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https://www.foromarketing.com/wp-content/plugins/responsive-polls/…/assets/js/vendors/excanvas.js?ver=1.7.2

js foromarketing.com collected 2026-09-24 17:47:30 UTC 42,821 bytes, 1,416 lines download raw bytes

vendor: 41,947 bytes, lines 1-1386
1// Copyright 2006 Google Inc.
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7//   http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14
15
16// Known Issues:
17//
18// * Patterns only support repeat.
19// * Radial gradient are not implemented. The VML version of these look very
20//   different from the canvas one.
21// * Clipping paths are not implemented.
22// * Coordsize. The width and height attribute have higher priority than the
23//   width and height style values which isn't correct.
24// * Painting mode isn't implemented.
25// * Canvas width/height should is using content-box by default. IE in
26//   Quirks mode will draw the canvas using border-box. Either change your
27//   doctype to HTML5
28//   (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)
29//   or use Box Sizing Behavior from WebFX
30//   (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)
31// * Non uniform scaling does not correctly scale strokes.
32// * Optimize. There is always room for speed improvements.
33
34// Only add this code if we do not already have a canvas implementation
35if (!document.createElement('canvas').getContext) {
36
37  (function() {
38
39    // alias some functions to make (compiled) code shorter
40    var m = Math;
41    var mr = m.round;
42    var ms = m.sin;
43    var mc = m.cos;
44    var abs = m.abs;
45    var sqrt = m.sqrt;
46
47    // this is used for sub pixel precision
48    var Z = 10;
49    var Z2 = Z / 2;
50
51    var IE_VERSION = +navigator.userAgent.match(/MSIE ([\d.]+)?/)[1];
52
53    /**
54     * This funtion is assigned to the <canvas> elements as element.getContext().
55     * @this {HTMLElement}
56     * @return {CanvasRenderingContext2D_}
57     */
58    function getContext() {
59      return this.context_ ||
60          (this.context_ = new CanvasRenderingContext2D_(this));
61    }
62
63    var slice = Array.prototype.slice;
64
65    /**
66     * Binds a function to an object. The returned function will always use the
67     * passed in {@code obj} as {@code this}.
68     *
69     * Example:
70     *
71     *   g = bind(f, obj, a, b)
72     *   g(c, d) // will do f.call(obj, a, b, c, d)
73     *
74     * @param {Function} f The function to bind the object to
75     * @param {Object} obj The object that should act as this when the function
76     *     is called
77     * @param {*} var_args Rest arguments that will be used as the initial
78     *     arguments when the function is called
79     * @return {Function} A new function that has bound this
80     */
81    function bind(f, obj, var_args) {
82      var a = slice.call(arguments, 2);
83      return function() {
84        return f.apply(obj, a.concat(slice.call(arguments)));
85      };
86    }
87
88    function encodeHtmlAttribute(s) {
89      return String(s).replace(/&/g, '&amp;').replace(/"/g, '&quot;');
90    }
91
92    function addNamespace(doc, prefix, urn) {
93      if (!doc.namespaces[prefix]) {
94        doc.namespaces.add(prefix, urn, '#default#VML');
95      }
96    }
97
98    function addNamespacesAndStylesheet(doc) {
99      addNamespace(doc, 'g_vml_', 'urn:schemas-microsoft-com:vml');
100      addNamespace(doc, 'g_o_', 'urn:schemas-microsoft-com:office:office');
101
102      // Setup default CSS.  Only add one style sheet per document
103      if (!doc.styleSheets['ex_canvas_']) {
104        var ss = doc.createStyleSheet();
105        ss.owningElement.id = 'ex_canvas_';
106        ss.cssText = 'canvas{display:inline-block;overflow:hidden;' +
107          // default size is 300x150 in Gecko and Opera
108        'text-align:left;width:300px;height:150px}';
109      }
110    }
111
112    // Add namespaces and stylesheet at startup.
113    addNamespacesAndStylesheet(document);
114
115    var G_vmlCanvasManager_ = {
116      init: function(opt_doc) {
117        var doc = opt_doc || document;
118        // Create a dummy element so that IE will allow canvas elements to be
119        // recognized.
120        doc.createElement('canvas');
121        doc.attachEvent('onreadystatechange', bind(this.init_, this, doc));
122      },
123
124      init_: function(doc) {
125        // find all canvas elements
126        var els = doc.getElementsByTagName('canvas');
127        for (var i = 0; i < els.length; i++) {
128          this.initElement(els[i]);
129        }
130      },
131
132      /**
133       * Public initializes a canvas element so that it can be used as canvas
134       * element from now on. This is called automatically before the page is
135       * loaded but if you are creating elements using createElement you need to
136       * make sure this is called on the element.
137       * @param {HTMLElement} el The canvas element to initialize.
138       * @return {HTMLElement} the element that was created.
139       */
140      initElement: function(el) {
141        if (!el.getContext) {
142          el.getContext = getContext;
143
144          // Add namespaces and stylesheet to document of the element.
145          addNamespacesAndStylesheet(el.ownerDocument);
146
147          // Remove fallback content. There is no way to hide text nodes so we
148          // just remove all childNodes. We could hide all elements and remove
149          // text nodes but who really cares about the fallback content.
150          el.innerHTML = '';
151
152          // do not use inline function because that will leak memory
153          el.attachEvent('onpropertychange', onPropertyChange);
154          el.attachEvent('onresize', onResize);
155
156          var attrs = el.attributes;
157          if (attrs.width && attrs.width.specified) {
158            // TODO: use runtimeStyle and coordsize
159            // el.getContext().setWidth_(attrs.width.nodeValue);
160            el.style.width = "100%";
161          } else {
162            el.width = el.clientWidth;
163          }
164          if (attrs.height && attrs.height.specified) {
165            // TODO: use runtimeStyle and coordsize
166            // el.getContext().setHeight_(attrs.height.nodeValue);
167            el.style.height = "100%";
168          } else {
169            el.height = el.clientHeight;
170          }
171          //el.getContext().setCoordsize_()
172        }
173        return el;
174      }
175    };
176
177    function onPropertyChange(e) {
178      var el = e.srcElement;
179
180      switch (e.propertyName) {
181        case 'width':
182          el.getContext().clearRect();
183          el.style.width = el.attributes.width.nodeValue + 'px';
184          // In IE8 this does not trigger onresize.
185          el.firstChild.style.width =  el.clientWidth + 'px';
186          break;
187        case 'height':
188          el.getContext().clearRect();
189          el.style.height = el.attributes.height.nodeValue + 'px';
190          el.firstChild.style.height = el.clientHeight + 'px';
191          break;
192      }
193    }
194
195    function onResize(e) {
196      var el = e.srcElement;
197      if (el.firstChild) {
198        el.firstChild.style.width =  el.clientWidth + 'px';
199        el.firstChild.style.height = el.clientHeight + 'px';
200      }
201    }
202
203    G_vmlCanvasManager_.init();
204
205    // precompute "00" to "FF"
206    var decToHex = [];
207    for (var i = 0; i < 16; i++) {
208      for (var j = 0; j < 16; j++) {
209        decToHex[i * 16 + j] = i.toString(16) + j.toString(16);
210      }
211    }
212
213    function createMatrixIdentity() {
214      return [
215        [1, 0, 0],
216        [0, 1, 0],
217        [0, 0, 1]
218      ];
219    }
220
221    function matrixMultiply(m1, m2) {
222      var result = createMatrixIdentity();
223
224      for (var x = 0; x < 3; x++) {
225        for (var y = 0; y < 3; y++) {
226          var sum = 0;
227
228          for (var z = 0; z < 3; z++) {
229            sum += m1[x][z] * m2[z][y];
230          }
231
232          result[x][y] = sum;
233        }
234      }
235      return result;
236    }
237
238    function copyState(o1, o2) {
239      o2.fillStyle     = o1.fillStyle;
240      o2.lineCap       = o1.lineCap;
241      o2.lineJoin      = o1.lineJoin;
242      o2.lineWidth     = o1.lineWidth;
243      o2.miterLimit    = o1.miterLimit;
244      o2.shadowBlur    = o1.shadowBlur;
245      o2.shadowColor   = o1.shadowColor;
246      o2.shadowOffsetX = o1.shadowOffsetX;
247      o2.shadowOffsetY = o1.shadowOffsetY;
248      o2.strokeStyle   = o1.strokeStyle;
249      o2.globalAlpha   = o1.globalAlpha;
250      o2.font          = o1.font;
251      o2.textAlign     = o1.textAlign;
252      o2.textBaseline  = o1.textBaseline;
253      o2.arcScaleX_    = o1.arcScaleX_;
254      o2.arcScaleY_    = o1.arcScaleY_;
255      o2.lineScale_    = o1.lineScale_;
256    }
257
258    var colorData = {
259      aliceblue: '#F0F8FF',
260      antiquewhite: '#FAEBD7',
261      aquamarine: '#7FFFD4',
262      azure: '#F0FFFF',
263      beige: '#F5F5DC',
264      bisque: '#FFE4C4',
265      black: '#000000',
266      blanchedalmond: '#FFEBCD',
267      blueviolet: '#8A2BE2',
268      brown: '#A52A2A',
269      burlywood: '#DEB887',
270      cadetblue: '#5F9EA0',
271      chartreuse: '#7FFF00',
272      chocolate: '#D2691E',
273      coral: '#FF7F50',
274      cornflowerblue: '#6495ED',
275      cornsilk: '#FFF8DC',
276      crimson: '#DC143C',
277      cyan: '#00FFFF',
278      darkblue: '#00008B',
279      darkcyan: '#008B8B',
280      darkgoldenrod: '#B8860B',
281      darkgray: '#A9A9A9',
282      darkgreen: '#006400',
283      darkgrey: '#A9A9A9',
284      darkkhaki: '#BDB76B',
285      darkmagenta: '#8B008B',
286      darkolivegreen: '#556B2F',
287      darkorange: '#FF8C00',
288      darkorchid: '#9932CC',
289      darkred: '#8B0000',
290      darksalmon: '#E9967A',
291      darkseagreen: '#8FBC8F',
292      darkslateblue: '#483D8B',
293      darkslategray: '#2F4F4F',
294      darkslategrey: '#2F4F4F',
295      darkturquoise: '#00CED1',
296      darkviolet: '#9400D3',
297      deeppink: '#FF1493',
298      deepskyblue: '#00BFFF',
299      dimgray: '#696969',
300      dimgrey: '#696969',
301      dodgerblue: '#1E90FF',
302      firebrick: '#B22222',
303      floralwhite: '#FFFAF0',
304      forestgreen: '#228B22',
305      gainsboro: '#DCDCDC',
306      ghostwhite: '#F8F8FF',
307      gold: '#FFD700',
308      goldenrod: '#DAA520',
309      grey: '#808080',
310      greenyellow: '#ADFF2F',
311      honeydew: '#F0FFF0',
312      hotpink: '#FF69B4',
313      indianred: '#CD5C5C',
314      indigo: '#4B0082',
315      ivory: '#FFFFF0',
316      khaki: '#F0E68C',
317      lavender: '#E6E6FA',
318      lavenderblush: '#FFF0F5',
319      lawngreen: '#7CFC00',
320      lemonchiffon: '#FFFACD',
321      lightblue: '#ADD8E6',
322      lightcoral: '#F08080',
323      lightcyan: '#E0FFFF',
324      lightgoldenrodyellow: '#FAFAD2',
325      lightgreen: '#90EE90',
326      lightgrey: '#D3D3D3',
327      lightpink: '#FFB6C1',
328      lightsalmon: '#FFA07A',
329      lightseagreen: '#20B2AA',
330      lightskyblue: '#87CEFA',
331      lightslategray: '#778899',
332      lightslategrey: '#778899',
333      lightsteelblue: '#B0C4DE',
334      lightyellow: '#FFFFE0',
335      limegreen: '#32CD32',
336      linen: '#FAF0E6',
337      magenta: '#FF00FF',
338      mediumaquamarine: '#66CDAA',
339      mediumblue: '#0000CD',
340      mediumorchid: '#BA55D3',
341      mediumpurple: '#9370DB',
342      mediumseagreen: '#3CB371',
343      mediumslateblue: '#7B68EE',
344      mediumspringgreen: '#00FA9A',
345      mediumturquoise: '#48D1CC',
346      mediumvioletred: '#C71585',
347      midnightblue: '#191970',
348      mintcream: '#F5FFFA',
349      mistyrose: '#FFE4E1',
350      moccasin: '#FFE4B5',
351      navajowhite: '#FFDEAD',
352      oldlace: '#FDF5E6',
353      olivedrab: '#6B8E23',
354      orange: '#FFA500',
355      orangered: '#FF4500',
356      orchid: '#DA70D6',
357      palegoldenrod: '#EEE8AA',
358      palegreen: '#98FB98',
359      paleturquoise: '#AFEEEE',
360      palevioletred: '#DB7093',
361      papayawhip: '#FFEFD5',
362      peachpuff: '#FFDAB9',
363      peru: '#CD853F',
364      pink: '#FFC0CB',
365      plum: '#DDA0DD',
366      powderblue: '#B0E0E6',
367      rosybrown: '#BC8F8F',
368      royalblue: '#4169E1',
369      saddlebrown: '#8B4513',
370      salmon: '#FA8072',
371      sandybrown: '#F4A460',
372      seagreen: '#2E8B57',
373      seashell: '#FFF5EE',
374      sienna: '#A0522D',
375      skyblue: '#87CEEB',
376      slateblue: '#6A5ACD',
377      slategray: '#708090',
378      slategrey: '#708090',
379      snow: '#FFFAFA',
380      springgreen: '#00FF7F',
381      steelblue: '#4682B4',
382      tan: '#D2B48C',
383      thistle: '#D8BFD8',
384      tomato: '#FF6347',
385      turquoise: '#40E0D0',
386      violet: '#EE82EE',
387      wheat: '#F5DEB3',
388      whitesmoke: '#F5F5F5',
389      yellowgreen: '#9ACD32'
390    };
391
392
393    function getRgbHslContent(styleString) {
394      var start = styleString.indexOf('(', 3);
395      var end = styleString.indexOf(')', start + 1);
396      var parts = styleString.substring(start + 1, end).split(',');
397      // add alpha if needed
398      if (parts.length != 4 || styleString.charAt(3) != 'a') {
399        parts[3] = 1;
400      }
401      return parts;
402    }
403
404    function percent(s) {
405      return parseFloat(s) / 100;
406    }
407
408    function clamp(v, min, max) {
409      return Math.min(max, Math.max(min, v));
410    }
411
412    function hslToRgb(parts){
413      var r, g, b, h, s, l;
414      h = parseFloat(parts[0]) / 360 % 360;
415      if (h < 0)
416        h++;
417      s = clamp(percent(parts[1]), 0, 1);
418      l = clamp(percent(parts[2]), 0, 1);
419      if (s == 0) {
420        r = g = b = l; // achromatic
421      } else {
422        var q = l < 0.5 ? l * (1 + s) : l + s - l * s;
423        var p = 2 * l - q;
424        r = hueToRgb(p, q, h + 1 / 3);
425        g = hueToRgb(p, q, h);
426        b = hueToRgb(p, q, h - 1 / 3);
427      }
428
429      return '#' + decToHex[Math.floor(r * 255)] +
430          decToHex[Math.floor(g * 255)] +
431          decToHex[Math.floor(b * 255)];
432    }
433
434    function hueToRgb(m1, m2, h) {
435      if (h < 0)
436        h++;
437      if (h > 1)
438        h--;
439
440      if (6 * h < 1)
441        return m1 + (m2 - m1) * 6 * h;
442      else if (2 * h < 1)
443        return m2;
444      else if (3 * h < 2)
445        return m1 + (m2 - m1) * (2 / 3 - h) * 6;
446      else
447        return m1;
448    }
449
450    var processStyleCache = {};
451
452    function processStyle(styleString) {
453      if (styleString in processStyleCache) {
454        return processStyleCache[styleString];
455      }
456
457      var str, alpha = 1;
458
459      styleString = String(styleString);
460      if (styleString.charAt(0) == '#') {
461        str = styleString;
462      } else if (/^rgb/.test(styleString)) {
463        var parts = getRgbHslContent(styleString);
464        var str = '#', n;
465        for (var i = 0; i < 3; i++) {
466          if (parts[i].indexOf('%') != -1) {
467            n = Math.floor(percent(parts[i]) * 255);
468          } else {
469            n = +parts[i];
470          }
471          str += decToHex[clamp(n, 0, 255)];
472        }
473        alpha = +parts[3];
474      } else if (/^hsl/.test(styleString)) {
475        var parts = getRgbHslContent(styleString);
476        str = hslToRgb(parts);
477        alpha = parts[3];
478      } else {
479        str = colorData[styleString] || styleString;
480      }
481      return processStyleCache[styleString] = {color: str, alpha: alpha};
482    }
483
484    var DEFAULT_STYLE = {
485      style: 'normal',
486      variant: 'normal',
487      weight: 'normal',
488      size: 10,
489      family: 'sans-serif'
490    };
491
492    // Internal text style cache
493    var fontStyleCache = {};
494
495    function processFontStyle(styleString) {
496      if (fontStyleCache[styleString]) {
497        return fontStyleCache[styleString];
498      }
499
500      var el = document.createElement('div');
501      var style = el.style;
502      try {
503        style.font = styleString;
504      } catch (ex) {
505        // Ignore failures to set to invalid font.
506      }
507
508      return fontStyleCache[styleString] = {
509        style: style.fontStyle || DEFAULT_STYLE.style,
510        variant: style.fontVariant || DEFAULT_STYLE.variant,
511        weight: style.fontWeight || DEFAULT_STYLE.weight,
512        size: style.fontSize || DEFAULT_STYLE.size,
513        family: style.fontFamily || DEFAULT_STYLE.family
514      };
515    }
516
517    function getComputedStyle(style, element) {
518      var computedStyle = {};
519
520      for (var p in style) {
521        computedStyle[p] = style[p];
522      }
523
524      // Compute the size
525      var canvasFontSize = parseFloat(element.currentStyle.fontSize),
526          fontSize = parseFloat(style.size);
527
528      if (typeof style.size == 'number') {
529        computedStyle.size = style.size;
530      } else if (style.size.indexOf('px') != -1) {
531        computedStyle.size = fontSize;
532      } else if (style.size.indexOf('em') != -1) {
533        computedStyle.size = canvasFontSize * fontSize;
534      } else if(style.size.indexOf('%') != -1) {
535        computedStyle.size = (canvasFontSize / 100) * fontSize;
536      } else if (style.size.indexOf('pt') != -1) {
537        computedStyle.size = fontSize / .75;
538      } else {
539        computedStyle.size = canvasFontSize;
540      }
541
542      // Different scaling between normal text and VML text. This was found using
543      // trial and error to get the same size as non VML text.
544      computedStyle.size *= 0.981;
545
546      return computedStyle;
547    }
548
549    function buildStyle(style) {
550      return style.style + ' ' + style.variant + ' ' + style.weight + ' ' +
551          style.size + 'px ' + style.family;
552    }
553
554    var lineCapMap = {
555      'butt': 'flat',
556      'round': 'round'
557    };
558
559    function processLineCap(lineCap) {
560      return lineCapMap[lineCap] || 'square';
561    }
562
563    /**
564     * This class implements CanvasRenderingContext2D interface as described by
565     * the WHATWG.
566     * @param {HTMLElement} canvasElement The element that the 2D context should
567     * be associated with
568     */
569    function CanvasRenderingContext2D_(canvasElement) {
570      this.m_ = createMatrixIdentity();
571
572      this.mStack_ = [];
573      this.aStack_ = [];
574      this.currentPath_ = [];
575
576      // Canvas context properties
577      this.strokeStyle = '#000';
578      this.fillStyle = '#000';
579
580      this.lineWidth = 1;
581      this.lineJoin = 'miter';
582      this.lineCap = 'butt';
583      this.miterLimit = Z * 1;
584      this.globalAlpha = 1;
585      this.font = '10px sans-serif';
586      this.textAlign = 'left';
587      this.textBaseline = 'alphabetic';
588      this.canvas = canvasElement;
589
590      var cssText = 'width:' + canvasElement.clientWidth + 'px;height:' +
591          canvasElement.clientHeight + 'px;overflow:hidden;position:absolute';
592      var el = canvasElement.ownerDocument.createElement('div');
593      el.style.cssText = cssText;
594      canvasElement.appendChild(el);
595
596      var overlayEl = el.cloneNode(false);
597      // Use a non transparent background.
598      overlayEl.style.backgroundColor = 'red';
599      overlayEl.style.filter = 'alpha(opacity=0)';
600      canvasElement.appendChild(overlayEl);
601
602      this.element_ = el;
603      this.arcScaleX_ = 1;
604      this.arcScaleY_ = 1;
605      this.lineScale_ = 1;
606    }
607
608    var contextPrototype = CanvasRenderingContext2D_.prototype;
609    contextPrototype.clearRect = function() {
610      if (this.textMeasureEl_) {
611        this.textMeasureEl_.removeNode(true);
612        this.textMeasureEl_ = null;
613      }
614      this.element_.innerHTML = '';
615    };
616
617    contextPrototype.beginPath = function() {
618      // TODO: Branch current matrix so that save/restore has no effect
619      //       as per safari docs.
620      this.currentPath_ = [];
621    };
622
623    contextPrototype.moveTo = function(aX, aY) {
624      var p = getCoords(this, aX, aY);
625      this.currentPath_.push({type: 'moveTo', x: p.x, y: p.y});
626      this.currentX_ = p.x;
627      this.currentY_ = p.y;
628    };
629
630    contextPrototype.lineTo = function(aX, aY) {
631      var p = getCoords(this, aX, aY);
632      this.currentPath_.push({type: 'lineTo', x: p.x, y: p.y});
633
634      this.currentX_ = p.x;
635      this.currentY_ = p.y;
636    };
637
638    contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,
639                                              aCP2x, aCP2y,
640                                              aX, aY) {
641      var p = getCoords(this, aX, aY);
642      var cp1 = getCoords(this, aCP1x, aCP1y);
643      var cp2 = getCoords(this, aCP2x, aCP2y);
644      bezierCurveTo(this, cp1, cp2, p);
645    };
646
647    // Helper function that takes the already fixed cordinates.
648    function bezierCurveTo(self, cp1, cp2, p) {
649      self.currentPath_.push({
650        type: 'bezierCurveTo',
651        cp1x: cp1.x,
652        cp1y: cp1.y,
653        cp2x: cp2.x,
654        cp2y: cp2.y,
655        x: p.x,
656        y: p.y
657      });
658      self.currentX_ = p.x;
659      self.currentY_ = p.y;
660    }
661
662    contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {
663      // the following is lifted almost directly from
664      // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes
665
666      var cp = getCoords(this, aCPx, aCPy);
667      var p = getCoords(this, aX, aY);
668
669      var cp1 = {
670        x: this.currentX_ + 2.0 / 3.0 * (cp.x - this.currentX_),
671        y: this.currentY_ + 2.0 / 3.0 * (cp.y - this.currentY_)
672      };
673      var cp2 = {
674        x: cp1.x + (p.x - this.currentX_) / 3.0,
675        y: cp1.y + (p.y - this.currentY_) / 3.0
676      };
677
678      bezierCurveTo(this, cp1, cp2, p);
679    };
680
681    contextPrototype.arc = function(aX, aY, aRadius,
682                                    aStartAngle, aEndAngle, aClockwise) {
683      aRadius *= Z;
684      var arcType = aClockwise ? 'at' : 'wa';
685
686      var xStart = aX + mc(aStartAngle) * aRadius - Z2;
687      var yStart = aY + ms(aStartAngle) * aRadius - Z2;
688
689      var xEnd = aX + mc(aEndAngle) * aRadius - Z2;
690      var yEnd = aY + ms(aEndAngle) * aRadius - Z2;
691
692      // IE won't render arches drawn counter clockwise if xStart == xEnd.
693      if (xStart == xEnd && !aClockwise) {
694        xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something
695                         // that can be represented in binary
696      }
697
698      var p = getCoords(this, aX, aY);
699      var pStart = getCoords(this, xStart, yStart);
700      var pEnd = getCoords(this, xEnd, yEnd);
701
702      this.currentPath_.push({type: arcType,
703        x: p.x,
704        y: p.y,
705        radius: aRadius,
706        xStart: pStart.x,
707        yStart: pStart.y,
708        xEnd: pEnd.x,
709        yEnd: pEnd.y});
710
711    };
712
713    contextPrototype.rect = function(aX, aY, aWidth, aHeight) {
714      this.moveTo(aX, aY);
715      this.lineTo(aX + aWidth, aY);
716      this.lineTo(aX + aWidth, aY + aHeight);
717      this.lineTo(aX, aY + aHeight);
718      this.closePath();
719    };
720
721    contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {
722      var oldPath = this.currentPath_;
723      this.beginPath();
724
725      this.moveTo(aX, aY);
726      this.lineTo(aX + aWidth, aY);
727      this.lineTo(aX + aWidth, aY + aHeight);
728      this.lineTo(aX, aY + aHeight);
729      this.closePath();
730      this.stroke();
731
732      this.currentPath_ = oldPath;
733    };
734
735    contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {
736      var oldPath = this.currentPath_;
737      this.beginPath();
738
739      this.moveTo(aX, aY);
740      this.lineTo(aX + aWidth, aY);
741      this.lineTo(aX + aWidth, aY + aHeight);
742      this.lineTo(aX, aY + aHeight);
743      this.closePath();
744      this.fill();
745
746      this.currentPath_ = oldPath;
747    };
748
749    contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {
750      var gradient = new CanvasGradient_('gradient');
751      gradient.x0_ = aX0;
752      gradient.y0_ = aY0;
753      gradient.x1_ = aX1;
754      gradient.y1_ = aY1;
755      return gradient;
756    };
757
758    contextPrototype.createRadialGradient = function(aX0, aY0, aR0,
759                                                     aX1, aY1, aR1) {
760      var gradient = new CanvasGradient_('gradientradial');
761      gradient.x0_ = aX0;
762      gradient.y0_ = aY0;
763      gradient.r0_ = aR0;
764      gradient.x1_ = aX1;
765      gradient.y1_ = aY1;
766      gradient.r1_ = aR1;
767      return gradient;
768    };
769
770    contextPrototype.drawImage = function(image, var_args) {
771      var dx, dy, dw, dh, sx, sy, sw, sh;
772
773      // to find the original width we overide the width and height
774      var oldRuntimeWidth = image.runtimeStyle.width;
775      var oldRuntimeHeight = image.runtimeStyle.height;
776      image.runtimeStyle.width = 'auto';
777      image.runtimeStyle.height = 'auto';
778
779      // get the original size
780      var w = image.width;
781      var h = image.height;
782
783      // and remove overides
784      image.runtimeStyle.width = oldRuntimeWidth;
785      image.runtimeStyle.height = oldRuntimeHeight;
786
787      if (arguments.length == 3) {
788        dx = arguments[1];
789        dy = arguments[2];
790        sx = sy = 0;
791        sw = dw = w;
792        sh = dh = h;
793      } else if (arguments.length == 5) {
794        dx = arguments[1];
795        dy = arguments[2];
796        dw = arguments[3];
797        dh = arguments[4];
798        sx = sy = 0;
799        sw = w;
800        sh = h;
801      } else if (arguments.length == 9) {
802        sx = arguments[1];
803        sy = arguments[2];
804        sw = arguments[3];
805        sh = arguments[4];
806        dx = arguments[5];
807        dy = arguments[6];
808        dw = arguments[7];
809        dh = arguments[8];
810      } else {
811        throw Error('Invalid number of arguments');
812      }
813
814      var d = getCoords(this, dx, dy);
815
816      var w2 = sw / 2;
817      var h2 = sh / 2;
818
819      var vmlStr = [];
820
821      var W = 10;
822      var H = 10;
823
824      // For some reason that I've now forgotten, using divs didn't work
825      vmlStr.push(' <g_vml_:group',
826          ' coordsize="', Z * W, ',', Z * H, '"',
827          ' coordorigin="0,0"' ,
828          ' style="width:', W, 'px;height:', H, 'px;position:absolute;');
829
830      // If filters are necessary (rotation exists), create them
831      // filters are bog-slow, so only create them if abbsolutely necessary
832      // The following check doesn't account for skews (which don't exist
833      // in the canvas spec (yet) anyway.
834
835      if (this.m_[0][0] != 1 || this.m_[0][1] ||
836          this.m_[1][1] != 1 || this.m_[1][0]) {
837        var filter = [];
838
839        // Note the 12/21 reversal
840        filter.push('M11=', this.m_[0][0], ',',
841            'M12=', this.m_[1][0], ',',
842            'M21=', this.m_[0][1], ',',
843            'M22=', this.m_[1][1], ',',
844            'Dx=', mr(d.x / Z), ',',
845            'Dy=', mr(d.y / Z), '');
846
847        // Bounding box calculation (need to minimize displayed area so that
848        // filters don't waste time on unused pixels.
849        var max = d;
850        var c2 = getCoords(this, dx + dw, dy);
851        var c3 = getCoords(this, dx, dy + dh);
852        var c4 = getCoords(this, dx + dw, dy + dh);
853
854        max.x = m.max(max.x, c2.x, c3.x, c4.x);
855        max.y = m.max(max.y, c2.y, c3.y, c4.y);
856
857        vmlStr.push('padding:0 ', mr(max.x / Z), 'px ', mr(max.y / Z),
858            'px 0;filter:progid:DXImageTransform.Microsoft.Matrix(',
859            filter.join(''), ", sizingmethod='clip');");
860
861      } else {
862        vmlStr.push('top:', mr(d.y / Z), 'px;left:', mr(d.x / Z), 'px;');
863      }
864
865      vmlStr.push(' ">' ,
866          '<g_vml_:image src="', image.src, '"',
867          ' style="width:', Z * dw, 'px;',
868          ' height:', Z * dh, 'px"',
869          ' cropleft="', sx / w, '"',
870          ' croptop="', sy / h, '"',
871          ' cropright="', (w - sx - sw) / w, '"',
872          ' cropbottom="', (h - sy - sh) / h, '"',
873          ' />',
874          '</g_vml_:group>');
875
876      this.element_.insertAdjacentHTML('BeforeEnd', vmlStr.join(''));
877    };
878
879    contextPrototype.stroke = function(aFill) {
880      var lineStr = [];
881      var lineOpen = false;
882
883      var W = 10;
884      var H = 10;
885
886      lineStr.push('<g_vml_:shape',
887          ' filled="', !!aFill, '"',
888          ' style="position:absolute;width:', W, 'px;height:', H, 'px;"',
889          ' coordorigin="0,0"',
890          ' coordsize="', Z * W, ',', Z * H, '"',
891          ' stroked="', !aFill, '"',
892          ' path="');
893
894      var newSeq = false;
895      var min = {x: null, y: null};
896      var max = {x: null, y: null};
897
898      for (var i = 0; i < this.currentPath_.length; i++) {
899        var p = this.currentPath_[i];
900        var c;
901
902        switch (p.type) {
903          case 'moveTo':
904            c = p;
905            lineStr.push(' m ', mr(p.x), ',', mr(p.y));
906            break;
907          case 'lineTo':
908            lineStr.push(' l ', mr(p.x), ',', mr(p.y));
909            break;
910          case 'close':
911            lineStr.push(' x ');
912            p = null;
913            break;
914          case 'bezierCurveTo':
915            lineStr.push(' c ',
916                mr(p.cp1x), ',', mr(p.cp1y), ',',
917                mr(p.cp2x), ',', mr(p.cp2y), ',',
918                mr(p.x), ',', mr(p.y));
919            break;
920          case 'at':
921          case 'wa':
922            lineStr.push(' ', p.type, ' ',
923                mr(p.x - this.arcScaleX_ * p.radius), ',',
924                mr(p.y - this.arcScaleY_ * p.radius), ' ',
925                mr(p.x + this.arcScaleX_ * p.radius), ',',
926                mr(p.y + this.arcScaleY_ * p.radius), ' ',
927                mr(p.xStart), ',', mr(p.yStart), ' ',
928                mr(p.xEnd), ',', mr(p.yEnd));
929            break;
930        }
931
932
933        // TODO: Following is broken for curves due to
934        //       move to proper paths.
935
936        // Figure out dimensions so we can do gradient fills
937        // properly
938        if (p) {
939          if (min.x == null || p.x < min.x) {
940            min.x = p.x;
941          }
942          if (max.x == null || p.x > max.x) {
943            max.x = p.x;
944          }
945          if (min.y == null || p.y < min.y) {
946            min.y = p.y;
947          }
948          if (max.y == null || p.y > max.y) {
949            max.y = p.y;
950          }
951        }
952      }
953      lineStr.push(' ">');
954
955      if (!aFill) {
956        appendStroke(this, lineStr);
957      } else {
958        appendFill(this, lineStr, min, max);
959      }
960
961      lineStr.push('</g_vml_:shape>');
962
963      this.element_.insertAdjacentHTML('beforeEnd', lineStr.join(''));
964    };
965
966    function appendStroke(ctx, lineStr) {
967      var a = processStyle(ctx.strokeStyle);
968      var color = a.color;
969      var opacity = a.alpha * ctx.globalAlpha;
970      var lineWidth = ctx.lineScale_ * ctx.lineWidth;
971
972      // VML cannot correctly render a line if the width is less than 1px.
973      // In that case, we dilute the color to make the line look thinner.
974      if (lineWidth < 1) {
975        opacity *= lineWidth;
976      }
977
978      lineStr.push(
979          '<g_vml_:stroke',
980          ' opacity="', opacity, '"',
981          ' joinstyle="', ctx.lineJoin, '"',
982          ' miterlimit="', ctx.miterLimit, '"',
983          ' endcap="', processLineCap(ctx.lineCap), '"',
984          ' weight="', lineWidth, 'px"',
985          ' color="', color, '" />'
986      );
987    }
988
989    function appendFill(ctx, lineStr, min, max) {
990      var fillStyle = ctx.fillStyle;
991      var arcScaleX = ctx.arcScaleX_;
992      var arcScaleY = ctx.arcScaleY_;
993      var width = max.x - min.x;
994      var height = max.y - min.y;
995      if (fillStyle instanceof CanvasGradient_) {
996        // TODO: Gradients transformed with the transformation matrix.
997        var angle = 0;
998        var focus = {x: 0, y: 0};
999
1000        // additional offset
1001        var shift = 0;
1002        // scale factor for offset
1003        var expansion = 1;
1004
1005        if (fillStyle.type_ == 'gradient') {
1006          var x0 = fillStyle.x0_ / arcScaleX;
1007          var y0 = fillStyle.y0_ / arcScaleY;
1008          var x1 = fillStyle.x1_ / arcScaleX;
1009          var y1 = fillStyle.y1_ / arcScaleY;
1010          var p0 = getCoords(ctx, x0, y0);
1011          var p1 = getCoords(ctx, x1, y1);
1012          var dx = p1.x - p0.x;
1013          var dy = p1.y - p0.y;
1014          angle = Math.atan2(dx, dy) * 180 / Math.PI;
1015
1016          // The angle should be a non-negative number.
1017          if (angle < 0) {
1018            angle += 360;
1019          }
1020
1021          // Very small angles produce an unexpected result because they are
1022          // converted to a scientific notation string.
1023          if (angle < 1e-6) {
1024            angle = 0;
1025          }
1026        } else {
1027          var p0 = getCoords(ctx, fillStyle.x0_, fillStyle.y0_);
1028          focus = {
1029            x: (p0.x - min.x) / width,
1030            y: (p0.y - min.y) / height
1031          };
1032
1033          width  /= arcScaleX * Z;
1034          height /= arcScaleY * Z;
1035          var dimension = m.max(width, height);
1036          shift = 2 * fillStyle.r0_ / dimension;
1037          expansion = 2 * fillStyle.r1_ / dimension - shift;
1038        }
1039
1040        // We need to sort the color stops in ascending order by offset,
1041        // otherwise IE won't interpret it correctly.
1042        var stops = fillStyle.colors_;
1043        stops.sort(function(cs1, cs2) {
1044          return cs1.offset - cs2.offset;
1045        });
1046
1047        var length = stops.length;
1048        var color1 = stops[0].color;
1049        var color2 = stops[length - 1].color;
1050        var opacity1 = stops[0].alpha * ctx.globalAlpha;
1051        var opacity2 = stops[length - 1].alpha * ctx.globalAlpha;
1052
1053        var colors = [];
1054        for (var i = 0; i < length; i++) {
1055          var stop = stops[i];
1056          colors.push(stop.offset * expansion + shift + ' ' + stop.color);
1057        }
1058
1059        // When colors attribute is used, the meanings of opacity and o:opacity2
1060        // are reversed.
1061        lineStr.push('<g_vml_:fill type="', fillStyle.type_, '"',
1062            ' method="none" focus="100%"',
1063            ' color="', color1, '"',
1064            ' color2="', color2, '"',
1065            ' colors="', colors.join(','), '"',
1066            ' opacity="', opacity2, '"',
1067            ' g_o_:opacity2="', opacity1, '"',
1068            ' angle="', angle, '"',
1069            ' focusposition="', focus.x, ',', focus.y, '" />');
1070      } else if (fillStyle instanceof CanvasPattern_) {
1071        if (width && height) {
1072          var deltaLeft = -min.x;
1073          var deltaTop = -min.y;
1074          lineStr.push('<g_vml_:fill',
1075              ' position="',
1076              deltaLeft / width * arcScaleX * arcScaleX, ',',
1077              deltaTop / height * arcScaleY * arcScaleY, '"',
1078              ' type="tile"',
1079              // TODO: Figure out the correct size to fit the scale.
1080              //' size="', w, 'px ', h, 'px"',
1081              ' src="', fillStyle.src_, '" />');
1082        }
1083      } else {
1084        var a = processStyle(ctx.fillStyle);
1085        var color = a.color;
1086        var opacity = a.alpha * ctx.globalAlpha;
1087        lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity,
1088            '" />');
1089      }
1090    }
1091
1092    contextPrototype.fill = function() {
1093      this.stroke(true);
1094    };
1095
1096    contextPrototype.closePath = function() {
1097      this.currentPath_.push({type: 'close'});
1098    };
1099
1100    function getCoords(ctx, aX, aY) {
1101      var m = ctx.m_;
1102      return {
1103        x: Z * (aX * m[0][0] + aY * m[1][0] + m[2][0]) - Z2,
1104        y: Z * (aX * m[0][1] + aY * m[1][1] + m[2][1]) - Z2
1105      };
1106    };
1107
1108    contextPrototype.save = function() {
1109      var o = {};
1110      copyState(this, o);
1111      this.aStack_.push(o);
1112      this.mStack_.push(this.m_);
1113      this.m_ = matrixMultiply(createMatrixIdentity(), this.m_);
1114    };
1115
1116    contextPrototype.restore = function() {
1117      if (this.aStack_.length) {
1118        copyState(this.aStack_.pop(), this);
1119        this.m_ = this.mStack_.pop();
1120      }
1121    };
1122
1123    function matrixIsFinite(m) {
1124      return isFinite(m[0][0]) && isFinite(m[0][1]) &&
1125          isFinite(m[1][0]) && isFinite(m[1][1]) &&
1126          isFinite(m[2][0]) && isFinite(m[2][1]);
1127    }
1128
1129    function setM(ctx, m, updateLineScale) {
1130      if (!matrixIsFinite(m)) {
1131        return;
1132      }
1133      ctx.m_ = m;
1134
1135      if (updateLineScale) {
1136        // Get the line scale.
1137        // Determinant of this.m_ means how much the area is enlarged by the
1138        // transformation. So its square root can be used as a scale factor
1139        // for width.
1140        var det = m[0][0] * m[1][1] - m[0][1] * m[1][0];
1141        ctx.lineScale_ = sqrt(abs(det));
1142      }
1143    }
1144
1145    contextPrototype.translate = function(aX, aY) {
1146      var m1 = [
1147        [1,  0,  0],
1148        [0,  1,  0],
1149        [aX, aY, 1]
1150      ];
1151
1152      setM(this, matrixMultiply(m1, this.m_), false);
1153    };
1154
1155    contextPrototype.rotate = function(aRot) {
1156      var c = mc(aRot);
1157      var s = ms(aRot);
1158
1159      var m1 = [
1160        [c,  s, 0],
1161        [-s, c, 0],
1162        [0,  0, 1]
1163      ];
1164
1165      setM(this, matrixMultiply(m1, this.m_), false);
1166    };
1167
1168    contextPrototype.scale = function(aX, aY) {
1169      this.arcScaleX_ *= aX;
1170      this.arcScaleY_ *= aY;
1171      var m1 = [
1172        [aX, 0,  0],
1173        [0,  aY, 0],
1174        [0,  0,  1]
1175      ];
1176
1177      setM(this, matrixMultiply(m1, this.m_), true);
1178    };
1179
1180    contextPrototype.transform = function(m11, m12, m21, m22, dx, dy) {
1181      var m1 = [
1182        [m11, m12, 0],
1183        [m21, m22, 0],
1184        [dx,  dy,  1]
1185      ];
1186
1187      setM(this, matrixMultiply(m1, this.m_), true);
1188    };
1189
1190    contextPrototype.setTransform = function(m11, m12, m21, m22, dx, dy) {
1191      var m = [
1192        [m11, m12, 0],
1193        [m21, m22, 0],
1194        [dx,  dy,  1]
1195      ];
1196
1197      setM(this, m, true);
1198    };
1199
1200    /**
1201     * The text drawing function.
1202     * The maxWidth argument isn't taken in account, since no browser supports
1203     * it yet.
1204     */
1205    contextPrototype.drawText_ = function(text, x, y, maxWidth, stroke) {
1206      var m = this.m_,
1207          delta = 1000,
1208          left = 0,
1209          right = delta,
1210          offset = {x: 0, y: 0},
1211          lineStr = [];
1212
1213      var fontStyle = getComputedStyle(processFontStyle(this.font),
1214          this.element_);
1215
1216      var fontStyleString = buildStyle(fontStyle);
1217
1218      var elementStyle = this.element_.currentStyle;
1219      var textAlign = this.textAlign.toLowerCase();
1220      switch (textAlign) {
1221        case 'left':
1222        case 'center':
1223        case 'right':
1224          break;
1225        case 'end':
1226          textAlign = elementStyle.direction == 'ltr' ? 'right' : 'left';
1227          break;
1228        case 'start':
1229          textAlign = elementStyle.direction == 'rtl' ? 'right' : 'left';
1230          break;
1231        default:
1232          textAlign = 'left';
1233      }
1234
1235      // 1.75 is an arbitrary number, as there is no info about the text baseline
1236      switch (this.textBaseline) {
1237        case 'hanging':
1238        case 'top':
1239          offset.y = fontStyle.size / 1.75;
1240          break;
1241        case 'middle':
1242          break;
1243        default:
1244        case null:
1245        case 'alphabetic':
1246        case 'ideographic':
1247        case 'bottom':
1248          offset.y = -fontStyle.size / 2.25;
1249          break;
1250      }
1251
1252      switch(textAlign) {
1253        case 'right':
1254          left = delta;
1255          right = 0.05;
1256          break;
1257        case 'center':
1258          left = right = delta / 2;
1259          break;
1260      }
1261
1262      var d = getCoords(this, x + offset.x, y + offset.y);
1263
1264      lineStr.push('<g_vml_:line from="', -left ,' 0" to="', right ,' 0.05" ',
1265          ' coordsize="100 100" coordorigin="0 0"',
1266          ' filled="', !stroke, '" stroked="', !!stroke,
1267          '" style="position:absolute;width:1px;height:1px;">');
1268
1269      if (stroke) {
1270        appendStroke(this, lineStr);
1271      } else {
1272        // TODO: Fix the min and max params.
1273        appendFill(this, lineStr, {x: -left, y: 0},
1274            {x: right, y: fontStyle.size});
1275      }
1276
1277      var skewM = m[0][0].toFixed(3) + ',' + m[1][0].toFixed(3) + ',' +
1278          m[0][1].toFixed(3) + ',' + m[1][1].toFixed(3) + ',0,0';
1279
1280      var skewOffset = mr(d.x / Z) + ',' + mr(d.y / Z);
1281
1282      lineStr.push('<g_vml_:skew on="t" matrix="', skewM ,'" ',
1283          ' offset="', skewOffset, '" origin="', left ,' 0" />',
1284          '<g_vml_:path textpathok="true" />',
1285          '<g_vml_:textpath on="true" string="',
1286          encodeHtmlAttribute(text),
1287          '" style="v-text-align:', textAlign,
1288          ';font:', encodeHtmlAttribute(fontStyleString),
1289          '" /></g_vml_:line>');
1290
1291      this.element_.insertAdjacentHTML('beforeEnd', lineStr.join(''));
1292    };
1293
1294    contextPrototype.fillText = function(text, x, y, maxWidth) {
1295      this.drawText_(text, x, y, maxWidth, false);
1296    };
1297
1298    contextPrototype.strokeText = function(text, x, y, maxWidth) {
1299      this.drawText_(text, x, y, maxWidth, true);
1300    };
1301
1302    contextPrototype.measureText = function(text) {
1303      if (!this.textMeasureEl_) {
1304        var s = '<span style="position:absolute;' +
1305            'top:-20000px;left:0;padding:0;margin:0;border:none;' +
1306            'white-space:pre;"></span>';
1307        this.element_.insertAdjacentHTML('beforeEnd', s);
1308        this.textMeasureEl_ = this.element_.lastChild;
1309      }
1310      var doc = this.element_.ownerDocument;
1311      this.textMeasureEl_.innerHTML = '';
1312      this.textMeasureEl_.style.font = this.font;
1313      // Don't use innerHTML or innerText because they allow markup/whitespace.
1314      this.textMeasureEl_.appendChild(doc.createTextNode(text));
1315      return {width: this.textMeasureEl_.offsetWidth};
1316    };
1317
1318    /******** STUBS ********/
1319    contextPrototype.clip = function() {
1320      // TODO: Implement
1321    };
1322
1323    contextPrototype.arcTo = function() {
1324      // TODO: Implement
1325    };
1326
1327    contextPrototype.createPattern = function(image, repetition) {
1328      return new CanvasPattern_(image, repetition);
1329    };
1330
1331    // Gradient / Pattern Stubs
1332    function CanvasGradient_(aType) {
1333      this.type_ = aType;
1334      this.x0_ = 0;
1335      this.y0_ = 0;
1336      this.r0_ = 0;
1337      this.x1_ = 0;
1338      this.y1_ = 0;
1339      this.r1_ = 0;
1340      this.colors_ = [];
1341    }
1342
1343    CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) {
1344      aColor = processStyle(aColor);
1345      this.colors_.push({offset: aOffset,
1346        color: aColor.color,
1347        alpha: aColor.alpha});
1348    };
1349
1350    function CanvasPattern_(image, repetition) {
1351      assertImageIsValid(image);
1352      switch (repetition) {
1353        case 'repeat':
1354        case null:
1355        case '':
1356          this.repetition_ = 'repeat';
1357          break
1358        case 'repeat-x':
1359        case 'repeat-y':
1360        case 'no-repeat':
1361          this.repetition_ = repetition;
1362          break;
1363        default:
1364          throwException('SYNTAX_ERR');
1365      }
1366
1367      this.src_ = image.src;
1368      this.width_ = image.width;
1369      this.height_ = image.height;
1370    }
1371
1372    function throwException(s) {
1373      throw new DOMException_(s);
1374    }
1375
1376    function assertImageIsValid(img) {
1377      if (!img || img.nodeType != 1 || img.tagName != 'IMG') {
1378        throwException('TYPE_MISMATCH_ERR');
1379      }
1380      if (img.readyState != 'complete') {
1381        throwException('INVALID_STATE_ERR');
1382      }
1383    }
1384
1385    function DOMException_(s) {
1386      this.code = this[s];
1387      this.message = s +': DOM Exception ' + this.code;
1388    }
1389    var p = DOMException_.prototype = new Error;
1390    p.INDEX_SIZE_ERR = 1;
1391    p.DOMSTRING_SIZE_ERR = 2;
1392    p.HIERARCHY_REQUEST_ERR = 3;
1393    p.WRONG_DOCUMENT_ERR = 4;
1394    p.INVALID_CHARACTER_ERR = 5;
1395    p.NO_DATA_ALLOWED_ERR = 6;
1396    p.NO_MODIFICATION_ALLOWED_ERR = 7;
1397    p.NOT_FOUND_ERR = 8;
1398    p.NOT_SUPPORTED_ERR = 9;
1399    p.INUSE_ATTRIBUTE_ERR = 10;
1400    p.INVALID_STATE_ERR = 11;
1401    p.SYNTAX_ERR = 12;
1402    p.INVALID_MODIFICATION_ERR = 13;
1403    p.NAMESPACE_ERR = 14;
1404    p.INVALID_ACCESS_ERR = 15;
1405    p.VALIDATION_ERR = 16;
1406    p.TYPE_MISMATCH_ERR = 17;
1407
1408    // set up externs
1409    G_vmlCanvasManager = G_vmlCanvasManager_;
1410    CanvasRenderingContext2D = CanvasRenderingContext2D_;
1411    CanvasGradient = CanvasGradient_;
1412    CanvasPattern = CanvasPattern_;
1413    DOMException = DOMException_;
1414  })();
1415
1416} // if

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