree, and sheâll give you new ways to see and interact with the world.\n\nThe Chronometer can unlock new abilities that directly let you manipulate time. One of the new abilities we showed in the trailer (and a personal favorite) is Displace, a power that lets you instantly reposition certain objects. It can open paths, solve problems, or turn the environment itself into a weapon â you saw it used to launch an explosive barrel into a group of enemies. Thatâs just a glimpse of whatâs possible and weâll share more on your full toolkit next year.\n\nIn the trailer we also meet your fellow Rotten Row Hooligans during a heist gone wrong: Ulysses, Nazim, Erasmus, Hazel, and Anne. In the Tangle, having a gang at your back isnât optional. Itâs necessary. These arenât companion characters that follow you around, theyâve got their own lives, their own stories, and plenty to lose when you start messing with time.\n\nWhen you reach into the past and start pulling threads, the people closest to you feel it first. Their lives change in ways you donât always see coming, and the crew you come back to might not be the same one you left. Unfortunately for you, youâre not the only one changing history.\n\nLady Ironwood rules Avalon with ruthless precision. Sheâs been using time travel to keep her grip on power, reshaping the past to make sure her future stays exactly the way she wants it. She knows whatâs at stake, and sheâs not giving up control without a fight. Once you start uncovering what sheâs done, her Industrial Secret Service agents will be on your heels.\n\nStaying ahead of her is going to be a constant push. Youâll need to be cunning and try to build something better for you, your friends, and the people of Avalon. This is a world built on consequences. Some are big, some are small, some hit right away, and some take a long time to catch up with you. But every choice you make will matter.\n\nSharing more of Clockwork Revolution with you means a lot to the team here at inXile entertainment. Thanks for sticking with us, for your patience, and for your excitement. Thereâs more to come between now and launch. Be sure to wishlist the game and follow along on social and YouTube to stay in touch with our team.\n\nA heavily armored enemy fires flames from a large weapon. It wears a horned mask with glowing yellow eyes and intricate gold-plated armor.\n[Clockwork Revolution](https:\u002F\u002Fwww.xbox.com\u002Fen-US\u002Fgames\u002Fclockwork-revolution) is available to wishlist now and will be available in 2027 on XBOX Series X|S, XBOX on PC, cloud, and included with Game Pass. Play it on both console and PC at no additional cost with XBOX Play Anywhere. Also [available on Steam](https:\u002F\u002Fstore.steampowered.com\u002Fapp\u002F2439280\u002FClockwork_Revolution\u002F)."}],meta_data:{id:ae,title:fr,author:"Chad Moore, Game Director",description:fs}
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like the game, meticulous care and attention went into every detail of the Clockwork Revolution key art. A scene of a threatening revolution, a menacing Peacekeeper, and looming Lady Ironwood. We're looking forward to revealing more about the elements in our key art as we get closer to release... in due time.\n\nUntil then, get your papers 'ere!\n\n[](https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002FClock_P_Cwallpaper_1920x1080_f440d24a0c.jpg) [](https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002FClock_P_Cwallpaper_2560x1440_36755a6a18.jpg)[](https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002FClock_P_Cwallpaper_3840x2160_5d590b2c02.jpg)\n[](https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002FClock_P_Cwallpaper_WIDE_3440x1440_cee8c8bbe0.jpg)\n[](https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002FClock_tallphone_1080x1920_88ec3c17ab.jpg)[](https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002FClock_tallphone_1170x2532_75942903b5.jpg)[](https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002FClock_tallphone_1284x2778_347d83d569.jpg)[](https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002FClock_tallphone_1440x3040_8adfb4c3ed.jpg)"}],meta_data:{id:aI,title:go,author:a,description:gp}
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Revolution Xbox Showcase â25 Trailer",subHeader:"An extended look at Clockwork Revolution debuted at the Xbox Games 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at the Xbox Games Showcase we were thrilled to show off this extended look into the steampunk world of Clockwork Revolution. \n\nThis new trailer delves into the darker side of Avalon, and the mean streets that you (as Morgan Vanette) grew up on with your gang, the Rotten Row Hooligans. In this trailer we set out to show some of the depth of the world, the grittier side of town, as well as some of the RPG systems youâll use to customize your character, interact with the people and world, and take the fight to Lady Ironwood and her forces. \n\n \nWishlist Clockwork Revolution!\n \n[Steam](https:\u002F\u002Fstore.steampowered.com\u002Fapp\u002F2439280\u002FClockwork_Revolution\u002F)\n\n[Xbox](https:\u002F\u002Fwww.xbox.com\u002Fen-US\u002Fgames\u002Fclockwork-revolution)"}
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with Clockwork Devs",subHeader:"An in-depth interview with our lead developers.",slug:"qa-with-clockwork-devs",createdAt:"2025-06-08T17:46:57.362Z",updatedAt:"2025-06-08T17:55:55.703Z",publishedAt:"2025-06-08T17:47:00.467Z",customDate:hn,postCover:{data:{id:im,attributes:{name:in0,alternativeText:a,caption:a,width:E,height:s,formats:{tiny:{ext:b,url:io,hash:aO,mime:c,name:ip,path:a,size:iq,webp:{ext:d,url:ir,hash:aO,mime:e,name:is,path:a,size:it,width:g,height:n},width:g,height:n},large:{ext:b,url:iu,hash:aP,mime:c,name:iv,path:a,size:iw,webp:{ext:d,url:ix,hash:aP,mime:e,name:iy,path:a,size:iz,width:i,height:j},width:i,height:j},small:{ext:b,url:iA,hash:aQ,mime:c,name:iB,path:a,size:iC,webp:{ext:d,url:iD,hash:aQ,mime:e,name:iE,path:a,size:iF,width:h,height:o},width:h,height:o},medium:{ext:b,url:iG,hash:aR,mime:c,name:iH,path:a,size:iI,webp:{ext:d,url:iJ,hash:aR,mime:e,name:iK,path:a,size:cG,width:f,height:m},width:f,height:m},xlarge:{ext:b,url:iL,hash:aS,mime:c,name:iM,path:a,size:iN,webp:{ext:d,url:iO,hash:aS,mime:e,name:iP,path:a,size:iQ,width:p,height:q},width:p,height:q},thumbnail:{ext:b,url:iR,hash:iS,mime:c,name:iT,path:a,size:iU,width:B,height:D}},hash:iV,ext:b,mime:c,size:iW,url:iX,previewUrl:a,provider:k,provider_metadata:a,createdAt:aT,updatedAt:aT}}},sections:[{id:cH,__component:O},{id:70,__component:C,content:"Alongside the new trailer we sat down with Studio Head Brian Fargo, Game Director Chad Moore, and Principal Designer Jason Anderson to talk about what we showed off at the Xbox Games Showcase. \n\nWe chat about everything from automatons to time powers, our deep weapon customization system, and staying true to our inXile heritage of highly reactive RPGs. \n\nHereâs a sneak peek: \n\nSpeaking of combat, letâs talk about weapons and gadgets. The weapon bench is a standout moment for me. \n\nChad: From the onset of the project, we wanted to pay off the fantasy of being a steampunk inventor and tinkerer, and our weapon system is a major part of that. When you find a new weapon, itâs a major moment, and thatâs because you will have that gun for the rest of the game. \n\nWhen you upgrade your weapons at the weapon bench, youâll have literally hundreds of different ways to customize them, depending on the kind of player you are. The whole experience really makes the weapon the star of the show. We also have a bunch of cool gadgets, which are essentially steampunky grenades and deployables, which, along with your time powers, round out your arsenal. \n\n \n\nCheck out the full exclusive interview [here on Xbox Wire](https:\u002F\u002Fnews.xbox.com\u002Fen-us\u002F2025\u002F06\u002F08\u002Fclockwork-revolution-gameplay-interview-xbox-games-showcase\u002F). \n\nWishlist Clockwork Revolution! \n\n[Steam](https:\u002F\u002Fstore.steampowered.com\u002Fapp\u002F2439280\u002FClockwork_Revolution\u002F)\n \n[Xbox](https:\u002F\u002Fwww.xbox.com\u002Fen-US\u002Fgames\u002Fclockwork-revolution) "}
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{id:im,attributes:{name:in0,alternativeText:a,caption:a,width:E,height:s,formats:{tiny:{ext:b,url:io,hash:aO,mime:c,name:ip,path:a,size:iq,webp:{ext:d,url:ir,hash:aO,mime:e,name:is,path:a,size:it,width:g,height:n},width:g,height:n},large:{ext:b,url:iu,hash:aP,mime:c,name:iv,path:a,size:iw,webp:{ext:d,url:ix,hash:aP,mime:e,name:iy,path:a,size:iz,width:i,height:j},width:i,height:j},small:{ext:b,url:iA,hash:aQ,mime:c,name:iB,path:a,size:iC,webp:{ext:d,url:iD,hash:aQ,mime:e,name:iE,path:a,size:iF,width:h,height:o},width:h,height:o},medium:{ext:b,url:iG,hash:aR,mime:c,name:iH,path:a,size:iI,webp:{ext:d,url:iJ,hash:aR,mime:e,name:iK,path:a,size:cG,width:f,height:m},width:f,height:m},xlarge:{ext:b,url:iL,hash:aS,mime:c,name:iM,path:a,size:iN,webp:{ext:d,url:iO,hash:aS,mime:e,name:iP,path:a,size:iQ,width:p,height:q},width:p,height:q},thumbnail:{ext:b,url:iR,hash:iS,mime:c,name:iT,path:a,size:iU,width:B,height:D}},hash:iV,ext:b,mime:c,size:iW,url:iX,previewUrl:a,provider:k,provider_metadata:a,createdAt:aT,updatedAt:aT}}}}},{id:jh,attributes:{title:ji,subHeader:"New ex-Volition studio joins the team.",slug:"shapeshifter-games-winds-up-clockwork-revolution",createdAt:"2024-01-30T16:29:42.909Z",updatedAt:"2024-09-27T21:01:23.760Z",publishedAt:"2024-01-30T19:40:26.479Z",customDate:"2024-01-30",postCover:{data:{id:jj,attributes:{name:jk,alternativeText:a,caption:a,width:E,height:s,formats:{tiny:{ext:b,url:jl,hash:aU,mime:c,name:jm,path:a,size:jn,webp:{ext:d,url:jo,hash:aU,mime:e,name:jp,path:a,size:jq,width:g,height:n},width:g,height:n},large:{ext:b,url:jr,hash:aV,mime:c,name:js,path:a,size:jt,webp:{ext:d,url:ju,hash:aV,mime:e,name:jv,path:a,size:jw,width:i,height:j},width:i,height:j},small:{ext:b,url:jx,hash:aW,mime:c,name:jy,path:a,size:jz,webp:{ext:d,url:jA,hash:aW,mime:e,name:jB,path:a,size:jC,width:h,height:o},width:h,height:o},medium:{ext:b,url:jD,hash:aX,mime:c,name:jE,path:a,size:jF,webp:{ext:d,url:jG,hash:aX,mime:e,name:jH,path:a,size:aj,width:f,height:m},width:f,height:m},xlarge:{ext:b,url:jI,hash:aY,mime:c,name:jJ,path:a,size:jK,webp:{ext:d,url:jL,hash:aY,mime:e,name:jM,path:a,size:jN,width:p,height:q},width:p,height:q},thumbnail:{ext:b,url:jO,hash:jP,mime:c,name:jQ,path:a,size:jR,width:B,height:D}},hash:jS,ext:b,mime:c,size:jT,url:jU,previewUrl:a,provider:k,provider_metadata:a,createdAt:aZ,updatedAt:aZ}}},sections:[{id:d_,__component:C,content:"\n\nWeâre happy to announce that the newly formed Shapeshifter Gamesâformed of ex-Volition developersâis working with us to help bring Clockwork Revolution to life.\n\nShortly after Volition closed, we flew to Illinois and worked with Xbox and the then ex-Volition leadership to secure this new team as our co-development partner. Their wealth of industry experience further bolstering our efforts in developing our upcoming steampunk RPG Clockwork Revolution.\n\nBut the story doesnât start there, our history with Volition goes back to the 90âs as our Studio Head Brian Fargo published their classics at Interplay. âI was very grateful to be able to help secure this new studio and get some truly amazing developers to help make Clockwork a reality. Co-dev groups are almost a given these days, but this one is special for us because of my long history with them going back to the Descent and FreeSpace games.â\n\ninXile President Chris Keenanâs also has some history with the team. \"One of the first games I tested in my career was Descent, so I have a special place in my heart for the Parallax\u002FVolition team and history. First priority was ensuring these folks had a place to land on Clockwork Revolution, and we're thankful we were able to get it done so quickly. Bringing in new development partners can be challenging, but this was a rare partnership that felt right from the beginning.\"\n\nShapeshifter Games Studio Head, Matt Madigan added âThe talented and experienced team that joined Shapeshifter has hit the ground running. Weâve had a lot of support from former Volitionites, and are truly grateful to inXile and Microsoft for the opportunity to assist with the development of a great new IP.â\n\nWeâre of course looking forward to sharing more about Clockwork Revolution. . . in due time.\n"}],meta_data:{id:a_,title:ji,author:a,description:a}
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Revolution Announced at Xbox Games Showcase",subHeader:"A time-bending steampunk RPG coming to Xbox Series X|S and 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1,{id:eg,__component:C,content:"Today we announced Clockwork Revolution at the Xbox Games Showcase, a fantastical, first-person action RPG, with dynamic time-bending combat, deep interconnected roleplaying systems, and the ability to create your own unique character from the ground up. The project is led by Game Director Chad Moore and Principal Designer Jason Anderson, who just happen to have created one of the greatest steampunk RPGs of all timeâArcanum.\n\n#### Setting and Story\n\n\n\nClockwork Revolution takes place in the vibrant Victorian-era metropolis of Avalon, where steam trains fly overhead, wealthy industrialists replace their limbs with ornate clockwork prosthetics, and mechanical servants fulfill their mastersâ every whim.\n\nBut this new age of wonders holds a dark secretâitâs been carefully constructed by the ruthless Lady Ironwood. Through use of a time travel device, sheâs changed key moments in Avalonâs history, keeping the working class struggling in the slums and factories, while bringing herself immense wealth and power. Thatâs where you come inâ¦\n\n\n#### Time Travel and The Chronometer\n\n\n\nDiscovering Ironwoodâs scheme, youâll use a wondrous device known as the Chronometer to travel back in time, choose how to influence the past, and then return to the present to experience the effects of your decisions. Through unprecedented and complex visual and narrative depth, the choices you make on your trips into the past will change the people, the stories, and the city of Avalon itself in extraordinary and (very often) unexpected ways. In Clockwork Revolution weâre pushing roleplaying reactivity to new heights, infused with the unique texture and personality that youâve come to expect from our games.\n\nThis is an exciting project for us at inXile. Not only is Clockwork Revolution our first fully-fledged Xbox Game Studios release, but from start to finish weâre utilizing the resources and support of Microsoft and Xbox to create our studioâs first AAA first-person action RPG. Weâre still early in development, but hope you enjoyed this pre-alpha sneak peek, and we look forward to sharing more⦠in due time.\n\nStudio Head, inXile entertainment\n\nBrian Fargo\n\n\n[Visit the Clockwork Revolution game page.](https:\u002F\u002Fwww.inxile-entertainment.com\u002Fgames\u002Fclockwork-revolution)"}],meta_data:{id:af,title:a,author:a,description:a}
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SCORPITRON CAPTURE â Acquire machines of war to fight for good!",subHeader:"A series of custom Scorpitrons and Wasteland 3 Collector's Editions go up for charity auction.",slug:"operation-scorpitron-capture-acquire-machines-of-war-to-fight-for-good",createdAt:"2023-04-14T20:31:13.010Z",updatedAt:"2025-01-22T16:14:50.008Z",publishedAt:"2023-04-17T16:41:05.717Z",customDate:"2023-04-17",postCover:{data:{id:525,attributes:{name:"BlogBanner.jpg",alternativeText:K,caption:K,width:p,height:q,formats:{tiny:{ext:b,url:"https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002Ftiny_Blog_Banner_6be1d4edfd.jpg",hash:kN,mime:c,name:"tiny_BlogBanner.jpg",path:a,size:16.85,webp:{ext:d,url:"https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002Ftiny_Blog_Banner_6be1d4edfd.webp",hash:kN,mime:e,name:"tiny_BlogBanner.webp",path:a,size:15.01,width:g,height:n},width:g,height:n},large:{ext:b,url:"https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002Flarge_Blog_Banner_6be1d4edfd.jpg",hash:kO,mime:c,name:"large_BlogBanner.jpg",path:a,size:136.5,webp:{ext:d,url:"https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002Flarge_Blog_Banner_6be1d4edfd.webp",hash:kO,mime:e,name:"large_BlogBanner.webp",path:a,size:110.55,width:i,height:j},width:i,height:j},small:{ext:b,url:"https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002Fsmall_Blog_Banner_6be1d4edfd.jpg",hash:kP,mime:c,name:"small_BlogBanner.jpg",path:a,size:44.19,webp:{ext:d,url:"https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002Fsmall_Blog_Banner_6be1d4edfd.webp",hash:kP,mime:e,name:"small_BlogBanner.webp",path:a,size:39.21,width:h,height:o},width:h,height:o},medium:{ext:b,url:"https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002Fmedium_Blog_Banner_6be1d4edfd.jpg",hash:kQ,mime:c,name:"medium_BlogBanner.jpg",path:a,size:87.4,webp:{ext:d,url:"https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002Fmedium_Blog_Banner_6be1d4edfd.webp",hash:kQ,mime:e,name:"medium_BlogBanner.webp",path:a,size:76.02,width:f,height:m},width:f,height:m},thumbnail:{ext:b,url:"https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002Fthumbnail_Blog_Banner_6be1d4edfd.jpg",hash:"thumbnail_Blog_Banner_6be1d4edfd",mime:c,name:"thumbnail_BlogBanner.jpg",path:a,size:kR,width:B,height:D}},hash:"Blog_Banner_6be1d4edfd",ext:b,mime:c,size:254.43,url:"https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002FBlog_Banner_6be1d4edfd.jpg",previewUrl:a,provider:k,provider_metadata:a,createdAt:"2023-04-17T16:37:47.671Z",updatedAt:"2023-05-16T19:22:53.028Z"}}},sections:[{id:ao,__component:O},{id:ea,__component:C,content:"------\n###### [**\u003Cu\u003EAuctions NOW LIVE on eBay.\u003C\u002Fu\u003E**](https:\u002F\u002Fwww.ebay.com\u002Fstr\u002Finxileent)\n------\n\nAttention Rangers! Beginning on April 24th, eight custom hand-painted Scorpitron maquettes modified by members of our studio will go up for auction along with the rest of the Wasteland 3 Collectorâs Edition goods benefitting Childâs Play charity. Each auction set will also include a Steam key for the Colorado Collection of Wasteland 3, which includes all available DLC. 100% of the proceeds from these auctions goes to Childâs Play.\n\n\n\nPlease note that pictured with this set is the original Scorpitron maquette. \nEach auctioned set includes the described custom Scorpitron in that listing.\n\nThe Wasteland 3 Collectorâs Edition includes:\n- Wasteland 3 Collectorâs Edition outer sleeve and inner display-box with magnetic tri-panel enclosure and diorama display\n- Custom Scorpitron statue\n- Rangerâs Star metal keychain\n- Wasteland 3 mini-mixtape 8GB USB stick (containing soundtrack and game manual)\n- General Vargasâ dog tags\n- Wasteland 3 Art Book\n- Wasteland Survival Guide\n- Cloth Map of Colorado\n\nA recap about the mechanical monstrosities these statuettes pay homage to:\n\n_âThe Scorpitrons were the deadliest robots to emerge from Base Cochise. Designed for urban warfare, they were the chief weapons against the more densely populated and armed Las Vegas community. The original Scorpitron was heavily armored and propelled by tank treads. Its primary weapon was an autocannon mounted on its agile tail. Powerful enough to cause significant structural damage, the autocannon could make short work of even the most well-armored fortifications and defenders.\nAfter the destruction of Base Cochise, the remaining Scorpitrons were eventually hunted down and destroyed. However, a newer, deadlier variant appeared in Los Angeles. These upgraded models were the creation of Mattias and made the difference in Cochiseâs renewed war against the Desert Rangers.â_\n\n-Excerpt from the WASTELAND SURVIVAL GUIDE, first edition\n\nLetâs get a good close and personal look at each of these beasts weâre offering:\n\n'Battle for Scorched Earthâ by Jason Barnes, Animation Director\n[](https:\u002F\u002Fwww.ebay.com\u002Fitm\u002F354740842015?mkcid=16&mkevt=1&mkrid=711-127632-2357-0&ssspo=ee066wfrqo-&sssrc=2047675&ssuid=ee066wfrqo-&widget_ver=artemis&media=COPY)\n[You can bid on Jason's Scorpitron here!](https:\u002F\u002Fwww.ebay.com\u002Fitm\u002F354740842015?mkcid=16&mkevt=1&mkrid=711-127632-2357-0&ssspo=ee066wfrqo-&sssrc=2047675&ssuid=ee066wfrqo-&widget_ver=artemis&media=COPY)\n\nâAculeusâ by Charlie Bloomer, Senior Producer\n[](https:\u002F\u002Fwww.ebay.com\u002Fitm\u002F354740843969?mkcid=16&mkevt=1&mkrid=711-127632-2357-0&ssspo=ee066wfrqo-&sssrc=2380676&ssuid=ee066wfrqo-&widget_ver=artemis&media=COPY)\n[You can bid on Charlie's Scorpitron here!](https:\u002F\u002Fwww.ebay.com\u002Fitm\u002F354740843969?mkcid=16&mkevt=1&mkrid=711-127632-2357-0&ssspo=ee066wfrqo-&sssrc=2380676&ssuid=ee066wfrqo-&widget_ver=artemis&media=COPY)\n\nâThe Crawfishâ by Christina Entwisle, UI Artist, & Megan Hourcade, 2D Artist\n[](https:\u002F\u002Fwww.ebay.com\u002Fitm\u002F354740846335?mkcid=16&mkevt=1&mkrid=711-127632-2357-0&ssspo=ee066wfrqo-&sssrc=2380676&ssuid=ee066wfrqo-&widget_ver=artemis&media=COPY)\n[You can bid on Christina and Megan's Scorpitron here!](https:\u002F\u002Fwww.ebay.com\u002Fitm\u002F354740846335?mkcid=16&mkevt=1&mkrid=711-127632-2357-0&ssspo=ee066wfrqo-&sssrc=2380676&ssuid=ee066wfrqo-&widget_ver=artemis&media=COPY)\n\nâK.E.V.I.N.â by Dan Glasl, Lead Concept Artist\n[](https:\u002F\u002Fwww.ebay.com\u002Fitm\u002F354740847150?mkcid=16&mkevt=1&mkrid=711-127632-2357-0&ssspo=ee066wfrqo-&sssrc=2380676&ssuid=ee066wfrqo-&widget_ver=artemis&media=COPY)\n[You can bid on Dan's Scorpitron here!](https:\u002F\u002Fwww.ebay.com\u002Fitm\u002F354740847150?mkcid=16&mkevt=1&mkrid=711-127632-2357-0&ssspo=ee066wfrqo-&sssrc=2380676&ssuid=ee066wfrqo-&widget_ver=artemis&media=COPY)\n\nâAwaiting Ordersâ by David Rogers, Wasteland 3 Game Director\n[](https:\u002F\u002Fwww.ebay.com\u002Fitm\u002F354740847548?mkcid=16&mkevt=1&mkrid=711-127632-2357-0&ssspo=ee066wfrqo-&sssrc=2380676&ssuid=ee066wfrqo-&widget_ver=artemis&media=COPY)\n[You can bid on David's Scorpitron here!](https:\u002F\u002Fwww.ebay.com\u002Fitm\u002F354740847548?mkcid=16&mkevt=1&mkrid=711-127632-2357-0&ssspo=ee066wfrqo-&sssrc=2380676&ssuid=ee066wfrqo-&widget_ver=artemis&media=COPY)\n\nâCarnivalâ by Josh Jertberg, former Lead Animator\n[](https:\u002F\u002Fwww.ebay.com\u002Fitm\u002F354740847965?mkcid=16&mkevt=1&mkrid=711-127632-2357-0&ssspo=ee066wfrqo-&sssrc=2380676&ssuid=ee066wfrqo-&widget_ver=artemis&media=COPY)\n[You can bid on Josh's Scorpitron here!](https:\u002F\u002Fwww.ebay.com\u002Fitm\u002F354740847965?mkcid=16&mkevt=1&mkrid=711-127632-2357-0&ssspo=ee066wfrqo-&sssrc=2380676&ssuid=ee066wfrqo-&widget_ver=artemis&media=COPY)\n\nâConcept Art Versionâ by Mike Portillo, Senior AI Designer\n[](https:\u002F\u002Fwww.ebay.com\u002Fitm\u002F354740848679?mkcid=16&mkevt=1&mkrid=711-127632-2357-0&ssspo=ee066wfrqo-&sssrc=2380676&ssuid=ee066wfrqo-&widget_ver=artemis&media=COPY)\n[You can bid on Mike's Scorpitron here!](https:\u002F\u002Fwww.ebay.com\u002Fitm\u002F354740848679?mkcid=16&mkevt=1&mkrid=711-127632-2357-0&ssspo=ee066wfrqo-&sssrc=2380676&ssuid=ee066wfrqo-&widget_ver=artemis&media=COPY)\n\nâPierre, the Radioactive Scorpitronâ by Todd Moulder, Lead Engineer\n[](https:\u002F\u002Fwww.ebay.com\u002Fitm\u002F354740849100?mkcid=16&mkevt=1&mkrid=711-127632-2357-0&ssspo=ee066wfrqo-&sssrc=2380676&ssuid=ee066wfrqo-&widget_ver=artemis&media=COPY)\n[You can bid on Todd's Scorpitron here!](https:\u002F\u002Fwww.ebay.com\u002Fitm\u002F354740849100?mkcid=16&mkevt=1&mkrid=711-127632-2357-0&ssspo=ee066wfrqo-&sssrc=2380676&ssuid=ee066wfrqo-&widget_ver=artemis&media=COPY)\n\n------\n###### [**\u003Cu\u003EAuctions NOW LIVE on eBay.\u003C\u002Fu\u003E**](https:\u002F\u002Fwww.ebay.com\u002Fstr\u002Finxileent)\n------\n\n[](https:\u002F\u002Fwww.childsplaycharity.org\u002F)\n\nChildâs Play Charity is rooted in the healing power of play. Endowed by the gaming community, Childâs Play is devoted to improving the lives of children and teens in childrenâs hospitals. Childâs Play has expanded to 190+ network hospitals across the globe.\n\n[https:\u002F\u002Fchildsplaycharity.org\u002F](https:\u002F\u002Fwww.childsplaycharity.org\u002F)\n\nThatâs all for now, Rangers. Thanks for heeding the call and for being the best damn community this side of the Holy Detonation.\n\n-Team inXile\n"}
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20th Anniversary Documentary",subHeader:"Weâre celebrating our 20th Anniversary with a rare look inside the studio.",slug:"inxile-20th-anniversary-documentary",createdAt:"2022-10-26T06:47:19.691Z",updatedAt:"2025-01-22T16:15:31.133Z",publishedAt:"2022-10-26T14:54:12.413Z",customDate:"2022-10-26",postCover:{data:{id:jj,attributes:{name:jk,alternativeText:a,caption:a,width:E,height:s,formats:{tiny:{ext:b,url:jl,hash:aU,mime:c,name:jm,path:a,size:jn,webp:{ext:d,url:jo,hash:aU,mime:e,name:jp,path:a,size:jq,width:g,height:n},width:g,height:n},large:{ext:b,url:jr,hash:aV,mime:c,name:js,path:a,size:jt,webp:{ext:d,url:ju,hash:aV,mime:e,name:jv,path:a,size:jw,width:i,height:j},width:i,height:j},small:{ext:b,url:jx,hash:aW,mime:c,name:jy,path:a,size:jz,webp:{ext:d,url:jA,hash:aW,mime:e,name:jB,path:a,size:jC,width:h,height:o},width:h,height:o},medium:{ext:b,url:jD,hash:aX,mime:c,name:jE,path:a,size:jF,webp:{ext:d,url:jG,hash:aX,mime:e,name:jH,path:a,size:aj,width:f,height:m},width:f,height:m},xlarge:{ext:b,url:jI,hash:aY,mime:c,name:jJ,path:a,size:jK,webp:{ext:d,url:jL,hash:aY,mime:e,name:jM,path:a,size:jN,width:p,height:q},width:p,height:q},thumbnail:{ext:b,url:jO,hash:jP,mime:c,name:jQ,path:a,size:jR,width:B,height:D}},hash:jS,ext:b,mime:c,size:jT,url:jU,previewUrl:a,provider:k,provider_metadata:a,createdAt:aZ,updatedAt:aZ}}},sections:[{id:46,__component:C,content:"Weâre celebrating inXileâs 20th year as a game studio with a look back through our history; where we came from, obstacles along the way, and our studioâs future. But itâs the challenges that made us who we are, and weâre sharing never before heard stories about our history, our games (including some that were never released), and how becoming an Xbox Game Studio has changed our trajectory forever."},{id:an,__component:O},{id:hm,__component:C,content:"As youâll learn in the documentary, itâs really our fans and those that helped support us directly through crowdfunding that kept the studio going, and weâd like to once again thank anyone who backed a game, told a friend about us, or even just liked a post promoting a backer campaign. Even those small interactions absolutely made a difference in our lives, and we survived as a studio on the support of people who like to play the kinds of games we like making.\n\nWe hope you enjoy this look back at the last 20 years and continue to join us in our game worlds as we look toward the next 20. We canât wait to show you more.\n\ninXile entertainment"}
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1jpg",path:a,size:ll,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fmedium_in_Xile_Anniversary_tall_a4998ec81e.webp",hash:lk,mime:e,name:"medium_inXileAnniversary_tall.webp",path:a,size:23.07,width:j,height:f},width:j,height:f},thumbnail:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fthumbnail_in_Xile_Anniversary_tall_a4998ec81e.jpg",hash:"thumbnail_in_Xile_Anniversary_tall_a4998ec81e",mime:c,name:"thumbnail_inXileAnniversary_tall.jpg",path:a,size:3.64,width:J,height:r}},hash:"in_Xile_Anniversary_tall_a4998ec81e",ext:b,mime:c,size:127.69,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fin_Xile_Anniversary_tall_a4998ec81e.jpg",previewUrl:a,provider:k,provider_metadata:a,createdAt:"2024-09-18T00:16:47.768Z",updatedAt:"2024-09-18T00:17:04.079Z"}}},postFeatured:{data:a}}},{id:cH,attributes:{title:"Robots & Rangers: A Tabletop Roleplaying Adventure",subHeader:"An in-game game that's now an out-of-game game.",slug:"robots-and-rangers-a-tabletop-roleplaying-adventure",createdAt:"2022-09-29T00:48:50.668Z",updatedAt:"2025-01-22T16:16:38.709Z",publishedAt:"2022-09-29T00:49:41.784Z",customDate:"2022-07-11",postCover:{data:{id:635,attributes:{name:"RobotsRangers_cover.jpg",alternativeText:a,caption:a,width:E,height:s,formats:{tiny:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Ftiny_Robots_Rangers_cover_809c6b79cf.jpg",hash:lm,mime:c,name:"tiny_RobotsRangers_cover.jpg",path:a,size:ln,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Ftiny_Robots_Rangers_cover_809c6b79cf.webp",hash:lm,mime:e,name:"tiny_RobotsRangers_cover.webp",path:a,size:5.74,width:g,height:n},width:g,height:n},large:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Flarge_Robots_Rangers_cover_809c6b79cf.jpg",hash:lo,mime:c,name:"large_RobotsRangers_cover.jpg",path:a,size:44.97,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Flarge_Robots_Rangers_cover_809c6b79cf.webp",hash:lo,mime:e,name:"large_RobotsRangers_cover.webp",path:a,size:23.69,width:i,height:j},width:i,height:j},small:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fsmall_Robots_Rangers_cover_809c6b79cf.jpg",hash:lp,mime:c,name:"small_RobotsRangers_cover.jpg",path:a,size:18.01,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fsmall_Robots_Rangers_cover_809c6b79cf.webp",hash:lp,mime:e,name:"small_RobotsRangers_cover.webp",path:a,size:10.37,width:h,height:o},width:h,height:o},medium:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fmedium_Robots_Rangers_cover_809c6b79cf.jpg",hash:lq,mime:c,name:"medium_RobotsRangers_cover.jpg",path:a,size:30.43,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fmedium_Robots_Rangers_cover_809c6b79cf.webp",hash:lq,mime:e,name:"medium_RobotsRangers_cover.webp",path:a,size:lr,width:f,height:m},width:f,height:m},xlarge:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fxlarge_Robots_Rangers_cover_809c6b79cf.jpg",hash:ls,mime:c,name:"xlarge_RobotsRangers_cover.jpg",path:a,size:84.45,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fxlarge_Robots_Rangers_cover_809c6b79cf.webp",hash:ls,mime:e,name:"xlarge_RobotsRangers_cover.webp",path:a,size:41.65,width:p,height:q},width:p,height:q},thumbnail:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fthumbnail_Robots_Rangers_cover_809c6b79cf.jpg",hash:"thumbnail_Robots_Rangers_cover_809c6b79cf",mime:c,name:"thumbnail_RobotsRangers_cover.jpg",path:a,size:6.81,width:B,height:D}},hash:"Robots_Rangers_cover_809c6b79cf",ext:b,mime:c,size:108.99,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002FRobots_Rangers_cover_809c6b79cf.jpg",previewUrl:a,provider:k,provider_metadata:a,createdAt:lt,updatedAt:lt}}},sections:[{id:cM,__component:O},{id:kM,__component:C,content:"In Wasteland 3, if you chose a specific path to deal with Faran Brygoâs Little Vegas, youâd be treated to a group of kids assembled to play a tabletop game they called âRobots & Rangers.â Though not fleshed out within Wasteland 3, the general idea here was to show that tabletop gaming still survives even in the broken world of Wasteland.\n\n \n\nOf the many active members of the Wasteland 3 community, one of the more helpful has been Jim Sorenson. Both a super-fan of the franchise and an accomplished writer in his own right, Jim has been a regular presence in the Wasteland social channels, offering assistance and strategic advice to new players there. He's also responsible for creating a fleshed-out (and officially unofficial) version of the [Robots & Rangers tabletop ruleset](https:\u002F\u002Fwww.reddit.com\u002Fr\u002FWasteland\u002Fcomments\u002Fpca73s\u002Fthe_unofficial_robots_rangers_tabletop_rpg_free\u002F). \n\nNot long after Jim began to share his drafts of the game rules with the community did our devs start to poke around in them and consider when might be an appropriate time to dig in themselves. Well, that time is now upon us, and weâre happy to be able to share this endeavor with Jim as well as the community at large. \n\nFirst though, a few words with the author of the aforementioned Robots & Rangers ruleset: \n\ninXile: Howdy Jim, tell us a bit about yourself! \n\nJim: Howdy! I'm a big sci-fi nut, have been ever since I was a kid. It all started over a misunderstanding. You see, when I was about 5 my parents told me that cartoons weren't real. This wasn't a shocker even to a very small kiddo, but it did lead me to an understandable logical fallacy. See, if cartoons WEREN'T real, I took it to mean that live-action shows WERE real. So when I caught my mom watching TV in the basement and I asked \"what's that\" and she said \"Star Trek\" and I asked \"what's going on\" and she said \"well Captain Kirk is exploring the galaxy in the USS Enterprise and they've just beamed down to a planet to explore\" my mind was BLOWN! The misunderstanding was soon corrected but the damage was done. \n\nI never really fell out of love with the genre. Star Wars was a big hit, with R2-D2 being my favorite character. (Easily the most competent of the bunch.) My love of robots led me to Transformers, and to this day I make my living writing books and stories and articles about Robots in Disguise. In 1988, at the age of 12, I discovered Wasteland, and boy oh boy did I love the fictional Arizona of 2087. \n\ninXile: What got you into roleplaying games, and when did you start? \n\nJim: Dungeons and Dragons! It had an allure in the 80s and I begged my parents to buy me the basic set. At first, I played sporadically, with some older kids and at conventions, but by high school, I'd managed to find\u002Fbuild a regular group, and off we went. \n\ninXile: Have you had a hand at drafting any other games? \n\nJim: The AllSpark Almanac is a series of guidebooks I wrote for the Transformers: Animated television series. In volume 2, I wanted to tell the history of the Great War between the Autobots and Decepticons that had taken place millions of years before the start of the show. The conceit of this particular series of books was that everything was done from a diegetic perspective, found documents from in the universe. I wound up designing The Great War game, borrowing a bit from Life. It's a totally playable board game with some interesting mechanics, and I spent far longer than I probably should have making sure that all the math balanced so the game was fair.\n\n \n\ninXile: Whatâs something about Robots & Rangers that you think sets it apart from other tabletop RPG games? \n\nJim: The tone. I hewed as closely as possible to the amazing awesome irreverence of the Wasteland franchise. I hope that reading the rulebook makes people genuinely laugh out loud a few times. \n\nI also leaned heavily into the die pool mechanics. Almost every stat is expressed as a die. Admittedly this isn't unique to R&R but it does set it apart. Lots of rolling multiple dice as a way to resolve various challenges. \n\ninXile: Were there any particular challenges you faced while drafting the rules? \n\nJim: I put a lot of effort into Chapter 14, Factions & Missions. One of the best pieces of advice I received while working on the game was that I should build mechanics to encourage the kind of play that I want to see. To me, a core strength of the Wasteland franchise is the idea of choice. Ag Center or Highpool in Wasteland 2, team Angela or Team Patriarch in Wasteland 3, even Brygo or Fat Freddy way back in Wasteland 1. You can't make everybody happy in the Wasteland, and trying is a good way to get dead. By tying the idea of ranking up your guys to carrying out faction missions, I hope to encourage those kinds of choices. You can get in good with the Gippers but it's gonna piss off the Machine Commune; only one group can hold power in the Canyon of Titan, so you'd better choose between the Diamondbacks and the M.A.D. Monks. \n\ninXile: Was there a moment or specific aspect of Wasteland 3 that heavily shaped the rules for Robots and Rangers? \n\nJim: I definitely played through the scene with the Hundred Family youth playing Robots & Rangers above the party in the abandoned casino more than a few times! But ultimately it was probably the Heads or Tails mission that really hammered home the idea of dilemma that I tried hard to capture mechanically. \n\n\n\n_inXileâs Ranger Team Foxtrot⦠or was it Bravoâ¦_ \n\ninXile: What advice would you have for a new group of players trying to build a level 1 Ranger team? \n\nJim: Just like in the core computer game, you want a wide variety of character archetypes. Different weapons have different advantages and disadvantages, so everyone should ideally specialize in a different form of combat. Try to focus on doing a couple of things really well so that the team can respond to a diverse array of challenges. \n\ninXile: Whatâs your favorite setting or timeframe in the Wasteland lore to set a game, and why? \n\nJim: I gotta think Arizona. (Sorry, Saul.) While one could absolutely set a campaign in Colorado or California or even a totally new area to explore, Arizona is still the heart of the franchise. I grew up with the Rail Nomads and Darwin and Needles and Vegas. The period between 2 and 3 is ripe for exploration. \n\ninXile: Do you have a favorite character in Wasteland? \n\nJim: Irwin John Finster is such a great figure in the lore. He was a ton of fun in 1, and it's great to see a knock-off of him in 3. Surely such a towering intellect can't have COMPLETELY vanished from the Earth. \n\nOh, and the Night Terror. Candy? \n\ninXile: Whatâs your favorite playstyle or character archetype?\n\n Jim: In a tabletop, I try to play characters with a strong bias towards action. You want to always be moving the plot forward, and a good storyteller (DM, SJ, whatever you want to call them) will be able to work with that. I tend to play impulsive characters; the headstrong barbarian in D&D, the hot-headed pilot in Battlestar Galactica, and the hard-smoking hard-drinking merc in Aliens. In Wasteland 3 I have my own custom build called The Pacifist who has no weapon skills but practically all the XP skills; I love the idea of having a guy who isn't shooting but nevertheless hella useful on the battlefield. \n\ninXile: Do you have a favorite weapon or piece of tech? \n\nJim: Red Ryder all the way! I've written about it extensively and even made a [music video celebrating it to the 1812 Overture](https:\u002F\u002Fwww.reddit.com\u002Fr\u002FWasteland\u002Fcomments\u002Fs80xqq\u002Fode_to_the_red_ryder\u002F?utm_source=share&utm_medium=web2x&context=3). The Brainwave Destabilizer is also pretty boss. \n\ninXile: There are a lot of callbacks to all three Wasteland games in Robots & Rangers. What's the most obscure one? \n\nJim: Hmmm. Probably a no
1d to Stew & Stepford, characters from the official Wasteland 1 hint book. \n\ninXile: Thanks for all your support, Jim! Where can the community find the books youâve written? \n\nJim: You can't go wrong with [Amazon](https:\u002F\u002Fwww.amazon.com\u002FJim-Sorenson\u002Fe\u002FB002N2WPLK)!\n\nWithout further ado, hereâs our first Robots and Rangers session in all its glory.\n"},{id:cN,__component:O},{id:38,__component:C,content:"## BONUS! Additional Robots & Rangers Factoids:\n\n**Ben Moise, Senior Level Designer** \n\nâThe Robots & Rangers teens were in Georgeâs (Ziets) OG design for the Buzzkill quest, showing off a bit of life in apocalyptia for the youths of Colorado Springs. I was the Level Designer on all of Colorado Springs, and when I read that, I grabbed on to it, because it is one of those gags thatâs, like, laser-focused, algorithm-targeted at my brain. I wanted to pull them into Ranger HQ for their continuing adventures. George wrote the tape, I did the writing for the teens in the Nightclub and RHQ, because Iâm a jealous little dice goblin and didnât want to let go of the joke 8D Nathan Long, of course, came through to make it better, and I believe he did the ads on the world map.â \n\nSome more random bits from the recesses of Benâs labyrinthian mind \n\n- I believe the Robots & Rangers teens' names come from Georgeâs high school DnD Crew, and the pale dog from the tape has some basis in reality there. \n\n- Each time the kids run a game, they use a slightly different ruleset, mashing up one of the wasteland games with a different edition of DnD. One part is a little love letter to each iteration of the games I love, one part being the âDM is eternally on the search for a system to help him realize his ambition.â \n\n- I pitched a whole little campaign you could play with the teens, CYOA style, to extremely incorrectly recap WL1+2. Its scope was wildly out of control, and Ranger HQ was already accounting for 50% of the text in the game, so it got tightened up a bunch to dodge the cut. Thank you collaborative development for finding the best version of an idea! \n\n- The big recurring gag I remember going for is, âWhy did I, the GM, create this problem for myself?â which has been very relevant to my life behind the cardboard screen. \n\n**David Rogers, Wasteland 3 Game Director** \n\nâ'Robots and Rangers' seems very true to life, where you show up to a social event only to lock yourself in a room with your friends to get another RPG session in. You not only see them play it inside Little Vegas, but you can invite them back to RHQ, where they continue the game session. Youâre able to participate to a limited degree. To some degree, the Knight and Wizard outfits we released were inspired by the Robots and Rangers idea. We liked the idea of people in the post-apocalypse engaging in escapism by role-playing and LARPing.â \n\n**Update from Tamar Goldberg: **\n\n\"I'm sad to report that after venturing on his own to the Wasteland, Dr. Fox encountered a hungry mutant giant kitten named Toby. His last thoughts were, 'Oh
1well, at least this is probably the cutest way to go.'\" \n\n"}],meta_data:a,postSmallThumbnail:{data:{id:582,attributes:{name:"RobotsRangers_wide.jpg",alternativeText:a,caption:a,width:L,height:F,formats:{tiny:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Ftiny_Robots_Rangers_wide_db5fa93335.jpg",hash:lu,mime:c,name:"tiny_RobotsRangers_wide.jpg",path:a,size:12.1,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Ftiny_Robots_Rangers_wide_db5fa93335.webp",hash:lu,mime:e,name:"tiny_RobotsRangers_wide.webp",path:a,size:cO,width:g,height:v},width:g,height:v},large:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Flarge_Robots_Rangers_wide_db5fa93335.jpg",hash:lv,mime:c,name:"large_RobotsRangers_wide.jpg",path:a,size:63.69,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Flarge_Robots_Rangers_wide_db5fa93335.webp",hash:lv,mime:e,name:"large_RobotsRangers_wide.webp",path:a,size:33.39,width:i,height:w},width:i,height:w},small:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fsmall_Robots_Rangers_wide_db5fa93335.jpg",hash:lw,mime:c,name:"small_RobotsRangers_wide.jpg",path:a,size:24.64,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fsmall_Robots_Rangers_wide_db5fa93335.webp",hash:lw,mime:e,name:"small_RobotsRangers_wide.webp",path:a,size:14.82,width:h,height:x},width:h,height:x},medium:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fmedium_Robots_Rangers_wide_db5fa93335.jpg",hash:lx,mime:c,name:"medium_RobotsRangers_wide.jpg",path:a,size:43.14,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fmedium_Robots_Rangers_wide_db5fa93335.webp",hash:lx,mime:e,name:"medium_RobotsRangers_wide.webp",path:a,size:23.49,width:f,height:y},width:f,height:y},thumbnail:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fthumbnail_Robots_Rangers_wide_db5fa93335.jpg",hash:"thumbnail_Robots_Rangers_wide_db5fa93335",mime:c,name:"thumbnail_RobotsRangers_wide.jpg",path:a,size:dR,width:M,height:r}},hash:"Robots_Rangers_wide_db5fa93335",ext:b,mime:c,size:64.92,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002FRobots_Rangers_wide_db5fa93335.jpg",previewUrl:a,provider:k,provider_metadata:a,createdAt:ly,updatedAt:ly}}},postLargeThumbnail:{data:{id:583,attributes:{name:"RobotsRangers_tall.jpg",alternativeText:a,caption:a,width:s,height:I,formats:{tiny:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Ftiny_Robots_Rangers_tall_a82a7b7e3b.jpg",hash:lz,mime:c,name:"tiny_RobotsRangers_tall.jpg",path:a,size:11.33,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Ftiny_Robots_Rangers_tall_a82a7b7e3b.webp",hash:lz,mime:e,name:"tiny_RobotsRangers_tall.webp",path:a,size:7.08,width:t,height:g},width:t,height:g},large:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Flarge_Robots_Rangers_tall_a82a7b7e3b.jpg",hash:lA,mime:c,name:"large_RobotsRangers_tall.jpg",path:a,size:58.78,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Flarge_Robots_Rangers_tall_a82a7b7e3b.webp",hash:lA,mime:e,name:"large_RobotsRangers_tall.webp",path:a,size:29.37,width:f,height:i},width:f,height:i},small:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fsmall_Robots_Rangers_tall_a82a7b7e3b.jpg",hash:lB,mime:c,name:"small_RobotsRangers_tall.jpg",path:a,size:22.77,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fsmall_Robots_Rangers_tall_a82a7b7e3b.webp",hash:lB,mime:e,name:"small_RobotsRangers_tall.webp",path:a,size:cF,width:u,height:h},width:u,height:h},medium:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fmedium_Robots_Rangers_tall_a82a7b7e3b.jpg",hash:lC,mime:c,name:"medium_RobotsRangers_tall.jpg",path:a,size:39.49,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fmedium_Robots_Rangers_tall_a82a7b7e3b.webp",hash:lC,mime:e,name:"medium_RobotsRangers_tall.webp",path:a,size:20.87,width:j,height:f},width:j,height:f},thumbnail:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fthumbnail_Robots_Rangers_tall_a82a7b7e3b.jpg",hash:"thumbnail_Robots_Rangers_tall_a82a7b7e3b",mime:c,name:"thumbnail_RobotsRangers_tall.jpg",path:a,size:4.39,width:J,height:r}},hash:"Robots_Rangers_tall_a82a7b7e3b",ext:b,mime:c,size:97.92,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002FRobots_Rangers_tall_a82a7b7e3b.jpg",previewUrl:a,provider:k,provider_metadata:a,createdAt:lD,updatedAt:lD}}},postFeatured:{data:a}}},{id:av,attributes:{title:"The Bard's Tale ARPG Anniversary Dev Commentary ",subHeader:a,slug:"the-bard-s-tale-arpg-anniversary-dev-commentary",createdAt:"2022-09-28T18:28:44.147Z",updatedAt:"2025-01-22T16:17:33.243Z",publishedAt:"2022-09-28T18:35:45.599Z",customDate:"2021-10-26",postCover:{data:{id:lE,attributes:{name:lF,alternativeText:a,caption:a,width:E,height:s,formats:{tiny:{ext:b,url:lG,hash:a$,mime:c,name:lH,path:a,size:cP,webp:{ext:d,url:lI,hash:a$,mime:e,name:lJ,path:a,size:lK,width:g,height:n},width:g,height:n},large:{ext:b,url:lL,hash:ba,mime:c,name:lM,path:a,size:lN,webp:{ext:d,url:lO,hash:ba,mime:e,name:lP,path:a,size:lQ,width:i,height:j},width:i,height:j},small:{ext:b,url:lR,hash:bb,mime:c,name:lS,path:a,size:lT,webp:{ext:d,url:lU,hash:bb,mime:e,name:lV,path:a,size:lW,width:h,height:o},width:h,height:o},medium:{ext:b,url:lX,hash:bc,mime:c,name:lY,path:a,size:lZ,webp:{ext:d,url:l_,hash:bc,mime:e,name:l$,path:a,size:ma,width:f,height:m},width:f,height:m},xlarge:{ext:b,url:mb,hash:bd,mime:c,name:mc,path:a,size:md,webp:{ext:d,url:me,hash:bd,mime:e,name:mf,path:a,size:mg,width:p,height:q},width:p,height:q},thumbnail:{ext:b,url:mh,hash:mi,mime:c,name:mj,path:a,size:mk,width:B,height:D}},hash:ml,ext:b,mime:c,size:mm,url:mn,previewUrl:a,provider:k,provider_metadata:a,createdAt:be,updatedAt:be}}},sections:[{id:a_,__component:C,content:"We celebrate the anniversary of The Bard's Tale ARPG (2004) by gathering up some of the original developers to talk about what it was like bringing inXile's first game to life, and the values and philosophies that continue to guide us. \n\n"},{id:aa,__component:O},{id:mo,__component:C,content:"The Bard's Tale ARPG is available on [Steam](https:\u002F\u002Fstore.steampowered.com\u002Fapp\u002F41900\u002FThe_Bards_Tale_ARPG_Remastered_and_Resnarkled\u002F), [GOG](https:\u002F\u002Fwww.gog.com\u002Fgame\u002Fthe_bards_tale), the [Microsoft Store](https:\u002F\u002Fwww.xbox.com\u002Fen-us\u002Fgames\u002Fstore\u002FThe-Bards-Tale-ARPG-Remastered-and-Resnarkled\u002F9PN3VDFTB5HZ) for PC & Xboxâand available with [Xbox Game Pass](https:\u002F\u002Fwww.xbox.com\u002Fen-US\u002Fgames\u002Fstore\u002Fgame-pass\u002FCFQ7TTC0K6L8?rpid=9PN3VDFTB5HZ)âas well as on [Nintendo Switch](https:\u002F\u002Fwww.nintendo.com\u002Fstore\u002Fproducts\u002Fthe-bards-tale-arpg-remastered-and-resnarkled-switch\u002F), and [PlayStation](https:\u002F\u002Fstore.playstation.com\u002Fen-us\u002Fproduct\u
1002FUP2028-CUSA06499_00-THEBARDSTALERNRD\u002F).\n\n```\n\u003Ciframe width=\"560\" height=\"315\" src=\"https:\u002F\u002Fwww.youtube.com\u002Fembed\u002FTB_0OGhRQng\" title=\"YouTube video player\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen\u003E\u003C\u002Fiframe\u003E\n```"}],meta_data:a,postSmallThumbnail:{data:{id:W,attributes:{name:mp,alternativeText:a,caption:a,width:L,height:F,formats:{tiny:{ext:b,url:mq,hash:bf,mime:c,name:mr,path:a,size:ms,webp:{ext:d,url:mt,hash:bf,mime:e,name:mu,path:a,size:mv,width:g,height:v},width:g,height:v},large:{ext:b,url:mw,hash:bg,mime:c,name:mx,path:a,size:my,webp:{ext:d,url:mz,hash:bg,mime:e,name:mA,path:a,size:mB,width:i,height:w},width:i,height:w},small:{ext:b,url:mC,hash:bh,mime:c,name:mD,path:a,size:mE,webp:{ext:d,url:mF,hash:bh,mime:e,name:mG,path:a,size:mH,width:h,height:x},width:h,height:x},medium:{ext:b,url:mI,hash:bi,mime:c,name:mJ,path:a,size:mK,webp:{ext:d,url:mL,hash:bi,mime:e,name:mM,path:a,size:mN,width:f,height:y},width:f,height:y},thumbnail:{ext:b,url:mO,hash:mP,mime:c,name:mQ,path:a,size:cQ,width:M,height:r}},hash:mR,ext:b,mime:c,size:mS,url:mT,previewUrl:a,provider:k,provider_metadata:a,createdAt:bj,updatedAt:bj}}},postLargeThumbnail:{data:{id:629,attributes:{name:"BTATRPGdev_tall2.jpg",alternativeText:a,caption:a,width:s,height:I,formats:{tiny:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Ftiny_BTATRP_Gdev_tall2_7e9b12caa1.jpg",hash:mU,mime:c,name:"tiny_BTATRPGdev_tall2.jpg",path:a,size:16.4,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Ftiny_BTATRP_Gdev_tall2_7e9b12caa1.webp",hash:mU,mime:e,name:"tiny_BTATRPGdev_tall2.webp",path:a,size:12.99,width:t,height:g},width:t,height:g},large:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Flarge_BTATRP_Gdev_tall2_7e9b12caa1.jpg",hash:mV,mime:c,name:"large_BTATRPGdev_tall2.jpg",path:a,size:116.54,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Flarge_BTATRP_Gdev_tall2_7e9b12caa1.webp",hash:mV,mime:e,name:"large_BTATRPGdev_tall2.webp",path:a,size:78.88,width:f,height:i},width:f,height:i},small:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fsmall_BTATRP_Gdev_tall2_7e9b12caa1.jpg",hash:mW,mime:c,name:"small_BTATRPGdev_tall2.jpg",path:a,size:38.24,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fsmall_BTATRP_Gdev_tall2_7e9b12caa1.webp",hash:mW,mime:e,name:"small_BTATRPGdev_tall2.webp",path:a,size:29.08,width:u,height:h},width:u,height:h},medium:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fmedium_BTATRP_Gdev_tall2_7e9b12caa1.jpg",hash:mX,mime:c,name:"medium_BTATRPGdev_tall2.jpg",path:a,size:74.1,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fmedium_BTATRP_Gdev_tall2_7e9b12caa1.webp",hash:mX,mime:e,name:"medium_BTATRPGdev_tall2.webp",path:a,size:52.71,width:j,height:f},width:j,height:f},thumbnail:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fthumbnail_BTATRP_Gdev_tall2_7e9b12caa1.jpg",hash:"thumbnail_BTATRP_Gdev_tall2_7e9b12caa1",mime:c,name:"thumbnail_BTATRPGdev_tall2.jpg",path:a,size:5.28,width:J,height:r}},hash:"BTATRP_Gdev_tall2_7e9b12caa1",ext:b,mime:c,size:206.85,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002FBTATRP_Gdev_tall2_7e9b12caa1.jpg",previewUrl:a,provider:k,provider_metadata:a,createdAt:mY,updatedAt:mY}}},postFeatured:{data:a}}},{id:a_,attributes:{title:"Wasteland 3 Weapon Props with Mark Cordory Creations ",subHeader:"Showcase of physical props used as reference for Wasteland 3 Weapons ",slug:"wasteland-3-weapon-props-w-mark-cordory-creations",createdAt:"2022-09-28T17:43:36.199Z",updatedAt:"2025-01-22T16:18:38.836Z",publishedAt:"2022-09-28T17:50:09.343Z",customDate:"2021-10-22",postCover:{data:{id:345,attributes:{name:"Ragnashock_PA_Detail.jpg",alternativeText:K,caption:K,width:2000,height:1500,formats:{tiny:{ext:b,url:"https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002Ftiny_Ragnashock_PA_Detail_71969b6fcb.jpg",hash:mZ,mime:c,name:"tiny_Ragnashock_PA_Detail.jpg",path:a,size:17.05,webp:{ext:d,url:"https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002Ftiny_Ragnashock_PA_Detail_71969b6fcb.webp",hash:mZ,mime:e,name:"tiny_Ragnashock_PA_Detail.webp",path:a,size:13.95,width:g,height:t},width:g,height:t},large:{ext:b,url:"https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002Flarge_Ragnashock_PA_Detail_71969b6fcb.jpg",hash:m_,mime:c,name:"large_Ragnashock_PA_Detail.jpg",path:a,size:156.67,webp:{ext:d,url:"https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002Flarge_Ragnashock_PA_Detail_71969b6fcb.webp",hash:m_,mime:e,name:"large_Ragnashock_PA_Detail.webp",path:a,size:dY,width:i,height:f},width:i,height:f},small:{ext:b,url:"https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002Fsmall_Ragnashock_PA_Detail_71969b6fcb.jpg",hash:m$,mime:c,name:"small_Ragnashock_PA_Detail.jpg",path:a,size:43.55,webp:{ext:d,url:"https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002Fsmall_Ragnashock_PA_Detail_71969b6fcb.webp",hash:m$,mime:e,name:"small_Ragnashock_PA_Detail.webp",path:a,size:36.15,width:h,height:u},width:h,height:u},medium:{ext:b,url:"https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002Fmedium_Ragnashock_PA_Detail_71969b6fcb.jpg",hash:na,mime:c,name:"medium_Ragnashock_PA_Detail.jpg",path:a,size:93.08,webp:{ext:d,url:"https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002Fmedium_Ragnashock_PA_Detail_71969b6fcb.webp",hash:na,mime:e,name:"medium_Ragnashock_PA_Detail.webp",path:a,size:76.82,width:f,height:j},width:f,height:j},xlarge:{ext:b,url:"https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002Fxlarge_Ragnashock_PA_Detail_71969b6fcb.jpg",hash:nb,mime:c,name:"xlarge_Ragnashock_PA_Detail.jpg",path:a,size:370.15,webp:{ext:d,url:"https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002Fxlarge_Ragnashock_PA_Detail_71969b6fcb.webp",hash:nb,mime:e,name:"xlarge_Ragnashock_PA_Detail.webp",path:a,size:288.38,width:p,height:nc},width:p,height:nc},thumbnail:{ext:b,url:"https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002Fthumbnail_Ragnashock_PA_Detail_71969b6fcb.jpg",hash:"thumbnail_Ragnashock_PA_Detail_71969b6fcb",mime:c,name:"thumbnail_Ragnashock_PA_Detail.jpg",path:a,size:8.75,width:209,height:r}},hash:"Ragnashock_PA_Detail_71969b6fcb",ext:b,mime:c,size:558.74,url:"https:\u002F\u002Finxwebstor.blob.core.windows.net\u002Fdev\u002Fassets\u002FRagnashock_PA_Detail_71969b6fcb.jpg",previewUrl:a,provider:k,provider_metadata:a,createdAt:"2022-09-26T22:33:46.024Z",updatedAt:"2023-05-16T19:30:30.044Z"}}},sections:[{id:V,__component:C,content:"Normally when you see a video game weapon prop some super-genius craftsperson played a game, zeroed in on something awesome, and then brought it to life using their hands and weird putties and clays. Thatâs not what happened here. This is the backwards tale of us commissioning some physical Wasteland props to display in our offices, and then using them as reference to create models and textures for the Cult of the Holy Detonation expansion as weapons you can play with. \n\nWhen we commissioned these pieces, we worked with one of the best, Mark Cordory. We asked if heâd be up for answering some of our naive questions, and he amazingly agreed.\n\n\n\nQ: So, Mark, you have a really impressive selection of TV and movie props youâve made over on your website (MarkCordory.com), and it begs the question how you got into this and how long youâve been doing it? \n\nA: Thanks, Iâm glad you like my work, and I was really pleased to be invited to contribute some weapon designs and builds to Wasteland 3. \n\n
1Iâve been a props (and costume and puppet) maker since the mid 1980âs. As a child Iâd grown up with a fascination for all things SciFi and Fantasy, and my Friday nights would be spent watching old black and white SciFi and Fantasy\u002FHorror classics on TV. I was always making âstuffâ as a kid, (a lot of Aurora model kits, Meccano, etc.), and art was by far my best subject at school, so choosing a career in the arts, and eventually Film and TV, was kind of a natural progression for me. Fortunately, I really enjoy my work and Iâve been lucky to be involved in a lot of fun projects over the years. \n\nQ: The pieces started as your own designs (Diminuator, Bolt Thrower, Ragnashock) with a little bit of guidance from our team, which is kind of backward for how this usually goes for video game props. Tell us a bit about how that process worked. \n\nMark: My process for building anything within the Post-Apocalyptic genre is a pretty organic one; Iâll start with a general idea, but I like to let things evolve as I work on them. Iâll usually start with a selection of pieces Iâve scavenged from various placesâflea markets, car boot sales, even skips (industrial dumpsters) etc. â and play around with them to see what might work to fulfil any particular brief. \n\nItâs very much like the process I used for a lot of the builds I created during my time running Props Fabrication on the Eccleston and early Tennant seasons of Doctor Who. Budget and facilities were very limited in those early days, so a lot of what my department produced was via a process of looking at existing shapes, (old vacuum cleaners, random parts off vehicles etc.), to see what would work for the brief since we didnât have access (or time or budget) for things like 3D printers - it was pretty âold schoolâ stuff. \n\n\n\nYou guys actually referenced one of my Doctor Who buildsâthe âDefabricatorâ from the Eccleston season finaleâin our initial discussions, so that definitely informed the D1M-INU-8-0Râs design with the 3 prongs. I think creating stuff for the wasteland environment is a very similar process though, since thatâs essentially what youâd be doing once the manufacturing of new items ceases â youâre going to be salvaging whatâs left and repurposing it.\n\n\n\nQ: Okay, so in the case of the Ragnashock â walk us through your thought process for how you imagine a weapon functioning. Does the end result (an electrical axe) inform the design, or do you start from materials side and let the scrap youâve collected guide you? \n\nMark: The Wasteland designers gave me a very open brief for a melee weapon (just the sort of brief I enjoy) so I was looking for something that would just feel âcoolâ and something that might offer some interesting game mechanics for the players. Iâd had the old washing machine motor stator (the copper-bound ring that forms the âbladeâ of the Ragnashock) kicking around the workshop for a few months. As with a lot of things in my workshop, I knew it would come in useful at some point, I just didnât know when. \n\nI figured it would make an interesting head to a melee weapon and it also cried out to be something that would have some sort of electrical capacity to it as a weapon, so that single piece basically informed the rest of the build. \n\n\n\nQ: The weathering on these pieces appears completely natural. How do you approach weathering your pieces, and do you have any secrets you can share? \n\nMark: Itâs really all about faking the passage of time and creating a history for any particular piece whether itâs props or clothingâitâs basically lying in 3D. \n\nCreating texture where there is none, whether thatâs physically through dents and scratches on items, or repairs and patches on clothing, or visually through layers of chipped paintwork and dirt, it all helps to create a story. Giving pieces the feel of their previous uses through things like industrial or military stencils also helps create the feeling of things having been repurposed for the wasteland. \n\nBasically youâre trying to create depth and layers of age, so that often involves repeated applications of paints and dyes and powders and inks, which can be a long processâcreating the passage of time takes⦠time.\n\n\n\n\n\nQ: What kind of advice would you give a burgeoning prop maker? Have band-aids on hand? Cut away from yourself? Donât use the nailgun over the familyâs dining room table? \n\nMark: The main thing I always say to anyone looking to get into this sort of work is: Health and safety people! There are so many ways to hurt yourself, either in the short term through burns and cuts, or in the long term with the chemicals and dusts you can be exposed to. A lot of the materials we use in this industry seem to be actively trying to kill you, so taking care to use the correct safety equipment is really important, whether itâs goggles for grinding, masks and proper extraction for fumes and particles, or gloves to protect yourself from chemicals â theyâre all important because youâre only ever going to have one pair of eyes, lungs and hands, and
1youâre pretty screwed without them. \n\nOther than that, I think you just need to have a genuine passion to learn and create fun stuff, and fortunately the internet offers so many useful tutorials for anyone who wants to learn cool, techniques, (my early, pre-internet, career was often spent scouring the pages of Cinifex and Fangoria looking for clues to how things were made, itâs much easier to find out these things today). \n\n\n\nCult of the Holy Detonation in-game weapon models based on Markâs prop designs.\n\n Q: Be honest: when you make your post-apoc pieces you envision yourself as someone out there foraging for scrap, right? Whatâs your alter-egoâs name and story? \n\nMark: Oh absolutely. I do a lot of LARPâIâve been active in the hobby since 1982âin fact I got into the Post-Apocalyptic genre through a LARP here in the UK about 7 years ago, so walking around in costume pretending to be a wasteland survivor is something Iâve done a lot of. \n\nMy main character âStrugatskyâ, (named after Boris and Arkady Strugatsky, the authors of âRoadside Picnicâ which is one of my favourite semi-apocalyptic novels), has been to quite a few different apocalypses over the years, including the OldTown festival in Poland and Wasteland Weekend in California - both amazing festivals. Strugatsky's kind of old and grizzled, (a bit like myself these days alas), but heâs not dead yet. I guess his secret is that he doesnât really take the apocal
1ypse too seriously â even at the end of the world you still need to find some humour righ, and heâs also the character in the âIâm Going To The Store, Do You Want Anythingâ meme that did the rounds last year (yup, thatâs me) â 2020 was a strange year all round!\n\n \n\nQ: Where can people find your stuff, and do you want to give anyone a shout out? \n\nMark: You can find my website at [markcordory.com](https:\u002F\u002Fmarkcordory.com\u002F) where youâll also find links to my various online platforms on [Facebook](lhttps:\u002F\u002Fwww.facebook.com\u002FMarkCordoryCreations), [Instagram](https:\u002F\u002Fwww.instagram.com\u002Fmarkcordorycreations\u002F) and [Pinterest](https:\u002F\u002Fwww.pinterest.com\u002Fmarkcordory\u002F_saved\u002F), plus my stores on [Redbubble](https:\u002F\u002Fwww.redbubble.com\u002Fpeople\u002FSalvagedWare\u002Fshop) and [TeePublic](https:\u002F\u002Fwww.teepublic.com\u002Fuser\u002Fsalvaged-ware). \n\nAs to a shout out: well the Post-Apocalyptic genre has inspired a lot of incredibly talented crafters over recent years, so thereâs a lot of great work out there, but I have to give special mention to a few of my favourites including [Wasteland Pirate](https:\u002F\u002Fwww.instagram.com\u002Fwastelandpirate\u002F), (whose work is probably among the best out there at the moment), [Evan Ohl](https:\u002F\u002Fwww.instagram.com\u002Fjustohl\u002F), (whoâs work on weapons is just pure movie-quality stuff), and also [Moxx Industries](https:\u002F\u002Fwww.instagram.com\u002Fmoxx_industries\u002F) and [Craft Collabo](https:\u002F\u002Fwww.instagram.com\u002Fcraft_collabo_\u002F) who are both producing amazing work, so go and check them out. \n\nAnyway, thanks again for giving me the opportunity to contribute to your game!\n\n\n\nThank you, Mark! Weâre excited to have some incredible post-apoc creations to display at our offices, but weâre also excited to play with them in Wasteland 3! We hope you enjoyed this short Q&A, and hope youâve enjoyed putting the Bolt Thrower, Diminuator, and Ragnashock to good use in the Cult of the Holy Detonation expansion. \n\nBefore we split, hereâs our Community Manager Matt âMattonomiconâ Amy messing around with the Ragnashock. Tastes like a penny! \n\n"},{id:av,__component:O}
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",subHeader:"Announcement for WL3 DLC2 Live Release ",slug:"cult-of-the-holy-detonation-out-now",createdAt:"2022-09-28T19:10:38.617Z",updatedAt:"2025-01-22T16:19:47.593Z",publishedAt:"2022-09-28T19:10:50.572Z",customDate:"2021-10-05",postCover:{data:{id:637,attributes:{name:"Detonation_cover.jpg",alternativeText:a,caption:a,width:E,height:s,formats:{tiny:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Ftiny_Detonation_cover_2fd42157b7.jpg",hash:nm,mime:c,name:"tiny_Detonation_cover.jpg",path:a,size:he,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Ftiny_Detonation_cover_2fd42157b7.webp",hash:nm,mime:e,name:"tiny_Detonation_cover.webp",path:a,size:8.96,width:g,height:n},width:g,height:n},large:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Flarge_Detonation_cover_2fd42157b7.jpg",hash:nn,mime:c,name:"large_Detonation_cover.jpg",path:a,size:81.23,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Flarge_Detonation_cover_2fd42157b7.webp",hash:nn,mime:e,name:"large_Detonation_cover.webp",path:a,size:52.01,width:i,height:j},width:i,height:j},small:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fsmall_Detonation_cover_2fd42157b7.jpg",hash:no,mime:c,name:"small_Detonation_cover.jpg",path:a,size:np,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fsmall_Detonation_cover_2fd42157b7.webp",hash:no,mime:e,name:"small_Detonation_cover.webp",path:a,size:19.24,width:h,height:o},width:h,height:o},medium:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fmedium_Detonation_cover_2fd42157b7.jpg",hash:nq,mime:c,name:"medium_Detonation_cover.jpg",path:a,size:50.82,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fmedium_Detonation_cover_2fd42157b7.webp",hash:nq,mime:e,name:"medium_Detonation_cover.webp",path:a,size:34.17,width:f,height:m},width:f,height:m},xlarge:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fxlarge_Detonation_cover_2fd42157b7.jpg",hash:nr,mime:c,name:"xlarge_Detonation_cover.jpg",path:a,size:171.89,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fxlarge_Detonation_cover_2fd42157b7.webp",hash:nr,mime:e,name:"xlarge_Detonation_cover.webp",path:a,size:102.03,width:p,height:q},width:p,height:q},thumbnail:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fthumbnail_Detonation_cover_2fd42157b7.jpg",hash:"thumbnail_Detonation_cover_2fd42157b7",mime:c,name:"thumbnail_Detonation_cover.jpg",path:a,size:8.62,width:B,height:D}},hash:"Detonation_cover_2fd42157b7",ext:b,mime:c,size:234.96,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002FDetonation_cover_2fd42157b7.jpg",previewUrl:a,provider:k,provider_metadata:a,createdAt:ns,updatedAt:ns}}},sections:[{id:cv,__component:O},{id:ah,__component:C,content:"Wasteland 3: Cult of the Holy Detonation is now available for PC, Xbox, and PlayStation! \n\nCult of the Holy Detonation brings together years of experience developing Wasteland 3, allowing us to create some of our best environments, creatures, weapons, and designs, and put them all into the subterranean, mutant-infested government stronghold of Cheyenne Mountain. Itâs a blast. \n\nThe Desert Rangers will once again need to dive into a messy situation, sort out the major players and their motivations, and if necessary, take them to task. In true Wasteland fashion your decisions can have wide-reaching repercussions, and the decisions youâve made up until this point can and will impact how the events within Cheyenne Mountain play out. This expansion also introduces objective-based combats, which are marquee events that require you to use your squad in new and unexpected ways. Itâs going to put even the most battle-hardened among you to the test. For an extra challenge, try it on Supreme Jerk, with difficult skill checks and permadeath turned on, while being level 16. We dare you. \n\nWeâre excited to see players jump into this final piece of the Ranger story in Colorado and are eager to hear what you think. \n\nGet Cult of the Holy Detonation a la carte or as part of the Expansion Pass from these fine retailers: \n\n[Steam](https:\u002F\u002Fstore.steampowered.com\u002Fapp\u002F1593330\u002FWasteland_3_Cult_of_the_Holy_Detonation\u002F) \n\n[GOG](https:\u002F\u002Fwww.gog.com\u002Fgame\u002Fwasteland_3_cult_of_the_holy_detonation) \n\n[Microsoft Store PC](https:\u002F\u002Fwww.xbox.com\u002Fen-us\u002Fgames\u002Fstore\u002Fwasteland-3-pc-cult-of-the-holy-detonation\u002F9n0vbs8cj36q) \n\n[Xbox](https:\u002F\u002Fwww.xbox.com\u002Fen-us\u002Fgames\u002Fstore\u002Fwasteland-3-cult-of-the-holy-detonation\u002F9nb0t2k1h2cm) \n\n[PlayStation](https:\u002F\u002Fstore.playstation.com\u002Fen-us\u002Fproduct\u
1002FUP2047-CUSA13473_00-WL3USCHEYENNE000\u002F) \n\n\n\nCult of the Holy Detonation is also available in the Colorado Collection bundle, which includes the base game, The Battle of Steeltown, and Colorado Survival Gear bonus items all for a single low priceâand itâs on sale! The Colorado Collection is 30% off until October 19, making this an incredible time for new players to jump into post-apocalyptic Colorado. \n\nBe sure to tell at least five strangers about where they can purchase the Colorado Collection or you'll have seven years of bad luck: \n\n[Steam](https:\u002F\u002Fstore.steampowered.com\u002Fbundle\u002F22955\u002FWasteland_3_Colorado_Collection\u002F) \n\n[GOG](https:\u002F\u002Fwww.gog.com\u002Fgame\u002Fwasteland_3_colorado_collection) \n\n[Microsoft Store PC](https:\u002F\u002Fwww.xbox.com\u002Fen-us\u002Fgames\u002Fstore\u002Fwasteland-3-pc-colorado-collection\u002F9p6nhxlhx2hl) \n\n[Xbox](https:\u002F\u002Fwww.xbox.com\u002Fen-us\u002Fgames\u002Fstore\u002Fwasteland-3-colorado-collection\u002F9pl1tcjm65lg) \n\n[PlayStation](https:\u002F\u002Fstore.playstation.com\u002Fen-us\u002Fproduct\u002FUP2047-CUSA13473_00-WL3USCOLORADOCOL\u002F) \n\nWith the release of Cult of the Holy Detonation, the story of the Desert Rangers in Colorado has come to an end, and weâd like to thank our original crowdfunding backers for making this possible, our Microsoft partners for elevating the Wasteland 3 experience to new heights, and our publisher Prime Matter for bringing these experiences to the masses. \n\nWhatâs next for inXile? Youâll have to stay tuned. But in the meantime, there are some cultists to deal with. Weâll see you in the wasteland, Rangers. "}
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In the following video, Dimitri analyzes his work both from a practical standpoint as wearable costumes, and through the lens of how his designs would apply in an apocalyptic scenario. Creators of both digital and physical props are sure to be enticed by Dimitriâs experience as he explores how the ârule of coolâ should always win over realism, and how realism, in turn, balances the designs by making them more believable. Throughout the video, Dimitri also addresses the importance of adhering to a consistent theme in respect to the world in which the designs will live, an extremely important aspect towards investing in their authenticity, no matter how exotic or outlandish. \n\nYou can also check out more of Dimitri's work on his [ArtStation page](https:\u002F\u002Fwww.artstation.com\u002Fdimitri_zaitsev), and the [Nuclear Snail Facebook page](https:\u002F\u002Fwww.facebook.com\u002Fnuclear.snail). \n\nA big thanks to Dimitri from the Wasteland team! "}
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every generation an i
1dea comes about that's so original, so unique, that it changes the course of history and the human race... forever. Behold! Wasteland Wings. An unholy conjoinment of spicy food eating and down-to-brass-tacks interviewsmanship. \n\nCommunity Manager Matt Amy ([@mattonomicon](https:\u002F\u002Ftwitter.com\u002FMattonomicon)) invited developers from our Tustin and NOLA offices to subject themselves to mouth-searing pain while attempting to answer questions about Wasteland 3. Certainly nothing could go wrong. "},{id:cU,__component:O},{id:oW,__component:C,content:"Wasteland Wings premiers on June 23 at 9am PT. \n\nThanks for watching and please let us know what you thought by leaving a comment on the YouTube video or hitting us up on Twitter [@inXile](https:\u002F\u002Ftwitter.com\u002FinXile). "}],meta_data:a,postSmallThumbnail:{data:{id:593,attributes:{name:"Wings_wide.jpg",alternativeText:a,caption:a,width:L,height:F,formats:{tiny:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Ftiny_Wings_wide_044a9408e1.jpg",hash:oX,mime:c,name:"tiny_Wings_wide.jpg",path:a,size:6.35,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Ftiny_Wings_wide_044a9408e1.webp",hash:oX,mime:e,name:"tiny_Wings_wide.webp",path:a,size:4.05,width:g,height:v},width:g,height:v},large:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Flarge_Wings_wide_044a9408e1.jpg",hash:oY,mime:c,name:"large_Wings_wide.jpg",path:a,size:32.7,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Flarge_Wings_wide_044a9408e1.webp",hash:oY,mime:e,name:"large_Wings_wide.webp",path:a,size:15.7,width:i,height:w},width:i,height:w},small:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fsmall_Wings_wide_044a9408e1.jpg",hash:oZ,mime:c,name:"small_Wings_wide.jpg",path:a,size:13.14,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fsmall_Wings_wide_044a9408e1.webp",hash:oZ,mime:e,name:"small_Wings_wide.webp",path:a,size:7.07,width:h,height:x},width:h,height:x},medium:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fmedium_Wings_wide_044a9408e1.jpg",hash:o_,mime:c,name:"medium_Wings_wide.jpg",path:a,size:22.28,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fmedium_Wings_wide_044a9408e1.webp",hash:o_,mime:e,name:"medium_Wings_wide.webp",path:a,size:11.28,width:f,height:y},width:f,height:y},thumbnail:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fthumbnail_Wings_wide_044a9408e1.jpg",hash:"thumbnail_Wings_wide_044a9408e1",mime:c,name:"thumbnail_Wings_wide.jpg",path:a,size:4.57,width:M,height:r}},hash:"Wings_wide_044a9408e1",ext:b,mime:c,size:33.88,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002FWings_wide_044a9408e1.jpg",previewUrl:a,provider:k,provider_metadata:a,createdAt:o$,updatedAt:o$}}},postLargeThumbnail:{data:{id:594,attributes:{name:"Wings_tall.jpg",alternativeText:a,caption:a,width:s,height:I,formats:{tiny:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Ftiny_Wings_tall_6c5a8fcab7.jpg",hash:pa,mime:c,name:"tiny_Wings_tall.jpg",path:a,size:5.18,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Ftiny_Wings_tall_6c5a8fcab7.webp",hash:pa,mime:e,name:"tiny_Wings_tall.webp",path:a,size:3.1,width:t,height:g},width:t,height:g},large:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Flarge_Wings_tall_6c5a8fcab7.jpg",hash:pb,mime:c,name:"large_Wings_tall.jpg",path:a,size:pc,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Flarge_Wings_tall_6c5a8fcab7.webp",hash:pb,mime:e,name:"large_Wings_tall.webp",path:a,size:cz,width:f,height:i},width:f,height:i},small:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fsmall_Wings_tall_6c5a8fcab7.jpg",hash:pd,mime:c,name:"small_Wings_tall.
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Battle of Steeltown Now Live!",subHeader:"Release Announcement",slug:"the-battle-of-steeltown-now-live",createdAt:"2022-09-29T00:29:19.062Z",updatedAt:"2025-01-22T16:22:59.293Z",publishedAt:"2022-09-29T00:29:22.054Z",customDate:"2021-06-03",postCover:{data:{id:nW,attributes:{name:nX,alternativeText:a,caption:a,width:E,height:s,formats:{tiny:{ext:b,url:nY,hash:bk,mime:c,name:nZ,path:a,size:cT,webp:{ext:d,url:n_,hash:bk,mime:e,name:n$,path:a,size:oa,width:g,height:n},width:g,height:n},large:{ext:b,url:ob,hash:bl,mime:c,name:oc,path:a,size:od,webp:{ext:d,url:oe,hash:bl,mime:e,name:of,path:a,size:og,width:i,height:j},width:i,height:j},small:{ext:b,url:oh,hash:bm,mime:c,name:oi,path:a,size:oj,webp:{ext:d,url:ok,hash:bm,mime:e,name:ol,path:a,size:om,width:h,height:o},width:h,height:o},medium:{ext:b,url:on,hash:bn,mime:c,name:oo,path:a,size:op,webp:{ext:d,url:oq,hash:bn,mime:e,name:or,path:a,size:os,width:f,height:m},width:f,height:m},xlarge:{ext:b,url:ot,hash:bo,mime:c,name:ou,path:a,size:ov,webp:{ext:d,url:ow,hash:bo,mime:e,name:ox,path:a,size:oy,width:p,height:q},width:p,height:q},thumbnail:{ext:b,url:oz,hash:oA,mime:c,name:oB,path:a,size:oC,width:B,height:D}},hash:oD,ext:b,mime:c,size:oE,url:oF,previewUrl:a,provider:k,provider_metadata:a,createdAt:bp,updatedAt:bp}}},sections:[{id:dH,__component:O},{id:la,__component:C,content:"The Battle of Steeltown is OUT NOW for across [Steam](https:\u002F\u002Fstore.steampowered.com\u002Fapp\u002F1522650\u002FWasteland_3_The_Battle_of_Steeltown\u002F), [GOG](https:\u002F\u002Fwww.gog.com\u002Fgame\u002Fwasteland_3_the_battle_of_steeltown), the [Microsoft Store](https:\u002F\u002Fwww.xbox.com\u002Fen-us\u002Fgames\u002Fstore\u002Fwasteland-3-pc-the-battle-of-steeltown\u002F9pl5kjhxr033?activetab=pivot:overviewtab), and [PlayStation store](https:\u002F\u002Fstore.playstation.com\u002Fen-us\u002Fproduct\u
1002FUP2047-CUSA13473_00-WL3USSTEELTOWN00). If you'd like to grab Steeltown AND our next (unannounced) expansion at the same time for a slight discount, you'll want to be sure to grab the [Wasteland 3 Expansion Pass](https:\u002F\u002Fstore.steampowered.com\u002Fapp\u002F1642320\u002FWasteland_3_Expansion_Pass\u002F). \n\nFor the latest updates be sure to follow us at [@Wasteland](https:\u002F\u002Ftwitter.com\u002FWasteland) on Twitter, join [Ranger HQ](https:\u002F\u002Fwww.facebook.com\u002FRanger.HQ) on Facebook, jump into the [official inXile forums](https:\u002F\u002Fforums.inxile-entertainment.com\u002F), and find player-run communities talking about Wasteland 3 and The Battle of Steeltown on [Reddit](https:\u002F\u002Fwww.reddit.com\u002Fr\u002FWasteland), [Steam](https:\u002F\u002Fsteamcommunity.com\u002Fapp\u002F719040\u002Fdiscussions\u002F), and [Discord](https:\u002F\u002Fdiscord.com\u002Finvite\u002FZ9zg8EV). If you need technical support be sure to visit [support.inxile-entertainment.com](https:\u002F\u002Finxile.zendesk.com\u002Fhc\u002Fen-us). "}
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We don't just show what became of the characters and towns you came across and results of the decisions you made (although we do that too), but we took it a step further to weave together two big pieces of the Wasteland experience: choice & consequence and music. \n\nCreating a modular piece of music that would piece together based on your in-game actions and still sound like a song was no simple feat, and Audio Director Alexander Brandon has an article up on Audiokinetic with some of the technical knowhow needed to make it happen. \n\nRead the \"[Choose Your Own Adventure Ballad](https:\u002F\u002Fblog.audiokinetic.com\u002Finteractive-music-choose-your-own-adventure-ballad\u002F)\" breakdown over on Audiokinetic. "}
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the post-apocalypse with pride: the Wasteland Collection is now available on the [Xbox Gear Shop](https:\u002F\u002Fgear.xbox.com\u002Fcollections\u002Fwasteland)! \n\nWhether youâre planning to infiltrate the Monster Army, patrol the open road for the Rangers, or are off in search of the Dorseys, weâve got you covered. \n \n\n\nThis collection lets you rep your faction of choiceâincluding the one that believes in the blood sacrifice of all remaining humans! And there are helpful trinkets to get you through the day, like a flask you can fill with your preferred beverage, and a mug which you can fill with that same beverage and no one on your video calls will ever know. \n\n Shop hard, because life is for living. "}
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about that time of year in the good ol' U.S. of A. where we gather around the table and join each other in saying how thankful we are that our wifi is stable and we're able to hold this family video chat. It may be a strange one this year, but look on the bright side, they can't smell the three-fingers of whiskey on your breath when you lean in real close. \n\nSpeaking of heavy drinking, a big hearty thanks to you for hanging in there with us during this fantastically hot mess of a year, and being a part of our community. As a token of our appreciation, here's some custom Wasteland 3 T-Day art by Dan Glasl, one of inXile's Senior Concept Artists. The portrait features a rare (but not completely impossible) moment where the Patriarch of Colorado, Mother Nancy Reliance, and their 'friends' and family set aside their petty differences and get together to enjoy some Poultronâfresh from the oven! Yum. \n\n"}
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listening to the sweet, sultry sounds of the apocal
1ypse. If you can hear this, lucky you! Youâre one of the chosen whoâve made it through the perils of the wasteland. Hopefully, youâve done it in style. Whatâs that you say? You need more Wasteland 3 tunes to get you through the frozen tundra? Donât worry, DJ inXile has got you covered. \n\nSince the release of Wasteland 3 on August 28, weâve been thrilled to see the overwhelming positivity toward the gameâs soundtrack. Weâre excited to announce that as of today the vast majority of the gameâs remaining soundtrack has been added to the album thatâs already available to backers via CrowdOx, and those with the Digital Deluxe edition of the game on [Steam](https:\u002F\u002Fstore.steampowered.com\u002Fapp\u002F719040\u002FWasteland_3\u002F) or [GOG](https:\u002F\u002Fwww.gog.com\u002Fgame\u002Fwasteland_3_deluxe_edition). Thatâs right! If you already own the soundtrack, youâre getting the extra tracks too. If you donât already own the Digital Deluxe Edition of the game, well heck! What are ya waiting for? Go on and get it! \n\nEagle-eyed observers will take note that most, but not all the tracks are now available in this listing. Believe us, we tried to get all the tracks, but had to stop just short of getting into a knife-fight with some lawyers. \n\n \n\n \n\nAnyway, if youâre a fan of Wasteland 3âs soundtrack (and letâs face it, who isnât?) then head on down to your local entertainment store (and by âentertainment storeâ we mean GOG, Steam, or your [CrowdOx pledge portal](https:\u002F\u002Fhelp.crowdox.com\u002Farticle\u002Fczw13uzjfy-how-to-complete-an-open-survey-draft)) and snag the rest of this aural goodness thatâs ready for ear-plundering. \n\nHere are the original 17 tracks: \n\n1. Battle Hymn of the Republic (Joshua James) \n\n2. Aspen Exterior Exploration (Mark Morgan) \n\n3. Frozen Waste Exploration (Mark Morgan) \n\n4. Survivalist Bunker (Mark Morgan) \n\n5. Savage Council (Mark Morgan) \n\n6. Under Ice (Mark Morgan) \n\n7. Wasteland 3 Opening (Mark Morgan) \n\n8. Aspen Exterior Battle (Mark Morgan) \n\n9. Under Ice Exploration (Mark Morgan) \n\n10. Ambush Site â Combat (Mark Morgan) \n\n11. Ambush Site â Dam (Mark Morgan) \n\n12. Colorado Springs Exploration (Mark Morgan) \n\n13. Denver Exploration (Mark Morgan) \n\n14. America The Beautiful (Greg Jong and Marmoset) \n\n15. Little Vegas Combat (Mark Morgan) \n\n16. The Blood of the Lamb (Joshua James) \n\n17. Down in the Valley to Pray (Greg Jong and Marmoset) \n\n\n\nAnd here are the 25 new tracks that have just been added: \n \n\n\n18. Stark Winter â level load themes (Alexander Brandon) \n\n19. Character Creation (Mark Morgan) \n\n20. Ambush Site â Suspense (Mark Morgan) \n\n21. Ranger HQ â Desert Rangers theme (Mark Morgan) \n\n22. Colorado Springs Combat (Mark Morgan) \n\n23. Garden of the Gods Suspense (Alexander Brandon) \n\n24. Bizarre Exploration (Mark Morgan) \n\n25. Bizarre Combat (Alexander Brandon) \n\n26. Denver Combat (Alexander Brandon) \n\n27. Savage Council Combat (Mark Morgan) \n\n28. Endgame Combat (Alexander Brandon) \n\n29. Encounter Combat (Alexander Brandon) \n\n30. Encounter Exploration (Alexander Brandon) \n\n31. Golden Scorpitron (Daniel Dean) \n\n32. Green Acres (Ethan Allen) \n\n33. Welcome Back (Joshua James) \n\n34. Monster Mash (Graham Barton) \n\n35. WKRP (Joshua James) \n\n36. Battle Hymn of the Republic (Young Survivalist Choir) \n\n37. The Blood of the Lamb (Young Survivalist Choir) \n\n38. Down to the River to Pray (Young Survivalist Choir) \n\n39. Welcome Back (Young Survivalist Choir) \n\n40. Is Buchanan A Man (Young Survivalist Choir, lyrics by Nathan Long) \n\n41. Ranger Ballad (Busker Gang, lyrics by Nathan Long) \n\n42. What We Did in Colorado (William Whitmore featuring Kent Holmes, lyrics by Nathan Long) \n\nSo there you have it! What was once a great tribute to the Wasteland 3 soundtrack is now an almost certifiably complete* soundtrack. Yâall had been asking for this for the longest time, and now weâre happy to oblige. Thanks for your patience while we worked to pack in all these extra-delicious tracks into this humble musical offering. \n\n*With exception to one or tw
1o tracks you may notice are missing and which almost certainly have not been expertly extracted from the game files by crafty folks and uploaded to places where such things get uploaded. "}],meta_data:a,postSmallThumbnail:{data:{id:606,attributes:{name:"SoundTape_wide.jpg",alternativeText:a,caption:a,width:L,height:F,formats:{tiny:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Ftiny_Sound_Tape_wide_618011f8f1.jpg",hash:qE,mime:c,name:"tiny_SoundTape_wide.jpg",path:a,size:14.76,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Ftiny_Sound_Tape_wide_618011f8f1.webp",hash:qE,mime:e,name:"tiny_SoundTape_wide.webp",path:a,size:ah,width:g,height:v},width:g,height:v},large:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Flarge_Sound_Tape_wide_618011f8f1.jpg",hash:qF,mime:c,name:"large_SoundTape_wide.jpg",path:a,size:88.52,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Flarge_Sound_Tape_wide_618011f8f1.webp",hash:qF,mime:e,name:"large_SoundTape_wide.webp",path:a,size:53.38,width:i,height:w},width:i,height:w},small:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fsmall_Sound_Tape_wide_618011f8f1.jpg",hash:qG,mime:c,name:"small_SoundTape_wide.jpg",path:a,size:32.2,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fsmall_Sound_Tape_wide_618011f8f1.webp",hash:qG,mime:e,name:"small_SoundTape_wide.webp",path:a,size:le,width:h,height:x},width:h,height:x},medium:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fmedium_Sound_Tape_wide_618011f8f1.jpg",hash:qH,mime:c,name:"medium_SoundTape_wide.jpg",path:a,size:58.55,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fmedium_Sound_Tape_wide_618011f8f1.webp",hash:qH,mime:e,name:"medium_SoundTape_wide.webp",path:a,size:37.11,width:f,height:y},width:f,height:y},thumbnail:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fthumbnail_Sound_Tape_wide_618011f8f1.jpg",hash:"thumbnail_Sound_Tape_wide_618011f8f1",mime:c,name:"thumbnail_SoundTape_wide.jpg",path:a,size:8.97,width:M,height:r}},hash:"Sound_Tape_wide_618011f8f1",ext:b,mime:c,size:91.01,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002FSound_Tape_wide_618011f8f1.jpg",previewUrl:a,provider:k,provider_metadata:a,createdAt:qI,updatedAt:qI}}},postLargeThumbnail:{data:{id:607,attributes:{name:"SoundTape_tall.jpg",alternativeText:a,caption:a,width:s,height:I,formats:{tiny:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Ftiny_Sound_Tape_tall_9638770442.jpg",hash:qJ,mime:c,name:"tiny_SoundTape_tall.jpg",path:a,size:14.28,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Ftiny_Sound_Tape_tall_9638770442.webp",hash:qJ,mime:e,name:"tiny_SoundTape_tall.webp",path:a,size:11.13,width:t,height:g},width:t,height:g},large:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Flarge_Sound_Tape_tall_9638770442.jpg",hash:qK,mime:c,name:"large_SoundTape_tall.jpg",path:a,size:81.53,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Flarge_Sound_Tape_tall_9638770442.webp",hash:qK,mime:e,name:"large_SoundTape_tall.webp",path:a,size:46.29,width:f,height:i},width:f,height:i},small:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fsmall_Sound_Tape_tall_9638770442.jpg",hash:qL,mime:c,name:"small_SoundTape_tall.jpg",path:a,size:30.53,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fsmall_Sound_Tape_tall_9638770442.webp",hash:qL,mime:e,name:"small_SoundTape_tall.webp",path:a,size:20.77,width:u,height:h},width:u,height:h},medium:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fmedium_Sound_Tape_tall_9
1638770442.jpg",hash:qM,mime:c,name:"medium_SoundTape_tall.jpg",path:a,size:54.52,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fmedium_Sound_Tape_tall_9638770442.webp",hash:qM,mime:e,name:"medium_SoundTape_tall.webp",path:a,size:cG,width:j,height:f},width:j,height:f},thumbnail:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fthumbnail_Sound_Tape_tall_9638770442.jpg",hash:"thumbnail_Sound_Tape_tall_9638770442",mime:c,name:"thumbnail_SoundTape_tall.jpg",path:a,size:4.84,width:J,height:r}},hash:"Sound_Tape_tall_9638770442",ext:b,mime:c,size:140.98,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002FSound_Tape_tall_9638770442.jpg",previewUrl:a,provider:k,provider_metadata:a,createdAt:qN,updatedAt:qN}}},postFeatured:{data:a}}},{id:cU,attributes:{title:"Wasteland 3 Nominated at The Game Awards",subHeader:"Nomination Announcement for Wasteland 3",slug:"wasteland-3-nominated-at-the-game-awards",createdAt:"2022-09-28T19:17:00.624Z",updatedAt:"2024-09-27T18:37:18.093Z",publishedAt:"2022-09-28T19:17:02.144Z",customDate:"2020-11-18",postCover:{data:{id:cV,attributes:{name:cW,alternativeText:a,caption:a,width:E,height:s,formats:{tiny:{ext:b,url:cX,hash:X,mime:c,name:cY,path:a,size:cZ,webp:{ext:d,url:c_,hash:X,mime:e,name:c$,path:a,size:bq,width:g,height:n},width:g,height:n},large:{ext:b,url:da,hash:Y,mime:c,name:db,path:a,size:dc,webp:{ext:d,url:dd,hash:Y,mime:e,name:de,path:a,size:df,width:i,height:j},width:i,height:j},small:{ext:b,url:dg,hash:Z,mime:c,name:dh,path:a,size:di,webp:{ext:d,url:dj,hash:Z,mime:e,name:dk,path:a,size:dl,width:h,height:o},width:h,height:o},medium:{ext:b,url:dm,hash:_,mime:c,name:dn,path:a,size:do0,webp:{ext:d,url:dp,hash:_,mime:e,name:dq,path:a,size:dr,width:f,height:m},width:f,height:m},xlarge:{ext:b,url:ds,hash:$,mime:c,name:dt,path:a,size:du,webp:{ext:d,url:dv,hash:$,mime:e,name:dw,path:a,size:dx,width:p,height:q},width:p,height:q},thumbnail:{ext:b,url:dy,hash:dz,mime:c,name:dA,path:a,size:dB,width:B,height:D}},hash:dC,ext:b,mime:c,size:dD,url:dE,previewUrl:a,provider:k,provider_metadata:a,createdAt:dF,updatedAt:dG}}},sections:[{id:cU,__component:C,content:"We're honored to have Wasteland 3 nominated for Best Roleplaying game at [The Game Awards](https:\u002F\u002Fthegameawards.com\u002F)! \n\nAfter years of development and pouring ourselves into creating a reactive and deep roleplaying experience, it's gratifying to see that work continually recognized. \n\n"}
1],meta_data:a,postSmallThumbnail:{data:{id:br,attributes:{name:bs,alternativeText:a,caption:a,width:L,height:F,formats:{tiny:{ext:b,url:bt,hash:P,mime:c,name:bu,path:a,size:bv,webp:{ext:d,url:bw,hash:P,mime:e,name:bx,path:a,size:by,width:g,height:v},width:g,height:v},large:{ext:b,url:bz,hash:Q,mime:c,name:bA,path:a,size:bB,webp:{ext:d,url:bC,hash:Q,mime:e,name:bD,path:a,size:bE,width:i,height:w},width:i,height:w},small:{ext:b,url:bF,hash:R,mime:c,name:bG,path:a,size:bH,webp:{ext:d,url:bI,hash:R,mime:e,name:bJ,path:a,size:bK,width:h,height:x},width:h,height:x},medium:{ext:b,url:bL,hash:S,mime:c,name:bM,path:a,size:bN,webp:{ext:d,url:bO,hash:S,mime:e,name:bP,path:a,size:bQ,width:f,height:y},width:f,height:y},thumbnail:{ext:b,url:bR,hash:bS,mime:c,name:bT,path:a,size:bU,width:M,height:r}},hash:bV,ext:b,mime:c,size:bW,url:bX,previewUrl:a,provider:k,provider_metadata:a,createdAt:T,updatedAt:T}}},postLargeThumbnail:{data:{id:br,attributes:{name:bs,alternativeText:a,caption:a,width:L,height:F,formats:{tiny:{ext:b,url:bt,hash:P,mime:c,name:bu,path:a,size:bv,webp:{ext:d,url:bw,hash:P,mime:e,name:bx,path:a,size:by,width:g,height:v},width:g,height:v},large:{ext:b,url:bz,hash:Q,mime:c,name:bA,path:a,size:bB,webp:{ext:d,url:bC,hash:Q,mime:e,name:bD,path:a,size:bE,width:i,height:w},width:i,height:w},small:{ext:b,url:bF,hash:R,mime:c,name:bG,path:a,size:bH,webp:{ext:d,url:bI,hash:R,mime:e,name:bJ,path:a,size:bK,width:h,height:x},width:h,height:x},medium:{ext:b,url:bL,hash:S,mime:c,name:bM,path:a,size:bN,webp:{ext:d,url:bO,hash:S,mime:e,name:bP,path:a,size:bQ,width:f,height:y},width:f,height:y},thumbnail:{ext:b,url:bR,hash:bS,mime:c,name:bT,path:a,size:bU,width:M,height:r}},hash:bV,ext:b,mime:c,size:bW,url:bX,previewUrl:a,provider:k,provider_metadata:a,createdAt:T,updatedAt:T}}},postFeatured:{data:a}}},{id:ak,attributes:{title:"Wasteland 3 Surpasses 1 Million Players ",subHeader:"Player milestone announcement for Wasteland 3 ",slug:"wasteland-3-surpasses-1-million-players",createdAt:"2022-09-28T19:02:52.980Z",updatedAt:"2025-01-22T16:25:06.856Z",publishedAt:"2022-09-28T19:04:20.842Z",customDate:"2020-10-28",postCover:{data:{id:646,attributes:{name:"MillionPlayers_cover.jpg",alternativeText:a,caption:a,width:E,height:s,formats:{tiny:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Ftiny_Million_Players_cover_be2aa6ccd6.jpg",hash:qO,mime:c,name:"tiny_MillionPlayers_cover.jpg",path:a,size:11.2,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Ftiny_Million_Players_cover_be2aa6ccd6.webp",hash:qO,mime:e,name:"tiny_MillionPlayers_cover.webp",path:a,size:8.04,width:g,height:n},width:g,height:n},large:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Flarge_Million_Players_cover_be2aa6ccd6.jpg",hash:qP,mime:c,name:"large_MillionPlayers_cover.jpg",path:a,size:74.09,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Flarge_Million_Players_cover_be2aa6ccd6.webp",hash:qP,mime:e,name:"large_MillionPlayers_cover.webp",path:a,size:44.13,width:i,height:j},width:i,height:j},small:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fsmall_Million_Players_cover_be2aa6ccd6.jpg",hash:qQ,mime:c,name:"small_MillionPlayers_cover.jpg",path:a,size:25.4,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fsmall_Million_Players_cover_be2aa6ccd6.webp",hash:qQ,mime:e,name:"small_MillionPlayers_cover.webp",path:a,size:17.53,width:h,height:o},width:h,height:o},medium:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fmedium_Million_Players_cover_be2aa6ccd6.jpg",hash:qR,mime:c,name:"medium_MillionPlayers_cover.jpg",path:a,size:47.85,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fmedium_Million_Players_cover_be2aa6ccd6.webp",hash:qR,mime:e,name:"medium_MillionPlayers_cover.webp",path:a,size:30.26,width:f,height:m},width:f,height:m},xlarge:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fxlarge_Million_Players_cover_be2aa6ccd6.jpg",hash:qS,mime:c,name:"xlarge_MillionPlayers_cover.jpg",path:a,size:144.64,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fxlarge_Million_Players_cover_be2aa6ccd6.webp",hash:qS,mime:e,name:"xlarge_MillionPlayers_cover.webp",path:a,size:77.45,width:p,height:q},width:p,height:q},thumbnail:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fthumbnail_Million_Players_cover_be2aa6ccd6.jpg",hash:"thumbnail_Million_Players_cover_be2aa6ccd6",mime:c,name:"thumbnail_MillionPlayers_cover.jpg",path:a,size:cO,width:B,height:D}},hash:"Million_Players_cover_be2aa6ccd6",ext:b,mime:c,size:190.54,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002FMillion_Players_cover_be2aa6ccd6.jpg",previewUrl:a,provider:k,provider_metadata:a,createdAt:qT,updatedAt:qT}}},sections:[{id:av,__component:C,content:"Over 1 million players have ventured into post-apocalyptic Colorado with us, and we canât thank you enough for the ongoing support. \n\nWeâre thrilled that so many of you have chosen to join us on this journey, and we love hearing stories about how youâve navigated and affected the interwoven storyline. But weâre not done yet! Weâre continuing to work on, add to, and improve the experience. Weâre just getting started and look forward to sharing more with you in the weeks and months ahead as the Wasteland 3 story continues. \n\nAs a thank you, weâre releasing a short movie we shot a few years ago as a fun mood piece for what this frozen nuclear winter setting could look and feel like. We hope you enjoy it. "},{id:ac,__component:O},{id:ak,__component:C,content:"See you in the wasteland, Rangers. "}
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1,sections:[{id:43,__component:C,content:"[Man at Arms: Reforged](https:\u002F\u002Ftwitter.com\u002FAweMeChannel) returns with a new project that really packs a punch. \n\nSaul Buchanan, also known as The Patriarch, wields a giant hammer to help him double-fist law and order for the lands of Colorado. Watch as the craftspeople on the Man at Arms: Reforged crew bring his hammer to life. \n\nAn excerpt from a scrap of paper found near the Desert Ranger's guide to Colorado: \n\n\"There have been many versions of the Patriarch's hammer over his fifty-year reign, starting with a plain old sledgehammer he picked up in a brawl back before he had consolidated his power, and getting bigger and more intimidating with each iteration. His current hammer, while mostly ceremonial, is still a devastating weapon. Its five-foot oak haft is wrapped in the American flag that once waved above the state capital in Denver, and the bronze fist that makes up the business end of it comes from an early test casting of a statue of the Patriarch himself. Needless to say, it packs a punch."},{id:ag,__component:O}
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Hearken back to ye olde yestere yeare of 2004e with the first inXile game ever made! Much like a first-born child, we won't say it's our favorite because the other ones might hear, but we all know the truth. \n\nGrab [Xbox Game Pass for Xbox One and PC](https:\u002F\u002Fwww.xbox.com\u002Fen-US\u002Fxbox-game-pass) today to get The Bard's Tale ARPG (among over 100 other games), or from the [Nintendo eShop](https:\u002F\u002Fwww.nintendo.com\u002Fstore\u002Fproducts\u002Fthe-bards-tale-arpg-remastered-and-resnarkled-switch\u002F)! \n\n"},{id:ah,__component:O},{id:rb,__component:C,content:"Before you go (and while you download the game) we highly recommend catching the [absolutely huge interview we have with inXile's founders and original developers of The Bard's Tale ARPG](https:\u002F\u002Fweb-dev.inxile.net\u002Fnews\u002Fthe-bard-s-tale-arpg-interview-with-in-xile-founders). "}
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anticipation of The Bardâs Tale ARPG: Remastered and Resnarkled coming to Xbox and PC with Xbox Game Pass, and Nintendo Switch with Xbox network integration on June 18 (and our fingers crumbling if we have to type that game title again), we sat down with Brian Fargo (Fearless Bard Leader), Maxx Kaufman (Artsy Bard), and Matt Findley (New Orleans Bard) to harken back to ye yester yere. \n\n We reminisce about the formation of inXile and creation of the studioâs first titleâyou guessed it, The Bardâs Tale ARPG: Remastered and Resnarkled. *snap* Yup. Fingers broke. \n\n**This was the first game of a brand-new studio. What was it like at inXile when you were working on it?**\n\nBrian: I loved the early days at inXile, we were focused purely on hiring talent and the nuances of the game we were making (The Bardâs Tale ARPG). We had no pressure from a publisher in the first six months of the company, and could slowly layer in the right people. The old cliché about smart people hiring smart people is always true.\n\n\n\n_Finstown concept. (Not so much as a town as a collection of trees)_\n\n**The Bardâs Tale ARPG isnât like the other Bardâs Tale I-IV titles; how does it fit in to the world and story? Was there any influence from the other Bardâs Tale games?** \n\nMatt: We had to create an original story and world to avoid any blatant copyright infringement with the original trilogy (ed: the rights were at the time held by a different publisher), but the world we
1created was based on the same mythology that the original game world was based on. We just went back to the deep roots of the Scottish and Celtic Mythology that inspired not only The Bard's Tale, but everything from Tolkien to Dungeons & Dragons. We will call it a parallel universe to the BT I-IV world. While the creatures and places might overlap a bit, the Bard does live in a world of his own.\n\n\n\n_And the world is not without its perils and dangersâ¦_\n\nMaxx: From my perspective, I was trying to create something brand new. We werenât using the old titles as a reference point, we were only using the same locations, with the idea of Scottish lore as our guide. We did research and we looked at structures and we talked about the creatures, and that was kind of the genesis of everything that comprised the game. \n\nWhen we were making the game, the attitude started to evolve. I designed this creature called the Bugbear⦠\n\nMatt: A lot of people don't know that when we first started writing the game it was not yet a comedy. Maxx sent me a piece of concept art that he had created really quickly of a Bugbear. Maxx is a great artist, but this concept art was not good. I immediately said, \"That is not a Bugbear, that looks like a guy wearing a bugbear suit he got at a discount costume shop.\" Somehow I could not get that image out of my head and sat down and wrote a quest line that really came right out of an episode of Scooby Doo. Old Man Vinters is wearing a Bugbear costume and is using it to scare the village population into paying him a ransom. By the time I was done writing it, we were now making a comedy. \n\n\n\n_The infamous Bugbear concept that caused the title to ultimately become a comedy._\n\nMaxx: We had always planned on being irreverent, we were also planning to not just do the normally expected thing. We were going to twist things and put them on their ear. From an art standpoint, Mattâs response kind of got the ball rolling for me on a lot of different ideas about how to approach the game.\n\n**Do you think this title helped to define what inXile is today?** \n\nBrian: I do think this first Bardâs Tale game for the studio helped define an approach that we take to game design. We try very hard to anticipate what the player is trying to accomplish in the game and what theyâre thinking. The world is so much more alive and immersive when youâre able to do that successfully. \n\nThe Bardâs Tale ARPG was about the humor of our cynical hero (Cary Elwes) arguing with the narrator (Tony Jay). The humor worked because of the tropes it made fun of, and of the understanding of what the player was thinking at the moment. The game also reinforced how the little things are big things. It was the small moments, the song and dance numbers and the dialogue that people remember for years. We love putting effort into those small moments, or scenes that not everyone will see, because we know those are what make an impact. Thatâs something that continues to influence our development.\n\n \n\n_Surely this undead Viking isnât going to just spring to life when you least expect it⦠right?_\n\n**Do you have a favorite moment or memory from development?** \n\nBrian: One nice moment was working with Cary Elwes for the recording of the Bard. We went into the studio and he said he had a very specific voice he thought would be perfect, it was a harsh Cockney accent. I wasnât loving it but I know how hard it is to direct big talent and didnât want to have the whole session to go sideways. But then I got home that night and called Matt (Findley) and said I really donât like the recording, and Matt was in complete agreement.\n\n \n\n_The Bard himself._ \n\nBrian: So now we need to go back for day two and tell Cary that we didnât like it and had to start over and finish it all in one day since we only had him for two days total. I was dreading the conversation. We show up and I apologize for not making a bigger deal the day before but the voice work doesnât sound right. And I was so pleasantly surprised at what a gentleman he was, he apologized to us (which was completely unnecessary) and was happy to try another take. We found the right tone and wrapped up that same day. Anyone that works with big talent knows how unpredictable it can be. \n\nMatt: Spending time in the studio with Cary Elwes was one of the highlights of my career. On that second day Cary WAS the bard. His wit and delivery brought the writing to life in a way that was even better than we imagined. He had total grasp of the sarcastic nature of the character and his comedic t
1iming was perfect. That said, I have never been in a recording session with anyone that was more of a pro than Tony Jay. I don't think we even did a second take of a single line of dialog. He read the script, walked into the booth, and delivered the entire thing in one take. One of the greatest voices of all time, and it was honor to get to work with him. \n\n\n\n_Donât worry, youâre not concussed._\n\n**The game is very easy to get into, and very funny. Did that mirror the work environment when inXile was just starting?** \n\nMatt: I have always said that a great game reflects the personality of the people who made it and The Bard's Tale is a great insight into what the work environment was like in the first five years of inXile. It was always a laugh and we didn't take ourselves too seriously, but we did take the quality of the game seriously. By the time we started inXile in 2002 we had already been working in the games industry for well over a decade and we wanted to get back to the fun that the industry had when we started out in the 80's. Small teams making games they are really passionate about is a great recipe for a great work environment. It doesn't hurt when the game continues to crack you up even when you are on your 20th playthrough. \n\nBrian: I remember having a meeting in the conference room in which we took the entire company through the design of the game, we wanted each craftsman to understand the totality of the experience that was being created. We had fun ideas coming from every discipline and I remember one of the programmers telling us that this was the first time in his long career that he actually knew what game he was making. He said he was more energized understanding what the experience was going to be.\n\n \n\n_Gonads is Bardric for Family Jewels._\n\n**Letâs talk about some of the concepts and get some backstory on The Bardâs Tale art team.** \n\nMaxx: Yeah, I found some of Chris Robinsonâs original art. Heâs really an amazing artist, heâs done some absolutely beautiful stuff. He did all the bosses and he did some of the enemies. You also see here Chrisâ render for the Bard based on our original design that I put together. Brandon (Humphreys) was responsible for some of the environments and the enemies. I think it was 5 artists total on the game.\n\n \n\n_Draugr model, Finnoch illustration, and Herne model by Chris Robinson_\n\n**What was the design inspiration for the Bard himself? How did he come about?** \n\nMaxx: We wanted a Han Solo-esque guy, you know, heâs charismatic⦠heâs not a bumbling idiot, but as you find out in the story, he doesnât always know whatâs going on around him. Heâs just kind of a rough and tough guy and things are happening around him, and heâs causing things to happen moreso than maybe heâs even aware. Thatâs the style we wanted to come across in the character. The unlikely or undeserving hero.\n\n \n\n_The final Bard model\u002Fconcept by Chris Robinson._ \n\n**Whatâs your contribution to The Bardâs Tale that you are the most proud of?** \n\nMaxx: The one Iâm most proud of has to be the Explorer summon (concepted as âThe Trapfinderâ). As I started out, all the summoned creatures were given to me in a list, and I banged out the concepts. I mean I think I did the concepts for all the summoned creatures in like two weeks! Whatever it was, like 12 or 14 characters, it was about 2 weeks. So, regarding the Explorer, the idea needed to be fleshed out. There was this idea thereâd be this trap maker, and he can stop traps. And so I started thinking on it and I thought you know, letâs just make him an old man and he just runs up and he dives onto things. You might think that with this stick of his he could be testing the traps out more safely, but these are disposable creatures and allies. Theyâre essentially spells. You didnât want these characters living forever, that wasnât the idea for the summoned characters. You know it was more like, you could use them, theyâd have hit points, theyâd lose their lives, and theyâd go away and you summon another one. So it made sense, and was also pretty funny to us.\n\n \n\n_Explorer Concept_ \n\n**Interesting you would put it like that because in some games the indication might be to keep your summons up as long as possible.** \n\nMaxx: Thatâs one of the things that early on people would say, âthis game is very difficult.â Well, the game is very difficult if you donât use your summoned creatures. The game is designed and intends for you to regularly use and swap your summoned creatures. That is your strength.\n\n \n\n_You'll get by with a little help from your friends._ \n\n**The music is another special treat to rediscover. Music has always been integral to The Bardâs Tale experience; how did that change or adapt for this title?** \n\nMatt: We had a vision for having songs with lyrics and people singing in the game. It started off as just the Beer, Beer, Beer song in the opening tavern, but quickly escalated into something much bigger. We ended up with the Singing Trow showing up 4 or 5 times and taunting the Bard in song for all of his mistakes. The singing trow were a cross between a Greek Chorus and the Oompa Loompas from Willy Wonka. By the time we wrote the zombie dance off scene and the Viking song and dance number I was sure that I wanted to sneak a song and dance number into all our games. \n\n**What are your thoughts about the almost cult appreciation for the game thatâs sprung up over the years?** \n\nMaxx: At the time when it was originally released, The Bardâs Tale wasnât that well received. There wasnât a lot of advertising, so I donât think we ever got the launch that we had wanted. We could have spent longer on making sure the game launched with more polish, which it did eventually receive in the Remastered & Resnarkled version. \n\nWe always believed in the game and we loved it, so itâs kind of like recognition for all the hard
1work. I feel like Iâve worked on a cult classic. \n\n**What libation do you recommend while playing The Bardâs Tale and how much was consumed during the making of this game?** \n\nMaxx: It has to be Scotch. The Bardâs Taleâs is based in Skara Brae because itâs loosely based on the original Bardâs Tale, and so Scotland was our inspiration. Itâs also what we would drink while we were working on the game, but we were also drinking a lot of tequila at the time.\n\n \n\n_Maxx seen wearing his typical Wednesday-attire around the office. (circa 2003)_ \n\nMatt: I think the actual amount of the libations consumed is almost unmeasurable. It was a small team making the game, but what we lacked in size we more than made up for in commitment to the craft. And by craft, I mean craft beer. \n\n\n\nThank you to Brian, Matt, and Maxx for sharing some of their memories on the gameâs original development. Whether youâre looking forward to playing it again for the very first time, The Bardâs Tale ARPG: Remastered and Resnarkled will be hitting Xbox and Windows 10 PC with Xbox Game Pass, and on the Nintendo Switch with Xbox network integration on June 18. \n"}
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pleased to reveal the Wasteland 3 cover of Game Informer! It's hitting stands and mailboxes over the next couple weeks. \n\nThe Patriarch of Colorado has a lot to think about: his family, his radio, his giant hammer shaped like two fistsâbut mostly he's thinking about you. You and your Rangers, doing the job he can't rightly do himself without tearing apart what he's built. \n\nThe Game Informer crew not only talked to us extensively about Wasteland 3 for the issue (as well as played it themselves), but they dove deep into the history of inXile, Interplay, and the roots of the series and company with Brian, all the way up to us joining Xbox Game Studios. \n\nCan't wait to snag a copy? Game Informer also offers the digital version (available now) with a subscription. Check out [Game Informer's coverage](https:\u002F\u002Fwww.gameinformer.com\u002Fcover-reveal\u002F2020\u002F05\u002F26\u002Fcover-reveal-wasteland-3) of Wasteland 3 and grab a copy when you can. "}
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3 Dev Diary #2 ",subHeader:a,slug:"wasteland-3-dev-diary-2",createdAt:"2022-09-28T23:30:48.295Z",updatedAt:"2025-01-22T16:30:42.483Z",publishedAt:"2022-09-28T23:30:52.018Z",customDate:"2020-05-23",postCover:{data:{id:sy,attributes:{name:sz,alternativeText:a,caption:a,width:E,height:s,formats:{tiny:{ext:b,url:sA,hash:bY,mime:c,name:sB,path:a,size:sC,webp:{ext:d,url:sD,hash:bY,mime:e,name:sE,path:a,size:sF,width:g,height:n},width:g,height:n},large:{ext:b,url:sG,hash:bZ,mime:c,name:sH,path:a,size:sI,webp:{ext:d,url:sJ,hash:bZ,mime:e,name:sK,path:a,size:sL,width:i,height:j},width:i,height:j},small:{ext:b,url:sM,hash:b_,mime:c,name:sN,path:a,size:sO,webp:{ext:d,url:sP,hash:b_,mime:e,name:sQ,path:a,size:dJ,width:h,height:o},width:h,height:o},medium:{ext:b,url:sR,hash:b$,mime:c,name:sS,path:a,size:sT,webp:{ext:d,url:sU,hash:b$,mime:e,name:sV,path:a,size:sW,width:f,height:m},width:f,height:m},xlarge:{ext:b,url:sX,hash:ca,mime:c,name:sY,path:a,size:sZ,webp:{ext:d,url:s_,hash:ca,mime:e,name:s$,path:a,size:ta,width:p,height:q},width:p,height:q},thumbnail:{ext:b,url:tb,hash:tc,mime:c,name:td,path:a,size:te,width:B,height:D}},hash:tf,ext:b,mime:c,size:tg,url:th,previewUrl:a,provider:k,provider_metadata:a,createdAt:cb,updatedAt:cb}}},sections:[{id:rD,__component:C,content:"Itâs time for our second dev diary, and this time Brian Fargo and
1Senior Writer Nathan Long sit down to explain the setting youâll explore and people youâll meet as you direct the story of Coloradoâs future. Plus it includes a first reveal of the Patriarchâs daughterâLiberty."},{id:mo,__component:O},{id:ry,__component:C,content:"Get ready to tell your story in Wasteland 3 launching August 28 for PC, Xbox One, and PlayStation 4!"}],meta_data:a,postSmallThumbnail:{data:{id:ti,attributes:{name:tj,alternativeText:a,caption:a,width:L,height:F,formats:{tiny:{ext:b,url:tk,hash:cc,mime:c,name:tl,path:a,size:cR,webp:{ext:d,url:tm,hash:cc,mime:e,name:tn,path:a,size:to,width:g,height:v},width:g,height:v},large:{ext:b,url:tp,hash:cd,mime:c,name:tq,path:a,size:tr,webp:{ext:d,url:ts,hash:cd,mime:e,name:tt,path:a,size:tu,width:i,height:w},width:i,height:w},small:{ext:b,url:tv,hash:ce,mime:c,name:tw,path:a,size:tx,webp:{ext:d,url:ty,hash:ce,mime:e,name:tz,path:a,size:tA,width:h,height:x},width:h,height:x},medium:{ext:b,url:tB,hash:cf,mime:c,name:tC,path:a,size:tD,webp:{ext:d,url:tE,hash:cf,mime:e,name:tF,path:a,size:tG,width:f,height:y},width:f,height:y},thumbnail:{ext:b,url:tH,hash:tI,mime:c,name:tJ,path:a,size:tK,width:M,height:r}},hash:tL,ext:b,mime:c,size:cS,url:tM,previewUrl:a,provider:k,provider_metadata:a,createdAt:cg,updatedAt:cg}}},postLargeThumbnail:{data:{id:cx,attributes:{name:tN,alternativeText:a,caption:a,width:s,height:I,formats:{tiny:{ext:b,url:tO,hash:ch,mime:c,name:tP,path:a,size:tQ,webp:{ext:d,url:tR,hash:ch,mime:e,name:tS,path:a,size:tT,width:t,height:g},width:t,height:g},large:{ext:b,url:tU,hash:ci,mime:c,name:tV,path:a,size:tW,webp:{ext:d,url:tX,hash:ci,mime:e,name:tY,path:a,size:tZ,width:f,height:i},width:f,height:i},small:{ext:b,url:t_,hash:cj,mime:c,name:t$,path:a,size:ua,webp:{ext:d,url:ub,hash:cj,mime:e,name:uc,path:a,size:ud,width:u,height:h},width:u,height:h},medium:{ext:b,url:ue,hash:ck,mime:c,name:uf,path:a,size:ug,webp:{ext:d,url:uh,hash:ck,mime:e,name:ui,path:a,size:uj,width:j,height:f},width:j,height:f},thumbnail:{ext:b,url:uk,hash:ul,mime:c,name:um,path:a,size:un,width:J,height:r}},hash:uo,ext:b,mime:c,size:up,url:uq,previewUrl:a,provider:k,provider_metadata:a,createdAt:cl,updatedAt:cl}}},postFeatured:{data:a}}},{id:ag,attributes:{title:"Wasteland 3 Dev Diary #1",subHeader:a,slug:"wasteland-3-dev-diary-1",createdAt:"2022-09-28T23:16:16.609Z",updatedAt:"2025-01-22T16:31:10.134Z",publishedAt:"2022-09-28T23:16:47.655Z",customDate:"2020-05-16",postCover:{data:{id:sy,attributes:{name:sz,alternativeText:a,caption:a,width:E,height:s,formats:{tiny:{ext:b,url:sA,hash:bY,mime:c,name:sB,path:a,size:sC,webp:{ext:d,url:sD,hash:bY,mime:e,name:sE,path:a,size:sF,width:g,height:n},width:g,height:n},large:{ext:b,url:sG,hash:bZ,mime:c,name:sH,path:a,size:sI,webp:{ext:d,url:sJ,hash:bZ,mime:e,name:sK,path:a,size:sL,width:i,height:j},width:i,height:j},small:{ext:b,url:sM,hash:b_,mime:c,name:sN,path:a,size:sO,webp:{ext:d,url:sP,hash:b_,mime:e,name:sQ,path:a,size:dJ,width:h,height:o},width:h,height:o},medium:{ext:b,url:sR,hash:b$,mime:c,name:sS,path:a,size:sT,webp:{ext:d,url:sU,hash:b$,mime:e,name:sV,path:a,size:sW,width:f,height:m},width:f,height:m},xlarge:{ext:b,url:sX,hash:ca,mime:c,name:sY,path:a,size:sZ,webp:{ext:d,url:s_,hash:ca,mime:e,name:s$,path:a,size:ta,width:p,height:q},width:p,height:q},thumbnail:{ext:b,url:tb,hash:tc,mime:c,name:td,path:a,size:te,width:B,height:D}},hash:tf,ext:b,mime:c,size:tg,url:th,previewUrl:a,provider:k,provider_metadata:a,createdAt:cb,updatedAt:cb}}},sections:[{id:aj,__component:C,content:"Lead Designer David Rogers is here to walk you through some of the most critical elements of character creation, and how to best approach building your party for combatâalong with some tips and tricks directly from the dev team. "},{id:a_,__component:O},{id:rV,__component:C,content:"See you next week, Rangers! "}
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the original Wasteland was released in 1988, it was the dawn of a new era of roleplaying games. Taking reference from the table-top RPG's of the late-70s and 80s, Wasteland was one of the first games set in a persistent world, where decisions could have long-lasting and permanent effect. It was heralded as novel for its time, and although the game is over thirty years old, its DNA can still be felt in computer role-playing games today.\n\n\n\nIn 2014, Wasteland 1 â The Original Classic was released, which was a DOSBox update to help the 1988 game run on more modern systems. It was later patched to add a soundtrack from Edwin Montgomery, who had made and released it as a fan-made mod for the title. \n\nOn February 25, 2020, the original Wasteland made its return, rebuilt from the ground-up with a new engine, new visuals, audio, and interface. Accompanying the overhauled visuals and updated sound effects, was the haunting soundtrack from Edwin Montgomery, now remastered and expanded upon. \n\nRecently, inXile had the chance to reach out to Wasteland Remasteredâs composer to chat with him about his work on the soundtrack. "},{id:ef,__component:O},{id:ae,__component:C,content:"inXile: Thanks for taking the time, Edwin. Tell us a bit about yourself and how you came to be part of the project. \n\nEdwin: Thanks for having me! Well, I guess the short version is that I'm only here at all because I'm a massive fan of Wasteland. Some years back, long before Wasteland 2 was announced on Kickstarter, I wrote some music inspired by the original Wasteland, which as many of you will know, apart from the sound of PC speaker beeps didnât have a soundtrack. Anyway, I posted the score I wrote on a few gaming forums, and when the \"original classic\" version was released a while later, inXile contacted me about including my music in that version. \n\ninXile: What is it about Wasteland that originally inspired you? Can you talk about some of your process about how you composed these pieces? \n\nEdwin: I think I first discovered Wasteland just after I finished Fallout 2, and I was obsessed with searching for more post-apocalyptic RPGs to keep me going. After learning that Wasteland was the original inspiration for Fallout, I just had to play it. I was blown away by the depth of the game - despite its primitive graphics - and how absorbed I was in the game world (I was once on tour with a band, and a few times while the rest of the band went out partying after the show, I'd be back in the hotel room playing Wasteland. Sad but true). \n\ninXile: Wasteland Remastered features some additional elements that werenât previously present in Wasteland: The Original Classic. Were these hold overs from your original work on the game, or were these original tracks that were newly created? \n\nEdwin: When I had the chance to revisit the music for this version of the game, there were a few additions\u002Fimprovements I wanted to make to some of the tracks in the \"original classic\" version. One of the new changes is a switch in music for the combat in the game, which we felt could use something with a little more motion and rhythm than I had done previously. And unlike Fallout, the future of Wasteland isn't imagined from a 1950âs perspective, but more of a 1980âs vision of the future â so another element I wanted to bring which was missing from the âoriginal classicâ version is more use of pulsing minimal 80âs synths, familiar from dystopian sci-fi films of the 80âs and 90âs from John Carpenter and the like. "},{id:V,__component:O},{id:an,__component:C,content:"inXile: Your style and work are fairly broad in their genres, do you find adapting to different styles is important when it comes to scoring video games? \n\nEdwin: I think the most effective soundtracks, whether you notice them or not, are the ones that really tap into the atmosphere of the game, whether the music might be orchestral, chiptune, abstract ambience, or anything else. Knowing your strengths and weaknesses is good (for example Iâm definitely not the composer to go to for a classic chiptune soundtrack), but with film\u002FTV\u002Fgame scores, it does help to be a little bit of a chameleon in that way. \n\ninXile: Do you have any favorite composers in film and in gaming? \n\nEdwin: It was probably Hans Zimmer that first made me want to write music for films, and many years later I think he still does the occasional score that really knocks it out of the park. Ennio Morricone, Vangelis, Popol Vuh, and Eduard Artemyev are a few of my other favorites from film. In games, it was Mark Morganâs original soundtrack to Fallout that inspired me to think of creating music for games in the first place. The Mass Effect series (Jack Wall, Sam Hulick and others), Max Payne 3 (Health) and STALKER (MoozE) are some of my 21st century favorites. "},{id:af,__component:O},{id:ag,__component:C,content:"inXile: Whatâs your favorite post-apocalyptic movie? \n\nEdwin: Itâs maybe a bit of a stretch to call it post-apocalyptic, but I adore Tarkovskyâs Stalker - it has such a unique and mesmerizing atmosphere, creating a very surreal experience with basically no special effects. More recently, Fury Road was probably one of the most enjoyable experiences Iâve had at the cinema. \n\ninXile: If a nuclear Armageddon overtakes us, do you think hearing your soundtrack blasted across the Wasteland will help ease the pain of existence? \n\nEdwin: Imagining nuclear Armageddon, or the eventual inevitable destruction of all humanity in some form, is pretty much what inspires me to create any kind of art in the first place. So, I sure hope so! \n\ninXile: Thanks again, Edwin! Your work on these tracks really brings Wasteland to life in a wonderfully dark way. Itâs safe to say that your soundtrack elevates this RPG classic to new heights. \n\nWasteland Remastered's OST is now available to stream and purchase on [all major digital music platforms](https:\u002F\u002Fbossbattle.lnk.to\u002Fwasteland). \n\nWasteland Remastered is [available now](https:\u002F\u002Fwww.inxile-entertainment.com\u002Fwasteland-remastered) for Xbox One and Windows with Xbox Game Pass, and on Steam and GOG. "}
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1,{id:cN,attributes:{title:"Welcome to Wasteland Remastered",subHeader:"Introduction to Wasteland Remastered ",slug:"welcome-to-wasteland-remastered",createdAt:"2022-09-28T20:26:29.411Z",updatedAt:"2024-09-27T19:29:29.481Z",publishedAt:"2022-09-28T20:47:33.890Z",customDate:"2020-02-25",postCover:{data:{id:652,attributes:{name:"RemasteredART_cover.jpg",alternativeText:a,caption:a,width:E,height:s,formats:{tiny:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Ftiny_Remastered_ART_cover_e60c16d497.jpg",hash:uH,mime:c,name:"tiny_RemasteredART_cover.jpg",path:a,size:9.94,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Ftiny_Remastered_ART_cover_e60c16d497.webp",hash:uH,mime:e,name:"tiny_RemasteredART_cover.webp",path:a,size:7.4,width:g,height:n},width:g,height:n},large:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Flarge_Remastered_ART_cover_e60c16d497.jpg",hash:uI,mime:c,name:"large_RemasteredART_cover.jpg",path:a,size:95.15,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Flarge_Remastered_ART_cover_e60c16d497.webp",hash:uI,mime:e,name:"large_RemasteredART_cover.webp",path:a,size:66.18,width:i,height:j},width:i,height:j},small:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fsmall_Remastered_ART_cover_e60c16d497.jpg",hash:uJ,mime:c,name:"small_RemasteredART_cover.jpg",path:a,size:25.63,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fsmall_Remastered_ART_cover_e60c16d497.webp",hash:uJ,mime:e,name:"small_RemasteredART_cover.webp",path:a,size:18.38,width:h,height:o},width:h,height:o},medium:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fmedium_Remastered_ART_cover_e60c16d497.jpg",hash:uK,mime:c,name:"medium_RemasteredART_cover.jpg",path:a,size:54.73,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fmedium_Remastered_ART_cover_e60c16d497.webp",hash:uK,mime:e,name:"medium_RemasteredART_cover.webp",path:a,size:38.84,width:f,height:m},width:f,height:m},xlarge:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fxlarge_Remastered_ART_cover_e60c16d497.jpg",hash:uL,mime:c,name:"xlarge_RemasteredART_cover.jpg",path:a,size:234.7,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fxlarge_Remastered_ART_cover_e60c16d497.webp",hash:uL,mime:e,name:"xlarge_RemasteredART_cover.webp",path:a,size:160.18,width:p,height:q},width:p,height:q},thumbnail:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fthumbnail_Remastered_ART_cover_e60c16d497.jpg",hash:"thumbnail_Remastered_ART_cover_e60c16d497",mime:c,name:"thumbnail_RemasteredART_cover.jpg",path:a,size:6.94,width:B,height:D}},hash:"Remastered_ART_cover_e60c16d497",ext:b,mime:c,size:343.08,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002FRemastered_ART_cover_e60c16d497.jpg",previewUrl:a,provider:k,provider_metadata:a,createdAt:uM,updatedAt:uM}}},sections:[{id:cN,__component:C,content:"Your first steps into the Wasteland will be the most dangerous, but we're here to help. Read on!\n\n\n\nThe year is 2087. Almost one hundred years have passed since a devastating nuclear event blanketed the Earth in radiation. All that remains now are the scattered dregs of society, trying to survive however they can. Some semblance of society persists, but itâs not as it was. In Wasteland Remastered youâll direct the actions of the Desert Rangers, a squad of peacekeepers sent to investigate a series of disturbances that have been affecting the camps and townships in the vicinity of your base of operations in what was the Southwestern US.\n\n \n\nThe original Wasteland was released in 1988 to critical acclaim and stands as one of the most respected forebears of the RPG genre. Choice and consequence are the keystones of this experience. Innocuous decisions in your conversations will come to bear in significant ways throughout your travels. What characters you choose to accompany you, how you equip your team, and how you engage with the characters and creatures in the world, will all influence your overall chances of survival. \n\nWe wonât sugar-coat it: Wasteland was made to be as punishing as life in the post-apocalypse would be. Thankfully, the in-game manual (H, when viewing a character pane) will help illuminate the game mechanics and provide some insight about the more nuanced details of the gameplay.\n\n\n\nThis guide will be your key to
1survival, we heartily suggest that you put it to good use. \n\n## The Adventure Begins\n\nWhen you first set out from Ranger Center, youâre afforded a squad of capable Rangers who have the attributes and skills that will offer you a chance at success in your campaign. That said, these Rangers have no special abilities or extreme skills that set them apart from anyone else you might come across in your travels. At this point, the decision to continue with this premade team, or to trade them out in favor of your own custom squad will be a determining factor in how difficult this unforgiving world will be. \n\nIf a premade Ranger is dismissed, you can recruit a fresh character, whose base stats can be re-rolled. If youâve opted to create your own custom character, we encourage you to continue to roll the stats to see how they can be distributed into the different categories.\n\n\n \nEach character is primarily defined by the attributes noted below, but how your characters are equipped and how you use each character will ultimately determine how well they perform. The breakdown of each character attribute is as follows: \n\n-**Strength (ST)**: The ability to overpower enemies or to lift, move, and break items. This is important in hand-to-hand combat and in physical tasks such as breaking down doors. \n\n-**Intelligence (IQ)**: How well a character thinks and solves problems. An important attribute as it determines which skills and how many of them a character can master. Characters start with skill points equal to their IQ. During the game youâll definitely want to raise your IQ. \n\n-**Luck (LK)**: Lucky characters tend to find more things and avoid more damage than the unlucky ones. Luck also improves your odds in hand-to-hand combat. \n \n-**Speed (SP)**: How quickly you move, which helps you escape tight situations. \n \n-**Agility (AGL)**: How deftly you move. High agility enhances your acrobatic ability, so you can do things like dodge blows and jump on tables. The higher this value, the better youâll perform in hand-to-hand combat. \n \n-**Dexterity (DEX)**: Ability to master fine movements like picking locks or aiming weapons. Dexterity is very important in combat, and extremely useful in mastering the \"thiefly\" arts. \n \n-**Charisma (CHR)**: This attribute lets you know how likable or persuasive a character is. Although it may seem like a trivial trait, it might well make the difference between life and death as you try to convince someone that youâre trustworthy. Charisma also affects how an NPC will react to you when you want to hire them or trade equipment. \n\nAs stated above, the total Intelligence that a character has determines what skills they will have access to. Because of this, you might reroll a character until you have a maximum (or as close to 18) IQ points before deciding what roles they'll fulfill, and what skills they will be assigned. From the manual: âWhen you first create a character, this value is identical to IQ. The more skill points you have, the more skills you can learn. You can acquire more skill points during the game.â \n\n\n\nItâs important to note that some skills are beneficial to have on more than one character. For example, since multiple team members may be critically wounded during combat, the Medic skill is one that more than one Ranger should have. Additionally, since freshly created characters start with pistols, investing at least a point in Clip Pistol per character is a good way to make sure that your Rangers have a decent chance of success with that weapon type early on. \n\nHint: Be on the lookout for a library; characters that have earned promotions can apply attribute points wherever they are in the world, but they will only be able to learn the new skills they have access to at a library. \n\nThe entirety of the skills available to characters with the appropriate IQ level includes Brawling, Climb, Clip Pistol, Knife Fighting, Pugilism, Rifle, Swim, Knife Throwing, Perception, Assault Rifle, AT (Anti-Tank) Weapon, SMG (Submachine Gun), Acrobat, Gamble, Picklock, Silent Movement, Confidence, Sleight of Hand, Demolitions, Forgery, Alarm Disarm, Bureaucracy, Bomb Disarm, Medic, Safecrack, Cryptology, and Metallurgy. \n\nFor a detailed description of each skill, please consult the in-game manual (accessible from a Ranger's character pane and selecting the HELP tab). To bring up a Ranger's character pane, select the numerical key that corresponds to the order of that Ranger in your character list. \n \n\n\nItâll take dedication and the courage to survive if you are to see your mission through, so be creative and be bold in your choices. If the going gets too rough, you might seek the experience of the Rangers who have gone before you, whose walkthroughs and guides are easily obtained online. Thereâs also the fan-run Discord channel where youâll be able to ask questions and get assistance from other experienced Rangers: [https:\u002F\u002Fdiscord.gg\u002FrH6QxAv](https:\u002F\u002Fdiscord.gg\u002FrH6QxAv) \n\nHint: Save often, and to different save files! A backup save file can mean all the difference between a quick re-load, and having to restart your mission from scratch. \n\nHint: As time passes, your party's health will recover for all members not critically injured. Pressing the ESC key will allow time to pass at an increased pace. You can also instruct your party to camp (C) which will pass hours by, potentially allowing much more health to be regained faster. Be warned though, camping in exposed areas puts your group at risk of being ambushed by lurking enemies! \n\n\n## Setting Out \n\nArmed with your squad of Rangers, consult your journal (F2) to track the initial set of missions that have been assigned to you by your commanding officer, General Surgrue.\n\n\n\n\n\n-**Investigate Highpool:** Youâve been ordered to investigate disturbances at Highpool, a community to the west of Ranger Center. Go there, find out whatâs going on, and fix it. \n\n-**Investigate Rail Nomads:** A community to the north west of Ranger Center. \n\n-**Investigate AG Center:** West of Ranger Center; go there, find out whatâs going on, and resolve the problem. \n\nThe resources and experience of your starting group are both limited, so be careful not to take on more than you can deal with too quickly. Early on into the game, smart management of your supplies, and where to focus your teamâs attention are important factors to consider. \n\nHint: Use your radio (R) to report in and check back with Ranger Center to see which, if any, Rangers have earned promotions during missions. Each promotion earned allows experienced Rangers to assign new attribute points. There is no penalty for checking back with base, so use your radio regularly to make sure your team is appropriately recognized for their efforts in the field.\n \n\n\n\n## The End Has Just Begun\n\n2020 is shaping up to be the most significant year for the Wasteland series yet, and weâre proud to bring this remastered version of our original classic to you. We sincerely hope you enjoy it, and that youâll continue your adventure with us as the saga of the Rangers advances towards Colorado later this year. Wasteland Remastered is [available now](https:\u002F\u002Fwww.inxile-entertainment.com\u002Fwasteland-remastered) for Xbox One and Windows with Xbox Game Pass, and on Steam and GOG. \n\nWasteland 3 on Windows, Linux, Mac, Xbox, and PlayStation is also [available now](https:\u002F\u002Fwww.inxile-entertainment.com\u002Fwasteland3). "}
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1Scotchmo got ahold of it at one point). Next is the Wasteland 3 Art Book, an overview of the visual evolution of the characters, weapons, locations, and more that went into the development of Wasteland 3. Rounding out our reference material is a cloth map of Colorado, which mirrors the in-game map.\n\nWeâre going to keep the contents of these a secret until you get ahold of them, and of course fair warning they contain spoilers aplenty for the game.\n\n## The Main Course\n\nWithin the magnetically-sealed outer cityscape, we have the big reveal, and we mean it when we say weâve saved the beast for last.\n\n\n\nAt 8â tall, a hand-painted Scorpitron stands atop the crumbling remnants of society, as a mushroom cloud rises over downtown Denver. The Collectorâs Edition isnât just a box to hold stuff, it transforms into a story-filled diorama fit for any display case.\n\nThe Scorpitron is shipped in three pieces, with the body standing on a sturdy base and magnetically connected tail and front gun array. Itâs easy to unpack and set up this very limited-edition statue.\n\n\n\n\n## Soup to Nuts\nIt gives us immense pleasure to share the final version of the Wasteland 3 Collectorâs Edition with you. We want to extend a heartfelt thanks to all our supporters and hope that this preview tantalizes all our Collectorâs Edition backers who have been anxious for whatâs in store for them.\n\nWasteland 3 of course releases May 19, 2020 for Windows, Mac, Linux, Xbox One and PlayStation 4, and weâre looking forward to getting the game into your hands.\n\n\nThe Wasteland 3 Collectorâs Edition includes:\n- Wasteland 3 Collectorâs Edition outer sleeve and inner display-box with magnetic tri-panel enclosure and diorama display\n- Scorpitron statue\n- Rangerâs Star metal keychain\n- Wasteland 3 mini-mixtape 8GB USB stick (containing soundtrack and game manual)\n- General Vargasâ dog tags\n- Wasteland 3 Art Book\n- Wasteland Survival Guide\n- Cloth Map of Colorado\n\nThanks again,\n_The Wasteland 3 Team_\n\n**FAQ**\n\nQ: I got a signed Collectorâs Edition; how does that work?\nA: Lucky you! The Signed Collectorâs Editions include an additional removable outer sleeve which contains all of our terrible penmanship⦠in real ink!\n\n\n\nQ: Iâm a proud supporter of the Wasteland 3 Collectorâs Edition! Is there anything else I need to do?\nA: We recommend all backers log into Crowd Ox to ensure your contact and shipping info is correct.\n\nQ: I didnât buy a Collectorâs Edition, can I still do that?\nA: This Collectorâs Edition was only available to Fig backers during the campaign while it was active. The backer campaign ended in late 2017 and all post-campaign backing has been closed.\n\nQ: Will any of the items included in the Collectorâs Edition be available separately?\nA: Our intention is to keep the Collectorâs Edition as exclusive as possible. If physical merch is something youâre interested in though, itâs best to keep an eye on the @Wasteland Twitter account as itâll likely appear there.\n\nQ: Is a physical copy of the game also included with the Collectorâs Edition?\nA: We decided against physical copies as it allowed us to put that cost into things like the Scorpitron statue, USB cassette, and upgrades we made to the materials, box, and packaging. Collectorâs Edition backers will be receiving digital codes for the platform of their cho
1osing.\n\nQ: When do we get to pick our digital code platform?\nA: Soon! Keep an eye on your email and be sure to check Crowd Ox as surveys will be going out before too much longer regarding Steam\u002FGOG and Xbox One\u002FPlayStation 4 platform choices depending on your pledge level and addons.\n\nQ: I backed the game but wish I had gotten a Collectorâs Edition. :(\nA: We feel you. Thereâs a small possibility that we made a couple extra, and if so, we may look at doing a contest or something to give them away. Again, keep an eye on the @Wasteland Twitter for up-to-the-minute news.\n\nQ: When can backers expect to receive their Collectorâs Editions?\nA: Weâre targeting to have them delivered as close to the May 19 release date as possible."}],meta_data:{id:V,title:a,author:a,description:a},postSmallThumbnail:{data:{id:622,attributes:{name:"WL3CE_wide.jpg",alternativeText:a,caption:a,width:L,height:F,formats:{tiny:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Ftiny_WL_3_CE_wide_4abd8dc7c2.jpg",hash:vb,mime:c,name:"tiny_WL3CE_wide.jpg",path:a,size:12.49,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Ftiny_WL_3_CE_wide_4abd8dc7c2.webp",hash:vb,mime:e,name:"tiny_WL3CE_wide.webp",path:a,size:rF,width:g,height:v},width:g,height:v},large:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Flarge_WL_3_CE_wide_4abd8dc7c2.jpg",hash:vc,mime:c,name:"large_WL3CE_wide.jpg",path:a,size:89.84,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Flarge_WL_3_CE_wide_4abd8dc7c2.webp",hash:vc,mime:e,name:"large_WL3CE_wide.webp",path:a,size:59.36,width:i,height:w},width:i,height:w},small:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fsmall_WL_3_CE_wide_4abd8dc7c2.jpg",hash:vd,mime:c,name:"small_WL3CE_wide.jpg",path:a,size:30.05,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fsmall_WL_3_CE_wide_4abd8dc7c2.webp",hash:vd,mime:e,name:"small_WL3CE_wide.webp",path:a,size:23.28,width:h,height:x},width:h,height:x},medium:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fmedium_WL_3_CE_wide_4abd8dc7c2.jpg",hash:ve,mime:c,name:"medium_WL3CE_wide.jpg",path:a,size:58.04,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fmedium_WL_3_CE_wide_4abd8dc7c2.webp",hash:ve,mime:e,name:"medium_WL3CE_wide.webp",path:a,size:41.86,width:f,height:y},width:f,height:y},thumbnail:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fthumbnail_WL_3_CE_wide_4abd8dc7c2.jpg",hash:"thumbnail_WL_3_CE_wide_4abd8dc7c2",mime:c,name:"thumbnail_WL3CE_wide.jpg",path:a,size:7.55,width:M,height:r}},hash:"WL_3_CE_wide_4abd8dc7c2",ext:b,mime:c,size:94.01,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002FWL_3_CE_wide_4abd8dc7c2.jpg",previewUrl:a,provider:k,provider_metadata:a,createdAt:vf,updatedAt:vf}}},postLargeThumbnail:{data:{id:623,attributes:{name:"WL3CE_tall.jpg",alternativeText:a,caption:a,width:s,height:I,formats:{tiny:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Ftiny_WL_3_CE_tall_cbcb9d82c4.jpg",hash:vg,mime:c,name:"tiny_WL3CE_tall.jpg",path:a,size:14.71,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Ftiny_WL_3_CE_tall_cbcb9d82c4.webp",hash:vg,mime:e,name:"tiny_WL3CE_tall.webp",path:a,size:11.84,width:t,height:g},width:t,height:g},large:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Flarge_WL_3_CE_tall_cbcb9d82c4.jpg",hash:vh,mime:c,name:"large_WL3CE_tall.jpg",path:a,size:97.45,webp:{ext:d,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Flarge_WL_3_CE_tall_cbcb9d82c4.webp",hash:vh,mime:e,name:"large_WL3CE_tall.webp",path:a,size:62.39,width:f,height:i},width:f,height:i},small:{ext:b,url:"https:\u002F\u002Finx-assets-f2bqdze9c5gzazeh.z01.azurefd.net\u002Fdev\u002Fassets\u002Fsmall_WL_3_
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Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.