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35		<title>What I&#8217;m Working On And What I&#8217;ve Done - a post on Tom Francis' blog</title>
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71			<h1><a href="https://www.pentadact.com/">TOM FRANCIS</a><span class="Breaker"><br></span> REGRETS THIS ALREADY</h1>
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75				<p>Hello! I'm Tom. I'm a game designer, writer, and programmer on <a href="https://www.gunpointgame.com/">Gunpoint</a>, <a href="https://www.heatsig.com/">Heat&nbsp;Signature</a>, and <a href ="http://wizards.cool/">Tactical Breach Wizards</a>. Here's some more info on <a href="https://www.pentadact.com/2014-08-09-what-im-working-on-and-what-ive-done/">all the games</a> I've worked on, here are <a href="https://www.youtube.com/user/Pentadact">the videos I make</a> on YouTube, and here are <a href="https://www.pentadact.com/2013-03-05-my-short-story-for-the-second-machine-of-death-collection/">two short stories I wrote</a> for the Machine of Death collections.</p>
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174		<p class="Shadowed"><b><a href="https://www.pentadact.com/2024-08-22-tactical-breach-wizards-is-out/">Tactical Breach Wizards Is Out!</a></b></p>
175
176					
177		<p class="Shadowed"><b><a href="https://www.pentadact.com/2023-08-06-toms-timer-5/">Tom&#8217;s Timer 5</a></b></p>
178
179					
180		<p class="Shadowed"><b><a href="https://www.pentadact.com/2023-05-28-the-bone-queen-and-the-frost-bishop-playtesting-scavenger-c
180hess-in-plasticine/">The Bone Queen And The Frost Bishop: Playtesting Scavenger Chess In Plasticine</a></b></p>
181
182					
183		<p class="Shadowed"><b><a href="https://www.pentadact.com/2019-08-20-gridcannon-a-single-player-game-with-regular-playing-cards/">Gridcannon: A Single Player Game With Regular Playing Cards</a></b></p>
184
185					
186		<p class="Shadowed"><b><a href="https://www.pentadact.com/2018-12-18-dad-and-the-egg-controller/">Dad And The Egg Controller</a></b></p>
187
188					
189		<p class="Shadowed"><b><a href="https://www.pentadact.com/2017-09-14-a-leftfield-solution-to-an-xcom-disaster/">A Leftfield Solution To An XCOM Disaster</a></b></p>
190
191					
192		<p class="Shadowed"><b><a href="https://www.pentadact.com/2016-05-14-rewarding-creative-play-styles-in-hitman/">Rewarding Creative Play Styles In Hitman</a></b></p>
193
194					
195		<p class="Shadowed"><b><a href="https://www.pentadact.com/2016-03-09-postcards-from-far-cry-primal/">Postcards From Far Cry Primal</a></b></p>
196
197					
198		<p class="Shadowed"><b><a href="https://www.pentadact.com/2016-02-25-solving-xcoms-snowball-problem/">Solving XCOM&#8217;s Snowball Problem</a></b></p>
199
200					
201		<p class="Shadowed"><b><a href="https://www.pentadact.com/2016-02-13-kill-zone-and-bladestorm/">Kill Zone And Bladestorm</a></b></p>
202
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219							<h2><a href="https://www.pentadact.com/2014-08-09-what-im-working-on-and-what-ive-done/">What I&#8217;m Working On And What I&#8217;ve Done</a></h2>
220
221							<!-- Content -->
222							<p>This is a list of games I&#8217;ve worked on or am working on and the things people usually ask me about them.<span id="more-7379"></span></p>
223<h4 style="margin-top:20px;">Tactical Breach Wizards</h4>
224<p>Turn-based game where you control a small team of wizards in tactical gear, breaching into rooms full of armed gangsters and the like.</p>
225<p><strong>Role:</strong> designer, writer, programmer, level designer, sound designer<br />
226<strong>Working with:</strong> John Roberts (art), John Winder (programming), Robert Arzola (music), Steve Lee (level design)<br />
227<strong>Made in:</strong> Unity<br />
228<strong>Get it:</strong> <a href="http://wizards.cool">$20 on Steam</a></p>
229<h4 style="margin-top:20px;">Heat Signature</h4>
230<p><a href="https://www.pentadact.com/wp-content/Heat-Signature-Strip-2.png"><img decoding="async" src="https://www.pentadact.com/wp-content/Heat-Signature-Strip-2.png" alt="Heat Signature Strip 2" width="1360" height="241" class="aligncenter size-full wp-image-7670" srcset="https://www.pentadact.com/wp-content/Heat-Signature-Strip-2.png 1360w, https://www.pentadact.com/wp-content/Heat-Signature-Strip-2-178x31.png 178w, https://www.pentadact.com/wp-content/Heat-Signature-Strip-2-500x88.png 500w, https://www.pentadact.com/wp-content/Heat-Signature-Strip-2-1024x181.png 1024w" sizes="(max-width: 1360px) 100vw, 1360px" /></a></p>
231<p>A space game where you can actually go inside the spaceships and beat up the crew and steal things and get shot.</p>
232<p><strong>Role:</strong> designer, programmer, writer, sound designer<br />
233<strong>Working with:</strong> John Roberts (art), John Winder (programming), Ivan Semidolin (music)<br />
234<strong>Made in:</strong> Game Maker Studio<br />
235<strong>Platform:</strong> Windows (2017)<br />
236<strong>More info:</strong> <a href="https://www.youtube.com/playlist?list=PLUtKzyIe0aB2I4e025z5OBzDyMt3HpewW">dev log videos</a>, <a href="http://www.heatsig.com">development blog</a><br />
237<strong>Get it:</strong> <a href="http://store.steampowered.com/app/268130/Heat_Signature/">$15 on Steam</a></p>
238<h4 style="margin-top:20px;">Morphblade</h4>
239<p><a href="https://www.pentadact.com/wp-content/Morphblade-big-strip.png"><img decoding="async" src="https://www.pentadact.com/wp-content/Morphblade-big-strip.png" alt="morphblade-big-strip" width="1145" height="247" class="aligncenter size-full wp-image-8738" srcset="https://www.pentadact.com/wp-content/Morphblade-big-strip.png 1145w, https://www.pentadact.com/wp-content/Morphblade-big-strip-178x38.png 178w, https://www.pentadact.com/wp-content/Morphblade-big-strip-500x108.png 500w, https://www.pentadact.com/wp-content/Morphblade-big-strip-768x166.png 768w, https://www.pentadact.com/wp-content/Morphblade-big-strip-1024x221.png 1024w" sizes="(max-width: 1145px) 100v
239w, 1145px" /></a></p>
240<p>A turn-based game where each hex you move to turns you into a different kind of weapon. Inspired by Michael Brough&#8217;s iOS game Imbroglio, but I ended up moving it to a hex grid, letting you build the grid as you play, getting rid of enemy health, and letting you upgrade weapons by crossbreeding them with each other, each pair having a unique result.</p>
241<p>It&#8217;s out now!</p>
242<p><strong>Role:</strong> everything<br />
243<strong>Made in:</strong> Game Maker Studio<br />
244<strong>Platform:</strong> Windows (2017)<br />
245<strong>More info:</strong> <a href="https://www.pentadact.com/tag/morphblade/">blog posts</a><br />
246<strong>Get it:</strong> <a href="http://store.steampowered.com/app/494720">$5 on Steam</a></p>
247<h4 style="margin-top:20px;">Floating Point</h4>
248<p><a href="https://www.pentadact.com/wp-content/Floating-Point-Wide.png"><img loading="lazy" decoding="async" src="https://www.pentadact.com/wp-content/Floating-Point-Wide.png" alt="Floating Point Wide" width="1400" height="314" class="aligncenter size-full wp-image-7387" srcset="https://www.pentadact.com/wp-content/Floating-Point-Wide.png 1400w, https://www.pentadact.com/wp-content/Floating-Point-Wide-178x39.png 178w, https://www.pentadact.com/wp-content/Floating-Point-Wide-500x112.png 500w, https://www.pentadact.com/wp-content/Floating-Point-Wide-1024x229.png 1024w" sizes="auto, (max-width: 1400px) 100vw, 1400px" /></a></p>
249<p>A peaceful game about maintaining speed and grace by swinging yourself around randomly generated spaces with a rope. Built in three weeks from the rope physics I developed for the Grappling Hook Game.</p>
250<p><strong>Role:</strong> designer, programmer, sound designer<br />
251<strong>Working with:</strong> Form &#038; Shape (music)<br />
252<strong>Made in:</strong> Unity<br />
253<strong>Out on:</strong> Windows, Mac and Linux (2014)<br />
254<strong>More info:</strong> <a href="https://www.youtube.com/watch?v=voQweyYFHrg">trailer</a>, <a href="https://www.youtube.com/playlist?list=PLUtKzyIe0aB1WkP0OEe7OLi0Ynh_CjRM9">dev log videos</a>, <a href="https://www.pentadact.com/2014-06-10-floating-point-development-breakdown/">development breakdown</a><br />
255<strong>Get it:</strong> <a href="http://store.steampowered.com/app/302380/">free on Steam</a></p>
256<h4 style="margin-top:20px;">SimAntics</h4>
257<p><a href="https://www.pentadact.com/wp-content/SimAntics.png"><img loading="lazy" decoding="async" src="https://www.pentadact.com/wp-content/SimAntics.png" alt="SimAntics" width="1079" height="217" class="aligncenter size-full wp-image-7388" srcset="https://www.pentadact.com/wp-content/SimAntics.png 1079w, https://www.pentadact.com/wp-content/SimAntics-178x35.png 178w, https://www.pentadact.com/wp-content/SimAntics-500x100.png 500w, https://www.pentadact.com/wp-content/SimAntics-1024x205.png 1024w" sizes="auto, (max-width: 1079px) 100vw, 1079px" /></a></p>
258<p>Competitive multiplayer game about steering anteater tongues down randomly generated ant tunnels. Made in two days with Liselore Goedhart when we were on the Super Game Jam documentary. </p>
259<p><strong>Role:</strong> co-designer, programmer, writer, co-sound-designer<br />
260<strong>Working with:</strong> Liselore Goedhart (design, art)<br />
261<strong>Made in:</strong> Game Maker Studio<br />
262<strong>Out on:</strong> Windows (2014)<br />
263<strong>More info:</strong> <a href="https://www.pentadact.com/2014-10-23-our-super-game-jam-episode-is-out/">my post with some thoughts on the episode and stills thereof</a><br />
264<strong>Get it:</strong> with <a href="http://store.steampowered.com/app/288290/">the documentary series on Steam</a>, which is $20 for 5 episodes and the 5 games made during them</p>
265<h4 style="margin-top:20px;">Gunpoint</h4>
266<p><a href="https://www.pentadact.com/wp-content/Gunpoint-Wide.png"><img loading="lazy" decoding="async" src="https://www.pentadact.com/wp-content/Gunpoint-Wide.png" alt="Gunpoint Wide" width="1200" height="269" class="aligncenter size-full wp-image-7385" srcset="https://www.pentadact.com/wp-content/Gunpoint-Wide.png 1200w, https://www.pentadact.com/wp-content/Gunpoint-Wide-178x39.png 178w, https://www.pentadact.com/wp-content/Gunpoint-Wide-500x112.png 500w, https://www.pentadact.com/wp-content/Gunpoint-Wide-1024x229.png 1024w" sizes="auto, (max-width: 1200px) 100v
266w, 1200px" /></a></p>
267<p>A noir-themed creative infiltration game that lets you rewire its levels to get the jump on people and punch them endlessly in the face.</p>
268<p><strong>Role:</strong> designer, programmer, writer, sound designer<br />
269<strong>Working with:</strong> John Roberts (art), Fabian van Dommelen (art), Ryan Ike (music), John Robert Matz (music), Francisco Cerda (music), Abstraction Games (Mac &#038; Linux port, ongoing support)<br />
270<strong>Made in:</strong> Game Maker 8.1<br />
271<strong>Out on:</strong> Windows (2013), Mac and Linux (2014)<br />
272<strong>More info:</strong> <a href="http://www.gunpointgame.com/">trailer</a>, <a href="https://www.pentadact.com/2013-10-15-gunpoint-development-breakdown/">development breakdown</a>, <a href="https://www.youtube.com/playlist?list=PLUtKzyIe0aB3sj890IUvsYWor0LYpOkaA">dev log videos</a>, <a href="https://www.pentadact.com/category/making-games/gunpoint/?orderby=date&#038;order=ASC">the whole development blog in chronological order</a>, <a href="https://www.pentadact.com/2013-06-18-gunpoint-recoups-development-costs-in-64-seconds/">how its launch went</a>, in-game commentary and a making-of feature are included in the <a href="http://store.steampowered.com/app/206190/">Exclusive Edition</a>,<br />
273<strong>Get it:</strong> <a href="http://files.humblebundle.com/gunpoint_demo-1370275678.zip?key=store&#038;ttl=1722866400&#038;t=b2059e291d28e90f83577303bb358855">free demo</a>, full game <a href="http://www.gunpointgame.com/">$10 from us</a>, comes with a Steam key</p>
274<h4 style="margin-top:20px;">On Hold</h4>
275<p>Things I didn&#8217;t finish, and probably won&#8217;t.</p>
276<h4 style="margin-top:20px;">Crushed &#038; Bungled</h4>
277<p><img loading="lazy" decoding="async" src="https://www.pentadact.com/wp-content/crushed-and-bungled.png" alt="" width="856" height="630" class="alignnone size-full wp-image-9565" srcset="https://www.pentadact.com/wp-content/crushed-and-bungled.png 856w, https://www.pentadact.com/wp-content/crushed-and-bungled-500x368.png 500w, https://www.pentadact.com/wp-content/crushed-and-bungled-178x131.png 178w, https://www.pentadact.com/wp-content/crushed-and-bungled-768x565.png 768w" sizes="auto, (max-width: 856px) 100vw, 856px" /></p>
278<p>This was an idea for a choose your own adventure style game where every skill check would have an outlandish outcome if you rolled a critical success or a critical failure. The idea was to make content extremely cheap to make, usually just text, but even so 4 outcomes for every skill check ballooned in workload too fast for it to really ever make sense. </p>
279<p><strong>Made in:</strong> Unity<br />
280<strong>Prospects:</strong> not gonna finish</p>
281<h4 style="margin-top:20px;">Civ-Style Experiment</h4>
282<p><a href="https://www.pentadact.com/wp-content/4X-Igloos-stripe.png"><img loading="lazy" decoding="async" src="https://www.pentadact.com/wp-content/4X-Igloos-stripe.png" alt="4X Igloos stripe" width="840" height="275" class="aligncenter size-full wp-image-7704" srcset="https://www.pentadact.com/wp-content/4X-Igloos-stripe.png 840w, https://www.pentadact.com/wp-content/4X-Igloos-stripe-178x58.png 178w, https://www.pentadact.com/wp-content/4X-Igloos-stripe-500x163.png 500w" sizes="auto, (max-width: 840px) 100vw, 840px" /></a></p>
283<p>I thought it was a shame that Civ: Beyond Earth didn&#8217;t change the very messy and complicated formula Civ has built up over the years. So I decided to spend all the time I would be playing Civ on making my own Civ-style game, to see if some of my theories about how it could be simplified work out. Taking it off my plate for now, might come back to it the next time I&#8217;m annoyed about complexity in 4x games.</p>
284<p><strong>Made in:</strong> Unity<br />
285<strong>Prospects:</strong> not gonna finish<br />
286<strong>More info:</strong> <a href="https://www.youtube.com/playlist?list=PLUtKzyIe0aB0fg4vtXCRt3QKvCMNuo4Yg">videos</a></p>
287<h4 style="margin-top:20px;">The Grappling Hook Game</h4>
288<p><a href="https://www.pentadact.com/wp-content/Grappling-Hook-Game-Wide.png"><img loading="lazy" decoding="async" src="https://www.pentadact.com/wp-content/Grappling-Hook-Game-Wide.png" alt="Grappling Hook Game Wide" width="1300" height="264" class="aligncenter size-full wp-image-7425" srcset="https://www.pentadact.com/wp-content/Grappling-Hook-Game-Wide.png 1300w, https://www.pentadact.com/wp-content/Grappling-Hook-Game-Wide-178x36.png 178w, https://www.pentadact.com/wp-content/Grappling-Hook-Game-Wide-500x101.png 500w, https://www.pentadact.com/wp-content/Grappling-Hook-Game-Wide-1024x207.png 1024w" sizes="auto, (max-width: 1300px) 100v
288w, 1300px" /></a></p>
289<p>A game about a team of thieves using grappling hooks to help each other break into banks, hotels, casinos. Took a long time to get rope physics right as a Unity novice, ultimately decided Heat Signature was more viable with my skills at the time &#8211; and just as exciting.</p>
290<p><strong>Made in:</strong> Unity<br />
291<strong>Prospects:</strong> might revisit some day, needs a rethink<br />
292<strong>More info:</strong> <a href="https://www.youtube.com/playlist?list=PLUtKzyIe0aB24aOwEbNcouCZYk2isONlf">dev log videos</a></p>
293<h4 style="margin-top:20px;">Game Jam Games</h4>
294<p>I&#8217;ve made three or four smaller games for other game jams, and written up ideas for a bunch more. You can see all that on <a href="https://www.pentadact.com/tag/game-jams/">the Game Jams tag</a>.</p>
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