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1const n=`---
2title: "More Than Just a Game: Ethical Issues in Gamification"
3date: "2016-01-01"
4venue: "Ethics and Information Technology"
5volume: "18"
6pages: "157"
7type: "Journal Article"
8url: "https://link.springer.com/article/10.1007/s10676-016-9401-5"
9coauthors: "Tae Wan Kim"
10summary: "Analysis of ethical considerations in the design and implementation of gamification systems."
11tags:
12  - "Gamification"
13---
14
15With Tae Wan Kim. Published in 18 ETHICS IN INFO. TECH. 157 (2016). Examines the ethical dimensions of gamification, including manipulation, autonomy, and fairness concerns.
16`;export{n as default};

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