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https://www.crozon.bzh/wp-content/plugins/gspeech/includes/js/jQueryRotate.2.1.js?ver=3.20.1

js crozon.bzh collected 2026-09-24 21:49:39 UTC 10,312 bytes, 281 lines download raw bytes

1(function($) {
2var supportedCSS,styles=document.getElementsByTagName("head")[0].style,toCheck="transformProperty WebkitTransform OTransform msTransform MozTransform".split(" ");
3for (var a=0;a<toCheck.length;a++) if (styles[toCheck[a]] !== undefined) supportedCSS = toCheck[a];
4// Bad eval to preven google closure to remove it from code o_O
5// After compresion replace it back to var IE = 'v' == '\v'
6var IE = eval('"v"=="\v"');
7
8$.fn.extend({
9ImageRotate:function(parameters)
10{
11	// If this element is already a Wilq32.PhotoEffect object, skip creation
12	if (this.Wilq32&&this.Wilq32.PhotoEffect) return;
13	// parameters might be applied to many objects - so because we use them later - a fresh instance is needed 
14	var paramClone = $.extend(true, {}, parameters); 
15	return (new Wilq32.PhotoEffect(this.get(0),paramClone))._rootObj;
16},
17rotate:function(parameters)
18{
19	if (this.length===0||typeof parameters=="undefined") return;
20	if (typeof parameters=="number") parameters={angle:parameters};
21	var returned=[];
22	for (var i=0,i0=this.length;i<i0;i++)
23	{
24	    var element=this.get(i);	
25		if (typeof element.Wilq32 == "undefined") 
26			returned.push($($(element).ImageRotate(parameters)));
27		else 
28            element.Wilq32.PhotoEffect._handleRotation(parameters);
29	}
30	return returned;
31}
32});
33
34// Library agnostic interface
35
36Wilq32=window.Wilq32||{};
37Wilq32.PhotoEffect=(function(){
38
39	if (supportedCSS) {
40		return function(img,parameters){
41			img.Wilq32 = {
42				PhotoEffect: this
43			};
44            
45            this._img = this._rootObj = this._eventObj = img;
46            this._handleRotation(parameters);
47		}
48	} else {
49		return function(img,parameters) {
50			// Make sure that class and id are also copied - just in case you would like to refeer to an newly created object
51            this._img = img;
52
53			this._rootObj=document.createElement('span');
54			this._rootObj.style.display="inline-block";
55			this._rootObj.Wilq32 = 
56				{
57					PhotoEffect: this
58				};
59			img.parentNode.insertBefore(this._rootObj,img);
60			
61			if (img.complete) {
62				this._Loader(parameters);
63			} else {
64				var self=this;
65				// TODO: Remove $ dependency
66				$(this._img).bind("load", function()
67				{
68					self._Loader(parameters);
69				});
70			}
71		}
72	}
73})();
74
75Wilq32.PhotoEffect.prototype={
76    _setupParameters : function (parameters){
77		this._parameters = this._parameters || {};
78        if (typeof this._angle !== "number") this._angle = 0 ;
79        if (typeof parameters.angle==="number") this._angle = parameters.angle;
80        this._parameters.animateTo = (typeof parameters.animateTo==="number") ? (parameters.animateTo) : (this._angle); 
81
82		this._parameters.easing = parameters.easing || this._parameters.easing || function (x, t, b, c, d) { return -c * ((t=t/d-1)*t*t*t - 1) + b; }
83		this._parameters.duration = parameters.duration || this._parameters.duration || 1000;
84        this._parameters.callback = parameters.callback || this._parameters.callback || function(){};
85        if (parameters.bind && parameters.bind != this._parameters.bind) this._BindEvents(parameters.bind); 
86	},
87	_handleRotation : function(parameters){
88          this._setupParameters(parameters);
89          if (this._angle==this._parameters.animateTo) {
90              this._rotate(this._angle);
91          }
92          else { 
93              this._animateStart();          
94          }
95	},
96
97	_BindEvents:function(events){
98		if (events && this._eventObj) 
99		{
100            // Unbinding previous Events
101            if (this._parameters.bind){
102                var oldEvents = this._parameters.bind;
103                for (var a in oldEvents) if (oldEvents.hasOwnProperty(a)) 
104                        // TODO: Remove $ dependency
105                        $(this._eventObj).unbind(a,oldEvents[a]);
106            }
107
108            this._parameters.bind = events;
109			for (var a in events) if (events.hasOwnProperty(a)) 
110				// TODO: Remove $ dependency
111					$(this._eventObj).bind(a,events[a]);
112		}
113	},
114
115	_Loader:(function()
116	{
117		if (IE)
118		return function(parameters)
119		{
120			var width=this._img.width;
121			var height=this._img.height;
122			this._img.parentNode.removeChild(this._img);
123							
124			this._vimage = this.createVMLNode('image');
125			this._vimage.src=this._img.src;
126			this._vimage.style.height=height+"px";
127			this._vimage.style.width=width+"px";
128			this._vimage.style.position="absolute"; // FIXES IE PROBLEM - its only rendered if its on absolute position!
129			this._vimage.style.top = "0px";
130			this._vimage.style.left = "0px";
131
132			/* Group minifying a small 1px precision problem when rotating object */
133			this._container =  this.createVMLNode('group');
134			this._container.style.width=width;
135			this._container.style.height=height;
136			this._container.style.position="absolute";
137			this._container.setAttribute('coordsize',width-1+','+(height-1)); // This -1, -1 trying to fix ugly problem with small displacement on IE
138			this._container.appendChild(this._vimage);
139			
140			this._rootObj.appendChild(this._container);
141			this._rootObj.style.position="relative"; // FIXES IE PROBLEM
142			this._rootObj.style.width=width+"px";
143			this._rootObj.style.height=height+"px";
144			this._rootObj.setAttribute('id',this._img.getAttribute('id'));
145			this._rootObj.className=this._img.className;			
146		    this._eventObj = this._rootObj;	
147		    this._handleRotation(parameters);	
148		}
149		else
150		return function (parameters)
151		{
152			this._rootObj.setAttribute('id',this._img.getAttribute('id'));
153			this._rootObj.className=this._img.className;
154			
155			this._width=this._img.width;
156			this._height=this._img.height;
157			this._widthHalf=this._width/2; // used for optimisation
158			this._heightHalf=this._height/2;// used for optimisation
159			
160			var _widthMax=Math.sqrt((this._height)*(this._height) + (this._width) * (this._width));
161
162			this._widthAdd = _widthMax - this._width;
163			this._heightAdd = _widthMax - this._height;	// widthMax because maxWidth=maxHeight
164			this._widthAddHalf=this._widthAdd/2; // used for optimisation
165			this._heightAddHalf=this._heightAdd/2;// used for optimisation
166			
167			this._img.parentNode.removeChild(this._img);	
168			
169			this._aspectW = ((parseInt(this._img.style.width,10)) || this._width)/this._img.width;
170			this._aspectH = ((parseInt(this._img.style.height,10)) || this._height)/this._img.height;
171			
172			this._canvas=document.createElement('canvas');
173			this._canvas.setAttribute('width',this._width);
174			this._canvas.style.position="relative";
175			this._canvas.style.left = -this._widthAddHalf + "px";
176			this._canvas.style.top = -this._heightAddHalf + "px";
177			this._canvas.Wilq32 = this._rootObj.Wilq32;
178			
179			this._rootObj.appendChild(this._canvas);
180			this._rootObj.style.width=this._width+"px";
181			this._rootObj.style.height=this._height+"px";
182            this._eventObj = this._canvas;
183			
184			this._cnv=this._canvas.getContext('2d');
185            this._handleRotation(parameters);
186		}
187	})(),
188
189	_animateStart:function()
190	{	
191		if (this._timer) {
192			clearTimeout(this._timer);
193		}
194		this._animateStartTime = +new Date;
195		this._animateStartAngle = this._angle;
196		this._animate();
197	},
198_animate:function()
199     {
200         var actualTime = +new Date;
201         var checkEnd = actualTime - this._animateStartTime > this._parameters.duration;
202
203         // TODO: Bug for animatedGif for static rotation ? (to test)
204         if (checkEnd && !this._parameters.animatedGif) 
205         {
206             clearTimeout(this._timer);
207         }
208         else 
209         {
210             if (this._canvas||this._vimage||this._img) {
211                 var angle = this._parameters.easing(0, actualTime - this._animateStartTime, this._animateStartAngle, this._parameters.animateTo - this._animateStartAngle, this._parameters.duration);
212                 this._rotate((~~(angle*10))/10);
213             }
214             var self = this;
215             this._timer = setTimeout(function()
216                     {
217                     self._animate.call(self);
218                     }, 10);
219         }
220
221         // To fix Bug that prevents using recursive function in callback I moved this function to back
222         if (this._parameters.callback && checkEnd){
223             this._angle = this._parameters.animateTo;
224             this._rotate(this._angle);
225             this._parameters.callback.call(this._rootObj);
226         }
227     },
228
229	_rotate : (function()
230	{
231		var rad = Math.PI/180;
232		if (IE)
233		return function(angle)
234		{
235            this._angle = angle;
236			this._container.style.rotation=(angle%360)+"deg";
237		}
238		else if (supportedCSS)
239		return function(angle){
240            this._angle = angle;
241			this._img.style[supportedCSS]="rotate("+(angle%360)+"deg)";
242		}
243		else 
244		return function(angle)
245		{
246            this._angle = angle;
247			angle=(angle%360)* rad;
248			// clear canvas	
249			this._canvas.width = this._width+this._widthAdd;
250			this._canvas.height = this._height+this._heightAdd;
251						
252			// REMEMBER: all drawings are read from backwards.. so first function is translate, then rotate, then translate, translate..
253			this._cnv.translate(this._widthAddHalf,this._heightAddHalf);	// at least center image on screen
254			this._cnv.translate(this._widthHalf,this._heightHalf);			// we move image back to its orginal 
255			this._cnv.rotate(angle);										// rotate image
256			this._cnv.translate(-this._widthHalf,-this._heightHalf);		// move image to its center, so we can rotate around its center
257			this._cnv.scale(this._aspectW,this._aspectH); // SCALE - if needed ;)
258			this._cnv.drawImage(this._img, 0, 0);							// First - we draw image
259		}
260
261	})()
262}
263
264if (IE)
265{
266Wilq32.PhotoEffect.prototype.createVMLNode=(function(){
267document.createStyleSheet().addRule(".rvml", "behavior:url(#default#VML)");
268		try {
269			!document.namespaces.rvml && document.namespaces.add("rvml", "urn:schemas-microsoft-com:vml");
270			return function (tagName) {
271				return document.createElement('<rvml:' + tagName + ' class="rvml">');
272			};
273		} catch (e) {
274			return function (tagName) {
275				return document.createElement('<' + tagName + ' xmlns="urn:schemas-microsoft.com:vml" class="rvml">');
276			};
277		}		
278})();
279}
280
281})(jQuery);

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