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vendor: 1,030 bytes, line 5
57,1.0569715);function su(){const s={enabled:!0,workingColorSpace:Et,spaces:{},convert:function(i,r,a){return this.enabled===!1||r===a||!r||!a||(this.spaces[r].transfer===et&&(i.r=En(i.r),i.g=En(i.g),i.b=En(i.b)),this.spaces[r].primaries!==this.spaces[a].primaries&&(i.applyMatrix3(this.spaces[r].toXYZ),i.applyMatrix3(this.spaces[a].fromXYZ)),this.spaces[a].transfer===et&&(i.r=Ti(i.r),i.g=Ti(i.g),i.b=Ti(i.b))),i},fromWorkingColorSpace:function(i,r){return this.convert(i,this.workingColorSpace,r)},toWorkingColorSpace:function(i,r){return this.convert(i,r,this.workingColorSpace)},getPrimaries:function(i){return this.spaces[i].primaries},getTransfer:function(i){return i===Nn?Qs:this.spaces[i].transfer},getLuminanceCoefficients:function(i,r=this.workingColorSpace){return i.fromArray(this.spaces[r].luminanceCoefficients)},define:function(i){Object.assign(this.spaces,i)},_getMatrix:function(i,r,a){return i.copy(this.spaces[r].toXYZ).multiply(this.spaces[a].fromXYZ)},_getDrawingBufferColorSpace:function(i){return this.space
5s[i].outputColorSpaceConfig.drawingBufferColorSpace},_getUnpackColorSpace:function(i=this.workingColorSpace){return this.spaces[i].workingColorSpaceConfig.unpackColorSpace}},e=[.64,.33,.3,.6,.15,.06],t=[.2126,.7152,.0722],n=[.3127,.329];return s.define({[Et]:{primaries:e,whitePoint:n,transfer:Qs,toXYZ:Lo,fromXYZ:Do,luminanceCoefficients:t,workingColorSpaceConfig:{unpackColorSpace:xt},outputColorSpaceConfig:{drawingBufferColorSpace:xt}},[xt]:{primaries:e,whitePoint:n,transfer:et,toXYZ:Lo,fromXYZ:Do,luminanceCoefficients:t,outputColorSpaceConfig:{drawingBufferColorSpace:xt}}}),s}const Ve=su();function En(s){return s<.04045?s*.0773993808:Math.pow(s*.9478672986+.0521327014,2.4)}function Ti(s){return s<.0031308?s*12.92:1.055*Math.pow(s,.41666)-.055}let ai;class ru{static getDataURL(e,t="image/png"){if(/^data:/i.test(e.src)||typeof HTMLCanvasElement>"u")return e.src;let n;if(e instanceof HTMLCanvasElement)n=e;else{ai===void 0&&(ai=rs("canvas")),ai.width=e.width,ai.height=e.height;const i=ai.getContext("2d");e instanceof ImageData?i.putImageData(e,0,0):i.drawImage(e,0,0,e.width,e.height),n=ai}return n.toDataURL(t)}static sRGBToLinear(e){if(typeof HTMLImageElement<"u"&&e instanceof HTMLImageElement||typeof HTMLCanvasElement<"u"&&e instanceof HTMLCanvasElement||typeof ImageBitmap<"u"&&e instanceof ImageBitmap){const t=rs("canvas");t.width=e.width,t.height=e.height;const n=t.getContext("2d");n.drawImage(e,0,0,e.width,e.height);const i=n.getImageData(0,0,e.width,e.height),r=i.data;for(let a=0;a<r.length;a++)r[a]=En(r[a]/255)*255;return n.putImageData(i,0,0),t}else if(e.data){const t=e.data.slice(0);for(let n=0;n<t.length;n++)t instanceof Uint8Array||t instanceof Uint8ClampedArray?t[n]=Math.floor(En(t[n]/255)*255):t[n]=En(t[n]);return{data:t,width:e.width,height:e.height}}else return console.warn("THREE.ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied."),e}}let au=0;class qa{constructor(e=null){this.isSource=!0,Object.defineProperty(this,"id",{value:au++}),this.uuid=$t(),this.data=e,this.dataReady=!0,this.version=0}set needsUpdate(e){e===!0&&this.version++}toJSON(e){const t=e===void 0||typeof e=="string";if(!t&&e.images[this.uuid]!==void 0)return e.images[this.uuid];const n={uuid:this.uuid,url:""},i=this.data;if(i!==null){let r;if(Array.isArray(i)){r=[];for(let a=0,o=i.length;a<o;a++)i[a].isDataTexture?r.push(fr(i[a].image)):r.push(fr(i[a]))}else r=fr(i);n.url=r}return t||(e.images[this.uuid]=n),n}}function fr(s){return typeof HTMLImageElement<"u"&&s instanceof HTMLImageElement||typeof HTMLCanvasElement<"u"&&s instanceof HTMLCanvasElement||typeof ImageBitmap<"u"&&s instanceof ImageBitmap?ru.getDataURL(s):s.data?{data:Array.from(s.data),width:s.width,height:s.height,type:s.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}let ou=0;class pt extends ni{constructor(e=pt.DEFAULT_IMAGE,t=pt.DEFAULT_MAPPING,n=sn,i=sn,r=ft,a=rn,o=Gt,c=An,l=pt.DEFAULT_ANISOTROPY,h=Nn){super(),this.isTexture=!0,Object.defineProperty(this,"id",{value:ou++}),this.uuid=$t(),this.name="",this.source=new qa(e),this.mipmaps=[],this.mapping=t,this.channel=0,this.wrapS=n,this.wrapT=i,this.magFilter=r,this.minFilter=a,this.anisotropy=l,this.format=o,this.internalFormat=null,this.type=c,this.offset=new Ce(0,0),this.repeat=new Ce(1,1),this.center=new Ce(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new De,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.colorSpace=h,this.userData={},this.version=0,this.onUpdate=null,this.renderTarget=null,this.isRenderTargetTexture=!1,this.pmremVersion=0}get image(){return this.source.data}set image(e=null){this.source.data=e}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return new this.constructor().copy(this)}copy(e){return this.name=e.name,this.source=e.source,this.mipmaps=e.mipmaps.slice(0),this.mapping=e.mapping,this.channel=e.channel,this.wrapS=e.wrapS,this.wrapT=e.wrapT,this.magFilter=e.magFilter,this.minFilter=e.minFilter,this.anisotropy=e.anisotropy,this.format=e.format,this.internalFormat=e.internalFormat,this.type=e.type,this.offset.copy(e.offset),this.repeat.copy(e.repeat),this.center.copy(e.center),this.rotation=e.rotation,this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrix.copy(e.matrix),this.generateMipmaps=e.generateMipmaps,this.premultiplyAlpha=e.premultiplyAlpha,this.flipY=e.flipY,this.unpackAlignment=e.unpackAlignment,this.colorSpace
vendor: 4,630 bytes, line 5
5=e.colorSpace,this.renderTarget=e.renderTarget,this.isRenderTargetTexture=e.isRenderTargetTexture,this.userData=JSON.parse(JSON.stringify(e.userData)),this.needsUpdate=!0,this}toJSON(e){const t=e===void 0||typeof e=="string";if(!t&&e.textures[this.uuid]!==void 0)return e.textures[this.uuid];const n={metadata:{version:4.6,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,image:this.source.toJSON(e).uuid,mapping:this.mapping,channel:this.channel,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,internalFormat:this.internalFormat,type:this.type,colorSpace:this.colorSpace,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,generateMipmaps:this.generateMipmaps,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};return Object.keys(this.userData).length>0&&(n.userData=this.userData),t||(e.textures[this.uuid]=n),n}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(e){if(this.mapping!==jc)return e;if(e.applyMatrix3(this.matrix),e.x<0||e.x>1)switch(this.wrapS){case Ci:e.x=e.x-Math.floor(e.x);break;case sn:e.x=e.x<0?0:1;break;case Js:Math.abs(Math.floor(e.x)%2)===1?e.x=Math.ceil(e.x)-e.x:e.x=e.x-Math.floor(e.x);break}if(e.y<0||e.y>1)switch(this.wrapT){case Ci:e.y=e.y-Math.floor(e.y);break;case sn:e.y=e.y<0?0:1;break;case Js:Math.abs(Math.floor(e.y)%2)===1?e.y=Math.ceil(e.y)-e.y:e.y=e.y-Math.floor(e.y);break}return this.flipY&&(e.y=1-e.y),e}set needsUpdate(e){e===!0&&(this.version++,this.source.needsUpdate=!0)}set needsPMREMUpdate(e){e===!0&&this.pmremVersion++}}pt.DEFAULT_IMAGE=null;pt.DEFAULT_MAPPING=jc;pt.DEFAULT_ANISOTROPY=1;class je{constructor(e=0,t=0,n=0,i=1){je.prototype.isVector4=!0,this.x=e,this.y=t,this.z=n,this.w=i}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,t,n,i){return this.x=e,this.y=t,this.z=n,this.w=i,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;case 3:this.w=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=e.w!==void 0?e.w:1,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this.w+=e.w,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this.w+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this.w=e.w+t.w,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this.w+=e.w*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this.w-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this.w=e.w-t.w,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){const t=this.x,n=this.y,i=this.z,r=this.w,a=e.elements;return this.x=a[0]*t+a[4]*n+a[8]*i+a[12]*r,this.y=a[1]*t+a[5]*n+a[9]*i+a[13]*r,this.z=a[2]*t+a[6]*n+a[10]*i+a[14]*r,this.w=a[3]*t+a[7]*n+a[11]*i+a[15]*r,this}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this.w/=e.w,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);const t=Math.sqrt(1-e.w*e.w);return t<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/t,this.y=e.y/t,this.z=e.z/t),this}setAxisAngleFromRotationMatrix(e){let t,n,i,r;const c=e.elements,l=c[0],h=c[4],u=c[8],d=c[1],p=c[5],g=c[9],_=c[2],m=c[6],f=c[10];if(Math.abs(h-d)<.01&&Math.abs(u-_)<.01&&Math.abs(g-m)<.01){if(Math.abs(h+d)<.1&&Math.abs(u+_)<.1&&Math.abs(g+m)<.1&&Math.abs(l+p+f-3)<.1)return this.set(1,0,0,0),this;t=Math.PI;const T=(l+1)/2,y=(p+1)/2,L=(f+1)/2,P=(h+d)/4,A=(u+_)/4,w=(g+m)/4;return T>y&&T>L?T<.01?(n=0,i=.707106781,r=.707106781):(n=Math.sqrt(T),i=P/n,r=A/n):y>L?y<.01?(n=.707106781,i=0,r=.707106781):(i=Math.sqrt(y),n=P/i,r=w/i):L<.01?(n=.707106781,i=.707106781,r=0):(r=Math.sqrt(L),n=A/r,i=w/r),this.set(n,i,r,t),this}let b=Math.sqrt((m-g)*(m-g)+(u-_)*(u-_)+(d-h)*(d-h));return Math.abs(b)<.001&&(b=1),this.x=(m-g)/b,this.y=(u-_)/b,this.z=(d-h
vendor: 4,875 bytes, line 5
5)/b,this.w=Math.acos((l+p+f-1)/2),this}setFromMatrixPosition(e){const t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this.w=t[15],this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this}clamp(e,t){return this.x=Fe(this.x,e.x,t.x),this.y=Fe(this.y,e.y,t.y),this.z=Fe(this.z,e.z,t.z),this.w=Fe(this.w,e.w,t.w),this}clampScalar(e,t){return this.x=Fe(this.x,e,t),this.y=Fe(this.y,e,t),this.z=Fe(this.z,e,t),this.w=Fe(this.w,e,t),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Fe(n,e,t))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this.w=Math.trunc(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this.w+=(e.w-this.w)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this.w=e.w+(t.w-e.w)*n,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this.w=e[t+3],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e[t+3]=this.w,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this.w=e.getW(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}class cu extends ni{constructor(e=1,t=1,n={}){super(),this.isRenderTarget=!0,this.width=e,this.height=t,this.depth=1,this.scissor=new je(0,0,e,t),this.scissorTest=!1,this.viewport=new je(0,0,e,t);const i={width:e,height:t,depth:1};n=Object.assign({generateMipmaps:!1,internalFormat:null,minFilter:ft,depthBuffer:!0,stencilBuffer:!1,resolveDepthBuffer:!0,resolveStencilBuffer:!0,depthTexture:null,samples:0,count:1},n);const r=new pt(i,n.mapping,n.wrapS,n.wrapT,n.magFilter,n.minFilter,n.format,n.type,n.anisotropy,n.colorSpace);r.flipY=!1,r.generateMipmaps=n.generateMipmaps,r.internalFormat=n.internalFormat,this.textures=[];const a=n.count;for(let o=0;o<a;o++)this.textures[o]=r.clone(),this.textures[o].isRenderTargetTexture=!0,this.textures[o].renderTarget=this;this.depthBuffer=n.depthBuffer,this.stencilBuffer=n.stencilBuffer,this.resolveDepthBuffer=n.resolveDepthBuffer,this.resolveStencilBuffer=n.resolveStencilBuffer,this._depthTexture=n.depthTexture,this.samples=n.samples}get texture(){return this.textures[0]}set texture(e){this.textures[0]=e}set depthTexture(e){this._depthTexture!==null&&(this._depthTexture.renderTarget=null),e!==null&&(e.renderTarget=this),this._depthTexture=e}get depthTexture(){return this._depthTexture}setSize(e,t,n=1){if(this.width!==e||this.height!==t||this.depth!==n){this.width=e,this.height=t,this.depth=n;for(let i=0,r=this.textures.length;i<r;i++)this.textures[i].image.width=e,this.textures[i].image.height=t,this.textures[i].image.depth=n;this.dispose()}this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t)}clone(){return new this.constructor().copy(this)}copy(e){this.width=e.width,this.height=e.height,this.depth=e.depth,this.scissor.copy(e.scissor),this.scissorTest=e.scissorTest,this.viewport.copy(e.viewport),this.textures.length=0;for(let t=0,n=e.textures.length;t<n;t++){this.textures[t]=e.textures[t].clone(),this.textures[t].isRenderTargetTexture=!0,this.textures[t].renderTarget=this;const i=Object.assign({},e.textures[t].image);this.textures[t].source=new qa(i)}return this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,this.resolveDepthBuffer=e.resolveDepthBuffer,this.resolveStencilBuffer=e.resolveStencilBuffer,e.depthTexture!==null&&(this.depthTexture=e.depthTexture.clone()),this.samples=e.samples,this}dispose(){this.dispatchEvent({type:"dispose"})}}class ti extends cu{constructor(e=1,t=1,n={}
vendor: 8,409 bytes, line 5
5){super(e,t,n),this.isWebGLRenderTarget=!0}}class hl extends pt{constructor(e=null,t=1,n=1,i=1){super(null),this.isDataArrayTexture=!0,this.image={data:e,width:t,height:n,depth:i},this.magFilter=Rt,this.minFilter=Rt,this.wrapR=sn,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.layerUpdates=new Set}addLayerUpdate(e){this.layerUpdates.add(e)}clearLayerUpdates(){this.layerUpdates.clear()}}class lu extends pt{constructor(e=null,t=1,n=1,i=1){super(null),this.isData3DTexture=!0,this.image={data:e,width:t,height:n,depth:i},this.magFilter=Rt,this.minFilter=Rt,this.wrapR=sn,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}class on{constructor(e=0,t=0,n=0,i=1){this.isQuaternion=!0,this._x=e,this._y=t,this._z=n,this._w=i}static slerpFlat(e,t,n,i,r,a,o){let c=n[i+0],l=n[i+1],h=n[i+2],u=n[i+3];const d=r[a+0],p=r[a+1],g=r[a+2],_=r[a+3];if(o===0){e[t+0]=c,e[t+1]=l,e[t+2]=h,e[t+3]=u;return}if(o===1){e[t+0]=d,e[t+1]=p,e[t+2]=g,e[t+3]=_;return}if(u!==_||c!==d||l!==p||h!==g){let m=1-o;const f=c*d+l*p+h*g+u*_,b=f>=0?1:-1,T=1-f*f;if(T>Number.EPSILON){const L=Math.sqrt(T),P=Math.atan2(L,f*b);m=Math.sin(m*P)/L,o=Math.sin(o*P)/L}const y=o*b;if(c=c*m+d*y,l=l*m+p*y,h=h*m+g*y,u=u*m+_*y,m===1-o){const L=1/Math.sqrt(c*c+l*l+h*h+u*u);c*=L,l*=L,h*=L,u*=L}}e[t]=c,e[t+1]=l,e[t+2]=h,e[t+3]=u}static multiplyQuaternionsFlat(e,t,n,i,r,a){const o=n[i],c=n[i+1],l=n[i+2],h=n[i+3],u=r[a],d=r[a+1],p=r[a+2],g=r[a+3];return e[t]=o*g+h*u+c*p-l*d,e[t+1]=c*g+h*d+l*u-o*p,e[t+2]=l*g+h*p+o*d-c*u,e[t+3]=h*g-o*u-c*d-l*p,e}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get w(){return this._w}set w(e){this._w=e,this._onChangeCallback()}set(e,t,n,i){return this._x=e,this._y=t,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(e){return this._x=e.x,this._y=e.y,this._z=e.z,this._w=e.w,this._onChangeCallback(),this}setFromEuler(e,t=!0){const n=e._x,i=e._y,r=e._z,a=e._order,o=Math.cos,c=Math.sin,l=o(n/2),h=o(i/2),u=o(r/2),d=c(n/2),p=c(i/2),g=c(r/2);switch(a){case"XYZ":this._x=d*h*u+l*p*g,this._y=l*p*u-d*h*g,this._z=l*h*g+d*p*u,this._w=l*h*u-d*p*g;break;case"YXZ":this._x=d*h*u+l*p*g,this._y=l*p*u-d*h*g,this._z=l*h*g-d*p*u,this._w=l*h*u+d*p*g;break;case"ZXY":this._x=d*h*u-l*p*g,this._y=l*p*u+d*h*g,this._z=l*h*g+d*p*u,this._w=l*h*u-d*p*g;break;case"ZYX":this._x=d*h*u-l*p*g,this._y=l*p*u+d*h*g,this._z=l*h*g-d*p*u,this._w=l*h*u+d*p*g;break;case"YZX":this._x=d*h*u+l*p*g,this._y=l*p*u+d*h*g,this._z=l*h*g-d*p*u,this._w=l*h*u-d*p*g;break;case"XZY":this._x=d*h*u-l*p*g,this._y=l*p*u-d*h*g,this._z=l*h*g+d*p*u,this._w=l*h*u+d*p*g;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+a)}return t===!0&&this._onChangeCallback(),this}setFromAxisAngle(e,t){const n=t/2,i=Math.sin(n);return this._x=e.x*i,this._y=e.y*i,this._z=e.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(e){const t=e.elements,n=t[0],i=t[4],r=t[8],a=t[1],o=t[5],c=t[9],l=t[2],h=t[6],u=t[10],d=n+o+u;if(d>0){const p=.5/Math.sqrt(d+1);this._w=.25/p,this._x=(h-c)*p,this._y=(r-l)*p,this._z=(a-i)*p}else if(n>o&&n>u){const p=2*Math.sqrt(1+n-o-u);this._w=(h-c)/p,this._x=.25*p,this._y=(i+a)/p,this._z=(r+l)/p}else if(o>u){const p=2*Math.sqrt(1+o-n-u);this._w=(r-l)/p,this._x=(i+a)/p,this._y=.25*p,this._z=(c+h)/p}else{const p=2*Math.sqrt(1+u-n-o);this._w=(a-i)/p,this._x=(r+l)/p,this._y=(c+h)/p,this._z=.25*p}return this._onChangeCallback(),this}setFromUnitVectors(e,t){let n=e.dot(t)+1;return n<Number.EPSILON?(n=0,Math.abs(e.x)>Math.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0,this._w=n):(this._x=0,this._y=-e.z,this._z=e.y,this._w=n)):(this._x=e.y*t.z-e.z*t.y,this._y=e.z*t.x-e.x*t.z,this._z=e.x*t.y-e.y*t.x,this._w=n),this.normalize()}angleTo(e){return 2*Math.acos(Math.abs(Fe(this.dot(e),-1,1)))}rotateTowards(e,t){const n=this.angleTo(e);if(n===0)return this;const i=Math.min(1,t/n);return this.slerp(e,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let e=this.length();return e===0?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this._onChangeCallback(),this}multiply(e){return this.multiplyQuaternions(this,e)}premultiply(e){return this.multiplyQuaternions(e,this)}multiplyQuaternions(e,t){const n=e._x,i=e._y,r=e._z,a=e._w,o=t._x,c=t._y,l=t._z,h=t._w;return this._x=n*h+a*o+i*l-r*c,this._y=i*h+a*c+r*o-n*l,this._z=r*h+a*l+n*c-i*o,this._w=a*h-n*o-i*c-r*l,this._onChangeCallback(),this}slerp(e,t){if(t===0)return this;if(t===1)return this.copy(e);const n=this._x,i=this._y,r=this._z,a=this._w;let o=a*e._w+n*e._x+i*e._y+r*e._z;if(o<0?(this._w=-e._w,this._x=-e._x,this._y=-e._y,this._z=-e._z,o=-o):this.copy(e),o>=1)return this._w=a,this._x=n,this._y=i,this._z=r,this;const c=1-o*o;if(c<=Number.EPSILON){const p=1-t;return this._w=p*a+t*this._w,this._x=p*n+t*this._x,this._y=p*i+t*this._y,this._z=p*r+t*this._z,this.normalize(),this}const l=Math.sqrt(c),h=Math.atan2(l,o),u=Math.sin((1-t)*h)/l,d=Math.sin(t*h)/l;return this._w=a*u+this._w*d,this._x=n*u+this._x*d,this._y=i*u+this._y*d,this._z=r*u+this._z*d,this._onChangeCallback(),this}slerpQuaternions(e,t,n){return this.copy(e).slerp(t,n)}random(){const e=2*Math.PI*Math.random(),t=2*Math.PI*Math.random(),n=Math.random(),i=Math.sqrt(1-n),r=Math.sqrt(n);return this.set(i*Math.sin(e),i*Math.cos(e),r*Math.sin(t),r*Math.cos(t))}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w}fromArray(e,t=0){return this._x=e[t],this._y=e[t+1],this._z=e[t+2],this._w=e[t+3],this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._w,e}fromBufferAttribute(e,t){return this._x=e.getX(t),this._y=e.getY(t),this._z=e.getZ(t),this._w=e.getW(t),this._onChangeCallback(),this}toJSON(){return this.toArray()}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}}class D{constructor(e=0,t=0,n=0){D.prototype.isVector3=!0,this.x=e,this.y=t,this.z=n}set(e,t,n){return n===void 0&&(n=this.z),this.x=e,this.y=t,this.z=n,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this}multiplyVectors(e,t){return this.x=e.x*t.x,this.y=e.y*t.y,this.z=e.z*t.z,this}applyEuler(e){return this.applyQuaternion(Io.setFromEuler(e))}applyAxisAngle(e,t){return this.applyQuaternion(Io.setFromAxisAngle(e,t))}applyMatrix3(e){const t=this.x,n=this.y,i=this.z,r=e.elements;return this.x=r[0]*t+r[3]*n+r[6]*i,this.y=r[1]*t+r[4]*n+r[7]*i,this.z=r[2]*t+r[5]*n+r[8]*i,this}applyNormalMatrix(e){return this.applyMatrix3(e).normalize()}applyMatrix4(e){const t=this.x,n=this.y,i=this.z,r=e.elements,a=1/(r[3]*t+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*t+r[4]*n+r[8]*i+r[12])*a,this.y=(r[1]*t+r[5]*n+r[9]*i+r[13])*a,this.z=(r[2]*t+r[6]*n+r[10]*i+r[14])*a,this}
vendor: 4,472 bytes, line 5
5applyQuaternion(e){const t=this.x,n=this.y,i=this.z,r=e.x,a=e.y,o=e.z,c=e.w,l=2*(a*i-o*n),h=2*(o*t-r*i),u=2*(r*n-a*t);return this.x=t+c*l+a*u-o*h,this.y=n+c*h+o*l-r*u,this.z=i+c*u+r*h-a*l,this}project(e){return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix)}unproject(e){return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld)}transformDirection(e){const t=this.x,n=this.y,i=this.z,r=e.elements;return this.x=r[0]*t+r[4]*n+r[8]*i,this.y=r[1]*t+r[5]*n+r[9]*i,this.z=r[2]*t+r[6]*n+r[10]*i,this.normalize()}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this}divideScalar(e){return this.multiplyScalar(1/e)}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this}clamp(e,t){return this.x=Fe(this.x,e.x,t.x),this.y=Fe(this.y,e.y,t.y),this.z=Fe(this.z,e.z,t.z),this}clampScalar(e,t){return this.x=Fe(this.x,e,t),this.y=Fe(this.y,e,t),this.z=Fe(this.z,e,t),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Fe(n,e,t))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this}cross(e){return this.crossVectors(this,e)}crossVectors(e,t){const n=e.x,i=e.y,r=e.z,a=t.x,o=t.y,c=t.z;return this.x=i*c-r*o,this.y=r*a-n*c,this.z=n*o-i*a,this}projectOnVector(e){const t=e.lengthSq();if(t===0)return this.set(0,0,0);const n=e.dot(this)/t;return this.copy(e).multiplyScalar(n)}projectOnPlane(e){return pr.copy(this).projectOnVector(e),this.sub(pr)}reflect(e){return this.sub(pr.copy(e).multiplyScalar(2*this.dot(e)))}angleTo(e){const t=Math.sqrt(this.lengthSq()*e.lengthSq());if(t===0)return Math.PI/2;const n=this.dot(e)/t;return Math.acos(Fe(n,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){const t=this.x-e.x,n=this.y-e.y,i=this.z-e.z;return t*t+n*n+i*i}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)+Math.abs(this.z-e.z)}setFromSpherical(e){return this.setFromSphericalCoords(e.radius,e.phi,e.theta)}setFromSphericalCoords(e,t,n){const i=Math.sin(t)*e;return this.x=i*Math.sin(n),this.y=Math.cos(t)*e,this.z=i*Math.cos(n),this}setFromCylindrical(e){return this.setFromCylindricalCoords(e.radius,e.theta,e.y)}setFromCylindricalCoords(e,t,n){return this.x=e*Math.sin(t),this.y=n,this.z=e*Math.cos(t),this}setFromMatrixPosition(e){const t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this}setFromMatrixScale(e){const t=this.setFromMatrixColumn(e,0).length(),n=this.setFromMatrixColumn(e,1).length(),i=this.setFromMatrixColumn(e,2).length();return this.x=t,this.y=n,this.z=i,this}setFromMatrixColumn(e,t){return this.fromArray(e.elements,t*4)}setFromMatrix3Column(e,t){return this.fromArray(e.elements,t*3)}setFromEuler(e){return this.x=e._x,this.y=e._y,this.z=e._z,this}setFromColor(e){return this.x=e.r,this.y=e.g,this.z=e.b,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const e=Math.random()*Math.PI*2,t=Math.random()*2-1,n=Math.sqrt(1-t*t);return this.x=n*Math.cos(e),this.y=t,this.z=n*Math.sin(e),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}
vendor: 1,671 bytes, line 5
5const pr=new D,Io=new on;class ln{constructor(e=new D(1/0,1/0,1/0),t=new D(-1/0,-1/0,-1/0)){this.isBox3=!0,this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromArray(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t+=3)this.expandByPoint(Yt.fromArray(e,t));return this}setFromBufferAttribute(e){this.makeEmpty();for(let t=0,n=e.count;t<n;t++)this.expandByPoint(Yt.fromBufferAttribute(e,t));return this}setFromPoints(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){const n=Yt.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(n),this.max.copy(e).add(n),this}setFromObject(e,t=!1){return this.makeEmpty(),this.expandByObject(e,t)}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(e){return this.isEmpty()?e.set(0,0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}expandByObject(e,t=!1){e.updateWorldMatrix(!1,!1);const n=e.geometry;if(n!==void 0){const r=n.getAttribute("position");if(t===!0&&r!==void 0&&e.isInstancedMesh!==!0)for(let a=0,o=r.count;a<o;a++)e.isMesh===!0?e.getVertexPosition(a,Yt):Yt.fromBufferAttribute(r,a),Yt.applyM
vendor: 4,637 bytes, line 5
5atrix4(e.matrixWorld),this.expandByPoint(Yt);else e.boundingBox!==void 0?(e.boundingBox===null&&e.computeBoundingBox(),fs.copy(e.boundingBox)):(n.boundingBox===null&&n.computeBoundingBox(),fs.copy(n.boundingBox)),fs.applyMatrix4(e.matrixWorld),this.union(fs)}const i=e.children;for(let r=0,a=i.length;r<a;r++)this.expandByObject(i[r],t);return this}containsPoint(e){return e.x>=this.min.x&&e.x<=this.max.x&&e.y>=this.min.y&&e.y<=this.max.y&&e.z>=this.min.z&&e.z<=this.max.z}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return e.max.x>=this.min.x&&e.min.x<=this.max.x&&e.max.y>=this.min.y&&e.min.y<=this.max.y&&e.max.z>=this.min.z&&e.min.z<=this.max.z}intersectsSphere(e){return this.clampPoint(e.center,Yt),Yt.distanceToSquared(e.center)<=e.radius*e.radius}intersectsPlane(e){let t,n;return e.normal.x>0?(t=e.normal.x*this.min.x,n=e.normal.x*this.max.x):(t=e.normal.x*this.max.x,n=e.normal.x*this.min.x),e.normal.y>0?(t+=e.normal.y*this.min.y,n+=e.normal.y*this.max.y):(t+=e.normal.y*this.max.y,n+=e.normal.y*this.min.y),e.normal.z>0?(t+=e.normal.z*this.min.z,n+=e.normal.z*this.max.z):(t+=e.normal.z*this.max.z,n+=e.normal.z*this.min.z),t<=-e.constant&&n>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(zi),ps.subVectors(this.max,zi),oi.subVectors(e.a,zi),ci.subVectors(e.b,zi),li.subVectors(e.c,zi),wn.subVectors(ci,oi),Rn.subVectors(li,ci),Vn.subVectors(oi,li);let t=[0,-wn.z,wn.y,0,-Rn.z,Rn.y,0,-Vn.z,Vn.y,wn.z,0,-wn.x,Rn.z,0,-Rn.x,Vn.z,0,-Vn.x,-wn.y,wn.x,0,-Rn.y,Rn.x,0,-Vn.y,Vn.x,0];return!mr(t,oi,ci,li,ps)||(t=[1,0,0,0,1,0,0,0,1],!mr(t,oi,ci,li,ps))?!1:(ms.crossVectors(wn,Rn),t=[ms.x,ms.y,ms.z],mr(t,oi,ci,li,ps))}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return this.clampPoint(e,Yt).distanceTo(e)}getBoundingSphere(e){return this.isEmpty()?e.makeEmpty():(this.getCenter(e.center),e.radius=this.getSize(Yt).length()*.5),e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()?this:(dn[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),dn[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),dn[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),dn[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),dn[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),dn[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),dn[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),dn[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(dn),this)}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}const dn=[new D,new D,new D,new D,new D,new D,new D,new D],Yt=new D,fs=new ln,oi=new D,ci=new D,li=new D,wn=new D,Rn=new D,Vn=new D,zi=new D,ps=new D,ms=new D,Gn=new D;function mr(s,e,t,n,i){for(let r=0,a=s.length-3;r<=a;r+=3){Gn.fromArray(s,r);const o=i.x*Math.abs(Gn.x)+i.y*Math.abs(Gn.y)+i.z*Math.abs(Gn.z),c=e.dot(Gn),l=t.dot(Gn),h=n.dot(Gn);if(Math.max(-Math.max(c,l,h),Math.min(c,l,h))>o)return!1}return!0}const hu=new ln,ki=new D,gr=new D;class hn{constructor(e=new D,t=-1){this.isSphere=!0,this.center=e,this.radius=t}set(e,t){return this.center.copy(e),this.radius=t,this}setFromPoints(e,t){const n=this.center;t!==void 0?n.copy(t):hu.setFromPoints(e).getCenter(n);let i=0;for(let r=0,a=e.length;r<a;r++)i=Math.max(i,n.distanceToSquared(e[r]));return this.radius=Math.sqrt(i),this}copy(e){return this.center.copy(e.center),this.radius=e.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(e){return e.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(e){return e.distanceTo(this.center)-this.radius}intersectsSphere(e){const t=this.radius+e.radius;return e.center.distanceToSquared(this.center)<=t*t}intersectsBox(e){return e.intersectsSphere(this)}intersectsPlane(e){return Math.abs(e.distanceToPoint(this.center))<=this.radius}clampPoint(e,t){const n=this.center.distanceToSquared(e);return t.copy(e),n>this.radius*this.radius&&(t.sub(this.center).normalize(),t.multiplyScalar(this.radius).add(this.center)),t}getBoundingBox(e){return this.isEmpty()?(e.makeEmpty(),e):(e.set(this.center,this.center),e.expandByScalar(this.radius),e)}
5applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}expandByPoint(e){if(this.isEmpty())return this.center.copy(e),this.radius=0,this;ki.subVectors(e,this.center);const t=ki.lengthSq();if(t>this.radius*this.radius){const n=Math.sqrt(t),i=(n-this.radius)*.5;this.center.addScaledVector(ki,i/n),this.radius+=i}return this}union(e){return e.isEmpty()?this:this.isEmpty()?(this.copy(e),this):(this.center.equals(e.center)===!0?this.radius=Math.max(this.radius,e.radius):(gr.subVectors(e.center,this.center).setLength(e.radius),this.expandByPoint(ki.copy(e.center).add(gr)),this.expandByPoint(ki.copy(e.center).sub(gr))),this)}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}clone(){return new this.constructor().copy(this)}}const fn=new D,_r=new D,gs=new D,Cn=new D,xr=new D,_s=new D,vr=new D;class as{constructor(e=new D,t=new D(0,0,-1)){this.origin=e,this.direction=t}set(e,t){return this.origin.copy(e),this.direction.copy(t),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,t){return t.copy(this.origin).addScaledVector(this.direction,e)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,fn)),this}closestPointToPoint(e,t){t.subVectors(e,this.origin);const n=t.dot(this.direction);return n<0?t.copy(this.origin):t.copy(this.origin).addScaledVector(this.direction,n)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){const t=fn.subVectors(e,this.origin).dot(this.direction);return t<0?this.origin.distanceToSquared(e):(fn.copy(this.origin).addScaledVector(this.direction,t),fn.distanceToSquared(e))}distanceSqToSegment(e,t,n,i){_r.copy(e).add(t).multiplyScalar(.5),gs.copy(t).sub(e).normalize(),Cn.copy(this.origin).sub(_r);const r=e.distanceTo(t)*.5,a=-this.direction.dot(gs),o=Cn.dot(this.direction),c=-Cn.dot(gs),l=Cn.lengthSq(),h=Math.abs(1-a*a);let u,d,p,g;if(h>0)if(u=a*c-o,d=a*o-c,g=r*h,u>=0)if(d>=-g)if(d<=g){const _=1/h;u*=_,d*=_,p=u*(u+a*d+2*o)+d*(a*u+d+2*c)+l}else d=r,u=Math.max(0,-(a*d+o)),p=-u*u+d*(d+2*c)+l;else d=-r,u=Math.max(0,-(a*d+o)),p=-u*u+d*(d+2*c)+l;else d<=-g?(u=Math.max(0,-(-a*r+o)),d=u>0?-r:Math.min(Math.max(-r,-c),r),p=-u*u+d*(d+2*c)+l):d<=g?(u=0,d=Math.min(Math.max(-r,-c),r),p=d*(d+2*c)+l):(u=Math.max(0,-(a*r+o)),d=u>0?r:Math.min(Math.max(-r,-c),r),p=-u*u+d*(d+2*c)+l);else d=a>0?-r:r,u=Math.max(0,-(a*d+o)),p=-u*u+d*(d+2*c)+l;return n&&n.copy(this.origin).addScaledVector(this.direction,u),i&&i.copy(_r).addScaledVector(gs,d),p}intersectSphere(e,t){fn.subVectors(e.center,this.origin);const n=fn.dot(this.direction),i=fn.dot(fn)-n*n,r=e.radius*e.radius;if(i>r)return null;const a=Math.sqrt(r-i),o=n-a,c=n+a;return c<0?null:o<0?this.at(c,t):this.at(o,t)}intersectsSphere(e){return this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){const t=e.normal.dot(this.direction);if(t===0)return e.distanceToPoint(this.origin)===0?0:null;const n=-(this.origin.dot(e.normal)+e.constant)/t;return n>=0?n:null}intersectPlane(e,t){const n=this.distanceToPlane(e);return n===null?null:this.at(n,t)}intersectsPlane(e){const t=e.distanceToPoint(this.origin);return t===0||e.normal.dot(this.direction)*t<0}intersectBox(e,t){let n,i,r,a,o,c;const l=1/this.direction.x,h=1/this.direction.y,u=1/this.direction.z,d=this.origin;return l>=0?(n=(e.min.x-d.x)*l,i=(e.max.x-d.x)*l):(n=(e.max.x-d.x)*l,i=(e.min.x-d.x)*l),h>=0?(r=(e.min.y-d.y)*h,a=(e.max.y-d.y)*h):(r=(e.max.y-d.y)*h,a=(e.min.y-d.y)*h),n>a||r>i||((r>n||isNaN(n))&&(n=r),(a<i||isNaN(i))&&(i=a),u>=0?(o=(e.min.z-d.z)*u,c=(e.max.z-d.z)*u):(o=(e.max.z-d.z)*u,c=(e.min.z-d.z)*u),n>c||o>i)||((o>n||n!==n)&&(n=o),(c<i||i!==i)&&(i=c),i<0)?null:this.at(n>=0?n:i,t)}intersectsBox(e){return this.intersectBox(e,fn)!==null}intersectTriangle(e,t,n,i,r){xr.subVectors(t,e),_s.subVectors(n,e),vr.crossVectors(xr,_s);let a=this.direction.dot(vr),o;if(a>0){if(i)return null;o=1}else if(a<0)o=-1,a=-a;else return null;Cn.subVectors(this.origin,e);const c=o*this.direction.dot(_s.crossVectors(Cn,_s));if(c<0)return null;const l=o*this.direction.dot(xr.cross(Cn));if(l<0||c+l>a)return null;const h=-o*Cn.dot(vr);return h<0?null:this.at(h/a,r)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return new this.constructor().copy(this)}}class Ie{constructor(e,t,n,i,r,a,o,c,l,h,u,d,p,g,_,m){Ie.prototype.isMatrix4=!0,this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],e!==void 0&&this.set(e,t,n,i,r,a,o,c,l,h,u,d,p,g,_,m)}set(e,t,n,i,r,a,o,c,l,h,u,d,p,g,_,m){const f=this.elements;return f[0]=e,f[4]=t,f[8]=n,f[12]=i,f[1]=r,f[5]=a,f[9]=o,f[13]=c,f[2]=l,f[6]=h,f[10]=u,f[14]=d,f[3]=p,f[7]=g,f[11]=_,f[15]=m,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return new Ie().fromArray(this.elements)}copy(e){const t=this.elements,n=e.elements;return t[0]=n[0],t[1]=n[1],t[2]=n[2],t[3]=n[3],t[4]=n[4],t[5]=n[5],t[6]=n[6],t[7]=n[7],t[8]=n[8],t[9]=n[9],t[10]=n[10],t[11]=n[11],t[12]=n[12],t[13]=n[13],t[14]=n[14],t[15]=n[15],this}copyPosition(e){const t=this.elements,n=e.elements;return t[12]=n[12],t[13]=n[13],t[14]=n[14],this}setFromMatrix3(e){const t=e.elements;return this.set(t[0],t[3],t[6],0,t[1],t[4],t[7],0,t[2],t[5],t[8],0,0,0,0,1),this}extractBasis(e,t,n){return e.setFromMatrixColumn(this,0),t.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(e,t,n){return this.set(e.x,t.x,n.x,0,e.y,t.y,n.y,0,e.z,t.z,n.z,0,0,0,0,1),this}extractRotation(e){const t=this.elements,n=e.elements,i=1/hi.setFromMatrixColumn(e,0).length(),r=1/hi.setFromMatrixColumn(e,1).length(),a=1/hi.setFromMatrixColumn(e,2).length();return t[0]=n[0]*i,t[1]=n[1]*i,t[2]=n[2]*i,t[3]=0,t[4]=n[4]*r,t[5]=n[5]*r,t[6]=n[6]*r,t[7]=0,t[8]=n[8]*a,t[9]=n[9]*a,t[10]=n[10]*a,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromEuler(e){const t=this.elements,n=e.x,i=e.y,r=e.z,a=Math.cos(n),o=Math.sin(n),c=Math.cos(i),l=Math.sin(i),h=Math.cos(r),u=Math.sin(r);if(e.order==="XYZ"){const d=a*h,p=a*u,g=o*h,_=o*u;t[0]=c*h,t[4]=-c*u,t[8]=l,t[1]=p+g*l,t[5]=d-_*l,t[9]=-o*c,t[2]=_-d*l,t[6]=g+p*l,t[10]=a*c}else if(e.order==="YXZ"){const d=c*h,p=c*u,g=l*h,_=l*u;t[0]=d+_*o,t[4]=g*o-p,t[8]=a*l,t[1]=a*u,t[5]=a*h,t[9]=-o,t[2]=p*
vendor: 6,056 bytes, line 5
5o-g,t[6]=_+d*o,t[10]=a*c}else if(e.order==="ZXY"){const d=c*h,p=c*u,g=l*h,_=l*u;t[0]=d-_*o,t[4]=-a*u,t[8]=g+p*o,t[1]=p+g*o,t[5]=a*h,t[9]=_-d*o,t[2]=-a*l,t[6]=o,t[10]=a*c}else if(e.order==="ZYX"){const d=a*h,p=a*u,g=o*h,_=o*u;t[0]=c*h,t[4]=g*l-p,t[8]=d*l+_,t[1]=c*u,t[5]=_*l+d,t[9]=p*l-g,t[2]=-l,t[6]=o*c,t[10]=a*c}else if(e.order==="YZX"){const d=a*c,p=a*l,g=o*c,_=o*l;t[0]=c*h,t[4]=_-d*u,t[8]=g*u+p,t[1]=u,t[5]=a*h,t[9]=-o*h,t[2]=-l*h,t[6]=p*u+g,t[10]=d-_*u}else if(e.order==="XZY"){const d=a*c,p=a*l,g=o*c,_=o*l;t[0]=c*h,t[4]=-u,t[8]=l*h,t[1]=d*u+_,t[5]=a*h,t[9]=p*u-g,t[2]=g*u-p,t[6]=o*h,t[10]=_*u+d}return t[3]=0,t[7]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromQuaternion(e){return this.compose(uu,e,du)}lookAt(e,t,n){const i=this.elements;return Ft.subVectors(e,t),Ft.lengthSq()===0&&(Ft.z=1),Ft.normalize(),Pn.crossVectors(n,Ft),Pn.lengthSq()===0&&(Math.abs(n.z)===1?Ft.x+=1e-4:Ft.z+=1e-4,Ft.normalize(),Pn.crossVectors(n,Ft)),Pn.normalize(),xs.crossVectors(Ft,Pn),i[0]=Pn.x,i[4]=xs.x,i[8]=Ft.x,i[1]=Pn.y,i[5]=xs.y,i[9]=Ft.y,i[2]=Pn.z,i[6]=xs.z,i[10]=Ft.z,this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){const n=e.elements,i=t.elements,r=this.elements,a=n[0],o=n[4],c=n[8],l=n[12],h=n[1],u=n[5],d=n[9],p=n[13],g=n[2],_=n[6],m=n[10],f=n[14],b=n[3],T=n[7],y=n[11],L=n[15],P=i[0],A=i[4],w=i[8],S=i[12],v=i[1],R=i[5],V=i[9],F=i[13],O=i[2],X=i[6],z=i[10],$=i[14],G=i[3],te=i[7],ie=i[11],_e=i[15];return r[0]=a*P+o*v+c*O+l*G,r[4]=a*A+o*R+c*X+l*te,r[8]=a*w+o*V+c*z+l*ie,r[12]=a*S+o*F+c*$+l*_e,r[1]=h*P+u*v+d*O+p*G,r[5]=h*A+u*R+d*X+p*te,r[9]=h*w+u*V+d*z+p*ie,r[13]=h*S+u*F+d*$+p*_e,r[2]=g*P+_*v+m*O+f*G,r[6]=g*A+_*R+m*X+f*te,r[10]=g*w+_*V+m*z+f*ie,r[14]=g*S+_*F+m*$+f*_e,r[3]=b*P+T*v+y*O+L*G,r[7]=b*A+T*R+y*X+L*te,r[11]=b*w+T*V+y*z+L*ie,r[15]=b*S+T*F+y*$+L*_e,this}multiplyScalar(e){const t=this.elements;return t[0]*=e,t[4]*=e,t[8]*=e,t[12]*=e,t[1]*=e,t[5]*=e,t[9]*=e,t[13]*=e,t[2]*=e,t[6]*=e,t[10]*=e,t[14]*=e,t[3]*=e,t[7]*=e,t[11]*=e,t[15]*=e,this}determinant(){const e=this.elements,t=e[0],n=e[4],i=e[8],r=e[12],a=e[1],o=e[5],c=e[9],l=e[13],h=e[2],u=e[6],d=e[10],p=e[14],g=e[3],_=e[7],m=e[11],f=e[15];return g*(+r*c*u-i*l*u-r*o*d+n*l*d+i*o*p-n*c*p)+_*(+t*c*p-t*l*d+r*a*d-i*a*p+i*l*h-r*c*h)+m*(+t*l*u-t*o*p-r*a*u+n*a*p+r*o*h-n*l*h)+f*(-i*o*h-t*c*u+t*o*d+i*a*u-n*a*d+n*c*h)}transpose(){const e=this.elements;let t;return t=e[1],e[1]=e[4],e[4]=t,t=e[2],e[2]=e[8],e[8]=t,t=e[6],e[6]=e[9],e[9]=t,t=e[3],e[3]=e[12],e[12]=t,t=e[7],e[7]=e[13],e[13]=t,t=e[11],e[11]=e[14],e[14]=t,this}setPosition(e,t,n){const i=this.elements;return e.isVector3?(i[12]=e.x,i[13]=e.y,i[14]=e.z):(i[12]=e,i[13]=t,i[14]=n),this}invert(){const e=this.elements,t=e[0],n=e[1],i=e[2],r=e[3],a=e[4],o=e[5],c=e[6],l=e[7],h=e[8],u=e[9],d=e[10],p=e[11],g=e[12],_=e[13],m=e[14],f=e[15],b=u*m*l-_*d*l+_*c*p-o*m*p-u*c*f+o*d*f,T=g*d*l-h*m*l-g*c*p+a*m*p+h*c*f-a*d*f,y=h*_*l-g*u*l+g*o*p-a*_*p-h*o*f+a*u*f,L=g*u*c-h*_*c-g*o*d+a*_*d+h*o*m-a*u*m,P=t*b+n*T+i*y+r*L;if(P===0)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const A=1/P;return e[0]=b*A,e[1]=(_*d*r-u*m*r-_*i*p+n*m*p+u*i*f-n*d*f)*A,e[2]=(o*m*r-_*c*r+_*i*l-n*m*l-o*i*f+n*c*f)*A,e[3]=(u*c*r-o*d*r-u*i*l+n*d*l+o*i*p-n*c*p)*A,e[4]=T*A,e[5]=(h*m*r-g*d*r+g*i*p-t*m*p-h*i*f+t*d*f)*A,e[6]=(g*c*r-a*m*r-g*i*l+t*m*l+a*i*f-t*c*f)*A,e[7]=(a*d*r-h*c*r+h*i*l-t*d*l-a*i*p+t*c*p)*A,e[8]=y*A,e[9]=(g*u*r-h*_*r-g*n*p+t*_*p+h*n*f-t*u*f)*A,e[10]=(a*_*r-g*o*r+g*n*l-t*_*l-a*n*f+t*o*f)*A,e[11]=(h*o*r-a*u*r-h*n*l+t*u*l+a*n*p-t*o*p)*A,e[12]=L*A,e[13]=(h*_*i-g*u*i+g*n*d-t*_*d-h*n*m+t*u*m)*A,e[14]=(g*o*i-a*_*i-g*n*c+t*_*c+a*n*m-t*o*m)*A,e[15]=(a*u*i-h*o*i+h*n*c-t*u*c-a*n*d+t*o*d)*A,this}scale(e){const t=this.elements,n=e.x,i=e.y,r=e.z;return t[0]*=n,t[4]*=i,t[8]*=r,t[1]*=n,t[5]*=i,t[9]*=r,t[2]*=n,t[6]*=i,t[10]*=r,t[3]*=n,t[7]*=i,t[11]*=r,this}getMaxScaleOnAxis(){const e=this.elements,t=e[0]*e[0]+e[1]*e[1]+e[2]*e[2],n=e[4]*e[4]+e[5]*e[5]+e[6]*e[6],i=e[8]*e[8]+e[9]*e[9]+e[10]*e[10];return Math.sqrt(Math.max(t,n,i))}makeTranslation(e,t,n){return e.isVector3?this.set(1,0,0,e.x,0,1,0,e.y,0,0,1,e.z,0,0,0,1):this.set(1,0,0,e,0,1,0,t,0,0,1,n,0,0,0,1),this}makeRotationX(e){const t=Math.cos(e),n=Math.sin(e);return this.set(1,0,0,0,0,t,-n,0,0,n,t,0,0,0,0,1),this}makeRotationY(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,0,n,0,0,1,0,0,-n,0,t,0,0,0,0,1),this}makeRotationZ(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,-n,0,0,n,t,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,t){const n=Math.cos(t),i=Math.sin(t),r=1-n,a=e.x,o=e.y,c=e.z,l=r*a,h=r*o;return this.set(l*a+n,l*o-i*c,l*c+i*o,0,l*o+i*c,h*o+n,h*c-i*a,0,l*c-i*o,h*c+i*a,r*c*c+n,0,0,0,0,1),this}makeScale(e,t,n){return this.set(e,0,0,0,0,t,0,0,0,0,n,0,0,0,0,1),this}makeShear(e,t,n,i,r,a){return this.set(1,n,r,0,e,1,a,0,t,i,1,0,0,0,0,1),this}compose(e,t,n){const i=this.elements,r=t._x,a=t._y,o=t._z,c=t._w,l=r+r,h=a+a,u=o+o,d=r*l,p=r*h,g=r*u,_=a*h,m=a*u,f=o*u,b=c*l,T=c*h,y=c*u,L=n.x,P=n.y,A=n.z;return i[0]=(1-(_+f))*L,i[1]=(p+y)*L,i[2]=(g-T)*L,i[3]=0,i[4]=(p-y)*P,i[5]=(1-(d+f))*P,i[6]=(m+b)*P,i[7]=0,i[8]=(g+T)*A,i[9]=(m-b)*A,i[10]=(1-(d+_))*A,i[11]=0,i[12]=e.x,i[13]=e.y,i[14]=e.z,i[15]=1,this}decompose(e,t,n){const i=this.elements;let r=hi.set(i[0],i[1],i[2]).length();const a=hi.set(i[4],i[5],i[6]).length(),o=hi.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),e.x=i[12],e.y=i[13],e.z=i[14],qt.copy(this);const l=1/r,h=1/a,u=1/o;return qt.elements[0]*=l,qt.elements[1]*=l,qt.elements[2]*=l,qt.elements[4]*=h,qt.elements[5]*=h,qt.elements[6]*=h,qt.elements[8]*=u,qt.elements[9]*=u,qt.elements[10]*=u,t.setFromRotationMatrix(qt),n.x=r,n.y=a,n.z=o,this}makePerspective(e,t,n,i,r,a,o=yn){const c=this.elements,l=2*r/(t-e),h=2*r/(n-i),u=(t+e)/(t-e),d=(n+i)/(n-i);let p,g;if(o===yn)p=-(a+r)/(a-r),g=-2*a*r/(a-r);else if(o===er)p=-a/(a-r),g=-a*r/(a-r);else throw new Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: "+o);return c[0]=l,c[4]=0,c[8]=u,c[12]=0,c[1]=0,c[5]=h,c[9]=d,c[13]=0,c[2]=0,c[6]=0,c[10]=p,c[14]=g,c[3]=0,c[7]=0,c[11]=-1,c[15]=0,this}
5makeOrthographic(e,t,n,i,r,a,o=yn){const c=this.elements,l=1/(t-e),h=1/(n-i),u=1/(a-r),d=(t+e)*l,p=(n+i)*h;let g,_;if(o===yn)g=(a+r)*u,_=-2*u;else if(o===er)g=r*u,_=-1*u;else throw new Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: "+o);return c[0]=2*l,c[4]=0,c[8]=0,c[12]=-d,c[1]=0,c[5]=2*h,c[9]=0,c[13]=-p,c[2]=0,c[6]=0,c[10]=_,c[14]=-g,c[3]=0,c[7]=0,c[11]=0,c[15]=1,this}equals(e){const t=this.elements,n=e.elements;for(let i=0;i<16;i++)if(t[i]!==n[i])return!1;return!0}fromArray(e,t=0){for(let n=0;n<16;n++)this.elements[n]=e[n+t];return this}toArray(e=[],t=0){const n=this.elements;return e[t]=n[0],e[t+1]=n[1],e[t+2]=n[2],e[t+3]=n[3],e[t+4]=n[4],e[t+5]=n[5],e[t+6]=n[6],e[t+7]=n[7],e[t+8]=n[8],e[t+9]=n[9],e[t+10]=n[10],e[t+11]=n[11],e[t+12]=n[12],e[t+13]=n[13],e[t+14]=n[14],e[t+15]=n[15],e}}const hi=new D,qt=new Ie,uu=new D(0,0,0),du=new D(1,1,1),Pn=new D,xs=new D,Ft=new D,Uo=new Ie,No=new on;class cn{constructor(e=0,t=0,n=0,i=cn.DEFAULT_ORDER){this.isEuler=!0,this._x=e,this._y=t,this._z=n,this._order=i}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get order(){return this._order}set order(e){this._order=e,this._onChangeCallback()}set(e,t,n,i=this._order){return this._x=e,this._y=t,this._z=n,this._order=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this._onChangeCallback(),this}setFromRotationMatrix(e,t=this._order,n=!0){const i=e.elements,r=i[0],a=i[4],o=i[8],c=i[1],l=i[5],h=i[9],u=i[2],d=i[6],p=i[10];switch(t){case"XYZ":this._y=Math.asin(Fe(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-h,p),this._z=Math.atan2(-a,r)):(this._x=Math.atan2(d,l),this._z=0);break;case"YXZ":this._x=Math.asin(-Fe(h,-1,1)),Math.abs(h)<.9999999?(this._y=Math.atan2(o,p),this._z=Math.atan2(c,l)):(this._y=Math.atan2(-u,r),this._z=0);break;case"ZXY":this._x=Math.asin(Fe(d,-1,1)),Math.abs(d)<.9999999?(this._y=Math.atan2(-u,p),this._z=Math.atan2(-a,l)):(this._y=0,this._z=Math.atan2(c,r));break;case"ZYX":this._y=Math.asin(-Fe(u,-1,1)),Math.abs(u)<.9999999?(this._x=Math.atan2(d,p),this._z=Math.atan2(c,r)):(this._x=0,this._z=Math.atan2(-a,l));break;case"YZX":this._z=Math.asin(Fe(c,-1,1)),Math.abs(c)<.9999999?(this._x=Math.atan2(-h,l),this._y=Math.atan2(-u,r)):(this._x=0,this._y=Math.atan2(o,p));break;case"XZY":this._z=Math.asin(-Fe(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(d,l),this._y=Math.atan2(o,r)):(this._x=Math.atan2(-h,p),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+t)}return this._order=t,n===!0&&this._onChangeCallback(),this}setFromQuaternion(e,t,n){return Uo.makeRotationFromQuaternion(e),this.setFromRotationMatrix(Uo,t,n)}setFromVector3(e,t=this._order){return this.set(e.x,e.y,e.z,t)}reorder(e){return No.setFromEuler(this),this.setFromQuaternion(No,e)}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._order===this._order}fromArray(e){return this._x=e[0],this._y=e[1],this._z=e[2],e[3]!==void 0&&(this._order=e[3]),this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._order,e}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}}cn.DEFAULT_ORDER="XYZ";class ul{constructor(){this.mask=1}set(e){this.mask=(1<<e|0)>>>0}enable(e){this.mask|=1<<e|0}enableAll(){this.mask=-1}toggle(e){this.mask^=1<<e|0}disable(e){this.mask&=~(1<<e|0)}disableAll(){this.mask=0}test(e){return(this.mask&e.mask)!==0}isEnabled(e){return(this.mask&(1<<e|0))!==0}}let fu=0;const Fo=new D,ui=new on,pn=new Ie,vs=new D,Hi=new D,pu=new D,mu=new on,Oo=new D(1,0,0),Bo=new D(0,1,0),zo=new D(0,0,1),ko={type:"added"},gu={type:"removed"},di={type:"childadded",child:null},Mr={type:"childremoved",child:null};class at extends ni{constructor(){super(),this.isObject3D=!0,Object.defineProperty(this,"id",{value:fu++}),this.uuid=$t(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=at.DEFAULT_UP.clone();const e=new D,t=new cn,n=new on,i=new D(1,1,1);function r(){n.setFromEuler(t,!1)}function a(){t.setFromQuaternion(n,void 0,!1)}t._onChange(r),n._onChange(a),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:e},rotation:{configurable:!0,enumerable:!0,value:t},quaternion:{configurable:!0,enumerable:!0,value:n},scale:{configurable:!0,enumerable:!0,value:i},modelViewMatrix:{value:new Ie},normalMatrix:{value:new De}}),this.matrix=new Ie,this.matrixWorld=new Ie,this.matrixAutoUpdate=at.DEFAULT_MATRIX_AUTO_UPDATE,this.matrixWorldAutoUpdate=at.DEFAULT_MATRIX_WORLD_AUTO_UPDATE,this.matrixWorldNeedsUpdate=!1,this.layers=new ul,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.customDepthMaterial=void 0,this.customDistanceMaterial=void 0,this.userData={}}onBeforeShadow(){}onAfterShadow(){}onBeforeRender(){}onAfterRender(){}applyMatrix4(e){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(e),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(e){return this.quaternion.premultiply(e),this}setRotationFromAxisAngle(e,t){this.quaternion.setFromAxisAngle(e,t)}setRotationFromEuler(e){this.quaternion.setFromEuler(e,!0)}
5setRotationFromMatrix(e){this.quaternion.setFromRotationMatrix(e)}setRotationFromQuaternion(e){this.quaternion.copy(e)}rotateOnAxis(e,t){return ui.setFromAxisAngle(e,t),this.quaternion.multiply(ui),this}rotateOnWorldAxis(e,t){return ui.setFromAxisAngle(e,t),this.quaternion.premultiply(ui),this}rotateX(e){return this.rotateOnAxis(Oo,e)}rotateY(e){return this.rotateOnAxis(Bo,e)}rotateZ(e){return this.rotateOnAxis(zo,e)}translateOnAxis(e,t){return Fo.copy(e).applyQuaternion(this.quaternion),this.position.add(Fo.multiplyScalar(t)),this}translateX(e){return this.translateOnAxis(Oo,e)}translateY(e){return this.translateOnAxis(Bo,e)}translateZ(e){return this.translateOnAxis(zo,e)}localToWorld(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(this.matrixWorld)}worldToLocal(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(pn.copy(this.matrixWorld).invert())}lookAt(e,t,n){e.isVector3?vs.copy(e):vs.set(e,t,n);const i=this.parent;this.updateWorldMatrix(!0,!1),Hi.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?pn.lookAt(Hi,vs,this.up):pn.lookAt(vs,Hi,this.up),this.quaternion.setFromRotationMatrix(pn),i&&(pn.extractRotation(i.matrixWorld),ui.setFromRotationMatrix(pn),this.quaternion.premultiply(ui.invert()))}add(e){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.add(arguments[t]);return this}return e===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",e),this):(e&&e.isObject3D?(e.removeFromParent(),e.parent=this,this.children.push(e),e.dispatchEvent(ko),di.child=e,this.dispatchEvent(di),di.child=null):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",e),this)}remove(e){if(arguments.length>1){for(let n=0;n<arguments.length;n++)this.remove(arguments[n]);return this}const t=this.children.indexOf(e);return t!==-1&&(e.parent=null,this.children.splice(t,1),e.dispatchEvent(gu),Mr.child=e,this.dispatchEvent(Mr),Mr.child=null),this}removeFromParent(){const e=this.parent;return e!==null&&e.remove(this),this}clear(){return this.remove(...this.children)}attach(e){return this.updateWorldMatrix(!0,!1),pn.copy(this.matrixWorld).invert(),e.parent!==null&&(e.parent.updateWorldMatrix(!0,!1),pn.multiply(e.parent.matrixWorld)),e.applyMatrix4(pn),e.removeFromParent(),e.parent=this,this.children.push(e),e.updateWorldMatrix(!1,!0),e.dispatchEvent(ko),di.child=e,this.dispatchEvent(di),di.child=null,this}getObjectById(e){return this.getObjectByProperty("id",e)}getObjectByName(e){return this.getObjectByProperty("name",e)}getObjectByProperty(e,t){if(this[e]===t)return this;for(let n=0,i=this.children.length;n<i;n++){const a=this.children[n].getObjectByProperty(e,t);if(a!==void 0)return a}}getObjectsByProperty(e,t,n=[]){this[e]===t&&n.push(this);const i=this.children;for(let r=0,a=i.length;r<a;r++)i[r].getObjectsByProperty(e,t,n);return n}getWorldPosition(e){return this.updateWorldMatrix(!0,!1),e.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(Hi,e,pu),e}getWorldScale(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(Hi,mu,e),e}getWorldDirection(e){this.updateWorldMatrix(!0,!1);const t=this.matrixWorld.elements;return e.set(t[8],t[9],t[10]).normalize()}raycast(){}traverse(e){e(this);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].traverse(e)}traverseVisible(e){if(this.visible===!1)return;e(this);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].traverseVisible(e)}traverseAncestors(e){const t=this.parent;t!==null&&(e(t),t.traverseAncestors(e))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(e){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||e)&&(this.matrixWorldAutoUpdate===!0&&(this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix)),this.matrixWorldNeedsUpdate=!1,e=!0);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].updateMatrixWorld(e)}updateWorldMatrix(e,t){const n=this.parent;if(e===!0&&n!==null&&n.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),this.matrixWorldAutoUpdate===!0&&(this.parent===null?this.matrixWorld.copy(this.matrix
5):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix)),t===!0){const i=this.children;for(let r=0,a=i.length;r<a;r++)i[r].updateWorldMatrix(!1,!0)}}toJSON(e){const t=e===void 0||typeof e=="string",n={};t&&(e={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{},nodes:{}},n.metadata={version:4.6,type:"Object",generator:"Object3D.toJSON"});const i={};i.uuid=this.uuid,i.type=this.type,this.name!==""&&(i.name=this.name),this.castShadow===!0&&(i.castShadow=!0),this.receiveShadow===!0&&(i.receiveShadow=!0),this.visible===!1&&(i.visible=!1),this.frustumCulled===!1&&(i.frustumCulled=!1),this.renderOrder!==0&&(i.renderOrder=this.renderOrder),Object.keys(this.userData).length>0&&(i.userData=this.userData),i.layers=this.layers.mask,i.matrix=this.matrix.toArray(),i.up=this.up.toArray(),this.matrixAutoUpdate===!1&&(i.matrixAutoUpdate=!1),this.isInstancedMesh&&(i.type="InstancedMesh",i.count=this.count,i.instanceMatrix=this.instanceMatrix.toJSON(),this.instanceColor!==null&&(i.instanceColor=this.instanceColor.toJSON())),this.isBatchedMesh&&(i.type="BatchedMesh",i.perObjectFrustumCulled=this.perObjectFrustumCulled,i.sortObjects=this.sortObjects,i.drawRanges=this._drawRanges,i.reservedRanges=this._reservedRanges,i.visibility=this._visibility,i.active=this._active,i.bounds=this._bounds.map(o=>({boxInitialized:o.boxInitialized,boxMin:o.box.min.toArray(),boxMax:o.box.max.toArray(),sphereInitialized:o.sphereInitialized,sphereRadius:o.sphere.radius,sphereCenter:o.sphere.center.toArray()})),i.maxInstanceCount=this._maxInstanceCount,i.maxVertexCount=this._maxVertexCount,i.maxIndexCount=this._maxIndexCount,i.geometryInitialized=this._geometryInitialized,i.geometryCount=this._geometryCount,i.matricesTexture=this._matricesTexture.toJSON(e),this._colorsTexture!==null&&(i.colorsTexture=this._colorsTexture.toJSON(e)),this.boundingSphere!==null&&(i.boundingSphere={center:i.boundingSphere.center.toArray(),radius:i.boundingSphere.radius}),this.boundingBox!==null&&(i.boundingBox={min:i.boundingBox.min.toArray(),max:i.boundingBox.max.toArray()}));function r(o,c){return o[c.uuid]===void 0&&(o[c.uuid]=c.toJSON(e)),c.uuid}if(this.isScene)this.background&&(this.background.isColor?i.background=this.background.toJSON():this.background.isTexture&&(i.background=this.background.toJSON(e).uuid)),this.environment&&this.environment.isTexture&&this.environment.isRenderTargetTexture!==!0&&(i.environment=this.environment.toJSON(e).uuid);else if(this.isMesh||this.isLine||this.isPoints){i.geometry=r(e.geometries,this.geometry);const o=this.geometry.parameters;if(o!==void 0&&o.shapes!==void 0){const c=o.shapes;if(Array.isArray(c))for(let l=0,h=c.length;l<h;l++){const u=c[l];r(e.shapes,u)}else r(e.shapes,c)}}if(this.isSkinnedMesh&&(i.bindMode=this.bindMode,i.bindMatrix=this.bindMatrix.toArray(),this.skeleton!==void 0&&(r(e.skeletons,this.skeleton),i.skeleton=this.skeleton.uuid)),this.material!==void 0)if(Array.isArray(this.material)){const o=[];for(let c=0,l=this.material.length;c<l;c++)o.push(r(e.materials,this.material[c]));i.material=o}else i.material=r(e.materials,this.material);if(this.children.length>0){i.children=[];for(let o=0;o<this.children.length;o++)i.children.push(this.children[o].toJSON(e).object)}if(this.animations.length>0){i.animations=[];for(let o=0;o<this.animations.length;o++){const c=this.animations[o];i.animations.push(r(e.animations,c))}}if(t){const o=a(e.geometries),c=a(e.materials),l=a(e.textures),h=a(e.images),u=a(e.shapes),d=a(e.skeletons),p=a(e.animations),g=a(e.nodes);o.length>0&&(n.geometries=o),c.length>0&&(n.materials=c),l.length>0&&(n.textures=l),h.length>0&&(n.images=h),u.length>0&&(n.shapes=u),d.length>0&&(n.skeletons=d),p.length>0&&(n.animations=p),g.length>0&&(n.nodes=g)}return n.object=i,n;function a(o){const c=[];for(const l in o){const h=o[l];delete h.metadata,c.push(h)}return c}}clone(e){return new this.constructor().copy(this,e)}copy(e,t=!0){if(this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldAutoUpdate=e.matrixWorldAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.animations=e.animations.slice(),this.userData=JSON.parse(JSON.stringify(e.userData)),t===!0)for(let n=0;n<e.children.length;n++){const i=e.children[n];this.add(i.clone())}return this}}at.DEFAULT_UP=new D(0,1,0);at.DEFAULT_MATRIX_AUTO_UPDATE=!0;at.DEFAULT_MATRIX_WORLD_AUTO_UPDATE=!0;const jt=new D,mn=new D,Sr=new D,gn=new D,fi=new D,pi=new D,Ho=new D,yr=new D,Er=new D,Tr=new D,br=new je,Ar=new je,wr=new je;class Zt{constructor(e=new D,t=new D,n=new D){this.a=e,this.b=t,this.c=n}static getNormal(e,t,n,i){i.subVectors(n,t),jt.subVectors(e,t),i.cross(jt);const r=i.lengthSq();return r>0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(e,t,n,i,r){jt.subVectors(i,t),mn.subVectors(n,t),Sr.subVectors(e,t);const a=jt.dot(jt),o=jt.dot(mn),c=jt.dot(Sr),l=mn.dot(mn),h=mn.dot(Sr),u=a*l-o*o;if(u===0)return r.set(0,0,0),null;const d=1/u,p=(l*c-o*h)*d,g=(a*h-o*c)*d;return r.set(1-p-g,g,p)}static containsPoint(e,t,n,i){return this.getBarycoord(e,t,n,i,gn)===null?!1:gn.x>=0&&gn.y>=0&&gn.x+gn.y<=1}static getInterpolation(e,t,n,i,r,a,o,c){return this.getBarycoord(e,t,n,i,gn)===null?(c.x=0,c.y=0,"z"in c&&(c.z=0),"w"in c&&(c.w=0),null):(c.setScalar(0),c.addScaledVector(r,gn.x),c.addScaledVector(a,gn.y),c.addScaledVector(o,gn.z),c)}static getInterpolatedAttribute(e,t,n,i,r,a){return br.setScalar(0),Ar.setScalar(0),wr.setScalar(0),br.fromBufferAttribute(e,t),Ar.fromBufferAttribute(e,n),wr.fromBufferAttribute(e,i),a.setScalar(0),a.addScaledVector(br,r.x),a.addScaledVector(Ar,r.y),a.addScaledVector(wr,r.z),a}static isFrontFacing(e,t,n,i){return jt.subVectors(n,t),mn.subVectors(e,t),jt.cross(mn).dot(i)<0}set(e,t,n){return this.a.copy(e),this.b.copy(t),this.c.copy(n),this}setFromPointsAndIndices(e,t,n,i){return this.a.copy(e[t]),this.b.copy(e[n]),this.c.copy(e[i]),this}setFromAttributeAndIndices(e,t,n,i){return this.a.fromBufferAttribute(e,t),this.b.fromBufferAttribute(e,n),this.c.fromBufferAttribute(e,i),this}clone(){return new this.constructor().copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return jt.subVectors(this.c,this.b),mn.subVectors(this.a,this.b),jt.cross(mn).length()*.5}getMidpoint(e){return e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return Zt.getNormal(this.a,this.b,this.c,e)}getPlane(e){return e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,t){return Zt.getBarycoord(e,this.a,this.b,this.c,t)}getInterpolation(e,t,n,i,r){return Zt.getInterpolation(e,this.a,this.b,this.c,t,n,i,r)}containsPoint(e){return Zt.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return Zt.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,t){const n=this.a,i=this.b,r=this.c;let a,o;fi.subVectors(i,n),pi.subVectors(r,n),yr.subVectors(e,n);const c=fi.dot(yr),l=pi.dot(yr);if(c<=0&&l<=0)return t.copy(n);Er.subVectors(e,i);const h=fi.dot(Er),u=pi.dot(Er);if(h>=0&&u<=h)return t.copy(i);const d=c*u-h*l;
vendor: 7,497 bytes, line 5
5if(d<=0&&c>=0&&h<=0)return a=c/(c-h),t.copy(n).addScaledVector(fi,a);Tr.subVectors(e,r);const p=fi.dot(Tr),g=pi.dot(Tr);if(g>=0&&p<=g)return t.copy(r);const _=p*l-c*g;if(_<=0&&l>=0&&g<=0)return o=l/(l-g),t.copy(n).addScaledVector(pi,o);const m=h*g-p*u;if(m<=0&&u-h>=0&&p-g>=0)return Ho.subVectors(r,i),o=(u-h)/(u-h+(p-g)),t.copy(i).addScaledVector(Ho,o);const f=1/(m+_+d);return a=_*f,o=d*f,t.copy(n).addScaledVector(fi,a).addScaledVector(pi,o)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}}const dl={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},Ln={h:0,s:0,l:0},Ms={h:0,s:0,l:0};function Rr(s,e,t){return t<0&&(t+=1),t>1&&(t-=1),t<1/6?s+(e-s)*6*t:t<1/2?e:t<2/3?s+(e-s)*6*(2/3-t):s}class Pe{constructor(e,t,n){return this.isColor=!0,this.r=1,this.g=1,this.b=1,this.set(e,t,n)}set(e,t,n){if(t===void 0&&n===void 0){const i=e;i&&i.isColor?this.copy(i):typeof i=="number"?this.setHex(i):typeof i=="string"&&this.setStyle(i)}else this.setRGB(e,t,n);return this}setScalar(e){return this.r=e,this.g=e,this.b=e,this}setHex(e,t=xt){return e=Math.floor(e),this.r=(e>>16&255)/255,this.g=(e>>8&255)/255,this.b=(e&255)/255,Ve.toWorkingColorSpace(this,t),this}setRGB(e,t,n,i=Ve.workingColorSpace){return this.r=e,this.g=t,this.b=n,Ve.toWorkingColorSpace(this,i),this}setHSL(e,t,n,i=Ve.workingColorSpace){if(e=Ya(e,1),t=Fe(t,0,1),n=Fe(n,0,1),t===0)this.r=this.g=this.b=n;else{const r=n<=.5?n*(1+t):n+t-n*t,a=2*n-r;this.r=Rr(a,r,e+1/3),this.g=Rr(a,r,e),this.b=Rr(a,r,e-1/3)}return Ve.toWorkingColorSpace(this,i),this}setStyle(e,t=xt){function n(r){r!==void 0&&parseFloat(r)<1&&console.warn("THREE.Color: Alpha component of "+e+" will be ignored.")}let i;if(i=/^(\w+)\(([^\)]*)\)/.exec(e)){let r;const a=i[1],o=i[2];switch(a){case"rgb":case"rgba":if(r=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return n(r[4]),this.setRGB(Math.min(255,parseInt(r[1],10))/255,Math.min(255,parseInt(r[2],10))/255,Math.min(255,parseInt(r[3],10))/255,t);if(r=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return n(r[4]),this.setRGB(Math.min(100,parseInt(r[1],10))/100,Math.min(100,parseInt(r[2],10))/100,Math.min(100,parseInt(r[3],10))/100,t);break;case"hsl":case"hsla":if(r=/^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return n(r[4]),this.setHSL(parseFloat(r[1])/360,parseFloat(r[2])/100,parseFloat(r[3])/100,t);break;default:console.warn("THREE.Color: Unknown color model "+e)}}else if(i=/^\#([A-Fa-f\d]+)$/.exec(e)){const r=i[1],a=r.length;if(a===3)return this.setRGB(parseInt(r.charAt(0),16)/15,parseInt(r.charAt(1),16)/15,parseInt(r.charAt(2),16)/15,t);if(a===6)return this.setHex(parseInt(r,16),t);console.warn("THREE.Color: Invalid hex color "+e)}else if(e&&e.length>0)return this.setColorName(e,t);return this}setColorName(e,t=xt){const n=dl[e.toLowerCase()];return n!==void 0?this.setHex(n,t):console.warn("THREE.Color: Unknown color "+e),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copySRGBToLinear(e){return this.r=En(e.r),this.g=En(e.g),this.b=En(e.b),this}copyLinearToSRGB(e){return this.r=Ti(e.r),this.g=Ti(e.g),this.b=Ti(e.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(e=xt){return Ve.fromWorkingColorSpace(yt.copy(this),e),Math.round(Fe(yt.r*255,0,255))*65536+Math.round(Fe(yt.g*255,0,255))*256+Math.round(Fe(yt.b*255,0,255))}getHexString(e=xt){return("000000"+this.getHex(e).toString(16)).slice(-6)}getHSL(e,t=Ve.workingColorSpace){Ve.fromWorkingColorSpace(yt.copy(this),t);const n=yt.r,i=yt.g,r=yt.b,a=Math.max(n,i,r),o=Math.min(n,i,r);let c,l;const h=(o+a)/2;if(o===a)c=0,l=0;else{const u=a-o;switch(l=h<=.5?u/(a+o):u/(2-a-o),a){case n:c=(i-r)/u+(i<r?6:0);break;case i:c=(r-n)/u+2;break;case r:c=(n-i)/u+4;break}c/=6}return e.h=c,e.s=l,e.l=h,e}getRGB(e,t=Ve.workingColorSpace){return Ve.fromWorkingColorSpace(yt.copy(this),t),e.r=yt.r,e.g=yt.g,e.b=yt.b,e}getStyle(e=xt){Ve.fromWorkingColorSpace(yt.copy(this),e);const t=yt.r,n=yt.g,i=yt.b;return e!==xt?`color(${e} ${t.toFixed(3)} ${n.toFixed(3)} ${i.toFixed(3)})`:`rgb(${Math.round(t*255)},${Math.round(n*255)},${Math.round(i*255)})`}offsetHSL(e,t,n){return this.getHSL(Ln),this.setHSL(Ln.h+e,Ln.s+t,Ln.l+n)}add(e){return this.r+=e.r,this.g+=e.g,this.b+=e.b,this}addColors(e,t){return this.r=e.r+t.r,this.g=e.g+t.g,this.b=e.b+t.b,this}addScalar(e){return this.r+=e,this.g+=e,this.b+=e,this}sub(e){return this.r=Math.max(0,this.r-e.r),this.g=Math.max(0,this.g-e.g),this.b=Math.max(0,this.b-e.b),this}multiply(e){return this.r*=e.r,this.g*=e.g,this.b*=e.b,this}multiplyScalar(e){return this.r*=e,this.g*=e,this.b*=e,this}lerp(e,t){return this.r+=(e.r-this.r)*t,this.g+=(e.g-this.g)*t,this.b+=(e.b-this.b)*t,this}
5lerpColors(e,t,n){return this.r=e.r+(t.r-e.r)*n,this.g=e.g+(t.g-e.g)*n,this.b=e.b+(t.b-e.b)*n,this}lerpHSL(e,t){this.getHSL(Ln),e.getHSL(Ms);const n=$i(Ln.h,Ms.h,t),i=$i(Ln.s,Ms.s,t),r=$i(Ln.l,Ms.l,t);return this.setHSL(n,i,r),this}setFromVector3(e){return this.r=e.x,this.g=e.y,this.b=e.z,this}applyMatrix3(e){const t=this.r,n=this.g,i=this.b,r=e.elements;return this.r=r[0]*t+r[3]*n+r[6]*i,this.g=r[1]*t+r[4]*n+r[7]*i,this.b=r[2]*t+r[5]*n+r[8]*i,this}equals(e){return e.r===this.r&&e.g===this.g&&e.b===this.b}fromArray(e,t=0){return this.r=e[t],this.g=e[t+1],this.b=e[t+2],this}toArray(e=[],t=0){return e[t]=this.r,e[t+1]=this.g,e[t+2]=this.b,e}fromBufferAttribute(e,t){return this.r=e.getX(t),this.g=e.getY(t),this.b=e.getZ(t),this}toJSON(){return this.getHex()}*[Symbol.iterator](){yield this.r,yield this.g,yield this.b}}const yt=new Pe;Pe.NAMES=dl;let _u=0;class an extends ni{constructor(){super(),this.isMaterial=!0,Object.defineProperty(this,"id",{value:_u++}),this.uuid=$t(),this.name="",this.type="Material",this.blending=Ei,this.side=bn,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.alphaHash=!1,this.blendSrc=jr,this.blendDst=Kr,this.blendEquation=Zn,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.blendColor=new Pe(0,0,0),this.blendAlpha=0,this.depthFunc=Ai,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=wo,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=ri,this.stencilZFail=ri,this.stencilZPass=ri,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.forceSinglePass=!1,this.allowOverride=!0,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(e){this._alphaTest>0!=e>0&&this.version++,this._alphaTest=e}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(e){if(e!==void 0)for(const t in e){const n=e[t];if(n===void 0){console.warn(`THREE.Material: parameter '${t}' has value of undefined.`);continue}const i=this[t];if(i===void 0){console.warn(`THREE.Material: '${t}' is not a property of THREE.${this.type}.`);continue}i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[t]=n}}toJSON(e){const t=e===void 0||typeof e=="string";t&&(e={textures:{},images:{}});const n={metadata:{version:4.6,type:"Material",generator:"Material.toJSON"}};
vendor: 8,832 bytes, line 5
5n.uuid=this.uuid,n.type=this.type,this.name!==""&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),this.roughness!==void 0&&(n.roughness=this.roughness),this.metalness!==void 0&&(n.metalness=this.metalness),this.sheen!==void 0&&(n.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(n.sheenColor=this.sheenColor.getHex()),this.sheenRoughness!==void 0&&(n.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity!==void 0&&this.emissiveIntensity!==1&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),this.specularIntensity!==void 0&&(n.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(n.specularColor=this.specularColor.getHex()),this.shininess!==void 0&&(n.shininess=this.shininess),this.clearcoat!==void 0&&(n.clearcoat=this.clearcoat),this.clearcoatRoughness!==void 0&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.dispersion!==void 0&&(n.dispersion=this.dispersion),this.iridescence!==void 0&&(n.iridescence=this.iridescence),this.iridescenceIOR!==void 0&&(n.iridescenceIOR=this.iridescenceIOR),this.iridescenceThicknessRange!==void 0&&(n.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(n.iridescenceMap=this.iridescenceMap.toJSON(e).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(n.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(e).uuid),this.anisotropy!==void 0&&(n.anisotropy=this.anisotropy),this.anisotropyRotation!==void 0&&(n.anisotropyRotation=this.anisotropyRotation),this.anisotropyMap&&this.anisotropyMap.isTexture&&(n.anisotropyMap=this.anisotropyMap.toJSON(e).uuid),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(e).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(e).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(e).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(e).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(e).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(n.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(e).uuid,this.combine!==void 0&&(n.combine=this.combine)),this.envMapRotation!==void 0&&(n.envMapRotation=this.envMapRotation.toArray()),this.envMapIntensity!==void 0&&(n.envMapIntensity=this.envMapIntensity),this.reflectivity!==void 0&&(n.reflectivity=this.reflectivity),this.refractionRatio!==void 0&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(e).uuid),this.transmission!==void 0&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(e).uuid),this.thickness!==void 0&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(e).uuid),this.attenuationDistance!==void 0&&this.attenuationDistance!==1/0&&(n.attenuationDistance=this.attenuationDistance),this.attenuationColor!==void 0&&(n.attenuationColor=this.attenuationColor.getHex()),this.size!==void 0&&(n.size=this.size),this.shadowSide!==null&&(n.shadowSide=this.shadowSide),this.sizeAttenuation!==void 0&&(n.sizeAttenuation=this.sizeAttenuation),this.blending!==Ei&&(n.blending=this.blending),this.side!==bn&&(n.side=this.side),this.vertexColors===!0&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),this.transparent===!0&&(n.transparent=!0),this.blendSrc!==jr&&(n.blendSrc=this.blendSrc),this.blendDst!==Kr&&(n.blendDst=this.blendDst),this.blendEquation!==Zn&&(n.blendEquation=this.blendEquation),this.blendSrcAlpha!==null&&(n.blendSrcAlpha=this.blendSrcAlpha),this.blendDstAlpha!==null&&(n.blendDstAlpha=this.blendDstAlpha),this.blendEquationAlpha!==null&&(n.blendEquationAlpha=this.blendEquationAlpha),this.blendColor&&this.blendColor.isColor&&(n.blendColor=this.blendColor.getHex()),this.blendAlpha!==0&&(n.blendAlpha=this.blendAlpha),this.depthFunc!==Ai&&(n.depthFunc=this.depthFunc),this.depthTest===!1&&(n.depthTest=this.depthTest),this.depthWrite===!1&&(n.depthWrite=this.depthWrite),this.colorWrite===!1&&(n.colorWrite=this.colorWrite),this.stencilWriteMask!==255&&(n.stencilWriteMask=this.stencilWriteMask),this.stencilFunc!==wo&&(n.stencilFunc=this.stencilFunc),this.stencilRef!==0&&(n.stencilRef=this.stencilRef),this.stencilFuncMask!==255&&(n.stencilFuncMask=this.stencilFuncMask),this.stencilFail!==ri&&(n.stencilFail=this.stencilFail),this.stencilZFail!==ri&&(n.stencilZFail=this.stencilZFail),this.stencilZPass!==ri&&(n.stencilZPass=this.stencilZPass),this.stencilWrite===!0&&(n.stencilWrite=this.stencilWrite),this.rotation!==void 0&&this.rotation!==0&&(n.rotation=this.rotation),this.polygonOffset===!0&&(n.polygonOffset=!0),this.polygonOffsetFactor!==0&&(n.polygonOffsetFactor=this.polygonOffsetFactor),this.polygonOffsetUnits!==0&&(n.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth!==void 0&&this.linewidth!==1&&(n.linewidth=this.linewidth),this.dashSize!==void 0&&(n.dashSize=this.dashSize),this.gapSize!==void 0&&(n.gapSize=this.gapSize),this.scale!==void 0&&(n.scale=this.scale),this.dithering===!0&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),this.alphaHash===!0&&(n.alphaHash=!0),this.alphaToCoverage===!0&&(n.alphaToCoverage=!0),this.premultipliedAlpha===!0&&(n.premultipliedAlpha=!0),this.forceSinglePass===!0&&(n.forceSinglePass=!0),this.wireframe===!0&&(n.wireframe=!0),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),this.wireframeLinecap!=="round"&&(n.wireframeLinecap=this.wireframeLinecap),this.wireframeLinejoin!=="round"&&(n.wireframeLinejoin=this.wireframeLinejoin),this.flatShading===!0&&(n.flatShading=!0),this.visible===!1&&(n.visible=!1),this.toneMapped===!1&&(n.toneMapped=!1),this.fog===!1&&(n.fog=!1),Object.keys(this.userData).length>0&&(n.userData=this.userData);function i(r){const a=[];for(const o in r){const c=r[o];delete c.metadata,a.push(c)}return a}if(t){const r=i(e.textures),a=i(e.images);r.length>0&&(n.textures=r),a.length>0&&(n.images=a)}return n}clone(){return new this.constructor().copy(this)}copy(e){this.name=e.name,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.blendColor.copy(e.blendColor),this.blendAlpha=e.blendAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;const t=e.clippingPlanes;let n=null;if(t!==null){const i=t.length;n=new Array(i);for(let r=0;r!==i;++r)n[r]=t[r].clone()}return this.clippingPlanes=n,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipSh
5adows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.alphaHash=e.alphaHash,this.alphaToCoverage=e.alphaToCoverage,this.premultipliedAlpha=e.premultipliedAlpha,this.forceSinglePass=e.forceSinglePass,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(e){e===!0&&this.version++}onBuild(){console.warn("Material: onBuild() has been removed.")}}class Jn extends an{constructor(e){super(),this.isMeshBasicMaterial=!0,this.type="MeshBasicMaterial",this.color=new Pe(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new cn,this.combine=Yc,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}}const Mn=xu();function xu(){const s=new ArrayBuffer(4),e=new Float32Array(s),t=new Uint32Array(s),n=new Uint32Array(512),i=new Uint32Array(512);for(let c=0;c<256;++c){const l=c-127;l<-27?(n[c]=0,n[c|256]=32768,i[c]=24,i[c|256]=24):l<-14?(n[c]=1024>>-l-14,n[c|256]=1024>>-l-14|32768,i[c]=-l-1,i[c|256]=-l-1):l<=15?(n[c]=l+15<<10,n[c|256]=l+15<<10|32768,i[c]=13,i[c|256]=13):l<128?(n[c]=31744,n[c|256]=64512,i[c]=24,i[c|256]=24):(n[c]=31744,n[c|256]=64512,i[c]=13,i[c|256]=13)}const r=new Uint32Array(2048),a=new Uint32Array(64),o=new Uint32Array(64);for(let c=1;c<1024;++c){let l=c<<13,h=0;for(;(l&8388608)===0;)l<<=1,h-=8388608;l&=-8388609,h+=947912704,r[c]=l|h}for(let c=1024;c<2048;++c)r[c]=939524096+(c-1024<<13);for(let c=1;c<31;++c)a[c]=c<<23;a[31]=1199570944,a[32]=2147483648;for(let c=33;c<63;++c)a[c]=2147483648+(c-32<<23);a[63]=3347054592;for(let c=1;c<64;++c)c!==32&&(o[c]=1024);return{floatView:e,uint32View:t,baseTable:n,shiftTable:i,mantissaTable:r,exponentTable:a,offsetTable:o}}function vu(s){Math.abs(s)>65504&&console.warn("THREE.DataUtils.toHalfFloat(): Value out of range."),s=Fe(s,-65504,65504),Mn.floatView[0]=s;const e=Mn.uint32View[0],t=e>>23&511;return Mn.baseTable[t]+((e&8388607)>>Mn.shiftTable[t])}function Mu(s){const e=s>>10;return Mn.uint32View[0]=Mn.mantissaTable[Mn.offsetTable[e]+(s&1023)]+Mn.exponentTable[e],Mn.floatView[0]}class Ss{static toHalfFloat(e){return vu(e)}static fromHalfFloat(e){return Mu(e)}}const ut=new D,ys=new Ce;let Su=0;class Ct{constructor(e,t,n=!1){if(Array.isArray(e))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,Object.defineProperty(this,"id",{value:Su++}),this.name="",this.array=e,this.itemSize=t,this.count=e!==void 0?e.length/t:0,this.normalized=n,this.usage=La,this.updateRanges=[],this.gpuType=Dt,this.version=0}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this.gpuType=e.gpuType,this}copyAt(e,t,n){e*=this.itemSize,n*=t.itemSize;for(let i=0,r=this.itemSize;i<r;i++)this.array[e+i]=t.array[n+i];return this}copyArray(e){return this.array.set(e),this}applyMatrix3(e){if(this.itemSize===2)for(let t=0,n=this.count;t<n;t++)ys.fromBufferAttribute(this,t),ys.applyMatrix3(e),this.setXY(t,ys.x,ys.y);else if(this.itemSize===3)for(let t=0,n=this.count;t<n;
5t++)ut.fromBufferAttribute(this,t),ut.applyMatrix3(e),this.setXYZ(t,ut.x,ut.y,ut.z);return this}applyMatrix4(e){for(let t=0,n=this.count;t<n;t++)ut.fromBufferAttribute(this,t),ut.applyMatrix4(e),this.setXYZ(t,ut.x,ut.y,ut.z);return this}applyNormalMatrix(e){for(let t=0,n=this.count;t<n;t++)ut.fromBufferAttribute(this,t),ut.applyNormalMatrix(e),this.setXYZ(t,ut.x,ut.y,ut.z);return this}transformDirection(e){for(let t=0,n=this.count;t<n;t++)ut.fromBufferAttribute(this,t),ut.transformDirection(e),this.setXYZ(t,ut.x,ut.y,ut.z);return this}set(e,t=0){return this.array.set(e,t),this}getComponent(e,t){let n=this.array[e*this.itemSize+t];return this.normalized&&(n=Kt(n,this.array)),n}setComponent(e,t,n){return this.normalized&&(n=Je(n,this.array)),this.array[e*this.itemSize+t]=n,this}getX(e){let t=this.array[e*this.itemSize];return this.normalized&&(t=Kt(t,this.array)),t}setX(e,t){return this.normalized&&(t=Je(t,this.array)),this.array[e*this.itemSize]=t,this}getY(e){let t=this.array[e*this.itemSize+1];return this.normalized&&(t=Kt(t,this.array)),t}setY(e,t){return this.normalized&&(t=Je(t,this.array)),this.array[e*this.itemSize+1]=t,this}getZ(e){let t=this.array[e*this.itemSize+2];return this.normalized&&(t=Kt(t,this.array)),t}setZ(e,t){return this.normalized&&(t=Je(t,this.array)),this.array[e*this.itemSize+2]=t,this}getW(e){let t=this.array[e*this.itemSize+3];return this.normalized&&(t=Kt(t,this.array)),t}setW(e,t){return this.normalized&&(t=Je(t,this.array)),this.array[e*this.itemSize+3]=t,this}setXY(e,t,n){return e*=this.itemSize,this.normalized&&(t=Je(t,this.array),n=Je(n,this.array)),this.array[e+0]=t,this.array[e+1]=n,this}setXYZ(e,t,n,i){return e*=this.itemSize,this.normalized&&(t=Je(t,this.array),n=Je(n,this.array),i=Je(i,this.array)),this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=i,this}setXYZW(e,t,n,i,r){return e*=this.itemSize,this.normalized&&(t=Je(t,this.array),n=Je(n,this.array),i=Je(i,this.array),r=Je(r,this.array)),this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=i,this.array[e+3]=r,this}onUpload(e){return this.onUploadCallback=e,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){const e={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.from(this.array),normalized:this.normalized};return this.name!==""&&(e.name=this.name),this.usage!==La&&(e.usage=this.usage),e}}class fl extends Ct{constructor(e,t,n){super(new Uint16Array(e),t,n)}}class pl extends Ct{constructor(e,t,n){super(new Uint32Array(e),t,n)}}class Tn extends Ct{constructor(e,t,n){super(new Float32Array(e),t,n)}}let yu=0;const Ht=new Ie,Cr=new at,mi=new D,Ot=new ln,Vi=new ln,_t=new D;class Jt extends ni{constructor(){super(),this.isBufferGeometry=!0,Object.defineProperty(this,"id",{value:yu++}),this.uuid=$t(),this.name="",this.type="BufferGeometry",this.index=null,this.indirect=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(e){return Array.isArray(e)?this.index=new(ll(e)?pl:fl)(e,1):this.index=e,this}setIndirect(e){return this.indirect=e,this}getIndirect(){return this.indirect}getAttribute(e){return this.attributes[e]}setAttribute(e,t){return this.attributes[e]=t,this}deleteAttribute(e){return delete this.attributes[e],this}hasAttribute(e){return this.attributes[e]!==void 0}addGroup(e,t,n=0){this.groups.push({start:e,count:t,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(e,t){this.drawRange.start=e,this.drawRange.count=t}applyMatrix4(e){const t=this.attributes.position;t!==void 0&&(t.applyMatrix4(e),t.needsUpdate=!0);const n=this.attributes.normal;if(n!==void 0){const r=new De().getNormalMatrix(e);n.applyNormalMatrix(r),n.needsUpdate=!0}const i=this.attributes.tangent;return i!==void 0&&(i.transformDirection(e),i.needsUpdate=!0),this.boundingBox!==null&&this.computeBoundingBox(),this.boundingSphere!==null&&this.computeBoundingSphere(),this}applyQuaternion(e){return Ht.makeRotationFromQuaternion(e),this.applyMatrix4(Ht),this}rotateX(e){return Ht.makeRotationX(e),this.applyMatrix4(Ht),this}rotateY(e){return Ht.makeRotationY(e),this.applyMatrix4(Ht),this}rotateZ(e){return Ht.makeRotationZ(e),this.applyMatrix4(Ht),this}translate(e,t,n){return Ht.makeTranslation(e,t,n),this.applyMatrix4(Ht),this}scale(e,t,n){return Ht.makeScale(e,t,n),this.applyMatrix4(Ht),this}lookAt(e){return Cr.lookAt(e),Cr.updateMatrix(),this.applyMatrix4(Cr.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(mi).negate(),this.translate(mi.x,mi.y,mi.z),this}setFromPoints(e){const t=this.getAttribute("position");if(t===void 0){const n=[];for(let i=0,r=e.length;i<r;i++){const a=e[i];n.push(a.x,a.y,a.z||0)}this.setAttribute("position",new Tn(n,3))}else{const n=Math.min(e.length,t.count);for(let i=0;i<n;i++){const r=e[i];t.setXYZ(i,r.x,r.y,r.z||0)}e.length>t.count&&console.warn("THREE.BufferGeometry: Buffer size too small for points data. Use .dispose() and create a new geometry."),t.needsUpdate=!0}return this}computeBoundingBox(){this.boundingBox===null&&(this.boundingBox=new ln);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error("THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box.",this),this.boundingBox.set(new D(-1/0,-1/0,-1/0),new D(1/0,1/0,1/0));return}if(e!==void 0){if(this.boundingBox.setFromBufferAttribute(e),t)for(let n=0,i=t.length;n<i;n++){const r=t[n];Ot.setFromBufferAttribute(r),this.morphTargetsRelative?(_t.addVectors(this.boundingBox.min,Ot.min),this.boundingBox.expandByPoint(_t),_t.addVectors(this.boundingBox.max,Ot.max),this.boundingBox.expandByPoint(_t)):(this.boundingBox.expandByPoint(Ot.min),this.boundingBox.expandByPoint(Ot.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){this.boundingSphere===null&&(this.boundingSphere=new hn);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error("THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere.",this),this.boundingSphere.set(new D,1/0);return}if(e){const n=this.boundingSphere.center;if(Ot.setFromBufferAttribute(e),t)for(let r=0,a=t.length;r<a;r++){const o=t[r];Vi.setFromBufferAttribute(o),this.morphTargetsRelative?(_t.addVectors(Ot.min,Vi.min),Ot.expandByPoint(_t),_t.addVectors(Ot.max,Vi.max),Ot.expandByPoint(_t)):(Ot.expandByPoint(Vi.min),Ot.expandByPoint(Vi.max))}Ot.getCenter(n);let i=0;for(let r=0,a=e.count;r<a;r++)_t.fromBufferAttribute(e,r),i=Math.max(i,n.distanceToSquared(_t));if(t)for(let r=0,a=t.length;r<a;r++){const o=t[r],c=this.morphTargetsRelative;for(let l=0,h=o.count;l<h;l++)_t.fromBufferAttribute(o,l),c&&(mi.fromBufferAttribute(e,l),_t.add(mi)),i=Math.max(i,n.distanceToSquared(_t))}this.boundingSphere.radius=Math.sqrt(i),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){const e=this.index,t=this.attributes;if(e===null||t.position===void 0||t.normal===void 0||t.uv===void 0){console.error("THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");return}const n=t.position,i=t.normal,r=t.uv;this.hasAttribute("tangent")===!1&&this.setAttribute("tangent",new Ct(new Float32Array(4*n.count),4));const a=this.getAttribute("tangent"),o=[],c=[];for(let w=0;w<n.count;w++)o[w]=new D,c[w]=new D;const l=new D,h=new D,u=new D,d=new Ce,p=new Ce,g=new Ce,_=new D,m=new D;function f(w,S,v){l.fromBufferAttribute(n,w),h.fromBufferAttribute(n,S),u.fromBufferAttribute(n,v),d.fromBufferAttribute(r,w),p.fromBufferAttribute(r,S),g.fromBufferAttribute(r,v),h.sub(l),u.sub(l),p.sub(d),g.sub(d);const R=1/(p.x*g.y-g.x*p.y);isFinite(R)&&(_.copy(h).multiplyScalar(g.y).addScaledVector(u,-p.y).multiplyScalar(R),m.copy(u).multiplyScalar(p.x).addScaledVector(h,-g.x).multiplyScalar(R),o[w].add(_),o[S].add(_),o[v].add(_),c[w].add(m),c[S].add(m),c[v].add(m))}let b=this.groups;b.length===0&&(b=[{start:0,count:e.count}]);for(let w=0,S=b.length;w<S;++w){const v=b[w],R=v.start,V=v.count;for(let F=R,O=R+V;F<O;F+=3)f(e.getX(F+0),e.getX(F+1),e.getX(F+2))}const T=new D,y=new D,L=new D,P=new D;function A(w){L.fromBufferAttribute(i,w),P.copy(L);const S=o[w];T.copy(S),T.sub(L.multiplyScalar(L.dot(S))).normalize(),y.crossVectors(P,S);const R=y.dot(c[w])<0?-1:1;a.setXYZW(w,T.x,T.y,T.z,R)}for(let w=0,S=b.length;w<S;++w){const v=b[w],R=v.start,V=v.count;for(let F=R,O=R+V;F<O;F+=3)A(e.getX(F+0)),A(e.getX(F+1)),A(e.getX(F+2))}}computeVertexNormals(){const e=this.index,t=this.getAttribute("position");if(t!==void 0){let n=this.getAttribute("normal");if(n===void 0)n=new Ct(new Float32Array(t.count*3),3),this.setAttribute("normal",n
5);else for(let d=0,p=n.count;d<p;d++)n.setXYZ(d,0,0,0);const i=new D,r=new D,a=new D,o=new D,c=new D,l=new D,h=new D,u=new D;if(e)for(let d=0,p=e.count;d<p;d+=3){const g=e.getX(d+0),_=e.getX(d+1),m=e.getX(d+2);i.fromBufferAttribute(t,g),r.fromBufferAttribute(t,_),a.fromBufferAttribute(t,m),h.subVectors(a,r),u.subVectors(i,r),h.cross(u),o.fromBufferAttribute(n,g),c.fromBufferAttribute(n,_),l.fromBufferAttribute(n,m),o.add(h),c.add(h),l.add(h),n.setXYZ(g,o.x,o.y,o.z),n.setXYZ(_,c.x,c.y,c.z),n.setXYZ(m,l.x,l.y,l.z)}else for(let d=0,p=t.count;d<p;d+=3)i.fromBufferAttribute(t,d+0),r.fromBufferAttribute(t,d+1),a.fromBufferAttribute(t,d+2),h.subVectors(a,r),u.subVectors(i,r),h.cross(u),n.setXYZ(d+0,h.x,h.y,h.z),n.setXYZ(d+1,h.x,h.y,h.z),n.setXYZ(d+2,h.x,h.y,h.z);this.normalizeNormals(),n.needsUpdate=!0}}normalizeNormals(){const e=this.attributes.normal;for(let t=0,n=e.count;t<n;t++)_t.fromBufferAttribute(e,t),_t.normalize(),e.setXYZ(t,_t.x,_t.y,_t.z)}toNonIndexed(){function e(o,c){const l=o.array,h=o.itemSize,u=o.normalized,d=new l.constructor(c.length*h);let p=0,g=0;for(let _=0,m=c.length;_<m;_++){o.isInterleavedBufferAttribute?p=c[_]*o.data.stride+o.offset:p=c[_]*h;for(let f=0;f<h;f++)d[g++]=l[p++]}return new Ct(d,h,u)}if(this.index===null)return console.warn("THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;const t=new Jt,n=this.index.array,i=this.attributes;for(const o in i){const c=i[o],l=e(c,n);t.setAttribute(o,l)}const r=this.morphAttributes;for(const o in r){const c=[],l=r[o];for(let h=0,u=l.length;h<u;h++){const d=l[h],p=e(d,n);c.push(p)}t.morphAttributes[o]=c}t.morphTargetsRelative=this.morphTargetsRelative;const a=this.groups;for(let o=0,c=a.length;o<c;o++){const l=a[o];t.addGroup(l.start,l.count,l.materialIndex)}return t}toJSON(){const e={metadata:{version:4.6,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(e.uuid=this.uuid,e.type=this.type,this.name!==""&&(e.name=this.name),Object.keys(this.userData).length>0&&(e.userData=this.userData),this.parameters!==void 0){const c=this.parameters;for(const l in c)c[l]!==void 0&&(e[l]=c[l]);return e}e.data={attributes:{}};const t=this.index;t!==null&&(e.data.index={type:t.array.constructor.name,array:Array.prototype.slice.call(t.array)});const n=this.attributes;for(const c in n){const l=n[c];e.data.attributes[c]=l.toJSON(e.data)}const i={};let r=!1;for(const c in this.morphAttributes){const l=this.morphAttributes[c],h=[];for(let u=0,d=l.length;u<d;u++){const p=l[u];h.push(p.toJSON(e.data))}h.length>0&&(i[c]=h,r=!0)}r&&(e.data.morphAttributes=i,e.data.morphTargetsRelative=this.morphTargetsRelative);const a=this.groups;a.length>0&&(e.data.groups=JSON.parse(JSON.stringify(a)));const o=this.boundingSphere;return o!==null&&(e.data.boundingSphere={center:o.center.toArray(),radius:o.radius}),e}clone(){return new this.constructor().copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const t={};this.name=e.name;const n=e.index;n!==null&&this.setIndex(n.clone());const i=e.attributes;for(const l in i){const h=i[l];this.setAttribute(l,h.clone(t))}const r=e.morphAttributes;for(const l in r){const h=[],u=r[l];for(let d=0,p=u.length;d<p;d++)h.push(u[d].clone(t));this.morphAttributes[l]=h}this.morphTargetsRelative=e.morphTargetsRelative;const a=e.groups;for(let l=0,h=a.length;l<h;l++){const u=a[l];this.addGroup(u.start,u.count,u.materialIndex)}const o=e.boundingBox;o!==null&&(this.boundingBox=o.clone());const c=e.boundingSphere;return c!==null&&(this.boundingSphere=c.clone()),this.drawRange.start=e.drawRange.start,this.drawRange.count=e.drawRange.count,this.userData=e.userData,this}dispose(){this.dispatchEvent({type:"dispose"})}}const Vo=new Ie,Wn=new as,Es=new hn,Go=new D,Ts=new D,bs=new D,As=new D,Pr=new D,ws=new D,Wo=new D,Rs=new D;class It extends at{constructor(e=new Jt,t=new Jn){super(),this.isMesh=!0,this.type="Mesh",this.geometry=e,this.material=t,this.morphTargetDictionary=void 0,this.morphTargetInfluences=void 0,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),e.morphTargetInfluences!==void 0&&(this.morphTargetInfluences=e.morphTargetInfluences.slice()),e.morphTargetDictionary!==void 0&&(this.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}updateMorphTargets(){const t=this.geometry.morphAttributes,n=Object.keys(t);if(n.length>0){const i=t[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,a=i.length;r<a;r++){const o=i[r].name||String(r);this.morphTargetInfluences.push(0),this.morphTargetDictionary[o]=r}}}}getVertexPosition(e,t){const n=this.geometry,i=n.attributes.position,r=n.morphAttributes.position,a=n.morphTargetsRelative;t.fromBufferAttribute(i,e);const o=this.morphTargetInfluences;if(r&&o){ws.set(0,0,0);for(let c=0,l=r.length;c<l;c++){const h=o[c],u=r[c];h!==0&&(Pr.fromBufferAttribute(u,e),a?ws.addScaledVector(Pr,h):ws.addScaledVector(Pr.sub(t),h))}t.add(ws)}return t}raycast(e,t){const n=this.geometry,i=this.material,r=this.matrixWorld;i!==void 0&&(n.boundingSphere===null&&n.computeBoundingSphere(),Es.copy(n.boundingSphere),Es.applyMatrix4(r),Wn.copy(e.ray).recast(e.near),!(Es.containsPoint(Wn.origin)===!1&&(Wn.intersectSphere(Es,Go)===null||Wn.origin.distanceToSquared(Go)>(e.far-e.near)**2))&&(Vo.copy(r).invert(),Wn.copy(e.ray).applyMatrix4(Vo),!(n.boundingBox!==null&&Wn.intersectsBox(n.boundingBox)===!1)&&this._computeIntersections(e,t,Wn)))}_computeIntersections(e,t,n){let i;const r=this.geometry,a=this.material,o=r.index,c=r.attributes.position,l=r.attributes.uv,h=r.attributes.uv1,u=r.attributes.normal,d=r.groups,p=r.drawRange;if(o!==null)if(Array.isArray(a))for(let g=0,_=d.length;g<_;g++){const m=d[g],f=a[m.materialIndex],b=Math.max(m.start,p.start),T=Math.min(o.count,Math.min(m.start+m.count,p.start+p.count));for(let y=b,L=T;y<L;y+=3){const P=o.getX(y),A=o.getX(y+1),w=o.getX(y+2);i=Cs(this,f,e,n,l,h,u,P,A,w),i&&(i.faceIndex=Math.floor(y/3),i.face.materialIndex=m.materialIndex,t.push(i))}}else{const g=Math.max(0,p.start),_=Math.min(o.count,p.start+p.count);for(let m=g,f=_;m<f;m+=3){const b=o.getX(m),T=o.getX(m+1),y=o.getX(m+2);i=Cs(this,a,e,n,l,h,u,b,T,y),i&&(i.faceIndex=Math.floor(m/3),t.push(i))}}else if(c!==void 0)if(Array.isArray(a))for(let g=0,_=d.length;g<_;g++){const m=d[g],f=a[m.materialIndex],b=Math.max(m.start,p.start),T=Math.min(c.count,Math.min(m.start+m.count,p.start+p.count));for(let y=b,L=T;y<L;y+=3){const P=y,A=y+1,w=y+2;i=Cs(this,f,e,n,l,h,u,P,A,w),i&&(i.faceIndex=Math.floor(y/3),i.face.materialIndex=m.materialIndex,t.push(i))}}else{const g=Math.max(0,p.start),_=Math.min(c.count,p.start+p.count);for(let m=g,f=_;m<f;m+=3){const b=m,T=m+1,y=m+2;i=Cs(this,a,e,n,l,h,u,b,T,y),i&&(i.faceIndex=Math.floor(m/3),t.push(i))}}}}function Eu(s,e,t,n,i,r,a,o){let c;if(e.side===Ut?c=n.intersectTriangle(a,r,i,!0,o):c=n.intersectTriangle(i,r,a,e.side===bn,o),c===null)return null;Rs.copy(o),Rs.applyMatrix4(s.matrixWorld);const l=t.ray.origin.distanceTo(Rs);return l<t.near||l>t.far?null:{distance:l,point:Rs.clone(),object:s}}function Cs(s,e,t,n,i,r,a,o,c,l){s.getVertexPosition(o,Ts),s.getVertexPosition(c,bs),s.getVertexPosition(l,As);const h=Eu(s,e,t,n,Ts,bs,As,Wo);if(h){const u=new D;Zt.getBarycoord(Wo,Ts,bs,As,u),i&&(h.uv=Zt.getInterpolatedAttribute(i,o,c,l,u,new Ce)),r&&(h.uv1=Zt.getInterpolatedAttribute(r,o,c,l,u,new Ce)),a&&(h.normal=Zt.getInterpolatedAttribute(a,o,c,l,u,new D),h.normal.dot(n.direction)>0&&h.normal.multiplyScalar(-1));const d={a:o,b:c,c:l,normal:new D,materialIndex:0};Zt.getNormal(Ts,bs,As,d.normal),h.face=d,h.barycoord=u}return h}class os extends Jt{constructor(e=1,t=1,n=1,i=1,r=1,a=1){super(),this.type="BoxGeometry",this.parameters={width:e,height:t,depth:n,widthSegments:i,heightSegments:r,depthSegments:a};const o=this;i=Math.floor(i),r=Math.floor(r),a=Math.floor(a);const c=[],l=[],h=[],u=[];let d=0,p=0;g("z","y","x",-1,-1,n,t,e,a,r,0),g("z","y","x",1,-1,n,t,-e,a,r,1),g("x","z","y",1,1,e,n,t,i,a,2),g("x","z","y",1,-1,e,n,-t,i,a,3),g("x","y","z",1,-1,e,t,n,i,r,4),g("x","y","z",-1,-1,e,t,-n,i,r,5),this.setIndex(c),this.setAttribute("position",new Tn(l,3)),this.setAttribute("normal",new Tn(h,3)),this.setAttribute("uv",new Tn(u,2));function g(_,m,f,b,T,y,L,P,A,w,S){const v=y/A,R=L/w,V=y/2,F=L/2,O=P/2,X=A+1,z=w+1;let $=0,G=0;const te=new D;for(let ie=0;ie<z;ie++){const _e=ie*R-F;for(let Ee=0;Ee<X;Ee++){const Oe=Ee*v-V;te[_]=Oe*b,te[m]=_e*T,te[f]=O,l.push(te.x,te.y,te.z),te[_]=0,te[m]=0,te[f]=P>0?1:-1,h.push(te.x,te.y,te.z),u.push(Ee/A),u.push(1-ie/w),$+=1}}for(let ie=0;ie<w;ie++)for(let _e=0;_e<A;_e++){const Ee=d+_e+X*ie,Oe=d+_e+X*(ie+1),Y=d+(_e+1)+X*(ie+1),ee=d+(_e+1)+X*ie;c.push(Ee,Oe,ee),c.push(Oe,Y,ee),G+=6}o.addGroup(p,G,S),p+=G,d+=$}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new os(e.width,e.height,e.depth,e.widthSegments,e.heightSegments,e.depthSegments)}}function Li(s){const e={};for(const t in s){e[t]={};for(const n in s[t]){const i=s[t][n];i&&(i.isColor||i.isMatrix3||i.isMatrix4||i.isVector2||i.isVector3||i.isVector4||i.isTexture||i.isQuaternion)?i.isRenderTargetTexture?(console.warn("UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms()."),e[t][n]=null):e[t][n]=i.clone():Array.isArray(i)?e[t][n]=i.slice():e[t][n]=i}}return e}function At(s){const e={};for(let t=0;t<s.length;t++){const n=Li(s[t]);for(const i in n)e[i]=n[i]}return e}function Tu(s){const e=[];for(let t=0;t<s.length;t++)e.push(s[t].clone());return e}function ml(s){const e=s.getRenderTarget();return e===null?s.outputColorSpace:e.isXRRenderTarget===!0?e.texture.colorSpace:Ve.workingColorSpace}const bu={clone:Li,merge:At};var Au=`void main() { 6 gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); 7}`,wu=`void main() { 8 gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 ); 9}`;class zn extends an{constructor(e){super(),this.isShaderMaterial=!0,this.type="ShaderMaterial",this.defines={},this.uniforms={},this.uniformsGroups=[],this.vertexShader=Au,this.fragmentShader=wu,this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.forceSinglePass=!0,this.extensions={clipCullDistance:!1,multiDraw:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv1:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,e!==void 0&&this.setValues(e)}copy(e){return super.copy(e),this.fragmentShader=e.fragmentShader,this.vertexShader=e.vertexShader,this.uniforms=Li(e.uniforms),this.uniformsGroups=Tu(e.uniformsGroups),this.defines=Object.assign({},e.defines),this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.fog=e.fog,this.lights=e.lights,this.clipping=e.clipping,this.extensions=Object.assign({},e.extensions),this.glslVersion=e.glslVersion,this}toJSON(e){const t=super.toJSON(e);t.glslVersion=this.glslVersion,t.uniforms={};for(const i in this.uniforms){const a=this.uniforms[i].value;a&&a.isTexture?t.uniforms[i]={type:"t",value:a.toJSON(e).uuid}:a&&a.isColor?t.uniforms[i]={type:"c",value:a.getHex()}:a&&a.isVector2?t.uniforms[i]={type:"v2",value:a.toArray()}:a&&a.isVector3?t.uniforms[i]={type:"v3",value:a.toArray()}:a&&a.isVector4?t.uniforms[i]={type:"v4",value:a.toArray()}:a&&a.isMatrix3?t.uniforms[i]={type:"m3",value:a.toArray()}:a&&a.isMatrix4?t.uniforms[i]={type:"m4",value:a.toArray()}:t.uniforms[i]={value:a}}Object.keys(this.defines).length>0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader,t.lights=this.lights,t.clipping=this.clipping;const n={};for(const i in this.extensions)this.extensions[i]===!0&&(n[i]=!0);return Object.keys(n).length>0&&(t.extensions=n),t}}class gl extends at{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new Ie,this.projectionMatrix=new Ie,this.projectionMatrixInverse=new Ie,this.coordinateSystem=yn}copy(e,t){return super.copy(e,t),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this.coordinateSystem=e.coordinateSystem,this}getWorldDirection(e){return super.getWorldDirection(e).negate()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return new this.constructor().copy(this)}}const Dn=new D,Xo=new Ce,Yo=new Ce;class wt extends gl{constructor(e=50,t=1,n=.1,i=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=t,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=e.view===null?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){const t=.5*this.getFilmHeight()/e;this.fov=Pi*2*Math.atan(t),this.updateProjectionMatrix()}getFocalLength(){const e=Math.tan(Zi*.5*this.fov);return .5*this.getFilmHeight()/e}
9getEffectiveFOV(){return Pi*2*Math.atan(Math.tan(Zi*.5*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}getViewBounds(e,t,n){Dn.set(-1,-1,.5).applyMatrix4(this.projectionMatrixInverse),t.set(Dn.x,Dn.y).multiplyScalar(-e/Dn.z),Dn.set(1,1,.5).applyMatrix4(this.projectionMatrixInverse),n.set(Dn.x,Dn.y).multiplyScalar(-e/Dn.z)}getViewSize(e,t){return this.getViewBounds(e,Xo,Yo),t.subVectors(Yo,Xo)}setViewOffset(e,t,n,i,r,a){this.aspect=e/t,this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=this.near;let t=e*Math.tan(Zi*.5*this.fov)/this.zoom,n=2*t,i=this.aspect*n,r=-.5*i;const a=this.view;if(this.view!==null&&this.view.enabled){const c=a.fullWidth,l=a.fullHeight;r+=a.offsetX*i/c,t-=a.offsetY*n/l,i*=a.width/c,n*=a.height/l}const o=this.filmOffset;o!==0&&(r+=e*o/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,t,t-n,e,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,this.view!==null&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}}const gi=-90,_i=1;class Ru extends at{constructor(e,t,n){super(),this.type="CubeCamera",this.renderTarget=n,this.coordinateSystem=null,this.activeMipmapLevel=0;const i=new wt(gi,_i,e,t);i.layers=this.layers,this.add(i);const r=new wt(gi,_i,e,t);r.layers=this.layers,this.add(r);const a=new wt(gi,_i,e,t);a.layers=this.layers,this.add(a);const o=new wt(gi,_i,e,t);o.layers=this.layers,this.add(o);const c=new wt(gi,_i,e,t);c.layers=this.layers,this.add(c);const l=new wt(gi,_i,e,t);l.layers=this.layers,this.add(l)}updateCoordinateSystem(){const e=this.coordinateSystem,t=this.children.concat(),[n,i,r,a,o,c]=t;for(const l of t)this.remove(l);if(e===yn)n.up.set(0,1,0),n.lookAt(1,0,0),i.up.set(0,1,0),i.lookAt(-1,0,0),r.up.set(0,0,-1),r.lookAt(0,1,0),a.up.set(0,0,1),a.lookAt(0,-1,0),o.up.set(0,1,0),o.lookAt(0,0,1),c.up.set(0,1,0),c.lookAt(0,0,-1);else if(e===er)n.up.set(0,-1,0),n.lookAt(-1,0,0),i.up.set(0,-1,0),i.lookAt(1,0,0),r.up.set(0,0,1),r.lookAt(0,1,0),a.up.set(0,0,-1),a.lookAt(0,-1,0),o.up.set(0,-1,0),o.lookAt(0,0,1),c.up.set(0,-1,0),c.lookAt(0,0,-1);else throw new Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: "+e);for(const l of t)this.add(l),l.updateMatrixWorld()}update(e,t){this.parent===null&&this.updateMatrixWorld();const{renderTarget:n,activeMipmapLevel:i}=this;this.coordinateSystem!==e.coordinateSystem&&(this.coordinateSystem=e.coordinateSystem,this.updateCoordinateSystem());const[r,a,o,c,l,h]=this.children,u=e.getRenderTarget(),d=e.getActiveCubeFace(),p=e.getActiveMipmapLevel(),g=e.xr.enabled;e.xr.enabled=!1;const _=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,e.setRenderTarget(n,0,i),e.render(t,r),e.setRenderTarget(n,1,i),e.render(t,a),e.setRenderTarget(n,2,i),e.render(t,o),e.setRenderTarget(n,3,i),e.render(t,c),e.setRenderTarget(n,4,i),e.render(t,l),n.texture.generateMipmaps=_,e.setRenderTarget(n,5,i),e.render(t,h),e.setRenderTarget(u,d,p),e.xr.enabled=g,n.texture.needsPMREMUpdate=!0}}class _l extends pt{constructor(e=[],t=wi,n,i,r,a,o,c,l,h){super(e,t,n,i,r,a,o,c,l,h),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(e){this.image=e}}class Cu extends ti{constructor(e=1,t={}){super(e,e,t),this.isWebGLCubeRenderTarget=!0;const n={width:e,height:e,depth:1},i=[n,n,n,n,n,n];this.texture=new _l(i,t.mapping,t.wrapS,t.wrapT,t.magFilter,t.minFilter,t.format,t.type,t.anisotropy,t.colorSpace),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=t.generateMipmaps!==void 0?t.generateMipmaps:!1,this.texture.minFilter=t.minFilter!==void 0?t.minFilter:ft}fromEquirectangularTexture(e,t){this.texture.type=t.type,this.texture.colorSpace
9=t.colorSpace,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:` 10 11 varying vec3 vWorldDirection; 12 13 vec3 transformDirection( in vec3 dir, in mat4 matrix ) { 14 15 return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz ); 16 17 } 18 19 void main() { 20 21 vWorldDirection = transformDirection( position, modelMatrix ); 22 23 #include <begin_vertex> 24 #include <project_vertex> 25 26 } 27 `,fragmentShader:` 28 29 uniform sampler2D tEquirect; 30 31 varying vec3 vWorldDirection; 32 33 #include <common> 34 35 void main() { 36 37 vec3 direction = normalize( vWorldDirection ); 38 39 vec2 sampleUV = equirectUv( direction ); 40 41 gl_FragColor = texture2D( tEquirect, sampleUV ); 42 43 } 44 `},i=new os(5,5,5),r=new zn({name:"CubemapFromEquirect",uniforms:Li(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:Ut,blending:On});r.uniforms.tEquirect.value=t;const a=new It(i,r),o=t.minFilter;return t.minFilter===rn&&(t.minFilter=ft),new Ru(1,10,this).update(e,a),t.minFilter=o,a.geometry.dispose(),a.material.dispose(),this}clear(e,t=!0,n=!0,i=!0){const r=e.getRenderTarget();for(let a=0;a<6;a++)e.setRenderTarget(this,a),e.clear(t,n,i);e.setRenderTarget(r)}}class Qn extends at{constructor(){super(),this.isGroup=!0,this.type="Group"}}const Pu={type:"move"};class Lr{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return this._hand===null&&(this._hand=new Qn,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return this._targetRay===null&&(this._targetRay=new Qn,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new D,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new D),this._targetRay}getGripSpace(){return this._grip===null&&(this._grip=new Qn,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new D,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new D),this._grip}dispatchEvent(e){return this._targetRay!==null&&this._targetRay.dispatchEvent(e),this._grip!==null&&this._grip.dispatchEvent(e),this._hand!==null&&this._hand.dispatchEvent(e),this}connect(e){if(e&&e.hand){const t=this._hand;if(t)for(const n of e.hand.values())this._getHandJoint(t,n)}return this.dispatchEvent({type:"connected",data:e}),this}disconnect(e){return this.dispatchEvent({type:"disconnected",data:e}),this._targetRay!==null&&(this._targetRay.visible=!1),this._grip!==null&&(this._grip.visible=!1),this._hand!==null&&(this._hand.visible=!1),this}update(e,t,n){let i=null,r=null,a=null;const o=this._targetRay,c=this._grip,l=this._hand;if(e&&t.session.visibilityState!=="visible-blurred"){if(l&&e.hand){a=!0;for(const _ of e.hand.values()){const m=t.getJointPose(_,n),f=this._getHandJoint(l,_);m!==null&&(f.matrix.fromArray(m.transform.matrix),f.matrix.decompose(f.position,f.rotation,f.scale),f.matrixWorldNeedsUpdate=!0,f.jointRadius=m.radius),f.visible=m!==null}const h=l.joints["index-finger-tip"],u=l.joints["thumb-tip"],d=h.position.distanceTo(u.position),p=.02,g=.005;l.inputState.pinching&&d>p+g?(l.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!l.inputState.pinching&&d<=p-g&&(l.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}else c!==null&&e.gripSpace&&(r=t.getPose(e.gripSpace,n),r!==null&&(c.matrix.fromArray(r.transform.matrix),c.matrix.decompose(c.position,c.rotation,c.scale),c.matrixWorldNeedsUpdate=!0,r.linearVelocity?(c.hasLinearVelocity=!0,c.linearVelocity.copy(r.linearVelocity)):c.hasLinearVelocity=!1,r.angularVelocity?(c.hasAngularVelocity=!0,c.angularVelocity.copy(r.angularVelocity)):c.hasAngularVelocity=!1));o!==null&&(i=t.getPose(e.targetRaySpace,n),i===null&&r!==null&&(i=r),i!==null&&(o.matrix.fromArray(i.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),o.matrixWorldNeedsUpdate=!0,i.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(i.linearVelocity)):o.hasLinearVelocity=!1,i.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(i.angularVelocity)):o.hasAngularVelocity=!1,this.dispatchEvent(Pu)))}return o!==null&&(o.visible=i!==null),c!==null&&(c.visible=r!==null),l!==null&&(l.visible=a!==null),this}_getHandJoint(e,t){if(e.joints[t.jointName]===void 0){const n=new Qn;n.matrixAutoUpdate=!1,n.visible=!1,e.joints[t.jointName]=n,e.add(n)}return e.joints[t.jointName]}}class Lu extends at{constructor(){super(),this.isScene=!0,this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.backgroundBlurriness=0,this.backgroundIntensity=1,this.backgroundRotation=new cn,this.environmentIntensity=1,this.environmentRotation=new cn,this.overrideMaterial=null,typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(e,t){return super.copy(e,t),e.background!==null&&(this.background=e.background.clone()),e.environment!==null&&(this.environment=e.environment.clone()),e.fog!==null&&(this.fog=e.fog.clone()),this.backgroundBlurriness=e.backgroundBlurriness,this.backgroundIntensity=e.backgroundIntensity,this.backgroundRotation.copy(e.backgroundRotation),this.environmentIntensity=e.environmentIntensity,this.environmentRotation.copy(e.environmentRotation),e.overrideMaterial!==null&&(this.overrideMaterial=e.overrideMaterial.clone()),this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){const t=super.toJSON(e);return this.fog!==null&&(t.object.fog=this.fog.toJSON()),this.backgroundBlurriness>0&&(t.object.backgroundBlurriness=this.backgroundBlurriness),this.backgroundIntensity!==1&&(t.object.backgroundIntensity=this.backgroundIntensity),t.object.backgroundRotation=this.backgroundRotation.toArray(),this.environmentIntensity!==1&&(t.object.environmentIntensity=this.environmentIntensity),t.object.environmentRotation=this.environmentRotation.toArray(),t}}class Du{constructor(e,t){this.isInterleavedBuffer=!0,this.array=e,this.stride=t,this.count=e!==void 0?e.length/t:0,this.usage=La,this.updateRanges=[],this.version=0,this.uuid=$t()}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.array=new e.array.constructor(e.array),this.count=e.count,this.stride=e.stride,this.usage=e.usage,this}copyAt(e,t,n){e*=this.stride,n*=t.stride;for(let i=0,r=this.stride;i<r;i++)this.array[e+i]=t.array[n+i];return this}set(e,t=0){return this.array.set(e,t),this}clone(e){e.arrayBuffers===void 0&&(e.arrayBuffers={}),this.array.buffer._uuid===void 0&&(this.array.buffer._uuid=$t()),e.arrayBuffers[this.array.buffer._uuid]===void 0&&(e.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);const t=new this.array.constructor(e.arrayBuffers[this.array.buffer._uuid]),n=new this.constructor(t,this.stride);return n.setUsage(this.usage),n}onUpload(e){return this.onUploadCallback=e,this}toJSON(e){return e.arrayBuffers===void 0&&(e.arrayBuffers={}),this.array.buffer._uuid===void 0&&(this.array.buffer._uuid=$t()),e.arrayBuffers[this.array.buffer._uuid]===void 0&&(e.arrayBuffers[this.array.buffer._uuid]=Array.from(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}}const bt=new D;class ja{constructor(e,t,n,i=!1){this.isInterleavedBufferAttribute=!0,this.name="",this.data=e,this.itemSize=t,this.offset=n,this.normalized=i}get count(){return this.data.count}get array(){return this.data.array}set needsUpdate(e){this.data.needsUpdate=e}applyMatrix4(e){for(let t=0,n=this.data.count;t<n;
44t++)bt.fromBufferAttribute(this,t),bt.applyMatrix4(e),this.setXYZ(t,bt.x,bt.y,bt.z);return this}applyNormalMatrix(e){for(let t=0,n=this.count;t<n;t++)bt.fromBufferAttribute(this,t),bt.applyNormalMatrix(e),this.setXYZ(t,bt.x,bt.y,bt.z);return this}transformDirection(e){for(let t=0,n=this.count;t<n;t++)bt.fromBufferAttribute(this,t),bt.transformDirection(e),this.setXYZ(t,bt.x,bt.y,bt.z);return this}getComponent(e,t){let n=this.array[e*this.data.stride+this.offset+t];return this.normalized&&(n=Kt(n,this.array)),n}setComponent(e,t,n){return this.normalized&&(n=Je(n,this.array)),this.data.array[e*this.data.stride+this.offset+t]=n,this}setX(e,t){return this.normalized&&(t=Je(t,this.array)),this.data.array[e*this.data.stride+this.offset]=t,this}setY(e,t){return this.normalized&&(t=Je(t,this.array)),this.data.array[e*this.data.stride+this.offset+1]=t,this}setZ(e,t){return this.normalized&&(t=Je(t,this.array)),this.data.array[e*this.data.stride+this.offset+2]=t,this}setW(e,t){return this.normalized&&(t=Je(t,this.array)),this.data.array[e*this.data.stride+this.offset+3]=t,this}getX(e){let t=this.data.array[e*this.data.stride+this.offset];return this.normalized&&(t=Kt(t,this.array)),t}getY(e){let t=this.data.array[e*this.data.stride+this.offset+1];return this.normalized&&(t=Kt(t,this.array)),t}getZ(e){let t=this.data.array[e*this.data.stride+this.offset+2];return this.normalized&&(t=Kt(t,this.array)),t}getW(e){let t=this.data.array[e*this.data.stride+this.offset+3];return this.normalized&&(t=Kt(t,this.array)),t}setXY(e,t,n){return e=e*this.data.stride+this.offset,this.normalized&&(t=Je(t,this.array),n=Je(n,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=n,this}setXYZ(e,t,n,i){return e=e*this.data.stride+this.offset,this.normalized&&(t=Je(t,this.array),n=Je(n,this.array),i=Je(i,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=n,this.data.array[e+2]=i,this}setXYZW(e,t,n,i,r){return e=e*this.data.stride+this.offset,this.normalized&&(t=Je(t,this.array),n=Je(n,this.array),i=Je(i,this.array),r=Je(r,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=n,this.data.array[e+2]=i,this.data.array[e+3]=r,this}clone(e){if(e===void 0){console.log("THREE.InterleavedBufferAttribute.clone(): Cloning an interleaved buffer attribute will de-interleave buffer data.");const t=[];for(let n=0;n<this.count;n++){const i=n*this.data.stride+this.offset;for(let r=0;r<this.itemSize;r++)t.push(this.data.array[i+r])}return new Ct(new this.array.constructor(t),this.itemSize,this.normalized)}else return e.interleavedBuffers===void 0&&(e.interleavedBuffers={}),e.interleavedBuffers[this.data.uuid]===void 0&&(e.interleavedBuffers[this.data.uuid]=this.data.clone(e)),new ja(e.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized)}toJSON(e){if(e===void 0){console.log("THREE.InterleavedBufferAttribute.toJSON(): Serializing an interleaved buffer attribute will de-interleave buffer data.");const t=[];for(let n=0;n<this.count;n++){const i=n*this.data.stride+this.offset;for(let r=0;r<this.itemSize;r++)t.push(this.data.array[i+r])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:t,normalized:this.normalized}}else return e.interleavedBuffers===void 0&&(e.interleavedBuffers={}),e.interleavedBuffers[this.data.uuid]===void 0&&(e.interleavedBuffers[this.data.uuid]=this.data.toJSON(e)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized}}}const qo=new D,jo=new je,Ko=new je,Iu=new D,Zo=new Ie,Ps=new D,Dr=new hn,$o=new Ie,Ir=new as;class Uu extends It{constructor(e,t){super(e,t),this.isSkinnedMesh=!0,this.type="SkinnedMesh",this.bindMode=Eo,this.bindMatrix=new Ie,this.bindMatrixInverse=new Ie,this.boundingBox=null,this.boundingSphere=null}computeBoundingBox(){const e=this.geometry;this.boundingBox===null&&(this.boundingBox=new ln),this.boundingBox.makeEmpty();const t=e.getAttribute("position");for(let n=0;n<t.count;n++)this.getVertexPosition(n,Ps),this.boundingBox.expandByPoint(Ps)}computeBoundingSphere(){const e=this.geometry;this.boundingSphere===null&&(this.boundingSphere=new hn),this.boundingSphere.makeEmpty();const t=e.getAttribute("position");for(let n=0;n<t.count;n++)this.getVertexPosition(n,Ps),this.boundingSphere.expandByPoint(Ps)}copy(e,t){return super.copy(e,t),this.bindMode=e.bindMode,this.bindMatrix.copy(e.bindMatrix),this.bindMatrixInverse.copy(e.bindMatrixInverse),this.skeleton=e.skeleton,e.boundingBox!==null&&(this.boundingBox=e.boundingBox.clone()),e.boundingSphere!==null&&(this.boundingSphere=e.boundingSphere.clone()),this}raycast(e,t){const n=this.material,i=this.matrixWorld;n!==void 0&&(this.boundingSphere===null&&this.computeBoundingSphere(),Dr.copy(this.boundingSphere),Dr.applyMatrix4(i),e.ray.intersectsSphere(Dr)!==!1&&($o.copy(i).invert(),Ir.copy(e.ray).applyMatrix4($o),!(this.boundingBox!==null&&Ir.intersectsBox(this.boundingBox)===!1)&&this._computeIntersections(e,t,Ir)))}getVertexPosition(e,t){return super.getVertexPosition(e,t),this.applyBoneTransform(e,t),t}bind(e,t){this.skeleton=e,t===void 0&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),t=this.matrixWorld),this.bindMatrix.copy(t),this.bindMatrixInverse.copy(t).invert()}pose(){this.skeleton.pose()}normalizeSkinWeights(){const e=new je,t=this.geometry.attributes.skinWeight;for(let n=0,i=t.count;n<i;n++){e.fromBufferAttribute(t,n);const r=1/e.manhattanLength();r!==1/0?e.multiplyScalar(r):e.set(1,0,0,0),t.setXYZW(n,e.x,e.y,e.z,e.w)}}updateMatrixWorld(e){super.updateMatrixWorld(e),this.bindMode===Eo?this.bindMatrixInverse.copy(this.matrixWorld).invert():this.bindMode===Th?this.bindMatrixInverse.copy(this.bindMatrix).invert():console.warn("THREE.SkinnedMesh: Unrecognized bindMode: "+this.bindMode)}
44applyBoneTransform(e,t){const n=this.skeleton,i=this.geometry;jo.fromBufferAttribute(i.attributes.skinIndex,e),Ko.fromBufferAttribute(i.attributes.skinWeight,e),qo.copy(t).applyMatrix4(this.bindMatrix),t.set(0,0,0);for(let r=0;r<4;r++){const a=Ko.getComponent(r);if(a!==0){const o=jo.getComponent(r);Zo.multiplyMatrices(n.bones[o].matrixWorld,n.boneInverses[o]),t.addScaledVector(Iu.copy(qo).applyMatrix4(Zo),a)}}return t.applyMatrix4(this.bindMatrixInverse)}}class xl extends at{constructor(){super(),this.isBone=!0,this.type="Bone"}}class Ka extends pt{constructor(e=null,t=1,n=1,i,r,a,o,c,l=Rt,h=Rt,u,d){super(null,a,o,c,l,h,i,r,u,d),this.isDataTexture=!0,this.image={data:e,width:t,height:n},this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}const Jo=new Ie,Nu=new Ie;class Za{constructor(e=[],t=[]){this.uuid=$t(),this.bones=e.slice(0),this.boneInverses=t,this.boneMatrices=null,this.boneTexture=null,this.init()}init(){const e=this.bones,t=this.boneInverses;if(this.boneMatrices=new Float32Array(e.length*16),t.length===0)this.calculateInverses();else if(e.length!==t.length){console.warn("THREE.Skeleton: Number of inverse bone matrices does not match amount of bones."),this.boneInverses=[];for(let n=0,i=this.bones.length;n<i;n++)this.boneInverses.push(new Ie)}}calculateInverses(){this.boneInverses.length=0;for(let e=0,t=this.bones.length;e<t;e++){const n=new Ie;this.bones[e]&&n.copy(this.bones[e].matrixWorld).invert(),this.boneInverses.push(n)}}pose(){for(let e=0,t=this.bones.length;e<t;e++){const n=this.bones[e];n&&n.matrixWorld.copy(this.boneInverses[e]).invert()}for(let e=0,t=this.bones.length;e<t;e++){const n=this.bones[e];n&&(n.parent&&n.parent.isBone?(n.matrix.copy(n.parent.matrixWorld).invert(),n.matrix.multiply(n.matrixWorld)):n.matrix.copy(n.matrixWorld),n.matrix.decompose(n.position,n.quaternion,n.scale))}}update(){const e=this.bones,t=this.boneInverses,n=this.boneMatrices,i=this.boneTexture;for(let r=0,a=e.length;r<a;r++){const o=e[r]?e[r].matrixWorld:Nu;Jo.multiplyMatrices(o,t[r]),Jo.toArray(n,r*16)}i!==null&&(i.needsUpdate=!0)}clone(){return new Za(this.bones,this.boneInverses)}computeBoneTexture(){let e=Math.sqrt(this.bones.length*4);e=Math.ceil(e/4)*4,e=Math.max(e,4);const t=new Float32Array(e*e*4);t.set(this.boneMatrices);const n=new Ka(t,e,e,Gt,Dt);return n.needsUpdate=!0,this.boneMatrices=t,this.boneTexture=n,this}getBoneByName(e){for(let t=0,n=this.bones.length;t<n;t++){const i=this.bones[t];if(i.name===e)return i}}dispose(){this.boneTexture!==null&&(this.boneTexture.dispose(),this.boneTexture=null)}fromJSON(e,t){this.uuid=e.uuid;for(let n=0,i=e.bones.length;n<i;n++){const r=e.bones[n];let a=t[r];a===void 0&&(console.warn("THREE.Skeleton: No bone found with UUID:",r),a=new xl),this.bones.push(a),this.boneInverses.push(new Ie().fromArray(e.boneInverses[n]))}return this.init(),this}toJSON(){const e={metadata:{version:4.6,type:"Skeleton",generator:"Skeleton.toJSON"},bones:[],boneInverses:[]};e.uuid=this.uuid;const t=this.bones,n=this.boneInverses;for(let i=0,r=t.length;i<r;i++){const a=t[i];e.bones.push(a.uuid);const o=n[i];e.boneInverses.push(o.toArray())}return e}}class Da extends Ct{constructor(e,t,n,i=1){super(e,t,n),this.isInstancedBufferAttribute=!0,this.meshPerAttribute=i}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}toJSON(){const e=super.toJSON();return e.meshPerAttribute=this.meshPerAttribute,e.isInstancedBufferAttribute=!0,e}}const xi=new Ie,Qo=new Ie,Ls=[],ec=new ln,Fu=new Ie,Gi=new It,Wi=new hn;class Ou extends It{constructor(e,t,n){super(e,t),this.isInstancedMesh=!0,this.instanceMatrix=new Da(new Float32Array(n*16),16),this.instanceColor=null,this.morphTexture=null,this.count=n,this.boundingBox=null,this.boundingSphere=null;for(let i=0;i<n;i++)this.setMatrixAt(i,Fu)}computeBoundingBox(){const e=this.geometry,t=this.count;this.boundingBox===null&&(this.boundingBox=new ln),e.boundingBox===null&&e.computeBoundingBox(),this.boundingBox.makeEmpty();for(let n=0;n<t;n++)this.getMatrixAt(n,xi),ec.copy(e.boundingBox).applyMatrix4(xi),this.boundingBox.union(ec)}computeBoundingSphere(){const e=this.geometry,t=this.count;this.boundingSphere===null&&(this.boundingSphere=new hn),e.boundingSphere===null&&e.computeBoundingSphere(),this.boundingSphere.makeEmpty();for(let n=0;n<t;n++)this.getMatrixAt(n,xi),Wi.copy(e.boundingSphere).applyMatrix4(xi),this.boundingSphere.union(Wi)}copy(e,t){return super.copy(e,t),this.instanceMatrix.copy(e.instanceMatrix),e.morphTexture!==null&&(this.morphTexture=e.morphTexture.clone()),e.instanceColor!==null&&(this.instanceColor=e.instanceColor.clone()),this.count=e.count,e.boundingBox!==null&&(this.boundingBox=e.boundingBox.clone()),e.boundingSphere!==null&&(this.boundingSphere=e.boundingSphere.clone()),this}getColorAt(e,t){t.fromArray(this.instanceColor.array,e*3)}getMatrixAt(e,t){t.fromArray(this.instanceMatrix.array,e*16)}getMorphAt(e,t){const n=t.morphTargetInfluences,i=this.morphTexture.source.data.data,r=n.length+1,a=e*r+1;for(let o=0;o<n.length;o++)n[o]=i[a+o]}raycast(e,t){const n=this.matrixWorld,i=this.count;if(Gi.geometry=this.geometry,Gi.material=this.material,Gi.material!==void 0&&(this.boundingSphere===null&&this.computeBoundingSphere(),Wi.copy(this.boundingSphere),Wi.applyMatrix4(n),e.ray.intersectsSphere(Wi)!==!1))for(let r=0;r<i;r++){this.getMatrixAt(r,xi),Qo.multiplyMatrices(n,xi),Gi.matrixWorld=Qo,Gi.raycast(e,Ls);for(let a=0,o=Ls.length;a<o;a++){const c=Ls[a];c.instanceId=r,c.object=this,t.push(c)}Ls.length=0}}setColorAt(e,t){this.instanceColor===null&&(this.instanceColor=new Da(new Float32Array(this.instanceMatrix.count*3).fill(1),3)),t.toArray(this.instanceColor.array,e*3)}setMatrixAt(e,t){t.toArray(this.instanceMatrix.array,e*16)}setMorphAt(e,t){const n=t.morphTargetInfluences,i=n.length+1;this.morphTexture===null&&(this.morphTexture=new Ka(new Float32Array(i*this.count),i,this.count,Va,Dt));const r=this.morphTexture.source.data.data;let a=0;for(let l=0;l<n.length;l++)a+=n[l];const o=this.geometry.morphTargetsRelative?1:1-a,c=i*e;r[c]=o,r.set(n,c+1)}updateMorphTargets(){}dispose(){this.dispatchEvent({type:"dispose"}),this.morphTexture!==null&&(this.morphTexture.dispose(),this.morphTexture=null)}}
44const Ur=new D,Bu=new D,zu=new De;class Un{constructor(e=new D(1,0,0),t=0){this.isPlane=!0,this.normal=e,this.constant=t}set(e,t){return this.normal.copy(e),this.constant=t,this}setComponents(e,t,n,i){return this.normal.set(e,t,n),this.constant=i,this}setFromNormalAndCoplanarPoint(e,t){return this.normal.copy(e),this.constant=-t.dot(this.normal),this}setFromCoplanarPoints(e,t,n){const i=Ur.subVectors(n,t).cross(Bu.subVectors(e,t)).normalize();return this.setFromNormalAndCoplanarPoint(i,e),this}copy(e){return this.normal.copy(e.normal),this.constant=e.constant,this}normalize(){const e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(e){return this.normal.dot(e)+this.constant}distanceToSphere(e){return this.distanceToPoint(e.center)-e.radius}projectPoint(e,t){return t.copy(e).addScaledVector(this.normal,-this.distanceToPoint(e))}intersectLine(e,t){const n=e.delta(Ur),i=this.normal.dot(n);if(i===0)return this.distanceToPoint(e.start)===0?t.copy(e.start):null;const r=-(e.start.dot(this.normal)+this.constant)/i;return r<0||r>1?null:t.copy(e.start).addScaledVector(n,r)}intersectsLine(e){const t=this.distanceToPoint(e.start),n=this.distanceToPoint(e.end);return t<0&&n>0||n<0&&t>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,t){const n=t||zu.getNormalMatrix(e),i=this.coplanarPoint(Ur).applyMatrix4(e),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return new this.constructor().copy(this)}}const Xn=new hn,Ds=new D;class $a{constructor(e=new Un,t=new Un,n=new Un,i=new Un,r=new Un,a=new Un){this.planes=[e,t,n,i,r,a]}set(e,t,n,i,r,a){const o=this.planes;return o[0].copy(e),o[1].copy(t),o[2].copy(n),o[3].copy(i),o[4].copy(r),o[5].copy(a),this}copy(e){const t=this.planes;for(let n=0;n<6;n++)t[n].copy(e.planes[n]);return this}setFromProjectionMatrix(e,t=yn){const n=this.planes,i=e.elements,r=i[0],a=i[1],o=i[2],c=i[3],l=i[4],h=i[5],u=i[6],d=i[7],p=i[8],g=i[9],_=i[10],m=i[11],f=i[12],b=i[13],T=i[14],y=i[15];if(n[0].setComponents(c-r,d-l,m-p,y-f).normalize(),n[1].setComponents(c+r,d+l,m+p,y+f).normalize(),n[2].setComponents(c+a,d+h,m+g,y+b).normalize(),n[3].setComponents(c-a,d-h,m-g,y-b).normalize(),n[4].setComponents(c-o,d-u,m-_,y-T).normalize(),t===yn)n[5].setComponents(c+o,d+u,m+_,y+T).normalize();else if(t===er)n[5].setComponents(o,u,_,T).normalize();else throw new Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: "+t);return this}intersectsObject(e){if(e.boundingSphere!==void 0)e.boundingSphere===null&&e.computeBoundingSphere(),Xn.copy(e.boundingSphere).applyMatrix4(e.matrixWorld);else{const t=e.geometry;t.boundingSphere===null&&t.computeBoundingSphere(),Xn.copy(t.boundingSphere).applyMatrix4(e.matrixWorld)}return this.intersectsSphere(Xn)}intersectsSprite(e){return Xn.center.set(0,0,0),Xn.radius=.7071067811865476,Xn.applyMatrix4(e.matrixWorld),this.intersectsSphere(Xn)}intersectsSphere(e){const t=this.planes,n=e.center,i=-e.radius;for(let r=0;r<6;r++)if(t[r].distanceToPoint(n)<i)return!1;return!0}intersectsBox(e){const t=this.planes;for(let n=0;n<6;n++){const i=t[n];if(Ds.x=i.normal.x>0?e.max.x:e.min.x,Ds.y=i.normal.y>0?e.max.y:e.min.y,Ds.z=i.normal.z>0?e.max.z:e.min.z,i.distanceToPoint(Ds)<0)return!1}return!0}containsPoint(e){const t=this.planes;for(let n=0;n<6;n++)if(t[n].distanceToPoint(e)<0)return!1;return!0}clone(){return new this.constructor().copy(this)}}class vl extends an{constructor(e){super(),this.isLineBasicMaterial=!0,this.type="LineBasicMaterial",this.color=new Pe(16777215),this.map=null,this.linewidth=1,this.linecap="round",this.linejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.linewidth=e.linewidth,this.linecap=e.linecap,this.linejoin=e.linejoin,this.fog=e.fog,this}}const tr=new D,nr=new D,tc=new Ie,Xi=new as,Is=new hn,Nr=new D,nc=new D;class Ja extends at{constructor(e=new Jt,t=new vl){super(),this.isLine=!0,this.type="Line",this.geometry=e,this.material=t,this.morphTargetDictionary=void 0,this.morphTargetInfluences=void 0,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}computeLineDistances(){const e=this.geometry;if(e.index===null){const t=e.attributes.position,n=[0];for(let i=1,r=t.count;i<r;i++)tr.fromBufferAttribute(t,i-1),nr.fromBufferAttribute(t,i),n[i]=n[i-1],n[i]+=tr.distanceTo(nr);e.setAttribute("lineDistance",new Tn(n,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}raycast(e,t){const n=this.geometry,i=this.matrixWorld,r=e.params.Line.threshold,a=n.drawRange;if(n.boundingSphere===null&&n.computeBoundingSphere(),Is.copy(n.boundingSphere),Is.applyMatrix4(i),Is.radius+=r,e.ray.intersectsSphere(Is)===!1)return;tc.copy(i).invert(),Xi.copy(e.ray).applyMatrix4(tc);const o=r/((this.scale.x+this.scale.y+this.scale.z)/3),c=o*o,l=this.isLineSegments?2:1,h=n.index,d=n.attributes.position;if(h!==null){const p=Math.max(0,a.start),g=Math.min(h.count,a.start+a.count);for(let _=p,m=g-1;_<m;_+=l){const f=h.getX(_),b=h.getX(_+1),T=Us(this,e,Xi,c,f,b,_);T&&t.push(T)}if(this.isLineLoop){const _=h.getX(g-1),m=h.getX(p),f=Us(this,e,Xi,c,_,m,g-1);f&&t.push(f)}}else{const p=Math.max(0,a.start),g=Math.min(d.count,a.start+a.count);for(let _=p,m=g-1;_<m;_+=l){const f=Us(this,e,Xi,c,_,_+1,_);f&&t.push(f)}if(this.isLineLoop){const _=Us(this,e,Xi,c,g-1,p,g-1);_&&t.push(_)}}}updateMorphTargets(){const t=this.geometry.morphAttributes,n=Object.keys(t);if(n.length>0){const i=t[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,a=i.length;r<a;r++){const o=i[r].name||String(r);this.morphTargetInfluences.push(0),this.morphTargetDictionary[o]=r}}}}}function Us(s,e,t,n,i,r,a){const o=s.geometry.attributes.position;if(tr.fromBufferAttribute(o,i),nr.fromBufferAttribute(o,r),t.distanceSqToSegment(tr,nr,Nr,nc)>n)return;
vendor: 16,384 bytes, line 44
44Nr.applyMatrix4(s.matrixWorld);const l=e.ray.origin.distanceTo(Nr);if(!(l<e.near||l>e.far))return{distance:l,point:nc.clone().applyMatrix4(s.matrixWorld),index:a,face:null,faceIndex:null,barycoord:null,object:s}}const ic=new D,sc=new D;class ku extends Ja{constructor(e,t){super(e,t),this.isLineSegments=!0,this.type="LineSegments"}computeLineDistances(){const e=this.geometry;if(e.index===null){const t=e.attributes.position,n=[];for(let i=0,r=t.count;i<r;i+=2)ic.fromBufferAttribute(t,i),sc.fromBufferAttribute(t,i+1),n[i]=i===0?0:n[i-1],n[i+1]=n[i]+ic.distanceTo(sc);e.setAttribute("lineDistance",new Tn(n,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}}class Hu extends Ja{constructor(e,t){super(e,t),this.isLineLoop=!0,this.type="LineLoop"}}class Ml extends an{constructor(e){super(),this.isPointsMaterial=!0,this.type="PointsMaterial",this.color=new Pe(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.size=e.size,this.sizeAttenuation=e.sizeAttenuation,this.fog=e.fog,this}}const rc=new Ie,Ia=new as,Ns=new hn,Fs=new D;class Vu extends at{constructor(e=new Jt,t=new Ml){super(),this.isPoints=!0,this.type="Points",this.geometry=e,this.material=t,this.morphTargetDictionary=void 0,this.morphTargetInfluences=void 0,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}raycast(e,t){const n=this.geometry,i=this.matrixWorld,r=e.params.Points.threshold,a=n.drawRange;if(n.boundingSphere===null&&n.computeBoundingSphere(),Ns.copy(n.boundingSphere),Ns.applyMatrix4(i),Ns.radius+=r,e.ray.intersectsSphere(Ns)===!1)return;rc.copy(i).invert(),Ia.copy(e.ray).applyMatrix4(rc);const o=r/((this.scale.x+this.scale.y+this.scale.z)/3),c=o*o,l=n.index,u=n.attributes.position;if(l!==null){const d=Math.max(0,a.start),p=Math.min(l.count,a.start+a.count);for(let g=d,_=p;g<_;g++){const m=l.getX(g);Fs.fromBufferAttribute(u,m),ac(Fs,m,c,i,e,t,this)}}else{const d=Math.max(0,a.start),p=Math.min(u.count,a.start+a.count);for(let g=d,_=p;g<_;g++)Fs.fromBufferAttribute(u,g),ac(Fs,g,c,i,e,t,this)}}updateMorphTargets(){const t=this.geometry.morphAttributes,n=Object.keys(t);if(n.length>0){const i=t[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,a=i.length;r<a;r++){const o=i[r].name||String(r);this.morphTargetInfluences.push(0),this.morphTargetDictionary[o]=r}}}}}function ac(s,e,t,n,i,r,a){const o=Ia.distanceSqToPoint(s);if(o<t){const c=new D;Ia.closestPointToPoint(s,c),c.applyMatrix4(n);const l=i.ray.origin.distanceTo(c);if(l<i.near||l>i.far)return;r.push({distance:l,distanceToRay:Math.sqrt(o),point:c,index:e,face:null,faceIndex:null,barycoord:null,object:a})}}class Gu extends pt{constructor(e,t,n,i,r,a,o,c,l){super(e,t,n,i,r,a,o,c,l),this.isCanvasTexture=!0,this.needsUpdate=!0}}class Sl extends pt{constructor(e,t,n=ei,i,r,a,o=Rt,c=Rt,l,h=ts){if(h!==ts&&h!==ns)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");super(null,i,r,a,o,c,h,n,l),this.isDepthTexture=!0,this.image={width:e,height:t},this.flipY=!1,this.generateMipmaps=!1,this.compareFunction=null}copy(e){return super.copy(e),this.source=new qa(Object.assign({},e.image)),this.compareFunction=e.compareFunction,this}toJSON(e){const t=super.toJSON(e);return this.compareFunction!==null&&(t.compareFunction=this.compareFunction),t}}class sr extends Jt{constructor(e=1,t=1,n=1,i=1){super(),this.type="PlaneGeometry",this.parameters={width:e,height:t,widthSegments:n,heightSegments:i};const r=e/2,a=t/2,o=Math.floor(n),c=Math.floor(i),l=o+1,h=c+1,u=e/o,d=t/c,p=[],g=[],_=[],m=[];for(let f=0;f<h;f++){const b=f*d-a;for(let T=0;T<l;T++){const y=T*u-r;g.push(y,-b,0),_.push(0,0,1),m.push(T/o),m.push(1-f/c)}}for(let f=0;f<c;f++)for(let b=0;b<o;b++){const T=b+l*f,y=b+l*(f+1),L=b+1+l*(f+1),P=b+1+l*f;p.push(T,y,P),p.push(y,L,P)}this.setIndex(p),this.setAttribute("position",new Tn(g,3)),this.setAttribute("normal",new Tn(_,3)),this.setAttribute("uv",new Tn(m,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new sr(e.width,e.height,e.widthSegments,e.heightSegments)}}class rr extends an{constructor(e){super(),this.isMeshStandardMaterial=!0,this.type="MeshStandardMaterial",this.defines={STANDARD:""},this.color=new Pe(16777215),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Pe(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=al,this.normalScale=new Ce(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new cn,this.envMapIntensity=1,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.defines={STANDARD:""},this.color.copy(e.color),this.roughness=e.roughness,this.metalness=e.metalness,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.roughnessMap=e.roughnessMap,this.metalnessMap=e.metalnessMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.envMapIntensity=e.envMapIntensity,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}}class Qt extends rr{constructor(e){super(),this.isMeshPhysicalMaterial=!0,this.defines={STANDARD:"",PHYSICAL:""},this.type="MeshPhysicalMaterial",this.anisotropyRotation=0,this.anisotropyMap=null,this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new Ce(1,1),this.clearcoatNormalMap=null,this.ior=1.5,Object.defineProperty(this,"reflectivity",{get:function(){return Fe(2.5*(this.ior-1)/(this.ior+1),0,1)},set:function(t){this.ior=(1+.4*t)/(1-.4*t)}}),this.iridescenceMap=null,this.iridescenceIOR=1.3,this.iridescenceThicknessRange=[100,400],this.iridescenceThicknessMap=null,this.sheenColor=new Pe(0),this.sheenColorMap=null,this.sheenRoughness=1,this.sheenRoughnessMap=null,this.transmissionMap=null,this.thickness=0,this.thicknessMap=null,this.attenuationDistance=1/0,this.attenuationColor=new Pe(1,1,1),this.specularIntensity=1,this.specularIntensityMap=null,this.specularColor=new Pe(1,1,1),this.specularColorMap=null,this._anisotropy=0,this._clearcoat=0,this._dispersion=0,this._iridescence=0,this._sheen=0,this._transmission=0,this.setValues(e)}get anisotropy(){return this._anisotropy}set anisotropy(e){this._anisotropy>0!=e>0&&this.version++,this._anisotropy=e}get clearcoat(){return this._clearcoat}set clearcoat(e){this._clearcoat>0!=e>0&&this.version++,this._clearcoat=e}get iridescence(){return this._iridescence}set iridescence(e){this._iridescence>0!=e>0&&this.version++,this._iridescence=e}get dispersion(){return this._dispersion}set dispersion(e){this._dispersion>0!=e>0&&this.version++,this._dispersion=e}get sheen(){return this._sheen}set sheen(e){this._sheen>0!=e>0&&this.version++,this._sheen=e}get transmission(){return this._transmission}set transmission(e){this._transmission>0!=e>0&&this.version++,this._transmission=e}copy(e){return super.copy(e),this.defines={STANDARD:"",PHYSICAL:""},this.anisotropy=e.anisotropy,this.anisotropyRotation=e.anisotropyRotation,this.anisotropyMap=e.anisotropyMap,this.clearcoat=e.clearcoat,this.clearcoatMap=e.clearcoatMap,this.clearcoatRoughness=e.clearcoatRoughness,this.clearcoatRoughnessMap=e.clearcoatRoughnessMap,this.clearcoatNormalMap=e.clearcoatNormalMap,this.clearcoatNormalScale.copy(e.clearcoatNormalScale),this.dispersion=e.dispersion,this.ior=e.ior,this.iridescence=e.iridescence,this.iridescenceMap=e.iridescenceMap,this.iridescenceIOR=e.iridescenceIOR,this.iridescenceThicknessRange=[...e.iridescenceThicknessRange],this.iridescenceThicknessMap=e.iridescenceThicknessMap,this.sheen=e.sheen,this.sheenColor.copy(e.sheenColor),this.sheenColorMap=e.sheenColorMap,this.sheenRoughness=e.sheenRoughness,this.sheenRoughnessMap=e.sheenRoughnessMap,this.transmission=e.transmission,this.transmissionMap=e.transmissionMap,this.thickness=e.thickness,this.thicknessMap=e.thicknessMap,this.attenuationDistance=e.attenuationDistance,this.attenuationColor.copy(e.attenuationColor),this.specularIntensity=e.specularIntensity,this.specularIntensityMap=e.specularIntensityMap,this.specularColor.copy(e.specularColor),this.specularColorMap=e.specularColorMap,this}}class Wu extends an{constructor(e){super(),this.isMeshDepthMaterial=!0,this.type="MeshDepthMaterial",this.depthPacking=Rh,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.setValues(e)}copy(e){return super.copy(e),this.depthPacking=e.depthPacking,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this}}class Xu extends an{constructor(e){super(),this.isMeshDistanceMaterial=!0,this.type="MeshDistanceMaterial",this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.setValues(e)}copy(e){return super.copy(e),this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this}}function Os(s,e){return!s||s.constructor===e?s:typeof e.BYTES_PER_ELEMENT=="number"?new e(s):Array.prototype.slice.call(s)}function Yu(s){return ArrayBuffer.isView(s)&&!(s instanceof DataView)}function qu(s){function e(i,r){return s[i]-s[r]}const t=s.length,n=new Array(t);for(let i=0;i!==t;++i)n[i]=i;return n.sort(e),n}function oc(s,e,t){const n=s.length,i=new s.constructor(n);for(let r=0,a=0;a!==n;++r){const o=t[r]*e;for(let c=0;c!==e;++c)i[a++]=s[o+c]}return i}function yl(s,e,t,n){let i=1,r=s[0];for(;r!==void 0&&r[n]===void 0;)r=s[i++];if(r===void 0)return;let a=r[n];if(a!==void 0)if(Array.isArray(a))do a=r[n],a!==void 0&&(e.push(r.time),t.push(...a)),r=s[i++];while(r!==void 0);else if(a.toArray!==void 0)do a=r[n],a!==void 0&&(e.push(r.time),a.toArray(t,t.length)),r=s[i++];while(r!==void 0);else do a=r[n],a!==void 0&&(e.push(r.time),t.push(a)),r=s[i++];while(r!==void 0)}class cs{constructor(e,t,n,i){this.parameterPositions=e,this._cachedIndex=0,this.resultBuffer=i!==void 0?i:new t.constructor(n),this.sampleValues=t,this.valueSize=n,this.settings=null,this.DefaultSettings_={}}evaluate(e){const t=this.parameterPositions;let n=this._cachedIndex,i=t[n],r=t[n-1];n:{e:{let a;t:{i:if(!(e<i)){for(let o=n+2;;){if(i===void 0){if(e<r)break i;return n=t.length,this._cachedIndex=n,this.copySampleValue_(n-1)}if(n===o)break;if(r=i,i=t[++n],e<i)break e}a=t.length;break t}if(!(e>=r)){const o=t[1];e<o&&(n=2,r=o);for(let c=n-2;;){if(r===void 0)return this._cachedIndex=0,this.copySampleValue_(0);if(n===c)break;if(i=r,r=t[--n-1],e>=r)break e}a=n,n=0;break t}break n}for(;n<a;){const o=n+a>>>1;e<t[o]?a=o:n=o+1}if(i=t[n],r=t[n-1],r===void 0)return this._cachedIndex=0,this.copySampleValue_(0);if(i===void 0)return n=t.length,this._cachedIndex=n,this.copySampleValue_(n-1)}this._cachedIndex=n,this.intervalChanged_(n,r,i)}return this.interpolate_(n,r,e,i)}getSettings_(){return this.settings||this.DefaultSettings_}copySampleValue_(e){const t=this.resultBuffer,n=this.sampleValues,i=this.valueSize,r=e*i;for(let a=0;a!==i;++a)t[a]=n[r+a];return t}interpolate_(){throw new Error("call to abstract method")}intervalChanged_(){}}class ju extends cs{constructor(e,t,n,i){super(e,t,n,i),this._weightPrev=-0,this._offsetPrev=-0,this._weightNext=-0,this._offsetNext=-0,this.DefaultSettings_={endingStart:To,endingEnd:To}}intervalChanged_(e,t,n){const i=this.parameterPositions;let r=e-2,a=e+1,o=i[r],c=i[a];if(o===void 0)switch(this.getSettings_().endingStart){case bo:r=e,o=2*t-n;break;case Ao:r=i.length-2,o=t+i[r]-i[r+1];break;default:r=e,o=n}if(c===void 0)switch(this.getSettings_().endingEnd){case bo:a=e,c=2*n-t;break;case Ao:a=1,c=n+i[1]-i[0];break;default:a=e-1,c=t}const l=(n-t)*.5,h=this.valueSize;this._weightPrev=l/(t-o),this._weightNext=l/(c-n),this._offsetPrev=r*h,this._offsetNext=a*h}interpolate_(e,t,n,i){const r=this.resultBuffer,a=this.sampleValues,o=this.valueSize,c=e*o,l=c-o,h=this._offsetPrev,u=this._offsetNext,d=this._weightPrev,p=this._weightNext,g=(n-t)/(i-t),_=g*g,m=_*g,f=-d*m+2*d*_-d*g,b=(1+d)*m+(-1.5-2*d)*_+(-.5+d)*g+1,T=(-1-p)*m+(1.5+p)*_+.5*g,y=p*m-p*_;for(let L=0;L!==o;++L)r[L]=f*a[h+L]+b*a[l+L]+T*a[c+L]+y*a[u+L];return r}}class Ku extends cs{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e,t,n,i){const r=this.resultBuffer,a=this.sampleValues,o=this.valueSize,c=e*o,l=c-o,h=(n-t)/(i-t),u=1-h;for(let d=0;d!==o;++d)r[d]=a[l+d]*u+a[c+d]*h;return r}}class Zu extends cs{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e){return this.copySampleValue_(e-1)}}class en{constructor(e,t,n,i){if(e===void 0)throw new Error("THREE.KeyframeTrack: track name is undefined");if(t===void 0||t.length===0)throw new Error("THREE.KeyframeTrack: no keyframes in track named "+e);this.name=e,this.times=Os(t,this.TimeBufferType),this.values=Os(n,this.ValueBufferType),this.setInterpolation(i||this.DefaultInterpolation)}static toJSON(e){const t=e.constructor;let n;if(t.toJSON!==this.toJSON)n=t.toJSON(e);else{n={name:e.name,times:Os(e.times,Array),values:Os(e.values,Array)};const i=e.getInterpolation();i!==e.DefaultInterpolation&&(n.interpolation=i)}return n.type=e.ValueTypeName,n}InterpolantFactoryMethodDiscrete(e){return new Zu(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodLinear(e){return new Ku(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodSmooth(e){return new ju(this.times,this.values,this.getValueSize(),e)}setInterpolation(e){let t;switch(e){case is:t=this.InterpolantFactoryMethodDiscrete;break;case ss:t=this.InterpolantFactoryMethodLinear;break;case ur:t=this.InterpolantFactoryMethodSmooth;break}if(t===void 0){const n="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(this.createInterpolant===void 0)if(e!==this.DefaultInterpolation)this.setInterpolation(this.DefaultInterpolation);else throw new Error(n);return console.warn("THREE.KeyframeTrack:",n),this}return this.createInterpolant=t,this}getInterpolation(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return is;case this.InterpolantFactoryMethodLinear:return ss;case this.InterpolantFactoryMethodSmooth:return ur}}getValueSize(){return this.values.length/this.times.length}shift(e){if(e!==0){const t=this.times;for(let n=0,i=t.length;n!==i;++n)t[n]+=e}return this}scale(e){if(e!==1){const t=this.times;for(let n=0,i=t.length;n!==i;++n)t[n]*=e}return this}trim(e,t){const n=this.times,i=n.length;let r=0,a=i-1;for(;r!==i&&n[r]<e;)++r;for(;a!==-1&&n[a]>t;)--a;if(++a,r!==0||a!==i){r>=a&&(a=Math.max(a,1),r=a-1);const o=this.getValueSize();this.times=n.slice(r,a),this.values=this.values.slice(r*o,a*o)}return this}validate(){let e=!0;const t=this.getValueSize();t-Math.floor(t)!==0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),e=!1);const n=this.times,i=this.values,r=n.length;r===0&&(console.error("THREE.KeyframeTrack: Track is empty.",this),e=!1);let a=null;for(let o=0;o!==r;o++){const c=n[o];if(typeof c=="number"&&isNaN(c
44)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,o,c),e=!1;break}if(a!==null&&a>c){console.error("THREE.KeyframeTrack: Out of order keys.",this,o,c,a),e=!1;break}a=c}if(i!==void 0&&Yu(i))for(let o=0,c=i.length;o!==c;++o){const l=i[o];if(isNaN(l)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,o,l),e=!1;break}}return e}optimize(){const e=this.times.slice(),t=this.values.slice(),n=this.getValueSize(),i=this.getInterpolation()===ur,r=e.length-1;let a=1;for(let o=1;o<r;++o){let c=!1;const l=e[o],h=e[o+1];if(l!==h&&(o!==1||l!==e[0]))if(i)c=!0;else{const u=o*n,d=u-n,p=u+n;for(let g=0;g!==n;++g){const _=t[u+g];if(_!==t[d+g]||_!==t[p+g]){c=!0;break}}}if(c){if(o!==a){e[a]=e[o];const u=o*n,d=a*n;for(let p=0;p!==n;++p)t[d+p]=t[u+p]}++a}}if(r>0){e[a]=e[r];for(let o=r*n,c=a*n,l=0;l!==n;++l)t[c+l]=t[o+l];++a}return a!==e.length?(this.times=e.slice(0,a),this.values=t.slice(0,a*n)):(this.times=e,this.values=t),this}clone(){const e=this.times.slice(),t=this.values.slice(),n=this.constructor,i=new n(this.name,e,t);return i.createInterpolant=this.createInterpolant,i}}en.prototype.ValueTypeName="";en.prototype.TimeBufferType=Float32Array;en.prototype.ValueBufferType=Float32Array;en.prototype.DefaultInterpolation=ss;class Ni extends en{constructor(e,t,n){super(e,t,n)}}Ni.prototype.ValueTypeName="bool";Ni.prototype.ValueBufferType=Array;Ni.prototype.DefaultInterpolation=is;Ni.prototype.InterpolantFactoryMethodLinear=void 0;Ni.prototype.InterpolantFactoryMethodSmooth=void 0;class El extends en{constructor(e,t,n,i){super(e,t,n,i)}}El.prototype.ValueTypeName="color";class Di extends en{constructor(e,t,n,i){super(e,t,n,i)}}Di.prototype.ValueTypeName="number";class $u extends cs{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e,t,n,i){const r=this.resultBuffer,a=this.sampleValues,o=this.valueSize,c=(n-t)/(i-t);let l=e*o;for(let h=l+o;l!==h;l+=4)on.slerpFlat(r,0,a,l-o,a,l,c);return r}}class Ii extends en{constructor(e,t,n,i){super(e,t,n,i)}InterpolantFactoryMethodLinear(e){return new $u(this.times,this.values,this.getValueSize(),e)}}Ii.prototype.ValueTypeName="quaternion";Ii.prototype.InterpolantFactoryMethodSmooth=void 0;class Fi extends en{constructor(e,t,n){super(e,t,n)}}Fi.prototype.ValueTypeName="string";Fi.prototype.ValueBufferType=Array;Fi.prototype.DefaultInterpolation=is;Fi.prototype.InterpolantFactoryMethodLinear=void 0;Fi.prototype.InterpolantFactoryMethodSmooth=void 0;class Ui extends en{constructor(e,t,n,i){super(e,t,n,i)}}Ui.prototype.ValueTypeName="vector";class Ju{constructor(e="",t=-1,n=[],i=Ah){this.name=e,this.tracks=n,this.duration=t,this.blendMode=i,this.uuid=$t(),this.duration<0&&this.resetDuration()}static parse(e){const t=[],n=e.tracks,i=1/(e.fps||1);for(let a=0,o=n.length;a!==o;++a)t.push(ed(n[a]).scale(i));const r=new this(e.name,e.duration,t,e.blendMode);return r.uuid=e.uuid,r}static toJSON(e){const t=[],n=e.tracks,i={name:e.name,duration:e.duration,tracks:t,uuid:e.uuid,blendMode:e.blendMode};for(let r=0,a=n.length;r!==a;++r)t.push(en.toJSON(n[r]));return i}static CreateFromMorphTargetSequence(e,t,n,i){const r=t.length,a=[];for(let o=0;o<r;o++){let c=[],l=[];c.push((o+r-1)%r,o,(o+1)%r),l.push(0,1,0);const h=qu(c);c=oc(c,1,h),l=oc(l,1,h),!i&&c[0]===0&&(c.push(r),l.push(l[0])),a.push(new Di(".morphTargetInfluences["+t[o].name+"]",c,l).scale(1/n))}return new this(e,-1,a)}static findByName(e,t){let n=e;if(!Array.isArray(e)){const i=e;n=i.geometry&&i.geometry.animations||i.animations}for(let i=0;i<n.length;i++)if(n[i].name===t)return n[i];return null}static CreateClipsFromMorphTargetSequences(e,t,n){const i={},r=/^([\w-]*?)([\d]+)$/;for(let o=0,c=e.length;o<c;o++){const l=e[o],h=l.name.match(r);if(h&&h.length>1){const u=h[1];let d=i[u];d||(i[u]=d=[]),d.push(l)}}const a=[];for(const o in i)a.push(this.CreateFromMorphTargetSequence(o,i[o],t,n));return a}static parseAnimation(e,t){if(console.warn("THREE.AnimationClip: parseAnimation() is deprecated and will be removed with r185"),!e)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;const n=function(u,d,p,g,_){if(p.length!==0){const m=[],f=[];yl(p,m,f,g),m.length!==0&&_.push(new u(d,m,f))}},i=[],r=e.name||"default",a=e.fps||30,o=e.blendMode;let c=e.length||-1;const l=e.hierarchy||[];for(let u=0;u<l.length;u++){const d=l[u].keys;if(!(!d||d.length===0))if(d[0].morphTargets){const p={};let g;for(g=0;g<d.length;g++)if(d[g].morphTargets)for(let _=0;_<d[g].morphTargets.length;_++)p[d[g].morphTargets[_]]=-1;for(const _ in p){const m=[],f=[];for(let b=0;b!==d[g].morphTargets.length;++b){const T=d[g];m.push(T.time),f.push(T.morphTarget===_?1:0)}i.push(new Di(".morphTargetInfluence["+_+"]",m,f))}c=p.length*a}else{const p=".bones["+t[u].name+"]";n(Ui,p+".position",d,"pos",i),n(Ii,p+".quaternion",d,"rot",i),n(Ui,p+".scale",d,"scl",i)}}return i.length===0?null:new this(r,c,i,o)}resetDuration(){const e=this.tracks;let t=0;for(let n=0,i=e.length;n!==i;++n){const r=this.tracks[n];
44t=Math.max(t,r.times[r.times.length-1])}return this.duration=t,this}trim(){for(let e=0;e<this.tracks.length;e++)this.tracks[e].trim(0,this.duration);return this}validate(){let e=!0;for(let t=0;t<this.tracks.length;t++)e=e&&this.tracks[t].validate();return e}optimize(){for(let e=0;e<this.tracks.length;e++)this.tracks[e].optimize();return this}clone(){const e=[];for(let t=0;t<this.tracks.length;t++)e.push(this.tracks[t].clone());return new this.constructor(this.name,this.duration,e,this.blendMode)}toJSON(){return this.constructor.toJSON(this)}}function Qu(s){switch(s.toLowerCase()){case"scalar":case"double":case"float":case"number":case"integer":return Di;case"vector":case"vector2":case"vector3":case"vector4":return Ui;case"color":return El;case"quaternion":return Ii;case"bool":case"boolean":return Ni;case"string":return Fi}throw new Error("THREE.KeyframeTrack: Unsupported typeName: "+s)}function ed(s){if(s.type===void 0)throw new Error("THREE.KeyframeTrack: track type undefined, can not parse");const e=Qu(s.type);if(s.times===void 0){const t=[],n=[];yl(s.keys,t,n,"value"),s.times=t,s.values=n}return e.parse!==void 0?e.parse(s):new e(s.name,s.times,s.values,s.interpolation)}const Fn={enabled:!1,files:{},add:function(s,e){this.enabled!==!1&&(this.files[s]=e)},get:function(s){if(this.enabled!==!1)return this.files[s]},remove:function(s){delete this.files[s]},clear:function(){this.files={}}};class td{constructor(e,t,n){const i=this;let r=!1,a=0,o=0,c;const l=[];this.onStart=void 0,this.onLoad=e,this.onProgress=t,this.onError=n,this.itemStart=function(h){o++,r===!1&&i.onStart!==void 0&&i.onStart(h,a,o),r=!0},this.itemEnd=function(h){a++,i.onProgress!==void 0&&i.onProgress(h,a,o),a===o&&(r=!1,i.onLoad!==void 0&&i.onLoad())},this.itemError=function(h){i.onError!==void 0&&i.onError(h)},this.resolveURL=function(h){return c?c(h):h},this.setURLModifier=function(h){return c=h,this},this.addHandler=function(h,u){return l.push(h,u),this},this.removeHandler=function(h){const u=l.indexOf(h);return u!==-1&&l.splice(u,2),this},this.getHandler=function(h){for(let u=0,d=l.length;u<d;u+=2){const p=l[u],g=l[u+1];if(p.global&&(p.lastIndex=0),p.test(h))return g}return null}}}const nd=new td;class ii{constructor(e){this.manager=e!==void 0?e:nd,this.crossOrigin="anonymous",this.withCredentials=!1,this.path="",this.resourcePath="",this.requestHeader={}}load(){}loadAsync(e,t){const n=this;return new Promise(function(i,r){n.load(e,i,t,r)})}parse(){}setCrossOrigin(e){return this.crossOrigin=e,this}setWithCredentials(e){return this.withCredentials=e,this}setPath(e){return this.path=e,this}setResourcePath(e){return this.resourcePath=e,this}setRequestHeader(e){return this.requestHeader=e,this}}ii.DEFAULT_MATERIAL_NAME="__DEFAULT";const _n={};class id extends Error{constructor(e,t){super(e),this.response=t}}class Qa extends ii{constructor(e){super(e),this.mimeType="",this.responseType=""}load(e,t,n,i){e===void 0&&(e=""),this.path!==void 0&&(e=this.path+e),e=this.manager.resolveURL(e);const r=Fn.get(e);if(r!==void 0)return this.manager.itemStart(e),setTimeout(()=>{t&&t(r),this.manager.itemEnd(e)},0),r;if(_n[e]!==void 0){_n[e].push({onLoad:t,onProgress:n,onError:i});return}_n[e]=[],_n[e].push({onLoad:t,onProgress:n,onError:i});const a=new Request(e,{headers:new Headers(this.requestHeader),credentials:this.withCredentials?"include":"same-origin"}),o=this.mimeType,c=this.responseType;fetch(a).then(l=>{if(l.status===200||l.status===0){if(l.status===0&&console.warn("THREE.FileLoader: HTTP Status 0 received."),typeof ReadableStream>"u"||l.body===void 0||l.body.getReader===void 0)return l;const h=_n[e],u=l.body.getReader(),d=l.headers.get("X-File-Size")||l.headers.get("Content-Length"),p=d?parseInt(d):0,g=p!==0;let _=0;const m=new ReadableStream({start(f){b();function b(){u.read().then(({done:T,value:y})=>{if(T)f.close();else{_+=y.byteLength;const L=new ProgressEvent("progress",{lengthComputable:g,loaded:_,total:p});for(let P=0,A=h.length;P<A;P++){const w=h[P];w.onProgress&&w.onProgress(L)}f.enqueue(y),b()}},T=>{f.error(T)})}}});return new Response(m)}else throw new id(`fetch for "${l.url}" responded with ${l.status}: ${l.statusText}`,l)}).then(l=>{switch(c){case"arraybuffer":return l.arrayBuffer();case"blob":return l.blob();case"document":return l.text().then(h=>new DOMParser().parseFromString(h,o));case"json":return l.json();default:if(o==="")return l.text();
44{const u=/charset="?([^;"\s]*)"?/i.exec(o),d=u&&u[1]?u[1].toLowerCase():void 0,p=new TextDecoder(d);return l.arrayBuffer().then(g=>p.decode(g))}}}).then(l=>{Fn.add(e,l);const h=_n[e];delete _n[e];for(let u=0,d=h.length;u<d;u++){const p=h[u];p.onLoad&&p.onLoad(l)}}).catch(l=>{const h=_n[e];if(h===void 0)throw this.manager.itemError(e),l;delete _n[e];for(let u=0,d=h.length;u<d;u++){const p=h[u];p.onError&&p.onError(l)}this.manager.itemError(e)}).finally(()=>{this.manager.itemEnd(e)}),this.manager.itemStart(e)}setResponseType(e){return this.responseType=e,this}setMimeType(e){return this.mimeType=e,this}}class sd extends ii{constructor(e){super(e)}load(e,t,n,i){this.path!==void 0&&(e=this.path+e),e=this.manager.resolveURL(e);const r=this,a=Fn.get(e);if(a!==void 0)return r.manager.itemStart(e),setTimeout(function(){t&&t(a),r.manager.itemEnd(e)},0),a;const o=rs("img");function c(){h(),Fn.add(e,this),t&&t(this),r.manager.itemEnd(e)}function l(u){h(),i&&i(u),r.manager.itemError(e),r.manager.itemEnd(e)}function h(){o.removeEventListener("load",c,!1),o.removeEventListener("error",l,!1)}return o.addEventListener("load",c,!1),o.addEventListener("error",l,!1),e.slice(0,5)!=="data:"&&this.crossOrigin!==void 0&&(o.crossOrigin=this.crossOrigin),r.manager.itemStart(e),o.src=e,o}}class rd extends ii{constructor(e){super(e)}load(e,t,n,i){const r=this,a=new Ka,o=new Qa(this.manager);return o.setResponseType("arraybuffer"),o.setRequestHeader(this.requestHeader),o.setPath(this.path),o.setWithCredentials(r.withCredentials),o.load(e,function(c){let l;try{l=r.parse(c)}catch(h){if(i!==void 0)i(h);else{console.error(h);return}}l.image!==void 0?a.image=l.image:l.data!==void 0&&(a.image.width=l.width,a.image.height=l.height,a.image.data=l.data),a.wrapS=l.wrapS!==void 0?l.wrapS:sn,a.wrapT=l.wrapT!==void 0?l.wrapT:sn,a.magFilter=l.magFilter!==void 0?l.magFilter:ft,a.minFilter=l.minFilter!==void 0?l.minFilter:ft,a.anisotropy=l.anisotropy!==void 0?l.anisotropy:1,l.colorSpace!==void 0&&(a.colorSpace
44=l.colorSpace),l.flipY!==void 0&&(a.flipY=l.flipY),l.format!==void 0&&(a.format=l.format),l.type!==void 0&&(a.type=l.type),l.mipmaps!==void 0&&(a.mipmaps=l.mipmaps,a.minFilter=rn),l.mipmapCount===1&&(a.minFilter=ft),l.generateMipmaps!==void 0&&(a.generateMipmaps=l.generateMipmaps),a.needsUpdate=!0,t&&t(a,l)},n,i),a}}class Tl extends ii{constructor(e){super(e)}load(e,t,n,i){const r=new pt,a=new sd(this.manager);return a.setCrossOrigin(this.crossOrigin),a.setPath(this.path),a.load(e,function(o){r.image=o,r.needsUpdate=!0,t!==void 0&&t(r)},n,i),r}}class eo extends at{constructor(e,t=1){super(),this.isLight=!0,this.type="Light",this.color=new Pe(e),this.intensity=t}dispose(){}copy(e,t){return super.copy(e,t),this.color.copy(e.color),this.intensity=e.intensity,this}toJSON(e){const t=super.toJSON(e);return t.object.color=this.color.getHex(),t.object.intensity=this.intensity,this.groundColor!==void 0&&(t.object.groundColor=this.groundColor.getHex()),this.distance!==void 0&&(t.object.distance=this.distance),this.angle!==void 0&&(t.object.angle=this.angle),this.decay!==void 0&&(t.object.decay=this.decay),this.penumbra!==void 0&&(t.object.penumbra=this.penumbra),this.shadow!==void 0&&(t.object.shadow=this.shadow.toJSON()),this.target!==void 0&&(t.object.target=this.target.uuid),t}}const Fr=new Ie,cc=new D,lc=new D;class to{constructor(e){this.camera=e,this.intensity=1,this.bias=0,this.normalBias=0,this.radius=1,this.blurSamples=8,this.mapSize=new Ce(512,512),this.map=null,this.mapPass=null,this.matrix=new Ie,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new $a,this._frameExtents=new Ce(1,1),this._viewportCount=1,this._viewports=[new je(0,0,1,1)]}getViewportCount(){return this._viewportCount}getFrustum(){return this._frustum}updateMatrices(e){const t=this.camera,n=this.matrix;cc.setFromMatrixPosition(e.matrixWorld),t.position.copy(cc),lc.setFromMatrixPosition(e.target.matrixWorld),t.lookAt(lc),t.updateMatrixWorld(),Fr.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),this._frustum.setFromProjectionMatrix(Fr),n.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),n.multiply(Fr)}getViewport(e){return this._viewports[e]}getFrameExtents(){return this._frameExtents}dispose(){this.map&&this.map.dispose(),this.mapPass&&this.mapPass.dispose()}copy(e){return this.camera=e.camera.clone(),this.intensity=e.intensity,this.bias=e.bias,this.radius=e.radius,this.mapSize.copy(e.mapSize),this}clone(){return new this.constructor().copy(this)}toJSON(){const e={};return this.intensity!==1&&(e.intensity=this.intensity),this.bias!==0&&(e.bias=this.bias),this.normalBias!==0&&(e.normalBias=this.normalBias),this.radius!==1&&(e.radius=this.radius),(this.mapSize.x!==512||this.mapSize.y!==512)&&(e.mapSize=this.mapSize.toArray()),e.camera=this.camera.toJSON(!1).object,delete e.camera.matrix,e}}class ad extends to{constructor(){super(new wt(50,1,.5,500)),this.isSpotLightShadow=!0,this.focus=1}updateMatrices(e){const t=this.camera,n=Pi*2*e.angle*this.focus,i=this.mapSize.width/this.mapSize.height,r=e.distance||t.far;(n!==t.fov||i!==t.aspect||r!==t.far)&&(t.fov=n,t.aspect=i,t.far=r,t.updateProjectionMatrix()),super.updateMatrices(e)}copy(e){return super.copy(e),this.focus=e.focus,this}}class bl extends eo{constructor(e,t,n=0,i=Math.PI/3,r=0,a=2){super(e,t),this.isSpotLight=!0,this.type="SpotLight",this.position.copy(at.DEFAULT_UP),this.updateMatrix(),this.target=new at,this.distance=n,this.angle=i,this.penumbra=r,this.decay=a,this.map=null,this.shadow=new ad}get power(){return this.intensity*Math.PI}set power(e){this.intensity=e/Math.PI}dispose(){this.shadow.dispose()}copy(e,t){return super.copy(e,t),this.distance=e.distance,this.angle=e.angle,this.penumbra=e.penumbra,this.decay=e.decay,this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}const hc=new Ie,Yi=new D,Or=new D;class od extends to{constructor(){super(new wt(90,1,.5,500)),this.isPointLightShadow=!0,this._frameExtents=new Ce(4,2),this._viewportCount=6,this._viewports=[new je(2,1,1,1),new je(0,1,1,1),new je(3,1,1,1),new je(1,1,1,1),new je(3,0,1,1),new je(1,0,1,1)],this._cubeDirections=[new D(1,0,0),new D(-1,0,0),new D(0,0,1),new D(0,0,-1),new D(0,1,0),new D(0,-1,0)],this._cubeUps=[new D(0,1,0),new D(0,1,0),new D(0,1,0),new D(0,1,0),new D(0,0,1),new D(0,0,-1)]}updateMatrices(e,t=0){const n=this.camera,i=this.matrix,r=e.distance||n.far;r!==n.far&&(n.far=r,n.updateProjectionMatrix()),Yi.setFromMatrixPosition(e.matrixWorld),n.position.copy(Yi),Or.copy(n.position),Or.add(this._cubeDirections[t]),n.up.copy(this._cubeUps[t]),n.lookAt(Or),n.updateMatrixWorld(),i.makeTranslation(-Yi.x,-Yi.y,-Yi.z),hc.multiplyMatrices(n.projectionMatrix,n.matrixWorldInverse),this._frustum.setFromProjectionMatrix(hc)}}class cd extends eo{constructor(e,t,n=0,i=2){super(e,t),this.isPointLight=!0,this.type="PointLight",this.distance=n,this.decay=i,this.shadow=new od}get power(){return this.intensity*4*Math.PI}set power(e){this.intensity=e/(4*Math.PI)}dispose(){this.shadow.dispose()}copy(e,t){return super.copy(e,t),this.distance=e.distance,this.decay=e.decay,this.shadow=e.shadow.clone(),this}}class no extends gl{constructor(e=-1,t=1,n=1,i=-1,r=.1,a=2e3){super(),this.isOrthographicCamera=!0,this.type="Orthogra
44phicCamera",this.zoom=1,this.view=null,this.left=e,this.right=t,this.top=n,this.bottom=i,this.near=r,this.far=a,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.left=e.left,this.right=e.right,this.top=e.top,this.bottom=e.bottom,this.near=e.near,this.far=e.far,this.zoom=e.zoom,this.view=e.view===null?null:Object.assign({},e.view),this}setViewOffset(e,t,n,i,r,a){this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=(this.right-this.left)/(2*this.zoom),t=(this.top-this.bottom)/(2*this.zoom),n=(this.right+this.left)/2,i=(this.top+this.bottom)/2;let r=n-e,a=n+e,o=i+t,c=i-t;if(this.view!==null&&this.view.enabled){const l=(this.right-this.left)/this.view.fullWidth/this.zoom,h=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=l*this.view.offsetX,a=r+l*this.view.width,o-=h*this.view.offsetY,c=o-h*this.view.height}this.projectionMatrix.makeOrthographic(r,a,o,c,this.near,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.zoom=this.zoom,t.object.left=this.left,t.object.right=this.right,t.object.top=this.top,t.object.bottom=this.bottom,t.object.near=this.near,t.object.far=this.far,this.view!==null&&(t.object.view=Object.assign({},this.view)),t}}class ld extends to{constructor(){super(new no(-5,5,5,-5,.5,500)),this.isDirectionalLightShadow=!0}}class Al extends eo{constructor(e,t){super(e,t),this.isDirectionalLight=!0,this.type="DirectionalLight",this.position.copy(at.DEFAULT_UP),this.updateMatrix(),this.target=new at,this.shadow=new ld}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}class Ji{static extractUrlBase(e){const t=e.lastIndexOf("/");return t===-1?"./":e.slice(0,t+1)}static resolveURL(e,t){return typeof e!="string"||e===""?"":(/^https?:\/\//i.test(t)&&/^\//.test(e)&&(t=t.replace(/(^https?:\/\/[^\/]+).*/i,"$1")),/^(https?:)?\/\//i.test(e)||/^data:.*,.*$/i.test(e)||/^blob:.*$/i.test(e)?e:t+e)}}class hd extends ii{constructor(e){super(e),this.isImageBitmapLoader=!0,typeof createImageBitmap>"u"&&console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported."),typeof fetch>"u"&&console.warn("THREE.ImageBitmapLoader: fetch() not supported."),this.options={premultiplyAlpha:"none"}}setOptions(e){return this.options=e,this}load(e,t,n,i){e===void 0&&(e=""),this.path!==void 0&&(e=this.path+e),e=this.manager.resolveURL(e);const r=this,a=Fn.get(e);if(a!==void 0){if(r.manager.itemStart(e),a.then){a.then(l=>{t&&t(l),r.manager.itemEnd(e)}).catch(l=>{i&&i(l)});return}return setTimeout(function(){t&&t(a),r.manager.itemEnd(e)},0),a}const o={};o.credentials=this.crossOrigin==="anonymous"?"same-origin":"include",o.headers=this.requestHeader;const c=fetch(e,o).then(function(l){return l.blob()}).then(function(l){return createImageBitmap(l,Object.assign(r.options,{colorSpaceConversion:"none"}))}).then(function(l){return Fn.add(e,l),t&&t(l),r.manager.itemEnd(e),l}).catch(function(l){i&&i(l),Fn.remove(e),r.manager.itemError(e),r.manager.itemEnd(e)});Fn.add(e,c),r.manager.itemStart(e)}}class ud extends wt{constructor(e=[]){super(),this.isArrayCamera=!0,this.cameras=e,this.index=0}}const io="\\[\\]\\.:\\/",dd=new RegExp("["+io+"]","g"),so="[^"+io+"]",fd="[^"+io.replace("\\.","")+"]",pd=/((?:WC+[\/:])*)/.source.replace("WC",so),md=/(WCOD+)?/.source.replace("WCOD",fd),gd=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",so),_d=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",so),xd=new RegExp("^"+pd+md+gd+_d+"$"),vd=["material","materials","bones","map"];class Md{constructor(e,t,n){const i=n||Qe.parseTrackName(t);this._targetGroup=e,this._bindings=e.subscribe_(t,i)}getValue(e,t){this.bind();const n=this._targetGroup.nCachedObjects_,i=this._bindings[n];i!==void 0&&i.getValue(e,t)}setValue(e,t){const n=this._bindings;for(let i=this._targetGroup.nCachedObjects_,r=n.length;i!==r;++i)n[i].setValue(e,t)}bind(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,n=e.length;t!==n;++t)e[t].bind()}unbind(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,n=e.length;t!==n;++t)e[t].unbind()}}class Qe{constructor(e,t,n){this.path=t,this.parsedPath=n||Qe.parseTrackName(t),this.node=Qe.findNode(e,this.parsedPath.nodeName),this.rootNode=e,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(e,t,n){return e&&e.isAnimationObjectGroup?new Qe.Composite(e,t,n):new Qe(e,t,n)}static sanitizeNodeName(e){return e.replace(/\s/g,"_").replace(dd,"")}static parseTrackName(e){const t=xd.exec(e);if(t===null)throw new Error("PropertyBinding: Cannot parse trackName: "+e);const n={nodeName:t[2],objectName:t[3],objectIndex:t[4],propertyName:t[5],propertyIndex:t[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(i!==void 0&&i!==-1){const r=n.nodeName.substring(i+1);vd.indexOf(r)!==-1&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=r)}if(n.propertyName===null||n.propertyName.length===0)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+e);return n}static findNode(e,t){if(t===void 0||t===""||t==="."||t===-1||t===e.name||t===e.uuid)return e;if(e.skeleton){const n=e.skeleton.getBoneByName(t);if(n!==void 0)return n}if(e.children){const n=function(r){for(let a=0;a<r.length;a++){const o=r[a];if(o.name===t||o.uuid===t)return o;const c=n(o.children);if(c)return c}return null},i=n(e.children);if(i)return i}return null}_getValue_unavailable(){}_setValue_unavailable(){}_getValue_direct(e,t){e[t]=this.targetObject[this.propertyName]}_getValue_array(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)e[t++]=n[i]}_getValue_arrayElement(e,t){e[t]=this.resolvedProperty[this.propertyIndex]}_getValue_toArray(e,t){this.resolvedProperty.toArray(e,t)}_setValue_direct(e,t){this.targetObject[this.propertyName]=e[t]}_setValue_direct_setNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.needsUpdate=!0}_setValue_direct_setMatrixWorldNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_array(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=e[t++]}_setValue_array_setNeedsUpdate(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=e[t++];this.targetObject.needsUpdate=!0}
44_setValue_array_setMatrixWorldNeedsUpdate(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=e[t++];this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_arrayElement(e,t){this.resolvedProperty[this.propertyIndex]=e[t]}_setValue_arrayElement_setNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.needsUpdate=!0}_setValue_arrayElement_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_fromArray(e,t){this.resolvedProperty.fromArray(e,t)}_setValue_fromArray_setNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.needsUpdate=!0}_setValue_fromArray_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.matrixWorldNeedsUpdate=!0}_getValue_unbound(e,t){this.bind(),this.getValue(e,t)}_setValue_unbound(e,t){this.bind(),this.setValue(e,t)}bind(){let e=this.node;const t=this.parsedPath,n=t.objectName,i=t.propertyName;let r=t.propertyIndex;if(e||(e=Qe.findNode(this.rootNode,t.nodeName),this.node=e),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!e){console.warn("THREE.PropertyBinding: No target node found for track: "+this.path+".");return}if(n){let l=t.objectIndex;switch(n){case"materials":if(!e.material){console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);return}if(!e.material.materials){console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);return}e=e.material.materials;break;case"bones":if(!e.skeleton){console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);return}e=e.skeleton.bones;for(let h=0;h<e.length;h++)if(e[h].name===l){l=h;break}break;case"map":if("map"in e){e=e.map;break}if(!e.material){console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);return}if(!e.material.map){console.error("THREE.PropertyBinding: Can not bind to material.map as node.material does not have a map.",this);return}e=e.material.map;break;default:if(e[n]===void 0){console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.",this);return}e=e[n]}if(l!==void 0){if(e[l]===void 0){console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,e);return}e=e[l]}}const a=e[i];if(a===void 0){const l=t.nodeName;console.error("THREE.PropertyBinding: Trying to update property for track: "+l+"."+i+" but it wasn't found.",e);return}let o=this.Versioning.None;this.targetObject=e,e.isMaterial===!0?o=this.Versioning.NeedsUpdate:e.isObject3D===!0&&(o=this.Versioning.MatrixWorldNeedsUpdate);let c=this.BindingType.Direct;if(r!==void 0){if(i==="morphTargetInfluences"){if(!e.geometry){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);return}if(!e.geometry.morphAttributes){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);return}e.morphTargetDictionary[r]!==void 0&&(r=e.morphTargetDictionary[r])}c=this.BindingType.ArrayElement,this.resolvedProperty=a,this.propertyIndex=r}else a.fromArray!==void 0&&a.toArray!==void 0?(c=this.BindingType.HasFromToArray,this.resolvedProperty=a):Array.isArray(a)?(c=this.BindingType.EntireArray,this.resolvedProperty=a):this.propertyName=i;this.getValue=this.GetterByBindingType[c],this.setValue=this.SetterByBindingTypeAndVersioning[c][o]}unbind(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}}Qe.Composite=Md;Qe.prototype.BindingType={Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3};Qe.prototype.Versioning={None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2};Qe.prototype.GetterByBindingType=[Qe.prototype._getValue_direct,Qe.prototype._getValue_array,Qe.prototype._getValue_arrayElement,Qe.prototype._getValue_toArray];Qe.prototype.SetterByBindingTypeAndVersioning=[[Qe.prototype._setValue_direct,Qe.prototype._setValue_direct_setNeedsUpdate,Qe.prototype._setValue_direct_setMatrixWorldNeedsUpdate],[Qe.prototype._setValue_array,Qe.prototype._setValue_array_setNeedsUpdate,Qe.prototype._setValue_array_setMatr
44ixWorldNeedsUpdate],[Qe.prototype._setValue_arrayElement,Qe.prototype._setValue_arrayElement_setNeedsUpdate,Qe.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate],[Qe.prototype._setValue_fromArray,Qe.prototype._setValue_fromArray_setNeedsUpdate,Qe.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate]];class Ua{constructor(e=1,t=0,n=0){this.radius=e,this.phi=t,this.theta=n}set(e,t,n){return this.radius=e,this.phi=t,this.theta=n,this}copy(e){return this.radius=e.radius,this.phi=e.phi,this.theta=e.theta,this}makeSafe(){return this.phi=Fe(this.phi,1e-6,Math.PI-1e-6),this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,t,n){return this.radius=Math.sqrt(e*e+t*t+n*n),this.radius===0?(this.theta=0,this.phi=0):(this.theta=Math.atan2(e,n),this.phi=Math.acos(Fe(t/this.radius,-1,1))),this}clone(){return new this.constructor().copy(this)}}class Sd extends ni{constructor(e,t=null){super(),this.object=e,this.domElement=t,this.enabled=!0,this.state=-1,this.keys={},this.mouseButtons={LEFT:null,MIDDLE:null,RIGHT:null},this.touches={ONE:null,TWO:null}}connect(e){if(e===void 0){console.warn("THREE.Controls: connect() now requires an element.");return}this.domElement!==null&&this.disconnect(),this.domElement=e}disconnect(){}dispose(){}update(){}}function uc(s,e,t,n){const i=yd(n);switch(t){case Qc:return s*e;case tl:return s*e;case nl:return s*e*2;case Va:return s*e/i.components*i.byteLength;case Ga:return s*e/i.components*i.byteLength;case il:return s*e*2/i.components*i.byteLength;case Wa:return s*e*2/i.components*i.byteLength;case el:return s*e*3/i.components*i.byteLength;case Gt:return s*e*4/i.components*i.byteLength;case Xa:return s*e*4/i.components*i.byteLength;case Ws:case Xs:return Math.floor((s+3)/4)*Math.floor((e+3)/4)*8;case Ys:case qs:return Math.floor((s+3)/4)*Math.floor((e+3)/4)*16;case ra:case oa:return Math.max(s,16)*Math.max(e,8)/4;case sa:case aa:return Math.max(s,8)*Math.max(e,8)/2;case ca:case la:return Math.floor((s+3)/4)*Math.floor((e+3)/4)*8;case ha:return Math.floor((s+3)/4)*Math.floor((e+3)/4)*16;case ua:return Math.floor((s+3)/4)*Math.floor((e+3)/4)*16;case da:return Math.floor((s+4)/5)*Math.floor((e+3)/4)*16;case fa:return Math.floor((s+4)/5)*Math.floor((e+4)/5)*16;case pa:return Math.floor((s+5)/6)*Math.floor((e+4)/5)*16;case ma:return Math.floor((s+5)/6)*Math.floor((e+5)/6)*16;case ga:return Math.floor((s+7)/8)*Math.floor((e+4)/5)*16;case _a:return Math.floor((s+7)/8)*Math.floor((e+5)/6)*16;case xa:return Math.floor((s+7)/8)*Math.floor((e+7)/8)*16;case va:return Math.floor((s+9)/10)*Math.floor((e+4)/5)*16;case Ma:return Math.floor((s+9)/10)*Math.floor((e+5)/6)*16;case Sa:return Math.floor((s+9)/10)*Math.floor((e+7)/8)*16;case ya:return Math.floor((s+9)/10)*Math.floor((e+9)/10)*16;case Ea:return Math.floor((s+11)/12)*Math.floor((e+9)/10)*16;case Ta:return Math.floor((s+11)/12)*Math.floor((e+11)/12)*16;case js:case ba:case Aa:return Math.ceil(s/4)*Math.ceil(e/4)*16;case sl:case wa:return Math.ceil(s/4)*Math.ceil(e/4)*8;case Ra:case Ca:return Math.ceil(s/4)*Math.ceil(e/4)*16}throw new Error(`Unable to determine texture byte length for ${t} format.`)}function yd(s){switch(s){case An:case Zc:return{byteLength:1,components:1};case Qi:case $c:case Sn:return{byteLength:2,components:1};case ka:case Ha:return{byteLength:2,components:4};case ei:case za:case Dt:return{byteLength:4,components:1};case Jc:return{byteLength:4,components:3}}throw new Error(`Unknown texture type ${s}.`)}typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:Ba}}));typeof window<"u"&&(window.__THREE__?console.warn("WARNING: Multiple instances of Three.js being imported."):window.__THREE__=Ba);/** 45 * @license 46 * Copyright 2010-2025 Three.js Authors 47 * SPDX-License-Identifier: MIT 48 */function wl(){let s=null,e=!1,t=null,n=null;function i(r,a){t(r,a),n=s.requestAnimationFrame(i)}return{start:function(){e!==!0&&t!==null&&(n=s.requestAnimationFrame(i),e=!0)},stop:function(){s.cancelAnimationFrame(n),e=!1},setAnimationLoop:function(r){t=r},setContext:function(r){s=r}}}function Ed(s){const e=new WeakMap;function t(o,c){const l=o.array,h=o.usage,u=l.byteLength,d=s.createBuffer();s.bindBuffer(c,d),s.bufferData(c,l,h),o.onUploadCallback();let p;if(l instanceof Float32Array)p=s.FLOAT;else if(l instanceof Uint16Array)o.isFloat16BufferAttribute?p=s.HALF_FLOAT:p=s.UNSIGNED_SHORT;else if(l instanceof Int16Array)p=s.SHORT;else if(l instanceof Uint32Array)p=s.UNSIGNED_INT;else if(l instanceof Int32Array)p=s.INT;else if(l instanceof Int8Array)p=s.BYTE;else if(l instanceof Uint8Array)p=s.UNSIGNED_BYTE;else if(l instanceof Uint8ClampedArray)p=s.UNSIGNED_BYTE;else throw new Error("THREE.WebGLAttributes: Unsupported buffer data format: "+l);return{buffer:d,type:p,bytesPerElement:l.BYTES_PER_ELEMENT,version:o.version,size:u}}function n(o,c,l){const h=c.array,u=c.updateRanges;if(s.bindBuffer(l,o),u.length===0)s.bufferSubData(l,0,h);else{u.sort((p,g)=>p.start-g.start);let d=0;for(let p=1;p<u.length;p++){const g=u[d],_=u[p];_.start<=g.start+g.count+1?g.count=Math.max(g.count,_.start+_.count-g.start):(++d,u[d]=_)}u.length=d+1;for(let p=0,g=u.length;p<g;p++){const _=u[p];s.bufferSubData(l,_.start*h.BYTES_PER_ELEMENT,h,_.start,_.count)}c.clearUpdateRanges()}c.onUploadCallback()}function i(o){return o.isInterleavedBufferAttribute&&(o=o.data),e.get(o)}function r(o){o.isInterleavedBufferAttribute&&(o=o.data);const c=e.get(o);c&&(s.deleteBuffer(c.buffer),e.delete(o))}function a(o,c){if(o.isInterleavedBufferAttribute&&(o=o.data),o.isGLBufferAttribute){const h=e.get(o);(!h||h.version<o.version)&&e.set(o,{buffer:o.buffer,type:o.type,bytesPerElement:o.elementSize,version:o.version});return}const l=e.get(o);if(l===void 0)e.set(o,t(o,c));else if(l.version<o.version){if(l.size!==o.array.byteLength)throw new Error("THREE.WebGLAttributes: The size of the buffer attribute's array buffer does not match the original size. Resizing buffer attributes is not supported.");n(l.buffer,o,c),l.version=o.version}}return{get:i,remove:r,update:a}}var Td=`#ifdef USE_ALPHAHASH 49 if ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard; 50#endif`,bd=`#ifdef USE_ALPHAHASH 51 const float ALPHA_HASH_SCALE = 0.05; 52 float hash2D( vec2 value ) { 53 return fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) ); 54 } 55 float hash3D( vec3 value ) { 56 return hash2D( vec2( hash2D( value.xy ), value.z ) ); 57 } 58 float getAlphaHashThreshold( vec3 position ) { 59 float maxDeriv = max( 60 length( dFdx( position.xyz ) ), 61 length( dFdy( position.xyz ) ) 62 ); 63 float pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv ); 64 vec2 pixScales = vec2( 65 exp2( floor( log2( pixScale ) ) ), 66 exp2( ceil( log2( pixScale ) ) ) 67 ); 68 vec2 alpha = vec2( 69 hash3D( floor( pixScales.x * position.xyz ) ), 70 hash3D( floor( pixScales.y * position.xyz ) ) 71 ); 72 float lerpFactor = fract( log2( pixScale ) ); 73 float x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y; 74 float a = min( lerpFactor, 1.0 - lerpFactor ); 75 vec3 cases = vec3( 76 x * x / ( 2.0 * a * ( 1.0 - a ) ), 77 ( x - 0.5 * a ) / ( 1.0 - a ), 78 1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) ) 79 ); 80 float threshold = ( x < ( 1.0 - a ) ) 81 ? ( ( x < a ) ? cases.x : cases.y ) 82 : cases.z; 83 return clamp( threshold , 1.0e-6, 1.0 ); 84 } 85#endif`,Ad=`#ifdef USE_ALPHAMAP 86 diffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g; 87#endif`,wd=`#ifdef USE_ALPHAMAP 88 uniform sampler2D alphaMap; 89#endif`,Rd=`#ifdef USE_ALPHATEST 90 #ifdef ALPHA_TO_COVERAGE 91 diffuseColor.a = smoothstep( alphaTest, alphaTest + fwidth( diffuseColor.a ), diffuseColor.a ); 92 if ( diffuseColor.a == 0.0 ) discard; 93 #else 94 if ( diffuseColor.a < alphaTest ) discard; 95 #endif 96#endif`,Cd=`#ifdef USE_ALPHATEST 97 uniform float alphaTest; 98#endif`,Pd=`#ifdef USE_AOMAP 99 float ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0; 100 reflectedLight.indirectDiffuse *= ambientOcclusion; 101 #if defined( USE_CLEARCOAT ) 102 clearcoatSpecularIndirect *= ambientOcclusion; 103 #endif 104 #if defined( USE_SHEEN ) 105 sheenSpecularIndirect *= ambientOcclusion; 106 #endif 107 #if defined( USE_ENVMAP ) && defined( STANDARD )
108 float dotNV = saturate( dot( geometryNormal, geometryViewDir ) ); 109 reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness ); 110 #endif 111#endif`,Ld=`#ifdef USE_AOMAP 112 uniform sampler2D aoMap; 113 uniform float aoMapIntensity; 114#endif`,Dd=`#ifdef USE_BATCHING 115 #if ! defined( GL_ANGLE_multi_draw ) 116 #define gl_DrawID _gl_DrawID 117 uniform int _gl_DrawID; 118 #endif 119 uniform highp sampler2D batchingTexture; 120 uniform highp usampler2D batchingIdTexture; 121 mat4 getBatchingMatrix( const in float i ) { 122 int size = textureSize( batchingTexture, 0 ).x; 123 int j = int( i ) * 4; 124 int x = j % size; 125 int y = j / size; 126 vec4 v1 = texelFetch( batchingTexture, ivec2( x, y ), 0 ); 127 vec4 v2 = texelFetch( batchingTexture, ivec2( x + 1, y ), 0 ); 128 vec4 v3 = texelFetch( batchingTexture, ivec2( x + 2, y ), 0 ); 129 vec4 v4 = texelFetch( batchingTexture, ivec2( x + 3, y ), 0 ); 130 return mat4( v1, v2, v3, v4 ); 131 } 132 float getIndirectIndex( const in int i ) { 133 int size = textureSize( batchingIdTexture, 0 ).x; 134 int x = i % size; 135 int y = i / size; 136 return float( texelFetch( batchingIdTexture, ivec2( x, y ), 0 ).r ); 137 } 138#endif 139#ifdef USE_BATCHING_COLOR 140 uniform sampler2D batchingColorTexture; 141 vec3 getBatchingColor( const in float i ) { 142 int size = textureSize( batchingColorTexture, 0 ).x; 143 int j = int( i ); 144 int x = j % size; 145 int y = j / size; 146 return texelFetch( batchingColorTexture, ivec2( x, y ), 0 ).rgb; 147 } 148#endif`,Id=`#ifdef USE_BATCHING 149 mat4 batchingMatrix = getBatchingMatrix( getIndirectIndex( gl_DrawID ) ); 150#endif`,Ud=`vec3 transformed = vec3( position ); 151#ifdef USE_ALPHAHASH 152 vPosition = vec3( position ); 153#endif`,Nd=`vec3 objectNormal = vec3( normal ); 154#ifdef USE_TANGENT 155 vec3 objectTangent = vec3( tangent.xyz ); 156#endif`,Fd=`float G_BlinnPhong_Implicit( ) { 157 return 0.25; 158} 159float D_BlinnPhong( const in float shininess, const in float dotNH ) { 160 return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess ); 161} 162vec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) { 163 vec3 halfDir = normalize( lightDir + viewDir ); 164 float dotNH = saturate( dot( normal, halfDir ) ); 165 float dotVH = saturate( dot( viewDir, halfDir ) ); 166 vec3 F = F_Schlick( specularColor, 1.0, dotVH ); 167 float G = G_BlinnPhong_Implicit( ); 168 float D = D_BlinnPhong( shininess, dotNH ); 169 return F * ( G * D ); 170} // validated`,Od=`#ifdef USE_IRIDESCENCE 171 const mat3 XYZ_TO_REC709 = mat3( 172 3.2404542, -0.9692660, 0.0556434, 173 -1.5371385, 1.8760108, -0.2040259, 174 -0.4985314, 0.0415560, 1.0572252 175 ); 176 vec3 Fresnel0ToIor( vec3 fresnel0 ) { 177 vec3 sqrtF0 = sqrt( fresnel0 ); 178 return ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 ); 179 } 180 vec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) { 181 return pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) ); 182 } 183 float IorToFresnel0( float transmittedIor, float incidentIor ) { 184 return pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor )); 185 } 186 vec3 evalSensitivity( float OPD, vec3 shift ) { 187 float phase = 2.0 * PI * OPD * 1.0e-9; 188 vec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 ); 189 vec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 ); 190 vec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 ); 191 vec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var ); 192 xyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) ); 193 xyz /= 1.0685e-7; 194 vec3 rgb = XYZ_TO_REC709 * xyz; 195 return rgb; 196 } 197 vec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) { 198 vec3 I; 199 float iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) ); 200 float sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) ); 201 float cosTheta2Sq = 1.0 - sinTheta2Sq; 202 if ( cosTheta2Sq < 0.0 ) { 203 return vec3( 1.0 ); 204 } 205 float cosTheta2 = sqrt( cosTheta2Sq ); 206 float R0 = IorToFresnel0( iridescenceIOR, outsideIOR );
207 float R12 = F_Schlick( R0, 1.0, cosTheta1 ); 208 float T121 = 1.0 - R12; 209 float phi12 = 0.0; 210 if ( iridescenceIOR < outsideIOR ) phi12 = PI; 211 float phi21 = PI - phi12; 212 vec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) ); vec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR ); 213 vec3 R23 = F_Schlick( R1, 1.0, cosTheta2 ); 214 vec3 phi23 = vec3( 0.0 ); 215 if ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI; 216 if ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI; 217 if ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI; 218 float OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2; 219 vec3 phi = vec3( phi21 ) + phi23; 220 vec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 ); 221 vec3 r123 = sqrt( R123 ); 222 vec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 ); 223 vec3 C0 = R12 + Rs; 224 I = C0; 225 vec3 Cm = Rs - T121; 226 for ( int m = 1; m <= 2; ++ m ) { 227 Cm *= r123; 228 vec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi ); 229 I += Cm * Sm; 230 } 231 return max( I, vec3( 0.0 ) ); 232 } 233#endif`,Bd=`#ifdef USE_BUMPMAP 234 uniform sampler2D bumpMap; 235 uniform float bumpScale; 236 vec2 dHdxy_fwd() { 237 vec2 dSTdx = dFdx( vBumpMapUv ); 238 vec2 dSTdy = dFdy( vBumpMapUv ); 239 float Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x; 240 float dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll; 241 float dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll; 242 return vec2( dBx, dBy ); 243 } 244 vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) { 245 vec3 vSigmaX = normalize( dFdx( surf_pos.xyz ) ); 246 vec3 vSigmaY = normalize( dFdy( surf_pos.xyz ) ); 247 vec3 vN = surf_norm; 248 vec3 R1 = cross( vSigmaY, vN ); 249 vec3 R2 = cross( vN, vSigmaX ); 250 float fDet = dot( vSigmaX, R1 ) * faceDirection; 251 vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 ); 252 return normalize( abs( fDet ) * surf_norm - vGrad ); 253 } 254#endif`,zd=`#if NUM_CLIPPING_PLANES > 0 255 vec4 plane; 256 #ifdef ALPHA_TO_COVERAGE 257 float distanceToPlane, distanceGradient; 258 float clipOpacity = 1.0; 259 #pragma unroll_loop_start 260 for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) { 261 plane = clippingPlanes[ i ]; 262 distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w; 263 distanceGradient = fwidth( distanceToPlane ) / 2.0; 264 clipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane ); 265 if ( clipOpacity == 0.0 ) discard; 266 } 267 #pragma unroll_loop_end 268 #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES 269 float unionClipOpacity = 1.0; 270 #pragma unroll_loop_start 271 for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) { 272 plane = clippingPlanes[ i ]; 273 distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w; 274 distanceGradient = fwidth( distanceToPlane ) / 2.0; 275 unionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane ); 276 } 277 #pragma unroll_loop_end 278 clipOpacity *= 1.0 - unionClipOpacity; 279 #endif 280 diffuseColor.a *= clipOpacity; 281 if ( diffuseColor.a == 0.0 ) discard; 282 #else 283 #pragma unroll_loop_start 284 for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) { 285 plane = clippingPlanes[ i ]; 286 if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard; 287 } 288 #pragma unroll_loop_end 289 #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES 290 bool clipped = true; 291 #pragma unroll_loop_start 292 for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) { 293 plane = clippingPlanes[ i ]; 294 clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped; 295 } 296 #pragma unroll_loop_end 297 if ( clipped ) discard; 298 #endif 299 #endif 300#endif`,kd=`#if NUM_CLIPPING_PLANES > 0 301 varying vec3 vClipPosition; 302 uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ]; 303#endif`,Hd=`#if NUM_CLIPPING_PLANES > 0 304 varying vec3 vClipPosition; 305#endif`,Vd=`#if NUM_CLIPPING_PLANES > 0 306 vClipPosition = - mvPosition.xyz; 307#endif`,Gd=`#if defined( USE_COLOR_ALPHA ) 308 diffuseColor *= vColor; 309#elif defined( USE_COLOR ) 310 diffuseColor.rgb *= vColor; 311#endif`,Wd=`#if defined( USE_COLOR_ALPHA ) 312 varying vec4 vColor; 313#elif defined( USE_COLOR ) 314 varying vec3 vColor; 315#endif`,Xd=`#if defined( USE_COLOR_ALPHA ) 316 varying vec4 vColor; 317#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR ) 318 varying vec3 vColor; 319#endif`,Yd=`#if defined( USE_COLOR_ALPHA ) 320 vColor = vec4( 1.0 ); 321#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR ) 322 vColor = vec3( 1.0 ); 323#endif 324#ifdef USE_COLOR 325 vColor *= color; 326#endif 327#ifdef USE_INSTANCING_COLOR 328 vColor.xyz *= instanceColor.xyz; 329#endif 330#ifdef USE_BATCHING_COLOR 331 vec3 batchingColor = getBatchingColor( getIndirectIndex( gl_DrawID ) ); 332 vColor.xyz *= batchingColor.xyz; 333#endif`,qd=`#define PI 3.141592653589793 334#define PI2 6.283185307179586 335#define PI_HALF 1.5707963267948966 336#define RECIPROCAL_PI 0.3183098861837907 337#define RECIPROCAL_PI2 0.15915494309189535 338#define EPSILON 1e-6 339#ifndef saturate 340#define saturate( a ) clamp( a, 0.0, 1.0 ) 341#endif 342#define whiteComplement( a ) ( 1.0 - saturate( a ) ) 343float pow2( const in float x ) { return x*x; } 344vec3 pow2( const in vec3 x ) { return x*x; } 345float pow3( const in float x ) { return x*x*x; } 346float pow4( const in float x ) { float x2 = x*x; return x2*x2; } 347float max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); } 348float average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); } 349highp float rand( const in vec2 uv ) { 350 const highp float a = 12.9898, b = 78.233, c = 43758.5453; 351 highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI ); 352 return fract( sin( sn ) * c ); 353} 354#ifdef HIGH_PRECISION 355 float precisionSafeLength( vec3 v ) { return length( v ); } 356#else 357 float precisionSafeLength( vec3 v ) { 358 float maxComponent = max3( abs( v ) ); 359 return length( v / maxComponent ) * maxComponent; 360 } 361#endif 362struct IncidentLight { 363 vec3 color; 364 vec3 direction; 365 bool visible; 366}; 367struct ReflectedLight { 368 vec3 directDiffuse; 369 vec3 directSpecular; 370 vec3 indirectDiffuse; 371 vec3 indirectSpecular; 372}; 373#ifdef USE_ALPHAHASH 374 varying vec3 vPosition; 375#endif 376vec3 transformDirection( in vec3 dir, in mat4 matrix ) { 377 return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz ); 378} 379vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) { 380 return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz ); 381} 382mat3 transposeMat3( const in mat3 m ) { 383 mat3 tmp; 384 tmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x ); 385 tmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y ); 386 tmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z ); 387 return tmp; 388} 389bool isPerspectiveMatrix( mat4 m ) { 390 return m[ 2 ][ 3 ] == - 1.0; 391} 392vec2 equirectUv( in vec3 dir ) { 393 float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5; 394 float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5; 395 return vec2( u, v ); 396}
397vec3 BRDF_Lambert( const in vec3 diffuseColor ) { 398 return RECIPROCAL_PI * diffuseColor; 399} 400vec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) { 401 float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH ); 402 return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel ); 403} 404float F_Schlick( const in float f0, const in float f90, const in float dotVH ) { 405 float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH ); 406 return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel ); 407} // validated`,jd=`#ifdef ENVMAP_TYPE_CUBE_UV 408 #define cubeUV_minMipLevel 4.0 409 #define cubeUV_minTileSize 16.0 410 float getFace( vec3 direction ) { 411 vec3 absDirection = abs( direction ); 412 float face = - 1.0; 413 if ( absDirection.x > absDirection.z ) { 414 if ( absDirection.x > absDirection.y ) 415 face = direction.x > 0.0 ? 0.0 : 3.0; 416 else 417 face = direction.y > 0.0 ? 1.0 : 4.0; 418 } else { 419 if ( absDirection.z > absDirection.y ) 420 face = direction.z > 0.0 ? 2.0 : 5.0; 421 else 422 face = direction.y > 0.0 ? 1.0 : 4.0; 423 } 424 return face; 425 } 426 vec2 getUV( vec3 direction, float face ) { 427 vec2 uv; 428 if ( face == 0.0 ) { 429 uv = vec2( direction.z, direction.y ) / abs( direction.x ); 430 } else if ( face == 1.0 ) { 431 uv = vec2( - direction.x, - direction.z ) / abs( direction.y ); 432 } else if ( face == 2.0 ) { 433 uv = vec2( - direction.x, direction.y ) / abs( direction.z ); 434 } else if ( face == 3.0 ) { 435 uv = vec2( - direction.z, direction.y ) / abs( direction.x ); 436 } else if ( face == 4.0 ) { 437 uv = vec2( - direction.x, direction.z ) / abs( direction.y ); 438 } else { 439 uv = vec2( direction.x, direction.y ) / abs( direction.z ); 440 } 441 return 0.5 * ( uv + 1.0 ); 442 } 443 vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) { 444 float face = getFace( direction ); 445 float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 ); 446 mipInt = max( mipInt, cubeUV_minMipLevel ); 447 float faceSize = exp2( mipInt ); 448 highp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0; 449 if ( face > 2.0 ) { 450 uv.y += faceSize; 451 face -= 3.0; 452 } 453 uv.x += face * faceSize; 454 uv.x += filterInt * 3.0 * cubeUV_minTileSize; 455 uv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize ); 456 uv.x *= CUBEUV_TEXEL_WIDTH; 457 uv.y *= CUBEUV_TEXEL_HEIGHT; 458 #ifdef texture2DGradEXT 459 return texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb; 460 #else 461 return texture2D( envMap, uv ).rgb; 462 #endif 463 } 464 #define cubeUV_r0 1.0 465 #define cubeUV_m0 - 2.0 466 #define cubeUV_r1 0.8 467 #define cubeUV_m1 - 1.0 468 #define cubeUV_r4 0.4 469 #define cubeUV_m4 2.0 470 #define cubeUV_r5 0.305 471 #define cubeUV_m5 3.0 472 #define cubeUV_r6 0.21 473 #define cubeUV_m6 4.0 474 float roughnessToMip( float roughness ) { 475 float mip = 0.0; 476 if ( roughness >= cubeUV_r1 ) { 477 mip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0; 478 } else if ( roughness >= cubeUV_r4 ) { 479 mip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1; 480 } else if ( roughness >= cubeUV_r5 ) { 481 mip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4; 482 } else if ( roughness >= cubeUV_r6 ) { 483 mip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5; 484 } else { 485 mip = - 2.0 * log2( 1.16 * roughness ); } 486 return mip; 487 } 488 vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) { 489 float mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP ); 490 float mipF = fract( mip ); 491 float mipInt = floor( mip ); 492 vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt ); 493 if ( mipF == 0.0 ) { 494 return vec4( color0, 1.0 ); 495 } else { 496 vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 ); 497 return vec4( mix( color0, color1, mipF ), 1.0 ); 498 } 499 } 500#endif`,Kd=`vec3 transformedNormal = objectNormal; 501#ifdef USE_TANGENT 502 vec3 transformedTangent = objectTangent; 503#endif 504#ifdef USE_BATCHING 505 mat3 bm = mat3( batchingMatrix ); 506 transformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) ); 507 transformedNormal = bm * transformedNormal; 508 #ifdef USE_TANGENT 509 transformedTangent = bm * transformedTangent; 510 #endif 511#endif 512#ifdef USE_INSTANCING 513 mat3 im = mat3( instanceMatrix ); 514 transformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) ); 515 transformedNormal = im * transformedNormal; 516 #ifdef USE_TANGENT 517 transformedTangent = im * transformedTangent; 518 #endif 519#endif 520transformedNormal = normalMatrix * transformedNormal; 521#ifdef FLIP_SIDED 522 transformedNormal = - transformedNormal; 523#endif 524#ifdef USE_TANGENT 525 transformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz; 526 #ifdef FLIP_SIDED 527 transformedTangent = - transformedTangent; 528 #endif 529#endif`,Zd=`#ifdef USE_DISPLACEMENTMAP 530 uniform sampler2D displacementMap; 531 uniform float displacementScale; 532 uniform float displacementBias; 533#endif`,$d=`#ifdef USE_DISPLACEMENTMAP 534 transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + dis
534placementBias ); 535#endif`,Jd=`#ifdef USE_EMISSIVEMAP 536 vec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv ); 537 #ifdef DECODE_VIDEO_TEXTURE_EMISSIVE 538 emissiveColor = sRGBTransferEOTF( emissiveColor ); 539 #endif 540 totalEmissiveRadiance *= emissiveColor.rgb; 541#endif`,Qd=`#ifdef USE_EMISSIVEMAP 542 uniform sampler2D emissiveMap; 543#endif`,ef="gl_FragColor = linearToOutputTexel( gl_FragColor );",tf=`vec4 LinearTransferOETF( in vec4 value ) { 544 return value; 545} 546vec4 sRGBTransferEOTF( in vec4 value ) { 547 return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a ); 548} 549vec4 sRGBTransferOETF( in vec4 value ) { 550 return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a ); 551}`,nf=`#ifdef USE_ENVMAP 552 #ifdef ENV_WORLDPOS 553 vec3 cameraToFrag; 554 if ( isOrthographic ) { 555 cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) ); 556 } else { 557 cameraToFrag = normalize( vWorldPosition - cameraPosition ); 558 } 559 vec3 worldNormal = inverseTransformDirection( normal, viewMatrix ); 560 #ifdef ENVMAP_MODE_REFLECTION 561 vec3 reflectVec = reflect( cameraToFrag, worldNormal ); 562 #else 563 vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio ); 564 #endif 565 #else 566 vec3 reflectVec = vReflect; 567 #endif 568 #ifdef ENVMAP_TYPE_CUBE 569 vec4 envColor = textureCube( envMap, envMapRotation * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) ); 570 #else 571 vec4 envColor = vec4( 0.0 ); 572 #endif 573 #ifdef ENVMAP_BLENDING_MULTIPLY 574 outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity ); 575 #elif defined( ENVMAP_BLENDING_MIX ) 576 outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity ); 577 #elif defined( ENVMAP_BLENDING_ADD ) 578 outgoingLight += envColor.xyz * specularStrength * reflectivity; 579 #endif 580#endif`,sf=`#ifdef USE_ENVMAP 581 uniform float envMapIntensity; 582 uniform float flipEnvMap; 583 uniform mat3 envMapRotation; 584 #ifdef ENVMAP_TYPE_CUBE 585 uniform samplerCube envMap; 586 #else 587 uniform sampler2D envMap; 588 #endif 589 590#endif`,rf=`#ifdef USE_ENVMAP 591 uniform float reflectivity; 592 #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT ) 593 #define ENV_WORLDPOS 594 #endif 595 #ifdef ENV_WORLDPOS 596 varying vec3 vWorldPosition; 597 uniform float refractionRatio; 598 #else 599 varying vec3 vReflect; 600 #endif 601#endif`,af=`#ifdef USE_ENVMAP 602 #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT ) 603 #define ENV_WORLDPOS 604 #endif 605 #ifdef ENV_WORLDPOS 606 607 varying vec3 vWorldPosition; 608 #else 609 varying vec3 vReflect; 610 uniform float refractionRatio; 611 #endif 612#endif`,of=`#ifdef USE_ENVMAP 613 #ifdef ENV_WORLDPOS 614 vWorldPosition = worldPosition.xyz; 615 #else 616 vec3 cameraToVertex; 617 if ( isOrthographic ) { 618 cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) ); 619 } else {
620 cameraToVertex = normalize( worldPosition.xyz - cameraPosition ); 621 } 622 vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix ); 623 #ifdef ENVMAP_MODE_REFLECTION 624 vReflect = reflect( cameraToVertex, worldNormal ); 625 #else 626 vReflect = refract( cameraToVertex, worldNormal, refractionRatio ); 627 #endif 628 #endif 629#endif`,cf=`#ifdef USE_FOG 630 vFogDepth = - mvPosition.z; 631#endif`,lf=`#ifdef USE_FOG 632 varying float vFogDepth; 633#endif`,hf=`#ifdef USE_FOG 634 #ifdef FOG_EXP2 635 float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth ); 636 #else 637 float fogFactor = smoothstep( fogNear, fogFar, vFogDepth ); 638 #endif 639 gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor ); 640#endif`,uf=`#ifdef USE_FOG 641 uniform vec3 fogColor; 642 varying float vFogDepth; 643 #ifdef FOG_EXP2 644 uniform float fogDensity; 645 #else 646 uniform float fogNear; 647 uniform float fogFar; 648 #endif 649#endif`,df=`#ifdef USE_GRADIENTMAP 650 uniform sampler2D gradientMap; 651#endif 652vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) { 653 float dotNL = dot( normal, lightDirection ); 654 vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 ); 655 #ifdef USE_GRADIENTMAP 656 return vec3( texture2D( gradientMap, coord ).r ); 657 #else 658 vec2 fw = fwidth( coord ) * 0.5; 659 return mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) ); 660 #endif 661}`,ff=`#ifdef USE_LIGHTMAP 662 uniform sampler2D lightMap; 663 uniform float lightMapIntensity; 664#endif`,pf=`LambertMaterial material; 665material.diffuseColor = diffuseColor.rgb; 666material.specularStrength = specularStrength;`,mf=`varying vec3 vViewPosition; 667struct LambertMaterial { 668 vec3 diffuseColor; 669 float specularStrength; 670}; 671void RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) { 672 float dotNL = saturate( dot( geometryNormal, directLight.direction ) ); 673 vec3 irradiance = dotNL * directLight.color; 674 reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); 675} 676void RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) { 677 reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); 678} 679#define RE_Direct RE_Direct_Lambert 680#define RE_IndirectDiffuse RE_IndirectDiffuse_Lambert`,gf=`uniform bool receiveShadow; 681uniform vec3 ambientLightColor; 682#if defined( USE_LIGHT_PROBES ) 683 uniform vec3 lightProbe[ 9 ]; 684#endif 685vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) { 686 float x = normal.x, y = normal.y, z = normal.z; 687 vec3 result = shCoefficients[ 0 ] * 0.886227; 688 result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y; 689 result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z; 690 result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x; 691 result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y; 692 result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z; 693 result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 ); 694 result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z; 695 result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y ); 696 return result; 697} 698vec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) { 699 vec3 worldNormal = inverseTransformDirection( normal, viewMatrix ); 700 vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe ); 701 return irradiance; 702} 703vec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) { 704 vec3 irradiance = ambientLightColor; 705 return irradiance; 706} 707float getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) { 708 float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 ); 709 if ( cutoffDistance > 0.0 ) { 710 distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) ); 711 } 712 return distanceFalloff; 713} 714float getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) { 715 return smoothstep( coneCosine, penumbraCosine, angleCosine ); 716} 717#if NUM_DIR_LIGHTS > 0 718 struct DirectionalLight { 719 vec3 direction; 720 vec3 color; 721 }; 722 uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ]; 723 void getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) { 724 light.color = directionalLight.color; 725 light.direction = directionalLight.direction; 726 light.visible = true; 727 } 728#endif 729#if NUM_POINT_LIGHTS > 0 730 struct PointLight { 731 vec3 position; 732 vec3 color; 733 float distance; 734 float decay; 735 }; 736 uniform PointLight pointLights[ NUM_POINT_LIGHTS ]; 737 void getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) { 738 vec3 lVector = pointLight.position - geometryPosition; 739 light.direction = normalize( lVector ); 740 float lightDistance = length( lVector ); 741 light.color = pointLight.color; 742 light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay ); 743 light.visible = ( light.color != vec3( 0.0 ) ); 744 } 745#endif
746#if NUM_SPOT_LIGHTS > 0 747 struct SpotLight { 748 vec3 position; 749 vec3 direction; 750 vec3 color; 751 float distance; 752 float decay; 753 float coneCos; 754 float penumbraCos; 755 }; 756 uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ]; 757 void getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) { 758 vec3 lVector = spotLight.position - geometryPosition; 759 light.direction = normalize( lVector ); 760 float angleCos = dot( light.direction, spotLight.direction ); 761 float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos ); 762 if ( spotAttenuation > 0.0 ) { 763 float lightDistance = length( lVector ); 764 light.color = spotLight.color * spotAttenuation; 765 light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay ); 766 light.visible = ( light.color != vec3( 0.0 ) ); 767 } else { 768 light.color = vec3( 0.0 ); 769 light.visible = false; 770 } 771 } 772#endif 773#if NUM_RECT_AREA_LIGHTS > 0 774 struct RectAreaLight { 775 vec3 color; 776 vec3 position; 777 vec3 halfWidth; 778 vec3 halfHeight; 779 }; 780 uniform sampler2D ltc_1; uniform sampler2D ltc_2; 781 uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ]; 782#endif 783#if NUM_HEMI_LIGHTS > 0 784 struct HemisphereLight { 785 vec3 direction; 786 vec3 skyColor; 787 vec3 groundColor; 788 }; 789 uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ]; 790 vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) { 791 float dotNL = dot( normal, hemiLight.direction ); 792 float hemiDiffuseWeight = 0.5 * dotNL + 0.5; 793 vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight ); 794 return irradiance; 795 } 796#endif`,_f=`#ifdef USE_ENVMAP 797 vec3 getIBLIrradiance( const in vec3 normal ) { 798 #ifdef ENVMAP_TYPE_CUBE_UV 799 vec3 worldNormal = inverseTransformDirection( normal, viewMatrix ); 800 vec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 ); 801 return PI * envMapColor.rgb * envMapIntensity; 802 #else 803 return vec3( 0.0 ); 804 #endif 805 } 806 vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) { 807 #ifdef ENVMAP_TYPE_CUBE_UV 808 vec3 reflectVec = reflect( - viewDir, normal ); 809 reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) ); 810 reflectVec = inverseTransformDirection( reflectVec, viewMatrix ); 811 vec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness ); 812 return envMapColor.rgb * envMapIntensity; 813 #else 814 return vec3( 0.0 ); 815 #endif 816 } 817 #ifdef USE_ANISOTROPY 818 vec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) { 819 #ifdef ENVMAP_TYPE_CUBE_UV 820 vec3 bentNormal = cross( bitangent, viewDir ); 821 bentNormal = normalize( cross( bentNormal, bitangent ) ); 822 bentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) ); 823 return getIBLRadiance( viewDir, bentNormal, roughness ); 824 #else 825 return vec3( 0.0 ); 826 #endif 827 } 828 #endif 829#endif`,xf=`ToonMaterial material; 830material.diffuseColor = diffuseColor.rgb;`,vf=`varying vec3 vViewPosition; 831struct ToonMaterial { 832 vec3 diffuseColor; 833}; 834void RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) { 835 vec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color; 836 reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); 837} 838void RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) { 839 reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); 840} 841#define RE_Direct RE_Direct_Toon 842#define RE_IndirectDiffuse RE_IndirectDiffuse_Toon`,Mf=`BlinnPhongMaterial material; 843material.diffuseColor = diffuseColor.rgb; 844material.specularColor = specular; 845material.specularShininess = shininess; 846material.specularStrength = specularStrength;`,Sf=`varying vec3 vViewPosition; 847struct BlinnPhongMaterial { 848 vec3 diffuseColor; 849 vec3 specularColor; 850 float specularShininess; 851 float specularStrength; 852}; 853void RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
854 float dotNL = saturate( dot( geometryNormal, directLight.direction ) ); 855 vec3 irradiance = dotNL * directLight.color; 856 reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); 857 reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength; 858} 859void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) { 860 reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); 861} 862#define RE_Direct RE_Direct_BlinnPhong 863#define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong`,yf=`PhysicalMaterial material; 864material.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor ); 865vec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) ); 866float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z ); 867material.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness; 868material.roughness = min( material.roughness, 1.0 ); 869#ifdef IOR 870 material.ior = ior; 871 #ifdef USE_SPECULAR 872 float specularIntensityFactor = specularIntensity; 873 vec3 specularColorFactor = specularColor; 874 #ifdef USE_SPECULAR_COLORMAP 875 specularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb; 876 #endif 877 #ifdef USE_SPECULAR_INTENSITYMAP 878 specularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a; 879 #endif 880 material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor ); 881 #else 882 float specularIntensityFactor = 1.0; 883 vec3 specularColorFactor = vec3( 1.0 ); 884 material.specularF90 = 1.0; 885 #endif 886 material.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor ); 887#else 888 material.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor ); 889 material.specularF90 = 1.0; 890#endif 891#ifdef USE_CLEARCOAT 892 material.clearcoat = clearcoat; 893 material.clearcoatRoughness = clearcoatRoughness; 894 material.clearcoatF0 = vec3( 0.04 ); 895 material.clearcoatF90 = 1.0; 896 #ifdef USE_CLEARCOATMAP 897 material.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x; 898 #endif 899 #ifdef USE_CLEARCOAT_ROUGHNESSMAP 900 material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y; 901 #endif 902 material.clearcoat = saturate( material.clearcoat ); material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 ); 903 material.clearcoatRoughness += geometryRoughness; 904 material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 ); 905#endif 906#ifdef USE_DISPERSION 907 material.dispersion = dispersion; 908#endif 909#ifdef USE_IRIDESCENCE 910 material.iridescence = iridescence; 911 material.iridescenceIOR = iridescenceIOR; 912 #ifdef USE_IRIDESCENCEMAP 913 material.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r; 914 #endif 915 #ifdef USE_IRIDESCENCE_THICKNESSMAP 916 material.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum; 917 #else 918 material.iridescenceThickness = iridescenceThicknessMaximum; 919 #endif 920#endif 921#ifdef USE_SHEEN 922 material.sheenColor = sheenColor; 923 #ifdef USE_SHEEN_COLORMAP 924 material.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb; 925 #endif 926 material.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 ); 927 #ifdef USE_SHEEN_ROUGHNESSMAP 928 material.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a; 929 #endif 930#endif 931#ifdef USE_ANISOTROPY 932 #ifdef USE_ANISOTROPYMAP 933 mat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x ); 934 vec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb; 935 vec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b; 936 #else 937 vec2 anisotropyV = anisotropyVector; 938 #endif 939 material.anisotropy = length( anisotropyV ); 940 if( material.anisotropy == 0.0 ) { 941 anisotropyV = vec2( 1.0, 0.0 ); 942 } else { 943 anisotropyV /= material.anisotropy; 944 material.anisotropy = saturate( material.anisotropy ); 945 } 946 material.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );
947 material.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y; 948 material.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y; 949#endif`,Ef=`struct PhysicalMaterial { 950 vec3 diffuseColor; 951 float roughness; 952 vec3 specularColor; 953 float specularF90; 954 float dispersion; 955 #ifdef USE_CLEARCOAT 956 float clearcoat; 957 float clearcoatRoughness; 958 vec3 clearcoatF0; 959 float clearcoatF90; 960 #endif 961 #ifdef USE_IRIDESCENCE 962 float iridescence; 963 float iridescenceIOR; 964 float iridescenceThickness; 965 vec3 iridescenceFresnel; 966 vec3 iridescenceF0; 967 #endif 968 #ifdef USE_SHEEN 969 vec3 sheenColor; 970 float sheenRoughness; 971 #endif 972 #ifdef IOR 973 float ior; 974 #endif 975 #ifdef USE_TRANSMISSION 976 float transmission; 977 float transmissionAlpha; 978 float thickness; 979 float attenuationDistance; 980 vec3 attenuationColor; 981 #endif 982 #ifdef USE_ANISOTROPY 983 float anisotropy; 984 float alphaT; 985 vec3 anisotropyT; 986 vec3 anisotropyB; 987 #endif 988}; 989vec3 clearcoatSpecularDirect = vec3( 0.0 ); 990vec3 clearcoatSpecularIndirect = vec3( 0.0 ); 991vec3 sheenSpecularDirect = vec3( 0.0 ); 992vec3 sheenSpecularIndirect = vec3(0.0 ); 993vec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) { 994 float x = clamp( 1.0 - dotVH, 0.0, 1.0 ); 995 float x2 = x * x; 996 float x5 = clamp( x * x2 * x2, 0.0, 0.9999 ); 997 return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 ); 998} 999float V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) { 1000 float a2 = pow2( alpha ); 1001 float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) ); 1002 float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) ); 1003 return 0.5 / max( gv + gl, EPSILON ); 1004} 1005float D_GGX( const in float alpha, const in float dotNH ) { 1006 float a2 = pow2( alpha ); 1007 float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0; 1008 return RECIPROCAL_PI * a2 / pow2( denom ); 1009} 1010#ifdef USE_ANISOTROPY 1011 float V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) { 1012 float gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) ); 1013 float gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) ); 1014 float v = 0.5 / ( gv + gl ); 1015 return saturate(v); 1016 } 1017 float D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) { 1018 float a2 = alphaT * alphaB; 1019 highp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH ); 1020 highp float v2 = dot( v, v ); 1021 float w2 = a2 / v2; 1022 return RECIPROCAL_PI * a2 * pow2 ( w2 ); 1023 } 1024#endif 1025#ifdef USE_CLEARCOAT 1026 vec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) { 1027 vec3 f0 = material.clearcoatF0; 1028 float f90 = material.clearcoatF90; 1029 float roughness = material.clearcoatRoughness; 1030 float alpha = pow2( roughness ); 1031 vec3 halfDir = normalize( lightDir + viewDir ); 1032 float dotNL = saturate( dot( normal, lightDir ) ); 1033 float dotNV = saturate( dot( normal, viewDir ) ); 1034 float dotNH = saturate( dot( normal, halfDir ) ); 1035 float dotVH = saturate( dot( viewDir, halfDir ) ); 1036 vec3 F = F_Schlick( f0, f90, dotVH ); 1037 float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV ); 1038 float D = D_GGX( alpha, dotNH ); 1039 return F * ( V * D ); 1040 } 1041#endif 1042vec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) { 1043 vec3 f0 = material.specularColor; 1044 float f90 = material.specularF90; 1045 float roughness = material.roughness; 1046 float alpha = pow2( roughness ); 1047 vec3 halfDir = normalize( lightDir + viewDir ); 1048 float dotNL = saturate( dot( normal, lightDir ) ); 1049 float dotNV = saturate( dot( normal, viewDir ) ); 1050 float dotNH = saturate( dot( normal, halfDir ) ); 1051 float dotVH = saturate( dot( viewDir, halfDir ) ); 1052 vec3 F = F_Schlick( f0, f90, dotVH ); 1053 #ifdef USE_IRIDESCENCE 1054 F = mix( F, material.iridescenceFresnel, material.iridescence ); 1055 #endif 1056 #ifdef USE_ANISOTROPY 1057 float dotTL = dot( material.anisotropyT, lightDir ); 1058 float dotTV = dot( material.anisotropyT, viewDir ); 1059 float dotTH = dot( material.anisotropyT, halfDir ); 1060 float dotBL = dot( material.anisotropyB, lightDir ); 1061 float dotBV = dot( material.anisotropyB, viewDir ); 1062 float dotBH = dot( material.anisotropyB, halfDir ); 1063 float V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL ); 1064 float D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH ); 1065 #else 1066 float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV ); 1067 float D = D_GGX( alpha, dotNH ); 1068 #endif 1069 return F * ( V * D ); 1070} 1071vec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) { 1072 const float LUT_SIZE = 64.0; 1073 const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE; 1074 const float LUT_BIAS = 0.5 / LUT_SIZE;
1075 float dotNV = saturate( dot( N, V ) ); 1076 vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) ); 1077 uv = uv * LUT_SCALE + LUT_BIAS; 1078 return uv; 1079} 1080float LTC_ClippedSphereFormFactor( const in vec3 f ) { 1081 float l = length( f ); 1082 return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 ); 1083} 1084vec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) { 1085 float x = dot( v1, v2 ); 1086 float y = abs( x ); 1087 float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y; 1088 float b = 3.4175940 + ( 4.1616724 + y ) * y; 1089 float v = a / b; 1090 float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v; 1091 return cross( v1, v2 ) * theta_sintheta; 1092} 1093vec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) { 1094 vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ]; 1095 vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ]; 1096 vec3 lightNormal = cross( v1, v2 ); 1097 if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 ); 1098 vec3 T1, T2; 1099 T1 = normalize( V - N * dot( V, N ) ); 1100 T2 = - cross( N, T1 ); 1101 mat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) ); 1102 vec3 coords[ 4 ]; 1103 coords[ 0 ] = mat * ( rectCoords[ 0 ] - P ); 1104 coords[ 1 ] = mat * ( rectCoords[ 1 ] - P ); 1105 coords[ 2 ] = mat * ( rectCoords[ 2 ] - P ); 1106 coords[ 3 ] = mat * ( rectCoords[ 3 ] - P ); 1107 coords[ 0 ] = normalize( coords[ 0 ] ); 1108 coords[ 1 ] = normalize( coords[ 1 ] ); 1109 coords[ 2 ] = normalize( coords[ 2 ] ); 1110 coords[ 3 ] = normalize( coords[ 3 ] ); 1111 vec3 vectorFormFactor = vec3( 0.0 ); 1112 vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] ); 1113 vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] ); 1114 vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] ); 1115 vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] ); 1116 float result = LTC_ClippedSphereFormFactor( vectorFormFactor ); 1117 return vec3( result ); 1118} 1119#if defined( USE_SHEEN ) 1120float D_Charlie( float roughness, float dotNH ) { 1121 float alpha = pow2( roughness ); 1122 float invAlpha = 1.0 / alpha; 1123 float cos2h = dotNH * dotNH; 1124 float sin2h = max( 1.0 - cos2h, 0.0078125 ); 1125 return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI ); 1126} 1127float V_Neubelt( float dotNV, float dotNL ) { 1128 return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) ); 1129} 1130vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) { 1131 vec3 halfDir = normalize( lightDir + viewDir ); 1132 float dotNL = saturate( dot( normal, lightDir ) ); 1133 float dotNV = saturate( dot( normal, viewDir ) ); 1134 float dotNH = saturate( dot( normal, halfDir ) ); 1135 float D = D_Charlie( sheenRoughness, dotNH ); 1136 float V = V_Neubelt( dotNV, dotNL ); 1137 return sheenColor * ( D * V ); 1138} 1139#endif 1140float IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) { 1141 float dotNV = saturate( dot( normal, viewDir ) ); 1142 float r2 = roughness * roughness; 1143 float a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95; 1144 float b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72; 1145 float DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) ); 1146 return saturate( DG * RECIPROCAL_PI ); 1147} 1148vec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) { 1149 float dotNV = saturate( dot( normal, viewDir ) ); 1150 const vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 ); 1151 const vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 ); 1152 vec4 r = roughness * c0 + c1; 1153 float a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y; 1154 vec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw; 1155 return fab; 1156} 1157vec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) { 1158 vec2 fab = DFGApprox( normal, viewDir, roughness ); 1159 return specularColor * fab.x + specularF90 * fab.y; 1160} 1161#ifdef USE_IRIDESCENCE 1162void computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) { 1163#else 1164void computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) { 1165#endif
1166 vec2 fab = DFGApprox( normal, viewDir, roughness ); 1167 #ifdef USE_IRIDESCENCE 1168 vec3 Fr = mix( specularColor, iridescenceF0, iridescence ); 1169 #else 1170 vec3 Fr = specularColor; 1171 #endif 1172 vec3 FssEss = Fr * fab.x + specularF90 * fab.y; 1173 float Ess = fab.x + fab.y; 1174 float Ems = 1.0 - Ess; 1175 vec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg ); 1176 singleScatter += FssEss; 1177 multiScatter += Fms * Ems; 1178} 1179#if NUM_RECT_AREA_LIGHTS > 0 1180 void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) { 1181 vec3 normal = geometryNormal; 1182 vec3 viewDir = geometryViewDir; 1183 vec3 position = geometryPosition; 1184 vec3 lightPos = rectAreaLight.position; 1185 vec3 halfWidth = rectAreaLight.halfWidth; 1186 vec3 halfHeight = rectAreaLight.halfHeight; 1187 vec3 lightColor = rectAreaLight.color; 1188 float roughness = material.roughness; 1189 vec3 rectCoords[ 4 ]; 1190 rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; rectCoords[ 1 ] = lightPos - halfWidth - halfHeight; 1191 rectCoords[ 2 ] = lightPos - halfWidth + halfHeight; 1192 rectCoords[ 3 ] = lightPos + halfWidth + halfHeight; 1193 vec2 uv = LTC_Uv( normal, viewDir, roughness ); 1194 vec4 t1 = texture2D( ltc_1, uv ); 1195 vec4 t2 = texture2D( ltc_2, uv ); 1196 mat3 mInv = mat3( 1197 vec3( t1.x, 0, t1.y ), 1198 vec3( 0, 1, 0 ), 1199 vec3( t1.z, 0, t1.w ) 1200 ); 1201 vec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y ); 1202 reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords ); 1203 reflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords ); 1204 } 1205#endif 1206void RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) { 1207 float dotNL = saturate( dot( geometryNormal, directLight.direction ) ); 1208 vec3 irradiance = dotNL * directLight.color; 1209 #ifdef USE_CLEARCOAT 1210 float dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) ); 1211 vec3 ccIrradiance = dotNLcc * directLight.color; 1212 clearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material ); 1213 #endif 1214 #ifdef USE_SHEEN 1215 sheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness ); 1216 #endif 1217 reflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometryViewDir, geometryNormal, material ); 1218 reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); 1219} 1220void RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) { 1221 reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); 1222} 1223void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) { 1224 #ifdef USE_CLEARCOAT 1225 clearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness ); 1226 #endif 1227 #ifdef USE_SHEEN 1228 sheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness ); 1229 #endif 1230 vec3 singleScattering = vec3( 0.0 ); 1231 vec3 multiScattering = vec3( 0.0 ); 1232 vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;
1233 #ifdef USE_IRIDESCENCE 1234 computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering ); 1235 #else 1236 computeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering ); 1237 #endif 1238 vec3 totalScattering = singleScattering + multiScattering; 1239 vec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) ); 1240 reflectedLight.indirectSpecular += radiance * singleScattering; 1241 reflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance; 1242 reflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance; 1243} 1244#define RE_Direct RE_Direct_Physical 1245#define RE_Direct_RectArea RE_Direct_RectArea_Physical 1246#define RE_IndirectDiffuse RE_IndirectDiffuse_Physical 1247#define RE_IndirectSpecular RE_IndirectSpecular_Physical 1248float computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) { 1249 return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion ); 1250}`,Tf=` 1251vec3 geometryPosition = - vViewPosition; 1252vec3 geometryNormal = normal; 1253vec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition ); 1254vec3 geometryClearcoatNormal = vec3( 0.0 ); 1255#ifdef USE_CLEARCOAT 1256 geometryClearcoatNormal = clearcoatNormal; 1257#endif 1258#ifdef USE_IRIDESCENCE 1259 float dotNVi = saturate( dot( normal, geometryViewDir ) ); 1260 if ( material.iridescenceThickness == 0.0 ) { 1261 material.iridescence = 0.0; 1262 } else { 1263 material.iridescence = saturate( material.iridescence ); 1264 } 1265 if ( material.iridescence > 0.0 ) { 1266 material.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor ); 1267 material.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi ); 1268 } 1269#endif 1270IncidentLight directLight; 1271#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct ) 1272 PointLight pointLight; 1273 #if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0 1274 PointLightShadow pointLightShadow; 1275 #endif 1276 #pragma unroll_loop_start 1277 for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) { 1278 pointLight = pointLights[ i ]; 1279 getPointLightInfo( pointLight, geometryPosition, directLight ); 1280 #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS ) 1281 pointLightShadow = pointLightShadows[ i ]; 1282 directLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0; 1283 #endif 1284 RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); 1285 } 1286 #pragma unroll_loop_end 1287#endif 1288#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct ) 1289 SpotLight spotLight; 1290 vec4 spotColor; 1291 vec3 spotLightCoord; 1292 bool inSpotLightMap; 1293 #if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0 1294 SpotLightShadow spotLightShadow; 1295 #endif 1296 #pragma unroll_loop_start 1297 for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) { 1298 spotLight = spotLights[ i ]; 1299 getSpotLightInfo( spotLight, geometryPosition, directLight ); 1300 #if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS ) 1301 #define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX 1302 #elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS ) 1303 #define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS 1304 #else 1305 #define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS ) 1306 #endif 1307 #if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS ) 1308 spotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w; 1309 inSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) ); 1310 spotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy ); 1311 directLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color; 1312 #endif 1313 #undef SPOT_LIGHT_MAP_INDEX 1314 #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_L
1314IGHT_SHADOWS ) 1315 spotLightShadow = spotLightShadows[ i ]; 1316 directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0; 1317 #endif 1318 RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); 1319 } 1320 #pragma unroll_loop_end 1321#endif 1322#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct ) 1323 DirectionalLight directionalLight; 1324 #if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0 1325 DirectionalLightShadow directionalLightShadow; 1326 #endif 1327 #pragma unroll_loop_start 1328 for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) { 1329 directionalLight = directionalLights[ i ]; 1330 getDirectionalLightInfo( directionalLight, directLight ); 1331 #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS ) 1332 directionalLightShadow = directionalLightShadows[ i ]; 1333 directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0; 1334 #endif 1335 RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); 1336 } 1337 #pragma unroll_loop_end 1338#endif 1339#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea ) 1340 RectAreaLight rectAreaLight; 1341 #pragma unroll_loop_start 1342 for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) { 1343 rectAreaLight = rectAreaLights[ i ]; 1344 RE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); 1345 } 1346 #pragma unroll_loop_end 1347#endif 1348#if defined( RE_IndirectDiffuse ) 1349 vec3 iblIrradiance = vec3( 0.0 ); 1350 vec3 irradiance = getAmbientLightIrradiance( ambientLightColor ); 1351 #if defined( USE_LIGHT_PROBES ) 1352 irradiance += getLightProbeIrradiance( lightProbe, geometryNormal ); 1353 #endif 1354 #if ( NUM_HEMI_LIGHTS > 0 ) 1355 #pragma unroll_loop_start 1356 for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) { 1357 irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal ); 1358 } 1359 #pragma unroll_loop_end 1360 #endif 1361#endif 1362#if defined( RE_IndirectSpecular ) 1363 vec3 radiance = vec3( 0.0 ); 1364 vec3 clearcoatRadiance = vec3( 0.0 ); 1365#endif`,bf=`#if defined( RE_IndirectDiffuse ) 1366 #ifdef USE_LIGHTMAP 1367 vec4 lightMapTexel = texture2D( lightMap, vLightMapUv ); 1368 vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity; 1369 irradiance += lightMapIrradiance; 1370 #endif 1371 #if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV ) 1372 iblIrradiance += getIBLIrradiance( geometryNormal ); 1373 #endif 1374#endif 1375#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular ) 1376 #ifdef USE_ANISOTROPY 1377 radiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy ); 1378 #else 1379 radiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness ); 1380 #endif 1381 #ifdef USE_CLEARCOAT 1382 clearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness ); 1383 #endif 1384#endif`,Af=`#if defined( RE_IndirectDiffuse ) 1385 RE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); 1386#endif 1387#if defined( RE_IndirectSpecular ) 1388 RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); 1389#endif`,wf=`#if defined( USE_LOGDEPTHBUF ) 1390 gl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5; 1391#endif`,Rf=`#if defined( USE_LOGDEPTHBUF ) 1392 uniform float logDepthBufFC; 1393 varying float vFragDepth; 1394 varying float vIsPerspective; 1395#endif`,Cf=`#ifdef USE_LOGDEPTHBUF 1396 varying float vFragDepth; 1397 varying float vIsPerspective; 1398#endif`,Pf=`#ifdef USE_LOGDEPTHBUF 1399 vFragDepth = 1.0 + gl_Position.w; 1400 vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) ); 1401#endif`,Lf=`#ifdef USE_MAP 1402 vec4 sampledDiffuseColor = texture2D( map, vMapUv ); 1403 #ifdef DECODE_VIDEO_TEXTURE 1404 sampledDiffuseColor = sRGBTransferEOTF( sampledDiffuseColor ); 1405 #endif 1406 diffuseColor *= sampledDiffuseColor; 1407#endif`,Df=`#ifdef USE_MAP 1408 uniform sampler2D map; 1409#endif`,If=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP ) 1410 #if defined( USE_POINTS_UV ) 1411 vec2 uv = vUv; 1412 #else 1413 vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy; 1414 #endif 1415#endif 1416#ifdef USE_MAP 1417 diffuseColor *= texture2D( map, uv ); 1418#endif 1419#ifdef USE_ALPHAMAP 1420 diffuseColor.a *= texture2D( alphaMap, uv ).g; 1421#endif`,Uf=`#if defined( USE_POINTS_UV ) 1422 varying vec2 vUv; 1423#else 1424 #if defined( USE_MAP ) || defined( USE_ALPHAMAP ) 1425 uniform mat3 uvTransform; 1426 #endif 1427#endif 1428#ifdef USE_MAP 1429 uniform sampler2D map; 1430#endif 1431#ifdef USE_ALPHAMAP 1432 uniform sampler2D alphaMap; 1433#endif`,Nf=`float metalnessFactor = metalness; 1434#ifdef USE_METALNESSMAP 1435 vec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv ); 1436 metalnessFactor *= texelMetalness.b; 1437#endif`,Ff=`#ifdef USE_METALNESSMAP 1438 uniform sampler2D metalnessMap; 1439#endif`,Of=`#ifdef USE_INSTANCING_MORPH 1440 float morphTargetInfluences[ MORPHTARGETS_COUNT ]; 1441 float morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r; 1442 for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { 1443 morphTargetInfluences[i] = texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r; 1444 } 1445#endif`,Bf=`#if defined( USE_MORPHCOLORS ) 1446 vColor *= morphTargetBaseInfluence; 1447 for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { 1448 #if defined( USE_COLOR_ALPHA ) 1449 if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ]; 1450 #elif defined( USE_COLOR ) 1451 if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ]; 1452 #endif 1453 } 1454#endif`,zf=`#ifdef USE_MORPHNORMALS 1455 objectNormal *= morphTargetBaseInfluence; 1456 for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { 1457 if ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ]; 1458 } 1459#endif`,kf=`#ifdef USE_MORPHTARGETS 1460 #ifndef USE_INSTANCING_MORPH 1461 uniform float morphTargetBaseInfluence; 1462 uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ]; 1463 #endif 1464 uniform sampler2DArray morphTargetsTexture; 1465 uniform ivec2 morphTargetsTextureSize; 1466 vec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) { 1467 int texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset; 1468 int y = texelIndex / morphTargetsTextureSize.x; 1469 int x = texelIndex - y * morphTargetsTextureSize.x; 1470 ivec3 morphUV = ivec3( x, y, morphTargetIndex ); 1471 return texelFetch( morphTargetsTexture, morphUV, 0 ); 1472 } 1473#endif`,Hf=`#ifdef USE_MORPHTARGETS 1474 transformed *= morphTargetBaseInfluence; 1475 for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { 1476 if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ]; 1477 } 1478#endif`,Vf=`float faceDirection = gl_FrontFacing ? 1.0 : - 1.0; 1479#ifdef FLAT_SHADED 1480 vec3 fdx = dFdx( vViewPosition ); 1481 vec3 fdy = dFdy( vViewPosition ); 1482 vec3 normal = normalize( cross( fdx, fdy ) ); 1483#else 1484 vec3 normal = normalize( vNormal ); 1485 #ifdef DOUBLE_SIDED 1486 normal *= faceDirection; 1487 #endif 1488#endif 1489#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) 1490 #ifdef USE_TANGENT 1491 mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal ); 1492 #else 1493 mat3 tbn = getTangentFrame( - vViewPosition, normal, 1494 #if defined( USE_NORMALMAP ) 1495 vNormalMapUv 1496 #elif defined( USE_CLEARCOAT_NORMALMAP ) 1497 vClearcoatNormalMapUv 1498 #else 1499 vUv 1500 #endif 1501 ); 1502 #endif 1503 #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED ) 1504 tbn[0] *= faceDirection; 1505 tbn[1] *= faceDirection; 1506 #endif 1507#endif 1508#ifdef USE_CLEARCOAT_NORMALMAP 1509 #ifdef USE_TANGENT 1510 mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal ); 1511 #else 1512 mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv ); 1513 #endif 1514 #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED ) 1515 tbn2[0] *= faceDirection; 1516 tbn2[1] *= faceDirection; 1517 #endif 1518#endif 1519vec3 nonPerturbedNormal = normal;`,Gf=`#ifdef USE_NORMALMAP_OBJECTSPACE 1520 normal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0; 1521 #ifdef FLIP_SIDED 1522 normal = - normal; 1523 #endif 1524 #ifdef DOUBLE_SIDED 1525 normal = normal * faceDirection; 1526 #endif 1527 normal = normalize( normalMatrix * normal ); 1528#elif defined( USE_NORMALMAP_TANGENTSPACE ) 1529 vec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0; 1530 mapN.xy *= normalScale; 1531 normal = normalize( tbn * mapN ); 1532#elif defined( USE_BUMPMAP )
1533 normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection ); 1534#endif`,Wf=`#ifndef FLAT_SHADED 1535 varying vec3 vNormal; 1536 #ifdef USE_TANGENT 1537 varying vec3 vTangent; 1538 varying vec3 vBitangent; 1539 #endif 1540#endif`,Xf=`#ifndef FLAT_SHADED 1541 varying vec3 vNormal; 1542 #ifdef USE_TANGENT 1543 varying vec3 vTangent; 1544 varying vec3 vBitangent; 1545 #endif 1546#endif`,Yf=`#ifndef FLAT_SHADED 1547 vNormal = normalize( transformedNormal ); 1548 #ifdef USE_TANGENT 1549 vTangent = normalize( transformedTangent ); 1550 vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w ); 1551 #endif 1552#endif`,qf=`#ifdef USE_NORMALMAP 1553 uniform sampler2D normalMap; 1554 uniform vec2 normalScale; 1555#endif 1556#ifdef USE_NORMALMAP_OBJECTSPACE 1557 uniform mat3 normalMatrix; 1558#endif 1559#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) ) 1560 mat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) { 1561 vec3 q0 = dFdx( eye_pos.xyz ); 1562 vec3 q1 = dFdy( eye_pos.xyz ); 1563 vec2 st0 = dFdx( uv.st ); 1564 vec2 st1 = dFdy( uv.st ); 1565 vec3 N = surf_norm; 1566 vec3 q1perp = cross( q1, N ); 1567 vec3 q0perp = cross( N, q0 ); 1568 vec3 T = q1perp * st0.x + q0perp * st1.x; 1569 vec3 B = q1perp * st0.y + q0perp * st1.y; 1570 float det = max( dot( T, T ), dot( B, B ) ); 1571 float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det ); 1572 return mat3( T * scale, B * scale, N ); 1573 } 1574#endif`,jf=`#ifdef USE_CLEARCOAT 1575 vec3 clearcoatNormal = nonPerturbedNormal; 1576#endif`,Kf=`#ifdef USE_CLEARCOAT_NORMALMAP 1577 vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0; 1578 clearcoatMapN.xy *= clearcoatNormalScale; 1579 clearcoatNormal = normalize( tbn2 * clearcoatMapN ); 1580#endif`,Zf=`#ifdef USE_CLEARCOATMAP 1581 uniform sampler2D clearcoatMap; 1582#endif 1583#ifdef USE_CLEARCOAT_NORMALMAP 1584 uniform sampler2D clearcoatNormalMap; 1585 uniform vec2 clearcoatNormalScale; 1586#endif 1587#ifdef USE_CLEARCOAT_ROUGHNESSMAP 1588 uniform sampler2D clearcoatRoughnessMap; 1589#endif`,$f=`#ifdef USE_IRIDESCENCEMAP 1590 uniform sampler2D iridescenceMap; 1591#endif 1592#ifdef USE_IRIDESCENCE_THICKNESSMAP 1593 uniform sampler2D iridescenceThicknessMap; 1594#endif`,Jf=`#ifdef OPAQUE 1595diffuseColor.a = 1.0; 1596#endif 1597#ifdef USE_TRANSMISSION 1598diffuseColor.a *= material.transmissionAlpha; 1599#endif 1600gl_FragColor = vec4( outgoingLight, diffuseColor.a );`,Qf=`vec3 packNormalToRGB( const in vec3 normal ) { 1601 return normalize( normal ) * 0.5 + 0.5; 1602} 1603vec3 unpackRGBToNormal( const in vec3 rgb ) { 1604 return 2.0 * rgb.xyz - 1.0; 1605} 1606const float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;const float ShiftRight8 = 1. / 256.; 1607const float Inv255 = 1. / 255.; 1608const vec4 PackFactors = vec4( 1.0, 256.0, 256.0 * 256.0, 256.0 * 256.0 * 256.0 ); 1609const vec2 UnpackFactors2 = vec2( UnpackDownscale, 1.0 / PackFactors.g ); 1610const vec3 UnpackFactors3 = vec3( UnpackDownscale / PackFactors.rg, 1.0 / PackFactors.b ); 1611const vec4 UnpackFactors4 = vec4( UnpackDownscale / PackFactors.rgb, 1.0 / PackFactors.a ); 1612vec4 packDepthToRGBA( const in float v ) { 1613 if( v <= 0.0 ) 1614 return vec4( 0., 0., 0., 0. ); 1615 if( v >= 1.0 ) 1616 return vec4( 1., 1., 1., 1. ); 1617 float vuf; 1618 float af = modf( v * PackFactors.a, vuf ); 1619 float bf = modf( vuf * ShiftRight8, vuf ); 1620 float gf = modf( vuf * ShiftRight8, vuf ); 1621 return vec4( vuf * Inv255, gf * PackUpscale, bf * PackUpscale, af ); 1622} 1623vec3 packDepthToRGB( const in float v ) { 1624 if( v <= 0.0 ) 1625 return vec3( 0., 0., 0. ); 1626 if( v >= 1.0 ) 1627 return vec3( 1., 1., 1. ); 1628 float vuf; 1629 float bf = modf( v * PackFactors.b, vuf ); 1630 float gf = modf( vuf * ShiftRight8, vuf ); 1631 return vec3( vuf * Inv255, gf * PackUpscale, bf ); 1632} 1633vec2 packDepthToRG( const in float v ) { 1634 if( v <= 0.0 ) 1635 return vec2( 0., 0. ); 1636 if( v >= 1.0 ) 1637 return vec2( 1., 1. ); 1638 float vuf; 1639 float gf = modf( v * 256., vuf ); 1640 return vec2( vuf * Inv255, gf ); 1641} 1642float unpackRGBAToDepth( const in vec4 v ) { 1643 return dot( v, UnpackFactors4 ); 1644} 1645float unpackRGBToDepth( const in vec3 v ) { 1646 return dot( v, UnpackFactors3 ); 1647} 1648float unpackRGToDepth( const in vec2 v ) { 1649 return v.r * UnpackFactors2.r + v.g * UnpackFactors2.g; 1650} 1651vec4 pack2HalfToRGBA( const in vec2 v ) {
1652 vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) ); 1653 return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w ); 1654} 1655vec2 unpackRGBATo2Half( const in vec4 v ) { 1656 return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) ); 1657} 1658float viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) { 1659 return ( viewZ + near ) / ( near - far ); 1660} 1661float orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) { 1662 return depth * ( near - far ) - near; 1663} 1664float viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) { 1665 return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ ); 1666} 1667float perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) { 1668 return ( near * far ) / ( ( far - near ) * depth - far ); 1669}`,ep=`#ifdef PREMULTIPLIED_ALPHA 1670 gl_FragColor.rgb *= gl_FragColor.a; 1671#endif`,tp=`vec4 mvPosition = vec4( transformed, 1.0 ); 1672#ifdef USE_BATCHING 1673 mvPosition = batchingMatrix * mvPosition; 1674#endif 1675#ifdef USE_INSTANCING 1676 mvPosition = instanceMatrix * mvPosition; 1677#endif 1678mvPosition = modelViewMatrix * mvPosition; 1679gl_Position = projectionMatrix * mvPosition;`,np=`#ifdef DITHERING 1680 gl_FragColor.rgb = dithering( gl_FragColor.rgb ); 1681#endif`,ip=`#ifdef DITHERING 1682 vec3 dithering( vec3 color ) { 1683 float grid_position = rand( gl_FragCoord.xy ); 1684 vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 ); 1685 dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position ); 1686 return color + dither_shift_RGB; 1687 } 1688#endif`,sp=`float roughnessFactor = roughness; 1689#ifdef USE_ROUGHNESSMAP 1690 vec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv ); 1691 roughnessFactor *= texelRoughness.g; 1692#endif`,rp=`#ifdef USE_ROUGHNESSMAP 1693 uniform sampler2D roughnessMap; 1694#endif`,ap=`#if NUM_SPOT_LIGHT_COORDS > 0 1695 varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ]; 1696#endif 1697#if NUM_SPOT_LIGHT_MAPS > 0 1698 uniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ]; 1699#endif 1700#ifdef USE_SHADOWMAP 1701 #if NUM_DIR_LIGHT_SHADOWS > 0 1702 uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ]; 1703 varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ]; 1704 struct DirectionalLightShadow { 1705 float shadowIntensity; 1706 float shadowBias; 1707 float shadowNormalBias; 1708 float shadowRadius; 1709 vec2 shadowMapSize; 1710 }; 1711 uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ]; 1712 #endif 1713 #if NUM_SPOT_LIGHT_SHADOWS > 0 1714 uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ]; 1715 struct SpotLightShadow { 1716 float shadowIntensity; 1717 float shadowBias; 1718 float shadowNormalBias; 1719 float shadowRadius; 1720 vec2 shadowMapSize; 1721 }; 1722 uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ]; 1723 #endif 1724 #if NUM_POINT_LIGHT_SHADOWS > 0 1725 uniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ]; 1726 varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ]; 1727 struct PointLightShadow { 1728 float shadowIntensity; 1729 float shadowBias; 1730 float shadowNormalBias; 1731 float shadowRadius; 1732 vec2 shadowMapSize; 1733 float shadowCameraNear; 1734 float shadowCameraFar; 1735 }; 1736 uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ]; 1737 #endif 1738 float texture2DCompare( sampler2D depths, vec2 uv, float compare ) { 1739 return step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) ); 1740 } 1741 vec2 texture2DDistribution( sampler2D shadow, vec2 uv ) { 1742 return unpackRGBATo2Half( texture2D( shadow, uv ) ); 1743 } 1744 float VSMShadow (sampler2D shadow, vec2 uv, float compare ){ 1745 float occlusion = 1.0; 1746 vec2 distribution = texture2DDistribution( shadow, uv ); 1747 float hard_shadow = step( compare , distribution.x ); 1748 if (hard_shadow != 1.0 ) { 1749 float distance = compare - distribution.x ; 1750 float variance = max( 0.00000, distribution.y * distribution.y ); 1751 float softness_probability = variance / (variance + distance * distance ); softness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 ); occlusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 ); 1752 } 1753 return occlusion; 1754 } 1755 float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) { 1756 float shadow = 1.0; 1757 shadowCoord.xyz /= shadowCoord.w; 1758 shadowCoord.z += shadowBias; 1759 bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0; 1760 bool frustumTest = inFrustum && shadowCoord.z <= 1.0; 1761 if ( frustumTest ) { 1762 #if defined( SHADOWMAP_TYPE_PCF ) 1763 vec2 texelSize = vec2( 1.0 ) / shadowMapSize; 1764 float dx0 = - texelSize.x * shadowRadius; 1765 float dy0 = - texelSize.y * shadowRadius; 1766 float dx1 = + texelSize.x * shadowRadius; 1767 float dy1 = + texelSize.y * shadowRadius; 1768 float dx2 = dx0 / 2.0; 1769 float dy2 = dy0 / 2.0; 1770 float dx3 = dx1 / 2.0; 1771 float dy3 = dy1 / 2.0; 1772 shadow = ( 1773 texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) + 1774 texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) + 1775 texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) + 1776 texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) + 1777 texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) + 1778 texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) + 1779 texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) + 1780 texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) + 1781 texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) + 1782 texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) + 1783 texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) + 1784 texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) + 1785 texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) + 1786 texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) + 1787 texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) + 1788 texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) + 1789 texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z ) 1790 ) * ( 1.0 / 17.0 ); 1791 #elif defined( SHADOWMAP_TYPE_PCF_SOFT ) 1792 vec2 texelSize = vec2( 1.0 ) / shadowMapSize; 1793 float dx = texelSize.x; 1794 float dy = texelSize.y; 1795 vec2 uv = shadowCoord.xy;
1796 vec2 f = fract( uv * shadowMapSize + 0.5 ); 1797 uv -= f * texelSize; 1798 shadow = ( 1799 texture2DCompare( shadowMap, uv, shadowCoord.z ) + 1800 texture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) + 1801 texture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) + 1802 texture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) + 1803 mix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), 1804 texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ), 1805 f.x ) + 1806 mix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), 1807 texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ), 1808 f.x ) + 1809 mix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), 1810 texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ), 1811 f.y ) + 1812 mix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), 1813 texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ), 1814 f.y ) + 1815 mix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), 1816 texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ), 1817 f.x ), 1818 mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), 1819 texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ), 1820 f.x ), 1821 f.y ) 1822 ) * ( 1.0 / 9.0 ); 1823 #elif defined( SHADOWMAP_TYPE_VSM ) 1824 shadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z ); 1825 #else 1826 shadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ); 1827 #endif 1828 } 1829 return mix( 1.0, shadow, shadowIntensity ); 1830 } 1831 vec2 cubeToUV( vec3 v, float texelSizeY ) { 1832 vec3 absV = abs( v ); 1833 float scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) ); 1834 absV *= scaleToCube; 1835 v *= scaleToCube * ( 1.0 - 2.0 * texelSizeY ); 1836 vec2 planar = v.xy; 1837 float almostATexel = 1.5 * texelSizeY; 1838 float almostOne = 1.0 - almostATexel; 1839 if ( absV.z >= almostOne ) { 1840 if ( v.z > 0.0 ) 1841 planar.x = 4.0 - v.x; 1842 } else if ( absV.x >= almostOne ) { 1843 float signX = sign( v.x ); 1844 planar.x = v.z * signX + 2.0 * signX; 1845 } else if ( absV.y >= almostOne ) { 1846 float signY = sign( v.y ); 1847 planar.x = v.x + 2.0 * signY + 2.0; 1848 planar.y = v.z * signY - 2.0; 1849 } 1850 return vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 ); 1851 } 1852 float getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) { 1853 float shadow = 1.0; 1854 vec3 lightToPosition = shadowCoord.xyz; 1855 1856 float lightToPositionLength = length( lightToPosition ); 1857 if ( lightToPositionLength - shadowCameraFar <= 0.0 && lightToPositionLength - shadowCameraNear >= 0.0 ) { 1858 float dp = ( lightToPositionLength - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear ); dp += shadowBias; 1859 vec3 bd3D = normalize( lightToPosition ); 1860 vec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) ); 1861 #if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM ) 1862 vec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y; 1863 shadow = ( 1864 texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) + 1865 texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) + 1866 texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) + 1867 texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) + 1868 texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) + 1869 texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) + 1870 texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) + 1871 texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) + 1872 texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp ) 1873 ) * ( 1.0 / 9.0 ); 1874 #else 1875 shadow = texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ); 1876 #endif 1877 } 1878 return mix( 1.0, shadow, shadowIntensity ); 1879 }
1880#endif`,op=`#if NUM_SPOT_LIGHT_COORDS > 0 1881 uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ]; 1882 varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ]; 1883#endif 1884#ifdef USE_SHADOWMAP 1885 #if NUM_DIR_LIGHT_SHADOWS > 0 1886 uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ]; 1887 varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ]; 1888 struct DirectionalLightShadow { 1889 float shadowIntensity; 1890 float shadowBias; 1891 float shadowNormalBias; 1892 float shadowRadius; 1893 vec2 shadowMapSize; 1894 }; 1895 uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ]; 1896 #endif 1897 #if NUM_SPOT_LIGHT_SHADOWS > 0 1898 struct SpotLightShadow { 1899 float shadowIntensity; 1900 float shadowBias; 1901 float shadowNormalBias; 1902 float shadowRadius; 1903 vec2 shadowMapSize; 1904 }; 1905 uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ]; 1906 #endif 1907 #if NUM_POINT_LIGHT_SHADOWS > 0 1908 uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ]; 1909 varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ]; 1910 struct PointLightShadow { 1911 float shadowIntensity; 1912 float shadowBias; 1913 float shadowNormalBias; 1914 float shadowRadius; 1915 vec2 shadowMapSize; 1916 float shadowCameraNear; 1917 float shadowCameraFar; 1918 }; 1919 uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ]; 1920 #endif 1921#endif`,cp=`#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 ) 1922 vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix ); 1923 vec4 shadowWorldPosition; 1924#endif 1925#if defined( USE_SHADOWMAP ) 1926 #if NUM_DIR_LIGHT_SHADOWS > 0 1927 #pragma unroll_loop_start 1928 for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) { 1929 shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 ); 1930 vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition; 1931 } 1932 #pragma unroll_loop_end 1933 #endif 1934 #if NUM_POINT_LIGHT_SHADOWS > 0 1935 #pragma unroll_loop_start 1936 for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) { 1937 shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 ); 1938 vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition; 1939 } 1940 #pragma unroll_loop_end 1941 #endif 1942#endif 1943#if NUM_SPOT_LIGHT_COORDS > 0 1944 #pragma unroll_loop_start 1945 for ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) { 1946 shadowWorldPosition = worldPosition; 1947 #if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS ) 1948 shadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias; 1949 #endif 1950 vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition; 1951 } 1952 #pragma unroll_loop_end 1953#endif`,lp=`float getShadowMask() { 1954 float shadow = 1.0; 1955 #ifdef USE_SHADOWMAP 1956 #if NUM_DIR_LIGHT_SHADOWS > 0 1957 DirectionalLightShadow directionalLight; 1958 #pragma unroll_loop_start 1959 for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) { 1960 directionalLight = directionalLightShadows[ i ]; 1961 shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowIntensity, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0; 1962 } 1963 #pragma unroll_loop_end 1964 #endif 1965 #if NUM_SPOT_LIGHT_SHADOWS > 0 1966 SpotLightShadow spotLight; 1967 #pragma unroll_loop_start 1968 for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) { 1969 spotLight = spotLightShadows[ i ]; 1970 shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowIntensity, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0; 1971 } 1972 #pragma unroll_loop_end 1973 #endif 1974 #if NUM_POINT_LIGHT_SHADOWS > 0 1975 PointLightShadow pointLight; 1976 #pragma unroll_loop_start 1977 for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) { 1978 pointLight = pointLightShadows[ i ]; 1979 shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowIntensity, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0; 1980 } 1981 #pragma unroll_loop_end 1982 #endif 1983 #endif 1984 return shadow; 1985}`,hp=`#ifdef USE_SKINNING 1986 mat4 boneMatX = getBoneMatrix( skinIndex.x ); 1987 mat4 boneMatY = getBoneMatrix( skinIndex.y ); 1988 mat4 boneMatZ = getBoneMatrix( skinIndex.z ); 1989 mat4 boneMatW = getBoneMatrix( skinIndex.w ); 1990#endif`,up=`#ifdef USE_SKINNING 1991 uniform mat4 bindMatrix; 1992 uniform mat4 bindMatrixInverse; 1993 uniform highp sampler2D boneTexture; 1994 mat4 getBoneMatrix( const in float i ) { 1995 int size = textureSize( boneTexture, 0 ).x; 1996 int j = int( i ) * 4; 1997 int x = j % size; 1998 int y = j / size; 1999 vec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 ); 2000 vec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 ); 2001 vec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 ); 2002 vec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 ); 2003 return mat4( v1, v2, v3, v4 ); 2004 } 2005#endif`,dp=`#ifdef USE_SKINNING 2006 vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 ); 2007 vec4 skinned = vec4( 0.0 ); 2008 skinned += boneMatX * skinVertex * skinWeight.x; 2009 skinned += boneMatY * skinVertex * skinWeight.y; 2010 skinned += boneMatZ * skinVertex * skinWeight.z; 2011 skinned += boneMatW * skinVertex * skinWeight.w; 2012 transformed = ( bindMatrixInverse * skinned ).xyz; 2013#endif`,fp=`#ifdef USE_SKINNING 2014 mat4 skinMatrix = mat4( 0.0 ); 2015 skinMatrix += skinWeight.x * boneMatX; 2016 skinMatrix += skinWeight.y * boneMatY; 2017 skinMatrix += skinWeight.z * boneMatZ; 2018 skinMatrix += skinWeight.w * boneMatW; 2019 skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix; 2020 objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz; 2021 #ifdef USE_TANGENT 2022 objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz; 2023 #endif 2024#endif`,pp=`float specularStrength; 2025#ifdef USE_SPECULARMAP 2026 vec4 texelSpecular = texture2D( specularMap, vSpecularMapUv ); 2027 specularStrength = texelSpecular.r; 2028#else 2029 specularStrength = 1.0; 2030#endif`,mp=`#ifdef USE_SPECULARMAP 2031 uniform sampler2D specularMap; 2032#endif`,gp=`#if defined( TONE_MAPPING ) 2033 gl_FragColor.rgb = toneMapping( gl_FragColor.rgb ); 2034#endif`,_p=`#ifndef saturate 2035#define saturate( a ) clamp( a, 0.0, 1.0 ) 2036#endif 2037uniform float toneMappingExposure; 2038vec3 LinearToneMapping( vec3 color ) { 2039 return saturate( toneMappingExposure * color ); 2040} 2041vec3 ReinhardToneMapping( vec3 color ) { 2042 color *= toneMappingExposure; 2043 return saturate( color / ( vec3( 1.0 ) + color ) ); 2044} 2045vec3 CineonToneMapping( vec3 color ) { 2046 color *= toneMappingExposure; 2047 color = max( vec3( 0.0 ), color - 0.004 ); 2048 return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) ); 2049} 2050vec3 RRTAndODTFit( vec3 v ) { 2051 vec3 a = v * ( v + 0.0245786 ) - 0.000090537; 2052 vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081; 2053 return a / b; 2054} 2055vec3 ACESFilmicToneMapping( vec3 color ) { 2056 const mat3 ACESInputMat = mat3( 2057 vec3( 0.59719, 0.07600, 0.02840 ), vec3( 0.35458, 0.90834, 0.13383 ), 2058 vec3( 0.04823, 0.01566, 0.83777 ) 2059 ); 2060 const mat3 ACESOutputMat = mat3( 2061 vec3( 1.60475, -0.10208, -0.00327 ), vec3( -0.53108, 1.10813, -0.07276 ), 2062 vec3( -0.07367, -0.00605, 1.07602 ) 2063 ); 2064 color *= toneMappingExposure / 0.6; 2065 color = ACESInputMat * color; 2066 color = RRTAndODTFit( color ); 2067 color = ACESOutputMat * color; 2068 return saturate( color ); 2069} 2070const mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3( 2071 vec3( 1.6605, - 0.1246, - 0.0182 ), 2072 vec3( - 0.5876, 1.1329, - 0.1006 ), 2073 vec3( - 0.0728, - 0.0083, 1.1187 ) 2074); 2075const mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3( 2076 vec3( 0.6274, 0.0691, 0.0164 ), 2077 vec3( 0.3293, 0.9195, 0.0880 ), 2078 vec3( 0.0433, 0.0113, 0.8956 ) 2079); 2080vec3 agxDefaultContrastApprox( vec3 x ) { 2081 vec3 x2 = x * x; 2082 vec3 x4 = x2 * x2; 2083 return + 15.5 * x4 * x2 2084 - 40.14 * x4 * x 2085 + 31.96 * x4 2086 - 6.868 * x2 * x 2087 + 0.4298 * x2 2088 + 0.1191 * x 2089 - 0.00232; 2090} 2091vec3 AgXToneMapping( vec3 color ) { 2092 const mat3 AgXInsetMatrix = mat3( 2093 vec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ), 2094 vec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ), 2095 vec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 ) 2096 );
2097 const mat3 AgXOutsetMatrix = mat3( 2098 vec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ), 2099 vec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ), 2100 vec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 ) 2101 ); 2102 const float AgxMinEv = - 12.47393; const float AgxMaxEv = 4.026069; 2103 color *= toneMappingExposure; 2104 color = LINEAR_SRGB_TO_LINEAR_REC2020 * color; 2105 color = AgXInsetMatrix * color; 2106 color = max( color, 1e-10 ); color = log2( color ); 2107 color = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv ); 2108 color = clamp( color, 0.0, 1.0 ); 2109 color = agxDefaultContrastApprox( color ); 2110 color = AgXOutsetMatrix * color; 2111 color = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) ); 2112 color = LINEAR_REC2020_TO_LINEAR_SRGB * color; 2113 color = clamp( color, 0.0, 1.0 ); 2114 return color; 2115} 2116vec3 NeutralToneMapping( vec3 color ) { 2117 const float StartCompression = 0.8 - 0.04; 2118 const float Desaturation = 0.15; 2119 color *= toneMappingExposure; 2120 float x = min( color.r, min( color.g, color.b ) ); 2121 float offset = x < 0.08 ? x - 6.25 * x * x : 0.04; 2122 color -= offset; 2123 float peak = max( color.r, max( color.g, color.b ) ); 2124 if ( peak < StartCompression ) return color; 2125 float d = 1. - StartCompression; 2126 float newPeak = 1. - d * d / ( peak + d - StartCompression ); 2127 color *= newPeak / peak; 2128 float g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. ); 2129 return mix( color, vec3( newPeak ), g ); 2130} 2131vec3 CustomToneMapping( vec3 color ) { return color; }`,xp=`#ifdef USE_TRANSMISSION 2132 material.transmission = transmission; 2133 material.transmissionAlpha = 1.0; 2134 material.thickness = thickness; 2135 material.attenuationDistance = attenuationDistance; 2136 material.attenuationColor = attenuationColor; 2137 #ifdef USE_TRANSMISSIONMAP 2138 material.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r; 2139 #endif 2140 #ifdef USE_THICKNESSMAP 2141 material.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g; 2142 #endif 2143 vec3 pos = vWorldPosition; 2144 vec3 v = normalize( cameraPosition - pos ); 2145 vec3 n = inverseTransformDirection( normal, viewMatrix ); 2146 vec4 transmitted = getIBLVolumeRefraction( 2147 n, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90, 2148 pos, modelMatrix, viewMatrix, projectionMatrix, material.dispersion, material.ior, material.thickness, 2149 material.attenuationColor, material.attenuationDistance ); 2150 material.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission ); 2151 totalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission ); 2152#endif`,vp=`#ifdef USE_TRANSMISSION 2153 uniform float transmission; 2154 uniform float thickness; 2155 uniform float attenuationDistance; 2156 uniform vec3 attenuationColor; 2157 #ifdef USE_TRANSMISSIONMAP 2158 uniform sampler2D transmissionMap; 2159 #endif 2160 #ifdef USE_THICKNESSMAP 2161 uniform sampler2D thicknessMap; 2162 #endif 2163 uniform vec2 transmissionSamplerSize; 2164 uniform sampler2D transmissionSamplerMap; 2165 uniform mat4 modelMatrix; 2166 uniform mat4 projectionMatrix; 2167 varying vec3 vWorldPosition; 2168 float w0( float a ) { 2169 return ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 ); 2170 } 2171 float w1( float a ) { 2172 return ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 ); 2173 } 2174 float w2( float a ){ 2175 return ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 ); 2176 } 2177 float w3( float a ) { 2178 return ( 1.0 / 6.0 ) * ( a * a * a ); 2179 } 2180 float g0( float a ) { 2181 return w0( a ) + w1( a ); 2182 } 2183 float g1( float a ) { 2184 return w2( a ) + w3( a ); 2185 } 2186 float h0( float a ) { 2187 return - 1.0 + w1( a ) / ( w0( a ) + w1( a ) ); 2188 } 2189 float h1( float a ) { 2190 return 1.0 + w3( a ) / ( w2( a ) + w3( a ) ); 2191 } 2192 vec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) { 2193 uv = uv * texelSize.zw + 0.5; 2194 vec2 iuv = floor( uv ); 2195 vec2 fuv = fract( uv ); 2196 float g0x = g0( fuv.x ); 2197 float g1x = g1( fuv.x ); 2198 float h0x = h0( fuv.x ); 2199 float h1x = h1( fuv.x ); 2200 float h0y = h0( fuv.y ); 2201 float h1y = h1( fuv.y ); 2202 vec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy; 2203 vec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy; 2204 vec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy; 2205 vec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy; 2206 return g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) + 2207 g1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) ); 2208 } 2209 vec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) { 2210 vec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) ); 2211 vec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) ); 2212 vec2 fLodSizeInv = 1.0 / fLodSize; 2213 vec2 cLodSizeInv = 1.0 / cLodSize; 2214 vec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) ); 2215 vec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) ); 2216 return mix( fSample, cSample, fract( lod ) ); 2217 } 2218 vec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) { 2219 vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior ); 2220 vec3 modelScale; 2221 modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) ); 2222 modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) ); 2223 modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) ); 2224 return normalize( refractionVector ) * thickness * modelScale; 2225 } 2226 float applyIorToRoughness( const in float roughness, const in float ior ) { 2227 return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 ); 2228 } 2229 vec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) { 2230 float lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior ); 2231 return textureBicubic( transmissionSamplerMap, fragCoord.xy, lod ); 2232 } 2233 vec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) { 2234 if ( isinf( attenuationDistance ) ) { 2235 return vec3( 1.0 ); 2236 } else { 2237 vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance; 2238 vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); return transmittance; 2239 } 2240 } 2241 vec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor, 2242 const in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix, 2243 const in mat4 viewMatrix, const in mat4 projMatrix, const in float dispersion, const in float ior, const in float thickness, 2244 const in vec3 attenuationColor, const in float attenuationDistance ) { 2245 vec4 transmittedLight; 2246 vec3 transmittance; 2247 #ifdef USE_DISPERSION 2248 float halfSpread = ( ior - 1.0 ) * 0.025 * dispersion; 2249 vec3 iors = vec3( ior - halfSpread, ior, ior + halfSpread ); 2250 for ( int i = 0; i < 3; i ++ ) { 2251 vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, iors[ i ], modelMatrix ); 2252 vec3 refractedRayExit = position + transmissionRay; 2253 vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 ); 2254 vec2 refractionCoords = ndcPos.xy / ndcPos.w; 2255 refractionCoords += 1.0; 2256 refractionCoords /= 2.0; 2257 vec4 transmissionSample = getTransmissionSample( refractionCoords, roughness, iors[ i ] ); 2258 transmittedLight[ i ] = transmissionSample[ i ]; 2259 transmittedLight.a += transmissionSample.a; 2260 transmittance[ i ] = diffuseColor[ i ] * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance )[ i ]; 2261 } 2262 transmittedLight.a /= 3.0; 2263 #else 2264 vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix ); 2265 vec3 refractedRayExit = position + transmissionRay; 2266 vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 ); 2267 vec2 refractionCoords = ndcPos.xy / ndcPos.w; 2268 refractionCoords += 1.0; 2269 refractionCoords /= 2.0; 2270 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior ); 2271 transmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance ); 2272 #endif 2273 vec3 attenuatedColor = transmittance * transmittedLight.rgb; 2274 vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness ); 2275 float transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0; 2276 return vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor ); 2277 } 2278#endif`,Mp=`#if defined( USE_UV ) || defined( USE_ANISOTROPY ) 2279 varying vec2 vUv; 2280#endif 2281#ifdef USE_MAP 2282 varying vec2 vMapUv; 2283#endif 2284#ifdef USE_ALPHAMAP
2285 varying vec2 vAlphaMapUv; 2286#endif 2287#ifdef USE_LIGHTMAP 2288 varying vec2 vLightMapUv; 2289#endif 2290#ifdef USE_AOMAP 2291 varying vec2 vAoMapUv; 2292#endif 2293#ifdef USE_BUMPMAP 2294 varying vec2 vBumpMapUv; 2295#endif 2296#ifdef USE_NORMALMAP 2297 varying vec2 vNormalMapUv; 2298#endif 2299#ifdef USE_EMISSIVEMAP 2300 varying vec2 vEmissiveMapUv; 2301#endif 2302#ifdef USE_METALNESSMAP 2303 varying vec2 vMetalnessMapUv; 2304#endif 2305#ifdef USE_ROUGHNESSMAP 2306 varying vec2 vRoughnessMapUv; 2307#endif 2308#ifdef USE_ANISOTROPYMAP 2309 varying vec2 vAnisotropyMapUv; 2310#endif 2311#ifdef USE_CLEARCOATMAP 2312 varying vec2 vClearcoatMapUv; 2313#endif 2314#ifdef USE_CLEARCOAT_NORMALMAP 2315 varying vec2 vClearcoatNormalMapUv; 2316#endif 2317#ifdef USE_CLEARCOAT_ROUGHNESSMAP 2318 varying vec2 vClearcoatRoughnessMapUv; 2319#endif 2320#ifdef USE_IRIDESCENCEMAP 2321 varying vec2 vIridescenceMapUv; 2322#endif 2323#ifdef USE_IRIDESCENCE_THICKNESSMAP 2324 varying vec2 vIridescenceThicknessMapUv; 2325#endif 2326#ifdef USE_SHEEN_COLORMAP 2327 varying vec2 vSheenColorMapUv; 2328#endif 2329#ifdef USE_SHEEN_ROUGHNESSMAP 2330 varying vec2 vSheenRoughnessMapUv; 2331#endif 2332#ifdef USE_SPECULARMAP 2333 varying vec2 vSpecularMapUv; 2334#endif 2335#ifdef USE_SPECULAR_COLORMAP 2336 varying vec2 vSpecularColorMapUv; 2337#endif 2338#ifdef USE_SPECULAR_INTENSITYMAP 2339 varying vec2 vSpecularIntensityMapUv; 2340#endif 2341#ifdef USE_TRANSMISSIONMAP 2342 uniform mat3 transmissionMapTransform; 2343 varying vec2 vTransmissionMapUv; 2344#endif 2345#ifdef USE_THICKNESSMAP 2346 uniform mat3 thicknessMapTransform; 2347 varying vec2 vThicknessMapUv; 2348#endif`,Sp=`#if defined( USE_UV ) || defined( USE_ANISOTROPY ) 2349 varying vec2 vUv; 2350#endif 2351#ifdef USE_MAP 2352 uniform mat3 mapTransform; 2353 varying vec2 vMapUv; 2354#endif 2355#ifdef USE_ALPHAMAP 2356 uniform mat3 alphaMapTransform; 2357 varying vec2 vAlphaMapUv; 2358#endif 2359#ifdef USE_LIGHTMAP 2360 uniform mat3 lightMapTransform; 2361 varying vec2 vLightMapUv; 2362#endif 2363#ifdef USE_AOMAP 2364 uniform mat3 aoMapTransform; 2365 varying vec2 vAoMapUv; 2366#endif 2367#ifdef USE_BUMPMAP 2368 uniform mat3 bumpMapTransform; 2369 varying vec2 vBumpMapUv; 2370#endif 2371#ifdef USE_NORMALMAP 2372 uniform mat3 normalMapTransform; 2373 varying vec2 vNormalMapUv; 2374#endif 2375#ifdef USE_DISPLACEMENTMAP 2376 uniform mat3 displacementMapTransform; 2377 varying vec2 vDisplacementMapUv; 2378#endif 2379#ifdef USE_EMISSIVEMAP 2380 uniform mat3 emissiveMapTransform; 2381 varying vec2 vEmissiveMapUv; 2382#endif 2383#ifdef USE_METALNESSMAP 2384 uniform mat3 metalnessMapTransform; 2385 varying vec2 vMetalnessMapUv; 2386#endif 2387#ifdef USE_ROUGHNESSMAP 2388 uniform mat3 roughnessMapTransform; 2389 varying vec2 vRoughnessMapUv; 2390#endif 2391#ifdef USE_ANISOTROPYMAP 2392 uniform mat3 anisotropyMapTransform; 2393 varying vec2 vAnisotropyMapUv; 2394#endif 2395#ifdef USE_CLEARCOATMAP 2396 uniform mat3 clearcoatMapTransform; 2397 varying vec2 vClearcoatMapUv; 2398#endif 2399#ifdef USE_CLEARCOAT_NORMALMAP 2400 uniform mat3 clearcoatNormalMapTransform; 2401 varying vec2 vClearcoatNormalMapUv; 2402#endif 2403#ifdef USE_CLEARCOAT_ROUGHNESSMAP 2404 uniform mat3 clearcoatRoughnessMapTransform; 2405 varying vec2 vClearcoatRoughnessMapUv; 2406#endif 2407#ifdef USE_SHEEN_COLORMAP 2408 uniform mat3 sheenColorMapTransform; 2409 varying vec2 vSheenColorMapUv; 2410#endif 2411#ifdef USE_SHEEN_ROUGHNESSMAP 2412 uniform mat3 sheenRoughnessMapTransform; 2413 varying vec2 vSheenRoughnessMapUv; 2414#endif 2415#ifdef USE_IRIDESCENCEMAP 2416 uniform mat3 iridescenceMapTransform; 2417 varying vec2 vIridescenceMapUv; 2418#endif 2419#ifdef USE_IRIDESCENCE_THICKNESSMAP 2420 uniform mat3 iridescenceThicknessMapTransform; 2421 varying vec2 vIridescenceThicknessMapUv; 2422#endif 2423#ifdef USE_SPECULARMAP 2424 uniform mat3 specularMapTransform; 2425 varying vec2 vSpecularMapUv; 2426#endif 2427#ifdef USE_SPECULAR_COLORMAP 2428 uniform mat3 specularColorMapTransform; 2429 varying vec2 vSpecularColorMapUv; 2430#endif 2431#ifdef USE_SPECULAR_INTENSITYMAP 2432 uniform mat3 specularIntensityMapTransform; 2433 varying vec2 vSpecularIntensityMapUv; 2434#endif 2435#ifdef USE_TRANSMISSIONMAP 2436 uniform mat3 transmissionMapTransform; 2437 varying vec2 vTransmissionMapUv; 2438#endif 2439#ifdef USE_THICKNESSMAP 2440 uniform mat3 thicknessMapTransform; 2441 varying vec2 vThicknessMapUv; 2442#endif`,yp=`#if defined( USE_UV ) || defined( USE_ANISOTROPY ) 2443 vUv = vec3( uv, 1 ).xy; 2444#endif 2445#ifdef USE_MAP 2446 vMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy; 2447#endif 2448#ifdef USE_ALPHAMAP 2449 vAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy; 2450#endif 2451#ifdef USE_LIGHTMAP 2452 vLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy; 2453#endif 2454#ifdef USE_AOMAP 2455 vAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy; 2456#endif 2457#ifdef USE_BUMPMAP 2458 vBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy; 2459#endif 2460#ifdef USE_NORMALMAP 2461 vNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy; 2462#endif 2463#ifdef USE_DISPLACEMENTMAP 2464 vDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy; 2465#endif 2466#ifdef USE_EMISSIVEMAP 2467 vEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy; 2468#endif 2469#ifdef USE_METALNESSMAP 2470 vMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy; 2471#endif 2472#ifdef USE_ROUGHNESSMAP 2473 vRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy; 2474#endif 2475#ifdef USE_ANISOTROPYMAP 2476 vAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy; 2477#endif 2478#ifdef USE_CLEARCOATMAP 2479 vClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy; 2480#endif 2481#ifdef USE_CLEARCOAT_NORMALMAP 2482 vClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy; 2483#endif 2484#ifdef USE_CLEARCOAT_ROUGHNESSMAP 2485 vClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy; 2486#endif
2487#ifdef USE_IRIDESCENCEMAP 2488 vIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy; 2489#endif 2490#ifdef USE_IRIDESCENCE_THICKNESSMAP 2491 vIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy; 2492#endif 2493#ifdef USE_SHEEN_COLORMAP 2494 vSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy; 2495#endif 2496#ifdef USE_SHEEN_ROUGHNESSMAP 2497 vSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy; 2498#endif 2499#ifdef USE_SPECULARMAP 2500 vSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy; 2501#endif 2502#ifdef USE_SPECULAR_COLORMAP 2503 vSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy; 2504#endif 2505#ifdef USE_SPECULAR_INTENSITYMAP 2506 vSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy; 2507#endif 2508#ifdef USE_TRANSMISSIONMAP 2509 vTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy; 2510#endif 2511#ifdef USE_THICKNESSMAP 2512 vThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy; 2513#endif`,Ep=`#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0 2514 vec4 worldPosition = vec4( transformed, 1.0 ); 2515 #ifdef USE_BATCHING 2516 worldPosition = batchingMatrix * worldPosition; 2517 #endif 2518 #ifdef USE_INSTANCING 2519 worldPosition = instanceMatrix * worldPosition; 2520 #endif 2521 worldPosition = modelMatrix * worldPosition; 2522#endif`;const Tp=`varying vec2 vUv; 2523uniform mat3 uvTransform; 2524void main() { 2525 vUv = ( uvTransform * vec3( uv, 1 ) ).xy; 2526 gl_Position = vec4( position.xy, 1.0, 1.0 ); 2527}`,bp=`uniform sampler2D t2D; 2528uniform float backgroundIntensity; 2529varying vec2 vUv; 2530void main() { 2531 vec4 texColor = texture2D( t2D, vUv ); 2532 #ifdef DECODE_VIDEO_TEXTURE 2533 texColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w ); 2534 #endif 2535 texColor.rgb *= backgroundIntensity; 2536 gl_FragColor = texColor; 2537 #include <tonemapping_fragment> 2538 #include <colorspace_fragment> 2539}`,Ap=`varying vec3 vWorldDirection; 2540#include <common> 2541void main() { 2542 vWorldDirection = transformDirection( position, modelMatrix ); 2543 #include <begin_vertex> 2544 #include <project_vertex> 2545 gl_Position.z = gl_Position.w; 2546}`,wp=`#ifdef ENVMAP_TYPE_CUBE 2547 uniform samplerCube envMap; 2548#elif defined( ENVMAP_TYPE_CUBE_UV ) 2549 uniform sampler2D envMap; 2550#endif 2551uniform float flipEnvMap; 2552uniform float backgroundBlurriness; 2553uniform float backgroundIntensity; 2554uniform mat3 backgroundRotation; 2555varying vec3 vWorldDirection; 2556#include <cube_uv_reflection_fragment> 2557void main() { 2558 #ifdef ENVMAP_TYPE_CUBE 2559 vec4 texColor = textureCube( envMap, backgroundRotation * vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) ); 2560 #elif defined( ENVMAP_TYPE_CUBE_UV ) 2561 vec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness ); 2562 #else 2563 vec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 ); 2564 #endif 2565 texColor.rgb *= backgroundIntensity; 2566 gl_FragColor = texColor; 2567 #include <tonemapping_fragment> 2568 #include <colorspace_fragment> 2569}`,Rp=`varying vec3 vWorldDirection; 2570#include <common> 2571void main() { 2572 vWorldDirection = transformDirection( position, modelMatrix ); 2573 #include <begin_vertex> 2574 #include <project_vertex> 2575 gl_Position.z = gl_Position.w; 2576}`,Cp=`uniform samplerCube tCube; 2577uniform float tFlip; 2578uniform float opacity; 2579varying vec3 vWorldDirection; 2580void main() { 2581 vec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) ); 2582 gl_FragColor = texColor; 2583 gl_FragColor.a *= opacity; 2584 #include <tonemapping_fragment> 2585 #include <colorspace_fragment> 2586}`,Pp=`#include <common> 2587#include <batching_pars_vertex> 2588#include <uv_pars_vertex> 2589#include <displacementmap_pars_vertex> 2590#include <morphtarget_pars_vertex> 2591#include <skinning_pars_vertex> 2592#include <logdepthbuf_pars_vertex> 2593#include <clipping_planes_pars_vertex> 2594varying vec2 vHighPrecisionZW; 2595void main() { 2596 #include <uv_vertex> 2597 #include <batching_vertex> 2598 #include <skinbase_vertex> 2599 #include <morphinstance_vertex> 2600 #ifdef USE_DISPLACEMENTMAP 2601 #include <beginnormal_vertex> 2602 #include <morphnormal_vertex> 2603 #include <skinnormal_vertex> 2604 #endif 2605 #include <begin_vertex> 2606 #include <morphtarget_vertex> 2607 #include <skinning_vertex> 2608 #include <displacementmap_vertex> 2609 #include <project_vertex> 2610 #include <logdepthbuf_vertex> 2611 #include <clipping_planes_vertex> 2612 vHighPrecisionZW = gl_Position.zw; 2613}`,Lp=`#if DEPTH_PACKING == 3200 2614 uniform float opacity; 2615#endif 2616#include <common> 2617#include <packing> 2618#include <uv_pars_fragment> 2619#include <map_pars_fragment> 2620#include <alphamap_pars_fragment> 2621#include <alphatest_pars_fragment> 2622#include <alphahash_pars_fragment> 2623#include <logdepthbuf_pars_fragment> 2624#include <clipping_planes_pars_fragment> 2625varying vec2 vHighPrecisionZW; 2626void main() { 2627 vec4 diffuseColor = vec4( 1.0 ); 2628 #include <clipping_planes_fragment> 2629 #if DEPTH_PACKING == 3200 2630 diffuseColor.a = opacity; 2631 #endif 2632 #include <map_fragment> 2633 #include <alphamap_fragment> 2634 #include <alphatest_fragment> 2635 #include <alphahash_fragment> 2636 #include <logdepthbuf_fragment> 2637 float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5; 2638 #if DEPTH_PACKING == 3200 2639 gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity ); 2640 #elif DEPTH_PACKING == 3201 2641 gl_FragColor = packDepthToRGBA( fragCoordZ ); 2642 #elif DEPTH_PACKING == 3202 2643 gl_FragColor = vec4( packDepthToRGB( fragCoordZ ), 1.0 ); 2644 #elif DEPTH_PACKING == 3203 2645 gl_FragColor = vec4( packDepthToRG( fragCoordZ ), 0.0, 1.0 ); 2646 #endif 2647}`,Dp=`#define DISTANCE 2648varying vec3 vWorldPosition; 2649#include <common> 2650#include <batching_pars_vertex> 2651#include <uv_pars_vertex> 2652#include <displacementmap_pars_vertex> 2653#include <morphtarget_pars_vertex> 2654#include <skinning_pars_vertex> 2655#include <clipping_planes_pars_vertex> 2656void main() { 2657 #include <uv_vertex> 2658 #include <batching_vertex> 2659 #include <skinbase_vertex> 2660 #include <morphinstance_vertex> 2661 #ifdef USE_DISPLACEMENTMAP 2662 #include <beginnormal_vertex> 2663 #include <morphnormal_vertex> 2664 #include <skinnormal_vertex> 2665 #endif 2666 #include <begin_vertex> 2667 #include <morphtarget_vertex> 2668 #include <skinning_vertex> 2669 #include <displacementmap_vertex> 2670 #include <project_vertex> 2671 #include <worldpos_vertex> 2672 #include <clipping_planes_vertex> 2673 vWorldPosition = worldPosition.xyz; 2674}`,Ip=`#define DISTANCE 2675uniform vec3 referencePosition; 2676uniform float nearDistance; 2677uniform float farDistance; 2678varying vec3 vWorldPosition; 2679#include <common> 2680#include <packing> 2681#include <uv_pars_fragment> 2682#include <map_pars_fragment> 2683#include <alphamap_pars_fragment> 2684#include <alphatest_pars_fragment> 2685#include <alphahash_pars_fragment> 2686#include <clipping_planes_pars_fragment> 2687void main () { 2688 vec4 diffuseColor = vec4( 1.0 ); 2689 #include <clipping_planes_fragment> 2690 #include <map_fragment> 2691 #include <alphamap_fragment> 2692 #include <alphatest_fragment> 2693 #include <alphahash_fragment> 2694 float dist = length( vWorldPosition - referencePosition ); 2695 dist = ( dist - nearDistance ) / ( farDistance - nearDistance ); 2696 dist = saturate( dist ); 2697 gl_FragColor = packDepthToRGBA( dist ); 2698}`,Up=`varying vec3 vWorldDirection; 2699#include <common> 2700void main() { 2701 vWorldDirection = transformDirection( position, modelMatrix ); 2702 #include <begin_vertex> 2703 #include <project_vertex> 2704}`,Np=`uniform sampler2D tEquirect; 2705varying vec3 vWorldDirection; 2706#include <common> 2707void main() { 2708 vec3 direction = normalize( vWorldDirection ); 2709 vec2 sampleUV = equirectUv( direction ); 2710 gl_FragColor = texture2D( tEquirect, sampleUV ); 2711 #include <tonemapping_fragment> 2712 #include <colorspace_fragment> 2713}`,Fp=`uniform float scale; 2714attribute float lineDistance; 2715varying float vLineDistance; 2716#include <common> 2717#include <uv_pars_vertex> 2718#include <color_pars_vertex> 2719#include <fog_pars_vertex> 2720#include <morphtarget_pars_vertex> 2721#include <logdepthbuf_pars_vertex> 2722#include <clipping_planes_pars_vertex> 2723void main() { 2724 vLineDistance = scale * lineDistance; 2725 #include <uv_vertex> 2726 #include <color_vertex> 2727 #include <morphinstance_vertex> 2728 #include <morphcolor_vertex> 2729 #include <begin_vertex> 2730 #include <morphtarget_vertex> 2731 #include <project_vertex> 2732 #include <logdepthbuf_vertex> 2733 #include <clipping_planes_vertex> 2734 #include <fog_vertex> 2735}`,Op=`uniform vec3 diffuse; 2736uniform float opacity; 2737uniform float dashSize; 2738uniform float totalSize; 2739varying float vLineDistance; 2740#include <common> 2741#include <color_pars_fragment> 2742#include <uv_pars_fragment> 2743#include <map_pars_fragment> 2744#include <fog_pars_fragment> 2745#include <logdepthbuf_pars_fragment> 2746#include <clipping_planes_pars_fragment> 2747void main() { 2748 vec4 diffuseColor = vec4( diffuse, opacity ); 2749 #include <clipping_planes_fragment> 2750 if ( mod( vLineDistance, totalSize ) > dashSize ) { 2751 discard; 2752 } 2753 vec3 outgoingLight = vec3( 0.0 ); 2754 #include <logdepthbuf_fragment> 2755 #include <map_fragment> 2756 #include <color_fragment> 2757 outgoingLight = diffuseColor.rgb; 2758 #include <opaque_fragment> 2759 #include <tonemapping_fragment> 2760 #include <colorspace_fragment> 2761 #include <fog_fragment> 2762 #include <premultiplied_alpha_fragment> 2763}`,Bp=`#include <common> 2764#include <batching_pars_vertex> 2765#include <uv_pars_vertex> 2766#include <envmap_pars_vertex> 2767#include <color_pars_vertex> 2768#include <fog_pars_vertex> 2769#include <morphtarget_pars_vertex> 2770#include <skinning_pars_vertex> 2771#include <logdepthbuf_pars_vertex> 2772#include <clipping_planes_pars_vertex> 2773void main() { 2774 #include <uv_vertex> 2775 #include <color_vertex> 2776 #include <morphinstance_vertex> 2777 #include <morphcolor_vertex> 2778 #include <batching_vertex> 2779 #if defined ( USE_ENVMAP ) || defined ( USE_SKINNING ) 2780 #include <beginnormal_vertex> 2781 #include <morphnormal_vertex> 2782 #include <skinbase_vertex> 2783 #include <skinnormal_vertex> 2784 #include <defaultnormal_vertex> 2785 #endif 2786 #include <begin_vertex> 2787 #include <morphtarget_vertex> 2788 #include <skinning_vertex> 2789 #include <project_vertex> 2790 #include <logdepthbuf_vertex> 2791 #include <clipping_planes_vertex> 2792 #include <worldpos_vertex> 2793 #include <envmap_vertex> 2794 #include <fog_vertex> 2795}`,zp=`uniform vec3 diffuse; 2796uniform float opacity; 2797#ifndef FLAT_SHADED 2798 varying vec3 vNormal; 2799#endif 2800#include <common> 2801#include <dithering_pars_fragment> 2802#include <color_pars_fragment> 2803#include <uv_pars_fragment> 2804#include <map_pars_fragment> 2805#include <alphamap_pars_fragment> 2806#include <alphatest_pars_fragment> 2807#include <alphahash_pars_fragment> 2808#include <aomap_pars_fragment> 2809#include <lightmap_pars_fragment> 2810#include <envmap_common_pars_fragment> 2811#include <envmap_pars_fragment> 2812#include <fog_pars_fragment> 2813#include <specularmap_pars_fragment> 2814#include <logdepthbuf_pars_fragment> 2815#include <clipping_planes_pars_fragment> 2816void main() { 2817 vec4 diffuseColor = vec4( diffuse, opacity ); 2818 #include <clipping_planes_fragment> 2819 #include <logdepthbuf_fragment> 2820 #include <map_fragment> 2821 #include <color_fragment> 2822 #include <alphamap_fragment> 2823 #include <alphatest_fragment> 2824 #include <alphahash_fragment> 2825 #include <specularmap_fragment> 2826 ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); 2827 #ifdef USE_LIGHTMAP 2828 vec4 lightMapTexel = texture2D( lightMap, vLightMapUv ); 2829 reflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI; 2830 #else 2831 reflectedLight.indirectDiffuse += vec3( 1.0 ); 2832 #endif 2833 #include <aomap_fragment> 2834 reflectedLight.indirectDiffuse *= diffuseColor.rgb; 2835 vec3 outgoingLight = reflectedLight.indirectDiffuse; 2836 #include <envmap_fragment> 2837 #include <opaque_fragment> 2838 #include <tonemapping_fragment> 2839 #include <colorspace_fragment> 2840 #include <fog_fragment> 2841 #include <premultiplied_alpha_fragment> 2842 #include <dithering_fragment> 2843}`,kp=`#define LAMBERT 2844varying vec3 vViewPosition; 2845#include <common> 2846#include <batching_pars_vertex> 2847#include <uv_pars_vertex> 2848#include <displacementmap_pars_vertex> 2849#include <envmap_pars_vertex> 2850#include <color_pars_vertex> 2851#include <fog_pars_vertex> 2852#include <normal_pars_vertex> 2853#include <morphtarget_pars_vertex> 2854#include <skinning_pars_vertex> 2855#include <shadowmap_pars_vertex> 2856#include <logdepthbuf_pars_vertex> 2857#include <clipping_planes_pars_vertex> 2858void main() { 2859 #include <uv_vertex> 2860 #include <color_vertex> 2861 #include <morphinstance_vertex> 2862 #include <morphcolor_vertex> 2863 #include <batching_vertex> 2864 #include <beginnormal_vertex> 2865 #include <morphnormal_vertex> 2866 #include <skinbase_vertex> 2867 #include <skinnormal_vertex> 2868 #include <defaultnormal_vertex> 2869 #include <normal_vertex> 2870 #include <begin_vertex> 2871 #include <morphtarget_vertex> 2872 #include <skinning_vertex> 2873 #include <displacementmap_vertex> 2874 #include <project_vertex> 2875 #include <logdepthbuf_vertex> 2876 #include <clipping_planes_vertex> 2877 vViewPosition = - mvPosition.xyz; 2878 #include <worldpos_vertex> 2879 #include <envmap_vertex> 2880 #include <shadowmap_vertex> 2881 #include <fog_vertex> 2882}`,Hp=`#define LAMBERT 2883uniform vec3 diffuse; 2884uniform vec3 emissive; 2885uniform float opacity; 2886#include <common> 2887#include <packing> 2888#include <dithering_pars_fragment> 2889#include <color_pars_fragment> 2890#include <uv_pars_fragment> 2891#include <map_pars_fragment> 2892#include <alphamap_pars_fragment> 2893#include <alphatest_pars_fragment> 2894#include <alphahash_pars_fragment> 2895#include <aomap_pars_fragment> 2896#include <lightmap_pars_fragment> 2897#include <emissivemap_pars_fragment> 2898#include <envmap_common_pars_fragment> 2899#include <envmap_pars_fragment> 2900#include <fog_pars_fragment> 2901#include <bsdfs> 2902#include <lights_pars_begin> 2903#include <normal_pars_fragment> 2904#include <lights_lambert_pars_fragment> 2905#include <shadowmap_pars_fragment> 2906#include <bumpmap_pars_fragment> 2907#include <normalmap_pars_fragment> 2908#include <specularmap_pars_fragment> 2909#include <logdepthbuf_pars_fragment> 2910#include <clipping_planes_pars_fragment> 2911void main() { 2912 vec4 diffuseColor = vec4( diffuse, opacity ); 2913 #include <clipping_planes_fragment> 2914 ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); 2915 vec3 totalEmissiveRadiance = emissive; 2916 #include <logdepthbuf_fragment> 2917 #include <map_fragment> 2918 #include <color_fragment> 2919 #include <alphamap_fragment> 2920 #include <alphatest_fragment> 2921 #include <alphahash_fragment> 2922 #include <specularmap_fragment> 2923 #include <normal_fragment_begin> 2924 #include <normal_fragment_maps> 2925 #include <emissivemap_fragment> 2926 #include <lights_lambert_fragment> 2927 #include <lights_fragment_begin> 2928 #include <lights_fragment_maps> 2929 #include <lights_fragment_end> 2930 #include <aomap_fragment> 2931 vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance; 2932 #include <envmap_fragment> 2933 #include <opaque_fragment> 2934 #include <tonemapping_fragment> 2935 #include <colorspace_fragment> 2936 #include <fog_fragment> 2937 #include <premultiplied_alpha_fragment> 2938 #include <dithering_fragment> 2939}`,Vp=`#define MATCAP 2940varying vec3 vViewPosition; 2941#include <common> 2942#include <batching_pars_vertex> 2943#include <uv_pars_vertex> 2944#include <color_pars_vertex> 2945#include <displacementmap_pars_vertex> 2946#include <fog_pars_vertex> 2947#include <normal_pars_vertex> 2948#include <morphtarget_pars_vertex> 2949#include <skinning_pars_vertex> 2950#include <logdepthbuf_pars_vertex> 2951#include <clipping_planes_pars_vertex> 2952void main() { 2953 #include <uv_vertex> 2954 #include <color_vertex> 2955 #include <morphinstance_vertex> 2956 #include <morphcolor_vertex> 2957 #include <batching_vertex> 2958 #include <beginnormal_vertex> 2959 #include <morphnormal_vertex> 2960 #include <skinbase_vertex> 2961 #include <skinnormal_vertex> 2962 #include <defaultnormal_vertex> 2963 #include <normal_vertex> 2964 #include <begin_vertex> 2965 #include <morphtarget_vertex> 2966 #include <skinning_vertex> 2967 #include <displacementmap_vertex> 2968 #include <project_vertex> 2969 #include <logdepthbuf_vertex> 2970 #include <clipping_planes_vertex> 2971 #include <fog_vertex> 2972 vViewPosition = - mvPosition.xyz; 2973}`,Gp=`#define MATCAP 2974uniform vec3 diffuse; 2975uniform float opacity; 2976uniform sampler2D matcap; 2977varying vec3 vViewPosition; 2978#include <common> 2979#include <dithering_pars_fragment> 2980#include <color_pars_fragment> 2981#include <uv_pars_fragment> 2982#include <map_pars_fragment> 2983#include <alphamap_pars_fragment> 2984#include <alphatest_pars_fragment> 2985#include <alphahash_pars_fragment> 2986#include <fog_pars_fragment> 2987#include <normal_pars_fragment> 2988#include <bumpmap_pars_fragment> 2989#include <normalmap_pars_fragment> 2990#include <logdepthbuf_pars_fragment> 2991#include <clipping_planes_pars_fragment> 2992void main() { 2993 ve
2993c4 diffuseColor = vec4( diffuse, opacity ); 2994 #include <clipping_planes_fragment> 2995 #include <logdepthbuf_fragment> 2996 #include <map_fragment> 2997 #include <color_fragment> 2998 #include <alphamap_fragment> 2999 #include <alphatest_fragment> 3000 #include <alphahash_fragment> 3001 #include <normal_fragment_begin> 3002 #include <normal_fragment_maps> 3003 vec3 viewDir = normalize( vViewPosition ); 3004 vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) ); 3005 vec3 y = cross( viewDir, x ); 3006 vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5; 3007 #ifdef USE_MATCAP 3008 vec4 matcapColor = texture2D( matcap, uv ); 3009 #else 3010 vec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 ); 3011 #endif 3012 vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb; 3013 #include <opaque_fragment> 3014 #include <tonemapping_fragment> 3015 #include <colorspace_fragment> 3016 #include <fog_fragment> 3017 #include <premultiplied_alpha_fragment> 3018 #include <dithering_fragment> 3019}`,Wp=`#define NORMAL 3020#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE ) 3021 varying vec3 vViewPosition; 3022#endif 3023#include <common> 3024#include <batching_pars_vertex> 3025#include <uv_pars_vertex> 3026#include <displacementmap_pars_vertex> 3027#include <normal_pars_vertex> 3028#include <morphtarget_pars_vertex> 3029#include <skinning_pars_vertex> 3030#include <logdepthbuf_pars_vertex> 3031#include <clipping_planes_pars_vertex> 3032void main() { 3033 #include <uv_vertex> 3034 #include <batching_vertex> 3035 #include <beginnormal_vertex> 3036 #include <morphinstance_vertex> 3037 #include <morphnormal_vertex> 3038 #include <skinbase_vertex> 3039 #include <skinnormal_vertex> 3040 #include <defaultnormal_vertex> 3041 #include <normal_vertex> 3042 #include <begin_vertex> 3043 #include <morphtarget_vertex> 3044 #include <skinning_vertex> 3045 #include <displacementmap_vertex> 3046 #include <project_vertex> 3047 #include <logdepthbuf_vertex> 3048 #include <clipping_planes_vertex> 3049#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE ) 3050 vViewPosition = - mvPosition.xyz; 3051#endif 3052}`,Xp=`#define NORMAL 3053uniform float opacity; 3054#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE ) 3055 varying vec3 vViewPosition; 3056#endif 3057#include <packing> 3058#include <uv_pars_fragment> 3059#include <normal_pars_fragment> 3060#include <bumpmap_pars_fragment> 3061#include <normalmap_pars_fragment> 3062#include <logdepthbuf_pars_fragment> 3063#include <clipping_planes_pars_fragment> 3064void main() { 3065 vec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity ); 3066 #include <clipping_planes_fragment> 3067 #include <logdepthbuf_fragment> 3068 #include <normal_fragment_begin> 3069 #include <normal_fragment_maps> 3070 gl_FragColor = vec4( packNormalToRGB( normal ), diffuseColor.a ); 3071 #ifdef OPAQUE 3072 gl_FragColor.a = 1.0; 3073 #endif 3074}`,Yp=`#define PHONG 3075varying vec3 vViewPosition; 3076#include <common> 3077#include <batching_pars_vertex> 3078#include <uv_pars_vertex> 3079#include <displacementmap_pars_vertex> 3080#include <envmap_pars_vertex> 3081#include <color_pars_vertex> 3082#include <fog_pars_vertex> 3083#include <normal_pars_vertex> 3084#include <morphtarget_pars_vertex> 3085#include <skinning_pars_vertex> 3086#include <shadowmap_pars_vertex> 3087#include <logdepthbuf_pars_vertex> 3088#include <clipping_planes_pars_vertex> 3089void main() { 3090 #include <uv_vertex> 3091 #include <color_vertex> 3092 #include <morphcolor_vertex> 3093 #include <batching_vertex> 3094 #include <beginnormal_vertex> 3095 #include <morphinstance_vertex> 3096 #include <morphnormal_vertex> 3097 #include <skinbase_vertex> 3098 #include <skinnormal_vertex> 3099 #include <defaultnormal_vertex> 3100 #include <normal_vertex> 3101 #include <begin_vertex> 3102 #include <morphtarget_vertex> 3103 #include <skinning_vertex> 3104 #include <displacementmap_vertex> 3105 #include <project_vertex> 3106 #include <logdepthbuf_vertex> 3107 #include <clipping_planes_vertex> 3108 vViewPosition = - mvPosition.xyz; 3109 #include <worldpos_vertex> 3110 #include <envmap_vertex> 3111 #include <shadowmap_vertex> 3112 #include <fog_vertex> 3113}`,qp=`#define PHONG 3114uniform vec3 diffuse; 3115uniform vec3 emissive; 3116uniform vec3 specular; 3117uniform float shininess; 3118uniform float opacity; 3119#include <common> 3120#include <packing> 3121#include <dithering_pars_fragment> 3122#include <color_pars_fragment> 3123#include <uv_pars_fragment> 3124#include <map_pars_fragment> 3125#include <alphamap_pars_fragment> 3126#include <alphatest_pars_fragment> 3127#include <alphahash_pars_fragment> 3128#include <aomap_pars_fragment> 3129#include <lightmap_pars_fragment> 3130#include <emissivemap_pars_fragment> 3131#include <envmap_common_pars_fragment> 3132#include <envmap_pars_fragment> 3133#include <fog_pars_fragment> 3134#include <bsdfs> 3135#include <lights_pars_begin> 3136#include <normal_pars_fragment> 3137#include <lights_phong_pars_fragment> 3138#include <shadowmap_pars_fragment> 3139#include <bumpmap_pars_fragment> 3140#include <normalmap_pars_fragment> 3141#include <specularmap_pars_fragment> 3142#include <logdepthbuf_pars_fragment> 3143#include <clipping_planes_pars_fragment> 3144void main() { 3145 vec4 diffuseColor = vec4( diffuse, opacity ); 3146 #include <clipping_planes_fragment> 3147 ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); 3148 vec3 totalEmissiveRadiance = emissive; 3149 #include <logdepthbuf_fragment> 3150 #include <map_fragment> 3151 #include <color_fragment> 3152 #include <alphamap_fragment> 3153 #include <alphatest_fragment> 3154 #include <alphahash_fragment> 3155 #include <specularmap_fragment> 3156 #include <normal_fragment_begin> 3157 #include <normal_fragment_maps> 3158 #include <emissivemap_fragment> 3159 #include <lights_phong_fragment> 3160 #include <lights_fragment_begin> 3161 #include <lights_fragment_maps> 3162 #include <lights_fragment_end> 3163 #include <aomap_fragment> 3164 vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance; 3165 #include <envmap_fragment> 3166 #include <opaque_fragment> 3167 #include <tonemapping_fragment> 3168 #include <colorspace_fragment> 3169 #include <fog_fragment> 3170 #include <premultiplied_alpha_fragment> 3171 #include <dithering_fragment> 3172}`,jp=`#define STANDARD 3173varying vec3 vViewPosition; 3174#ifdef USE_TRANSMISSION 3175 varying vec3 vWorldPosition; 3176#endif 3177#include <common> 3178#include <batching_pars_vertex> 3179#include <uv_pars_vertex> 3180#include <displacementmap_pars_vertex> 3181#include <color_pars_vertex> 3182#include <fog_pars_vertex> 3183#include <normal_pars_vertex> 3184#include <morphtarget_pars_vertex> 3185#include <skinning_pars_vertex> 3186#include <shadowmap_pars_vertex> 3187#include <logdepthbuf_pars_vertex> 3188#include <clipping_planes_pars_vertex> 3189void main() { 3190 #include <uv_vertex> 3191 #include <color_vertex> 3192 #include <morphinstance_vertex> 3193 #include <morphcolor_vertex> 3194 #include <batching_vertex> 3195 #include <beginnormal_vertex> 3196 #include <morphnormal_vertex> 3197 #include <skinbase_vertex> 3198 #include <skinnormal_vertex> 3199 #include <defaultnormal_vertex> 3200 #include <normal_vertex> 3201 #include <begin_vertex> 3202 #include <morphtarget_vertex> 3203 #include <skinning_vertex> 3204 #include <displacementmap_vertex> 3205 #include <project_vertex> 3206 #include <logdepthbuf_vertex> 3207 #include <clipping_planes_vertex> 3208 vViewPosition = - mvPosition.xyz; 3209 #include <worldpos_vertex> 3210 #include <shadowmap_vertex> 3211 #include <fog_vertex> 3212#ifdef USE_TRANSMISSION 3213 vWorldPosition = worldPosition.xyz; 3214#endif 3215}`,Kp=`#define STANDARD 3216#ifdef PHYSICAL 3217 #define IOR 3218 #define USE_SPECULAR 3219#endif 3220uniform vec3 diffuse; 3221uniform vec3 emissive; 3222uniform float roughness; 3223uniform float metalness; 3224uniform float opacity; 3225#ifdef IOR 3226 uniform float ior; 3227#endif 3228#ifdef USE_SPECULAR 3229 uniform float specularIntensity; 3230 uniform vec3 specularColor; 3231 #ifdef USE_SPECULAR_COLORMAP 3232 uniform sampler2D specularColorMap; 3233 #endif 3234 #ifdef USE_SPECULAR_INTENSITYMAP 3235 uniform sampler2D specularIntensityMap; 3236 #endif 3237#endif 3238#ifdef USE_CLEARCOAT 3239 uniform float clearcoat; 3240 uniform float clearcoatRoughness; 3241#endif 3242#ifdef USE_DISPERSION 3243 uniform float dispersion; 3244#endif
3245#ifdef USE_IRIDESCENCE 3246 uniform float iridescence; 3247 uniform float iridescenceIOR; 3248 uniform float iridescenceThicknessMinimum; 3249 uniform float iridescenceThicknessMaximum; 3250#endif 3251#ifdef USE_SHEEN 3252 uniform vec3 sheenColor; 3253 uniform float sheenRoughness; 3254 #ifdef USE_SHEEN_COLORMAP 3255 uniform sampler2D sheenColorMap; 3256 #endif 3257 #ifdef USE_SHEEN_ROUGHNESSMAP 3258 uniform sampler2D sheenRoughnessMap; 3259 #endif 3260#endif 3261#ifdef USE_ANISOTROPY 3262 uniform vec2 anisotropyVector; 3263 #ifdef USE_ANISOTROPYMAP 3264 uniform sampler2D anisotropyMap; 3265 #endif 3266#endif 3267varying vec3 vViewPosition; 3268#include <common> 3269#include <packing> 3270#include <dithering_pars_fragment> 3271#include <color_pars_fragment> 3272#include <uv_pars_fragment> 3273#include <map_pars_fragment> 3274#include <alphamap_pars_fragment> 3275#include <alphatest_pars_fragment> 3276#include <alphahash_pars_fragment> 3277#include <aomap_pars_fragment> 3278#include <lightmap_pars_fragment> 3279#include <emissivemap_pars_fragment> 3280#include <iridescence_fragment> 3281#include <cube_uv_reflection_fragment> 3282#include <envmap_common_pars_fragment> 3283#include <envmap_physical_pars_fragment> 3284#include <fog_pars_fragment> 3285#include <lights_pars_begin> 3286#include <normal_pars_fragment> 3287#include <lights_physical_pars_fragment> 3288#include <transmission_pars_fragment> 3289#include <shadowmap_pars_fragment> 3290#include <bumpmap_pars_fragment> 3291#include <normalmap_pars_fragment> 3292#include <clearcoat_pars_fragment> 3293#include <iridescence_pars_fragment> 3294#include <roughnessmap_pars_fragment> 3295#include <metalnessmap_pars_fragment> 3296#include <logdepthbuf_pars_fragment> 3297#include <clipping_planes_pars_fragment> 3298void main() { 3299 vec4 diffuseColor = vec4( diffuse, opacity ); 3300 #include <clipping_planes_fragment> 3301 ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); 3302 vec3 totalEmissiveRadiance = emissive; 3303 #include <logdepthbuf_fragment> 3304 #include <map_fragment> 3305 #include <color_fragment> 3306 #include <alphamap_fragment> 3307 #include <alphatest_fragment> 3308 #include <alphahash_fragment> 3309 #include <roughnessmap_fragment> 3310 #include <metalnessmap_fragment> 3311 #include <normal_fragment_begin> 3312 #include <normal_fragment_maps> 3313 #include <clearcoat_normal_fragment_begin> 3314 #include <clearcoat_normal_fragment_maps> 3315 #include <emissivemap_fragment> 3316 #include <lights_physical_fragment> 3317 #include <lights_fragment_begin> 3318 #include <lights_fragment_maps> 3319 #include <lights_fragment_end> 3320 #include <aomap_fragment> 3321 vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse; 3322 vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular; 3323 #include <transmission_fragment> 3324 vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance; 3325 #ifdef USE_SHEEN 3326 float sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor ); 3327 outgoingLight = outgoingLight * sheenEnergyComp + sheenSpecularDirect + sheenSpecularIndirect; 3328 #endif 3329 #ifdef USE_CLEARCOAT 3330 float dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) ); 3331 vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc ); 3332 outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat; 3333 #endif 3334 #include <opaque_fragment> 3335 #include <tonemapping_fragment> 3336 #include <colorspace_fragment> 3337 #include <fog_fragment> 3338 #include <premultiplied_alpha_fragment> 3339 #include <dithering_fragment> 3340}`,Zp=`#define TOON 3341varying vec3 vViewPosition; 3342#include <common> 3343#include <batching_pars_vertex> 3344#include <uv_pars_vertex> 3345#include <displacementmap_pars_vertex> 3346#include <color_pars_vertex> 3347#include <fog_pars_vertex> 3348#include <normal_pars_vertex> 3349#include <morphtarget_pars_vertex> 3350#include <skinning_pars_vertex> 3351#include <shadowmap_pars_vertex> 3352#include <logdepthbuf_pars_vertex> 3353#include <clipping_planes_pars_vertex> 3354void main() { 3355 #include <uv_vertex> 3356 #include <color_vertex> 3357 #include <morphinstance_vertex> 3358 #include <morphcolor_vertex> 3359 #include <batching_vertex> 3360 #include <beginnormal_vertex> 3361 #include <morphnormal_vertex> 3362 #include <skinbase_vertex> 3363 #include <skinnormal_vertex> 3364 #include <defaultnormal_vertex> 3365 #include <normal_vertex> 3366 #include <begin_vertex> 3367 #include <morphtarget_vertex> 3368 #include <skinning_vertex> 3369 #include <displacementmap_vertex> 3370 #include <project_vertex> 3371 #include <logdepthbuf_vertex> 3372 #include <clipping_planes_vertex> 3373 vViewPosition = - mvPosition.xyz; 3374 #include <worldpos_vertex> 3375 #include <shadowmap_vertex> 3376 #include <fog_vertex> 3377}`,$p=`#define TOON 3378uniform vec3 diffuse; 3379uniform vec3 emissive; 3380uniform float opacity; 3381#include <common> 3382#include <packing> 3383#include <dithering_pars_fragment> 3384#include <color_pars_fragment> 3385#include <uv_pars_fragment> 3386#include <map_pars_fragment> 3387#include <alphamap_pars_fragment> 3388#include <alphatest_pars_fragment> 3389#include <alphahash_pars_fragment> 3390#include <aomap_pars_fragment> 3391#include <lightmap_pars_fragment> 3392#include <emissivemap_pars_fragment> 3393#include <gradientmap_pars_fragment> 3394#include <fog_pars_fragment> 3395#include <bsdfs> 3396#include <lights_pars_begin> 3397#include <normal_pars_fragment> 3398#include <lights_toon_pars_fragment> 3399#include <shadowmap_pars_fragment> 3400#include <bumpmap_pars_fragment> 3401#include <normalmap_pars_fragment> 3402#include <logdepthbuf_pars_fragment> 3403#include <clipping_planes_pars_fragment> 3404void main() { 3405 vec4 diffuseColor = vec4( diffuse, opacity ); 3406 #include <clipping_planes_fragment> 3407 ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); 3408 vec3 totalEmissiveRadiance = emissive; 3409 #include <logdepthbuf_fragment> 3410 #include <map_fragment> 3411 #include <color_fragment> 3412 #include <alphamap_fragment> 3413 #include <alphatest_fragment> 3414 #include <alphahash_fragment> 3415 #include <normal_fragment_begin> 3416 #include <normal_fragment_maps> 3417 #include <emissivemap_fragment> 3418 #include <lights_toon_fragment> 3419 #include <lights_fragment_begin> 3420 #include <lights_fragment_maps> 3421 #include <lights_fragment_end> 3422 #include <aomap_fragment> 3423 vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance; 3424 #include <opaque_fragment> 3425 #include <tonemapping_fragment> 3426 #include <colorspace_fragment> 3427 #include <fog_fragment> 3428 #include <premultiplied_alpha_fragment> 3429 #include <dithering_fragment> 3430}`,Jp=`uniform float size; 3431uniform float scale; 3432#include <common> 3433#include <color_pars_vertex> 3434#include <fog_pars_vertex> 3435#include <morphtarget_pars_vertex> 3436#include <logdepthbuf_pars_vertex> 3437#include <clipping_planes_pars_vertex> 3438#ifdef USE_POINTS_UV 3439 varying vec2 vUv; 3440 uniform mat3 uvTransform; 3441#endif 3442void main() { 3443 #ifdef USE_POINTS_UV 3444 vUv = ( uvTransform * vec3( uv, 1 ) ).xy; 3445 #endif 3446 #include <color_vertex> 3447 #include <morphinstance_vertex> 3448 #include <morphcolor_vertex> 3449 #include <begin_vertex> 3450 #include <morphtarget_vertex> 3451 #include <project_vertex> 3452 gl_PointSize = size; 3453 #ifdef USE_SIZEATTENUATION 3454 bool isPerspective = isPerspectiveMatrix( projectionMatrix ); 3455 if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z ); 3456 #endif 3457 #include <logdepthbuf_vertex> 3458 #include <clipping_planes_vertex> 3459 #include <worldpos_vertex> 3460 #include <fog_vertex> 3461}`,Qp=`uniform vec3 diffuse; 3462uniform float opacity; 3463#include <common> 3464#include <color_pars_fragment> 3465#include <map_particle_pars_fragment> 3466#include <alphatest_pars_fragment> 3467#include <alphahash_pars_fragment> 3468#include <fog_pars_fragment> 3469#include <logdepthbuf_pars_fragment> 3470#include <clipping_planes_pars_fragment> 3471void main() { 3472 vec4 diffuseColor = vec4( diffuse, opacity ); 3473 #include <clipping_planes_fragment> 3474 vec3 outgoingLight = vec3( 0.0 ); 3475 #include <logdepthbuf_fragment> 3476 #include <map_particle_fragment> 3477 #include <color_fragment> 3478 #include <alphatest_fragment> 3479 #include <alphahash_fragment> 3480 outgoingLight = diffuseColor.rgb; 3481 #include <opaque_fragment> 3482 #include <tonemapping_fragment> 3483 #include <colorspace_fragment> 3484 #include <fog_fragment> 3485 #include <premultiplied_alpha_fragment> 3486}`,em=`#include <common> 3487#include <batching_pars_vertex> 3488#include <fog_pars_vertex> 3489#include <morphtarget_pars_vertex> 3490#include <skinning_pars_vertex> 3491#include <logdepthbuf_pars_vertex> 3492#include <shadowmap_pars_vertex> 3493void main() { 3494 #include <batching_vertex> 3495 #include <beginnormal_vertex> 3496 #include <morphinstance_vertex> 3497 #include <morphnormal_vertex> 3498 #include <skinbase_vertex> 3499 #include <skinnormal_vertex> 3500 #include <defaultnormal_vertex> 3501 #include <begin_vertex> 3502 #include <morphtarget_vertex> 3503 #include <skinning_vertex> 3504 #include <project_vertex> 3505 #include <logdepthbuf_vertex> 3506 #include <worldpos_vertex> 3507 #include <shadowmap_vertex> 3508 #include <fog_vertex> 3509}`,tm=`uniform vec3 color; 3510uniform float opacity; 3511#include <common> 3512#include <packing> 3513#include <fog_pars_fragment> 3514#include <bsdfs> 3515#include <lights_pars_begin> 3516#include <logdepthbuf_pars_fragment> 3517#include <shadowmap_pars_fragment> 3518#include <shadowmask_pars_fragment> 3519void main() { 3520 #include <logdepthbuf_fragment> 3521 gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) ); 3522 #include <tonemapping_fragment> 3523 #include <colorspace_fragment> 3524 #include <fog_fragment> 3525}`,nm=`uniform float rotation; 3526uniform vec2 center; 3527#include <common> 3528#include <uv_pars_vertex> 3529#include <fog_pars_vertex> 3530#include <logdepthbuf_pars_vertex> 3531#include <clipping_planes_pars_vertex> 3532void main() { 3533 #include <uv_vertex> 3534 vec4 mvPosition = modelViewMatrix[ 3 ]; 3535 vec2 scale = vec2( length( modelMatrix[ 0 ].xyz ), length( modelMatrix[ 1 ].xyz ) ); 3536 #ifndef USE_SIZEATTENUATION 3537 bool isPerspective = isPerspectiveMatrix( projectionMatrix ); 3538 if ( isPerspective ) scale *= - mvPosition.z; 3539 #endif 3540 vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale; 3541 vec2 rotatedPosition; 3542 rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y; 3543 rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y; 3544 mvPosition.xy += rotatedPosition; 3545 gl_Position = projectionMatrix * mvPosition; 3546 #include <logdepthbuf_vertex> 3547 #include <clipping_planes_vertex> 3548 #include <fog_vertex> 3549}`,im=`uniform vec3 diffuse; 3550uniform float opacity; 3551#include <common> 3552#include <uv_pars_fragment> 3553#include <map_pars_fragment> 3554#include <alphamap_pars_fragment> 3555#include <alphatest_pars_fragment> 3556#include <alphahash_pars_fragment> 3557#include <fog_pars_fragment> 3558#include <logdepthbuf_pars_fragment> 3559#include <clipping_planes_pars_fragment> 3560void main() { 3561 vec4 diffuseColor = vec4( diffuse, opacity ); 3562 #include <clipping_planes_fragment> 3563 vec3 outgoingLight = vec3( 0.0 ); 3564 #include <logdepthbuf_fragment> 3565 #include <map_fragment> 3566 #include <alphamap_fragment> 3567 #include <alphatest_fragment> 3568 #include <alphahash_fragment> 3569 outgoingLight = diffuseColor.rgb; 3570 #include <opaque_fragment> 3571 #include <tonemapping_fragment> 3572 #include <colorspace_fragment> 3573 #include <fog_fragment> 3574}`,Ne={alphahash_fragment:Td,alphahash_pars_fragment:bd,alphamap_fragment:Ad,alphamap_pars_fragment:wd,alphatest_fragment:Rd,alphatest_pars_fragment:Cd,aomap_fragment:Pd,aomap_pars_fragment:Ld,batching_pars_vertex:Dd,batching_vertex:Id,begin_vertex:Ud,beginnormal_vertex:Nd,bsdfs:Fd,iridescence_fragment:Od,bumpmap_pars_fragment:Bd,clipping_planes_fragment:zd,clipping_planes_pars_fragment:kd,clipping_planes_pars_vertex:Hd,clipping_planes_vertex:Vd,color_fragment:Gd,color_pars_fragment:Wd,color_pars_vertex:Xd,color_vertex:Yd,common:qd,cube_uv_reflection_fragment:jd,defaultnormal_vertex:Kd,displacementmap_pars_vertex:Zd,displacementmap_vertex:$d,emissivemap_fragment:Jd,emissivemap_pars_fragment:Qd,colorspace_fragment:ef,colorspace_pars_fragment:tf,envmap_fragment:nf,envmap_common_pars_fragment:sf,envmap_pars_fragment:rf,envmap_pars_vertex:af,envmap_physical_pars_fragment:_f,envmap_vertex:of,fog_vertex:cf,fog_pars_vertex:lf,fog_fragment:hf,fog_pars_fragment:uf,gradientmap_pars_fragment:df,lightmap_pars_fragment:ff,lights_lambert_fragment:pf,lights_lambert_pars_fragment:mf,lights_pars_begin:gf,lights_toon_fragment:xf,lights_toon_pars_fragment:vf,lights_phong_fragment:Mf,lights_phong_pars_fragment:Sf,lights_physical_fragment:yf,lights_physical_pars_fragment:Ef,lights_fragment_begin:Tf,lights_fragment_maps:bf,lights_fragment_end:Af,logdepthbuf_fragment:wf,logdepthbuf_pars_fragment:Rf,logdepthbuf_pars_vertex:Cf,logdepthbuf_vertex:Pf,map_fragment:Lf,map_pars_fragment:Df,map_particle_fragment:If,map_particle_pars_fragment:Uf,metalnessmap_fragment:Nf,metalnessmap_pars_fragment:Ff,morphinstance_vertex:Of,morphcolor_vertex:Bf,morphnormal_vertex:zf,morphtarget_pars_vertex:kf,morphtarget_vertex:Hf,normal_fragment_begin:Vf,normal_fragment_maps:Gf,normal_pars_fragment:Wf,normal_pars_vertex:Xf,normal_vertex:Yf,normalmap_pars_fragment:qf,clearcoat_normal_fragment_begin:jf,clearcoat_normal_fragment_maps:Kf,clearcoat_pars_fragment:Zf,iridescence_pars_fragment:$f,opaque_fragment:Jf,packing:Qf,premultiplied_alpha_fragment:ep,project_vertex:tp,dithering_fragment:np,dithering_pars_fragment:ip,roughnessmap_fragment:sp,roughnessmap_pars_fragment:rp,shadowmap_pars_fragment:ap,shadowmap_pars_vertex:op,shadowmap_vertex:cp,shadowmask_pars_fragment:lp,skinbase_vertex:hp,skinning_pars_vertex:up,skinning_vertex:dp,skinnormal_vertex:fp,specularmap_fragment:pp,specularmap_pars_fragment:mp,tonemapping_fragment:gp,tonemapping_pars_fragment:_p,transmission_fragment:xp,transmission_pars_fragment:vp,uv_pars_fragment:Mp,uv_pars_vertex:Sp,uv_vertex:yp,worldpos_vertex:Ep,background_vert:Tp,background_frag:bp,backgroundCube_vert:Ap,backgroundCube_frag:wp,cube_vert:Rp,cube_frag:Cp,depth_vert:Pp,depth_frag:Lp,distanceRGBA_vert:Dp,distanceRGBA_frag:Ip,equirect_vert:Up,equirect_frag:Np,linedashed_vert:Fp,linedashed_frag:Op,meshbasic_vert:Bp,meshbasic_frag:zp,meshlambert_vert:kp,meshlambert_frag:Hp,meshmatcap_vert:Vp,meshmatcap_frag:Gp,meshnormal_vert:Wp,meshnormal_frag:Xp,meshphong_vert:Yp,meshphong_frag:qp,meshphysical_vert:jp,meshphysical_frag:Kp,meshtoon_vert:Zp,meshtoon_frag:$p,points_vert:Jp,points_frag:Qp,shadow_vert:em,shadow_frag:tm,sprite_vert:nm,sprite_frag:im},ne={common:{diffuse:{value:new Pe(16777215)},opacity:{value:1},map:{value:null},mapTransform:{value:new De},alphaMap:{value:null},alphaMapTransform:{value:new De},alphaTest:{value:0}},specularmap:{specularMap:{value:null},specularMapTransform:{value:new De}},envmap:{envMap:{value:null},envMapRotation:{value:new De},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1},aoMapTransform:{value:new De}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1},lightMapTransform:{value:new De}},bumpmap:{bumpMap:{value:null},bumpMapTransform:{value:new De},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalMapTransform:{value:new De},normalScale:{value:new Ce(1,1)}}
vendor: 6,779 bytes, line 3574
3574,displacementmap:{displacementMap:{value:null},displacementMapTransform:{value:new De},displacementScale:{value:1},displacementBias:{value:0}},emissivemap:{emissiveMap:{value:null},emissiveMapTransform:{value:new De}},metalnessmap:{metalnessMap:{value:null},metalnessMapTransform:{value:new De}},roughnessmap:{roughnessMap:{value:null},roughnessMapTransform:{value:new De}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new Pe(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotLightMap:{value:[]},spotShadowMap:{value:[]},spotLightMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new Pe(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaMapTransform:{value:new De},alphaTest:{value:0},uvTransform:{value:new De}},sprite:{diffuse:{value:new Pe(16777215)},opacity:{value:1},center:{value:new Ce(.5,.5)},rotation:{value:0},map:{value:null},mapTransform:{value:new De},alphaMap:{value:null},alphaMapTransform:{value:new De},alphaTest:{value:0}}},tn={basic:{uniforms:At([ne.common,ne.specularmap,ne.envmap,ne.aomap,ne.lightmap,ne.fog]),vertexShader:Ne.meshbasic_vert,fragmentShader:Ne.meshbasic_frag},lambert:{uniforms:At([ne.common,ne.specularmap,ne.envmap,ne.aomap,ne.lightmap,ne.emissivemap,ne.bumpmap,ne.normalmap,ne.displacementmap,ne.fog,ne.lights,{emissive:{value:new Pe(0)}}]),vertexShader:Ne.meshlambert_vert,fragmentShader:Ne.meshlambert_frag},phong:{uniforms:At([ne.common,ne.specularmap,ne.envmap,ne.aomap,ne.lightmap,ne.emissivemap,ne.bumpmap,ne.normalmap,ne.displacementmap,ne.fog,ne.lights,{emissive:{value:new 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Pe(0)}}]),vertexShader:Ne.meshtoon_vert,fragmentShader:Ne.meshtoon_frag},matcap:{uniforms:At([ne.common,ne.bumpmap,ne.normalmap,ne.displacementmap,ne.fog,{matcap:{value:null}}]),vertexShader:Ne.meshmatcap_vert,fragmentShader:Ne.meshmatcap_frag},points:{uniforms:At([ne.points,ne.fog]),vertexShader:Ne.points_vert,fragmentShader:Ne.points_frag},dashed:{uniforms:At([ne.common,ne.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:Ne.linedashed_vert,fragmentShader:Ne.linedashed_frag},depth:{uniforms:At([ne.common,ne.displacementmap]),vertexShader:Ne.depth_vert,fragmentShader:Ne.depth_frag},normal:{uniforms:At([ne.common,ne.bumpmap,ne.normalmap,ne.displacementmap,{opacity:{value:1}}]),vertexShader:Ne.meshnormal_vert,fragmentShader:Ne.meshnormal_frag},sprite:{uniforms:At([ne.sprite,ne.fog]),vertexShader:Ne.sprite_vert,fragmentShader:Ne.sprite_frag},background:{uniforms:{uvTransform:{value:new De},t2D:{value:null},backgroundIntensity:{value:1}},vertexShader:Ne.background_vert,fragmentShader:Ne.background_frag},backgroundCube:{uniforms:{envMap:{value:null},flipEnvMap:{value:-1},backgroundBlurriness:{value:0},backgroundIntensity:{value:1},backgroundRotation:{value:new De}},vertexShader:Ne.backgroundCube_vert,fragmentShader:Ne.backgroundCube_frag},cube:{uniforms:{tCube:{value:null},tFlip:{value:-1},opacity:{value:1}},vertexShader:Ne.cube_vert,fragmentShader:Ne.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:Ne.equirect_vert,fragmentShader:Ne.equirect_frag},distanceRGBA:{uniforms:At([ne.common,ne.displacementmap,{referencePosition:{value:new D},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:Ne.distanceRGBA_vert,fragmentShader:Ne.distanceRGBA_frag},shadow:{uniforms:At([ne.lights,ne.fog,{color:{value:new Pe(0)},opacity:{value:1}}]),vertexShader:Ne.shadow_vert,fragmentShader:Ne.shadow_frag}};tn.physical={uniforms:At([tn.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatMapTransform:{value:new De},clearcoatNormalMap:{value:null},clearcoatNormalMapTransform:{value:new De},clearcoatNormalScale:{value:new Ce(1,1)},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatRoughnessMapTransform:{value:new De},dispersion:{value:0},iridescence:{value:0},iridescenceMap:{value:null},iridescenceMapTransform:{value:new De},iridescenceIOR:{value:1.3},iridescenceThicknessMinimum:{value:100},iridescenceThicknessMaximum:{value:400},iridescenceThicknessMap:{value:null},iridescenceThicknessMapTransform:{value:new De},sheen:{value:0},sheenColor:{value:new Pe(0)},sheenColorMap:{value:null},sheenColorMapTransform:{value:new De},sheenRoughness:{value:1},sheenRoughnessMap:{value:null},sheenRoughnessMapTransform:{value:new 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A==="mediump"&&s.getShaderPrecisionFormat(s.VERTEX_SHADER,s.MEDIUM_FLOAT).precision>0&&s.getShaderPrecisionFormat(s.FRAGMENT_SHADER,s.MEDIUM_FLOAT).precision>0?"mediump":"lowp"}let l=t.precision!==void 0?t.precision:"highp";const h=c(l);h!==l&&(console.warn("THREE.WebGLRenderer:",l,"not supported, using",h,"instead."),l=h);const u=t.logarithmicDepthBuffer===!0,d=t.reverseDepthBuffer===!0&&e.has("EXT_clip_control"),p=s.getParameter(s.MAX_TEXTURE_IMAGE_UNITS),g=s.getParameter(s.MAX_VERTEX_TEXTURE_IMAGE_UNITS),_=s.getParameter(s.MAX_TEXTURE_SIZE),m=s.getParameter(s.MAX_CUBE_MAP_TEXTURE_SIZE),f=s.getParameter(s.MAX_VERTEX_ATTRIBS),b=s.getParameter(s.MAX_VERTEX_UNIFORM_VECTORS),T=s.getParameter(s.MAX_VARYING_VECTORS),y=s.getParameter(s.MAX_FRAGMENT_UNIFORM_VECTORS),L=g>0,P=s.getParameter(s.MAX_SAMPLES);return{isWebGL2:!0,getMaxAnisotropy:r,getMaxPrecision:c,textureFormatReadable:a,textureTypeReadable:o,precision:l,logarithmicDepthBuffer:u,reverseDepthBuffer:d,maxTextures:p,maxVertexTextures:g,maxTextureSize:_,maxCubemapSize:m,maxAttributes:f,maxVertexUniforms:b,maxVaryings:T,maxFragmentUniforms:y,vertexTextures:L,maxSamples:P}}function lm(s){const e=this;let t=null,n=0,i=!1,r=!1;const a=new Un,o=new De,c={value:null,needsUpdate:!1};this.uniform=c,this.numPlanes=0,this.numIntersection=0,this.init=function(u,d){const p=u.length!==0||d||n!==0||i;return i=d,n=u.length,p},this.beginShadows=function(){r=!0,h(null)},this.endShadows=function(){r=!1},this.setGlobalState=function(u,d){t=h(u,d,0)},this.setState=function(u,d,p){const g=u.clippingPlanes,_=u.clipIntersection,m=u.clipShadows,f=s.get(u);if(!i||g===null||g.length===0||r&&!m)r?h(null):l();else{const b=r?0:n,T=b*4;let y=f.clippingState||null;c.value=y,y=h(g,d,T,p);for(let L=0;L!==T;++L)y[L]=t[L];f.clippingState=y,this.numIntersection=_?this.numPlanes:0,this.numPlanes+=b}};function l(){c.value!==t&&(c.value=t,c.needsUpdate=n>0),e.numPlanes=n,e.numIntersection=0}function h(u,d,p,g){const _=u!==null?u.length:0;let m=null;if(_!==0){if(m=c.value,g!==!0||m===null){const f=p+_*4,b=d.matrixWorldInverse;o.getNormalMatrix(b),(m===null||m.length<f)&&(m=new Float32Array(f));for(let T=0,y=p;T!==_;++T,y+=4)a.copy(u[T]).applyMatrix4(b,o),a.normal.toArray(m,y),m[y+3]=a.constant}c.value=m,c.needsUpdate=!0}return e.numPlanes=_,e.numIntersection=0,m}}function hm(s){let e=new WeakMap;function t(a,o){return o===$s?a.mapping=wi:o===ia&&(a.mapping=Ri),a}function n(a){if(a&&a.isTexture){const o=a.mapping;if(o===$s||o===ia)if(e.has(a)){const c=e.get(a).texture;return t(c,a.mapping)}else{const c=a.image;if(c&&c.height>0){const l=new Cu(c.height);return l.fromEquirectangularTexture(s,a),e.set(a,l),a.addEventListener("dispose",i),t(l.texture,a.mapping)}else return null}}return a}function i(a){const o=a.target;o.removeEventListener("dispose",i);const c=e.get(o);c!==void 0&&(e.delete(o),c.dispose())}function r(){e=new WeakMap}return{get:n,dispose:r}}const Si=4,dc=[.125,.215,.35,.446,.526,.582],$n=20,Br=new no,fc=new Pe;let zr=null,kr=0,Hr=0,Vr=!1;const Kn=(1+Math.sqrt(5))/2,vi=1/Kn,pc=[new D(-Kn,vi,0),new D(Kn,vi,0),new D(-vi,0,Kn),new D(vi,0,Kn),new D(0,Kn,-vi),new D(0,Kn,vi),new D(-1,1,-1),new D(1,1,-1),new D(-1,1,1),new D(1,1,1)],um=new D;class mc{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._lodPlanes=[],this._sizeLods=[],this._sigmas=[],this._blurMaterial=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._compileMaterial(this._blurMaterial)}fromScene(e,t=0,n=.1,i=100,r={}){const{size:a=256,position:o=um}=r;zr=this._renderer.getRenderTarget(),kr=this._renderer.getActiveCubeFace(),Hr=this._renderer.getActiveMipmapLevel(),Vr=this._renderer.xr.enabled,this._renderer.xr.enabled=!1,this._setSize(a);const c=this._allocateTargets();return c.depthBuffer=!0,this._sceneToCubeUV(e,n,i,c,o),t>0&&this._blur(c,0,0,t),this._applyPMREM(c),this._cleanup(c),c}fromEquirectangular(e,t=null){return this._fromTexture(e,t)}fromCubemap(e,t=null){return this._fromTexture(e,t)}compileCubemapShader(){this._cubemapMaterial===null&&(this._cubemapMaterial=xc(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){this._equirectMaterial===null&&(this._equirectMaterial=_c(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),this._cubemapMaterial!==null&&this._cubemapMaterial.dispose(),this._equirectMaterial!==null&&this._equirectMaterial.dispose()}_setSize(e){this._lodMax=Math.floor(Math.log2(e)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){this._blurMaterial!==null&&this._blurMaterial.dispose(),this._pingPongRenderTarget!==null&&this._pingPongRenderTarget.dispose();for(let e=0;e<this._lodPlanes.length;e++)this._lodPlanes[e].dispose()}_cleanup(e){this._renderer.setRenderTarget(zr,kr,Hr),this._renderer.xr.enabled=Vr,e.scissorTest=!1,zs(e,0,0,e.width,e.height)}_fromTexture(e,t){e.mapping===wi||e.mapping===Ri?this._setSize(e.image.length===0?16:e.image[0].width||e.image[0].image.width):this._setSize(e.image.width/4),zr=this._renderer.getRenderTarget(),kr=this._renderer.getActiveCubeFace(),Hr=this._renderer.getActiveMipmapLevel(),Vr=this._renderer.xr.enabled,this._renderer.xr.enabled=!1;const n=t||this._allocateTargets();return this._textureToCubeUV(e,n),this._applyPMREM(n),this._cleanup(n),n}_allocateTargets(){const e=3*Math.max(this._cubeSize,112),t=4*this._cubeSize,n={magFilter:ft,minFilter:ft,generateMipmaps:!1,type:Sn,format:Gt,colorSpace:Et,depthBuffer:!1},i=gc(e,t,n);if(this._pingPongRenderTarget===null||this._pingPongRenderTarget.width!==e||this._pingPongRenderTarget.height!==t){this._pingPongRenderTarget!==null&&this._dispose(),this._pingPongRenderTarget=gc(e,t,n);const{_lodMax:r}=this;({sizeLods:this._sizeLods,lodPlanes:this._lodPlanes,sigmas:this._sigmas}=dm(r)),this._blurMaterial=fm(r,e,t)}return i}_compileMaterial(e){const t=new It(this._lodPlanes[0],e);this._renderer.compile(t,Br)}_sceneToCubeUV(e,t,n,i,r){const c=new wt(90,1,t,n),l=[1,-1,1,1,1,1],h=[1,1,1,-1,-1,-1],u=this._renderer,d=u.autoClear,p=u.toneMapping;u.getClearColor(fc),u.toneMapping=Bn,u.autoClear=!1;
3574const g=new Jn({name:"PMREM.Background",side:Ut,depthWrite:!1,depthTest:!1}),_=new It(new os,g);let m=!1;const f=e.background;f?f.isColor&&(g.color.copy(f),e.background=null,m=!0):(g.color.copy(fc),m=!0);for(let b=0;b<6;b++){const T=b%3;T===0?(c.up.set(0,l[b],0),c.position.set(r.x,r.y,r.z),c.lookAt(r.x+h[b],r.y,r.z)):T===1?(c.up.set(0,0,l[b]),c.position.set(r.x,r.y,r.z),c.lookAt(r.x,r.y+h[b],r.z)):(c.up.set(0,l[b],0),c.position.set(r.x,r.y,r.z),c.lookAt(r.x,r.y,r.z+h[b]));const y=this._cubeSize;zs(i,T*y,b>2?y:0,y,y),u.setRenderTarget(i),m&&u.render(_,c),u.render(e,c)}_.geometry.dispose(),_.material.dispose(),u.toneMapping=p,u.autoClear=d,e.background=f}_textureToCubeUV(e,t){const n=this._renderer,i=e.mapping===wi||e.mapping===Ri;i?(this._cubemapMaterial===null&&(this._cubemapMaterial=xc()),this._cubemapMaterial.uniforms.flipEnvMap.value=e.isRenderTargetTexture===!1?-1:1):this._equirectMaterial===null&&(this._equirectMaterial=_c());const r=i?this._cubemapMaterial:this._equirectMaterial,a=new It(this._lodPlanes[0],r),o=r.uniforms;o.envMap.value=e;const c=this._cubeSize;zs(t,0,0,3*c,2*c),n.setRenderTarget(t),n.render(a,Br)}_applyPMREM(e){const t=this._renderer,n=t.autoClear;t.autoClear=!1;const i=this._lodPlanes.length;for(let r=1;r<i;r++){const a=Math.sqrt(this._sigmas[r]*this._sigmas[r]-this._sigmas[r-1]*this._sigmas[r-1]),o=pc[(i-r-1)%pc.length];this._blur(e,r-1,r,a,o)}t.autoClear=n}_blur(e,t,n,i,r){const a=this._pingPongRenderTarget;this._halfBlur(e,a,t,n,i,"latitudinal",r),this._halfBlur(a,e,n,n,i,"longitudinal",r)}_halfBlur(e,t,n,i,r,a,o){const c=this._renderer,l=this._blurMaterial;a!=="latitudinal"&&a!=="longitudinal"&&console.error("blur direction must be either latitudinal or longitudinal!");const h=3,u=new It(this._lodPlanes[i],l),d=l.uniforms,p=this._sizeLods[n]-1,g=isFinite(r)?Math.PI/(2*p):2*Math.PI/(2*$n-1),_=r/g,m=isFinite(r)?1+Math.floor(h*_):$n;m>$n&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${m} samples when the maximum is set to ${$n}`);const f=[];let b=0;for(let A=0;A<$n;++A){const w=A/_,S=Math.exp(-w*w/2);f.push(S),A===0?b+=S:A<m&&(b+=2*S)}for(let A=0;A<f.length;A++)f[A]=f[A]/b;d.envMap.value=e.texture,d.samples.value=m,d.weights.value=f,d.latitudinal.value=a==="latitudinal",o&&(d.poleAxis.value=o);const{_lodMax:T}=this;d.dTheta.value=g,d.mipInt.value=T-n;const y=this._sizeLods[i],L=3*y*(i>T-Si?i-T+Si:0),P=4*(this._cubeSize-y);zs(t,L,P,3*y,2*y),c.setRenderTarget(t),c.render(u,Br)}}function dm(s){const e=[],t=[],n=[];let i=s;const r=s-Si+1+dc.length;for(let a=0;a<r;a++){const o=Math.pow(2,i);t.push(o);let c=1/o;a>s-Si?c=dc[a-s+Si-1]:a===0&&(c=0),n.push(c);const l=1/(o-2),h=-l,u=1+l,d=[h,h,u,h,u,u,h,h,u,u,h,u],p=6,g=6,_=3,m=2,f=1,b=new Float32Array(_*g*p),T=new Float32Array(m*g*p),y=new Float32Array(f*g*p);for(let P=0;P<p;P++){const A=P%3*2/3-1,w=P>2?0:-1,S=[A,w,0,A+2/3,w,0,A+2/3,w+1,0,A,w,0,A+2/3,w+1,0,A,w+1,0];b.set(S,_*g*P),T.set(d,m*g*P);const v=[P,P,P,P,P,P];y.set(v,f*g*P)}const L=new Jt;L.setAttribute("position",new Ct(b,_)),L.setAttribute("uv",new Ct(T,m)),L.setAttribute("faceIndex",new Ct(y,f)),e.push(L),i>Si&&i--}return{lodPlanes:e,sizeLods:t,sigmas:n}}function gc(s,e,t){const n=new ti(s,e,t);return n.texture.mapping=ir,n.texture.name="PMREM.cubeUv",n.scissorTest=!0,n}function zs(s,e,t,n,i){s.viewport.set(e,t,n,i),s.scissor.set(e,t,n,i)}function fm(s,e,t){const n=new Float32Array($n),i=new D(0,1,0);return new zn({name:"SphericalGaussianBlur",defines:{n:$n,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/t,CUBEUV_MAX_MIP:`${s}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:n},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:i}},vertexShader:ro(),fragmentShader:` 3575 3576 precision mediump float; 3577 precision mediump int; 3578 3579 varying vec3 vOutputDirection; 3580 3581 uniform sampler2D envMap; 3582 uniform int samples; 3583 uniform float weights[ n ]; 3584 uniform bool latitudinal; 3585 uniform float dTheta; 3586 uniform float mipInt; 3587 uniform vec3 poleAxis; 3588 3589 #define ENVMAP_TYPE_CUBE_UV 3590 #include <cube_uv_reflection_fragment> 3591 3592 vec3 getSample( float theta, vec3 axis ) { 3593 3594 float cosTheta = cos( theta ); 3595 // Rodrigues' axis-angle rotation 3596 vec3 sampleDirection = vOutputDirection * cosTheta 3597 + cross( axis, vOutputDirection ) * sin( theta ) 3598 + axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta ); 3599 3600 return bilinearCubeUV( envMap, sampleDirection, mipInt ); 3601 3602 } 3603 3604 void main() { 3605 3606 vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection ); 3607 3608 if ( all( equal( axis, vec3( 0.0 ) ) ) ) { 3609 3610 axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x ); 3611 3612 } 3613 3614 axis = normalize( axis ); 3615 3616 gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 ); 3617 gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis ); 3618 3619 for ( int i = 1; i < n; i++ ) { 3620 3621 if ( i >= samples ) { 3622 3623 break; 3624 3625 } 3626 3627 float theta = dTheta * float( i ); 3628 gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis ); 3629 gl_FragColor.rgb += weights[ i ] * getSample( theta, axis ); 3630 3631 } 3632 3633 } 3634 `,blending:On,depthTest:!1,depthWrite:!1})}function _c(){return new zn({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:ro(),fragmentShader:` 3635 3636 precision mediump float; 3637 precision mediump int; 3638 3639 varying vec3 vOutputDirection; 3640 3641 uniform sampler2D envMap; 3642 3643 #include <common> 3644 3645 void main() { 3646 3647 vec3 outputDirection = normalize( vOutputDirection ); 3648 vec2 uv = equirectUv( outputDirection ); 3649
3650 gl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 ); 3651 3652 } 3653 `,blending:On,depthTest:!1,depthWrite:!1})}function xc(){return new zn({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:ro(),fragmentShader:` 3654 3655 precision mediump float; 3656 precision mediump int; 3657 3658 uniform float flipEnvMap; 3659 3660 varying vec3 vOutputDirection; 3661 3662 uniform samplerCube envMap; 3663 3664 void main() { 3665 3666 gl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) ); 3667 3668 } 3669 `,blending:On,depthTest:!1,depthWrite:!1})}function ro(){return` 3670 3671 precision mediump float; 3672 precision mediump int; 3673 3674 attribute float faceIndex; 3675 3676 varying vec3 vOutputDirection; 3677 3678 // RH coordinate system; PMREM face-indexing convention 3679 vec3 getDirection( vec2 uv, float face ) { 3680 3681 uv = 2.0 * uv - 1.0; 3682 3683 vec3 direction = vec3( uv, 1.0 ); 3684 3685 if ( face == 0.0 ) { 3686 3687 direction = direction.zyx; // ( 1, v, u ) pos x 3688 3689 } else if ( face == 1.0 ) { 3690 3691 direction = direction.xzy; 3692 direction.xz *= -1.0; // ( -u, 1, -v ) pos y 3693 3694 } else if ( face == 2.0 ) { 3695 3696 direction.x *= -1.0; // ( -u, v, 1 ) pos z 3697 3698 } else if ( face == 3.0 ) { 3699 3700 direction = direction.zyx; 3701 direction.xz *= -1.0; // ( -1, v, -u ) neg x 3702 3703 } else if ( face == 4.0 ) { 3704 3705 direction = direction.xzy; 3706 direction.xy *= -1.0; // ( -u, -1, v ) neg y 3707 3708 } else if ( face == 5.0 ) { 3709 3710 direction.z *= -1.0; // ( u, v, -1 ) neg z 3711 3712 } 3713 3714 return direction; 3715 3716 } 3717 3718 void main() { 3719 3720 vOutputDirection = getDirection( uv, faceIndex ); 3721 gl_Position = vec4( position, 1.0 ); 3722 3723 } 3724 `}function pm(s){let e=new WeakMap,t=null;function n(o){if(o&&o.isTexture){const c=o.mapping,l=c===$s||c===ia,h=c===wi||c===Ri;if(l||h){let u=e.get(o);const d=u!==void 0?u.texture.pmremVersion:0;if(o.isRenderTargetTexture&&o.pmremVersion!==d)return t===null&&(t=new mc(s)),u=l?t.fromEquirectangular(o,u):t.fromCubemap(o,u),u.texture.pmremVersion=o.pmremVersion,e.set(o,u),u.texture;if(u!==void 0)return u.texture;{const p=o.image;return l&&p&&p.height>0||h&&p&&i(p)?(t===null&&(t=new mc(s)),u=l?t.fromEquirectangular(o):t.fromCubemap(o),u.texture.pmremVersion=o.pmremVersion,e.set(o,u),o.addEventListener("dispose",r),u.texture):null}}}return o}function i(o){let c=0;const l=6;for(let h=0;h<l;h++)o[h]!==void 0&&c++;return c===l}function r(o){const c=o.target;c.removeEventListener("dispose",r);const l=e.get(c);l!==void 0&&(e.delete(c),l.dispose())}function a(){e=new WeakMap,t!==null&&(t.dispose(),t=null)}return{get:n,dispose:a}}function mm(s){const e={};function t(n){if(e[n]!==void 0)return e[n];let i;switch(n){case"WEBGL_depth_texture":i=s.getExtension("WEBGL_depth_texture")||s.getExtension("MOZ_WEBGL_depth_texture")||s.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":i=s.getExtension("EXT_texture_filter_anisotropic")||s.getExtension("MOZ_EXT_texture_filter_anisotropic")||s.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":i=s.getExtension("WEBGL_compressed_texture_s3tc")||s.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||s.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":i=s.getExtension("WEBGL_compressed_texture_pvrtc")||s.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:i=s.getExtension(n)}return e[n]=i,i}return{has:function(n){return t(n)!==null},init:function(){t("EXT_color_buffer_float"),t("WEBGL_clip_cull_distance"),t("OES_texture_float_linear"),t("EXT_color_buffer_half_float"),t("WEBGL_multisampled_render_to_texture"),t("WEBGL_render_shared_exponent")},get:function(n){const i=t(n);return i===null&&Ks("THREE.WebGLRenderer: "+n+" extension not supported."),i}}}function gm(s,e,t,n){const i={},r=new WeakMap;function a(u){const d=u.target;d.index!==null&&e.remove(d.index);for(const g in d.attributes)e.remove(d.attributes[g]);d.removeEventListener("dispose",a),delete i[d.id];const p=r.get(d);p&&(e.remove(p),r.delete(d)),n.releaseStatesOfGeometry(d),d.isInstancedBufferGeometry===!0&&delete d._maxInstanceCount,t.memory.geometries--}function o(u,d){return i[d.id]===!0||(d.addEventListener("dispose",a),i[d.id]=!0,t.memory.geometries++),d}function c(u){const d=u.attributes;for(const p in d)e.update(d[p],s.ARRAY_BUFFER)}function l(u){const d=[],p=u.index,g=u.attributes.position;let _=0;if(p!==null){const b=p.array;_=p.version;for(let T=0,y=b.length;T<y;T+=3){const L=b[T+0],P=b[T+1],A=b[T+2];d.push(L,P,P,A,A,L)}}else if(g!==void 0){const b=g.array;_=g.version;for(let T=0,y=b.length/3-1;T<y;T+=3){const L=T+0,P=T+1,A=T+2;d.push(L,P,P,A,A,L)}}else return;const m=new(ll(d)?pl:fl)(d,1);m.version=_;const f=r.get(u);f&&e.remove(f),r.set(u,m)}function h(u){const d=r.get(u);if(d){const p=u.index;p!==null&&d.version<p.version&&l(u)}else l(u);return r.get(u)}return{get:o,update:c,getWireframeAttribute:h}}function _m(s,e,t){let n;function i(d){n=d}let r,a;function o(d){r=d.type,a=d.bytesPerElement}function c(d,p){s.drawElements(n,p,r,d*a),t.update(p,n,1)}function l(d,p,g){g!==0&&(s.drawElementsInstanced(n,p,r,d*a,g),t.update(p,n,g))}function h(d,p,g){if(g===0)return;e.get("WEBGL_multi_draw").multiDrawElementsWEBGL(n,p,0,r,d,0,g);let m=0;for(let f=0;f<g;f++)m+=p[f];t.update(m,n,1)}function u(d,p,g,_){if(g===0)return;const m=e.get("WEBGL_multi_draw");if(m===null)for(let f=0;f<d.length;f++)l(d[f]/a,p[f],_[f]);
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0||d.count!==u){let S=function(){A.dispose(),n.delete(o),o.removeEventListener("dispose",S)};d!==void 0&&d.texture.dispose();const p=o.morphAttributes.position!==void 0,g=o.morphAttributes.normal!==void 0,_=o.morphAttributes.color!==void 0,m=o.morphAttributes.position||[],f=o.morphAttributes.normal||[],b=o.morphAttributes.color||[];let T=0;p===!0&&(T=1),g===!0&&(T=2),_===!0&&(T=3);let y=o.attributes.position.count*T,L=1;y>e.maxTextureSize&&(L=Math.ceil(y/e.maxTextureSize),y=e.maxTextureSize);const P=new Float32Array(y*L*4*u),A=new hl(P,y,L,u);A.type=Dt,A.needsUpdate=!0;const w=T*4;for(let v=0;v<u;v++){const R=m[v],V=f[v],F=b[v],O=y*L*4*v;for(let X=0;X<R.count;X++){const z=X*w;p===!0&&(i.fromBufferAttribute(R,X),P[O+z+0]=i.x,P[O+z+1]=i.y,P[O+z+2]=i.z,P[O+z+3]=0),g===!0&&(i.fromBufferAttribute(V,X),P[O+z+4]=i.x,P[O+z+5]=i.y,P[O+z+6]=i.z,P[O+z+7]=0),_===!0&&(i.fromBufferAttribute(F,X),P[O+z+8]=i.x,P[O+z+9]=i.y,P[O+z+10]=i.z,P[O+z+11]=F.itemSize===4?i.w:1)}}d={count:u,texture:A,size:new Ce(y,L)},n.set(o,d),o.addEventListener("dispose",S)}if(a.isInstancedMesh===!0&&a.morphTexture!==null)c.getUniforms().setValue(s,"morphTexture",a.morphTexture,t);else{let p=0;for(let _=0;_<l.length;_++)p+=l[_];const g=o.morphTargetsRelative?1:1-p;c.getUniforms().setValue(s,"morphTargetBaseInfluence",g),c.getUniforms().setValue(s,"morphTargetInfluences",l)}c.getUniforms().setValue(s,"morphTargetsTexture",d.texture,t),c.getUniforms().setValue(s,"morphTargetsTextureSize",d.size)}return{update:r}}function Mm(s,e,t,n){let i=new WeakMap;function r(c){const l=n.render.frame,h=c.geometry,u=e.get(c,h);if(i.get(u)!==l&&(e.update(u),i.set(u,l)),c.isInstancedMesh&&(c.hasEventListener("dispose",o)===!1&&c.addEventListener("dispose",o),i.get(c)!==l&&(t.update(c.instanceMatrix,s.ARRAY_BUFFER),c.instanceColor!==null&&t.update(c.instanceColor,s.ARRAY_BUFFER),i.set(c,l))),c.isSkinnedMesh){const d=c.skeleton;i.get(d)!==l&&(d.update(),i.set(d,l))}return u}function a(){i=new WeakMap}function o(c){const l=c.target;l.removeEventListener("dispose",o),t.remove(l.instanceMatrix),l.instanceColor!==null&&t.remove(l.instanceColor)}return{update:r,dispose:a}}const Rl=new pt,vc=new Sl(1,1),Cl=new hl,Pl=new lu,Ll=new _l,Mc=[],Sc=[],yc=new Float32Array(16),Ec=new Float32Array(9),Tc=new Float32Array(4);function Oi(s,e,t){const n=s[0];if(n<=0||n>0)return s;const i=e*t;let r=Mc[i];if(r===void 0&&(r=new Float32Array(i),Mc[i]=r),e!==0){n.toArray(r,0);for(let a=1,o=0;a!==e;++a)o+=t,s[a].toArray(r,o)}return r}function mt(s,e){if(s.length!==e.length)return!1;for(let t=0,n=s.length;t<n;t++)if(s[t]!==e[t])return!1;return!0}function gt(s,e){for(let t=0,n=e.length;t<n;t++)s[t]=e[t]}function ar(s,e){let t=Sc[e];t===void 0&&(t=new Int32Array(e),Sc[e]=t);for(let n=0;n!==e;++n)t[n]=s.allocateTextureUnit();return t}function Sm(s,e){const t=this.cache;t[0]!==e&&(s.uniform1f(this.addr,e),t[0]=e)}function ym(s,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y)&&(s.uniform2f(this.addr,e.x,e.y),t[0]=e.x,t[1]=e.y);else{if(mt(t,e))return;s.uniform2fv(this.addr,e),gt(t,e)}}function Em(s,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z)&&(s.uniform3f(this.addr,e.x,e.y,e.z),t[0]=e.x,t[1]=e.y,t[2]=e.z);else if(e.r!==void 0)(t[0]!==e.r||t[1]!==e.g||t[2]!==e.b)&&(s.uniform3f(this.addr,e.r,e.g,e.b),t[0]=e.r,t[1]=e.g,t[2]=e.b);else{if(mt(t,e))return;s.uniform3fv(this.addr,e),gt(t,e)}}function Tm(s,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z||t[3]!==e.w)&&(s.uniform4f(this.addr,e.x,e.y,e.z,e.w),t[0]=e.x,t[1]=e.y,t[2]=e.z,t[3]=e.w);else{if(mt(t,e))return;s.uniform4fv(this.addr,e),gt(t,e)}}function bm(s,e){const t=this.cache,n=e.elements;if(n===void 0){if(mt(t,e))return;s.uniformMatrix2fv(this.addr,!1,e),gt(t,e)}else{if(mt(t,n))return;Tc.set(n),s.uniformMatrix2fv(this.addr,!1,Tc),gt(t,n)}}function Am(s,e){const t=this.cache,n=e.elements;if(n===void 0){if(mt(t,e))return;s.uniformMatrix3fv(this.addr,!1,e),gt(t,e)}else{if(mt(t,n))return;Ec.set(n),s.uniformMatrix3fv(this.addr,!1,Ec),gt(t,n)}}function wm(s,e){const t=this.cache,n=e.elements;if(n===void 0){if(mt(t,e))return;s.uniformMatrix4fv(this.addr,!1,e),gt(t,e)}else{if(mt(t,n))return;yc.set(n),s.uniformMatrix4fv(this.addr,!1,yc),gt(t,n)}}function Rm(s,e){const t=this.cache;t[0]!==e&&(s.uniform1i(this.addr,e),t[0]=e)}function Cm(s,e){const t=this.cache;
vendor: 4,120 bytes, line 3724
3724if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y)&&(s.uniform2i(this.addr,e.x,e.y),t[0]=e.x,t[1]=e.y);else{if(mt(t,e))return;s.uniform2iv(this.addr,e),gt(t,e)}}function Pm(s,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z)&&(s.uniform3i(this.addr,e.x,e.y,e.z),t[0]=e.x,t[1]=e.y,t[2]=e.z);else{if(mt(t,e))return;s.uniform3iv(this.addr,e),gt(t,e)}}function Lm(s,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z||t[3]!==e.w)&&(s.uniform4i(this.addr,e.x,e.y,e.z,e.w),t[0]=e.x,t[1]=e.y,t[2]=e.z,t[3]=e.w);else{if(mt(t,e))return;s.uniform4iv(this.addr,e),gt(t,e)}}function Dm(s,e){const t=this.cache;t[0]!==e&&(s.uniform1ui(this.addr,e),t[0]=e)}function Im(s,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y)&&(s.uniform2ui(this.addr,e.x,e.y),t[0]=e.x,t[1]=e.y);else{if(mt(t,e))return;s.uniform2uiv(this.addr,e),gt(t,e)}}function Um(s,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z)&&(s.uniform3ui(this.addr,e.x,e.y,e.z),t[0]=e.x,t[1]=e.y,t[2]=e.z);else{if(mt(t,e))return;s.uniform3uiv(this.addr,e),gt(t,e)}}function Nm(s,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z||t[3]!==e.w)&&(s.uniform4ui(this.addr,e.x,e.y,e.z,e.w),t[0]=e.x,t[1]=e.y,t[2]=e.z,t[3]=e.w);else{if(mt(t,e))return;s.uniform4uiv(this.addr,e),gt(t,e)}}function Fm(s,e,t){const n=this.cache,i=t.allocateTextureUnit();n[0]!==i&&(s.uniform1i(this.addr,i),n[0]=i);let r;this.type===s.SAMPLER_2D_SHADOW?(vc.compareFunction=ol,r=vc):r=Rl,t.setTexture2D(e||r,i)}function Om(s,e,t){const n=this.cache,i=t.allocateTextureUnit();n[0]!==i&&(s.uniform1i(this.addr,i),n[0]=i),t.setTexture3D(e||Pl,i)}function Bm(s,e,t){const n=this.cache,i=t.allocateTextureUnit();n[0]!==i&&(s.uniform1i(this.addr,i),n[0]=i),t.setTextureCube(e||Ll,i)}function zm(s,e,t){const n=this.cache,i=t.allocateTextureUnit();n[0]!==i&&(s.uniform1i(this.addr,i),n[0]=i),t.setTexture2DArray(e||Cl,i)}function km(s){switch(s){case 5126:return Sm;case 35664:return ym;case 35665:return Em;case 35666:return Tm;case 35674:return bm;case 35675:return Am;case 35676:return wm;case 5124:case 35670:return Rm;case 35667:case 35671:return Cm;case 35668:case 35672:return Pm;case 35669:case 35673:return Lm;case 5125:return Dm;case 36294:return Im;case 36295:return Um;case 36296:return Nm;case 35678:case 36198:case 36298:case 36306:case 35682:return Fm;case 35679:case 36299:case 36307:return Om;case 35680:case 36300:case 36308:case 36293:return Bm;case 36289:case 36303:case 36311:case 36292:return zm}}function Hm(s,e){s.uniform1fv(this.addr,e)}function Vm(s,e){const t=Oi(e,this.size,2);s.uniform2fv(this.addr,t)}function Gm(s,e){const t=Oi(e,this.size,3);s.uniform3fv(this.addr,t)}function Wm(s,e){const t=Oi(e,this.size,4);s.uniform4fv(this.addr,t)}function Xm(s,e){const t=Oi(e,this.size,4);s.uniformMatrix2fv(this.addr,!1,t)}function Ym(s,e){const t=Oi(e,this.size,9);s.uniformMatrix3fv(this.addr,!1,t)}function qm(s,e){const t=Oi(e,this.size,16);s.uniformMatrix4fv(this.addr,!1,t)}function jm(s,e){s.uniform1iv(this.addr,e)}function Km(s,e){s.uniform2iv(this.addr,e)}function Zm(s,e){s.uniform3iv(this.addr,e)}function $m(s,e){s.uniform4iv(this.addr,e)}function Jm(s,e){s.uniform1uiv(this.addr,e)}function Qm(s,e){s.uniform2uiv(this.addr,e)}function eg(s,e){s.uniform3uiv(this.addr,e)}function tg(s,e){s.uniform4uiv(this.addr,e)}function ng(s,e,t){const n=this.cache,i=e.length,r=ar(t,i);mt(n,r)||(s.uniform1iv(this.addr,r),gt(n,r));for(let a=0;a!==i;++a)t.setTexture2D(e[a]||Rl,r[a])}function ig(s,e,t){const n=this.cache,i=e.length,r=ar(t,i);mt(n,r)||(s.uniform1iv(this.addr,r),gt(n,r));for(let a=0;a!==i;++a)t.setTexture3D(e[a]||Pl,r[a])}function sg(s,e,t){const n=this.cache,i=e.length,r=ar(t,i);mt(n,r)||(s.uniform1iv(this.addr,r),gt(n,r));for(let a=0;a!==i;++a)t.setTextureCube(e[a]||Ll,r[a])}function rg(s,e,t){const n=this.cache,i=e.length,r=ar(t,i);mt(n,r)||(s.uniform1iv(this.addr,r),gt(n,r));for(let a=0;a!==i;++a)t.setTexture2DArray(e[a]||Cl,r[a])}function ag(s){switch(s){case 5126:return Hm;case 35664:return Vm;case 35665:return Gm;case 35666:return Wm;case 35674:return Xm;
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3759IDESCENCEMAP":"",t.iridescenceThicknessMap?"#define USE_IRIDESCENCE_THICKNESSMAP":"",t.specularMap?"#define USE_SPECULARMAP":"",t.specularColorMap?"#define USE_SPECULAR_COLORMAP":"",t.specularIntensityMap?"#define USE_SPECULAR_INTENSITYMAP":"",t.roughnessMap?"#define USE_ROUGHNESSMAP":"",t.metalnessMap?"#define USE_METALNESSMAP":"",t.alphaMap?"#define USE_ALPHAMAP":"",t.alphaHash?"#define USE_ALPHAHASH":"",t.transmission?"#define USE_TRANSMISSION":"",t.transmissionMap?"#define USE_TRANSMISSIONMAP":"",t.thicknessMap?"#define USE_THICKNESSMAP":"",t.sheenColorMap?"#define USE_SHEEN_COLORMAP":"",t.sheenRoughnessMap?"#define USE_SHEEN_ROUGHNESSMAP":"",t.mapUv?"#define MAP_UV "+t.mapUv:"",t.alphaMapUv?"#define ALPHAMAP_UV "+t.alphaMapUv:"",t.lightMapUv?"#define LIGHTMAP_UV "+t.lightMapUv:"",t.aoMapUv?"#define AOMAP_UV "+t.aoMapUv:"",t.emissiveMapUv?"#define EMISSIVEMAP_UV "+t.emissiveMapUv:"",t.bumpMapUv?"#define BUMPMAP_UV "+t.bumpMapUv:"",t.normalMapUv?"#define NORMALMAP_UV 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"+t.specularColorMapUv:"",t.specularIntensityMapUv?"#define SPECULAR_INTENSITYMAP_UV "+t.specularIntensityMapUv:"",t.transmissionMapUv?"#define TRANSMISSIONMAP_UV "+t.transmissionMapUv:"",t.thicknessMapUv?"#define THICKNESSMAP_UV "+t.thicknessMapUv:"",t.vertexTangents&&t.flatShading===!1?"#define USE_TANGENT":"",t.vertexColors?"#define USE_COLOR":"",t.vertexAlphas?"#define USE_COLOR_ALPHA":"",t.vertexUv1s?"#define USE_UV1":"",t.vertexUv2s?"#define USE_UV2":"",t.vertexUv3s?"#define USE_UV3":"",t.pointsUvs?"#define USE_POINTS_UV":"",t.flatShading?"#define FLAT_SHADED":"",t.skinning?"#define USE_SKINNING":"",t.morphTargets?"#define USE_MORPHTARGETS":"",t.morphNormals&&t.flatShading===!1?"#define USE_MORPHNORMALS":"",t.morphColors?"#define USE_MORPHCOLORS":"",t.morphTargetsCount>0?"#define MORPHTARGETS_TEXTURE_STRIDE "+t.morphTextureStride:"",t.morphTargetsCount>0?"#define MORPHTARGETS_COUNT "+t.morphTargetsCount:"",t.doubleSided?"#define DOUBLE_SIDED":"",t.flipSided?"#define FLIP_SIDED":"",t.shadowMapEnabled?"#define USE_SHADOWMAP":"",t.shadowMapEnabled?"#define "+c:"",t.sizeAttenuation?"#define USE_SIZEATTENUATION":"",t.numLightProbes>0?"#define USE_LIGHT_PROBES":"",t.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",t.reverseDepthBuffer?"#define USE_REVERSEDEPTHBUF":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;","#ifdef USE_INSTANCING"," attribute mat4 instanceMatrix;","#endif","#ifdef USE_INSTANCING_COLOR"," attribute vec3 instanceColor;","#endif","#ifdef USE_INSTANCING_MORPH"," uniform sampler2D morphTexture;","#endif","attribute vec3 position;","attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_UV1"," attribute vec2 uv1;","#endif","#ifdef USE_UV2"," attribute vec2 uv2;","#endif","#ifdef USE_UV3"," attribute vec2 uv3;","#endif","#ifdef USE_TANGENT"," attribute vec4 tangent;","#endif","#if defined( USE_COLOR_ALPHA )"," attribute vec4 color;","#elif defined( USE_COLOR )"," attribute vec3 color;","#endif","#ifdef USE_SKINNING"," attribute vec4 skinIndex;"," attribute vec4 skinWeight;","#endif",` 3760`].filter(Ki).join(` 3761`),f=[Dc(t),"#define SHADER_TYPE "+t.shaderType,"#define SHADER_NAME "+t.shaderName,g,t.useFog&&t.fog?"#define USE_FOG":"",t.useFog&&t.fogExp2?"#define FOG_EXP2":"",t.alphaToCoverage?"#define ALPHA_TO_COVERAGE":"",t.map?"#define USE_MAP":"",t.matcap?"#define USE_MATCAP":"",t.envMap?"#define USE_ENVMAP":"",t.envMap?"#define "+l:"",t.envMap?"#define "+h:"",t.envMap?"#define "+u:"",d?"#define CUBEUV_TEXEL_WIDTH "+d.texelWidth:"",d?"#define CUBEUV_TEXEL_HEIGHT "+d.texelHeight:"",d?"#define CUBEUV_MAX_MIP "+d.maxMip+".0":"",t.lightMap?"#define USE_LIGHTMAP":"",t.aoMap?"#define USE_AOMAP":"",t.bumpMap?"#define USE_BUMPMAP":"",t.normalMap?"#define USE_NORMALMAP":"",t.normalMapObjectSpace?"#define USE_NORMALMAP_OBJECTSPACE":"",t.normalMapTangentSpace?"#define USE_NORMALMAP_TANGENTSPACE":"",t.emissiveMap?"#define USE_EMISSIVEMAP":"",t.anisotropy?"#define USE_ANISOTROPY":"",t.anisotropyMap?"#define USE_ANISOTROPYMAP":"",t.clearcoat?"#define USE_CLEARCOAT":"",t.clearcoatMap?"#define USE_CLEARCOATMAP":"",t.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",t.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",t.dispersion?"#define USE_DISPERSION":"",t.iridescence?"#define USE_IR
3761IDESCENCE":"",t.iridescenceMap?"#define USE_IRIDESCENCEMAP":"",t.iridescenceThicknessMap?"#define USE_IRIDESCENCE_THICKNESSMAP":"",t.specularMap?"#define USE_SPECULARMAP":"",t.specularColorMap?"#define USE_SPECULAR_COLORMAP":"",t.specularIntensityMap?"#define USE_SPECULAR_INTENSITYMAP":"",t.roughnessMap?"#define USE_ROUGHNESSMAP":"",t.metalnessMap?"#define USE_METALNESSMAP":"",t.alphaMap?"#define USE_ALPHAMAP":"",t.alphaTest?"#define USE_ALPHATEST":"",t.alphaHash?"#define USE_ALPHAHASH":"",t.sheen?"#define USE_SHEEN":"",t.sheenColorMap?"#define USE_SHEEN_COLORMAP":"",t.sheenRoughnessMap?"#define USE_SHEEN_ROUGHNESSMAP":"",t.transmission?"#define USE_TRANSMISSION":"",t.transmissionMap?"#define USE_TRANSMISSIONMAP":"",t.thicknessMap?"#define USE_THICKNESSMAP":"",t.vertexTangents&&t.flatShading===!1?"#define USE_TANGENT":"",t.vertexColors||t.instancingColor||t.batchingColor?"#define USE_COLOR":"",t.vertexAlphas?"#define USE_COLOR_ALPHA":"",t.vertexUv1s?"#define USE_UV1":"",t.vertexUv2s?"#define USE_UV2":"",t.vertexUv3s?"#define USE_UV3":"",t.pointsUvs?"#define USE_POINTS_UV":"",t.gradientMap?"#define USE_GRADIENTMAP":"",t.flatShading?"#define FLAT_SHADED":"",t.doubleSided?"#define DOUBLE_SIDED":"",t.flipSided?"#define FLIP_SIDED":"",t.shadowMapEnabled?"#define USE_SHADOWMAP":"",t.shadowMapEnabled?"#define "+c:"",t.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",t.numLightProbes>0?"#define USE_LIGHT_PROBES":"",t.decodeVideoTexture?"#define DECODE_VIDEO_TEXTURE":"",t.decodeVideoTextureEmissive?"#define DECODE_VIDEO_TEXTURE_EMISSIVE":"",t.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",t.reverseDepthBuffer?"#define USE_REVERSEDEPTHBUF":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;",t.toneMapping!==Bn?"#define TONE_MAPPING":"",t.toneMapping!==Bn?Ne.tonemapping_pars_fragment:"",t.toneMapping!==Bn?gg("toneMapping",t.toneMapping):"",t.dithering?"#define DITHERING":"",t.opaque?"#define OPAQUE":"",Ne.colorspace_pars_fragment,mg("linearToOutputTexel",t.outputColorSpace),_g(),t.useDepthPacking?"#define DEPTH_PACKING "+t.depthPacking:"",` 3762`].filter(Ki).join(` 3763`)),a=Na(a),a=Cc(a,t),a=Pc(a,t),o=Na(o),o=Cc(o,t),o=Pc(o,t),a=Lc(a),o=Lc(o),t.isRawShaderMaterial!==!0&&(b=`#version 300 es 3764`,m=[p,"#define attribute in","#define varying out","#define texture2D texture"].join(` 3765`)+` 3766`+m,f=["#define varying in",t.glslVersion===Ro?"":"layout(location = 0) out highp vec4 pc_fragColor;",t.glslVersion===Ro?"":"#define gl_FragColor pc_fragColor","#define gl_FragDepthEXT gl_FragDepth","#define texture2D texture","#define textureCube texture","#define texture2DProj textureProj","#define texture2DLodEXT textureLod","#define texture2DProjLodEXT textureProjLod","#define textureCubeLodEXT textureLod","#define texture2DGradEXT textureGrad","#define texture2DProjGradEXT textureProjGrad","#define textureCubeGradEXT textureGrad"].join(` 3767`)+` 3768`+f);const T=b+m+a,y=b+f+o,L=Ac(i,i.VERTEX_SHADER,T),P=Ac(i,i.FRAGMENT_SHADER,y);i.attachShader(_,L),i.attachShader(_,P),t.index0AttributeName!==void 0?i.bindAttribLocation(_,0,t.index0AttributeName):t.morphTargets===!0&&i.bindAttribLocation(_,0,"position"),i.linkProgram(_);function A(R){if(s.debug.checkShaderErrors){const V=i.getProgramInfoLog(_).trim(),F=i.getShaderInfoLog(L).trim(),O=i.getShaderInfoLog(P).trim();let X=!0,z=!0;if(i.getProgramParameter(_,i.LINK_STATUS)===!1)if(X=!1,typeof s.debug.onShaderError=="function")s.debug.onShaderError(i,_,L,P);else{const $=Rc(i,L,"vertex"),G=Rc(i,P,"fragment");console.error("THREE.WebGLProgram: Shader Error "+i.getError()+" - VALIDATE_STATUS "+i.getProgramParameter(_,i.VALIDATE_STATUS)+` 3769 3770Material Name: `+R.name+` 3771Material Type: `+R.type+` 3772 3773Program Info Log: `+V+` 3774`+$+` 3775`+G)}else V!==""?console.warn("THREE.WebGLProgram: Program Info Log:",V):(F===""||O==="")&&(z=!1);z&&(R.diagnostics={runnable:X,programLog:V,vertexShader:{log:F,prefix:m},fragmentShader:{log:O,prefix:f}})}i.deleteShader(L),i.deleteShader(P),w=new Zs(i,_),S=Mg(i,_)}let w;this.getUniforms=function(){return w===void 0&&A(this),w};let S;this.getAttributes=function(){return S===void 0&&A(this),S};let v=t.rendererExtensionParallelShaderCompile===!1;return this.isReady=function(){return v===!1&&(v=i.getProgramParameter(_,ug)),v},this.destroy=function(){n.releaseStatesOfProgram(this),i.deleteProgram(_),this.program=void 0},this.type=t.shaderType,this.name=t.shaderName,this.id=dg++,this.cacheKey=e,this.usedTimes=1,this.program=_,this.vertexShader=L,this.fragmentShader=P,this}let Dg=0;class Ig{constructor(){this.shaderCache=new Map,this.materialCache=new Map}update(e){const t=e.vertexShader,n=e.fragmentShader,i=this._getShaderStage(t),r=this._getShaderStage(n),a=this._getShaderCacheForMaterial(e);return a.has(i)===!1&&(a.add(i),i.usedTimes++),a.has(r)===!1&&(a.add(r),r.usedTimes++),this}remove(e){const t=this.materialCache.get(e);for(const n of t)n.usedTimes--,n.usedTimes===0&&this.shaderCache.delete(n.code);return this.materialCache.delete(e),this}getVertexShaderID(e){return this._getShaderStage(e.vertexShader).id}getFragmentShaderID(e){return this._getShaderStage(e.fragmentShader).id}dispose(){this.shaderCache.clear(),this.materialCache.clear()}_getShaderCacheForMaterial(e){const t=this.materialCache;let n=t.get(e);return n===void 0&&(n=new Set,t.set(e,n)),n}_getShaderStage(e){const t=this.shaderCache;let n=t.get(e);return n===void 0&&(n=new Ug(e),t.set(e,n)),n}}class Ug{constructor(e){this.id=Dg++,this.code=e,this.usedTimes=0}}function Ng(s,e,t,n,i,r,a){const o=new ul,c=new Ig,l=new Set,h=[],u=i.logarithmicDepthBuffer,d=i.vertexTextures;let p=i.precision;const g={MeshDepthMaterial:"depth",MeshDistanceMaterial:"distanceRGBA",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshToonMaterial:"toon",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",MeshMatcapMaterial:"matcap",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points",ShadowMaterial:"shadow",SpriteMaterial:"sprite"};function _(S){return l.add(S),S===0?"uv":`uv${S}`}function m(S,v,R,V,F){const O=V.fog,X=F.geometry,z=S.isMeshStandardMaterial?V.environment:null,$=(S.isMeshStandardMaterial?t:e).get(S.envMap||z),G=$&&$.mapping===ir?$.image.height:null,te=g[S.type];S.precision!==null&&(p=i.getMaxPrecision(S.precision),p!==S.precision&&console.warn("THREE.WebGLProgram.getParameters:",S.precision,"not supported, using",p,"instead."));const ie=X.morphAttributes.position||X.morphAttributes.normal||X.morphAttributes.color,_e=ie!==void 0?ie.length:0;let Ee=0;X.morphAttributes.position!==void 0&&(Ee=1),X.morphAttributes.normal!==void 0&&(Ee=2),X.morphAttributes.color!==void 0&&(Ee=3);let Oe,Y,ee,me;if(te){const $e=tn[te];Oe=$e.vertexShader,Y=$e.fragmentShader}else Oe=S.vertexShader,Y=S.fragmentShader,c.update(S),ee=c.getVertexShaderID(S),me=c.getFragmentShaderID(S);const re=s.getRenderTarget(),ye=s.state.buffers.depth.getReversed(),qe=F.isInstancedMesh===!0,be=F.isBatchedMesh===!0,lt=!!S.map,rt=!!S.matcap,ze=!!$,C=!!S.aoMap,Bt=!!S.lightMap,Ge=!!S.bumpMap,ke=!!S.normalMap,ve=!!S.displacementMap,it=!!S.emissiveMap,xe=!!S.metalnessMap,E=!!S.roughnessMap,x=S.anisotropy>0,B=S.clearcoat>0,j=S.dispersion>0,Z=S.iridescence>0,q=S.sheen>0,ge=S.transmission>0,ae=x&&!!S.anisotropyMap,ue=B&&!!S.clearcoatMap,We=B&&!!S.clearcoatNormalMap,Q=B&&!!S.
vendor: 13,789 bytes, line 3775
3775clearcoatRoughnessMap,de=Z&&!!S.iridescenceMap,Te=Z&&!!S.iridescenceThicknessMap,we=q&&!!S.sheenColorMap,fe=q&&!!S.sheenRoughnessMap,He=!!S.specularMap,Ue=!!S.specularColorMap,nt=!!S.specularIntensityMap,I=ge&&!!S.transmissionMap,oe=ge&&!!S.thicknessMap,W=!!S.gradientMap,K=!!S.alphaMap,le=S.alphaTest>0,ce=!!S.alphaHash,Le=!!S.extensions;let ot=Bn;S.toneMapped&&(re===null||re.isXRRenderTarget===!0)&&(ot=s.toneMapping);const Mt={shaderID:te,shaderType:S.type,shaderName:S.name,vertexShader:Oe,fragmentShader:Y,defines:S.defines,customVertexShaderID:ee,customFragmentShaderID:me,isRawShaderMaterial:S.isRawShaderMaterial===!0,glslVersion:S.glslVersion,precision:p,batching:be,batchingColor:be&&F._colorsTexture!==null,instancing:qe,instancingColor:qe&&F.instanceColor!==null,instancingMorph:qe&&F.morphTexture!==null,supportsVertexTextures:d,outputColorSpace:re===null?s.outputColorSpace:re.isXRRenderTarget===!0?re.texture.colorSpace:Et,alphaToCoverage:!!S.alphaToCoverage,map:lt,matcap:rt,envMap:ze,envMapMode:ze&&$.mapping,envMapCubeUVHeight:G,aoMap:C,lightMap:Bt,bumpMap:Ge,normalMap:ke,displacementMap:d&&ve,emissiveMap:it,normalMapObjectSpace:ke&&S.normalMapType===Ph,normalMapTangentSpace:ke&&S.normalMapType===al,metalnessMap:xe,roughnessMap:E,anisotropy:x,anisotropyMap:ae,clearcoat:B,clearcoatMap:ue,clearcoatNormalMap:We,clearcoatRoughnessMap:Q,dispersion:j,iridescence:Z,iridescenceMap:de,iridescenceThicknessMap:Te,sheen:q,sheenColorMap:we,sheenRoughnessMap:fe,specularMap:He,specularColorMap:Ue,specularIntensityMap:nt,transmission:ge,transmissionMap:I,thicknessMap:oe,gradientMap:W,opaque:S.transparent===!1&&S.blending===Ei&&S.alphaToCoverage===!1,alphaMap:K,alphaTest:le,alphaHash:ce,combine:S.combine,mapUv:lt&&_(S.map.channel),aoMapUv:C&&_(S.aoMap.channel),lightMapUv:Bt&&_(S.lightMap.channel),bumpMapUv:Ge&&_(S.bumpMap.channel),normalMapUv:ke&&_(S.normalMap.channel),displacementMapUv:ve&&_(S.displacementMap.channel),emissiveMapUv:it&&_(S.emissiveMap.channel),metalnessMapUv:xe&&_(S.metalnessMap.channel),roughnessMapUv:E&&_(S.roughnessMap.channel),anisotropyMapUv:ae&&_(S.anisotropyMap.channel),clearcoatMapUv:ue&&_(S.clearcoatMap.channel),clearcoatNormalMapUv:We&&_(S.clearcoatNormalMap.channel),clearcoatRoughnessMapUv:Q&&_(S.clearcoatRoughnessMap.channel),iridescenceMapUv:de&&_(S.iridescenceMap.channel),iridescenceThicknessMapUv:Te&&_(S.iridescenceThicknessMap.channel),sheenColorMapUv:we&&_(S.sheenColorMap.channel),sheenRoughnessMapUv:fe&&_(S.sheenRoughnessMap.channel),specularMapUv:He&&_(S.specularMap.channel),specularColorMapUv:Ue&&_(S.specularColorMap.channel),specularIntensityMapUv:nt&&_(S.specularIntensityMap.channel),transmissionMapUv:I&&_(S.transmissionMap.channel),thicknessMapUv:oe&&_(S.thicknessMap.channel),alphaMapUv:K&&_(S.alphaMap.channel),vertexTangents:!!X.attributes.tangent&&(ke||x),vertexColors:S.vertexColors,vertexAlphas:S.vertexColors===!0&&!!X.attributes.color&&X.attributes.color.itemSize===4,pointsUvs:F.isPoints===!0&&!!X.attributes.uv&&(lt||K),fog:!!O,useFog:S.fog===!0,fogExp2:!!O&&O.isFogExp2,flatShading:S.flatShading===!0,sizeAttenuation:S.sizeAttenuation===!0,logarithmicDepthBuffer:u,reverseDepthBuffer:ye,skinning:F.isSkinnedMesh===!0,morphTargets:X.morphAttributes.position!==void 0,morphNormals:X.morphAttributes.normal!==void 0,morphColors:X.morphAttributes.color!==void 0,morphTargetsCount:_e,morphTextureStride:Ee,numDirLights:v.directional.length,numPointLights:v.point.length,numSpotLights:v.spot.length,numSpotLightMaps:v.spotLightMap.length,numRectAreaLights:v.rectArea.length,numHemiLights:v.hemi.length,numDirLightShadows:v.directionalShadowMap.length,numPointLightShadows:v.pointShadowMap.length,numSpotLightShadows:v.spotShadowMap.length,numSpotLightShadowsWithMaps:v.numSpotLightShadowsWithMaps,numLightProbes:v.numLightProbes,numClippingPlanes:a.numPlanes,numClipIntersection:a.numIntersection,dithering:S.dithering,shadowMapEnabled:s.shadowMap.enabled&&R.length>0,shadowMapType:s.shadowMap.type,toneMapping:ot,decodeVideoTexture:lt&&S.map.isVideoTexture===!0&&Ve.getTransfer(S.map.colorSpace)===et,decodeVideoTextureEmissive:it&&S.emissiveMap.isVideoTexture===!0&&Ve.getTransfer(S.emissiveMap.colorSpace)===et,premultipliedAlpha:S.premultipliedAlpha,doubleSided:S.side===nn,flipSided:S.side===Ut,useDepthPacking:S.depthPacking>=0,depthPacking:S.depthPacking||0,index0AttributeName:S.index0AttributeName,extensionClipCullDistance:Le&&S.extensions.clipCullDistance===!0&&n.has("WEBGL_clip_cull_distance"),extensionMultiDraw:(Le&&S.extensions.multiDraw===!0||be)&&n.has("WEBGL_multi_draw"),rendererExtensionParallelShaderCompile:n.has("KHR_parallel_shader_compile"),customProgramCacheKey:S.customProgramCacheKey()};return Mt.vertexUv1s=l.has(1),Mt.vertexUv2s=l.has(2),Mt.vertexUv3s=l.has(3),l.clear(),Mt}function f(S){const v=[];if(S.shaderID?v.push(S.shaderID):(v.push(S.customVertexShaderID),v.push(S.customFragmentShaderID)),S.defines!==void 0)for(const R in S.defines)v.push(R),v.push(S.defines[R]);return S.isRawShaderMaterial===!1&&(b(v,S),T(v,S),v.push(s.outputColorSpace)),v.push(S.customProgramCacheKey),v.join()}function b(S,v){S.push(v.precision),S.push(v.outputColorSpace),S.push(v.envMapMode),S.push(v.envMapCubeUVHeight),S.push(v.mapUv),S.push(v.alphaMapUv),S.push(v.lightMapUv),S.push(v.aoMapUv),S.push(v.bumpMapUv),S.push(v.normalMapUv),S.push(v.displacementMapUv),S.push(v.emissiveMapUv),S.push(v.metalnessMapUv),S.push(v.roughnessMapUv),S.push(v.anisotropyMapUv),S.push(v.clearcoatMapUv),S.push(v.clearcoatNormalMapUv),S.push(v.clearcoatRoughnessMapUv),S.push(v.iridescenceMapUv),S.push(v.iridescenceThicknessMapUv),S.push(v.sheenColorMapUv),S.push(v.sheenRoughnessMapUv),S.push(v.specularMapUv),S.push(v.specularColorMapUv),S.push(v.specularIntensityMapUv),S.push(v.transmissionMapUv),S.push(v.thicknessMapUv),S.push(v.combine),S.push(v.fogExp2),S.push(v.sizeAttenuation),S.push(v.morphTargetsCount),S.push(v.morphAttributeCount),S.push(v.numDirLights),S.push(v.numPointLights),S.push(v.numSpotLights),S.push(v.numSpotLightMaps),S.push(v.numHemiLights),S.push(v.numRectAreaLights),S.push(v.numDirLightShadows),S.push(v.numPointLightShadows),S.push(v.numSpotLightShadows),S.push(v.numSpotLightShadowsWithMaps),S.push(v.numLightProbes),S.push(v.shadowMapType),S.push(v.toneMapping),S.push(v.numClippingPlanes),S.push(v.numClipIntersection),S.push(v.depthPacking)}function T(S,v){o.disableAll(),v.supportsVertexTextures&&o.enable(0),v.instancing&&o.enable(1),v.instancingColor&&o.enable(2),v.instancingMorph&&o.enable(3),v.matcap&&o.enable(4),v.envMap&&o.enable(5),v.normalMapObjectSpace&&o.enable(6),v.normalMapTangentSpace&&o.enable(7),v.clearcoat&&o.enable(8),v.iridescence&&o.enable(9),v.alphaTest&&o.enable(10),v.vertexColors&&o.enable(11),v.vertexAlphas&&o.enable(12),v.vertexUv1s&&o.enable(13),v.vertexUv2s&&o.enable(14),v.vertexUv3s&&o.enable(15),v.vertexTangents&&o.enable(16),v.anisotropy&&o.enable(17),v.alphaHash&&o.enable(18),v.batching&&o.enable(19),v.dispersion&&o.enable(20),v.batchingColor&&o.enable(21),S.push(o.mask),o.disableAll(),v.fog&&o.enable(0),v.useFog&&o.enable(1),v.flatShading&&o.enable(2),v.logarithmicDepthBuffer&&o.enable(3),v.reverseDepthBuffer&&o.enable(4),v.skinning&&o.enable(5),v.morphTargets&&o.enable(6),v.morphNormals&&o.enable(7),v.morphColors&&o.enable(8),v.premultipliedAlpha&&o.enable(9),v.shadowMapEnabled&&o.enable(10),v.doubleSided&&o.enable(11),v.flipSided&&o.enable(12),v.useDepthPacking&&o.enable(13),v.dithering&&o.enable(14),v.transmission&&o.enable(15),v.sheen&&o.enable(16),v.opaque&&o.enable(17),v.pointsUvs&&o.enable(18),v.decodeVideoTexture&&o.enable(19),v.decodeVideoTextureEmissive&&o.enable(20),v.alphaToCoverage&&o.enable(21),S.push(o.mask)}function 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s.groupOrder!==e.groupOrder?s.groupOrder-e.groupOrder:s.renderOrder!==e.renderOrder?s.renderOrder-e.renderOrder:s.material.id!==e.material.id?s.material.id-e.material.id:s.z!==e.z?s.z-e.z:s.id-e.id}function Ic(s,e){return s.groupOrder!==e.groupOrder?s.groupOrder-e.groupOrder:s.renderOrder!==e.renderOrder?s.renderOrder-e.renderOrder:s.z!==e.z?e.z-s.z:s.id-e.id}function Uc(){const s=[];let e=0;const t=[],n=[],i=[];function r(){e=0,t.length=0,n.length=0,i.length=0}function a(u,d,p,g,_,m){let f=s[e];return f===void 0?(f={id:u.id,object:u,geometry:d,material:p,groupOrder:g,renderOrder:u.renderOrder,z:_,group:m},s[e]=f):(f.id=u.id,f.object=u,f.geometry=d,f.material=p,f.groupOrder=g,f.renderOrder=u.renderOrder,f.z=_,f.group=m),e++,f}function o(u,d,p,g,_,m){const f=a(u,d,p,g,_,m);p.transmission>0?n.push(f):p.transparent===!0?i.push(f):t.push(f)}function c(u,d,p,g,_,m){const f=a(u,d,p,g,_,m);p.transmission>0?n.unshift(f):p.transparent===!0?i.unshift(f):t.unshift(f)}function l(u,d){t.length>1&&t.sort(u||Og),n.length>1&&n.sort(d||Ic),i.length>1&&i.sort(d||Ic)}function h(){for(let u=e,d=s.length;u<d;u++){const p=s[u];if(p.id===null)break;p.id=null,p.object=null,p.geometry=null,p.material=null,p.group=null}}return{opaque:t,transmissive:n,transparent:i,init:r,push:o,unshift:c,finish:h,sort:l}}function Bg(){let s=new WeakMap;function e(n,i){const r=s.get(n);let a;return r===void 0?(a=new Uc,s.set(n,[a])):i>=r.length?(a=new Uc,r.push(a)):a=r[i],a}function t(){s=new WeakMap}return{get:e,dispose:t}}function zg(){const s={};return{get:function(e){if(s[e.id]!==void 0)return s[e.id];let t;switch(e.type){case"DirectionalLight":t={direction:new D,color:new Pe};break;case"SpotLight":t={position:new D,direction:new D,color:new Pe,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":t={position:new D,color:new Pe,distance:0,decay:0};break;case"HemisphereLight":t={direction:new D,skyColor:new Pe,groundColor:new Pe};break;case"RectAreaLight":t={color:new Pe,position:new D,halfWidth:new D,halfHeight:new D};break}return s[e.id]=t,t}}}function kg(){const s={};return{get:function(e){if(s[e.id]!==void 0)return s[e.id];let t;switch(e.type){case"DirectionalLight":t={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Ce};break;case"SpotLight":t={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Ce};break;case"PointLight":t={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Ce,shadowCameraNear:1,shadowCameraFar:1e3};break}return s[e.id]=t,t}}}let Hg=0;function Vg(s,e){return(e.castShadow?2:0)-(s.castShadow?2:0)+(e.map?1:0)-(s.map?1:0)}function Gg(s){const e=new zg,t=kg(),n={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1,numSpotMaps:-1,numLightProbes:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotLightMap:[],spotShadow:[],spotShadowMap:[],spotLightMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],numSpotLightShadowsWithMaps:0,numLightProbes:0};for(let l=0;l<9;l++)n.probe.push(new D);const i=new D,r=new Ie,a=new Ie;function o(l){let h=0,u=0,d=0;for(let S=0;S<9;S++)n.probe[S].set(0,0,0);let p=0,g=0,_=0,m=0,f=0,b=0,T=0,y=0,L=0,P=0,A=0;l.sort(Vg);for(let S=0,v=l.length;S<v;S++){const R=l[S],V=R.color,F=R.intensity,O=R.distance,X=R.shadow&&R.shadow.map?R.shadow.map.texture:null;if(R.isAmbientLight)h+=V.r*F,u+=V.g*F,d+=V.b*F;else if(R.isLightProbe){for(let z=0;z<9;z++)n.probe[z].addScaledVector(R.sh.coefficients[z],F);A++}else if(R.isDirectionalLight){const z=e.get(R);if(z.color.copy(R.color).multiplyScalar(R.intensity),R.castShadow){const $=R.shadow,G=t.get(R);G.shadowIntensity=$.intensity,G.shadowBias=$.bias,G.shadowNormalBias=$.normalBias,G.shadowRadius=$.radius,G.shadowMapSize=$.mapSize,n.directionalShadow[p]=G,n.directionalShadowMap[p]=X,n.directionalShadowMatrix[p]=R.shadow.matrix,b++}n.directional[p]=z,p++}else if(R.isSpotLight){const z=e.get(R);z.position.setFromMatrixPosition(R.matrixWorld),z.color.copy(V).multiplyScalar(F),z.distance=O,z.coneCos=Math.cos(R.angle),z.penumbraCos=Math.cos(R.angle*(1-R.penumbra)),z.decay=R.decay,n.spot[_]=z;const $=R.shadow;if(R.map&&(n.spotLightMap[L]=R.map,L++,$.updateMatrices(R),R.castShadow&&P++),n.spotLightMatrix[_]=$.matrix,R.castShadow){const G=t.get(R);G.shadowIntensity=$.intensity,G.shadowBias=$.bias,G.shadowNormalBias=$.normalBias,G.shadowRadius=$.radius,G.shadowMapSize=$.mapSize,n.spotShadow[_]=G,n.spotShadowMap[_]=X,y++}_++}else if(R.isRectAreaLight){const z=e.get(R);z.color.copy(V).multiplyScalar(F),z.halfWidth.set(R.width*.5,0,0),z.halfHeight.set(0,R.height*.5,0),n.rectArea[m]=z,m++}else if(R.isPointLight){const z=e.get(R);if(z.color.copy(R.color).multiplyScalar(R.intensity),z.distance=R.distance,z.decay=R.decay,R.castShadow){const $=R.shadow,G=t.get(R);G.shadowIntensity=$.intensity,G.shadowBias=$.bias,G.shadowNormalBias=$.normalBias,G.shadowRadius=$.radius,G.shadowMapSize=$.mapSize,G.shadowCameraNear=$.camera.near,G.shadowCameraFar=$.camera.far,n.pointShadow[g]=G,
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te=G.getFrameExtents();if(i.multiply(te),r.copy(G.mapSize),(i.x>h||i.y>h)&&(i.x>h&&(r.x=Math.floor(h/te.x),i.x=r.x*te.x,G.mapSize.x=r.x),i.y>h&&(r.y=Math.floor(h/te.y),i.y=r.y*te.y,G.mapSize.y=r.y)),G.map===null||F===!0||O===!0){const _e=this.type!==xn?{minFilter:Rt,magFilter:Rt}:{};G.map!==null&&G.map.dispose(),G.map=new ti(i.x,i.y,_e),G.map.texture.name=$.name+".shadowMap",G.camera.updateProjectionMatrix()}s.setRenderTarget(G.map),s.clear();const ie=G.getViewportCount();for(let _e=0;_e<ie;_e++){const Ee=G.getViewport(_e);a.set(r.x*Ee.x,r.y*Ee.y,r.x*Ee.z,r.y*Ee.w),V.viewport(a),G.updateMatrices($,_e),n=G.getFrustum(),y(A,w,G.camera,$,this.type)}G.isPointLightShadow!==!0&&this.type===xn&&b(G,w),G.needsUpdate=!1}f=this.type,m.needsUpdate=!1,s.setRenderTarget(S,v,R)};function b(P,A){const w=e.update(_);d.defines.VSM_SAMPLES!==P.blurSamples&&(d.defines.VSM_SAMPLES=P.blurSamples,p.defines.VSM_SAMPLES=P.blurSamples,d.needsUpdate=!0,p.needsUpdate=!0),P.mapPass===null&&(P.mapPass=new ti(i.x,i.y)),d.uniforms.shadow_pass.value=P.map.texture,d.uniforms.resolution.value=P.mapSize,d.uniforms.radius.value=P.radius,s.setRenderTarget(P.mapPass),s.clear(),s.renderBufferDirect(A,null,w,d,_,null),p.uniforms.shadow_pass.value=P.mapPass.texture,p.uniforms.resolution.value=P.mapSize,p.uniforms.radius.value=P.radius,s.setRenderTarget(P.map),s.clear(),s.renderBufferDirect(A,null,w,p,_,null)}function T(P,A,w,S){let v=null;const R=w.isPointLight===!0?P.customDistanceMaterial:P.customDepthMaterial;if(R!==void 0)v=R;else if(v=w.isPointLight===!0?c:o,s.localClippingEnabled&&A.clipShadows===!0&&Array.isArray(A.clippingPlanes)&&A.clippingPlanes.length!==0||A.displacementMap&&A.displacementScale!==0||A.alphaMap&&A.alphaTest>0||A.map&&A.alphaTest>0){const V=v.uuid,F=A.uuid;let O=l[V];O===void 0&&(O={},l[V]=O);let X=O[F];X===void 0&&(X=v.clone(),O[F]=X,A.addEventListener("dispose",L)),v=X}if(v.visible=A.visible,v.wireframe=A.wireframe,S===xn?v.side=A.shadowSide!==null?A.shadowSide:A.side:v.side=A.shadowSide!==null?A.shadowSide:u[A.side],v.alphaMap=A.alphaMap,v.alphaTest=A.alphaTest,v.map=A.map,v.clipShadows=A.clipShadows,v.clippingPlanes=A.clippingPlanes,v.clipIntersection=A.clipIntersection,v.displacementMap=A.displacementMap,v.displacementScale=A.displacementScale,v.displacementBias=A.displacementBias,v.wireframeLinewidth=A.wireframeLinewidth,v.linewidth=A.linewidth,w.isPointLight===!0&&v.isMeshDistanceMaterial===!0){const V=s.properties.get(v);V.light=w}return v}function y(P,A,w,S,v){if(P.visible===!1)return;if(P.layers.test(A.layers)&&(P.isMesh||P.isLine||P.isPoints)&&(P.castShadow||P.receiveShadow&&v===xn)&&(!P.frustumCulled||n.intersectsObject(P))){P.modelViewMatrix.multiplyMatrices(w.matrixWorldInverse,P.matrixWorld);const F=e.update(P),O=P.material;if(Array.isArray(O)){const X=F.groups;for(let 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3803ype),x.push(E.generateMipmaps),x.push(E.premultiplyAlpha),x.push(E.flipY),x.push(E.unpackAlignment),x.push(E.colorSpace),x.join()}function X(E,x){const B=n.get(E);if(E.isVideoTexture&&ve(E),E.isRenderTargetTexture===!1&&E.version>0&&B.__version!==E.version){const j=E.image;if(j===null)console.warn("THREE.WebGLRenderer: Texture marked for update but no image data found.");else if(j.complete===!1)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete");else{Y(B,E,x);return}}t.bindTexture(s.TEXTURE_2D,B.__webglTexture,s.TEXTURE0+x)}function z(E,x){const B=n.get(E);if(E.version>0&&B.__version!==E.version){Y(B,E,x);return}t.bindTexture(s.TEXTURE_2D_ARRAY,B.__webglTexture,s.TEXTURE0+x)}function $(E,x){const B=n.get(E);if(E.version>0&&B.__version!==E.version){Y(B,E,x);return}t.bindTexture(s.TEXTURE_3D,B.__webglTexture,s.TEXTURE0+x)}function G(E,x){const B=n.get(E);if(E.version>0&&B.__version!==E.version){ee(B,E,x);return}t.bindTexture(s.TEXTURE_CUBE_MAP,B.__webglTexture,s.TEXTURE0+x)}const te={[Ci]:s.REPEAT,[sn]:s.CLAMP_TO_EDGE,[Js]:s.MIRRORED_REPEAT},ie={[Rt]:s.NEAREST,[Kc]:s.NEAREST_MIPMAP_NEAREST,[ji]:s.NEAREST_MIPMAP_LINEAR,[ft]:s.LINEAR,[Gs]:s.LINEAR_MIPMAP_NEAREST,[rn]:s.LINEAR_MIPMAP_LINEAR},_e={[Lh]:s.NEVER,[Oh]:s.ALWAYS,[Dh]:s.LESS,[ol]:s.LEQUAL,[Ih]:s.EQUAL,[Fh]:s.GEQUAL,[Uh]:s.GREATER,[Nh]:s.NOTEQUAL};function Ee(E,x){if(x.type===Dt&&e.has("OES_texture_float_linear")===!1&&(x.magFilter===ft||x.magFilter===Gs||x.magFilter===ji||x.magFilter===rn||x.minFilter===ft||x.minFilter===Gs||x.minFilter===ji||x.minFilter===rn)&&console.warn("THREE.WebGLRenderer: Unable to use linear filtering with floating point textures. OES_texture_float_linear not supported on this device."),s.texParameteri(E,s.TEXTURE_WRAP_S,te[x.wrapS]),s.texParameteri(E,s.TEXTURE_WRAP_T,te[x.wrapT]),(E===s.TEXTURE_3D||E===s.TEXTURE_2D_ARRAY)&&s.texParameteri(E,s.TEXTURE_WRAP_R,te[x.wrapR]),s.texParameteri(E,s.TEXTURE_MAG_FILTER,ie[x.magFilter]),s.texParameteri(E,s.TEXTURE_MIN_FILTER,ie[x.minFilter]),x.compareFunction&&(s.texParameteri(E,s.TEXTURE_COMPARE_MODE,s.COMPARE_REF_TO_TEXTURE),s.texParameteri(E,s.TEXTURE_COMPARE_FUNC,_e[x.compareFunction])),e.has("EXT_texture_filter_anisotropic")===!0){if(x.magFilter===Rt||x.minFilter!==ji&&x.minFilter!==rn||x.type===Dt&&e.has("OES_texture_float_linear")===!1)return;if(x.anisotropy>1||n.get(x).__currentAnisotropy){const B=e.get("EXT_texture_filter_anisotropic");s.texParameterf(E,B.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(x.anisotropy,i.getMaxAnisotropy())),n.get(x).__currentAnisotropy=x.anisotropy}}}function Oe(E,x){let B=!1;E.__webglInit===void 0&&(E.__webglInit=!0,x.addEventListener("dispose",P));const j=x.source;let Z=d.get(j);Z===void 0&&(Z={},d.set(j,Z));const q=O(x);if(q!==E.__cacheKey){Z[q]===void 0&&(Z[q]={texture:s.createTexture(),usedTimes:0},a.memory.textures++,B=!0),Z[q].usedTimes++;const ge=Z[E.__cacheKey];ge!==void 0&&(Z[E.__cacheKey].usedTimes--,ge.usedTimes===0&&S(x)),E.__cacheKey=q,E.__webglTexture=Z[q].texture}return B}function Y(E,x,B){let j=s.TEXTURE_2D;(x.isDataArrayTexture||x.isCompressedArrayTexture)&&(j=s.TEXTURE_2D_ARRAY),x.isData3DTexture&&(j=s.TEXTURE_3D);const Z=Oe(E,x),q=x.source;t.bindTexture(j,E.__webglTexture,s.TEXTURE0+B);const ge=n.get(q);if(q.version!==ge.__version||Z===!0){t.activeTexture(s.TEXTURE0+B);
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3803const ae=Ve.getPrimaries(Ve.workingColorSpace),ue=x.colorSpace===Nn?null:Ve.getPrimaries(x.colorSpace),We=x.colorSpace===Nn||ae===ue?s.NONE:s.BROWSER_DEFAULT_WEBGL;s.pixelStorei(s.UNPACK_FLIP_Y_WEBGL,x.flipY),s.pixelStorei(s.UNPACK_PREMULTIPLY_ALPHA_WEBGL,x.premultiplyAlpha),s.pixelStorei(s.UNPACK_ALIGNMENT,x.unpackAlignment),s.pixelStorei(s.UNPACK_COLORSPACE_CONVERSION_WEBGL,We);let Q=_(x.image,!1,i.maxTextureSize);Q=it(x,Q);const de=r.convert(x.format,x.colorSpace),Te=r.convert(x.type);let we=T(x.internalFormat,de,Te,x.colorSpace,x.isVideoTexture);Ee(j,x);let fe;const He=x.mipmaps,Ue=x.isVideoTexture!==!0,nt=ge.__version===void 0||Z===!0,I=q.dataReady,oe=L(x,Q);if(x.isDepthTexture)we=y(x.format===ns,x.type),nt&&(Ue?t.texStorage2D(s.TEXTURE_2D,1,we,Q.width,Q.height):t.texImage2D(s.TEXTURE_2D,0,we,Q.width,Q.height,0,de,Te,null));else if(x.isDataTexture)if(He.length>0){Ue&&nt&&t.texStorage2D(s.TEXTURE_2D,oe,we,He[0].width,He[0].height);for(let W=0,K=He.length;W<K;W++)fe=He[W],Ue?I&&t.texSubImage2D(s.TEXTURE_2D,W,0,0,fe.width,fe.height,de,Te,fe.data):t.texImage2D(s.TEXTURE_2D,W,we,fe.width,fe.height,0,de,Te,fe.data);x.generateMipmaps=!1}else Ue?(nt&&t.texStorage2D(s.TEXTURE_2D,oe,we,Q.width,Q.height),I&&t.texSubImage2D(s.TEXTURE_2D,0,0,0,Q.width,Q.height,de,Te,Q.data)):t.texImage2D(s.TEXTURE_2D,0,we,Q.width,Q.height,0,de,Te,Q.data);else if(x.isCompressedTexture)if(x.isCompressedArrayTexture){Ue&&nt&&t.texStorage3D(s.TEXTURE_2D_ARRAY,oe,we,He[0].width,He[0].height,Q.depth);for(let W=0,K=He.length;W<K;W++)if(fe=He[W],x.format!==Gt)if(de!==null)if(Ue){if(I)if(x.layerUpdates.size>0){const le=uc(fe.width,fe.height,x.format,x.type);for(const ce of x.layerUpdates){const Le=fe.data.subarray(ce*le/fe.data.BYTES_PER_ELEMENT,(ce+1)*le/fe.data.BYTES_PER_ELEMENT);t.compressedTexSubImage3D(s.TEXTURE_2D_ARRAY,W,0,0,ce,fe.width,fe.height,1,de,Le)}x.clearLayerUpdates()}else t.compressedTexSubImage3D(s.TEXTURE_2D_ARRAY,W,0,0,0,fe.width,fe.height,Q.depth,de,fe.data)}else t.compressedTexImage3D(s.TEXTURE_2D_ARRAY,W,we,fe.width,fe.height,Q.depth,0,fe.data,0,0);else console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()");else Ue?I&&t.texSubImage3D(s.TEXTURE_2D_ARRAY,W,0,0,0,fe.width,fe.height,Q.depth,de,Te,fe.data):t.texImage3D(s.TEXTURE_2D_ARRAY,W,we,fe.width,fe.height,Q.depth,0,de,Te,fe.data)}else{Ue&&nt&&t.texStorage2D(s.TEXTURE_2D,oe,we,He[0].width,He[0].height);for(let W=0,K=He.length;W<K;W++)fe=He[W],x.format!==Gt?de!==null?Ue?I&&t.compressedTexSubImage2D(s.TEXTURE_2D,W,0,0,fe.width,fe.height,de,fe.data):t.compressedTexImage2D(s.TEXTURE_2D,W,we,fe.width,fe.height,0,fe.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):Ue?I&&t.texSubImage2D(s.TEXTURE_2D,W,0,0,fe.width,fe.height,de,Te,fe.data):t.texImage2D(s.TEXTURE_2D,W,we,fe.width,fe.height,0,de,Te,fe.data)}else if(x.isDataArrayTexture)if(Ue){if(nt&&t.texStorage3D(s.TEXTURE_2D_ARRAY,oe,we,Q.width,Q.height,Q.depth),I)if(x.layerUpdates.size>0){const W=uc(Q.width,Q.height,x.format,x.type);for(const K of x.layerUpdates){const le=Q.data.subarray(K*W/Q.data.BYTES_PER_ELEMENT,(K+1)*W/Q.data.BYTES_PER_ELEMENT);t.texSubImage3D(s.TEXTURE_2D_ARRAY,0,0,0,K,Q.width,Q.height,1,de,Te,le)}x.clearLayerUpdates()}else t.texSubImage3D(s.TEXTURE_2D_ARRAY,0,0,0,0,Q.width,Q.height,Q.depth,de,Te,Q.data)}else t.texImage3D(s.TEXTURE_2D_ARRAY,0,we,Q.width,Q.height,Q.depth,0,de,Te,Q.data);else if(x.isData3DTexture)Ue?(nt&&t.texStorage3D(s.TEXTURE_3D,oe,we,Q.width,Q.height,Q.depth),I&&t.texSubImage3D(s.TEXTURE_3D,0,0,0,0,Q.width,Q.height,Q.depth,de,Te,Q.data)):t.texImage3D(s.TEXTURE_3D,0,we,Q.width,Q.height,Q.depth,0,de,Te,Q.data);else if(x.isFramebufferTexture){if(nt)if(Ue)t.texStorage2D(s.TEXTURE_2D,oe,we,Q.width,Q.height);else{let W=Q.width,K=Q.height;for(let le=0;le<oe;le++)t.texImage2D(s.TEXTURE_2D,le,we,W,K,0,de,Te,null),W>>=1,K>>=1}}else if(He.length>0){if(Ue&&nt){const W=xe(He[0]);t.texStorage2D(s.TEXTURE_2D,oe,we,W.width,W.height)}for(let W=0,K=He.length;W<K;W++)fe=He[W],Ue?I&&t.texSubImage2D(s.TEXTURE_2D,W,0,0,de,Te,fe):t.texImage2D(s.TEXTURE_2D,W,we,de,Te,fe);x.generateMipmaps=!1}else if(Ue){if(nt){const W=xe(Q);t.texStorage2D(s.TEXTURE_2D,oe,we,W.width,W.height)}I&&t.texSubImage2D(s.TEXTURE_2D,0,0,0,de,Te,Q)}else t.texImage2D(s.TEXTURE_2D,0,we,de,Te,Q);m(x)&&f(j),ge.__version=q.version,x.onUpdate&&x.onUpdate(x)}E.__version=x.version}function ee(E,x,B){if(x.image.length!==6)return;const j=Oe(E,x),Z=x.source;t.bindTexture(s.TEXTURE_CUBE_MAP,E.__webglTexture,s.TEXTURE0+B);const q=n.get(Z);if(Z.version!==q.__version||j===!0){t.activeTexture(s.TEXTURE0+B);
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3803function ye(E,x){if(x&&x.isWebGLCubeRenderTarget)throw new Error("Depth Texture with cube render targets is not supported");if(t.bindFramebuffer(s.FRAMEBUFFER,E),!(x.depthTexture&&x.depthTexture.isDepthTexture))throw new Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");const j=n.get(x.depthTexture);j.__renderTarget=x,(!j.__webglTexture||x.depthTexture.image.width!==x.width||x.depthTexture.image.height!==x.height)&&(x.depthTexture.image.width=x.width,x.depthTexture.image.height=x.height,x.depthTexture.needsUpdate=!0),X(x.depthTexture,0);const Z=j.__webglTexture,q=Ge(x);if(x.depthTexture.format===ts)ke(x)?o.framebufferTexture2DMultisampleEXT(s.FRAMEBUFFER,s.DEPTH_ATTACHMENT,s.TEXTURE_2D,Z,0,q):s.framebufferTexture2D(s.FRAMEBUFFER,s.DEPTH_ATTACHMENT,s.TEXTURE_2D,Z,0);else if(x.depthTexture.format===ns)ke(x)?o.framebufferTexture2DMultisampleEXT(s.FRAMEBUFFER,s.DEPTH_STENCIL_ATTACHMENT,s.TEXTURE_2D,Z,0,q):s.framebufferTexture2D(s.FRAMEBUFFER,s.DEPTH_STENCIL_ATTACHMENT,s.TEXTURE_2D,Z,0);else throw new Error("Unknown depthTexture format")}function qe(E){const x=n.get(E),B=E.isWebGLCubeRenderTarget===!0;if(x.__boundDepthTexture!==E.depthTexture){const j=E.depthTexture;if(x.__depthDisposeCallback&&x.__depthDisposeCallback(),j){const Z=()=>{delete x.__boundDepthTexture,delete x.__depthDisposeCallback,j.removeEventListener("dispose",Z)};j.addEventListener("dispose",Z),x.__depthDisposeCallback=Z}x.__boundDepthTexture=j}if(E.depthTexture&&!x.__autoAllocateDepthBuffer){if(B)throw new Error("target.depthTexture not supported in Cube render targets");ye(x.__webglFramebuffer,E)}else if(B){x.__webglDepthbuffer=[];for(let j=0;j<6;j++)if(t.bindFramebuffer(s.FRAMEBUFFER,x.__webglFramebuffer[j]),x.__webglDepthbuffer[j]===void 0)x.__webglDepthbuffer[j]=s.createRenderbuffer(),re(x.__webglDepthbuffer[j],E,!1);else{const Z=E.stencilBuffer?s.DEPTH_STENCIL_ATTACHMENT:s.DEPTH_ATTACHMENT,q=x.__webglDepthbuffer[j];s.bindRenderbuffer(s.RENDERBUFFER,q),s.framebufferRenderbuffer(s.FRAMEBUFFER,Z,s.RENDERBUFFER,q)}}else if(t.bindFramebuffer(s.FRAMEBUFFER,x.__webglFramebuffer),x.__webglDepthbuffer===void 0)x.__webglDepthbuffer=s.createRenderbuffer(),re(x.__webglDepthbuffer,E,!1);else{const j=E.stencilBuffer?s.DEPTH_STENCIL_ATTACHMENT:s.DEPTH_ATTACHMENT,Z=x.__webglDepthbuffer;s.bindRenderbuffer(s.RENDERBUFFER,Z),s.framebufferRenderbuffer(s.FRAMEBUFFER,j,s.RENDERBUFFER,Z)}t.bindFramebuffer(s.FRAMEBUFFER,null)}function be(E,x,B){const j=n.get(E);x!==void 0&&me(j.__webglFramebuffer,E,E.texture,s.COLOR_ATTACHMENT0,s.TEXTURE_2D,0),B!==void 0&&qe(E)}function lt(E){const x=E.texture,B=n.get(E),j=n.get(x);E.addEventListener("dispose",A);const Z=E.textures,q=E.isWebGLCubeRenderTarget===!0,ge=Z.length>1;if(ge||(j.__webglTexture===void 0&&(j.__webglTexture=s.createTexture()),j.__version=x.version,a.memory.textures++),q){B.__webglFramebuffer=[];for(let ae=0;ae<6;ae++)if(x.mipmaps&&x.mipmaps.length>0){B.__webglFramebuffer[ae]=[];for(let ue=0;ue<x.mipmaps.length;ue++)B.__webglFramebuffer[ae][ue]=s.createFramebuffer()}else B.__webglFramebuffer[ae]=s.createFramebuffer()}else{if(x.mipmaps&&x.mipmaps.length>0){B.__webglFramebuffer=[];for(let ae=0;ae<x.mipmaps.length;ae++)B.__webglFramebuffer[ae]=s.createFramebuffer()}else B.__webglFramebuffer=s.createFramebuffer();if(ge)for(let ae=0,ue=Z.length;ae<ue;ae++){const We=n.get(Z[ae]);We.__webglTexture===void 0&&(We.__webglTexture=s.createTexture(),a.memory.textures++)}if(E.samples>0&&ke(E)===!1){B.__webglMultisampledFramebuffer=s.createFramebuffer(),B.__webglColorRenderbuffer=[],t.bindFramebuffer(s.FRAMEBUFFER,B.__webglMultisampledFramebuffer);for(let ae=0;ae<Z.length;ae++){const ue=Z[ae];B.__webglColorRenderbuffer[ae]=s.createRenderbuffer(),s.bindRenderbuffer(s.RENDERBUFFER,B.__webglColorRenderbuffer[ae]);const We=r.convert(ue.format,ue.colorSpace),Q=r.convert(ue.type),de=T(ue.internalFormat,We,Q,ue.colorSpace,E.isXRRenderTarget===!0),Te=Ge(E);s.renderbufferStorageMultisample(s.RENDERBUFFER,Te,de,E.width,E.height),s.framebufferRenderbuffer(s.FRAMEBUFFER,s.COLOR_ATTACHMENT0+ae,s.RENDERBUFFER,B.__webglColorRen
vendor: 8,671 bytes, line 3803
3803derbuffer[ae])}s.bindRenderbuffer(s.RENDERBUFFER,null),E.depthBuffer&&(B.__webglDepthRenderbuffer=s.createRenderbuffer(),re(B.__webglDepthRenderbuffer,E,!0)),t.bindFramebuffer(s.FRAMEBUFFER,null)}}if(q){t.bindTexture(s.TEXTURE_CUBE_MAP,j.__webglTexture),Ee(s.TEXTURE_CUBE_MAP,x);for(let ae=0;ae<6;ae++)if(x.mipmaps&&x.mipmaps.length>0)for(let ue=0;ue<x.mipmaps.length;ue++)me(B.__webglFramebuffer[ae][ue],E,x,s.COLOR_ATTACHMENT0,s.TEXTURE_CUBE_MAP_POSITIVE_X+ae,ue);else me(B.__webglFramebuffer[ae],E,x,s.COLOR_ATTACHMENT0,s.TEXTURE_CUBE_MAP_POSITIVE_X+ae,0);m(x)&&f(s.TEXTURE_CUBE_MAP),t.unbindTexture()}else if(ge){for(let ae=0,ue=Z.length;ae<ue;ae++){const We=Z[ae],Q=n.get(We);t.bindTexture(s.TEXTURE_2D,Q.__webglTexture),Ee(s.TEXTURE_2D,We),me(B.__webglFramebuffer,E,We,s.COLOR_ATTACHMENT0+ae,s.TEXTURE_2D,0),m(We)&&f(s.TEXTURE_2D)}t.unbindTexture()}else{let ae=s.TEXTURE_2D;if((E.isWebGL3DRenderTarget||E.isWebGLArrayRenderTarget)&&(ae=E.isWebGL3DRenderTarget?s.TEXTURE_3D:s.TEXTURE_2D_ARRAY),t.bindTexture(ae,j.__webglTexture),Ee(ae,x),x.mipmaps&&x.mipmaps.length>0)for(let ue=0;ue<x.mipmaps.length;ue++)me(B.__webglFramebuffer[ue],E,x,s.COLOR_ATTACHMENT0,ae,ue);else me(B.__webglFramebuffer,E,x,s.COLOR_ATTACHMENT0,ae,0);m(x)&&f(ae),t.unbindTexture()}E.depthBuffer&&qe(E)}function rt(E){const x=E.textures;for(let B=0,j=x.length;B<j;B++){const Z=x[B];if(m(Z)){const q=b(E),ge=n.get(Z).__webglTexture;t.bindTexture(q,ge),f(q),t.unbindTexture()}}}const ze=[],C=[];function Bt(E){if(E.samples>0){if(ke(E)===!1){const x=E.textures,B=E.width,j=E.height;let Z=s.COLOR_BUFFER_BIT;const q=E.stencilBuffer?s.DEPTH_STENCIL_ATTACHMENT:s.DEPTH_ATTACHMENT,ge=n.get(E),ae=x.length>1;if(ae)for(let ue=0;ue<x.length;ue++)t.bindFramebuffer(s.FRAMEBUFFER,ge.__webglMultisampledFramebuffer),s.framebufferRenderbuffer(s.FRAMEBUFFER,s.COLOR_ATTACHMENT0+ue,s.RENDERBUFFER,null),t.bindFramebuffer(s.FRAMEBUFFER,ge.__webglFramebuffer),s.framebufferTexture2D(s.DRAW_FRAMEBUFFER,s.COLOR_ATTACHMENT0+ue,s.TEXTURE_2D,null,0);t.bindFramebuffer(s.READ_FRAMEBUFFER,ge.__webglMultisampledFramebuffer),t.bindFramebuffer(s.DRAW_FRAMEBUFFER,ge.__webglFramebuffer);for(let ue=0;ue<x.length;ue++){if(E.resolveDepthBuffer&&(E.depthBuffer&&(Z|=s.DEPTH_BUFFER_BIT),E.stencilBuffer&&E.resolveStencilBuffer&&(Z|=s.STENCIL_BUFFER_BIT)),ae){s.framebufferRenderbuffer(s.READ_FRAMEBUFFER,s.COLOR_ATTACHMENT0,s.RENDERBUFFER,ge.__webglColorRenderbuffer[ue]);const 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s.LUMINANCE_ALPHA;if(n===ts)return s.DEPTH_COMPONENT;if(n===ns)return s.DEPTH_STENCIL;if(n===Va)return s.RED;if(n===Ga)return s.RED_INTEGER;if(n===il)return s.RG;if(n===Wa)return s.RG_INTEGER;if(n===Xa)return s.RGBA_INTEGER;if(n===Ws||n===Xs||n===Ys||n===qs)if(a===et)if(r=e.get("WEBGL_compressed_texture_s3tc_srgb"),r!==null){if(n===Ws)return r.COMPRESSED_SRGB_S3TC_DXT1_EXT;if(n===Xs)return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;if(n===Ys)return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;if(n===qs)return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}else return null;else if(r=e.get("WEBGL_compressed_texture_s3tc"),r!==null){if(n===Ws)return r.COMPRESSED_RGB_S3TC_DXT1_EXT;if(n===Xs)return r.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(n===Ys)return r.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(n===qs)return r.COMPRESSED_RGBA_S3TC_DXT5_EXT}else return null;if(n===sa||n===ra||n===aa||n===oa)if(r=e.get("WEBGL_compressed_texture_pvrtc"),r!==null){if(n===sa)return r.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(n===ra)return 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null;if(n===js||n===ba||n===Aa)if(r=e.get("EXT_texture_compression_bptc"),r!==null){if(n===js)return a===et?r.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:r.COMPRESSED_RGBA_BPTC_UNORM_EXT;if(n===ba)return r.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT;if(n===Aa)return r.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT}else return null;if(n===sl||n===wa||n===Ra||n===Ca)if(r=e.get("EXT_texture_compression_rgtc"),r!==null){if(n===js)return r.COMPRESSED_RED_RGT
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3827),e.setPixelRatio(1),e.setSize(d.textureWidth,d.textureHeight,!1),b=new ti(d.textureWidth,d.textureHeight,{format:Gt,type:An,depthTexture:new Sl(d.textureWidth,d.textureHeight,re,void 0,void 0,void 0,void 0,void 0,void 0,me),stencilBuffer:m.stencil,colorSpace:e.outputColorSpace,samples:m.antialias?4:0,resolveDepthBuffer:d.ignoreDepthValues===!1,resolveStencilBuffer:d.ignoreDepthValues===!1})}else{const me={antialias:m.antialias,alpha:!0,depth:m.depth,stencil:m.stencil,framebufferScaleFactor:r};p=new XRWebGLLayer(i,t,me),i.updateRenderState({baseLayer:p}),e.setPixelRatio(1),e.setSize(p.framebufferWidth,p.framebufferHeight,!1),b=new ti(p.framebufferWidth,p.framebufferHeight,{format:Gt,type:An,colorSpace:e.outputColorSpace,stencilBuffer:m.stencil,resolveDepthBuffer:p.ignoreDepthValues===!1,resolveStencilBuffer:p.ignoreDepthValues===!1})}b.isXRRenderTarget=!0,this.setFoveation(c),l=null,a=await i.requestReferenceSpace(o),Oe.setContext(i),Oe.start(),n.isPresenting=!0,n.dispatchEvent({type:"sessionstart"})}},this.getEnvironmentBlendMode=function(){if(i!==null)return i.environmentBlendMode},this.getDepthTexture=function(){return _.getDepthTexture()};function X(Y){for(let ee=0;ee<Y.removed.length;ee++){const me=Y.removed[ee],re=y.indexOf(me);re>=0&&(y[re]=null,T[re].disconnect(me))}for(let ee=0;ee<Y.added.length;ee++){const me=Y.added[ee];let re=y.indexOf(me);if(re===-1){for(let qe=0;qe<T.length;qe++)if(qe>=y.length){y.push(me),re=qe;break}else if(y[qe]===null){y[qe]=me,re=qe;break}if(re===-1)break}const ye=T[re];ye&&ye.connect(me)}}const z=new D,$=new D;function G(Y,ee,me){z.setFromMatrixPosition(ee.matrixWorld),$.setFromMatrixPosition(me.matrixWorld);const re=z.distanceTo($),ye=ee.projectionMatrix.elements,qe=me.projectionMatrix.elements,be=ye[14]/(ye[10]-1),lt=ye[14]/(ye[10]+1),rt=(ye[9]+1)/ye[5],ze=(ye[9]-1)/ye[5],C=(ye[8]-1)/ye[0],Bt=(qe[8]+1)/qe[0],Ge=be*C,ke=be*Bt,ve=re/(-C+Bt),it=ve*-C;if(ee.matrixWorld.decompose(Y.position,Y.quaternion,Y.scale),Y.translateX(it),Y.translateZ(ve),Y.matrixWorld.compose(Y.position,Y.quaternion,Y.scale),Y.matrixWorldInverse.copy(Y.matrixWorld).invert(),ye[10]===-1)Y.projectionMatrix.copy(ee.projectionMatrix),Y.projectionMatrixInverse.copy(ee.projectionMatrixInverse);else{const xe=be+ve,E=lt+ve,x=Ge-it,B=ke+(re-it),j=rt*lt/E*xe,Z=ze*lt/E*xe;Y.projectionMatrix.makePerspective(x,B,j,Z,xe,E),Y.projectionMatrixInverse.copy(Y.projectionMatrix).invert()}}function te(Y,ee){ee===null?Y.matrixWorld.copy(Y.matrix):Y.matrixWorld.multiplyMatrices(ee.matrixWorld,Y.matrix),Y.matrixWorldInverse.copy(Y.matrixWorld).invert()}this.updateCamera=function(Y){if(i===null)return;let ee=Y.near,me=Y.far;_.texture!==null&&(_.depthNear>0&&(ee=_.depthNear),_.depthFar>0&&(me=_.depthFar)),v.near=w.near=A.near=ee,v.far=w.far=A.far=me,(R!==v.near||V!==v.far)&&(i.updateRenderState({depthNear:v.near,depthFar:v.far}),R=v.near,V=v.far),A.layers.mask=Y.layers.mask|2,w.layers.mask=Y.layers.mask|4,v.layers.mask=A.layers.mask|w.layers.mask;const re=Y.parent,ye=v.cameras;te(v,re);for(let qe=0;qe<ye.length;qe++)te(ye[qe],re);ye.length===2?G(v,A,w):v.projectionMatrix.copy(A.projectionMatrix),ie(Y,v,re)};function ie(Y,ee,me){me===null?Y.matrix.copy(ee.matrixWorld):(Y.matrix.copy(me.matrixWorld),Y.matrix.invert(),Y.matrix.multiply(ee.matrixWorld)),Y.matrix.decompose(Y.position,Y.quaternion,Y.scale),Y.updateMatrixWorld(!0),Y.projectionMatrix.copy(ee.projectionMatrix),Y.projectionMatrixInverse.copy(ee.projectionMatrixInverse),Y.isPerspectiveCamera&&(Y.fov=Pi*2*Math.atan(1/Y.projectionMatrix.elements[5]),Y.zoom=1)}this.getCamera=function(){return v},this.getFoveation=function(){if(!(d===null&&p===null))return c},this.setFoveation=function(Y){c=Y,d!==null&&(d.fixedFoveation=Y),p!==null&&p.fixedFoveation!==void 0&&(p.fixedFoveation=Y)},this.hasDepthSensing=function(){return _.texture!==null},this.getDepthSensingMesh=function(){return _.getMesh(v)};let _e=null;function Ee(Y,ee){if(h=ee.getViewerPose(l||a),g=ee,h!==null){const me=h.views;p!==null&&(e.setRenderTargetFramebuffer(b,p.framebuffer),e.setRenderTarget(b));let re=!1;me.length!==v.cameras.length&&(v.cameras.length=0,re=!0);for(let be=0;be<me.length;be++){const lt=me[be];let rt=null;if(p!==null)rt=p.getViewport(lt);else{const C=u.getViewSubImage(d,lt);rt=C.viewport,be===0&&(e.setRenderTargetTextures(b,C.colorTexture,C.depthStencilTexture),e.setRenderTarget(b))}let ze=S[be];ze===void 0&&(ze=new wt,ze.layers.enable(be),ze.viewport=new 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vendor: 4,985 bytes, line 3827
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se=q.update(M),he=M.material;he.visible&&m.push(M,se,he,k,be.z,null)}}else if((M.isMesh||M.isLine||M.isPoints)&&(!M.frustumCulled||Y.intersectsObject(M))){const se=q.update(M),he=M.material;if(H&&(M.boundingSphere!==void 0?(M.boundingSphere===null&&M.computeBoundingSphere(),be.copy(M.boundingSphere.center)):(se.boundingSphere===null&&se.computeBoundingSphere(),be.copy(se.boundingSphere.center)),be.applyMatrix4(M.matrixWorld).applyMatrix4(ye)),Array.isArray(he)){const pe=se.groups;for(let Re=0,Ae=pe.length;Re<Ae;Re++){const Me=pe[Re],Xe=he[Me.materialIndex];Xe&&Xe.visible&&m.push(M,se,Xe,k,be.z,Me)}}else he.visible&&m.push(M,se,he,k,be.z,null)}}const J=M.children;for(let se=0,he=J.length;se<he;se++)or(J[se],U,k,H)}function lo(M,U,k,H){const N=M.opaque,J=M.transmissive,se=M.transparent;f.setupLightsView(k),ee===!0&&Q.setGlobalState(y.clippingPlanes,k),H&&ve.viewport(R.copy(H)),N.length>0&&ls(N,U,k),J.length>0&&ls(J,U,k),se.length>0&&ls(se,U,k),ve.buffers.depth.setTest(!0),ve.buffers.depth.setMask(!0),ve.buffers.color.setMask(!0),ve.setPolygonOffset(!1)}function ho(M,U,k,H){if((k.isScene===!0?k.overrideMaterial:null)!==null)return;f.state.transmissionRenderTarget[H.id]===void 0&&(f.state.transmissionRenderTarget[H.id]=new ti(1,1,{generateMipmaps:!0,type:Ge.has("EXT_color_buffer_half_float")||Ge.has("EXT_color_buffer_float")?Sn:An,minFilter:rn,samples:4,stencilBuffer:r,resolveDepthBuffer:!1,resolveStencilBuffer:!1,colorSpace:Ve.workingColorSpace}));const J=f.state.transmissionRenderTarget[H.id],se=H.viewport||R;J.setSize(se.z*y.transmissionResolutionScale,se.w*y.transmissionResolutionScale);const he=y.getRenderTarget();y.setRenderTarget(J),y.getClearColor(O),X=y.getClearAlpha(),X<1&&y.setClearColor(16777215,.5),y.clear(),rt&&Te.render(k);const pe=y.toneMapping;y.toneMapping=Bn;const Re=H.viewport;if(H.viewport!==void 0&&(H.viewport=void 0),f.setupLightsView(H),ee===!0&&Q.setGlobalState(y.clippingPlanes,H),ls(M,k,H),E.updateMultisampleRenderTarget(J),E.updateRenderTargetMipmap(J),Ge.has("WEBGL_multisampled_render_to_texture")===!1){let Ae=!1;for(let Me=0,Xe=U.length;Me<Xe;Me++){const Ke=U[Me],ht=Ke.object,ct=Ke.geometry,Ye=Ke.material,Se=Ke.group;if(Ye.side===nn&&ht.layers.test(H.layers)){const vt=Ye.side;Ye.side=Ut,Ye.needsUpdate=!0,uo(ht,k,H,ct,Ye,Se),Ye.side=vt,Ye.needsUpdate=!0,Ae=!0}}Ae===!0&&(E.updateMultisampleRenderTarget(J),E.updateRenderTargetMipmap(J))}y.setRenderTarget(he),y.setClearColor(O,X),Re!==void 0&&(H.viewport=Re),y.toneMapping=pe}function ls(M,U,k){const H=U.isScene===!0?U.overrideMaterial:null;for(let N=0,J=M.length;N<J;N++){const se=M[N],he=se.object,pe=se.geometry,Re=se.group;let Ae=se.material;Ae.allowOverride===!0&&H!==null&&(Ae=H),he.layers.test(k.layers)&&uo(he,U,k,pe,Ae,Re)}}function uo(M,U,k,H,N,J){M.onBeforeRender(y,U,k,H,N,J),M.modelViewMatrix.multiplyMatrices(k.matrixWorldInverse,M.matrixWorld),M.normalMatrix.getNormalMatrix(M.modelViewMatrix),N.onBeforeRender(y,U,k,H,M,J),N.transparent===!0&&N.side===nn&&N.forceSinglePass===!1?(N.side=Ut,N.needsUpdate=!0,y.renderBufferDirect(k,U,H,N,M,J),N.side=bn,N.needsUpdate=!0,y.renderBufferDirect(k,U,H,N,M,J),N.side=nn):y.renderBufferDirect(k,U,H,N,M,J),M.onAfterRender(y,U,k,H,N,J)}function hs(M,U,k){U.isScene!==!0&&(U=lt);const H=xe.get(M),N=f.state.lights,J=f.state.shadowsArray,se=N.state.ver
3827sion,he=ge.getParameters(M,N.state,J,U,k),pe=ge.getProgramCacheKey(he);let Re=H.programs;H.environment=M.isMeshStandardMaterial?U.environment:null,H.fog=U.fog,H.envMap=(M.isMeshStandardMaterial?B:x).get(M.envMap||H.environment),H.envMapRotation=H.environment!==null&&M.envMap===null?U.environmentRotation:M.envMapRotation,Re===void 0&&(M.addEventListener("dispose",Le),Re=new Map,H.programs=Re);let Ae=Re.get(pe);if(Ae!==void 0){if(H.currentProgram===Ae&&H.lightsStateVersion===se)return po(M,he),Ae}else he.uniforms=ge.getUniforms(M),M.onBeforeCompile(he,y),Ae=ge.acquireProgram(he,pe),Re.set(pe,Ae),H.uniforms=he.uniforms;const Me=H.uniforms;return(!M.isShaderMaterial&&!M.isRawShaderMaterial||M.clipping===!0)&&(Me.clippingPlanes=Q.uniform),po(M,he),H.needsLights=Bl(M),H.lightsStateVersion=se,H.needsLights&&(Me.ambientLightColor.value=N.state.ambient,Me.lightProbe.value=N.state.probe,Me.directionalLights.value=N.state.directional,Me.directionalLightShadows.value=N.state.directionalShadow,Me.spotLights.value=N.state.spot,Me.spotLightShadows.value=N.state.spotShadow,Me.rectAreaLights.value=N.state.rectArea,Me.ltc_1.value=N.state.rectAreaLTC1,Me.ltc_2.value=N.state.rectAreaLTC2,Me.pointLights.value=N.state.point,Me.pointLightShadows.value=N.state.pointShadow,Me.hemisphereLights.value=N.state.hemi,Me.directionalShadowMap.value=N.state.directionalShadowMap,Me.directionalShadowMatrix.value=N.state.directionalShadowMatrix,Me.spotShadowMap.value=N.state.spotShadowMap,Me.spotLightMatrix.value=N.state.spotLightMatrix,Me.spotLightMap.value=N.state.spotLightMap,Me.pointShadowMap.value=N.state.pointShadowMap,Me.pointShadowMatrix.value=N.state.pointShadowMatrix),H.currentProgram=Ae,H.uniformsList=null,Ae}function fo(M){if(M.uniformsList===null){const U=M.currentProgram.getUniforms();M.uniformsList=Zs.seqWithValue(U.seq,M.uniforms)}return M.uniformsList}function po(M,U){const k=xe.get(M);k.outputColorSpace=U.outputColorSpace,k.batching=U.batching,k.batchingColor=U.batchingColor,k.instancing=U.instancing,k.instancingColor=U.instancingColor,k.instancingMorph=U.instancingMorph,k.skinning=U.skinning,k.morphTargets=U.morphTargets,k.morphNormals=U.morphNormals,k.morphColors=U.morphColors,k.morphTargetsCount=U.morphTargetsCount,k.numClippingPlanes=U.numClippingPlanes,k.numIntersection=U.numClipIntersection,k.vertexAlphas=U.vertexAlphas,k.vertexTangents=U.vertexTangents,k.toneMapping=U.toneMapping}function Fl(M,U,k,H,N){U.isScene!==!0&&(U=lt),E.resetTextureUnits();const J=U.fog,se=H.isMeshStandardMaterial?U.environment:null,he=w===null?y.outputColorSpace:w.isXRRenderTarget===!0?w.texture.colorSpace:Et,pe=(H.isMeshStandardMaterial?B:x).get(H.envMap||se),Re=H.vertexColors===!0&&!!k.attributes.color&&k.attributes.color.itemSize===4,Ae=!!k.attributes.tangent&&(!!H.normalMap||H.anisotropy>0),Me=!!k.morphAttributes.position,Xe=!!k.morphAttributes.normal,Ke=!!k.morphAttributes.color;let ht=Bn;H.toneMapped&&(w===null||w.isXRRenderTarget===!0)&&(ht=y.toneMapping);const ct=k.morphAttributes.position||k.morphAttributes.normal||k.morphAttributes.color,Ye=ct!==void 0?ct.length:0,Se=xe.get(H),vt=f.state.lights;if(ee===!0&&(me===!0||M!==v)){const Tt=M===v&&H.id===S;Q.setState(H,M,Tt)}let Ze=!1;H.version===Se.__version?(Se.needsLights&&Se.lightsStateVersion!==vt.state.version||Se.outputColorSpace!==he||N.isBatchedMesh&&Se.batching===!1||!N.isBatchedMesh&&Se.batching===!0||N.isBatchedMesh&&Se.batchingColor===!0&&N.colorTexture===null||N.isBatchedMesh&&Se.batchingColor===!1&&N.colorTexture!==null||N.isInstancedMesh&&Se.instancing===!1||!N.isInstancedMesh&&Se.instancing===!0||N.isSkinnedMesh&&Se.skinning===!1||!N.isSkinnedMesh&&Se.skinning===!0||N.isInstancedMesh&&Se.instancingColor===!0&&N.instanceColor===null||N.isInstancedMesh&&Se.instancingColor===!1&&N.instanceColor!==null||N.isInstancedMesh&&Se.instancingMorph===!0&&N.morphTexture===null||N.isInstancedMesh&&Se.instancingMorph===!1&&N.morphTexture!==null||Se.envMap!==pe||H.fog===!0&&Se.fog!==J||Se.numClippingPlanes!==void 0&&(Se.numClippingPlanes!==Q.numPlanes||Se.numIntersection!==Q.numIntersection)||Se.vertexAlphas!==Re||Se.vertexTangents!==Ae||Se.morphTargets!==Me||Se.morphNormals!==Xe||Se.morphColors!==Ke||Se.toneMapping!==ht||Se.morphTargetsCount!==Ye)&&(Ze=!0):(Ze=!0,Se.__version=H.version);let Xt=Se.currentProgram;Ze===!0&&(Xt=hs(H,U,N));let si=!1,Nt=!1,Bi=!1;const st=Xt.getUniforms(),zt=Se.uniforms;if(ve.useProgram(Xt.program)&&(si=!0,Nt=!0,Bi=!0),H.id!==S&&(S=H.id,Nt=!0),si||v!==M){ve.buffers.depth.getReversed()?(re.copy(M.projectionMatrix),nu(re),iu(re),st.setValue(C,"projectionMatrix",re)):st.setValue(C,"projectionMatrix",M.projectionMatrix),st.setValue(C,"viewMatrix",M.matrixWorldInverse);const Pt=st.map.cameraPosition;Pt!==void 0&&Pt.setValue(C,qe.setFromMatrixPosition(M.matrixWorld)),ke.logarithmicDepthBuffer&&st.setValue(C,"logDepthBufFC",2/(Math.log(M.far+1)/Math.LN2)),(H.isMeshPhongMaterial||H.isMeshToonMaterial||H.isMeshLambertMaterial||H.isMeshBasicMaterial||H.isMeshStandardMaterial||H.isShaderMaterial)&&st.setValue(C,"isOrthographic",M.isOrthographicCamera===!0),v!==M&&(v=M,Nt=!0,Bi=!0)}if(N.isSkinnedMesh){st.setOptional(C,N,"bindMatrix"),st.setOptional(C,N,"bindMatrixInverse");const Tt=N.skeleton;Tt&&(Tt.boneTexture===null&&Tt.computeBoneTexture(),st.setValue(C,"boneTexture",Tt.boneTexture,E))}N.isBatchedMesh&&(st.setOptional(C,N,"batchingTexture"),st.setValue(C,"batchingTexture",N._matricesTexture,E),st.setOptional(C,N,"batchingIdTexture"),st.setValue(C,"batchingIdTexture",N._indirectTexture,E),st.setOptional(C,N,"batchingColorTexture"),N._colorsTexture!==null&&st.setValue(C,"batchingColorTexture",N._colorsTexture,E));const kt=k.morphAttributes;if((kt.position!==void 0||kt.normal!==void 0||kt.color!==void 0)&&we.update(N,k,Xt),(Nt||Se.receiveShadow!==N.receiveShadow)&&(Se.receiveShadow=N.receiveShadow,st.setValue(C,"receiveShadow",N.receiveShadow)),H.isMeshGouraudMaterial&&H.envMap!==null&&(zt.envMap.value=pe,zt.flipEnvMap.value=pe.isCubeTexture&&pe.isRenderTargetTexture===!1?-1:1),H.isMeshStandardMaterial&&H.envMap===null&&U.environment!==null&&(zt.envMapIntensity.value=U.environmentIntensity),Nt&&(st.setValue(C,"toneMappingExposure",y.toneMappingExposure),Se.needsLights&&Ol(zt,Bi),J&&H.fog===!0&&ae.refreshFogUniforms(zt,J),ae.refreshMaterialUniforms(zt,H,G,$,f.state.transmissionRenderTarget[M.id]),Zs.upload(C,fo(Se),zt,E)),H.isShaderMaterial&&H.uniformsNeedUpdate===!0&&(Zs.upload(C,fo(Se),zt,E),H.uniformsNeedUpdate=!1),H.isSpriteMaterial&&st.setValue(C,"center",N.center),st.setValue(C,"modelViewMatrix",N.modelViewMatrix),st.setValue(C,"normalMatrix",N.normalMatrix),st.setValue(C,"modelMatrix",N.matrixWorld),H.isShaderMaterial||H.isRawShaderMaterial){const Tt=H.uniformsGroups;for(let Pt=0,cr=Tt.length;Pt<cr;Pt++){const Hn=Tt[Pt];I.update(Hn,Xt),I.bind(Hn,Xt)}}return Xt}function Ol(M,U){M.ambientLightColor.needsUpdate=U,M.lightProbe.needsUpdate=U,M.directionalLights.needsUpdate=U,M.directionalLightShadows.needsUpdate=U,M.pointLights.needsUpdate=U,M.pointLightShadows.needsUpdate=U,M.spotLights.needsUpdate=U,M.spotLightShadows.needsUpdate=U,M.rectAreaLights.needsUpdate=U,M.hemisphereLights.needsUpdate=U}function Bl(M){return M.isMeshLambertMaterial||M.isMeshToonMaterial||M.isMeshPhongMaterial||M.isMeshStandardMaterial||M.isShadowMaterial||M.isShaderMaterial&&M.lights===!0}this.getActiveCubeFace=function(){return P},this.getActiveMipmapLevel=function(){return A},this.getRenderTarget=function(){return w},this.setRenderTargetTextures=function(M,U,k){const H=xe.get(M);H.__autoAllocateDepthBuffer=M.resolveDepthBuffer===!1,H.__autoAllocateDepthBuffer===!1&&(H.__useRenderToTexture=!1),xe.get(M.texture).__webglTexture=U,xe.get(M.depthTexture).__webglTexture=H.__autoAllocateDepthBuffer?void 0:k,H.__hasExternalTextures=!0},this.setRenderTargetFramebuffer=function(M,U){const k=xe.get(M);k.__webglFramebuffer=U,k.__useDefaultFramebuffer=U===void 0};const zl=C.createFramebuffer();this.setRenderTarget=function(M,U=0,k=0){w=M,P=U,A=k;let H=!0,N=null,J=!1,se=!1;
3827if(M){const pe=xe.get(M);if(pe.__useDefaultFramebuffer!==void 0)ve.bindFramebuffer(C.FRAMEBUFFER,null),H=!1;else if(pe.__webglFramebuffer===void 0)E.setupRenderTarget(M);else if(pe.__hasExternalTextures)E.rebindTextures(M,xe.get(M.texture).__webglTexture,xe.get(M.depthTexture).__webglTexture);else if(M.depthBuffer){const Me=M.depthTexture;if(pe.__boundDepthTexture!==Me){if(Me!==null&&xe.has(Me)&&(M.width!==Me.image.width||M.height!==Me.image.height))throw new Error("WebGLRenderTarget: Attached DepthTexture is initialized to the incorrect size.");E.setupDepthRenderbuffer(M)}}const Re=M.texture;(Re.isData3DTexture||Re.isDataArrayTexture||Re.isCompressedArrayTexture)&&(se=!0);const Ae=xe.get(M).__webglFramebuffer;M.isWebGLCubeRenderTarget?(Array.isArray(Ae[U])?N=Ae[U][k]:N=Ae[U],J=!0):M.samples>0&&E.useMultisampledRTT(M)===!1?N=xe.get(M).__webglMultisampledFramebuffer:Array.isArray(Ae)?N=Ae[k]:N=Ae,R.copy(M.viewport),V.copy(M.scissor),F=M.scissorTest}else R.copy(_e).multiplyScalar(G).floor(),V.copy(Ee).multiplyScalar(G).floor(),F=Oe;if(k!==0&&(N=zl),ve.bindFramebuffer(C.FRAMEBUFFER,N)&&H&&ve.drawBuffers(M,N),ve.viewport(R),ve.scissor(V),ve.setScissorTest(F),J){const pe=xe.get(M.texture);C.framebufferTexture2D(C.FRAMEBUFFER,C.COLOR_ATTACHMENT0,C.TEXTURE_CUBE_MAP_POSITIVE_X+U,pe.__webglTexture,k)}else if(se){const pe=xe.get(M.texture),Re=U;C.framebufferTextureLayer(C.FRAMEBUFFER,C.COLOR_ATTACHMENT0,pe.__webglTexture,k,Re)}else if(M!==null&&k!==0){const pe=xe.get(M.texture);C.framebufferTexture2D(C.FRAMEBUFFER,C.COLOR_ATTACHMENT0,C.TEXTURE_2D,pe.__webglTexture,k)}S=-1},this.readRenderTargetPixels=function(M,U,k,H,N,J,se){if(!(M&&M.isWebGLRenderTarget)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");return}let he=xe.get(M).__webglFramebuffer;if(M.isWebGLCubeRenderTarget&&se!==void 0&&(he=he[se]),he){ve.bindFramebuffer(C.FRAMEBUFFER,he);try{const pe=M.texture,Re=pe.format,Ae=pe.type;if(!ke.textureFormatReadable(Re)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");return}if(!ke.textureTypeReadable(Ae)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");return}U>=0&&U<=M.width-H&&k>=0&&k<=M.height-N&&C.readPixels(U,k,H,N,Ue.convert(Re),Ue.convert(Ae),J)}finally{const pe=w!==null?xe.get(w).__webglFramebuffer:null;ve.bindFramebuffer(C.FRAMEBUFFER,pe)}}},this.readRenderTargetPixelsAsync=async function(M,U,k,H,N,J,se){if(!(M&&M.isWebGLRenderTarget))throw new Error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let he=xe.get(M).__webglFramebuffer;if(M.isWebGLCubeRenderTarget&&se!==void 0&&(he=he[se]),he)if(U>=0&&U<=M.width-H&&k>=0&&k<=M.height-N){ve.bindFramebuffer(C.FRAMEBUFFER,he);const pe=M.texture,Re=pe.format,Ae=pe.type;if(!ke.textureFormatReadable(Re))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.");if(!ke.textureTypeReadable(Ae))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.");const Me=C.createBuffer();C.bindBuffer(C.PIXEL_PACK_BUFFER,Me),C.bufferData(C.PIXEL_PACK_BUFFER,J.byteLength,C.STREAM_READ),C.readPixels(U,k,H,N,Ue.convert(Re),Ue.convert(Ae),0);const Xe=w!==null?xe.get(w).__webglFramebuffer:null;ve.bindFramebuffer(C.FRAMEBUFFER,Xe);const Ke=C.fenceSync(C.SYNC_GPU_COMMANDS_COMPLETE,0);return C.flush(),await tu(C,Ke,4),C.bindBuffer(C.PIXEL_PACK_BUFFER,Me),C.getBufferSubData(C.PIXEL_PACK_BUFFER,0,J),C.deleteBuffer(Me),C.deleteSync(Ke),J}else throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: requested read bounds are out of range.")},this.copyFramebufferToTexture=function(M,U=null,k=0){const H=Math.pow(2,-k),N=Math.floor(M.image.width*H),J=Math.floor(M.image.height*H),se=U!==null?U.x:0,he=U!==null?U.y:0;E.setTexture2D(M,0),C.copyTexSubImage2D(C.TEXTURE_2D,k,0,0,se,he,N,J),ve.unbindTexture()};const kl=C.createFramebuffer(),Hl=C.createFramebuffer();this.copyTextureToTexture=function(M,U,k=null,H=null,N=0,J=null){J===null&&(N!==0?(Ks("WebGLRenderer: copyTextureToTexture function signature has changed to support src and dst mipmap levels."),J=N,N=0):J=0);let se,he,pe,Re,Ae,Me,Xe,Ke,ht;const ct=M.isCompressedTexture?M.mipmaps[J]:M.image;if(k!==null)se=k.max.x-k.min.x,he=k.max.y-k.min.y,pe=k.isBox3?k.max.z-k.min.z:1,Re=k.min.x,Ae=k.min.y,Me=k.isBox3?k.min.z:0;
vendor: 4,114 bytes, line 3827
3827else{const kt=Math.pow(2,-N);se=Math.floor(ct.width*kt),he=Math.floor(ct.height*kt),M.isDataArrayTexture?pe=ct.depth:M.isData3DTexture?pe=Math.floor(ct.depth*kt):pe=1,Re=0,Ae=0,Me=0}H!==null?(Xe=H.x,Ke=H.y,ht=H.z):(Xe=0,Ke=0,ht=0);const Ye=Ue.convert(U.format),Se=Ue.convert(U.type);let vt;U.isData3DTexture?(E.setTexture3D(U,0),vt=C.TEXTURE_3D):U.isDataArrayTexture||U.isCompressedArrayTexture?(E.setTexture2DArray(U,0),vt=C.TEXTURE_2D_ARRAY):(E.setTexture2D(U,0),vt=C.TEXTURE_2D),C.pixelStorei(C.UNPACK_FLIP_Y_WEBGL,U.flipY),C.pixelStorei(C.UNPACK_PREMULTIPLY_ALPHA_WEBGL,U.premultiplyAlpha),C.pixelStorei(C.UNPACK_ALIGNMENT,U.unpackAlignment);const Ze=C.getParameter(C.UNPACK_ROW_LENGTH),Xt=C.getParameter(C.UNPACK_IMAGE_HEIGHT),si=C.getParameter(C.UNPACK_SKIP_PIXELS),Nt=C.getParameter(C.UNPACK_SKIP_ROWS),Bi=C.getParameter(C.UNPACK_SKIP_IMAGES);C.pixelStorei(C.UNPACK_ROW_LENGTH,ct.width),C.pixelStorei(C.UNPACK_IMAGE_HEIGHT,ct.height),C.pixelStorei(C.UNPACK_SKIP_PIXELS,Re),C.pixelStorei(C.UNPACK_SKIP_ROWS,Ae),C.pixelStorei(C.UNPACK_SKIP_IMAGES,Me);const st=M.isDataArrayTexture||M.isData3DTexture,zt=U.isDataArrayTexture||U.isData3DTexture;if(M.isDepthTexture){const kt=xe.get(M),Tt=xe.get(U),Pt=xe.get(kt.__renderTarget),cr=xe.get(Tt.__renderTarget);ve.bindFramebuffer(C.READ_FRAMEBUFFER,Pt.__webglFramebuffer),ve.bindFramebuffer(C.DRAW_FRAMEBUFFER,cr.__webglFramebuffer);for(let Hn=0;Hn<pe;Hn++)st&&(C.framebufferTextureLayer(C.READ_FRAMEBUFFER,C.COLOR_ATTACHMENT0,xe.get(M).__webglTexture,N,Me+Hn),C.framebufferTextureLayer(C.DRAW_FRAMEBUFFER,C.COLOR_ATTACHMENT0,xe.get(U).__webglTexture,J,ht+Hn)),C.blitFramebuffer(Re,Ae,se,he,Xe,Ke,se,he,C.DEPTH_BUFFER_BIT,C.NEAREST);ve.bindFramebuffer(C.READ_FRAMEBUFFER,null),ve.bindFramebuffer(C.DRAW_FRAMEBUFFER,null)}else if(N!==0||M.isRenderTargetTexture||xe.has(M)){const kt=xe.get(M),Tt=xe.get(U);ve.bindFramebuffer(C.READ_FRAMEBUFFER,kl),ve.bindFramebuffer(C.DRAW_FRAMEBUFFER,Hl);for(let Pt=0;Pt<pe;Pt++)st?C.framebufferTextureLayer(C.READ_FRAMEBUFFER,C.COLOR_ATTACHMENT0,kt.__webglTexture,N,Me+Pt):C.framebufferTexture2D(C.READ_FRAMEBUFFER,C.COLOR_ATTACHMENT0,C.TEXTURE_2D,kt.__webglTexture,N),zt?C.framebufferTextureLayer(C.DRAW_FRAMEBUFFER,C.COLOR_ATTACHMENT0,Tt.__webglTexture,J,ht+Pt):C.framebufferTexture2D(C.DRAW_FRAMEBUFFER,C.COLOR_ATTACHMENT0,C.TEXTURE_2D,Tt.__webglTexture,J),N!==0?C.blitFramebuffer(Re,Ae,se,he,Xe,Ke,se,he,C.COLOR_BUFFER_BIT,C.NEAREST):zt?C.copyTexSubImage3D(vt,J,Xe,Ke,ht+Pt,Re,Ae,se,he):C.copyTexSubImage2D(vt,J,Xe,Ke,Re,Ae,se,he);ve.bindFramebuffer(C.READ_FRAMEBUFFER,null),ve.bindFramebuffer(C.DRAW_FRAMEBUFFER,null)}else zt?M.isDataTexture||M.isData3DTexture?C.texSubImage3D(vt,J,Xe,Ke,ht,se,he,pe,Ye,Se,ct.data):U.isCompressedArrayTexture?C.compressedTexSubImage3D(vt,J,Xe,Ke,ht,se,he,pe,Ye,ct.data):C.texSubImage3D(vt,J,Xe,Ke,ht,se,he,pe,Ye,Se,ct):M.isDataTexture?C.texSubImage2D(C.TEXTURE_2D,J,Xe,Ke,se,he,Ye,Se,ct.data):M.isCompressedTexture?C.compressedTexSubImage2D(C.TEXTURE_2D,J,Xe,Ke,ct.width,ct.height,Ye,ct.data):C.texSubImage2D(C.TEXTURE_2D,J,Xe,Ke,se,he,Ye,Se,ct);C.pixelStorei(C.UNPACK_ROW_LENGTH,Ze),C.pixelStorei(C.UNPACK_IMAGE_HEIGHT,Xt),C.pixelStorei(C.UNPACK_SKIP_PIXELS,si),C.pixelStorei(C.UNPACK_SKIP_ROWS,Nt),C.pixelStorei(C.UNPACK_SKIP_IMAGES,Bi),J===0&&U.generateMipmaps&&C.generateMipmap(vt),ve.unbindTexture()},this.copyTextureToTexture3D=function(M,U,k=null,H=null,N=0){return Ks('WebGLRenderer: copyTextureToTexture3D function has been deprecated. Use "copyTextureToTexture" instead.'),this.copyTextureToTexture(M,U,k,H,N)},this.initRenderTarget=function(M){xe.get(M).__webglFramebuffer===void 0&&E.setupRenderTarget(M)},this.initTexture=function(M){M.isCubeTexture?E.setTextureCube(M,0):M.isData3DTexture?E.setTexture3D(M,0):M.isDataArrayTexture||M.isCompressedArrayTexture?E.setTexture2DArray(M,0):E.setTexture2D(M,0),ve.unbindTexture()},this.resetState=function(){P=0,A=0,w=null,ve.reset(),nt.reset()},typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}get coordinateSystem(){return yn}get outputColorSpace(){return this._outputColorSpace}
3827set outputColorSpace(e){this._outputColorSpace=e;const t=this.getContext();t.drawingBufferColorSpace=Ve._getDrawingBufferColorSpace(e),t.unpackColorSpace=Ve._getUnpackColorSpace()}}function a_({position:s,color:e=16777215,intensity:t=1,distance:n=0,penumbra:i=0,castShadow:r=!1,shadowBias:a=0}){const o=new bl(e,t,n,Math.PI/5,i);return o.position.set(...s),r&&(o.castShadow=r,o.shadow.bias=a??0,o.shadow.mapSize.set(2048,2048)),o}function o_({position:s,color:e=16777215,intensity:t=1,castShadow:n=!1}){const i=new Al(e,t);return i.position.set(...s),n&&(i.castShadow=n,i.shadow.mapSize.width=4096,i.shadow.mapSize.height=4096,i.shadow.camera.near=.1,i.shadow.camera.far=10,i.shadow.camera.left=-1,i.shadow.camera.right=1,i.shadow.camera.top=1,i.shadow.camera.bottom=-1,i.shadow.bias=-2e-4,i.shadow.normalBias=7e-4),i}function c_({scene:s,shadows:e,directional:t,spot:n}){const i=new Set;return t==null||t.forEach(r=>{const a=o_({castShadow:r.castShadow,...r});s.add(a),i.add(a)}),n==null||n.forEach(r=>{const a=a_({castShadow:r.castShadow,...r});s.add(a),i.add(a)}),{lights:i}}const Fc={type:"change"},ao={type:"start"},Dl={type:"end"},Hs=new as,Oc=new Un,l_=Math.cos(70*cl.DEG2RAD),dt=new D,Lt=2*Math.PI,tt={NONE:-1,ROTATE:0,DOLLY:1,PAN:2,TOUCH_ROTATE:3,TOUCH_PAN:4,TOUCH_DOLLY_PAN:5,TOUCH_DOLLY_ROTATE:6},Wr=1e-6;class h_ extends Sd{constructor(e,t=null){super(e,t),this.state=tt.NONE,this.target=new D,this.cursor=new D,this.minDistance=0,this.maxDistance=1/0,this.minZoom=0,this.maxZoom=1/0,this.minTargetRadius=0,this.maxTargetRadius=1/0,this.minPolarAngle=0,this.maxPolarAngle=Math.PI,this.minAzimuthAngle=-1/0,this.maxAzimuthAngle=1/0,this.enableDamping=!1,this.dampingFactor=.05,this.enableZoom=!0,this.zoomSpeed=1,this.enableRotate=!0,this.rotateSpeed=1,this.keyRotateSpeed=1,this.enablePan=!0,this.panSpeed=1,this.screenSpacePanning=!0,this.keyPanSpeed=7,this.zoomToCursor=!1,this.autoRotate=!1,this.autoRotateSpeed=2,this.keys={LEFT:"ArrowLeft",UP:"ArrowUp",RIGHT:"ArrowRight",BOTTOM:"ArrowDown"},this.mouseButtons={LEFT:yi.ROTATE,MIDDLE:yi.DOLLY,RIGHT:yi.PAN},this.touches={ONE:Mi.ROTATE,TWO:Mi.DOLLY_PAN},this.target0=this.target.clone(),this.position0=this.object.position.clone(),this.zoom0=this.object.zoom,this._domElementKeyEvents=null,this._lastPosition=new D,this._lastQuaternion=new on,this._lastTargetPosition=new D,this._quat=new on().setFromUnitVectors(e.up,new D(0,1,0)),this._quatInverse=this._quat.clone().invert(),this._spherical=new Ua,this._sphericalDelta=new Ua,this._scale=1,this._panOffset=new D,this._rotateStart=new Ce,this._rotateEnd=new Ce,this._rotateDelta=new Ce,this._panStart=new Ce,this._panEnd=new Ce,this._panDelta=new Ce,this._dollyStart=new Ce,this._dollyEnd=new Ce,this._dollyDelta=new Ce,this._dollyDirection=new D,this._mouse=new Ce,this._performCursorZoom=!1,this._pointers=[],this._pointerPositions={},this._controlActive=!1,this._onPointerMove=d_.bind(this),this._onPointerDown=u_.bind(this),this._onPointerUp=f_.bind(this),this._onContextMenu=M_.bind(this),this._onMouseWheel=g_.bind(this),this._onKeyDown=__.bind(this),this._onTouchStart=x_.bind(this),this._onTouchMove=v_.bind(this),this._onMouseDown=p_.bind(this),this._onMouseMove=m_.bind(this),this._interceptControlDown=S_.bind(this),this._interceptControlUp=y_.bind(this),this.domElement!==null&&this.connect(this.domElement),this.update()}connect(e){super.connect(e),this.domElement.addEventListener("pointerdown",this._onPointerDown),this.domElement.addEventListener("pointercancel",this._onPointerUp),this.domElement.addEventListener("contextmenu",this._onContextMenu),this.domElement.addEventListener("wheel",this._onMouseWheel,{passive:!1}),this.domElement.getRootNode().addEventListener("keydown",this._interceptControlDown,{passive:!0,capture:!0}),this.domElement.style.touchAction="none"}disconnect(){this.domElement.removeEventListener("pointerdown",this._onPointerDown),this.domElement.removeEventListener("pointermove",this._onPointerMove),this.domElement.removeEventListener("pointerup",this._onPointerUp),this.domElement.removeEventListener("pointercancel",this._onPointerUp),this.domElement.removeEventListener("wheel",this._onMouseWheel),this.domElement.removeEventListener("contextmenu",this._onContextMenu),this.stopListenToKeyEvents(),this.domElement.getRootNode().removeEventListener("keydown",this._interceptControlDown,{capture:!0}),this.domElement.style.touchAction="auto"}dispose(){this.disconnect()}getPolarAngle(){return this._spherical.phi}getAzimuthalAngle(){return this._spherical.theta}getDistance(){return this.object.position.distanceTo(this.target)}listenToKeyEvents(e){e.addEventListener("keydown",this._onKeyDown),this._domElementKeyEvents=e}stopListenToKeyEvents(){this._domElementKeyEvents!==null&&(this._domElementKeyEvents.removeEventListener("keydown",this._onKeyDown),this._domElementKeyEvents=null)}saveState(){this.target0.copy(this.target),this.position0.copy(this.object.position),this.zoom0=this.object.zoom}reset(){this.target.copy(this.target0),this.object.position.copy(this.position0),this.object.zoom=this.zoom0,this.object.updateProjectionMatrix(),this.dispatchEvent(Fc),this.update(),this.state=tt.NONE}update(e=null){const t=this.object.position;dt.copy(t).sub(this.target),dt.applyQuaternion(this._quat),this._spherical.setFromVector3(dt),this.autoRotate&&this.state===tt.NONE&&this._rotateLeft(this._getAutoRotationAngle(e)),this.enableDamping?(this._spherical.theta+=this._sphericalDelta.theta*this.dampingFactor,this._spherical.phi+=this._sphericalDelta.phi*this.dampingFactor):(this._spherical.theta+=this._sphericalDelta.theta,this._spherical.phi+=this._sphericalDelta.phi);let n=this.minAzimuthAngle,i=this.maxAzimuthAngle;isFinite(n)&&isFinite(i)&&(n<-Math.PI?n+=Lt:n>Math.PI&&(n-=Lt),i<-Math.PI?i+=Lt:i>Math.PI&&(i-=Lt),n<=i?this._spherical.theta=Math.max(n,Math.min(i,this._spherical.theta)):this._spherical.theta=this._spherical.theta>(n+i)/2?Math.max(n,this._spherical.theta):Math.min(i,this._spherical.theta)),this._spherical.phi=Math.max(this.minPolarAngle,Math.min(this.maxPolarAngle,this._spherical.phi)),this._spherical.makeSafe(),this.enableDamping===!0?this.target.addScaledVector(this._panOffset,this.dampingFactor):this.target.add(this._panOffset),this.target.sub(this.cursor),this.target.clampLength(this.minTargetRadius,this.maxTargetRadius),this.target.add(this.cursor);let r=!1;if(this.zoomToCursor&&this._performCursorZoom||this.object.isOrthographicCamera)this._spherical.radiu
3827s=this._clampDistance(this._spherical.radius);else{const a=this._spherical.radius;this._spherical.radius=this._clampDistance(this._spherical.radius*this._scale),r=a!=this._spherical.radius}if(dt.setFromSpherical(this._spherical),dt.applyQuaternion(this._quatInverse),t.copy(this.target).add(dt),this.object.lookAt(this.target),this.enableDamping===!0?(this._sphericalDelta.theta*=1-this.dampingFactor,this._sphericalDelta.phi*=1-this.dampingFactor,this._panOffset.multiplyScalar(1-this.dampingFactor)):(this._sphericalDelta.set(0,0,0),this._panOffset.set(0,0,0)),this.zoomToCursor&&this._performCursorZoom){let a=null;if(this.object.isPerspectiveCamera){const o=dt.length();a=this._clampDistance(o*this._scale);const c=o-a;this.object.position.addScaledVector(this._dollyDirection,c),this.object.updateMatrixWorld(),r=!!c}else if(this.object.isOrthographicCamera){const o=new D(this._mouse.x,this._mouse.y,0);o.unproject(this.object);const c=this.object.zoom;this.object.zoom=Math.max(this.minZoom,Math.min(this.maxZoom,this.object.zoom/this._scale)),this.object.updateProjectionMatrix(),r=c!==this.object.zoom;const l=new D(this._mouse.x,this._mouse.y,0);l.unproject(this.object),this.object.position.sub(l).add(o),this.object.updateMatrixWorld(),a=dt.length()}else console.warn("WARNING: OrbitControls.js encountered an unknown camera type - zoom to cursor disabled."),this.zoomToCursor=!1;a!==null&&(this.screenSpacePanning?this.target.set(0,0,-1).transformDirection(this.object.matrix).multiplyScalar(a).add(this.object.position):(Hs.origin.copy(this.object.position),Hs.direction.set(0,0,-1).transformDirection(this.object.matrix),Math.abs(this.object.up.dot(Hs.direction))<l_?this.object.lookAt(this.target):(Oc.setFromNormalAndCoplanarPoint(this.object.up,this.target),Hs.intersectPlane(Oc,this.target))))}else if(this.object.isOrthographicCamera){const a=this.object.zoom;this.object.zoom=Math.max(this.minZoom,Math.min(this.maxZoom,this.object.zoom/this._scale)),a!==this.object.zoom&&(this.object.updateProjectionMatrix(),r=!0)}return this._scale=1,this._performCursorZoom=!1,r||this._lastPosition.distanceToSquared(this.object.position)>Wr||8*(1-this._lastQuaternion.dot(this.object.quaternion))>Wr||this._lastTargetPosition.distanceToSquared(this.target)>Wr?(this.dispatchEvent(Fc),this._lastPosition.copy(this.object.position),this._lastQuaternion.copy(this.object.quaternion),this._lastTargetPosition.copy(this.target),!0):!1}_getAutoRotationAngle(e){return e!==null?Lt/60*this.autoRotateSpeed*e:Lt/60/60*this.autoRotateSpeed}_getZoomScale(e){const t=Math.abs(e*.01);return Math.pow(.95,this.zoomSpeed*t)}_rotateLeft(e){this._sphericalDelta.theta-=e}_rotateUp(e){this._sphericalDelta.phi-=e}_panLeft(e,t){dt.setFromMatrixColumn(t,0),dt.multiplyScalar(-e),this._panOffset.add(dt)}_panUp(e,t){this.screenSpacePanning===!0?dt.setFromMatrixColumn(t,1):(dt.setFromMatrixColumn(t,0),dt.crossVectors(this.object.up,dt)),dt.multiplyScalar(e),this._panOffset.add(dt)}_pan(e,t){const n=this.domElement;if(this.object.isPerspectiveCamera){const i=this.object.position;dt.copy(i).sub(this.target);let r=dt.length();r*=Math.tan(this.object.fov/2*Math.PI/180),this._panLeft(2*e*r/n.clientHeight,this.object.matrix),this._panUp(2*t*r/n.clientHeight,this.object.matrix)}else this.object.isOrthographicCamera?(this._panLeft(e*(this.object.right-this.object.left)/this.object.zoom/n.clientWidth,this.object.matrix),this._panUp(t*(this.object.top-this.object.bottom)/this.object.zoom/n.clientHeight,this.object.matrix)):(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - pan disabled."),this.enablePan=!1)}_dollyOut(e){this.object.isPerspectiveCamera||this.object.isOrthographicCamera?this._scale/=e:(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."),this.enableZoom=!1)}_dollyIn(e){this.object.isPerspectiveCamera||this.object.isOrthographicCamera?this._scale*=e:(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."),this.enableZoom=!1)}_updateZoomParameters(e,t){if(!this.zoomToCursor)return;this._performCursorZoom=!0;const n=this.domElement.getBoundingClientRect(),i=e-n.left,r=t-n.top,a=n.width,o=n.height;this._mouse.x=i/a*2-1,this._mouse.y=-(r/o)*2+1,this._dollyDirection.set(this._mouse.x,this._mouse.y,1).unproject(this.object).sub(this.object.position).normalize()}_clampDistance(e){return Math.max(this.minDistance,Math.min(this.maxDistance,e))}_handleMouseDownRotate(e){this._rotateStart.set(e.clientX,e.clientY)}_handleMouseDownDolly(e){this._updateZoomParameters(e.clientX,e.clientX),this._dollyStart.set(e.clientX,e.clientY)}_handleMouseDownPan(e){this._panStart.set(e.clientX,e.clientY)}_handleMouseMoveRotate(e){this._rotateEnd.set(e.clientX,e.clientY),this._rotateDelta.subVectors(this._rotateEnd,this._rotateStart).multiplyScalar(this.rotateSpeed);const t=this.domElement;this._rotateLeft(Lt*this._rotateDelta.x/t.clientHeight),this._rotateUp(Lt*this._rotateDelta.y/t.clientHeight),this._rotateStart.copy(this._rotateEnd),this.update()}_handleMouseMoveDolly(e){this._dollyEnd.set(e.clientX,e.clientY),this._dollyDelta.subVectors(this._dollyEnd,this._dollyStart),this._dollyDelta.y>0?this._dollyOut(this._getZoomScale(this._dollyDelta.y)):this._dollyDelta.y<0&&this._dollyIn(this._getZoomScale(this._dollyDelta.y)),this._dollyStart.copy(this._dollyEnd),this.update()}_handleMouseMovePan(e){this._panEnd.set(e.clientX,e.clientY),this._panDelta.subVectors(this._panEnd,this._panStart).multiplyScalar(this.panSpeed),this._pan(this._panDelta.x,this._panDelta.y),this._panStart.copy(this._panEnd),this.update()}_handleMouseWheel(e){this._updateZoomParameters(e.clientX,e.clientY),e.deltaY<0?this._dollyIn(this._getZoomScale(e.deltaY)):e.deltaY>0&&this._dollyOut(this._getZoomScale(e.deltaY)),this.update()}_handleKeyDown(e){let t=!1;switch(e.code){case this.keys.UP:e.ctrlKey||e.metaKey||e.shiftKey?this.enableRotate&&this._rotateUp(Lt*this.keyRotateSpeed/this.domElement.clientHeight):this.enablePan&&this._pan(0,this.keyPanSpeed),t=!0;break;case this.keys.BOTTOM:e.ctrlKey||e.metaKey||e.shiftKey?this.enableRotate&&this._rotateUp(-Lt*this.keyRotateSpeed/this.domElement.clientHeight):this.enablePan&&this._pan(0,-this.keyPanSpeed),t=!0;break;case this.keys.LEFT:e.ctrlKey||e.metaKey||e.shiftKey?this.enableRotate&&this._rotateLeft(Lt*this.keyRotateSpeed/this.domElement.clientHeight):this.enablePan&&this._pan(this.keyPanSpeed,0),t=!0;break;case this.keys.RIGHT:e.ctrlKey||e.metaKey||e.shiftKey?this.enableRotate&&this._rotateLeft(-Lt*this.keyRotateSpeed/this.domElement.clientHeight):this.enablePan&&this._pan(-this.keyPanSpeed,0),t=!0;break}t&&(e.preventDefault(),this.update())}_handleTouchStartRotate(e){if(this._pointers.length===1)this._rotateStart.set(e.pageX,e.pageY);else{const t=this._getSecondPointerPosition(e),n=.5*(e.pageX+t.x),i=.5*(e.pageY+t.y);this._rotateStart.set(n,i)}}_handleTouchStartPan(e){if(this._pointers.length===1)this._panStart.set(e.pageX,e.pageY);else{const t=this._getSecondPointerPosition(e),n=.5*(e.pageX+t.x),i=.5*(e.pageY+t.y);this._panStart.set(n,i)}}_handleTouchStartDolly(e){const t=this._getSecondPointerPosition(e),n=e.pageX-t.x,i=e.pageY-t.y,r=Math.sqrt(n*n+i*i);this._dollyStart.set(0,r)}_handleTouchStartDollyPan(e){this.enableZoom&&this._handleTouchStartDolly(e),this.enablePan&&this._handleTouchStartPan(e)}_handleTouchStartDollyRotate(e){this.enableZoom&&this._handleTouchStartDolly(e),this.enableRotate&&this._handleTouchStartRotate(e)}_handleTouchMoveRotate(e){if(this._pointers.length==1)this._rotateEnd.set(e.pageX,e.pageY);else{const n=this._getSecondPointerPosition(e),i=.5*(e.pageX+n.x),r=.5*(e.pageY+n.y);this._rotateEnd.set(i,r)}this._rotateDelta.subVectors(this._rotateEnd,this._rotateStart).multiplyScalar(this.rotateSpeed);const t=this.domElement;this._rotateLeft(Lt*this._rotateDelta.x/t.clientHeight),this._rotateUp(Lt*this._rotateDelta.y/t.clientHeight),this._rotateStart.copy(this._rotateEnd)}_handleTouchMovePan(e){if(this._pointers.length===1)this._panEnd.set(e.pageX,e.pageY);else{const t=this._getSecondPointerPosition(e),n=.5*(e.pageX+t.x),i=.5*(e.pageY+t.y);this._panEnd.set(n,i)}this._panDelta.subVectors(this._panEnd,this._panStart).multiplyScalar(this.panSpeed),this._pan(this._panDelta.x,this._panDelta.y),this._panStart.copy(this._panEnd)}_handleTouchMoveDolly(e){const t=this._getSecondPointerPosition(e),n=e.pageX-t.x,i=e.pageY-t.y,r=Math.sqrt(n*n+i*i);this._dollyEnd.set(0,r),this._dollyDelta.set(0,Math.pow(this._dollyEnd.y/this._dollyStart.y,this.zoomSpeed)),this._dollyOut(this._dollyDelta.y),this._dollyStart.copy(this._dollyEnd);const a=(e.pageX+t.x)*.5,o=(e.pageY+t.y)*.5;this._updateZoomParameters(a,o)}_handleTouchMoveDollyPan(e){this.enableZoom&&this._handleTouchMoveDolly(e),this.enablePan&&this._handleTouchMovePan(e)}_handleTouchMoveDollyRotate(e){this.enableZoom&&this._handleTouchMoveDolly(e),this.enableRotate&&this._handleTouchMoveRotate(e)}_addPointer(e){this._pointers.push(e.pointerId)}_removePointer(e){delete this._pointerPositions[e.pointerId];for(let t=0;t<this._pointers.length;t++)if(this._pointers[t]==e.pointerId){this._pointers.splice(t,1);return}}_isTrackingPointer(e){for(let t=0;t<this._pointers.length;t++)if(this._pointers[t]==e.pointerId)return!0;return!1}_trackPointer(e){let t=this._pointerPositions[e.pointerId];t===void 0&&(t=new Ce,this._pointerPositions[e.pointerId]=t),t.set(e.pageX,e.pageY)}_getSecondPointerPosition(e){const t=e.pointerId===this._pointers[0]?this._pointers[1]:this._pointers[0];return this._pointerPositions[t]}_customWheelEvent(e){const t=e.deltaMode,n={clientX:e.clientX,clientY:e.clientY,deltaY:e.deltaY};switch(t){case 1:n.deltaY*=16;break;case 2:n.deltaY*=100;break}return e.ctrlKey&&!this._controlActive&&(n.deltaY*=10),n}}function u_(s){this.enabled!==!1&&(this._pointers.length===0&&(this.domElement.setPointerCapture(s.pointerId),this.domElement.addEventListener("pointermove",this._onPointerMove),this.domElement.addEventListener("pointerup",this._onPointerUp)),!this._isTrackingPointer(s)&&(this._addPointer(s),s.pointerType==="touch"?this._onTouchStart(s):this._onMouseDown(s))
3827)}function d_(s){this.enabled!==!1&&(s.pointerType==="touch"?this._onTouchMove(s):this._onMouseMove(s))}function f_(s){switch(this._removePointer(s),this._pointers.length){case 0:this.domElement.releasePointerCapture(s.pointerId),this.domElement.removeEventListener("pointermove",this._onPointerMove),this.domElement.removeEventListener("pointerup",this._onPointerUp),this.dispatchEvent(Dl),this.state=tt.NONE;break;case 1:const e=this._pointers[0],t=this._pointerPositions[e];this._onTouchStart({pointerId:e,pageX:t.x,pageY:t.y});break}}function p_(s){let e;switch(s.button){case 0:e=this.mouseButtons.LEFT;break;case 1:e=this.mouseButtons.MIDDLE;break;case 2:e=this.mouseButtons.RIGHT;break;default:e=-1}switch(e){case yi.DOLLY:if(this.enableZoom===!1)return;this._handleMouseDownDolly(s),this.state=tt.DOLLY;break;case yi.ROTATE:if(s.ctrlKey||s.metaKey||s.shiftKey){if(this.enablePan===!1)return;this._handleMouseDownPan(s),this.state=tt.PAN}else{if(this.enableRotate===!1)return;this._handleMouseDownRotate(s),this.state=tt.ROTATE}break;case yi.PAN:if(s.ctrlKey||s.metaKey||s.shiftKey){if(this.enableRotate===!1)return;this._handleMouseDownRotate(s),this.state=tt.ROTATE}else{if(this.enablePan===!1)return;this._handleMouseDownPan(s),this.state=tt.PAN}break;default:this.state=tt.NONE}this.state!==tt.NONE&&this.dispatchEvent(ao)}function m_(s){switch(this.state){case tt.ROTATE:if(this.enableRotate===!1)return;this._handleMouseMoveRotate(s);break;case tt.DOLLY:if(this.enableZoom===!1)return;this._handleMouseMoveDolly(s);break;case tt.PAN:if(this.enablePan===!1)return;this._handleMouseMovePan(s);break}}function g_(s){this.enabled===!1||this.enableZoom===!1||this.state!==tt.NONE||(s.preventDefault(),this.dispatchEvent(ao),this._handleMouseWheel(this._customWheelEvent(s)),this.dispatchEvent(Dl))}function __(s){this.enabled!==!1&&this._handleKeyDown(s)}function x_(s){switch(this._trackPointer(s),this._pointers.length){case 1:switch(this.touches.ONE){case Mi.ROTATE:if(this.enableRotate===!1)return;this._handleTouchStartRotate(s),this.state=tt.TOUCH_ROTATE;break;case Mi.PAN:if(this.enablePan===!1)return;this._handleTouchStartPan(s),this.state=tt.TOUCH_PAN;break;default:this.state=tt.NONE}break;case 2:switch(this.touches.TWO){case Mi.DOLLY_PAN:if(this.enableZoom===!1&&this.enablePan===!1)return;this._handleTouchStartDollyPan(s),this.state=tt.TOUCH_DOLLY_PAN;break;case Mi.DOLLY_ROTATE:if(this.enableZoom===!1&&this.enableRotate===!1)return;this._handleTouchStartDollyRotate(s),this.state=tt.TOUCH_DOLLY_ROTATE;break;default:this.state=tt.NONE}break;default:this.state=tt.NONE}this.state!==tt.NONE&&this.dispatchEvent(ao)}function v_(s){switch(this._trackPointer(s),this.state){case tt.TOUCH_ROTATE:if(this.enableRotate===!1)return;this._handleTouchMoveRotate(s),this.update();break;case tt.TOUCH_PAN:if(this.enablePan===!1)return;this._handleTouchMovePan(s),this.update();break;case tt.TOUCH_DOLLY_PAN:if(this.enableZoom===!1&&this.enablePan===!1)return;this._handleTouchMoveDollyPan(s),this.update();break;case tt.TOUCH_DOLLY_ROTATE:if(this.enableZoom===!1&&this.enableRotate===!1)return;this._handleTouchMoveDollyRotate(s),this.update();break;default:this.state=tt.NONE}}function M_(s){this.enabled!==!1&&s.preventDefault()}function S_(s){s.key==="Control"&&(this._controlActive=!0,this.domElement.getRootNode().addEventListener("keyup",this._interceptControlUp,{passive:!0,capture:!0}))}function y_(s){s.key==="Control"&&(this._controlActive=!1,this.domElement.getRootNode().removeEventListener("keyup",this._interceptControlUp,{passive:!0,capture:!0}))}function Bc(s,e){if(e===wh)return console.warn("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Geometry already defined as triangles."),s;if(e===Pa||e===rl){let t=s.getIndex();if(t===null){const a=[],o=s.getAttribute("position");if(o!==void 0){for(let c=0;c<o.count;c++)a.push(c);s.setIndex(a),t=s.getIndex()}else return console.error("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Undefined position attribute. Processing not possible."),s}const n=t.count-2,i=[];if(e===Pa)for(let a=1;a<=n;a++)i.push(t.getX(0)),i.push(t.getX(a)),i.push(t.getX(a+1));else for(let a=0;a<n;a++)a%2===0?(i.push(t.getX(a)),i.push(t.getX(a+1)),i.push(t.getX(a+2))):(i.push(t.getX(a+2)),i.push(t.getX(a+1)),i.push(t.getX(a)));i.length/3!==n&&console.error("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unable to generate correct amount of triangles.");const r=s.clone();return r.setIndex(i),r.clearGroups(),r}else return console.error("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unknown draw mode:",e),s}class E_ extends ii{constructor(e){super(e),this.dracoLoader=null,this.ktx2Loader=null,this.meshoptDecoder=null,this.pluginCallbacks=[],this.register(function(t){return new R_(t)}),this.register(function(t){return new C_(t)}),this.register(function(t){return new B_(t)}),this.register(function(t){return new z_(t)}),this.register(function(t){return new k_(t)}),this.register(function(t){return new L_(t)}),this.register(function(t){return new D_(t)}),this.register(function(t){return new I_(t)}),this.register(function(t){return new U_(t)}),this.register(function(t){return new w_(t)}),this.register(function(t){return new N_(t)}
3827),this.register(function(t){return new P_(t)}),this.register(function(t){return new O_(t)}),this.register(function(t){return new F_(t)}),this.register(function(t){return new b_(t)}),this.register(function(t){return new H_(t)}),this.register(function(t){return new V_(t)})}load(e,t,n,i){const r=this;let a;if(this.resourcePath!=="")a=this.resourcePath;else if(this.path!==""){const l=Ji.extractUrlBase(e);a=Ji.resolveURL(l,this.path)}else a=Ji.extractUrlBase(e);this.manager.itemStart(e);const o=function(l){i?i(l):console.error(l),r.manager.itemError(e),r.manager.itemEnd(e)},c=new Qa(this.manager);c.setPath(this.path),c.setResponseType("arraybuffer"),c.setRequestHeader(this.requestHeader),c.setWithCredentials(this.withCredentials),c.load(e,function(l){try{r.parse(l,a,function(h){t(h),r.manager.itemEnd(e)},o)}catch(h){o(h)}},n,o)}setDRACOLoader(e){return this.dracoLoader=e,this}setKTX2Loader(e){return this.ktx2Loader=e,this}setMeshoptDecoder(e){return this.meshoptDecoder=e,this}register(e){return this.pluginCallbacks.indexOf(e)===-1&&this.pluginCallbacks.push(e),this}unregister(e){return this.pluginCallbacks.indexOf(e)!==-1&&this.pluginCallbacks.splice(this.pluginCallbacks.indexOf(e),1),this}parse(e,t,n,i){let r;const a={},o={},c=new TextDecoder;if(typeof e=="string")r=JSON.parse(e);else if(e instanceof ArrayBuffer)if(c.decode(new Uint8Array(e,0,4))===Il){try{a[Be.KHR_BINARY_GLTF]=new G_(e)}catch(u){i&&i(u);return}r=JSON.parse(a[Be.KHR_BINARY_GLTF].content)}else r=JSON.parse(c.decode(e));else r=e;if(r.asset===void 0||r.asset.version[0]<2){i&&i(new Error("THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported."));return}const l=new n0(r,{path:t||this.resourcePath||"",crossOrigin:this.crossOrigin,requestHeader:this.requestHeader,manager:this.manager,ktx2Loader:this.ktx2Loader,meshoptDecoder:this.meshoptDecoder});l.fileLoader.setRequestHeader(this.requestHeader);for(let h=0;h<this.pluginCallbacks.length;h++){const u=this.pluginCallbacks[h](l);u.name||console.error("THREE.GLTFLoader: Invalid plugin found: missing name"),o[u.name]=u,a[u.name]=!0}if(r.extensionsUsed)for(let h=0;h<r.extensionsUsed.length;++h){const u=r.extensionsUsed[h],d=r.extensionsRequired||[];switch(u){case Be.KHR_MATERIALS_UNLIT:a[u]=new A_;break;case Be.KHR_DRACO_MESH_COMPRESSION:a[u]=new W_(r,this.dracoLoader);break;case Be.KHR_TEXTURE_TRANSFORM:a[u]=new X_;break;case Be.KHR_MESH_QUANTIZATION:a[u]=new Y_;break;default:d.indexOf(u)>=0&&o[u]===void 0&&console.warn('THREE.GLTFLoader: Unknown extension "'+u+'".')}}l.setExtensions(a),l.setPlugins(o),l.parse(n,i)}parseAsync(e,t){const n=this;return new Promise(function(i,r){n.parse(e,t,i,r)})}}function T_(){let s={};return{get:function(e){return s[e]},add:function(e,t){s[e]=t},remove:function(e){delete s[e]},removeAll:function(){s={}}}}const Be={KHR_BINARY_GLTF:"KHR_binary_glTF",KHR_DRACO_MESH_COMPRESSION:"KHR_draco_mesh_compression",KHR_LIGHTS_PUNCTUAL:"KHR_lights_punctual",KHR_MATERIALS_CLEARCOAT:"KHR_materials_clearcoat",KHR_MATERIALS_DISPERSION:"KHR_materials_dispersion",KHR_MATERIALS_IOR:"KHR_materials_ior",KHR_MATERIALS_SHEEN:"KHR_materials_sheen",KHR_MATERIALS_SPECULAR:"KHR_materials_specular",KHR_MATERIALS_TRANSMISSION:"KHR_materials_transmission",KHR_MATERIALS_IRIDESCENCE:"KHR_materials_iridescence",KHR_MATERIALS_ANISOTROPY:"KHR_materials_anisotropy",KHR_MATERIALS_UNLIT:"KHR_materials_unlit",KHR_MATERIALS_VOLUME:"KHR_materials_volume",KHR_TEXTURE_BASISU:"KHR_texture_basisu",KHR_TEXTURE_TRANSFORM:"KHR_texture_transform",KHR_MESH_QUANTIZATION:"KHR_mesh_quantization",KHR_MATERIALS_EMISSIVE_STRENGTH:"KHR_materials_emissive_strength",EXT_MATERIALS_BUMP:"EXT_materials_bump",EXT_TEXTURE_WEBP:"EXT_texture_webp",EXT_TEXTURE_AVIF:"EXT_texture_avif",EXT_MESHOPT_COMPRESSION:"EXT_meshopt_compression",EXT_MESH_GPU_INSTANCING:"EXT_mesh_gpu_instancing"};class b_{constructor(e){this.parser=e,this.name=Be.KHR_LIGHTS_PUNCTUAL,this.cache={refs:{},uses:{}}}_markDefs(){const e=this.parser,t=this.parser.json.nodes||[];for(let n=0,i=t.length;n<i;n++){const r=t[n];r.extensions&&r.extensions[this.name]&&r.extensions[this.name].light!==void 0&&e._addNodeRef(this.cache,r.extensions[this.name].light)}}_loadLight(e){const t=this.parser,n="light:"+e;let i=t.cache.get(n);if(i)return i;const r=t.json,c=((r.extensions&&r.extensions[this.name]||{}).lights||[])[e];let l;
3827const h=new Pe(16777215);c.color!==void 0&&h.setRGB(c.color[0],c.color[1],c.color[2],Et);const u=c.range!==void 0?c.range:0;switch(c.type){case"directional":l=new Al(h),l.target.position.set(0,0,-1),l.add(l.target);break;case"point":l=new cd(h),l.distance=u;break;case"spot":l=new bl(h),l.distance=u,c.spot=c.spot||{},c.spot.innerConeAngle=c.spot.innerConeAngle!==void 0?c.spot.innerConeAngle:0,c.spot.outerConeAngle=c.spot.outerConeAngle!==void 0?c.spot.outerConeAngle:Math.PI/4,l.angle=c.spot.outerConeAngle,l.penumbra=1-c.spot.innerConeAngle/c.spot.outerConeAngle,l.target.position.set(0,0,-1),l.add(l.target);break;default:throw new Error("THREE.GLTFLoader: Unexpected light type: "+c.type)}return l.position.set(0,0,0),vn(l,c),c.intensity!==void 0&&(l.intensity=c.intensity),l.name=t.createUniqueName(c.name||"light_"+e),i=Promise.resolve(l),t.cache.add(n,i),i}getDependency(e,t){if(e==="light")return this._loadLight(t)}createNodeAttachment(e){const t=this,n=this.parser,r=n.json.nodes[e],o=(r.extensions&&r.extensions[this.name]||{}).light;return o===void 0?null:this._loadLight(o).then(function(c){return n._getNodeRef(t.cache,o,c)})}}class A_{constructor(){this.name=Be.KHR_MATERIALS_UNLIT}getMaterialType(){return Jn}extendParams(e,t,n){const i=[];e.color=new Pe(1,1,1),e.opacity=1;const r=t.pbrMetallicRoughness;if(r){if(Array.isArray(r.baseColorFactor)){const a=r.baseColorFactor;e.color.setRGB(a[0],a[1],a[2],Et),e.opacity=a[3]}r.baseColorTexture!==void 0&&i.push(n.assignTexture(e,"map",r.baseColorTexture,xt))}return Promise.all(i)}}class w_{constructor(e){this.parser=e,this.name=Be.KHR_MATERIALS_EMISSIVE_STRENGTH}extendMaterialParams(e,t){const i=this.parser.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const r=i.extensions[this.name].emissiveStrength;return r!==void 0&&(t.emissiveIntensity=r),Promise.resolve()}}class R_{constructor(e){this.parser=e,this.name=Be.KHR_MATERIALS_CLEARCOAT}getMaterialType(e){const n=this.parser.json.materials[e];return!n.extensions||!n.extensions[this.name]?null:Qt}extendMaterialParams(e,t){const n=this.parser,i=n.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const r=[],a=i.extensions[this.name];if(a.clearcoatFactor!==void 0&&(t.clearcoat=a.clearcoatFactor),a.clearcoatTexture!==void 0&&r.push(n.assignTexture(t,"clearcoatMap",a.clearcoatTexture)),a.clearcoatRoughnessFactor!==void 0&&(t.clearcoatRoughness=a.clearcoatRoughnessFactor),a.clearcoatRoughnessTexture!==void 0&&r.push(n.assignTexture(t,"clearcoatRoughnessMap",a.clearcoatRoughnessTexture)),a.clearcoatNormalTexture!==void 0&&(r.push(n.assignTexture(t,"clearcoatNormalMap",a.clearcoatNormalTexture)),a.clearcoatNormalTexture.scale!==void 0)){const o=a.clearcoatNormalTexture.scale;t.clearcoatNormalScale=new Ce(o,o)}return Promise.all(r)}}class C_{constructor(e){this.parser=e,this.name=Be.KHR_MATERIALS_DISPERSION}getMaterialType(e){const n=this.parser.json.materials[e];return!n.extensions||!n.extensions[this.name]?null:Qt}extendMaterialParams(e,t){const i=this.parser.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const r=i.extensions[this.name];return t.dispersion=r.dispersion!==void 0?r.dispersion:0,Promise.resolve()}}class P_{constructor(e){this.parser=e,this.name=Be.KHR_MATERIALS_IRIDESCENCE}getMaterialType(e){const n=this.parser.json.materials[e];return!n.extensions||!n.extensions[this.name]?null:Qt}extendMaterialParams(e,t){const n=this.parser,i=n.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const r=[],a=i.extensions[this.name];return a.iridescenceFactor!==void 0&&(t.iridescence=a.iridescenceFactor),a.iridescenceTexture!==void 0&&r.push(n.assignTexture(t,"iridescenceMap",a.iridescenceTexture)),a.iridescenceIor!==void 0&&(t.iridescenceIOR=a.iridescenceIor),t.iridescenceThicknessRange===void 0&&(t.iridescenceThicknessRange=[100,400]),a.iridescenceThicknessMinimum!==void 0&&(t.iridescenceThicknessRange[0]=a.iridescenceThicknessMinimum),a.iridescenceThicknessMaximum!==void 0&&(t.iridescenceThicknessRange[1]=a.iridescenceThicknessMaximum),a.iridescenceThicknessTexture!==void 0&&r.push(n.assignTexture(t,"iridescenceThicknessMap",a.iridescenceThicknessTexture)),Promise.all(r)}}class L_{constructor(e){this.parser=e,this.name=Be.KHR_MATERIALS_SHEEN}getMaterialType(e){const n=this.parser.json.materials[e];return!n.extensions||!n.extensions[this.name]?null:Qt}extendMaterialParams(e,t){const n=this.parser,i=n.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const r=[];t.sheenColor=new Pe(0,0,0),t.sheenRoughness=0,t.sheen=1;const a=i.extensions[this.name];if(a.sheenColorFactor!==void 0){const o=a.sheenColorFactor;t.sheenColor.setRGB(o[0],o[1],o[2],Et)}return a.sheenRoughnessFactor!==void 0&&(t.sheenRoughness=a.sheenRoughnessFactor),a.sheenColorTexture!==void 0&&r.push(n.assignTexture(t,"sheenColorMap",a.sheenColorTexture,xt)),a.sheenRoughnessTexture!==void 0&&r.push(n.assignTexture(t,"sheenRoughnessMap",a.sheenRoughnessTexture)),Promise.all(r)}}class D_{constructor(e){this.parser=e,this.name=Be.KHR_MATERIALS_TRANSMISSION}getMaterialType(e){const n=this.parser.json.materials[e];return!n.extensions||!n.extensions[this.name]?null:Qt}extendMaterialParams(e,t){const n=this.parser,i=n.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const r=[],a=i.extensions[this.name];return a.transmissionFactor!==void 0&&(t.transmission=a.transmissionFactor),a.transmissionTexture!==void 0&&r.push(n.assignTexture(t,"transmissionMap",a.transmissionTexture)),Promise.all(r)}}class I_{constructor(e){this.parser=e,this.name=Be.KHR_MATERIALS_VOLUME}getMaterialType(e){const n=this.parser.json.materials[e];return!n.extensions||!n.extensions[this.name]?null:Qt}extendMaterialParams(e,t){const n=this.parser,i=n.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const r=[],a=i.extensions[this.name];t.thickness=a.thicknessFactor!==void 0?a.thicknessFactor:0,a.thicknessTexture!==void 0&&r.push(n.assignTexture(t,"thicknessMap",a.thicknessTexture)),t.attenuationDistance=a.attenuationDistance||1/0;const o=a.attenuationColor||[1,1,1];return t.attenuationColor=new Pe().setRGB(o[0],o[1],o[2],Et),Promise.all(r)}}class U_{constructor(e){this.parser=e,this.name=Be.KHR_MATERIALS_IOR}getMaterialType(e){const n=this.parser.json.materials[e];return!n.extensions||!n.extensions[this.name]?null:Qt}extendMaterialParams(e,t){const i=this.parser.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const r=i.extensions[this.name];
3827return t.ior=r.ior!==void 0?r.ior:1.5,Promise.resolve()}}class N_{constructor(e){this.parser=e,this.name=Be.KHR_MATERIALS_SPECULAR}getMaterialType(e){const n=this.parser.json.materials[e];return!n.extensions||!n.extensions[this.name]?null:Qt}extendMaterialParams(e,t){const n=this.parser,i=n.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const r=[],a=i.extensions[this.name];t.specularIntensity=a.specularFactor!==void 0?a.specularFactor:1,a.specularTexture!==void 0&&r.push(n.assignTexture(t,"specularIntensityMap",a.specularTexture));const o=a.specularColorFactor||[1,1,1];return t.specularColor=new Pe().setRGB(o[0],o[1],o[2],Et),a.specularColorTexture!==void 0&&r.push(n.assignTexture(t,"specularColorMap",a.specularColorTexture,xt)),Promise.all(r)}}class F_{constructor(e){this.parser=e,this.name=Be.EXT_MATERIALS_BUMP}getMaterialType(e){const n=this.parser.json.materials[e];return!n.extensions||!n.extensions[this.name]?null:Qt}extendMaterialParams(e,t){const n=this.parser,i=n.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const r=[],a=i.extensions[this.name];return t.bumpScale=a.bumpFactor!==void 0?a.bumpFactor:1,a.bumpTexture!==void 0&&r.push(n.assignTexture(t,"bumpMap",a.bumpTexture)),Promise.all(r)}}class O_{constructor(e){this.parser=e,this.name=Be.KHR_MATERIALS_ANISOTROPY}getMaterialType(e){const n=this.parser.json.materials[e];return!n.extensions||!n.extensions[this.name]?null:Qt}extendMaterialParams(e,t){const n=this.parser,i=n.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const r=[],a=i.extensions[this.name];return a.anisotropyStrength!==void 0&&(t.anisotropy=a.anisotropyStrength),a.anisotropyRotation!==void 0&&(t.anisotropyRotation=a.anisotropyRotation),a.anisotropyTexture!==void 0&&r.push(n.assignTexture(t,"anisotropyMap",a.anisotropyTexture)),Promise.all(r)}}class B_{constructor(e){this.parser=e,this.name=Be.KHR_TEXTURE_BASISU}loadTexture(e){const t=this.parser,n=t.json,i=n.textures[e];if(!i.extensions||!i.extensions[this.name])return null;const r=i.extensions[this.name],a=t.options.ktx2Loader;if(!a){if(n.extensionsRequired&&n.extensionsRequired.indexOf(this.name)>=0)throw new Error("THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures");return null}return t.loadTextureImage(e,r.source,a)}}class z_{constructor(e){this.parser=e,this.name=Be.EXT_TEXTURE_WEBP,this.isSupported=null}loadTexture(e){const t=this.name,n=this.parser,i=n.json,r=i.textures[e];if(!r.extensions||!r.extensions[t])return null;const a=r.extensions[t],o=i.images[a.source];let c=n.textureLoader;if(o.uri){const l=n.options.manager.getHandler(o.uri);l!==null&&(c=l)}return this.detectSupport().then(function(l){if(l)return n.loadTextureImage(e,a.source,c);if(i.extensionsRequired&&i.extensionsRequired.indexOf(t)>=0)throw new Error("THREE.GLTFLoader: WebP required by asset but unsupported.");return n.loadTexture(e)})}detectSupport(){return this.isSupported||(this.isSupported=new Promise(function(e){const t=new Image;t.src="data:image/webp;base64,UklGRiIAAABXRUJQVlA4IBYAAAAwAQCdASoBAAEADsD+JaQAA3AAAAAA",t.onload=t.onerror=function(){e(t.height===1)}})),this.isSupported}}class k_{constructor(e){this.parser=e,this.name=Be.EXT_TEXTURE_AVIF,this.isSupported=null}loadTexture(e){const t=this.name,n=this.parser,i=n.json,r=i.textures[e];if(!r.extensions||!r.extensions[t])return null;const a=r.extensions[t],o=i.images[a.source];let c=n.textureLoader;if(o.uri){const l=n.options.manager.getHandler(o.uri);l!==null&&(c=l)}return this.detectSupport().then(function(l){if(l)return n.loadTextureImage(e,a.source,c);if(i.extensionsRequired&&i.extensionsRequired.indexOf(t)>=0)throw new Error("THREE.GLTFLoader: AVIF required by asset but unsupported.");return n.loadTexture(e)})}detectSupport(){return this.isSupported||(this.isSupported=new Promise(function(e){const t=new Image;t.src="data:image/avif;base64,AAAAIGZ0eXBhdmlmAAAAAGF2aWZtaWYxbWlhZk1BMUIAAADybWV0YQAAAAAAAAAoaGRscgAAAAAAAAAAcGljdAAAAAAAAAAAAAAAAGxpYmF2aWYAAAAADnBpdG0AAAAAAAEAAAAeaWxvYwAAAABEAAABAAEAAAABAAABGgAAABcAAAAoaWluZgAAAAAAAQAAABppbmZlAgAAAAABAABhdjAxQ29sb3IAAAAAamlwcnAAAABLaXBjbwAAABRpc3BlAAAAAAAAAAEAAAABAAAAEHBpeGkAAAAAAwgICAAAAAxhdj
3827FDgQAMAAAAABNjb2xybmNseAACAAIABoAAAAAXaXBtYQAAAAAAAAABAAEEAQKDBAAAAB9tZGF0EgAKCBgABogQEDQgMgkQAAAAB8dSLfI=",t.onload=t.onerror=function(){e(t.height===1)}})),this.isSupported}}class H_{constructor(e){this.name=Be.EXT_MESHOPT_COMPRESSION,this.parser=e}loadBufferView(e){const t=this.parser.json,n=t.bufferViews[e];if(n.extensions&&n.extensions[this.name]){const i=n.extensions[this.name],r=this.parser.getDependency("buffer",i.buffer),a=this.parser.options.meshoptDecoder;if(!a||!a.supported){if(t.extensionsRequired&&t.extensionsRequired.indexOf(this.name)>=0)throw new Error("THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files");return null}return r.then(function(o){const c=i.byteOffset||0,l=i.byteLength||0,h=i.count,u=i.byteStride,d=new Uint8Array(o,c,l);return a.decodeGltfBufferAsync?a.decodeGltfBufferAsync(h,u,d,i.mode,i.filter).then(function(p){return p.buffer}):a.ready.then(function(){const p=new ArrayBuffer(h*u);return a.decodeGltfBuffer(new Uint8Array(p),h,u,d,i.mode,i.filter),p})})}else return null}}class V_{constructor(e){this.name=Be.EXT_MESH_GPU_INSTANCING,this.parser=e}createNodeMesh(e){const t=this.parser.json,n=t.nodes[e];if(!n.extensions||!n.extensions[this.name]||n.mesh===void 0)return null;const i=t.meshes[n.mesh];for(const l of i.primitives)if(l.mode!==Vt.TRIANGLES&&l.mode!==Vt.TRIANGLE_STRIP&&l.mode!==Vt.TRIANGLE_FAN&&l.mode!==void 0)return null;const a=n.extensions[this.name].attributes,o=[],c={};for(const l in a)o.push(this.parser.getDependency("accessor",a[l]).then(h=>(c[l]=h,c[l])));return o.length<1?null:(o.push(this.parser.createNodeMesh(e)),Promise.all(o).then(l=>{const h=l.pop(),u=h.isGroup?h.children:[h],d=l[0].count,p=[];for(const g of u){const _=new Ie,m=new D,f=new on,b=new D(1,1,1),T=new Ou(g.geometry,g.material,d);for(let y=0;y<d;y++)c.TRANSLATION&&m.fromBufferAttribute(c.TRANSLATION,y),c.ROTATION&&f.fromBufferAttribute(c.ROTATION,y),c.SCALE&&b.fromBufferAttribute(c.SCALE,y),T.setMatrixAt(y,_.compose(m,f,b));for(const y in c)if(y==="_COLOR_0"){const L=c[y];T.instanceColor=new Da(L.array,L.itemSize,L.normalized)}else y!=="TRANSLATION"&&y!=="ROTATION"&&y!=="SCALE"&&g.geometry.setAttribute(y,c[y]);at.prototype.copy.call(T,g),this.parser.assignFinalMaterial(T),p.push(T)}return h.isGroup?(h.clear(),h.add(...p),h):p[0]}))}}const Il="glTF",qi=12,zc={JSON:1313821514,BIN:5130562};class G_{constructor(e){this.name=Be.KHR_BINARY_GLTF,this.content=null,this.body=null;const t=new DataView(e,0,qi),n=new TextDecoder;if(this.header={magic:n.decode(new Uint8Array(e.slice(0,4))),version:t.getUint32(4,!0),length:t.getUint32(8,!0)},this.header.magic!==Il)throw new Error("THREE.GLTFLoader: Unsupported glTF-Binary header.");if(this.header.version<2)throw new Error("THREE.GLTFLoader: Legacy binary file detected.");const i=this.header.length-qi,r=new DataView(e,qi);let a=0;for(;a<i;){const o=r.getUint32(a,!0);a+=4;const c=r.getUint32(a,!0);if(a+=4,c===zc.JSON){const l=new Uint8Array(e,qi+a,o);this.content=n.decode(l)}else if(c===zc.BIN){const l=qi+a;this.body=e.slice(l,l+o)}a+=o}if(this.content===null)throw new Error("THREE.GLTFLoader: JSON content not found.")}}class W_{constructor(e,t){if(!t)throw new Error("THREE.GLTFLoader: No DRACOLoader instance provided.");this.name=Be.KHR_DRACO_MESH_COMPRESSION,this.json=e,this.dracoLoader=t,this.dracoLoader.preload()}decodePrimitive(e,t){const n=this.json,i=this.dracoLoader,r=e.extensions[this.name].bufferView,a=e.extensions[this.name].attributes,o={},c={},l={};for(const h in a){const u=Fa[h]||h.toLowerCase();o[u]=a[h]}for(const h in e.attributes){const u=Fa[h]||h.toLowerCase();if(a[h]!==void 0){const d=n.accessors[e.attributes[h]],p=bi[d.componentType];l[u]=p.name,c[u]=d.normalized===!0}}return t.getDependency("bufferView",r).then(function(h){return new Promise(function(u,d){i.decodeDracoFile(h,function(p){for(const g in p.attributes){const _=p.attributes[g],m=c[g];m!==void 0&&(_.normalized=m)}u(p)},o,l,Et,d)})})}}class X_{constructor(){this.name=Be.KHR_TEXTURE_TRANSFORM}extendTexture(e,t){return(t.texCoord===void 0||t.texCoord===e.channel)&&t.offset===void 0&&t.rotation===void 0&&t.scale===void 0||(e=e.clone(),t.texCoord!==void 0&&(e.channel=t.texCoord),t.offset!==void 0&&e.offset.fromArray(t.offset),t.rotation!==void 0&&(e.rotation=t.rotation),t.scale!==void 0&&e.repeat.fromArray(t.scale),e.needsUpdate=!0),e}}class Y_{constructor(){this.name=Be.KHR_MESH_QUANTIZATION}}class Ul extends cs{constructor(e,t,n,i){super(e,t,n,i)}copySampleValue_(e){const t=this.resultBuffer,n=this.sampleValues,i=this.valueSize,r=e*i*3+i;for(let a=0;a!==i;a++)t[a]=n[r+a];return t}interpolate_(e,t,n,i){const r=this.resultBuffer,a=this.sampleValues,o=this.valueSize,c=o*2,l=o*3,h=i-t,u=(n-t)/h,d=u*u,p=d*u,g=e*l,_=g-l,m=-2*p+3*d,f=p-d,b=1-m,T=f-d+u;for(let y=0;y!==o;y++){const L=a[_+y+o],P=a[_+y+c]*h,A=a[g+y+o],w=a[g+y]*h;r[y]=b*L+T*P+m*A+f*w}return r}}const q_=new on;class j_ extends Ul{interpolate_(e,t,n,i){const r=super.interpolate_(e,t,n,i);return q_.fromArray(r).normalize().toArray(r),r}}const Vt={POINTS:0,LINES:1,LINE_LOOP:2,LINE_STRIP:3,TRIANGLES:4,TRIANGLE_STRIP:5,TRIANGLE_FAN:6},bi={5120:Int8Array,5121:Uint8Array,5122:Int16Array,5123:Uint16Array,5125:Uint32Array,5126:Float32Array},kc={9728:Rt,9729:ft,9984:Kc,9985:Gs,9986:ji,9987:rn},Hc={33071:sn,33648:Js,10497:Ci},Xr={SCALAR:1,VEC2:2,VEC3:3,VEC4:4,MAT2:4,MAT3:9,MAT4:16},Fa={POSITION:"position",NORMAL:"normal",TANGENT:"tangent",TEXCOORD_0:"uv",TEXCOORD_1:"uv1",TEXCOORD_2:"uv2",TEXCOORD_3:"uv3",COLOR_0:"color",WEIGHTS_0:"skinWeight",JOINTS_0:"skinIndex"},In={scale:"scale",translation:"position",rotation:"quaternion",weights:"morphTargetInfluences"},K_={CUBICSPLINE:void 0,LINEAR:ss,STEP:is},Yr={OPAQUE:"OPAQUE",MASK:"MASK",BLEND:"BLEND"};function Z_(s){return s.DefaultMaterial===void 0&&(s.DefaultMaterial=new rr({color:16777215,emissive:0,metalness:1,roughness:1,transparent:!1,depthTest:!0,side:bn})),s.DefaultMaterial}function jn(s,e,t){for(const n in t.extensions)s[n]===void 0&&(e.userData.gltfExtensions=e.userData.gltfExtensions||{},e.userData.gltfExtensions[n]=t.extensions[n])}function vn(s,e){e.extras!==void 0&&(typeof e.extras=="object"?Object.assign(s.userData,e.extras):console.warn("THREE.GLTFLoader: Ignoring primitive type .extras, "+e.extras))}function $_(s,e,t){let n=!1,i=!1,r=!1;for(let l=0,h=e.length;l<h;l++){const u=e[l];if(u.POSITION!==void 0&&(n=!0),u.NORMAL!==void 0&&(i=!0),u.COLOR_0!==void 0&&(r=!0),n&&i&&r)break}if(!n&&!i&&!r)return Promise.resolve(s);const a=[],o=[],c=[];for(let l=0,h=e.length;l<h;l++){const u=e[l];if(n){const d=u.POSITION!==void 0?t.getDependency("accessor",u.POSITION):s.attributes.position;a.push(d)}if(i){const d=u.NORMAL!==void 0?t.getDependency("accessor",u.NORMAL):s.attributes.normal;o.push(d)}if(r){const d=u.COLOR_0!==void 0?t.getDependency("accessor",u.COLOR_0):s.attributes.color;c.push(d)}}return Promise.all([Promise.all(a),Promise.all(o),Promise.all(c)]).then(function(l){const h=l[0],u=l[1],d=l[2];return n&&(s.morphAttributes.position=h),i&&(s.morphAttributes.normal=u),r&&(s.morphAttributes.color=d
3827),s.morphTargetsRelative=!0,s})}function J_(s,e){if(s.updateMorphTargets(),e.weights!==void 0)for(let t=0,n=e.weights.length;t<n;t++)s.morphTargetInfluences[t]=e.weights[t];if(e.extras&&Array.isArray(e.extras.targetNames)){const t=e.extras.targetNames;if(s.morphTargetInfluences.length===t.length){s.morphTargetDictionary={};for(let n=0,i=t.length;n<i;n++)s.morphTargetDictionary[t[n]]=n}else console.warn("THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.")}}function Q_(s){let e;const t=s.extensions&&s.extensions[Be.KHR_DRACO_MESH_COMPRESSION];if(t?e="draco:"+t.bufferView+":"+t.indices+":"+qr(t.attributes):e=s.indices+":"+qr(s.attributes)+":"+s.mode,s.targets!==void 0)for(let n=0,i=s.targets.length;n<i;n++)e+=":"+qr(s.targets[n]);return e}function qr(s){let e="";const t=Object.keys(s).sort();for(let n=0,i=t.length;n<i;n++)e+=t[n]+":"+s[t[n]]+";";return e}function Oa(s){switch(s){case Int8Array:return 1/127;case Uint8Array:return 1/255;case Int16Array:return 1/32767;case Uint16Array:return 1/65535;default:throw new Error("THREE.GLTFLoader: Unsupported normalized accessor component type.")}}function e0(s){return s.search(/\.jpe?g($|\?)/i)>0||s.search(/^data\:image\/jpeg/)===0?"image/jpeg":s.search(/\.webp($|\?)/i)>0||s.search(/^data\:image\/webp/)===0?"image/webp":s.search(/\.ktx2($|\?)/i)>0||s.search(/^data\:image\/ktx2/)===0?"image/ktx2":"image/png"}const t0=new Ie;class n0{constructor(e={},t={}){this.json=e,this.extensions={},this.plugins={},this.options=t,this.cache=new T_,this.associations=new Map,this.primitiveCache={},this.nodeCache={},this.meshCache={refs:{},uses:{}},this.cameraCache={refs:{},uses:{}},this.lightCache={refs:{},uses:{}},this.sourceCache={},this.textureCache={},this.nodeNamesUsed={};let n=!1,i=-1,r=!1,a=-1;if(typeof navigator<"u"){const o=navigator.userAgent;n=/^((?!chrome|android).)*safari/i.test(o)===!0;const c=o.match(/Version\/(\d+)/);i=n&&c?parseInt(c[1],10):-1,r=o.indexOf("Firefox")>-1,a=r?o.match(/Firefox\/([0-9]+)\./)[1]:-1}typeof createImageBitmap>"u"||n&&i<17||r&&a<98?this.textureLoader=new Tl(this.options.manager):this.textureLoader=new hd(this.options.manager),this.textureLoader.setCrossOrigin(this.options.crossOrigin),this.textureLoader.setRequestHeader(this.options.requestHeader),this.fileLoader=new Qa(this.options.manager),this.fileLoader.setResponseType("arraybuffer"),this.options.crossOrigin==="use-credentials"&&this.fileLoader.setWithCredentials(!0)}setExtensions(e){this.extensions=e}setPlugins(e){this.plugins=e}parse(e,t){const n=this,i=this.json,r=this.extensions;this.cache.removeAll(),this.nodeCache={},this._invokeAll(function(a){return a._markDefs&&a._markDefs()}),Promise.all(this._invokeAll(function(a){return a.beforeRoot&&a.beforeRoot()})).then(function(){return Promise.all([n.getDependencies("scene"),n.getDependencies("animation"),n.getDependencies("camera")])}).then(function(a){const o={scene:a[0][i.scene||0],scenes:a[0],animations:a[1],cameras:a[2],asset:i.asset,parser:n,userData:{}};return jn(r,o,i),vn(o,i),Promise.all(n._invokeAll(function(c){return c.afterRoot&&c.afterRoot(o)}
3827)).then(function(){for(const c of o.scenes)c.updateMatrixWorld();e(o)})}).catch(t)}_markDefs(){const e=this.json.nodes||[],t=this.json.skins||[],n=this.json.meshes||[];for(let i=0,r=t.length;i<r;i++){const a=t[i].joints;for(let o=0,c=a.length;o<c;o++)e[a[o]].isBone=!0}for(let i=0,r=e.length;i<r;i++){const a=e[i];a.mesh!==void 0&&(this._addNodeRef(this.meshCache,a.mesh),a.skin!==void 0&&(n[a.mesh].isSkinnedMesh=!0)),a.camera!==void 0&&this._addNodeRef(this.cameraCache,a.camera)}}_addNodeRef(e,t){t!==void 0&&(e.refs[t]===void 0&&(e.refs[t]=e.uses[t]=0),e.refs[t]++)}_getNodeRef(e,t,n){if(e.refs[t]<=1)return n;const i=n.clone(),r=(a,o)=>{const c=this.associations.get(a);c!=null&&this.associations.set(o,c);for(const[l,h]of a.children.entries())r(h,o.children[l])};return r(n,i),i.name+="_instance_"+e.uses[t]++,i}_invokeOne(e){const t=Object.values(this.plugins);t.push(this);for(let n=0;n<t.length;n++){const i=e(t[n]);if(i)return i}return null}_invokeAll(e){const t=Object.values(this.plugins);t.unshift(this);const n=[];for(let i=0;i<t.length;i++){const r=e(t[i]);r&&n.push(r)}return n}getDependency(e,t){const n=e+":"+t;let i=this.cache.get(n);if(!i){switch(e){case"scene":i=this.loadScene(t);break;case"node":i=this._invokeOne(function(r){return r.loadNode&&r.loadNode(t)});break;case"mesh":i=this._invokeOne(function(r){return r.loadMesh&&r.loadMesh(t)});break;case"accessor":i=this.loadAccessor(t);break;case"bufferView":i=this._invokeOne(function(r){return r.loadBufferView&&r.loadBufferView(t)});break;case"buffer":i=this.loadBuffer(t);break;case"material":i=this._invokeOne(function(r){return r.loadMaterial&&r.loadMaterial(t)});break;case"texture":i=this._invokeOne(function(r){return r.loadTexture&&r.loadTexture(t)});break;case"skin":i=this.loadSkin(t);break;case"animation":i=this._invokeOne(function(r){return r.loadAnimation&&r.loadAnimation(t)});break;case"camera":i=this.loadCamera(t);break;default:if(i=this._invokeOne(function(r){return r!=this&&r.getDependency&&r.getDependency(e,t)}),!i)throw new Error("Unknown type: "+e);break}this.cache.add(n,i)}return i}getDependencies(e){let t=this.cache.get(e);if(!t){const n=this,i=this.json[e+(e==="mesh"?"es":"s")]||[];t=Promise.all(i.map(function(r,a){return n.getDependency(e,a)})),this.cache.add(e,t)}return t}loadBuffer(e){const t=this.json.buffers[e],n=this.fileLoader;if(t.type&&t.type!=="arraybuffer")throw new Error("THREE.GLTFLoader: "+t.type+" buffer type is not supported.");if(t.uri===void 0&&e===0)return Promise.resolve(this.extensions[Be.KHR_BINARY_GLTF].body);const i=this.options;return new Promise(function(r,a){n.load(Ji.resolveURL(t.uri,i.path),r,void 0,function(){a(new Error('THREE.GLTFLoader: Failed to load buffer "'+t.uri+'".'))})})}loadBufferView(e){const t=this.json.bufferViews[e];return this.getDependency("buffer",t.buffer).then(function(n){const i=t.byteLength||0,r=t.byteOffset||0;return n.slice(r,r+i)})}loadAccessor(e){const t=this,n=this.json,i=this.json.accessors[e];if(i.bufferView===void 0&&i.sparse===void 0){const a=Xr[i.type],o=bi[i.componentType],c=i.normalized===!0,l=new o(i.count*a);return Promise.resolve(new Ct(l,a,c))}const r=[];return i.bufferView!==void 0?r.push(this.getDependency("bufferView",i.bufferView)):r.push(null),i.sparse!==void 0&&(r.push(this.getDependency("bufferView",i.sparse.indices.bufferView)),r.push(this.getDependency("bufferView",i.sparse.values.bufferView))),Promise.all(r).then(function(a){const o=a[0],c=Xr[i.type],l=bi[i.componentType],h=l.BYTES_PER_ELEMENT,u=h*c,d=i.byteOffset||0,p=i.bufferView!==void 0?n.bufferViews[i.bufferView].byteStride:void 0,g=i.normalized===!0;let _,m;if(p&&p!==u){const f=Math.floor(d/p),b="InterleavedBuffer:"+i.bufferView+":"+i.componentType+":"+f+":"+i.count;let T=t.cache.get(b);T||(_=new l(o,f*p,i.count*p/h),T=new Du(_,p/h),t.cache.add(b,T)),m=new ja(T,c,d%p/h,g)}else o===null?_=new l(i.count*c):_=new l(o,d,i.count*c),m=new Ct(_,c,g);if(i.sparse!==void 0){const f=Xr.SCALAR,b=bi[i.sparse.indices.componentType],T=i.sparse.indices.byteOffset||0,y=i.sparse.values.byteOffset||0,L=new b(a[1],T,i.sparse.count*f),P=new l(a[2],y,i.sparse.count*c);
3827o!==null&&(m=new Ct(m.array.slice(),m.itemSize,m.normalized)),m.normalized=!1;for(let A=0,w=L.length;A<w;A++){const S=L[A];if(m.setX(S,P[A*c]),c>=2&&m.setY(S,P[A*c+1]),c>=3&&m.setZ(S,P[A*c+2]),c>=4&&m.setW(S,P[A*c+3]),c>=5)throw new Error("THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.")}m.normalized=g}return m})}loadTexture(e){const t=this.json,n=this.options,r=t.textures[e].source,a=t.images[r];let o=this.textureLoader;if(a.uri){const c=n.manager.getHandler(a.uri);c!==null&&(o=c)}return this.loadTextureImage(e,r,o)}loadTextureImage(e,t,n){const i=this,r=this.json,a=r.textures[e],o=r.images[t],c=(o.uri||o.bufferView)+":"+a.sampler;if(this.textureCache[c])return this.textureCache[c];const l=this.loadImageSource(t,n).then(function(h){h.flipY=!1,h.name=a.name||o.name||"",h.name===""&&typeof o.uri=="string"&&o.uri.startsWith("data:image/")===!1&&(h.name=o.uri);const d=(r.samplers||{})[a.sampler]||{};return h.magFilter=kc[d.magFilter]||ft,h.minFilter=kc[d.minFilter]||rn,h.wrapS=Hc[d.wrapS]||Ci,h.wrapT=Hc[d.wrapT]||Ci,h.generateMipmaps=!h.isCompressedTexture&&h.minFilter!==Rt&&h.minFilter!==ft,i.associations.set(h,{textures:e}),h}).catch(function(){return null});return this.textureCache[c]=l,l}loadImageSource(e,t){const n=this,i=this.json,r=this.options;if(this.sourceCache[e]!==void 0)return this.sourceCache[e].then(u=>u.clone());const a=i.images[e],o=self.URL||self.webkitURL;let c=a.uri||"",l=!1;if(a.bufferView!==void 0)c=n.getDependency("bufferView",a.bufferView).then(function(u){l=!0;const d=new Blob([u],{type:a.mimeType});return c=o.createObjectURL(d),c});else if(a.uri===void 0)throw new Error("THREE.GLTFLoader: Image "+e+" is missing URI and bufferView");const h=Promise.resolve(c).then(function(u){return new Promise(function(d,p){let g=d;t.isImageBitmapLoader===!0&&(g=function(_){const m=new pt(_);m.needsUpdate=!0,d(m)}),t.load(Ji.resolveURL(u,r.path),g,void 0,p)})}).then(function(u){return l===!0&&o.revokeObjectURL(c),vn(u,a),u.userData.mimeType=a.mimeType||e0(a.uri),u}).catch(function(u){throw console.error("THREE.GLTFLoader: Couldn't load texture",c),u});return this.sourceCache[e]=h,h}assignTexture(e,t,n,i){const r=this;return this.getDependency("texture",n.index).then(function(a){if(!a)return null;if(n.texCoord!==void 0&&n.texCoord>0&&(a=a.clone(),a.channel=n.texCoord),r.extensions[Be.KHR_TEXTURE_TRANSFORM]){const o=n.extensions!==void 0?n.extensions[Be.KHR_TEXTURE_TRANSFORM]:void 0;if(o){const c=r.associations.get(a);a=r.extensions[Be.KHR_TEXTURE_TRANSFORM].extendTexture(a,o),r.associations.set(a,c)}}
3827return i!==void 0&&(a.colorSpace=i),e[t]=a,a})}assignFinalMaterial(e){const t=e.geometry;let n=e.material;const i=t.attributes.tangent===void 0,r=t.attributes.color!==void 0,a=t.attributes.normal===void 0;if(e.isPoints){const o="PointsMaterial:"+n.uuid;let c=this.cache.get(o);c||(c=new Ml,an.prototype.copy.call(c,n),c.color.copy(n.color),c.map=n.map,c.sizeAttenuation=!1,this.cache.add(o,c)),n=c}else if(e.isLine){const o="LineBasicMaterial:"+n.uuid;let c=this.cache.get(o);c||(c=new vl,an.prototype.copy.call(c,n),c.color.copy(n.color),c.map=n.map,this.cache.add(o,c)),n=c}if(i||r||a){let o="ClonedMaterial:"+n.uuid+":";i&&(o+="derivative-tangents:"),r&&(o+="vertex-colors:"),a&&(o+="flat-shading:");let c=this.cache.get(o);c||(c=n.clone(),r&&(c.vertexColors=!0),a&&(c.flatShading=!0),i&&(c.normalScale&&(c.normalScale.y*=-1),c.clearcoatNormalScale&&(c.clearcoatNormalScale.y*=-1)),this.cache.add(o,c),this.associations.set(c,this.associations.get(n))),n=c}e.material=n}getMaterialType(){return rr}loadMaterial(e){const t=this,n=this.json,i=this.extensions,r=n.materials[e];let a;const o={},c=r.extensions||{},l=[];if(c[Be.KHR_MATERIALS_UNLIT]){const u=i[Be.KHR_MATERIALS_UNLIT];a=u.getMaterialType(),l.push(u.extendParams(o,r,t))}else{const u=r.pbrMetallicRoughness||{};if(o.color=new Pe(1,1,1),o.opacity=1,Array.isArray(u.baseColorFactor)){const d=u.baseColorFactor;o.color.setRGB(d[0],d[1],d[2],Et),o.opacity=d[3]}u.baseColorTexture!==void 0&&l.push(t.assignTexture(o,"map",u.baseColorTexture,xt)),o.metalness=u.metallicFactor!==void 0?u.metallicFactor:1,o.roughness=u.roughnessFactor!==void 0?u.roughnessFactor:1,u.metallicRoughnessTexture!==void 0&&(l.push(t.assignTexture(o,"metalnessMap",u.metallicRoughnessTexture)),l.push(t.assignTexture(o,"roughnessMap",u.metallicRoughnessTexture))),a=this._invokeOne(function(d){return d.getMaterialType&&d.getMaterialType(e)}),l.push(Promise.all(this._invokeAll(function(d){return d.extendMaterialParams&&d.extendMaterialParams(e,o)})))}r.doubleSided===!0&&(o.side=nn);const h=r.alphaMode||Yr.OPAQUE;if(h===Yr.BLEND?(o.transparent=!0,o.depthWrite=!1):(o.transparent=!1,h===Yr.MASK&&(o.alphaTest=r.alphaCutoff!==void 0?r.alphaCutoff:.5)),r.normalTexture!==void 0&&a!==Jn&&(l.push(t.assignTexture(o,"normalMap",r.normalTexture)),o.normalScale=new Ce(1,1),r.normalTexture.scale!==void 0)){const u=r.normalTexture.scale;o.normalScale.set(u,u)}if(r.occlusionTexture!==void 0&&a!==Jn&&(l.push(t.assignTexture(o,"aoMap",r.occlusionTexture)),r.occlusionTexture.strength!==void 0&&(o.aoMapIntensity=r.occlusionTexture.strength)),r.emissiveFactor!==void 0&&a!==Jn){const u=r.emissiveFactor;o.emissive=new Pe().setRGB(u[0],u[1],u[2],Et)}return r.emissiveTexture!==void 0&&a!==Jn&&l.push(t.assignTexture(o,"emissiveMap",r.emissiveTexture,xt)),Promise.all(l).then(function(){const u=new a(o);return r.name&&(u.name=r.name),vn(u,r),t.associations.set(u,{materials:e}),r.extensions&&jn(i,u,r),u})}createUniqueName(e){const t=Qe.sanitizeNodeName(e||"");return t in this.nodeNamesUsed?t+"_"+ ++this.nodeNamesUsed[t]:(this.nodeNamesUsed[t]=0,t)}loadGeometries(e){const t=this,n=this.extensions,i=this.primitiveCache;function r(o){return n[Be.KHR_DRACO_MESH_COMPRESSION].decodePrimitive(o,t).then(function(c){return Vc(c,o,t)})}const a=[];for(let o=0,c=e.length;o<c;o++){const l=e[o],h=Q_(l),u=i[h];if(u)a.push(u.promise);else{let d;l.extensions&&l.extensions[Be.KHR_DRACO_MESH_COMPRESSION]?d=r(l):d=Vc(new Jt,l,t),i[h]={primitive:l,promise:d},a.push(d)}}return Promise.all(a)}loadMesh(e){const t=this,n=this.json,i=this.extensions,r=n.meshes[e],a=r.primitives,o=[];for(let c=0,l=a.length;c<l;c++){const h=a[c].material===void 0?Z_(this.cache):this.getDependency("material",a[c].material);o.push(h)}return o.push(t.loadGeometries(a)),Promise.all(o).then(function(c){const l=c.slice(0,c.length-1),h=c[c.length-1],u=[];for(let p=0,g=h.length;p<g;p++){const _=h[p],m=a[p];let f;const b=l[p];if(m.mode===Vt.TRIANGLES||m.mode===Vt.TRIANGLE_STRIP||m.mode===Vt.TRIANGLE_FAN||m.mode===void 0)f=r.isSkinnedMesh===!0?new Uu(_,b):new It(_,b),f.isSkinnedMesh===!0&&f.normalizeSkinWeights(),m.mode===Vt.TRIANGLE_STRIP?f.geometry=Bc(f.geometry,rl):m.mode===Vt.TRIANGLE_FAN&&(f.geometry=Bc(f.geometry,Pa));else if(m.mode===Vt.LINES)f=new ku(_,b);else if(m.mode===Vt.LINE_STRIP)f=new Ja(_,b);else if(m.mode===Vt.LINE_LOOP)f=new Hu(_,b);else if(m.mode===Vt.POINTS)f=new Vu(_,b);else throw new Error("THREE.GLTFLoader: Primitive mode unsupported: "+m.mode);Object.keys(f.geometry.morphAttributes).length>0&&J_(f,r),f.name=t.createUniqueName(r.name||"mesh_"+e),vn(f,r),m.extensions&&jn(i,f,m),t.assignFinalMaterial(f),u.push(f)}for(let p=0,g=u.length;p<g;p++)t.associations.set(u[p],{meshes:e,primitives:p});if(u.length===1)return r.extensions&&jn(i,u[0],r),u[0];const d=new Qn;r.extensions&&jn(i,d,r),t.associations.set(d,{meshes:e});for(let p=0,g=u.length;p<g;p++)d.add(u[p]);return d})}loadCamera(e){let t;const n=this.json.cameras[e],i=n[n.type];if(!i){console.warn("THREE.GLTFLoader: Missing camera parameters.");return}return n.type==="perspective"?t=new wt(cl.radToDeg(i.yfov),i.aspectRatio||1,i.znear||1,i.zfar||2e6):n.type==="orthographic"&&(t=new no(-i.xmag,i.xmag,i.ymag,-i.ymag,i.znear,i.zfar)),n.name&&(t.name=this.createUniqueName(n.name)),vn(t,n),Promise.resolve(t)}loadSkin(e){const t=this.json.skins[e],n=[];for(let i=0,r=t.joints.length;i<r;i++)n.push(this._loadNodeShallow(t.joints[i]));return t.inverseBindMatrices!==void 0?n.push(this.getDependency("accessor",t.inverseBindMatrices)):n.push(null),Promise.all(n).then(function(i){const r=i.pop(),a=i,o=[],c=[];for(let l=0,h=a.length;l<h;l++){const u=a[l];if(u){o.push(u);const d=new Ie;r!==null&&d.fromArray(r.array,l*16),c.push(d)}else console.warn('THREE.GLTFLoader: Joint "%s" could not be found.',t.joints[l])}return new Za(o,c)})}loadAnimation(e){const t=this.json,n=this,i=t.animations[e],r=i.name?i.name:"animation_"+e,a=[],o=[],c=[],l=[],h=[];for(let u=0,d=i.channels.length;u<d;u++){const p=i.channels[u],g=i.samplers[p.sampler],_=p.target,m=_.node,f=i.parameters!==void 0?i.parameters[g.input]:g.input,b=i.parameters!==void 0?i.parameters[g.output]:g.output;_.node!==void 0&&(a.push(this.getDependency("node",m)),o.push(this.getDependency("accessor",f)),c.push(this.getDependency("accessor",b)),l.push(g),h.push(_))}return Promise.all([Promise.all(a),Promise.all(o),Promise.all(c),Promise.all(l),Promise.all(h)]).then(function(u){const d=u[0],p=u[1],g=u[2],_=u[3],m=u[4],f=[];for(let b=0,T=d.length;b<T;b++){const y=d[b],L=p[b],P=g[b],A=_[b],w=m[b];if(y===void 0)continue;y.updateMatrix&&y.updateMatrix();const S=n._createAnimationTracks(y,L,P,A,w);if(S)for(let v=0;v<S.length;v++)f.push(S[v])}return new Ju(r,void 0,f)})}createNodeMesh(e){const t=this.json,n=this,i=t.nodes[e];return i.mesh===void 0?null:n.getDependency("mesh",i.mesh).then(function(r){const a=n._getNodeRef(n.meshCache,i.mesh,r);
3827return i.weights!==void 0&&a.traverse(function(o){if(o.isMesh)for(let c=0,l=i.weights.length;c<l;c++)o.morphTargetInfluences[c]=i.weights[c]}),a})}loadNode(e){const t=this.json,n=this,i=t.nodes[e],r=n._loadNodeShallow(e),a=[],o=i.children||[];for(let l=0,h=o.length;l<h;l++)a.push(n.getDependency("node",o[l]));const c=i.skin===void 0?Promise.resolve(null):n.getDependency("skin",i.skin);return Promise.all([r,Promise.all(a),c]).then(function(l){const h=l[0],u=l[1],d=l[2];d!==null&&h.traverse(function(p){p.isSkinnedMesh&&p.bind(d,t0)});for(let p=0,g=u.length;p<g;p++)h.add(u[p]);return h})}_loadNodeShallow(e){const t=this.json,n=this.extensions,i=this;if(this.nodeCache[e]!==void 0)return this.nodeCache[e];const r=t.nodes[e],a=r.name?i.createUniqueName(r.name):"",o=[],c=i._invokeOne(function(l){return l.createNodeMesh&&l.createNodeMesh(e)});return c&&o.push(c),r.camera!==void 0&&o.push(i.getDependency("camera",r.camera).then(function(l){return i._getNodeRef(i.cameraCache,r.camera,l)})),i._invokeAll(function(l){return l.createNodeAttachment&&l.createNodeAttachment(e)}).forEach(function(l){o.push(l)}),this.nodeCache[e]=Promise.all(o).then(function(l){let h;if(r.isBone===!0?h=new xl:l.length>1?h=new Qn:l.length===1?h=l[0]:h=new at,h!==l[0])for(let u=0,d=l.length;u<d;u++)h.add(l[u]);if(r.name&&(h.userData.name=r.name,h.name=a),vn(h,r),r.extensions&&jn(n,h,r),r.matrix!==void 0){const u=new Ie;u.fromArray(r.matrix),h.applyMatrix4(u)}else r.translation!==void 0&&h.position.fromArray(r.translation),r.rotation!==void 0&&h.quaternion.fromArray(r.rotation),r.scale!==void 0&&h.scale.fromArray(r.scale);return i.associations.has(h)||i.associations.set(h,{}),i.associations.get(h).nodes=e,h}),this.nodeCache[e]}loadScene(e){const t=this.extensions,n=this.json.scenes[e],i=this,r=new Qn;n.name&&(r.name=i.createUniqueName(n.name)),vn(r,n),n.extensions&&jn(t,r,n);const a=n.nodes||[],o=[];for(let c=0,l=a.length;c<l;c++)o.push(i.getDependency("node",a[c]));return Promise.all(o).then(function(c){for(let h=0,u=c.length;h<u;h++)r.add(c[h]);const l=h=>{const u=new Map;for(const[d,p]of i.associations)(d instanceof an||d instanceof pt)&&u.set(d,p);return h.traverse(d=>{const p=i.associations.get(d);p!=null&&u.set(d,p)}),u};return i.associations=l(r),r})}_createAnimationTracks(e,t,n,i,r){const a=[],o=e.name?e.name:e.uuid,c=[];In[r.path]===In.weights?e.traverse(function(d){d.morphTargetInfluences&&c.push(d.name?d.name:d.uuid)}):c.push(o);let l;switch(In[r.path]){case In.weights:l=Di;break;case In.rotation:l=Ii;break;case In.translation:case In.scale:l=Ui;break;default:switch(n.itemSize){case 1:l=Di;break;case 2:case 3:default:l=Ui;break}break}const h=i.interpolation!==void 0?K_[i.interpolation]:ss,u=this._getArrayFromAccessor(n);for(let d=0,p=c.length;d<p;d++){const g=new l(c[d]+"."+In[r.path],t.array,u,h);i.interpolation==="CUBICSPLINE"&&this._createCubicSplineTrackInterpolant(g),a.push(g)}return a}_getArrayFromAccessor(e){let t=e.array;if(e.normalized){const n=Oa(t.constructor),i=new Float32Array(t.length);for(let r=0,a=t.length;r<a;r++)i[r]=t[r]*n;t=i}return t}_createCubicSplineTrackInterpolant(e){e.createInterpolant=function(n){const i=this instanceof Ii?j_:Ul;return new i(this.times,this.values,this.getValueSize()/3,n)},e.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline=!0}}function i0(s,e,t){const n=e.attributes,i=new ln;if(n.POSITION!==void 0){const o=t.json.accessors[n.POSITION],c=o.min,l=o.max;if(c!==void 0&&l!==void 0){if(i.set(new D(c[0],c[1],c[2]),new D(l[0],l[1],l[2])),o.normalized){const h=Oa(bi[o.componentType]);i.min.multiplyScalar(h),i.max.multiplyScalar(h)}}else{console.warn("THREE.GLTFLoader: Missing min/max properties for accessor POSITION.");return}}else return;const r=e.targets;if(r!==void 0){const o=new D,c=new D;for(let l=0,h=r.length;l<h;l++){const u=r[l];if(u.POSITION!==void 0){const d=t.json.accessors[u.POSITION],p=d.min,g=d.max;if(p!==void 0&&g!==void 0){if(c.setX(Math.max(Math.abs(p[0]),Math.abs(g[0]))),c.setY(Math.max(Math.abs(p[1]),Math.abs(g[1]))),c.setZ(Math.max(Math.abs(p[2]),Math.abs(g[2]))),d.normalized){const _=Oa(bi[d.componentType]);c.multiplyScalar(_)}o.max(c)}else console.warn("THREE.GLTFLoader: Missing min/max properties for accessor POSITION.")}}
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3831=Et,a.minFilter=ft,a.magFilter=ft,a.generateMipmaps=!1,a.flipY=!0;break}t&&t(a,o)}return super.load(e,r,n,i)}}async function r0(s){const e=s.endsWith(".hdr")?new s0:new Tl;return await new Promise((t,n)=>{e.load(s,i=>{i.mapping=$s,t(i)},void 0,()=>{n(new Error("Error while loading texture"))})})}async function a0(s){return await new Promise((e,t)=>{new E_().load(s,n=>{e(n.scene)},void 0,()=>{t(new Error("Error while loading model"))})})}function o0(){const s=new wt;return s.fov=15,s.far=1e3,{camera:s,place({aspectRatio:e,distance:t}){s.aspect=e,s.position.z=t,s.updateProjectionMatrix()}}}const c0="https://static.vc.ru/achievements/scene.hdr";function Nl(s,e){s.traverse(t=>{t instanceof It&&e(t)})}function l0(s,{text:e,minSize:t,maxSize:n,maxWidth:i,color:r,position:a,fontFamily:o,fontWeight:c}){let l=n;for(s.fillStyle=r,s.textAlign="center",s.textBaseline="middle",s.letterSpacing="0.03em";l>t&&(s.font=`${c} ${l}px ${o}`,!(s.measureText(e).width<i));)l-=2;s.fillText(e,a[0],a[1])}function h0(s,{svg:e,color:t,position:n,maxSize:i}){const a=new DOMParser().parseFromString(e,"image/svg+xml"),o=a.querySelector("svg"),c=a.querySelectorAll("path");if(o===null||c.length===0)return;const l=mo(o.getAttribute("width")??""),h=mo(o.getAttribute("height")??""),u=(o.getAttribute("viewBox")??"").split(" ").map(parseFloat),[d=0,p=0,g=l,_=h]=u,m=Math.min(i[0]/g,i[1]/_),f=new DOMMatrix().translate(n[0],n[1]).scale(l/g*m,h/_*m).translate(-d-g/2,-p-_/2);
3831c.forEach(b=>{const T=b.getAttribute("d");if(T===null)return;const y=new Path2D(T),L=new Path2D;L.addPath(y,f),s.fillStyle=t,s.fill(L)})}function u0(s){return s<.5?Math.pow(2*s,2)*((1.90625+1)*2*s-1.90625)/2:(Math.pow(2*s-2,2)*((1.90625+1)*(s*2-2)+1.90625)+2)/2}function d0(s){const e=new h_(s.camera);e.minPolarAngle=Math.PI/2,e.maxPolarAngle=Math.PI/2,e.enableZoom=!1,e.enablePan=!1,e.enableDamping=!0,e.rotateSpeed=(s==null?void 0:s.rotateSpeed)??1,e.dampingFactor=(s==null?void 0:s.dampingFactor)??.05;const t=new D(0,0,0),n=new D,i=new Ua,r=s.spinDuration??1,a=Math.PI*2;let o=!1,c=0,l=0,h=performance.now();function u(p){if(s.spinDuration===void 0||s.spinDuration===0||!o)return;c+=p;const g=Math.min(c/r,1),_=u0(g)*a,m=_-l;l=_,n.copy(s.camera.position).sub(t),i.setFromVector3(n),i.theta+=m,n.setFromSpherical(i),s.camera.position.copy(t).add(n),s.camera.lookAt(t),g>=1&&(o=!1)}function d(){o=!1}return{controls:e,update(){const p=performance.now(),g=(p-h)/1e3;h=p,e.update(),u(g)},connect(p){e.connect(p),e.addEventListener("start",d)},disconnect(){o=!1,e.removeEventListener("start",d),e.dispose(),e.domElement!==null&&e.disconnect()},refreshSpin(){o=!0,c=0,l=0,h=performance.now()}}}function f0({text:s,textX:e,textY:t,textMaxWidth:n,logo:i,logoX:r,logoY:a,contentColor:o,width:c,height:l,renderSizeMultiplier:h=1,anisotropy:u=1}){const d=document.createElement("canvas");d.width=c*h,d.height=l*h;const p=d.getContext("2d");if(p===null)throw new Error("Canvas context is not defined");p.translate(0,d.height),p.scale(h,-h),p.fillStyle="rgba(0, 0, 0, 0)",p.fillRect(0,0,c,l),Vs(s)&&l0(p,{text:s,color:o,minSize:5,maxSize:13,position:[c*e,l*t],maxWidth:c*n,fontFamily:"Roboto",fontWeight:"700"}),h0(p,{svg:i,color:o,position:[c*r,l*a],maxSize:[33,24]});const g=new Gu(d);return g.minFilter=bh,g.magFilter=ft,g.anisotropy=u,g.colorSpace=xt,g.needsUpdate=!0,{texture:g,applyToMaterial(_){_.uniforms.captionMap={value:g},_.vertexShader=_.vertexShader.replace("#include <common>",` 3832 #include <common> 3833 varying vec2 vUv; 3834 `),_.vertexShader=_.vertexShader.replace("#include <uv_vertex>",` 3835 #include <uv_vertex> 3836 vUv = uv; 3837 `),_.fragmentShader=_.fragmentShader.replace("void main() {",` 3838 uniform sampler2D captionMap; 3839 varying vec2 vUv; 3840 void main() { 3841 `),_.fragmentShader=_.fragmentShader.replace("#include <map_fragment>",` 3842 #include <map_fragment> 3843 vec4 captionColor = texture2D(captionMap, vUv); 3844 diffuseColor.rgb = mix(diffuseColor.rgb, captionColor.rgb, smoothstep(0.1, 1.0, captionColor.a)); 3845 `)}}}function p0(s,{renderer:e,model:t,lights:n,textures:i}){n==null||n.forEach(a=>{var o,c;(o=a.shadow.map)==null||o.dispose(),(c=a.shadow.map)==null||c.texture.dispose(),a.shadow.dispose(),a.dispose(),n.delete(a),s.remove(a)}),t!==void 0&&(Nl(t,a=>{var o,c,l,h,u,d,p,g,_;a.geometry instanceof Jt&&a.geometry.dispose(),(a.material instanceof rr||a.material instanceof Qt)&&(((o=a.material.map)==null?void 0:o.image)instanceof ImageBitmap&&((c=a.material.map)==null||c.image.close()),(l=a.material.map)==null||l.dispose(),((h=a.material.metalnessMap)==null?void 0:h.image)instanceof ImageBitmap&&((u=a.material.metalnessMap)==null||u.image.close()),(d=a.material.metalnessMap)==null||d.dispose(),((p=a.material.roughnessMap)==null?void 0:p.image)instanceof ImageBitmap&&((g=a.material.roughnessMap)==null||g.image.close()),(_=a.material.roughnessMap)==null||_.dispose()),Array.isArray(a.material)?a.material.forEach(m=>m.dispose()):a.material.dispose()}),s.remove(t),t=void 0),i==null||i.forEach(a=>a.dispose()),s.environment=null,e.renderLists.dispose(),e.dispose(),setTimeout(()=>{const o=e.getContext().getExtension("WEBGL_lose_context");o==null||o.loseContext()},150)}function m0({shadows:s,onRenderLoop:e}){const t=window.devicePixelRatio===1?2:1,n=new r_({antialias:!0,alpha:!0,powerPreference:"high-performance"});n.setPixelRatio(window.devicePixelRatio*t),n.setClearColor(16777215,0),n.toneMapping=qc,n.toneMappingExposure=1,n.shadowMap.enabled=!0,n.shadowMap.type=Xc,n.shadowMap.needsUpdate=!0;function i(){e(n)}return{renderer:n,start(){n.setAnimationLoop(i)},stop(){n.setAnimationLoop(null)}}}function g0(s){var b,T,y,L,P;const e={container:void 0,get width(){var A;return((A=this.container)==null?void 0:A.clientWidth)??0},get height(){var A;return((A=this.container)==null?void 0:A.clientHeight)??0},get aspectRatio(){return this.height>0?this.width/this.height:0}},t=new Lu,{camera:n,place:i}=o0(),{renderer:r,start:a,stop:o}=m0({shadows:s.shadows,onRenderLoop(A){l(),A.render(t,n)}}
3845),{controls:c,update:l,connect:h,disconnect:u,refreshSpin:d}=d0({camera:n,rotateSpeed:(b=s.controls)==null?void 0:b.rotateSpeed,dampingFactor:(T=s.controls)==null?void 0:T.dampingFactor,spinDuration:(y=s.controls)==null?void 0:y.autoSpinDuration}),{lights:p}=c_({scene:t,shadows:s.shadows,directional:(L=s.lights)==null?void 0:L.directional,spot:(P=s.lights)==null?void 0:P.spot});let g,_,m;function f(A,w=1){const S=new ln().setFromObject(A),v=S.getCenter(new D),R=S.getSize(new D);A.position.sub(v);const V=Math.max(R.x,R.y,R.z),F=n.position.distanceTo(c.target),O=n.fov*(Math.PI/180),X=2*Math.tan(O/2)*F,z=w*X*.94/V;A.scale.setScalar(z)}return{attach(A){var w;e.container=A,e.container.appendChild(r.domElement),r.setSize(e.width,e.height),i({aspectRatio:e.aspectRatio,distance:((w=s.camera)==null?void 0:w.distance)??1}),h(e.container),a()},detach(){o(),u(),p0(t,{renderer:r,model:g,lights:p,textures:[m,_].filter(A=>A!==void 0)}),r.domElement.remove()},async append(A,{caption:w,size:S,viewData:v}){g!==void 0&&t.remove(g);const[R,V]=await Promise.all([m===void 0?r0(s.texture??c0):void 0,a0(A)]);m=R,g=V,t.environment=m??null,Vs(w)&&await document.fonts.ready,Nl(g,F=>{const O=F.material;F.castShadow=!0,F.receiveShadow=!0,O.map!==null&&(O.map.anisotropy=r.capabilities.getMaxAnisotropy(),O.map.needsUpdate=!0);const{texture:X,applyToMaterial:z}=f0({...v,text:w==null?void 0:w.toUpperCase(),logo:'<svg viewBox="0 404.142 36 33.608" width="30" height="32" xmlns="http://www.w3.org/2000/svg"><path d="M28.813 419.643c2.65 0 4.645-1.104 6.116-3.026l-1.966-1.5a5.188 5.188 0 0 1-4.15 2.052c-2.876 0-4.96-2.343-4.96-5.218s2.05-5.35 5.042-5.35c1.33 0 2.27.314 3.09.822v2.528h2.474v-3.686l-.474-.373c-1.36-1.07-3.437-1.638-5.173-1.638-4.244 0-7.696 3.452-7.696 7.696 0 4.24 3.45 7.693 7.696 7.693zm5.133 15.18-.088-3.543v-8.646h-5.16v2.475h2.554v5.866c0 2.527-1.93 4.316-3.877 4.316s-2.963-1.35-2.963-3.876v-8.782h-4.82v2.475h2.214v6.736c0 3.428 1.922 5.79 5.35 5.79 1.97 0 3.47-1.093 4.365-2.778h.04l.353 2.356h3.965v-2.386h-1.93v-.005zm-13.4-30.206h-4.3l-3.74 10.86h-.058l-3.72-10.86H4.146v2.476h2.577l4.435 12.378h2.356v-.003l4.625-12.374h2.405v-2.476zM.122 437.244H2.67v-2.547H.123v2.547zm9.84-11.74h-.028l-.16-2.87H5.226v2.256h2.42v9.934h-2.42v2.387h11.24v-2.34h-6.258v-5.995c.283-2.17 1.91-4.023 4.13-4.023h.04l-.045 2.218h2.474v-4.478h-1.956c-2.24-.006-3.902 1.206-4.89 2.912z"/></svg>',logoX:Vs(w)?v.logoX:v.logoXNoText,logoY:Vs(w)?v.logoY:v.logoYNoText,width:S??e.width,height:S??e.height,renderSizeMultiplier:r.getPixelRatio()*2,anisotropy:r.capabilities.getMaxAnisotropy()});_=X,O.onBeforeCompile=z}),f(g,S!==void 0?S/Math.min(e.width,e.height):1),t.add(g),d()}}}function _0(s,e,t){const n=Gc(()=>us(e)),i=_o(!1),r=_o(!1),a=g0({shadows:!0,camera:{distance:1.1},controls:{rotateSpeed:.8,dampingFactor:.04,autoSpinDuration:2.4},lights:{directional:[{position:[0,.1,.2],intensity:3,castShadow:!0},{position:[0,.2,.2]},{position:[0,-.2,.1]},{position:[0,-.2,-.2]}]}});async function o(c){var l,h;try{i.value=!1,await a.append(c,{caption:us(t.modelCaption),size:us(t.modelSize),viewData:us(t.modelViewData)}),i.value=!0}catch(u){r.value=!0,u instanceof Error?(l=t.onModelError)==null||l.call(t,u.message):(h=t.onModelError)==null||h.call(t,"Unknown error occured while setting the model")}}return Vl(n,c=>{c instanceof HTMLElement?a.attach(c):a.detach()}),Gl(async()=>{await o(s)}),Wl(()=>{a.detach()}),{isReady:go(i),isError:go(r)}}const x0={key:0,class:"scene__skeleton"},v0={key:1,class:"scene__font-skeleton"},S0=Xl({__name:"Scene",props:{canvasSize:{},modelSize:{},modelUrl:{},modelViewData:{},modelCaption:{}},emits:["modelError"],setup(s,{emit:e}){Yl(c=>({fb4bb2ba:o.value}));const t=s,n=e,i=ql("container"),{isReady:r,isError:a}=_0(t.modelUrl,i,{modelCaption:t.modelCaption,modelSize:t.modelSize,modelViewData:t.modelViewData,onModelError(c){n("modelError",c)}}),o=Gc(()=>`${t.canvasSize}px`);return(c,l)=>(lr(),hr("div",{ref_key:"container",ref:i,class:jl(["scene",ds(r)&&"scene--ready",ds(a)&&"scene--error"])},[ds(r)?xo("",!0):(lr(),hr("div",x0,[Kl(c.$slots,"default")])),ds(r)?xo("",!0):(lr(),hr("div",v0," Loading... "))],2))}});
3845export{S0 as _};
Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.