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53                &nbsp;&nbsp;&nbsp;&nbsp;
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55            <td width="1000"><table class="main" cellspacing="0" cellpadding="0" width="1000"><tr><td class="teqlogo"><img src="/images/header1000x100.gif" alt="TEQ3 Logo"></td></tr>
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57                            &gt;&gt; You are here: <a href="/" class="serverlink">Main page</a> - TEQ3</td></tr>
58                    <tr><td class="maintext" width="100%" height="1000" align="center">
59
60
61
62<div class="about-page"><h1 class="main-title">How To Play TEQ3 &mdash; Beginner&rsquo;s Guide</h1>
63
64    <div class="content-section"><p class="text-content">
65            Welcome to TEQ3. This guide walks new players through their first few hours in the game.
66            By the end you&rsquo;ll have a country, an income, an army, and a basic plan for the rest of the
67            round.
68        </p></div>
69
70    <div class="content-section"><h2 class="section-title">Step 1 &mdash; Create your country</h2>
71        <p class="text-content">
72            After signing up, choose a server. New players are usually pointed to the Group Server or
73            Express Server, since the Team Server requires coordination with a team and the Tournament
74            Server has stricter rules. Pick a country name, a flag, and a brief description. These are
75            visible to other players. You&rsquo;ll start with a small population, a small treasury, and
76            150 neutral turns of protection from attack.
77        </p></div>
78
79    <div class="content-section"><h2 class="section-title">Step 2 &mdash; Build your economy</h2>
80        <p class="text-content">
81            Land is the foundation of everything. Use your first turns to explore (gain free land),
82            then build a balanced mix of homes (population growth), industrial centers (cash income),
83            and agricultural acres (food). Don&rsquo;t overbuild any single type early &mdash; population
84            without food starves, and cash without population is useless. Aim for a stable equilibrium
85            before you specialize.
86        </p></div>
87
88    <div class="content-section"><h2 class="section-title">Step 3 &mdash; Learn the market</h2>
89        <p class="text-content">
90            The global market lets countries trade goods such as food, building materials, weapons, and
91            military units. The market is one of the most strategically important features in TEQ3.
92            Watch prices, sell surplus, and buy what you need. Don&rsquo;t lock yourself into a single
93            resource &mdash; flexibility is more valuable than depth in the first week of a round.
94        </p></div>
95
96    <div class="content-section"><h2 class="section-title">Step 4 &mdash; Build your military</h2>
97        <p class="text-content">
98            Once your economy is stable, train soldiers, recruit specialized units, and research
99            military technologies. A balanced army can attack to gain land and resources, defend
100            against incoming attacks, and project force in support of allies. Networth &mdash; your
101            country&rsquo;s total wealth &mdash; is heavily influenced by your military, so it pays to invest
102            deliberately.
103        </p></div>
104
105    <div class="content-section"><h2 class="section-title">Step 5 &mdash; Find allies</h2>
106        <p class="text-content">
107            Politics matters at least as much as economy or military. Use the forums and in-game
108            messaging to introduce yourself, identify nearby players, and look for an alliance or team
109            that matches your activity level and ambition. Solo play is viable but harder. Most top
110            finishers are part of a coordinated group.
111        </p></div>
112
113    <div class="content-section"><h2 class="section-title">Step 6 &mdash; Watch your neighbors</h2>
114        <p class="text-content">
115            Your country exists in a server with hundreds or thousands of others. Use the rankings,
116            the scores list, and the country search to identify rising players, weakening targets, and
117            potential threats. The intelligence you gather in the first half of a round determines what
118            you can do in the second half.
119        </p></div>
120
121    <div class="content-section"><h2 class="section-title">Step 7 &mdash; Plan for the end</h2>
122        <p class="text-content">
123            Winning a round is about peaking at the right time, not building forever. The last week is
124            when alliances fracture, prices spike, and aggressive plays pay off. Save resources, keep
125            options open, and be ready to spend everything in the final days. Read the
126            <a href="/Rules" class="email-link">Game Rules</a> for full server-specific winning
127            criteria.
128        </p></div>
129
130    <div class="content-section"><h2 class="section-title">Beyond the basics</h2>
131        <p class="text-content">
132            After your first round you&rsquo;ll start to understand the deeper systems &mdash; research trees,
133            espionage, advanced military doctrines, market manipulation, multi-server politics. The
134            community forums and chat are the best places to learn. Welcome to TEQ3 &mdash; see you on
135            the rankings.
136        </p>
137        <p class="text-content">
138            Ready to start? <a href="/newaccount" class="email-link"><strong>Create your account now</strong></a>.
139        </p></div>
140
141    </div>
142                            <footer class="teq-footer"><div class="teq-footer-links"><a href="/AboutUs" class="teq-footer-link">About</a>
143        <span class="teq-footer-sep">·</span>
144        <a href="/HowToPlay" class="teq-footer-link">How To Play</a>
145        <span class="teq-footer-sep">·</span>
146        <a href="/FAQ" class="teq-footer-link">FAQ</a>
147        <span class="teq-footer-sep">·</span>
148        <a href="/Rules" class="teq-footer-link">Game Rules</a>
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