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https://mo5.com/_build/assets/index-Bp1CfoZF.js

js mo5.com collected 2026-10-02 03:06:45 UTC 667 bytes, 1 lines download raw bytes

1import{H as r,M as a,a as t,A as i,b as s,S as m}from"./SupportCallout-C_JC4viH.js";import{P as n}from"./PageFrame-DfR3ao2z.js";import{G as u,e,T as l}from"./language-CX4uAKQU.js";import"./article.repository-rP1GBMY7.js";import"./ArticleCard-BJ38yc-m.js";import"./article-format-DidDQc_z.js";import"./home-content-CCeZc0b4.js";function p(){const{locale:o}=u();return e(n,{class:"home-page",headerVariant:"overlay",museumLogoVariant:"full",get children(){return[e(l,{get children(){return o()==="en"?"MO5 — Video game heritage":"MO5 — Mémoire du jeu vidéo"}}),e(r,{}),e(a,{}),e(t,{}),e(i,{}),e(s,{}),e(m,{})]}})}function L(){return e(p,{})}export{L as default};

Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.