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https://www.5centscdn.net/dashboard/assets/scripts/speedtest.js

js 5centscdn.net collected 2026-10-02 06:40:16 UTC 19,062 bytes, 389 lines download raw bytes

1/*
2	LibreSpeed - Main
3	by Federico Dossena
4	https://github.com/librespeed/speedtest/
5	GNU LGPLv3 License
6*/
7
8/*
9   This is the main interface between your webpage and the speed test.
10   It hides the speed test web worker to the page, and provides many convenient functions to control the test.
11
12   The best way to learn how to use this is to look at the basic example, but here's some documentation.
13
14   To initialize the test, create a new Speedtest object:
15    var s=new Speedtest();
16   Now you can think of this as a finite state machine. These are the states (use getState() to see them):
17   - 0: here you can change the speed test settings (such as test duration) with the setParameter("parameter",value) method. From here you can either start the test using start() (goes to state 3) or you can add multiple test points using addTestPoint(server) or addTestPoints(serverList) (goes to state 1). Additionally, this is the perfect moment to set up callbacks for the onupdate(data) and onend(aborted) events.
18   - 1: here you can add test points. You only need to do this if you want to use multiple test points.
19        A server is defined as an object like this:
20        {
21            name: "User friendly name",
22            server:"http://yourBackend.com/",     <---- URL to your server. You can specify http:// or https://. If your server supports both, just write // without the protocol
23            dlURL:"garbage.php"    <----- path to garbage.php or its replacement on the server
24            ulURL:"empty.php"    <----- path to empty.php or its replacement on the server
25            pingURL:"empty.php"    <----- path to empty.php or its replacement on the server. This is used to ping the server by this 
25selector
26            getIpURL:"getIP.php"    <----- path to getIP.php or its replacement on the server
27        }
28        While in state 1, you can only add test points, you cannot change the test settings. When you're done, use selectServer(callback) to select the test point with the lowest ping. This is asynchronous, when it's done, it will call your callback function and move to state 2. Calling setSelectedServer(server) will manually select a server and move to state 2.
29    - 2: test point selected, ready to start the test. Use start() to begin, this will move to state 3
30    - 3: test running. Here, your onupdate event callback will be called periodically, with data coming from the worker about speed and progress. A data object will be passed to your onupdate function, with the following items:
31            - dlStatus: download speed in Mbit/s
32            - ulStatus: upload speed in Mbit/s
33            - pingStatus: ping in ms
34            - jitterStatus: jitter in ms
35            - dlProgress: progress of the download test as a float 0-1
36            - ulProgress: progress of the upload test as a float 0-1
37            - pingProgress: progress of the ping/jitter test as a float 0-1
38            - testState: state of the test (-1=not started, 0=starting, 1=download test, 2=ping+jitter test, 3=upload test, 4=finished, 5=aborted, 6=send telemetry)
39            - clientIp: IP address of the client performing the test (and optionally ISP and distance)
40        At the end of the test, the onend function will be called, with a boolean specifying whether the test was aborted or if it ended normally.
41        The test can be aborted at any time with abort().
42        At the end of the test, it will move to state 4
43    - 4: test finished. You can run it again by calling start() if you want.
44 */
45
46    function Speedtest() {
47      this._serverList = []; //when using multiple points of test, this is a list of test points
48      this._selectedServer = null; //when using multiple points of test, this is the selected server
49      this._settings = {}; //settings for the speed test worker
50      this._state = 0; //0=adding settings, 1=adding servers, 2=server selection done, 3=test running, 4=done
51      console.log(
52        "LibreSpeed by Federico Dossena v5.3.0 - https://github.com/librespeed/speedtest"
53      );
54    }
55    
56    Speedtest.prototype = {
57      constructor: Speedtest,
58      /**
59       * Returns the state of the test: 0=adding settings, 1=adding servers, 2=server selection done, 3=test running, 4=done
60       */
61      getState: function() {
62        return this._state;
63      },
64      /**
65       * Change one of the test settings from their defaults.
66       * - parameter: string with the name of the parameter that you want to set
67       * - value: new value for the parameter
68       *
69       * Invalid values or nonexistant parameters will be ignored by the speed test worker.
70       */
71      setParameter: function(parameter, value) {
72        if (this._state == 3)
73          throw "You cannot change the test settings while running the test";
74        this._settings[parameter] = value;
75        if(parameter === "telemetry_extra"){
76            this._originalExtra=this._settings.telemetry_extra;
77        }
78      },
79      /**
80       * Used internally to check if a server object contains all the required elements.
81       * Also fixes the server URL if needed.
82       */
83      _checkServerDefinition: function(server) {
84        try {
85          if (typeof server.name !== "string")
86            throw "Name string missing from server definition (name)";
87          if (typeof server.server !== "string")
88            throw "Server address string missing from server definition (server)";
89          if (server.server.charAt(server.server.length - 1) != "/")
90            server.server += "/";
91          if (server.server.indexOf("//") == 0)
92            server.server = location.protocol + server.server;
93          if (typeof server.dlURL !== "string")
94            throw "Download URL string missing from server definition (dlURL)";
95          if (typeof server.ulURL !== "string")
96            throw "Upload URL string missing from server definition (ulURL)";
97          if (typeof server.pingURL !== "string")
98            throw "Ping URL string missing from server definition (pingURL)";
99          if (typeof server.getIpURL !== "string")
100            throw "GetIP URL string missing from server definition (getIpURL)";
101        } catch (e) {
102          throw "Invalid server definition";
103        }
104      },
105      /**
106       * Add a test point (multiple points of test)
107       * server: the server to be added as an object. Must contain the following elements:
108       *  {
109       *       name: "User friendly name",
110       *       server:"http://yourBackend.com/",   URL to your server. You can specify http:// or https://. If your server supports both, just write // without the protocol
111       *       dlURL:"garbage.php"   path to garbage.php or its replacement on the server
112       *       ulURL:"empty.php"   path to empty.php or its replacement on the server
113       *       pingURL:"empty.php"   path to empty.php or its replacement on the server. This is used to ping the server by this 
113selector
114       *       getIpURL:"getIP.php"   path to getIP.php or its replacement on the server
115       *   }
116       */
117      addTestPoint: function(server) {
118        this._checkServerDefinition(server);
119        if (this._state == 0) this._state = 1;
120        if (this._state != 1) throw "You can't add a server after server selection";
121        this._settings.mpot = true;
122        this._serverList.push(server);
123      },
124      /**
125       * Same as addTestPoint, but you can pass an array of servers
126       */
127      addTestPoints: function(list) {
128        for (var i = 0; i < list.length; i++) this.addTestPoint(list[i]);
129      },
130      /**
131       * Load a JSON server list from URL (multiple points of test)
132       * url: the url where the server list can be fetched. Must be an array with objects containing the following elements:
133       *  {
134       *       "name": "User friendly name",
135       *       "server":"http://yourBackend.com/",   URL to your server. You can specify http:// or https://. If your server supports both, just write // without the protocol
136       *       "dlURL":"garbage.php"   path to garbage.php or its replacement on the server
137       *       "ulURL":"empty.php"   path to empty.php or its replacement on the server
138       *       "pingURL":"empty.php"   path to empty.php or its replacement on the server. This is used to ping the server by this 
138selector
139       *       "getIpURL":"getIP.php"   path to getIP.php or its replacement on the server
140       *   }
141       * result: callback to be called when the list is loaded correctly. An array with the loaded servers will be passed to this function, or null if it failed
142       */
143      loadServerList: function(url,result) {
144        if (this._state == 0) this._state = 1;
145        if (this._state != 1) throw "You can't add a server after server selection";
146        this._settings.mpot = true;
147        var xhr = new XMLHttpRequest();
148        xhr.onload = function(){
149          try{
150            var servers=JSON.parse(xhr.responseText);
151            for(var i=0;i<servers.length;i++){
152              this._checkServerDefinition(servers[i]);
153            }
154            this.addTestPoints(servers);
155            result(servers);
156          }catch(e){
157            result(null);
158          }
159        }.bind(this);
160        xhr.onerror = function(){result(null);}
161        xhr.open("GET",url);
162        xhr.send();
163      },
164      /**
165       * Returns the selected server (multiple points of test)
166       */
167      getSelectedServer: function() {
168        if (this._state < 2 || this._selectedServer == null)
169          throw "No server is selected";
170        return this._selectedServer;
171      },
172      /**
173       * Manually selects one of the test points (multiple points of test)
174       */
175      setSelectedServer: function(server) {
176        this._checkServerDefinition(server);
177        if (this._state == 3)
178          throw "You can't select a server while the test is running";
179        this._selectedServer = server;
180        this._state = 2;
181      },
182      /**
183       * Automatically selects a server from the list of added test points. The server with the lowest ping will be chosen. (multiple points of test)
184       * The process is asynchronous and the passed result callback function will be called when it's done, then the test can be started.
185       */
186      selectServer: function(result) {
187        if (this._state != 1) {
188          if (this._state == 0) throw "No test points added";
189          if (this._state == 2) throw "Server already selected";
190          if (this._state >= 3)
191            throw "You can't select a server while the test is running";
192        }
193        if (this._selectServerCalled) throw "selectServer already called"; else this._selectServerCalled=true;
194        /*this function goes through a list of servers. For each server, the ping is measured, then the server with the function selected is called with the best server, or null if all the servers were down.
195         */
196        var select = function(serverList, selected) {
197          //pings the specified URL, then calls the function result. Result will receive a parameter which is either the time it took to ping the URL, or -1 if something went wrong.
198          var PING_TIMEOUT = 2000;
199          var USE_PING_TIMEOUT = true; //will be disabled on unsupported browsers
200          if (/MSIE.(\d+\.\d+)/i.test(navigator.userAgent)) {
201            //IE11 doesn't support XHR timeout
202            USE_PING_TIMEOUT = false;
203          }
204          var ping = function(url, rtt) {
205            url += (url.match(/\?/) ? "&" : "?") + "cors=true";
206            var xhr = new XMLHttpRequest();
207            var t = new Date().getTime();
208            xhr.onload = function() {
209              if (xhr.responseText.length == 0) {
210                //we expect an empty response
211                var instspd = new Date().getTime() - t; //rough timing estimate
212                try {
213                  //try to get more accurate timing using performance API
214                  var p = performance.getEntriesByName(url);
215                  p = p[p.length - 1];
216                  var d = p.responseStart - p.requestStart;
217                  if (d <= 0) d = p.duration;
218                  if (d > 0 && d < instspd) instspd = d;
219                } catch (e) {}
220                rtt(instspd);
221              } else rtt(-1);
222            }.bind(this);
223            xhr.onerror = function() {
224              rtt(-1);
225            }.bind(this);
226            xhr.open("GET", url);
227            if (USE_PING_TIMEOUT) {
228              try {
229                xhr.timeout = PING_TIMEOUT;
230                xhr.ontimeout = xhr.onerror;
231              } catch (e) {}
232            }
233            xhr.send();
234          }.bind(this);
235    
236          //this function repeatedly pings a server to get a good estimate of the ping. When it's done, it calls the done function without parameters. At the end of the execution, the server will have a new parameter called pingT, which is either the best ping we got from the server or -1 if something went wrong.
237          var PINGS = 3, //up to 3 pings are performed, unless the server is down...
238            SLOW_THRESHOLD = 500; //...or one of the pings is above this threshold
239          var checkServer = function(server, done) {
240            var i = 0;
241            server.pingT = -1;
242            if (server.server.indexOf(location.protocol) == -1) done();
243            else {
244              var nextPing = function() {
245                if (i++ == PINGS) {
246                  done();
247                  return;
248                }
249                ping(
250                  server.server + server.pingURL,
251                  function(t) {
252                    if (t >= 0) {
253                      if (t < server.pingT || server.pingT == -1) server.pingT = t;
254                      if (t < SLOW_THRESHOLD) nextPing();
255                      else done();
256                    } else done();
257                  }.bind(this)
258                );
259              }.bind(this);
260              nextPing();
261            }
262          }.bind(this);
263          //check servers in list, one by one
264          var i = 0;
265          var done = function() {
266            var bestServer = null;
267            for (var i = 0; i < serverList.length; i++) {
268              if (
269                serverList[i].pingT != -1 &&
270                (bestServer == null || serverList[i].pingT < bestServer.pingT)
271              )
272                bestServer = serverList[i];
273            }
274            selected(bestServer);
275          }.bind(this);
276          var nextServer = function() {
277            if (i == serverList.length) {
278              done();
279              return;
280            }
281            checkServer(serverList[i++], nextServer);
282          }.bind(this);
283          nextServer();
284        }.bind(this);
285    
286        //parallel server selection
287        var CONCURRENCY = 6;
288        var serverLists = [];
289        for (var i = 0; i < CONCURRENCY; i++) {
290          serverLists[i] = [];
291        }
292        for (var i = 0; i < this._serverList.length; i++) {
293          serverLists[i % CONCURRENCY].push(this._serverList[i]);
294        }
295        var completed = 0;
296        var bestServer = null;
297        for (var i = 0; i < CONCURRENCY; i++) {
298          select(
299            serverLists[i],
300            function(server) {
301              if (server != null) {
302                if (bestServer == null || server.pingT < bestServer.pingT)
303                  bestServer = server;
304              }
305              completed++;
306              if (completed == CONCURRENCY) {
307                this._selectedServer = bestServer;
308                this._state = 2;
309                if (result) result(bestServer);
310              }
311            }.bind(this)
312          );
313        }
314      },
315      /**
316       * Starts the test.
317       * During the test, the onupdate(data) callback function will be called periodically with data from the worker.
318       * At the end of the test, the onend(aborted) function will be called with a boolean telling you if the test was aborted or if it ended normally.
319       */
320      start: function() {
321        if (this._state == 3) throw "Test already running";
322        this.worker = new Worker("assets/scripts/speedtest_worker.js?r=" + Math.random());
323        this.worker.onmessage = function(e) {
324          if (e.data === this._prevData) return;
325          else this._prevData = e.data;
326          var data = JSON.parse(e.data);
327          try {
328            if (this.onupdate) this.onupdate(data);
329          } catch (e) {
330            console.error("Speedtest onupdate event threw exception: " + e);
331          }
332          if (data.testState >= 4) {
333            this._state = 4;
334            try {
335              if (this.onend) this.onend(data.testState == 5);
336            } catch (e) {
337              console.error("Speedtest onend event threw exception: " + e);
338            }
339          }
340          if (data.testState >= 5) {
341            clearInterval(this.updater);
342          }
343        }.bind(this);
344        this.updater = setInterval(
345          function() {
346            this.worker.postMessage("status");
347          }.bind(this),
348          200
349        );
350        if (this._state == 1)
351            throw "When using multiple points of test, you must call selectServer before starting the test";
352        if (this._state == 2) {
353          this._settings.url_dl =
354            this._selectedServer.server + this._selectedServer.dlURL;
355          this._settings.url_ul =
356            this._selectedServer.server + this._selectedServer.ulURL;
357          this._settings.url_ping =
358            this._selectedServer.server + this._selectedServer.pingURL;
359          this._settings.url_getIp =
360            // this._selectedServer.server + this._selectedServer.getIpURL;
361          this._settings.url_telemetry = 'https://www.cdntoolkit.com/api/tools/diagnostic'; //
362          if (typeof this._originalExtra !== "undefined") {
363            this._settings.telemetry_extra = JSON.stringify({
364              server: this._selectedServer.name,
365              extra: this._originalExtra
366            });
367          } else
368            this._settings.telemetry_extra = JSON.stringify({
369              server: this._selectedServer.name
370            });
371        }
372        this._state = 3;
373        this.worker.postMessage("start " + JSON.stringify(this._settings));
374      },
375      /**
376       * Aborts the test while it's running.
377       */
378      abort: function() {
379        if (this._state < 3) throw "You cannot abort a test that's not started yet";
380        if (this._state < 4) this.worker.postMessage("abort");
381      },
382      /*
383      * Send test data to upload
384      */
385      sendTelemetry: function(testData) {
386        this.worker.postMessage("sendTelemetry " + JSON.stringify(testData));
387      }
388    };
389    

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