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Â I later released a significant update, which added a lot of new features – specifically word generation and annagrams. Â I kept this free, even though I’d put a lot of work into it, and several people told me they would pay for it – one guy even set me $10.</p> 101<p>A week ago, I started to get daily “sales” figures, and saw that I was selling (at $0.00) around 2,000 copies a day. Â Meaning 2000 people EVERY DAY were finding my app interesting enough to download. Â I wondered how many of those would actually pay 99 cents for it. Â Â Â Given the vast numbers of people who seemingly would pay 99 cents for a units converter, I figured maybe quite a few. Â Â So I decided to experiment and see what would happen if I increased the price to 99 cents. Â I could always put it back later.</p> 102<p>So I made the change in the evening of August 4th, and I’m not sure how long it too to filter through to the app store. Â But in the morning the change was made. Â I’d also got my first feedback in the form of a new review that said:</p> 103<blockquote><p><strong>was free, now costs $$, super dumb<br /> 104by k)smith</strong><br /> 105<em>I hate devs that relase an app for free, then once it becomes slightly popular they start charging for it. Â If you wanted to make money off it, charge for it in the first place idiots</em></p></blockquote> 106<p>Hmm, not quite what I was hoping for. Â Still, interesting reaction. Â It annoyed me at first, but then I though that hey – that’
106s just one out of a few people who would have downloaded it for free. Â So k)smith is annoyed it’s not free any more – but what proportion of my my audience does he represent.</p> 107<p>I then noticed something else interesting. Â Â I was at position #30 in the “Top Paid Apps”, right up there with Scrabble at #27. Â Now I’m assuming this is because it ranks you based on your number of “sales”, regardless of if they were at $0.99 or $0.00. Â When I changed the price, I got my previous 30,000 (estimated) free “sales” as part of my ranking for paid sales. Â This is a bit misleading, and quite possibly something Apple will change. Â But it means I’ll be in the top 100 paid apps for several weeks if I keep the price there.</p> 108<p>So now I wait, and see how much money I make in a day. Â If it drops down to ten copies or so, then I’ll probably make it free again. Â If it’s $100 a day, then I’ll probably keep charging for it, at least until demand dries up. Â Economics. Â Maybe I’ll make enough to cover the cost of my Mac Mini and spare iPhone, and enough to justify keep making improvements to CheckWord, and to release other utilities.</p> 109<p>This actually does not seem like a terrible marketing strategy. Â You release an app for free, so thousands of people download it. Â They give it good reviews, and you get lots of word-of-mouth. Â When you’ve got sufficient momentum, you up the price as much as the market will bear. Â This is rather a novel scheme as it relies on having zero distribution costs, something that really only came about with the advent of the Apple App Store.</p> 110<p>I suspect this “Introductory free pricing” scheme is show up more and more.</p> 111<p>But now I’ve got to wait and see what “the market” for Scrabble word checkers thinks about my $0.99.</p> 112<h2>Day 1 (8/5/2008):</h2> 113<p>Sold 98 copies. Â That’s $68.60, probably in a bit less than 24 hours, as a few sales were reported at $0.00. Â If that keeps up, it’s $25,000 a year. Â Okay, seems like it’s worth letting this experiment continue! Â The first day might be an anomaly, so let’s see how it pans out over the course of the week.</p> 114<p>The breakdown was:</p> 115<p style="padding-left: 30px;">US – 65<br /> 116UK – 18<br /> 117Canada – 9<br /> 118Australia – 3<br /> 119Korea – 2<br /> 120New Zealand – 1</p> 121<p>Another change was I dropped from #30 to #39 on the “Top Paid Apps” list. Â Perhaps that’s a rolling average of the last seven days or so. Â Scrabble is now at #30. Â I’ve also got a few more reviews, so criticizing my move to $0.99, and some defending it. Â Luckily these reviews don’t actually show up at the top of the list, as it defaults to “most helpful”.</p> 122<h2>Day 2 (8/6)</h2> 123<p>Sold 75 copies, down quite a bit, but still worth keeping up there. Â Â Let’s give this a week, and see what the actual trend it. Â First two days may have unusual variance.</p> 124<h2>Day 3 (8/7)</h2> 125<p>58 – Down more, not looking too good.</p> 126<h2>Day 4 (8/8) Friday</h2> 127<p>61 – Up a bit, maybe it’s stabilized. Â Heck if I sell 60 a day,then that’s still, erm, 60*.70*365 = $15,330 a year. Â See how it does over the weekend – maybe all those weekend Scrabble players will give it a boost. Â I’ve now dropped off the top 100 paid apps, which is as it should be.</p> 128<h2>Day 5 (8/9) Saturday</h2> 129<p>56</p> 130<h2>Day 6 (8/10) Sunday</h2> 131<p>67</p> 132<h2>Week 1 (8/4 to 8/10)</h2> 133<p>US 286, UK 64, Canada 29, Australia 18, Rest of World: 31</p> 134<p>Total for week = 428, average of 61 per day. Â And that’s with about a day as a free app.</p> 135<p>So, what I decided to do was put out a free version of CheckWord that just has the Scrabble word checking function in there. Â Â The full version will remain at $0.99, and hopefully enough people will continue to download the free version, and a portion of them will upgrade to the full version with word generation, anagrams and pattern matching.</p> 136<p>The free version is now in the app store, so we’ll see how that works out.</p> 137 </div> 138 139 <div class="feedback"> 140 <a href="https://cowboyprogramming.com/2008/08/05/the-checkword-pricing-experiment/#comments">Comments (14)</a> </div> 141 142</div> 143 144 145<h2 id="comments">14 Comments <a href="#postcomment" title="Leave a comment">»</a> 146</h2> 147 148<ol id="commentlist"> 149 150 <li class="comment even thread-even depth-1" id="comment-29345"> 151 <img alt='' src='https://secure.gravatar.com/avatar/0ae41f2706b714c69a4671cfa74bd143?s=32&r=g' srcset='https://secure.gravatar.com/avatar/0ae41f2706b714c69a4671cfa74bd143?s=64&r=g 2x' class='avatar avatar-32 photo' height='32' width='32' decoding='async'/> <p>Wow, great post. Really useful.</p> 152<p>It’s interesting that free apps can get you into the top paid downloads lists once you give them a price.</p> 153<p>Good luck :)</p> 154 <p><cite>Comment by <a href="http://newretro.org" class="url" rel="ugc external nofollow">newretro</a> — August 17, 2008 @ <a href="#comment-29345">3:06 am</a></cite> </p> 155 </li> 156 157 <li class="comment odd alt thread-odd thread-alt depth-1" id="comment-29406"> 158 <img alt='' src='https://secure.gravatar.com/avatar/b641846c470e45752b6895e9717b7718?s=32&r=g' srcset='https://secure.gravatar.com/avatar/b641846c470e45752b6895e9717b7718?s=64&r=g 2x' class='avatar avatar-32 photo' height='32' width='32' decoding='async'/> <p>Very interesting stuff. Good luck and keep these post coming!</p> 159 <p><cite>Comment by Miguel — August 17, 2008 @ <a href="#comment-29406">6:11 am</a></cite> </p> 160 </li> 161 162 <li class="comment even thread-even depth-1" id="comment-33518"> 163 <img alt='' src='https://secure.gravatar.com/avatar/17cefb39d36a28bf0e8b5ca5fb39e53d?s=32&r=g' srcset='https://secure.gravatar.com/avatar/17cefb39d36a28bf0e8b5ca5fb39e53d?s=64&r=g 2x' class='avatar avatar-32 photo' height='32' width='32' decoding='async'/> <p>I’d be very interested to know what happens if you up the cost to $4.97 (or similar) maybe tr
163y $1.99 to start with :)</p> 164<p>Lovely article</p> 165<p>Yes, please do keep the posts coming</p> 166 <p><cite>Comment by Bob — August 27, 2008 @ <a href="#comment-33518">3:51 am</a></cite> </p> 167 </li> 168 169 <li class="comment odd alt thread-odd thread-alt depth-1" id="comment-35061"> 170 <img alt='' src='https://secure.gravatar.com/avatar/ec050c54fdb786d5092cfe49844a5bb5?s=32&r=g' srcset='https://secure.gravatar.com/avatar/ec050c54fdb786d5092cfe49844a5bb5?s=64&r=g 2x' class='avatar avatar-32 photo' height='32' width='32' loading='lazy' decoding='async'/> <p>Very interesting article. Free is very nice, but free for some is not free for others, such as yourself. 99 cents is pretty good.</p> 171 <p><cite>Comment by Joao Coelho — August 29, 2008 @ <a href="#comment-35061">7:29 am</a></cite> </p> 172 </li> 173 174 <li class="comment even thread-even depth-1" id="comment-38804"> 175 <img alt='' src='https://secure.gravatar.com/avatar/ec83cab92cf546255708dd1b11aaaa8e?s=32&r=g' srcset='https://secure.gravatar.com/avatar/ec83cab92cf546255708dd1b11aaaa8e?s=64&r=g 2x' class='avatar avatar-32 photo' height='32' width='32' loading='lazy' decoding='async'/> <p>nice one mick :D.</p> 176<p>i’d say that “loss leaders” or ‘free for a limited time’ are pretty much standard marketing ploys though in other markets..<br /> 177i guess you could even get some ‘nice artwork’ in and do the ‘pretty version’ for a higher price… like a car company might do :)</p> 178<p>so the big question.. whats the follow up going to be ;)</p> 179 <p><cite>Comment by davefb — September 4, 2008 @ <a href="#comment-38804">2:20 am</a></cite> </p> 180 </li> 181 182 <li class="comment byuser comment-author-admin bypostauthor odd alt thread-odd thread-alt depth-1" id="comment-38921"> 183 <img alt='' src='https://secure.gravatar.com/avatar/f713ade07ec3771f20b8f1f5648aaf84?s=32&r=g' srcset='https://secure.gravatar.com/avatar/f713ade07ec3771f20b8f1f5648aaf84?s=64&r=g 2x' class='avatar avatar-32 photo' height='32' width='32' loading='lazy' decoding='async'/> <p>Hi Dave, yup, the “free for a limited time” is a nice simple ploy for effortless marketing.</p> 184<p>Follow up requires me to stop being so lazy, so might take a while :)</p> 185 <p><cite>Comment by <a href="https://cowboyprogramming.com" class="url" rel="ugc">Mick West</a> — September 4, 2008 @ <a href="#comment-38921">6:44 am</a></cite> </p> 186 </li> 187 188 <li class="comment even thread-even depth-1" id="comment-41247"> 189 <img alt='' src='https://secure.gravatar.com/avatar/3f54bce7d81608321e3d121c9af43ea7?s=32&r=g' srcset='https://secure.gravatar.com/avatar/3f54bce7d81608321e3d121c9af43ea7?s=64&r=g 2x' class='avatar avatar-32 photo' height='32' width='32' loading='lazy' decoding='async'/> <p>So now you’re doing 61 sales @ $.99 on average, but perhaps you could sell 7 a day @ $9.99 and make more money. Heck, if you even find one who’ll buy it @ $99.99 each day you’ll make an even sweeter profit. It’s a kick in the nuts to those 1999-a-day who thought it was great when it was free, but who cares about them when you can make real money?</p> 190 <p><cite>Comment by Johan — September 8, 2008 @ <a href="#comment-41247">5:14 am</a></cite> </p> 191 </li> 192 193 <li class="comment odd alt thread-odd thread-alt depth-1" id="comment-45849"> 194 <img alt='' src='https://secure.gravatar.com/avatar/ec83cab92cf546255708dd1b11aaaa8e?s=32&r=g' srcset='https://secure.gravatar.com/avatar/ec83cab92cf546255708dd1b11aaaa8e?s=64&r=g 2x' class='avatar avatar-32 photo' height='32' width='32' loading='lazy' decoding='async'/> <p>any update mick ?</p> 195 <p><cite>Comment by davefb — September 15, 2008 @ <a href="#comment-45849">1:08 am</a></cite> </p> 196 </li> 197 198 <li class="comment byuser comment-author-admin bypostauthor even thread-even depth-1" id="comment-45947"> 199 <img alt='' src='https://secure.gravatar.com/avatar/f713ade07ec3771f20b8f1f5648aaf84?s=32&r=g' srcset='https://secure.gravatar.com/avatar/f713ade07ec3771f20b8f1f5648aaf84?s=64&r=g 2x' class='avatar avatar-32 photo' height='32' width='32' loading='lazy' decoding='async'/> <p>Sales seem to have leveled off at around 100 per week. So it looks like I’ll have to look elsewhere to make my fortune :) Still, maybe the “long tail”
199 will continue to trickle in. I just need lots of long tails.</p> 200<p>You working on the iPhone Dave?</p> 201 <p><cite>Comment by <a href="https://cowboyprogramming.com" class="url" rel="ugc">Mick West</a> — September 15, 2008 @ <a href="#comment-45947">8:07 am</a></cite> </p> 202 </li> 203 204 <li class="comment odd alt thread-odd thread-alt depth-1" id="comment-46211"> 205 <img alt='' src='https://secure.gravatar.com/avatar/ec83cab92cf546255708dd1b11aaaa8e?s=32&r=g' srcset='https://secure.gravatar.com/avatar/ec83cab92cf546255708dd1b11aaaa8e?s=64&r=g 2x' class='avatar avatar-32 photo' height='32' width='32' loading='lazy' decoding='async'/> <p>after i finish the ngage thing i’m working on, i’m porting it to iphone….</p> 206<p>which i’m looking forward to…… or maybe not ( since the codebase is already port from brew to ds to ngage :-/ ).</p> 207<p>was just wondering if there was a model for .99$ product with relatively low production values…<br /> 208i guess it would start to be interesting if you could get 10 of these 100 sales a week products .</p> 209 <p><cite>Comment by davefb — September 16, 2008 @ <a href="#comment-46211">12:03 am</a></cite> </p> 210 </li> 211 212 <li class="comment byuser comment-author-admin bypostauthor even thread-even depth-1" id="comment-46313"> 213 <img alt='' src='https://secure.gravatar.com/avatar/f713ade07ec3771f20b8f1f5648aaf84?s=32&r=g' srcset='https://secure.gravatar.com/avatar/f713ade07ec3771f20b8f1f5648aaf84?s=64&r=g 2x' class='avatar avatar-32 photo' height='32' width='32' loading='lazy' decoding='async'/> <p>Yeah, if you could do a new product every month, then after five years, you’d have sold 780,000 copies of 60 different games.</p> 214<p>Of course, real life does not always quite work like that.</p> 215<p>I’d also like to think that some of the products/games might be quite popular, making it a hit driven long tailed many headed monster.</p> 216 <p><cite>Comment by <a href="https://cowboyprogramming.com" class="url" rel="ugc">Mick West</a> — September 16, 2008 @ <a href="#comment-46313">6:32 am</a></cite> </p> 217 </li> 218 219 <li class="comment odd alt thread-odd thread-alt depth-1" id="comment-62323"> 220 <img alt='' src='https://secure.gravatar.com/avatar/a6cdc108125f86b382d793b3cbe5eca3?s=32&r=g' srcset='https://secure.gravatar.com/avatar/a6cdc108125f86b382d793b3cbe5eca3?s=64&r=g 2x' class='avatar avatar-32 photo' height='32' width='32' loading='lazy' decoding='async'/> <p>My friends and I have been planning an app for app store, this post puts it in perspective. 100 sales a week as a “long tail” sounds pretty good to me!</p> 221 <p><cite>Comment by <a href="http://www.cdm.depaul.edu/Pages/default2.aspx" class="url" rel="ugc external nofollow">Game Design Student</a> — November 17, 2008 @ <a href="#comment-62323">8:26 am</a></cite> </p> 222 </li> 223 224 <li class="comment even thread-even depth-1" id="comment-81296"> 225 <img alt='' src='https://secure.gravatar.com/avatar/35a9207254408c6907f7082640c7bfaa?s=32&r=g' srcset='https://secure.gravatar.com/avatar/35a9207254408c6907f7082640c7bfaa?s=64&r=g 2x' class='avatar avatar-32 photo' height='32' width='32' loading='lazy' decoding='async'/> <p>Good grief, Mac users have too much money… why do they pay for something you can get for free online…</p> 226 <p><cite>Comment by <a href="http://www.bthomson.com" class="url" rel="ugc external nofollow">Brandon Thomson</a> — February 1, 2009 @ <a href="#comment-81296">3:34 pm</a></cite> </p> 227 </li> 228 229 <li class="comment byuser comment-author-admin bypostauthor odd alt thread-odd thread-alt depth-1" id="comment-81365"> 230 <img alt='' src='https://secure.gravatar.com/avatar/f713ade07ec3771f20b8f1f5648aaf84?s=32&r=g' srcset='https://secure.gravatar.com/avatar/f713ade07ec3771f20b8f1f5648aaf84?s=64&r=g 2x' class='avatar avatar-32 photo' height='32' width='32' loading='lazy' decoding='async'/> <p>erm, so they can have it in their pocket, quickly, and without an internet connection?</p> 231 <p><cite>Comment by <a href="https://cowboyprogramming.com" class="url" rel="ugc">Mick West</a> — February 1, 2009 @ <a href="#comment-81365">8:16 pm</a></cite> </p> 232 </li> 233 234 235</ol> 236 237 238<p><a href="https://cowboyprogramming.com/2008/08/05/the-checkword-pricing-experiment/feed/"><abbr title="Really Simple Syndication">RSS</abbr> feed for comments on this post.</a> <a href="https://cowboyprogramming.com/2008/08/05/the-checkword-pricing-experiment/trackback/" rel="trackback">TrackBack <abbr title="Universal Resource Locator">URL</abbr></a> 239</p> 240 241<h2 id="postcomment">Leave a comment</h2> 242 243<p>You must be <a href="https://cowboyprogramming.com/wp-login.php?redirect_to=https%3A%2F%2Fcowboyprogramming.com%2F2008%2F08%2F05%2Fthe-c
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437Teleological vs. Ontogenetic</a> 438 </li> 439 <li> 440 <a href="https://cowboyprogramming.com/2007/01/02/blob-correction/">Blob Correction</a> 441 </li> 442 <li> 443 <a href="https://cowboyprogramming.com/2007/01/02/mature-optimization/">Notes on “Mature Optimization”</a> 444 </li> 445 </ul> 446 447 </li><li id="text-322154043" class="widget widget_text"> <div class="textwidget">
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