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16026"><div class="relative flex h-full w-full rotate-2 items-center justify-center"><div class="relative z-30 aspect-[3/2] w-full"><div class="relative z-20 h-full w-full"><img alt="" decoding="async" data-nimg="fill" class="relative z-20 object-cover pt-[6%] pr-[8%] pb-[5%] pl-[6%]" style="position:absolute;height:100%;width:100%;left:0;top:0;right:0;bottom:0;color:transparent" sizes="(max-width: 1024px) 100vw, 50vw" srcSet="/_next/image?url=https%3A%2F%2F%2F%2Fimages.ctfassets.net%2Fx77ixfmkpoiv%2F48IDDxsabgPiQDKiySdoov%2F04355234b4df8daa8b91713e799e19ed%2Fgamescom_recap_header.jpg&w=384&q=75 384w, /_next/image?url=https%3A%2F%2F%2F%2Fimages.ctfassets.net%2Fx77ixfmkpoiv%2F48IDDxsabgPiQDKiySdoov%2F04355234b4df8daa8b91713e799e19ed%2Fgamescom_recap_header.jpg&w=640&q=75 640w, /_next/image?url=https%3A%2F%2F%2F%2Fimages.ctfassets.net%2Fx77ixfmkpoiv%2F48IDDxsabgPiQDKiySdoov%2F04355234b4df8daa8b91713e799e19ed%2Fgamescom_recap_header.jpg&w=750&q=75 750w, /_next/image?url=https%3A%2F%2F%2F%2Fimages.ctfassets.net%2Fx77ixfmkpoiv%2F48IDDxsabgPiQDKiySdoov%2F04355234b4df8daa8b91713e799e19ed%2Fgamescom_recap_header.jpg&w=828&q=75 828w, /_next/image?url=https%3A%2F%2F%2F%2Fimages.ctfassets.net%2Fx77ixfmkpoiv%2F48IDDxsabgPiQDKiySdoov%2F04355234b4df8daa8b91713e799e19ed%2Fgamescom_recap_header.jpg&w=1080&q=75 1080w, /_next/image?url=https%3A%2F%2F%2F%2Fimages.ctfassets.net%2Fx77ixfmkpoiv%2F48IDDxsabgPiQDKiySdoov%2F04355234b4df8daa8b91713e799e19ed%2Fgamescom_recap_header.jpg&w=1200&q=75 1200w, /_next/image?url=https%3A%2F%2F%2F%2Fimages.ctfassets.net%2Fx77ixfmkpoiv%2F48IDDxsabgPiQDKiySdoov%2F04355234b4df8daa8b91713e799e19ed%2Fgamescom_recap_header.jpg&w=1920&q=75 1920w, /_next/image?url=https%3A%2F%2F%2F%2Fimages.ctfassets.net%2Fx77ixfmkpoiv%2F48IDDxsabgPiQDKiySdoov%2F04355234b4df8daa8b91713e799e19ed%2Fgamescom_recap_header.jpg&w=2048&q=75 2048w, /_next/image?url=https%3A%2F%2F%2F%2Fimages.ctfassets.net%2Fx77ixfmkpoiv%2F48IDDxsabgPiQDKiySdoov%2F04355234b4df8daa8b91713e799e19ed%2Fgamescom_recap_header.jpg&w=3840&q=75 3840w" src="/_next/image?url=https%3A%2F%2F%2F%2Fimages.ctfassets.net%2Fx77ixfmkpoiv%2F48IDDxsabgPiQDKiySdoov%2F04355234b4df8daa8b91713e799e19ed%2Fgamescom_recap_header.jpg&w=3840&q=75"/></div></div></div></a></div><div class="swiper-slide !h-auto"><a class="relative block h-full w-full" href="/news/video-games/pre-orders-are-open-for-tomb-raider-legacy-of-atlantis"><div class="relative flex h-full w-full rotate-2 items-center justify-center"><div class="relative z-30 aspect-[3/2] w-full"><div class="relative z-20 h-full w-full"><img alt="" decoding="async" data-nimg="fill" class="relative z-20 object-cover pt-[6%] pr-[8%] pb-[5%] pl-[6%]" style="position:absolute;height:100%;width:100%;left:0;top:0;right:0;bottom:0;color:transparent" sizes="(max-width: 1024px) 100vw, 50vw" srcSet="/_next/image?url=https%3A%2F%2F%2F%2Fimages.ctfassets.net%2Fx77ixfmkpoiv%2F57GtVpzfl8ANqff1p3rhWx%2Fe6e51d37ff6bc3c6cb4bedfb3eef4c5f%2FATL_Release_Date_Trailer_Article_Header.jpg&w=384&q=75 384w, /_next/image?url=https%3A%2F%2F%2F%2Fimages.ctfassets.net%2Fx77ixfmkpoiv%2F57GtVpzfl8ANqff1p3rhWx%2Fe6e51d37ff6bc3c6cb4bedfb3eef4c5f%2FATL_Release_Date_Trailer_Article_Header.jpg&w=640&q=75 640w, /_next/image?url=https%3A%2F%2F%2F%2Fimages.ctfassets.net%2Fx77ixfmkpoiv%2F57GtVpzfl8ANqff1p3rhWx%2Fe6e51d37ff6bc3c6cb4bedfb3eef4c5f%2FATL_Release_Date_Trailer_Article_Header.jpg&w=750&q=75 750w, /_next/image?url=https%3A%2F%2F%2F%2Fimages.ctfassets.net%2Fx77ixfmkpoiv%2F57GtVpzfl8ANqff1p3rhWx%2Fe6e51d37ff6bc3c6cb4bedfb3eef4c5f%2FATL_Release_Date_Trailer_Article_Header.jpg&w=828&q=75 828w, /_next/image?url=https%3A%2F%2F%2F%2Fimages.ctfassets.net%2Fx77ixfmkpoiv%2F57GtVpzfl8ANqff1p3rhWx%2Fe6e51d37ff6bc3c6cb4bedfb3eef4c5f%2FATL_Release_Date_Trailer_Article_Header.jpg&w=1080&q=75 1080w, /_next/image?url=https%3A%2F%2F%2F%2Fimages.ctfassets.net%2Fx77ixfmkpoiv%2F57GtVpzfl8ANqff1p3rhWx%2Fe6e51d37ff6bc3c6cb4bedfb3eef4c5f%2FATL_Release_Date_Trailer_Article_Header.jpg&w=1200&q=75 1200w, /_next/image?url=https%3A%2F%2F%2F%2Fimages.ctfassets.net%2Fx77ixfm
16kpoiv%2F57GtVpzfl8ANqff1p3rhWx%2Fe6e51d37ff6bc3c6cb4bedfb3eef4c5f%2FATL_Release_Date_Trailer_Article_Header.jpg&w=1920&q=75 1920w, /_next/image?url=https%3A%2F%2F%2F%2Fimages.ctfassets.net%2Fx77ixfmkpoiv%2F57GtVpzfl8ANqff1p3rhWx%2Fe6e51d37ff6bc3c6cb4bedfb3eef4c5f%2FATL_Release_Date_Trailer_Article_Header.jpg&w=2048&q=75 2048w, /_next/image?url=https%3A%2F%2F%2F%2Fimages.ctfassets.net%2Fx77ixfmkpoiv%2F57GtVpzfl8ANqff1p3rhWx%2Fe6e51d37ff6bc3c6cb4bedfb3eef4c5f%2FATL_Release_Date_Trailer_Article_Header.jpg&w=3840&q=75 3840w" src="/_next/image?url=https%3A%2F%2F%2F%2Fimages.ctfassets.net%2Fx77ixfmkpoiv%2F57GtVpzfl8ANqff1p3rhWx%2Fe6e51d37ff6bc3c6cb4bedfb3eef4c5f%2FATL_Release_Date_Trailer_Article_Header.jpg&w=3840&q=75"/></div></div></div></a></div><div class="swiper-slide !h-auto"><a class="relative block h-full w-full" href="/news/video-games/tomb-raider-i-iii-remastered-challenge-mode-patch-is-live"><div class="relative flex h-full w-full rotate-2 items-center justify-center"><div class="relative z-30 aspect-[3/2] w-full"><div class="relative z-20 h-full w-full"><img alt="Tomb Raider game promotional artwork showcasing three different costume variants or skins of Lara Croft displayed side by side against a dark textured background with three vertical panel backdrops. The center figure is the most prominent, depicted in ornate gold and bronze ancient warrior armor with a red scarf, gold laurel leaf hair accessory, and a braided updo, set against a warm amber temple background. To the left, Lara wears a green and black futuristic wetsuit with tactical goggles pushed up on her head, carrying a scoped assault rifle, set against an underwater teal backdrop. To the right, Lara is styled in a sleek olive/military green tactical outfit with aviator sunglasses and a side braid, dual-wielding silver pistols against a dark green background. All three versions share the same confident, combat-ready expression and stylized animated art style." decoding="async" data-nimg="fill" class="relative z-20 object-cover pt-[6%] pr-[8%] pb-[5%] pl-[6%]" style="position:absolute;height:100%;width:100%;left:0;top:0;right:0;bottom:0;color:transparent" sizes="(max-width: 1024px) 100vw, 50vw" srcSet="/_next/image?url=https%3A%2F%2F%2F%2Fimages.ctfassets.net%2Fx77ixfmkpoiv%2F6N2chidaeFHgd7UUHq3geW%2Ffa4e93151a617987456bd96d70f464db%2FTRchallenge_mode_blog_header.jpg&w=384&q=75 384w, /_next/image?url=https%3A%2F%2F%2F%2Fimages.ctfassets.net%2Fx77ixfmkpoiv%2F6N2chidaeFHgd7UUHq3geW%2Ffa4e93151a617987456bd96d70f464db%2FTRchallenge_mode_blog_header.jpg&w=640&q=75 640w, /_next/image?url=https%3A%2F%2F%2F%2Fimages.ctfassets.net%2Fx77ixfmkpoiv%2F6N2chidaeFHgd7UUHq3geW%2Ffa4e93151a617987456bd96d70f464db%2FTRchallenge_mode_blog_header.jpg&w=750&q=75 750w, /_next/image?url=https%3A%2F%2F%2F%2Fimages.ctfassets.net%2Fx77ixfmkpoiv%2F6N2chidaeFHgd7UUHq3geW%2Ffa4e93151a617987456bd96d70f464db%2FTRchallenge_mode_blog_header.jpg&w=828&q=75 828w, /_next/image?url=https%3A%2F%2F%2F%2Fimages.ctfassets.net%2Fx77ixfmkpoiv%2F6N2chidaeFHgd7UUHq3geW%2Ffa4e93151a617987456bd96d70f464db%2FTRchallenge_mode_blog_header.jpg&w=1080&q=75 1080w, /_next/image?url=https%3A%2F%2F%2F%2Fimages.ctfassets.net%2Fx77ixfmkpoiv%2F6N2chidaeFHgd7UUHq3geW%2Ffa4e93151a617987456bd96d70f464db%2FTRchallenge_mode_blog_header.jpg&w=1200&q=75 1200w, /_next/image?url=https%3A%2F%2F%2F%2Fimages.ctfassets.net%2Fx77ixfmkpoiv%2F6N2chidaeFHgd7UUHq3geW%2Ffa4e93151a617987456bd96d70f464db%2FTRchallenge_mode_blog_header.jpg&w=1920&q=75 1920w, /_next/image?url=https%3A%2F%2F%2F%2Fimages.ctfassets.net%2Fx77ixfmkpoiv%2F6N2chidaeFHgd7UUHq3geW%2Ffa4e93151a617987456bd96d70f464db%2FTRchallenge_mode_blog_header.jpg&w=2048&q=75 2048w, /_next/image?url=https%3A%2F%2F%2F%2Fimages.ctfassets.net%2Fx77ixfmkpoiv%2F6N2chidaeFHgd7UUHq3geW%2Ffa4e93151a617987456bd96d70f464db%2FTRchallenge_mode_blog_header.jpg&w=3840&q=75 3840w" src="/_next/image?url=https%3A%2F%2F%2F%2Fimages.ctfassets.net%2Fx77ixfmkpoiv%2F6N2chidaeFHgd7UUHq3geW%2Ffa4e93151a617987456bd96d70f464db%2FTRchallenge_mode_blog_header.jpg&w=3840&q=75"/></div></div></div></a></div><div class="swiper-slide !h-auto"><a class="relative block h-full w-full" href="/news/community/happy-birthday-lara-croft"><div class="relative flex h-full w-full rotate-2 items-center justify-center"><div class="relative z-30 aspect-[3/2] w-full"><div class="relative z-20 h-full w-full"><img alt="A Tomb Raider 30th anniversary celebratory illustration depicting Lara Croft in a stylized comic book art style, leaning casually on a rocky ledge against a lush misty jungle and floating mountains backdrop. Lara has dark braided hair, wears round red-tinted sunglasses which she is adjusting with one fingerless-gloved hand, a teal tank top, and a tactical backpack harness. She has a warm, confident smile. In front of her sits a detailed miniature diorama birthday cake decorated to resemble a Tomb Raider scene, featuring two red theropod dinosaurs flanking a waterfall and jungle temple on a wooden slice base. Atop the cake are gold metallic number "30" candles with lit flames, celebrating the franchise's 30th anniversary. The overall mood is playful and celebratory while nodding to iconic Tomb Raider imagery including the classic dinosaur encounters." decoding="async" data-nimg="fill" class="relative z-20 object-cover pt-[6%] pr-[8%] pb-[5%] pl-[6%]" style="position:absolute;height:100%;width:100%;left:0;top:0;right:0;bottom:0;color:transparent" sizes="(max-width: 1024px) 100vw, 50vw" srcSet="/_next/image?url=https%3A%2F%2F%2F%2Fimages.ctfassets.net%2Fx77ixfm
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pt-[6%] pr-[8%] pb-[5%] pl-[6%]" style="position:absolute;height:100%;width:100%;left:0;top:0;right:0;bottom:0;color:transparent" sizes="(max-width: 1024px) 100vw, 50vw" srcSet="/_next/image?url=https%3A%2F%2F%2F%2Fimages.ctfassets.net%2Fx77ixfmkpoiv%2F1ExXNrPyoDjgLmvMugGgig%2F1344296cf3ad8ac6f0ffbf5dd8e714c1%2FSoR_Featured_Image.jpg&w=384&q=75 384w, /_next/image?url=https%3A%2F%2F%2F%2Fimages.ctfassets.net%2Fx77ixfmkpoiv%2F1ExXNrPyoDjgLmvMugGgig%2F1344296cf3ad8ac6f0ffbf5dd8e714c1%2FSoR_Featured_Image.jpg&w=640&q=75 640w, /_next/image?url=https%3A%2F%2F%2F%2Fimages.ctfassets.net%2Fx77ixfmkpoiv%2F1ExXNrPyoDjgLmvMugGgig%2F1344296cf3ad8ac6f0ffbf5dd8e714c1%2FSoR_Featured_Image.jpg&w=750&q=75 750w, /_next/image?url=https%3A%2F%2F%2F%2Fimages.ctfassets.net%2Fx77ixfmkpoiv%2F1ExXNrPyoDjgLmvMugGgig%2F1344296cf3ad8ac6f0ffbf5dd8e714c1%2FSoR_Featured_Image.jpg&w=828&q=75 828w, 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16se hover:text-black/50"><img alt="Selected tab background" loading="lazy" decoding="async" data-nimg="fill" class="rounded-t-lg" style="position:absolute;height:100%;width:100%;left:0;top:0;right:0;bottom:0;color:transparent;opacity:0;transition:all ease 0.3s" sizes="256px" srcSet="/_next/image?url=%2Fimages%2Ffabric-button-texture_teal-1.jpg&w=16&q=75 16w, /_next/image?url=%2Fimages%2Ffabric-button-texture_teal-1.jpg&w=32&q=75 32w, /_next/image?url=%2Fimages%2Ffabric-button-texture_teal-1.jpg&w=48&q=75 48w, /_next/image?url=%2Fimages%2Ffabric-button-texture_teal-1.jpg&w=64&q=75 64w, /_next/image?url=%2Fimages%2Ffabric-button-texture_teal-1.jpg&w=96&q=75 96w, /_next/image?url=%2Fimages%2Ffabric-button-texture_teal-1.jpg&w=128&q=75 128w, /_next/image?url=%2Fimages%2Ffabric-button-texture_teal-1.jpg&w=256&q=75 256w, /_next/image?url=%2Fimages%2Ffabric-button-texture_teal-1.jpg&w=384&q=75 384w, /_next/image?url=%2Fimages%2Ffabric-button-texture_teal-1.jpg&w=640&q=75 640w, 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style="position:absolute;height:100%;width:100%;left:0;top:0;right:0;bottom:0;color:transparent;opacity:0;transition:all ease 0.3s" sizes="256px" srcSet="/_next/image?url=%2Fimages%2Ffabric-button-texture_teal-1.jpg&w=16&q=75 16w, /_next/image?url=%2Fimages%2Ffabric-button-texture_teal-1.jpg&w=32&q=75 32w, /_next/image?url=%2Fimages%2Ffabric-button-texture_teal-1.jpg&w=48&q=75 48w, /_next/image?url=%2Fimages%2Ffabric-button-texture_teal-1.jpg&w=64&q=75 64w, /_next/image?url=%2Fimages%2Ffabric-button-texture_teal-1.jpg&w=96&q=75 96w, /_next/image?url=%2Fimages%2Ffabric-button-texture_teal-1.jpg&w=128&q=75 128w, /_next/image?url=%2Fimages%2Ffabric-button-texture_teal-1.jpg&w=256&q=75 256w, /_next/image?url=%2Fimages%2Ffabric-button-texture_teal-1.jpg&w=384&q=75 384w, /_next/image?url=%2Fimages%2Ffabric-button-texture_teal-1.jpg&w=640&q=75 640w, /_next/image?url=%2Fimages%2Ffabric-button-texture_teal-1.jpg&w=750&q=75 750w, 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16se hover:text-black/50"><img alt="Selected tab background" loading="lazy" decoding="async" data-nimg="fill" class="rounded-t-lg" style="position:absolute;height:100%;width:100%;left:0;top:0;right:0;bottom:0;color:transparent;opacity:0;transition:all ease 0.3s" sizes="256px" srcSet="/_next/image?url=%2Fimages%2Ffabric-button-texture_teal-1.jpg&w=16&q=75 16w, /_next/image?url=%2Fimages%2Ffabric-button-texture_teal-1.jpg&w=32&q=75 32w, /_next/image?url=%2Fimages%2Ffabric-button-texture_teal-1.jpg&w=48&q=75 48w, /_next/image?url=%2Fimages%2Ffabric-button-texture_teal-1.jpg&w=64&q=75 64w, /_next/image?url=%2Fimages%2Ffabric-button-texture_teal-1.jpg&w=96&q=75 96w, /_next/image?url=%2Fimages%2Ffabric-button-texture_teal-1.jpg&w=128&q=75 128w, /_next/image?url=%2Fimages%2Ffabric-button-texture_teal-1.jpg&w=256&q=75 256w, /_next/image?url=%2Fimages%2Ffabric-button-texture_teal-1.jpg&w=384&q=75 384w, /_next/image?url=%2Fimages%2Ffabric-button-texture_teal-1.jpg&w=640&q=75 640w, 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style="position:absolute;height:100%;width:100%;left:0;top:0;right:0;bottom:0;color:transparent;opacity:0;transition:all ease 0.3s" sizes="256px" srcSet="/_next/image?url=%2Fimages%2Ffabric-button-texture_teal-1.jpg&w=16&q=75 16w, /_next/image?url=%2Fimages%2Ffabric-button-texture_teal-1.jpg&w=32&q=75 32w, /_next/image?url=%2Fimages%2Ffabric-button-texture_teal-1.jpg&w=48&q=75 48w, /_next/image?url=%2Fimages%2Ffabric-button-texture_teal-1.jpg&w=64&q=75 64w, /_next/image?url=%2Fimages%2Ffabric-button-texture_teal-1.jpg&w=96&q=75 96w, /_next/image?url=%2Fimages%2Ffabric-button-texture_teal-1.jpg&w=128&q=75 128w, /_next/image?url=%2Fimages%2Ffabric-button-texture_teal-1.jpg&w=256&q=75 256w, /_next/image?url=%2Fimages%2Ffabric-button-texture_teal-1.jpg&w=384&q=75 384w, /_next/image?url=%2Fimages%2Ffabric-button-texture_teal-1.jpg&w=640&q=75 640w, /_next/image?url=%2Fimages%2Ffabric-button-texture_teal-1.jpg&w=750&q=75 750w, 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16se hover:text-black/50"><img alt="Selected tab background" loading="lazy" decoding="async" data-nimg="fill" class="rounded-t-lg" style="position:absolute;height:100%;width:100%;left:0;top:0;right:0;bottom:0;color:transparent;opacity:0;transition:all ease 0.3s" sizes="256px" srcSet="/_next/image?url=%2Fimages%2Ffabric-button-texture_teal-1.jpg&w=16&q=75 16w, /_next/image?url=%2Fimages%2Ffabric-button-texture_teal-1.jpg&w=32&q=75 32w, /_next/image?url=%2Fimages%2Ffabric-button-texture_teal-1.jpg&w=48&q=75 48w, /_next/image?url=%2Fimages%2Ffabric-button-texture_teal-1.jpg&w=64&q=75 64w, /_next/image?url=%2Fimages%2Ffabric-button-texture_teal-1.jpg&w=96&q=75 96w, /_next/image?url=%2Fimages%2Ffabric-button-texture_teal-1.jpg&w=128&q=75 128w, /_next/image?url=%2Fimages%2Ffabric-button-texture_teal-1.jpg&w=256&q=75 256w, /_next/image?url=%2Fimages%2Ffabric-button-texture_teal-1.jpg&w=384&q=75 384w, /_next/image?url=%2Fimages%2Ffabric-button-texture_teal-1.jpg&w=640&q=75 640w, /_next/image?url=%2Fimages%2Ffabric-button-texture_teal-1.jpg&w=750&q=75 750w, /_next/image?url=%2Fimages%2Ffabric-button-texture_teal-1.jpg&w=828&q=75 828w, /_next/image?url=%2Fimages%2Ffabric-button-texture_teal-1.jpg&w=1080&q=75 1080w, /_next/image?url=%2Fimages%2Ffabric-button-texture_teal-1.jpg&w=1200&q=75 1200w, /_next/image?url=%2Fimages%2Ffabric-button-texture_teal-1.jpg&w=1920&q=75 1920w, /_next/image?url=%2Fimages%2Ffabric-button-texture_teal-1.jpg&w=2048&q=75 2048w, /_next/image?url=%2Fimages%2Ffabric-button-texture_teal-1.jpg&w=3840&q=75 3840w" src="/_next/image?url=%2Fimages%2Ffabric-button-texture_teal-1.jpg&w=3840&q=75"/><div class="relative z-10">Community Creations</div></div></li></a></ul></div></div><div class="flex justify-center lg:hidden"><div class="shrink-0 grow"><div class="relative inline-block w-full grow text-left" data-headlessui-state=""><div><button class="flex w-full items-center border-2 bg-white/20 backdrop-blur duration-200 outline-none rounded-lg border-black/20 px-5 py-3 hover:border-black/40 focus:border-black/40 text-black" id="headlessui-menu-button-_R_1spilm_" type="button" aria-haspopup="menu" aria-expanded="false" data-headlessui-state="">View All<div class="grow"></div><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 20 20" fill="currentColor" aria-hidden="true" data-slot="icon" class="text-black -mr-1 h-6 w-6" color="#E9BC6C"><path fill-rule="evenodd" d="M5.22 8.22a.75.75 0 0 1 1.06 0L10 11.94l3.72-3.72a.75.75 0 1 1 1.06 1.06l-4.25 4.25a.75.75 0 0 1-1.06 0L5.22 9.28a.75.75 0 0 1 0-1.06Z" clip-rule="evenodd"></path></svg></button></div></div></div></div><div class="mx-auto grid gap-4 gap-y-16 pt-8 md:grid-cols-2 xl:grid-cols-3"><div><a href="/news/community/astonishing-travels-field-notes-lara-croft-what-lies-beneath-st-francis-folly"><article class="group flex h-full grow flex-col bg-white shadow-lg duration-[0.3s] lg:bg-transparent lg:shadow-none lg:hover:bg-white lg:hover:shadow-lg"><figure class="relative w-full overflow-hidden"><img alt="" loading="lazy" width="500" height="500" decoding="async" data-nimg="1" class="aspect-[3/2] w-full object-cover transition-all duration-500 group-hover:scale-105" style="color:transparent" srcSet="/_next/image?url=https%3A%2F%2Fimages.ctfassets.net%2Fx77ixfmkpoiv%2F7wrM0efm2YZxWg0NOO858o%2F910be2177c86da1707d4a528598786fc%2FTR_Astonishing_Travels_Greece_thumb.png&w=640&q=75 1x, /_next/image?url=https%3A%2F%2Fimages.ctfassets.net%2Fx77ixfmkpoiv%2F7wrM0efm2YZxWg0NOO858o%2F910be2177c86da1707d4a528598786fc%2FTR_Astonishing_Travels_Greece_thumb.png&w=1080&q=75 2x" src="/_next/image?url=https%3A%2F%2Fimages.ctfassets.net%2Fx77ixfmkpoiv%2F7wrM0efm2YZxWg0NOO858o%2F910be2177c86da1707d4a528598786fc%2FTR_Astonishing_Travels_Greece_thumb.png&w=1080&q=75"/><img alt="blog card image gradient" loading="lazy" decoding="async" data-nimg="fill" class="absolute top-0 left-0 h-full w-full object-cover" style="position:absolute;height:100%;width:100%;left:0;top:0;right:0;bottom:0;color:transparent" src="/images/blog-card-image-gradient.svg"/><img alt="top left bracket" loading="lazy" width="48" height="48" decoding="async" data-nimg="1" class="absolute -top-4 -left-4 duration-200 group-hover:top-2 group-hover:left-2" style="color:transparent" src="/images/top-left-bracket.svg"/><img alt="bottom right bracket" loading="lazy" width="48" height="48" decoding="async" data-nimg="1" class="absolute -right-4 -bottom-4 duration-200 group-hover:right-2 group-hover:bottom-2" style="color:transparent" src="/images/bottom-right-bracket.svg"/><div class="absolute bottom-0 left-0 bg-teal-500 px-5 pt-2 pb-1.5 text-center text-sm font-bold tracking-widest text-white uppercase">Community</div></figure><div class="relative flex min-h-[10rem] grow flex-col justify-between overflow-hidden py-5 pr-12 pl-5 duration-200"><h3 class="text-2xl font-bold">Astonishing Travels - Field Notes: Lara Croft. 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data-nimg="fill" class="absolute top-0 left-0 h-full w-full object-cover" style="position:absolute;height:100%;width:100%;left:0;top:0;right:0;bottom:0;color:transparent" src="/images/blog-card-image-gradient.svg"/><img alt="top left bracket" loading="lazy" width="48" height="48" decoding="async" data-nimg="1" class="absolute -top-4 -left-4 duration-200 group-hover:top-2 group-hover:left-2" style="color:transparent" src="/images/top-left-bracket.svg"/><img alt="bottom right bracket" loading="lazy" width="48" height="48" decoding="async" data-nimg="1" class="absolute -right-4 -bottom-4 duration-200 group-hover:right-2 group-hover:bottom-2" style="color:transparent" src="/images/bottom-right-bracket.svg"/><div class="absolute bottom-0 left-0 bg-teal-500 px-5 pt-2 pb-1.5 text-center text-sm font-bold tracking-widest text-white uppercase">Video Games</div></figure><div class="relative flex min-h-[10rem] grow flex-col justify-between overflow-hidden py-5 pr-12 pl-5 duration-200"><h3 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Croft, Ancestor of Lara Croft</h3><p class="mt-4 font-normal text-gray-500"><time dateTime="2026-07-16">Jul 16, 2026</time></p><img alt="desktop compass" loading="lazy" width="232" height="232" decoding="async" data-nimg="1" class="absolute -right-16 -bottom-24 hidden opacity-0 duration-200 group-hover:-right-12 group-hover:-bottom-20 group-hover:opacity-50 lg:block" style="color:transparent" srcSet="/_next/image?url=%2Fimages%2Fcompass.webp&w=256&q=75 1x, /_next/image?url=%2Fimages%2Fcompass.webp&w=640&q=75 2x" src="/_next/image?url=%2Fimages%2Fcompass.webp&w=640&q=75"/><img alt="mobile compass" loading="lazy" width="232" height="232" decoding="async" data-nimg="1" class="absolute -right-12 -bottom-20 opacity-50 lg:hidden" style="color:transparent" srcSet="/_next/image?url=%2Fimages%2Fcompass.webp&w=256&q=75 1x, /_next/image?url=%2Fimages%2Fcompass.webp&w=640&q=75 2x" src="/_next/image?url=%2Fimages%2Fcompass.webp&w=640&q=75"/></div></article></a></div><div><a href="/news/community/astonishing-travels-field-notes-lara-croft-tracking-the-tomb-raider-to-the-andes"><article class="group flex h-full grow flex-col bg-white shadow-lg duration-[0.3s] lg:bg-transparent lg:shadow-none lg:hover:bg-white lg:hover:shadow-lg"><figure class="relative w-full overflow-hidden"><img alt="" loading="lazy" width="500" height="500" decoding="async" data-nimg="1" class="aspect-[3/2] w-full object-cover transition-all duration-500 group-hover:scale-105" style="color:transparent" srcSet="/_next/image?url=https%3A%2F%2Fimages.ctfassets.net%2Fx77ixfm
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Tracking âthe Tomb Raiderâ to the Andes</h3><p class="mt-4 font-normal text-gray-500"><time dateTime="2026-06-29">Jun 29, 2026</time></p><img alt="desktop compass" loading="lazy" width="232" height="232" decoding="async" data-nimg="1" class="absolute -right-16 -bottom-24 hidden opacity-0 duration-200 group-hover:-right-12 group-hover:-bottom-20 group-hover:opacity-50 lg:block" style="color:transparent" srcSet="/_next/image?url=%2Fimages%2Fcompass.webp&w=256&q=75 1x, /_next/image?url=%2Fimages%2Fcompass.webp&w=640&q=75 2x" src="/_next/image?url=%2Fimages%2Fcompass.webp&w=640&q=75"/><img alt="mobile compass" loading="lazy" width="232" height="232" decoding="async" data-nimg="1" class="absolute -right-12 -bottom-20 opacity-50 lg:hidden" style="color:transparent" srcSet="/_next/image?url=%2Fimages%2Fcompass.webp&w=256&q=75 1x, /_next/image?url=%2Fimages%2Fcompass.webp&w=640&q=75 2x" src="/_next/image?url=%2Fimages%2Fcompass.webp&w=640&q=75"/></div></article></a></div><div><a href="/news/community/raider-records-exploring-the-tomb-door-puzzle"><article class="group flex h-full grow flex-col bg-white shadow-lg duration-[0.3s] lg:bg-transparent lg:shadow-none lg:hover:bg-white lg:hover:shadow-lg"><figure class="relative w-full overflow-hidden"><img alt="" loading="lazy" width="500" height="500" decoding="async" data-nimg="1" class="aspect-[3/2] w-full object-cover transition-all duration-500 group-hover:scale-105" style="color:transparent" srcSet="/_next/image?url=https%3A%2F%2Fimages.ctfassets.net%2Fx77ixfmkpoiv%2F6t9fsfUGrrnywjwNcSbb8v%2Fe35d83da02e03bd452641746f24bc341%2FRaider_Records_Header.png&w=640&q=75 1x, /_next/image?url=https%3A%2F%2Fimages.ctfassets.net%2Fx77ixfmkpoiv%2F6t9fsfUGrrnywjwNcSbb8v%2Fe35d83da02e03bd452641746f24bc341%2FRaider_Records_Header.png&w=1080&q=75 2x" src="/_next/image?url=https%3A%2F%2Fimages.ctfassets.net%2Fx77ixfmkpoiv%2F6t9fsfUGrrnywjwNcSbb8v%2Fe35d83da02e03bd452641746f24bc341%2FRaider_Records_Header.png&w=1080&q=75"/><img alt="blog card image gradient" loading="lazy" decoding="async" data-nimg="fill" class="absolute top-0 left-0 h-full w-full object-cover" style="position:absolute;height:100%;width:100%;left:0;top:0;right:0;bottom:0;color:transparent" src="/images/blog-card-image-gradient.svg"/><img alt="top left bracket" loading="lazy" width="48" height="48" decoding="async" data-nimg="1" class="absolute -top-4 -left-4 duration-200 group-hover:top-2 group-hover:left-2" style="color:transparent" src="/images/top-left-bracket.svg"/><img alt="bottom right bracket" loading="lazy" width="48" height="48" decoding="async" data-nimg="1" class="absolute -right-4 -bottom-4 duration-200 group-hover:right-2 group-hover:bottom-2" style="color:transparent" src="/images/bottom-right-bracket.svg"/><div class="absolute bottom-0 left-0 bg-teal-500 px-5 pt-2 pb-1.5 text-center text-sm font-bold tracking-widest text-white uppercase">Community</div></figure><div class="relative flex min-h-[10rem] grow flex-col justify-between overflow-hidden py-5 pr-12 pl-5 duration-200"><h3 class="text-2xl font-bold">Raider Records â Exploring the Tomb Door Puzzle</h3><p class="mt-4 font-normal text-gray-500"><time dateTime="2026-06-26">Jun 26, 2026</time></p><img alt="desktop compass" loading="lazy" width="232" height="232" decoding="async" data-nimg="1" class="absolute -right-16 -bottom-24 hidden opacity-0 duration-200 group-hover:-right-12 group-hover:-bottom-20 group-hover:opacity-50 lg:block" style="color:transparent" srcSet="/_next/image?url=%2Fimages%2Fcompass.webp&w=256&q=75 1x, /_next/image?url=%2Fimages%2Fcompass.webp&w=640&q=75 2x" src="/_next/image?url=%2Fimages%2Fcompass.webp&w=640&q=75"/><img alt="mobile compass" loading="lazy" width="232" height="232" decoding="async" data-nimg="1" class="absolute -right-12 -bottom-20 opacity-50 lg:hidden" style="color:transparent" srcSet="/_next/image?url=%2Fimages%2Fcompass.webp&w=256&q=75 1x, /_next/image?url=%2Fimages%2Fcompass.webp&w=640&q=75 2x" src="/_next/image?url=%2Fimages%2Fcompass.webp&w=640&q=75"/></div></article></a></div><div><a href="/news/video-games/pre-orders-are-open-for-tomb-raider-legacy-of-atlantis"><article class="group flex h-full grow flex-col bg-white shadow-lg duration-[0.3s] lg:bg-transparent lg:shadow-none lg:hover:bg-white lg:hover:shadow-lg"><figure class="relative w-full overflow-hidden"><img alt="" loading="lazy" width="500" height="500" decoding="async" data-nimg="1" class="aspect-[3/2] w-full object-cover transition-all duration-500 group-hover:scale-105" style="color:transparent" srcSet="/_next/image?url=https%3A%2F%2Fimages.ctfassets.net%2Fx77ixfm
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16<script id="__NEXT_DATA__" type="application/json">{"props":{"pageProps":{"articles":[{"title":"Astonishing Travels - Field Notes: Lara Croft. What Lies Beneath St. Francisâ Folly?","slug":"astonishing-travels-field-notes-lara-croft-what-lies-beneath-st-francis-folly","isLatestNews":true,"isFeatured":false,"shouldOnlyDisplayInAccount":false,"category":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"5FFz5iSwgZAtZhUE219Cz1","type":"Entry","createdAt":"2023-09-15T16:12:37.537Z","updatedAt":"2024-02-05T17:59:57.282Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":16,"revision":7,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"articleCategories"}},"locale":"en-US"},"fields":{"name":"Community","slug":"community","order":45}},"tags":[{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"5Vi3RnBigsSI75NrS9DClO","type":"Entry","createdAt":"2026-06-02T21:41:01.648Z","updatedAt":"2026-06-02T21:46:42.101Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":5,"revision":2,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"articleTags"}},"locale":"en-US"},"fields":{"name":"Tomb Raider: Legacy of Atlantis"}}],"headerImage":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"7wrM0efm2YZxWg0NOO858o","type":"Asset","createdAt":"2026-09-16T17:53:25.525Z","updatedAt":"2026-09-16T17:53:25.525Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":3,"revision":1,"locale":"en-US"},"fields":{"title":"TR Astonishing Travels Greece thumb","description":"","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/7wrM0efm2YZxWg0NOO858o/910be2177c86da1707d4a528598786fc/TR_Astonishing_Travels_Greece_thumb.png","details":{"size":5534182,"image":{"width":1440,"height":960}},"fileName":"TR_Astonishing_Travels_Greece_thumb.png","contentType":"image/png"}}},"socialMediaShareDescription":"Field Notes: Lara Croft \nWhat Lies Beneath St. Francisâ Folly?\n","body":{"nodeType":"document","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Volume 26, Issue #311 ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora Bennett:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Welcome, readers, to another edition of ","marks":[],"data":{}},{"nodeType":"text","value":"Field Notes","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", ","marks":[],"data":{}},{"nodeType":"text","value":"Astonishing Travels","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":"' recurring roundtable series where the editorial standards are looser and speculation gets a seat at the table. A rather oversized seat in this case. I'm Nora Bennett, Editor-in-Chief of this little publication. Joining me once again is our resident fringe specialist Julian Mercer, who I suspect is feeling especially smug after the success of our ","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://www.tombraider.com/news/community/astonishing-travels-field-notes-lara-croft-tracking-the-tomb-raider-to-the-andes"},"content":[{"nodeType":"text","value":"last cover story tracking the enigmatic Lara Croft to the Peruvian Andes","marks":[],"data":{}}]},{"nodeType":"text","value":". ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian Mercer:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Our publisher did seem quite pleased. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" As were we. You sniffed out an excellent mystery and connected ","marks":[],"data":{}},{"nodeType":"text","value":"just enough","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" dots to kindle a remarkable amount of speculation among our readership, and, somewhat unex
16pectedly, well beyond it. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Lara Croft and Jacqueline Natla in the same story? Irresistible. Oneâs a media obsession and the other a conspiracy magnet. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Which is which? ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" The distinction collapses on inspection. The point being, I should have anticipated how far the story would travel beyond our usual readership. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Humility doesnât suit you, Julian. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" It certainly chafes. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" A little pride is warranted, though. We sold out of the first run of the Peru edition, subscriptions climbed, and our publisher subsequently loosened the purse strings. For those of you who missed the original story, weâre releasing a limited-edition reprint of #310 with a new illustrated cover, replacing that overused press photo. This issue, which follows Croft to Greece, received the same treatment. Both are illustrated by a talented member of the Croft community; she goes by Illyne online. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Needless to say, if Lara wasnât aware of ","marks":[],"data":{}},{"nodeType":"text","value":"Astonishing Travels","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" before, weâre absolutely on her radar now. Sheâs recently been spotted in London, and some of the less principled papers have been hounding her with increasingly lurid theories: that Lara sacrificed Carlos at Vilcabamba as part of an ancient apocalyptic ritual, or that she was recovering some sort of biotech weapon for Natla, among others. By all appearances, Croftâs usual glacial composure remains intact. Neither she nor her representatives have commented on any of it. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Laraâs returned home, then? ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Yes. Whatever this hunt was, it seems to have encompassed several destinations in rapid succession. Weâre effectively playing catch-up, reconstructing an itinerary sheâs already completed. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" The world hasnât ended from some ancient apocalypse, nor has Natla Tech unveiled any miraculous new biotech breakthroughs, so I think we can set aside those theories for now. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Agreed. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Our readers are eager for an update. Before departing for Greece, however, letâs tidy up Peru. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Unfortunately, still no word on Carlos. We intentionally withheld the coordinates of the Andean village in question, and rightly so, to prevent theorists from turning the quest to locate him into an ill-fated expedition of their own. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Still holding out hope heâs on a beach somewhere. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":": In the name of due diligence","marks":[],"data":{}},{"nodeType":"text","value":", ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"I followed up with regional authorities. They werenât terribly interested in pursuing the matter. Their position was, essentially, that the terrain is dangerous, Carlosâ route was unknown, and those who choose to enter the mountains forfeit closure. Rather callous, donât you think? ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" One could argue pragmatic. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" One could also argue convenient. The authorities werenât the only ones to stop talking. My contact in the village disclosed a few new details before going quiet as well. I donât particularly like how quickly doors started closing after we published. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Nor do I. What did you learn before the door shut? ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian: ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"That the blond man returned. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Returned? We reported he left aboard the Natla aircraft.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" He did. With the print deadline looming, I focused my efforts on tracking Lara. When I dug back in, I learned that the same aircraft returned to the airstrip less than forty-eight hours later, with him on board. It wasnât the only arrival. A number of freight charters came through the strip within roughly the same window. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" And you missed them?","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" I prioritized. Remember, this is an industrial airstrip servicing mining operations. Cargo traffic isnât inherently suspicious. It became considerably more interesting once my contact told me the freight, the contractors who arrived with it, and our blond American all traveled together. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Back to the village? ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Through it, and then up the mountain. The equipment included industrial lifting gear, generators, and a considerable number of reinfor
16ced metal panels and frames. Large ones, transported in sections. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" For what?","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Iâm uncertain. Once assembled, though, my contact thought some of the structures looked distinctly cage-like. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}},{"nodeType":"text","value":"Cage-like?","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Her word, not mine. There was also substantially more helicopter activity in the region over the following days. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" So Natlaâs man leaves Peru, comes back two days later with contractors, cargo flights, heavy equipment, modular panels, and helicopter support.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Unfortunately, those were the last useful details I got. She contacted me once more, only to make it quite clear she wouldnât be speaking to me again. Given the timing, I canât help but wonder if someone with a bigger budget bought her silence.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" And you think that might be the case with local authorities as well?","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Iâd be naïve to rule it out. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Okay, so no more boots on the ground in Peru. Couldnât you have called in a favor with your satellite friend to track the operation? ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" No. That favor was strictly a one-off. Part of me laments pulling that string so soon, but realistically, there wouldnât have been a Peru story without it, so I can hardly complain. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Perhaps this is a good time to remind our new subscribers how to reach us, should any of them happen to have access to satellite technology. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":": That might not be as much of a stretch as one would think.Since Peru hit the stands, weâve been flooded with tips. Naturally, most of them are rubbish, but a few have been surprisingly helpful.One shed light on a quick stop Lara made between Peru and Greece, a stop Iâd already logged but couldnât explain. San Francisco. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" If you knew about the stop, why didnât you include it in the last issue? ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian: ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"Because all I had then was a tail number, a few hours on the ground, and no indication of where she went or why. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" And the delay had nothing whatsoever to do with needing a bridge between stories? ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Two things can be true, Nora. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Iâve created a monster. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" As a side note, given how much attention this story garnered, I fully expect Lara will find a way to conceal her aviation activities in the future. The nature of print worked in our favor this time. I kept following Croftâs aircraft after the Peru issue had gone to press, and by the time it reached readers, I already knew sheâd passed through San Francisco and continued to Greece. What I didnât have was a theory for the stop. That came later. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" She should thank you. Youâve helped to expose a weakness in her security. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Iâll temper my expectations for a thank-you note. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" So, what was the relevance of San Francisco to this story? ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Of that, I remain frustratingly uncertain. She landed at night and only stayed for a few hours. Where the tip proved useful, however, was placing her in SoMa. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" And why is that of interest?","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Because that puts her within a stoneâs throw of Natla Technologiesâ headquarters. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" That ","marks":[],"data":{}},{"nodeType":"text","value":"is","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" of interest. Did you reach out to Natla HQ for comment?","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Of course. They didnât respond. Perhaps because theyâre being inundated with messages accusing Jacqueline Natla of attempting to take over the world or exploit the innocent sloths of the Amazon for pharmaceutical purposes. I suspect Natla Technologies isnât particularly fond of the spotlight weâve shone on them.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" I canât imagine why.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" The fact that Natla hasnât made a public appearance in weeks, which to be fair, isnât entirely unheard of, has only fed the speculation. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Not a dead end, but a lead on life support.Peru. San Francisco. Greece. Am I missing some sort of pattern here? ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" As far as I can tell, thereâs no obvious cultural or historical thread connecting them. The pattern is the people. An unusual collection of individuals keeps turning up in the same places. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Weâll need more than that.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" I have more. Tracking Lara to Greece? No problem. Tracking her ","marks":[],"data":{}},{"nodeType":"text","value":"within","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" Greece was more difficult. Her aircraft was logged at a small general-aviation airfield outside of central Athens, and at least two peo
16ple remembered seeing her there. One even posted the sighting to social media. As luck would have it, the airfield had already attracted some unwanted attention that week, so security and patrons were quite alert. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Becauseâ¦?","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" A sizable group of what appeared to be private security contractors passed through a couple of days earlier. Itâs a relatively small airfield, used for private aircraft, flight schools, that sort of thing, so they stood out, especially when rifle cases and other weapons were spotted among the equipment they were unloading. Airport security referred the matter to local police, who quickly assured everyone, perhaps a little too quickly, that the groupâs documentation was in order. No further investigation followed.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Sounds like they were operating legally? ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Or someone made them legal on paper. A local publication covered the complaints, so I contacted the journalist. They subsequently tried to obtain the paperwork the authorities claimed to have reviewed and got nowhere. Even with our resources combined, we couldnât establish who had hired the group. Photographs taken around the airfield, along with a still supplied by an airport source, werenât much help either. No insignia, no company markings. No one we could reliably identify. Perhaps for the best. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":": â¦Getting cold feet, Julian? ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" My feet are tepid, thank you, but Iâd rather not attract the attention of a heavily armed group of professionals whose employer I canât identify. If all of this is connected, which I am increasingly led to believe, one does have to ask why that level of armament is necessary in the world of archaeology.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Fair question. Who appeared to be in charge? ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Thatâs where things get more interesting. The contractors themselves were remarkably professional. Clean-cut. Coordinated. But one local account described a man traveling with them, who was very clearly the odd one out: salt-and-pepper hair, a goatee, possibly a French accent. Much more animated than the others and treated with enough deference that I suspect he was the client, or at least directing the operation. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" And where did they go?","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" They loaded up their equipment and headed northwest in convoy. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" When did Lara arrive?","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Within twenty-four hours. Not only did she land at the exact same airfield, but she also headed northwest. Alone this time. No guide, no companion. So, I began working through reports of the convoy: roadside sightings, stops for fuel and supplies, anything I could substantiate. Each one narrowed the corridor a little further, and from there I dug into sites of historical interest along their likely route. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" â¦And?","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Greece is hardly short on ruins. I started with roughly a dozen possibilities and eliminated the obvious ones first. Major tourist destinations, UNESCO sites, anywhere a convoy or armed contractors would have attracted immediate attention. Several others had active excavations or preservation work underway, which made them equally unlikely. I kept coming back to one compelling candidate: St. Francisâ Folly. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" The Byzantine monastery? Itâs been closed for decades.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" The better part of a century. The site itself is potentially much older than the name suggests, but the surviving monastic complex is what most modern records concern. Public and academic access has long been prohibited, ostensibly because both the ruins and the cliff beneath them are dangerously unstable. A collapse has been labeled âimminent.â ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Imminent for nearly a century?","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Imminence is a rather elastic concept, apparently. There have been numerous attempts over the decades to stabilize the cliff and make the exterior approaches safe. Several even got off the ground, although the work rarely extended beyond the cliff face and access routes. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" And no one ever finished?","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" No. For one reason or another, these stabilization efforts always collapse long before the cliff does. Funding disappears. Contracts are canceled. The most recent serious effort ended after three workers died in separate accidents early in the project. Famously, a few years ago, a content creator ignored the barriers and trespassing warnings and was found dead at the bottom of the cliff. Since then, there have been no further stabilization attempts. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Soundsâ¦suspicious.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Sites this old ","marks":[],"data":{}},{"nodeType":"text","value":"can","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" be inherently dangerous.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Are you defending the mundane explanation this time, Julian?","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Hardly. Iâm simply noting that cliffs are perfectly capable of killing people without assistance and have been doing so since the dawn of humankind. St. Francisâ Folly is difficult to reach because it was built in a difficult place. Religious communities seeking isolation have not been known for prioritizing convenience. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" So, the location itself doesnât bother you. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" The location? No. The remarkable consistency with which attempts to investigate or stabilize it failed? That interests me considerably more. That, and there are theoriesâ¦","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}},{"nodeType":"text","value":"This","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" is what Iâve been waiting for. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" One of my primary sources believes that truly influential people have hidden archaeological sites in plain sight through bureaucracy. Funding c
16an be withdrawn. Contracts can be challenged. A site can remain under safety restrictions indefinitely, for example. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Is this source a part of your raiding retinue? Your archaeological avengers? What did you call them? ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Once more with feeling: I never said there was an organized network of raiders. I have contacts. You leapt to that conclusion and promoted them to a secret society entirely on your own. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":": I leapt off your springboard.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Touché.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora: ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"Fine. Hypothetically, if such an organization ","marks":[],"data":{}},{"nodeType":"text","value":"did","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" exist, would Croft be a part of it?","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" I rather doubt it. Croft has consistently demonstrated a preference for working independently and a documented dislike for institutions as a whole.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" True. As for this source specifically, how trustworthy are they? ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Their information has proved reliable often enough that I take even their more unusual theories seriously. I know frustratingly little about them personally, other than that English almost certainly isnât their first language and they appear to have an interest in Croft that rivals even mine.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Any idea where theyâre from?","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Francophone, most likely. There have been a few small linguistic tells in our correspondence. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Could your source be the French man leading the caravan? ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" There are hundreds of millions of French-speaking people in the world, Nora. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" What did you say about coincidences last issue, Julian?","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" â¦Coincidence becomes less convincing the more often it occurs.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Just saying. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Their theory about certain sites being deliberately kept inaccessible predates this investigation. Once Croft became involved, I reached out expecting theyâd have thoughts. They havenât returned any of my inquiries this time, which is unusual.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Another closed door.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Precisely.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Noted. Back to St. Francisâ Folly.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Once I homed in on the Folly, I started combing through local police reports for further sightings of the convoy. Instead, I found something rather more interesting. A long-distance backpacker traveling a secluded trail along a neighboring ridge reported hearing explosions from the monasteryâs direction. He also saw faint plumes rising above the surrounding hills.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" When did he report it?","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Not immediately. He was well off the beaten path and didnât reach his next resupply point for another two days. He filed a report there, and several days later police conducted an inspection.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Did their investigation net anything? ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" There was no ground search. Given the siteâs instability and restricted access, they deemed that unnecessarily risky and flew a drone overhead. No new damage was visible on the exterior ruins. The only clear sign of recent human activity was a small makeshift campsite near one of the approaches. Discarded food packaging, rubbish, that sort of thing.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" And the police attributed the litter toâ¦?","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" A trespasser.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" It doesnât exactly sound like the calling card of a disciplined military unit.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Agreed. The campsite could have belonged to any number of people. What matters is that someone had been there recently.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" And the explosions?","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" The official conclusion was that the backpacker had mistaken a rockfall for an explosion.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" A rockfall might explain one sound, but he reported several, did he not?","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" He did. Dust can resemble smoke from a distance, so the plumes aren't particularly damning either. But no, the report doesnât neatly account for multiple sounds and multiple plumes. By the time police inspected the site, a number of days had passed.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Convenient.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Plausible. Also convenient.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" So, Lara Croft and a heavily armed convoy both head in the same direction. You identify a restricted historical site along their likely route. Then, around the same time, a witness reports multiple apparent explosions at said historical site, and police find evidence of recent human activity.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" It would appear so. Which raises the obvious question: if St. Francisâ Folly was the destination, what could possibly w
16arrant that sort of attention and that much firepower?","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Weâve already established that wealth and publicity donât motivate Croft. There must be more. Run us through the history of St. Francisâ Folly and the surrounding area. Something tells me you also have a theory.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Because no authorized modern team has completed a full interior survey of St. Francisâ Folly, most of what we know comes from exterior surveys, drone imagery, and observation at a distance. Engineers have worked on portions of the cliff face and visible approaches, but the interior remains largely undocumented. From the outside, however, the surviving complex is unmistakably Byzantine: a monastery built into an already remarkable location.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" As an aside, the Byzantine era is something of a special interest for Croft, isnât it? Didnât it emerge some years ago that she illegally entered Syria in her early twenties while attempting to continue her fatherâs research?","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" There was no official response from Croft or her representatives on that rumor.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Not surprising.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" What makes the Folly more fascinating is that Byzantine monasteries in Greece were hardly built in historical isolation. Across the region, you find one civilization building over the remains of another: temples reused, foundations incorporated, stone repurposed. Layers upon layers of history. That possibility is one reason academics have been so eager to get inside.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Give readers the cliff notes.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Cliff notes on millennia of Greek civilization? Cruel.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Impress me.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" The earliest substantial remains in the broader region reach back to Mycenaean Greece: the Bronze Age world that would later become inseparable from stories of Troy, Agamemnon, and the Greek heroic tradition. When the Mycenaean palace system collapsed, Greece entered what we now generally call the Early Iron Age: smaller settlements, profound social change, and, for several centuries, the disappearance of written Greek records.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Followed by Archaic Greece.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Precisely. Settlements grew, the city-states emerged as major political and cultural powers, Greek communities expanded throughout the Mediterranean, and monumental religious architecture became increasingly prominent.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Which leads into Classical Greece.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Athens at its most famous. Pericles, Socrates, Plato. The Parthenon. Greek tragedy. The Peloponnesian War between Athens and Sparta. Itâs one of the best documented periods of the ancient Greek world.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" And then Alexander the Great.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" And then Alexander. His death marks the beginning of what we call the Hellenistic period, when Greek language, art, religion, and architecture spread and blended with cultures stretching from Egypt and Anatolia into Syria, Persia, and beyond. It was also an era fascinated with monumental construction, engineering, spectacle, and the reinterpretation of older mythology.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Which sounds potentially relevant.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Very. Then Roman power gradually overtook Greece. Athens remained profou
16ndly Greek, culturally speaking, but Roman rule added another architectural layer, expanding existing traditions of baths, cisterns, and waterworks while adding new monumental civic complexes and amphitheaters built for spectacle.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Including the bloody sort.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Quite. Gladiatorial contests and venationes: staged hunts involving animals ranging from bears and wolves to lions, leopards, and occasionally more exotic imports like crocodiles. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" And eventually the empire Christianized.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Exactly. Older temples were abandoned, dismantled, converted, or simply built over as Christianity transformed the religious and physical landscape. By the Byzantine era, churches and monasteries had become defining features of Greece.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Which brings us back to St. Francisâ Folly.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" The visible monastery belongs to that Byzantine layer. But if the pattern seen elsewhere in Greece holds true, the Byzantines may simply have been the latest people to build on that cliff, not the first.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" So, what looks like one ruined monastery from the outside could, in theory, contain several different periods of Greek history underneath it.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Precisely.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Congratulations, impressive brevity. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" This is the appeal of sites like St. Francisâ Folly. At first glance, itâs unmistakably Byzantine. But given the regionâs history of building over older structures, a site like this could have been occupied, expanded, and reinterpreted for centuries. Depending on the peri
16od, you could be looking at temples or monuments associated with any number of gods: Athena, Apollo, Poseidon, Artemis, Hephaestus, to name a few.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Is there precedent for a discovery on this scale in the region, or are we drifting into flights of fancy?","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Eleusis alone should temper skepticism. Within easy reach of Athens stood an enormous sanctuary dedicated to Demeter and Persephone, home to the Eleusinian Mysteries: secret initiation rites whose participants were famously forbidden from revealing what occurred within. The complex itself evolved over centuries. If something of that significance could exist so close to Athens, Iâm reluctant to extinguish the possibility that something extraordinary still waits to be found.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" When do we believe St. Francisâ Folly was last occupied? Wouldnât surviving records tell us something about the siteâs earlier use?","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Surviving records place a monastic community there by roughly 1270 CE, but they donât establish precisely when the monastery itself was founded, and they tell us frustratingly little about daily life at the site. The older material is where things become more interesting.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Do tell. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Fragmentary accounts from around the middle of the fifth century BCE describe influential Athenians, including statesmen, magistrates, and scholars, connected to an unidentified foreigner and a secret construction project somewhere beyond the city. None name St. Francisâ Folly, naturally, and none clearly state what was being built.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora: ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"Now weâre getting somewhere. Is this your Greek equivalent of Vilcabamba?","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" I must remind you that the Vilcabamba theory had support from members of academia.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Select, anonymous members of academia.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Fair. But yes, there is more. The same body of accounts refers to this foreigner as a kind of ","marks":[],"data":{}},{"nodeType":"text","value":"golden stranger","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":": A man with no known polis affiliation who was credited with bringing an extraordinary period of order and prosperity to those around him. The surviving trail is scattered. Copies and later family records have surfaced in Corinth, Thebes, and elsewhere, but they all appear to trace back to people with ties to Athens. Whether that dispersal reflects deliberate secrecy or simply centuries of copying is impossible to say.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}},{"nodeType":"text","value":"Golden.","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" Could this be a reference to Midas?","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Some accounts do compare him to Midas, likely because prosperity seemed to follow in his wake. That doesnât mean anyone literally believed the Phrygian king had returned. A comparison repeated often enough can itself become a legend.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Or the whole thing could be political prop
16aganda.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Absolutely. Rival cities had every reason to diminish Athens by crediting its achievements to some mysterious outsider. But the accounts also contain oddly practical details: stone moved at night, laborers sworn to secrecy, and a major construction project whose purpose was never publicly acknowledged.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Intriguing. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" What makes it even more fascinating is what supposedly happened next. The project appears to have begun as an impressive but otherwise comprehensible feat of Athenian engineering. Then the builders encountered older construction beneath or within the site, structures they reportedly couldnât explain. From that point, the work became more elaborate, more secretive, and apparently more dangerous.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Dangerous how? Are we finally at the point where archaeology turns into an action film?","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Weâre one pressure plate away. In all seriousness, the surviving descriptions are too vague to say. Ritual architecture, defensive mechanisms, structural hazards, or simply a story growing more extraordinary with every retelling. I wonât pretend we have enough to distinguish between them.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Do any of these accounts match an existing archaeological site?","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Not conclusively. And nothing ties them directly to St. Francisâ Folly. But the Folly does satisfy the few conditions we can infer: close enough to Athens, difficult to access, and still largely undocumented within. Thatâs enough to keep it in consideration, not enough to call it a match.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" So, no solid evidence connecting the âgolden strangerâ to the Folly.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" No. Circumstantial evidence and an uncomfortable number of unanswered questions.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Including why someone would be invested in limiting access to it. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Now youâre thinking like me. Which leaves us with the question I find considerably curious: if there is something worth protecting at St. Francisâ Folly, is it something worthy of Lara Croftâs attention?","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" More questions than answers, Julian. What if this entire story began as exactly that? A story? Some ancient tale repeated often enough that people eventually mistook it for history?","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Well, I certainly canât rule that out. But you donât keep me around to arrive at the easy answer. You keep me around explicitly to wander off the beaten path.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Turns out there are an unexpected number of new subscribers down that particular path.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Then I suppose I should close out this chapter of our mystery.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Please do. Did the contractors leave through the same airfield they arrived at?","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Some did.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}},{"nodeType":"text","value":"Some?","marks":[{"type":"italic"}],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Far fewer were seen leaving. By the best count I could assemble, a third of the original group departed through the same airfield. Witnesses said those who did looked considerably worse for wear.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" You think the others are dead?","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" How oddly sensational of you. I said theyâre unaccounted for. They could have left by another route, remained in Greece, or received new orders somewhere beyond my ability to track them. But given the reports of explosions at the Folly, Iâd be foolish to rule out casualties.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Hence the hesitation Iâve been sensing from you.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Can you blame me? I canât confirm that anyone died. I can confirm that people connected to this story keep disappearing from the record. Carlos. Contractors. Sources who suddenly stop talking. At a certain point, one must consider that this may no longer be the sort of mystery people pursue merely for an artifact or a bit of historical glory.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" It certainly appears to have become something else. Was the French man among those seen leaving? The apparent leader?","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" He was not.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" And your longtime source, the one with an unusual interest in Lara Croft, who you believe may be francophone, stopped responding at roughly the same time?","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" â¦Yes.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Food for thought. I understand the cold feet. Strip away the wilder theories and we still have Lara Croft on an international adventure, Jacqueline Natla absent from public view, an unidentified group of armed contractors, authorities who seem remarkably incuri
16ous, reported explosions at a restricted historical site, and a mystery more than two millennia old that has never been satisfactorily resolved. Iâll grant you this much: itâs a curious collection of coincidences.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Again, not cold feet. Appropriate caution.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Let the record reflect that Julian just made a sound Iâd characterize as nervous laughter.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Rude.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" You know this world better than most, Julian. Tell me why this one feels different. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Iâve spent nearly my entire career in conspiracy circles. Most conspiracies are complete bollocks. Some contain a grain of truth. Others are deliberately engineered to distract from an even less savory truth. And, on very rare occasions, you uncover something that makes you wish youâd stopped digging a few steps earlier. Iâve learned to exercise caution when I can no longer tell which kind of story Iâm chasing. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" That was uncharacteristically unsettling.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" I rather wish it werenât.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora: ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"Back to the contractors.Any idea where they were headed?","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Their charter was bound for Egypt. And Croft followed.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" And then, apparently, returned home.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Eventually. We know where she ended up. How she got from Egypt back to London is proving considerably more difficult to reconstruct. Thatâs what Iâve been digging into next, along with the rather larger question of what ties Peru, Greece, and Egypt together.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" You realize Egypt is going to make this substantially harder to ignore.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Few places have inspired as much fascination, or as much speculation, as Egypt.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Iâm almost irritated by how much of this story remains circumstantial.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Almost?","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Because, against my better judgment, I very much want to know what happened next.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Glad to be of service.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Editorâs Note: That makes two of us. If you have credible information that may help fill the gaps, such as sightings, photographs, travel records, aviation data, or anything else connected to Croftâs movements through Egypt, we want to hear from you. Anonymous tips are welcome. The investigation continues in a future issue of Astonishing Travels.","marks":[{"type":"italic"}],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"5bwCLxb6u6BC0hrSi2dzx8","type":"Asset","createdAt":"2026-09-16T17:45:52.045Z","updatedAt":"2026-09-16T17:45:52.045Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":6,"revision":1,"locale":"en-US"},"fields":{"title":"Astonishing Travels Cover - Greece","description":"","file":{"url":"//images.ctfassets.net/x77ixfm
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Tracking âthe Tomb Raiderâ to the Andes","body":{"nodeType":"document","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Welcome back to Field Notes, Astonishing Travels' recurring roundtable series, where the editorial standards are a little looser, and speculation gets a seat at the table. 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Troy was considered myth right up until somebody started digging it out of the ground.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" And thatâs why I continue allowing you on these pages, Julian. Just in case one of your theories survives contact with reality. You provide entertainment. Iâm here to keep you grounded and ","marks":[],"data":{}},{"nodeType":"text","value":"Astonishing Travels","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" out of litigation.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" That, and youâd never pass up a Lara Croft cover story.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Potential cover story. You have to earn it.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian: ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"...Which brings us to my ongoing act of optimism.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora: ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"A tradition as unsuccessful as it is persistent.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Lara, if you're listening, the invitation still stands: one interview and all this speculation goes away. Our door remains open.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Do you genuinely believe she reads ","marks":[],"data":{}},{"nodeType":"text","value":"Astonishing Travels","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":"?","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Maybe not her personally. But sheâs posh enough to have people, right? ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" You're assuming she has staff dedicated to managing fan mail?","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian: ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"You wound me. I assume she has staff dedicated to managing everything.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Onward. Set the scene, Julian.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian: ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"First, the facts. Lara Croft was recently in Peru under unclear circumstances.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" How did you determine she was in Peru?","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Aviation tracking. As with many of our more interesting stories, monitoring aircraft associated with high-profile explorers and private collectors can be surprisingly productive.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Leading with hard evidence. Starting strong, Julian.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" What caught my attention was where the aircraft landed: a remote str
16ip primarily servicing ore extraction operations in the Andes. Not tourism. Not research. Certainly not somewhere associated with major active archaeological digs.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Before you get ahead of yourself, flight records donât prove Lara Croft was personally onboard. Private aircraft get loaned out all the time.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" True. But two days earlier, one of my local contacts flagged an unusual arrival at the same strip. An aircraft linked to Jacqueline Natla, of all people.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Natla Technologies?","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" The very same. Natla herself wasnât onboard, but the contact described a single passenger deplaning. A blond American man.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Did you identify him?","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian: ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"His arrival was kept off the books, and no matches were found through any of our usual channels. No social footprint, no public profiles I could reliably connect to Natla. Either heâs intentionally difficult to trace, or heâs simply very good at staying out of photographs. The whole thing was odd enough that I asked my contact to keep an eye on future arrivals.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":": And then Croftâs aircraft landed.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Exactly. Ground staff confirmed she disembarked personally. Lara Croft is uniquely identifiable due to the brunette hair, long braid, aristocratic accent, andâ¦twin pistols.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" You think the two are connected?","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Possibly. At that point, all I had was an unusual arrival followed by another unusual arrival.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Natla's interests are firmly in technology. Rare earth extraction attracts powerful people. Why do you connect this to Croft?","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian: ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"Natla Technologies has always had a wider reach than the name suggests.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora: ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"Such as?","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Biotech. Pharmaceuticals. The Amazon is one of the richest natural laboratories on Earth.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora: ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"You're thinking about sloth fur again, aren't you?","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" I maintain that sloths deserve more respect. A fungus discovered in sloth fur showed activity against certain cancer
16cells. That's exactly the sort of discovery that attracts pharmaceutical investment in remote ecosystems.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Julian...","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" I digress. More relevantly, Natla Technologies has also quietly funded archaeological projects in the past.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora: ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"Buried the lead there, didn't you?","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian: ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"None resulted in major public discoveries, but there is a pattern. Natla seems unusually interested in reports of so-called lost technologies and forgotten knowledge.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Better.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian: ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"Which is why Lara turning up in the same corner of Peru got my attention. Lara then surfaced in a small Andean mountain settlement several hundred kilometers from the airstrip, one not known for visitorsâ¦","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Hold on. How exactly did you track her movements beyond the airport?","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Satellite imagery confirmed the village. A local source confirmed Croft.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" You have access to satellites now?","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Not directly. But I knew this story had legs, so I called in a big favor. Letâs just say there are circles adjacent to archaeology that possess resources most journalists donât.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Iâm sorry, âraider networksâ are a thing now?","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian: ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"I didn't say that.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" You sort of did.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" The important detail is that the blond American connected to Natla was already at the village when Croft arrived.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora: ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"â¦So now we have Lara Croft and Natla-linked personnel, both arriving at a remote mining airstrip in Peru, before traveling to an isolated Andean settlement.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Exactly. I think coincidence becomes less convincing the more often it occurs.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Alright, youâve got my attention.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Okay, so why Peru? Itâs a massive country with diverse terrain, ancient history, and living cultures. There are numerous things that could attract Lara Croft, including the mountains themselves. Sheâs an accomplished mountaineer, and this section of the Andes is incredibly remote. A first ascent alone could draw climbers from around the world.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}}
16,{"nodeType":"text","value":" Sure, and the climbing equipment tracks. The logistics donât.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Explain.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Serious mountaineering expeditions leave a bigger footprint including climbing permits, equipment rentals, and if an uncharted route, significant local coordination. Lara kept the entire operation unusually small and avoided every conventional route into the region. To be fair, she isnât known for taking a âby the booksâ approach to anything. Sheâs chased adrenaline before, certainly, but this feels much more targeted than thrill-seeking.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" So the mountain wasnât the destination.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Exactly. It was the obstacle between her and whatever she was actually looking for.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Fair enough. And⦠if I remember correctly, Lara has history in Peru.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Correct.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" In her early twenties, Lara was tied to someâ¦quite dramatic events in Peru and rumored to have been pursuing a lost city. Nothing was ever confirmed, unfortunately.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Exactly. And South America has no shortage of legendary lost cities to obsess over including Paititi, El Dorado, the Lost City of Z⦠even Vilcabamba.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Vilcabamba doesnât fit the pattern. Historians consider it found.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Most historians do.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Here we go. The region Lara entered, deep in the Peruvian Andes, is associated primarily with highland cultures such as the Inca. I'll give you that. Couldn't the area still contain artifacts of high cultural value?","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Certainly. But I donât think Lara Croft flies into remote territory for a kero (a ceremonial Andean drinking vessel, for readers unfamiliar) regardless of its historical significance.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" You think the scale is wrong.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Exactly. Lara has always been more interested in mysteries than museum pieces.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" To be fair, she said as much in one of her few public lectures. A fact she felt obligated to make clear in direct response to being given the moniker âthe Tomb Raiderâ in the British tabloids.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Which makes a traditional artifact feel⦠small. No disrespect intended to the archaeological community.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Youâre suggesting she was chasing something bigger.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian: ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"Something unresolved.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" â¦and weâve arrived at the heart of the matter.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Vilcabamba.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" This still feels like a stretch to me. Vilcabamba is a known archaeological site. A tourist destination, even, for people willing to brave the terrain. So, walk me through your theory.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" The problem is that âVilcabambaâ no longer refers to one clear thing. Depending on who you ask, it can mean a region, a mountain range, multiple cities, or simply the final chapter of organized Inca resistance.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora: ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"Give our readers the abridged version, then.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Vilcabamba was long considered one of South Americaâs many mythical lost cities before archaeologists eventually connected it to the ruins now known as EspÃritu Pampa, translated to âPlain of the Spiritsâ, in Peruâs Cusco region.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" But the identification process was messy, right?","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian: ","marks":[{"type":"bold"}],"data":{}}
16,{"nodeType":"text","value":"Very. Vilcabamba, which means \"sacred plain\" in Quechua, originally referred to a much larger region inhabited by the Inca beginning around the 15th century. The territory stretched from the high Andes down towards the Amazon Basin and encompassed mountains, cloud forests, rivers, jungle. Brutal terrain.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" The Inca were not the first to inhabit the area, though. Earlier cultures like the Wari had occupied parts of it long before.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Correct. The area had a storied history before the Incaâs last stand. After major conflicts with the Spanish in the 1530s, Manco Inca, the then ruler, relocated the capital deeper into the Vilcabamba region, believing the terrain would make invasion nearly impossible. And for decades, he was right.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Until the Spanish made their final advance.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Right again. In 1572 the last Inca stronghold fell and the final ruler Túpac Amaru was captured and executed.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora: ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"And over time the jungle reclaimed much of the region. The city became a myth to many.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" For centuries, historians werenât entirely sure which ruins actually represented Vilcabamba. Machu Picchu itself was once incorrectly identified as the lost city by Hiram Bingham after his 1911 expedition.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Iâll concede that even modern histories got parts of the story wrong.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Exactly. It took decades of competing theories, expeditions, and archaeological debate before EspÃritu Pampa became widely accepted as Vilcabamba.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora: ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"Go on...","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" History tends to simplify messy collapses. The Inca were exceptional engineers and strategic planners. Vilcabamba represents the last ","marks":[],"data":{}},{"nodeType":"text","value":"known defensive stronghold of the Neo-Inca","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":". Iâm not alone in thinking that the broader refuge network included secondary settlements, fallback locations, or protected sanctuaries deeper in the Andes.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Youâre suggesting historians identified part of the system, but not necessarily all of it.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Exactly.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Any chance youâd like to bolster your claimâs legitimacy by identifying some of your fellow theorists?","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Absolutely not. My social media footprint grants me the luxury of being dismissed professionally. Most academics
16still need tenure.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Humble and pragmatic.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Always. But there have long been quiet references from fragmented colonial accounts, disputed translations, scattered oral histories, hinting at more remote refuges beyond the traditionally accepted Vilcabamba sites. Smaller. Better hidden. Potentially reserved for leadership if the primary settlements fell.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Rumor is not evidence, Julian.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" No. But unresolved history tends to produce both.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" So, your theory is that Lara traveled into this isolated Andean region searching for the âtrueâ last refuge of the Inca?","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" I think she was searching for something connected to the unresolved parts of the Vilcabamba story.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" But if such a place existed, surely the Spanish would have eventually discovered it. And if they had, there would be records.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Unless the records were incomplete. Or no one survived, Inca or invaders, to author them.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Well. Thatâs appropriately ominous.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Okay, weâve gone on quite a tangent. Back to what we know. The village. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" We recruited a local willing to report back to us. According to her, the blond American appeared to be deliberately avoiding Lara. He observed her from a distance, never approaching directly.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Go on.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" After several days of planning and stocking up on supplies, Lara departed with a local guide named Carlos. No surname given. Our source reported what little was known about him. No family, risk taker, a bit of a lonerâ¦","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Sounds like Lara found a kindred spirit.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Like minds and all that. He had a reputation for taking difficult jobs and apparently knew the nearby peaks better than anyone. I suspect thatâs why Lara hired him.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Anyway, the blond American left several hours after Lara and Carlos, following the same route into the mountains. He returned days later looking significantly worse for wear, covered in bruises and walking with a limp, before eventually returning to the remote airstrip and departing aboard the same Natla Technologies-linked aircraft.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" And Carlos?","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Never returned to the village.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Thatâs⦠concerning.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Lara didnât return through the village either. She eventually made her way back to the airstrip via an unknown route. But Carlos was local. People noticed when he didnât come back.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Careful. I enjoy avoiding defamation lawsuits.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" For the record, Iâm implying nothing. There are countless explanations for someone disappearing in terrain like that.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Such as?","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" The Peruvian Andes are home to apex predators such as pumas. This region also has bears, an assortment of aggressive cave-dwelling bats, and strangely, packs of unidentified canids. Locals describe them as too large to be Andean foxes or feral dogs; they keep out of those mountains for good reason.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" So between the altitude, the unpredictable weather, the rugged terrain, and the unusual wildlife, we're talking about an extremely remote and dangerous environment. Accidents happen.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Frequently.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Personally, I choose to believe Carlos took that Croft coin and started a peaceful new life somewhere warmer.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" One can hope. But all of this is exactly why the region interests me.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" The danger?","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" The isolation. Places like that can hide things for a very long time. Like the last refuge of a fallen empire...wink wink.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Did you just wink out loud?","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Yes, for sake of the transcript. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":": ⦠Well, if we're indulging increasingly unlikely theories, Peru has produced some genuinely strange paleontological discoveries over the years. Lara Croft has been linked to several improbable stories. Weâve c
16overed one particularly persistent rumor involving Bigfoot extensively. Perhaps she was in Peru hunting \"prehistoric predators\"...","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" And people call me a conspiracy theorist.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Iâm trying to speak your language. Although I recognize dinosaurs would technically be the wrong kind of bones for an archeologist's remit.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" And Lara seems to prefer the ones that come with ancient curses and elaborate death traps. In all seriousness, I know it sounds ridiculous, but I canât shake the feeling that thereâs something important hidden in those mountains.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Then explain this to me. Even if a second Inca refuge existed, how would they have built it? Inca engineering was extraordinary, yes, but the Andes are unforgiving.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Perhaps they had help from an advanced ancient civilization?","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora: ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"Julian.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" That was a joke.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora: ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"Good. Because even ","marks":[],"data":{}},{"nodeType":"text","value":"Astonishing Travels","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" has standards. Thereâs no place for that ancient aliens shit here.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian: ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"Fair enough. The truth is, whatever Lara was searching for up there remains unresolved. But people donât move through hidden airstrips, isolated villages, and remote mountain corridors like that without a reason.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora: ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"So your official position is still âsomething strange happened in Peru.â","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Julian: ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"My official position is that Lara Croft found something important enough to keep hidden.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nora: ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"â¦And you think that earns you a cover story?","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Editorâs Note:","marks":[{"type":"italic"},{"type":"bold"}],"data":{}},{"nodeType":"text","value":" He got the cover. Even incomplete, itâs a compelling story with an equally compelling character","marks":[{"type":"italic"}],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"3TXDTBv0NclFTr0ZV9fMMd","type":"Asset","createdAt":"2026-09-16T17:57:02.040Z","updatedAt":"2026-09-16T17:57:02.040Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":4,"revision":1,"locale":"en-US"},"fields":{"title":"Astonishing Travels Cover - Peru","description":"","file":{"url":"//images.ctfassets.net/x77ixfm
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","nodeType":"text"}],"nodeType":"paragraph"}],"nodeType":"document"},"publishDate":"2026-04-07","hideSocialSharingButtons":false,"sysUpdatedAt":"2026-04-07T17:00:11.103Z"},{"title":"Lara Croft and the Temple of Osiris Arrives on GameNight","slug":"lara-croft-and-the-temple-of-osiris-arrives-on-gamenight","isLatestNews":true,"isFeatured":false,"shouldOnlyDisplayInAccount":false,"category":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"6KPfjWiWrWki8YH0wFTKoZ","type":"Entry","createdAt":"2023-09-15T16:14:47.775Z","updatedAt":"2024-02-05T18:36:21.395Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":8,"revision":4,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"articleCategories"}},"locale":"en-US"},"fields":{"name":"Video Games","slug":"video-games","order":10}},"tags":[{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"7LJ2ImkyXRF1UvXSWji98X","type":"Entry","createdAt":"2023-09-15T18:17:37.424Z","updatedAt":"2023-09-15T18:17:37.424Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":3,"revision":1,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"articleTags"}},"locale":"en-US"},"fields":{"name":"Lara Croft and Temple of Osiris","category":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"6KPfjWiWrWki8YH0wFTKoZ","type":"Entry","createdAt":"2023-09-15T16:14:47.775Z","updatedAt":"2024-02-05T18:36:21.395Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":8,"revision":4,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"articleCategories"}},"locale":"en-US"},"fields":{"name":"Video Games","slug":"video-games","order":10}}}}],"headerImage":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"2AV8uswVWXjlBmtnpo2RAR","type":"Asset","createdAt":"2026-03-13T16:51:03.699Z","updatedAt":"2026-05-22T21:23:54.335Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":5,"revision":2,"locale":"en-US"},"fields":{"title":"Temple of osiris blog header","description":"Dramatic Tomb Raider promotional key art featuring four heroes standing together in a battle-ready pose against a dark, smoky, ruins-filled background. 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16classic look with dark ponytail, teal tank top, brown shorts, and knee pads, dual-wielding pistols with both guns firing. To her left stands a muscular man in a red shirt firing a revolver with a red energy flash. To her right is a warrior dressed in an ancient Egyptian pharaoh's nemes headdress and armor, wielding a large staff. Furthest right is a young woman in Egyptian-style robes raising a glowing blue magical scepter. Looming behind the group is a massive snarling black wolf-like creature with bared fangs, emerging from the darkness. Scorpion claws and twisted dark tree branches frame the edges of the composition, reinforcing the supernatural danger the heroes face.","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/2AV8uswVWXjlBmtnpo2RAR/7228974f834d87dba2c2b7661ff55006/Temple_of_osiris_blog_header.jpg","details":{"size":932829,"image":{"width":1440,"height":960}},"fileName":"Temple of osiris blog header.jpg","contentType":"image/jpeg"}}},"socialMediaShareDescription":"Lara Croft and the Temple of Osiris is available now on GameNight!","body":{"data":{},"content":[{"data":{},"content":[{"data":{},"marks":[],"value":"Lara Croft has starred in many adventures over the decades, from ancient tombs to shipwrecked islands. While Lara can handle most of her exploits solo, she still needs the occasional helping hand â most notably in ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"}],"value":"Lara Croft and the Temple of Osiris","nodeType":"text"},{"data":{},"marks":[],"value":", where Lara joins with up to three companions for fast-paced top-down action and puzzle solving. With ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"}],"value":"Temple of Osiris","nodeType":"text"},{"data":{},"marks":[],"value":" coming to Game Night, we talked with Ryan Meyer, development lead for the Game Night version, about adapting Lara Croftâs cooperative adventure.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[{"type":"bold"}],"value":"Game Night allows players to instantly jump into a game without dedicated hardware, using their phone as the controller. What makes ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"},{"type":"bold"}],"value":"Lara Croft and the Temple of Osiris","nodeType":"text"},{"data":{},"marks":[{"type":"bold"}],"value":" a good fit for the platform?","nodeType":"text"},{"data":{},"marks":[],"value":" I've been having a lot of fun with ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"}],"value":"Lara Croft and the Temple of Osiris","nodeType":"text"},{"data":{},"marks":[],"value":" because of its co-op/competitive gameplay. It's a great fit for people to sit down on a couch together and play through it. You work together to beat the game, but you can also compete on things like gem count and score charts at the end of each level. It's super quick to get in and out of, and it offers a lot of moment-to-moment gameplay that makes everyone laugh, groan or cheer together.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"","nodeType":"text"}],"nodeType":"paragraph"},{"data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"2oUPSQIhGRKxQ2DKtVb2zA","type":"Asset","createdAt":"2026-03-13T16:54:39.122Z","updatedAt":"2026-05-22T21:16:57.922Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":5,"revision":2,"locale":"en-US"},"fields":{"title":"LC2 Screenshot Ball Cage","description":"A Tomb Raider game screenshot depicting an intense isometric combat scene set in a circular sandy arena at night. The enclosed battlefield is surrounded by wooden spike fences and tall dark barriers, with torches burning along the perimeter. At the center stands a crumbling ancient stone rotunda structure engulfed in fire and debris. Two player characters are visible â one on the upper left highlighted
16with a red selection ring aiming a weapon, and one on the upper right with a green ring in a combat stance. A third character near the bottom center is surrounded by a blue magical circle. The arena floor is scattered with glowing teal Zia symbol rings, purple gem pickups, a yellow arc marker, and green energy pools near the central structure. Explosions, fire bursts, smoke clouds, flying debris, and white energy beams fill the chaotic scene, suggesting a major battle or boss encounter in progress.","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/2oUPSQIhGRKxQ2DKtVb2zA/921433f9b6c0d2e3d746fa1b3af8f314/LC2_Screenshot_Ball_Cage.jpg","details":{"size":1660823,"image":{"width":1920,"height":1080}},"fileName":"LC2 Screenshot_Ball_Cage.jpg","contentType":"image/jpeg"}}}},"content":[],"nodeType":"embedded-asset-block"},{"data":{},"content":[{"data":{},"marks":[],"value":"","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[{"type":"italic"},{"type":"bold"}],"value":"Temple of Osiris","nodeType":"text"},{"data":{},"marks":[{"type":"bold"}],"value":" was not originally designed for touch screen controls; how did you approach designing the controller interface for Game Night?","nodeType":"text"},{"data":{},"marks":[],"value":" This was an interesting challenge because this isn't typical mobile game development. Sure, you're still playing on a mobile device, but you have to consider that the player is not looking at their phone most of the time. So, we needed to make sure the player could easily access every game action intuitively and ergonomically. The first step was mapping every action to a button on the touchscreen, then deciding on the control style and ensuring the buttons were large enough to hit accurately and reliably. Then it came down to playtesting and iteration.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[{"type":"bold"}],"value":"What were the biggest hurdles you faced in designing and implementing the touch controls","nodeType":"text"},{"data":{},"marks":[],"value":" When moving to touch control, you really only want to have up to two touch inputs needed at a time. There are several inputs that work well with a gamepad that don't easily translate to touch. For example, to engage the grappling hook you need to move, aim and then hit the trigger. Then you need to hold down the trigger to keep the grappling hook connected. Then when you need to jump with the grappling hook out, that's three inputs at a time. So, we needed to figure out a solution. Do we replace the mobile controller when the grappling hook is out? Do we auto fire the grappling hook? In this case we changed the grappling hook to toggle to release. ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"","nodeType":"text"}],"nodeType":"paragraph"},{"data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"2tUwnB8w4Gf6BFpV6X6Eni","type":"Asset","createdAt":"2026-03-13T16:56:31.552Z","updatedAt":"2026-05-22T21:02:32.149Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":5,"revision":2,"locale":"en-US"},"fields":{"title":"LC2 Screenshot Puzzle","description":"An isometric view of a combat scene inside an ancient Egyptian tomb or temple. The sandy, torchlit environment features stone brick walls, carved pharaoh statues, crumbling columns, and a row of tall metal spikes serving as a barrier across the middle of the scene. Four characters are engaged in battle: one character highlighted with a red danger ring appears to be under attack on the left side of the spikes, while another raises a glowing orb nearby. On the right side, a heavily armored warrior character stands within a teal glowing shield ability circle, and a third enemy holds a red flare. Teal and blue magical energy effects illuminate the ground around the fighters. Wall-mounted torches and small braziers cast warm orange light throughout the dimly lit stone chamber.","file":{"url":"//images.ctfassets.net/x77ixfm
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16ostume variants or skins of Lara Croft displayed side by side against a dark textured background with three vertical panel backdrops. The center figure is the most prominent, depicted in ornate gold and bronze ancient warrior armor with a red scarf, gold laurel leaf hair accessory, and a braided updo, set against a warm amber temple background. To the left, Lara wears a green and black futuristic wetsuit with tactical goggles pushed up on her head, carrying a scoped assault rifle, set against an underwater teal backdrop. To the right, Lara is styled in a sleek olive/military green tactical outfit with aviator sunglasses and a side braid, dual-wielding silver pistols against a dark green background. 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","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"Get 10 new outfits with 25 upgraded abilities, play your way with the new level modifiers, and earn 15 new achievements. 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16,"fields":{"title":"TR 29 Cosplay Winners Article Header","description":"","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/2brO8ejWBOCl9fFsSgIbqd/90a17ae99db96e1d7092343e03e8d483/Header.png","details":{"size":1751044,"image":{"width":1440,"height":960}},"fileName":"Header.png","contentType":"image/png"}}},"socialMediaShareDescription":"Tomb Raider turns 29! Scenes from the fan event in Derby, read classic Tomb Raider comics for free, and a sneak peek at upcoming merch.","body":{"data":{},"content":[{"data":{},"content":[{"data":{},"marks":[],"value":"Tomorrow (October 25th, 2025) will be the 29th anniversary of the release of ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"}],"value":"Tomb Raider","nodeType":"text"},{"data":{},"marks":[],"value":" in 1996, marking nearly three decades of tombs, traps, and danger for our favorite adventurer. To commemorate the series' anniversary, we have some announcements and highlights to share.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"Read \"The Medusa Mask\" for Free!","nodeType":"text"}],"nodeType":"heading-2"},{"data":{},"content":[{"data":{},"marks":[],"value":"Our partners at Dark Horse recently published an ","nodeType":"text"},{"data":{"uri":"https://www.darkhorse.com/Books/3015-323/Tomb-Raider-Colossal-Collection-Volume-1-HC"},"content":[{"data":{},"marks":[],"value":"omnibus of classic Tomb Raider comics","nodeType":"text"}],"nodeType":"hyperlink"},{"data":{},"marks":[],"value":", with ","nodeType":"text"},{"data":{"uri":"https://www.darkhorse.com/Books/3015-324/Tomb-Raider-Colossal-Collection-Volume-2-HC"},"content":[{"data":{},"marks":[],"value":"volume 2","nodeType":"text"}],"nodeType":"hyperlink"},{"data":{},"marks":[],"value":" available for pre-order now.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"To celebrate the upcoming second volume, they have generously provided a digital version of the first arc of Tomb Raider comics, The Medusa Mask, for","nodeType":"text"},{"data":{},"marks":[{"type":"bold"}],"value":" free to all Society of Raiders members! ","nodeType":"text"},{"data":{},"marks":[],"value":"All four issues, a total of 95 pages, are available for you to download right now.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"74lHgM9p10YEDAnajeQb1f","type":"Asset","createdAt":"2025-10-22T17:45:05.379Z","updatedAt":"2025-10-22T17:45:05.379Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":5,"revision":1,"locale":"en-US"},"fields":{"title":"The Medusa Mask cover","description":"","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/74lHgM9p10YEDAnajeQb1f/2a7976e2f0f13470a2cf1d84df7cad51/Medusa_Mask_Title_Page.png","details":{"size":2037874,"image":{"width":878,"height":1310}},"fileName":"Medusa Mask Title Page.png","contentType":"image/png"}}}},"content":[],"nodeType":"embedded-asset-block"},{"data":{},"content":[{"data":{},"marks":[],"value":"To download The Medusa Mask, make sure you're logged in (or ","nodeType":"text"},{"data":{"uri":"https://www.tombraider.com/registration"},"content":[{"data":{},"marks":[],"value":"sign up","nodeType":"text"}],"nodeType":"hyperlink"},{"data":{},"marks":[],"value":" if you haven't already) and head to the ","nodeType":"text"},{"data":{"uri":"https://www.tombraider.com/account"},"content":[{"data":{},"marks":[],"value":"download section of your dashboard","nodeType":"text"}],"nodeType":"hyperlink"},{"data":{},"marks":[],"value":". Then, just click on ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"}],"value":"Tomb Raider The Medusa Mask","nodeType":"text"},{"data":{},"marks":[],"value":" to save it to your machine!","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"Thanks to Dark Horse for providing this awesome gift to celebrate Tomb Raider's anniversary!","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[],"nodeType":"hr"},{"data":{},"content":[{"data":{},"marks":[],"value":"Holiday Merch","nodeType":"text"}],"nodeType":"heading-2"},{"data":{},"content":[{"data":{},"marks":[],"value":"Our partners at ","nodeType":"text"},{"data":{"uri":"https://sharkrobot.com/collections/tomb-raider-all?srsltid=AfmBOoqonlFftj8B5GguWK2OxPINbxmbvrLceIg-DxesNEtzXdsdtfaP"},"content":[{"data":{},"marks":[],"value":"Shark Robot","nodeType":"text"}],"nodeType":"hyperlink"},{"data":{},"marks":[],"value":" have been hard at work designing amazing Tomb Raider apparel, and as the holidays approach they will be adding much more to their lineup! Check out some of the cool new pieces that will be arriving in their store soon, including shirts, metal posters, acrylics, and more!","no
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16,"marks":[],"value":"New gameplay modes","nodeType":"text"}],"nodeType":"paragraph"}],"nodeType":"list-item"},{"data":{},"content":[{"data":{},"content":[{"data":{},"marks":[],"value":"And much more!","nodeType":"text"}],"nodeType":"paragraph"}],"nodeType":"list-item"}],"nodeType":"unordered-list"},{"data":{},"content":[{"data":{},"marks":[],"value":"Today, we at Iconiq Studios are thrilled to showcase 3 of the add-ons available on the Kickstarter: Dinosaur Enemies, Legendary Bosses, and an 8â resin Lara statue.  ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"But first, we want to highlight one of the new exciting extras:","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[{"type":"bold"}],"value":"Help unlock Classic Lara!","nodeType":"text"}],"nodeType":"heading-2"},{"data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"6p12ZHK7EU7CjrIT5FwzwL","type":"Asset","createdAt":"2025-06-18T16:21:22.055Z","updatedAt":"2025-06-18T16:21:22.055Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":6,"revision":1,"locale":"en-US"},"fields":{"title":"Polygon Lara Stretch Goal","description":"","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/6p12ZHK7EU7CjrIT5FwzwL/0a74da4ad19471c29a4ca8491d85fd37/1.png","details":{"size":2168989,"image":{"width":2680,"height":928}},"fileName":"1.png","contentType":"image/png"}}}},"content":[],"nodeType":"embedded-asset-block"},{"data":{},"content":[{"data":{},"marks":[],"value":"Weâre currently working toward unlocking a Classic Lara Croft miniature, inspired by her iconic polygonal look from the original games. This nostalgic mini can be used in place of the standard Lara miniature - but we need your help to make it happen.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"Head to our Facebook page here: ","nodeType":"text"},{"data":{"uri":"https://www.facebook.com/IconiqStudios"},"content":[{"data":{},"marks":[{"type":"underline"}],"value":"https://www.facebook.com/IconiqStudios","nodeType":"text"}],"nodeType":"hyperlink"},{"data":{},"marks":[],"value":"","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"If our latest post gets 100 comments and 100 shares, we will include the classic Lara miniature ","nodeType":"text"},{"data":{},"marks":[{"type":"bold"}],"value":"free for all backers. ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[{"type":"bold"}],"value":"Add-On Spotlight","nodeType":"text"}],"nodeType":"heading-2"},{"data":{},"content":[{"data":{},"marks":[],"value":"There are 2 gameplay expansions available on the Kickstarter: Dinosaur Enemies and Legendary Bosses. ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[{"type":"bold"}
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Lara Croftâs blend of action, exploration, and puzzle-solving makes her the perfect fit for the world of pinball. This crossover allows us to celebrate her legacy in a new, hands-on format - one that rewards quick thinking, precision, and a spirit of discovery, just like her greatest adventures.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"But how does a pinball table capture such a rich history as Lara Croft has? Our two new tables, ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"},{"type":"bold"}],"value":"Adventures of Lara Croft","nodeType":"text"},{"data":{},"marks":[],"value":" and ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"},{"type":"bold"}],"value":"Secrets of Croft Manor","nodeType":"text"},{"data":{},"marks":[],"value":", each highlight a different side of her story. 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Back the campaign here: ","marks":[],"data":{}}]},{"nodeType":"heading-4","data":{},"content":[{"nodeType":"text","value":"","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://www.kickstarter.com/projects/1708218446/tomb-raider-the-crypt-of-chronos"},"content":[{"nodeType":"text","value":"Tomb Raider: The Crypt of Chronos on Kickstarter","marks":[],"data":{}}]},{"nodeType":"text","value":"","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"\nLara Croftâs legendary adventures leap off the screen and onto your tabletop in Tomb Raider: The Crypt of Chronos, a brand-new board game inspired by the iconic video game series. Prepare for an epic journey filled with ancient mysteries, deadly traps, and forgotten tombs.\nWatch the trailer here:","marks":[],"data":{}}]},{"nodeType":"embedded-entry-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"q18Y8m4INfBwKoN7gN2tA","type":"Entry","createdAt":"2025-10-01T18:14:07.186Z","updatedAt":"2025-10-01T18:14:07.186Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":3,"revision":1,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"embeddedHtml"}},"locale":"en-US"},"fields":{"contentfulName":"Iconiq Kickstarter Trailer","html":"\u003ciframe width=\"560\" height=\"315\" src=\"https://www.youtube-nocookie.com/embed/6mLR4j6i8Nc?si=Cks61tlYmkjl6udV\" title=\"YouTube video player\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen\u003e\u003c/iframe\u003e"}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"","marks":[],"data":{}}]},{"nodeType":"heading-2","data":{},"content":[{"nodeType":"text","value":"\nThe adventure awaits","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"\nThe Kickstarter is open from today until June 26th â and every backer helps shape the journey. As more people join the expedition, stretch goals will be unlocked, adding bonus content to every pledge at no additional cost!\nJump in early to help uncover new content, exciting upgrades, and hidden surprises. 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These original versions of the games have the same tweaks we made to enable them to play better on modern displays but are otherwise the original 32-bit CD games that closed out the latter part of the 20th Century and continued the phenomenal rise of the Tomb Raider series. ","marks":[],"data":{}}]},{"nodeType":"embedded-entry-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"2eubPy8Vx7WzBV0s9atVhA","type":"Entry","createdAt":"2025-10-01T18:16:13.716Z","updatedAt":"2025-10-01T18:16:13.716Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":4,"revision":1,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"embeddedHtml"}},"locale":"en-US"},"fields":{"contentfulName":"Evercade TR Collection 2 Trailer","html":"\u003ciframe width=\"560\" height=\"315\" src=\"https://www.youtube-nocookie.com/embed/-T7dB5Af9xc?si=ei4IbUkvf2XoPGcm\" title=\"YouTube video player\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen\u003e\u003c/iframe\u003e"}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"We have made one big addition to these original releases: a bonus level! Weâre sure many of you will know about the playable bonus level of Tomb Raider: The Last Revelation that was released with The Times newspaper in the UK. Prior to this year, this was only available on PC from that disc release. With the recent release of the Tomb Raider 4-6 Remasters, the level has been remastered and included within that collection. But we wanted to have our own take on this as well. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"So, weâve ported the entire level from its PC origins into the 32-bit console engine that Tomb Raider: The Last Revelation uses, making this the first time ever the bonus level has had the original game treatment. Itâs a really exciting way to experience this extra level and is selectable from the in-game menu of The Last Revelation - completely incorporated into the game experience. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://evercade.co.uk/cartridges/tomb-raider-collection-2/"},"content":[{"nodeType":"text","value":"Tomb Raider Collection 2 is available now","marks":[],"data":{}}]},{"nodeType":"text","value":", and if you missed it the first time around, ","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://evercade.co.uk/cartridges/tomb-raider-collection-1/"},"content":[{"nodeType":"text","value":"Tomb Raider Collection 1","marks":[],"data":{}}]},{"nodeType":"text","value":" is still available individually or bundled with the Evercade EXP-R and VS-R hardware. Since that time weâve also released the Evercade Alpha bartop arcade meaning you can even play these classic era Tomb Raider games on an arcade machine! ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Weâd like to thank Crystal Dynamics again for working with us for these Tomb Raider releases and the other franchises weâve been able to bring to physical cartridges. If youâre an Evercade fan, a Tomb Raider fan or just curious about how the classic era was originally played these amazing titles are waiting to be uncovered once more by adventurers young and old. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Andrew Byatt ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"CEO ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Blaze Entertainment Ltd. ","marks":[],"data":{}}]}]},"publishDate":"2025-04-25","hideSocialSharingButtons":false,"sysUpdatedAt":"2025-10-01T18:16:27.535Z"},{"title":"Tomb Raider IV-VI Remastered Patch 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","marks":[],"data":{}}]},{"nodeType":"heading-3","data":{},"content":[{"nodeType":"text","value":"General","marks":[{"type":"bold"}],"data":{}}]},{"nodeType":"unordered-list","data":{},"content":[{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"New Outfits Unlocked â Dive into Photo Mode with iconic looks from Lara Croftâs past adventures. Unlock them via the Outfit Selector in Tomb Raider IV and V.","marks":[],"data":{}}]}]},{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Photo Mode Upgrades â Now includes an Animate option, sunglasses, and facial animations in classic graphics mode.","marks":[],"data":{}}]}]},{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Graphics Settings Expanded â New Brightness and Retro Filter options have been added to customize your visuals.","marks":[],"data":{}}]}]},{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Flyby Camera Maker Tweaks â You can now adjust individual cameras when setting up cinematic shots.","marks":[],"data":{}}]}]},{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Menu Font Adjustments â TR4 and TR5's HD fonts have been resized for better consistency with the classic visuals.","marks":[],"data":{}}]}]},{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Texture Fixes \u0026 Enhancements â Cleaned up textures and improved texture blending to reduce visible seams.","marks":[],"data":{}}]}]},{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Lighting Fixes â Flares now properly illuminate the environment.","marks":[],"data":{}}]}]},{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Animation Corrections â Lara no longer animates while unconscious or dead.","marks":[],"data":{}}]}]},{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Camera Updates â Fixed cameras have been removed for Modern Controls, giving players a smoother experience.","marks":[],"data":{}}]}]},{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Control Refinements â Improved interaction with jump switches, rope grabbing, and torch handlingâespecially with Modern Controls.","marks":[],"data":{}}]}]},{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Ceiling Camera Fixes â Modern Controls camera now behaves more predictably near low ceilings.","marks":[],"data":{}}]}]},{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Music Behavior Updates â Music now pauses when you open the inventory, and secret music tracks now layer over ambient sounds instead of interrupting them.","marks":[],"data":{}}]}]},{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Retractable Trap Enhancements â Items like spikes now animate properly instead of scaling.","marks":[],"data":{}}]}]},{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Fall Reactions â Lara now reacts with appropriate facial expressions when falling from great heights.","marks":[],"data":{}}]}]},{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Inventory Frame Rate Fix â Inventory now runs at a smooth 60fps.","marks":[],"data":{}}]}]},{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Localization â Various text and translation fixes across multiple languages.","marks":[],"data":{}}]}]}]},{"nodeType":"heading-3","data":{},"content":[{"nodeType":"text","value":"Tomb Raider IV","marks":[{"type":"bold"}],"data":{}}]},{"nodeType":"unordered-list","data":{},"content":[{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Visual Touch-Ups â Enhanced lighting, effects, and general visual fidelity across all levels.","marks":[],"data":{}}]}]},{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"HD Loading Screens â Brand new HD loading screens added for a more immersive transition.","marks":[],"data":{}}]}]},{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Lens Flare â A classic cinematic touch is now back in TR4.","marks":[],"data":{}}]}]},{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Vehicle Controls â Jeep and bike controls have been smoothed out for a better driving experience.","marks":[],"data":{}}]}]},{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Geometry Fixes â Filled in gaps in the Tomb of Seth and removed a floating door in Desert Railroad.","marks":[],"data":{}}]}]},{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Character Consistency â Aziza's HD face model now matches between gameplay and cutsce
16nes.","marks":[],"data":{}}]}]},{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Environmental Accuracy â Arabic signage in Cairo has been corrected for authenticity.","marks":[],"data":{}}]}]},{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Music Fixes â The Temple of Horus level now plays the correct ambient music.","marks":[],"data":{}}]}]}]},{"nodeType":"heading-3","data":{},"content":[{"nodeType":"text","value":"Tomb Raider V","marks":[{"type":"bold"}],"data":{}}]},{"nodeType":"unordered-list","data":{},"content":[{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Sky \u0026 Lighting Enhancements â Updated HD skyboxes and added lightning effects for atmosphere.","marks":[],"data":{}}]}]},{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Model Updates â Winged griffins and white brick textures have been revised to better match the original game and real-life references.","marks":[],"data":{}}]}]},{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Boss Fight Visuals â Missing hole textures during the hydra battle have been restored.","marks":[],"data":{}}]}]},{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Environment Fixes â Corrected visual inconsistencies with doors, grates, and overly bright lighting.","marks":[],"data":{}}]}]},{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Water Effects â Resolved z-fighting on blood in the Sinking Submarine level.","marks":[],"data":{}}]}]},{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"HD Object Revisions â Treasure, vending machines, and other set dressing have been updated to match classic aesthetics.","marks":[],"data":{}}]}]},{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Logo Fixes â Mirrored VCI logos have been corrected.","marks":[],"data":{}}]}]},{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Level Design Tweaks â Corridor illusions replaced with actual hallways, and metal rods restored to match the original look.","marks":[],"data":{}}]}]}]},{"nodeType":"heading-3","data":{},"content":[{"nodeType":"text","value":"Tomb Raider VI","marks":[{"type":"bold"}],"data":{}}]},{"nodeType":"unordered-list","data":{},"content":[{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"New HD Assets â Additional characters and inventory items now feature high-definition models.","marks":[],"data":{}}]}]},{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Hair Physics â Lara and Kurtis now sport flowing locks with dynamic hair physics.","marks":[],"data":{}}]}]},{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Texture Upgrades â Restored original texture detail and tone while improving HD fidelity.","marks":[],"data":{}}]}]},{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Water Improvements â Visual updates make water more realistic and fluid.","marks":[],"data":{}}]}]},{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Performance Boosts â Faster loading and smoother gameplay across all platforms.","marks":[],"data":{}}]}]},{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"PS5 Stability â Crashes when playing the PS4 version on PS5 have been resolved.","marks":[],"data":{}}]}]},{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Classic Controls Return â An option for the original 2003 console controls has been added.","marks":[],"data":{}}]}]},{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Story Detail Fixes â Corrected misspellings (like Vasiley's address) and environmental inconsistencies (like signage and texture gaps).","marks":[],"data":{}}]}]},{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Model Consistency â Corrected visual bugs including mismatched textures, incorrect lighting, and missing transparency in key scenes.","marks":[],"data":{}}]}]},{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Environmental Interactions Expanded â Radios now play news segments, and you can practice hand-to-hand combat with a new tutorial in the Parisian Ghetto.","marks":[],"data":{}}]}]},{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Camera Control Upgrades â Fixed camera views can now be cancelled with the âReset Cameraâ button when using Modern Controls.","marks":[],"data":{}}]}]},{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Achievement Fixes â The âParkourâ achievement now unlocks as intended.","marks":[],"data":{}}]}]},{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Combat \u0026 Movement Fixes â Addressed animation glitches, stuck enemies, and fixed various bugs related to dual pistols, ragdoll physics, and player movement.","marks":[],"data":{}}]}]},{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Audio Bug Fixes â Resolved issues with missing or looping sound effects and adjusted volume levels after reloads.","marks":[],"data":{}}]}]},{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Gameplay Logic Fixes â Keypad sounds now play, puzzle sequences no longer break animations, and stats track correctly.","marks":[],"data":{}}]}]},{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Outfit \u0026 Animation Fixes â Switching outfits no longer affects Laraâs eye animations in cutscenes.","marks":[],"data":{}}]}]},{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Enemy Behavior Fixes â Cleaned up animation bugs for the Cleaner, Boaz, and Kurtis.","marks":[],"data":{}}]}]},{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Camera \u0026 FOV Tweaks â Adjusted field of view to better match the original experience, especially with Tank Controls.","marks":[],"data":{}}]}]},{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Visual Bug Fixes â Resolved issues with incorrect camera roll, respawning items, broken geometry, and lighting inconsistencies.","marks":[],"data":{}}]}]},{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Chirugai Updates â Fixed several bugs affecting audio, visuals, and gameplay while using the Chirugai.\n","marks":[],"data":{}}]}]}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"","marks":[],"data":{}}]}]},"publishDate":"2025-04-16","hideSocialSharingButtons":false,"sysUpdatedAt":"2025-04-17T16:55:01.591Z"}
16,{"title":"Noah Hughes Discusses the Legacy of Tomb Raider: Legend","slug":"noah-hughes-discusses-the-legacy-of-tomb-raider-legend","isLatestNews":true,"isFeatured":false,"shouldOnlyDisplayInAccount":false,"category":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"6KPfjWiWrWki8YH0wFTKoZ","type":"Entry","createdAt":"2023-09-15T16:14:47.775Z","updatedAt":"2024-02-05T18:36:21.395Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":8,"revision":4,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"articleCategories"}},"locale":"en-US"},"fields":{"name":"Video Games","slug":"video-games","order":10}},"tags":[{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"MOjaAJI7tftAKO7eH2TMl","type":"Entry","createdAt":"2023-09-15T19:29:29.703Z","updatedAt":"2024-02-08T00:34:16.791Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":5,"revision":2,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"articleTags"}},"locale":"en-US"},"fields":{"name":"Tomb Raider: Legend","category":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"6KPfjWiWrWki8YH0wFTKoZ","type":"Entry","createdAt":"2023-09-15T16:14:47.775Z","updatedAt":"2024-02-05T18:36:21.395Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":8,"revision":4,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"articleCategories"}},"locale":"en-US"},"fields":{"name":"Video Games","slug":"video-games","order":10}}}}],"headerImage":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"4HQ4vHjGW7KiehEKFoQaEn","type":"Asset","createdAt":"2025-04-04T17:29:32.908Z","updatedAt":"2025-04-04T17:29:32.908Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":3,"revision":1,"locale":"en-US"},"fields":{"title":"Noah Legend Header","description":"","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/4HQ4vHjGW7KiehEKFoQaEn/9d867cad9f3c49a323a3cc7fae511a59/Noah_Legend_Header.jpg","details":{"size":764535,"image":{"width":1440,"height":960}},"fileName":"Noah Legend Header.jpg","contentType":"image/jpeg"}}},"socialMediaShareDescription":"Noah Hughes Discusses the Legacy of Tomb Raider: Legend","body":{"nodeType":"document","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Today, we celebrate 19 years of ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider: Legend, ","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":"Crystal Dynamics' first entry in the iconic franchise. To mark this milestone, our ","marks":[],"data":{}},{"nodeType":"text","value":"Creative Franchise Director","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":", ","marks":[],"data":{}},{"nodeType":"text","value":"Noah Hughes","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":", shared his thoughts on the game's legacy and lasting impact:","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"â","marks":[],"data":{}},{"nodeType":"text","value":"When Crystal Dynamics took on the challenge of developing Tomb Raider: Legend, it was with deep respect for the work that came before us. Core Designâs original Tomb Raider games had already made Lara Croft a cultural icon, and our goal wasnât to redefine her, but to carry the torch forward in a way that honored that legacy while still leveraging the strengths of our studio.","marks":[{"type":"italic"}],"data":{}}]},{"nodeType":"embedded-entry-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"5QQKZXxkCTiy6GpFbxKgt5","type":"Entry","createdAt":"2025-10-01T18:34:18.086Z","updatedAt":"2025-10-01T18:34:18.086Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":4,"revision":1,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"embeddedHtml"}},"locale":"en-US"},"fields":{"contentfulName":"TR Legend Development Final Moments","html":"\u003ciframe width=\"560\" height=\"315\" src=\"https://www.youtube-nocookie.com/embed/nq_zdoJjmBg?si=BGSiuqjKxsdWfcsn\" title=\"YouTube video player\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen\u003e\u003c/iframe\u003e"}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Our first step was to bring Lara to life in a way that felt grounded and believable based on the increased fi
16delity supported by modern hardware. Working alongside her original creator, Toby Gard, and with character artist Kam Yu, we set out to evolve Lara visually without losing the qualities that made her model from the previous games so iconic. Kam, whose influence on Lara continues to this day, helped us shape a version of her that reflected her confidence and athleticism in a way that was familiar, yet fresh.","marks":[{"type":"italic"}],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"You can see this vision clearly in the game's opening level in Bolivia, where Lara emerges into the lush cliffs and ruins, showcasing a new level of expressiveness and realism supported by a variety of technical enhancements.","marks":[{"type":"italic"}],"data":{}}]},{"nodeType":"embedded-entry-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"7SQ6iB5rHYUWylZLzXxrb","type":"Entry","createdAt":"2025-10-01T18:35:27.883Z","updatedAt":"2025-10-01T18:35:27.883Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":6,"revision":1,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"embeddedHtml"}},"locale":"en-US"},"fields":{"contentfulName":"TR Legend: Lara Crofts Discovers Ruin of Tiwanaku","html":"\u003ciframe width=\"560\" height=\"315\" src=\"https://www.youtube-nocookie.com/embed/Xme809vzECw?si=_VBMNo95AnRBpR0s\" title=\"YouTube video player\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen\u003e\u003c/iframe\u003e"}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"A major focus for us was Lara's movement and control. Under Riley Cooper's leadership, we took a hard look at how players interact with Lara, with a special emphasis on the \"3 Cs\": character, controls, and camera. Rather than dramatically changing what traversal meant, we aimed to create a more fluid experience that supported the same kind of exploration and platforming fans had loved for years. We saw this as an opportunity to reimagine what was already great. This design philosophy is fully realized in the Tokyo rooftop sequence, where Lara ascends a neon-lit skyscraper using pole swings, grapple-assisted climbs, and timed jumps. The flow of this sequence offers a clear demonstration of the traversal fluidity we hoped to achieve.","marks":[{"type":"italic"}],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"12T059zQN5Hq7wDpUp76DW","type":"Asset","createdAt":"2025-04-03T18:03:46.897Z","updatedAt":"2025-04-03T18:03:46.897Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":6,"revision":1,"locale":"en-US"},"fields":{"title":"TRL Tokyo Screen","description":"","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/12T059zQN5Hq7wDpUp76DW/77ca4a1500ec80ea348f50a61a5c8db7/death_tokyo_ws.jpg","details":{"size":548932,"image":{"width":1280,"he
16ight":720}},"fileName":"death_tokyo_ws.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Puzzle design was another area where we wanted to build on the series' foundations. With inspiration from early leadership by Doug Church, we introduced physics-based interactions that encouraged players to experiment and intuit their way through challenges. Our aim was to create environments that invited curiosity and allowed Laraâs intellect to shine in new ways, while staying true to the spirit of discovery that defined the series. A clear example of this is the teeter totter puzzle in the Bolivia level, where Lara must use her weight to launch objects to complete the puzzle. It's a simple but effective moment that highlights how the puzzle designs would incorporate more dynamic physical systems.","marks":[{"type":"italic"}],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Looking back, Legend was Crystalâs first step into Laraâs world, and we approached it with admiration and humility in search of the right balance between fresh and familiar. Whether or not we achieved that balance is ultimately up to the players to decide. What mattered most to us was doing right by Laraâs legacy and we were honored to have the opportunity to contribute something meaningful to her iconic tapestry. Many of the things we learned on Legend by working with Toby and the amazing fans of the series continue to inform our choices as we shape the next chapter in Lara's story and the future of the Tomb Raider franchise.â","marks":[{"type":"italic"}],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Tomb Raider: Legend","marks":[{"type":"italic"},{"type":"bold"}],"data":{}},{"nodeType":"text","value":", originally released for the PlayStation 2, is available on the ","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://store.playstation.com/en-us
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I had something very specific in my head, and we kept having to reiterate and peel away ideas until we got to the very bespoke, layered gala outfit that is now in the pilot. This gown was important to me because it was the first time in our show where we see her out of her smelly, dirty adventure gear, and embracing her femininity, which is also a big part of who Lara Croft is. That being said, as we know from the games, Lara doesnât allow her dresses to be average or boring. This gown had to take chances, the way she does. 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Were there distinct differences in your Lara iterations between games?","marks":[{"type":"bold"}],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Kam:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Yes, indeed. Both games had a fun and casual vibe, and we wanted Lara to reflect that. She needed to appear strong, confident, yet playfulâalmost like an old friend to the players. 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Are there any enemies you wanted to get into the game that didnât get a chance to make it?","marks":[{"type":"bold"}],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Kam:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" We had some exciting concepts that unfortunately didn't make it into the final game. One of our ambitions was to include more giant creatures, adding a sense of epic scale to the battles. I remember the design of a giant Spider Queen, which, sadly, never made the cut. We even toyed with the idea of a dragon-like creature, which would have brought a unique twist to the game's roster of enemies. 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Quick weapon switching is especially useful when activating the Psychic Shield, which can only be triggered while the Chirugai is equipped and drawn out.  ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Once the Psychic Shield is activated, release the Chirugai draw button and let Kurtis finish charging the shield, then quick switch to the Boran X. This allows you to bypass the animation of drawing the Chirugai again before switching to Boran X. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"The ","marks":[],"data":{}},{"nodeType":"text","value":"Psychic Shield","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" reduces incoming damage, prevents Kurtis from being poisoned, and keeps him grounded against heavy enemy attacks that would otherwise knock him down. ","marks":[],"data":{}}]},{"nodeType":"heading-4","data":{},"content":[{"nodeType":"text","value":"The Proto-Nephilim","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"As a half-Nephilim, the Proto-Nephilim can only be killed using the Periapt Shard. However, before Kurtis can do so, the Proto-Nephilim must first be weakened.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"We recommend starting the fight with the ","marks":[],"data":{}},{"nodeType":"text","value":"Boran X","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":". Once Kurtis locks onto the Proto-Nephilim, jump backwards while shooting. When you reach the end of the room, jump over the Proto-Nephilim, turn to face it again, and re-establish a lock before continuing to fire whilst jumping backward. Repeat this process until the Proto-Nephilim begins to escape. The escape sequence starts when Kurtis is no longer able to lock onto the Proto-Nephilim. ","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"2BG8BSrOn5ekxOnITzXHCi","type":"Asset","createdAt":"2025-02-13T11:13:59.715Z","updatedAt":"2025-02-13T11:13:59.715Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":3,"revision":1,"locale":"en-US"},"fields":{"title":"KT Proto Chirugai","description":"","file":{"url":"//images.ctfassets.net/x77ixfm
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Once the shield is active, switch back to the ","marks":[],"data":{}},{"nodeType":"text","value":"Chirugai ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"and throw it at the Proto-Nephilim as soon as it reaches the floor and Kurtis locks on. Keep throwing the Chirugai until the creature starts to retreat.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Tip: If the Proto-Nephilim is too close and still dealing damage even after Kurtis loses his lock, step away to force its retreat. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Return to the same position, ready the Chirugai, and repeat the process until the Proto-Nephilim is defeated. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"If you're aiming for the 'Youâre Just a Monkey' achievement, make sure to heal up before stepping into the room that triggers the battle cutscene. Equip the Chirugai, and follow the same strategy outlined above - just be sure not to use the Boran X.","marks":[],"data":{}}]},{"nodeType":"heading-4","data":{},"content":[{"nodeType":"text","value":"Mutated Boaz","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Boaz has four main attacks: the front claws attack, poison spit, tail attack and the ability to launch poisonous globs from the body pods on her mutated form. The objective is to destroy four of her body pods, but each can only be destroyed one at a time while she is launching the poisonous globs. To force her to open the pods, Kurtis must deal enough damage to her mutated head. Once the head is damaged, Boaz will open the pods, allowing Kurtis to target them. The rest of the time, the pods remain closed and protected. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"A major quality-of-life improvement introduced in this fight is the ","marks":[],"data":{}},{"nodeType":"text","value":"automatic target switch","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":". Kurtis will now automatically target any of the open pods. ","marks":[],"data":{}}]},{"nodeType":"heading-5","data":{},"content":[{"nodeType":"text","value":"The First Phase of the Fight","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"The best strategy is to use the ","marks":[],"data":{}},{"nodeType":"text","value":"Boran X","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":", as it's ideal for this fast-paced battle where Kurtis needs to stay agile. As soon as Boaz starts walking towards Kurtis, begin firing to force her to open the poison-launching pods on her body. The right time to attack the pods is when she starts swinging her mutated body from side to side.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"M","marks":[],"data":{}},{"nodeType":"text","value":"ake use of Kurtis' new ability to perform quick succesion jumps when reaching the pods.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Pro Tip: At the start of the fight, equip the Chirugai and throw it once to conserve ammo. Then, quickly switch to the Boran X and begin shooting at Boaz to trigger the same effect.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"As you move toward the pods, keep an eye out for the poisonous green globs she launches, including those that land on the floor. 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Avoid jumping around - instead, move sideways while firing to maintain the lock.","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"20eZMgg9SwDZwxoAi8GZkJ","type":"Asset","createdAt":"2025-02-13T11:14:41.226Z","updatedAt":"2025-02-13T11:14:41.226Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":3,"revision":1,"locale":"en-US"}
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Dual Pistols Are Back! ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Thatâs rightâLara Croft can now use her signature dual pistols in ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider: The Angel of Darkness","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":". However, before she can use them, she must first collect a pair of Vector R-35s.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"But thatâs just the beginning. From the restored Parisian Back Streets training area to Kurtis finally getting to unleash his Irenwaepn Chirugai in-game, thereâs plenty to discover.  ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Check out our article, ","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://www.tombraider.com/news/video-games/restoring-tomb-raider-the-angel-of-darkness-remastered"},"content":[{"nodeType":"text","value":"Restoring Tomb Raider: The Angel of Darkness Remastered","marks":[{"type":"underline"},{"type":"italic"},{"type":"bold"}],"data":{}}]},{"nodeType":"text","value":", for all the details! ","marks":[],"data":{}}]},{"nodeType":"heading-4","data":{},"content":[{"nodeType":"text","value":"2. 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Richardâs Tomb Raider journey began with ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" (1996), serving as a creative influence in many of the level design meetings and story discussions, he then moved on to ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider II","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" as an artist \u0026 level designer, where he worked on the iconic Temple of Xian level with some technical assistance from ","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://www.tombraider.com/news/community/celebrating-vicky-arnold-heather-stevens-and-susie-hamilton"},"content":[{"nodeType":"text","value":"Heather Stevens","marks":[{"type":"underline"}],"data":{}}]},{"nodeType":"text","value":" (née Gibson). After that, he contributed to other classic-era Tomb Raider games in various roles, including lead game design, original story development, and concepts. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"You can read more about Richardâs role in shaping the stories ","marks":[],"data":{}},{"nodeType":"text","value":"of Tomb Raider: The Last Revelation","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" and ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider: Chronicles","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" in our article: ","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://www.tombraider.com/news/video-games/andy-sandham-and-richard-morton-talk-laras-characterization-in-the-last"},"content":[{"nodeType":"text","value":"Andy Sandham and Richard Morton Talk Lara's Characterization in The Last Revelation and Chronicles","marks":[{"type":"underline"},{"type":"italic"}],"data":{}}]},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"We also spoke with Richard about his role as the lead game designer on ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider: The Angel of Darkness","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":". ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"The Angel of Darkness","marks":[{"type":"italic"},{"type":"bold"}],"data":{}},{"nodeType":"text","value":" brought a more mature narrative and introduced new gameplay elements like a stamina bar and dialogue options, setting it apart from earlier Tomb Raider games. What were some of the key design choices that helped establish this darker, more grounded tone?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Rich: ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"We always knew ","marks":[],"data":{}},{"nodeType":"text","value":"Angel of Darkness","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" had to be different, from the even more involved story to the unknown power of the PlayStation 2, to how Lara had to be reborn⦠things had to change, the industry had changed. We were looking at many current games at the time that contained more mature themes and gameplay styles, we felt we needed to push the game in that more mature and darker direction. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: What were the biggest challenges in moving from PlayStation 1 to PlayStation 2 hardware, and what key advantages did the upgrade bring to the game design process?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Rich:â¯","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"The transition was a bit scary; we started developing the game before we had final development hardware, we were building there very large and complex environments in Maya which the final hardware just couldnât handle both in terms of memory size and on the processor. We had to simplify massively and cut the environments up, we didnât have streaming technology back then, so we had to introduce loading too, which I didnât like at all but we had to make best of the tools we had. I feel that splitting up the levels into chunks also throttled back the design layout. Unfortunately, the level editor weâd used in the PS1 series of games wasnât continued for PS2 AOD, I think that harmed us in terms of what the level designers could achieve with having code input. ","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"36U0W2Bkn1sfLP1s5TG8mD","type":"Asset","createdAt":"2025-01-29T18:02:46.363Z","updatedAt":"2025-01-29T18:02:46.363Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":4,"revision":1,"locale":"en-US"},"fields":{"title":"Industrial Rooftops wip","description":"","file":{"url":"//images.ctfassets.net/x77ixfm
16kpoiv/36U0W2Bkn1sfLP1s5TG8mD/fc300fe97fd452637979ed94846abee0/Industrial_Rooftops.jpg","details":{"size":159533,"image":{"width":1039,"height":711}},"fileName":"Industrial_Rooftops.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: How did the transition impact your creative approach to game design, and how did it differ from your previous approach?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Rich:â¯","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"As mentioned above, the level design had to be reined in quite a bit, not only was it taking us a lot longer to build the assets needed for the levels, but the levels themselves had to be structured in such a way that we could easily chop them into chunks that made sense to the player. The maps could no longer be huge sprawling creations, instead we had to focus them down, maybe a little too much. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"We had lots of extra game mechanics to play with though, which helped keep things moving⦠the upgrade system wasnât perfect by any means, but it did pave the way for many modern games to do very similar systems. The hand-to-hand combat and stealth helped add different gameplay elements, but the control system suffered from many iterations, some worked and some really didnât. What we ended up with was a semi-working but flawed control system. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://www.tombraider.com/news/video-games/murti-schofield-talks-bringing-lara-croft-and-kurtis-trent-to-life-in-aod"},"content":[{"nodeType":"text","value":"Murti Schofield","marks":[{"type":"bold"}],"data":{}}]},{"nodeType":"text","value":" previously mentioned that he worked closely with you, combining his role as lead narrative designer with yours as lead game designer, to ensure a seamless integration of story and level design. Could you share some insights into how that collaboration worked?â¯","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Rich:â¯","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"Yes indeed, Murti and I got on very well and hit it off right away. His work on the story and narrative structure was excellent, allowing us to really focus on how the story would work within the game, what levels we needed and how we could thread the story through them. We also realised after the initial design of the level running order was, we needed more tombs, so we tweaked parts of the storyline to include expanded tomb areas and added some that were not there at all. ","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"p0ZWOR3crpCkrQrwknirC","type":"Asset","createdAt":"2025-01-29T18:03:14.838Z","updatedAt":"2025-01-29T18:03:14.838Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":3,"revision":1,"locale":"en-US"},"fields":{"title":"BTS Sanctuary of the Flame","description":"","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/p0ZWOR3crpCkrQrwknirC/bb1a761d9d6f404e6b978ebba78a8b57/BTS_Sanctuary_of_the_Flame.jpg","details":{"size":623240,"image":{"width":1261,"height":959}},"fileName":"BTS_Sanctuary_of_the_Flame.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"I think our biggest headache came when we had to cut the game in half, meaning Germany and Cappadocia would have to be left behind for AOD2. This meant having to restructure the story a bit to give us the end of game finale we needed, but also allowing that cliffhanger story continuation ready for the next game. Another casualty of the game cutting was Kurtis, which Iâm sure by now you already know of the many psychic powers he had or should have had⦠only visible in the cinematic cut scenes in the finished game, we simply didnât have time to add his true abilities, they were designed and animated, but we didnât have time to code them. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: What was your favourite level to de
16sign in the earlier Tomb Raider games, and which level or segment in ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"The Angel of Darkness","marks":[{"type":"italic"},{"type":"bold"}],"data":{}},{"nodeType":"text","value":" stands out as your personal favourite?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Rich:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"â¯I have a few favourites from the earlier games, Temple of Xian was my first fully built Tomb Raider level (from TR2) before that Iâd sat in many level design meetings on TR1 and TR2, also assisting ","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://www.tombraider.com/news/community/celebrating-vicky-arnold-heather-stevens-and-susie-hamilton"},"content":[{"nodeType":"text","value":"Vicky Arnold","marks":[{"type":"underline"}],"data":{}}]},{"nodeType":"text","value":" on story elements, at the time I was serving as Creative Manager for Core but was hungry to get back into building stuff. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"For TR3 I created the South Pacific levels, parts of Nevada and Laraâs Mansion expansion, out of those I think the Area 51 level and more specifically the UFO hangar comes a close second, but Madubu Gorge was my favourite purely because of the design challenge, it wasnât a standard level in any way⦠itâs a shame the control system wasnât a bit more forgiving, but I recently got a compliment that this level was responsible for a TR fan to become a professional kayaker. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"For ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider: The Last Revelation","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", I made Cambodia and also the Kings Valley Egyptian levels and the Desert Railroad. Out of these levels I really enjoyed The Tomb of Seth with the guide helping Lara get through the trap filled chambers, but my favourite had to be the Desert Railroad, just because it was so different to any Tomb Raider level before it and had some interesting combat and gameplay situations. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Tomb Raider: Chronicles","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" had me returning to the character Von Croy, with Lara attempting to infiltrate VCI Tower with its many traps and security systems. Out of these I think Red Alert was the most challenging with Lara being pursued by a Helicopter Gunship, lots of choreographed explosions and large chunks of the environment being blown up. ","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"3u3nUm9CWTmdF3JY8WBdcK","type":"Asset","createdAt":"2025-01-29T18:04:27.660Z","updatedAt":"2025-01-29T18:04:27.660Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":5,"revision":1,"locale":"en-US"},"fields":{"title":"TRC Helicopter ","description":"","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/3u3nUm9CWTmdF3JY8WBdcK/9d1e35020e287972b7672806c77bcb13/TRC_Rem_Edited-41.jpg","details":{"size":794693,"image":{"width":1920,"height":1080}},"fileName":"TRC_Rem_Edited-41.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"In ","marks":[],"data":{}},{"nodeType":"text","value":"Angel of Darkness","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" my original favourite would have been the original training level, which was to be a large cavern system and was to be the home of Putai, Laras mentor and healer. This level would have relearned Lara some of her basic abilities and explain the upgrade system a bit more, with Putai appearing in person and as a spectral hawk, guiding her and pointing out key features. This mechanic was to continue through the main game levels too but was again a casualty of time restrictions.  ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Of the levels that survived to the release my favourite level to build was the Hall of Seasons, with its classic Tomb Raider traps and puzzle! ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"If you want to check out Richard Mortonâs work, visit hisâ¯","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://richardmorton73.wixsite.com/portfolio"},"content":[{"nodeType":"text","value":"website","marks":[{"type":"underline"},{"type":"bold"}],"data":{}}]},{"nodeType":"text","value":".â¯Â ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"If you're interested in learning more, check out ","marks":[],"data":{}},{"nodeType":"text","value":"The Angel of Darkness","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":"' behind-the-scenes feature, which explores the making of Lara Croft's PlayStation 2 debut and features many members of the Core Design development team. 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He illustrated Lara Croft in ","marks":[],"data":{}},{"nodeType":"text","value":"Rise of the Tomb Raider","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", featuring a redesigned Antarctica outfit from ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider III","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" for the franchise's 20th anniversary. As part of Tomb Raiderâs 25th-anniversary celebrations, Andy painted his interpretation of the cover for ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider: The Last Revelation.","marks":[{"type":"italic"}],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"His portrayal of Lara Croft is widely regarded as a favorite among fans, with some artists in the community drawing inspiration from his workâincorporating details like Laraâs red nail polish into their own creations.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"In celebration of the upcoming release of the ","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://www.darkhorse.com/Books/3015-323/Tomb-Raider-Colossal-Collection-Volume-1-HC"},"content":[{"nodeType":"text","value":"Tomb Raider Colossal Collection","marks":[{"type":"italic"}],"data":{}}]},{"nodeType":"text","value":" by Dark Horse, we interviewed Andy about his favorite Tomb Raider covers.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: Which of the covers youâve designed are your personal favorites, and what makes them stand out to you?","marks":[{"type":"bold"}],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Andy: ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"Itâs always tough to pick favorites that are so near and dear to me. I spent over 2 years and almost 20 issues dedicated to helping tell the stories of Lara Croft. But Iâd have to say the Tomb Raider #1 cover that was the gold-foiled version, which was also used for the initial poster I was signing and giving away at the San Diego Comic Con prior to the series release in 1999. That cover encapsulated the character in her pose, smile, strength, and environment she was crouched down on. Marc Silvestri art directed that piece and gave me great advice in creating that illustration. I was honored to learn from one of my comic book heroes. I also love that cover because my favorite inker, and one of my best friends, Jon Sibal inked it. And then the amazing Richard Isanove, one of my favorite colorists, poured his magic onto it to finalize the illustration.","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"3DjOjwnZa608dcSlLfds7q","type":"Asset","createdAt":"2025-01-22T23:02:05.496Z","updatedAt":"2025-01-22T23:02:05.496Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":5,"revision":1,"locale":"en-US"},"fields":{"title":"Andy Park - Holo Cover","description":"","file":{"url":"//images.ctfassets.net/x77ixfm
16kpoiv/3DjOjwnZa608dcSlLfds7q/e035287bf2bf56a6c5c36049ddaed181/Andy_Park-.jpg","details":{"size":740670,"image":{"width":1242,"height":1920}},"fileName":"Andy_Park-.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"The main cover to Tomb Raider issue #1 with the purple background is also near and dear to me. I tried to get a similar feel as the previous cover/poster image I mentioned above, but with a slightly edgier mood with it being at night and all. I will always remember getting my hands on the actual comic book when it finally was published in November of 1999. I was on a Tomb Raider European signing tour traveling from Netherlands to Germany to Belgium to France when I was handed a copy of the issue. It was a special moment knowing how big a deal that was. And then the fact that that first issue became the #1 highest selling comic in the industry that year was mind blowing. It was a special experience.","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"1196wrr9CBKbI7DYIg1Ucm","type":"Asset","createdAt":"2025-01-22T23:02:56.756Z","updatedAt":"2025-01-22T23:03:15.667Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":7,"revision":2,"locale":"en-US"},"fields":{"title":"Andy Park - purple","description":"","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/1196wrr9CBKbI7DYIg1Ucm/c29748ed55cfed2b0943853b74917562/Andy_Park--3.jpg","details":{"size":692928,"image":{"width":1242,"height":1920}},"fileName":"Andy_Park--3.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"The other cover that really stands out to me is Tomb Raider issue #9 (Dynamic Forces edition) with her fighting a crocodile. I just like how I was able to execute that one artistically. I like the composition, the moment, and how it kind of feels like it could be turned into a cool statue. Iâm a big fan of toys and statues and how they capture iconic characters and moments. So I felt like this cover image had that feeling. ","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"2SLej6SPuTMiOw9nTZ7mv6","type":"Asset","createdAt":"2025-01-22T23:03:54.869Z","updatedAt":"2025-01-22T23:03:54.869Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":4,"revision":1,"locale":"en-US"},"fields":{"title":"Andy Park - Dynamic Forces edition","description":"","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/2SLej6SPuTMiOw9nTZ7mv6/58153ca185f6a35ddeeb6f6bb9bf447f/Andy_Park--2.jpg","details":{"size":768947,"image":{"width":1242,"height":1920}},"fileName":"Andy_Park--2.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"I have to mention the covers and illustrations I was so honored to do many years later after I left the Tomb Raider comic book series. That original series run was from 1999- 2002. Years later Iâve been contacted by the good folks at Crystal Dynamics to take part in several collaborations from the 15 year anniversary, to the 20 year and 25 year anniversary, the rebooted video games, and the rebooted Dark Horse comic book series. Each time I got to illustrate a poster type image or a cover was like coming home again. So Iâve illustrated Lara throughout my professional career for over 25 years. Iâll never get tired of being a small part of her legacy.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: What were some of the things about the character of Lara Croft that you wanted to make sure you captured in your art?","marks":[{"type":"bold"}],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Andy:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" From the very beginning I knew I wanted to bring a reality to the character. I was aware that Lara was already an icon at that point. But I was also aware that she would very well be portrayed in ways that to me seemed one sided. I wanted to make her multi-faceted, a fully realized and complex character. Of course, working alongside Dan Jurgens on this project made all that possible. He could have easily wrote her as generic and simplistic. 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So I always tried to keep all this in mind during my time on the Tomb Raider comic book.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: How did you go about choosing poses and compositions for these covers?","marks":[{"type":"bold"}],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Andy:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" For the comic books, I always tried to keep the story in mind all while trying to capture her as the icon she is. So poses and compositions were always very important. I often had her looking right at you, the viewer, but not always. I think that was to mimic all the early video game box art covers. She always seemed to be looking right at you rather than looking elsewhere at some action off screen. I think that is a very Lara Croft thing to do. Sheâs engaging, intense, full of charisma, and always ready for whatever is about to come her way. 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On mobile, however, the lack of physical buttons and the natural grip people hold phones and tablets in makes it tricky to introduce a third button for shooting!","marks":[{"type":"italic"}],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"We came up with four possible solutions to this problem, prototyping, testing and iterating on each one: ","marks":[{"type":"italic"}],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Option 1: Shoot Button ","marks":[{"type":"bold"}],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"The first option that came to mind was the most obvious: match gamepad controls and have a Shoot button, separate from the analogue sticks. Although this works well for some games, itâs not ideal for Guardian of Lightâs twin-stick shooting, as players would be forced to stop aiming in order to shoot.","marks":[{"type":"italic"}],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Option 2: Fire-at-will","marks":[{"type":"bold"}],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"The second option we considered a fire-at-will mechanic. When the player has a finger on the right analogue to aim in a specific direction and an enemy is in range, Lara starts firing automatically. ","marks":[{"type":"italic"}],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"This approach makes the ergonomics more comfortable, but in testing, we found ourselves frequently running out of ammo! ","marks":[{"type":"italic"}],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Option 3: Tap to Shoot","marks":[{"type":"bold"}],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"We also considered an alternative to fire-at-will where tapping-and-holding on any on-screen enemy opens fire.","marks":[{"type":"italic"}],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"This solves the ergonomics and ammo conservation issue, but Guardian of Light is an arcade-inspired dual-stick shooter, and this control scheme doesnât recreate that experience well. 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His work also included developing a new character, Kurtis Trent, envisioned for a potential spinoff series. Murti was able to incorporate many of his personal interests into his writing, which were connected to archaeology, ancient history, mysterious societies, and secretive characters with hidden personas. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"The Angel of Darkness","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" is often celebrated as having one of the most ambitious stories in the Tomb Raider franchise. Its grim, noir-inspired narrative continues to captivate fans' imaginations after more than two decades, with ","marks":[],"data":{}},{"nodeType":"text","value":"The Angel of Darkness","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":"' Lara often regarded as one of the most intriguing interpretations of the character. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"With the upcoming release of ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider IV-VI Remastered","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", we spoke with Murti about his vision for a darker, more serious Lara Croft, the introduction of Kurtis Trent as the franchise's first secondary playable character, and the creative process behind bringing them to life. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: How did you prepare for your role as lead narrative designer to ensure you captured Lara Croft's character effectively?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Murti:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" I made sure to research all available documents from all the previous games. I didnât want to contradict anything that had gone before in terms of Laraâs essential core nature. This wasnât to be a transgression, chucking out any of her admirable trademark qualities - more of a transformation into something darker, more noir, grittier than before. ","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"21Ho1YZYo1sfGpUZc8DuYS","type":"Asset","createdAt":"2025-01-09T12:55:41.310Z","updatedAt":"2025-01-09T12:55:41.310Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":3,"revision":1,"locale":"en-US"},"fields":{"title":"Core Murtis Work Desk","description":"","file":{"url":"//images.ctfassets.net/x77ixfm
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Could you provide insight into where Lara is mentally at the beginning of ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"The Angel of Darkness","marks":[{"type":"italic"},{"type":"bold"}],"data":{}},{"nodeType":"text","value":" and what led her to become so closed off?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Murti:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" It seemed to me that her personality hadnât evolved during the five existing games and I felt there was a great well of potential storylines to be explored in what might have happened following her being abandoned in the Pyramids by her mentor Werner von Croy â as she saw it. Surely she would have been traumatised to some extent, however tough, remarkable and independent spirited. She did survive, clearly, so, what form would that trauma take â and how did she work through it? How exactly did she escape from the tombs and recover during her time in the desert regions of North Africa before returning to Europe to get some answers? ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Well, that was my starting point. The possibilities began to align themselves. We would be following a newly emergent, grimmer Lara Croft scarred by the events described and trying to pull her life together. And question, questions, questions - did she manage to recover alone or was she helpedâ¦guided, even, by some intervening character or characters or higher force? (cue haunting, ethereal music for the enigmatic Shaman Putai, and the equally mysterious Bantiwa Tribeâ¦) ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"So how would these changes manifest? My instinct was that she would be significantly less interested in tomb raiding and more intent on getting answers from the individual she understood to have abandoned her in Egypt. It did not occur to Lara to question what she perceived as a stone hard fact â Wernerâs betrayal. When she tracked him down the encounter would certainly be a tough one for Werner. He was clearly in line for a good arse kicking. Our heroine wanted answers! So many answers! ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: We saw Lara obtain her iconic backpack during her Cambodian adventure with Von Croy in ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"Tomb Raider: The Last Revelation","marks":[{"type":"italic"},{"type":"bold"}],"data":{}},{"nodeType":"text","value":". In ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"Tomb Raider: Chronicles","marks":[{"type":"italic"},{"type":"bold"}],"data":{}},{"nodeType":"text","value":", Von Croy was seen discovering her backpack after she was presumed dead. In ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"Angel of Darkness","marks":[{"type":"italic"},{"type":"bold"}],"data":{}},{"nodeType":"text","value":", Lara loses her backpack for good following Werner's murder. Would it be fair to say that losing her backpack symbolized the end of the Lara we knew up until that point?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Murti:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" To match the ânoirâ feel I wanted to evoke, it was a no-brainer that she would dress differently, darker, more âstreetâ including the way she would express herself through her makeup and general manner. Granted she would retain her trademark backpack but if she were to lose this in the mean streets of Paris, where she had tracked Werner down, this would further emphasise the different path she was taking, leaving her previous incarnation behind. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"It was coming together. A driven, highly motivated avenging angel with a mission â and in no mood for taking prisoners! Game on! ","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"5rYluuRYum8viK45UP5xf8","type":"Asset","createdAt":"2025-01-09T12:56:04.228Z","updatedAt":"2025-01-09T12:56:04.228Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":3,"revision":1,"locale":"en-US"},"fields":{"title":"Murtis Sketch 01","description":"","file":{"url":"//images.ctfassets.net/x77ixfm
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In ","marks":[],"data":{}},{"nodeType":"text","value":"The Last Revelation","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", whilst her primary motivation remains the same â going after an artefact of interest, she is forced to try to repair the damage made by her reckless behaviour.â¯Â ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"The game begins with young Lara and her mentor Von Croy embarking on an adventure in Cambodia to find an artifact called the Iris. Lara cautions Von Croy to respect the ancient warnings, but he dismisses her concerns as mere superstition, boasting about his reputation as a renowned archaeologist-adventurer. Lara, recalling his own earlier words, points out that disrespect is the route to carelessness.â¯Their adventure ends with Von Croyâs overconfidence permanently injuring his leg. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: How did the story of ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"Tomb Raider: The Last Revelation","marks":[{"type":"italic"},{"type":"bold"}],"data":{}},{"nodeType":"text","value":" come to be? What were some of the inspirations behind it?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"â¯Â ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"RICH: ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"I think ","marks":[],"data":{}},{"nodeType":"text","value":"The Last Revelation","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" storyline was born from our desire to rein things back a little from the globetrotting exploits of ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider III","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" (TR3), we really wanted the story to be much more cinematic and involved than previous Tomb Raider games and to also explore an area of the globe in much more detail; we chose Egypt as the main location not only because it has such a rich ancient history, but also because there are vast areas still uncovered, and we could fill in those gaps with our own locations, puzzles and traps. As usual the ","marks":[],"data":{}},{"nodeType":"text","value":"Indiana Jones","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" movies (especially Raiders) played a huge part in inspiring the storyline, but also the old 1930âs TV serials such as ","marks":[],"data":{}},{"nodeType":"text","value":"Tarzan","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" and ","marks":[],"data":{}},{"nodeType":"text","value":"Flash Gordon","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":". ","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"6l3x1Se1zdX3EIEDJDgP4o","type":"Asset","createdAt":"2025-01-15T21:43:26.985Z","updatedAt":"2025-01-15T21:43:26.985Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":4,"revision":1,"locale":"en-US"},"fields":{"title":"Core Design Studio 01","description":"","file":{"url":"//images.ctfassets.net/x77ixfm
16kpoiv/6l3x1Se1zdX3EIEDJDgP4o/6ac0c6f7db0cb26df534a0f829b16062/Studio_Photo_2.jpg","details":{"size":499977,"image":{"width":1498,"height":994}},"fileName":"Studio_Photo_2.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"ANDY:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"â¯As well as the team wanting to return to Egypt as Rich has said, itâs well documented that Jez (Core Design boss) wanted this to be set in Egypt, to return to the ârootsâ of Tomb Raider, so that gave us our initial direction, and we knew we wanted an antagonist that was at least equal to Lara, pursuing her through the game effectively as a driver for the player. So that gave us the starting point. From a plot perspective, the problem with scriptwriting for games back then was that weâd design a level and be mostly through making it before approaching ","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://www.tombraider.com/news/community/celebrating-vicky-arnold-heather-stevens-and-susie-hamilton"},"content":[{"nodeType":"text","value":"Vicky Arnold","marks":[{"type":"underline"}],"data":{}}]},{"nodeType":"text","value":" (our in-house scriptwriter for ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider I-III","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":") to add in some plot around it â a real nightmare for Vicky basically, and kudos to her for managing it so amazingly on the first three Tomb Raiders.  ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"On ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider: The Last Revelation","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" (TR4), this was the first time the team could plan out the script from the outset, the plot, the theme, and the levels we wanted to include â a bit like handing over the keys to the sweetshop to the designers, really. Weâd set out our stall with TR3 and understood the mechanics and the engine and had proved ourselves as a team â now it was time to make OUR game.  ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Seven or eight of us from the core team sat in a room for two weeks, (not the programmers, obviously â programmers are notoriously allergic to plot) and we pitched in with the levels or setpieces we wanted to create, and this kind formulated the areas of Egypt we wanted to tackle, and some of the major plot beats. I then took these beats and wrote the connective tissue and got to write the dialogue basically because this was seen as another job on our already tight workload, and nobody else wanted to do it. My students find it highly amusing that this was an âunwanted jobâ when we look at the number of narrative designers attempting to get a break in games these days! So, a coherent plot that organically linked all the levels together got a real push forward in TR4, which is why I think itâs a fan favourite. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Iâd note that a lot of the setpieces, as ever, were inspired by our favourite films - the whole team, but primarily myself, Rich and Pete (Duncan) were huge cinephiles, so thereâs a lot of references you can tick off. Generally, we took inspiration from the ","marks":[],"data":{}},{"nodeType":"text","value":"Indy ","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":"trilogy, ","marks":[],"data":{}},{"nodeType":"text","value":"Aliens","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", ","marks":[],"data":{}},{"nodeType":"text","value":"Die Hard","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", ","marks":[],"data":{}},{"nodeType":"text","value":"The Matrix","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", and even sneaking the garage out of ","marks":[],"data":{}},{"nodeType":"text","value":"Reservoir Dogs","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" into a level. ","marks":[],"data":{}},{"nodeType":"text","value":"Terminator 2","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" was also a big influence, inspiring us more generally with the strong female character gradually understanding the gravitas of, and taking responsibility for her actions (more on that shortly). Itâs interesting to note how âgames being influenced by filmsâ has flipped to âfilms influenced by gamesâ in modern times, with most tentpole blockbusters having some recognisable âhomageâ to video game plots or characters â donât get me started on the ânot going to make itâ Jeep chase out of ","marks":[],"data":{}}
16,{"nodeType":"text","value":"Jumanji 2 !","marks":[{"type":"italic"}],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"6p0cSGBlZWqTnSGxOZoH6R","type":"Asset","createdAt":"2025-01-15T21:43:58.507Z","updatedAt":"2025-01-15T21:43:58.507Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":3,"revision":1,"locale":"en-US"},"fields":{"title":"Andy Sandham","description":"","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/6p0cSGBlZWqTnSGxOZoH6R/14f414579b803401c17fefcfe97ae66d/Andy_Sandham.jpg","details":{"size":655060,"image":{"width":1200,"height":846}},"fileName":"Andy_Sandham.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"We also wanted to make Lara slightly more of a fallible everyman â we all felt she was strong but not entirely âlikeableâ in the previous games. Some efforts to tackle this included my efforts to write âsave the catâ moments, i.e. moments where she would go back to help people rather than a relentless inhuman pursuit of artefacts. I was also keen to write in some humour, basically to lighten her character somewhat. I should note Lara still had to be an out and out hero, that was one of her character pillars â but was now more fallible (as per her mistake at the start of the game, which effectively became her âghostâ that follows her through the plot.) ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"And in addition to this, we also wanted our antagonist, Von Croy, to be more than a cookie cutter villain â we wanted less black and white, more shades of grey, a kind of flip side of the more complex Lara character. This kind of fed out organically across TR4 and TR5 as I was writing the NPCâs, minor characters and bad guys. For the most part, I aimed to give characters strong understandable motives and objectives even if the player didnât agree with them, such as the soldiers in the Cairo level, and the Russian sub Commander in Tomb 5 (âwe shall not kill indiscriminatelyâ). Writing in an attempt to add a little more 3 dimensionality to these characters, it was not always entirely successful, but it was a start. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"I should also note we had our own professor of history, Kieran, fact checking all our Egyptology 101âremember the internet was in its infancy at this point! Much visiting of libraries and museums (we were British museum regulars) to find inspiration and hunt down the info we needed. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: How did you approach developing the dynamic between Von Croy and Lara, and what do you think Lara's warnings to Von Croy reveal about her character at such a young stage in her life, especially given that the Black Isle adventure from ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"Chronicles","marks":[{"type":"italic"},{"type":"bold"}],"data":{}},{"nodeType":"text","value":" takes place in the same year?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"RICH:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Yeah, we knew we wanted to Introduce Von Croy as a strong and complex character, who would start as her mentor and ultimately become her nemesis (then going full circle in ","marks":[],"data":{}},{"nodeType":"text","value":"Angel of Darkness","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":") We looked at everything from the Belloq character in ","marks":[],"data":{}},{"nodeType":"text","value":"Raiders ","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":"to the dynamic James Bond has with his enemy criminal masterminds, having the cautious rapport and constant sly snipes at one another. Even at a young age Lara
16was a force to be reckoned with! ","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"2av3lkDZZSPSwx7alChrU","type":"Asset","createdAt":"2025-01-16T18:55:59.532Z","updatedAt":"2025-01-16T18:55:59.532Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":4,"revision":1,"locale":"en-US"},"fields":{"title":"TRIV Lara Von Croy Remastered","description":"","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/2av3lkDZZSPSwx7alChrU/f43e58160b9dde97df0671beb6fe5edf/TRIV_Lara_Von_Croy_01.jpg","details":{"size":1400959,"image":{"width":1920,"height":1080}},"fileName":"TRIV_Lara_Von_Croy_01.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"ANDY: ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"We wanted Von Croy to be an ongoing antagonist throughout the game, and of at least the same intelligence as Lara to make him an able threat, something reasonably new in games at the time. Von Croy was almost always one step ahead of Lara (a bit like Belloq in Raiders, as Rich says); itâs really only Von Croyâs own (or Setâs) greed toward the end which is his downfall. This mirrors the original series, really, in that the games tend to specify that the artefacts (or âMacGuffinsâ) became something that were sought after for greed, or for revenge, and usually ended in no good for these (frequently male) characters that have attempted to claim them. Youâll note Lara has locked all the artefacts in a hidden room in the mansion in ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider: Chronicles","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" (TR5), to keep them out of trouble. Is the room Lead-lined, I hear you ask? Fingers crossed! ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"With regards to her warnings to Von Croy, although much of this dialogue was written to support the gameplay (we needed antagonism between these two to drive some of the sequences such as the timed chase), at the core of this, she is warning him about being irresponsible, and heâs effectively ignoring her as he believes he is âwise","marks":[],"data":{}},{"nodeType":"text","value":"â","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" and his actions are without consequence, leading to the dreaded âchocolate orangeâ","marks":[],"data":{}},{"nodeType":"text","value":"* ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"trouser snagging sequence, where he is forced to face the consequences of his actions, and they do not bode well for Von Croy! This theme of âtaking responsibility for your actionsâ is at the core of the plot for Tomb Raider 4, and although this was discussed in the early plot meetings as part of the more âgrown upâ Lara, I think there are a lot of reasons why this gradually worked its way right into the DNA of the game, which Iâll discuss later. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"With regards to the Black Isle episode, in hindsight, you could say that if Lara experienced the black isle adventure first, she has already observed how greed and hubris can lead to self-destruction, as observed by the greed for eternal life in the Cossack that leads to his destruction, but that, unfortunately would be a complete fabrication on my part, but it sounds good, so Iâve left it in. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"*","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"This is what the team used to call the receptacle for the artefact at the end of the tutorial, much to Philâs (who built and animated it) chagrin. ","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"2Uhat8dcLD68SypZ65t8tJ","type":"Asset","createdAt":"2025-01-15T21:44:52.453Z","updatedAt":"2025-01-15T21:44:52.453Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":4,"revision":1,"locale":"en-US"},"fields":{"title":"Core Design Studio 02","description":"","file":{"url":"//images.ctfassets.net/x77ixfm
16kpoiv/2Uhat8dcLD68SypZ65t8tJ/65b2c99aa8ffb2fbc6a346e5a5834569/Studio_Photo_7.jpg","details":{"size":420309,"image":{"width":1500,"height":982}},"fileName":"Studio_Photo_7.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"In The Last Revelation","marks":[{"type":"italic"},{"type":"bold"}],"data":{}},{"nodeType":"text","value":", Laraâs overconfidence causes her to repeat the same mistake Von Croy made years earlier with the Iris when she removes the Amulet of Horus from the Tomb of Seth. Was it intentional to mirror Von Croyâs mistakes in Lara's actions, and how does this parallel reflect her characterâs evolution throughout the series?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"ANDY:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"â¯As mentioned, the initial tutorial really shows how Von Croys hubris and irresponsibility believing there are no consequences for his actions. In fact, Lara has really been written as the âadultâ in this sequence. When we flip back to adult Lara, itâs the reckless Lara we know from previous games (i.e., character traits like her unrelenting pursuit to destroy endangered species). So this game Is where we ended up kind of arcing Lara â through this usual recklessness, through to finally realising she actually has to take responsibility for her actions, effectively sacrificing herself to prevent global destruction, âgrowing upâ in the process","marks":[],"data":{}},{"nodeType":"text","value":"*","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":", and cyclically becoming the teacher â teaching Von Croy about the taking responsibility for your actions. Iâve talked to Rich about this recently, and I think the interesting thing here is that we now recognise that subconsciously (and to some degree consciously) the overarching themes of taking responsibility for your actions was due to several personal reasons across the team at the time. Some of the team were starting to have young families, new homes, real lives outside of pizza boxes and 3AM crunch, and we recognised we were at the centre (or at least orbiting the centre) of games as the beginning of this massive global cultural phenomenon, and I think that we also recognised that we were at a stage on the world platform that not only Lara, but the game industry had to âgrow upâ and start taking responsibility for its actions with a view to future generations. Certainly, there is some evidence in my own writing here that I was becoming quite jaded with the whole, male oriented, shooty industry (âIâm tired Jean â give a girl a breakâ). I should also point out before I get too far up my own rectum, that me and Rich also discussed the fact that Lara still spent much of these two games continuing to shoot quite a lot of endangered species and innocent NPCâs, but the longest journey starts with a single step, right?  ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"*","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"(and her sacrifice, âdeathâ and consequent ârebirthâ at the end of TR5, but Iâm not even going to start thinking about the possible implications of that here) ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"RICH: ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"Yeah, as Andy says, it was an intentional decision by us to mirror Von Croys mistake, that even Lara can get caught up in the moment and not realise the consequences until it was too late, I think after The Last Revelation Lara becomes much more cautious in how she approaches this type of decision. ","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"6MB7MoRSegqLrimYp50sDA","type":"Asset","createdAt":"2025-01-15T21:45:29.298Z","updatedAt":"2025-01-15T21:45:29.298Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":4,"revision":1,"locale":"en-US"},"fields":{"title":"Core Design Studio 03","description":"","file":{"url":"//images.ctfassets.net/x77ixfm
16kpoiv/6MB7MoRSegqLrimYp50sDA/b8aedf82c91ba734fad8f8e66fe55526/Studio_Photo_6.jpg","details":{"size":416695,"image":{"width":1507,"height":984}},"fileName":"Studio_Photo_6.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: Would it be correct to state that Von Croy's pursuit of her throughout ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"The Last Revelation","marks":[{"type":"italic"},{"type":"bold"}],"data":{}},{"nodeType":"text","value":" adds a nice layer of depth, representing the concept of being chased by a forgotten lesson?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"â¯Â ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"ANDY:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Yes. Iâd like to say I cleverly planned this ânice layer of depthâ, but I didnât. Itâs really a byproduct of her character arc from reckless through to responsible. The lesson chases her, and she finally (fatally) learns it - theoretically also teaching Von Croy about the errors of his earlier actions in the process and allowing him to arc. (Although thereâs not much evidence of Von Croy having arced in the later games) ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"RICH: ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"Yes, thatâs correct, we wanted Von Croy to be the constant reminder embodied as her nemesis ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"With the pressure of releasing a game every year, itâs no surprise that the Core Design team was already thinking about how to wrap up ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"The Last Revelation","marks":[{"type":"italic"},{"type":"bold"}],"data":{}},{"nodeType":"text","value":" and take a well-deserved break before tackling the next chapter for the PS2 era. This led to the decision to end the game on a darker note. However, this choice also paved the way for a fresh start for Lara Croft, creating exciting opportunities for the character's future development.","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"RICH: ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"Yes, I remember coming up with the idea to kill Lara or at least try and engineer the story so the player might believe Lara was dead, leave it on a literal cliff hanger. This wasnât down to exhaustion, we wanted a way to leave the player wanting more and hopefully be enthusiastic for the PlayStation 2 ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider: Angel of Darkness","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", which was to continue the story of how Lara survived, youâll know of all the deleted cutscenes and game levels featuring Laraâs new mentor Putai. ","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"63ENplz8mIdWArZYE45wWS","type":"Asset","createdAt":"2025-01-15T21:45:51.382Z","updatedAt":"2025-01-15T21:45:51.382Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":3,"revision":1,"locale":"en-US"},"fields":{"title":"Richard Morton","description":"","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/63ENplz8mIdWArZYE45wWS/0c1b4dfdcbf9ff63969e2be3f79056ff/Richard_Morton.jpg","details":{"size":577781,"image":{"width":1200,"height":869}},"fileName":"Richard_Morton.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"Chronicles","marks":[{"type":"italic"},{"type":"bold"}],"data":{}},{"nodeType":"text","value":" explores different phases of Laraâs life, including a segment where she retrieves the Iris, as well as showcasing her first paranormal adventure on the Black Isle. How did you approach writing the story, and what was the most appealing story element of those four short adventures?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"â¯Â ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"ANDY:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Much of the initial approach on ","marks":[],"data":{}},{"nodeType":"text","value":"Chronicles","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" was based around a âgreatest hitsâ package, really created as a kind of âwrapping upâ of the Lara legend, not only for all the players and fans who had supported our efforts up to this point, but also as an âadiosâ from the team. This âgreatest hitsâ concept also had the benefits of allowing us to re-use assets to limit crunch and get it out of the door â so we sat down and had a look at what weâd accumulated over the series (young Lara model, catsuit with added ","marks":[],"data":{}},{"nodeType":"text","value":"Matrix","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" shades, artefacts, etc.) and planned around that for the most part. I Created a âfram
16ing storyâ in the old Amicus portmanteau horror style of which I was a huge fan, characters sitting round a fireplace in a gloomy old mansion in as storm, to add an air of gravitas to the proceedings, and allowing me to link the various unrelated levels/stories without having to tie them together coherently (as per TR4) ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"A lot of the level ideas came out of what we had planned for TR4 before it became specifically Egypt focussed. The Black Isle was my level, so that was probably my favourite â e.g. writing Father Patrick, in the Father Ted mold (âmanifestations, that sort a thingâ) â although Iâm pretty sure writing Pierre and Larson was a very close second. I had a ball writing them, although I think, historically, you may find I was the only person having a ball on tomb 5.  ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"The FMV cutscenes went out to an external rendering company (paid by the duration of the cutscene, so youâll note how abrupt some of them seem), so that was just a basic handover of the script with no Pete Barnyard glowering at me over any of the complex bits, and everyone on the team just wanted it written and done, so I basically got to noodle about amusing myself and taking liberties with some of the classic characters, which for the most part, the team had a lot of fondness for. Weâd been through a lot with them (and them with us, if being locked in the refrigerator is anything to go by). ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"RICH: ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"Because ","marks":[],"data":{}},{"nodeType":"text","value":"Chronicles","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" was born out of necessity it kinda interfered with our plans to have break between ","marks":[],"data":{}},{"nodeType":"text","value":"The Last Revelation","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" and TR PS2 (","marks":[],"data":{}},{"nodeType":"text","value":"Angel of Darkness","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":") of at least a couple of years. So we agreed to make ","marks":[],"data":{}},{"nodeType":"text","value":"Chronicles","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" as a way of having a new Tomb Raider game, without it breaking our plans, so we used it to further hammer home to the player that Lara was Dead, setting the games tone with Laraâs wake with Von Croy and others talking about their past adventures with Ms Croft. In a way it was a breath of fresh air because it allowed us to deep dive into Laraâs past, to see events that had been talked about but not shown, and to have a bit of fun with it. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: What do you think motivated Lara to break into Von Croy Industries to retrieve the Iris, beyond the obvious reason?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"RICH: ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"The Iris was a MacGuffin that was meant to be a long-standing bone of contention between Lara and Von Croy, with it passing between them throughout the course of their lives, Iâm not sure we ever found out its true power or its true origin, was it even from earth? The first time the player sees the Iris is in Laraâs Mansion in the Treasure Room. ","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"2t5iyIN0t0frwrUn9aZupE","type":"Asset","createdAt":"2025-01-15T21:46:18.784Z","updatedAt":"2025-01-15T21:46:18.784Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":3,"revision":1,"locale":"en-US"},"fields":{"title":"TR5 Announce EscapeWithTheIris","description":"","file":{"url":"//images.ctfassets.net/x77ixfm
16kpoiv/2t5iyIN0t0frwrUn9aZupE/037ec70e292516103cd935bfaa1672ff/TR5_Announce_EscapeWithTheIris.jpg","details":{"size":968641,"image":{"width":1920,"height":1080}},"fileName":"TR5_Announce_EscapeWithTheIris.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"ANDY: ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"As above, I can say that we wanted to get all of our artefacts into one room in the Croft mansion as a greatest hits for the players â âah, I remember the level where I discovered that!â type of thing. So that and the fact that we could re-use the Von Croy model, and with Rich wanting to make a ","marks":[],"data":{}},{"nodeType":"text","value":"Matrix","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" level with an ","marks":[],"data":{}},{"nodeType":"text","value":"Argyll","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":"/","marks":[],"data":{}},{"nodeType":"text","value":"Die Hard","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" type character directing the action, it all, suddenly, fell into place. (sometimes it was that simple!) ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: In ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"Chronicles","marks":[{"type":"italic"},{"type":"bold"}],"data":{}},{"nodeType":"text","value":", Laraâs friends gather at Croft Manor to share stories of their adventures with her, and we get to see the return of our favorite duo, Larson and Pierre, for one last adventure. The dynamic between Pierre, Larson, and Lara is incredibly entertaining. What inspired the decision to bring them back?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"ANDY: ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"So, Andrea Cordella (designer of the Rome level) was really more gameplay (as opposed to narrative) focussed, so that pretty much gave me free reign with what I could do script wise on that level. We had the Pierre and Larson models, and wanted to fit them in somewhere, so this seemed like the ideal place. The relationship between Larson and Pierre was entirely played for laughs â I felt a bit of levity was needed to offset the gloomy shadow of Laraâs death in the main cutscenes. Although it irks some players that it all goes a bit slapstick, Iâm still incredibly proud of a lot of the gags in that sequence (âYou were kicked in the head by a horse, Oui?â- âhowâd you know about that?â), although I should note there is still, to this day, much intrigue and depth behind the comedy â Tom (Scutt) recently sent me a message he had received on LinkedIn from an irate player asking why Pierre decided to take Larson for a milkshake. Why specifically a milkshake? She fumed. Sometimes itâs best to leave some mysteries unsolvedâ¦Â ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"RICH: ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"As Andy says, we felt there was a bigger story to tell between them, it would have been great to base much more of a prequel game around their exploits as a trio of young adventurers, but the opportunity never arose. It was fun to play around with those characters again. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: Is there a message youâd like to share with fans who will be experiencing ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"Tomb Raider IV-VI Remastered","marks":[{"type":"italic"},{"type":"bold"}],"data":{}},{"nodeType":"text","value":" for the first time? And what is the one tip or piece of advice you would give to newcomers to this era of games?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"RICH: ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"I would like to sincerely thank all the fans of Tomb Raider and Lara, of both the original games that made the remasters possible, and the new Tomb Raider games. Itâs a true honour to have worked on a games franchise from the ground up, to be part of the team that created such an iconic series, seeing it grow in many directions and being a part of it. Iâd love to revisit the series one day⦠you never know ","marks":[],"data":{}},{"nodeType":"text","value":"Angel of Darkness 2","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" (or ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider: The Lost Dominion","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":") never got made, maybe it should! ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"My advice to newcomers of the Tomb Raider series⦠look everywhere, donât leave a single dark corner unexplored. 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I started with just writing down ideas and doing research. Picking some music out and doing a storyboard came after to plan out the length and all the different beats I needed to hit. I did a few style sheets of some of the scenes so I could figure out the look I wanted. Then I scanned the storyboard and made an animatic with the music and that acted as a guide for me to animate over and keep the timings correct. Sometimes there were changes in the final animation but the animatic is still pretty much the same when you watch them side by side. It was just a matter of cracking on with it then. I didnât use music from the game as it was a rule of the competition to use Kevin MacLeod music, but I did rip SFX (sound effects) from the pc disk. It was a fun evening listening through it all and finding suitable sounds for all the movements. Thereâs as much nostalgia from the SFX for me as the visuals, it really brought the animation alive. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"I think the biggest challenge with this one was because it was for a competition, there was a deadline and there were some rules to follow. I wanted to do well for it but do the game justice too, so I definitely did some overthinking at the planning stage. Also choosing what to put in there was hard, there were so many artefacts and parts of levels I wanted to show but I couldnât just draw out the entire game, that would have been unrealistic. In the end I prioritised showing just a few locations, a few enemies, bosses and the meteorite crystal from each continent section of the game, then the morphing and transition ideas dictated the flow of it. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"In the end I was really proud of how it came out and I know I mustâve done a decent job as I did come first in the competition too! I still get lovely comments on YouTube to this day that make me smile. ","marks":[],"data":{}}]},{"nodeType":"heading-4","data":{},"content":[{"nodeType":"text","value":"Tomb Raider Chronicles","marks":[{"type":"italic"},{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Tribute Animation","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"embedded-entry-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}}
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I still found it hard to cherry pick what I wanted to put in there. In the beginning I was actually set on just doing the whole tribute dedicated to the Rome section. I love those levels so much - the Ancient Rome theme, the symbol artefacts for the Philosopher's Gate - so it was difficult to set that idea aside! Iâm glad I did though, doing it about the whole game felt right in the end. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"The most challenging part was the credits. I rotoscoped the game menu where the camera flies through the cemetery. That whole sequence took days, but it was worth it when it was finished. I said Iâd never do that again, but I did end up doing a similar sort of thing for a ","marks":[],"data":{}},{"nodeType":"text","value":"TimeSplitters 2","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" tribute. 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","marks":[],"data":{}},{"nodeType":"text","value":"Angel of Darkness","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" was the next on my list. I was excited to do this one because it has such a dark tone to it, so different to the others. I had a chance to change up the style and choose some different music that reflected it more than the Kevin MacLeod trackâs Iâve used before too.  ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Iâd just finished my ","marks":[],"data":{}},{"nodeType":"text","value":"Chronicles","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" one before my new job started so any projects after that one, I could only work on it on evenings and weekends. 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16as so lovely and understanding - they always have been and Iâm very grateful. I had to take a proper break and thankfully I took steps to sort my head out and I was happy to pick it up again when my motivation returned. I was so proud of how it came out, I felt it was my best yet and I was relieved I got it done just in time for new year! ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: Is there a specific transition that youâre especially proud of?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Thereâs this one in the ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider III","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" one where the underground train turns into the Eye of Isis that Iâm quite proud of. 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I did a Kill Bill one for a Film Tribute/Parody competition that did really well so when they ran the Video Game one in 2018/2019, straight away I wanted to do ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider III","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" because itâs my favourite. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Outside of the contest it was a joy to make. When I finished at University and was unable to find a creative job, doing tribute animations just became a hobby and it kept my skills sharp. Even after finding a creative job, I still do it in my free time and the Tomb Raider ones are my favourite to do which is why I keep making more. 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How did you choose your animation style?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"My tutor in uni recommended watching some animation tutorials by an Australian animator named Alex Grigg. He did tutorials on animating in Photoshop and I really liked that I could do frame by frame with brushes; I was never really a huge fan of using vector art or flash animation during college when I tried, it didnât feel as natural for me. I love drawing and sketching and for it to look a little more rough and alive.  ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"BUT because frame by frame is so time consuming, I work at 12 frames per second instead of 24. It works stylistically for me but honestly it was just to make my life easier and it's stuck with me. I do this thing where even if itâs a still image, I draw it 3 times so it always has some movement there - something I didnât do for my Angel of Darkness animation backgrounds though. One: because it didnât suit it when I tried it and two: it was so jam packed with detail anyway, I wanted to just save some time. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"The morphing and transitions, I canât actually remember how that started. I think I did a bit of it on a project and I liked it, so I did it more. I do prefer it over a jump cut both in terms of making animations and watching them. 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Yellow Robot â Thames Wharf â ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"Tomb Raider III","marks":[{"type":"italic"},{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"haAC7F6WLuRlGPNPYM5O0","type":"Asset","createdAt":"2024-10-31T21:17:49.855Z","updatedAt":"2024-10-31T21:17:49.855Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":3,"revision":1,"locale":"en-US"},"fields":{"title":"05 Yellow Robot","description":"","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/haAC7F6WLuRlGPNPYM5O0/e1579a863fb2a09b01ca88954073f540/05_Yellow_Robot.jpg","details":{"size":635687,"image":{"width":1920,"height":1080}},"fileName":"05_Yellow_Robot.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Lara might be at home in London, but that doesnât mean sheâs safe from the cityâs dangers. 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In one of the initial rooms of the level, Lara climbs to a platform with five levers, overlooking the room's lower floor, which has four doors marked with the Greek letters Omega and Upsilon. To open the doors, Lara must determine how the positions of the levers correspond to these letters. ","marks":[],"data":{}}]},{"nodeType":"heading-4","data":{},"content":[{"nodeType":"text","value":"3. Burner Hall â 40 Fathoms â ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"Tomb Raider II","marks":[{"type":"italic"},{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"5VgkP8je1v38B7YSpTEbtr","type":"Asset","createdAt":"2024-10-31T21:18
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While this task appears straightforward, it is cryptic as there are no real indicators of what needs to be done, and which ticket booth actually provides the ticket.","marks":[],"data":{}}]},{"nodeType":"hr","data":{},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":" What were some of the puzzles that had you puzzled? 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skyboxes (skybox in the level Highland Fling, rainbows in the India levels are now present) ","marks":[],"data":{}}]}]},{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Fixed various issues with VFX â most notably a transparency issue with flares and water not being visible from some angles ","marks":[],"data":{}}]}]}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Tomb Raider III","marks":[{"type":"bold"},{"type":"underline"}],"data":{}}]},{"nodeType":"unordered-list","data":{},"content":[{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Various visual upgrades have been made to the Thames Wharf level ","marks":[],"data":{}}]}]},{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Various changes have been made to background 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Itâs ninety minutes of heroic feats, tense puzzle-solving, and thrilling adventure!","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Oh, and lava monsters.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Today, Iâd like to talk a bit about the team responsible for bringing this story from the script to Seattleâs waterfront.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Building a story in the Tomb Raider universe was a literal childhood dream come true for me, but all my plotting and scripts were just words on a page until they reached the hands of our famed explorer, and thatâs where ","marks":[],"data":{}},{"nodeType":"text","value":"Lauren Santana","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" joined the party. Lauren is an incredibly gifted actor who studied at Drama Centre London and previously worked on high profile video games like ","marks":[],"data":{}},{"nodeType":"text","value":"Dragonâs Dogma II","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" and ","marks":[],"data":{}},{"nodeType":"text","value":"Kunitsu-Gami: Path of the Goddess","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":". Lauren gave Ms. Croft exactly the gravitas we wanted: sheâs fierce, confident, and â when the situation calls for it â just a bit cheeky. A number of talented performers have given Lara her unmistakable voice over the years, and Lauren now joins their chorus in perfect harmony.","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"5oInN74qgeRuXYP5RNh0zQ","type":"Asset","createdAt":"2024-10-31T19:38:54.579Z","updatedAt":"2024-10-31T19:38:54.579Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":3,"revision":1,"locale":"en-US"},"fields":{"title":"TRES Lara Silhouette1","description":"","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/5oInN74qgeRuXYP5RNh0zQ/8b1562edfad93e8dd7daee650fd4c6fd/TRES_Lara_Silhouette1.jpg","details":{"size":585291,"image":{"width":1920,"height":1082}},"fileName":"TRES_Lara_Silhouette1.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Of course, every hero needs a villain. For the ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider Experience Seattle","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", we struck the jackpot by bringing legendary voice actor ","marks":[],"data":{}},{"nodeType":"text","value":"Yuri Lowenthal","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" on board to play Laraâs nemesis, the megalomaniacal Dr. Augustus Fisher. Yuriâs credits include ","marks":[],"data":{}},{"nodeType":"text","value":"Marvelâs Spider-Man","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", ","marks":[],"data":{}},{"nodeType":"text","value":"Ben 10","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", ","marks":[],"data":{}},{"nodeType":"text","value":"Naruto","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", and many others far too numerous to list here.. It was a joy to watch one of my favorite performers bring my evil creation to cackling, eyebrow-raising life.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"And just as our favorite heroes are inexorably intertwined with their nefarious counterparts, so too are those counterparts forever bound â for better or worse â to their enablers. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"In other words, all the best villains have henchmen, and ours is played by the incredible character actor, ","marks":[],"data":{}},{"nodeType":"text","value":"Bryan Krasner","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":". If you have a favorite show, Bryanâs probably been in it, from ","marks":[],"data":{}},{"nodeType":"text","value":"Heroes","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" to ","marks":[],"data":{}},{"nodeType":"text","value":"Modern Family","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" to ","marks":[],"data":{}},{"nodeType":"text","value":"How I Met Your Mother","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":". Like all great sidekicks, he elevates every scene heâs in and brings an infectious energy to the set. While weâre on the subject of sets, Iâd like to give a shout-out to ","marks":[],"data":{}},{"nodeType":"text","value":"Butcher Bird Studio","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" in Glendale, California for providing the perfect filming location.","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"n1vtOlYeLeCOD2lb63l7Z","type":"Asset","createdAt":"2024-10-31T19:39:31.959Z","updatedAt":"2024-10-31T19:39:31.959Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":3,"revision":1,"locale":"en-US"},"fields":{"title":"TRES BTS","description":"","file":{"url":"//images.ctfassets.net/x77ixfm
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Pre-order today!","nodeType":"text"}],"nodeType":"paragraph"}],"nodeType":"document"},"publishDate":"2024-10-24","sysUpdatedAt":"2024-10-24T16:00:02.550Z"},{"title":"Earl Baylon Talks Bringing Jonah to Life in Netflix's Tomb Raider: The Legend of Lara Croft","slug":"earl-baylon-talks-bringing-jonah-to-life-in-netflixs-tomb-raider-the-legend","isLatestNews":true,"isFeatured":false,"shouldOnlyDisplayInAccount":false,"category":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"M4GGPy6hYIqyQMSf3ELtA","type":"Entry","createdAt":"2023-09-20T21:32:36.091Z","updatedAt":"2024-02-05T17:58:38.130Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":6,"revision":3,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"articleCategories"}},"locale":"en-US"},"fields":{"name":"Movies \u0026 TV","slug":"movies-and-tv","order":20}},"tags":[{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"3RgcxLzPKg1NVlbjnGs2VL","type":"Entry","createdAt":"2023-09-20T21:33:23.362Z","updatedAt":"2023-09-20T21:33:23.362Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":2,"revision":1,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"articleTags"}},"locale":"en-US"},"fields":{"name":"Netflix","category":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"M4GGPy6hYIqyQMSf3ELtA","type":"Entry","createdAt":"2023-09-20T21:32:36.091Z","updatedAt":"2024-02-05T17:58:38.130Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":6,"revision":3,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"articleCategories"}},"locale":"en-US"},"fields":{"name":"Movies \u0026 TV","slug":"movies-and-tv","order":20}}}}],"headerImage":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"7o0I1W9Fr9LXBBf1BJAPVY","type":"Asset","createdAt":"2024-10-16T19:16:55.636Z","updatedAt":"2024-10-16T19:16:55.636Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":3,"revision":1,"locale":"en-US"},"fields":{"title":"Earl Interview Header","description":"","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/7o0I1W9Fr9LXBBf1BJAPVY/507628aba50648ec44db287028637975/Earl_Interview_Header.jpg","details":{"size":248736,"image":{"width":1440,"height":960}},"fileName":"Earl_Interview_Header.jpg","contentType":"image/jpeg"}}},"socialMediaShareDescription":"Watch the new Official Teaser for Tomb Raider: The Legend of Lara Croft ","body":{"data":{},"content":[{"data":{},"content":[{"data":{},"marks":[{"type":"italic"}],"value":"Tomb Raider: The Legend of Lara Croft","nodeType":"text"},{"data":{},"marks":[],"value":" is out on Netflix, and weâre thrilled to speak to Earl Baylon, the voice behind Jonah Maiava. 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While the big action, high-stakes scenes were really cool, what really stuck with me were the moments of connection, not just between Jonah and Lara, but with the other crew members of the Endurance. There are a few scenes in ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"}],"value":"Tomb Raider 2013","nodeType":"text"},{"data":{},"marks":[],"value":" shot from Samâs camcorder that I think about - little slices of life on the ship before they actually make it to the Dragonâs Triangle. In particular thereâs a scene where Jonahâs trying to teach Dr. Whitman how to clean a fish. Seems like such an insignificant moment, but I really liked that stuff. Iâve said this before, too, but my favorite scenes in Shadow were the ones where you could very much see the relationship between Jonah and Lara, e.g. walking away after the cave-in at the beginning of the game or the conversation at the campfire where they talk about their families. ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[{"type":"bold"}],"value":"Q: Did you ever think you'd get the chance to return as Jonah after ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"},{"type":"bold"}],"value":"Shadow of the Tomb Raider","nodeType":"text"},{"data":{},"marks":[{"type":"bold"}],"value":", and how did you find out about your role in the upcoming Tomb Raider anime?","nodeType":"text"},{"data":{},"marks":[],"value":" ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"A: Honestly, no! It was a huge surprise to me that the animated series was even in the works! After wrapping on Shadow, I didnât think Iâd get another chance to slip into Jonahâs shoes. Camilla and I actually spoke about it on set, how it was probably going to be the last one for us. So, when I got word from my agent that the show was going into production, I was really excited and hoped that Iâd get tapped to work on it. A few weeks later I got an email that I was officially on the project. It felt much like when I booked ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"}],"value":"Tomb Raider 2013","nodeType":"text"},{"data":{},"marks":[],"value":" - I was beyond ecstatic. I canât thank everyone involved enough for the chance to portray Jonah in a new medium. ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"1xl6Gb3VFirzhS8z7bz3xm","type":"Asset","createdAt":"2024-10-16T19:09:11.048Z","updatedAt":"2024-10-16T19:09:11.048Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":4,"revision":1,"locale":"en-US"},"fields":{"title":"Jonah and Lara 01","description":"","file":{"url":"//images.ctfassets.net/x77ixfm
16kpoiv/1xl6Gb3VFirzhS8z7bz3xm/485a65b979d103c21086222a692a5a56/Tomb_Raider__The_Legend_of_Lara_Croft_n_S1_E2_00_21_39_13.jpg","details":{"size":657111,"image":{"width":1920,"height":1080}},"fileName":"Tomb_Raider__The_Legend_of_Lara_Croft_n_S1_E2_00_21_39_13.jpg","contentType":"image/jpeg"}}}},"content":[],"nodeType":"embedded-asset-block"},{"data":{},"content":[{"data":{},"marks":[{"type":"bold"}],"value":"Q: How was the creative process of bringing Jonah to life in the anime different from the video games? Did you have the opportunity to provide input or collaborate with the writers on Jonahâs character in the anime?","nodeType":"text"},{"data":{},"marks":[],"value":" ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"I think the main difference is that much of the games was recorded in the performance capture volume - all of us actors together in a big space wearing mocap suits and head-mounted cameras. We had additional days in the voice booth as well, but it was mainly performance capture work. ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"This show, however, was done completely in the booth, like most 2-D animation. As far as input, Iâm not really sure thatâs my place - I didnât offer any input with regards to Jonahâs character, nor did I really need to. I think Tasha (who is a long-time Tomb Raider fan) and the rest of the writing crew did a great job capturing him on the page. I was just there to give life to the text. ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[{"type":"bold"}],"value":"Q: Were you able to record your lines for Jonah alongside other cast members, or was the process done separately in individual sessions?","nodeType":"text"},{"data":{},"marks":[],"value":" ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"All my sessions for ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"}],"value":"The Legend of Lara Croft","nodeType":"text"},{"data":{},"marks":[],"value":" were recorded solo in the booth, which seems too be the norm these days. Not to mention we started recording at the height of the COVID-19 pandemic. I remember my first few sessions were super isolated. Protocol was for me to wait outside the recording studio while they disinfected the booth between sessions. Then, Iâd receive a call when all was clear for me to enter the booth. The only people in the entire building were me and the recording engineer. Everyone else Zoomed in. It felt kinda lonely - I definitely missed working face to face with folks at times. ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[{"type":"bold"}],"value":"Q: Jonah has always been a loyal companion to Lara Croft throughout the games. What do you find most interesting about their dynamic?","nodeType":"text"},{"data":{},"marks":[],"value":" ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"I like the fact that there are few secrets between the two. Almost nothing gets left unsaid - I think we could use more of that IRL. All of us could use a person you have that level of comfort with, someone with whom you feel wholly supported. I think thatâs what Lara and Jonah have - itâs honestly kinda inspirational. ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"5jm2AHebipvw7l4h7C0fs1","type":"Asset","createdAt":"2024-10-16T19:09:41.824Z","updatedAt":"2024-10-16T19:09:41.824Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":5,"revision":1,"locale":"en-US"},"fields":{"title":"Lara and Jonah 02","description":"","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/5jm2AHebipvw7l4h7C0fs1/dfc5ade31c9195568f030a1a50126096/Tomb_Raider__The_Legend_of_Lara_Croft_n_S1_E6_00_11_19_18.jpg","details":{"size":674817,"image":{"width":1920,"height":1080}},"fileName":"Tomb_Raider__The_Legend_of_Lara_Croft_n_S1_E6_00_11_19_18.jpg","contentType":"image/jpeg"}}}},"content":[],"nodeType":"embedded-asset-block"},{"data":{},"content":[{"data":{},"marks":[{"type":"bold"}],"value":"Q: What do you think motivates Jonah to remain by Lara's side?","nodeType":"text"},{"data":{},"marks":[],"value":" ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"I of course have thought about this a lot over the course of the last decade - and it finally really clicked, oddly enough, as I sat in the theater watching the 2018 live-action film. Jonah has always had an instinct to protect Lara, despite the fact that she doesnât need to be protected, at least from external dangers. The question is, why? I think at the root of it all, Jonah just wants to see and help Lara find happiness. ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[{"type":"bold"}],"value":"Q: At the end of ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"},{"type":"bold"}],"value":"Shadow of the Tomb Raider","nodeType":"text"},{"data":{},"marks":[{"type":"bold"}],"value":", it was hinted that Jonah formed a close connection with Abigaile Ortiz. Were you intrigued by the opportunity to explore a romantic dimension of Jonah's character?","nodeType":"text"},{"data":{},"marks":[],"value":" ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"Absolutely! It was an aspect of the character that previously wasnât much explored - and isnât always when weâre talking about big action/adventure games. It stands in contrast to all the death-defying, world-changing, globe-trekking adventures as right hand man to the one and only Lara Croft, so yes - pretty cool. I still remember when I was going over the script for a shoot day and Jonah referred to an âAbbyâ. This was before we had shot the meet
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Nice fabric can be really expensive and because of that, really daunting to take scissors to!  ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Try and give yourself a project thatâs low stakes to start and don't be afraid to make mistakes. Remember that youâre always going to improve by trying and that itâs okay to return to your costume in a month and decide that maybe you do really want to try and hand sew the shirt. I like to think of my costumes as âliving projects.â Theyâre always changing and Iâm always coming up with ways I can improve or add onto them.  ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"What did you think about Tomb Raider: The Legend of Lara Croft animated series?","marks":[{"type":"italic"},{"type":"bold"}],"data":{}},{"nodeType":"text","value":" \nI've really been enjoying it so far! It's always exciting to see strong female characters represented in media and I'm eager to see where the story goes. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Within the animated series, did you see any outfits or âLara Looksâ that you would like to recreate? ","marks":[{"type":"italic"},{"type":"bold"}],"data":{}},{"nodeType":"text","value":" \nThere were a lot of unique variations to her outfits that would be fun to make, but I think it's exciting to branch out and make something the character doesn't typically wear for their everyday attire. The gorgeous pink gown she wears would be a unique outfit to work on because of that! I love the trope of an adventurer getting all cleaned up for a fancy event and showing a more polished side of themselves. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Are you excited about the Tomb Raider IV-VI Remastered announcement?  ","marks":[{"type":"italic"},{"type":"bold"}],"data":{}},{"nodeType":"text","value":" \nAbsolutely! I'm excited to play and experience the upgrades. As a fan of a lot of older media, it's great to see some love put into older projects, making them accessible again to a new audience. ","marks":[],"data":{}}]},{"nodeType":"hr","data":{},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"We appreciate that Phia took the time from her busy schedule to chat with us about her excitement for all things Tomb Raider! 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There are a variety of gameplay enhancements, as well: choose to play with
16new modern controls, inspired by later entries in the series for smoother movement and camera capability, or classic tank-style controls. Youâll also find quality-of-life updates like boss health bars, a new Photo Mode, and new achievements and trophies on supported platforms nodding to iconic moments from the series.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Tomb Raider IV-VI Remastered launches on ","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://www.nintendo.com/us/store/products/tomb-raider-iv-vi-remastered-switch/"},"content":[{"nodeType":"text","value":"Nintendo Switch","marks":[],"data":{}}]},{"nodeType":"text","value":", ","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://store.playstation.com/en-us/concept/10009064"},"content":[{"nodeType":"text","value":"PlayStation®5","marks":[],"data":{}}]},{"nodeType":"text","value":", ","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://store.playstation.com/en-us
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New apparel for Tomb Raider: The Legend of Lara Croft is available on ","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://www.amazon.com/stores/page/69B45306-5C42-4335-8AB3-0C829B962FCF?ingress=0\u0026visitId=2e5f89a8-7f7a-4df6-a152-4f4266a6fda3\u0026ref_=pe_24209330_600747923"},"content":[{"nodeType":"text","value":"Tomb Raider Amazon apparel page","marks":[],"data":{}}]},{"nodeType":"text","value":". 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Separated from the crew, Lara Croft is captured by mysterious island inhabitants but soon escapes to a high vantage point, where she discovers countless shipwrecks scattered across the island, dating from various historical periods. Meanwhile, Sam is taken by Mathias, a mysterious figure with his own agenda. Lara sets out to rescue Sam and realizes that an \"invisible force\" traps people on the island. 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Discover an ancient secret as Lara Croft, coming to Kickstarter in May 2025! 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It takes place from October 3rd to the 6th at MESSE ESSEN in Germany.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"Iconiq Studios will be there! Come and see us in Hall 2, stand D415, where you will be able to\ndiscuss all things Tomb Raider: The Crypt of Chronos directly with the developers.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"You can find more information on the event on their website: ","nodeType":"text"},{"data":{"uri":"https://www.spiel-essen.de/en/"},"content":[{"data":{},"marks":[],"value":"https://www.spiel-essen.de/en/","nodeType":"text"}],"nodeType":"hyperlink"},{"data":{},"marks":[],"value":"","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[{"type":"bold"}],"value":"The Lore of Tomb Raider: The Crypt of Chronos","nodeType":"text"}],"nodeType":"heading-4"},{"data":{},"content":[{"data":{},"marks":[],"value":"The Chronos Artifact is an ancient enigma whispered to possess mastery over time itself.\nLegend holds that it rests within the elusive Kairos, a mysterious Greek island that only appears once every two centuries. ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"Renowned adventurer Lara Croft has unraveled the veil of myth! With a rift in time beckoning,\nthe seasoned archaeologist embarks on a perilous journey to Kairos, driven by the pursuit of\nthis fabled relic. ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"Yet, she is not the only one with the island in her sights...","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"A nefarious organisation from her past, Natla Tech, emerges from the shadows believing the\nartifact and its influence over time will allow them to rectify their old mistakes and put their plans back on track.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"The island's indigenous guardians, the Protectors, find themselves outmatched by Natla Tech's formidable military operation, facing an onslaught for which they are ill-prepared.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"Lara must navigate treacherous terrain, evade cunning traps, and confront both the forces of\nnature and the relentless advance of her adversaries. Her struggle unfolds as a race against\ntime itself, as she searches for the Crypt of Chronos, and strives to safeguard it from falling into the clutches of the encroaching NATLA invasion.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[{"type":"bold"}],"value":"Miniatures - a first look","nodeType":"text"}],"nodeType":"heading-4"},{"data":{},"content":[{"data":{},"marks":[],"value":"The game features a number of high-quality miniatures. Here is a first look at some of the adversaries L
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for Lara Croft herself, keep those eyes open for a look at her miniature soon.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[{"type":"bold"}],"value":"More coming soon!","nodeType":"text"}],"nodeType":"heading-4"},{"data":{},"content":[{"data":{},"marks":[],"value":"We will have more to show you soon, including a deeper look at the gameplay.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"If you are attending Spiel Essen, please stop by and we will tell you how excited we are about this game!","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"Until next timeâ¦","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"And donât forget to follow the Kickstarter pre-register 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To Cairo - ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"Tomb Raider: The Last Revelation","marks":[{"type":"italic"},{"type":"bold"}],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"After gathering parts of the Armor of Horus, Lara discovers a note from her former mentor, Von Croy, stating that he has kidnapped her friend Jean-Yves and will be taking him to Cairo. He demands a trade: the Armor of Horus for Jean-Yvesâ life. Lara quickly jumps on a bike with a sidecar and heads for Cairo. While speeding through the desert, Lara encounters a swarm of locusts. As she nears the city gate, she drives past a crashed military helicopter. 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Underworld","category":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"6KPfjWiWrWki8YH0wFTKoZ","type":"Entry","createdAt":"2023-09-15T16:14:47.775Z","updatedAt":"2024-02-05T18:36:21.395Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":8,"revision":4,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"articleCategories"}},"locale":"en-US"},"fields":{"name":"Video Games","slug":"video-games","order":10}}}}],"headerImage":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"6P5EXd3KmDURWjUYJn7zle","type":"Asset","createdAt":"2024-08-31T20:31:15.254Z","updatedAt":"2024-08-31T20:50:08.345Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":8,"revision":2,"locale":"en-US"},"fields":{"title":"10 Things LAU 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For more insights, check out our blog: â","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://www.tombraider.com/news/10-things-you-need-to-know-before-playing-classic-era-tomb-raider"},"content":[{"nodeType":"text","value":"10 Things You Need to Know Before Playing Classic Era Tomb Raider","marks":[{"type":"underline"}],"data":{}}]},{"nodeType":"text","value":".â ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"The second era of Tomb Raider features: ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider: Legend","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider: Anniversary","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", and ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider: Underworld","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", developed by Crystal Dynamics. These games introduced fresh changes to the franchise while preserving the core elements that made Tomb Raider a household name. ","marks":[],"data":{}}]},{"nodeType":"heading-5","data":{},"content":[{"nodeType":"text","value":"1. Letâs Get Moving ","marks":[{"type":"bold"}],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Tomb Raider: Legend","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", ","marks":[],"data":{}},{"nodeType":"text","value":"Anniversary","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", and ","marks":[],"data":{}},{"nodeType":"text","value":"Underworld","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" prioritize fluidity and fast-paced action with a modern control system thatâs easy to master. A major change from the classic platforming style is the addition of the auto-aimed platforming, which means players donât have to worry about being too precise when platforming. A returning feature from ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider: The Angel of Darkness","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", the automatic grab, activates when Lara accidentally steps off a ledge, saving her from a nasty fall. Laraâs wide range of acrobatic moves not only help her dodge traps but also let her show off in style - because sometimes, it's not just about survival, it's about doing it with flair. ","marks":[],"data":{}}]},{"nodeType":"heading-5","data":{},"content":[{"nodeType":"text","value":"2. Checkpoints and Level Select","marks":[{"type":"bold"}],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"All three games use a checkpoint system, so players donât need to worry about saving their progress manually. However, players still have the option to save manually if they want to. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Legend","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" and ","marks":[],"data":{}},{"nodeType":"text","value":"Anniversary ","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":"offer a âReplay Levelâ option that can be selected from the main menu. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"In ","marks":[],"data":{}},{"nodeType":"text","value":"Underworld","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", the âTreasure Huntâ mode unlocks after players finish the game. This mode allows players to revisit any level they've already completed to find treasures and relics they may have missed. Most of the enemies are gone, so players can explore levels without worrying about combat. Treasure Hunt can be accessed from the main menu, and once in this mode, Lara can use her PDA to travel between different locations  ","marks":[],"data":{}}]},{"nodeType":"heading-5","data":{},"content":[{"nodeType":"text","value":"3. Croft Manor is Back⦠aaand itâs on Fire ","marks":[{"type":"bold"}],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Going back to the roots, players can practice Laraâs abilities in Croft Manor before starting the main game. In ","marks":[],"data":{}},{"nodeType":"text","value":"Legend","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" and ","marks":[],"data":{}},{"nodeType":"text","value":"Anniversary","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", Croft Manor is a self-contained level where players can not only explore the premises, but also find and collect secrets while learning the controls. To learn more about where to practice Laraâs moves, check out our blog: ","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://www.tombraider.com/news/video-games/wisdom-wednesday-tomb-raider-legend-and-anniversary-gyms"},"content":[{"nodeType":"text","value":"âTomb Raider: Legend and Anniversary Gyms.â","marks":[{"type":"underline"}],"data":{}}]},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Underworld","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" opens with Croft Manor on fire, and Lara must escape through the burning rubble. While it serves as a tutorial of sorts, it's not as focused on practicing skills as in ","marks":[],"data":{}},{"nodeType":"text","value":"Legend","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" and ","marks":[],"data":{}},{"nodeType":"text","value":"Anniversary","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":". Instead, it introduces players to the gameâs mechanics in a more urgent, action-oriented way. Players donât get the chance to explore the Manor as they did in ","marks":[],"data":{}},{"nodeType":"text","value":"Legend ","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":"and ","marks":[],"data":{}},{"nodeType":"text","value":"Anniversary","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" because, narratively, it wouldnât make sense since the Manor was destroyed by ","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://www.tombraider.com/news/video-games/tomb-raider-underworld-doppelgaenger"},"content":[{"nodeType":"text","value":"Laraâs Doppelgänger","marks":[{"type":"underline"}],"data":{}}]},{"nodeType":"text","value":". ","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"1sBPpNFXb27DMOoNTfrFAV","type":"Asset","createdAt":"2024-08-31T21:00:27.083Z","updatedAt":"2024-08-31T21:00:27.083Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":4,"revision":1,"locale":"en-US"},"fields":{"title":"Croft Manor On Fire","description":"","file":{"url":"//images.ctfassets.net/x77ixfm
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","marks":[],"data":{}},{"nodeType":"text","value":"Underworld ","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":"doesnât use this mechanic. Instead, it introduces adrenaline moments where time slows down during gameplay, prompting the player to quickly help Lara escape from dangerous situations. ","marks":[],"data":{}}]},{"nodeType":"heading-5","data":{},"content":[{"nodeType":"text","value":"5. Laraâs Gear ","marks":[{"type":"bold"}],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Lara's grapple tool, first introduced as a grappling gun in ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider: Chronicles","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", has evolved into a key part of her gear in all three games, but in slightly different forms. In ","marks":[],"data":{}},{"nodeType":"text","value":"Legend","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", she uses a magnetic grapple; in ","marks":[],"data":{}},{"nodeType":"text","value":"Anniversary","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", it's a grapple hook; and in ","marks":[],"data":{}},{"nodeType":"text","value":"Underworld","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", it's a grapple gun. The ","marks":[],"data":{}},{"nodeType":"text","value":"Underworld","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" version is the most advanced, as it can hook onto objects and move them with the grapple line. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Legend","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" and ","marks":[],"data":{}},{"nodeType":"text","value":"Underworld","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" also feature a Personal Light Source (PLS) for lighting up dark areas. In ","marks":[],"data":{}},{"nodeType":"text","value":"Legend","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", the PLS runs for a limited time before needing to recharge, while in ","marks":[],"data":{}},{"nodeType":"text","value":"Underworld","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", the light has no time limit and can be used continuously.  ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Lara's Personal Digital Assistant (PDA) appears in ","marks":[],"data":{}},{"nodeType":"text","value":"Legend","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" and ","marks":[],"data":{}},{"nodeType":"text","value":"Underworld","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", allowing players to access useful information like Laraâs personal thoughts and game statistics. In ","marks":[],"data":{}},{"nodeType":"text","value":"Anniversary","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", instead of a PDA, Lara keeps a journal for her thoughts, while statistics can be accessed through the menu.  ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Binoculars return in ","marks":[],"data":{}},{"nodeType":"text","value":"Legend","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" with R.A.D. technology that helps players detect interactive objects. In ","marks":[],"data":{}},{"nodeType":"text","value":"Underworld","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", the binoculars are replaced by a field camera.  ","marks":[],"data":{}}]},{"nodeType":"heading-5","data":{},"content":[{"nodeType":"text","value":"6. Weapons ","marks":[{"type":"bold"}],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Laraâs dual pistols return in all three games with their signature infinite ammo. But her arsenal extends beyond the iconic guns. Hereâs how the weapon system works in each game:  ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"In ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":": ","marks":[],"data":{}},{"nodeType":"text","value":"Legend","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", Lara can carry one extra weapon along with her pistols. To switch weapons, she has to drop the one sheâs currently using and pick up the new one. Lara gathers ammo for her current weapon by picking up other weapons of the same type that she finds on the ground.  ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"In ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":": ","marks":[],"data":{}},{"nodeType":"text","value":"Anniversary","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":": Lara's weapon choices are the same as in the original ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":". Once she picks up a weapon, it remains in her arsenal for the rest of the game, regardless of the ammo count.  ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"In ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":": ","marks":[],"data":{}},{"nodeType":"text","value":"Underworld","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":": Before starting each level, players can choose from the same set of weapons. During gameplay, they can switch weapons using Laraâs PDA. Each weapon has a limited amount of ammo, and there are no ammo pickups, so once the ammo runs out, itâs gone.  ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Lara also uses regular grenades in ","marks":[],"data":{}},{"nodeType":"text","value":"Legend","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" and sticky grenades in ","marks":[],"data":{}},{"nodeType":"text","value":"Underworld","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":".","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"6z1Z3exBnyuyIkcAD0E4q8","type":"Asset","createdAt":"2024-08-01T16:06:03.962Z","updatedAt":"2024-08-01T16:06:03.962Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":4,"revision":1,"locale":"en-US"},"fields":{"title":"Tiger Thralls Croft Manor","description":"","file":{"url":"//images.ctfassets.net/x77ixfm
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16ing and jump-kicking. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"In ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":": ","marks":[],"data":{}},{"nodeType":"text","value":"Anniversary","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", the mechanic is called \"Adrenaline Dodge.\" Lara can make enemies enraged by shooting at them, causing them to charge at her. If players time their dodges and shots correctly, Lara can defeat these enemies with a single shot. Bosses have their own rage meters so players can calculate and time their shots. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"In ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":": ","marks":[],"data":{}},{"nodeType":"text","value":"Underworld","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", \"Adrenaline Dodge\" got replaced with \"Adrenaline Headshot.\" Lara has her own adrenaline meter that, when full, lets her perform either the \"Adrenaline Headshot\" or slow down time for more accurate shots. Once the meter is empty, she needs to refill it to use these abilities again. While she can still kick off enemies by jumping on them like in ","marks":[],"data":{}},{"nodeType":"text","value":"Legend","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", she wonât enter slow-motion.  ","marks":[],"data":{}}]},{"nodeType":"heading-5","data":{},"content":[{"nodeType":"text","value":"8. Outfits ","marks":[{"type":"bold"}],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"A welcomed addition to the franchise is outfit selection, where players can choose between stylish outfits Lara Croft wears on her adventures. In ","marks":[],"data":{}},{"nodeType":"text","value":"Legend","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" and ","marks":[],"data":{}},{"nodeType":"text","value":"Anniversary","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", players can unlock outfits as rewards for completing time trials, finding rewards/secrets and relics.  ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"In ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":": ","marks":[],"data":{}},{"nodeType":"text","value":"Underworld","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", players are given a couple of outfit options to choose from before starting a level. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"In all three games, once an outfit is equipped, it can't be changed during gameplay, except when Lara is in Croft Manor, where she can access her wardrobe. ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider: Legend","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" features the most extensive outfit collection. ","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"4803BNmtaOOG1I9mWfFUoE","type":"Asset","createdAt":"2024-08-31T20:47:42.203Z","updatedAt":"2024-08-31T20:47:48.751Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":5,"revision":2,"locale":"en-US"},"fields":{"title":"TRL Outfit Selection Manor","description":"","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/4803BNmtaOOG1I9mWfFUoE/dc02db448c5295233617d72493a905c0/TRL_Outfit_Selection_Manor__1_of_1_.jpg","details":{"size":489772,"image":{"width":1920,"height":1080}},"fileName":"TRL_Outfit_Selection_Manor (1 of 1).jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"heading-5","data":{},"content":[{"nodeType":"text","value":"9. The Story ","marks":[{"type":"bold"}],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Tomb Raider","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":": ","marks":[],"data":{}},{"nodeType":"text","value":"Legend","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":": ","marks":[],"data":{}},{"nodeType":"text","value":"Anniversary","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", and ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":": ","marks":[],"data":{}},{"nodeType":"text","value":"Underworld","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" make up a trilogy with an interconnected story. In the narrative chronology, ","marks":[],"data":{}},{"nodeType":"text","value":"Anniversary","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" comes first, followed by ","marks":[],"data":{}},{"nodeType":"text","value":"Legend","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", and then ","marks":[],"data":{}},{"nodeType":"text","value":"Underworld","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":". This order is different from their release sequence because ","marks":[],"data":{}},{"nodeType":"text","value":"Anniversary","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" is a celebratory remake of the original ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" game, which is why it has the most self-contained story. The main story from ","marks":[],"data":{}},{"nodeType":"text","value":"Legend","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" carries over into ","marks":[],"data":{}},{"nodeType":"text","value":"Underworld","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", where Lara Croft continues her search to find out what happened to her mother, Amelia Croft, who went missing in the Himalayas.","marks":[],"data":{}}]},{"nodeType":"heading-5","data":{},"content":[{"nodeType":"text","value":"10. Where to start? 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","marks":[],"data":{}},{"nodeType":"text","value":"Anniversary","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" builds upon ","marks":[],"data":{}},{"nodeType":"text","value":"Legend","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":"âs design and ramps up the difficulty while still preserving the same gameplay style and fluidity. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Tomb Raider","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":": ","marks":[],"data":{}},{"nodeType":"text","value":"Underworld","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" showcases Lara Croft at her most athletic, featuring an impressively versatile moveset that highlights her peak abilities. The game introduces various platforming options thanks to Lara's diverse range of actions. 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In fact, the game engine used for Legend would be derived from another beloved series, ","marks":[],"data":{}},{"nodeType":"text","value":"Legacy of Kain: Soul Reaver.","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" The AI for the games were made smarter, better, faster, but thankfully not a great deal stronger. Tomb Raider Anniversary in specific is unique in that it's a reboot of the original 1996 game.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"When we took to ","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://x.com/tombraider/status/1829204124925132852"},"content":[{"nodeType":"text","value":"social media","marks":[],"data":{}}]},{"nodeType":"text","value":" to ask you what you, the fans, loved about the LAU era, we were once again overwhelmed with the positivity and praise you shared! Here are some snippets below:","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"\"THE ACTING \u0026 WRITING! keeley portrays lara perfectly and elevates the character to new heights! the gameplay is really addictive mixing acrobatics, combat and puzzles together is fun and the customisation is another high note for me especially in legend! \" - ","marks":[{"type":"italic"}],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://x.com/CROFTAOD"},"content":[{"nodeType":"text","value":"CROFTAOD","marks":[{"type":"italic"}],"data":{}}]},{"nodeType":"text","value":"","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"\"If they want a Lara that's very much Agent-coded, LAU is the go to solution! \" - ","marks":[{"type":"italic"}],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://x.com/potchary"},"content":[{"nodeType":"text","value":"Potchary","marks":[{"type":"italic"}],"data":{}}]},{"nodeType":"text","value":"","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"\"My favourite games in the franchise!! I think this trilogy has such a great story, and one of my favourite things about it is how it intertwines Arthurian legend and Norse mythology. It also introduces some great characters and builds on existing ones (zip, natla, doppelgänger \" - ","marks":[{"type":"italic"}],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://x.com/CroftCrazy31"},"content":[{"nodeType":"text","value":"CroftCrazy31","marks":[{"type":"italic"}],"data":{}}]},{"nodeType":"text","value":"","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"\"Best era of the series. Bridges the gap between classic and survivor PERFECTLY. Best voice actress - Keeley gave the definitive performance of the character, period. Tons of diverse locations. Best levelset in the form of Thailand. A fresh take on TR1. \" - ","marks":[{"type":"italic"}],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://x.com/gaymerhagstan"},"content":[{"nodeType":"text","value":"XXI","marks":[{"type":"italic"}],"data":{}}]},{"nodeType":"text","value":"","marks":[{"type":"italic"}],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"\"Theyâre fun games to explore and play around in. The games connect to make a trilogy that a lot of us fans loved following between 2006 \u0026 2008, with much fan-inspired media drawing from the cutscenes. Very memorable games that will stay with you forever \" - ","marks":[{"type":"italic"}],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://x.com/MallowRex"},"content":[{"nodeType":"text","value":"MallowRex","marks":[{"type":"italic"}],"data":{}}]},{"nodeType":"text","value":"","marks":[{"type":"italic"}],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"\"quite literally the *exact* definition of FUN - amazing voice acting/characterisation, fluid gameplay, varied and vibrant locations, and easily the best music the franchise has produced â \" - ","marks":[{"type":"italic"}],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://x.com/matthewostridge"},"content":[{"nodeType":"text","value":"matthewostridge","marks":[{"type":"italic"}],"data":{}}]},{"nodeType":"text","value":"","marks":[{"type":"italic"}],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"\"Legend specifically got me into Tomb Raider and still holds a
16special place in my heart. The writing, music and gameplay were a few of the standout aspects that made the game incredible. The trilogy as a whole was amazing and would be a shame to miss out on. \" - ","marks":[{"type":"italic"}],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://x.com/thesuperwicked"},"content":[{"nodeType":"text","value":"TheSuperWicked","marks":[{"type":"italic"}],"data":{}}]},{"nodeType":"text","value":"","marks":[{"type":"italic"}],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"\"When I was younger my dad showed me Angel Of Darkness and Legend, I liked AoDâs story but Legend felt so fresh and addicting. I vividly remember the teaser for Underworld and I was so f-ing excited to play.\" - ","marks":[{"type":"italic"}],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://x.com/itsyoboyKIMANI"},"content":[{"nodeType":"text","value":"itsyoboyKIMANI","marks":[{"type":"italic"}],"data":{}}]},{"nodeType":"text","value":"","marks":[{"type":"italic"}],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"\"Mostly because of its enjoyable gameplay. Levels were placed in various and interesting locations. That was true action-adventure game. Lara was sassy, smart and also dependent on her environment. We had Zip, Croft Manor, ex-calibur, original soundtrack, dual pistols, interesting tombs, motorcycle, etc. But most memorable advantage of this trilogy was Amanda. In my opinion that was one of the best written characters and story throughout TR series. In my opinion Tomb Raider Legend is TR in its finest, \" - Dorian","marks":[{"type":"italic"}],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"\"Oh underworld... what a magnificent gem of a game... By far my favorite part of Underworld is the scenery!!! Whether you are undersea cave diving with a giant octopus, scaling cliffs, dodging panthers in the jungle, or descending into a norse realm, I think that is the game with the most beautiful landscapes from any TR game ever made... \" - Jan","marks":[{"type":"italic"}],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"\"I thought that it showed the humanity of Lara more than the original games, what they said they wanted the new games (tomb raider 2013, etc) to be about. When she freaks in anniversary about killing people, when you can see she's contemplating losing her mother and father when she destroys the scion, THAT cutscene with Amanda, when she finally finds her mother after all that time, when she swears on Alistair's body that she's going to kill a god. Thats what made Lara Croft a hero to me. \" - Mandy","marks":[{"type":"italic"}],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"\"Tomb Raider Anniversary made me fall in love with the Tomb Raider franchise. This trilogy has a strong, athletic beautiful and charming Lara. Her attitude and sassy dialogues are well written. And the most gorgeous of all, is her voice, given by Keeley Hawes The games are easy enough to play through, but difficult enough to enjoy it. Her acrobatics and the Croft manor are a gem! I recommend this trilogy very much for the beginners of the Tomb Raider gaming. \" - Daniel","marks":[{"type":"italic"}],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"\"Legend was interesting because of your guns locking onto the target! It also added a new feel about kicking and staggering your target. It also streamlined the whole bronze/silver/gold rewards for tangible rewards and cheat codes (neat sunglasses, golden weapons and infinite ammo, and a certain awesome sword skin). It also brought into play the speed run concept. As a trilogy, it was all linked as one coherent storylineâwhere is Laraâs mom? Not only sunglasses, but you could change outfits!!!!! \" - Jeremiah","marks":[{"type":"italic"}],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"\"The graphics (at least for the PC versions) have aged well, and both Lara and the scener
16y are stunning. They're fun and present varied locations, challenges and outfits. Cool supporting characters such as Zip and Anaya. Captivating antagonists. \" - Ian","marks":[{"type":"italic"}],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"\"How the story carries over, the PUZZLES, TOMBS to explore(their beauty and design as well), the music, and she had her iconic pistols TO. MAKE. HER. POINT. MOTHER! 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Header","description":"","file":{"url":"//images.ctfassets.net/x77ixfm
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With so many titles to choose from, finding the right starting point can be a challenge.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"If you want to experience Tomb Raider as fans have over the past 27 years, start with the original ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" from 1996, which revolutionized the gaming industry. If you would prefer to play in the chronological order of Lara Croft's adventures, begin with the ","marks":[],"data":{}},{"nodeType":"text","value":"Survivor trilogy","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":".","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"To help newcomers swan dive into the Tomb Raider franchise, we've created a list of 10 key things to know about each era of the series, beginning with the classic Tomb Raider era developed by Core Design, consisting of six games; ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider (1996), Tomb Raider II Starring Lara Croft, Tomb Raider III: The Adventures of Lara Croft, Tomb Raider: The Last Revelation, Tomb Raider: Chronicles","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" and ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider: The Angel of Darkness","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":".","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Players can now experience the first three Tomb Raider games in their newly remastered editions, released as ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider I-III Remastered Starring Lara Croft","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", which also include the âGoldâ expansions for all three games.","marks":[],"data":{}}]},{"nodeType":"heading-5","data":{},"content":[{"nodeType":"text","value":"1. Grid-Based Level Design and Tank Controls","marks":[{"type":"bold"}],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Classic Tomb Raider games shaped Laraâs movement with a grid-based level design, allowing her jumps to be precisely calculated using the original âtankâ controls. Mastering tank controls requires patience and considerable trial and error, but those who conquer them are rewarded with the satisfying experience of executing precise platforming jumps - a skill showcased by many dedicated Tomb Raider speedrunners.","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"35C5QnY8QkEvSCQVAv4HSk","type":"Asset","createdAt":"2024-06-28T17:01:53.953Z","updatedAt":"2024-06-28T17:01:53.953Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":3,"revision":1,"locale":"en-US"},"fields":{"title":"TR3 Gym","description":"","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/35C5QnY8QkEvSCQVAv4HSk/27a1ac552f4d7dbb43030575ca92f79d/TR3_Gym.jpg","details":{"size":628051,"image":{"width":1920,"height":1080}},"fileName":"TR3_Gym.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"heading-5","data":{},"content":[{"nodeType":"text","value":"2. ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"Tomb Raider I-III Remastered","marks":[{"type":"bold"},{"type":"italic"}],"data":{}},{"nodeType":"text","value":" and the Introduction of Modern Controls","marks":[{"type":"bold"}],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"As stated above, mastering the tank controls can be incredibly rewarding, but it demands a lot of patience. To modernize the experience, ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider I-III Remastered Starring Lara Croft","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" introduced new modern controls that align more closely with current gaming standards. Players accustomed to the original tank controls might need some time to adjust to them. However, modern controls provide the opportunity for a fresh gameplay experience, allowing Lara to perform moves that are not possible with the tank controls. This change can also alter how players approach navigating through levels.","marks":[],"data":{}}]},{"nodeType":"heading-5","data":{},"content":[{"nodeType":"text","value":"3. Lara's Moveset and Mechanics Evolve","marks":[{"type":"bold"}],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Laraâs moveset was innovative for its time and was further developed in later games, starting with the basics in ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":". To help players get comfortable with the controls, ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" introduced Croft Manor, a âsafeâ level where Lara instructs players on how to perform each move before diving into the main adventure. As Laraâs moveset expanded, so did Croft Manor. To learn how Croft Manor evolved alongside Laraâs moveset, check out our blog on the ","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://www.tombraider.com/news/video-games/wisdom-wednesday-croft-manor-training-course"},"content":[{"nodeType":"text","value":"Croft Manor Training Course","marks":[],"data":{}}]},{"nodeType":"text","value":".","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Tomb Raider: The Last Revelation","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" is the first game that doesnât feature Croft Manor; instead, the first level serves as a training course where Laraâs mentor, Professor Werner Von Croy, instructs her on how to perform certain actions.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Tomb Raider: Chronicles","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" includes the 'Opera Backstage' location in the first 'The Streets of Rome' level, where Lara again breaks the fourth wall to give instructions. This part of the level is optional unless players are aiming to collect all secrets. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"In ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider: The Angel of Darkness","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", Lara guides players through the first section of the game on how to perform specific moves, even amid the action. 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","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"While binoculars might seem like a nice-to-have feature, they are crucial for puzzle-solving, especially in ","marks":[],"data":{}},{"nodeType":"text","value":"The Last Revelation","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", where they include a light to illuminate dark areas that would otherwise be impossible to see. Many first-time players overlook this feature because it is never explained in the game. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"The compass, which first appears in ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider,","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" returns in ","marks":[],"data":{}},{"nodeType":"text","value":"The Last Revelation","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", but this time it is used for puzzle-solving.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"In the previous titles, Lara's ability to push objects was constrained by the grid-based system, meaning she could only push objects in fixed distances. However, in ","marks":[],"data":{}},{"nodeType":"text","value":"Angel of Darkness","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", this mechanic is more flexible - Lara can now push objects to any length she needs, providing greater precision. We recommend keeping this mechanic in mind for 'The Strahov Fortress' level.","marks":[],"data":{}}]},{"nodeType":"heading-5","data":{},"content":[{"nodeType":"text","value":"4. Save!","marks":[{"type":"bold"}],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"In the classic Tomb Raider games, there is no auto-save or checkpoint system. Instead, the save system provides a fixed number of save slots. Players can manually save at any point in a level, even during dangerous situations, such as while Lara is plummeting to her death. Classic gamers often recall accidentally saving at inopportune moments, so be cautious when saving to avoid overwriting a valuable save file!","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"If Lara dies in a level and your last save file is from a previous level, ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider I-III Remastered","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" includes a 'Restart Level' option you can select from the menu's passport. This feature allows players to restart the level where Lara met her demise.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Remember to save frequently and use multiple save slots.","marks":[],"data":{}}]},{"nodeType":"heading-5","data":{},"content":[{"nodeType":"text","value":"5. You're On Your Own","marks":[{"type":"bold"}],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"There are no pointers or objective markers in the classic Tomb Raider games. Itâs just Lara Croft and the environment. This setup immerses players fully in the levels, challenging them to rely solely on their own wits. As the games expanded their level design, they introduced new features, such as the landscape system incorporating triangles in ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider III","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", and further developed the interconnected levels concept from ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" in ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider: The Last Revelation","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":". These advancements made the levels more complex, often requiring players to keep track of their actions and locations. Quitting the game in the middle of a such level can be disorienting when returning later. Itâs usually better to take longer breaks after completing such a level for a smoother experience.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Concentration is key!","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"78k9oKYiKLaZ1G45wtjF77","type":"Asset","createdAt":"2024-03-02T17:10:51.507Z","updatedAt":"2024-03-02T17:10:51.507Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":8,"revision":1,"locale":"en-US"},"fields":{"title":"Outfit - Wetsuit","description":"Lara Croft diving in the level 40 Fathoms.","file":{"url":"//images.ctfassets.net/x77ixfm
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","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Check out our blog, '","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://www.tombraider.com/news/video-games/tomb-raider-i-iii-remastered-vehicles-ranked"},"content":[{"nodeType":"text","value":"Tomb Raider I-III Remastered Vehicles Ranked","marks":[],"data":{}}]},{"nodeType":"text","value":",' where weâve ranked every vehicle in ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider I-III Remastered Starring Lara Croft.","marks":[{"type":"italic"}],"data":{}}]},{"nodeType":"heading-5","data":{},"content":[{"nodeType":"text","value":"10. Where to start?","marks":[{"type":"bold"}],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"The first three Tomb Raider games are self-contained stories that donât require prior knowledge of the series. 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What are these eras?\n\nThe ","marks":[],"data":{}},{"nodeType":"text","value":"Classic Era","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" of Tomb Raider covers the original games developed by Core Design, which released on the PlayStation, PlayStation 2, and Dreamcast, consisting of:","marks":[],"data":{}}]},{"nodeType":"unordered-list","data":{},"content":[{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Tomb Raider ","marks":[],"data":{}}]}]},{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Tomb Raider II","marks":[],"data":{}}]}]},{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Tomb Raider III","marks":[],"data":{}}]}]},{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Tomb Raider: The Last Revelation","marks":[],"data":{}}]}]},{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Tomb Raider: Chronicles","marks":[],"data":{}}]}]},{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Tomb Raider: The Angel of Darkness","marks":[],"data":{}}]}]}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"These games kicked off a legacy embraced by fans eager to explore the world for artifacts, relics, and ultimately lift the veil on ancient mysteries. Lara Croft's classic era adventures included 'helping' Natla find pieces of the Scion, a showdown with Marco Bartoli in dragon form, and investigating meteorites in Antarctica. Her story was fleshed out further with insights into her past adventures with her mentor Werner Von Croy and a retelling of her exploits told in a memorial format. This era closes with... the accusations that Lara Croft murdered her mentor?! \n\nWe took to ","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://x.com/tombraider/status/1826665664532173160"},"content":[{"nodeType":"text","value":"Twitter","marks":[],"data":{}}]},{"nodeType":"text","value":" and ","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://fb.watch/u7xyGRqan1/"},"content":[{"nodeType":"text","value":"Facebook","marks":[],"data":{}}]},{"nodeType":"text","value":" to ask the fanbase: why do YOU love the Classic Era of Tomb Raider and here's what many of you said!","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"\"The classic era of TR is such a huge part in gaming history. These 90âs games were such a huge milestone back in the day and itâs a great way to learn how gaming has evolved. So many games have taken inspiration from this era, and if you didnât know itâs time to find out why. \" - ","marks":[{"type":"italic"}],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://x.com/Apollo_353"},"content":[{"nodeType":"text","value":"Apollo_353","marks":[{"type":"italic"}],"data":{}}]},{"nodeType":"text","value":"","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"\n\n","marks":[],"data":{}},{"nodeType":"text","value":"\"Once you take a bit of time to learn the controls, the traversal of the levels becomes *extremely* satisfying. The whole place is a playground and you're in complete control of your every move. If you're into traversal and puzzles, you can't go wrong (And some combat)\" - ","marks":[{"type":"italic"}],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://x.com/Potkanice"},"content":[{"nodeType":"text","value":"Potkanice","marks":[{"type":"italic"}],"data":{}}]},{"nodeType":"text","value":"\n","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"\n","marks":[],"data":{}},{"nodeType":"text","value":"\"Get lost in the ambience of solving puzzles with beautiful background music playing. The hours would fly by. \" ","marks":[{"type":"italic"}],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://x.com/TR_Archives"},"content":[{"nodeType":"text","value":"- TR Archives","marks":[{"type":"italic"}],"data":{}}]},{"nodeType":"text","value":"\n","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"\n","marks":[],"data":{}},{"nodeType":"text","value":"\"She redefined what it means to be a platformer, just like how Mario did back in the 90s.\nThe combat was thrilling, the puzzles made you think, the music was beautiful, and Lara Croft made it all c
16ome together perfectly. She is the Heroine of Video Games, the Tomb Raider.\" - ","marks":[{"type":"italic"}],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://x.com/Gamer_0wl"},"content":[{"nodeType":"text","value":"Gamer_0wl","marks":[{"type":"italic"}],"data":{}}]},{"nodeType":"text","value":"\n","marks":[{"type":"italic"}],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"\n\"complicated and deep level design like no other, hard and satisfying platforming, insane bosses, the best sense of adventure ever!\nthat's what make classic Tomb Raider so so good! \" - ","marks":[{"type":"italic"}],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://x.com/099_Sop8"},"content":[{"nodeType":"text","value":"SOP-9","marks":[{"type":"italic"}],"data":{}}]},{"nodeType":"text","value":"","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"\n\"She was the first video game character I ever came across when my mother began playing the very first Tomb Raider when I was just 3 years old. Lara is the reason I fell in love with gaming. Thereâs no other character like her \u0026 the stories \u0026 locations you visit are just stunning!\" - ","marks":[{"type":"italic"}],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://x.com/Kobrakid80"},"content":[{"nodeType":"text","value":"Kobrakid80","marks":[{"type":"italic"}],"data":{}}]},{"nodeType":"text","value":"\n","marks":[{"type":"italic"}],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"\n\"Classic Tomb Raiders the greatest music, best levels that felt like a puzzle and had the 90s cheese thrown in. \" - Matty\n","marks":[{"type":"italic"}],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"\n\"They should play the classics because they were revolutionary for their time, it was the first real 3D action adventure game. The remastering of the graphics with the original environment does the game a great justice, especially for people who didnât grow up on Ps1 graphics. \" - Kurt\n","marks":[{"type":"italic"}],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"\n\"The feeling of wonder that's captured in the classics are like nothing else. A powerful sense of discovery and loneliness as you go through ancient tombs. The soundtrack is fire, too.","marks":[{"type":"italic"}],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"","marks":[{"type":"italic"}],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"There's a reason these games started an entire franchise \" - Seth\n","marks":[{"type":"italic"}],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"\n\"Because these adventures never get old. At least not for me anyways. Love me some classic Lara! \" - Paul\n\n\n\"Because of the wonderful flair. You explore so many ancient places, solve riddles and there are not so many enemies. The background music sequences are the best!\n","marks":[{"type":"italic"}],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"I grew up with the classics and of course I had to buy the remasters- they made my year!\" - Nadine\n","marks":[{"type":"italic"}],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"\n\"Itâs the perfect combination of story, adventure and puzzle solving! They were the greatest games of that generation! \" - Andrew\n","marks":[{"type":"italic"}],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"\n\"my dad bought me classic Tomb Raider 2 when I was a kid and said that I'm \"brave just like that character\" I loved that game ever since. (also my dad called her \"Lara Craftberg\" once because he's terrible with names ) \" - Olga\n","marks":[{"type":"italic"}],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"\n\"Beautiful India.. Has secrets even at the very beginning of the game, before you slide down. It is not easy to beat the game and find everything. One needs to explore a lot and find out what Lara is capable of\" - Maarit","marks":[{"type":"italic"}],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"","marks":[{"type":"italic"}],"data":{}}]},{"nodeType":"hr","data":{},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"The Classic Era has stood the test of time as a break-out hit of the late 90s, offering innovative gameplay, moody music, and exploration unique to the genre. We will never get tired of backflipping out of danger while shooting dual pistols, Lara's sass to those who would try to best her, or that classic jingle denoting you've found a secret of the level. \n\nWhat did you love about the Classic Era of Tomb Raider? Was it your favorite? Stay tuned as we explore more reasons fans love the Tomb Raider franchise on this very blog! 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One such challenge appeared as ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider: Underworld","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":"âs Thralls, which Lara had to battle as she sought to uncover the truth about what happened to her mother, Amelia Croft.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Thralls are the primary guardians of Thorâs Guantlets, Thorâs Belt, and Thorâs Hammer Mjölnir as well as guardians of Helheim â World of Hel. Lara uses her PDA journal in ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider: Underworld","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" to document her findings and describes Thralls as following: ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"âThe term 'Thrall' referred to a kind of slave to the Norse. 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The entry in her PDA Journal states: ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"âIn Norse myth, Eitr was an elixir that bestowed eternal life to the gods, but paradoxically it was a poison that same from serpent, like the Midgard Serpent. This is similar to the Hindu concept of amrita, or ambrosia to the Greeks. Only the Norsk came closest to the literal truth; that the substance was indeed a poison, and in fact only gave the appearance of eternal life in the animation of corpses. At some point there must have been a similar pool of this substance in Bhogavati, Thailand to create the tiger Thralls, and it either decayed in the past or my father dispersed it somehow.â","marks":[{"type":"italic"}],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Lara first encounters Thralls in the form of two tiger Thralls beneath Croft Manor. Her father, Richard Croft, brought them from Thailand. 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","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"Not even death. ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[{"type":"bold"}],"value":"What is Dead by Daylight?","nodeType":"text"},{"data":{},"marks":[],"value":" ","nodeType":"text"}],"nodeType":"heading-4"},{"data":{},"content":[{"data":{},"marks":[],"value":"Dead by Daylight pits a team of Survivors against a lone Killer, who stands determined to sacrifice each one to an eldritch being known only as ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"}],"value":"The Entity. ","nodeType":"text"},{"data":{},"marks":[],"value":"Now in its eighth year, Dead by Daylight has welcomed a vast roster of original and licensed characters from across the horror spectrum. 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","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[{"type":"bold"}],"value":"Hope Is Not Lost...","nodeType":"text"},{"data":{},"marks":[],"value":" ","nodeType":"text"}],"nodeType":"heading-4"},{"data":{},"content":[{"data":{},"marks":[],"value":"To outwit and survive, Lara will need to use every tool at her disposal. Whether that means outrunning her pursuers with adrenaline-fueled dexterity, or staying calm in the face of danger, fear must never take the wheel. On the bright side, at least there are chests to open, and crucial treasures to be uncovered... ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"On July 16","nodeType":"text"},{"data":{},"marks":[{"type":"superscript"}],"value":"th","nodeType":"text"},{"data":{},"marks":[],"value":", experience a new side of Tomb Raider as Lara Croft plunges headlong into a world of endless horror and high-stakes action. 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Being able to work with such a beautiful animal while wearing a Lara Croft cosplay is a highlight of everything Iâve done.  ","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"2sSqzLXmEDGGgNbIKTnJP5","type":"Asset","createdAt":"2024-06-05T06:39:35.761Z","updatedAt":"2024-06-05T06:39:35.761Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":4,"revision":1,"locale":"en-US"},"fields":{"title":"ray_snake","description":"","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/2sSqzLXmEDGGgNbIKTnJP5/5247b9de5eb5130e516f9a9e9d65d399/04_Ray_Snake.jpg","details":{"size":628239,"image":{"width":1920,"height":1242}},"fileName":"04_Ray_Snake.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"I also really enjoyed cosplaying as my vision for Unified Lara. It was fun to get creative and combine aspects of all 3 generations of Lara. I love my unified Lara cosplay because all generations of Lara mean so much to me and it was endearing to be able to bring them all with me. ","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"23iDxGJ7yb9I1pZv8N2wsX","type":"Asset","createdAt":"2024-06-05T06:40:14.901Z","updatedAt":"2024-06-05T06:40:14.901Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":4,"revision":1,"locale":"en-US"},"fields":{"title":"ray_unified","description":"","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/23iDxGJ7yb9I1pZv8N2wsX/c30b83c64da415aa71a131fabd065bde/03_Ray_Cosplay_Amulet.png","details":{"size":1574986,"image":{"width":1920,"height":1300}},"fileName":"03_Ray_Cosplay_Amulet.png","contentType":"image/png"}}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: You're also a Tomb Raider collector with arguably the most incredible Tomb Raider-themed bathroom around. Why is Lara Croft such an important figure in your life?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"2R60URWf8PEue8f16UyUAg","type":"Asset","createdAt":"2024-06-05T06:40:58.209Z","updatedAt":"2024-06-05T06:40:58.209Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":5,"revision":1,"locale":"en-US"},"fields":{"title":"ray_decorations","description":"","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/2R60URWf8PEue8f16UyUAg/9b30ddae45d5f28d0c08826c3d7dba01/05_Ray_Decorations.png","details":{"size":1714276,"image":{"width":1920,"height":1200}},"fileName":"05_Ray_Decorations.png","contentType":"image/png"}}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Lara created a safe space for me when I didnât have one. There would be times where I would be alone, upset, disconnected, and all I had was my PlayStation, Lara Croft, and Tomb Raider. The world of Tomb Raider was a place where I could go that would ease so much pain that I was experiencing. To this day, I still play Tomb Raider during times of sadness. I had the games, the movies, and the comics to keep me company. It seemed like there was always a version of Lara that could keep me company. Lara Croft is a reminder of what I have been through and what Iâve done to overcome many obstacles, she is a symbol of peace for me. Having her around my home brings me great comfort and tranquility. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: You wrote, directed, produced, and starred in a short fan-made trailer called ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"Tomb Raider: Wrath of Seth","marks":[{"type":"italic"},{"type":"bold"}],"data":{}},{"nodeType":"text","value":". What sparked the idea behind its creation?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"embedded-entry-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"CWkHc1WboHFuOkPVbRmAR","type":"Entry","createdAt":"2025-10-01T20:01:58.114Z","updatedAt":"2025-10-01T20:01:58.114Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":4,"revision":1,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"embeddedHtml"}},"locale":"en-US"},"fields":{"contentfulName":"Wrath of Seth fan trailer","html":"\u003ciframe width=\"560\" height=\"315\" src=\"https://www.youtube-nocookie.com/embed/KeRSlp9U1bY?si=Rs_3Q3CAdB2PkdpS\" title=\"YouTube video player\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen\u003e\u003c/iframe\u003e"}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Wow I could go on and on about Wrath of Seth. It was such a huge project. Iâm so happy so many people still enjoy it. ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider: The Last Revelation","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" is one of my favourite Tomb Raider games. Mainly because Lara must face and fix the consequences of her actions. In every Tomb Raider game Lara always saves the world, but I was curious to what a Tomb Raider story might look like if she hadnât. That is how Wrath of Seth found its footing, with the question âWhat if Lara lived in a world she couldnât save?â ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: The trailer uses some quite complicated VFX shots. What was the process behind creating those shots?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"I was working closely with a VFX artist, Tariq Mehmood, and felt confident he could deliver exactly what I needed. It was a challenge because all communication was done through text and voice memos. We lived in separate parts of the world and his working hours were my sleeping hours. I would describe how I would want the VFX shots to look in detail and he worked incredibly hard until we both felt satisfied with how the VFX looked. It was a lot of work, but I feel we were able to pull it off in the final product. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: You performed stunts, including hanging upside down, for the Shadow of the Tomb Raider key art alongside Jenn Croft. C
16an you share your experience from that shoot?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"embedded-entry-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"77c4tLKDdQCpplSny1Oyvw","type":"Entry","createdAt":"2025-10-01T20:02:55.852Z","updatedAt":"2025-10-01T20:02:55.852Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":4,"revision":1,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"embeddedHtml"}},"locale":"en-US"},"fields":{"contentfulName":"Shadow of the Tomb Raider Key Art development","html":"\u003ciframe width=\"560\" height=\"315\" src=\"https://www.youtube-nocookie.com/embed/7mHz0ZdB6FU?si=oSokdGJT6QjWm7ZT\" title=\"YouTube video player\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen\u003e\u003c/iframe\u003e"}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"The Shadow shoot is one of my most favourite shoots that I have worked on. It was fun to be a different character than Lara this go round. When I cosplay as Lara there is a certain level of confidence I must exude. Acting as a Trinity soldier that is being hunted by Lara Croft however, I had to exude fear. It was a fun switch up and being able to do stunt work for the shoot made it more interesting. It was also incredible to see all the behind-the-scenes art that we were mimicking to get the most life like representation. ","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"NkuyFYRwDTDOb2eTNpQqB","type":"Asset","createdAt":"2024-06-05T06:42:34.419Z","updatedAt":"2024-06-05T06:42:34.419Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":4,"revision":1,"locale":"en-US"},"fields":{"title":"ray_keyart","description":"","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/NkuyFYRwDTDOb2eTNpQqB/552078c80dfe0e7e7f918e88d725475c/06_Ray_KeyArt_BTS.jpg","details":{"size":542530,"image":{"width":1920,"height":1300}},"fileName":"06_Ray_KeyArt_BTS.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: You represented Lara Croft at the Shadow of the Tomb Raider booth with Jenn Croft at E3 in 2018. What were your favourite moments from the event?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"My favourite moments from these events will always be meeting and hanging out with Tomb Raider fans like me. We all share such similar stories, and it truly does feel like a family that understands you. I have met some of the most amazing people through these events and they are some of my best friends till this day. The kid in me that felt so alone would be so happy to know that he would eventually find so many people just like him. Being able to have friends within this community makes everything so much more exciting and I canât wait to experience whatâs to come with everyone. ","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"a8M64jeSrfSQ3ZXOiHkcQ","type":"Asset","createdAt":"2024-06-05T06:43:31.500Z","updatedAt":"2024-06-05T06:43:31.500Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":4,"revision":1,"locale":"en-US"},"fields":{"title":"ray_shadow","description":"","file":{"url":"//images.ctfassets.net/x77ixfm
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While ","marks":[],"data":{}},{"nodeType":"text","value":"Anniversary","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" closely follows the originalâs design, there are key gameplay differences. The focus shifts from the precision platforming of the original, which was facilitated by the grid system, to a modernized, timing-oriented platforming in Anniversary with an upgraded combat system, influencing the approach to the remakeâs level designs. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Here are the top 5 puzzles that were further expanded upon in ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider: Anniversary","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" from their great original","marks":[],"data":{}},{"nodeType":"text","value":" Tomb Raider (1996) ","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":"counterparts. ","marks":[],"data":{}}]},{"nodeType":"heading-4","data":{},"content":[{"nodeType":"text","value":"The Four Small Obelisks / Raising the Platform","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"To open a giant door at the end of the Temple of Khamoon and progress to the next area, Lara needs to correctly position a small obelisk, each with a movable cylinder base that depicts Egyptian art. 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","body":{"data":{},"content":[{"data":{},"content":[{"data":{},"marks":[],"value":"17 years ago today, ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"}],"value":"Tomb Raider: Anniversary ","nodeType":"text"},{"data":{},"marks":[],"value":"reimagined Lara Croftâs debut adventure, giving fans the chance to revisit iconic moments from the 1996 adventure, but with modern gameplay. ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"To celebrate, letâs look back at five of the gameâs iconic moments â from a certain showdown in the Lost Valley to the epic face-off with the adventureâs big bad. ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[],"nodeType":"hr"},{"data":{},"content":[{"data":{},"marks":[{"type":"bold"}],"value":"1. The T-Rex Battle in the Lost Valley","nodeType":"text"},{"data":{},"marks":[],"value":" ","nodeType":"text"}],"nodeType":"heading-3"},{"data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"7ulL40FLT0EcHD1xeTOuQM","type":"Asset","createdAt":"2024-05-31T18:21:44.887Z","updatedAt":"2024-05-31T18:21:44.887Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":7,"revision":1,"locale":"en-US"},"fields":{"title":"Lara Croft Versus the T-Rex","description":"Screenshot of Lara Croft fighting the T-Rex in Tomb Raider: Anniversary.","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/7ulL40FLT0EcHD1xeTOuQM/c815aaeec2ec4d76ddc0b4c0e5b2d98e/01_TRA_Lost_Valley.jpg","details":{"size":604122,"image":{"width":1920,"height":1080}},"fileName":"01_TRA_Lost_Valley.jpg","contentType":"image/jpeg"}}}},"content":[],"nodeType":"embedded-asset-block"},{"data":{},"content":[{"data":{},"marks":[],"value":"One of the most unforgettable moments in ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"}],"value":"Tomb Raider: Anniversary","nodeType":"text"},{"data":{},"marks":[],"value":" is the intense battle with the T-Rex in the Lost Valley. As Lara navigates through the lush yet perilous Peruvian jungle, she encounters this prehistoric behemoth just as she does in her original adventure. Only this time, sinking bullets into it wonât be enough to fell the foe â she needs to lure the beast into spike traps on the edge of the arena and succeed in quick-time events to avoid becoming an afternoon snack. ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[],"nodeType":"hr"},{"data":{},"content":[{"data":{},"marks":[{"type":"bold"}],"value":"2. St. Francisâ Folly","nodeType":"text"},{"data":{},"marks":[],"value":" ","nodeType":"text"}],"nodeType":"heading-3"},{"data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"1G5JQv9OKxiKTQCKtWx6QD","type":"Asset","createdAt":"2024-05-31T18:22:29.088Z","updatedAt":"2024-05-31T18:22:29.088Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":5,"revision":1,"locale":"en-US"},"fields":{"title":"St. Francis' Folly Screenshot","description":"Screenshot of Lara Croft exploring St. Francis' Folly in Tomb Raider: Anniversary","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/1G5JQv9OKxiKTQCKtWx6QD/620080d97e5c9ccac27c4cf9c7d54175/02_TRA_St_Francis_Folly.jpg","details":{"size":675359,"image":{"width":1920,"height":1080}},"fileName":"02_TRA_St_Francis_Folly.jpg","contentType":"image/jpeg"}}}},"content":[],"nodeType":"embedded-asset-block"},{"data":{},"content":[{"data":{},"marks":[],"value":"St. Francis Folly is a sprawling level that tests Laraâs acrobatic prowess and puzzle-solving skills. This ancient tomb features a towering central chamber with multiple themed rooms, each dedicated to a different god. From the electrifying traps in Thorâs room to the water puzzles in Neptuneâs chamber, this level is a complex and beautifully designed labyrinth.  ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"","nodeType":"text"},{"data":{"uri":"https://www.tiktok.com/@tombraider/video/7329664233648442655"},"content":[{"data":{},"marks":[{"type":"underline"}],"value":"Just donât forget to watch your step","nodeType":"text"}],"nodeType":"hyperlink"},{"data":{},"marks":[],"value":". ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[],"nodeType":"hr"},{"data":{},"content":[{"data":{},"marks":[{"type":"bold"}],"value":"3. 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This can save you those critical couple of seconds you need to make a good time. To do the grab cancel, make a running jump forward and as Lara is near hitting the ground (use photo mode to help) and her arms are just about in a âTâ position, press the action or grab button and that will keep Lara from stumbling. Instead sheâll land in a quick squat position and stand right back up. Brandii calls it her âbend and snapâ! ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"\n","marks":[],"data":{}}]},{"nodeType":"embedded-entry-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"3aIOQpNe5qZws1fq7xJoxx","type":"Entry","createdAt":"2025-10-01T18:25:47.923Z","updatedAt":"2025-10-01T18:25:47.923Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":3,"revision":1,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"embeddedHtml"}},"locale":"en-US"},"fields":{"contentfulName":"Speedrunning - Grab Cancel","html":"\u003ciframe width=\"560\" height=\"315\" src=\"https://www.youtube-nocookie.com/embed/Fu6swzeiwOk?si=EAC0Ss4dkb5idemg\" title=\"YouTube video player\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen\u003e\u003c/iframe\u003e"}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"\n","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Another easy one to practice is the roll stumble cancel, where you press the roll button right as Lara is either standing at the edge of a platform, right as sheâs about to run off of it, or as sheâs about to land from a big jump. The first place this is handy is in the Caves level in ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider I Remastered.","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" \n","marks":[],"data":{}}]},{"nodeType":"embedded-entry-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"19MDdHX857EIAkn9GJzsZn","type":"Entry","createdAt":"2025-10-01T18:27:14.908Z","updatedAt":"2025-10-01T18:27:14.908Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":3,"revision":1,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"embeddedHtml"}},"locale":"en-US"},"fields":{"contentfulName":"Speedrunning - Roll Stumble Cancel","html":"\u003ciframe width=\"560\" height=\"315\" src=\"https://www.youtube-nocookie.com/embed/zUsIX05QIIs?si=fBl9NPE7hsY3oV0M\" title=\"YouTube video player\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen\u003e\u003c/iframe\u003e"}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://x.com/_imrizza_"},"content":[{"nodeType":"text","value":"ImRizza","marks":[{"type":"underline"}],"data":{}}]},{"nodeType":"text","value":" has a few tricks up her sleeve, dabbling both in the speedrunning and challenge running world of Tomb Raider. In her ","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://www.youtube.com/watch?v=026qrfX9nyg"},"content":[{"nodeType":"text","value":"comprehensive video","marks":[{"type":"underline"}],"data":{}}]},{"nodeType":"text","value":" covering tricks for ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider I Remastered ","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":"we get to see a wide variety of shortcuts-such as the Obelisk jump, which allows
16Lara to perform a pixel perfect jump with the correct alignment and timing of an edge grab. This trick allows you to bypass entire chunks of a level if it boasts verticality for the critical path. \n","marks":[],"data":{}}]},{"nodeType":"embedded-entry-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"66OL8SjUs6RmI8xAYIgtvr","type":"Entry","createdAt":"2025-10-01T18:28:14.109Z","updatedAt":"2025-10-01T18:28:14.109Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":4,"revision":1,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"embeddedHtml"}},"locale":"en-US"},"fields":{"contentfulName":"Speedrunning - Obelisk Jump","html":"\u003ciframe width=\"560\" height=\"315\" src=\"https://www.youtube-nocookie.com/embed/cez723MwQDQ?si=-XCBGwqFceMkWtKk\" title=\"YouTube video player\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen\u003e\u003c/iframe\u003e"}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":" \n","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Another nifty trick she shared with us is the âcrackâ strategy: you can line up Lara....symmetrically...with a wall edge, prompting her to fall backwards through the floor to a safe area below, leading to this particular sequences critical path hallway. If you look closely, you can see during the trick that Rizza uses a fake ledge grab to push her body forward (now where have we ","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://www.tiktok.com/@tombraider/video/7347007042768473390"},"content":[{"nodeType":"text","value":"seen that before","marks":[{"type":"underline"}],"data":{}}]},{"nodeType":"text","value":"?), safely into the hallway. ","marks":[],"data":{}}]},{"nodeType":"embedded-entry-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"4rWmwBXFceZVjOv7JDAHPi","type":"Entry","createdAt":"2025-10-01T18:29:11.505Z","updatedAt":"2025-10-01T18:29:11.505Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":3,"revision":1,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"embeddedHtml"}},"locale":"en-US"},"fields":{"contentfulName":"Speedrunning - Crack Strat","html":"\u003ciframe width=\"560\" height=\"315\" src=\"https://www.youtube-nocookie.com/embed/SDE6dL5iKbM?si=mC8WaJ-gHvGc65QZ\" title=\"YouTube video player\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen\u003e\u003c/iframe\u003e"}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Did you know as well that by rubbing against walls after a running jump, it will carry the jump's momentum and push Lara forward, like sheâs âbouncingâ off the wall? Well now you do, and you can see it navigates Thorâs room here with ease. \n","marks":[],"data":{}}]},{"nodeType":"embedded-entry-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"2xU8HfXwICDXJqjy8G2Lgq","type":"Entry","createdAt":"2025-10-01T18:30:15.833Z","updatedAt":"2025-10-01T18:30:15.833Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":3,"revision":1,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"embeddedHtml"}},"locale":"en-US"},"fields":{"contentfulName":"Speedrunning - Wall Push","html":"\u003ciframe width=\"560\" height=\"315\" src=\"https://www.youtube-nocookie.com/embed/WDM_qp9Tso8?si=0zK2jwe8G1nttuVc\" title=\"YouTube video player\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen\u003e\u003c/iframe\u003e"}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":" \n","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://x.com/tippysparkle"},"content":[{"nodeType":"text","value":"SmoothOperative","marks":[{"type":"underline"}],"data":{}}]},{"nodeType":"text","value":" gives us a more challenging (but still simple) trick that can be used: flickers! ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"A flicker occurs when Lara is aligned in the middle of a wall and caught in a constant state of rolling. This makes Lara look as if she is flickering in and out of existence. After ensuring alignment is precisely correct, holding ROLL allows
16Lara to travel along the length of a wall quickly, passing conflicting tile seams in the process. To do this, we use the flare to embed into the wall to begin the flicker. This video provides a demonstration of what the trick looks like in ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider II","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":"!  ","marks":[],"data":{}}]},{"nodeType":"embedded-entry-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"67v075BGxRQpQo2NoYxb5y","type":"Entry","createdAt":"2025-10-01T18:31:01.907Z","updatedAt":"2025-10-01T18:31:01.907Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":3,"revision":1,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"embeddedHtml"}},"locale":"en-US"},"fields":{"contentfulName":"Speedrunning - Flickers","html":"\u003ciframe width=\"560\" height=\"315\" src=\"https://www.youtube-nocookie.com/embed/RiqnV3qCubQ?si=fkNXXjIB06sUYxFs\" title=\"YouTube video player\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen\u003e\u003c/iframe\u003e"}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Wouldnât it be great to just bypass the Offshore Rig? Who needs those jerks with wrenches anyway? ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Be sure to catch more awesome content from these three contributors on their Twitch channels, where they make Tomb Raider speedrunning look easy: ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"http://twitch.tv/imrizza"},"content":[{"nodeType":"text","value":"ImRizza","marks":[{"type":"underline"}],"data":{}}]},{"nodeType":"text","value":" | ","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"http://twitch.tv/smoothoperative"},"content":[{"nodeType":"text","value":"SmoothOperative","marks":[{"type":"underline"}],"data":{}}]},{"nodeType":"text","value":" | ","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://www.twitch.tv/yoobrandii/"},"content":[{"nodeType":"text","value":"YooBrandii ","marks":[{"type":"underline"}],"data":{}}]},{"nodeType":"text","value":"","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"What are some of your favorite tricks to pull off in the Tomb Raider series? Are there hidden strategies that the community should know about? Let us know on our socials @tombraider or in our live streams! ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"http://twitter.com/tombraider"},"content":[{"nodeType":"text","value":"Twitter/X","marks":[{"type":"underline"}],"data":{}}]},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"http://instagram.com/tombraider"},"content":[{"nodeType":"text","value":"Instagram","marks":[{"type":"underline"}],"data":{}}]},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"http://facebook.com/tombraider"},"content":[{"nodeType":"text","value":"Facebook","marks":[{"type":"underline"}],"data":{}}]},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"http://twitch.tv/crystaldynamics"},"content":[{"nodeType":"text","value":"Twitch","marks":[{"type":"underline"}],"data":{}}]},{"nodeType":"text","value":" ","marks":[],"data":{}}]}]},"publishDate":"2024-05-31","sysUpdatedAt":"2025-10-01T18:31:13.269Z"},{"title":"Lara's Most Iconic Lines from the Survivor Trilogy","slug":"laras-most-iconic-lines-from-the-survivor-trilogy","isLatestNews":true,"isFeatured":false,"shouldOnlyDisplayInAccount":false,"category":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"6KPfjWiWrWki8YH0wFTKoZ","type":"Entry","createdAt":"2023-09-15T16:14:47.775Z","updatedAt":"2024-02-05T18:36:21.395Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":8,"revision":4,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"articleCategories"}},"locale":"en-US"},"fields":{"name":"Video 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Raider","category":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"6KPfjWiWrWki8YH0wFTKoZ","type":"Entry","createdAt":"2023-09-15T16:14:47.775Z","updatedAt":"2024-02-05T18:36:21.395Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":8,"revision":4,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"articleCategories"}},"locale":"en-US"},"fields":{"name":"Video Games","slug":"video-games","order":10}}}}],"headerImage":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"14WqJdlyLMdEbnCNjCzOqq","type":"Asset","createdAt":"2024-05-16T09:27:01.003Z","updatedAt":"2024-05-16T09:27:01.003Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":3,"revision":1,"locale":"en-US"},"fields":{"title":"Reboot Iconic Lines Header","description":"","file":{"url":"//images.ctfassets.net/x77ixfm
16kpoiv/14WqJdlyLMdEbnCNjCzOqq/e4a04b6b58165f973ba4755c37e2513f/Reboot_Iconic_Lines_Header.jpg","details":{"size":238021,"image":{"width":1440,"height":960}},"fileName":"Reboot_Iconic_Lines_Header.jpg","contentType":"image/jpeg"}}},"socialMediaShareDescription":"Tomb Raider Blog | Lara's Most Iconic Lines from the Survivor Trilogy","body":{"nodeType":"document","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"The Tomb Raider Survivor trilogy presented us with a younger, inexperienced Lara Croft who was about to experience her life-defining adventures. She slowly became more confident through each game and delivered memorable lines along the way. ","marks":[],"data":{}}]},{"nodeType":"heading-4","data":{},"content":[{"nodeType":"text","value":"TOMB RAIDER (2013)","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" \n","marks":[],"data":{}}]},{"nodeType":"heading-5","data":{},"content":[{"nodeType":"text","value":"âIâd finally set out to make my mark; to find adventure. But instead, adventure found me.â","marks":[{"type":"italic"},{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"This is one of the first lines fans heard from young, inexperienced Lara Croft in the official game trailer that premiered in 2011. This line perfectly encapsulates the essence of ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider (2013),","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" and the turmoil Lara will have to endure.  ","marks":[],"data":{}}]},{"nodeType":"heading-5","data":{},"content":[{"nodeType":"text","value":"âRun, you bastards! I'm coming for you all!â","marks":[{"type":"italic"},{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Lara battles with the Solarii through the hallways of the Solarii Fortress temple. As she reaches the outdoors, a Solarii member named Nikolai mans a turret and starts shooting at Lara. By pure luck, Lara stumbles upon a grenade launcher and disposes of Nikolai. Armed with some serious firepower, she blasts her way through the temple, shouting the iconic line. ","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"72kL7syTw68YuuKVie81k9","type":"Asset","createdAt":"2024-05-16T09:27:28.254Z","updatedAt":"2024-05-16T09:27:28.254Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":3,"revision":1,"locale":"en-US"},"fields":{"title":"TR2013 Run You Bastards","description":"","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/72kL7syTw68YuuKVie81k9/b6f4f47dedac99ef97323a76fc44b56f/TR2013_Run_You_Bastards.jpg","details":{"size":635378,"image":{"width":1920,"height":1080}},"fileName":"TR2013_Run_You_Bastards.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"heading-5","data":{},"content":[{"nodeType":"text","value":"âBetter keep your distance then.â","marks":[{"type":"italic"},{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Lara returns from the Endurance, or what's left of it, to inform the rest of the crew about Alex's demise. Reyes is still angry from losing Roth and snaps at Lara, saying anyone caught with her has a low survival rate. Lara snaps right back, saying that Reyes should keep her distance then. ","marks":[],"data":{}}]},{"nodeType":"heading-5","data":{},"content":[{"nodeType":"text","value":"âI'm not going home.â","marks":[{"type":"italic"},{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"After a cargo ship picked up the surviving Endurance crew members, one of the workers tells Lara theyâll be home soon, to which Lara replies sheâs not going home. The Yamatai adventure opened her eyes to the unknown mysteries of the world and fueled her desire to uncover them. ","marks":[],"data":{}}]},{"nodeType":"heading-4","data":{},"content":[{"nodeType":"text","value":"RISE OF THE TOMB RAIDER","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" \n","marks":[],"data":{}}]},{"nodeType":"heading-5","data":{},"content":[{"nodeType":"text","value":"âItâs a no f*****g way!â","marks":[{"type":"italic"},{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Lara is captured by Trinity and placed in a small room with Ana, who tries to extract information by pretending sheâs been abducted too. After the masks come off, Ana asks Lara to join Trinity, to which Lara has a very intense negative reaction. ","marks":[],"data":{}}]},{"nodeType":"heading-5","data":{},"content":[{"nodeType":"text","value":"âYou don't know how far I've come.â","marks":[{"type":"italic"},{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Having just learned about Anaâs betrayal, Lara is locked up in a cell next to another prisoner called Jacob who tries to be friendly. Lara brushes him off at first as she doesnât feel very trusting. After Jacob tells her that she wonât get far without him, Lara laughs saying he has no idea how far sheâs come. ","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"BwwXzXFkGPmKga55jtQI9","type":"Asset","createdAt":"2024-05-16T09:28:06.267Z","updatedAt":"2024-05-16T09:28:06.267Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":4,"revision":1,"locale":"en-US"},"fields":{"title":"ROTTR You don't know how far I've come.","description":"","file":{"url":"//images.ctfassets.net/x77ixfm
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Iâm coming for you.â","marks":[{"type":"italic"},{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"This line echoes the one from ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider (2013),","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" where Lara felt empowered upon finding a grenade launcher which increased her odds against fighting off the Solarii. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"In ","marks":[],"data":{}},{"nodeType":"text","value":"Shadow of the Tomb Raider","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", a similar line has a completely different tone as it is uttered with pure anger and a desire for vengeance. Rourke contacts Lara via radio, taunting her by claiming Jonahâs dead to lure her into a trap. Lara, completely engulfed by her rage, believes Rourke is telling the truth and goes after him.  ","marks":[],"data":{}}]},{"nodeType":"heading-5","data":{},"content":[{"nodeType":"text","value":"âI'm done searching. I want to be around the living.â","marks":[{"type":"italic"},{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"The Sun has been restored and Trinity defeated. Lara is back in Paititi, talking to Jonah about their future plans. She has finally found closure and remarks that she wants to stay in Paititi a while longer. 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Dr. Dominguez is in search of two artifacts: the Key of Chak Chel and the Silver Box of Ix Chel, in order to remake the world using the power of the god Kukulkan. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Now, let's highlight the top 5 moments from ","marks":[],"data":{}},{"nodeType":"text","value":"Shadow of the Tomb Raider","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":"! ","marks":[],"data":{}}]},{"nodeType":"heading-4","data":{},"content":[{"nodeType":"text","value":"Not everything is about you!","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Fearing that Trinity is close to finding the Dagger known as the Key of Chak Chel, Lara takes it from its resting place, triggering a catastrophic chain of events known as the Cleansing. Soon after, Lara is ambushed by Dr. Dominguez and his men, who seize the Dagger from her. Dr. Dominguez can't believe Lara's recklessness, as he thought the Silver Box of Ix Chel was already in her possession. By not possessing both artifacts, she doomed the world. He confronts her about her actions and escapes with his men just before a tsunami strikes Cozumel. Lara barely manages to survive the destruction and reaches one of the rooftops, witnessing the harrowing consequences of her actions along the way.  ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Fortunately for Lara, she ends up on the same rooftop as Jonah. In a state of complete panic, she yells that they have to stop Trinity immediately, emphasizing that she believes she's the only one who can do it. In an emotionally charged exchange, Jonah snaps her out of her panicked state, reminding her that not everything revolves around her and that there are people around them in need of urgent help. Slowly, Lara begins to comprehend the gravity of the situation. ","marks":[],"data":{}}]},{"nodeType":"embedded-entry-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"4zZOVB1K4zRVp2BVVF5Ani","type":"Entry","createdAt":"2025-10-01T20:04:53.026Z","updatedAt":"2025-10-01T20:04:53.026Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":4,"revision":1,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"embeddedHtml"}},"locale":"en-US"},"fields":{"contentfulName":"SotTR Moment 1 Tsunami","html":"\u003ciframe width=\"560\" height=\"315\" src=\"https://www.youtube-nocookie.com/embed/vCct-LIDuH4?si=uYSX6SrIn3KevHDj\" title=\"YouTube video player\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen\u003e\u003c/iframe\u003e"}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"heading-4","data":{},"content":[{"nodeType":"text","value":"Awakening the Rage","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Rourke taunts Lara with Jonahâs death to lure her into a trap, sending her into a spiral of rage and fueling her need for vengeance. ","marks":[],"data":{}}]},{"nodeType":"embedded-entry-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"dGmCFilc6LKnV22eBzl5X","type":"Entry","createdAt":"2025-10-01T20:05:45.073Z","updatedAt":"2025-10-01T20:05:45.073Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":5,"revision":1,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"embeddedHtml"}},"locale":"en-US"},"fields":{"contentfulName":"SotTR Moment 2 Burning Water","html":"\u003ciframe width=\"560\" height=\"315\" src=\"https://www.youtube-nocookie.com/embed/lCnQgqut1k8?si=_m1aEeMygKDBjo3g\" title=\"YouTube video player\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen\u003e\u003c/iframe\u003e"}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"heading-4","data":{},"content":[{"nodeType":"text","value":"Another day, another catastrophe","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Lara and Jonah finally locate the Silver Box of Ix Chel, but as always, things go south when the floor beneath them collapses, and they must swim to safety. Lara then finds Dr. Dominguez holding Jonah at gunpoint, demanding the Box. In fear of losing her best friend, Lara caves in and hands the Box to Dominguez. Jonah, unwilling to let it end that way, manages to punch his captor and flee with the Box. Trinity eventually manages to retrieve the Box, but just as they do, a new catastrophe hits in the form of a mudslide. ","marks":[],"data":{}}]},{"nodeType":"embedded-entry-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"4bhxWLAvrzmUtZoelw2P7n","type":"Entry","createdAt":"2025-10-01T20:07:57.834Z","updatedAt":"2025-10-01T20:07:57.834Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":5,"revision":1,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"embeddedHtml"}},"locale":"en-US"}
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Unfortunately, Unuratu is shot by Dr. Dominguezâs second-in-command, Commander Rourke. Before passing away, Unuratu asks Lara to perform the ritual in her stead.  ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"As the eclipse draws near, Lara reaches the City of the Serpent to confront Amaru and stop him from using the Key and the Box to remake the world. As she makes her way through the city, Lara encounters the Crimson Fire, also known as Chak Chel, who is praying over a mask. Lara realizes that they are meant to work together to defeat Kukulkan and identifies herself as Ix Chel. The Crimson Fire presents Lara with a ritual mask of Ix Chel to wear, and they head toward a giant entrance with the army of Yaaxil waiting for them. Lara, along with the Crimson Fire and the Yaaxil, charge to the Pyramid to reach Amaru, wreaking havoc on Trinity along the way. ","marks":[],"data":{}}]},{"nodeType":"embedded-entry-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"3HZMVXHDsLj8vLSdIgi9hU","type":"Entry","createdAt":"2025-10-01T20:08:52.582Z","updatedAt":"2025-10-01T20:08:52.582Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":5,"revision":1,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"embeddedHtml"}},"locale":"en-US"},"fields":{"contentfulName":"SotTR Moment 4 Yaaxil","html":"\u003ciframe width=\"560\" height=\"315\" src=\"https://www.youtube-nocookie.com/embed/IUbv7rw-itc?si=NLVj-VDgYGNmF1_K\" title=\"YouTube video player\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen\u003e\u003c/iframe\u003e"}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"heading-4","data":{},"content":[{"nodeType":"text","value":"The Sacrifice","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Lara defeats Amaru, resulting in the power of Kukulkan being transferred to her. Lara is engulfed by the spirit and is tempted by her biggest desire â a chance to relive her childhood with her parents alive. However, she decides to leave her past behind, echoing Jonahâs earlier sentiment that he wouldnât change anything in this world if given the same choice. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Once Lara comes out of her trance, the Crimson Fire presents her once more with the Mask of Ix Chel, and Lara accepts her fate, laying down on the sacrificial altar. The Crimson Fire takes the Key of Ix Chel and sacrifices Kukulkanâs spirit in order to power the Sun. ","marks":[],"data":{}}]},{"nodeType":"embedded-entry-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"4Gd6dnEMsPZPUG1B2HHf51","type":"Entry","createdAt":"2025-10-01T20:09:52.090Z","updatedAt":"2025-10-01T20:09:52.090Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":4,"revision":1,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"embeddedHtml"}},"locale":"en-US"},"fields":{"contentfulName":"SotTR Moment 5 Sacrifice","html":"\u003ciframe width=\"560\" height=\"315\" src=\"https://www.youtube-nocookie.com/embed/GfSFAjpeyAo?si=rcjvygprjw0WYL4f\" title=\"YouTube video player\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen\u003e\u003c/iframe\u003e"}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"What are your favorite moments from Shadow of the Tomb Raider? 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The way the game is crafted just makes it impossible to get them in one frame together from all possible angles, so why not mash them up? ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"I like to take pictures like these that showcase details you wouldn't normally pay much attention to during gameplay. The paint peeled off the axe, the cracks in the ice that can break any second, the usage of depth of field (DoF), which is one of the most essential features of most photo modes - all of these little things don't make much difference on their own, but combined together, they can make nice compositions and eye-catching visuals. Originally, the background was full of white color as the snow in the extreme wind was blended well by the DoF, and it didn't look bad, but I decided to replace it with the view of Geothermal Valley because it's something that I felt was a bit more storytelling rather than just good looking. After all, doesn't that game like to make the player push Lara through all the suffering, so both of them can raid some tombs and discover hidden civilizations as a reward? ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[{"type":"bold"},{"type":"italic"}],"value":"\"Unfolding\"","nodeType":"text"}],"nodeType":"heading-4"},{"data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"6fzZ3i0omEUbDmwJqsDKtH","type":"Asset","createdAt":"2024-05-20T13:37:47.368Z","updatedAt":"2024-05-20T13:44:17.570Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":6,"revision":2,"locale":"en-US"},"fields":{"title":"Hashta - Unfolding","description":"","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/6fzZ3i0omEUbDmwJqsDKtH/5c5c0cba5756f223cc5b76fb1a45b091/Hashta-2.jpg","details":{"size":820259,"image":{"width":1920,"height":1080}},"fileName":"Hashta-2.jpg","contentType":"image/jpeg"}}}},"content":[],"nodeType":"embedded-asset-block"},{"data":{},"content":[{"data":{},"marks":[],"value":"A more traditional shot of a landscape that's simply called \"environmental\" by the virtual photography community. I have hundreds, if not thousands, of them, and honestly, some of them are probably much better than this one, but I chose it because I really liked the way the colors, DoF, fog, and basically everything else work together, looking almost like a digital drawing. Everyone has their own unique style and individual ways and tricks to get a good photo, so I can't really speak for all or give much exact guidance on what to do, but I can always tell you how I do it! ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"The first thing I always do is get the right angle of the main subject, here, a small piece of a temple. The two classic angles that almost always universally work are exactly from the front or a bit from the right/left. Then, I move the camera around - not too much to avoid losing the subject - just to find more interesting elements that can be in the frame. I often try to position foliage close to the camera to give the shot some depth and make it more cinematic by completely blurring it out. ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"The important thing for me is also color play. There (almost) always have to be some darker and lighter tones or a contrast element to break a highly monochromatic composition. The only exceptions for me are some visual edits or more artsy, abstract pieces. In this picture, we can see all of what I mentioned: the brighter, more eye-catching part of the picture being the temple, which is also the main subject unfolding from the foliage that's left unfocused and has way darker colors, so it doesn't look too busy or boring as a whole. The trees and bushes are arranged to be on the edges of the screen to make it look like the composition is more closed! ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"You can follow Hashtaâs work here: ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"content":[{"data":{},"content":[{"data":{},"marks":[],"value":"","nodeType":"text"},{"data":{"uri":"https://x.com/hashta_vp"},"content":[{"data":{},"marks":[{"type":"underline"}
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To capture this image, the first thing I needed was enemies with their flashlights on to use as Laraâs own makeshift ring light while aiming her bow right at them. I was able to gather a few enemies in front of Lara with their lights on and allowed just enough damage to occur to bring out the blood and sweat details. I paused and launched photo mode just before it was too late. From there, I utilized the field of view and camera to get close to the arrow and have Lara in the frame. I brought the depth of field slider to 100% and then used one of the filters at a small percentage. I love this shot because it shows how confident Lara is in the midst of battle. ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"3sr2uvvHVMUo2z9n2w4ioX","type":"Asset","createdAt":"2024-05-20T13:39:02.367Z","updatedAt":"2024-05-20T13:39:02.367Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":5,"revision":1,"locale":"en-US"},"fields":{"title":"Scionjay96 2","description":"","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/3sr2uvvHVMUo2z9n2w4ioX/c50ec40dcd35e51bd8e1d54fc440606f/VP-00002.jpg","details":{"size":761520,"image":{"width":1920,"height":1080}},"fileName":"VP-00002.jpg","contentType":"image/jpeg"}}}},"content":[],"nodeType":"embedded-asset-block"},{"data":{},"content":[{"data":{},"marks":[],"value":"A lot of times before I get my shot, I think of a concept in my head that drives me to find a way to achieve it in-game later. For this shot, I knew I wanted to use the ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"}],"value":"Tomb Raider (2013)","nodeType":"text"},{"data":{},"marks":[],"value":" survivor skin in ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"}],"value":"Shadow of the Tomb Raider","nodeType":"text"},{"data":{},"marks":[],"value":" and find a spot reminiscent of the game itself. Thereâs a shipwreck in the challenge tomb, The Sixth Seal, that I remembered seeing in the vista, and I knew if I played with the camera, I could get it just right in the background. I waited around for Lara to cycle through her idle animations (she has such a great variety of idle animations, which makes getting shots so easy) and waited for this specific one in her arsenal. Once I got the shot, it was about matching the tone to the key art from ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"}],"value":"Tomb Raider (2013).","nodeType":"text"},{"data":{},"marks":[],"value":" I went with a muted palette by decreasing vibrancy and added a bit of grain to give it a more cinematic feel. ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"6TyRh6mfA8PzfhuAH3amnQ","type":"Asset","createdAt":"2024-05-20T13:39:29.878Z","updatedAt":"2024-05-20T13:39:29.878Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":4,"revision":1,"locale":"en-US"},"fields":{"title":"Scionjay96 3","description":"","file":{"url":"//images.ctfassets.net/x77ixfm
16kpoiv/6TyRh6mfA8PzfhuAH3amnQ/243736c1e34f79a10e7ac4786ab62c88/VP-00003.jpg","details":{"size":653885,"image":{"width":1920,"height":1080}},"fileName":"VP-00003.jpg","contentType":"image/jpeg"}}}},"content":[],"nodeType":"embedded-asset-block"},{"data":{},"content":[{"data":{},"marks":[],"value":"One thing that got me into virtual photography was the fun (self-made) mini-game I would play, trying to find new light sources to use in my photos. Thereâs standard outdoor lighting, campfires, explosions, flashlights, lamps, and for this shot, I actually used the bright green light coming off a Trinity soldier's laptop. The lighting itself lit her up perfectly, but I didnât want her to be green and look like an alien, so I had to color correct in post. I used a photo editing app with a tint slider to remove the green color. There was a hint of green left over, which I was able to remove by turning the vibrancy down. I was left with Lara really popping out against the muted background. The fun of photo creation for me is trying new ways to achieve a shot that I have faith in and using all the tools I have to execute it. ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"You can follow Scionjay96âs work here: ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"content":[{"data":{},"content":[{"data":{},"marks":[],"value":"","nodeType":"text"},{"data":{"uri":"https://x.com/scionjay96"},"content":[{"data":{},"marks":[{"type":"underline"}],"value":"X (Twitter)","nodeType":"text"}],"nodeType":"hyperlink"},{"data":{},"marks":[],"value":" ","nodeType":"text"}],"nodeType":"paragraph"}],"nodeType":"list-item"},{"data":{},"content":[{"data":{},"content":[{"data":{},"marks":[],"value":"","nodeType":"text"},{"data":{"uri":"https://www.instagram.com/scionjay96"},"content":[{"data":{},"marks":[{"type":"underline"}],"value":"Instagram","nodeType":"text"}],"nodeType":"hyperlink"},{"data":{},"marks":[],"value":" ","nodeType":"text"}],"nodeType":"paragraph"}],"nodeType":"list-item"}],"nodeType":"unordered-list"},{"data":{},"content":[{"data":{},"marks":[{"type":"bold"}],"value":"Synnfusion","nodeType":"text"},{"data":{},"marks":[],"value":" ","nodeType":"text"}],"nodeType":"heading-3"},{"data":{},"content":[{"data":{},"marks":[],"value":"These photos were all taken in ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"}],"value":"Shadow of the Tomb Raider","nodeType":"text"},{"data":{},"marks":[],"value":" and","nodeType":"text"},{"data":{},"marks":[{"type":"italic"}],"value":" Tomb Raider I-III Remastered","nodeType":"text"},{"data":{},"marks":[],"value":" as part of a song title inspired series I did over the past year at a time when I was first branching out from simple portraits. The goal was to not necessarily represent the lyrics or true meaning of the songs as written, but rather how they make me feel. ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[{"type":"bold"},{"type":"italic"}],"value":"\"Free Bird\"","nodeType":"text"}],"nodeType":"heading-4"},{"data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"3kP2GkXoplsH3mMSBdMA8e","type":"Asset","createdAt":"2024-05-20T13:40:59.804Z","updatedAt":"2024-05-20T13:41:16.106Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":8,"revision":2,"locale":"en-US"},"fields":{"title":"Synnfusion - Free Bird","description":"","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/3kP2GkXoplsH3mMSBdMA8e/58c6554b09a09b195045daafe2703ff5/VP-.jpg","details":{"size":489351,"image":{"width":1920,"height":1080}},"fileName":"VP-.jpg","contentType":"image/jpeg"}}}},"content":[],"nodeType":"embedded-asset-block"},{"data":{},"content":[{"data":{},"marks":[],"value":"This one was taken on the PS5 in ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"}],"value":"Shadow of the Tomb Raider","nodeType":"text"},{"data":{},"marks":[],"value":" near the plane wreckage, using only a default photo mode filter and depth of field with no post-editing and none of the external tools I use now. It's inspired by the work of a Flickr virtual photographer named TK and is the first photo I took in my song title-inspired series. I knew I needed that perfect shot that I could look at and simply think, \"That's it. That's Free Bird. This gets the point across.\" ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"It was also the first case where I truly needed to plan for a photo whose concept I had in mind beforehand. The obvious outfit choice being Eveningstar's cape, I needed to experiment to figure out under what conditions and during what animations Lara will spread the wings in a photogenic way. ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"This area of the jungle provides a beautiful backdrop that I really wanted to capture, and I took advantage of her hair adjustment animations while emerging from the pool near the plane wreckage. 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The adventure culminates in a showdown with Trinty leader Pedro Dominguez at the top of an ancient pyramid as the eclipse passes into totality.  ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"Astrologists believe an eclipse signifies great moments of change and personal transformation, and this holds true for Lara. After defeating Dominguez, Lara forgoes the chance to remake the world and bring back her parents â choosing instead to let go of her past. ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[],"nodeType":"hr"},{"data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"FlBYSKMXl6jffRskN8Bej","type":"Asset","createdAt":"2024-05-08T21:48:40.787Z","updatedAt":"2024-05-08T21:48:40.787Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":4,"revision":1,"locale":"en-US"},"fields":{"title":"Stars 04","description":"Screenshot of the Orrery from Rise of the Tomb Raider.","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/FlBYSKMXl6jffRskN8Bej/4e6179ca13389c990b3805566e33e5eb/Stars_04.jpg","details":{"size":661531,"image":{"width":1920,"height":1080}},"fileName":"Stars_04.jpg","contentType":"image/jpeg"}}}},"content":[],"nodeType":"embedded-asset-block"},{"data":{},"content":[{"data":{},"marks":[{"type":"bold"}],"value":"The Orrery","nodeType":"text"},{"data":{},"marks":[],"value":" ","nodeType":"text"}],"nodeType":"heading-2"},{"data":{},"content":[{"data":{},"marks":[{"type":"italic"}],"value":"Rise of the Tomb Raider","nodeType":"text"},{"data":{},"marks":[],"value":" ","nodeType":"text"}],"nodeType":"heading-5"},{"data":{},"content":[{"data":{},"marks":[],"value":"Ahhh, the Orrery â an ancient device used by the denizens of Kitezh to track the stars. Is it an accurate model of the solar system? Probably not. But does it make an exciting platforming challenge for wayward adventurers looking for the lost city? Absolutely. ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[],"nodeType":"hr"},{"data":{},"content":[{"data":{},"marks":[],"value":"","nodeType":"text"},{"data":{"uri":"https://www.tiktok.com/@tombraider"},"content":[{"data":{},"marks":[{"type":"underline"}],"value":"Follow us on TikTok","nodeType":"text"}],"nodeType":"hyperlink"},{"data":{},"marks":[],"value":" for our new series Tomb Tours where we take you on a journey across the most dangerous and iconic tombs from the series. 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16kpoiv/4iCAleYPqnZZi3jRtW52NE/b8e9a6dc749b443256f1aa7f9d04c507/RaidercastHeader960.jpg","details":{"size":351466,"image":{"width":1440,"height":960}},"fileName":"RaidercastHeader960.jpg","contentType":"image/jpeg"}}},"socialMediaShareDescription":"Tomb Raider Blog | Fan Spotlight: Raidercast","body":{"nodeType":"document","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Chris is a community veteran who has been involved in projects both officially and within the fan community for almost two decades. From creating incredible, in-depth YouTube videos showcasing the beauty of the Tomb Raider games and playing through the original games with his husband, to producing trailers for Murtiâs official website and conducting live interviews with Tomb Raider developers, we present the works of Chris, also known as Raidercast. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: How did your Tomb Raider journey start?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"My journey began in 1996 when I was 9, sat in a static caravan which my older brother used as a den, where a tv and PlayStation was linked up to the electric inside the house next door. The moment I saw Lara running down that snowy tunnel, I was absolutely hooked.  ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"I'd never seen anything like it at the time - it was as much a revolution for gamers as it was for games. 3D gaming was in its infancy, and until that point our brains were geared up for top down or side-scrolling adventures. Getting to grips with Lara, and learning how to navigate through a 3D game space was like an epochal shift. And who better to experience this brave new world with, than a kick-ass explorer?  ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"I followed every single one of Lara's adventures, loving her developments as a character who learned new skills, while tackling new mysteries and locations. Along the way, I learned about different mythologies and cultures, which, as an adult, would inspire some of my own globe-trotting adventures. Further down the line, Tomb Raider would kindle new friendships, and became something I shared with my husband. To say the series has shaped my life is no understatement.  ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: What inspired the creation of Raidercast, the Tomb Raider podcast?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"I remember listening to Vic Pheasey and Jason Chester's gaming podcast 'The Vault', and in particular to an episode which they dedicated to Tomb Raider. I believe this was around mid 2020. The Pandemic was in full-swing, everyone was stuck working from home, and I was bored senseless at work. I wanted to develop some new audio editing skills, and after listening to The Vault, I thought 'Hey, why don't I make a regular Tomb Raider podcast?'  ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"There was nothing regular on the Tomb Raider podcast landscape, so I decided to do it myself. Some readers may know I'm one of those annoying people with plenty of ","marks":[],"data":{}},{"nodeType":"text","value":"Views","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" (TM) about Lara's adventures: so this became the baseline for Raidercast. I'd ramble on about my own ideas and thoughts, create videos for each episode, and do some interviews along the way.  ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Three years later I've interviewed multiple Lara Croft voice actresses, Tomb Raider writers, developers and hardcore fans. Using the series as a
16springboard, I took the podcast to new heights with in-depth discussions on psychology and therapy, astronomy, archaeology, and marine conservation. I'm now approaching fifty episodes, and the podcast has reached over quarter of a million plays from people around the world. I'd love to be more regular at producing episodes than I currently am, but life has a way of becoming ridiculously busy as soon as you donât want it to be. Hey, perhaps one day I'll have the means to create a team. That would be a dream!  ","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"1g8T17zyn2BVT8yxpoW57N","type":"Asset","createdAt":"2024-05-17T08:30:49.040Z","updatedAt":"2024-05-17T08:30:49.040Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":6,"revision":1,"locale":"en-US"},"fields":{"title":"Raidercast interviewing Judith Gibbins","description":"","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/1g8T17zyn2BVT8yxpoW57N/aebdcc197b018789629fe99cf20a75c5/Raidercast-032.jpg","details":{"size":531235,"image":{"width":1920,"height":1280}},"fileName":"Raidercast-032.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Photo by Loft One12","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: What are some of your favourite Raidercast episodes? (Write a statement for each video)","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"I've honestly lost count of the amount of times I've finished editing an episode and thought '","marks":[],"data":{}},{"nodeType":"text","value":"This is it. This is my favourite episode.","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":"' And it started early! Right back in season 1, something that would air mid-season but was actually the first proper episode I wrote, was called '","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://youtu.be/J9tqJYfPHXE?si=qh7ZwBM7v52CjFov"},"content":[{"nodeType":"text","value":"Tomb Raider Endgame","marks":[],"data":{}}]},{"nodeType":"text","value":"' in homage to Marvel. The episode was an attempt to 'unify the series' (before it was cool), based around a conspiracy theory that linked meteorites and crystals. I also had this feeling after a community episode where I invited the fandom to talk about why Lara is important for people who are LGBT+. I'm about to embark on the epic Last Revelation journey with my husband for âFirst Time Tomb Raider 4â - be sure to check out â","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://www.youtube.com/watch?v=7vpm9A88TJw\u0026list=PLYr-FwFt7R2LoWqbK-rxAncSjw7q7mewC"},"content":[{"nodeType":"text","value":"First Time Tomb Raider 1,2, and 3â","marks":[{"type":"underline"}],"data":{}}]},{"nodeType":"text","value":", to see why those are some of my favourites. And to this day, I think the","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://youtu.be/oaLRDCmpYLg?si=M0OxNvTMqla6sbuS"},"content":[{"nodeType":"text","value":" Demonology episode","marks":[],"data":{}}]},{"nodeType":"text","value":" is one of my favourite pieces of work, too!","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"However, I'm a stickler for differentiating between 'Best' and 'Favourite'. So regardless of whether I think they're my best, here are some of my favourites: ","marks":[],"data":{}}]},{"nodeType":"heading-4","data":{},"content":[{"nodeType":"text","value":"Behind Murti Schofield's Angel of Darkness","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Exploring the foundations of The Angel of Darkness with its writer, Murti Schofield.","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"embedded-entry-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"0XQ0b5IMqziF6ZfoFHj9Y","type":"Entry","createdAt":"2025-10-01T20:19:26.017Z","updatedAt":"2025-10-01T20:19:26.017Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":4,"revision":1,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"embeddedHtml"}},"locale":"en-US"},"fields":{"contentfulName":"Raidercast spotlight 1","html":"\u003ciframe width=\"560\" height=\"315\" src=\"https://www.youtube-nocookie.com/embed/hzhmEGKjIJc?si=5C0C-a077tM-8Z1R\" title=\"YouTube video player\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen\u003e\u003c/iframe\u003e"}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"I've always been a massive fan of AOD. Primarily the general vibe of the game is something I love. A gothic noir adventure which reaches back hundreds of years, featuring a cabal of villains controlling history from behind the scenes. A mysterious stranger with supernatural powers. An immortal alchemist spreading fear with blood rituals. A race of mythological creatures. A secret society, a secret war, an artefact split into pieces and hidden around the world. Oh, and then of course there's the only point people seem to focus on - Lara Croft is on the run and wanted for murder.  ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"After first playing AOD, I became obsessed with the concept of the Nephilim and how they related to other pieces of mythology. I scoured internet forums, read books, and watched films about them. I love how the game ties together myths and reality from our own world, (from ancient forbidden texts and the crusades, to World War 2) and mixes it with other fictional mythos, such as the works of Lovecraft and beyond.  ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Speaking to Murti, AOD's writer, is always a pleasure, and creating this episode was even more so. Contrary to the dark themes of AOD, Murti is always jovial and wildly funny. Peeling back those layers and exploring the depths of his inspiration for Lara's sixth adventure allows us to see the reasons ","marks":[],"data":{}},{"nodeType":"text","value":"why The Angel of Darkness","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" has the vibe that it does. ","marks":[],"data":{}}]},{"nodeType":"heading-4","data":{},"content":[{"nodeType":"text","value":"Death In Tomb Raider","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"From the afterlife and rebirth, to immortality and beyond: how does Tomb Raider tackle the concept of death?","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"embedded-entry-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"4Z2mUTh094ufXBCIx6cWy5","type":"Entry","createdAt":"2025-10-01T20:20:10.021Z","updatedAt":"2025-10-01T20:20:10.021Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":3,"revision":1,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"embeddedHtml"}},"locale":"en-US"},"fields":{"contentfulName":"Raidercast spotlight 2","html":"\u003ciframe width=\"560\" height=\"315\" src=\"https://www.youtube-nocookie.com/embed/w7t54LqHB7M?si=s-gf9zN_LZCCGb6L\" title=\"YouTube video player\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen\u003e\u003c/iframe\u003e"}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"This episode was inspired by a discu
16ssion with friend and fan-legend and author Jenni Milward, regarding the mummified horrors scattered throughout the series. Just like in real life, death in Tomb Raider is unavoidable. Occasionally subtle, occasionally blatant, the narrative of each game deals with the concept. Whether it's a villain trying to escape death, or someone trying to cause it, we're presented with a myriad of views on what it means to depart this life. More often than not, we see these views through the lens of Lara, who herself undergoes more than one 'death and rebirth' arc across the games.  ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"In a twist that may be surprising to some, this episode isn't the dark and depressing descent you might imagine. By the end, I hope you'll agree that due to Lara's own perceptions, it becomes somewhat heartwarming and uplifting. It's one of my favourites because its message still resonates with me today.   ","marks":[],"data":{}}]},{"nodeType":"heading-4","data":{},"content":[{"nodeType":"text","value":"Letters To Lara ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"This is your episode. Why are Tomb Raider and Lara Croft important to you?","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"embedded-entry-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"6KM3TlYCA6OGy99J5xCSWm","type":"Entry","createdAt":"2025-10-01T20:20:47.834Z","updatedAt":"2025-10-01T20:20:47.834Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":3,"revision":1,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"embeddedHtml"}},"locale":"en-US"},"fields":{"contentfulName":"Raidercast spotlight 3","html":"\u003ciframe width=\"560\" height=\"315\" src=\"https://www.youtube-nocookie.com/embed/cosjlUSUdRA?si=nqLNOHXECHcL85SR\" title=\"YouTube video player\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen\u003e\u003c/iframe\u003e"}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"After conducting a couple of interviews for the first season, I knew I wanted to do this. I knew it would be a hell of a task to accomplish too, but an important one for the community. It's upsetting that every fandom, not just Tomb Raider's, seems to delight in tearing itself apart. Fan-wars rage over which game is better, or which Lara is the best. This episode was my attempt to bridge gaps. To show the community that no matter our preferences, that they're all valid, and that every game and every iteration of Lara ","marks":[],"data":{}},{"nodeType":"text","value":"means something to someone.","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":"  ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"In this video you'll find stories of bonding, and of memories of those passed. Stories of courage and hope. Heartbreaking and heartwarming testimonies of how Lara has provided sanctuary and comfort to those in need. Regardless of this being one of my favourite episodes, I believe it's one of my most important. 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Lara brought us all together one way or another, and we'd do well to remember that.    ","marks":[],"data":{}}]},{"nodeType":"heading-4","data":{},"content":[{"nodeType":"text","value":"An Interview with Rhianna Pratchett - Rebooting Lara Croft","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Behind the scenes with the writer of Tomb Raider (2013) and Rise of the Tomb Raider.","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"embedded-entry-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"RVLV9G3JXXjqCflo4EKCn","type":"Entry","createdAt":"2025-10-01T20:21:27.884Z","updatedAt":"2025-10-01T20:21:27.884Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":3,"revision":1,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"embeddedHtml"}},"locale":"en-US"},"fields":{"contentfulName":"Raidercast spotlight 4","html":"\u003ciframe width=\"560\" height=\"315\" src=\"https://www.youtube-nocookie.com/embed/ujsXcc_MIi8?si=xNfw7aQOi4I_HEpm\" title=\"YouTube video player\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen\u003e\u003c/iframe\u003e"}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"There have been many articles written online which fanned the flames of discourse when it came to parts of Lara's survivor origins trilogy. 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I found myself occasionally closing my eyes briefly and nodding along as they spoke, and thinking to myself \"","marks":[],"data":{}},{"nodeType":"text","value":"Oh wow, it's actually Lara!","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":"\" - a thought which made the interviews very surreal experiences for me.  ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"The most challenging aspect of an interview is what to do if a question falls flat: if the answer is so simple that it only takes up moments of time, and improvisation is required. Thankfully, as nervous as I was, this didn't happen. However I was so caught up in the nerves, that when asked what my favourite cutscene starring Judith as Lara was, I confidently answered a cutscene in TR2, which in retrospect, featured no voice acting b
16y Judith. Yikes. I was also asked '","marks":[],"data":{}},{"nodeType":"text","value":"What does it mean to you to be sat here conducting this interview?","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":"' and even now the answer is still the same. If I could tell 9 year old Chris what I'd be doing 25 years later, I think he'd explode with glee.  ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: For the franchise's 25th anniversary, you collaborated with Tomb Raider and conducted interviews with developers from both Core Design and Crystal Dynamics, discussing the game creation process. 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Hearing that work on AOD2 had actually begun was a hard pill to swallow. ","marks":[],"data":{}}]},{"nodeType":"embedded-entry-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"7yE8tYTUTXn8fpITc3hQrC","type":"Entry","createdAt":"2025-10-01T20:22:11.155Z","updatedAt":"2025-10-01T20:22:11.155Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":4,"revision":1,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"embeddedHtml"}},"locale":"en-US"},"fields":{"contentfulName":"Raidercast spotlight 5","html":"\u003ciframe width=\"560\" height=\"315\" src=\"https://www.youtube-nocookie.com/embed/vbkWk9hsJJU?si=nscjJe2lhBMvoV-p\" title=\"YouTube video player\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen\u003e\u003c/iframe\u003e"}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"The interview with the L/A/U developers from Crystal Dynamics was insightful and offered many intriguing allusions to early development of the games. Even while this is the sort of thing I dream about hearing first-hand from a developer, one of my favourite moments came when I had the opportunity to grill studio creative director Noah Hughes about the location of Tihocan from ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider: Anniversary","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", and whether or not those pesky Atlanteans really are behind everything mysterious in the series. ","marks":[],"data":{}}]},{"nodeType":"embedded-entry-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"a7sVUj51F6vIwGUG3vckt","type":"Entry","createdAt":"2025-10-01T20:22:49.315Z","updatedAt":"2025-10-01T20:22:49.315Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":4,"revision":1,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"embeddedHtml"}},"locale":"en-US"},"fields":{"contentfulName":"Raidercast spotlight 6","html":"\u003ciframe width=\"560\" height=\"315\" src=\"https://www.youtube-nocookie.com/embed/O25IaLsTwhc?si=sbxqcJYvQrt753qB\" title=\"YouTube video player\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen\u003e\u003c/iframe\u003e"}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Chris's long-time dream came true when he finally visited Mexico and followed in Lara's footsteps in Underworld and Shadow. 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16,"content":[{"nodeType":"text","value":"Tombs, Temples, and Tacos - A Raidercast Adventure in Mexico","marks":[{"type":"bold"}],"data":{}}]},{"nodeType":"embedded-entry-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"1XyTf06IThPHChNXd2wN3z","type":"Entry","createdAt":"2025-10-01T20:23:33.389Z","updatedAt":"2025-10-01T20:23:33.389Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":4,"revision":1,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"embeddedHtml"}},"locale":"en-US"},"fields":{"contentfulName":"Raidercast spotlight 7","html":"\u003ciframe width=\"560\" height=\"315\" src=\"https://www.youtube-nocookie.com/embed/kZUPcaLOeTk?si=Xx9kehZLe4Ver4eH\" title=\"YouTube video player\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen\u003e\u003c/iframe\u003e"}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: Is there a message you want to convey to the Tomb Raider community?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"I could talk and talk about how the fandom should follow in Lara's footsteps and ","marks":[],"data":{}},{"nodeType":"text","value":"unify","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" against our differences. About how the fact we're all fans of Lara and Tomb Raider in one way or another should negate divisions and bridge gaps. But instead, I'm going to say '","marks":[],"data":{}},{"nodeType":"text","value":"Let Tomb Raider Be Your Muse","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":"', and ask two things of you: Create and Explore. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"1. Create.  ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"To echo the sentiments of AOD's Murti Schofield: get creative. It doesn't matter how or what; just ","marks":[],"data":{}},{"nodeType":"text","value":"do. ","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":"Whether it's writing or painting. Create 3D renders. Create Tomb Raider inspired music. Songs. Doodles. Carvings. Videos. Let Tomb Raider be your muse. 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How did the Lux Veritatis operate in secret for so long? Are the Nephilim connected to Tomb Raider 1? Who created the Silver Box and Key of Chak Chel? What was the true goal of Marco Bartoli? Is there a link between Natla and Trinity?  ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"If any of the questions above have sparked your interest, then my friend, you've got it bad. The stories and fiction of this series is rich and expansive, so become a real-life Tomb Raider and explore the myths and legends of Lara's world. Start projects. Read related books. 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16kpoiv/iTsRYnyx6wN7WDUh4f0TW/ddcf576c3b8d2a9200ac2dd0d5d232d4/Amazon_series_blog_header.png","details":{"size":2537453,"image":{"width":1440,"height":960}},"fileName":"Amazon series blog header.png","contentType":"image/png"}}},"socialMediaShareDescription":"Phoebe Waller-Bridge set as Writer and Executive Producer.","body":{"data":{},"content":[{"data":{},"content":[{"data":{},"marks":[],"value":"Prime Video announced today that it has ordered a ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"}],"value":"Tomb Raider","nodeType":"text"},{"data":{},"marks":[],"value":" series with Phoebe Waller-Bridge (","nodeType":"text"},{"data":{},"marks":[{"type":"italic"}],"value":"Fleabag","nodeType":"text"},{"data":{},"marks":[],"value":") set as writer and executive producer. The project comes as part of a deal between Crystal Dynamics and Amazon MGM Studios, originating through dj2âs first-look deal with the studio, to develop additional ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"}],"value":"Tomb Raider ","nodeType":"text"},{"data":{},"marks":[],"value":"stories in streaming and film. ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"}],"value":"Tomb Raider","nodeType":"text"},{"data":{},"marks":[],"value":" will premiere exclusively on Prime Video in more than 240 countries and territories worldwide. Prime has all your entertainment and streaming needs in a single membership.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"Crystal Dynamics and Amazon Games have previously announced a collaboration ","nodeType":"text"},{"data":{"uri":"https://www.tombraider.com/news/video-games/amazon-games-and-crystal-dynamics-strike-deal-to-develop-and-publish-next"},"content":[{"data":{},"marks":[],"value":"to develop and publish a new multiplatform Tomb Raider game","nodeType":"text"}],"nodeType":"hyperlink"},{"data":{},"marks":[],"value":". The as-yet untitled game is a single-player, narrative-driven action-adventure that is an all new, next chapter to Lara Croftâs legendary explorations in the ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"}],"value":"Tomb Raider","nodeType":"text"},{"data":{},"marks":[],"value":" franchise.  ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"content":[{"data":{},"marks":[],"value":"âIf I could tell my teenage self that this was happening, I think sheâd explode. ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"}],"value":"Tomb Raider","nodeType":"text"},{"data":{},"marks":[],"value":" has been a huge part of my life and I feel incredibly privileged to be bringing it to television with such passionate collaborators. Lara means a lot to me, as she does to many, and I canât wait to go on this adventure. Bats ân all,\" said Phoebe Waller-Bridge. ","nodeType":"text"}],"nodeType":"paragraph"}],"nodeType":"blockquote"},{"data":{},"content":[{"data":{},"content":[{"data":{},"marks":[],"value":"\"Iâm so happy to announce that we have ordered the epic, globetrotting series ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"}],"value":"Tomb Raider","nodeType":"text"},{"data":{},"marks":[],"value":" from the incredibly gifted Emmy-award winner Phoebe Waller-Bridge and the team at Crystal Dynamics,â said Jennifer Salke, head of Amazon MGM Studios. âFans and newcomers can look forward to exhilarating adventures that honor the legacy of this iconic character.â ","nodeType":"text"}],"nodeType":"paragraph"}],"nodeType":"blockquote"},{"data":{},"content":[{"data":{},"content":[{"data":{},"marks":[],"value":"âAmazon Studios and Amazon Games are incredible collaborators with a massive reach across the globe enabling us to expand our Tomb Raider franchise with multiple new adventures and a shared passion for creating impactful, entertaining, emotional experiences for players and viewers throughout every facet of this universe,â said Scot Amos, Head of Studio at Crystal Dynamics. âThese timeless stories span all media platforms to meet audiences where they want to engage with Tomb Raider; it's a critical step towards our future with fans everywhere.â ","nodeType":"text"}],"nodeType":"paragraph"}],"nodeType":"blockquote"},{"data":{},"content":[{"data":{},"marks":[],"value":"The series is executive produced by Crystal Dynamics, Phoebe Waller-Bridge and Jenny Robbins through Wells Street Productions, Dmitri M. Johnson through dj2 Entertainment, Michael Scheel, and Legend
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16ched my dad play Tomb Raider: The Last Revelation on his PC! This is the first memory I ever had of Lara, and a few years later, at around 7 years old, I got my first PS and rediscovered Tomb Raider on my own for the first time, remembering those memories. My TR community journey started much later, in 2016, when I joined Tombeaucroft.net, a French official Tomb Raider fan-site, as a writer; until I became an official webmaster in 2018. From there, my journey kept expanding, as I became a fan ambassador at E3 2018 for the release of Shadow of the Tomb Raider and a Discord moderator for the official server ran by the community team. Furthermore, during the Tomb Raider 25","marks":[],"data":{}},{"nodeType":"text","value":"th","marks":[{"type":"superscript"}],"data":{}},{"nodeType":"text","value":" Anniversary celebration events, I had the honour to be a community streamer for ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider II","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider: The Last Revelation","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" and ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider: Underworld","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", as well as a promoter for ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider - The Official Cookbook and Travel Guide","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":". ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: Could you share your experience from attending the ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"Shadow of the Tomb Raider","marks":[{"type":"italic"},{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Reveal event at E3 2018?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Attending E3 in 2018 was the craziest experience of my entire life. Me and a few other fans were sent by Crystal Dynamics to Los Angeles, California, to attend the event, which was also the first time the game itself was revealed to the public. During the event, I was of course able to explore the convention, but more importantly I was able to play the game firsthand, talk to Eidos Montreal developers and even meet Earl Baylon (VA for Jonah Maiava) and Camilla Luddington (VA for Lara Croft) - that was mind-blowing! ","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"coe8C0qlo1qAv82Aq7cPU","type":"Asset","createdAt":"2024-05-06T20:19:57.356Z","updatedAt":"2024-05-06T20:19:57.356Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":5,"revision":1,"locale":"en-US"},"fields":{"title":"Hedi - SOTTR - E3","description":"","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/coe8C0qlo1qAv82Aq7cPU/4eade4ba9dd9e16b90c27fd0e0f8c8ac/E3.png","details":{"size":2382512,"image":{"width":1735,"height":894}},"fileName":"E3.png","contentType":"image/png"}}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"During the trip, I met so many wonderful people from the community: fellow fan-site webmasters, cosplayers and dedicated fans. It was incredible meeting people that all have their own stories about Tomb Raider and Lara Croft! I miss them quite a lot when I think about it! ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: How did your collaboration with Tombeau Croft begin?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Back in 2016, I wanted to be more involved with the community, as I had finally started to be a bit more active on social media. One day, one of my best friends sent a post from the website, saying they were looking for writers. I applied and Maxime, a long-time âOfficial Fansite Programâ member, accepted me, which was super exciting considering the French Tomb Raider community is very big and active, with so many websites that Iâve been reading since I was a kid. I was free to write about anything I wanted as long as it was related to the franchise: news articles, character sheets, community spotlights, etc. I even tried to expand our horizons and started localizing our articles, especially fan spotlights, into English. I did all of this for 2 years until Maxime decided, as a surprise, to declare me an official webmaster to Crystal Dynamics to
16join the OFP. It was so fulfilling to see my dedication to the franchise be rewarded like this. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Unfortunately, the website is currently on hiatus as life has become quite busy for both of us. However, we are actively discussing ideas for the future. In the meantime, feel free to explore it! ","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://tombeaucroft.net/"},"content":[{"nodeType":"text","value":"https://tombeaucroft.net/","marks":[{"type":"underline"}],"data":{}}]},{"nodeType":"text","value":"  ","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"JxZCi7FD7C1eRVrlkm1MF","type":"Asset","createdAt":"2024-05-06T20:20:50.879Z","updatedAt":"2024-05-06T20:35:31.190Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":8,"revision":2,"locale":"en-US"},"fields":{"title":"Hedi - Tombeau Croft Website","description":"","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/JxZCi7FD7C1eRVrlkm1MF/1dcda7d2d52e0e6375e63a5f23698460/TC.jpg","details":{"size":810292,"image":{"width":1616,"height":894}},"fileName":"TC.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: Regarding localization, you've contributed to several projects, assisting with French translations for Murtiâs Kurtis Trent Journal and ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"The Myth of El Hawa","marks":[{"type":"italic"},{"type":"bold"}],"data":{}},{"nodeType":"text","value":" animated short, among others. Could you share some insights into your involvement in these projects?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"The first time I was approached for an English-to-French localization was by fellow fan and good friend - ","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://www.tombraider.com/news/community/fan-spotlight-jennifer-milward"},"content":[{"nodeType":"text","value":"Jennifer Milward","marks":[{"type":"underline"}],"data":{}}]},{"nodeType":"text","value":". I spotlighted her on Tombeau Croft for her fan-made novelization of ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider: The Angel of Darkness","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":". It was the first article I translated into English. Since she was also a team member of Peter Connellyâs ","marks":[],"data":{}},{"nodeType":"text","value":"The Dark Angel Symphony ","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":"project, she kindly thought of me when Murti Schofield needed someone to translate a journal article from Kurtisâ journal that was a part of the project. Iâm still grateful for this today. After this, I was sometimes asked to help here and there for French localization, including Ashâs video called â","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://youtu.be/ti2nfw_1i2o?si=QZOXJd_9HHaVGNBf"},"content":[{"nodeType":"text","value":"The Myth of El Hawa","marks":[{"type":"underline"}],"data":{}}]},{"nodeType":"text","value":"â, featuring Jonell Eliott as Lara Croft; I did a full French transcript for the subtitles. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"I also did a French-to-English subtitle localization, when my good friend Augustin, from Laraider, created a fan-made animated film called ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider - The Amulet","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":". The fan-film is another depiction of the events in between ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider: The Last Revelation","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" and ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider: The Angel of Darkness. ","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":"It draws inspiration from the Amulet Putai gave to Lara, which she was supposed to possess during the events of AOD to aid in her recovery. However, the amulet itself never made it into the final version of the game. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Augustin worked extremely hard for several years on this film, and I canât stress enough how much he put his heart and soul into
16it. He also had the opportunity to have Françoise Cadol, the original French voice actress for Tomb Raider, reprise her role for the occasion! ","marks":[],"data":{}}]},{"nodeType":"embedded-entry-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"7s5oyNTZzw1sJSE3NWyRji","type":"Entry","createdAt":"2025-10-01T20:25:04.870Z","updatedAt":"2025-10-01T20:25:04.870Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":3,"revision":1,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"embeddedHtml"}},"locale":"en-US"},"fields":{"contentfulName":"Heidi Spotlight","html":"\u003ciframe width=\"560\" height=\"315\" src=\"https://www.youtube-nocookie.com/embed/kIIWzbmxL1I?si=zI7R4jr8YkABwp9s\" title=\"YouTube video player\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen\u003e\u003c/iframe\u003e"}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"The most recent instance of my involvement in localization was when I assisted several other OFP members in providing an enhanced version of the French localization for ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider I-III Remastered","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":". This fantastic idea was masterfully led by Sly, from Tomb Raider \u0026 Cie, which gave us the honour to be in the gameâs credits. (Seriously, how insane is that to be immortalized in one of your favourite franchise game credits?!) ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: You mentioned earlier Françoise Cadol, the iconic French voice of Lara Croft from the original Tomb Raider game in 1996 all the way through ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"Tomb Raider: Underworld","marks":[{"type":"italic"},{"type":"bold"}],"data":{}},{"nodeType":"text","value":", including the Lara Croft spinoff games? Can you share something about meeting her?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Oh boy, absolutely! As I just mentioned, Françoise Cadol was the French voice of Lara Croft, from Tomb Raider I to Tomb Raider: Underworld, in addition to the spin-off games, however, sheâs also the French voice for Angelina Jolie in the ","marks":[],"data":{}},{"nodeType":"text","value":"Lara Croft: Tomb Raider ","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":"(2001) film as well as ","marks":[],"data":{}},{"nodeType":"text","value":"Lara Croft: Tomb Raider - The Cradle of Life","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" (2003). As to how I met her, itâs really a happy coincidence: Françoise is, before anything else, an actress, and in 2021, she was presenting a play in âLe Festival dâAvignonâ called âLa Femme qui ne vieillissait pasâ. Since I lived in Avignon back then, I booked a ticket to see her play. So, when the day came, I sat at a table in the theatre quite early. I was on my phone and then heard her voice a few meters away, which I, of course, instantly recognized. I wonât lie, I was very nervous and emotional to meet her, it felt like meeting a legend to me! At first, I did not want to bother her at all, but as she was casually hanging posters of her play on a nearby wall, I gathered the courage to talk to her and introduce myself. Plain and simple, Françoise was, and is, one of the kindest, sweetest and humblest people Iâve met in my life. She immediately greeted me with open arms and mentioned how she appreciates the Tomb Raider community, as she had already met a few fans before. After this day, I was able to meet her again the following year when she presented another play, and we even had a small fan-gathering in Paris one morning a few months after.  ","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"0hcRj3x3EN8osqPpBGNpB","type":"Asset","createdAt":"2024-05-06T20:22:21.295Z","updatedAt":"2024-05-06T20:22:21.295Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":5,"revision":1,"locale":"en-US"},"fields":{"title":"Hedi - Françoise in Paris with fans","description":"","file":{"url":"//images.ctfassets.net/x77ixfm
16kpoiv/0hcRj3x3EN8osqPpBGNpB/cd1b281d6ccff219488b2278e61c2dc6/Fran_oise_Paris.jpg","details":{"size":400329,"image":{"width":2048,"height":1533}},"fileName":"Françoise Paris.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Itâs such a heartwarming feeling to know a part of so many fansâ childhood or teenage hood is so open and honest, especially considering the French community is so large. I think I can safely say that a lot of French fans miss her as Lara Croft, and Françoise even told me she would be absolutely thrilled to be back as well. Hereâs to hoping! ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"I have also been extremely fortunate to meet Jonell Eliott and Eric Loren during the annual Tomb Raider fan-event #TR26 at Derby in 2022! The two of them were also lovely people and truly are part of Tomb Raider legacy. I was super excited, especially considering Tomb Raider: The Last Revelation is my favourite game, and I absolutely love Tomb Raider: the Angel of Darkness! ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: Currently, you act as the administrator and moderator for the official Tomb Raider Discord. What aspects of this role do you find most enjoyable, and which do you find most challenging?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Being an administrator for the Tomb Raider Discord is very cool to me: I mentioned it earlier, but I used to be simply a moderator, with Ani and Jo, to help keep the Discord server a safe place for everyone. Then, during the Tomb Raider 25","marks":[],"data":{}},{"nodeType":"text","value":"th","marks":[{"type":"superscript"}],"data":{}},{"nodeType":"text","value":" Anniversary celebration events, Neha Nair, the community manager at the time, entrusted me to be sure the server runs well, beyond just within the members (setting up bots, emojis, etc). Since then, I have been continuing my duties as a moderator, while trying to interact with other people that all share the same passion. Itâs really gratifying to know such a massive hub exists and can bring fans together. Obviously, it can be a bit difficult at times, since passionate people can lead to passionate debates, and while I donât want and wonât censor someoneâs opinion, it still needs to stay within the boundaries of âbeing respectfulâ. But really, as long as the members are civil and respectful, any opinion or criticism will be accepted and even encouraged. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Besides, being an administrator also means I sometimes need to keep an eye out for the typical malicious intents of the internet, such as raids or spammers, where a few people will add bots to spam the server with hundreds of messages in a few seconds (that has happened before, itâs not fun). And also, because anything can happen while Iâm away or simply asleep. But I can say we are lucky to have a majority of good people there.  ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Anyone is free to join, too, as long as they have a Discord account:","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://discord.com/invite/tomb-raider"},"content":[{"nodeType":"text","value":"https://discord.com/invite/tomb-raider","marks":[{"type":"underline"}],"data":{}}]},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"(and if there are some of you from the server reading this, @ me on the Discord and say âAmulet of Horusâ with no context! ð)  ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: Is there a message you would like to convey to the Tomb Raider community?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"If youâre passionate about something, never be ashamed of it and embrace it. Being a Tomb Raider fan gave me the opportunity to meet so many incredible and dedicated souls and I wouldnât exchange it for the world, I just hope other fans have had that chance already or will get it. We all share a common passion, and we all should be proud to be Lara Croft fans, for I will always be one. ","marks":[],"data":{}}]},{"nodeType":"hr","data":{},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Do you have a series of art or project youâre particularly proud of? Share it with us on social for a chance to be featured in our next spotlight! ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://twitter.com/tombraider"},"content":[{"nodeType":"text","value":"Twitter/X","marks":[],"data":{}}]},{"nodeType":"text","value":" | ","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://www.instagram.com/tombraider/"},"content":[{"nodeType":"text","value":"Instagram ","marks":[],"data":{}}]},{"nodeType":"text","value":"| ","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://www.facebook.com/TombRaider"},"content":[{"nodeType":"text","value":"Facebook","marks":[],"data":{}}]},{"nodeType":"text","value":" | ","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://www.threads.net/@tombraider"},"content":[{"nodeType":"text","value":"Threads","marks":[],"data":{}}]},{"nodeType":"text","value":" | 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We present to you 10 destinations that captivated our attention with their impeccable visual design. ","marks":[],"data":{}}]},{"nodeType":"heading-4","data":{},"content":[{"nodeType":"text","value":"Coastal Village â ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"Tomb Raider III","marks":[{"type":"bold"},{"type":"italic"}],"data":{}},{"nodeType":"text","value":" ","marks":[{"type":"italic"}],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"7C9FA3P4Qx3Ge1qjbA9Eig","type":"Asset","createdAt":"2024-03-20T22:10:29.162Z","updatedAt":"2024-03-20T22:10:29.162Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":9,"revision":1,"locale":"en-US"},"fields":{"title":"TR3 Coastal Village","description":"Lara swandiving into the sea.","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/7C9FA3P4Qx3Ge1qjbA9Eig/475f47a7d7b08c5f60432772554d1948/TR3_Coastal_Village.jpg","details":{"size":764644,"image":{"width":2000,"height":1125}},"fileName":"TR3_Coastal_Village.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Lara arrives on the South Pacific Island of Kuru in search of the meteorite artifact, the Ora Dagger. She swims through coral reefs teeming with colorful fish before reaching a sandy beach surrounded by small waterfalls. The setting is stunning; gentle waves roll in, and the sun, touching the horizon, paints the sky a beautiful golden color. 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16,"fields":{"title":"Coastal Thailand","description":"Coastal Thailand","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/2ZiEDTWtbrJ8GdrGYupEo0/bcd1212f9f650aec87f9dc527404f41f/Locales-53.jpg","details":{"size":709227,"image":{"width":1920,"height":1080}},"fileName":"Locales-53.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Lara's quest for Thor's Gauntlets takes her to Coastal Thailand, where she must scale a cliff to reach the Bhogavati temple complex. Who could forget the moment Lara first spots the ruins peeking out of the dense jungle, accompanied by a gorgeous soundtrack? This level stands out as one of the most visually stunning locations in the franchise, offering vibrant jungle scenery and introducing interactive foliage. The overgrown ancient ruins, with earthy tones and a deep green color palette, provide a captivating environment to explore. 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Her contributions over the years have been extensive, ranging from assisting in Peter Connellyâs ","marks":[],"data":{}},{"nodeType":"text","value":"The Dark Angel Symphony","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", to being the web builder and one of the archivists for murtischofield.com (the official website of lead writer for ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider: The Angel of Darkness","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", Murti Schofield). Recently, Jenni also delivered a presentation at Wrexham University, discussing the challenges of adapting game narratives into books, titled â","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://youtu.be/iePA5iPYKjw?si=ZUmCCSAFABk_i1X3"},"content":[{"nodeType":"text","value":"From Pixels to Proseâ","marks":[{"type":"underline"}],"data":{}}]},{"nodeType":"text","value":".  ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: How did your Tomb Raider journey start?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"It was a joke. Literally. Up till 1999, Iâd only known Tomb Raider via the over-sexualised marketing; definitely not my scene. Then my Mum saw a TV advert for ","marks":[],"data":{}},{"nodeType":"text","value":"The Last Revelation","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" and said: âThat looks like fun!â Cue us buying it for her as a joke Christmas present⦠and me quickly realising that the character of Lara Croft was far, far more than a busty girl with guns. By the end of the tutorial level, Iâd fallen in love with both the puzzle- and platform-heavy gameplay and Laraâs character. Over the next few years, I devoured the first games, ","marks":[],"data":{}},{"nodeType":"text","value":"Chronicles","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", and ","marks":[],"data":{}},{"nodeType":"text","value":"The Angel of Darkness","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":". It wasnât long before I had signed up to Tomb Raider forums and started chatting with fellow fans, expanding my love of the franchise and the enormously creative, passionate, and whacky people who formed the fan community.  ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: You are known as the unofficial Lara Croft voice actress within the community, having lent your voice to various projects such as Titak's TRLE: ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"The Mists of Avalon","marks":[{"type":"italic"},{"type":"bold"}],"data":{}},{"nodeType":"text","value":", MD's TRLE: ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"War of the Worlds","marks":[{"type":"italic"},{"type":"bold"}],"data":{}},{"nodeType":"text","value":", Nicobass' ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"Tomb Raider: Dagger of Xian","marks":[{"type":"italic"},{"type":"bold"}],"data":{}},{"nodeType":"text","value":" fan-made remake demo, and Simon Bucher's ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"History \u0026 Geography in Tomb Raider","marks":[{"type":"italic"},{"type":"bold"}],"data":{}},{"nodeType":"text","value":" YouTube series, to name a few. What sparked your interest in voice acting?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Telling stories through the spoken word has always fascinated me; I can still quote most of the audiobooks I listened to in my childhood, and I remember the awe I felt at how whole characters, atmospheres, and action can be portrayed purely through tone, emphasis, and accents. In 2006, I was browsing the Tomb Raider Level Editor (TRLE) section of the forum and saw a request for someone to voice Lara in their WIP levelset. âFemale and Britishâ was the brief, and since that was me and I had nothing to lose, I messaged them with a sample of me reading some lines from TLR. They instantly came back and asked if I could record the entire script, so I guess I hit the mark! The TRLE community is very close knit and relies a lot on word-of-mouth, and before long I started getting more requests from different people to voice their projects. Within a year, Iâd leapt the fence from TRLE into fan-made animations, trailers, mod showcases, and even long-form projects like documentaries. Eighteen years later, Iâm still in awe of how rich and diverse these fan-made creations are and feel extremely lucky to be part of it. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: Your primary passion lies in writing, as evidenced by the numerous short Tomb Raider fanfiction stories you have written over the years. Is there a particular short story that you are especially proud of?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"My favourite has to be ","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://www.jrmilward.com/short-stories.html"},"content":[{"nodeType":"text","value":"An Angel in The Darkness","marks":[{"type":"underline"},{"type":"italic"}],"data":{}}]},{"nodeType":"text","value":". Itâs a novella I originally published a chapter at a time on Tomb Raider Forums; shortly afterwards, several fan artists got together to publish original artworks to accompany each chapter and make it into a collaborative project, which was absolutely jaw dropping! Itâs my interpretation of the events between the end of ","marks":[],"data":{}},{"nodeType":"text","value":"The Last Revelation ","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":"and the start of ","marks":[],"data":{}},{"nodeType":"text","value":"The Angel of Darkness","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", and was written long before Murti Schofield published his
16story of ","marks":[],"data":{}},{"nodeType":"text","value":"The Myth of El Hawa","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", and before Iâd read ","marks":[],"data":{}},{"nodeType":"text","value":"The Amulet of Power","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":". All fans really had to go on about that period in Laraâs life were a few vague allusions in AoD to a shamanic character named Putai and Lara spending an unspecified time with âobscure African tribesâ before returning to England as a recluse.  ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Iâd always enjoyed writing, but as I became a fan of Tomb Raider, this missing piece of Laraâs chronology became an itch I simply had to scratch. As the story grew, I realised it wasnât going to feature big action set pieces or the world-ending drama of TLR; it was more introspective, more focused on how Lara takes stock of where her reckless adventuring has led her and how it has almost destroyed her. The first three Tomb Raider games were very standalone, but TLR onwards showed us a Lara who could grow and change internally, rather than simply catalysing changes around her. If TLR ended in Laraâs âdeathâ, and AoD was about her rebirth, then this short story had to bridge those two states of mind, to show that Lara ","marks":[],"data":{}},{"nodeType":"text","value":"wanted","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" and ","marks":[],"data":{}},{"nodeType":"text","value":"needed ","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":"to come back from the brink. Thatâs one reason I created the character of Salieah â the young girl whom Lara befriends as she lives amongst the Tuareg. Salieahâs feistiness and innocence helped anchor Lara back in the real world, and Lara saving her at the end is a symbol that this little girl has become a reason for Lara to carry on living until she finds her new, reborn purpose in life. My favourite part of the story is when Putai (and Horus!) helps guide Lara to spiritually relive some of the traumas sheâd experienced â and gains new insights about herself in the process. Thatâs a theme I carried forward into the novelisation of ","marks":[],"data":{}},{"nodeType":"text","value":"The Angel of Darkness","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":". ","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"5X8d3TkPykl9I5O7enj0J0","type":"Asset","createdAt":"2024-04-16T22:02:41.803Z","updatedAt":"2024-04-16T22:02:41.803Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":6,"revision":1,"locale":"en-US"},"fields":{"title":"Jenni's AOD Novelisation Cover","description":"","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/5X8d3TkPykl9I5O7enj0J0/ca8a0578402be27a7c759b788753c3bb/Jenni_AOD.png","details":{"size":980355,"image":{"width":1920,"height":1344}},"fileName":"Jenni_AOD.png","contentType":"image/png"}}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: Your first major work was the unofficial novelization of ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"Tomb Raider: The Angel of Darkness","marks":[{"type":"italic"},{"type":"bold"}],"data":{}},{"nodeType":"text","value":". Adapting a game script into a novel can be a challenging undertaking, as the mediums are completely different. Can you walk us through the creative process behind your ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"Angel of Darkness","marks":[{"type":"italic"},{"type":"bold"}],"data":{}},{"nodeType":"text","value":" adaptation?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"I had so much fun writing the novella ","marks":[],"data":{}},{"nodeType":"text","value":"An Angel in The Darkness","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" that I wanted to leap straight into continuing the story and novelise the whole of AoD. However, it needed a lot of groundwork and research f
16irst. The point I emphasised in my presentation at Wrexham about adapting videogame narratives to novels is ","marks":[],"data":{}},{"nodeType":"text","value":"youâre writing an adaptation, not a transcription","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":". Most people whoâve only ever played the more recent games in the Tomb Raider franchise will only think of AoD in terms of second-hand accounts of unfinished gameplay and bugs, when in reality AoD was far, far ahead of its time in terms of story and character development. Certainly, if it was being produced today, its worldbuilding alone would easily rival titles like ","marks":[],"data":{}},{"nodeType":"text","value":"Horizon: Zero Dawn ","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":"and ","marks":[],"data":{}},{"nodeType":"text","value":"The Last of Us","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":". I was already very familiar with the game, but during my research I replayed it several times, taking extensive notes about the things you just canât get from scripts or walkthroughs â all the immersive environmental and emotional details that we only notice on a subconscious level when weâre busy playing the game. The actual writing started in 2008, but then had a 2â3 year hiatus due to personal reasons. In 2012, I was able to pick it up again and finish the full novel.  ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"The hardest part was filling in all the little (and not so little) missing pieces of the plot. Murti Schofield and the other members of Core Design had been forced to scale back an ambitious three-game series to meet publisher deadlines, and this meant many plot beats had to be cut, relocated, or even deleted entirely at very short notice. The resulting game worked, but at times felt like it lacked clear explanations or connections. I was determined to fix that, both by smoothing over the rough bits and filling in any outright gaps; for example, Karel being able to shapeshift into other characters at key moments meant I had to work out a timeline for when he was in Paris or Prague, how he would keep track of Lara in order to guide her, and why he would choose to masquerade as particular people at particular times. It was a headache, but worth it (and gods bless timeline-tracking software!). On the plus side, it was a real joy to write chapters from Laraâs point of view. The internal journey she began in ","marks":[],"data":{}},{"nodeType":"text","value":"An Angel in The Darkness","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" could be carried forward to its next stage, where she is forced to give up her quiet, comfortable reclusive state â and all her usual resources â and rediscover her true identity through the crucible of hunting Wernerâs murderer. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: Your Angel of Darkness novelization evolved into a fully-fledged fan-made audiobook. What inspired you to create the audiobook, and what were the biggest challenges and joys during the work process?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Adapting and recording an audiobook was something Iâd been thinking about ever since I started to get comfortable doing voiceovers for all those fan-made projects. I had the tools, I had the time, I didnât have external pressures to worry about⦠so why not? A lot of audiobooks are basic unabridged readings, but I really wanted to stretch my skills with Cubase to make it more of a radio dramatisation (e.g. like Brian Sibley and the BBCâs Lord of the Rings) filled with ambient music and SFX. After trying out a test sample (i.e. the Prologue), I realised I could do it if I paced myself and didnât impose unrealistic deadlines. It took well over a year to adapt, record, mix, and publish, but it was a joyous experience from start to finish. By far the best part of the process was receiving audio files from my co-actor, Adamm Khuevrr. He voiced every male character apart from Eckhardtâs acolyte (a wonderful cameo from Murti Schofield himself!), and his passion, range, and professionalism (not to mention his kindness in sharing his skills) elevated it from a simple audiobook to a dramatic piece of performance art. I
16would do more audiobook adaptations â especially alongside Adamm â in a heartbeat; the only thing preventing it is the sheer amount of work involved, which is much more than my illnesses will currently allow. Ah well. I can still dream. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"You can listen to Jenniâs unofficial ","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://www.youtube.com/watch?v=OapWNeahUz8\u0026list=PLjlEmS9LVAHRVa9jt_-T3ZesbhR4DC51x"},"content":[{"nodeType":"text","value":"Tomb Raider: The Angel of Darkness Audiobook on her YouTube channel.","marks":[{"type":"underline"}],"data":{}}]},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"1mZzzqWiWoK3GMLUxa61Yr","type":"Asset","createdAt":"2024-04-16T22:03:18.249Z","updatedAt":"2024-04-16T22:03:18.249Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":5,"revision":1,"locale":"en-US"},"fields":{"title":"Murti Schofield \u0026 Jenni Milward","description":"","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/1mZzzqWiWoK3GMLUxa61Yr/05a975a4d0028a61cf4b72b0d3e19370/Hunter_Article-000026.jpg","details":{"size":635275,"image":{"width":2000,"height":1338}},"fileName":"Hunter_Article-000026.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"In the photo: Murti Schofield \u0026 Jenni Milward ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: Is there a message you want to convey to the Tomb Raider community?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"The community has changed a lot in the two decades Iâve been an active part of it. But one thing that hasnât changed is the sheer, concentrated energy of fans who are also creators. We can chat about our love for the franchise till the cows come home, but the community absolutely shines when inspired fans come together to collaborate on creative projects. I wouldnât have gotten to this stage of my writing journey without the dedicated group of my friends who are also fellow fans â encouraging, critiquing, and adding their own unique skills to make it into something far bigger than just a one-shot fanfiction I churned out in isolation. Despite all its ups and downs, I feel enormously grateful to be part of this fandom and to have been involved in so many projects, getting to know such incredibly kind and talented people along the way.  ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"To read Jenniâs novelization of ","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://www.jrmilward.com/"},"content":[{"nodeType":"text","value":"Tomb Raider: The Angel of Darkness,","marks":[{"type":"underline"},{"type":"italic"}],"data":{}},{"nodeType":"text","value":" visit her website","marks":[{"type":"underline"}],"data":{}}]},{"nodeType":"text","value":". ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Header image by Anastasia Ershova ","marks":[],"data":{}}]}]},"publishDate":"2024-04-23","sysUpdatedAt":"2024-04-23T16:00:02.854Z"},{"title":"9 Epic Tomb Raider Moments That Live in Our Head 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16kpoiv/70eQTAa2DuLSKDocYl4QvL/fb154b84d8673b68d6af69b99b80246b/Header.jpg","details":{"size":296085,"image":{"width":1440,"height":960}},"fileName":"Header.jpg","contentType":"image/jpeg"}}},"socialMediaShareDescription":"Tomb Raider Blog | 9 Epic Tomb Raider Moments That Live in Our Head Rent-Free","body":{"nodeType":"document","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Lara Croftâs adventures are anything but boring. While our favorite explorer would likely prefer a quiet day at an archaeological dig site, her escapades often take explosive and often bombastic turns. It's not unusual on any given Tuesday for Lara to find herself surrounded by baddies on top of a train careening through the desert or stuck at the top of a radio tower after being shipwrecked on a lost Japanese island. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Here are some of the most epic moments from Laraâs adventures since 1996! ","marks":[],"data":{}}]},{"nodeType":"heading-4","data":{},"content":[{"nodeType":"text","value":"Dinosaur Firefight in the South Pacific","marks":[{"type":"bold"}],"data":{}}]},{"nodeType":"heading-5","data":{},"content":[{"nodeType":"text","value":"Tomb Raider III","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"6aduCwqWHFtIjEyNqhJ5Iu","type":"Asset","createdAt":"2024-04-16T16:31:41.893Z","updatedAt":"2024-04-16T16:31:41.893Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":3,"revision":1,"locale":"en-US"},"fields":{"title":"Dinosaur Firefight","description":"","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/6aduCwqWHFtIjEyNqhJ5Iu/7d11a0fbf7aa8e818a9cb81fe5873c64/Dinosaur_Firefight.jpg","details":{"size":579772,"image":{"width":1920,"height":1080}},"fileName":"Dinosaur_Firefight.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Yeah, we canât make up that headline. This one was way out there.  ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"While exploring the South Pacific for the Ora Dagger, Lara stumbles across a crashed plane â its survivors under attack by velociraptor-looking dinosaurs. The only obvious solution is to use the rocket launcher turret nearby to... well, make things go boom. Girlâs gotta do what a girlâs gotta do. ","marks":[],"data":{}}]},{"nodeType":"heading-3","data":{},"content":[{"nodeType":"text","value":"Infiltrating the Louvre","marks":[{"type":"bold"}],"data":{}}]},{"nodeType":"heading-5","data":{},"content":[{"nodeType":"text","value":"Tomb Raider: The Angel of Darkness","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"5ha1NnX000AZH2cmdDq1na","type":"Asset","createdAt":"2024-04-16T16:32:57.086Z","updatedAt":"2024-04-16T16:32:57.086Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":3,"revision":1,"locale":"en-US"},"fields":{"title":"Infiltrating the Louvre","description":"","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/5ha1NnX000AZH2cmdDq1na/ae292c1c47364a77378ad1472cb04725/Infiltrating_the_Louvre.jpg","details":{"size":636151,"image":{"width":1920,"height":1080}},"fileName":"Infiltrating_the_Louvre.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Who hasnât dreamed of being locked in a museum after dark? Lara Croft got to live that fantasy when she learned that one of the Obscura Paintings lies deep beneath the iconic Louvre Gallery in Paris. These levels were basically like ","marks":[],"data":{}},{"nodeType":"text","value":"Night at the Museum","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", but with more guns and lasers.  ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"In true ","marks":[],"data":{}},{"nodeType":"text","value":"Mission: Impossible","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" fashion, Lara navigates the Louvreâs halls, skulking around security guards and swan diving over lasers. And of course, making a quick stop to say hello to Mona Lisa. ","marks":[],"data":{}}]},{"nodeType":"heading-3","data":{},"content":[{"nodeType":"text","value":"Climbing the Radio Tower","marks":[{"type":"bold"}],"data":{}}]},{"nodeType":"heading-5","data":{},"content":[{"nodeType":"text","value":"Tomb Raider (2013)","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"embedded-entry-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"6tMfDxx7D40SVouUsESFnG","type":"Entry","createdAt":"2025-10-01T20:38:19.364Z","updatedAt":"2025-10-01T20:38:19.364Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":5,"revision":1,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"embeddedHtml"}},"locale":"en-US"},"fields":{"contentfulName":"TR2013 Climbing the Radio Tower","html":"\u003ciframe width=\"560\" height=\"315\" src=\"https://www.youtube-nocookie.com/embed/tL7hglBBrCI?si=tw_sa_vfmqLCh7Mp\" title=\"YouTube video player\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen\u003e\u003c/iframe\u003e"}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Laraâs never shied away from a platforming challenge, but this one hit different. Stranded on a mysterious Japanese island, Lara has to send off an SOS in order to rescue her friends. But of course, the only way to do that is for her to climb a giant rusty radio tower. (Because nothing in life can ever be ","marks":[],"data":{}},{"nodeType":"text","value":"too ","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":"easy for Lara.) ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Watching the then-inexperienced adventurer battle vertigo and climb the structure is an epic heroâs moment that stands among Laraâs most iconic feats in the franchise. ","marks":[],"data":{}}]},{"nodeType":"heading-3","data":{},"content":[{"nodeType":"text","value":"Opening the Gateway to Avalon with Excalibur","marks":[{"type":"bold"}],"data":{}}]},{"nodeType":"heading-5","data":{},"content":[{"nodeType":"text","value":"Tomb Raider: Legend","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"embedded-entry-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"oeEjWUUxTI55dwNVOaqU6","type":"Entry","createdAt":"2025-10-01T20:39:10.410Z","updatedAt":"2025-10-01T20:39:10.410Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":3,"revision":1,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"embeddedHtml"}},"locale":"en-US"},"fields":{"contentfulName":"TR Legend Excalibur","html":"\u003ciframe width=\"560\" height=\"315\" src=\"https://www.youtube-nocookie.com/embed/rQivPnEMCYE?si=v2woiRuGysmnWUXz\" title=\"YouTube video player\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen\u003e\u003c/iframe\u003e"}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"After reassembling Excalibur â the fabled sword of King Arthur â Lara uses it to open a gateway to Avalon in the Bolivian ruins. The twist? Itâs not just a teleporter â itâs a gateway through time itself - which Lara uses to have an all-too-brief exchange with her mother. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Amanda â the queen of ruining Laraâs day â intervenes, causing the gateway to explode, which makes Lara Big Mad and gives us one of her most main character energy moments in the franchise. RIP to Amandaâs hearing after this. ","marks":[],"data":{}}]},{"nodeType":"heading-3","data":{},"content":[{"nodeType":"text","value":"The Destruction of Croft Manor","marks":[{"type":"bold"}],"data":{}}]},{"nodeType":"heading-5","data":{},"content":[{"nodeType":"text","value":"Tomb Raider: Underworld","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"embedded-entry-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"4nUaBCrkCnNZLRWwEvjvL6","type":"Entry","createdAt":"2025-10-01T20:40:03.448Z","updatedAt":"2025-10-01T20:40:03.448Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":4,"revision":1,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"embeddedHtml"}},"locale":"en-US"},"fields":{"contentfulName":"TR Underworld Teaser","html":"\u003ciframe width=\"560\" height=\"315\" src=\"https://www.youtube-nocookie.com/embed/gQi4
161RoC3pw?si=8INxmhvW8W2AUQiW\" title=\"YouTube video player\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen\u003e\u003c/iframe\u003e"}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"We couldnât make a list of epic Tomb Raider moments without including this one. Trying to one-up Lara in the race to find Thorâs armor, Amanda and friends send Laraâs doppelgänger (Doppie, for short) to bury Lara in her home. The game starts in media res with this moment, and it was even used as the cinematic reveal trailer for the title, cementing this sequence as one of the franchiseâs most memorable set pieces. ","marks":[],"data":{}}]},{"nodeType":"heading-3","data":{},"content":[{"nodeType":"text","value":"Desert Railroad","marks":[{"type":"bold"}],"data":{}}]},{"nodeType":"heading-5","data":{},"content":[{"nodeType":"text","value":"Tomb Raider IV: The Last Revelation","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"3f5VcJzgqvkNmCnsVfTSC2","type":"Asset","createdAt":"2024-04-16T16:37:03.531Z","updatedAt":"2024-04-16T16:37:03.531Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":3,"revision":1,"locale":"en-US"},"fields":{"title":"Desert Railroad","description":"","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/3f5VcJzgqvkNmCnsVfTSC2/c903e2f28ed7e225e5b99fba770cef82/Desert_Railroad.jpg","details":{"size":790392,"image":{"width":1920,"height":1080}},"fileName":"Desert_Railroad.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"It seems inevitable for an action series to include a set piece moment on a moving train. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Emerging from the Tomb of Semerkhet and in hot pursuit of her former mentor Werner Von Croy, Lara sneaks aboard a train destined for Von Croyâs next stop: Alexandria. What follows is an entire level where Lara has to navigate rattling boxcars while taking out goons armed with spinning blades that can deflect Laraâs bullets. (Rude! But also: epic.) ","marks":[],"data":{}}]},{"nodeType":"heading-3","data":{},"content":[{"nodeType":"text","value":"Mountain Descent","marks":[{"type":"bold"}],"data":{}}]},{"nodeType":"heading-5","data":{},"content":[{"nodeType":"text","value":"Tomb Raider (2013)","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"embedded-entry-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"4sxc7HqKaBJlzQe0AOwsUt","type":"Entry","createdAt":"2025-10-01T20:40:56.108Z","updatedAt":"2025-10-01T20:40:56.108Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":4,"revision":1,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"embeddedHtml"}},"locale":"en-US"},"fields":{"contentfulName":"TR2013 Parachute Descent","html":"\u003ciframe width=\"560\" height=\"315\" src=\"https://www.youtube-nocookie.com/embed/frD7eYcmFkY?si=H28nr0clqcPvP5eC\" title=\"YouTube video player\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen\u003e\u003c/iframe\u003e"}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"While exploring Yamatai, Lara is caught in a rapid that sends her
16careening down a mountainside, spitting her out in a rusty plane caught precariously on the edge of a waterfall. Itâs a momentary respite before the glass breaks beneath her and sheâs forced to put her trust in a questionable parachute in freefall. Nevertheless, she persisted though, opening the parachute just in time to break her fall.  ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"This scene was so iconic that it was recreated in 2018âs film of the same name starring Alicia Vikander. ","marks":[],"data":{}}]},{"nodeType":"heading-3","data":{},"content":[{"nodeType":"text","value":"Escaping the Sinking Ship","marks":[{"type":"bold"}],"data":{}}]},{"nodeType":"heading-5","data":{},"content":[{"nodeType":"text","value":"Tomb Raider: Underworld","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"1DoFcg8PD3pJr2ecTz1L5j","type":"Asset","createdAt":"2024-04-16T16:38:38.458Z","updatedAt":"2024-04-16T16:38:38.458Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":3,"revision":1,"locale":"en-US"},"fields":{"title":"Escaping the Sinking Ship","description":"","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/1DoFcg8PD3pJr2ecTz1L5j/ed56daa710e39a1f1a2a4e5d1e03c7c0/Escaping_the_Sinking_Ship.jpg","details":{"size":675231,"image":{"width":1920,"height":1080}},"fileName":"Escaping_the_Sinking_Ship.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"After exploring Niflheim on the floor of the Mediterranean Sea, Lara sneaks aboard Amandaâs tanker and, naturally, gets into a skirmish with a mercenary that results in an exploded fuel tank.  ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Shortly after, players get to experience a thrilling set piece where Lara must escape the sinking ship. Walls become floors as the ship capsizes, and newly exposed pipes because ladders Lara use to escape just in the nick of time. All of this is set to âGod of Thunder,â one of ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider: Underworldâs ","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":"most epic tracks. ","marks":[],"data":{}}]},{"nodeType":"heading-3","data":{},"content":[{"nodeType":"text","value":"Lara Emerges from the Burning Water at the Oil Rig","marks":[{"type":"bold"}],"data":{}}]},{"nodeType":"heading-5","data":{},"content":[{"nodeType":"text","value":"Shadow of the Tomb Raider","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"1PjQfdARulLa12r7wfiweH","type":"Asset","createdAt":"2024-04-16T16:39:18.433Z","updatedAt":"2024-04-16T16:39:18.433Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":3,"revision":1,"locale":"en-US"},"fields":{"title":"Lara Emerges from the Burning Water","description":"","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/1PjQfdARulLa12r7wfiweH/7d681a5877ec51dbeea1965774c13899/Lara_Emerges_from_the_Burning_Water.jpg","details":{"size":727315,"image":{"width":1920,"height":1080}},"fileName":"Lara_Emerges_from_the_Burning_Water.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Did we save the best for last? Quite possibly.  ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Believing Trinity has killed her closest friend Jonah, Lara takes the fight to the mercenary group at the oil rig where theyâve made camp, which... obviously canât end without things blowing up. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"In a moment that calls back to Lara falling into the ocean when The Endurance is torn apart in ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider (2013)","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", Lara falls into a pool of burning water where she finds new constitution through flashbacks from friends and enemies. When she emerges, sheâs changed. No longer the prey, but the apex predator. This sequence of raw, unflinching rage was unlike any moment weâve ever seen from Lara before. (And really unfortunate for the mercenaries on the receiving end!) ","marks":[],"data":{}}]},{"nodeType":"hr","data":{},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"What are your favorite epic moments from the franchise? Sound off on social and let us know! 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With a string of ambitious Tomb Raider projects under his belt, we are going to explore Ash's remarkable creations and contributions to the franchise. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: How did your Tomb Raider journey start?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"I saw my friends playing ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider II","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" on their PlayStation, but at that time I was not interested; I was more captivated by Resident Evil 2. In 2000, when I got my Windows PC, I bought ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider: Chronicles","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", and it hooked me. I started learning English as well as software packages to create artworks. My first projects were 3D renders. Eventually, I moved to the UK from one of the Central Asian countries where I was born. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: How did Tomb of Ash come to life? What was the initial motivator for creating the website?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"When I moved to the UK, I started helping my friends at Laracroft.ru with pictures of Derby, the home of classic Tomb Raider, and such. Eventually, I interviewed ","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://www.tomb-of-ash.com/interview-with-andy-sandham-core-design/"},"content":[{"nodeType":"text","value":"Andy Sandham","marks":[{"type":"underline"}],"data":{}}]},{"nodeType":"text","value":", which the team from Laracroft.ru translated and published in Russian. I realised it would be a shame if no one read the English language version, so I published it on my personal Tumblr. This gathered a lot of attention, and I decided to rebrand it to Tomb of Ash.  ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"I began networking and getting in touch with other people from Core Design, asking for interviews, concept art, things like that. What stood out to me was how little they knew about how much their work is still valued and appreciated. Here I am, a guy whose whole life was impacted and shaped because of the game they made, and they lived their lives for years without thinking that anyone even remembers them. I started adding everything I found onto my Tumblr, but later moved to WordPress as my website outgrew Tumblr's functionalities. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: Your first larger-scale project was the short animation film 'Baba Yaga.' Baba Yaga is also featured as one of the DLCs for Rise of the Tomb Raider. What inspired you to create your own version of the Baba Yaga myth?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"As a Russian speaker, Baba Yaga was something that I was acutely aware of. My grandma used to tell me stories about Baba Yaga. Russian fairy tales are quite grim, come to think of it. Anyway, I wanted to make an explainer that would portray the most archetypical version of the Baba Yaga myth for those who aren't familiar with it. I spoke with Shelley (Blond), and she agreed to narrate it, while Inna (Vjuzhanina) offered to create a few drawings. Later, I nominated it for the Royal Television Society award, and it made it to the semifinals but ultimately didnât win. Still, it was great to make it that far in the competition. \n\n","marks":[],"data":{}}]},{"nodeType":"embedded-entry-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"atzIdieskB9BY6xKEX8qt","type":"Entry","createdAt":"2025-10-01T20:42:33.502Z","updatedAt":"2025-10-01T20:42:33.502Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":4,"revision":1,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"embeddedHtml"}},"locale":"en-US"},"fields":{"contentfulName":"Tomb of Ash - Baba Yaga","html":"\u003ciframe width=\"560\" height=\"315\" src=\"https://www.youtube-nocookie.com/embed/mKr19Do_g-g?si=Jm1XRPyvDYHpyJOL\" title=\"YouTube video player\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen\u003e\u003c/iframe\u003e"}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: To celebrate Tomb Raiderâs 20","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"th","marks":[{"type":"superscript"},{"type":"bold"}],"data":{}},{"nodeType":"text","value":" anniversary, you gathered the Core Design developers for a celebratory panel at PLAY Expo in Manchester, UK in 2016. 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So, I sent them an email with a proposal to organise it. ","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"2JbA2dDZRttBDBbvtTFFzI","type":"Asset","createdAt":"2024-04-15T17:20:45.654Z","updatedAt":"2024-04-15T17:20:45.654Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":7,"revision":1,"locale":"en-US"},"fields":{"title":"PLAY Expo - Core Design Panel","description":"PLAY Expo Manchester - Core Design Panel","file":{"url":"//images.ctfassets.net/x77ixfm
16kpoiv/2JbA2dDZRttBDBbvtTFFzI/7bda1ff46284126ee84597f872a7919f/14612474_785608368208445_3008405376560809017_o.jpg","details":{"size":672255,"image":{"width":2048,"height":1365}},"fileName":"14612474_785608368208445_3008405376560809017_o.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: How challenging was it to bring together the former Core Design developers after so many years for the panel?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"I think the most challenging part was convincing them that people still remember and love their work. They had never met the fans before this; it was always the higher-ups or marketing who dealt with the community and media side of things. Other than that, it was rather smooth sailing. Yeah, there was a lot of work involved with logistics and such, but I managed to do it in my spare time after studies. I'd get into a hammock in my flat and work for a few hours a day. I think I did a good job considering I had no budget and it ran on pure enthusiasm.  ","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"6PNIoXVQJPmVsl9hvdgqDE","type":"Asset","createdAt":"2024-04-15T17:21:29.185Z","updatedAt":"2024-04-15T17:21:29.185Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":7,"revision":1,"locale":"en-US"},"fields":{"title":"PLAY Expo Core Design Panel Audience","description":"PLAY Expo Core Design Panel Audience","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/6PNIoXVQJPmVsl9hvdgqDE/c29e1c227627e67e90b92484958f1829/14589720_786777311424884_780679147758471948_o__1_.jpg","details":{"size":303890,"image":{"width":2048,"height":1149}},"fileName":"14589720_786777311424884_780679147758471948_o (1).jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"The event was rather crazy as we had fans flying in from all over the world - Canada, Ukraine, Italy⦠It now feels extra special and heartwarming to know that Neal Boyd, the original level designer for Tomb Raider 1 and 2, travelled all the way from Thailand to meet fans and see his friends. He sadly passed away a couple of years ago, but it's touching to know that he was able to see his work still being loved even after 20 years. ","marks":[],"data":{}}]},{"nodeType":"embedded-entry-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"4JQBGAukpFTqXjBEgYtfDD","type":"Entry","createdAt":"2025-10-01T20:43:29.739Z","updatedAt":"2025-10-01T20:43:29.739Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":4,"revision":1,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"embeddedHtml"}},"locale":"en-US"},"fields":{"contentfulName":"Tomb of Ash - 20 year Play Expo","html":"\u003ciframe width=\"560\" height=\"315\" src=\"https://www.youtube-nocookie.com/embed/732hMTdg47E?si=Wqd2g9s9jjDAQKSo\u0026amp;start=213\" title=\"YouTube video player\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen\u003e\u003c/iframe\u003e"}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: Were there any panel reactions that stick in your memory as best moments?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"I hoped to move people with the event, so I asked fans to send their stories about how Tomb Raider changed their lives because surely, I wasnât the only one affected. We received numerous messages, some very personal, which we added onto slides and projected along with Tomb Raider themes before the panel. We aimed to capture emotional reactions from the audience. Ironically, I was the one who ended up breaking down in tears in the middle of ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider IV","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":"âs theme. I have no idea whether it was the realisation that itâs all done and dusted, that theyâre about to see the fans for the first time and I had something to do with it, or both of those things⦠But yes, I broke down unexpectedly. We had a book of memories passed around where fans could leave a message about Tomb Raider, and it had some interesting entries. ","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"6vFc0vGPCUpZ0b5RbwhL01","type":"Asset","createdAt":"2024-04-15T17:22:44.808Z","updatedAt":"2024-04-15T17:22:44.808Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":9,"revision":1,"locale":"en-US"},"fields":{"title":"PLAY Expo - Core Design - Nathalie Cook \u0026 Ash","de
16scription":"Nathalie Cook, the very first official Lara Croft model and Ash","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/6vFc0vGPCUpZ0b5RbwhL01/20940f56b8576a643cd8d585d73faf12/14589795_786777904758158_4758930791906044474_o.jpg","details":{"size":243725,"image":{"width":2048,"height":1149}},"fileName":"14589795_786777904758158_4758930791906044474_o.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: The PLAY Expo Core Design panel was a grand undertaking that required, as you mentioned, a lot of resources and logistics. However, that wasnât the end of your major projects. Can you guide us through ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"The Dark Angel Symphony","marks":[{"type":"italic"},{"type":"bold"}],"data":{}},{"nodeType":"text","value":" project, explaining how it came to be and discussing the challenges the project brought?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Later in 2016, I contacted Peter Connelly and offered to organise a remastered version of his Tomb Raider music. This turned into the incredible ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider: The Dark Angel Symphony","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" music album project. It was a lot of work, and just when I thought my job was done, the Covid-19 lockdown happened. We had a choice to delay the shipment of the album until we could get together to organise the logistics chain or think of something else. This resulted in all the albums, vinyl, etc., arriving at my house, and I was shipping about 100 parcels a week, often staying up until 3 am (while also working full-time), packing, organising labels, and arranging for the courier to collect, etc. It was an exhausting project to manage, but ultimately, I am proud to have been a part of it and I am very happy I was involved. I think I could do something similar in terms of scale again; I just need to find a new 'thing.'","marks":[],"data":{}}]},{"nodeType":"embedded-entry-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"4Du1gQtsoPollmNZ0mKZfV","type":"Entry","createdAt":"2025-10-01T20:44:35.122Z","updatedAt":"2025-10-01T20:44:35.122Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":6,"revision":1,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"embeddedHtml"}},"locale":"en-US"},"fields":{"contentfulName":"Peter Connelly - Symphony of Revelation pt 2","html":"\u003ciframe width=\"560\" height=\"315\" src=\"https://www.youtube-nocookie.com/embed/14l7bx6rRVE?si=Or8tYgeCU669Obm8\" title=\"YouTube video player\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen\u003e\u003c/iframe\u003e"}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[{"type":"italic"},{"type":"bold"}],"data":{}},{"nodeType":"text","value":"You brought together a group of fans and individuals who have previously worked on the Tomb Raider franchise to create a new short, animated film titled ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"Tomb Raider: The Myth of El Hawa","marks":[{"type":"italic"},{"type":"bold"}],"data":{}},{"nodeType":"text","value":". This film portrays Lara's adventures in North Africa following her near-death experience depicted at the end of ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"Tomb Raider: The Last Revelation","marks":[{"type":"italic"},{"type":"bold"}],"data":{}},{"nodeType":"text","value":". Could you tell us more about the inspiration behind creating ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"The Myth of El Hawa","marks":[{"type":"italic"},{"type":"bold"}],"data":{}},{"nodeType":"text","value":"?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"During one of Tereneteâs livestreams, she was discussing the story between ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider: The Last Revelation","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" and ","marks":[],"data":{}},{"nodeType":"text","value":"The Angel of Darkness","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", which gave me an idea. I contacted Murti Schofield (the writer for ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider: The Angel of Darkness","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":") to confirm that story and asked him to write a proper script for a short, animated film. I wanted to do it in the style of my Baba Yaga short film. I asked Jonell Elliott to do the voiceover as Lara, Dean Kopri to compose the music, Jasmin Steiner to create the drawings, and Terenete (Tina Ljuebnkov) to provide some extra help with the direction and voice-over editing. It felt great to create an animated film that finally provides an explanation for the classic timeline of what happened to Lara after the end of ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider IV","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":". The film premiered at the annual Tomb Raider event in Derby on the big screen, and the feedback it received was fantastic. I am very proud of it.","marks":[],"data":{}}]},{"nodeType":"embedded-entry-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"1QlYOEeKfJuVBNRAP1Ag98","type":"Entry","createdAt":"2025-10-01T20:45:22.064Z","updatedAt":"2025-10-01T20:45:22.064Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":4,"revision":1,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"embeddedHtml"}},"locale":"en-US"},"fields":{"contentfulName":"Tomb of Ash - Myth of El Hawa","html":"\u003ciframe width=\"560\" height=\"315\" src=\"https://www.youtube-nocookie.com/embed/ti2nfw_1i2o?si=EuDj1BPIGEjGIAld\" title=\"YouTube video player\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen\u003e\u003c/iframe\u003e"}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: You've made an outstanding contribution to preserving Tomb Raider game files, earning you the Citizen Award from the Salford Mayor. Through extensive interviews with Core Design developers and thorough investigations, you've unearthed long-awaited answers to fans' questions as well as unveiled many never before known facts. What inspires you to continue these deep dive investigations and file preservation efforts? ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"I like to think of my blog as a digital version of 'Tomb Raiding.' You discover an artefact, uncover the mysteries it holds, and then preserve it in your treasure room. For me, my blog is that treasure room from Laraâs manor that everyone has access to and where they can borrow all the artefacts to examine them. Thereâs something exciting about discovering how the levels were initially planned and how things have changed over time. I believe there's still a lot to uncover, and each new discovery allows us to piece together the story behind the series and its creation. While we already know much about the series, every unseen asset provides further insight into the entire game design process. It's fascinating to see how these games were made back then, especially considering how the process has changed over the years. Videogame preservation is a fairly recent thing, which means many valuable insights and older games have been lost to time. If I can do something to help preserve the original series, I will. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"I also enjoy having the original developers join me on Twitch to play either the original games, remastered collections, or fan mods and share their impressions. Thereâs something special about engaging in Q\u0026A sessions with the audience and speaking with the creators of the games I love, even if it is virtually. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"You can watch the ","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://youtube.com/playlist?list=PL-Vhen1EpZI-x8i-wa6yYia7EmwNqE3XI\u0026si=-VKXMqyrn6eIETws"},"content":[{"nodeType":"text","value":"Developer Streams on my YouTube channel","marks":[{"type":"underline"}],"data":{}}]},{"nodeType":"text","value":". ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: Could you share the story behind receiving the Mayor's Citizen award?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"This February, I received a call from my local council saying that Peter Connelly had nominated me for a Mayorâs Citizen award for my work on preserving Tomb Raider games and my volunteer work with Ukrainian refugees. It was such a huge achievement for me, not only being nominated by one of my childhood heroes but also winning a citizen award a year after I became a British Citizen. Both the certificate and trophy are proudly displayed in my living room. ","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"2twwDOjgUW0TFeCNDjshnz","type":"Asset","createdAt":"2024-04-15T17:23:53.833Z","updatedAt":"2024-04-15T17:23:53.833Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":5,"revision":1,"locale":"en-US"}
16,"fields":{"title":"Mayor's Citizen award - Tomb of Ash","description":"Mayor's Citizen award - Tomb of Ash","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/2twwDOjgUW0TFeCNDjshnz/c0886d94260981e1529de5cf706f73e8/Mayor_Award.png","details":{"size":2890176,"image":{"width":1480,"height":960}},"fileName":"Mayor_Award.png","contentType":"image/png"}}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: What are your future plans for Tomb of Ash?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Same old - looking for more unreleased stuff and preserving the original series. I'm also working on a book that will cover the history of Tomb Raider from 1996 to 2006. I hope to publish it for Tomb Raiderâs 30th anniversary. I'll likely offer it as a free digital download, unless I find a publisher to do a printed run, because I want the story of my favourite franchise to be preserved. Here's a work-in-progress title and cover:","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"620FTUMSCSnKGKbjs2QPEF","type":"Asset","createdAt":"2024-04-15T17:25:43.650Z","updatedAt":"2024-04-15T17:25:43.650Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":5,"revision":1,"locale":"en-US"},"fields":{"title":"Tomb of Ash - TR Bible - mockup","description":"Tomb of Ash - TR Bible - mockup","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/620FTUMSCSnKGKbjs2QPEF/7a9a8890802839684d1dba99a7a79309/TR_Bible.jpg","details":{"size":735624,"image":{"width":1920,"height":1280}},"fileName":"TR Bible.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Just to make it clear, this is an unofficial book, and the cover will reflect that in future revisions. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: Is there a message you would like to convey to the Tomb Raider community?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Preserving Tomb Raider games and bringing the creators behind them to the forefront is very important to me on a personal level. Classic Tomb Raider games were incredibly intricate; they allowed me to immerse myself and escape the horrors of my life as a child. My parents were alcoholics, my schoolmates didnât like me because of my ethnic background, and my country wanted me imprisoned because being gay is illegal there. When I fired up Tomb Raider, suddenly I was in Egypt, Greece, China, or simply exploring the posh manor. Lara gave me strength, the will to live, and introduced me to many people who are still my friends. Itâs because of her that I pushed and still push forward. Was Lara Croft a relatable character for me? No, absolutely not, she was the opposite. But just like a kid who reads Superman comic books and feels inspired by the character, I felt inspired by Lara.  ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"In Laraâs original biography, her family disowned her because she rejected following the future they had planned for her, such as marrying the Earl of Abingdon and becoming an aristocratic lady. She said no to those things and, despite being disowned by her parents, found happiness in following her own path. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"My family was destructive to me in general, not just because of my closeted sexuality. This is why I aspired to be like Lara. This is why, after working since the age of 15, I used all my savings to move to the UK. It wasnât easy. I wasnât from the EU, US, or any Commonwealth state with preferential agreements. I spent money on crazy tuition fees, maintenance, and visa fees every year until, 13 years later, I finally became British. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Looking back, it feels insane that I, a person from a small Central Asian country, managed to conquer all my demons by immersing myself in video games, moving to the place where the games were made, getting in touch with the original developers, and doing various co
16ol projects in my spare time. It's often hard for me to believe I achieved all this on my own. So, my message is probably relevant to those who find themselves in a dark place â you can do this! 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Consoles","description":"","file":{"url":"//images.ctfassets.net/x77ixfm
16kpoiv/7JBjhpoe2vNpGKzbUERVCG/e5f34a6329b8f87bde33800a568321ad/Evercade_Release_Header.jpg","details":{"size":713103,"image":{"width":1440,"height":960}},"fileName":"Evercade Release Header.jpg","contentType":"image/jpeg"}}},"socialMediaShareDescription":"Tomb Raider I, II, and III Arrive on Evercade Consoles","body":{"nodeType":"document","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Hello,","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Iâm Andrew Byatt and Iâm the CEO of Blaze Entertainment. We make a retro game device called the Evercade and weâre delighted to partner with Crystal Dynamics in bringing Tomb Raider to our physical cartridge retro gaming platform. What is Evercade? Well, let me introduce you to the world's fastest-growing officially licensed retro gaming ecosystem!","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Evercade started in 2020 with a goal - to bring back the classic nostalgic gaming experience. We've launched various systems, such as handhelds and TV consoles, designed to play retro games through our unique physical cartridge ecosystem. We officially license these from their owners and package the cart with a full-colour manual we create, all in a clamshell case. So far we have published over 50 of these collections, full of classic games. We wanted to take people back to the time of their youths, when you could smell a new game after unwrapping the plastic, breathe in the pages of a manual that told you how to play a game and feel the satisfaction of a healthy click as you insert a cart to your device.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"So why are we here? Weâre delighted to share the news of our new partnership with Crystal Dynamics to bring Tomb Raider to Evercade! Our emulation capabilities include 32-bit home console gaming, which means we can bring the home console versions of Lara Croftâs first three published adventures to Evercade fans! All on one physical cartridge!","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Weâre big fans of Tomb Raider at Evercade (we are British after all) and for many of us, the adventures of Lara Croft from the 1990s not only defined many of our gaming memories but revolutionised what gaming could be with this burgeoning 3D era. As Lara Croft became a cultural icon, the Tomb Raider games kept coming and many of the levels, the action-packed moments, and the increasingly more impressive game mechanics etched onto our memories forever.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"These original versions of the game have a few tweaks to enable them to play a little better on modern displays but otherwise are the completely original 32-bit CD games that Iâm sure many of you played many hours of, or maybe still own them. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Not only are we delighted to release Tomb Raider Collection 1 this July, but weâre also excited to share that it has become the bundled cartridge for our newest hardware refresh, the Evercade EXP-R and VS-R. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Weâd like to thank Crystal Dynamics for joining us in this partnership and hope that Evercade fans enjoy retreading the paths of the past, and that maybe Tomb Raider fans can find a new way to enjoy these beloved games and discover even more that Evercade has to offer.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Andrew Byatt","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"CEO","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Blaze Entertainment Ltd.","marks":[],"data":{}}]}]},"publishDate":"2024-04-17","sysUpdatedAt":"2024-04-17T16:00:02.070Z"},{"title":"9 Tomb Raider Puzzles That Had Us All 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Remastered","category":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"6KPfjWiWrWki8YH0wFTKoZ","type":"Entry","createdAt":"2023-09-15T16:14:47.775Z","updatedAt":"2024-02-05T18:36:21.395Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":8,"revision":4,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"articleCategories"}},"locale":"en-US"},"fields":{"name":"Video Games","slug":"video-games","order":10}}}}],"headerImage":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"2t5Lvsn45h2T9OW9B869F4","type":"Asset","createdAt":"2024-04-15T16:19:18.871Z","updatedAt":"2024-04-15T16:19:18.871Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":5,"revision":1,"locale":"en-US"},"fields":{"title":"FEATURED IMAGE - PUZZLE BLOG","description":"The 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Itâs a timed door puzzle inside a capsized ship in which players need to navigate over light fixtures and twisting corridors to make it over a series of burners before the timer runs out. (Whose idea was it to put burners on the ceiling anyways?!) ","marks":[],"data":{}}]},{"nodeType":"hr","data":{},"content":[]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"1j60L3UAJVI586CbxYAPtq","type":"Asset","createdAt":"2024-04-14T22:55:05.092Z","updatedAt":"2024-04-14T22:55:05.092Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":6,"revision":1,"locale":"en-US"},"fields":{"title":"05 White Queen","description":"The White Queen puzzle room in Shadow of the Tomb Raider's Croft Manor level.","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/1j60L3UAJVI586CbxYAPtq/cb12cccb53a4eb4c66c91fcbc4bbf873/05_White_Queen.jpg","details":{"size":786546,"image":{"width":1920,"height":1080}},"fileName":"05_White_Queen.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"heading-2","data":{},"content":[{"nodeType":"text","value":"Mystery of The White Queen ","marks":[],"data":{}}]},{"nodeType":"heading-4","data":{},"content":[{"nodeType":"text","value":"Shadow of the Tomb Raider","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"In a flashback sequence, a young Lara explores the Croft familyâs private antiquities gallery to find the White Queen (tragically, a hidden chamber where Richard Croft hid belongings from his late wife Amelia). Solving the puzzle requires players to use a series of clues that detail how to manipulate quirky contraptions in the chamber that, when positioned correctly, open the final doorway to the White Queenâs resting place. ","marks":[],"data":{}}]},{"nodeType":"hr","data":{},"content":[]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"5iPvs3EtBqj4tOM3qMRaG2","type":"Asset","createdAt":"2024-04-14T22:56:16.396Z","updatedAt":"2024-04-14T22:56:16.396Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":4,"revision":1,"locale":"en-US"},"fields":{"title":"04 Breath of Hades","description":"Lara Croft in the Breath of Hades room in Tomb Raider: The Angel of Darkness.","file":{"url":"//images.ctfassets.net/x77ixfm
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16our spelunking adventure through Londonâs Underground, Lara comes across a gate that needs a ticket to pass. (She could hop over, but apparently Lara wanted to be a law-abiding Brit in this instance.) Getting your ticket requires quite a bit of âminding the gapâ to track down an Old Coin that you can cash in for your ticket at the booth near the levelâs start. If only transit were still so cheap. ","marks":[],"data":{}}]},{"nodeType":"hr","data":{},"content":[]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"17bxCdThxoJhsCmXzbzIk1","type":"Asset","createdAt":"2024-04-14T22:57:34.680Z","updatedAt":"2024-04-14T22:57:34.680Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":7,"revision":1,"locale":"en-US"},"fields":{"title":"02 Kuwaq Yaku Door","description":"The Mayan calendar puzzle in the tomb in Kuwaq Yaku from Shadow of the Tomb Raider.","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/17bxCdThxoJhsCmXzbzIk1/f227fbbfa179f72330248a2e1ba91c77/02_Kuwaq_Yaku_Door.jpg","details":{"size":703390,"image":{"width":1920,"height":1080}},"fileName":"02_Kuwaq_Yaku_Door.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"heading-2","data":{},"content":[{"nodeType":"text","value":"Kuwaq Yaku Door ","marks":[],"data":{}}]},{"nodeType":"heading-4","data":{},"content":[{"nodeType":"text","value":"Shadow of the Tomb Raider","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Fiery pits? Crumbling balance beams? Snakes? This tomb brings everything and the kitchen sink! After Lara learns that Trinity is interested in a dig site near the town Kuwaq Yaku, her adventure takes her into the ruins where she has to solve a puzzle using Mayan numerals to delve deeper. Mess up the code though and youâre snake food! ","marks":[],"data":{}}]},{"nodeType":"hr","data":{},"content":[]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"69VOngU3e33EYouufqQf5L","type":"Asset","createdAt":"2024-04-14T22:58:12.506Z","updatedAt":"2024-04-14T22:58:12.506Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":6,"revision":1,"locale":"en-US"},"fields":{"title":"01 Ancient Cistern","description":"The Ancient Cistern puzzle from Rise of the Tomb Raider.","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/69VOngU3e33EYouufqQf5L/4864a86c42bfbff7c721df6746bde1af/01_Ancient_Cistern.jpg","details":{"size":583881,"image":{"width":1920,"height":1080}},"fileName":"01_Ancient_Cistern.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"heading-2","data":{},"content":[{"nodeType":"text","value":"The Ancient Cistern ","marks":[],"data":{}}]},{"nodeType":"heading-4","data":{},"content":[{"nodeType":"text","value":"Rise of the Tomb Raider","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"This one will give a trauma response to anyone who remembers The Cistern from the original ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", because itâs just as spicy. 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In ","nodeType":"text"},{"data":{"uri":"https://www.tomb-of-ash.com/your-ultimate-guide-to-the-real-locations-in-tomb/"},"content":[{"data":{},"marks":[{"type":"underline"}],"value":"Tomb of Ashâs interview","nodeType":"text"}],"nodeType":"hyperlink"},{"data":{},"marks":[],"value":" with the London section level designer Andy Sandham, it was revealed that the museum in question should have been the British Museum, as it's in close vicinity to Aldwych and makes more sense geographically, since the Natural History Museum is much further away. An interesting tidbit is that the original ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"}],"value":"Tomb Raider III","nodeType":"text"},{"data":{},"marks":[],"value":" launch party was held in the Natural History Museum. ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"Both the British Museum and the Natural History Museum house remarkable artifacts that captivate visitors. The British Museum's collection includes over fifty thousand Egyptian objects, offering a glimpse into ancient history and civilization. Meanwhile, the Natural History Museum features the renowned Dinosaur Gallery. Notably, this gallery is home to the skeleton of the first T-rex ever discovered, providing an exciting opportunity for visitors to witness a significant piece of paleontological history. ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"If you want to follow in Laraâs footsteps or learn more information about incredible locations Lara explored, we recommend the ","nodeType":"text"},{"data":{"uri":"https://gear.tombraider.com/products/tomb-raider-the-official-cookbook-and-travel-guide"},"content":[{"data":{},"marks":[{"type":"underline"}],"value":"Tomb Raider: The Official Cookbook and Travel Guide","nodeType":"text"}],"nodeType":"hyperlink"},{"data":{},"marks":[],"value":".  ","nodeType":"text"}],"nodeType":"paragraph"}],"nodeType":"document"},"publishDate":"2024-04-09","sysUpdatedAt":"2024-04-09T16:00:02.713Z"},{"title":"Tomb Raider: Legend Anniversary â Top 5 Iconic Moments","slug":"tomb-raider-legend-anniversary-top-5-iconic-moments","isLatestNews":true,"isFeatured":false,"shouldOnlyDisplayInAccount":false,"category":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"6KPfjWiWrWki8YH0wFTKoZ","type":"Entry","createdAt":"2023-09-15T16:14:47.775Z","updatedAt":"2024-02-05T18:36:21.395Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":8,"revision":4,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"articleCategories"}},"locale":"en-US"},"fields":{"name":"Video Games","slug":"video-games","order":10}},"tags":[{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"MOjaAJI7tftAKO7eH2TMl","type":"Entry","createdAt":"2023-09-15T19:29:29.703Z","updatedAt":"2024-02-08T00:34:16.791Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":5,"revision":2,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"articleTags"}},"locale":"en-US"},"fields":{"name":"Tomb Raider: Legend","category":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"6KPfjWiWrWki8YH0wFTKoZ","type":"Entry","createdAt":"2023-09-15T16:14:47.775Z","updatedAt":"2024-02-05T18:36:21.395Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":8,"revision":4,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"articleCategories"}},"locale":"en-US"},"fields":{"name":"Video Games","slug":"video-games","order":10}}}}],"headerImage":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"uObzx4IGBqw1s7VB4REcW","type":"Asset","createdAt":"2024-04-03T17:12:18.874Z","updatedAt":"2024-04-03T17:12:18.874Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":9,"revision":1,"locale":"en-US"},"fields":{"title":"TRL Anni Header","description":"Lara in Ghana, hanging from a cliff side with a grand waterfall behind her.","file":{"url":"//images.ctfassets.net/x77ixfm
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","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Lara Croft embarks on a quest to unravel the mystery of her mother's disappearance and discovers that her journey intertwines with the legendary sword, Excalibur, compelling her to gather its scattered pieces to uncover the truth. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"To celebrate ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider: Legend","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":"âs 18","marks":[],"data":{}},{"nodeType":"text","value":"th","marks":[{"type":"superscript"}],"data":{}},{"nodeType":"text","value":" birthday, we bring you top 5 most memorable moments:","marks":[],"data":{}}]},{"nodeType":"heading-4","data":{},"content":[{"nodeType":"text","value":"5. 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16kpoiv/65ZPh1qTUrA7z4qXVhRpOF/d2c2ad176a3d0475930abaff595aea01/Cartography_Header.jpg","details":{"size":357705,"image":{"width":1440,"height":960}},"fileName":"Cartography_Header.jpg","contentType":"image/jpeg"}}},"socialMediaShareDescription":"Tomb Raider Blog | Fan Spotlight: VGCartography","body":{"nodeType":"document","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Meet Max, also known as VGCartography. During the lockdowns of 2020, they found solace in VGCartography, a hobby project born out of their love for gaming and digital creativity. By day, Max is a (non-game) professional developer, but VGCartography allows them to explore Photoshop, video editing, and share their work with an online community. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: How did your VGCartography project start and what drew you to cartography?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"I've always loved game maps and strategy guides. I suppose it's the idea of holding a whole game level in miniature in your hand and playing through it in your mind. When the pandemic started, I found myself with plenty of free time, and I started exploring a number of fan projects dissecting old video games and extracting models and such. I felt there was an opportunity to use those level models to create interesting diagrams of complex areas from above, like I had seen in those old guides. Tomb Raider was very well documented thanks to fan projects like TRosettaStone, and the iconic level designs made it an obvious first choice. The positive reactions I got from various TR communities when I shared these early materials encouraged me to grow my project. I made a handful of other things and shared them randomly before I decided to make a more concentrated effort to brand myself as VGCartography so people would be able to discover other things I made. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: What sparked your interest in the Tomb Raider franchise?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"When I got a PS1 for Christmas '97, it came with a sampler disc that included the ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider II","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" demo. It was the first demo I picked - the only games I'd seen before were on our NES, so running around that 3D cave and wading into water and hearing the roar of the tiger in the distance was mind-blowing. I got the first game soon after and was obsessed. I liked exploring these forgotten places with the ominous music and the feeling of solitude, how you didn't have to be in a hurry or track a score but you could go at your own pace. The FMVs with cool stunts on elevators and motorcycles. And of course, I liked all the cartoonish ways Lara could meet an untimely end. I remember jumping around the nearby park pretending the world was made of grid squares like TR was. I've continued with the series over the years. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: Could you walk us through your process of creating a Tomb Raider map?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"In the midst of writing my own Tomb Raider level viewer, I found this great project by Popov72, the browser-based Tomb Raider Nostalgia (https://github.com/Popov72/TRN2). I modified the camera to render the levels orthographically, meaning objects aren't distorted with distance and I could capture a nice pseudo-isometric view with everything to scale. I also added some controls for hiding or showing individual rooms. Once I find a good angle of the overall level and take some screenshots, I go to the room controls and turn everything off except for whatever areas I need to isolate - underground tunnels, room interiors, places hidden behind something else. These will usually go on the map around the periphery as a little cutout. I'll also try to grab these for any places that are hard to interpret visually like rooms that have multiple floors I can separate. If the place has an item, I want to be able to show it pretty unambiguou
16sly. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Then off to the image editor. I'll usually make a template file for a new game where I figure out the fonts and colors, logos, icons, and use it as a base for each map. Laying everything out to minimize the image dimensions can be very satisfying or very frustrating. Since I am impatient, I don't play the game myself while mapping, I find someone who has a 100% level playthrough on YouTube so I can scrub around more easily. Add some labels for items and switches, add a few comments for flavor (although stopping short of a full walkthrough like I've made for some games), and maybe a picture of a cool enemy if there's empty space left over. At one point I did experiment with adding all the enemies to the maps, but it became too overwhelming especially in 2 and 3. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: Among the Tomb Raider maps you've created, which posed the greatest challenge, and which came together most seamlessly? ","marks":[{"type":"bold"}],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"TR1's Atlantis made me quit making maps the first time I attempted it. It's a massive pillar with rooms spiraling up the outside and you repeatedly cross through the center, and trying to sensibly show where along the central column the various sections were arranged was really difficult. I ended up taking the \"brute force\" approach and splitting them into separate minimaps with the middle room repeated but that particular arrangement caused a lot of headaches.  ","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"1TYeenpYekskx3BSnC8jno","type":"Asset","createdAt":"2024-04-03T17:00:21.528Z","updatedAt":"2024-04-03T17:00:49.951Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":9,"revision":2,"locale":"en-US"},"fields":{"title":"VGCartography - Atlantis","description":"VGCartography - Atlantis","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/1TYeenpYekskx3BSnC8jno/6cd244564b61ac9389cba04977368a75/VGCatrography--4.jpg","details":{"size":777980,"image":{"width":3000,"height":2268}},"fileName":"VGCatrography--4.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"On the flipside, I was satisfied with how TR2's Ice Palace turned out. It has an infamous springboard room at the start where you catapult to different floors, and I sort of stretched the floors apart and drew long jumping arcs to show which springboards got you to different places visually instead of using labels or whatever. It gives it a fun \"stacked layers of paper\" feel. ","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"N1qRdGhiFaN59aZnh0Tai","type":"Asset","createdAt":"2024-04-03T17:01:36.785Z","updatedAt":"2024-04-03T17:01:36.785Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":6,"revision":1,"locale":"en-US"},"fields":{"title":"VGCartography - Ice Palace","description":"VGCartography - Ice Palace","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/N1qRdGhiFaN59aZnh0Tai/7eff4acb05063a7a7d9a0a46bced3401/VGCatrography--5.jpg","details":{"size":871058,"image":{"width":3000,"height":2464}},"fileName":"VGCatrography--5.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: What is your favourite map from each Tomb Raider game youâve created so far and why? ","marks":[{"type":"bold"}],"data":{}}]},{"nodeType":"heading-4","data":{},"content":[{"nodeType":"text","value":"Tomb Raider I","marks":[{"type":"italic"},{"type":"bold"}],"data":{}},{"nodeType":"text","value":" - Palace Midas â  ","marks":[{"type":"bold"}],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"7awQU8FGuHt04WuBCmVRqE","type":"Asset","createdAt":"2024-04-03T17:02:21.857Z","updatedAt":"2024-04-03T17:02:21.857Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":5,"revision":1,"locale":"en-US"},"fields":{"title":"VGCartography - Palace Midas","description":"VGCartography - Palace Midas","file":{"url":"//images.ctfassets.net/x77ixfm
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It was January or February of 1997, and a friend had received ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider (1996)","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" for Christmas but didn't really get into it. He gave his copy to my husband, who got as far as the fire pillars in Palace Midas, then rage quit and literally threw the CD into the garbage. I rescued it, started up the training level - as you do - and was immediately hooked. To say these games changed my life is an understatement. ","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"54bePqE9URxTYGBemK0FlO","type":"Asset","createdAt":"2024-03-27T16:28:39.196Z","updatedAt":"2024-03-27T16:28:39.196Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":5,"revision":1,"locale":"en-US"},"fields":{"title":"Stella's Website in 1999","description":"Stella's Website in 1999","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/54bePqE9URxTYGBemK0FlO/ce04c8a2e6807b2d3447c314460db862/1999.jpg","details":{"size":900981,"image":{"width":936,"height":805}},"fileName":"1999.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Stellaâs website in 1999 ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: What inspired you to start your own website for the Tomb Raider games?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"My becoming involved in the community and starting my own site happened soon after discovering the game. There were a few secrets I had trouble with, so I turned to the alt.games.tombraider Usenet newsgroup. These were the days before social media, when message boards and newsgroups were the only ways to make connections if you didn't know other gamers in real life. I started out asking questions, but by the time ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider II","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" came out, I was answering them and contributing to the group FAQ. After a while, instead of fielding the same questions over and over, I thought, why not post complete walkthroughs? So I made a little free site on Geocites with a ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider II","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" guide. (Remember Geocities? It was like Wix or Squarespace only without templates and with animated gifs and midi files.) The ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider II","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" guide got some traffic, so I went back and wrote one for ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider (1996)","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":". I've been doing walkthroughs for every major Tomb Raider release, and most of the minor ones, since then. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: Can you share some insights into your process for creating detailed walkthroughs? ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"My process has evolved over the years, but I generally start by playing through each game casually, just to get comfortable with it and see what's new in that particular title. Then I wipe my saves and start over, making notes and taking screenshots as I go, testing out different strategies for more difficult sections, and trying to put myself in a
16new player's shoes. Where might I get stuck? Where are the jump scares? How can I get through each section using the smallest amount of health and ammo? Then I actually write and format the pages, and edit the screenshots to include annotations like arrows showing where to go, circled pickups, trap triggers, etc. I also try to include a little humor where I can. A wall of text saying, \"Go left, pick up X, kill so-and-so, avoid such-and-such,\" can be so boring. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"My main goals are to make the games accessible for new players and help seasoned raiders get 100% completion. So I always include way too much detail, but I also try to make the guides easy to skim, with bold, descriptive headers for each area, colored text for enemies, hazards, pickups, etc., plus lots of screenshots and video for especially challenging bits. I can't always anticipate where someone else will need help. I want people to be able to follow along step by step if they enjoy that kind of narrativeâor jump in anywhere they happen to be stuck. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"I also try to revisit each completed guide at least a few times each decade. Every time I do, I find minor mistakes, new things to add, and better ways to tackle certain areas. I also incorporate tips that other players have shared. ","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"1lyIi8ccZ4VNNC57LXq7Cy","type":"Asset","createdAt":"2024-03-27T16:29:09.335Z","updatedAt":"2024-03-27T16:29:09.335Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":5,"revision":1,"locale":"en-US"},"fields":{"title":"Stella's Website in 2008","description":"Stella's Website in 2008","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/1lyIi8ccZ4VNNC57LXq7Cy/29f95556c6d8d0eb115b6a662e486839/2008.jpg","details":{"size":682881,"image":{"width":931,"height":755}},"fileName":"2008.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Stellaâs website in 2008 ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: Your website is the most famous for being an incredible resource for walkthroughs as well as save files and similar resources. Throughout your time creating walkthroughs for the Tomb Raider franchise, what have been some of the most challenging aspects you've encountered?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Thanks for that! I try to do good work, and I'm glad people still look to tombraiders.net for guides, even in this age of YouTube and Twitch. For me, the biggest challenge is how slowly and methodically I work. I have nothing but admiration for content creators who stream the games or make video walkthroughs for YouTube, but putting together an accurate, somewhat entertaining written guide takes 10 times as long. I also work a regular job (as an artist's studio assistant and office manager), so gaming is an after-hours gig for me. I really feel the pressure when a new game comes out and everyone is playing faster than I can write. The upside is, unlike a video guide, if I do make a mistake, it's easy enough to go back and fix it. I don't need to redo the whole level. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: Are there any particular Tomb Raider games or levels that you found especially enjoyable or memorable to create walkthroughs for? If so, what made them stand out?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"The remasters come immediately to mind. I'm still in the process of revising my classic guides, but it's been a wonderful nostalgia trip playing through my old favorites with gorgeous new graphics. I also enjoyed playing and writing about ","marks":[],"data":{}},{"nodeType":"text","value":"Rise of the Tomb Raider","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":". There's so much detail, especially in the collectibles, and I'm a treasure hunter at heart. I'd also love to see Expedition-style DLC return in future games. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"As far as the most frustrating to write, that would be ","marks":[],"data":{}},{"nodeType":"text","value":"Angel of Darkness","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":"âand not because I don't love the game. I do! But when it came out, in 2003, my current PC was at the end of its useful life. Even with the graphics settings turned down, my computer was struggling. The level âBoaz Returnsâ was literally impossible. Even when I sussed the controls for switching targets to aim at the boss's poison sacs, all of that splashy green goo was slowing my framerate to a crawl. I'm ashamed to say I had to get a save file from a friend to pass that level. Needless to say, I got a new computer as soon as I could afford one. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"Tomb Raider I-III Remastered","marks":[{"type":"italic"},{"type":"bold"}],"data":{}},{"nodeType":"text","value":" uses a different save file system where all save files are bundled within one file, whereas in the original versions of the games, save files were separate files. How did you approach creating save file resources for ","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":"Tomb Raider I-III Remastered","marks":[{"type":"italic"},{"type":"bold"}],"data":{}},{"nodeType":"text","value":"?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"The save file structure is my one complaint about the remastered games. As you mentioned, I like to offer saves for other players to download if they get stuck, but I also use those save files myself. They're handy whenever someone asks for help and I need to go back and check a particular area. But never say never, right? For this one, we decided to make saves for every level start, finish, and secret, beginning with TR1 and continuing through all the games and expansions in order. Worst-case scenario, someone will have to download multiple save files if they get stuck in more than one game. We'll probably add more saves later on, but this seemed like a good start. And I say \"we\" because I can't take credit for the remastered saves on my site. All of those were made by DraxxYaruga, who graciously donated their time and expertise. ","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"3oe1VhMH6ig3cDqwuH7Q8V","type":"Asset","createdAt":"2024-03-27T16:29:46.025
16Z","updatedAt":"2024-03-27T16:29:46.025Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":5,"revision":1,"locale":"en-US"},"fields":{"title":"Stella's Website Banner ","description":"Stella's Website Banner by Inna","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/3oe1VhMH6ig3cDqwuH7Q8V/35cd5cdf5e8901b82fd4bea1745bf238/inna-tombraiders.png","details":{"size":631497,"image":{"width":940,"height":358}},"fileName":"inna-tombraiders.png","contentType":"image/png"}}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: Do you have any interesting stories of community members or Core Design devs using your guides?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"I honestly don't know how many devs and other community members have used them, but I can say with some pride that whoever ran the Square Enix Twitter account back in 2014 said that my guides are \"","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://twitter.com/SQUARE_ENIX_EU/status/545588234018099200"},"content":[{"nodeType":"text","value":"the bee's knees","marks":[{"type":"underline"}],"data":{}}]},{"nodeType":"text","value":".\" I'm old, but that expression is before my time. I think it's a good thing! :D  ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"More recently, Gavin Rummery, one of the original crew at Core Design, ","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://twitter.com/Rummery/status/1766507996266299819"},"content":[{"nodeType":"text","value":"mentioned using my guides when playing the remastered TR1â","marks":[{"type":"underline"}],"data":{}}]},{"nodeType":"text","value":"a game he helped design! That was pretty cool. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"I also happen to know that at least one of the current Crystal Dynamics community managers used to be a regular visitor to tombraiders.net. Hunter and I have been friends since he was a teenager and even managed to connect in real life at New York Comic Con, shortly before the first ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider Survivor ","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":"trilogy game came out. ","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"1TGCKZUmRDMN13Do1Vl6ou","type":"Asset","createdAt":"2024-03-27T16:30:28.001Z","updatedAt":"2024-03-27T16:30:28.001Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":5,"revision":1,"locale":"en-US"},"fields":{"title":"New York Comic Con Square Enix Booth","description":"New York Comic Con Square Enix Booth 2012","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/1TGCKZUmRDMN13Do1Vl6ou/cbafdd9c6454e3a1c1aa4951242666fa/nycc-october-2012.jpg","details":{"size":656195,"image":{"width":1000,"height":662}},"fileName":"nycc-october-2012.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Square Enix booth at NYCC, October 2012.  ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: Looking ahead, are there any new projects or goals you have in mind for your website?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"I took a long hiatus after ","marks":[],"data":{}},{"nodeType":"text","value":"Shadow of the Tomb Raider","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", so once I'm done with the remasters, I would like to revisit that game and finish the DLC I left uncompleted. Apart from that, my main goal is another successful Extra Life charity marathon. E
16xtra Life is an annual event, similar to Child's Play or Games Done Quick, involving thousands of gamers across all franchises and interests. I've been leading the Tomb Raider Community team since 2012. So far we've raised more than $75,000 for children's hospitals. This year, we'll be doing two events: a midsummer Twitch marathon focusing on Tomb Raider Level Editor games, players, and creators; and the official Extra Life marathon the first weekend in November.  ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"If anyone reading this is interested in signing on to make a difference for sick and injured kids, please check out our Extra Life team page ","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://extra-life.org/team/tombraider"},"content":[{"nodeType":"text","value":"https://extra-life.org/team/tombraider","marks":[{"type":"underline"}],"data":{}}]},{"nodeType":"text","value":", and feel free to contact me. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: Is there a message that you would like to convey to the Tomb Raider community?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"As someone who's been part of this fandom since the early days, I've seen the games evolve and change. I've seen fans and fan sites come and go. We all have our favorite and least favorite games. We all have versions of Lara that we connect with more strongly. But even when we disagree, we have more in common than we might realize. When you see a bit of content you disagree with, as long as the person making it is not being hateful, just breathe and let it go. Remember that the other person probably feels just as strongly as you do about their ideal game or their ideal Lara. Be kind. Welcome others into the circle. Share your knowledge, creativity, and enthusiasm, and encourage others to do the same. We're all here because we love Lara and her adventures. Take a cue from her. Fix your eyes on your next goal and just keep moving. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Stellaâs website recently received a visual upgrade, featuring stunning title banners created by the talented Inna Vjuzhanina, who was recently showcased in our ","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://www.tombraider.com/news/community/fan-spotlight-inna-vjuzhanina"},"content":[{"nodeType":"text","value":"Fan Spotlight","marks":[{"type":"underline"}],"data":{}}]},{"nodeType":"text","value":". ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"You can follow Stellaâs work here ","marks":[],"data":{}}]},{"nodeType":"unordered-list","data":{},"content":[{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://tombraiders.net/"},"content":[{"nodeType":"text","value":"Stellaâs Tomb Raider 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16kpoiv/6t5INhHnqBbpGhvrFMlGbf/02d53fdbefe282c03df0764eb5ce8226/Header.jpg","details":{"size":123549,"image":{"width":1440,"height":960}},"fileName":"Header.jpg","contentType":"image/jpeg"}}},"socialMediaShareDescription":"Celebrating Vicky Arnold, Heather Stevens, and Susie Hamilton","body":{"nodeType":"document","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"We wanted to shine a light on the women who have played a pivotal role in the ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" franchise since its inception, integral to the development, publishing, and promotion of Lara Croft and the series at large. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Today, we want to celebrate the works of three exceptional women from the early days of Tomb Raider: Vicky Arnold, Heather Stevens (née Gibson), and Susie Hamilton.  ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"The Tomb Raider concept is attributed to Toby Gard, who not only created the idea but also crafted the initial character - Laura Cruz, who later transformed into Lara Croft. While Toby is recognized for shaping Lara's design and envisioning her as an upper-class British aristocrat, it was the scriptwriter Vicky Arnold that truly brought Lara to life. Vicky Arnold, who holds a degree in Film Writing from Bournemouth, was brought on board to flesh out the story of ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider (1996),","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" connecting the diverse locations and levels into a coherent storyline.  ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Arnold also helped define Lara, finalize her biography, and created one of the franchiseâs most recognizable antagonists - Jacqueline Natla. She wrote the action and dialogue for the FMVs, cut-scenes, and in-game speech. One of Arnoldâs roles was also writing for Lara in character, whenever it was needed for PR. 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Croft turining to gold in Palace Midas","file":{"url":"//images.ctfassets.net/x77ixfm
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From helpful glitches to amusing scenarios, let's explore five fun things players did, and continue to do, ","marks":[],"data":{}},{"nodeType":"text","value":"in Tomb Raider I-III Remastered","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":". ","marks":[],"data":{}}]},{"nodeType":"heading-4","data":{},"content":[{"nodeType":"text","value":"1. I could go for an iced tea","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"We'll start our list with an activity that has been a fan favorite since ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider II","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":". Lara's loyal butler, Winston, made his debut appearance in the Croft Manor level of ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider II","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":". Perhaps it was the familiarity and comfort of Croft Manor that allowed players to use it as a training ground without the fear of stumbling into hidden traps. Or maybe it was the generally slower pace of life in the 90s, which allowed more time for creative thinking. Regardless, fans found themselves frequently locking poor Winston in the freezer. Fortunately, the old âJeevesâ proved to be as sturdy as ever, unaffected by this playful prank - until the release of","marks":[],"data":{}},{"nodeType":"text","value":" Tomb Raider I-III Remastered","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":". In a nod to this famous action, developers included a frozen Winston Easter Egg. ","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"503Yqod4jT45BSISDoaCrl","type":"Asset","createdAt":"2024-03-22T16:55:07.948Z","updatedAt":"2024-03-22T16:55:07.948Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":7,"revision":1,"locale":"en-US"},"fields":{"title":"Lara and frozen Winston","description":"Lara sitting in the freezer, while Winston is standing next to her, frozen.","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/503Yqod4jT45BSISDoaCrl/aee7b67c306fff46fe7625d1f037c57e/Interesting_Things_01.jpg","details":{"size":593056,"image":{"width":2000,"height":1333}},"fileName":"Interesting_Things_01.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"heading-4","data":{},"content":[{"nodeType":"text","value":"2. 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Its vibrant orange hues juxtaposed against the blue sky create a captivating visual contrast, further enhanced by the presence of a river utilized for power generation by a nearby dam. Within this desert landscape lies a civilian research camp, where a group of enthusiasts diligently document any unusual phenomena observed in the area. But before she can reach the camp, Lara must navigate the canyon and quite literally 'blast' her way through. ","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"6n4JghxXej1i7mP9V7kbTl","type":"Asset","createdAt":"2024-03-20T22:12:33.778Z","updatedAt":"2024-03-20T22:12:33.778Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":6,"revision":1,"locale":"en-US"},"fields":{"title":"TR3 Nevada Desert","description":"Lara Croft running through a puddle in the Nevada Desert.","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/6n4JghxXej1i7mP9V7kbTl/5db89a45b0423acc447da39c52780511/TR3_Nevada_Desert.jpg","details":{"size":655447,"image":{"width":2000,"height":1125}},"fileName":"TR3_Nevada_Desert.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"heading-4","data":{},"content":[{"nodeType":"text","value":"2. Temple Ruins","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Temple Ruins is the quintessential Tomb Raider level, offering a vast array of traps, keys to collect, levers to pull, and doors to open. However, it falls short of claiming the top spot due to the challenging and sometimes unfair nature of its traps, particularly for newcomers. Many traps seem designed to catch players off guard, demanding prior knowledge to avoid them just in time. This level serves as an early test of players' abilities, reminiscent of the demanding final level of Tomb Raider II's Temple of Xian. However, unlike Temple of Xian, Temple Ruins is only the second level, making its challenges particularly daunting. Additionally, the level's considerable length turns it into one continuous trap fest from start to finish. ","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"7zTB9rtpISBbOKFwaNlkEf","type":"Asset","createdAt":"2024-03-20T22:13:22.728Z","updatedAt":"2024-03-20T22:13:22.728Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":6,"revision":1,"locale":"en-US"},"fields":{"title":"TR3 Temple Ruins","description":"Lara Croft fighting the Shiva statue in Temple Ruins.","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/7zTB9rtpISBbOKFwaNlkEf/355d8fd7f3e15a428ab03317251eba99/TR3_Temple_Ruins.jpg","details":{"size":662138,"image":{"width":2000,"height":1125}},"fileName":"TR3_Temple_Ruins.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"heading-4","data":{},"content":[{"nodeType":"text","value":"1. Jungle","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Rarely does the first level claim the top spot; however, Jungle encapsulates all the great aspects of a Tomb Raider level. The beginning starts quite rocky, introducing us to the first boulder trap of the game along with a slope riddled with spike traps. But once you clear that initial slope, you're greeted by a vibrant and lush location just waiting to be explored. What's intriguing about the level's design is that you can see the end of it almost from the very start. However, Lara is required to take the long route because of a giant quicksand swamp that separates the two areas. There is a way, though, to cross the quicksand swamp by jumping over an obstacle and reaching the green foliage above. 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","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"Spearheaded by the same team that designed the award-winning ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"}],"value":"Evil Dead 2â¢","nodeType":"text"},{"data":{},"marks":[],"value":" and ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"}],"value":"Arkham Horror: Mystery at Innsmouthâ¢","nodeType":"text"},{"data":{},"marks":[],"value":" escape rooms, The Tomb Raider Experience Seattle: Escape from the Temple of Fire is a truly unique entertainment experience, where daring adventurers will join Lara Croft on her exploration of a mysterious temple that has emerged from a volcano and help her protect the dangerous artifact hidden within its ancient walls. Journey beneath a rumbling Chilean volcano, explore an ancient temple, find clues, and solve puzzles, all while being hunted by Natla Technologies. But beware: something even more dangerous than evil scientists might dwell in those forgotten halls â something huge, fiery⦠and hungry.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"5mfdcivZNE9QfdykvdgLlt","type":"Asset","createdAt":"2024-03-25T22:26:54.550Z","updatedAt":"2024-03-25T22:26:54.550Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":8,"revision":1,"locale":"en-US"},"fields":{"title":"The Tomb Raider Experience Seattle: Escape from the Temple of Fire - Map","description":"Work-in-progress blueprint of the upcoming escape room-style attraction.","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/5mfdcivZNE9QfdykvdgLlt/e7ecda8521de4c8da2458b4bcfc9ecc5/TRES_BlogPost20240325_IN-BODY.jpg","details":{"size":587818,"image":{"width":1440,"height":960}},"fileName":"TRES_BlogPost20240325_IN-BODY.jpg","contentType":"image/jpeg"}}}},"content":[],"nodeType":"embedded-asset-block"},{"data":{},"content":[{"data":{},"marks":[],"value":"The Tomb Raider Experience Seattle: Escape from The Temple of Fire is an official TOMB RAIDER experience that will feature extraordinary landscapes, heart-thumping adventures, challenging puzzles, and live actors all working together to bring the TOMB RAIDER world to life. The Tomb Raider⢠games have long established themselves as a premier source of entertainment for fans interested in solving puzzles and discovering secrets long-lost to modern civilizations, so a live-action, hands-on experience was the natural extension of that experience. ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"Starting in the fourth quarter of 2024, visitors can join the action along Seattleâs waterfront, close to Pike Place Market. As an official TOMB RAIDER experience, The Tomb Raider Experience Seattle: Escape from the Temple of Fire invites families and friends to become part of the action and be immersed in the thrilling world of TOMB RAIDER. Itâs perfect for both action-lovers and puzzle-solvers, combining the best of both to whisk visitors away on the adventure of a lifetime! ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"","nodeType":"text"},{"data":{"uri":"http://tombraiderseattle.com/"},"content":[{"data":{},"marks":[{"type":"underline"}],"value":"Click here","nodeType":"text"}],"nodeType":"hyperlink"},{"data":{},"marks":[],"value":" to learn more about the project and sign up to be notified when you can book your own journey into the Temple of Fire! ","nodeType":"text"}],"nodeType":"paragraph"}],"nodeType":"document"},"publishDate":"2024-03-25","sysUpdatedAt":"2025-03-20T20:20:06.173Z"},{"title":"Fan Spotlight: Dean Kopri","slug":"fan-spotlight-dean-kopri","isLatestNews":true,"isFeatured":false,"shouldOnlyDisplayInAccount":false,"category":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"5FFz5iSwgZAtZhUE219Cz1","type":"Entry","createdAt":"2023-09-15T16:12:37.537Z","updatedAt":"2024-02-05T17:59:57.282Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":16,"revision":7,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"articleCategories"}},"locale":"en-US"},"fields":{"name":"Community","slug":"community","order":45}},"tags":[{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"38mRRP7cDLXzwhJF2dIdCc","type":"Entry","createdAt":"2023-09-15T16:13:19.571Z","updatedAt":"2023-09-15T16:13:19.571Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":3,"revision":1,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"articleTags"}},"locale":"en-US"},"fields":{"name":"Community Spotlight","category":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"5FFz5iSwgZAtZhUE219Cz1","type":"Entry","createdAt":"2023-09-15T16:12:37.537Z","updatedAt":"2024-02-05T17:59:57.282Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":16,"revision":7,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"articleCategories"}},"locale":"en-US"},"fields":{"name":"Community","slug":"community","order":45}}}},{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"52OoqhkvVKu0yfItzLgh4Z","type":"Entry","createdAt":"2023-09-15T17:40:52.813Z","updatedAt":"2023-09-15T17:40:52.813Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":3,"revision":1,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"articleTags"}},"locale":"en-US"},"fields":{"name":"Community Creations","category":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"5FFz5iSwgZAtZhUE219Cz1","type":"Entry","createdAt":"2023-09-15T16:12:37.537Z","updatedAt":"2024-02-05T17:59:57.282Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":16,"revision":7,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"articleCategories"}},"locale":"en-US"},"fields":{"name":"Community","slug":"community","order":45}}}}],"headerImage":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"49ufrWNO5cKybikXryHvC8","type":"Asset","createdAt":"2024-03-18T21:36:32.001Z","updatedAt":"2024-03-18T21:36:32.001Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":5,"revision":1,"locale":"en-US"},"fields":{"title":"Dean Kopri Header","description":"Dean Kopri Header","file":{"url":"//images.ctfassets.net/x77ixfm
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This fan film, written by Murti Schofield and featuring Jonell Elliott as Lara Croft, depicts Lara's adventures in Africa during the period between ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider: The Last Revelation","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" and ","marks":[],"data":{}},{"nodeType":"text","value":"Angel of Darkness","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":". ","marks":[],"data":{}}]},{"nodeType":"heading-4","data":{},"content":[{"nodeType":"text","value":"Tomb Raider: The Myth of El Hawa","marks":[{"type":"italic"},{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"embedded-entry-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"15UGkuyKwzbK9Yo5qdTnL6","type":"Entry","createdAt":"2025-10-01T20:58:03.832Z","updatedAt":"2025-10-01T20:58:03.832Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":5,"revision":1,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"embeddedHtml"}},"locale":"en-US"},"fields":{"contentfulName":"TR Myth of El Hawa music theme","html":"\u003ciframe width=\"560\" height=\"315\" src=\"https://www.youtube-nocookie.com/embed/YrWLYOIO94Q?si=Q56KZE1rxfApxm6C\" title=\"YouTube video player\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen\u003e\u003c/iframe\u003e"}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":" \nâMurti Schofield's story and Jasmine Steiner's artwork inspired me so much that even before I started composing the music for the video, it was clear to me that I wanted to create a substantial piece that showcases my love and dedication to the music of ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":". There's a clear contrast between moments when I'm using a full orchestra, percussion, choir, rich orchestration, and more intimate parts with just a few instruments and voices. Egyptian and African elements are somewhat included in the music, but the whole soundtrack is composed from Laraâs point of view â reflecting her emotions and thoughts rather than painting the locations. I decided not to use original ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" motifs too often. Why? In the script, Lara lets go of her former life, and I did the same with the music. The whole piece sounds like it is a part of the ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" universe, but the original motifs appear only when Lara remembers her past life, her home... I think that works well. Also, for a long time, I didn't use real voices in my music. Here, they fit so well. The female singing voice tells the story of Lara becoming El Hawa, the Desert Wind. That voice also represents Lara's path and journey after escaping the Temple of Horus until she meets Von Croy in Paris. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Being at the premiere of ","marks":[],"data":{}},{"nodeType":"text","value":"The Myth of El Hawa","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" in Derby at the TR26 event, sitting next to Peter Connelly in the theatre as he gave me thumbs up and tapped my back as a sign of approval, and meeting Jonell Elliott, Eric Loren, Murti Schofield, and the rest of the creative team, was an unforgettable experience.â     ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Deanâs hard work eventually led to receiving a call to write the âEnd Creditsâ theme track for the mobile game ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider Reloaded","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", finally earning him the title of an official Tomb Raider composer. ","marks":[],"data":{}}]},{"nodeType":"heading-4","data":{},"content":[{"nodeType":"text","value":"I Only Play for Sport â end credits theme from Tomb Raider Reloaded ","marks":[{"type":"italic"},{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"embedded-entry-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"7oN26vnDchePEMjbRfw0SA","type":"Entry","createdAt":"2025-10-01T20:59:29.673Z","updatedAt":"2025-10-01T20:59:29.673Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":4,"revision":1,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"embeddedHtml"}},"locale":"en-US"},"fields":{"contentfulName":"TR Reloaded I Only Play for Sport music theme","html":"\u003ciframe width=\"560\" height=\"315\" src=\"https://www.youtube-nocookie.com/embed/xCMHaOUGN
16xg?si=sw52Ah6K150yiB0x\" title=\"YouTube video player\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen\u003e\u003c/iframe\u003e"}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":" \n\"I started composing my ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":"-inspired pieces when I was about 13 years old, had my first live performance of one of them at a concert when I was 17, and uploaded the first one to YouTube back in 2008. If someone told me back then that one day I would be commissioned to compose and record a piece for a ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" game, I would have never suspected that to be true. I guess years of hard work, various collaborations with artists, TRLE builders, YouTubers and fan-made projects (Nicobass' ","marks":[],"data":{}},{"nodeType":"text","value":"Dagger of Xian","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", Titak's ","marks":[],"data":{}},{"nodeType":"text","value":"Himalayan Mysteries","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" TRLE, Giovanni Lucca's ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider III HD Remaster ","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":"to name a few) or projects such as Peter Connelly's ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider: The Dark Angel Symphony","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" or animated short ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider: The Myth of El Hawa","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", and constant improvement of my abilities and knowledge (and equipment, of course) finally paid off. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"I was approached by Ed Perkins (previously Director of Mobile Publishing - CDE Entertainment for Tomb Raider Reloaded) who acknowledged he's a big fan of my work and asked \"Do you want to become an official Tomb Raider composer?\"... naturally my excitement went through the roof! I was presented with the task to write an epic end credits theme in my style with the freedom to use motifs (or a music style) of games ranging from ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider (1996)","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" to ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider: Underworld","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":". I was given 2 months to work on it - I had it done in less than 2 weeks. ;) Considering that I was supposed to make an end credits theme, I wasn't restricted by ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider Reloaded","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":"'s locations or specific scenes, so I had more freedom. I could make it more fragmented while implementing classic ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" motifs and personal themes that resemble the music styles of ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider: Angel of Darkness","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", ","marks":[],"data":{}},{"nodeType":"text","value":"Legend","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", and the rest of the ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}},{"nodeType":"text","value":"Reloaded","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" soundtrack. I'm forever grateful to be given this opportunity.â ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"More recently, Dean decided to pay tribute to the long-awaited release of the ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider I-III Remastered","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" in a very special way. ","marks":[],"data":{}}]},{"nodeType":"heading-4","data":{},"content":[{"nodeType":"text","value":"Humble Abode - Tomb Raider 1-3 Remastered inspired","marks":[{"type":"italic"},{"type":"bold"}],"data":{}}]},{"nodeType":"embedded-entry-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"bQXhHGzZVXxHh774etUbz","type":"Entry","createdAt":"2025-10-01T21:00:19.087Z","updatedAt":"2025-10-01T21:00:19.087Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":3,"revision":1,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"embeddedHtml"}},"locale":"en-US"},"fields":{"contentfulName":"Humble Abode music theme","html":"\u003ciframe width=\"560\" height=\"315\" src=\"https://www.youtube.com/embed/jG1M_WoICQM?si=aTppn9x3ihFH0zBK\" title=\"YouTube video player\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen\u003e\u003c/iframe\u003e"}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"\nâAs ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider I-III Remastered","marks":[{"type":"italic"}],"data":{}}
16,{"nodeType":"text","value":" release day approached, all that excitement nudged me back into my creative mood, which I have been missing lately. First, I collaborated with an artist and a dear friend Inna Vjuzhanina for the '","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://youtu.be/5x7OdKu1VMo?si=h1Hu4cJ1W-Y7zr6_"},"content":[{"nodeType":"text","value":"Wondrous Places","marks":[{"type":"italic"}],"data":{}}]},{"nodeType":"text","value":"' piece. I find Inna's ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" artwork gorgeous and I'm always returning to it for inspiration. For '","marks":[],"data":{}},{"nodeType":"text","value":"Humble Abode,","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":"' I wanted to go for that vibe and chill style. A hybrid piece that has some elements of lo-fi music, but yet again is true to my composing style and arrangements where symphonic orchestra instruments and choir are the main focus. Adding synthetic drums, bass guitar, and different synths and pads was something that I wanted to do for a while. Since the piece is inspired by the Remasters, using the existing/familiar motifs from all three games was a must for me. The piece turned into something that I can imagine playing at the Croft Manor while Lara's resting between her adventures - hence the title. As for the video, I wanted to include people from the community, so I asked for the Croft Manor screenshots. I received many wonderful screenshots and tried my best to include as many as possible. 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middle of the fight.","file":{"url":"//images.ctfassets.net/x77ixfm
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Mutated Dr. Mark Willard","nodeType":"text"},{"data":{},"marks":[],"value":" ","nodeType":"text"}],"nodeType":"heading-4"},{"data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"4oCDsd5LPFtGKrpfteShFd","type":"Asset","createdAt":"2024-03-14T23:19:04.620Z","updatedAt":"2024-03-14T23:19:04.620Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":6,"revision":1,"locale":"en-US"},"fields":{"title":"Boss Willard","description":"Mutated Willard about to shoot energy projectiles at Lara in the Meteorite Cavern.","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/4oCDsd5LPFtGKrpfteShFd/d2c06b3adbd86b16e78a294331fb9850/Boss_Willard.jpg","details":{"size":636318,"image":{"width":2000,"height":1333}},"fileName":"Boss_Willard.jpg","contentType":"image/jpeg"}}}},"content":[],"nodeType":"embedded-asset-block"},{"data":{},"content":[{"data":{},"marks":[],"value":"Just as Lara entered the Meteorite Cavern, Dr. Willard finished placing the four ","nodeType":"text"},{"data":{"uri":"https://www.tombraider.com/news/video-games/tomb-raider-i-iii-remastered-lore-the-five-meteorite-artifacts"},"content":[{"data":{},"marks":[{"type":"underline"}],"value":"meteorite artifacts","nodeType":"text"}],"nodeType":"hyperlink"},{"data":{},"marks":[],"value":" around the crater. This action caused the meteorite to ascend from its core, exposing a pool of toxic green liquid beneath. Dr. Willard, seeking instantaneous evolution, plunged himself into the pool and emerged transformed into a mutated arachnoid. As long as any of the four meteorite artifacts remain in their designated positions around the crater, Willard maintains his immortality.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"This boss fight in ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"}],"value":"Tomb Raider I-III Remastered","nodeType":"text"},{"data":{},"marks":[],"value":" is arguably one of the most difficult encounters and can prove quite frustrating if you're unfamiliar with the strategy. Since facing Willard poses a significant challenge for first-time players, here are a couple of useful tips on how to defeat him.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"To defeat Willard, Lara must first stun him. While he's incapacitated, she must quickly collect all four meteorite artifacts from their positions around the crater. However, there is only enough time to collect one artifact before Willard is back up again after being stunned. Collecting all four meteorite artifacts lowers the meteorite into the crater, making Willard mortal again. The challenge? Willard can one-shot kill Lara. ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"As long as Lara stays within the central ring of the crater and doesnât cross the white lines while Willard is chasing her, he wonât use the one-shot kill attack. The most effective weapon for this fight is the Desert Eagle, as it takes exactly 10 shots to stun Willard. This is also where the new health bar comes in handy. Once youâve depleted his health bar, you donât need to wait for Willard to fall down. Trust the health bar and run to the artifact as soon as you empty the bar. Collect the artifact and quickly head back to the central ring of the crater (after collecting the artifact, jump backwards and perform a mid-air turn for maximum speed). As soon as Lara aims at Willard again, begin shooting, but try to maintain the same distance from Willard when he starts to chase Lara, as he can still physically attack her within the crater ring. ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[{"type":"bold"}],"value":"04. 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Face perilous challenges and tough choices as you learn what it takes to be a hero. ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"Featuring an innovative implementation of the","nodeType":"text"},{"data":{},"marks":[{"type":"italic"}],"value":" Powered by the Apocalypse","nodeType":"text"},{"data":{},"marks":[],"value":" rules engine, ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"},{"type":"bold"}],"value":"Tomb Raider: Shadows of Truth","nodeType":"text"},{"data":{},"marks":[],"value":" requires 3-6 players, pencils, paper, and at least six 6-sided dice in order to play. ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"The playtest will be conducted by ","nodeType":"text"},{"data":{"uri":"http://evilhat.com/"},"content":[{"data":{},"marks":[{"type":"underline"}],"value":"Evil Hat Productions","nodeType":"text"}],"nodeType":"hyperlink"},{"data":{},"marks":[],"value":" who is developing and publishing the game. 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You definitely donât have to be an elite game master or epic Tomb Raider sage (although you may find some fun easter eggs inside if you areâ¦) We are looking for people who bring enthusiasm, curiosity, and an open mind to the gaming table. ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[{"type":"bold"}],"value":"How Much Is Involved?","nodeType":"text"},{"data":{},"marks":[],"value":" ","nodeType":"text"}],"nodeType":"heading-2"},{"data":{},"content":[{"data":{},"marks":[],"value":"We ask that you commit to ","nodeType":"text"},{"data":{},"marks":[{"type":"bold"}],"value":"at least four","nodeType":"text"},{"data":{},"marks":[],"value":" (ideally 8+) sessions of the game with ","nodeType":"text"},{"data":{},"marks":[{"type":"bold"}],"value":"a group of three or more people.","nodeType":"text"},{"data":{},"marks":[],"value":" A feedback form will be available to all participants. 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We want playtesters to share the experiences they have at their tables. That means revealing the things that worked, and highlighting items that were confusing or difficult to play. Weâre not looking for a casual âread through'' with notes or a list of proposed solutions. We want you to play the game with your friends and give us your best assessment of how it went. Our brief feedback form will help guide you. ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[{"type":"bold"}],"value":"Sounds Great! How Do I Sign Up?","nodeType":"text"},{"data":{},"marks":[],"value":" ","nodeType":"text"}],"nodeType":"heading-2"},{"data":{},"content":[{"data":{},"marks":[],"value":"","nodeType":"text"},{"data":{"uri":"https://docs.google.com/forms/d/e/1FAIpQLSfzoUmGBtTyYGMSC5HlNtWr0iwcMdOz7V5x4znqz43AXTt-nA/viewform"},"content":[{"data":{},"marks":[{"type":"underline"}],"value":"Fill out the application form found here.","nodeType":"text"}],"nodeType":"hyperlink"},{"data":{},"marks":[],"value":" Approved applicants will begin receiving playtest materials and communication from Evil Hat in early April. ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"Again, please note that the playtest will be conducted by Evil Hat Productions (not Crystal Dynamics or CDE Entertainment). All submissions are governed by ","nodeType":"text"},{"data":{"uri":"https://evilhat.com/privacy-policy/"},"content":[{"data":{},"marks":[{"type":"underline"}],"value":"their privacy policy","nodeType":"text"}],"nodeType":"hyperlink"},{"data":{},"marks":[],"value":". ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[{"type":"bold"}],"value":"Can I Bring Lara Croft Into My Game?","nodeType":"text"}],"nodeType":"heading-2"},{"data":{},"content":[{"data":{},"marks":[],"value":"Absolutely! We actually have a blog breaking down exactly how that works, ","nodeType":"text"},{"data":{"uri":"https://www.tombraider.com/news/merch/can-i-play-lara-croft-in-tomb-raider-shadows-of-truth"},"content":[{"data":{},"marks":[],"value":"which you can read here","nodeType":"text"}],"nodeType":"hyperlink"},{"data":{},"marks":[],"value":"!","nodeType":"text"}],"nodeType":"paragraph"}],"nodeType":"document"},"publishDate":"2024-03-18","sysUpdatedAt":"2024-03-18T16:20:26.586Z"},{"title":"Fan Spotlight: Inna Vjuzhanina","slug":"fan-spotlight-inna-vjuzhanina","isLatestNews":true,"isFeatured":false,"shouldOnlyDisplayInAccount":false,"category":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"5FFz5iSwgZAtZhUE219Cz1","type":"Entry","createdAt":"2023-09-15T16:12:37.537Z","updatedAt":"2024-02-05T17:59:57.282Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":16,"revision":7,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"articleCategories"}},"locale":"en-US"},"fields":{"name":"Community","slug":"community","order":45}},"tags":[{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"38mRRP7cDLXzwhJF2dIdCc","type":"Entry","createdAt":"2023-09-15T16:13:19.571Z","updatedAt":"2023-09-15T16:13:19.571Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":3,"revision":1,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"articleTags"}},"locale":"en-US"},"fields":{"name":"Community Spotlight","category":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"5FFz5iSwgZAtZhUE219Cz1","type":"Entry","createdAt":"2023-09-15T16:12:37.537Z","updatedAt":"2024-02-05T17:59:57.282Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":16,"revision":7,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"articleCategories"}},"locale":"en-US"},"fields":{"name":"Community","slug":"community","order":45}}}},{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"52OoqhkvVKu0yfItzLgh4Z","type":"Entry","createdAt":"2023-09-15T17:40:52.813Z","updatedAt":"2023-09-15T17:40:52.813Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":3,"revision":1,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"articleTags"}},"locale":"en-US"},"fields":{"name":"Community Creations","category":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"5FFz5iSwgZAtZhUE219Cz1","type":"Entry","createdAt":"2023-09-15T16:12:37.537Z","updatedAt":"2024-02-05T17:59:57.282Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":16,"revision":7,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"articleCategories"}},"locale":"en-US"},"fields":{"name":"Community","slug":"community","order":45}}}}],"headerImage":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"JAwrBfVEKRJ896ers4cKB","type":"Asset","createdAt":"2024-03-12T21:27:11.749Z","updatedAt":"2024-03-12T21:27:11.749Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":5,"revision":1,"locale":"en-US"},"fields":{"title":"Fan Spotlight: Inna Header","description":"Fan Spotlight: Inna Header","file":{"url":"//images.ctfassets.net/x77ixfm
16kpoiv/JAwrBfVEKRJ896ers4cKB/32abfc7edefaf1cbcf0584f6fda603d4/Inna_Header.jpg","details":{"size":501034,"image":{"width":1440,"height":960}},"fileName":"Inna_Header.jpg","contentType":"image/jpeg"}}},"socialMediaShareDescription":"Tomb Raider Blog | Fan Spotlight: Inna Vjuzhanina","body":{"nodeType":"document","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"We are extremely excited to showcase the works of one of the Tomb Raider community veterans, the wonderful artist Inna Vjuzhanina. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: How did your Tomb Raider journey start?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Inna:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" I came to the franchise pretty late, around 2007 or â08. I wasn't into games involving shooting at all. I was, however, a big fan of puzzle-solving quests and riddles. So, I asked my university friend to share some puzzle game from her collection, specifically instructing her not to bring anything involving shooting. She brought me ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider: Anniversary","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":". You can imagine TRA the levels of terror when the T-Rex popped up, and that's why I developed trust issues with the said friend :) When the battle was done, though, I really bonded with Lara. Her fearlessness, grace, and resourcefulness really charmed me. If we could survive an extinct beast together, we can survive anything. Sheâs been my friend and my Muse ever since. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: How did your art journey start?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Inna:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Ironically, my art journey began with Tomb Raider. By the time I had completed all the gamesâold and new, I irrevocably fell in love with the world and with Lara. The emotions were so strong that I needed to do something about them. They needed a creative outlet, a physical form to exist outside of my heart. This was when I discovered deviantArt and a posing program called XNALara. I taught myself some basic Photoshop skills, posing various scenes in XNALara, exporting them to Photoshop, and adding final touches and effects. It was fun for a while, but I felt like the program was limiting my creative vision since I could only work with the models and assets available. I craved the freedom to create anything I could imagine, the way I envisioned it, which was only possible if I did everything from scratch myself. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"DeviantArt had a very active and beautiful art community back then, and some XNA artists I followed started pursuing the new and mysterious thing called âdigital painting.â I was absolutely fascinated by it. So, I used the money I saved up to buy my very first tiny digital tablet. With some existing Photoshop skills, my art journey began. I started teaching myself art fundamentals through online tutorials and practicing with art books. A year later, I realized art is not just a hobby; itâs my calling and one of my greatest passions in life. So, I quit my dull office job and started the exciting art pathâone of the best decisions of my life. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"As time went by, my art repertoire expanded drastically, and I started doing art professionally. However, I never stopped painting Tomb Raider. It excites me now just as it did then. To me, Lara is like an old friendâno matter how much time has passed, you can always come back to her, and youâll pick the conversation back up right where you left it. Be it yesterday or ten years ago. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: What are some notable Tomb Raider projects youâve been a part of?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Tomb Raider has connected me with some of the best peopleâmany of whom are now my great friends, and weâve collaborated on some stellar projects together. The one I am most proud of is my cover and booklet art for Peter Connellyâs ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider: The Dark Angel Symphony","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" music album. It was a dream project from start to finish. I've also worked on a fan remake of Tomb Raider II called ","marks":[],"data":{}},{"nodeType":"text","value":"The Dagger of Xian","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", created by Nicobass (who is also one of my very first artistic inspirations!). I painted DoXâs loading screen, main menu background art, and some inspired pieces for it. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"I regularly collaborate with Dean Kopri on his stunning Tomb Raider-inspired music projects. His music inspired one of my personal favorite paintings (which I'll share in the TR2 art section). ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"My recent significant commission came from a person I deeply admireâStellaLune. Her walkthroughs have guided many lost raiders, and Iâve always enjoyed clicking through her website pages just to admire the art on the banners. It was a huge honor when she approached me to create new banners for those same pages I admired. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"I've also created Tomb Raider art for magazines such as German Glamour, PixânâLove, and cover art for the Polish âMaking of the Tomb Raiderâ book. But, of course, the biggest dream is to create official art for Tomb Raider one day! ","marks":[],"data":{}}]},{"nodeType":"heading-3","data":{},"content":[{"nodeType":"text","value":"TOMB RAIDER (1996)","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"heading-4","data":{},"content":[{"nodeType":"text","value":"Lost Valley","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"20r2CbtAgyhtVA6XOkcsdk","type":"Asset","createdAt":"2024-03-12T21:16:12.320Z","updatedAt":"2024-03-12T21:16:12.320Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":7,"revision":1,"locale":"en-US"},"fields":{"title":"Inna - Lost Valley","description":"Lara Croft running away from the T-Rex.","file":{"url":"//images.ctfassets.net/x77ixfm
16kpoiv/20r2CbtAgyhtVA6XOkcsdk/324c59d71649419b47a503590dbef9bb/Lost-Valley.jpg","details":{"size":792811,"image":{"width":705,"height":1000}},"fileName":"Lost-Valley.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"This painting was a cover art commission. I was approached by the Polish publishing house Open Beta who were working on the âMaking of the Tomb Raiderâ book. They wanted to feature an iconic scene of Lara and the T-Rex, which Iâve always wanted to paint myself but never got to. This is what I call a dream job! ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"After discussing a number of concepts that I turned in, we decided we wanted both Lara and T-Rex facing the viewer. So we sent our girl running. I really wanted to capture the sense of scale and how huge and menacing T-Rex felt when we first saw it. So, I positioned Lara as close to the viewer as possible while placing our good old friend in the background right behind her. I wanted it taking as much space as possible, but still feeling far away. Adding atmospheric perspective fog and compressing value range really helped to achieve this effect. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"The whole painting has a blue-green color palette so Laraâs iconic accessory of red glasses was a perfect color accent to strengthen the focal point. ","marks":[],"data":{}}]},{"nodeType":"heading-4","data":{},"content":[{"nodeType":"text","value":"Itâs a New Adventure","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"32KNsXexrHD7ZWbOtM5RiL","type":"Asset","createdAt":"2024-03-12T21:17:33.649Z","updatedAt":"2024-03-12T21:17:33.649Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":10,"revision":1,"locale":"en-US"},"fields":{"title":"Inna - It's a New Adventure","description":"Lara Croft having a break, sitting on the floor somehwere in Egypt","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/32KNsXexrHD7ZWbOtM5RiL/9a001806b02b88b8b864798a66644171/It-s-a-New-Adventure.jpg","details":{"size":757886,"image":{"width":667,"height":1000}},"fileName":"It-s-a-New-Adventure.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"I love dynamic action scenes, so painting Lara in the middle of them always feels right. But this time around, I wanted to try something different. Our beloved adventurer always visits the most breathtaking locations, so I thought she just has to have a moment to take a pause and simply admire the view. This Egyptian scene with golden specks of dust floating around and golden light shining through the ancient stone cracks came to mind. Iâm the kind of person who gets happy about little things, like beautiful rays of light or pretty little pebbles on the road. So, Lara had to suck it up and embody this part of me in this painting. ","marks":[],"data":{}}]},{"nodeType":"heading-4","data":{},"content":[{"nodeType":"text","value":"Welcome to Vilcabamba","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"74mituBhKPoFMhO3ZCw4Cq","type":"Asset","createdAt":"2024-03-12T21:18:58.967Z","updatedAt":"2024-03-12T21:18:58.967Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":10,"revision":1,"locale":"en-US"},"fields":{"title":"Inna - Welcome to Vilcabamba","description":"Lara Croft in the middle of the fight against wolves.","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/74mituBhKPoFMhO3ZCw4Cq/5d8db0f206bc69e0b08faa0b43c5f3bd/Welcome-to-Vilcabamba.jpg","details":{"size":771692,"image":{"width":709,"height":1000}},"fileName":"Welcome-to-Vilcabamba.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Well, enough rest, back to action! Iâve always wanted to paint a tribute to the iconic opening scene of arriving at Vilcabamba and fighting the wolves. Last year, when the snow came, I felt inspired to finally do it. I wanted to go absolutely crazy with the dynamics, so I gave Lara a lot of strong action lines in her pose. I topped it off with the dramatic sway of her cape. If you look closely, the cape doesnât really make sense, as it would have to be cut on the back to take this shape. But thatâs the beauty of imaginative art â things donât always have to make sense. I just love how the cape flows through the whole painting, and that was a solid enough argument for me. So now youâre all part of this little 'cape secret'! Donât tell anyone. ","marks":[],"data":{}}]},{"nodeType":"heading-3","data":{},"content":[{"nodeType":"text","value":"TOMB RAIDER II","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"heading-4","data":{},"content":[{"nodeType":"text","value":"Adventure Calls","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"6QWMvLR8yO6clLW975iLCC","type":"Asset","createdAt":"2024-03-12T21:20:07.943Z","updatedAt":"2024-03-12T21:20:07.943Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":9,"revision":1,"locale":"en-US"},"fields":{"title":"Inna - Lara Theme Illustration","description":"Lara Croft adjusting her red sunglasses while her braid sways on the wind.","file":{"url":"//images.ctfassets.net/x77ixfm
16kpoiv/6QWMvLR8yO6clLW975iLCC/4afeeb6bb2bbbd7391c8f10a6097c2d9/Lara-Theme-Illustration.jpg","details":{"size":646318,"image":{"width":1920,"height":1452}},"fileName":"Lara-Theme-Illustration.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"This piece was inspired by the most amazing music track Dean Kopri created for Nicoâs TR2 fan remake. I could listen to it on repeat forever, and after a solid part of that 'forever,' this idea came to mind. The music evoked the feeling of starting something new, fun, and exciting. When the light breeze touches your hair, the sun warms your skin, and through the sound of rustling leaves, you can hear the call of a new adventure. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Since this piece was meant to complement the level, I wanted to try something different in terms of the workflow here. I aimed for this Lara to closely resemble the model Nico used in the game. So, I got my hands on the 3D model from the level, posed her in XNALara, and then painted on top. This was quite an interesting and refreshing experience. I was really happy with the result, and it also ended up being one of my most loved TR pieces. ","marks":[],"data":{}}]},{"nodeType":"heading-4","data":{},"content":[{"nodeType":"text","value":"Tibet","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"3nQaOlMDQ6vspAqOibUnrW","type":"Asset","createdAt":"2024-03-12T21:20:44.811Z","updatedAt":"2024-03-12T21:20:44.811Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":5,"revision":1,"locale":"en-US"},"fields":{"title":"Tibet","description":"Lara Croft in Tibet.","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/3nQaOlMDQ6vspAqOibUnrW/069498157677b81a7665e154d84e192c/Tibet.jpg","details":{"size":733463,"image":{"width":707,"height":1000}},"fileName":"Tibet.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"When the remasters were announced, I went bonkers with excitement. I had a work-in-progress for this painting on my back burner for a couple of years. I started it, but something just wasnât working, and I eventually lost interest. After the announcement, my creative engines got fired back up, and I promptly understood what wasnât working and fixed it. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"The painting itself is intended to depict Lara taking a little breather from all her action-filled life and soaking in the view. Being on top of the Tibetan Mountain definitely calls for it. I also decided to swap the regular climbing rope for the Tibetan string of flags to add some color accent to the painting. Iâve been smirking about it ever since. Using sacred Tibetan flags as climbing gear is such a Lara thing to do. ","marks":[],"data":{}}]},{"nodeType":"heading-4","data":{},"content":[{"nodeType":"text","value":"Maria Doria","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"3Y4kLGJeMUaQEIZZU0C9UW","type":"Asset","createdAt":"2024-03-12T21:21:47.391Z","updatedAt":"2024-03-12T21:21:47.391Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":6,"revision":1,"locale":"en-US"},"fields":{"title":"Inna - Maria Doria","description":"Lara Croft holding a harpoon gun in the Wreck of Maria Doria.","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/3Y4kLGJeMUaQEIZZU0C9UW/359c9592487187795413d9a5899dad81/Maria-Doria.jpg","details":{"size":737578,"image":{"width":678,"height":1000}},"fileName":"Maria-Doria.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Tomb Raider II","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" is definitely my favorite game in terms of the variety of locations. I think I will eventually complete my art set with tributes to every single level. But for now, I can put a check mark on the Maria Doria ones. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"At that time, a sneak peek screenshot from the Remasters was published, and I went all hearts-in-the-eyes over it. Iâve always loved the visually delicious combo of sea blues and rusty oranges in these levels, so that was my main visual inspiration here. Iâve also always been captivated by the mysterious underwater atmosphere, and I had a lot of fun experimenting with dramatic lighting and unusual skin tone colors. If you use a color picker over her skin, youâll see that those are dark greens, blues, grays, and blacks. Yet, they look perfectly 'human' in the surrounding colors. 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16s the territory of the Fiamma Nera, who relentlessly pursue anyone who dares to stand in their way. Venice offers a unique puzzle involving the mentioned motorboat while also putting a classy spin on the fight between Lara and Fiamma Nera with the iconic Venice Violins music track. ","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"45S0t4V9ybD7J62CEv4oqf","type":"Asset","createdAt":"2024-03-12T21:04:23.817Z","updatedAt":"2024-03-12T21:04:23.817Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":8,"revision":1,"locale":"en-US"},"fields":{"title":"Venice","description":"Lara Croft fighting the Fiamma Nera goons in Venice.","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/45S0t4V9ybD7J62CEv4oqf/9bd059cbdde63e2ea6b3b74f28c1b6e3/Venice.jpg","details":{"size":636359,"image":{"width":2000,"height":1333}},"fileName":"Venice.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"heading-4","data":{},"content":[{"nodeType":"text","value":"2. Barkhang Monastery","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Barkhang Monastery stands out as one of the most beloved levels in classic Tomb Raider. This level introduces friendly NPCs in the form of Barkhang monks, who assist Lara in her fight against the Fiamma Nera cultists if she avoids harming them. The warm and inviting color palette of Barkhang Monastery enhances the enjoyment of navigating through its intricate level design, which seamlessly blends indoor and outdoor environments. The primary objective is to locate prayer wheels and use them to open the gates to the Catacombs of the Talion. Players can choose the order in which they collect the prayer wheels, adding a layer of non-linearity to the gameplay. This unique feature, coupled with the level's incredible architecture, is what sets Barkhang Monastery apart and makes it a standout experience. ","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"2PCGmuL7ZbT0k26bsf6MxZ","type":"Asset","createdAt":"2024-03-12T21:05:16.838Z","updatedAt":"2024-03-12T21:05:16.838Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":6,"revision":1,"locale":"en-US"},"fields":{"title":"Barkhang Monastery","description":"One of the Barkhang Monastery monks partolling the main hall.","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/2PCGmuL7ZbT0k26bsf6MxZ/cc2d125366d735fb26ad4e2806ccc278/Barkhang_Monastery.jpg","details":{"size":697187,"image":{"width":2000,"height":1333}},"fileName":"Barkhang_Monastery.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"heading-4","data":{},"content":[{"nodeType":"text","value":"1. Temple of Xian","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"The Temple of Xian is a level that demands perfection from players. It serves as the ultimate test for the skills players acquired throughout the game. The entire level is a death trap, with dangers lurking around every corner; from bounce pads to spike walls and incoming boulders. It combines the well-established Tomb Raider formula of finding keys and switches to progress, but with the added challenge cranked up to a hundred. The level is vibrant, with the dominant color being red, further emphasizing the imminent dangers. Temple of Xian showcases Tomb Raider at its best, but it's certainly not for the faint-hearted. ","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"1NsL5JwuwPbLfK2EfOB5Fi","type":"Asset","createdAt":"2024-03-12T21:06:22.378Z","updatedAt":"2024-03-12T21:06:26.099Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":9,"revision":2,"locale":"en-US"},"fields":{"title":"Temple of Xian","description":"Lara Croft walking with a lit flare in the Temple of Xian.","file":{"url":"//images.ctfassets.net/x77ixfm
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Sound off on social and let us know!","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://twitter.com/tombraider"},"content":[{"nodeType":"text","value":"Twitter/X","marks":[],"data":{}}]},{"nodeType":"text","value":" | ","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://www.instagram.com/tombraider/"},"content":[{"nodeType":"text","value":"Instagram ","marks":[],"data":{}}]},{"nodeType":"text","value":"| ","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://www.facebook.com/TombRaider"},"content":[{"nodeType":"text","value":"Facebook","marks":[],"data":{}}]},{"nodeType":"text","value":" | ","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://www.threads.net/@tombraider"},"content":[{"nodeType":"text","value":"Threads","marks":[],"data":{}}]},{"nodeType":"text","value":" | ","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://www.tiktok.com/@tombraider"},"content":[{"nodeType":"text","value":"TikTok ","marks":[],"data":{}}]},{"nodeType":"text","value":"  ","marks":[],"data":{}}]}]},"publishDate":"2024-03-14","sysUpdatedAt":"2024-03-14T16:04:47.912Z"},{"title":"Can I Play Lara Croft in Tomb Raider: Shadows of Truth?","slug":"can-i-play-lara-croft-in-tomb-raider-shadows-of-truth","isLatestNews":true,"isFeatured":false,"shouldOnlyDisplayInAccount":false,"category":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"2G5EbBMRyPRk2T41wbvJTl","type":"Entry","createdAt":"2023-09-20T20:46:39.772Z","updatedAt":"2024-02-05T17:59:10.303Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":8,"revision":4,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"articleCategories"}},"locale":"en-US"},"fields":{"name":"Books","slug":"books","order":40}},"headerImage":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"7LCFjcbT0hsZgWfxJ2PHTU","type":"Asset","createdAt":"2024-03-08T17:45:09.788Z","updatedAt":"2024-03-08T17:45:09.788Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":4,"revision":1,"locale":"en-US"},"fields":{"title":"Evil Hat FAQ Header","description":"Evil Hat FAQ Header","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/7LCFjcbT0hsZgWfxJ2PHTU/be7910b71ce6b6593bea36497ea891b4/Evil_Hat_FAQ_Header.jpg","details":{"size":303077,"image":{"width":1440,"height":960}},"fileName":"Evil_Hat_FAQ_Header.jpg","contentType":"image/jpeg"}}},"socialMediaShareDescription":"Tomb Raider Blog | Evil Hat FAQ","body":{"data":{},"content":[{"data":{},"content":[{"data":{},"marks":[],"value":"The short answer is, yes! ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"TTRPGs offer players a chance to create a character that will serve as their avatar in the collaborative story youâll tell together. In ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"},{"type":"bold"}],"value":"Tomb Raider","nodeType":"text"},{"data":{},"marks":[{"type":"bold"}],"value":": ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"},{"type":"bold"}],"value":"Shadows of Truth","nodeType":"text"},{"data":{},"marks":[],"value":", we offer Seeker Playbooks to help you create these characters. The Seeker playbooks are the Scholar, Hunter, Companion, Crafter, Changed, Legacy, and Reclaimer. The Playbooks embody varying archetypes and narrative arcs that youâll often find in Tomb Raider stories. Theyâre written to encourage your creative input and interpretation. ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"We understand that the possibility of playing Lara Croft as a Seeker in your game is an exciting prospect. Because you can create any character you want to play, we wanted to make it easy to play a version of Lara appropriate to your campaign. You can draw inspiration from your favorite stories of the legendary raider. Or, you could entirely re-imagine a version of Lara based on an alternate storyline. The magic of TTRPGs is that the story that your group tells is whatever you want it to be, so follow your inspiration. ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"Lara Croft is the beating heart of the Tomb Raider stories. Honoring Laraâs character and story means that weâve created several ways for you to play as Lara in your game of ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"},{"type":"bold"}],"value":"Tomb Raider","nodeType":"text"},{"data":{},"marks":[{"type":"bold"}],"value":": ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"},{"type":"bold"}],"value":"Shadows of Truth","nodeType":"text"},{"data":{},"marks":[],"value":". The following are some ideas to inspire your version of her! ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[{"type":"italic"},{"type":"bold"}],"value":"You can choose a Truth Seeker playbook that embodies a core aspect of Lara Croft. ","nodeType":"text"},{"data":{},"marks":[],"value":"Lara is famously known for her familyâs legacy and how it affected both the Society of Raiders and the global archeological communities. By playing the ","nodeType":"text"},{"data":{},"marks":[{"type":"bold"}],"value":"Legacy","nodeType":"text"},{"data":{},"marks":[],"value":" you can choose if she is an ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"}],"value":"Heir","nodeType":"text"},{"data":{},"marks":[],"value":", who is living up to her legacy. But what if youâre embodying Laraâs journey in ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"},{"type":"bold"}],"value":"Rise of the Tomb Raider","nodeType":"text"},{"data":{},"marks":[],"value":"? You can choose to play the ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"}],"value":"Wronged","nodeType":"text"},{"data":{},"marks":[],"value":" instead, determined to prove her father was right about the Divine Source, and pick up the move ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"},{"type":"bold"}],"value":"Left Behind","nodeType":"text"},{"data":{},"marks":[],"value":" to describe those moments Lara listens to her fatherâs recorded messages for her. ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"Alternatively you could be Lara at the start of her journey in ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"},{"type":"bold"}],"value":"Tomb Raider","nodeType":"text"},{"data":{},"marks":[],"value":" (2013) when she sought out the lost kingdom of Yamatai as a ","nodeType":"text"},{"data":{},"marks":[{"type":"bold"}],"value":"Scholar","nodeType":"text"},{"data":{},"marks":[],"value":". As the ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"}],"value":"Historian ","nodeType":"text"},{"data":{},"marks":[],"value":"you are a fresh archeology graduate seeking the hidden truth. Or what if you fast forward to Lara from ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"},{"type":"bold"}],"value":"Shadow of the Tomb Raider","nodeType":"text"},{"data":{},"marks":[],"value":"? Desperate to right your wrongs, you are a honed ","nodeType":"text"},{"data":{},"marks":[{"type":"bold"}],"value":"Hunter ","nodeType":"text"},{"data":{},"marks":[],"value":"who must act as a ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"}],"value":"Predator","nodeType":"text"},{"data":{},"marks":[],"value":" to stay ahead of Trinity. ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"Because this is a TTRPG, youâre also invited to create your own version of Lara and explore the possibilities. 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Equally impressive, Redfordâs work focuses on linguistics. Having studied languages for most of her life, she speaks nearly twenty languages in total.  ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Check out this awesome interview featuring Yui below. ","marks":[],"data":{}}]},{"nodeType":"embedded-entry-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"6ZtNA7xTSfvOqdbuC0jh8y","type":"Entry","createdAt":"2025-10-01T21:11:08.670Z","updatedAt":"2025-10-01T21:11:08.670Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":4,"revision":1,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"embeddedHtml"}},"locale":"en-US"},"fields":{"contentfulName":"IWD24 Video 1","html":"\u003ciframe width=\"560\" height=\"315\" src=\"https://www.youtube-nocookie.com/embed/9QKmmo-THqs?si=8emgX7oF-ouEjuXo\" title=\"YouTube video player\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen\u003e\u003c/iframe\u003e"}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Redford has also started a nonprofit called ","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://www.goodyus.org/"},"content":[{"nodeType":"text","value":"GoodYus","marks":[{"type":"underline"}],"data":{}}]},{"nodeType":"text","value":" that âsupports a variety of causes through fundraising, volunteering, skill sharing, pro-bono consulting, awareness raising, and the donation of materials.â  ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"You can follow Redford on ","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://www.instagram.com/yuipowredford/"},"content":[{"nodeType":"text","value":"Instagram","marks":[{"type":"underline"}],"data":{}}]},{"nodeType":"text","value":" \u0026 ","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://twitter.com/travelyus1"},"content":[{"nodeType":"text","value":"XTwitter","marks":[{"type":"underline"}],"data":{}}]},{"nodeType":"text","value":".  ","marks":[],"data":{}}]},{"nodeType":"hr","data":{},"content":[]},{"nodeType":"heading-3","data":{},"content":[{"nodeType":"text","value":"Preet Chandi ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Known as âPolar Preetâ - ","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://polarpreet.com/"},"content":[{"nodeType":"text","value":"Preet Chandi","marks":[{"type":"underline"}],"data":{}}]},{"nodeType":"text","value":" has pushed beyond her limits and been recognized for incredible achievements.  ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Raised in the United Kingdom, Chandi joined the Army Reserves at age 19 and transitioned to the Army full time at age 27. She has been deployed in Nepal, Kenya, and a recent 6-month UN peacekeeping tour in South Sudan. She currently works as a physiotherapist at a rehabilitation unit in Buckinghamshire, aiding the recovery of injured soldiers and officers.  ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"In her free time, Preet began participating in half marathons, working up to harder and harder challenges until she completed the Marathon des Sables in 2019, considered one of the most grueling ultramarathons in the world.  ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Combining this endurance with an incredible amount of specialized training, Chandi set her sights on Antartica. Why? ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"âAntarctica is the coldest, highest, driest and windiest continent on Earth. Nobody lives there permanently,\" Chandi says on her blog. âWhen I reached the South Pole earlier this year, I said on my blog post âI donât want to just break the glass ceiling, I want to smash it into a million pieces.â I was told no on so many occasions, called stubborn or rebellious because I wanted to do things that were out of the norm and push my boundaries. I want to encourage others to push their boundaries, it is amazing how much your world opens up when you start to do so. No boundary or barrier is too small and I want to continue to smash that glass ceiling.â ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"In 2023 she smashed that glass, breaking records for both âthe longest solo unsupported one-way polar ski journey for a
16woman and also the longest solo unsupported one-way polar ski journey overall.â The journey was over 700 miles from start to finish. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Check out this video about her adventure. ","marks":[],"data":{}}]},{"nodeType":"embedded-entry-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"01lMyAXnFEAUH6laAB3ouI","type":"Entry","createdAt":"2025-10-01T21:11:43.888Z","updatedAt":"2025-10-01T21:11:43.888Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":3,"revision":1,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"embeddedHtml"}},"locale":"en-US"},"fields":{"contentfulName":"IWD24 Video 2","html":"\u003ciframe width=\"560\" height=\"315\" src=\"https://www.youtube-nocookie.com/embed/fuYn-0jBOFE?si=RLlF0m9szJPWEOk2\" title=\"YouTube video player\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen\u003e\u003c/iframe\u003e"}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Chandi also raises money for two causes she cares about, Adventure Grant \u0026 Khalasa Aid. You can ","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://polarpreet.com/charities/"},"content":[{"nodeType":"text","value":"learn more","marks":[{"type":"underline"}],"data":{}}]},{"nodeType":"text","value":" on her website.  ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"You can follow her on ","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://www.facebook.com/polarpreet/"},"content":[{"nodeType":"text","value":"Facebook","marks":[{"type":"underline"}],"data":{}}]},{"nodeType":"text","value":", ","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://www.instagram.com/polarpreet/"},"content":[{"nodeType":"text","value":"Instagram","marks":[{"type":"underline"}],"data":{}}]},{"nodeType":"text","value":", and ","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://twitter.com/preetchandi10?lang=en"},"content":[{"nodeType":"text","value":"X/Twitter","marks":[{"type":"underline"}],"data":{}}]},{"nodeType":"text","value":". ","marks":[],"data":{}}]},{"nodeType":"hr","data":{},"content":[]},{"nodeType":"heading-3","data":{},"content":[{"nodeType":"text","value":"Jessica Nabongo ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"An author and travel expert, Jessica Nabongo has traveled to every country in the world, using her words and art to educate and inspire others. Her goal is to help build a global community, share untold stories, and to encourage people to be good neighbors no matter where in the world they reside.  ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Raised in Detroit as a first generation American to Ugandan parents, Nabongo says she has âbeen building her digital nomad life since her early 20s.â  ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Check out Nabongoâs Ted Talk on lessons learned in her travels, and how âthe world is our neighborhood.â ","marks":[],"data":{}}]},{"nodeType":"embedded-entry-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"3D5csEfUJ41K8emFrQsbvK","type":"Entry","createdAt":"2025-10-01T21:12:20.717Z","updatedAt":"2025-10-01T21:12:20.717Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":3,"revision":1,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"embeddedHtml"}},"locale":"en-US"},"fields":{"contentfulName":"IWD24 Video 3","html":"\u003ciframe width=\"560\" height=\"315\" src=\"https://www.youtube-nocookie.com/embed/8XCYpl-163s?si=POvklksEk-DQtRlt\" title=\"YouTube video player\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen\u003e\u003c/iframe\u003e"}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Nabongo has degrees in English Literature from St. Johnâs University in New York and a graduate degree at the London School of Economics. 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16kpoiv/6f7FQGbEc78geyihQwVydE/ed265c4c08455d037f2e758ec1f82dd6/gb2.jpg","details":{"size":1088452,"image":{"width":1500,"height":1000}},"fileName":"gb2.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"On that walk through the side streets of Manchester, we happened upon a beautiful visage of an ancient, seldom-explored collectorâs shop. This was not my first time at this location, there had been a considerable number of scouting missions beforehand. In fact, it was somewhat a regular spot. The relics we were in search of were not golden idols, but actually old wrestling figures that I had seen online. My friendâs cousin knew the owners, a couple of local wrestlers who ran the shop to fund their passions. Their matches, filmed amateurly in local community centres and nightclubs, played on an old CRT television sitting on the front desk that would flicker constantly. The muffled noise of the recording was usually flushed out by heavy metal music from a neighbouring speaker. Predominantly being a wrestling memorabilia shop, they had recently expanded into all types of nerdy wares to drive business: retro gaming consoles, horror collectibles, anime figures, trading cards, the works. Sadly, it did not seem to be the kick in the pants the shop desperately needed, still smelling of the old sweat it always had. Disappointed by my lack of success in finding the WWF Draft series Ivory figure, I began flicking through the stack of video games on clearance as my friendâs cousin chatted with the owners. Thatâs when I discovered a true archaeological find. A copy of ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider: Underworld","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" that looked as if it had barely survived a shredder. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"During my upbringing, it felt like everyone in England knew who Lara Croft was. The films with Angelina Jolie were always being shown on any given TV channel, I myself played the original ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" on a hand-me-down PlayStation One â and like many, did not advance past the Croft Manor tutorial level, instead opting to role-play as her and just chill out. As I began to expand my gaming knowledge, ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" made regular appearances in the content I consumed, being spoken of highly as an important action-adventure game. Intrigue began. Laraâs character set the series apart from anything else I could see in my periphery. The genre felt very accessible as a newbie, and as an outdoors-y child, offered a much bigger bounty of discovery than what could be found in the nearby cloughs and forests. In the spirit of those questionable âIâm a gamer, not because I donât have a life, but because I choose to have manyâ t-shirts that used to be all the rage, discovering ancient tombs felt appealing to someone who could only ever find abandoned tents and other random garbage. The eeriness and wonder were irresistible. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"With the grimy case of ","marks":[],"data":{}},{"nodeType":"text","value":"Underworld","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" in my hands, I felt ready to make a plunge. This thing had been used as a drink coaster, a doorstopper, and was probably taped to a crash test dummy at some point too â and yet the asking price was still £3. Unsure of whether it would even play in my Xbox 360, I took the gamble with my pocket money, and set off on an incredible journey. The entirety of Coastal Thailand is a gaming memory I will never forget. From her boat sat cliffside, Lara ventures forth and is greeted by a beautiful temple surrounded by green moss and leaves, with sounds of a beautiful chorus echoing throughout. From there, a gripping story unfolds with an incredible performance from Keeley Hawes â a household name in the UK â where Lara is pushed to her physical and emotional limits. From that moment on, I was a ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" fan. ","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"2tPeY5RYC9Oq2DPVb5uap0","type":"Asset","createdAt":"2024-03-01T17:37:52.863Z","updatedAt":"2024-03-01T17:37:52.863Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":6,"revision":1,"locale":"en-US"}
16,"fields":{"title":"SmashLara website pages","description":"SmashLara website pages","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/2tPeY5RYC9Oq2DPVb5uap0/a8927ab67a26555d5783fdec3552bf8d/reimagined-1.jpg","details":{"size":1277256,"image":{"width":2560,"height":1440}},"fileName":"reimagined-1.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Searching through fan sites and taking to social media, I was struck by the immense dedication of the community. There was an abundance of fan art, stories, and cosplay, as well as years of franchise history that had been lovingly preserved and passed down through generations. I was particularly awe struck by the contributions made by Stellalune and Katie Fleming, and the two were so kind to me in our interactions, acting as kind guides to a very naïve young person when they really did not have to. Katieâs work also led me to self-teach myself graphic design â as her and other fanâs appearances in the GameTap ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" documentary led me to consider what my own contributions could look like. I have let them both know how much they have inspired me. Like a lot. Probably too much. And yet, I still donât think they will ever know how much of an impact they had. As my obsession with ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" deepened, the âTurning Pointâ trailer for the 2013 reboot was released. As a young person, I really wanted to see Laraâs early days, the graphical enhancements over ","marks":[],"data":{}},{"nodeType":"text","value":"Underworld","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" were earth-shattering. I had never been more excited for a new game release. The excitement took over my very limited young life, and so I opened up a shoddy attempt at a fan blog through Weebly with the hopes to write my own articles on the game. The big dream: to become an Official ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" Fansite. My long-term goal was to become an important figure in the ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" community like Stella and Katie, even if I didnât possess the skills or knowledge (or a grasp of Year 7 English) to do so. ","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"1BMrzuPPdkeNrc5JN2rTW7","type":"Asset","createdAt":"2024-03-01T17:39:11.376Z","updatedAt":"2024-03-01T17:39:11.376Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":10,"revision":1,"locale":"en-US"},"fields":{"title":"TR25 pin pack","description":"#TR25 pin pack showcasing various pins and a medallion","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/1BMrzuPPdkeNrc5JN2rTW7/ba8deefdd460988bff195de483eb6610/TR25_pack.jpg","details":{"size":1568467,"image":{"width":1280,"he
16ight":1280}},"fileName":"TR25 pack.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"As I had recently started high school, I had struggled to make friends. I found myself to be a social pariah when I had become known school-wide for spearheading my own extra-curricular groups within just a few weeks. I was seen as outspoken, and not particularly cool. But I have always been this way. As early as primary school, I was organising my own concerts, quizzes and talent shows for my class. I was the only boy in the school choir, one of two in the school dance troupe (I was a local champion). I politicked my way into getting the lead role in every school play. So, when a classmate (who was not my biggest fan) used the netbooks to scroll through my social media and my ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider ","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":"blog, within minutes it was sent to every computer screen, and was the subject of wide ridicule. My spirit was so crushed, I shut down my blog that very day, and kissed my dreams of being a ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" content creator goodbye. When the reboot finally released, I sat playing it on my bed in tears, eating a bag of Maltesers gifted to me by a teacher for a year presentation I made (I still couldnât help myself in some aspects), with my limited-edition Xbox 360 controller that I sold most of my game collection to afford â except that copy of ","marks":[],"data":{}},{"nodeType":"text","value":"Underworld","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", they wouldnât trade that one in. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Laraâs drive inspired me to continue on. She was one against the hundreds. I might have been too young to play it, but if it were not for that game, I probably would have lost part of myself â the curious, go-getting side that has informed my life to this day. The bullying only got worse over the years (trust me, I have stories), but I persisted. As time went by, I drifted away from my favourite series, not wanting to publicly associate with the franchise out of a fear of it being used against me â but the messaging remained, and that game will always be special to me. After high school and going on to sixth form, things really changed. I was no longer an outcast â if anything, I became quite popular and well liked. My constant side quests, like running and hosting shows on the college TV channel, became endearing and respectable. I was given the confidence to run for Student Council President, and resume active posting on social media again. The mega swot was back and taking over. ","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"PX8xlluPeqwujMvQc4CiR","type":"Asset","createdAt":"2024-03-01T17:40:02.295Z","updatedAt":"2024-03-01T17:40:02.295Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":7,"revision":1,"locale":"en-US"},"fields":{"title":"CRFT MNR","description":"CRFT MNR news covers by SmashLara","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/PX8xlluPeqwujMvQc4CiR/dd51c494e66420ced035840534bd17df/crft_mnr.jpg","details":{"size":1535317,"image":{"width":2560,"height":1440}},"fileName":"crft mnr.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"I didnât think about creating ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" content again until 2018. In fact, I created what would become SmashLara on a whim before meeting my friends for dinner. Convinced that it wouldnât last longer than a few weeks, my posts started to take off. My design work was not what it is today; I am still a work-in-progress. I had no idea how to make engaging content and made many errors that haunt me even now. But I am very proud of what I have built so far. Whether it is making the CRFT MNR newsletter or my infamous fleets (if you know, you know), or that biscuit video that people still watch â Iâm pleased to see that I did eventually make the lasting impact I set out to all those years ago. I was able to cover the recent remaster collection and visit ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider: The LIVE Experience","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" right before it opened in Camden (CFRT MNR readers will remember that funny story). And never in a million years did I expect to meet so many incredible people. As of this writing, I am awaiting the arrival of a friend I met through SmashLara, that is coming all the way from Mexico to the UK to meet me. If only if I could go back and tell the younger me that this was all possible. Above all else is the people that tell me that they were inspired to make content because of SmashLara. I have seen my influence and it makes me so proud, not only of myself, but of the next generation of ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" content creators. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"As of late 2022, I consider myself to be a semi-retired ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" creator. Being back to cover the remasters was incredible experience, and Iâm forever indebted to Vanessa fromÂ
16Crystal Dynamics for making it happen for me. Covering a game before its launch was one last checkbox to fill in. I have sorely missed the enjoyment of posting and interacting with everyone, so maybe I donât need to keep that big of a distance in the future. SmashLara was mostly active during the wilderness years, but as a new adventure awaits, Iâm excited to discover the future of ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" with the rest of you. After all, I can always find new goals to fulfil. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"I want to thank all of you for your continued love and support over the years, it truly means the world. ","marks":[],"data":{}}]},{"nodeType":"hr","data":{},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":" You can follow SmashLara! on ","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://twitter.com/SmashLara"},"content":[{"nodeType":"text","value":"X (Twitter)","marks":[],"data":{}}]},{"nodeType":"text","value":"","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Is there a Tomb Raider topic youâre eager to share? 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16atla's Mines pulling a lever sourrounded by Natla Technologies crates","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/2R4jrjSZVnXpoWl0eMfsR3/85d20758fddec0cf529d140c504797a3/Natla_Technologies_Header-1.jpg","details":{"size":709421,"image":{"width":1440,"height":960}},"fileName":"Natla_Technologies_Header-1.jpg","contentType":"image/jpeg"}}},"socialMediaShareDescription":"Tomb Raider Blog | Tomb Raider Remastered Lore: Natla Technologies","body":{"nodeType":"document","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"In","marks":[],"data":{}},{"nodeType":"text","value":" Tomb Raider","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" (1996), a mysterious businesswoman named Jacqueline Natla contacted famous adventurer Lara Croft, eager to hire her to locate the lost city of Vilcabamba and recover an ancient artifact called the Scion. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Lara didn't know that Natla was of Atlantean origin and imprisoned in ancient times for breaking the three-bond of consent of the Atlantean Triumvirate. To learn more about Natlaâs Atlantean origins, read our recent feature - ","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://www.tombraider.com/news/video-games/tomb-raider-i-iii-remastered-lore-the-three-rulers-of-atlantis"},"content":[{"nodeType":"text","value":"Tomb Raider I-III Remastered Lore: The Three Rulers of Atlantis.","marks":[{"type":"underline"}],"data":{}}]},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"After Natlaâs imprisonment, Atlantis was hit by a meteor and huge tidal waves engulfed the city, forever reshaping the landscape of the continent and covering the sacramental Great Pyramid.  ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Centures later, the powerful Trinity Project at Los Alamos, New Mexico, released Natla from a centuries-long slumber spent in a cryonic freezing chamber. After her escape, she established Natla Technologies to finish what she had started before her imprisonment by fellow rulers Qualopec and Tihocan. Based in Seattle, United States, Natla Technologies earned substantial wealth through the creation of âall things bright and beautiful,â as stated by one of her mercenaries, Larson. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Natla Technologies served as a front with the main goal of conducting mining operations in the Great Pyramid of Atlantis, which was obscured by mountains after Atlantis met its devastating fate. Natla was successful in rediscovering the entrance to the Great Pyramid. All she would need was the three pieces of the Atlantean Scion to activate the pyramid and resume her plans for Atlantean evolution. ","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"4WHsKK1Y8c9Vv8ZqfOqdlw","type":"Asset","createdAt":"2024-02-27T19:42:45.685Z","updatedAt":"2024-02-27T19:42:45.685Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":19,"revision":1,"locale":"en-US"},"fields":{"title":"The Great Pyramid Entrance","description":"The entrance to the Great Pyramid in Natla's Mines revealing only a part of the structure.","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/4WHsKK1Y8c9Vv8ZqfOqdlw/f945ceaa94ff7f71df08002983636f97/Natla_Technologies_02.jpg","details":{"size":708878,"image":{"width":2000,"height":1125}},"fileName":"Natla_Technologies_02.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Thanks to her enormous wealth, Natla employed mercenaries of various backgrounds to locate pieces of the Scion and to act as her bodyguards. Against her better judgment, she also hired Lara Croft to secure Qualopecâs piece of the Scion, believing Lara
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I consulted my friend who had been a pro wrestling fan since he was a kid, and he helped me find a wrestling school to train at in the Bay Area. So, I moved back to the region I was born and raised in and started my adventure into pro wrestling! ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: Could you elaborate on your wrestling name Lara Frazier?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Lara:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" I named myself after, of course, ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":"âs main badass adventurer Lara Croft and fellow adventurer badass; ","marks":[],"data":{}},{"nodeType":"text","value":"Uncharted","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":"âs Chloe Frazer. Those two combined became Lara Frazier! ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: We've noticed you incorporating Lara Croft-inspired outfits into some of your matches. Could you elaborate on the significance of selecting outfits for matches and shed light on the creative process behind those choices?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Lara:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" I try to keep my gear for matches very adventure-themed, since I call myself The Adventuress. Itâs a combination of being a femme adventurer while also being a play on the adjective âadventurous.â I like to pay homage to several different media in the adventure genre including but not limited to ","marks":[],"data":{}},{"nodeType":"text","value":"Uncharted, Indiana Jones, The Mummy, Jumanji, Jungle Cruise","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", and of course, ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":". ","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"1ZmezpzRX4dW4203MDxUQW","type":"Asset","createdAt":"2024-02-26T20:56:11.322Z","updatedAt":"2024-02-26T20:56:11.322Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":6,"revision":1,"locale":"en-US"},"fields":{"title":"Lara Frazier Fight 02","description":"Lara Frazier Fight 02","file":{"url":"//images.ctfassets.net/x77ixfm
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I wanted to incorporate my love of working in that area for five years into my pro wrestling persona, and the most well-known femme adventurer character is Lara Croft, of course! I couldnât really find any other femme doing that gimmick full-time on the indies, so I figured itâd be perfect for me. I definitely like to incorporate her amazing athleticism into my moveset in the ring. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: Are there any characteristics or qualities of Lara Croft that you find inspiring or try to incorporate into your wrestling persona?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Lara:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Even as a kid, I always admired badass action heroines. I got into acting partially because I wanted to do those kinds of roles. Pro wrestling is my way of living out that dream of being a badass femme adventurer like Lara Croft. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: Wrestling presents its unique set of challenges. Can you discuss some of these challenges and share how the characters you draw inspiration from contribute to overcoming or navigating them?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Lara:","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" Pro wrestling is painful, legitimately. It hurts a lot. You donât see Lara or Indy or Nathan Drake giving up during their adventures because theyâre clearly in pain, though. They keep going because theyâre tough, and theyâre determined. Thatâs why we root for them. 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I have a rowing machine in my apartment that I spend some time on nearly every day, and also will work out with dumbbells and bands to stay in shape. I try to take one day of rest each week just so I donât wear myself out. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Q: If you could have a wrestling match against a fictional character, who would it be and why?","marks":[{"type":"bold"}],"data":{}},{"nodeType":"text","value":" ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Lara: May Day from the James Bond movie A View to a Kill because I feel like that match would be a banger. 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It may lead to amazing adventures and give you a chance to live out your dreams in an unsuspecting way. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"You can follow Laraâs work below: ","marks":[],"data":{}}]},{"nodeType":"unordered-list","data":{},"content":[{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://twitter.com/larafrazierkick"},"content":[{"nodeType":"text","value":"Twitter/X","marks":[],"data":{}}]},{"nodeType":"text","value":"","marks":[],"data":{}}]}]},{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"","marks":[{"type":"underline"}],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://www.facebook.com/larafrazierkick"},"content":[{"nodeType":"text","value":"Facebook","marks":[],"data":{}}]},{"nodeType":"text","value":" ","marks":[],"data":{}}]}]},{"nodeType":"list-item","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://www.tiktok.com/@larafrazierkick"},"content":[{"nodeType":"text","value":"TikTok","marks":[],"data":{}}]},{"nodeType":"text","value":" ","marks":[],"data":{}}]}]}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Do you want to nominate someone who Lives Like Lara for a spotlight in our series? 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16ompleting each challenge rewards Lara with a key. Gathering all four keys unlocks the grand door at the bottom of the structure. 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Following vibrant explorations through the ancient locations of Peru, Egypt, and Greece, Tomb Raiderâs portrayal of Atlantis diverges from convention. Atlantis is gruesome; a mix of stone, pools of lava and flesh. Its walls are alive, pulsating and giving birth to monstrous entities at every turn, including a flesh Doppelganger (named Bacon Lara by the fans) who copies Laraâs every move. 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The meteor remained untouched for millennia until Polynesian explorers uncovered it. Despite the freezing conditions in Antarctica, there was an abnormal abundance of life and the explorers settled, worshipping the meteorite crater for the powers it appeared to hold. They established the city of Tinnos as tribute to this power.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"From the meteorite stone they created four powerful artifacts: The Infada Stone, Ora Dagger, Element 115, and the Eye of Isis. Exposure to the meteorite began causing mutations among the inhabitants, however. Fierce storms also began, forcing them to flee from the island and leave the artifacts behind. ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"On August 14th, 1834, the HMS Beagle crew - consisting of Stephen Barr, Paul Caulfield, Smythe, Henderson, and Jonson - docked on an Antarctic Island. Employed by Charles Darwin and instructed to travel the world and collect specimen samples, the crew disembarked in search of food, as they had gone a long time without eating anything other than vegetable broth.  ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Having spotted large tracks of animal footprints in the snow, they entered a small underground passageway and arrived in the Lost City of Tinnos. They discovered four strange glowing artifacts and took them, believing they could be sold for a substantial sum of money. Disaster struck and Caulfield lost his life trying to escape from the cavern. The remaining sailors buried his body and left the place behind, continuing their search for new samples. 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16y to watch and read as much fan feedback as we can before, during, and after launch to make sure weâre on the right track. For example, folks like Zelgadis115 and Jayoneta have put out great analysis and feedback videos. So many creators continue to put out their feedback and content, and we do our best to take it all into consideration.â ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"âFans are our editors,\" he continued. âThey give us feedback and help shape the direction of every piece of the project. We always encourage people to share their thoughts in reviews, forums, videos, streamsâanywhere. 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Thereâs a clear correlation between passion and project success. Since we license the most beloved IPs, weâll always find incredibly passionate fans both in the community and on our staff.â ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"âWe donât think you need to be an industry professional to be an expert on a game,â he concluded. âIn fact, fans often know more details! Think about fan wikis, retrospectives, emulation, mods, and the list goes on. If that passion for a game drives them to learn software development kits (SDKs), mod tools, art foundations, they could find themselves on a career path with a really powerful portfolio.â ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Looking at reception to","marks":[],"data":{}},{"nodeType":"text","value":" Tomb Raider I-III Remastered","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", this strategy is clearly a success. âWhen fans contribute to the franchise in meaningful ways like with ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider I-III Remastered","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", everybody wins,â ended Marie.  ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Tomb Raider I-III Remastered","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" is available 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(1996)","category":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"6KPfjWiWrWki8YH0wFTKoZ","type":"Entry","createdAt":"2023-09-15T16:14:47.775Z","updatedAt":"2024-02-05T18:36:21.395Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":8,"revision":4,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"articleCategories"}},"locale":"en-US"},"fields":{"name":"Video Games","slug":"video-games","order":10}}}}],"headerImage":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"6bauWvhrocVwbcobLz8VuQ","type":"Asset","createdAt":"2024-02-13T00:00:56.128Z","updatedAt":"2024-02-13T00:00:56.128Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":7,"revision":1,"locale":"en-US"},"fields":{"title":"The Three Rulers of Atlantis Header","description":"Natla, Tihocan and Qualopec throne room in Atlantis","file":{"url":"//images.ctfassets.net/x77ixfm
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Last seen in","marks":[],"data":{}},{"nodeType":"text","value":" Shadow of the Tomb Raider,","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" the community has been continually creating outstanding photo mode content since 2018.  We see no shortage of ","marks":[],"data":{}},{"nodeType":"text","value":"Shadow","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" glamor shots, environmental masterpieces, and group snaps to commemorate Lara's adventures.   ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"With photo mode returning for ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider I-III Remastered","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":", we've chatted with some of our residential virtual photography experts to provide tips and tricks on how to make the most out of the feature! 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16welcome addition to your arsenal.â Photo mode can help you see secrets and locations that you may not be aware of! \n \nExcited about photo mode? So are we, which is why weâre introducing weekly photo mode challenges!   ","marks":[],"data":{}}]},{"nodeType":"heading-6","data":{},"content":[{"nodeType":"text","value":"The theme for the first week is: ","marks":[],"data":{}},{"nodeType":"text","value":"Tomb Raider I-III Remastered","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" Vehicles!  ","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"1kxJ83eHO9feSSuhbcmBPD","type":"Asset","createdAt":"2024-02-13T09:03:16.628Z","updatedAt":"2024-02-13T09:03:16.628Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":3,"revision":1,"locale":"en-US"},"fields":{"title":"hashta2","description":"","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/1kxJ83eHO9feSSuhbcmBPD/b6cd0668a23f4e516edf08ca5d791932/hashta2.jpg","details":{"size":205235,"image":{"width":1440,"height":1800}},"fileName":"hashta2.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Check out the above shot by Hashta as inspiration for your own submissions. Tag @TombRaider on social and use #PhotoMode for a chance to be featured! We'll collect submissions every Wednesday for our Friday feature.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Happy snapping! ","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"\n","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://twitter.com/tombraider"},"content":[{"nodeType":"text","value":"Twitter/X","marks":[],"data":{}}]},{"nodeType":"text","value":" | ","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://www.instagram.com/tombraider/"},"content":[{"nodeType":"text","value":"Instagram ","marks":[],"data":{}}]},{"nodeType":"text","value":"| ","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://www.facebook.com/TombRaider"},"content":[{"nodeType":"text","value":"Facebook","marks":[],"data":{}}]},{"nodeType":"text","value":" | ","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://www.threads.net/@tombraider"},"content":[{"nodeType":"text","value":"Threads","marks":[],"data":{}}]},{"nodeType":"text","value":" | ","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"https://www.tiktok.com/@tombraider"},"content":[{"nodeType":"text","value":"TikTok ","marks":[],"data":{}}]},{"nodeType":"text","value":"","marks":[],"data":{}}]}]},"publishDate":"2024-02-16","sysUpdatedAt":"2024-02-16T16:00:02.360Z"},{"title":"Everything We Announced on Lara's Birthday","slug":"everything-we-announced-on-laras-birthday","isLatestNews":true,"isFeatured":false,"shouldOnlyDisplayInAccount":false,"category":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"6KPfjWiWrWki8YH0wFTKoZ","type":"Entry","createdAt":"2023-09-15T16:14:47.775Z","updatedAt":"2024-02-05T18:36:21.395Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":8,"revision":4,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"articleCategories"}},"locale":"en-US"},"fields":{"name":"Video Games","slug":"video-games","order":10}},"tags":[{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"5E9d7LIjoixSXKPZzJs3NU","type":"Entry","createdAt":"2024-02-07T17:29:24.920Z","updatedAt":"2024-02-07T17:29:24.920Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":5,"revision":1,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"articleTags"}},"locale":"en-US"},"fields":{"name":"Tomb Raider I-III Remastered","category":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"6KPfjWiWrWki8YH0wFTKoZ","type":"Entry","createdAt":"2023-09-15T16:14:47.775Z","updatedAt":"2024-02-05T18:36:21.395Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":8,"revision":4,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"articleCategories"}},"locale":"en-US"},"fields":{"name":"Video Games","slug":"video-games","order":10}}}}],"headerImage":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"iE2wQg7fo01tjFpsNRaKh","type":"Asset","createdAt":"2024-02-15T17:38:25.137Z","updatedAt":"2024-02-15T17:38:25.137Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":8,"revision":1,"locale":"en-US"},"fields":{"title":"Tomb Raider III Croft Manor","description":"Lara and Winston standing in front of the Croft Manor in Tomb Raider III","file":{"url":"//images.ctfassets.net/x77ixfm
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This was a perfect opportunity to follow in Laraâs footsteps, so we contacted an AOD fan extraordinaire â Potkanka, to join us and guide us through another cold, dark city⦠In reality itâs summer, itâs quite warm and bright.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"Our first stop is the famous Astronomical Clock also known as The Orloj, located in the Old Town Square. The astronomical clock is made up of different parts like an astronomical desk, a calendar and a mechanism that animates the twelve apostles. The astronomical dial is the main feature of the clock that represents the position of the Sun and Moon in the sky and other various astronomical details. The outer ring of the dial exhibits the Old Czech time and includes golden numerals and symbols. You may recognize the design as being similar to Jenni Milwardâs Path of the Black Alchemist book cover, as it showcases an astrolabeâan early scientific instrument used for timekeeping and astronomical studies. The astronomical dial of the clock in Prague is a form of the mechanical astrolabe.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"62RLxqJihZDe55dm8GASFR","type":"Asset","createdAt":"2023-09-15T16:19:57.990Z","updatedAt":"2023-12-07T23:03:35.785Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":8,"revision":3,"locale":"en-US"},"fields":{"title":"Prague 01","description":"A photograph of people posing with a statue on a bridge, likely a tourist spot, with a river and cityscape in the background.","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/62RLxqJihZDe55dm8GASFR/4494daee8ab3314f82046331a5191607/Prague_01.webp","details":{"size":254330,"image":{"width":1600,"height":1200}},"fileName":"Prague_01.webp","contentType":"image/webp"}}}},"content":[],"nodeType":"embedded-asset-block"},{"data":{},"content":[{"data":{},"marks":[],"value":"Continuing our exploration, we arrived at Charles Bridge, also known as Karlův most, in Prague. This famous medieval stone arch bridge stretches across the Vltava River. The bridge is adorned with a row of 30 statues and statuaries, mostly in the baroque style. These sculptures were originally installed around 1700, but they have been replaced with exact replicas to maintain the bridgeâs historical character. While Charles Bridge did not make an appearance in Angel of Darkness, the gameâs writer, Murti Schofield, expressed a desire to incorporate the bridge into the gameâs storyline. Specifically, Murti envisioned a scenario where the statues on the bridge would come to life and attack Lara. Considering Pragueâs incredible atmosphere, Lara running across the bridge, evading the statues would certainly have been an interesting sight to behold. Maybe something in the line of what we saw in âthe Angel of Darkness Next Genâ- early trailer (only that trailer was located in Paris).","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"Potkanka led the way through a steep, sweaty walk up the streets, and we finally reached our desired location â Strahov. Strahov is a district in Prague with the most important landmarks being the Great Strahov Stadium, Å tefánikâs Observatory and our point of interest â Premonstratensian Strahov Monastery (Strahovský klášter).","nodeType":"text"}],"nodeType":"paragraph"},{"data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"4snSmr5mdeFlSs01j6mPt2","type":"Asset","createdAt":"2023-09-15T16:21:53.045Z","updatedAt":"2023-12-07T23:03:27.880Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":9,"revision":2,"locale":"en-US"},"fields":{"title":"Prague 02","description":"An old map or architectural drawing of a historical complex, providing a bird's-eye view of the building layout.\n","file":{"url":"//images.ctfassets.net/x77ixfm
16kpoiv/4snSmr5mdeFlSs01j6mPt2/7b9f955aacb6b8d85035a32ee7ecaf84/Prague_02.webp","details":{"size":417384,"image":{"width":1600,"height":1066}},"fileName":"Prague_02.webp","contentType":"image/webp"}}}},"content":[],"nodeType":"embedded-asset-block"},{"data":{},"content":[{"data":{},"marks":[],"value":"The Royal Canonry of Premonstratensians at Strahov is one of the oldest monasteries of the Premonstratensian Order in the world. It has been a working monastery practically ever since it was founded in 1143. The Premonstratensians are an order of canons regular founded in 1120 by St. Norbert. Here you can visit the Basilica of Assumption of Our Lady, the Strahov Picture Gallery and Strahov Library. The Strahov Library is one of the most beautiful libraries in the world and contains over 200,000 volumes, including over 3,000 manuscripts and 1,500 first prints stored in a special depository. The Library consists of The Philosophical Hall, The Theological Hall, Cabinet of Curiosities and a connecting passage.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"How does this connect to the Angel of Darkness? There is a character called Luther Rouzic who briefly appears in Angel of Darkness in Luddickâs dossier. Blink and youâll miss it. You can also find him in various design documents as well as properly portrayed in The Angel of Darkness Official Companion book. Rouzic was supposed to have a major role before being left for the sequel game.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"Luther Rouzic is Librarian Honorarium at Prague City Archives. Acknowledged on world authority on dead languages and texts, he is also the keeper of the Strahov archives.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"2iRgiyUHEtqYKaC80S4ijZ","type":"Asset","createdAt":"2023-09-15T16:22:54.786Z","updatedAt":"2023-12-07T23:03:21.883Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":7,"revision":2,"locale":"en-US"},"fields":{"title":"Prague 03","description":"A video game character model sheet with different facial expressions and a full-body view of a male character, typically used in the game development process.\n","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/2iRgiyUHEtqYKaC80S4ijZ/520a93a7b05cb2800b5817e156f52368/Prague_03.webp","details":{"size":40536,"image":{"width":1600,"height":900}},"fileName":"Prague_03.webp","contentType":"image/webp"}}}},"content":[],"nodeType":"embedded-asset-block"},{"data":{},"content":[{"data":{},"marks":[],"value":"Seeing the Strahov Library, itâs quite easy to imagine Rouzic strolling through these halls as they match his character perfectly. His creepiness mirrors the prepared animal remains in the cabinets, his elegance and age matching the sublimity of the Philosophical Hall (first photo below) and Theological Hall (second photo below). Whilst Rouzic would take you breathless, literally, these Halls do it metaphorically.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"HbMhgtnpMBFNgc56lE2nD","type":"Asset","createdAt":"2023-09-15T16:24:53.446Z","updatedAt":"2023-12-07T23:03:16.409Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":10,"revision":3,"locale":"en-US"},"fields":{"title":"Prague 04","description":"An elegant old library room with a high, painted ceiling and wall-to-wall bookshelves filled with blue-bound books, reflecting a classical European architecture.\n","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/HbMhgtnpMBFNgc56lE2nD
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16hov out of the estate of Karel (yes, you read that right) Jan Erben in 1798. Cabinets of curiosities (Wunderkammer) are the direct predecessors of modern museums. Their collections reflect the Rudolphine Renaissance and its interest in the mysterious and remarkable, and the beginnings of the systematic concept of natural sciences. Right at the entrance to the historical part are natural science collections, mainly with sea fauna, complemented with collections of insects, minerals, and wax replicas of fruit. The cabinet in the picture is a dendrology library or a xylotheca. Of the 68 volumes prepared by Karel of Hinterlagen around 1825, each documents one type of wood. The panels are made of the wood of the relevant tree, the spine with the title in Latin and German is made of bark with lichen, inside there are roots, branches, leaves, flowers, fruits, sections of branches, and pests. Beyond the dendrology library, on the back wall of the passage, there is an illusive perspective painting by Achbauer, from 1825, which extends the corridor by means of optical illusion. Since Rouzic is an illusionist, this just fits in maybe a little too wellâ¦","nodeType":"text"}],"nodeType":"paragraph"},{"data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"4OG6yt2xfUt9T4VPCFgt0U","type":"Asset","createdAt":"2023-09-15T16:27:08.951Z","updatedAt":"2023-12-07T23:02:53.388Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":7,"revision":2,"locale":"en-US"},"fields":{"title":"Prague 06","description":"A close-up of aged, ornate leather-bound books on a shelf, signifying a collection of valuable and possibly ancient literature.\n","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/4OG6yt2xfUt9T4VPCFgt0U/d5eaf0042d0487ce790eb9bff49301e8/Prague_06.webp","details":{"size":249424,"image":{"width":1600,"height":1066}},"fileName":"Prague_06.webp","contentType":"image/webp"}}}},"content":[],"nodeType":"embedded-asset-block"},{"data":{},"content":[{"data":{},"marks":[],"value":"After finishing sneaking around the Library, evading Rouzic, The Strahov Monastic Brewery serves Sv. Norbert Coconut Session IPA to refresh your Lux Veritatis senses. If I had a coconut beer for every time some lunatic said something like thatâ¦","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"Engaging our imagination, the Strahov Monastery would be the perfect place for a Lux Veritatis secret headquarters. The Picture Gallery and the Strahov Monastery Treasury offers a look at holy relics, liturgical items, sculptures and contains almost one thousand five hundred paintings from the 14th century to the 19th century. If the Vault of Trophies would be anywhere, it would be beneath the Picture Gallery. The (fictional) Vault of Throphies houses Lux Veritatis trophies and records such as the huge tapestry showing Castle Kriegler and confined Eckhardt. Again, a perfect match. The Cabal could have built their headquarters near the Monastery in order to infiltrate it in search of the fifth Obscura Painting which is hidden in the Vault of Trophies. How on earth does this all fit together so well? Was it brilliant research with a bit of luck? Or maybe higher forces had something to do with it⦠Did I just hear shapeshifting noises?","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{}
16,"marks":[],"value":"It was time to say goodbye to NorskChick and Potkanka and leave them to their own adventures. I heard Norsk explored some Castles (maybe she found Kriegler) and has stumbled upon an abandoned Sanitarium, but that adventure is hers to tell.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"I thought my adventure was over, but as stated before, Angel of Darkness works in mysterious ways⦠And so, by pure luck, I stumbled upon a real underground alchemical laboratory from the 16th century. Walking through the streets of the Jewish quarter, my attention was caught by unusual looking glass bottles holding unknown substances. Taking a closer look, I heard someone in the building mentioning alchemists. I looked up and saw my current locationâ¦","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"The year is 2002, and Prague is hit with catastrophic floods. A secret passage below the street in front of a house in Jewish quarter collapses revealing numerous underground laboratory facilities. The ancient entrance to the alchemy lab, once concealed and lost for centuries, now emerges from the depths of history into the present.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"Present day, the house is now home to an alchemical museum called Speculum Alchemiae. An astonishing sight, one I canât quite believe is real. Must be just an artificial attraction, surely?","nodeType":"text"}],"nodeType":"paragraph"},{"data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"2DkEpgs5mTh4a0DWEsDWhS","type":"Asset","createdAt":"2023-09-15T16:52:11.838Z","updatedAt":"2023-12-07T23:02:42.705Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":6,"revision":2,"locale":"en-US"},"fields":{"title":"Prague 07","description":"A vintage desk topped with an assortment of old-time scientific equipment, rolled parchment, and other antique items, evoking a historical study room.\n","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/2DkEpgs5mTh4a0DWEsDWhS/79e8b101ad4246fc518cbab0628f488b/Prague_07.webp","details":{"size":205986,"image":{"width":1600,"height":1066}},"fileName":"Prague_07.webp","contentType":"image/webp"}}}},"content":[],"nodeType":"embedded-asset-block"},{"data":{},"content":[{"data":{},"marks":[],"value":"The buildingâs history goes way back to 900, and itâs quite colourful and surrounded in mystery. In the 16th century, the house became a place where the Emperor Rudolf II. established his alchemical laboratory. He invited many famous alchemists to work here. Two famous astronomers who worked under his patronage were Tycho Brahe and Johannes Kepler. In 1579, people reported seeing some strange things, like a fiery carriage pulled by goats in the surrounding area around the house. Thereâs also a written record from 1591 mentioning the sale of miraculous medical ointments and potions in the house. Unfortunately, the place got damaged in the 1689 French Fire that burned down the Jewish ghetto. Interestingly, in 1896, the house was supposed to be torn down, but for some unknown reasons, it ended up being omitted from the demolition plans in 1900.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"Not only were alchemical workshops discovered under the building, but also underground tunnels that connected the three most important places in the city â Prague Castle, the Old Town Hall and Barracks. Many of the rooms and tunnels are unreachable due to being collapsed and/or flooded. Because the house and the labs were heavily damaged, they had to be reconstructed, and they were, with meticulous precision. However, there are still some original artefacts leftâ¦","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"The tour begins, and we enter a room with a prominent insignia that had been used by alchemists to recognize one another. The guide opens a secret door on the reconstructed bookshelf and we descend into the underground passage.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"46xPMcUBSQW2GvCbvl6XwT","type":"Asset","createdAt":"2023-09-15T16:53:18.276Z","updatedAt":"2023-12-07T23:02:36.544Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":6,"revision":2,"locale":"en-US"},"fields":{"title":"Prague 08","description":"A photo of an old-fashioned wooden bookshelf filled with various antique books, scrolls, and objects, creating a vintage library atmosphere.\n","file":{"url":"//images.ctfassets.net/x77ixfm
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16cipes in Latin for creating them. Maybe this is the one?","nodeType":"text"}],"nodeType":"paragraph"},{"data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"WLO8PZi4L7h6mGo8nwx0l","type":"Asset","createdAt":"2023-09-15T16:54:55.016Z","updatedAt":"2023-12-07T23:00:44.486Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":6,"revision":2,"locale":"en-US"},"fields":{"title":"Prague 10","description":"A plaque with inscriptions mounted on a stone wall in a dimly lit, historic-looking interior space.\n","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/WLO8PZi4L7h6mGo8nwx0l/71a46a77bf199bfe27f82bbee29c7a22/Prague_10.webp","details":{"size":242514,"image":{"width":1600,"height":1066}},"fileName":"Prague_10.webp","contentType":"image/webp"}}}},"content":[],"nodeType":"embedded-asset-block"},{"data":{},"content":[{"data":{},"marks":[],"value":"The recipes are kept secret. One thing is known, though, they donât contain opium and mercury anymore as they used to, but they are created according to a secret recipe from the 16th century. The modern-day Speculum Elixirs are provided by one of the monasteries made by monks who have access to the secret recipes found in the underground labs.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"Above the entrance, an animal skull is hanging which reminds me of a similar sight. Iâve seen this before, in Cappadocia. Going back to Uçhisar, Peri Café, a similar skull hangs over the entrance of the stone house to scare away any wandering tourists that might try to get in when the owner is not present. It made me wonder if thereâs any connection to it, or maybe I let my imagination wander a bit too much. On the right side is a door that hides a collapsed tunnel.\n","nodeType":"text"}],"nodeType":"paragraph"},{"data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"3qDjhfrwOTFIBnNE2jO2nr","type":"Asset","createdAt":"2023-09-15T16:56:00.120Z","updatedAt":"2023-12-07T23:00:34.423Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":6,"revision":2,"locale":"en-US"},"fields":{"title":"Prague 12","description":"A photo inside a candlelit stone room filled with medieval equipment, creating a rustic and historical ambiance.\n","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/3qDjhfrwOTFIBnNE2jO2nr/362e0a9b5b45dbb73be44d3bed5dce09/Prague_12.webp","details":{"size":331342,"image":{"width":1600,"height":1066}},"fileName":"Prague_12.webp","contentType":"image/webp"}}}},"content":[],"nodeType":"embedded-asset-block"},{"data":{},"content":[{"data":{},"marks":[],"value":"Going back to Angel of Darkness, one of the levels is Eckhardtâs Alchemy Lab which is very reminiscent of the underground Speculum Alchemiae labs. It is very easy to imagine Eckhardt inhabiting these rooms. Whilst real-life alchemists were searching for ways to produce gold from lead, Eckhardt had little regard for the misunderstandings they had about the true nature of the Philosopherâs Stone. The true aim of the dedicated alchemist is not transmuting ordinary metals into gold but the transformation of oneself into something infinitely higher on the evolutionary scale, in his case the Golden Lion.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"The next room is Transmutation Laboratory. According to the alchemistâs notes, the furnace in this room was instrumental in the process of transmutation, which marks the first of four stages in the creation of the Philosopherâs Stone.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"4nllbTAcm5kl0YR7qlr9tD","type":"Asset","createdAt":"2023-09-15T17:02:46.461Z","updatedAt":"2023-12-07T23:00:38.750Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":5,"revision":2,"locale":"en-US"},"fields":{"title":"Prague 13","description":"An open book with detailed sketches and notes, positioned in a softly lit, antique-looking workshop.\n","file":{"url":"//images.ctfassets.net/x77ixfm
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The myths and the history are there, but they are just vague enough for you to be able to sprinkle some of your own imagination on top of it to bring out some interesting narrative elements and tie-ins from the real world into the game. When you come across something, like an alchemy laboratory such as this one, it sparks a lightbulb moment in your brain, leading you to connect elements in an unexpected way. Itâs the joy of analysing and going into the very creation of the story. You start to understand the immense effort that went into it, and it makes you appreciate the knowledge used to connect all of these elements.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"The Angel of Darknessâ story is so much more than what was portrayed in the game and because the game never got its sequels, additional story elements never came to light. They remained as hidden as the alchemy laboratories themselves before they were revealed to the world by a force of nature. Thankfully, for anyone looking to dig deeper, there are documents that the writer, Murti Schofield, has shared on his website. Eckhardtâs and Karelâs life stories are more nuanced than anyone ever got the chance to see. I am well aware of the confusion players experienced with the gameâs plot twist ending where it was revealed that it was in fact Karel who had murdered Von Croy because it seemed it came out of nowhere. I had experienced it myself, before thinking there must be more to it. And there was. Karel and Eckhardt are characters who have been alive for centuries and their connection is one of betrayal, hidden agendas, manipulation and fight for the ultimate position of power. 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","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/1nvD2wFKzG4bMs88hq35pD/c58efea17d4017c208bbca3515d7a8dc/FallGuysHeader.jpg","details":{"size":458137,"image":{"width":1440,"height":960}},"fileName":"FallGuysHeader.jpg","contentType":"image/jpeg"}}},"socialMediaShareDescription":"Lara Croft Leaps into the Fall Guys Fame Pass","body":{"nodeType":"document","data":{},"content":[{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Lara Croft comes to the Blunderdome in the ","marks":[],"data":{}},{"nodeType":"text","value":"Fall Guys","marks":[{"type":"italic"}],"data":{}},{"nodeType":"text","value":" Season 4 Fame Pass, including a costume and wearable item from the famous adventurerâs sizable wardrobe.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"The Lara Croft costume features her iconic tank, backpack, boots, and jade necklace, while the Classic Croft Wearable features red shades and a long braid, which your bean can mix and match with other ensembles. 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Such is the power of ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"}],"value":"Tomb Raider: The Angel of Darkness","nodeType":"text"},{"data":{},"marks":[],"value":".","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"Murti Schofield, concepts and lead writer for TR: AoD, found his inspiration for what would become the story for ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"}],"value":"The Angel of Darkness","nodeType":"text"},{"data":{},"marks":[],"value":" long before Tomb Raider was even conceived. Some places in this world have a profound effect on an individual, and Cappadocia is one of them. Sometime in the late 1980s, Murti embarked on an exploration of Cappadocia and the allure of the region captivated him in a way no other place had before. With its generous people, moon-like landscape, and dozens of underground cities, Cappadocia truly seems to hold an otherworldly and mysterious aura.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"Cappadocia encompasses several provinces covering a significant area. It is a remarkable region that seamlessly blends nature and history. Approximately 60 million years ago, the Mid-Anatolian Plateau was an inland sea surrounded by plains and forests. The movement in the south between Lycaonia and the Taurus Mountains triggered the emergence of a chain of volcanoes, which continuously erupted and shaped the Mid-Anatolian Plateau with layers of lava and ash. This volcanic activity persisted until the present Halosen Era. As the ice ages ended, a milder climate emerged, resulting in the formation of numerous lakes in Cappadocia. Through the natural forces of erosion, the volcanic layers gradually wore away, which gave rise to the distinct rock formations found exclusively in Cappadocia. The erosion process affected the soft tufa stones and basalt layers at different rates, leading to the creation of fascinating canyons and the iconic Cappadocian Fairy Chimneys.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"TFbpBuyHelTBZ5td84tUX","type":"Asset","createdAt":"2023-09-15T17:29:24.787Z","updatedAt":"2023-12-07T22:57:49.664Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":5,"revision":2,"locale":"en-US"},"fields":{"title":"01 Cappa-1024x682","description":"A breathtaking landscape showing a sprawling town atop a hill with unique rock formations surrounding the area.\n\n","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/TFbpBuyHelTBZ5td84tUX/826b51e731efebede28ff4e4f9e4a0d1/01_Cappa-1024x682.webp","details":{"size":158996,"image":{"width":1024,"height":682}},"fileName":"01_Cappa-1024x682.webp","contentType":"image/webp"}}}},"content":[],"nodeType":"embedded-asset-block"},{"data":{},"content":[{"data":{},"marks":[],"value":"As TR: AoD marks its 20th anniversary this year, there was no better time to explore the magnificence of Cappadocia, which was one of the intended locations for the gameâs sequel. In addition, we also delved into the Kurtis Trent Journal, an item created by Murti as a piece of fanfiction, which maps several locations in Cappadocia. One of the biggest TR: AoD fans I know is Lara Titova, who was the first person to visit Cappadocia following in the footsteps of Murtiâs notes. She presented us with her own detailed experiences, which in turn helped us to understand the whereabouts of locations and other might-have-beens for the planned sequel. Laraâs notes were extremely helpful in deciding which aspects we would prioritize whilst documenting the trip.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"Originally intended as a setting for the first installment of the TR: AoD trilogy, Cappadocia was reassigned to the sequel due to the immense narrative scale of the game. Nevertheless, traces of Cappadocia can be found within TR: AoD itself. If you pay attention to the pictures on the wall in Margot Carvierâs office at the Louvre, you will see three photographs depicting locations in Cappadocia: 1. Fairy Chimneys in Göreme; 2. Uçhisar; 3. Location unknown.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"4RCD9fTFMGDmQcrjljALK","type":"Asset","createdAt":"2023-09-15T17:30:10.567Z","updatedAt":"2023-12-07T22:57:43.478Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":5,"revision":2,"locale":"en-US"},"fields":{"title":"02 Cappa-1024x522","description":"A video game screenshot showing the character Lara Croft in a room with pictures and artifacts on the wall, representing a research or study area.\n","file":{"url":"//images.ctfassets.net/x77ixfm
16kpoiv/4RCD9fTFMGDmQcrjljALK/db6823b8b03a5d5b495a9c0fe7426fa1/02_Cappa-1024x522.webp","details":{"size":51070,"image":{"width":1024,"height":522}},"fileName":"02_Cappa-1024x522.webp","contentType":"image/webp"}}}},"content":[],"nodeType":"embedded-asset-block"},{"data":{},"content":[{"data":{},"marks":[],"value":"Cappadocia is referenced twice more; however, the first instance is a cut line from the game that has been modded in by reborninshadows in his Restoration Project. Lara spots a stack of crates at the Strahov Fortress and notes aloud that they are from Cappadocia. This area was intended to be the location where we would witness the grand stone sarcophagus of the Nephilim that had brought in from Turkey.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"2YtBgmOh5DQMCCXNOqT75c","type":"Asset","createdAt":"2023-09-15T17:31:33.953Z","updatedAt":"2023-12-07T22:57:38.527Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":5,"revision":2,"locale":"en-US"},"fields":{"title":"03 Cappa-1024x491","description":"An in-game scene with a character observing crates, with a text overlay mentioning Turkey, Cappadocia, indicating a location within the game's story.\n","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/2YtBgmOh5DQMCCXNOqT75c/f6ae6a474918d95edda2f537c73472e3/03_Cappa-1024x491.webp","details":{"size":57156,"image":{"width":1024,"height":491}},"fileName":"03_Cappa-1024x491.webp","contentType":"image/webp"}}}},"content":[],"nodeType":"embedded-asset-block"},{"data":{},"content":[{"data":{},"marks":[],"value":"After assuming the role of Kurtis Trent, we come across a truck driver in the Sanitarium who has been captured. The driver confesses to transporting âdeath in five tons of stoneâ from Turkey. This revelation hints at the presence of other hidden Sleepers within the subterranean caverns. All these elements served as foreshadowing for what we should have expected in the sequel game that, unfortunately, never came to fruition.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"6zwF2R1nh3Lf7QvfEdZ2ds","type":"Asset","createdAt":"2023-09-15T17:32:02.757Z","updatedAt":"2023-12-07T22:57:31.879Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":5,"revision":2,"locale":"en-US"},"fields":{"title":"04 Cappa-1024x355","description":"A screenshot from a video game showing a character speaking a line about traveling from Turkey, highlighting the game's narrative.\n","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/6zwF2R1nh3Lf7QvfEdZ2ds/dec831aa67becc3b09997d6fceaf6f8d/04_Cappa-1024x355.webp","details":{"size":28668,"image":{"width":1024,"height":355}},"fileName":"04_Cappa-1024x355.webp","contentType":"image/webp"}}}},"content":[],"nodeType":"embedded-asset-block"},{"data":{},"content":[{"data":{},"marks":[],"value":"One of the early ideas for the sequel was for the intro FMV to show Lara Croft entering an ancient temple somewhere in Cappadocia. Indeed, wherever you look in Cappadocia, a new astonishing sight presents itself. One of the most famous places that appears on all the postcards (as well as in Carvierâs office) is Uçhisar, an old village in Cappadocia lying on the highest part of the valley, with a castle built on a massive rock believed to have been built by the Hittites. Uçhisar means âOuter Citadelâ in Turkish and refers to the huge rock cone that is its central feature. It is surrounded by fairy-chimney colonies on the lower slopes that serve as stone houses. Some of these stone houses have been turned into cafés where you can enjoy a nice cup of coffee or Turkish tea, whichever you prefer (as long as itâs not alcohol).","nodeType":"text"}],"nodeType":"paragraph"},{"data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"6tut7y6g3iC0c3PwT1RTyI","type":"Asset","createdAt":"2023-09-15T17:32:37.699Z","updatedAt":"2023-12-07T22:57:27.
16032Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":5,"revision":2,"locale":"en-US"},"fields":{"title":"05 Cappa-1024x682","description":"A scenic landscape of a hillside town with houses interspersed among tall, conical rock formations.\n","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/6tut7y6g3iC0c3PwT1RTyI/3545d6d7104d8deaf4040117b612ad65/05_Cappa-1024x682.webp","details":{"size":142118,"image":{"width":1024,"height":682}},"fileName":"05_Cappa-1024x682.webp","contentType":"image/webp"}}}},"content":[],"nodeType":"embedded-asset-block"},{"data":{},"content":[{"data":{},"marks":[],"value":"Walking through the area, itâs possible to get inside the stone structures and explore them. Some passages are trickier to reach than the others, but climbing the steep pathways rewards you with a magnificent view of the valley. Unfortunately, mass tourism shows its nasty face here as some stone structures are full of plastic trash. Itâs truly saddening to see such an astonishing place disrespected this way. Pierre, you litterbug. Nevertheless, itâs easy to imagine Lara Croft exploring this location and searching for clues of where to find the next Nephilim. Uçhisar as a location offers everything a Tomb Raider level needs: a hub with multiple paths and lots of interesting structures to explore. Who knows, maybe thereâs a Turkish version of a health chocolate bar hiding in there somewhere!","nodeType":"text"}],"nodeType":"paragraph"},{"data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"qfppYFVXUvSXdwyntIvHL","type":"Asset","createdAt":"2023-09-15T17:33:10.709Z","updatedAt":"2023-12-07T22:57:22.217Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":5,"revision":2,"locale":"en-US"},"fields":{"title":"06 Cappa-1024x682","description":"An open notebook with drawings and annotations, set against the backdrop of rocky, pointed formations.\n","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/qfppYFVXUvSXdwyntIvHL/31941501b8abe7d36d98468e89ae0e3e/06_Cappa-1024x682.webp","details":{"size":86862,"image":{"width":1024,"height":682}},"fileName":"06_Cappa-1024x682.webp","contentType":"image/webp"}}}},"content":[],"nodeType":"embedded-asset-block"},{"data":{},"content":[{"data":{},"marks":[],"value":"One of the pages in Kurtisâ journal contains a map showcasing Göreme Valley, a captivating destination where you can embark on an exploration of the mesmerizing rock churches within the Open-Air Museum. In ancient times, the locals had to worship and pray in secret, which led to the construction of their temples and sanctuaries in remote locations, making them hard to discover. The Göreme Open Air Museum, formerly a monastic complex, was a significant religious and cultural centre for Christians in the Byzantine period. Today, it houses well-preserved Byzantine rock-cut architecture and frescoes dating back to the 10thâ12th centuries. The museum includes various churches, chapels, sitting rooms, and dining halls, each with unique architectural features and artwork. It provides insights into the lives of the monks and nuns through its rock-carved structures. After being abandoned over the years, the museum underwent restoration in the 1950s. During its abandonment, the walls were written on by local children who played in the area. Some churches were named after the artwork they discovered inside, for example, the âElmaliâ (Apple) Church received its name from the children who noticed apple-themed artwork within it. In 1985, the Göreme Open Air Museum gained UNESCO World Heritage Site status. Itâs easy to imagine how Göreme could be linked with the Lux Veritatis â a secret 12th century inner order of initiates within the Knights Templar, founded to combat magic and the dark arts as brutally as possible. This location would have been the perfect spot for Kurtis to gather clues and learn more about the order.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"LP4VH7OraqsX7YQUbUqYZ","type":"Asset","createdAt":"2023-09-15T17:33:45.166Z","updatedAt":"2023-12-07T22:57:17.062Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":5,"revision":2,"locale":"en-US"},"fields":{"title":"07 Cappa-1024x682","description":"A picturesque view of a rocky landscape with cave dwellings carved into the white, volcanic rock formations.\n","file":{"url":"//images.ctfassets.net/x77ixfm
16kpoiv/LP4VH7OraqsX7YQUbUqYZ/07df7dc47485424017e774e116908259/07_Cappa-1024x682.webp","details":{"size":193414,"image":{"width":1024,"height":682}},"fileName":"07_Cappa-1024x682.webp","contentType":"image/webp"}}}},"content":[],"nodeType":"embedded-asset-block"},{"data":{},"content":[{"data":{},"marks":[],"value":"Although the well-known churches have already been discovered, it is believed that there are still hundreds of other churches waiting to be unearthed in the surrounding area. Thereâs no doubt it would have been fascinating to visit this location in-game. Maybe one of those undiscovered churches could have served as an abandoned Lux Veritatis stronghold.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"zgWyKRaGogEc2DLnu95Im","type":"Asset","createdAt":"2023-09-15T17:34:15.180Z","updatedAt":"2023-12-07T22:57:12.639Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":5,"revision":2,"locale":"en-US"},"fields":{"title":"08 Cappa-1024x682","description":"An underground room carved into the rock with niches and an arched doorway, resembling ancient living quarters.\n","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/zgWyKRaGogEc2DLnu95Im/502e4ed84498c07f6f618b382cc64eab/08_Cappa-1024x682.webp","details":{"size":101998,"image":{"width":1024,"height":682}},"fileName":"08_Cappa-1024x682.webp","contentType":"image/webp"}}}},"content":[],"nodeType":"embedded-asset-block"},{"data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"2pFqvdTyIDKxr50TCgONgz","type":"Asset","createdAt":"2023-09-15T17:34:38.041Z","updatedAt":"2023-12-07T22:57:07.811Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":6,"revision":2,"locale":"en-US"},"fields":{"title":"09 Cappa-1024x682","description":"A dimly lit cave with a focus on a rock surface where a card or note with illustrations and text is placed.\n","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/2pFqvdTyIDKxr50TCgONgz/ca19c84db85a7d5d9e8ef99681a79de7/09_Cappa-1024x682.webp","details":{"size":110306,"image":{"width":1024,"height":682}},"fileName":"09_Cappa-1024x682.webp","contentType":"image/webp"}}}},"content":[],"nodeType":"embedded-asset-block"},{"data":{},"content":[{"data":{},"marks":[],"value":"As mentioned before, Cappadocia hides dozens of underground cities. Some are larger than others, with the biggest one being Derinkuyu. One of these underground cities were supposed to make an appearance in-game as an ancient Nephilim city, most likely Derinkuyu (which is also mapped in Kurtisâ Journal along with Kaymakli). In reality, people have lived in these underground cities since prehistoric times. The nature of the soft tufa rock made it very easy to carve the stone into whatever shapes were needed, even without the use of metal tools. Christians used to live in the underground cities, hiding from Romans who hunted them for their belief in a single God and opposition to sacrifices. The underground cities are a marvel to behold, with incredible ventilation systems and rooms serving different purposes such as stalls, wineries, kitchens, and so on. Its narrow passageways mean that only one person at the time can pass through. At the end of the pathways stand large, round stone doors with a hole in the middle that were used for defence purposes. The design meant that only one Roman soldier could pass through the narrow corridor at a time, and that they would have needed a shield to protect themselves from the lance that the defenders would have poked out of the hole in the door. Another thing to note is that people were generally smaller in Roman times because they didnât eat anywhere near as much meat as we do today, so naturally their smaller bodies would have had a much easier time navigating through these passageways. The Romans tried to use smoke to force them out, but these underground cities have multiple exits that allowed the inhabitants to escape in time.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"3HCkEI9MB1JnXgNQhxlhTX","type":"Asset","createdAt":"2023-09-15T17:35:06.028Z","updatedAt":"2023-12-07T22:56:53.519Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":5,"revision":2,"locale":"en-US"},"fields":{"title":"10 Cappa-1024x682","description":"A photo of a naturally lit cave with multiple entrances and a skull-shaped formation on the wall.","file":{"url":"//images.ctfassets.net/x77ixfm
16kpoiv/3HCkEI9MB1JnXgNQhxlhTX/4df58d6eb6b709ab3c484ca09201f827/10_Cappa-1024x682.webp","details":{"size":135100,"image":{"width":1024,"height":682}},"fileName":"10_Cappa-1024x682.webp","contentType":"image/webp"}}}},"content":[],"nodeType":"embedded-asset-block"},{"data":{},"content":[{"data":{},"marks":[],"value":"You would think being so deep underground would make you feel very claustrophobic, especially if you know how humid natural caves can be. However, the brilliant ventilation design provides cool, fresh air which is honestly better quality than the air you find in most populated cities. One deep breath is enough to clear your mind of any fears you might have. You can enjoy these vast labyrinths and take in the ingenuity of their creators without fear of suffocation. Some passages are unlit, but you can explore them if you have a flashlight. Because these passages are very narrow, they are left unlit on purpose to discourage tourists from trying to crawl through them. Itâs not for everyone thatâs for sure. One of the passages leads to a stone door on the floor that you must climb over to reach the next room, which hides another passage filled with larger rocks. Here, in the complete darkness, it is very easy for your imagination to wander off to places you werenât expecting.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"It is truly astonishing to pass through a narrow passage, where you must crouch down to get through, and then emerge into a vast room that extends into multiple other rooms, considering the profound depths of Derinkuyu. Coming out of the longest stairway, a scene from Jenni Milwardâs TR: AoD audiobook comes to mind, where Lara shouts âHELLO!â after dropping to the ground in the Tomb of Ancients. The exciting feeling of discovery is the same â the echo as well.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"Most of the passages are still mysteries that are yet to be unearthed â quite literally. Those pesky Nephilim must still be hiding there! Sadly, even here in the deepest depths of the underground city, you can still find trash thrown down the ventilation duct by tourists who, once again, like to spoil everything. (Either that or Pierre has been through here as wellâ¦) These underground cities are what the past generations have left for us to study, while we leave to our future generations just heaps of plastic trash.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"3xVhCWND1eAwGKnlgXa7EL","type":"Asset","createdAt":"2023-09-15T17:35:46.246Z","updatedAt":"2023-12-07T22:25:38.640Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":5,"revision":2,"locale":"en-US"},"fields":{"title":"11 Cappa-1024x682","description":"A wide tunnel inside a cave, lit at intervals, leading into the darkness with an air of quiet solitude.","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/3xVhCWND1eAwGKnlgXa7EL/25f265f03667e56534edaa0fdb81a00f/11_Cappa-1024x682.webp","details":{"size":59372,"image":{"width":1024,"height":682}},"fileName":"11_Cappa-1024x682.webp","contentType":"image/webp"}}}},"content":[],"nodeType":"embedded-asset-block"},{"data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"3BVyu1Fse1wfNmzn9HV3Ll","type":"Asset","createdAt":"2023-09-15T17:36:00.887Z","updatedAt":"2023-12-07T22:25:32.002Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":5,"revision":2,"locale":"en-US"},"fields":{"title":"12 Cappa-1024x682","description":"A close-up photo of a rugged leather satchel resting on a rocky surface in a dimly lit cave setting.","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/3BVyu1Fse1wfNmzn9HV3Ll/7c3b0f8bd2cb56de2933c860b4119ef5/12_Cappa-1024x682.webp","details":{"size":39096,"image":{"width":1024,"height":682}},"fileName":"12_Cappa-1024x682.webp","contentType":"image/webp"}}}},"content":[],"nodeType":"embedded-asset-block"},{"data":{},"content":[{"data":{},"marks":[],"value":"But letâs return to the original intentions for TR: AoDâs sequel. Our exploration of the Tomb Raider files for the 25th anniversary led us to discover an incomplete level known as âCappa lab.â Undoubtedly, this level served as the initial framework for the envisioned alchemy laboratory situated within one of Cappadociaâs underground cities. When we compare the real-life structures to the uncovered render, we can appreciate the remarkable accuracy achieved in depicting the underground caverns even in the early stages of development.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"4YfqYJiY2rcyncLDqITiaP","type":"Asset","createdAt":"2023-09-15T17:36:32.716Z","updatedAt":"2023-12-07T22:25:24.774Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":5,"revision":2,"locale":"en-US"},"fields":{"title":"13 Cappa-1024x576","description":"An in-game screenshot of a cavernous room with futuristic technology and artifacts in the \"Tomb Raider\" series.","file":{"url":"//images.ctfassets.net/x77ixfm
16kpoiv/4YfqYJiY2rcyncLDqITiaP/a64781a4e1649b40cc575dd1b901cf07/13_Cappa-1024x576.webp","details":{"size":57386,"image":{"width":1024,"height":576}},"fileName":"13_Cappa-1024x576.webp","contentType":"image/webp"}}}},"content":[],"nodeType":"embedded-asset-block"},{"data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"111J5qBKGKdjycVljxB4m8","type":"Asset","createdAt":"2023-09-15T17:36:48.904Z","updatedAt":"2023-12-07T22:25:18.809Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":5,"revision":2,"locale":"en-US"},"fields":{"title":"14 Cappa-1024x682","description":"A dark, atmospheric cave tunnel illuminated with a soft light at the far end, suggesting mystery and exploration.","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/111J5qBKGKdjycVljxB4m8/586ce0a5eb79959f50bb7a926e5ae8db/14_Cappa-1024x682.webp","details":{"size":45856,"image":{"width":1024,"height":682}},"fileName":"14_Cappa-1024x682.webp","contentType":"image/webp"}}}},"content":[],"nodeType":"embedded-asset-block"},{"data":{},"content":[{"data":{},"marks":[],"value":"I suggest keeping these underground cities in mind if youâre interested in reading Jenni Milwardâs TR: AoD sequel novels.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"If we dive even deeper, Murti once stated â whilst watching a playthrough of TR: AoD â that the carpet in Von Croyâs apartment might be a Turkish Kilim, as the game sprinkled clues that directly refer to Turkey. There is even a place in Cappadocia that specialises in creating Turkish Kilims. Another connection to Tomb Raider is Angelina Jolie, our real-life Lara Croft, once visited the Kilim factory. Kilims are fascinating not only because they are hand-knotted, but because each one expresses the weaverâs feelings and tells a story through the symbols, motifs, colours, and patterns. If this rings a bell, remember ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"}],"value":"The Myth of El Hawa","nodeType":"text"},{"data":{},"marks":[],"value":" and the Bantiwa tribe.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"6VEj8DL5vzkbxb7iKFbq0G","type":"Asset","createdAt":"2023-09-15T17:37:29.823Z","updatedAt":"2023-12-07T22:25:12.047Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":5,"revision":2,"locale":"en-US"},"fields":{"title":"15 Cappa-1024x682","description":"A woman in traditional attire is weaving on a loom, with intricate designs and textiles surrounding her.","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/6VEj8DL5vzkbxb7iKFbq0G/aacd689f866063e5c15551d4abd9c8c7/15_Cappa-1024x682.webp","details":{"size":122306,"image":{"width":1024,"height":682}},"fileName":"15_Cappa-1024x682.webp","contentType":"image/webp"}}}},"content":[],"nodeType":"embedded-asset-block"},{"data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"1Zxs0R3Xcx22yYfAB7YWwe","type":"Asset","createdAt":"2023-09-15T17:37:56.498Z","updatedAt":"2023-12-07T22:25:06.016Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":5,"revision":2,"locale":"en-US"},"fields":{"title":"16 Cappa-1024x515","description":"A wall displaying a series of framed photographs showing various cultural and travel scenes, with people interacting in different settings.","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/1Zxs0R3Xcx22yYfAB7YWwe/7d231c2ed1705a1265d6d056a7a92d37/16_Cappa-1024x515.webp","details":{"size":79932,"image":{"width":1024,"height":515}},"fileName":"16_Cappa-1024x515.webp","contentType":"image/webp"}}}},"content":[],"nodeType":"embedded-asset-block"},{"data":{},"content":[{"data":{},"marks":[],"value":"Cappadocia is a place that transports you to another world, with mystical places such as Ãrgüp, Ortahisar, and the Ihlara Valley, to name only a few that are equally as incredible as the ones mentioned in this article. Stepping into Cappadocia feels like walking in Laraâs footsteps, immersing oneself in a truly remarkable experience. However, the current state of mass tourism, prevalent worldwide, has transformed the landscape of Cappadocia since Murtiâs initial visit. Back then, not only were there no digital maps available, but the famous hot air balloons that you often see in advertisements for this location had not yet been introduced either. Reflecting on the areaâs tumultuous history, from volcanic eruptions and the sculpting of its unique terrain, to the ongoing discovery of subterranean cities, it becomes evident why Cappadocia served as Murtiâs muse all those years ago, profoundly influencing the narrative of The Angel of Darkness. Cappadocia was the initial spark and the rest, as they say, is history.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"1RcDHYk2SZLTCgJvn4EY7P","type":"Asset","createdAt":"2023-09-15T17:38:24.945Z","updatedAt":"2023-12-07T22:25:00.193Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":5,"revision":2,"locale":"en-US"},"fields":{"title":"17 Cappa-1024x682","description":"A photograph of a weathered leather journal marked \"KT\" resting on a rocky ledge with unique, pointed rock formations in the background.","file":{"url":"//images.ctfassets.net/x77ixfm
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16,{"data":{"uri":"https://www.amazongames.com/en-us/forward-link?id=crystald"},"content":[{"data":{},"marks":[],"value":"Crystal Dynamics","nodeType":"text"}],"nodeType":"hyperlink"},{"data":{},"marks":[],"value":" today announced they have reached an agreement under which Crystal Dynamics will develop a new multiplatform ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"}],"value":"Tomb Raider","nodeType":"text"},{"data":{},"marks":[],"value":" title, with Amazon Games providing full support and publishing the game globally.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"The as-yet-untitled new ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"}],"value":"Tomb Raider","nodeType":"text"},{"data":{},"marks":[],"value":" game is a single-player, narrative-driven adventure that continues Lara Croftâs story in the ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"}],"value":"Tomb Raider","nodeType":"text"},{"data":{},"marks":[],"value":" series. It includes all the elements that have made ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"}],"value":"Tomb Raider","nodeType":"text"},{"data":{},"marks":[],"value":" one of the most revered franchises in gaming, giving players control of the confident and multidimensional hero Lara Croft in an environment that rewards exploration and creative pathfinding, with mind-bending puzzles to solve, and a wide variety of enemies to face and overcome. Crystal Dynamics is drawing on the power and cutting-edge technology of Unreal Engine 5 to take storytelling to the next level, in the biggest, most expansive ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"}],"value":"Tomb Raider ","nodeType":"text"},{"data":{},"marks":[],"value":"game to date. The title is currently in early development, and additional details will be announced at a later date.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"â","nodeType":"text"},{"data":{},"marks":[{"type":"italic"}],"value":"Tomb Raider ","nodeType":"text"},{"data":{},"marks":[],"value":"is one of the most beloved IPs in entertainment history,â said Christoph Hartmann, VP of Amazon Games. âAmazon Games is committed to bringing players games of the highest quality, from the best developers, across all variety of platforms and genres, and weâre honored by the opportunity to work with this storied developer and franchise. Our team is incredibly excited about collaborating with the talented and visionary Crystal Dynamics team to bring the next chapter of Lara Croftâs saga to players around the world.â","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"âCrystal Dynamics has an extraordinary opportunity following our acquisition by Embracer to redefine what a publishing relationship is for ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"}],"value":"Tomb Raider","nodeType":"text"},{"data":{},"marks":[],"value":",â said Scot Amos, head of studio at Crystal Dynamics. âTransformative is what weâre looking for, and with Amazon Games, we found a team that shares our creative vision, ambitions, and values for a Lara Croft universe across the spectrum of possibilities. Theyâre uniquely positioned to rewrite what publishing and development collaborations are, and weâre eager to forge this new path together, starting with building the biggest and best ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"}],"value":"Tomb Raider","nodeType":"text"},{"data":{},"marks":[],"value":" game yet!â","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"Crystal Dynamics has developed and published dozens of award-winning titles over the past three decades, including globally revered franchises like ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"}],"value":"Legacy of Kain","nodeType":"text"},{"data":{},"marks":[],"value":" and ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"}],"value":"Tomb Raider","nodeType":"text"},{"data":{},"marks":[],"value":". The ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"}],"value":"Tomb Raider","nodeType":"text"},{"data":{},"marks":[],"value":" franchise includes more than 20 video games, is loved by more than 170 million people around the world [1], and has sold more than 95 million copies since the first entry was released in 1996. The most recent âSurvivor Trilogy,â comprised of ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"}],"value":"Tomb Raider","nodeType":"text"},{"data":{},"marks":[],"value":" (2013), ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"}],"value":"Rise of the Tomb Raider ","nodeType":"text"},{"data":{}
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16was a challenge, as painting a fictional character is very different from painting a model. I wanted her to look like the original Lara, with the wide set eyes and angular face, so a lot of tweaking went on to find the balance between a traditional oil portrait and a digital one. I added the black wings last and used blackbird wings as reference. I wanted to create the feeling of flight so added some loose feathers. ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[{"type":"italic"}],"value":"âThe final designs of the symbol are painted in 24ct shell gold. The pattern surrounds her and begins to consume the whole figure, signifying the fusion between the game and the hero.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[{"type":"italic"}],"value":"âI am honoured to create this work of art for Crystal Dynamics to celebrate 25 years of Tomb Raider, as I loved playing it when it first was released. She has come a long way since then.â ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[],"nodeType":"hr"},{"data":{},"content":[{"data":{},"marks":[],"value":"if youâve been keeping up with our art reveals, there are four pieces still to be revealed: ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"}],"value":"Rise of the Tomb Raider","nodeType":"text"},{"data":{},"marks":[],"value":" (originally planned for this month, but needs a bit more time!), ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"}],"value":"Lara Croft and the Guardian of Light","nodeType":"text"},{"data":{},"marks":[],"value":", ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"}],"value":"Lara Croft and the Temple of Osiris","nodeType":"text"},{"data":{},"marks":[],"value":", and ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"}],"value":"Tomb Raider Reloaded","nodeType":"text"},{"data":{},"marks":[],"value":". ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"All four remaining pieces will be revealed by the end of January, in preparation for our print sale that will benefit Girls Make Games. More information on the sale in the new year!  ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[{"type":"italic"},{"type":"bold"}],"value":"About Stephanie Rew","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[{"type":"italic"}],"value":"Stephanie Rew (b 1971) is a Scottish painter based in Edinburgh, UK. Her highly detailed figurative paintings are in collections across the UK and Europe and she is gaining considerable international interest in her work.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[{"type":"italic"}],"value":"Stephanie won the Elizabeth Greenshields Foundation Bursary soon after graduating from Duncan of Jordanstone College of Art in Dundee and since then has had numerous exhibitions in the UK. She curated the first Women Painting Women Exhibition in the UK as part of the WPW (R) evolution movement in 2013. She won the âBest Nudeâ Award in 2018 and the FWSD Award in 2019 in Art Renewal Centre Salon, is a finalist in the ModPortrait17 and ModPortrait19 Award held in Spain.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[{"type":"italic"}],"value":"She was a finalist at the Scottish Portrait Award 2017 and has exhibited at MEAM Barcelona in both âWomen Paintingâ exhibitions held in 2019/2020 to celebrate International Womenâs Day.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[{"type":"italic"}],"value":"Her painting âNarcissusâ won the Peopleâs Choice Award in the Beautiful Bizarre Magazine Competition 2021.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[{"type":"italic"}],"value":"You can follow Stephanie on ","nodeType":"text"},{"data":{"uri":"https://twitter.com/stephrew71"},"content":[{"data":{},"marks":[{"type":"italic"}],"value":"Twitter","nodeType":"text"}],"nodeType":"hyperlink"},{"data":{},"marks":[{"type":"italic"}],"value":", ","nodeType":"text"},{"data":{"uri":"https://www.instagram.com/stephrew/"},"content":[{"data":{},"marks":[{"type":"italic"}],"value":"Instagram","nodeType":"text"}],"nodeType":"hyperlink"},{"data":{},"marks":[{"type":"italic"}],"value":", and ","nodeType":"text"},{"data":{"uri":"https://www.facebook.com/stephanierewfineart"},"content":[{"data":{},"marks":[{"type":"italic"}
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Monster","body":{"data":{},"content":[{"data":{},"content":[{"data":{},"marks":[],"value":"We still have ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"}],"value":"two","nodeType":"text"},{"data":{},"marks":[],"value":" incredible pieces of reimagined box art to share with you before the Year of Lara draws to a closeâ¦","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"In celebration of ","nodeType":"text"},{"data":{},"marks":[{"type":"italic"}],"value":"Lara Croft and the Guardian of Light","nodeType":"text"},{"data":{},"marks":[],"value":", Mexico-based ","nodeType":"text"},{"data":{"uri":"https://www.instagram.com/monsterdraw_/"},"content":[{"data":{},"marks":[],"value":"illustrator Monserrat âMonster Drawâ Martell","nodeType":"text"}],"nodeType":"hyperlink"},{"data":{},"marks":[],"value":" offered this beautiful take on Laraâs journey through the deadly Yucatán Peninsula.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"Hereâs Martellâs approach to the piece, in their own words:","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"âI made the cover of Lara Croft and the Guardian of Light by referencing the contrasting colors that the story has, which are primarily blue and orange. That notorious play of light along the adventure is extremely visually charming, so I wanted to include it to create a similar atmosphere in illustration. Guardian of Light is commonly played co-op and companionship is important, the support of one another, which is why both characters appear as protagonists in the illustration. To frame the characters, I designed a background that takes us back to where the story setting â Mexico with its pyramids and part of one of the story journals. I hope you enjoy this game as much as I do.â","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"Donât forget to print this one out and give your game case a new look!","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"This piece joins the rest in our box art reimagining series in our upcoming print sale. 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Creations","category":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"5FFz5iSwgZAtZhUE219Cz1","type":"Entry","createdAt":"2023-09-15T16:12:37.537Z","updatedAt":"2024-02-05T17:59:57.282Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":16,"revision":7,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"articleCategories"}},"locale":"en-US"},"fields":{"name":"Community","slug":"community","order":45}}}},{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"MOjaAJI7tftAKO7eH2TMl","type":"Entry","createdAt":"2023-09-15T19:29:29.703Z","updatedAt":"2024-02-08T00:34:16.791Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":5,"revision":2,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"articleTags"}},"locale":"en-US"},"fields":{"name":"Tomb Raider: Legend","category":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"6KPfjWiWrWki8YH0wFTKoZ","type":"Entry","createdAt":"2023-09-15T16:14:47.775Z","updatedAt":"2024-02-05T18:36:21.395Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":8,"revision":4,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"articleCategories"}},"locale":"en-US"},"fields":{"name":"Video Games","slug":"video-games","order":10}}}}],"headerImage":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"3uTYn2gtG22nN5wn6OlV0O","type":"Asset","createdAt":"2023-09-15T20:17:55.372Z","updatedAt":"2023-12-07T22:13:42.196Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":6,"revision":2,"locale":"en-US"},"fields":{"title":"Box Art Reimagining: Nagu","description":"A stylish Tomb Raider Legend promotional image featuring artwork of Lara Croft against a mechanical backdrop.","file":{"url":"//images.ctfassets.net/x77ixfm
16kpoiv/3uTYn2gtG22nN5wn6OlV0O/3353f8ffe81cf9eee4f6be974dd0e2e1/820x462-vKqDWEC9S.webp","details":{"size":42802,"image":{"width":820,"height":462}},"fileName":"820x462-vKqDWEC9S.webp","contentType":"image/webp"}}},"socialMediaShareDescription":"Tomb Raider Blog | Box Art Reimagining: Nagu","body":{"data":{},"content":[{"data":{},"content":[{"data":{},"marks":[],"value":"We know August has already passed but we didnât forget about adding a Legend-ary entry to the box art reimagining series! ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"Weâve still got loads of great content in our backlog, however, today we are reminiscing on Tomb Raider: Legend once again to celebrate its box art reimagining. We are grateful that ","nodeType":"text"},{"data":{"uri":"https://www.naguristudios.com/"},"content":[{"data":{},"marks":[],"value":"Nagu","nodeType":"text"}],"nodeType":"hyperlink"},{"data":{},"marks":[],"value":" came in last minute and agreed to design a piece in her signature anime \u0026 manga inspired style for the celebration. With Tokyo being such an iconic location in the game, we knew this would be a perfect fit. ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"Take a close look at the vines surrounding Lara, anything stand out?","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"Naguâs art has been featured by several mobile game titles like Azur Lane, Fate Grand Order \u0026 Arknights. She also enjoys illustrating pieces inspired by some of her favorite games, manga \u0026 shows on her free time!","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"When asked about any inspiration for this piece, Nagu shared:","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"content":[{"data":{},"marks":[],"value":"âThere is always something magical and unreal about being able to draw for a series you grow up with, and I am honored to be a part of the celebration! ","nodeType":"text"}],"nodeType":"paragraph"}],"nodeType":"blockquote"},{"data":{},"content":[{"data":{},"content":[{"data":{},"marks":[],"value":"For this piece, I wanted to draw Lara swinging on a vine while exploring the ruins. I thought it would be nice for the vines to add into the energy of the illustration and to also represent the 25th anniversary.","nodeType":"text"}],"nodeType":"paragraph"}],"nodeType":"blockquote"},{"data":{},"content":[{"data":{},"content":[{"data":{},"marks":[],"value":"Thank you very much again for the opportunity and I look forward to seeing more of Laraâs adventures in the future!â","nodeType":"text"}],"nodeType":"paragraph"}],"nodeType":"blockquote"},{"data":{},"content":[{"data":{},"marks":[],"value":"Check out more of Naguâs incredible art on ","nodeType":"text"},{"data":{"uri":"https://twitter.com/wooperfuri"},"content":[{"data":{},"marks":[],"value":"Twitter","nodeType":"text"}],"nodeType":"hyperlink"},{"data":{},"marks":[],"value":" and ","nodeType":"text"},{"data":{"uri":"https://www.pixiv.net/en/users/316388"},"content":[{"data":{},"marks":[],"value":"Pixiv","nodeType":"text"}],"nodeType":"hyperlink"},{"data":{},"marks":[],"value":".","nodeType":"text"}],"nodeType":"paragraph"}],"nodeType":"document"},"publishDate":"2021-09-29","sysUpdatedAt":"2024-02-07T21:30:12.243Z"},{"title":"Guest Blog: Treasure Hunters - Underworld","slug":"guest-blog-treasure-hunters-underworld","isLatestNews":false,"isFeatured":false,"shouldOnlyDisplayInAccount":false,"category":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"27LQAWToWPsbcHWMHX2tml","type":"Entry","createdAt":"2023-09-15T19:39:47.438Z","updatedAt":"2024-02-05T17:58:56.324Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":6,"revision":3,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"articleCategories"}},"locale":"en-US"},"fields":{"name":"Merch","slug":"merch","order":30}},"tags":[{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"4gdjps6MRhZn9Bwn4yFPNo","type":"Entry","createdAt":"2023-09-15T19:44:29.422Z","updatedAt":"2023-09-15T19:44:29.422Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":3,"revision":1,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"articleTags"}},"locale":"en-US"},"fields":{"name":"Tomb Raider: Underworld","category":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"6KPfjWiWrWki8YH0wFTKoZ","type":"Entry","createdAt":"2023-09-15T16:14:47.775Z","updatedAt":"2024-02-05T18:36:21.395Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":8,"revision":4,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"articleCategories"}},"locale":"en-US"},"fields":{"name":"Video Games","slug":"video-games","order":10}}}}],"headerImage":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"7qVcAelAfyEKraNDou2u6M","type":"Asset","createdAt":"2024-02-08T23:02:06.536Z","updatedAt":"2024-02-08T23:02:06.536Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":5,"revision":1,"locale":"en-US"},"fields":{"title":"TH Underworld Blog Featured Image","description":"Featured image for the Treasure Hunters guest blog series.","file":{"url":"//images.ctfassets.net/x77ixfm
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If you missed our previous installment last month, ","marks":[],"data":{}},{"nodeType":"hyperlink","data":{"uri":"http://tombraiderblog.crystald.com/en-us/trl/blog/treasure-hunters-legend"},"content":[{"nodeType":"text","value":"Lara Croft Tomb Raider Legend (2006)","marks":[],"data":{}}]},{"nodeType":"text","value":" you can take a quick look at it and join us on this adventure. Gear up with your backpack, dual pistols, and first aid kit because weâre getting started!","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"The Californian Crystal Dynamics team accepted a new and important challenge, to give a dignified end to the trilogy that they had started in 2006 with Tomb Raider Legend and in 2007 with Tomb Raider Anniversary. The new video game entitled Tomb Raider Underworld (2008) would be the conclusion to this trilogy where the internal team had already been divided for years to be able to develop Anniversary, Underworld and the future reboot of 2013 in parallel. In addition, Underworld would be developed for a new generation of consoles: PlayStation 3 and Xbox 360 which always means extra work.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"The new generation of consoles gave the opportunity for a notable graphic improvement in the title, Lara Croft went from having 6,292 polygons in Legend to 32,816 in Underworld which gave the character the 2010 Guinness Record for the most detailed video game character to date. In addition, âmotion captureâ was used for the first time to give Lara the feeling of a more realistic movement, to achieve this, the gymnast and stuntwoman Heidi Moneymaker brought realism and fluidity to our protagonist.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"In general, the new installment of the franchise provided a good overall balance between its different elements: exploration of large settings, solving environmental puzzles, confrontations against enemies and an interesting story. All this endowed with a much improved graphic aspect and an innovative technical section for the occasion.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Tomb Raider Underworld hit the US market on November 18, 2008 and the European market on November 21, 2008, currently selling an estimated 3.8 million copies in total. The critics were diverse oscillating between 7 and 8 in Metacritic in most of its versions. Its screenplay was one of the most praised points and it received the Writers Guild of America Award nomination and the BAFTA for Best Action Game.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"With the closing of the first trilogy by Crystal Dynamics, fans and critics were generally satisfied with the result and all the changes applied in the saga. Even so, after so many years of travel, Lara Croft needed to vary her formula in a significant and revolutionary way to be able to surprise again, risk and survive the generation of the moment, full of different proposals and a really very competitive environment.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"After closing the first trilogy, Crystal Dynamics were ready to start a new one with big ideas in mind but requiring a larger capital investment. Therefore, it was time to consider how to carry out everything that they were already beginning to propose. In April 2009, Square Enix acquired Eidos Interactive for 84 million pounds, dragging in Crystal Dynamics and giving the studio the time and resources to produce the work they wanted without pressure or limitations.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Square Enix, with a long history behind it and founded in Shibuya (Tokyo, Japan) in 1975 (founded with the name Enix), has gone through various variations until merging with Squaresoft and acquiring the joint name that it currently maintains. This move with the purchase of Eidos Interactive was part of its strategy to be more present in the western market, interested in a franchise like Tomb Raider after all its successes in the eastern market.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Next, we take a look at these interesting objects from the peri
16od.","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"4ttEJFsKfsk5jbsYELcQnI","type":"Asset","createdAt":"2024-02-08T22:57:49.946Z","updatedAt":"2024-02-08T22:57:49.946Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":9,"revision":1,"locale":"en-US"},"fields":{"title":"Treasure Hunters Underworld Sales Statue","description":"A photograph of a sales statue from Eidos to Square Enix.","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/4ttEJFsKfsk5jbsYELcQnI/f905806a3083a6a0ff174e1fd046bc29/2.jpg","details":{"size":1242111,"image":{"width":2480,"height":2480}},"fileName":"2.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"As reported a few lines above, Square Enix bought Eidos Interactive in April 2009 for the amount of 84 million pounds. This statue commemorating the sale was given to each member of the companyâs accounting team. The base of the statue, made of glass, reflects the logos of both companies and the final agreed price. This rare object was the cause of internal disputes at Eidos Interactive, which caused many accounting employees to throw away the statues, considering that the treatment had not been fair and the uncertainty of the continuity of their jobs in the future with the Japanese startup.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Thanks to a former employee of the accounting department, this rare object came to my collection and with it the story I have just told you about it. Interesting indeed.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"In 2008, Eidos Interactive reached a commercial agreement with Robert Tonner, American businessman, fashion designer, sculptor, doll artist and owner of Tonner Doll Company, Inc. and Effanbee Doll Company, Inc. for the realization of a doll by Lara Croft based on Tomb Raider Legend and which was presented at the Wizard World Chicago Convention 2008. The dolls were so successful   that from a minimum production of 100 units they went to 4,000 units (in the Legend model) and the models were also expanded to other outfits like Full Throttle, Classic Beauty, Amanda Evert, and Forging Exalibur.","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"4Cj3OAEqHc7Uws0tsrcpEt","type":"Asset","createdAt":"2024-02-08T22:51:45.320Z","updatedAt":"2024-02-08T22:51:45.320Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":7,"revision":1,"locale":"en-US"},"fields":{"title":"Treasure Hunters TRU Avalon","description":"An image of a Lara Croft doll in a wetsuit.","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/4Cj3OAEqHc7Uws0tsrcpEt/94cd08c2e2e7f2c0d67d8f7c17c980db/1.jpg","details":{"size":1559001,"image":{"width":2480,"height":2480}},"fileName":"1.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"The model we analyze above (and the one in the photo) is called âQuest to Avalonâ and is the most exclusive in the collection, based on the   wetsuit that Lara Croft uses in the Mediterranean Sea at the beginning of   Tomb Raider Underworld. It was presented in July 2009 at Chicago Comic Con with a limited series of only 100 units worldwide and which also included an official certificate of authenticity. These Tonner dolls were around $ 150 in   2008/2009 although today they sometimes exceed $ 1000 at auctions. It is undoubtedly one of the collectibles that have been revalued the most and one of the most sought after. Even many well-known fans such as Laragwen or Christophe Croft have websites specialized in these dolls where they themselves have made different outfits to dress their dolls in a totally amazing way and with great detail. If you google them, you will be impressed by their creations.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Personally, it is an item that I would like to see come back in the future with new designs or even interchangeable clothing packs. I think it would be an interesting business strategy, I just pitch the idea.","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"7MxryaHnmsyIEmc1G9ZqJ6","type":"Asset","createdAt":"2024-02-08T22:52:50.335Z","updatedAt":"2024-02-08T22:52:50.335Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":7,"revision":1,"locale":"en-US"},"fields":{"title":"Treasure Hunters Underworld Press Pack","description":"An image of a Spanish press pack from Tomb Raider Underworld.","file":{"url":"//images.ctfassets.net/x77ixfm
16kpoiv/7MxryaHnmsyIEmc1G9ZqJ6/0b6c158bd2fad42698e3f03354c48c17/3.jpg","details":{"size":2581023,"image":{"width":2480,"height":2480}},"fileName":"3.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Tomb Raider Underworld Spanish press pack. This pack was given to the specialized members of the press before the commercial release of the game in order to carry out the opportune journalistic analyzes. The content of the pack comes inside a dark blue box with the silhouette of Lara Croft and includes: Lara Croft figure, concept art book, press CD with images, videos and texts for review articles, Xbox 360 version game, bonus CD with documentary on the development of the game, silver sticker of Lara Croft and game t-shirt.","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"4hOidCWgtijCD9tWMMuydY","type":"Asset","createdAt":"2024-02-08T22:53:32.508Z","updatedAt":"2024-02-08T22:53:32.508Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":6,"revision":1,"locale":"en-US"},"fields":{"title":"Treasure Hunters Underworld Book","description":"A photograph of a red Tomb Raider art book.","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/4hOidCWgtijCD9tWMMuydY/27c85f3557aae7b4ec1515ef928bc28f/4.jpg","details":{"size":2395950,"image":{"width":2480,"height":2480}},"fileName":"4.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"âThe Art of Tomb Raiderâ was published by Dreams and  Visions Press on March 31, 2010 and includes all the conceptual art from Tomb   Raider 1 (1996) to Tomb Raider Underworld (2008) divided into two volumes   with 568 pages. On the one hand the Core Design era and on the other hand   the Crystal Dynamics era. Two different editions of this book were made: the   standard edition, with a cover that includes a concept art of Tomb Raider Underworld with Lara Croft in Thailand and the exclusive edition in red cover with cloth binding that we will analyze next.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"The exclusive red edition is limited to only 26 units numbered with the letters of the alphabet, from A to Z. The edition that I have in my   collection is the letter âOâ. Each numbered copy contains two original artwork by Daniel Cabuco (who worked at Crystal Dynamics designing   the concept art for Tomb Raider Legend and Tomb Raider Anniversary) and James Kenny (who worked for Core Design designing the concept art for Tomb Raider The Angel of Darkness). Additionally, each exclusive copy is signed in person by Lara Croft creator Toby Gard.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Personally, this book is the most wonderful ever created on art in the franchise with a very complete journey, full of nostalgia and pieces   printed in a very high quality, heavy sheet weight and finish. If you are a   collector, I highly recommend that you have this book that will undoubtedly surprise you. It is simply spectacular, even if you are not a collector, you will appreciate it, it is a pleasure for the senses.","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"2YOXR4uhX66Rqt1NGXv1Pr","type":"Asset","createdAt":"2024-02-08T22:54:19.254Z","updatedAt":"2024-02-08T22:54:19.254Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":7,"revision":1,"locale":"en-US"},"fields":{"title":"Treasure Hunters Underworld DLC","description":"A photograph of the Tomb Raider: Underworld DLC in physical form.","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/2YOXR4uhX66Rqt1NGXv1Pr/e5a13309ae1c41d5b63b31313abc53b1/5.jpg","details":{"size":223098
161,"image":{"width":2480,"height":2480}},"fileName":"5.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Physical edition of the DLC of Tomb Raider Underworld, âBeneath the   Ashesâ and âLaraâs Shadowâ for Xbox 360. This rare edition contains the   download code of the level extension of Tomb Raider Underworld and is really almost impossible to obtain nowadays, in general, the extra levels were sold exclusively as downloads. This edition with its corresponding box is at least curious and a very interesting object for collectors.","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"4JcgPaI7jaMktguLYyfm8y","type":"Asset","createdAt":"2024-02-08T22:55:05.322Z","updatedAt":"2024-02-08T22:55:05.322Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":6,"revision":1,"locale":"en-US"},"fields":{"title":"Treasure Hunters Underworld Adam Hughes","description":"A photograph of the Tomb Raider: Underworld statue by Adam Hughes. ","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/4JcgPaI7jaMktguLYyfm8y/5ac53ff96d99e74c571684dd5ea12f28/6.jpg","details":{"size":2686509,"image":{"width":2480,"height":2480}},"fileName":"6.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"The partnership between Eidos Interactive, Sideshow Collectibles and Adam Hughes cannot be anything other than synonymous with absolute success and thanks to this, this incredible statue based on Tomb Raider Underworld was born with an original design by American comic artist Adam Hughes (and one of my favorite artists, I must confess).","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"It is made of polystone and measures approx. H 14.5 â/36.83cm x W 13â /33.02cm x D 11 â/27.94cm. The statue has two editions as usual, the standard edition (1,000 units produced) and the edition Exclusive (550 units produced) which also includes a print of the original art created with Adam Hughes. This is easily one of my favorite statues.","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"42Z92btG7JVoOfI9l15fX6","type":"Asset","createdAt":"2024-02-08T22:55:57.277Z","updatedAt":"2024-02-08T22:55:57.277Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":7,"revision":1,"locale":"en-US"},"fields":{"title":"Treasure Hunters Underworld Bus Stop","description":"A large format sign of Lara Croft for McDonalds originally on a bus stop.","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/42Z92btG7JVoOfI9l15fX6/21af9654434a6c839faaf2738df4a414/7.jpg","details":{"size":1664173,"image":{"width":2480,"height":2480}},"fileName":"7.jpg","contentType":"image/jpeg"}}}},"content":[]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Poster for bus shelters from Lara Croftâs campaign for McDonaldâs   carried out in France in 2011. Under the slogan: Venez comme vous êtes (Come as you are).","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"McDonaldâs France was looking for a campaign with highly   recognizable popular culture characters to visit its establishments,   therefore, Lara Croft was chosen as one of them along with other characters such as: Tin Tin, Cinderella, Asterix \u0026 Obelix, Ghostface â Scream, Darth Vader, King Kong and Taxi. Each of the characters had their own advertising poster.","marks":[],"data":{}}]},{"nodeType":"embedded-asset-block","data":{"target":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"3Mqpb2iaz3hvDIATMXj4BX","type":"Asset","createdAt":"2024-02-08T22:56:38.159Z","updatedAt":"2024-02-08T22:56:38.159Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":7,"revision":1,"locale":"en-US"},"fields":{"title":"Treasure Hunters Underworld Soundtrack","description":"A photograph of the physical Tomb Raider: Underworld soundtrack from Japan.","file":{"url":"//images.ctfassets.net/x77ixfm
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She shows off her bravery and strength with her main job as âTomb Raiderâ, a Middle Guard Striker Class, which is a Lara-specific job created especially for the gameâs collaboration.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Summon and add her to your team as you experience the stories of each kingdom and heroes on the continent of Ardra in WOTV FFBE.","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Be prepared to see familiar faces when challenging the Tomb Raider collaboration event, where the final quest is based off the âThe Great Pyramidâ and take on Natla!","marks":[],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"Free â25 Years of Tomb Raidingâ (UR) Vision Card","marks":[{"type":"italic"},{"type":"bold"}],"data":{}}]},{"nodeType":"paragraph","data":{},"content":[{"nodeType":"text","value":"You can equip Vision Cards to units to enhance your party and the unit! A FREE â25 Years of Tomb Raidingâ (UR) Vision Card can be obtained by simply logging in during the collaboration. This powerful UR vision card is especially effective for Water-type Missile Attack parties that include Lara Croft. Once the card is fully leveled up, Luck also gets a boost. When equipped to Lara Croft, the vision card increases her Critical Hit Rate and Evasion. 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screenshot showing Lara Croft overlooking an underwater room filled with coral and aquatic plants.","file":{"url":"//images.ctfassets.net/x77ixfmkpoiv/60NSrYBbewKizUV0hMyfGI/3ad39c8e4f6095f715004f37f1b2f712/arbo-Cf8-6hEzP.webp","details":{"size":288262,"image":{"width":1600,"height":900}},"fileName":"arbo-Cf8-6hEzP.webp","contentType":"image/webp"}}},"socialMediaShareDescription":"Tomb Raider Blog | DJ's TRLE Corner: AOD","body":{"data":{},"content":[{"data":{},"content":[{"data":{},"marks":[],"value":"The sixth installment of the Tomb Raider mainline was Angel of Darkness, and âdarkâ is really the keyword.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"","nodeType":"text"},{"data":{"uri":"https://www.trle.net/sc/levelfeatures.php?lid=3082"},"content":[{"data":{},"marks":[],"value":"Feder â Midnight in Paris","nodeType":"text"}],"nodeType":"hyperlink"},{"data":{},"marks":[],"value":"","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"This gloomy vibe spreads outside of Paris, into almost every depiction of a dystopian city built in the level editor after the TR4 period.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"","nodeType":"text"},{"data":{"uri":"https://www.trle.net/sc/levelfeatures.php?lid=2337"},"content":[{"data":{},"marks":[],"value":"Lima â Dark City","nodeType":"text"}],"nodeType":"hyperlink"},{"data":{},"marks":[],"value":"","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"But AoD was complicated enough to start several trends in custom levels, One of them is museum levels, so many itâs hard not to stumble upon them, so we talked about Delcaâs remake of Louvre Galleries, Bojrkraiderâs Budapest Museum and LePerkâs Rome-styled 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An example I didnât mention is Vinraiderâs Vatican Museum:","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"","nodeType":"text"},{"data":{"uri":"https://www.trle.net/sc/levelfeatures.php?lid=2949"},"content":[{"data":{},"marks":[],"value":"vinraider â Vatican Museum","nodeType":"text"}],"nodeType":"hyperlink"},{"data":{},"marks":[],"value":"","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"As usually, some of those levels also use these landmarks as a gateway to what lies below.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"","nodeType":"text"},{"data":{"uri":"https://www.trle.net/sc/levelfeatures.php?lid=1313"},"content":[{"data":{},"marks":[],"value":"Dhama â Retro AoD â The Dig (Demo)","nodeType":"text"}],"nodeType":"hyperlink"},{"data":{},"marks":[],"value":"","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"","nodeType":"text"},{"data":{"uri":"https://www.trle.net/sc/levelfeatures.php?lid=1039"},"content":[{"data":{},"marks":[],"value":"burt_ie â Archaeological Dig","nodeType":"text"}],"nodeType":"hyperlink"},{"data":{},"marks":[],"value":"","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"Of course when the mood gets too apocalyptic for Lara, Kurtis steps in as a veteran in fighting the evil. Make sure you play those levels at midnight. A crucifix and a bottle of holy water might be handy as wellâ¦","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"","nodeType":"text"},{"data":{"uri":"https://www.trle.net/sc/levelfeatures.php?lid=3276"},"content":[{"data":{},"marks":[],"value":"AngelOfDarkness â The Guardian of Diablo","nodeType":"text"}],"nodeType":"hyperlink"},{"data":{},"marks":[],"value":"","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"","nodeType":"text"},{"data":{"uri":"https://www.trle.net/sc/levelfeatures.php?lid=2628"},"content":[{"data":{},"marks":[],"value":"kevindatsun â Kurtis Trent â Fire and Ice","nodeType":"text"}],"nodeType":"hyperlink"},{"data":{},"marks":[],"value":"","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"Marcos is that one builder who divided his work equally, making 6 levels with Kurtis and 6 with Lara. 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16,"marks":[],"value":"Marcos â The Eggs","nodeType":"text"}],"nodeType":"hyperlink"},{"data":{},"marks":[],"value":"","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"Since much of original content was never used, we get more supplements, plot fillers and alternate stories for this episode than for the other ones â like this level where Lara meets Kurtis in a sequel to AoD:","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"","nodeType":"text"},{"data":{"uri":"https://www.trle.net/sc/levelfeatures.php?lid=3191"},"content":[{"data":{},"marks":[],"value":"AgentXP07 â Christmas in Prague","nodeType":"text"}],"nodeType":"hyperlink"},{"data":{},"marks":[],"value":"","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"Or this revival attempt of Castle Kriegler:","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"","nodeType":"text"},{"data":{"uri":"https://www.trle.net/sc/levelfeatures.php?lid=3136"},"content":[{"data":{},"marks":[],"value":"Ruu11 â Castle Kriegler â Part 1","nodeType":"text"}],"nodeType":"hyperlink"},{"data":{},"marks":[],"value":"","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"Or this alternate route from Wernerâs apartment into Carvierâs flat.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"","nodeType":"text"},{"data":{"uri":"https://www.trle.net/sc/levelfeatures.php?lid=2588"},"content":[{"data":{},"marks":[],"value":"sonnyd83 â A cold, wet Day in Paris","nodeType":"text"}],"nodeType":"hyperlink"},{"data":{},"marks":[],"value":"","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"Speaking of Werner, a couple of levels has appeared to revolve around a murder scenario. One of them became a grandfather of all One Room Challenge levels.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"","nodeType":"text"},{"data":{"uri":"https://www.trle.net/sc/levelfeatures.php?lid=1961"},"content":[{"data":{},"marks":[],"value":"Michum â The Chamber","nodeType":"text"}],"nodeType":"hyperlink"},{"data":{},"marks":[],"value":"","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"Another one ports a well-known board game âCluedoâ into the 3D world but sets it in a manor and a crypt to not lose the feel of Tomb Raider:","no
16deType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"","nodeType":"text"},{"data":{"uri":"https://www.trle.net/sc/levelfeatures.php?lid=2833"},"content":[{"data":{},"marks":[],"value":"Richard Lawther â Shalebridge Murder Mystery","nodeType":"text"}],"nodeType":"hyperlink"},{"data":{},"marks":[],"value":"","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"In some of these, Werner is still alive and Lara is into interrupting his plans in her traditional fashion. Here she tries to break into Wernerâs mansion, but heâs wary of this and tries to outdo Winston in making her life difficult:","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"","nodeType":"text"},{"data":{"uri":"https://www.trle.net/sc/levelfeatures.php?lid=1892"},"content":[{"data":{},"marks":[],"value":"tweetygwee â Wernerâs Mansion","nodeType":"text"}],"nodeType":"hyperlink"},{"data":{},"marks":[],"value":"","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"But of AoD legacy in TRLE, the texturepacks are the most versatile and long-living. Never meant to be used with classic grid system, they always appear fresh. Among the most used ones are those from The Bio Research Facility.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"","nodeType":"text"},{"data":{"uri":"https://www.trle.net/sc/levelfeatures.php?lid=1793"},"content":[{"data":{},"marks":[],"value":"Titak â Hydroponics","nodeType":"text"}],"nodeType":"hyperlink"},{"data":{},"marks":[],"value":"","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"","nodeType":"text"},{"data":{"uri":"https://www.trle.net/sc/levelfeatures.php?lid=1315"},"content":[{"data":{},"marks":[],"value":"Titak â Hellâs Arboretum","nodeType":"text"}],"nodeType":"hyperlink"},{"data":{},"marks":[],"value":"","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"Sometimes you see a blend which doesnât derive from a specific level but tries to mix little bits from various sources in order to create a feeling of unrooted, fresh, distinct world. And yes this is vinraider again because half of levels included in his flagship project are heavily rooted in AoD:","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"","nodeType":"text"},{"data":{"uri":"https://www.trle.net/sc/levelfeatures.php?lid=2949"},"content":[{"data":{},"marks":[],"value":"vinraider â Templarsâ Library","nodeType":"text"}],"nodeType":"hyperlink"},{"data":{},"marks":[],"value":"","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"In the end, letâs not forget about versatility and put a spotlight on one of the most versatile pillars AoD has supplied us with. It blends into almost every scenario and itâs very likely going to be used forever.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"","nodeType":"text"},{"data":{"uri":"https://www.trle.net/sc/levelfeatures.php?lid=1495"},"content":[{"data":{},"marks":[],"value":"Max â Symbol of the World","nodeType":"text"}],"nodeType":"hyperlink"},{"data":{},"marks":[],"value":"","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"The last level also has a sequel which loops us back to Paris. And mind you will probably do several loops like this, since there are many more AoD-inspired levels, including those still in the works. See you the next month :))","nodeType":"text"}],"nodeType":"paragraph"}],"nodeType":"document"},"publishDate":"2021-08-21","sysUpdatedAt":"2024-02-10T00:07:45.297Z"},{"title":"Franchise Feature: The Tombs","slug":"franchise-feature-the-tombs","isLatestNews":false,"isFeatured":false,"shouldOnlyDisplayInAccount":false,"category":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"6KPfjWiWrWki8YH0wFTKoZ","type":"Entry","createdAt":"2023-09-15T16:14:47.775Z","updatedAt":"2024-02-05T18:36:21.395Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":8,"revision":4,"contentType":{"sys":{"type":"Link","linkType":"ContentType","id":"articleCategories"}},"locale":"en-US"},"fields":{"name":"Video Games","slug":"video-games","order":10}},"headerImage":{"metadata":{"tags":[],"concepts":[]},"sys":{"space":{"sys":{"type":"Link","linkType":"Space","id":"x77ixfmkpoiv"}},"id":"NiMOB97qudbFS9G3skZxY","type":"Asset","createdAt":"2023-09-15T21:02:53.351Z","updatedAt":"2023-12-07T22:12:43.836Z","environment":{"sys":{"id":"master","type":"Link","linkType":"Environment"}},"publishedVersion":5,"revision":2,"locale":"en-US"},"fields":{"title":"franchise-feature-the-tombs-header-image-ksRPycRD-","description":"A cut-out image of Lara Croft with dual pistols from Tomb Raider, superimposed over various action scenes from the game.","file":{"url":"//images.ctfassets.net/x77ixfm
16kpoiv/NiMOB97qudbFS9G3skZxY/877dbb5855a73704b169a3080c80767d/franchise-feature-the-tombs-header-image-ksRPycRD-.webp","details":{"size":182298,"image":{"width":1600,"height":900}},"fileName":"franchise-feature-the-tombs-header-image-ksRPycRD-.webp","contentType":"image/webp"}}},"socialMediaShareDescription":"Tomb Raider Blog | Franchise Feature: The Tombs","body":{"data":{},"content":[{"data":{},"content":[{"data":{},"marks":[{"type":"italic"}],"value":"âWell, this is a tomb. Iâll make them feel at home.â ","nodeType":"text"},{"data":{},"marks":[],"value":"â Lara Croft, Tomb Raider: Legend","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"As the name would imply, tombs are at the heart of Laraâs adventures. The funny thing is the term âtombâ is actually quite ambiguous, and means different things to different people. To some, tombs represent ancient spaces untouched for centuries, agnostic of it being an interment site. For others, tombs mean actual burial chambers, the final resting place of royalty from a forgotten age. And for others still, the term âtombâ is a synonym for puzzle, with the thematic wrapper less important than the brainteaser within. Not to mention that Lara is in constant danger during her travels, and any location could quickly become her personal tomb.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"Even when Lara retreats into modern day marvels like Paris or Prague, itâs safe to say that history is always just under foot. Find some fan favorite tombs from the franchise below.","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"content":[{"data":{},"content":[{"data":{},"marks":[{"type":"bold"}],"value":"Peru â The Lost Valley:","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[{"type":"bold"}],"value":" ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"The original Tomb Raider captured the imagination of fans in a way few games can boast about. The Lost Valley and its stunning introduction of foes thought long extinct still top many âmost memorable momentsâ lists to this day. As the T-Rex entered the valley with thundering footsteps and a chilling roar, Lara was suddenly very small, and players realized that Tomb Raider offered them truly lost worlds. It wasnât just the wow-factor that made The Lost Valley incredible, though. A complex puzzle involving a series of gears, challenging traversal, and an abundance of water â a technical marvel at the time â made it the gameâs standout tomb.","nodeType":"text"}],"nodeType":"paragraph"}],"nodeType":"list-item"},{"data":{},"content":[{"data":{},"content":[{"data":{},"marks":[{"type":"bold"}],"value":"Tibet â Barkhang Monastery:","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":" ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"While many would argue that the cinematic and oppressive Wreck of the Maria Doria was the most memorable area in Tomb Raider II, the Barkhang Monastery takes the top slot by a small margin. Towards the climax of the game Lara reached a monastery high in the mountains of Tibet. Instead of structures abandoned to time she found an inhabited complex guarded by fierce monks. If the player avoided shooting any of these monks, they would aid Lara in fending off Fiamma Nera thugs as she explored the labyrinth-like monastery. Furnished with deep red tapestries, warm glowing lanterns, and lavish gold ornaments, it was impossible not to drink in the atmosphere as Lara tracked down five prayer wheels.","nodeType":"text"}],"nodeType":"paragraph"}],"nodeType":"list-item"},{"data":{},"content":[{"data":{},"content":[{"data":{},"marks":[{"type":"bold"}],"value":"India â Temple Ruins:","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[{"type":"bold"}],"value":" ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{}
16,"marks":[],"value":"A truly ancient and abandoned space, Lara explored the Temple Ruins in India alone, kept company by snakes, baboons, and the occasional apex predator. The level design was stunning, with the jungle slowly reclaiming temples and waterfalls eroding the once immaculate carvings. While the water looked tempting, keeping an eye out for piranha became a necessity. The level unfolded both outside against a clear blue sky, and in interior spaces illuminated by rays of light struggling to penetrate the thick air. Despite the beauty, there was a constant sense of danger in the Temple Ruins, realized in its most extreme form when statues came to life to try and dispatch Lara. Filled with levers, keys, movable block puzzles, spike traps, and more, the Temple Ruins were a challenge. Near the end of the level deceased adventurers Randy and Rory proved that not everyone was as competent as Lara.","nodeType":"text"}],"nodeType":"paragraph"}],"nodeType":"list-item"},{"data":{},"content":[{"data":{},"content":[{"data":{},"marks":[{"type":"bold"}],"value":"Karnak, Egypt â Tomb of Semerkhet:","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"Â ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"An easy call for fans of The Last Revelation, the Tomb of Semerkhet allowed Lara to play a game within a game. An ancient Egyptian pastime named Senet, the rules were simple enough. Perched on a balcony to one side of a great hall â and across from the menacing face of her opponent â Lara would spin a series of sticks corresponding to numbers. She would then select the pawn to move by touching color-coated tiles. To win the game, the player needed to get all of Laraâs pawns off the board by navigating them to an Ankh near the end. The true treat was that Laraâs path out of the tomb changed dependent on if she won or lost the game. The rest of the level was also atmospheric and enjoyable, with a series of timed flame traps temping the player with pickups, complex rope courses, and scarabs and jackals shadowing Laraâs every move.","nodeType":"text"}],"nodeType":"paragraph"}],"nodeType":"list-item"},{"data":{},"content":[{"data":{},"content":[{"data":{},"marks":[{"type":"bold"}],"value":"The Black Isles, Ireland â Labyrinth:","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"Â ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"A short but interesting level, the explorable spaces in Ireland were unique in that little Lara
16was unarmed. As such, enemy encounters required her to outrun or outsmart her foes. The level kicked off with Lara stumbling upon a reaper-like creature in a derelict church. Showing moxie she followed the creature, gaining access to a large multi-story puzzle room with rotating bridges beneath the church. The ultimate goal was to align the bridges and retrieve the Bestiary from the central tower, a tome that allowed Lara to best a demon causing problems on the island. After retrieving her prize, wisps of light guided Lara through a labyrinth, a beast hot on her heels, unhappy in her choice of party favors.","nodeType":"text"}],"nodeType":"paragraph"}],"nodeType":"list-item"},{"data":{},"content":[{"data":{},"content":[{"data":{},"marks":[{"type":"bold"}],"value":"Paris, France â The Hall of Seasons:","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"Â ","nodeType":"text"}],"nodeType":"paragraph"},{"data":{},"content":[{"data":{},"marks":[],"value":"Just beneath Parisâ iconic Louvre lay an unpublicized archeological dig with loads of secrets to discover. Opening the Tomb of the Ancients was difficult in and of itself, as a complex mechanical door with dials and leavers stood in Laraâs way. The tomb yielded access to The Hall
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