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https://www.videotage.org.hk/_next/static/chunks/fb7d5399-a8cd2edf79a0da59.js

js videotage.org.hk collected 2026-10-02 10:26:45 UTC 600,559 bytes, 190 lines download raw bytes

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2 * @license
3 * Copyright 2010-2022 Three.js Authors
4 * SPDX-License-Identifier: MIT
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vendor: 5,569 bytes, line 5
5class ic{constructor(e=0,t=0){ic.prototype.isVector2=!0,this.x=e,this.y=t}get width(){return this.x}set width(e){this.x=e}get height(){return this.y}set height(e){this.y=e}set(e,t){return this.x=e,this.y=t,this}setScalar(e){return this.x=e,this.y=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;default:throw Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;default:throw Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y)}copy(e){return this.x=e.x,this.y=e.y,this}add(e){return this.x+=e.x,this.y+=e.y,this}addScalar(e){return this.x+=e,this.y+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this}subScalar(e){return this.x-=e,this.y-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this}multiply(e){return this.x*=e.x,this.y*=e.y,this}multiplyScalar(e){return this.x*=e,this.y*=e,this}divide(e){return this.x/=e.x,this.y/=e.y,this}divideScalar(e){return this.multiplyScalar(1/e)}applyMatrix3(e){let t=this.x,i=this.y,n=e.elements;return this.x=n[0]*t+n[3]*i+n[6],this.y=n[1]*t+n[4]*i+n[7],this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this}clampLength(e,t){let i=this.length();return this.divideScalar(i||1).multiplyScalar(Math.max(e,Math.min(t,i)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this}negate(){return this.x=-this.x,this.y=-this.y,this}dot(e){return this.x*e.x+this.y*e.y}cross(e){return this.x*e.y-this.y*e.x}lengthSq(){return this.x*this.x+this.y*this.y}length(){return Math.sqrt(this.x*this.x+this.y*this.y)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)}normalize(){return this.divideScalar(this.length()||1)}angle(){let e=Math.atan2(-this.y,-this.x)+Math.PI;return e}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){let t=this.x-e.x,i=this.y-e.y;return t*t+i*i}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this}lerpVectors(e,t,i){return this.x=e.x+(t.x-e.x)*i,this.y=e.y+(t.y-e.y)*i,this}equals(e){return e.x===this.x&&e.y===this.y}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this}rotateAround(e,t){let i=Math.cos(t),n=Math.sin(t),r=this.x-e.x,a=this.y-e.y;return this.x=r*i-a*n+e.x,this.y=r*n+a*i+e.y,this}random(){return this.x=Math.random(),this.y=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y}}class id{constructor(){id.prototype.isMatrix3=!0,this.elements=[1,0,0,0,1,0,0,0,1]}set(e,t,i,n,r,a,s,o,l){let h=this.elements;return h[0]=e,h[1]=n,h[2]=s,h[3]=t,h[4]=r,h[5]=o,h[6]=i,h[7]=a,h[8]=l,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(e){let t=this.elements,i=e.elements;return t[0]=i[0],t[1]=i[1],t[2]=i[2],t[3]=i[3],t[4]=i[4],t[5]=i[5],t[6]=i[6],t[7]=i[7],t[8]=i[8],this}extractBasis(e,t,i){return e.setFromMatrix3Column(this,0),t.setFromMatrix3Column(this,1),i.setFromMatrix3Column(this,2),this}setFromMatrix4(e){let t=e.elements;return this.set(t[0],t[4],t[8],t[1],t[5],t[9],t[2],t[6],t[10]),this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){let i=e.elements,n=t.elements,r=this.elements,a=i[0],s=i[3],o=i[6],l=i[1],h=i[4],u=i[7],c=i[2],d=i[5],p=i[8],f=n[0],m=n[3],g=n[6],v=n[1],x=n[4],_=n[7],y=n[2],M=n[5],b=n[8];return r[0]=a*f+s*v+o*y,r[3]=a*m+s*x+o*M,r[6]=a*g+s*_+o*b,r[1]=l*f+h*v+u*y,r[4]=l*m+h*x+u*M,r[7]=l*g+h*_+u*b,r[2]=c*f+d*v+p*y,r[5]=c*m+d*x+p*M,r[8]=c*g+d*_+p*b,this}multiplyScalar(e){let t=this.elements;return t[0]*=e,t[3]*=e,t[6]*=e,t[1]*=e,t[4]*=e,t[7]*=e,t[2]*=e,t[5]*=e,t[8]*=e,this}determinant(){let e=this.elements,t=e[0],i=e[1],n=e[2],r=e[3],a=e[4],s=e[5],o=e[6],l=e[7],h=e[8];return t*a*h-t*s*l-i*r*h+i*s*o+n*r*l-n*a*o}invert(){let e=this.elements,t=e[0],i=e[1],n=e[2],r=e[3],a=e[4],s=e[5],o=e[6],l=e[7],h=e[8],u=h*a-s*l,c=s*o-h*r,d=l*r-a*o,p=t*u+i*c+n*d;if(0===p)return this.set(0,0,0,0,0,0,0,0,0);let f=1/p;return e[0]=u*f,e[1]=(n*l-h*i)*f,e[2]=(s*i-n*a)*f,e[3]=c*f,e[4]=(h*t-n*o)*f,e[5]=(n*r-s*t)*f,e[6]=d*f,e[7]=(i*o-l*t)*f,e[8]=(a*t-i*r)*f,this}transpose(){let e,t=this.elements;return e=t[1],t[1]=t[3],t[3]=e,e=t[2],t[2]=t[6],t[6]=e,e=t[5],t[5]=t[7],t[7]=e,this}getNormalMatrix(e){return this.setFromMatrix4(e).invert().transpose()}transposeIntoArray(e){let t=this.elements;return e[0]=t[0],e[1]=t[3],e[2]=t[6],e[3]=t[1],e[4]=t[4],e[5]=t[7],e[6]=t[2],e[7]=t[5],e[8]=t[8],this}setUvTransform(e,t,i,n,r,a,s){let o=Math.cos(r),l=Math.sin(r);return this.set(i*o,i*l,-i*(o*a+l*s)+a+e,-n*l,n*o,-n*(-l*a+o*s)+s+t,0,0,1),this}scale(e,t){let i=this.elements;
5return i[0]*=e,i[3]*=e,i[6]*=e,i[1]*=t,i[4]*=t,i[7]*=t,this}rotate(e){let t=Math.cos(e),i=Math.sin(e),n=this.elements,r=n[0],a=n[3],s=n[6],o=n[1],l=n[4],h=n[7];return n[0]=t*r+i*o,n[3]=t*a+i*l,n[6]=t*s+i*h,n[1]=-i*r+t*o,n[4]=-i*a+t*l,n[7]=-i*s+t*h,this}translate(e,t){let i=this.elements;return i[0]+=e*i[2],i[3]+=e*i[5],i[6]+=e*i[8],i[1]+=t*i[2],i[4]+=t*i[5],i[7]+=t*i[8],this}equals(e){let t=this.elements,i=e.elements;for(let n=0;n<9;n++)if(t[n]!==i[n])return!1;return!0}fromArray(e,t=0){for(let i=0;i<9;i++)this.elements[i]=e[i+t];return this}toArray(e=[],t=0){let i=this.elements;return e[t]=i[0],e[t+1]=i[1],e[t+2]=i[2],e[t+3]=i[3],e[t+4]=i[4],e[t+5]=i[5],e[t+6]=i[6],e[t+7]=i[7],e[t+8]=i[8],e}clone(){return new this.constructor().fromArray(this.elements)}}function ip(e){for(let t=e.length-1;t>=0;--t)if(e[t]>65535)return!0;return!1}let im={Int8Array:Int8Array,Uint8Array:Uint8Array,Uint8ClampedArray:Uint8ClampedArray,Int16Array:Int16Array,Uint16Array:Uint16Array,Int32Array:Int32Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array};function ig(e,t){return new im[e](t)}function iv(e){return document.createElementNS("http://www.w3.org/1999/xhtml",e)}function ix(e){return e<.04045?.0773993808*e:Math.pow(.9478672986*e+.0521327014,2.4)}function i_(e){return e<.0031308?12.92*e:1.055*Math.pow(e,.41666)-.055}let iy={[tL]:{[tR]:ix},[tR]:{[tL]:i_}},iM={legacyMode:!0,get workingColorSpace(){return tR},set workingColorSpace(colorSpace){console.warn("THREE.ColorManagement: .workingColorSpace is readonly.")},convert:function(e,t,i){if(this.legacyMode||t===i||!t||!i)return e;if(iy[t]&&void 0!==iy[t][i]){let n=iy[t][i];return e.r=n(e.r),e.g=n(e.g),e.b=n(e.b),e}throw Error("Unsupported color space conversion.")},fromWorkingColorSpace:function(e,t){return this.convert(e,this.workingColorSpace,t)},toWorkingColorSpace:function(e,t){return this.convert(e,t,this.workingColorSpace)}},ib={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},iS={r:0,g:0,b:0},iw={h:0,s:0,l:0},iT={h:0,s:0,l:0};function iA(e,t,i){return(i<0&&(i+=1),i>1&&(i-=1),i<1/6)?e+(t-e)*6*i:i<.5?t:i<2/3?e+(t-e)*6*(2/3-i):e}function iE(e,t){return t.r=e.r,t.g=e.g,t.b=e.b,t}class iC{constructor(e,t,i){if(this.isColor=!0,this.r=1,this.g=1,this.b=1,void 0===t&&void 0===i)return this.set(e);return this.setRGB(e,t,i)}set(e){return e&&e.isColor?this.copy(e):"number"==typeof e?this.setHex(e):"string"==typeof e&&this.setStyle(e),this}setScalar(e){return this.r=e,this.g=e,this.b=e,this}setHex(e,t=tL){return e=Math.floor(e),this.r=(e>>16&255)/255,this.g=(e>>8&255)/255,this.b=(255&e)/255,iM.toWorkingColorSpace(this,t),this}setRGB(e,t,i,n=tR){return this.r=e,this.g=t,this.b=i,iM.toWorkingColorSpace(this,n),this}setHSL(e,t,i,n=tR){if(e=ii(e,1),t=it(t,0,1),i=it(i,0,1),0===t)this.r=this.g=this.b=i;else{let r=i<=.5?i*(1+t):i+t-i*t,a=2*i-r;this.r=iA(a,r,e+1/3),this.g=iA(a,r,e),this.b=iA(a,r,e-1/3)}return iM.toWorkingColorSpace(this,n),this}setStyle(e,t=tL){function i(t){void 0!==t&&1>parseFloat(t)&&console.warn("THREE.Color: Alpha component of "+e+" will be ignored.")}let n;if(n=/^((?:rgb|hsl)a?)\(([^\)]*)\)/.exec(e)){let r,a=n[1],s=n[2];switch(a){case"rgb":case"rgba":if(r=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(s))return this.r=Math.min(255,parseInt(r[1],10))/255,this.g=Math.min(255,parseInt(r[2],10))/255,this.b=Math.min(255,parseInt(r[3],10))/255,iM.toWorkingColorSpace(this,t),i(r[4]),this;if(r=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(s))return this.r=Math.min(100,parseInt(r[1],10))/100,this.g=Math.min(100,parseInt(r[2],10))/100,this.b=Math.min(100,parseInt(r[3],10))/100,iM.toWorkingColorSpace(this,t),i(r[4]),this;break;case"hsl":case"hsla":if(r=/^\s*(\d*\.?\d+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(s)){let o=parseFloat(r[1])/360,l=parseInt(r[2],10)/100,h=parseInt(r[3],10)/100;return i(r[4]),this.setHSL(o,l,h,t)}}}else if(n=/^\#([A-Fa-f\d]+)$/.exec(e)){let u=n[1],c=u.length;if(3===c)return this.r=parseInt(u.charAt(0)+u.charAt(0),16)/255,this.g=parseInt(u.charAt(1)+u.charAt(1),16)/255,this.b=parseInt(u.charAt(2)+u.charAt(2),16)/255,iM.toWorkingColorSpace(this,t),this;if(6===c)return this.r=parseInt(u.charAt(0)+u.charAt(1),16)/255,this.g=parseInt(u.charAt(2)+u.charAt(3),16)/255,this.b=parseInt(u.charAt(4)+u.charAt(5),16)/255,iM.toWorkingColorSpace(this,t),this}return e&&e.length>0?this.setColorName(e,t):this}setColorName(e,t=tL){let i=ib[e.toLowerCase()];return void 0!==i?this.setHex(i,t):console.warn("THREE.Color: Unknown color "+e),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copySRGBToLinear(e){return this.r=ix(e.r),this.g=ix(e.g),this.b=ix(e.b),this}copyLinearToSRGB(e){return this.r=i_(e.r),this.g=i_(e.g),this.b=i_(e.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(e=tL){return iM.fromWorkingColorSpace(iE(this,iS),e),it(255*iS.r,0,255)<<16^it(255*iS.g,0,255)<<8^it(255*iS.b,0,255)<<0}getHexString(e=tL){return("000000"+this.getHex(e).toString(16)).slice(-6)}getHSL(e,t=tR){iM.fromWorkingColorSpace(iE(this,iS),t);let i=iS.r,n=iS.g,r=iS.b,a=Math.max(i,n,r),s=Math.min(i,n,r),o,l,h=(s+a)/2;if(s===a)o=0,l=0;else{let u=a-s;switch(l=h<=.5?u/(a+s):u/(2-a-s),a){case i:o=(n-r)/u+(n<r?6:0);break;case n:o=(r-i)/u+2;break;case r:o=(i-n)/u+4}o/=6}return e.h=o,e.s=l,e.l=h,e}getRGB(e,t=tR){return iM.fromWorkingColorSpace(iE(this,iS),t),e.r=iS.r,e.g=iS.g,e.b=iS.b,e}getStyle(e=tL){return(iM.fromWorkingColorSpace(iE(this,iS),e),e!==tL)?`color(${e} ${iS.r} ${iS.g} ${iS.b})`:`rgb(${255*iS.r|0},${255*iS.g|0},${255*iS.b|0})`}offsetHSL(e,t,i){return this.getHSL(iw),iw.h+=e,iw.s+=t,iw.l+=i,this.setHSL(iw.h,iw.s,iw.l),this}add(e){return this.r+=e.r,this.g+=e.g,this.b+=e.b,this}addColors(e,t){return this.r=e.r+t.r,this.g=e.g+t.g,this.b=e.b+t.b,this}addScalar(e){return this.r+=e,this.g+=e,this.b+=e,this}sub(e){return this.r=Math.max(0,this.r-e.r),this.g=Math.max(0,this.g-e.g),this.b=Math.max(0,this.b-e.b),this}multiply(e){return this.r*=e.r,this.g*=e.g,this.b*=e.b,this}multiplyScalar(e){return this.r*=e,this.g*=e,this.b*=e,this}lerp(e,t){return this.r+=(e.r-this.r)*t,this.g+=(e.g-this.g)*t,this.b+=(e.b-this.b)*t,this}lerpColors(e,t,i){return this.r=e.r+(t.r-e.r)*i,this.g=e.g+(t.g-e.g)*i,this.b=e.b+(t.b-e.b)*i,this}lerpHSL(e,t){this.getHSL(iw),e.getHSL(iT);let i=ir(iw.h,iT.h,t),n=ir(iw.s,iT.s,t),r=ir(iw.l,iT.l,t);return this.setHSL(i,n,r),this}equals(e){return e.r===this.r&&e.g===this.g&&e.b===this.b}fromArray(e,t=0){return this.r=e[t],this.g=e[t+1],this.b=e[t+2],this}toArray(e=[],t=0){return e[t]=this.r,e[t+1]=this.g,e[t+2]=this.b,e}fromBufferAttribute(e,t){return this.r=e.getX(t),this.g=e.getY(t),this.b=e.getZ(t),!0===e.normalized&&(this.r/=255,this.g/=255,this.b/=255),this}toJSON(){return this.getHex()}*[Symbol.iterator](){yield this.r,yield this.g,yield this.b}}iC.NAMES=ib;let iL;class iR{static getDataURL(e){if(/^data:/i.test(e.src)||"undefined"==typeof HTMLCanvasElement)return e.src;let t;if(e instanceof HTMLCanvasElement)t=e;else{void 0===iL&&(iL=iv("canvas")),iL.width=e.width,iL.height=e.height;let i=iL.getContext("2d");e instanceof ImageData?i.putImageData(e,0,0):i.drawImage(e,0,0,e.width,e.height),t=iL}return t.width>2048||t.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",e),t.toDataURL("image/jpeg",.6)):t.toDataURL("image/png")}static sRGBToLinear(e){if("undefined"!=typeof HTMLImageElement&&e instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&e instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&e instanceof ImageBitmap){let t=iv("canvas");t.width=e.width,t.height=e.height;let i=t.getContext("2d");i.drawImage(e,0,0,e.width,e.height);let n=i.getImageData(0,0,e.width,e.height),r=n.data;for(let a=0;a<r.length;a++)r[a]=255*ix(r[a]/255);return i.putImageData(n,0,0),t}if(!e.data)return console.warn("THREE.ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied."),e;{let s=e.data.slice(0);for(let o=0;o<s.length;
vendor: 5,377 bytes, line 5
5o++)s instanceof Uint8Array||s instanceof Uint8ClampedArray?s[o]=Math.floor(255*ix(s[o]/255)):s[o]=ix(s[o]);return{data:s,width:e.width,height:e.height}}}}class iP{constructor(e=null){this.isSource=!0,this.uuid=ie(),this.data=e,this.version=0}set needsUpdate(e){!0===e&&this.version++}toJSON(e){let t=void 0===e||"string"==typeof e;if(!t&&void 0!==e.images[this.uuid])return e.images[this.uuid];let i={uuid:this.uuid,url:""},n=this.data;if(null!==n){let r;if(Array.isArray(n)){r=[];for(let a=0,s=n.length;a<s;a++)n[a].isDataTexture?r.push(iI(n[a].image)):r.push(iI(n[a]))}else r=iI(n);i.url=r}return t||(e.images[this.uuid]=i),i}}function iI(e){return"undefined"!=typeof HTMLImageElement&&e instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&e instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&e instanceof ImageBitmap?iR.getDataURL(e):e.data?{data:Array.from(e.data),width:e.width,height:e.height,type:e.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}let iD=0;class iN extends t4{constructor(e=iN.DEFAULT_IMAGE,t=iN.DEFAULT_MAPPING,i=ec,n=ec,r=ex,a=eM,s=ez,o=eS,l=1,h=tb){super(),this.isTexture=!0,Object.defineProperty(this,"id",{value:iD++}),this.uuid=ie(),this.name="",this.source=new iP(e),this.mipmaps=[],this.mapping=t,this.wrapS=i,this.wrapT=n,this.magFilter=r,this.minFilter=a,this.anisotropy=l,this.format=s,this.internalFormat=null,this.type=o,this.offset=new ic(0,0),this.repeat=new ic(1,1),this.center=new ic(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new id,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.encoding=h,this.userData={},this.version=0,this.onUpdate=null,this.isRenderTargetTexture=!1,this.needsPMREMUpdate=!1}get image(){return this.source.data}set image(e){this.source.data=e}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return new this.constructor().copy(this)}copy(e){return this.name=e.name,this.source=e.source,this.mipmaps=e.mipmaps.slice(0),this.mapping=e.mapping,this.wrapS=e.wrapS,this.wrapT=e.wrapT,this.magFilter=e.magFilter,this.minFilter=e.minFilter,this.anisotropy=e.anisotropy,this.format=e.format,this.internalFormat=e.internalFormat,this.type=e.type,this.offset.copy(e.offset),this.repeat.copy(e.repeat),this.center.copy(e.center),this.rotation=e.rotation,this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrix.copy(e.matrix),this.generateMipmaps=e.generateMipmaps,this.premultiplyAlpha=e.premultiplyAlpha,this.flipY=e.flipY,this.unpackAlignment=e.unpackAlignment,this.encoding=e.encoding,this.userData=JSON.parse(JSON.stringify(e.userData)),this.needsUpdate=!0,this}toJSON(e){let t=void 0===e||"string"==typeof e;if(!t&&void 0!==e.textures[this.uuid])return e.textures[this.uuid];let i={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,image:this.source.toJSON(e).uuid,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};return"{}"!==JSON.stringify(this.userData)&&(i.userData=this.userData),t||(e.textures[this.uuid]=i),i}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(e){if(this.mapping!==er)return e;if(e.applyMatrix3(this.matrix),e.x<0||e.x>1)switch(this.wrapS){case eu:e.x=e.x-Math.floor(e.x);break;case ec:e.x=e.x<0?0:1;break;case ed:1===Math.abs(Math.floor(e.x)%2)?e.x=Math.ceil(e.x)-e.x:e.x=e.x-Math.floor(e.x)}if(e.y<0||e.y>1)switch(this.wrapT){case eu:e.y=e.y-Math.floor(e.y);break;case ec:e.y=e.y<0?0:1;break;case ed:1===Math.abs(Math.floor(e.y)%2)?e.y=Math.ceil(e.y)-e.y:e.y=e.y-Math.floor(e.y)}return this.flipY&&(e.y=1-e.y),e}set needsUpdate(e){!0===e&&(this.version++,this.source.needsUpdate=!0)}}iN.DEFAULT_IMAGE=null,iN.DEFAULT_MAPPING=er;class iO{constructor(e=0,t=0,i=0,n=1){iO.prototype.isVector4=!0,this.x=e,this.y=t,this.z=i,this.w=n}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,t,i,n){return this.x=e,this.y=t,this.z=i,this.w=n,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;case 3:this.w=t;break;default:throw Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=void 0!==e.w?e.w:1,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this.w+=e.w,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this.w+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this.w=e.w+t.w,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this.w+=e.w*t,this}
5sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this.w-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this.w=e.w-t.w,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){let t=this.x,i=this.y,n=this.z,r=this.w,a=e.elements;return this.x=a[0]*t+a[4]*i+a[8]*n+a[12]*r,this.y=a[1]*t+a[5]*i+a[9]*n+a[13]*r,this.z=a[2]*t+a[6]*i+a[10]*n+a[14]*r,this.w=a[3]*t+a[7]*i+a[11]*n+a[15]*r,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);let t=Math.sqrt(1-e.w*e.w);return t<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/t,this.y=e.y/t,this.z=e.z/t),this}setAxisAngleFromRotationMatrix(e){let t,i,n,r,a=e.elements,s=a[0],o=a[4],l=a[8],h=a[1],u=a[5],c=a[9],d=a[2],p=a[6],f=a[10];if(.01>Math.abs(o-h)&&.01>Math.abs(l-d)&&.01>Math.abs(c-p)){if(.1>Math.abs(o+h)&&.1>Math.abs(l+d)&&.1>Math.abs(c+p)&&.1>Math.abs(s+u+f-3))return this.set(1,0,0,0),this;t=Math.PI;let m=(s+1)/2,g=(u+1)/2,v=(f+1)/2,x=(o+h)/4,_=(l+d)/4,y=(c+p)/4;return m>g&&m>v?m<.01?(i=0,n=.707106781,r=.707106781):(n=x/(i=Math.sqrt(m)),r=_/i):g>v?g<.01?(i=.707106781,n=0,r=.707106781):(i=x/(n=Math.sqrt(g)),r=y/n):v<.01?(i=.707106781,n=.707106781,r=0):(i=_/(r=Math.sqrt(v)),n=y/r),this.set(i,n,r,t),this}let M=Math.sqrt((p-c)*(p-c)+(l-d)*(l-d)+(h-o)*(h-o));return .001>Math.abs(M)&&(M=1),this.x=(p-c)/M,this.y=(l-d)/M,this.z=(h-o)/M,this.w=Math.acos((s+u+f-1)/2),this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this.w=Math.max(e.w,Math.min(t.w,this.w)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this.w=Math.max(e,Math.min(t,this.w)),this}clampLength(e,t){let i=this.length();return this.divideScalar(i||1).multiplyScalar(Math.max(e,Math.min(t,i)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this.w=this.w<0?Math.ceil(this.w):Math.floor(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this.w+=(e.w-this.w)*t,this}lerpVectors(e,t,i){return this.x=e.x+(t.x-e.x)*i,this.y=e.y+(t.y-e.y)*i,this.z=e.z+(t.z-e.z)*i,this.w=e.w+(t.w-e.w)*i,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this.w=e[t+3],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e[t+3]=this.w,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this.w=e.getW(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}class iz extends t4{constructor(e,t,i={}
5){super(),this.isWebGLRenderTarget=!0,this.width=e,this.height=t,this.depth=1,this.scissor=new iO(0,0,e,t),this.scissorTest=!1,this.viewport=new iO(0,0,e,t),this.texture=new iN({width:e,height:t,depth:1},i.mapping,i.wrapS,i.wrapT,i.magFilter,i.minFilter,i.format,i.type,i.anisotropy,i.encoding),this.texture.isRenderTargetTexture=!0,this.texture.flipY=!1,this.texture.generateMipmaps=void 0!==i.generateMipmaps&&i.generateMipmaps,this.texture.internalFormat=void 0!==i.internalFormat?i.internalFormat:null,this.texture.minFilter=void 0!==i.minFilter?i.minFilter:ex,this.depthBuffer=void 0===i.depthBuffer||i.depthBuffer,this.stencilBuffer=void 0!==i.stencilBuffer&&i.stencilBuffer,this.depthTexture=void 0!==i.depthTexture?i.depthTexture:null,this.samples=void 0!==i.samples?i.samples:0}setSize(e,t,i=1){(this.width!==e||this.height!==t||this.depth!==i)&&(this.width=e,this.height=t,this.depth=i,this.texture.image.width=e,this.texture.image.height=t,this.texture.image.depth=i,this.dispose()),this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t)}clone(){return new this.constructor().copy(this)}copy(e){this.width=e.width,this.height=e.height,this.depth=e.depth,this.viewport.copy(e.viewport),this.texture=e.texture.clone(),this.texture.isRenderTargetTexture=!0;let t=Object.assign({},e.texture.image);return this.texture.source=new iP(t),this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,null!==e.depthTexture&&(this.depthTexture=e.depthTexture.clone()),this.samples=e.samples,this}dispose(){this.dispatchEvent({type:"dispose"})}}class iF extends iN{constructor(e=null,t=1,i=1,n=1){super(null),this.isDataArrayTexture=!0,this.image={data:e,width:t,height:i,depth:n},this.magFilter=ep,this.minFilter=ep,this.wrapR=ec,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}class iB extends iz{constructor(e,t,i){super(e,t),this.isWebGLArrayRenderTarget=!0,this.depth=i,this.texture=new iF(null,e,t,i),this.texture.isRenderTargetTexture=!0}}class iU extends iN{constructor(e=null,t=1,i=1,n=1){super(null),this.isData3DTexture=!0,this.image={data:e,width:t,height:i,depth:n},this.magFilter=ep,this.minFilter=ep,this.wrapR=ec,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}class ik extends iz{constructor(e,t,i){super(e,t),this.isWebGL3DRenderTarget=!0,this.depth=i,this.texture=new iU(null,e,t,i),this.texture.isRenderTargetTexture=!0}}class iG extends iz{constructor(e,t,i,n={}){super(e,t,n),this.isWebGLMultipleRenderTargets=!0;let r=this.texture;this.texture=[];for(let a=0;a<i;a++)this.texture[a]=r.clone(),this.texture[a].isRenderTargetTexture=!0}setSize(e,t,i=1){if(this.width!==e||this.height!==t||this.depth!==i){this.width=e,this.height=t,this.depth=i;for(let n=0,r=this.texture.length;n<r;n++)this.texture[n].image.width=e,this.texture[n].image.height=t,this.texture[n].image.depth=i;this.dispose()}return this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t),this}copy(e){this.dispose(),this.width=e.width,this.height=e.height,this.depth=e.depth,this.viewport.set(0,0,this.width,this.height),this.scissor.set(0,0,this.width,this.height),this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,null!==e.depthTexture&&(this.depthTexture=e.depthTexture.clone()),this.texture.length=0;for(let t=0,i=e.texture.length;t<i;t++)this.texture[t]=e.texture[t].clone(),this.texture[t].isRenderTargetTexture=!0;return this}}class iV{constructor(e=0,t=0,i=0,n=1){this.isQuaternion=!0,this._x=e,this._y=t,this._z=i,this._w=n}static slerpFlat(e,t,i,n,r,a,s){let o=i[n+0],l=i[n+1],h=i[n+2],u=i[n+3],c=r[a+0],d=r[a+1],p=r[a+2],f=r[a+3];if(0===s){e[t+0]=o,e[t+1]=l,e[t+2]=h,e[t+3]=u;return}if(1===s){e[t+0]=c,e[t+1]=d,e[t+2]=p,e[t+3]=f;return}if(u!==f||o!==c||l!==d||h!==p){let m=1-s,g=o*c+l*d+h*p+u*f,v=g>=0?1:-1,x=1-g*g;if(x>Number.EPSILON){let _=Math.sqrt(x),y=Math.atan2(_,g*v);m=Math.sin(m*y)/_,s=Math.sin(s*y)/_}let M=s*v;if(o=o*m+c*M,l=l*m+d*M,h=h*m+p*M,u=u*m+f*M,m===1-s){let b=1/Math.sqrt(o*o+l*l+h*h+u*u);o*=b,l*=b,h*=b,u*=b}}e[t]=o,e[t+1]=l,e[t+2]=h,e[t+3]=u}static multiplyQuaternionsFlat(e,t,i,n,r,a){let s=i[n],o=i[n+1],l=i[n+2],h=i[n+3],u=r[a],c=r[a+1],d=r[a+2],p=r[a+3];return e[t]=s*p+h*u+o*d-l*c,e[t+1]=o*p+h*c+l*u-s*d,e[t+2]=l*p+h*d+s*c-o*u,e[t+3]=h*p-s*u-o*c-l*d,e}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get w(){return this._w}set w(e){this._w=e,this._onChangeCallback()}set(e,t,i,n){return this._x=e,this._y=t,this._z=i,this._w=n,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(e){return this._x=e.x,this._y=e.y,this._z=e.z,this._w=e.w,this._onChangeCallback(),this}setFromEuler(e,t){if(!(e&&e.isEuler))throw Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");let i=e._x,n=e._y,r=e._z,a=e._order,s=Math.cos,o=Math.sin,l=s(i/2),h=s(n/2),u=s(r/2),c=o(i/2),d=o(n/2),p=o(r/2);switch(a){case"XYZ":this._x=c*h*u+l*d*p,this._y=l*d*u-c*h*p,this._z=l*h*p+c*d*u,this._w=l*h*u-c*d*p;break;case"YXZ":this._x=c*h*u+l*d*p,this._y=l*d*u-c*h*p,this._z=l*h*p-c*d*u,this._w=l*h*u+c*d*p;break;case"ZXY":this._x=c*h*u-l*d*p,this._y=l*d*u+c*h*p,this._z=l*h*p+c*d*u,this._w=l*h*u-c*d*p;break;case"ZYX":this._x=c*h*u-l*d*p,this._y=l*d*u+c*h*p,this._z=l*h*p-c*d*u,this._w=l*h*u+c*d*p;break;case"YZX":this._x=c*h*u+l*d*p,this._y=l*d*u+c*h*p,this._z=l*h*p-c*d*u,this._w=l*h*u-c*d*p;break;case"XZY":this._x=c*h*u-l*d*p,this._y=l*d*u-c*h*p,this._z=l*h*p+c*d*u,this._w=l*h*u+c*d*p;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+a)}return!1!==t&&this._onChangeCallback(),this}setFromAxisAngle(e,t){let i=t/2,n=Math.sin(i);return this._x=e.x*n,this._y=e.y*n,this._z=e.z*n,this._w=Math.cos(i),this._onChangeCallback(),this}setFromRotationMatrix(e){let t=e.elements,i=t[0],n=t[4],r=t[8],a=t[1],s=t[5],o=t[9],l=t[2],h=t[6],u=t[10],c=i+s+u;if(c>0){let d=.5/Math.sqrt(c+1);this._w=.25/d,this._x=(h-o)*d,this._y=(r-l)*d,this._z=(a-n)*d}else if(i>s&&i>u){let p=2*Math.sqrt(1+i-s-u);this._w=(h-o)/p,this._x=.25*p,this._y=(n+a)/p,this._z=(r+l)/p}else if(s>u){let f=2*Math.sqrt(1+s-i-u);this._w=(r-l)/f,this._x=(n+a)/f,this._y=.25*f,this._z=(o+h)/f}else{let m=2*Math.sqrt(1+u-i-s);this._w=(a-n)/m,this._x=(r+l)/m,this._y=(o+h)/m,this._z=.25*m}return this._onChangeCallback(),this}setFromUnitVectors(e,t){let i=e.dot(t)+1;return i<Number.EPSILON?(i=0,Math.abs(e.x)>
vendor: 4,633 bytes, line 5
5Math.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0,this._w=i):(this._x=0,this._y=-e.z,this._z=e.y,this._w=i)):(this._x=e.y*t.z-e.z*t.y,this._y=e.z*t.x-e.x*t.z,this._z=e.x*t.y-e.y*t.x,this._w=i),this.normalize()}angleTo(e){return 2*Math.acos(Math.abs(it(this.dot(e),-1,1)))}rotateTowards(e,t){let i=this.angleTo(e);return 0===i||this.slerp(e,Math.min(1,t/i)),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let e=this.length();return 0===e?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this._onChangeCallback(),this}multiply(e){return this.multiplyQuaternions(this,e)}premultiply(e){return this.multiplyQuaternions(e,this)}multiplyQuaternions(e,t){let i=e._x,n=e._y,r=e._z,a=e._w,s=t._x,o=t._y,l=t._z,h=t._w;return this._x=i*h+a*s+n*l-r*o,this._y=n*h+a*o+r*s-i*l,this._z=r*h+a*l+i*o-n*s,this._w=a*h-i*s-n*o-r*l,this._onChangeCallback(),this}slerp(e,t){if(0===t)return this;if(1===t)return this.copy(e);let i=this._x,n=this._y,r=this._z,a=this._w,s=a*e._w+i*e._x+n*e._y+r*e._z;if(s<0?(this._w=-e._w,this._x=-e._x,this._y=-e._y,this._z=-e._z,s=-s):this.copy(e),s>=1)return this._w=a,this._x=i,this._y=n,this._z=r,this;let o=1-s*s;if(o<=Number.EPSILON){let l=1-t;return this._w=l*a+t*this._w,this._x=l*i+t*this._x,this._y=l*n+t*this._y,this._z=l*r+t*this._z,this.normalize(),this._onChangeCallback(),this}let h=Math.sqrt(o),u=Math.atan2(h,s),c=Math.sin((1-t)*u)/h,d=Math.sin(t*u)/h;return this._w=a*c+this._w*d,this._x=i*c+this._x*d,this._y=n*c+this._y*d,this._z=r*c+this._z*d,this._onChangeCallback(),this}slerpQuaternions(e,t,i){return this.copy(e).slerp(t,i)}random(){let e=Math.random(),t=Math.sqrt(1-e),i=Math.sqrt(e),n=2*Math.PI*Math.random(),r=2*Math.PI*Math.random();return this.set(t*Math.cos(n),i*Math.sin(r),i*Math.cos(r),t*Math.sin(n))}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w}fromArray(e,t=0){return this._x=e[t],this._y=e[t+1],this._z=e[t+2],this._w=e[t+3],this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._w,e}fromBufferAttribute(e,t){return this._x=e.getX(t),this._y=e.getY(t),this._z=e.getZ(t),this._w=e.getW(t),this}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}}class iH{constructor(e=0,t=0,i=0){iH.prototype.isVector3=!0,this.x=e,this.y=t,this.z=i}set(e,t,i){return void 0===i&&(i=this.z),this.x=e,this.y=t,this.z=i,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;default:throw Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this}multiplyVectors(e,t){return this.x=e.x*t.x,this.y=e.y*t.y,this.z=e.z*t.z,this}applyEuler(e){return this.applyQuaternion(ij.setFromEuler(e))}applyAxisAngle(e,t){return this.applyQuaternion(ij.setFromAxisAngle(e,t))}applyMatrix3(e){let t=this.x,i=this.y,n=this.z,r=e.elements;return this.x=r[0]*t+r[3]*i+r[6]*n,this.y=r[1]*t+r[4]*i+r[7]*n,this.z=r[2]*t+r[5]*i+r[8]*n,this}applyNormalMatrix(e){return this.applyMatrix3(e).normalize()}applyMatrix4(e){let t=this.x,i=this.y,n=this.z,r=e.elements,a=1/(r[3]*t+r[7]*i+r[11]*n+r[15]);return this.x=(r[0]*t+r[4]*i+r[8]*n+r[12])*a,this.y=(r[1]*t+r[5]*i+r[9]*n+r[13])*a,this.z=(r[2]*t+r[6]*i+r[10]*n+r[14])*a,this}
5applyQuaternion(e){let t=this.x,i=this.y,n=this.z,r=e.x,a=e.y,s=e.z,o=e.w,l=o*t+a*n-s*i,h=o*i+s*t-r*n,u=o*n+r*i-a*t,c=-r*t-a*i-s*n;return this.x=l*o+-(c*r)+-(h*s)- -(u*a),this.y=h*o+-(c*a)+-(u*r)- -(l*s),this.z=u*o+-(c*s)+-(l*a)- -(h*r),this}project(e){return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix)}unproject(e){return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld)}transformDirection(e){let t=this.x,i=this.y,n=this.z,r=e.elements;return this.x=r[0]*t+r[4]*i+r[8]*n,this.y=r[1]*t+r[5]*i+r[9]*n,this.z=r[2]*t+r[6]*i+r[10]*n,this.normalize()}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this}divideScalar(e){return this.multiplyScalar(1/e)}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this}clamp(e,t){return 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this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this}lerpVectors(e,t,i){return this.x=e.x+(t.x-e.x)*i,this.y=e.y+(t.y-e.y)*i,this.z=e.z+(t.z-e.z)*i,this}cross(e){return this.crossVectors(this,e)}crossVectors(e,t){let i=e.x,n=e.y,r=e.z,a=t.x,s=t.y,o=t.z;return this.x=n*o-r*s,this.y=r*a-i*o,this.z=i*s-n*a,this}projectOnVector(e){let t=e.lengthSq();if(0===t)return this.set(0,0,0);let i=e.dot(this)/t;return this.copy(e).multiplyScalar(i)}projectOnPlane(e){return iW.copy(this).projectOnVector(e),this.sub(iW)}reflect(e){return this.sub(iW.copy(e).multiplyScalar(2*this.dot(e)))}angleTo(e){let t=Math.sqrt(this.lengthSq()*e.lengthSq());if(0===t)return Math.PI/2;let i=this.dot(e)/t;return Math.acos(it(i,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){let t=this.x-e.x,i=this.y-e.y,n=this.z-e.z;return t*t+i*i+n*n}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)+Math.abs(this.z-e.z)}setFromSpherical(e){return this.setFromSphericalCoords(e.radius,e.phi,e.theta)}setFromSphericalCoords(e,t,i){let n=Math.sin(t)*e;return this.x=n*Math.sin(i),this.y=Math.cos(t)*e,this.z=n*Math.cos(i),this}setFromCylindrical(e){return this.setFromCylindricalCoords(e.radius,e.theta,e.y)}setFromCylindricalCoords(e,t,i){return this.x=e*Math.sin(t),this.y=i,this.z=e*Math.cos(t),this}setFromMatrixPosition(e){let t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this}setFromMatrixScale(e){let t=this.setFromMatrixColumn(e,0).length(),i=this.setFromMatrixColumn(e,1).length(),n=this.setFromMatrixColumn(e,2).length();return this.x=t,this.y=i,this.z=n,this}setFromMatrixColumn(e,t){return this.fromArray(e.elements,4*t)}setFromMatrix3Column(e,t){return this.fromArray(e.elements,3*t)}setFromEuler(e){return this.x=e._x,this.y=e._y,this.z=e._z,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){let e=(Math.random()-.5)*2,t=Math.random()*Math.PI*2,i=Math.sqrt(1-e**2);return this.x=i*Math.cos(t),this.y=i*Math.sin(t),this.z=e,this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}let iW=new iH,ij=new iV;class iq{constructor(e=new iH(Infinity,Infinity,Infinity),t=new iH(-1/0,-1/0,-1/0)){this.isBox3=!0,this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromArray(e){let t=Infinity,i=Infinity,n=Infinity,r=-1/0,a=-1/0,s=-1/0;for(let o=0,l=e.length;o<l;o+=3){let h=e[o],u=e[o+1],c=e[o+2];h<t&&(t=h),u<i&&(i=u),c<n&&(n=c),h>r&&(r=h),u>a&&(a=u),c>s&&(s=c)}return this.min.set(t,i,n),this.max.set(r,a,s),this}setFromBufferAttribute(e){let t=Infinity,i=Infinity,n=Infinity,r=-1/0,a=-1/0,s=-1/0;for(let o=0,l=e.count;o<l;o++){let h=e.getX(o),u=e.getY(o),c=e.getZ(o);h<t&&(t=h),u<i&&(i=u),c<n&&(n=c),h>r&&(r=h),u>a&&(a=u),c>s&&(s=c)}return this.min.set(t,i,n),this.max.set(r,a,s),this}setFromPoints(e){this.makeEmpty();for(let t=0,i=e.length;t<i;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){let i=iY.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(i),this.max.copy(e).add(i),this}setFromObject(e,t=!1){return this.makeEmpty(),this.expandByObject(e,t)}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=Infinity,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(e){return this.isEmpty()?e.set(0,0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}expandByObject(e,t=!1){e.updateWorldMatrix(!1,!1);let i=e.geometry;if(void 0!==i){if(t&&void 0!=i.attributes&&void 0!==i.attributes.position){let n=i.attributes.position;for(let r=0,a=n.count;r<a;r++)iY.fromBufferAttribute(n,r).applyMatrix4(e.matrixWorld),this.expandByPoint(iY)}else null===i.boundingBox&&i.computeBoundingBox(),iZ.copy(i.boundingBox),iZ.applyMatrix4(e.matrixWorld),this.union(iZ)}let s=e.children;for(let o=0,l=s.length;o<l;o++)this.expandByObject(s[o],t);return this}containsPoint(e){return!(e.x<this.min.x)&&!(e.x>this.max.x)&&!(e.y<this.min.y)&&!(e.y>this.max.y)&&!(e.z<this.min.z)&&!(e.z>this.max.z)}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return!(e.max.x<this.min.x)&&!(e.min.x>this.max.x)&&!(e.max.y<this.min.y)&&!(e.min.y>this.max.y)&&!(e.max.z<this.min.z)&&!(e.min.z>this.max.z)}intersectsSphere(e){return this.clampPoint(e.center,iY),iY.distanceToSquared(e.center)<=e.radius*e.radiu
5s}intersectsPlane(e){let t,i;return e.normal.x>0?(t=e.normal.x*this.min.x,i=e.normal.x*this.max.x):(t=e.normal.x*this.max.x,i=e.normal.x*this.min.x),e.normal.y>0?(t+=e.normal.y*this.min.y,i+=e.normal.y*this.max.y):(t+=e.normal.y*this.max.y,i+=e.normal.y*this.min.y),e.normal.z>0?(t+=e.normal.z*this.min.z,i+=e.normal.z*this.max.z):(t+=e.normal.z*this.max.z,i+=e.normal.z*this.min.z),t<=-e.constant&&i>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(i3),i2.subVectors(this.max,i3),iJ.subVectors(e.a,i3),iK.subVectors(e.b,i3),i$.subVectors(e.c,i3),iQ.subVectors(iK,iJ),i0.subVectors(i$,iK),i1.subVectors(iJ,i$);let t=[0,-iQ.z,iQ.y,0,-i0.z,i0.y,0,-i1.z,i1.y,iQ.z,0,-iQ.x,i0.z,0,-i0.x,i1.z,0,-i1.x,-iQ.y,iQ.x,0,-i0.y,i0.x,0,-i1.y,i1.x,0];return!!(i6(t,iJ,iK,i$,i2)&&i6(t=[1,0,0,0,1,0,0,0,1],iJ,iK,i$,i2))&&(i5.crossVectors(iQ,i0),i6(t=[i5.x,i5.y,i5.z],iJ,iK,i$,i2))}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){let t=iY.copy(e).clamp(this.min,this.max);return t.sub(e).length()}getBoundingSphere(e){return this.getCenter(e.center),e.radius=.5*this.getSize(iY).length(),e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()||(iX[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),iX[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),iX[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),iX[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),iX[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),iX[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),iX[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),iX[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(iX)),this}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}let iX=[new iH,new iH,new iH,new iH,new iH,new iH,new iH,new iH],iY=new iH,iZ=new iq,iJ=new iH,iK=new iH,i$=new iH,iQ=new iH,i0=new iH,i1=new iH,i3=new iH,i2=new iH,i5=new iH,i4=new iH;function i6(e,t,i,n,r){for(let a=0,s=e.length-3;a<=s;a+=3){i4.fromArray(e,a);let o=r.x*Math.abs(i4.x)+r.y*Math.abs(i4.y)+r.z*Math.abs(i4.z),l=t.dot(i4),h=i.dot(i4),u=n.dot(i4);if(Math.max(-Math.max(l,h,u),Math.min(l,h,u))>o)return!1}return!0}let i7=new iq,i8=new iH,i9=new iH,ne=new iH;class nt{constructor(e=new iH,t=-1){this.center=e,this.radius=t}set(e,t){return this.center.copy(e),this.radius=t,this}setFromPoints(e,t){let i=this.center;void 0!==t?i.copy(t):i7.setFromPoints(e).getCenter(i);let n=0;for(let r=0,a=e.length;r<a;r++)n=Math.max(n,i.distanceToSquared(e[r]));return this.radius=Math.sqrt(n),this}copy(e){return this.center.copy(e.center),this.radius=e.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(e){return e.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(e){return e.distanceTo(this.center)-this.radius}intersectsSphere(e){let t=this.radius+e.radius;return e.center.distanceToSquared(this.center)<=t*t}intersectsBox(e){return e.intersectsSphere(this)}intersectsPlane(e){return Math.abs(e.distanceToPoint(this.center))<=this.radius}clampPoint(e,t){let i=this.center.distanceToSquared(e);return t.copy(e),i>this.radius*this.radius&&(t.sub(this.center).normalize(),t.multiplyScalar(this.radius).add(this.center)),t}getBoundingBox(e){return this.isEmpty()?(e.makeEmpty(),e):(e.set(this.center,this.center),e.expandByScalar(this.radius),e)}applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}expandByPoint(e){ne.subVectors(e,this.center);let t=ne.lengthSq();if(t>this.radius*this.radius){let i=Math.sqrt(t),n=(i-this.radius)*.5;this.center.add(ne.multiplyScalar(n/i)),this.radius+=n}return this}union(e){return!0===this.center.equals(e.center)?i9.set(0,0,1).multiplyScalar(e.radius):i9.subVectors(e.center,this.center).normalize().multiplyScalar(e.radiu
5s),this.expandByPoint(i8.copy(e.center).add(i9)),this.expandByPoint(i8.copy(e.center).sub(i9)),this}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}clone(){return new this.constructor().copy(this)}}let ni=new iH,nn=new iH,nr=new iH,na=new iH,ns=new iH,no=new iH,nl=new iH;class nh{constructor(e=new iH,t=new iH(0,0,-1)){this.origin=e,this.direction=t}set(e,t){return this.origin.copy(e),this.direction.copy(t),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,t){return t.copy(this.direction).multiplyScalar(e).add(this.origin)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,ni)),this}closestPointToPoint(e,t){t.subVectors(e,this.origin);let i=t.dot(this.direction);return i<0?t.copy(this.origin):t.copy(this.direction).multiplyScalar(i).add(this.origin)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){let t=ni.subVectors(e,this.origin).dot(this.direction);return t<0?this.origin.distanceToSquared(e):(ni.copy(this.direction).multiplyScalar(t).add(this.origin),ni.distanceToSquared(e))}distanceSqToSegment(e,t,i,n){nn.copy(e).add(t).multiplyScalar(.5),nr.copy(t).sub(e).normalize(),na.copy(this.origin).sub(nn);let r=.5*e.distanceTo(t),a=-this.direction.dot(nr),s=na.dot(this.direction),o=-na.dot(nr),l=na.lengthSq(),h=Math.abs(1-a*a),u,c,d,p;if(h>0){if(u=a*o-s,c=a*s-o,p=r*h,u>=0){if(c>=-p){if(c<=p){let f=1/h;u*=f,c*=f,d=u*(u+a*c+2*s)+c*(a*u+c+2*o)+l}else d=-(u=Math.max(0,-(a*(c=r)+s)))*u+c*(c+2*o)+l}else d=-(u=Math.max(0,-(a*(c=-r)+s)))*u+c*(c+2*o)+l}else c<=-p?(c=(u=Math.max(0,-(-a*r+s)))>0?-r:Math.min(Math.max(-r,-o),r),d=-u*u+c*(c+2*o)+l):c<=p?(u=0,d=(c=Math.min(Math.max(-r,-o),r))*(c+2*o)+l):(c=(u=Math.max(0,-(a*r+s)))>0?r:Math.min(Math.max(-r,-o),r),d=-u*u+c*(c+2*o)+l)}else c=a>0?-r:r,d=-(u=Math.max(0,-(a*c+s)))*u+c*(c+2*o)+l;return i&&i.copy(this.direction).multiplyScalar(u).add(this.origin),n&&n.copy(nr).multiplyScalar(c).add(nn),d}intersectSphere(e,t){ni.subVectors(e.center,this.origin);let i=ni.dot(this.direction),n=ni.dot(ni)-i*i,r=e.radius*e.radius;if(n>r)return null;let a=Math.sqrt(r-n),s=i-a,o=i+a;return s<0&&o<0?null:s<0?this.at(o,t):this.at(s,t)}intersectsSphere(e){return this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){let t=e.normal.dot(this.direction);if(0===t)return 0===e.distanceToPoint(this.origin)?0:null;let i=-(this.origin.dot(e.normal)+e.constant)/t;return i>=0?i:null}intersectPlane(e,t){let i=this.distanceToPlane(e);return null===i?null:this.at(i,t)}intersectsPlane(e){let t=e.distanceToPoint(this.origin);if(0===t)return!0;let i=e.normal.dot(this.direction);return i*t<0}intersectBox(e,t){let i,n,r,a,s,o,l=1/this.direction.x,h=1/this.direction.y,u=1/this.direction.z,c=this.origin;return(l>=0?(i=(e.min.x-c.x)*l,n=(e.max.x-c.x)*l):(i=(e.max.x-c.x)*l,n=(e.min.x-c.x)*l),h>=0?(r=(e.min.y-c.y)*h,a=(e.max.y-c.y)*h):(r=(e.max.y-c.y)*h,a=(e.min.y-c.y)*h),i>a||r>n)?null:((r>i||i!=i)&&(i=r),(a<n||n!=n)&&(n=a),u>=0?(s=(e.min.z-c.z)*u,o=(e.max.z-c.z)*u):(s=(e.max.z-c.z)*u,o=(e.min.z-c.z)*u),i>o||s>n)?null:((s>i||i!=i)&&(i=s),(o<n||n!=n)&&(n=o),n<0)?null:this.at(i>=0?i:n,t)}intersectsBox(e){return null!==this.intersectBox(e,ni)}intersectTriangle(e,t,i,n,r){ns.subVectors(t,e),no.subVectors(i,e),nl.crossVectors(ns,no);let a=this.direction.dot(nl),s;if(a>0){if(n)return null;s=1}else{if(!(a<0))return null;s=-1,a=-a}na.subVectors(this.origin,e);let o=s*this.direction.dot(no.crossVectors(na,no));if(o<0)return null;let l=s*this.direction.dot(ns.cross(na));if(l<0||o+l>a)return null;let h=-s*na.dot(nl);return h<0?null:this.at(h/a,r)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return new this.constructor().copy(this)}}class nu{constructor(){nu.prototype.isMatrix4=!0,this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]}set(e,t,i,n,r,a,s,o,l,h,u,c,d,p,f,m){let g=this.elements;return g[0]=e,g[4]=t,g[8]=i,g[12]=n,g[1]=r,g[5]=a,g[9]=s,g[13]=o,g[2]=l,g[6]=h,g[10]=u,g[14]=c,g[3]=d,g[7]=p,g[11]=f,g[15]=m,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return new nu().fromArray(this.elements)}copy(e){let t=this.elements,i=e.elements;return t[0]=i[0],t[1]=i[1],t[2]=i[2],t[3]=i[3],t[4]=i[4],t[5]=i[5],t[6]=i[6],t[7]=i[7],t[8]=i[8],t[9]=i[9],t[10]=i[10],t[11]=i[11],t[12]=i[12],t[13]=i[13],t[14]=i[14],t[15]=i[15],this}copyPosition(e){let t=this.elements,i=e.elements;return t[12]=i[12],t[13]=i[13],t[14]=i[14],this}setFromMatrix3(e){let t=e.elements;return this.set(t[0],t[3],t[6],0,t[1],t[4],t[7],0,t[2],t[5],t[8],0,0,0,0,1),this}extractBasis(e,t,i){return e.setFromMatrixColumn(this,0),t.setFromMatrixColumn(this,1),i.setFromMatrixColumn(this,2),this}makeBasis(e,t,i){return this.set(e.x,t.x,i.x,0,e.y,t.y,i.y,0,e.z,t.z,i.z,0,0,0,0,1),this}extractRotation(e){let t=this.elements,i=e.elements,n=1/nc.setFromMatrixColumn(e,0).length(),r=1/nc.setFromMatrixColumn(e,1).length(),a=1/nc.setFromMatrixColumn(e,2).length();return t[0]=i[0]*n,t[1]=i[1]*n,t[2]=i[2]*n,t[3]=0,t[4]=i[4]*r,t[5]=i[5]*r,t[6]=i[6]*r,t[7]=0,t[8]=i[8]*a,t[9]=i[9]*a,t[10]=i[10]*a,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromEuler(e){let t=this.elements,i=e.x,n=e.y,r=e.z,a=Math.cos(i),s=Math.sin(i),o=Math.cos(n),l=Math.sin(n),h=Math.cos(r),u=Math.sin(r);if("XYZ"===e.order){let c=a*h,d=a*u,p=s*h,f=s*u;t[0]=o*h,t[4]=-o*u,t[8]=l,t[1]=d+p*l,t[5]=c-f*l,t[9]=-s*o,t[2]=f-c*l,t[6]=p+d*l,t[10]=a*o}else if("YXZ"===e.order){let m=o*h,g=o*u,v=l*h,x=l*u;t[0]=m+x*s,t[4]=v*s-g,t[8]=a*l,t[1]=a*u,t[5]=a*h,t[9]=-s,t[2]=g*s-v,t[6]=x+m*s,t[10]=a*o}else if("ZXY"===e.order){let _=o*h,y=o*u,M=l*h,b=l*u;t[0]=_-b*s,t[4]=-a*u,t[8]=M+y*s,t[1]=y+M*s,t[5]=a*h,t[9]=b-_*s,t[2]=-a*l,t[6]=s,t[10]=a*o}else if("ZYX"===e.order){let S=a*h,w=a*u,T=s*h,A=s*u;t[0]=o*h,t[4]=T*l-w,t[8]=S*l+A,t[1]=o*u,t[5]=A*l+S,t[9]=w*l-T,t[2]=-l,t[6]=s*o,t[10]=a*o}else if("YZX"===e.order){let E=a*o,C=a*l,L=s*o,R=s*l;t[0]=o*h,t[4]=R-E*u,t[8]=L*u+C,t[1]=u,t[5]=a*h,t[9]=-s*h,t[2]=-l*h,t[6]=C*u+L,t[10]=E-R*u}
5else if("XZY"===e.order){let P=a*o,I=a*l,D=s*o,N=s*l;t[0]=o*h,t[4]=-u,t[8]=l*h,t[1]=P*u+N,t[5]=a*h,t[9]=I*u-D,t[2]=D*u-I,t[6]=s*h,t[10]=N*u+P}return t[3]=0,t[7]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromQuaternion(e){return this.compose(np,e,nf)}lookAt(e,t,i){let n=this.elements;return nv.subVectors(e,t),0===nv.lengthSq()&&(nv.z=1),nv.normalize(),nm.crossVectors(i,nv),0===nm.lengthSq()&&(1===Math.abs(i.z)?nv.x+=1e-4:nv.z+=1e-4,nv.normalize(),nm.crossVectors(i,nv)),nm.normalize(),ng.crossVectors(nv,nm),n[0]=nm.x,n[4]=ng.x,n[8]=nv.x,n[1]=nm.y,n[5]=ng.y,n[9]=nv.y,n[2]=nm.z,n[6]=ng.z,n[10]=nv.z,this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){let i=e.elements,n=t.elements,r=this.elements,a=i[0],s=i[4],o=i[8],l=i[12],h=i[1],u=i[5],c=i[9],d=i[13],p=i[2],f=i[6],m=i[10],g=i[14],v=i[3],x=i[7],_=i[11],y=i[15],M=n[0],b=n[4],S=n[8],w=n[12],T=n[1],A=n[5],E=n[9],C=n[13],L=n[2],R=n[6],P=n[10],I=n[14],D=n[3],N=n[7],O=n[11],z=n[15];return r[0]=a*M+s*T+o*L+l*D,r[4]=a*b+s*A+o*R+l*N,r[8]=a*S+s*E+o*P+l*O,r[12]=a*w+s*C+o*I+l*z,r[1]=h*M+u*T+c*L+d*D,r[5]=h*b+u*A+c*R+d*N,r[9]=h*S+u*E+c*P+d*O,r[13]=h*w+u*C+c*I+d*z,r[2]=p*M+f*T+m*L+g*D,r[6]=p*b+f*A+m*R+g*N,r[10]=p*S+f*E+m*P+g*O,r[14]=p*w+f*C+m*I+g*z,r[3]=v*M+x*T+_*L+y*D,r[7]=v*b+x*A+_*R+y*N,r[11]=v*S+x*E+_*P+y*O,r[15]=v*w+x*C+_*I+y*z,this}multiplyScalar(e){let t=this.elements;return t[0]*=e,t[4]*=e,t[8]*=e,t[12]*=e,t[1]*=e,t[5]*=e,t[9]*=e,t[13]*=e,t[2]*=e,t[6]*=e,t[10]*=e,t[14]*=e,t[3]*=e,t[7]*=e,t[11]*=e,t[15]*=e,this}determinant(){let e=this.elements,t=e[0],i=e[4],n=e[8],r=e[12],a=e[1],s=e[5],o=e[9],l=e[13],h=e[2],u=e[6],c=e[10],d=e[14],p=e[3],f=e[7],m=e[11],g=e[15];return p*(+r*o*u-n*l*u-r*s*c+i*l*c+n*s*d-i*o*d)+f*(+t*o*d-t*l*c+r*a*c-n*a*d+n*l*h-r*o*h)+m*(+t*l*u-t*s*d-r*a*u+i*a*d+r*s*h-i*l*h)+g*(-n*s*h-t*o*u+t*s*c+n*a*u-i*a*c+i*o*h)}transpose(){let e=this.elements,t;return t=e[1],e[1]=e[4],e[4]=t,t=e[2],e[2]=e[8],e[8]=t,t=e[6],e[6]=e[9],e[9]=t,t=e[3],e[3]=e[12],e[12]=t,t=e[7],e[7]=e[13],e[13]=t,t=e[11],e[11]=e[14],e[14]=t,this}setPosition(e,t,i){let n=this.elements;return e.isVector3?(n[12]=e.x,n[13]=e.y,n[14]=e.z):(n[12]=e,n[13]=t,n[14]=i),this}invert(){let e=this.elements,t=e[0],i=e[1],n=e[2],r=e[3],a=e[4],s=e[5],o=e[6],l=e[7],h=e[8],u=e[9],c=e[10],d=e[11],p=e[12],f=e[13],m=e[14],g=e[15],v=u*m*l-f*c*l+f*o*d-s*m*d-u*o*g+s*c*g,x=p*c*l-h*m*l-p*o*d+a*m*d+h*o*g-a*c*g,_=h*f*l-p*u*l+p*s*d-a*f*d-h*s*g+a*u*g,y=p*u*o-h*f*o-p*s*c+a*f*c+h*s*m-a*u*m,M=t*v+i*x+n*_+r*y;if(0===M)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);let b=1/M;return e[0]=v*b,e[1]=(f*c*r-u*m*r-f*n*d+i*m*d+u*n*g-i*c*g)*b,e[2]=(s*m*r-f*o*r+f*n*l-i*m*l-s*n*g+i*o*g)*b,e[3]=(u*o*r-s*c*r-u*n*l+i*c*l+s*n*d-i*o*d)*b,e[4]=x*b,e[5]=(h*m*r-p*c*r+p*n*d-t*m*d-h*n*g+t*c*g)*b,e[6]=(p*o*r-a*m*r-p*n*l+t*m*l+a*n*g-t*o*g)*b,e[7]=(a*c*r-h*o*r+h*n*l-t*c*l-a*n*d+t*o*d)*b,e[8]=_*b,e[9]=(p*u*r-h*f*r-p*i*d+t*f*d+h*i*g-t*u*g)*b,e[10]=(a*f*r-p*s*r+p*i*l-t*f*l-a*i*g+t*s*g)*b,e[11]=(h*s*r-a*u*r-h*i*l+t*u*l+a*i*d-t*s*d)*b,e[12]=y*b,e[13]=(h*f*n-p*u*n+p*i*c-t*f*c-h*i*m+t*u*m)*b,e[14]=(p*s*n-a*f*n-p*i*o+t*f*o+a*i*m-t*s*m)*b,e[15]=(a*u*n-h*s*n+h*i*o-t*u*o-a*i*c+t*s*c)*b,this}scale(e){let t=this.elements,i=e.x,n=e.y,r=e.z;return t[0]*=i,t[4]*=n,t[8]*=r,t[1]*=i,t[5]*=n,t[9]*=r,t[2]*=i,t[6]*=n,t[10]*=r,t[3]*=i,t[7]*=n,t[11]*=r,this}getMaxScaleOnAxis(){let e=this.elements,t=e[0]*e[0]+e[1]*e[1]+e[2]*e[2],i=e[4]*e[4]+e[5]*e[5]+e[6]*e[6],n=e[8]*e[8]+e[9]*e[9]+e[10]*e[10];return Math.sqrt(Math.max(t,i,n))}makeTranslation(e,t,i){return this.set(1,0,0,e,0,1,0,t,0,0,1,i,0,0,0,1),this}makeRotationX(e){let t=Math.cos(e),i=Math.sin(e);return this.set(1,0,0,0,0,t,-i,0,0,i,t,0,0,0,0,1),this}makeRotationY(e){let t=Math.cos(e),i=Math.sin(e);return this.set(t,0,i,0,0,1,0,0,-i,0,t,0,0,0,0,1),this}makeRotationZ(e){let t=Math.cos(e),i=Math.sin(e);return this.set(t,-i,0,0,i,t,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,t){let i=Math.cos(t),n=Math.sin(t),r=1-i,a=e.x,s=e.y,o=e.z,l=r*a,h=r*s;return this.set(l*a+i,l*s-n*o,l*o+n*s,0,l*s+n*o,h*s+i,h*o-n*a,0,l*o-n*s,h*o+n*a,r*o*o+i,0,0,0,0,1),this}makeScale(e,t,i){return this.set(e,0,0,0,0,t,0,0,0,0,i,0,0,0,0,1),this}makeShear(e,t,i,n,r,a){return this.set(1,i,r,0,e,1,a,0,t,n,1,0,0,0,0,1),this}compose(e,t,i){let n=this.elements,r=t._x,a=t._y,s=t._z,o=t._w,l=r+r,h=a+a,u=s+s,c=r*l,d=r*h,p=r*u,f=a*h,m=a*u,g=s*u,v=o*l,x=o*h,_=o*u,y=i.x,M=i.y,b=i.z;return n[0]=(1-(f+g))*y,n[1]=(d+_)*y,n[2]=(p-x)*y,n[3]=0,n[4]=(d-_)*M,n[5]=(1-(c+g))*M,n[6]=(m+v)*M,n[7]=0,n[8]=(p+x)*b,n[9]=(m-v)*b,n[10]=(1-(c+f))*b,n[11]=0,n[12]=e.x,n[13]=e.y,n[14]=e.z,n[15]=1,this}decompose(e,t,i){let n=this.elements,r=nc.set(n[0],n[1],n[2]).length(),a=nc.set(n[4],n[5],n[6]).length(),s=nc.set(n[8],n[9],n[10]).length(),o=this.determinant();o<0&&(r=-r),e.x=n[12],e.y=n[13],e.z=n[14],nd.copy(this);let l=1/r,h=1/a,u=1/s;return nd.elements[0]*=l,nd.elements[1]*=l,nd.elements[2]*=l,nd.elements[4]*=h,nd.elements[5]*=h,nd.elements[6]*=h,nd.elements[8]*=u,nd.elements[9]*=u,nd.elements[10]*=u,t.setFromRotationMatrix(nd),i.x=r,i.y=a,i.z=s,this}makePerspective(e,t,i,n,r,a){let s=this.elements;return s[0]=2*r/(t-e),s[4]=0,s[8]=(t+e)/(t-e),s[12]=0,s[1]=0,s[5]=2*r/(i-n),s[9]=(i+n)/(i-n),s[13]=0,s[2]=0,s[6]=0,s[10]=-(a+r)/(a-r),s[14]=-2*a
5*r/(a-r),s[3]=0,s[7]=0,s[11]=-1,s[15]=0,this}makeOrthographic(e,t,i,n,r,a){let s=this.elements,o=1/(t-e),l=1/(i-n),h=1/(a-r);return s[0]=2*o,s[4]=0,s[8]=0,s[12]=-((t+e)*o),s[1]=0,s[5]=2*l,s[9]=0,s[13]=-((i+n)*l),s[2]=0,s[6]=0,s[10]=-2*h,s[14]=-((a+r)*h),s[3]=0,s[7]=0,s[11]=0,s[15]=1,this}equals(e){let t=this.elements,i=e.elements;for(let n=0;n<16;n++)if(t[n]!==i[n])return!1;return!0}fromArray(e,t=0){for(let i=0;i<16;i++)this.elements[i]=e[i+t];return this}toArray(e=[],t=0){let i=this.elements;return e[t]=i[0],e[t+1]=i[1],e[t+2]=i[2],e[t+3]=i[3],e[t+4]=i[4],e[t+5]=i[5],e[t+6]=i[6],e[t+7]=i[7],e[t+8]=i[8],e[t+9]=i[9],e[t+10]=i[10],e[t+11]=i[11],e[t+12]=i[12],e[t+13]=i[13],e[t+14]=i[14],e[t+15]=i[15],e}}let nc=new iH,nd=new nu,np=new iH(0,0,0),nf=new iH(1,1,1),nm=new iH,ng=new iH,nv=new iH,nx=new nu,n_=new iV;class ny{constructor(e=0,t=0,i=0,n=ny.DefaultOrder){this.isEuler=!0,this._x=e,this._y=t,this._z=i,this._order=n}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get order(){return this._order}set order(e){this._order=e,this._onChangeCallback()}set(e,t,i,n=this._order){return this._x=e,this._y=t,this._z=i,this._order=n,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this._onChangeCallback(),this}setFromRotationMatrix(e,t=this._order,i=!0){let n=e.elements,r=n[0],a=n[4],s=n[8],o=n[1],l=n[5],h=n[9],u=n[2],c=n[6],d=n[10];switch(t){case"XYZ":this._y=Math.asin(it(s,-1,1)),.9999999>Math.abs(s)?(this._x=Math.atan2(-h,d),this._z=Math.atan2(-a,r)):(this._x=Math.atan2(c,l),this._z=0);break;case"YXZ":this._x=Math.asin(-it(h,-1,1)),.9999999>Math.abs(h)?(this._y=Math.atan2(s,d),this._z=Math.atan2(o,l)):(this._y=Math.atan2(-u,r),this._z=0);break;case"ZXY":this._x=Math.asin(it(c,-1,1)),.9999999>Math.abs(c)?(this._y=Math.atan2(-u,d),this._z=Math.atan2(-a,l)):(this._y=0,this._z=Math.atan2(o,r));break;case"ZYX":this._y=Math.asin(-it(u,-1,1)),.9999999>Math.abs(u)?(this._x=Math.atan2(c,d),this._z=Math.atan2(o,r)):(this._x=0,this._z=Math.atan2(-a,l));break;case"YZX":this._z=Math.asin(it(o,-1,1)),.9999999>Math.abs(o)?(this._x=Math.atan2(-h,l),this._y=Math.atan2(-u,r)):(this._x=0,this._y=Math.atan2(s,d));break;case"XZY":this._z=Math.asin(-it(a,-1,1)),.9999999>Math.abs(a)?(this._x=Math.atan2(c,l),this._y=Math.atan2(s,r)):(this._x=Math.atan2(-h,d),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+t)}return this._order=t,!0===i&&this._onChangeCallback(),this}setFromQuaternion(e,t,i){return nx.makeRotationFromQuaternion(e),this.setFromRotationMatrix(nx,t,i)}setFromVector3(e,t=this._order){return this.set(e.x,e.y,e.z,t)}reorder(e){return n_.setFromEuler(this),this.setFromQuaternion(n_,e)}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._order===this._order}fromArray(e){return this._x=e[0],this._y=e[1],this._z=e[2],void 0!==e[3]&&(this._order=e[3]),this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._order,e}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}toVector3(){console.error("THREE.Euler: .toVector3() has been removed. Use Vector3.setFromEuler() instead")}}ny.DefaultOrder="XYZ",ny.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];class nM{constructor(){this.mask=1}set(e){this.mask=(1<<e|0)>>>0}enable(e){this.mask|=1<<e|0}enableAll(){this.mask=-1}toggle(e){this.mask^=1<<e|0}disable(e){this.mask&=~(1<<e|0)}disableAll(){this.mask=0}test(e){return(this.mask&e.mask)!=0}isEnabled(e){return(this.mask&(1<<e|0))!=0}}let nb=0,nS=new iH,nw=new iV,nT=new nu,nA=new iH,nE=new iH,nC=new iH,nL=new iV,nR=new iH(1,0,0),nP=new iH(0,1,0),nI=new iH(0,0,1),nD={type:"added"},nN={type:"removed"};class nO extends t4{constructor(){super(),this.isObject3D=!0,Object.defineProperty(this,"id",{value:nb++}),this.uuid=ie(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=nO.DefaultUp.clone();let e=new iH,t=new ny,i=new iV,n=new iH(1,1,1);t._onChange(function(){i.setFromEuler(t,!1)}),i._onChange(function(){t.setFromQuaternion(i,void 0,!1)}),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:e},rotation:{configurable:!0,enumerable:!0,value:t},quaternion:{configurable:!0,enumerable:!0,value:i},scale:{configurable:!0,enumerable:!0,value:n},modelViewMatrix:{value:new nu},normalMatrix:{value:new id}}),this.matrix=new nu,this.matrixWorld=new nu,this.matrixAutoUpdate=nO.DefaultMatrixAutoUpdate,this.matrixWorldNeedsUpdate=!1,this.layers=new nM,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.userData={}}onBeforeRender(){}onAfterRender(){}applyMatrix4(e){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(e),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(e){return this.quaternion.premultiply(e),this}setRotationFromAxisAngle(e,t){this.quaternion.setFromAxisAngle(e,t)}setRotationFromEuler(e){this.quaternion.setFromEuler(e,!0)}
5setRotationFromMatrix(e){this.quaternion.setFromRotationMatrix(e)}setRotationFromQuaternion(e){this.quaternion.copy(e)}rotateOnAxis(e,t){return nw.setFromAxisAngle(e,t),this.quaternion.multiply(nw),this}rotateOnWorldAxis(e,t){return nw.setFromAxisAngle(e,t),this.quaternion.premultiply(nw),this}rotateX(e){return this.rotateOnAxis(nR,e)}rotateY(e){return this.rotateOnAxis(nP,e)}rotateZ(e){return this.rotateOnAxis(nI,e)}translateOnAxis(e,t){return nS.copy(e).applyQuaternion(this.quaternion),this.position.add(nS.multiplyScalar(t)),this}translateX(e){return this.translateOnAxis(nR,e)}translateY(e){return this.translateOnAxis(nP,e)}translateZ(e){return this.translateOnAxis(nI,e)}localToWorld(e){return e.applyMatrix4(this.matrixWorld)}worldToLocal(e){return e.applyMatrix4(nT.copy(this.matrixWorld).invert())}lookAt(e,t,i){e.isVector3?nA.copy(e):nA.set(e,t,i);let n=this.parent;this.updateWorldMatrix(!0,!1),nE.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?nT.lookAt(nE,nA,this.up):nT.lookAt(nA,nE,this.up),this.quaternion.setFromRotationMatrix(nT),n&&(nT.extractRotation(n.matrixWorld),nw.setFromRotationMatrix(nT),this.quaternion.premultiply(nw.invert()))}add(e){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.add(arguments[t]);return this}return e===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",e),this):(e&&e.isObject3D?(null!==e.parent&&e.parent.remove(e),e.parent=this,this.children.push(e),e.dispatchEvent(nD)):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",e),this)}remove(e){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.remove(arguments[t]);return this}let i=this.children.indexOf(e);return -1!==i&&(e.parent=null,this.children.splice(i,1),e.dispatchEvent(nN)),this}removeFromParent(){let e=this.parent;return null!==e&&e.remove(this),this}clear(){for(let e=0;e<this.children.length;e++){let t=this.children[e];t.parent=null,t.dispatchEvent(nN)}return this.children.length=0,this}attach(e){return this.updateWorldMatrix(!0,!1),nT.copy(this.matrixWorld).invert(),null!==e.parent&&(e.parent.updateWorldMatrix(!0,!1),nT.multiply(e.parent.matrixWorld)),e.applyMatrix4(nT),this.add(e),e.updateWorldMatrix(!1,!0),this}getObjectById(e){return this.getObjectByProperty("id",e)}getObjectByName(e){return this.getObjectByProperty("name",e)}getObjectByProperty(e,t){if(this[e]===t)return this;for(let i=0,n=this.children.length;i<n;i++){let r=this.children[i],a=r.getObjectByProperty(e,t);if(void 0!==a)return a}}getWorldPosition(e){return this.updateWorldMatrix(!0,!1),e.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(nE,e,nC),e}getWorldScale(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(nE,nL,e),e}getWorldDirection(e){this.updateWorldMatrix(!0,!1);let t=this.matrixWorld.elements;return e.set(t[8],t[9],t[10]).normalize()}raycast(){}traverse(e){e(this);let t=this.children;for(let i=0,n=t.length;i<n;i++)t[i].traverse(e)}traverseVisible(e){if(!1===this.visible)return;e(this);let t=this.children;for(let i=0,n=t.length;i<n;i++)t[i].traverseVisible(e)}traverseAncestors(e){let t=this.parent;null!==t&&(e(t),t.traverseAncestors(e))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(e){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||e)&&(null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,e=!0);let t=this.children;for(let i=0,n=t.length;i<n;i++)t[i].updateMatrixWorld(e)}updateWorldMatrix(e,t){let i=this.parent;if(!0===e&&null!==i&&i.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),!0===t){let n=this.children;for(let r=0,a=n.length;r<a;r++)n[r].updateWorldMatrix(!1,!0)}}toJSON(e){let t=void 0===e||"string"==typeof e,i={};t&&(e={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{},nodes:{}},i.metadata={version:4.5,type:"Object",generator:"Object3D.toJSON"});let n={};function r(t,i){return void 0===t[i.uuid]&&(t[i.uuid]=i.toJSON(e)),i.uuid}
5if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),!0===this.castShadow&&(n.castShadow=!0),!0===this.receiveShadow&&(n.receiveShadow=!0),!1===this.visible&&(n.visible=!1),!1===this.frustumCulled&&(n.frustumCulled=!1),0!==this.renderOrder&&(n.renderOrder=this.renderOrder),"{}"!==JSON.stringify(this.userData)&&(n.userData=this.userData),n.layers=this.layers.mask,n.matrix=this.matrix.toArray(),!1===this.matrixAutoUpdate&&(n.matrixAutoUpdate=!1),this.isInstancedMesh&&(n.type="InstancedMesh",n.count=this.count,n.instanceMatrix=this.instanceMatrix.toJSON(),null!==this.instanceColor&&(n.instanceColor=this.instanceColor.toJSON())),this.isScene)this.background&&(this.background.isColor?n.background=this.background.toJSON():this.background.isTexture&&(n.background=this.background.toJSON(e).uuid)),this.environment&&this.environment.isTexture&&!0!==this.environment.isRenderTargetTexture&&(n.environment=this.environment.toJSON(e).uuid);else if(this.isMesh||this.isLine||this.isPoints){n.geometry=r(e.geometries,this.geometry);let a=this.geometry.parameters;if(void 0!==a&&void 0!==a.shapes){let s=a.shapes;if(Array.isArray(s))for(let o=0,l=s.length;o<l;o++){let h=s[o];r(e.shapes,h)}else r(e.shapes,s)}}if(this.isSkinnedMesh&&(n.bindMode=this.bindMode,n.bindMatrix=this.bindMatrix.toArray(),void 0!==this.skeleton&&(r(e.skeletons,this.skeleton),n.skeleton=this.skeleton.uuid)),void 0!==this.material){if(Array.isArray(this.material)){let u=[];for(let c=0,d=this.material.length;c<d;c++)u.push(r(e.materials,this.material[c]));n.material=u}else n.material=r(e.materials,this.material)}if(this.children.length>0){n.children=[];for(let p=0;p<this.children.length;p++)n.children.push(this.children[p].toJSON(e).object)}if(this.animations.length>0){n.animations=[];for(let f=0;f<this.animations.length;f++){let m=this.animations[f];n.animations.push(r(e.animations,m))}}if(t){let g=w(e.geometries),v=w(e.materials),x=w(e.textures),_=w(e.images),y=w(e.shapes),M=w(e.skeletons),b=w(e.animations),S=w(e.nodes);g.length>0&&(i.geometries=g),v.length>0&&(i.materials=v),x.length>0&&(i.textures=x),_.length>0&&(i.images=_),y.length>0&&(i.shapes=y),M.length>0&&(i.skeletons=M),b.length>0&&(i.animations=b),S.length>0&&(i.nodes=S)}return i.object=n,i;function w(e){let t=[];for(let i in e){let n=e[i];delete n.metadata,t.push(n)}return t}}clone(e){return new this.constructor().copy(this,e)}copy(e,t=!0){if(this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.userData=JSON.parse(JSON.stringify(e.userData)),!0===t)for(let i=0;i<e.children.length;i++){let n=e.children[i];this.add(n.clone())}return this}}nO.DefaultUp=new iH(0,1,0),nO.DefaultMatrixAutoUpdate=!0;let nz=new iH,nF=new iH,nB=new iH,nU=new iH,nk=new iH,nG=new iH,nV=new iH,nH=new iH,nW=new iH,nj=new iH;class nq{constructor(e=new iH,t=new iH,i=new iH){this.a=e,this.b=t,this.c=i}static getNormal(e,t,i,n){n.subVectors(i,t),nz.subVectors(e,t),n.cross(nz);let r=n.lengthSq();return r>0?n.multiplyScalar(1/Math.sqrt(r)):n.set(0,0,0)}static getBarycoord(e,t,i,n,r){nz.subVectors(n,t),nF.subVectors(i,t),nB.subVectors(e,t);let a=nz.dot(nz),s=nz.dot(nF),o=nz.dot(nB),l=nF.dot(nF),h=nF.dot(nB),u=a*l-s*s;if(0===u)return r.set(-2,-1,-1);let c=1/u,d=(l*o-s*h)*c,p=(a*h-s*o)*c;return r.set(1-d-p,p,d)}static containsPoint(e,t,i,n){return this.getBarycoord(e,t,i,n,nU),nU.x>=0&&nU.y>=0&&nU.x+nU.y<=1}static getUV(e,t,i,n,r,a,s,o){return this.getBarycoord(e,t,i,n,nU),o.set(0,0),o.addScaledVector(r,nU.x),o.addScaledVector(a,nU.y),o.addScaledVector(s,nU.z),o}static isFrontFacing(e,t,i,n){return nz.subVectors(i,t),nF.subVectors(e,t),0>nz.cross(nF).dot(n)}set(e,t,i){return this.a.copy(e),this.b.copy(t),this.c.copy(i),this}setFromPointsAndIndices(e,t,i,n){return this.a.copy(e[t]),this.b.copy(e[i]),this.c.copy(e[n]),this}setFromAttributeAndIndices(e,t,i,n){return this.a.fromBufferAttribute(e,t),this.b.fromBufferAttribute(e,i),this.c.fromBufferAttribute(e,n),this}clone(){return new this.constructor().copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return nz.subVectors(this.c,this.b),nF.subVectors(this.a,this.b),.5*nz.cross(nF).length()}getMidpoint(e){return e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return nq.getNormal(this.a,this.b,this.c,e)}getPlane(e){return e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,t){return nq.getBarycoord(e,this.a,this.b,this.c,t)}getUV(e,t,i,n,r){return nq.getUV(e,this.a,this.b,this.c,t,i,n,r)}containsPoint(e){return nq.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return nq.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,t){let i=this.a,n=this.b,r=this.c,a,s;nk.subVectors(n,i),nG.subVectors(r,i),nH.subVectors(e,i);let o=nk.dot(nH),l=nG.dot(nH);if(o<=0&&l<=0)return t.copy(i);nW.subVectors(e,n);let h=nk.dot(nW),u=nG.dot(nW);if(h>=0&&u<=h)return t.copy(n);let c=o*u-h*l;if(c<=0&&o>=0&&h<=0)return a=o/(o-h),t.copy(i).addScaledVector(nk,a);nj.subVectors(e,r);let d=nk.dot(nj),p=nG.dot(nj);if(p>=0&&d<=p)return t.copy(r);let f=d*l-o*p;if(f<=0&&l>=0&&p<=0)return s=l/(l-p),t.copy(i).addScaledVector(nG,s);let m=h*p-d*u;if(m<=0&&u-h>
5=0&&d-p>=0)return nV.subVectors(r,n),s=(u-h)/(u-h+(d-p)),t.copy(n).addScaledVector(nV,s);let g=1/(m+f+c);return a=f*g,s=c*g,t.copy(i).addScaledVector(nk,a).addScaledVector(nG,s)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}}let nX=0;class nY extends t4{constructor(){super(),this.isMaterial=!0,Object.defineProperty(this,"id",{value:nX++}),this.uuid=ie(),this.name="",this.type="Material",this.blending=y,this.side=f,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.blendSrc=N,this.blendDst=O,this.blendEquation=T,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=W,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=tq,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=tI,this.stencilZFail=tI,this.stencilZPass=tI,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(e){this._alphaTest>0!=e>0&&this.version++,this._alphaTest=e}onBuild(){}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(e){if(void 0!==e)for(let t in e){let i=e[t];if(void 0===i){console.warn("THREE.Material: '"+t+"' parameter is undefined.");continue}if("shading"===t){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=i===v;continue}let n=this[t];if(void 0===n){console.warn("THREE."+this.type+": '"+t+"' is not a property of this material.");continue}n&&n.isColor?n.set(i):n&&n.isVector3&&i&&i.isVector3?n.copy(i):this[t]=i}}toJSON(e){let t=void 0===e||"string"==typeof e;t&&(e={textures:{},images:{}});let i={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};function n(e){let t=[];for(let i in e){let n=e[i];delete n.metadata,t.push(n)}return t}
5if(i.uuid=this.uuid,i.type=this.type,""!==this.name&&(i.name=this.name),this.color&&this.color.isColor&&(i.color=this.color.getHex()),void 0!==this.roughness&&(i.roughness=this.roughness),void 0!==this.metalness&&(i.metalness=this.metalness),void 0!==this.sheen&&(i.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(i.sheenColor=this.sheenColor.getHex()),void 0!==this.sheenRoughness&&(i.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(i.emissive=this.emissive.getHex()),this.emissiveIntensity&&1!==this.emissiveIntensity&&(i.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(i.specular=this.specular.getHex()),void 0!==this.specularIntensity&&(i.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(i.specularColor=this.specularColor.getHex()),void 0!==this.shininess&&(i.shininess=this.shininess),void 0!==this.clearcoat&&(i.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(i.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(i.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(i.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(i.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,i.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),void 0!==this.iridescence&&(i.iridescence=this.iridescence),void 0!==this.iridescenceIOR&&(i.iridescenceIOR=this.iridescenceIOR),void 0!==this.iridescenceThicknessRange&&(i.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(i.iridescenceMap=this.iridescenceMap.toJSON(e).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(i.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(e).uuid),this.map&&this.map.isTexture&&(i.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(i.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(i.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(i.lightMap=this.lightMap.toJSON(e).uuid,i.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(i.aoMap=this.aoMap.toJSON(e).uuid,i.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(i.bumpMap=this.bumpMap.toJSON(e).uuid,i.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(i.normalMap=this.normalMap.toJSON(e).uuid,i.normalMapType=this.normalMapType,i.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(i.displacementMap=this.displacementMap.toJSON(e).uuid,i.displacementScale=this.displacementScale,i.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(i.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(i.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(i.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(i.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(i.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(i.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(i.envMap=this.envMap.toJSON(e).uuid,void 0!==this.combine&&(i.combine=this.combine)),void 0!==this.envMapIntensity&&(i.envMapIntensity=this.envMapIntensity),void 0!==this.reflectivity&&(i.reflectivity=this.reflectivity),void 0!==this.refractionRatio&&(i.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(i.gradientMap=this.gradientMap.toJSON(e).uuid),void 0!==this.transmission&&(i.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(i.transmissionMap=this.transmissionMap.toJSON(e).uuid),void 0!==this.thickness&&(i.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(i.thicknessMap=this.thicknessMap.toJSON(e).uuid),void 0!==this.attenuationDistance&&(i.attenuationDistance=this.attenuationDistance),void 0!==this.attenuationColor&&(i.attenuationColor=this.attenuationColor.getHex()),void 0!==this.size&&(i.size=this.size),null!==this.shadowSide&&(i.shadowSide=this.shadowSide),void 0!==this.sizeAttenuation&&(i.sizeAttenuation=this.sizeAttenuation),this.blending!==y&&(i.blending=this.blending),this.side!==f&&(i.side=this.side),this.vertexColors&&(i.vertexColors=!0),this.opacity<1&&(i.opacity=this.opacity),!0===this.transparent&&(i.transparent=this.transparent),i.depthFunc=this.depthFunc,i.depthTest=this.depthTest,i.depthWrite=this.depthWrite,i.colorWrite=this.colorWrite,i.stencilWrite=this.stencilWrite,i.stencilWriteMask=this.stencilWriteMask,i.stencilFunc=this.stencilFunc,i.stencilRef=this.stencilRef,i.stencilFuncMask=this.stencilFuncMask,i.stencilFail=this.stencilFail,i.stencilZFail=this.stencilZFail,i.stencilZPass=this.stencilZPass,void 0!==this.rotation&&0!==this.rotation&&(i.rotation=this.rotation),!0===this.polygonOffset&&(i.polygonOffset=!0),0!==this.polygonOffsetFactor&&(i.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(i.polygonOffsetUnits=this.polygonOffsetUnits),void 0!==this.linewidth&&1!==this.linewidth&&(i.linewidth=this.linewidth),void 0!==this.dashSize&&(i.dashSize=this.dashSize),void 0!==this.gapSize&&(i.gapSize=this.gapSize),void 0!==this.scale&&(i.scale=this.scale),!0===this.dithering&&(i.dithering=!0),this.alphaTest>0&&(i.alphaTest=this.alphaTest),!0===this.alphaToCoverage&&(i.alphaToCoverage=this.alphaToCoverage),!0===this.premultipliedAlpha&&(i.premultipliedAlpha=this.premultipliedAlpha),!0===this.wireframe&&(i.wireframe=this.wireframe),this.wireframeLinewidth>1&&(i.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(i.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(i.wireframeLinejoin=this.wireframeLinejoin),!0===this.flatShading&&(i.flatShading=this.flatShading),!1===this.visible&&(i.visible=!1),!1===this.toneMapped&&(i.toneMapped=!1),!1===this.fog&&(i.fog=!1),"{}"!==JSON.stringify(this.userData)&&(i.userData=this.userData),t){let r=n(e.textures),a=n(e.images);r.length>0&&(i.textures=r),a.length>0&&(i.images=a)}return i}clone(){return new this.constructor().copy(this)}copy(e){this.name=e.name,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;let t=e.clippingPlanes,i=null;if(null!==t){let n=t.length;i=Array(n);for(let r=0;r!==n;++r)i[r]=t[r].clone()}return this.clippingPlanes=i,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipSh
vendor: 4,753 bytes, line 5
5adows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.alphaToCoverage=e.alphaToCoverage,this.premultipliedAlpha=e.premultipliedAlpha,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(e){!0===e&&this.version++}}class nZ extends nY{constructor(e){super(),this.isMeshBasicMaterial=!0,this.type="MeshBasicMaterial",this.color=new iC(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=Z,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}}let nJ=new iH,nK=new ic;class n${constructor(e,t,i){if(Array.isArray(e))throw TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,this.name="",this.array=e,this.itemSize=t,this.count=void 0!==e?e.length/t:0,this.normalized=!0===i,this.usage=tX,this.updateRange={offset:0,count:-1},this.version=0}onUploadCallback(){}set needsUpdate(e){!0===e&&this.version++}setUsage(e){return this.usage=e,this}copy(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this}copyAt(e,t,i){e*=this.itemSize,i*=t.itemSize;for(let n=0,r=this.itemSize;n<r;n++)this.array[e+n]=t.array[i+n];return this}copyArray(e){return this.array.set(e),this}copyColorsArray(e){let t=this.array,i=0;for(let n=0,r=e.length;n<r;n++){let a=e[n];void 0===a&&(console.warn("THREE.BufferAttribute.copyColorsArray(): color is undefined",n),a=new iC),t[i++]=a.r,t[i++]=a.g,t[i++]=a.b}return this}copyVector2sArray(e){let t=this.array,i=0;for(let n=0,r=e.length;n<r;n++){let a=e[n];void 0===a&&(console.warn("THREE.BufferAttribute.copyVector2sArray(): vector is undefined",n),a=new ic),t[i++]=a.x,t[i++]=a.y}return this}copyVector3sArray(e){let t=this.array,i=0;for(let n=0,r=e.length;n<r;n++){let a=e[n];void 0===a&&(console.warn("THREE.BufferAttribute.copyVector3sArray(): vector is undefined",n),a=new iH),t[i++]=a.x,t[i++]=a.y,t[i++]=a.z}return this}copyVector4sArray(e){let t=this.array,i=0;for(let n=0,r=e.length;n<r;n++){let a=e[n];void 0===a&&(console.warn("THREE.BufferAttribute.copyVector4sArray(): vector is undefined",n),a=new iO),t[i++]=a.x,t[i++]=a.y,t[i++]=a.z,t[i++]=a.w}return this}applyMatrix3(e){if(2===this.itemSize)for(let t=0,i=this.count;t<i;t++)nK.fromBufferAttribute(this,t),nK.applyMatrix3(e),this.setXY(t,nK.x,nK.y);else if(3===this.itemSize)for(let n=0,r=this.count;n<r;n++)nJ.fromBufferAttribute(this,n),nJ.applyMatrix3(e),this.setXYZ(n,nJ.x,nJ.y,nJ.z);return this}applyMatrix4(e){for(let t=0,i=this.count;t<i;t++)nJ.fromBufferAttribute(this,t),nJ.applyMatrix4(e),this.setXYZ(t,nJ.x,nJ.y,nJ.z);return this}applyNormalMatrix(e){for(let t=0,i=this.count;t<i;t++)nJ.fromBufferAttribute(this,t),nJ.applyNormalMatrix(e),this.setXYZ(t,nJ.x,nJ.y,nJ.z);return this}transformDirection(e){for(let t=0,i=this.count;t<i;t++)nJ.fromBufferAttribute(this,t),nJ.transformDirection(e),this.setXYZ(t,nJ.x,nJ.y,nJ.z);return this}set(e,t=0){return this.array.set(e,t),this}getX(e){return this.array[e*this.itemSize]}setX(e,t){return this.array[e*this.itemSize]=t,this}getY(e){return this.array[e*this.itemSize+1]}setY(e,t){return this.array[e*this.itemSize+1]=t,this}getZ(e){return this.array[e*this.itemSize+2]}setZ(e,t){return this.array[e*this.itemSize+2]=t,this}getW(e){return this.array[e*this.itemSize+3]}setW(e,t){return this.array[e*this.itemSize+3]=t,this}setXY(e,t,i){return e*=this.itemSize,this.array[e+0]=t,this.array[e+1]=i,this}setXYZ(e,t,i,n){return e*=this.itemSize,this.array[e+0]=t,this.array[e+1]=i,this.array[e+2]=n,this}setXYZW(e,t,i,n,r){return e*=this.itemSize,this.array[e+0]=t,this.array[e+1]=i,this.array[e+2]=n,this.array[e+3]=r,this}
5onUpload(e){return this.onUploadCallback=e,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){let e={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.from(this.array),normalized:this.normalized};return""!==this.name&&(e.name=this.name),this.usage!==tX&&(e.usage=this.usage),(0!==this.updateRange.offset||-1!==this.updateRange.count)&&(e.updateRange=this.updateRange),e}}class nQ extends n${constructor(e,t,i){super(new Int8Array(e),t,i)}}class n0 extends n${constructor(e,t,i){super(new Uint8Array(e),t,i)}}class n1 extends n${constructor(e,t,i){super(new Uint8ClampedArray(e),t,i)}}class n3 extends n${constructor(e,t,i){super(new Int16Array(e),t,i)}}class n2 extends n${constructor(e,t,i){super(new Uint16Array(e),t,i)}}class n5 extends n${constructor(e,t,i){super(new Int32Array(e),t,i)}}class n4 extends n${constructor(e,t,i){super(new Uint32Array(e),t,i)}}class n6 extends n${constructor(e,t,i){super(new Uint16Array(e),t,i),this.isFloat16BufferAttribute=!0}}class n7 extends n${constructor(e,t,i){super(new Float32Array(e),t,i)}}class n8 extends n${constructor(e,t,i){super(new Float64Array(e),t,i)}}let n9=0,re=new nu,rt=new nO,ri=new iH,rn=new iq,rr=new iq,ra=new iH;class rs extends t4{constructor(){super(),this.isBufferGeometry=!0,Object.defineProperty(this,"id",{value:n9++}),this.uuid=ie(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(e){return Array.isArray(e)?this.index=new(ip(e)?n4:n2)(e,1):this.index=e,this}getAttribute(e){return this.attributes[e]}setAttribute(e,t){return this.attributes[e]=t,this}deleteAttribute(e){return delete this.attributes[e],this}hasAttribute(e){return void 0!==this.attributes[e]}addGroup(e,t,i=0){this.groups.push({start:e,count:t,materialIndex:i})}clearGroups(){this.groups=[]}setDrawRange(e,t){this.drawRange.start=e,this.drawRange.count=t}applyMatrix4(e){let t=this.attributes.position;void 0!==t&&(t.applyMatrix4(e),t.needsUpdate=!0);let i=this.attributes.normal;if(void 0!==i){let n=new id().getNormalMatrix(e);i.applyNormalMatrix(n),i.needsUpdate=!0}let r=this.attributes.tangent;return void 0!==r&&(r.transformDirection(e),r.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this}applyQuaternion(e){return re.makeRotationFromQuaternion(e),this.applyMatrix4(re),this}rotateX(e){return re.makeRotationX(e),this.applyMatrix4(re),this}rotateY(e){return re.makeRotationY(e),this.applyMatrix4(re),this}rotateZ(e){return re.makeRotationZ(e),this.applyMatrix4(re),this}translate(e,t,i){return re.makeTranslation(e,t,i),this.applyMatrix4(re),this}scale(e,t,i){return re.makeScale(e,t,i),this.applyMatrix4(re),this}lookAt(e){return rt.lookAt(e),rt.updateMatrix(),this.applyMatrix4(rt.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(ri).negate(),this.translate(ri.x,ri.y,ri.z),this}setFromPoints(e){let t=[];for(let i=0,n=e.length;i<n;i++){let r=e[i];t.push(r.x,r.y,r.z||0)}return this.setAttribute("position",new n7(t,3)),this}computeBoundingBox(){null===this.boundingBox&&(this.boundingBox=new iq);let e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "fal
5se".',this),this.boundingBox.set(new iH(-1/0,-1/0,-1/0),new iH(Infinity,Infinity,Infinity));return}if(void 0!==e){if(this.boundingBox.setFromBufferAttribute(e),t)for(let i=0,n=t.length;i<n;i++){let r=t[i];rn.setFromBufferAttribute(r),this.morphTargetsRelative?(ra.addVectors(this.boundingBox.min,rn.min),this.boundingBox.expandByPoint(ra),ra.addVectors(this.boundingBox.max,rn.max),this.boundingBox.expandByPoint(ra)):(this.boundingBox.expandByPoint(rn.min),this.boundingBox.expandByPoint(rn.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){null===this.boundingSphere&&(this.boundingSphere=new nt);let e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error('THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "fal
5se".',this),this.boundingSphere.set(new iH,1/0);return}if(e){let i=this.boundingSphere.center;if(rn.setFromBufferAttribute(e),t)for(let n=0,r=t.length;n<r;n++){let a=t[n];rr.setFromBufferAttribute(a),this.morphTargetsRelative?(ra.addVectors(rn.min,rr.min),rn.expandByPoint(ra),ra.addVectors(rn.max,rr.max),rn.expandByPoint(ra)):(rn.expandByPoint(rr.min),rn.expandByPoint(rr.max))}rn.getCenter(i);let s=0;for(let o=0,l=e.count;o<l;o++)ra.fromBufferAttribute(e,o),s=Math.max(s,i.distanceToSquared(ra));if(t)for(let h=0,u=t.length;h<u;h++){let c=t[h],d=this.morphTargetsRelative;for(let p=0,f=c.count;p<f;p++)ra.fromBufferAttribute(c,p),d&&(ri.fromBufferAttribute(e,p),ra.add(ri)),s=Math.max(s,i.distanceToSquared(ra))}this.boundingSphere.radius=Math.sqrt(s),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){let e=this.index,t=this.attributes;if(null===e||void 0===t.position||void 0===t.normal||void 0===t.uv){console.error("THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");return}let i=e.array,n=t.position.array,r=t.normal.array,a=t.uv.array,s=n.length/3;!1===this.hasAttribute("tangent")&&this.setAttribute("tangent",new n$(new Float32Array(4*s),4));let o=this.getAttribute("tangent").array,l=[],h=[];for(let u=0;u<s;u++)l[u]=new iH,h[u]=new iH;let c=new iH,d=new iH,p=new iH,f=new ic,m=new ic,g=new ic,v=new iH,x=new iH;function _(e,t,i){c.fromArray(n,3*e),d.fromArray(n,3*t),p.fromArray(n,3*i),f.fromArray(a,2*e),m.fromArray(a,2*t),g.fromArray(a,2*i),d.sub(c),p.sub(c),m.sub(f),g.sub(f);let r=1/(m.x*g.y-g.x*m.y);isFinite(r)&&(v.copy(d).multiplyScalar(g.y).addScaledVector(p,-m.y).multiplyScalar(r),x.copy(p).multiplyScalar(m.x).addScaledVector(d,-g.x).multiplyScalar(r),l[e].add(v),l[t].add(v),l[i].add(v),h[e].add(x),h[t].add(x),h[i].add(x))}let y=this.groups;0===y.length&&(y=[{start:0,count:i.length}]);for(let M=0,b=y.length;M<b;++M){let S=y[M],w=S.start,T=S.count;for(let A=w,E=w+T;A<E;A+=3)_(i[A+0],i[A+1],i[A+2])}let C=new iH,L=new iH,R=new iH,P=new iH;function I(e){R.fromArray(r,3*e),P.copy(R);let t=l[e];C.copy(t),C.sub(R.multiplyScalar(R.dot(t))).normalize(),L.crossVectors(P,t);let i=L.dot(h[e]);o[4*e]=C.x,o[4*e+1]=C.y,o[4*e+2]=C.z,o[4*e+3]=i<0?-1:1}for(let D=0,N=y.length;D<N;++D){let O=y[D],z=O.start,F=O.count;for(let B=z,U=z+F;B<U;B+=3)I(i[B+0]),I(i[B+1]),I(i[B+2])}}computeVertexNormals(){let e=this.index,t=this.getAttribute("position");if(void 0!==t){let i=this.getAttribute("normal");if(void 0===i)i=new n$(new Float32Array(3*t.count),3),this.setAttribute("normal",i);else for(let n=0,r=i.count;n<r;n++)i.setXYZ(n,0,0,0);let a=new iH,s=new iH,o=new iH,l=new iH,h=new iH,u=new iH,c=new iH,d=new iH;if(e)for(let p=0,f=e.count;p<f;p+=3){let m=e.getX(p+0),g=e.getX(p+1),v=e.getX(p+2);a.fromBufferAttribute(t,m),s.fromBufferAttribute(t,g),o.fromBufferAttribute(t,v),c.subVectors(o,s),d.subVectors(a,s),c.cross(d),l.fromBufferAttribute(i,m),h.fromBufferAttribute(i,g),u.fromBufferAttribute(i,v),l.add(c),h.add(c),u.add(c),i.setXYZ(m,l.x,l.y,l.z),i.setXYZ(g,h.x,h.y,h.z),i.setXYZ(v,u.x,u.y,u.z)}else for(let x=0,_=t.count;x<_;x+=3)a.fromBufferAttribute(t,x+0),s.fromBufferAttribute(t,x+1),o.fromBufferAttribute(t,x+2),c.subVectors(o,s),d.subVectors(a,s),c.cross(d),i.setXYZ(x+0,c.x,c.y,c.z),i.setXYZ(x+1,c.x,c.y,c.z),i.setXYZ(x+2,c.x,c.y,c.z);this.normalizeNormals(),i.needsUpdate=!0}}merge(e,t){if(!(e&&e.isBufferGeometry)){console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",e);return}void 0===t&&(t=0,console.warn("THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge."));let i=this.attributes;for(let n in i){if(void 0===e.attributes[n])continue;let r=i[n],a=r.array,s=e.attributes[n],o=s.array,l=s.itemSize*t,h=Math.min(o.length,a.length-l);for(let u=0,c=l;u<h;u++,c++)a[c]=o[u]}return this}normalizeNormals(){let e=this.attributes.normal;for(let t=0,i=e.count;t<i;t++)ra.fromBufferAttribute(e,t),ra.normalize(),e.setXYZ(t,ra.x,ra.y,ra.z)}toNonIndexed(){function e(e,t){let i=e.array,n=e.itemSize,r=e.normalized,a=new i.constructor(t.length*n),s=0,o=0;for(let l=0,h=t.length;l<h;l++){s=e.isInterleavedBufferAttribute?t[l]*e.data.stride+e.offset:t[l]*n;for(let u=0;u<n;u++)a[o++]=i[s++]}return new n$(a,n,r)}if(null===this.index)return console.warn("THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;let t=new rs,i=this.index.array,n=this.attributes;for(let r in n){let a=n[r],s=e(a,i);t.setAttribute(r,s)}let o=this.morphAttributes;for(let l in o){let h=[],u=o[l];for(let c=0,d=u.length;c<d;c++){let p=u[c],f=e(p,i);h.push(f)}t.morphAttributes[l]=h}t.morphTargetsRelative=this.morphTargetsRelative;let m=this.groups;for(let g=0,v=m.length;g<v;g++){let x=m[g];t.addGroup(x.start,x.count,x.materialIndex)}return t}toJSON(){let e={metadata:{version:4.5,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};
5if(e.uuid=this.uuid,e.type=this.type,""!==this.name&&(e.name=this.name),Object.keys(this.userData).length>0&&(e.userData=this.userData),void 0!==this.parameters){let t=this.parameters;for(let i in t)void 0!==t[i]&&(e[i]=t[i]);return e}e.data={attributes:{}};let n=this.index;null!==n&&(e.data.index={type:n.array.constructor.name,array:Array.prototype.slice.call(n.array)});let r=this.attributes;for(let a in r){let s=r[a];e.data.attributes[a]=s.toJSON(e.data)}let o={},l=!1;for(let h in this.morphAttributes){let u=this.morphAttributes[h],c=[];for(let d=0,p=u.length;d<p;d++){let f=u[d];c.push(f.toJSON(e.data))}c.length>0&&(o[h]=c,l=!0)}l&&(e.data.morphAttributes=o,e.data.morphTargetsRelative=this.morphTargetsRelative);let m=this.groups;m.length>0&&(e.data.groups=JSON.parse(JSON.stringify(m)));let g=this.boundingSphere;return null!==g&&(e.data.boundingSphere={center:g.center.toArray(),radius:g.radius}),e}clone(){return new this.constructor().copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;let t={};this.name=e.name;let i=e.index;null!==i&&this.setIndex(i.clone(t));let n=e.attributes;for(let r in n){let a=n[r];this.setAttribute(r,a.clone(t))}let s=e.morphAttributes;for(let o in s){let l=[],h=s[o];for(let u=0,c=h.length;u<c;u++)l.push(h[u].clone(t));this.morphAttributes[o]=l}this.morphTargetsRelative=e.morphTargetsRelative;let d=e.groups;for(let p=0,f=d.length;p<f;p++){let m=d[p];this.addGroup(m.start,m.count,m.materialIndex)}let g=e.boundingBox;null!==g&&(this.boundingBox=g.clone());let v=e.boundingSphere;return null!==v&&(this.boundingSphere=v.clone()),this.drawRange.start=e.drawRange.start,this.drawRange.count=e.drawRange.count,this.userData=e.userData,void 0!==e.parameters&&(this.parameters=Object.assign({},e.parameters)),this}dispose(){this.dispatchEvent({type:"dispose"})}}let ro=new nu,rl=new nh,rh=new nt,ru=new iH,rc=new iH,rd=new iH,rp=new iH,rf=new iH,rm=new iH,rg=new iH,rv=new iH,rx=new iH,r_=new ic,ry=new ic,rM=new ic,rb=new iH,rS=new iH;class rw extends nO{constructor(e=new rs,t=new nZ){super(),this.isMesh=!0,this.type="Mesh",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),void 0!==e.morphTargetInfluences&&(this.morphTargetInfluences=e.morphTargetInfluences.slice()),void 0!==e.morphTargetDictionary&&(this.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),this.material=e.material,this.geometry=e.geometry,this}updateMorphTargets(){let e=this.geometry,t=e.morphAttributes,i=Object.keys(t);if(i.length>0){let n=t[i[0]];if(void 0!==n){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,a=n.length;r<a;r++){let s=n[r].name||String(r);this.morphTargetInfluences.push(0),this.morphTargetDictionary[s]=r}}}}raycast(e,t){let i=this.geometry,n=this.material,r=this.matrixWorld;if(void 0===n||(null===i.boundingSphere&&i.computeBoundingSphere(),rh.copy(i.boundingSphere),rh.applyMatrix4(r),!1===e.ray.intersectsSphere(rh))||(ro.copy(r).invert(),rl.copy(e.ray).applyMatrix4(ro),null!==i.boundingBox&&!1===rl.intersectsBox(i.boundingBox)))return;let a,s=i.index,o=i.attributes.position,l=i.morphAttributes.position,h=i.morphTargetsRelative,u=i.attributes.uv,c=i.attributes.uv2,d=i.groups,p=i.drawRange;if(null!==s){if(Array.isArray(n))for(let f=0,m=d.length;f<m;f++){let g=d[f],v=n[g.materialIndex],x=Math.max(g.start,p.start),_=Math.min(s.count,Math.min(g.start+g.count,p.start+p.count));for(let y=x;y<_;y+=3){let M=s.getX(y),b=s.getX(y+1),S=s.getX(y+2);(a=rT(this,v,e,rl,o,l,h,u,c,M,b,S))&&(a.faceIndex=Math.floor(y/3),a.face.materialIndex=g.materialIndex,t.push(a))}}else{let w=Math.max(0,p.start),T=Math.min(s.count,p.start+p.count);for(let A=w;A<T;A+=3){let E=s.getX(A),C=s.getX(A+1),L=s.getX(A+2);(a=rT(this,n,e,rl,o,l,h,u,c,E,C,L))&&(a.faceIndex=Math.floor(A/3),t.push(a))}}}else if(void 0!==o){if(Array.isArray(n))for(let R=0,P=d.length;R<P;R++){let I=d[R],D=n[I.materialIndex],N=Math.max(I.start,p.start),O=Math.min(o.count,Math.min(I.start+I.count,p.start+p.count));for(let z=N;z<O;z+=3){let F=z+1,B=z+2;
5(a=rT(this,D,e,rl,o,l,h,u,c,z,F,B))&&(a.faceIndex=Math.floor(z/3),a.face.materialIndex=I.materialIndex,t.push(a))}}else{let U=Math.max(0,p.start),k=Math.min(o.count,p.start+p.count);for(let G=U;G<k;G+=3){let V=G+1,H=G+2;(a=rT(this,n,e,rl,o,l,h,u,c,G,V,H))&&(a.faceIndex=Math.floor(G/3),t.push(a))}}}}}function rT(e,t,i,n,r,a,s,o,l,h,u,c){ru.fromBufferAttribute(r,h),rc.fromBufferAttribute(r,u),rd.fromBufferAttribute(r,c);let d=e.morphTargetInfluences;if(a&&d){rg.set(0,0,0),rv.set(0,0,0),rx.set(0,0,0);for(let p=0,f=a.length;p<f;p++){let v=d[p],x=a[p];0!==v&&(rp.fromBufferAttribute(x,h),rf.fromBufferAttribute(x,u),rm.fromBufferAttribute(x,c),s?(rg.addScaledVector(rp,v),rv.addScaledVector(rf,v),rx.addScaledVector(rm,v)):(rg.addScaledVector(rp.sub(ru),v),rv.addScaledVector(rf.sub(rc),v),rx.addScaledVector(rm.sub(rd),v)))}ru.add(rg),rc.add(rv),rd.add(rx)}e.isSkinnedMesh&&(e.boneTransform(h,ru),e.boneTransform(u,rc),e.boneTransform(c,rd));let _=function(e,t,i,n,r,a,s,o){let l;if(null===(t.side===m?n.intersectTriangle(s,a,r,!0,o):n.intersectTriangle(r,a,s,t.side!==g,o)))return null;rS.copy(o),rS.applyMatrix4(e.matrixWorld);let h=i.ray.origin.distanceTo(rS);return h<i.near||h>i.far?null:{distance:h,point:rS.clone(),object:e}}(e,t,i,n,ru,rc,rd,rb);if(_){o&&(r_.fromBufferAttribute(o,h),ry.fromBufferAttribute(o,u),rM.fromBufferAttribute(o,c),_.uv=nq.getUV(rb,ru,rc,rd,r_,ry,rM,new ic)),l&&(r_.fromBufferAttribute(l,h),ry.fromBufferAttribute(l,u),rM.fromBufferAttribute(l,c),_.uv2=nq.getUV(rb,ru,rc,rd,r_,ry,rM,new ic));let y={a:h,b:u,c:c,normal:new iH,materialIndex:0};nq.getNormal(ru,rc,rd,y.normal),_.face=y}return _}class rA extends rs{constructor(e=1,t=1,i=1,n=1,r=1,a=1){super(),this.type="BoxGeometry",this.parameters={width:e,height:t,depth:i,widthSegments:n,heightSegments:r,depthSegments:a};let s=this;n=Math.floor(n),r=Math.floor(r),a=Math.floor(a);let o=[],l=[],h=[],u=[],c=0,d=0;function p(e,t,i,n,r,a,p,f,m,g,v){let x=a/m,_=p/g,y=a/2,M=p/2,b=f/2,S=m+1,w=g+1,T=0,A=0,E=new iH;for(let C=0;C<w;C++){let L=C*_-M;for(let R=0;R<S;R++){let P=R*x-y;E[e]=P*n,E[t]=L*r,E[i]=b,l.push(E.x,E.y,E.z),E[e]=0,E[t]=0,E[i]=f>0?1:-1,h.push(E.x,E.y,E.z),u.push(R/m),u.push(1-C/g),T+=1}}for(let I=0;I<g;I++)for(let D=0;D<m;D++){let N=c+D+S*I,O=c+D+S*(I+1),z=c+(D+1)+S*(I+1),F=c+(D+1)+S*I;o.push(N,O,F),o.push(O,z,F),A+=6}s.addGroup(d,A,v),d+=A,c+=T}p("z","y","x",-1,-1,i,t,e,a,r,0),p("z","y","x",1,-1,i,t,-e,a,r,1),p("x","z","y",1,1,e,i,t,n,a,2),p("x","z","y",1,-1,e,i,-t,n,a,3),p("x","y","z",1,-1,e,t,i,n,r,4),p("x","y","z",-1,-1,e,t,-i,n,r,5),this.setIndex(o),this.setAttribute("position",new n7(l,3)),this.setAttribute("normal",new n7(h,3)),this.setAttribute("uv",new n7(u,2))}static fromJSON(e){return new rA(e.width,e.height,e.depth,e.widthSegments,e.heightSegments,e.depthSegments)}}function rE(e){let t={};for(let i in e)for(let n in t[i]={},e[i]){let r=e[i][n];r&&(r.isColor||r.isMatrix3||r.isMatrix4||r.isVector2||r.isVector3||r.isVector4||r.isTexture||r.isQuaternion)?t[i][n]=r.clone():Array.isArray(r)?t[i][n]=r.slice():t[i][n]=r}return t}function rC(e){let t={};for(let i=0;i<e.length;i++){let n=rE(e[i]);for(let r in n)t[r]=n[r]}return t}let rL={clone:rE,merge:rC};class rR extends nY{constructor(e){super(),this.isShaderMaterial=!0,this.type="ShaderMaterial",this.defines={},this.uniforms={},this.uniformsGroups=[],this.vertexShader="void main() {\n	gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",this.fragmentShader="void main() {\n	gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}",this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,void 0!==e&&(void 0!==e.attributes&&console.error("THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead."),this.setValues(e))}copy(e){return super.copy(e),this.fragmentShader=e.fragmentShader,this.vertexShader=e.vertexShader,this.uniforms=rE(e.uniforms),this.uniformsGroups=function(e){let t=[];for(let i=0;i<e.length;i++)t.push(e[i].clone());return t}(e.uniformsGroups),this.defines=Object.assign({},e.defines),this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.fog=e.fog,this.lights=e.lights,this.clipping=e.clipping,this.extensions=Object.assign({},e.extensions),this.glslVersion=e.glslVersion,this}toJSON(e){let t=super.toJSON(e);for(let i in t.glslVersion=this.glslVersion,t.uniforms={},this.uniforms){let n=this.uniforms[i],r=n.value;r&&r.isTexture?t.uniforms[i]={type:"t",value:r.toJSON(e).uuid}:r&&r.isColor?t.uniforms[i]={type:"c",value:r.getHex()}:r&&r.isVector2?t.uniforms[i]={type:"v2",value:r.toArray()}:r&&r.isVector3?t.uniforms[i]={type:"v3",value:r.toArray()}:r&&r.isVector4?t.uniforms[i]={type:"v4",value:r.toArray()}:r&&r.isMatrix3?t.uniforms[i]={type:"m3",value:r.toArray()}:r&&r.isMatrix4?t.uniforms[i]={type:"m4",value:r.toArray()}:t.uniforms[i]={value:r}}Object.keys(this.defines).length>0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader;let a={};for(let s in this.extensions)!0===this.extensions[s]&&(a[s]=!0);return Object.keys(a).length>0&&(t.extensions=a),t}}class rP extends nO{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new nu,this.projectionMatrix=new nu,this.projectionMatrixInverse=new nu}copy(e,t){return super.copy(e,t),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this}getWorldDirection(e){this.updateWorldMatrix(!0,!1);let t=this.matrixWorld.elements;return e.set(-t[8],-t[9],-t[10]).normalize()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return new this.constructor().copy(this)}}class rI extends rP{constructor(e=50,t=1,i=.1,n=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=i,this.far=n,this.focus=10,this.aspect=t,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=null===e.view?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){let t=.5*this.getFilmHeight()/e;this.fov=2*t9*Math.atan(t),this.updateProjectionMatrix()}getFocalLength(){let e=Math.tan(.5*t8*this.fov);return .5*this.getFilmHeight()/e}
5getEffectiveFOV(){return 2*t9*Math.atan(Math.tan(.5*t8*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}setViewOffset(e,t,i,n,r,a){this.aspect=e/t,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=i,this.view.offsetY=n,this.view.width=r,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){let e=this.near,t=e*Math.tan(.5*t8*this.fov)/this.zoom,i=2*t,n=this.aspect*i,r=-.5*n,a=this.view;if(null!==this.view&&this.view.enabled){let s=a.fullWidth,o=a.fullHeight;r+=a.offsetX*n/s,t-=a.offsetY*i/o,n*=a.width/s,i*=a.height/o}let l=this.filmOffset;0!==l&&(r+=e*l/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+n,t,t-i,e,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){let t=super.toJSON(e);return t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,null!==this.view&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}}class rD extends nO{constructor(e,t,i){if(super(),this.type="CubeCamera",!0!==i.isWebGLCubeRenderTarget){console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.");return}this.renderTarget=i;let n=new rI(90,1,e,t);n.layers=this.layers,n.up.set(0,-1,0),n.lookAt(new iH(1,0,0)),this.add(n);let r=new rI(90,1,e,t);r.layers=this.layers,r.up.set(0,-1,0),r.lookAt(new iH(-1,0,0)),this.add(r);let a=new rI(90,1,e,t);a.layers=this.layers,a.up.set(0,0,1),a.lookAt(new iH(0,1,0)),this.add(a);let s=new rI(90,1,e,t);s.layers=this.layers,s.up.set(0,0,-1),s.lookAt(new iH(0,-1,0)),this.add(s);let o=new rI(90,1,e,t);o.layers=this.layers,o.up.set(0,-1,0),o.lookAt(new iH(0,0,1)),this.add(o);let l=new rI(90,1,e,t);l.layers=this.layers,l.up.set(0,-1,0),l.lookAt(new iH(0,0,-1)),this.add(l)}update(e,t){null===this.parent&&this.updateMatrixWorld();let i=this.renderTarget,[n,r,a,s,o,l]=this.children,h=e.getRenderTarget(),u=e.toneMapping,c=e.xr.enabled;e.toneMapping=$,e.xr.enabled=!1;let d=i.texture.generateMipmaps;i.texture.generateMipmaps=!1,e.setRenderTarget(i,0),e.render(t,n),e.setRenderTarget(i,1),e.render(t,r),e.setRenderTarget(i,2),e.render(t,a),e.setRenderTarget(i,3),e.render(t,s),e.setRenderTarget(i,4),e.render(t,o),i.texture.generateMipmaps=d,e.setRenderTarget(i,5),e.render(t,l),e.setRenderTarget(h),e.toneMapping=u,e.xr.enabled=c,i.texture.needsPMREMUpdate=!0}}class rN extends iN{constructor(e,t,i,n,r,a,s,o,l,h){super(e=void 0!==e?e:[],t=void 0!==t?t:ea,i,n,r,a,s,o,l,h),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(e){this.image=e}}class rO extends iz{constructor(e,t={}){super(e,e,t),this.isWebGLCubeRenderTarget=!0;let i={width:e,height:e,depth:1};this.texture=new rN([i,i,i,i,i,i],t.mapping,t.wrapS,t.wrapT,t.magFilter,t.minFilter,t.format,t.type,t.anisotropy,t.encoding),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=void 0!==t.generateMipmaps&&t.generateMipmaps,this.texture.minFilter=void 0!==t.minFilter?t.minFilter:ex}fromEquirectangularTexture(e,t){this.texture.type=t.type,this.texture.encoding=t.encoding,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;let i={uniforms:{tEquirect:{value:null}},vertexShader:`
6
7				varying vec3 vWorldDirection;
8
9				vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
10
11					return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
12
13				}
14
15				void main() {
16
17					vWorldDirection = transformDirection( position, modelMatrix );
18
19					#include <begin_vertex>
20					#include <project_vertex>
21
22				}
23			`,fragmentShader:`
24
25				uniform sampler2D tEquirect;
26
27				varying vec3 vWorldDirection;
28
29				#include <common>
30
31				void main() {
32
33					vec3 direction = normalize( vWorldDirection );
34
35					vec2 sampleUV = equirectUv( direction );
36
37					gl_FragColor = texture2D( tEquirect, sampleUV );
38
39				}
40			`},n=new rA(5,5,5),r=new rR({name:"CubemapFromEquirect",uniforms:rE(i.uniforms),vertexShader:i.vertexShader,fragmentShader:i.fragmentShader,side:m,blending:_});r.uniforms.tEquirect.value=t;let a=new rw(n,r),s=t.minFilter;t.minFilter===eM&&(t.minFilter=ex);let o=new rD(1,10,this);return o.update(e,a),t.minFilter=s,a.geometry.dispose(),a.material.dispose(),this}clear(e,t,i,n){let r=e.getRenderTarget();for(let a=0;a<6;a++)e.setRenderTarget(this,a),e.clear(t,i,n);e.setRenderTarget(r)}}let rz=new iH,rF=new iH,rB=new id;class rU{constructor(e=new iH(1,0,0),t=0){this.isPlane=!0,this.normal=e,this.constant=t}set(e,t){return this.normal.copy(e),this.constant=t,this}setComponents(e,t,i,n){return this.normal.set(e,t,i),this.constant=n,this}setFromNormalAndCoplanarPoint(e,t){return this.normal.copy(e),this.constant=-t.dot(this.normal),this}
40setFromCoplanarPoints(e,t,i){let n=rz.subVectors(i,t).cross(rF.subVectors(e,t)).normalize();return this.setFromNormalAndCoplanarPoint(n,e),this}copy(e){return this.normal.copy(e.normal),this.constant=e.constant,this}normalize(){let e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(e){return this.normal.dot(e)+this.constant}distanceToSphere(e){return this.distanceToPoint(e.center)-e.radius}projectPoint(e,t){return t.copy(this.normal).multiplyScalar(-this.distanceToPoint(e)).add(e)}intersectLine(e,t){let i=e.delta(rz),n=this.normal.dot(i);if(0===n)return 0===this.distanceToPoint(e.start)?t.copy(e.start):null;let r=-(e.start.dot(this.normal)+this.constant)/n;return r<0||r>1?null:t.copy(i).multiplyScalar(r).add(e.start)}intersectsLine(e){let t=this.distanceToPoint(e.start),i=this.distanceToPoint(e.end);return t<0&&i>0||i<0&&t>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,t){let i=t||rB.getNormalMatrix(e),n=this.coplanarPoint(rz).applyMatrix4(e),r=this.normal.applyMatrix3(i).normalize();return this.constant=-n.dot(r),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return new this.constructor().copy(this)}}let rk=new nt,rG=new iH;class rV{constructor(e=new rU,t=new rU,i=new rU,n=new rU,r=new rU,a=new rU){this.planes=[e,t,i,n,r,a]}set(e,t,i,n,r,a){let s=this.planes;return s[0].copy(e),s[1].copy(t),s[2].copy(i),s[3].copy(n),s[4].copy(r),s[5].copy(a),this}copy(e){let t=this.planes;for(let i=0;i<6;i++)t[i].copy(e.planes[i]);return this}setFromProjectionMatrix(e){let t=this.planes,i=e.elements,n=i[0],r=i[1],a=i[2],s=i[3],o=i[4],l=i[5],h=i[6],u=i[7],c=i[8],d=i[9],p=i[10],f=i[11],m=i[12],g=i[13],v=i[14],x=i[15];return t[0].setComponents(s-n,u-o,f-c,x-m).normalize(),t[1].setComponents(s+n,u+o,f+c,x+m).normalize(),t[2].setComponents(s+r,u+l,f+d,x+g).normalize(),t[3].setComponents(s-r,u-l,f-d,x-g).normalize(),t[4].setComponents(s-a,u-h,f-p,x-v).normalize(),t[5].setComponents(s+a,u+h,f+p,x+v).normalize(),this}intersectsObject(e){let t=e.geometry;return null===t.boundingSphere&&t.computeBoundingSphere(),rk.copy(t.boundingSphere).applyMatrix4(e.matrixWorld),this.intersectsSphere(rk)}intersectsSprite(e){return rk.center.set(0,0,0),rk.radius=.7071067811865476,rk.applyMatrix4(e.matrixWorld),this.intersectsSphere(rk)}intersectsSphere(e){let t=this.planes,i=e.center,n=-e.radius;for(let r=0;r<6;r++){let a=t[r].distanceToPoint(i);if(a<n)return!1}return!0}intersectsBox(e){let t=this.planes;for(let i=0;i<6;i++){let n=t[i];if(rG.x=n.normal.x>0?e.max.x:e.min.x,rG.y=n.normal.y>0?e.max.y:e.min.y,rG.z=n.normal.z>0?e.max.z:e.min.z,0>n.distanceToPoint(rG))return!1}return!0}containsPoint(e){let t=this.planes;for(let i=0;i<6;i++)if(0>t[i].distanceToPoint(e))return!1;return!0}clone(){return new this.constructor().copy(this)}}function rH(){let e=null,t=!1,i=null,n=null;function r(t,a){i(t,a),n=e.requestAnimationFrame(r)}return{start:function(){!0!==t&&null!==i&&(n=e.requestAnimationFrame(r),t=!0)},stop:function(){e.cancelAnimationFrame(n),t=!1},setAnimationLoop:function(e){i=e},setContext:function(t){e=t}}}function rW(e,t){let i=t.isWebGL2,n=new WeakMap;return{get:function(e){return e.isInterleavedBufferAttribute&&(e=e.data),n.get(e)},remove:function(t){t.isInterleavedBufferAttribute&&(t=t.data);let i=n.get(t);i&&(e.deleteBuffer(i.buffer),n.delete(t))},update:function(t,r){if(t.isGLBufferAttribute){let a=n.get(t);(!a||a.version<t.version)&&n.set(t,{buffer:t.buffer,type:t.type,bytesPerElement:t.elementSize,version:t.version});return}t.isInterleavedBufferAttribute&&(t=t.data);let s=n.get(t);void 0===s?n.set(t,function(t,n){let r=t.array,a=t.usage,s=e.createBuffer();e.bindBuffer(n,s),e.bufferData(n,r,a),t.onUploadCallback();let o;if(r instanceof Float32Array)o=5126;else if(r instanceof Uint16Array){if(t.isFloat16BufferAttribute){if(i)o=5131;else throw Error("THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2.")}else o=5123}else if(r instanceof Int16Array)o=5122;else if(r instanceof Uint32Array)o=5125;else if(r instanceof Int32Array)o=5124;else if(r instanceof Int8Array)o=5120;else if(r instanceof Uint8Array)o=5121;else if(r instanceof Uint8ClampedArray)o=5121;else throw Error("THREE.WebGLAttributes: Unsupported buffer data format: "+r);return{buffer:s,type:o,bytesPerElement:r.BYTES_PER_ELEMENT,version:t.version}}(t,r)):s.version<t.version&&(!function(t,n,r){let a=n.array,s=n.updateRange;e.bindBuffer(r,t),-1===s.count?e.bufferSubData(r,0,a):(i?e.bufferSubData(r,s.offset*a.BYTES_PER_ELEMENT,a,s.offset,s.count):e.bufferSubData(r,s.offset*a.BYTES_PER_ELEMENT,a.subarray(s.offset,s.offset+s.count)),s.count=-1)}(s.buffer,t,r),s.version=t.version)}}}class rj extends rs{constructor(e=1,t=1,i=1,n=1){super(),this.type="PlaneGeometry",this.parameters={width:e,height:t,widthSegments:i,heightSegments:n};let r=e/2,a=t/2,s=Math.floor(i),o=Math.floor(n),l=s+1,h=o+1,u=e/s,c=t/o,d=[],p=[],f=[],m=[];for(let g=0;g<h;g++){let v=g*c-a;for(let x=0;x<l;x++){let _=x*u-r;
vendor: 4,303 bytes, line 40
40p.push(_,-v,0),f.push(0,0,1),m.push(x/s),m.push(1-g/o)}}for(let y=0;y<o;y++)for(let M=0;M<s;M++){let b=M+l*y,S=M+l*(y+1),w=M+1+l*(y+1),T=M+1+l*y;d.push(b,S,T),d.push(S,w,T)}this.setIndex(d),this.setAttribute("position",new n7(p,3)),this.setAttribute("normal",new n7(f,3)),this.setAttribute("uv",new n7(m,2))}static fromJSON(e){return new rj(e.width,e.height,e.widthSegments,e.heightSegments)}}let rq={alphamap_fragment:"#ifdef USE_ALPHAMAP\n	diffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif",alphamap_pars_fragment:"#ifdef USE_ALPHAMAP\n	uniform sampler2D alphaMap;\n#endif",alphatest_fragment:"#ifdef USE_ALPHATEST\n	if ( diffuseColor.a < alphaTest ) discard;\n#endif",alphatest_pars_fragment:"#ifdef USE_ALPHATEST\n	uniform float alphaTest;\n#endif",aomap_fragment:"#ifdef USE_AOMAP\n	float ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n	reflectedLight.indirectDiffuse *= ambientOcclusion;\n	#if defined( USE_ENVMAP ) && defined( STANDARD )\n		float dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n		reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );\n	#endif\n#endif",aomap_pars_fragment:"#ifdef USE_AOMAP\n	uniform sampler2D aoMap;\n	uniform float aoMapIntensity;\n#endif",begin_vertex:"vec3 transformed = vec3( position );",beginnormal_vertex:"vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n	vec3 objectTangent = vec3( tangent.xyz );\n#endif",bsdfs:"vec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n	return RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n	float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n	return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat F_Schlick( const in float f0, const in float f90, const in float dotVH ) {\n	float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n	return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nvec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {\n    float x = clamp( 1.0 - dotVH, 0.0, 1.0 );\n    float x2 = x * x;\n    float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );\n    return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n	float a2 = pow2( alpha );\n	float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n	float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n	return 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n	float a2 = pow2( alpha );\n	float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n	return RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 f0, const in float f90, const in float roughness ) {\n	float alpha = pow2( roughness );\n	vec3 halfDir = normalize( lightDir + viewDir );\n	float dotNL = saturate( dot( normal, lightDir ) );\n	float dotNV = saturate( dot( normal, viewDir ) );\n	float dotNH = saturate( dot( normal, halfDir ) );\n	float dotVH = saturate( dot( viewDir, halfDir ) );\n	vec3 F = F_Schlick( f0, f90, dotVH );\n	float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n	float D = D_GGX( alpha, dotNH );\n	return F * ( V * D );\n}\n#ifdef USE_IRIDESCENCE\n	vec3 BRDF_GGX_Iridescence( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 f0, const in float f90, const in float iridescence, const in vec3 iridescenceFresnel, const in float roughness ) {\n		float alpha = pow2( roughness );\n		vec3 halfDir = normalize( lightDir + viewDir );\n		float dotNL = saturate( dot( normal, lightDir ) );\n		float dotNV = saturate( dot( normal, viewDir ) );\n		float dotNH = saturate( dot( normal, halfDir ) );\n		float dotVH = saturate( dot( viewDir, halfDir ) );\n		vec3 F = mix( F_Schlick( f0, f90, dotVH ), iridescenceFresnel, iridescence );\n		float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n		float D = D_GGX( alpha, dotNH );\n		return F * ( V * D );\n	}\n#endif\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n	const float LUT_SIZE = 64.0;\n	const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n	const float LUT_BIAS = 0.5 / LUT_SIZE;
40\n	float dotNV = saturate( dot( N, V ) );\n	vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n	uv = uv * LUT_SCALE + LUT_BIAS;\n	return uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n	float l = length( f );\n	return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n	float x = dot( v1, v2 );\n	float y = abs( x );\n	float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n	float b = 3.4175940 + ( 4.1616724 + y ) * y;\n	float v = a / b;\n	float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n	return cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n	vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n	vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n	vec3 lightNormal = cross( v1, v2 );\n	if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n	vec3 T1, T2;\n	T1 = normalize( V - N * dot( V, N ) );\n	T2 = - cross( N, T1 );\n	mat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n	vec3 coords[ 4 ];\n	coords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n	coords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n	coords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n	coords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n	coords[ 0 ] = normalize( coords[ 0 ] );\n	coords[ 1 ] = normalize( coords[ 1 ] );\n	coords[ 2 ] = normalize( coords[ 2 ] );\n	coords[ 3 ] = normalize( coords[ 3 ] );\n	vec3 vectorFormFactor = vec3( 0.0 );\n	vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n	vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n	vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n	vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n	float result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n	return vec3( result );\n}\nfloat G_BlinnPhong_Implicit( ) {\n	return 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n	return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {\n	vec3 halfDir = normalize( lightDir + viewDir );\n	float dotNH = saturate( dot( normal, halfDir ) );\n	float dotVH = saturate( dot( viewDir, halfDir ) );\n	vec3 F = F_Schlick( specularColor, 1.0, dotVH );\n	float G = G_BlinnPhong_Implicit( );\n	float D = D_BlinnPhong( shininess, dotNH );\n	return F * ( G * D );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n	float alpha = pow2( roughness );\n	float invAlpha = 1.0 / alpha;\n	float cos2h = dotNH * dotNH;\n	float sin2h = max( 1.0 - cos2h, 0.0078125 );\n	return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n	return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n	vec3 halfDir = normalize( lightDir + viewDir );\n	float dotNL = saturate( dot( normal, lightDir ) );\n	float dotNV = saturate( dot( normal, viewDir ) );\n	float dotNH = saturate( dot( normal, halfDir ) );\n	float D = D_Charlie( sheenRoughness, dotNH );\n	float V = V_Neubelt( dotNV, dotNL );\n	return sheenColor * ( D * V );\n}\n#endif",iridescence_fragment:"#ifdef USE_IRIDESCENCE\n	const mat3 XYZ_TO_REC709 = mat3(\n		 3.2404542, -0.9692660,  0.0556434,\n		-1.5371385,  1.8760108, -0.2040259,\n		-0.4985314,  0.0415560,  1.0572252\n	);\n	vec3 Fresnel0ToIor( vec3 fresnel0 ) {\n		vec3 sqrtF0 = sqrt( fresnel0 );\n		return ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );\n	}\n	vec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {\n		return pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );\n	}\n	float IorToFresnel0( float transmittedIor, float incidentIor ) {\n		return pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));\n	}\n	vec3 evalSensitivity( float OPD, vec3 shift ) {\n		float phase = 2.0 * PI * OPD * 1.0e-9;\n		vec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );\n		vec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );\n		vec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );\n		vec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );\n		xyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );\n		xyz /= 1.0685e-7;\n		vec3 rgb = XYZ_TO_REC709 * xyz;\n		return rgb;\n	}\n	vec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {\n		vec3 I;\n		float iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );\n		float sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );\n		float cosTheta2Sq = 1.0 - sinTheta2Sq;\n		if ( cosTheta2Sq < 0.0 ) {\n			 return vec3( 1.0 );\n		}\n		float cosTheta2 = sqrt( cosTheta2Sq );\n		float R0 = IorToFresnel0( iridescenceIOR, outsideIOR );
40\n		float R12 = F_Schlick( R0, 1.0, cosTheta1 );\n		float R21 = R12;\n		float T121 = 1.0 - R12;\n		float phi12 = 0.0;\n		if ( iridescenceIOR < outsideIOR ) phi12 = PI;\n		float phi21 = PI - phi12;\n		vec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) );		vec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );\n		vec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );\n		vec3 phi23 = vec3( 0.0 );\n		if ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;\n		if ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;\n		if ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;\n		float OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;\n		vec3 phi = vec3( phi21 ) + phi23;\n		vec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );\n		vec3 r123 = sqrt( R123 );\n		vec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );\n		vec3 C0 = R12 + Rs;\n		I = C0;\n		vec3 Cm = Rs - T121;\n		for ( int m = 1; m <= 2; ++ m ) {\n			Cm *= r123;\n			vec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );\n			I += Cm * Sm;\n		}\n		return max( I, vec3( 0.0 ) );\n	}\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n	uniform sampler2D bumpMap;\n	uniform float bumpScale;\n	vec2 dHdxy_fwd() {\n		vec2 dSTdx = dFdx( vUv );\n		vec2 dSTdy = dFdy( vUv );\n		float Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n		float dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n		float dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n		return vec2( dBx, dBy );\n	}\n	vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n		vec3 vSigmaX = dFdx( surf_pos.xyz );\n		vec3 vSigmaY = dFdy( surf_pos.xyz );\n		vec3 vN = surf_norm;\n		vec3 R1 = cross( vSigmaY, vN );\n		vec3 R2 = cross( vN, vSigmaX );\n		float fDet = dot( vSigmaX, R1 ) * faceDirection;\n		vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n		return normalize( abs( fDet ) * surf_norm - vGrad );\n	}\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n	vec4 plane;\n	#pragma unroll_loop_start\n	for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n		plane = clippingPlanes[ i ];\n		if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n	}\n	#pragma unroll_loop_end\n	#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n		bool clipped = true;\n		#pragma unroll_loop_start\n		for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n			plane = clippingPlanes[ i ];\n			clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n		}\n		#pragma unroll_loop_end\n		if ( clipped ) discard;\n	#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n	varying vec3 vClipPosition;\n	uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n	varying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n	vClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#if defined( USE_COLOR_ALPHA )\n	diffuseColor *= vColor;\n#elif defined( USE_COLOR )\n	diffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#if defined( USE_COLOR_ALPHA )\n	varying vec4 vColor;\n#elif defined( USE_COLOR )\n	varying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR_ALPHA )\n	varying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n	varying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR_ALPHA )\n	vColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n	vColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n	vColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n	vColor.xyz *= instanceColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nvec3 pow2( const in vec3 x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }\nhighp float rand( const in vec2 uv ) {\n	const highp float a = 12.9898, b = 78.233, c = 43758.5453;\n	highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n	return fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n	float precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n	float precisionSafeLength( vec3 v ) {\n		float maxComponent = max3( abs( v ) );\n		return length( v / maxComponent ) * maxComponent;\n	}\n#endif\nstruct IncidentLight {\n	vec3 color;\n	vec3 direction;\n	bool visible;\n};\nstruct ReflectedLight {\n	vec3 directDiffuse;\n	vec3 directSpecular;\n	vec3 indirectDiffuse;\n	vec3 indirectSpecular;\n};\nstruct GeometricContext {\n	vec3 position;\n	vec3 normal;\n	vec3 viewDir;\n#ifdef USE_CLEARCOAT\n	vec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n	return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n	return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n	mat3 tmp;\n	tmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n	tmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n	tmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n	return tmp;\n}\nfloat luminance( const in vec3 rgb ) {\n	const vec3 weights = vec3( 0.2126729, 0.7151522, 0.0721750 );\n	return dot( weights, rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n	return m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n	float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n	float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n	return vec2( u, v );\n}",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n	#define cubeUV_minMipLevel 4.0\n	#define cubeUV_minTileSize 16.0\n	float getFace( vec3 direction ) {\n		vec3 absDirection = abs( direction );\n		float face = - 1.0;\n		if ( absDirection.x > absDirection.z ) {\n			if ( absDirection.x > absDirection.y )\n				face = direction.x > 0.0 ? 0.0 : 3.0;\n			else\n				face = direction.y > 0.0 ? 1.0 : 4.0;\n		} else {\n			if ( absDirection.z > absDirection.y )\n				face = direction.z > 0.0 ? 2.0 : 5.0;\n			else\n				face = direction.y > 0.0 ? 1.0 : 4.0;\n		}\n		return face;\n	}\n	vec2 getUV( vec3 direction, float face ) {\n		vec2 uv;\n		if ( face == 0.0 ) {\n			uv = vec2( direction.z, direction.y ) / abs( direction.x );\n		} else if ( face == 1.0 ) {\n			uv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n		} else if ( face == 2.0 ) {\n			uv = vec2( - direction.x, direction.y ) / abs( direction.z );\n		} else if ( face == 3.0 ) {\n			uv = vec2( - direction.z, direction.y ) / abs( direction.x );\n		} else if ( face == 4.0 ) {\n			uv = vec2( - direction.x, direction.z ) / abs( direction.y );\n		} else {\n			uv = vec2( direction.x, direction.y ) / abs( direction.z );\n		}\n		return 0.5 * ( uv + 1.0 );\n	}\n	vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n		float face = getFace( direction );\n		float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n		mipInt = max( mipInt, cubeUV_minMipLevel );\n		float faceSize = exp2( mipInt );\n		vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;\n		if ( face > 2.0 ) {\n			uv.y += faceSize;\n			face -= 3.0;\n		}\n		uv.x += face * faceSize;\n		uv.x += filterInt * 3.0 * cubeUV_minTileSize;\n		uv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );\n		uv.x *= CUBEUV_TEXEL_WIDTH;\n		uv.y *= CUBEUV_TEXEL_HEIGHT;\n		#ifdef texture2DGradEXT\n			return texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;\n		#else\n			return texture2D( envMap, uv ).rgb;\n		#endif\n	}\n	#define r0 1.0\n	#define v0 0.339\n	#define m0 - 2.0\n	#define r1 0.8\n	#define v1 0.276\n	#define m1 - 1.0\n	#define r4 0.4\n	#define v4 0.046\n	#define m4 2.0\n	#define r5 0.305\n	#define v5 0.016\n	#define m5 3.0\n	#define r6 0.21\n	#define v6 0.0038\n	#define m6 4.0\n	float roughnessToMip( float roughness ) {\n		float mip = 0.0;\n		if ( roughness >= r1 ) {\n			mip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\n		} else if ( roughness >= r4 ) {\n			mip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\n		} else if ( roughness >= r5 ) {\n			mip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\n		} else if ( roughness >= r6 ) {\n			mip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\n		} else {\n			mip = - 2.0 * log2( 1.16 * roughness );		}\n		return mip;\n	}\n	vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n		float mip = clamp( roughnessToMip( roughness ), m0, CUBEUV_MAX_MIP );\n		float mipF = fract( mip );\n		float mipInt = floor( mip );\n		vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n		if ( mipF == 0.0 ) {\n			return vec4( color0, 1.0 );\n		} else {\n			vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n			return vec4( mix( color0, color1, mipF ), 1.0 );\n		}\n	}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n	mat3 m = mat3( instanceMatrix );\n	transformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n	transformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n	transformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n	vec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n	#ifdef FLIP_SIDED\n		transformedTangent = - transformedTangent;\n	#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n	uniform sampler2D displacementMap;\n	uniform float displacementScale;\n	uniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n	transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + dis
40placementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n	vec4 emissiveColor = texture2D( emissiveMap, vUv );\n	totalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n	uniform sampler2D emissiveMap;\n#endif",encodings_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",encodings_pars_fragment:"vec4 LinearToLinear( in vec4 value ) {\n	return value;\n}\nvec4 LinearTosRGB( in vec4 value ) {\n	return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n	#ifdef ENV_WORLDPOS\n		vec3 cameraToFrag;\n		if ( isOrthographic ) {\n			cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n		} else {\n			cameraToFrag = normalize( vWorldPosition - cameraPosition );\n		}\n		vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n		#ifdef ENVMAP_MODE_REFLECTION\n			vec3 reflectVec = reflect( cameraToFrag, worldNormal );\n		#else\n			vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n		#endif\n	#else\n		vec3 reflectVec = vReflect;\n	#endif\n	#ifdef ENVMAP_TYPE_CUBE\n		vec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n	#elif defined( ENVMAP_TYPE_CUBE_UV )\n		vec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n	#else\n		vec4 envColor = vec4( 0.0 );\n	#endif\n	#ifdef ENVMAP_BLENDING_MULTIPLY\n		outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n	#elif defined( ENVMAP_BLENDING_MIX )\n		outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n	#elif defined( ENVMAP_BLENDING_ADD )\n		outgoingLight += envColor.xyz * specularStrength * reflectivity;\n	#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n	uniform float envMapIntensity;\n	uniform float flipEnvMap;\n	#ifdef ENVMAP_TYPE_CUBE\n		uniform samplerCube envMap;\n	#else\n		uniform sampler2D envMap;\n	#endif\n	\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n	uniform float reflectivity;\n	#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n		#define ENV_WORLDPOS\n	#endif\n	#ifdef ENV_WORLDPOS\n		varying vec3 vWorldPosition;\n		uniform float refractionRatio;\n	#else\n		varying vec3 vReflect;\n	#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n	#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n		#define ENV_WORLDPOS\n	#endif\n	#ifdef ENV_WORLDPOS\n		\n		varying vec3 vWorldPosition;\n	#else\n		varying vec3 vReflect;\n		uniform float refractionRatio;\n	#endif\n#endif",envmap_physical_pars_fragment:"#if defined( USE_ENVMAP )\n	vec3 getIBLIrradiance( const in vec3 normal ) {\n		#if defined( ENVMAP_TYPE_CUBE_UV )\n			vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n			vec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n			return PI * envMapColor.rgb * envMapIntensity;\n		#else\n			return vec3( 0.0 );\n		#endif\n	}\n	vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n		#if defined( ENVMAP_TYPE_CUBE_UV )\n			vec3 reflectVec = reflect( - viewDir, normal );\n			reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n			reflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n			vec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n			return envMapColor.rgb * envMapIntensity;\n		#else\n			return vec3( 0.0 );\n		#endif\n	}\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n	#ifdef ENV_WORLDPOS\n		vWorldPosition = worldPosition.xyz;\n	#else\n		vec3 cameraToVertex;\n		if ( isOrthographic ) {\n			cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n		}
40 else {\n			cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n		}\n		vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n		#ifdef ENVMAP_MODE_REFLECTION\n			vReflect = reflect( cameraToVertex, worldNormal );\n		#else\n			vReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n		#endif\n	#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n	vFogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n	varying float vFogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n	#ifdef FOG_EXP2\n		float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n	#else\n		float fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n	#endif\n	gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n	uniform vec3 fogColor;\n	varying float vFogDepth;\n	#ifdef FOG_EXP2\n		uniform float fogDensity;\n	#else\n		uniform float fogNear;\n		uniform float fogFar;\n	#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n	uniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n	float dotNL = dot( normal, lightDirection );\n	vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n	#ifdef USE_GRADIENTMAP\n		return vec3( texture2D( gradientMap, coord ).r );\n	#else\n		return ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n	#endif\n}",lightmap_fragment:"#ifdef USE_LIGHTMAP\n	vec4 lightMapTexel = texture2D( lightMap, vUv2 );\n	vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n	reflectedLight.indirectDiffuse += lightMapIrradiance;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n	uniform sampler2D lightMap;\n	uniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n	vLightBack = vec3( 0.0 );\n	vIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry.normal );\n#ifdef DOUBLE_SIDED\n	vIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n	vIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry.normal );\n#endif\n#if NUM_POINT_LIGHTS > 0\n	#pragma unroll_loop_start\n	for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n		getPointLightInfo( pointLights[ i ], geometry, directLight );\n		dotNL = dot( geometry.normal, directLight.direction );\n		directLightColor_Diffuse = directLight.color;\n		vLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n		#ifdef DOUBLE_SIDED\n			vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n		#endif\n	}\n	#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n	#pragma unroll_loop_start\n	for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n		getSpotLightInfo( spotLights[ i ], geometry, directLight );\n		dotNL = dot( geometry.normal, directLight.direction );\n		directLightColor_Diffuse = directLight.color;\n		vLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n		#ifdef DOUBLE_SIDED\n			vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n		#endif\n	}\n	#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n	#pragma unroll_loop_start\n	for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n		getDirectionalLightInfo( directionalLights[ i ], geometry, directLight );\n		dotNL = dot( geometry.normal, directLight.direction );\n		directLightColor_Diffuse = directLight.color;\n		vLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n		#ifdef DOUBLE_SIDED\n			vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n		#endif\n	}\n	#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n	#pragma unroll_loop_start\n	for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n		vIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );\n		#ifdef DOUBLE_SIDED\n			vIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry.normal );\n		#endif\n	}\n	#pragma unroll_loop_end\n#endif",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n	float x = normal.x, y = normal.y, z = normal.z;\n	vec3 result = shCoefficients[ 0 ] * 0.886227;\n	result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n	result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n	result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n	result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n	result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n	result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n	result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n	result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n	return result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\n	vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n	vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n	return irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n	vec3 irradiance = ambientLightColor;\n	return irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n	#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n		float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n		if ( cutoffDistance > 0.0 ) {\n			distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n		}\n		return distanceFalloff;\n	#else\n		if ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n			return pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );\n		}\n		return 1.0;\n	#endif\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n	return smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n	struct DirectionalLight {\n		vec3 direction;\n		vec3 color;\n	};\n	uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n	void getDirectionalLightInfo( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight light ) {\n		light.color = directionalLight.color;\n		light.direction = directionalLight.direction;\n		light.visible = true;\n	}\n#endif\n#if NUM_POINT_LIGHTS > 0\n	struct PointLight {\n		vec3 position;\n		vec3 color;\n		float distance;\n		float decay;\n	};\n	uniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n	void getPointLightInfo( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight light ) {\n		vec3 lVector = pointLight.position - geometry.position;\n		light.direction = normalize( lVector );\n		float lightDistance = length( lVector );\n		light.color = pointLight.color;\n		light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n		light.visible = ( light.color != vec3( 0.0 ) );\n	}
40\n#endif\n#if NUM_SPOT_LIGHTS > 0\n	struct SpotLight {\n		vec3 position;\n		vec3 direction;\n		vec3 color;\n		float distance;\n		float decay;\n		float coneCos;\n		float penumbraCos;\n	};\n	uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n	void getSpotLightInfo( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight light ) {\n		vec3 lVector = spotLight.position - geometry.position;\n		light.direction = normalize( lVector );\n		float angleCos = dot( light.direction, spotLight.direction );\n		float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n		if ( spotAttenuation > 0.0 ) {\n			float lightDistance = length( lVector );\n			light.color = spotLight.color * spotAttenuation;\n			light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n			light.visible = ( light.color != vec3( 0.0 ) );\n		} else {\n			light.color = vec3( 0.0 );\n			light.visible = false;\n		}\n	}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n	struct RectAreaLight {\n		vec3 color;\n		vec3 position;\n		vec3 halfWidth;\n		vec3 halfHeight;\n	};\n	uniform sampler2D ltc_1;	uniform sampler2D ltc_2;\n	uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n	struct HemisphereLight {\n		vec3 direction;\n		vec3 skyColor;\n		vec3 groundColor;\n	};\n	uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n	vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\n		float dotNL = dot( normal, hemiLight.direction );\n		float hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n		vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n		return irradiance;\n	}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\nstruct ToonMaterial {\n	vec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n	vec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n	reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n	reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct				RE_Direct_Toon\n#define RE_IndirectDiffuse		RE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )	(0)",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n	vec3 diffuseColor;\n	vec3 specularColor;\n	float specularShininess;\n	float specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n	float dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n	vec3 irradiance = dotNL * directLight.color;\n	reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n	reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n	reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct				RE_Direct_BlinnPhong\n#define RE_IndirectDiffuse		RE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )	(0)",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n	#ifdef SPECULAR\n		float specularIntensityFactor = specularIntensity;\n		vec3 specularColorFactor = specularColor;\n		#ifdef USE_SPECULARINTENSITYMAP\n			specularIntensityFactor *= texture2D( specularIntensityMap, vUv ).a;\n		#endif\n		#ifdef USE_SPECULARCOLORMAP\n			specularColorFactor *= texture2D( specularColorMap, vUv ).rgb;\n		#endif\n		material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n	#else\n		float specularIntensityFactor = 1.0;\n		vec3 specularColorFactor = vec3( 1.0 );\n		material.specularF90 = 1.0;\n	#endif\n	material.specularColor = mix( min( pow2( ( ior - 1.0 ) / ( ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n	material.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n	material.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n	material.clearcoat = clearcoat;
40\n	material.clearcoatRoughness = clearcoatRoughness;\n	material.clearcoatF0 = vec3( 0.04 );\n	material.clearcoatF90 = 1.0;\n	#ifdef USE_CLEARCOATMAP\n		material.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n	#endif\n	#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n		material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n	#endif\n	material.clearcoat = saturate( material.clearcoat );	material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n	material.clearcoatRoughness += geometryRoughness;\n	material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_IRIDESCENCE\n	material.iridescence = iridescence;\n	material.iridescenceIOR = iridescenceIOR;\n	#ifdef USE_IRIDESCENCEMAP\n		material.iridescence *= texture2D( iridescenceMap, vUv ).r;\n	#endif\n	#ifdef USE_IRIDESCENCE_THICKNESSMAP\n		material.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vUv ).g + iridescenceThicknessMinimum;\n	#else\n		material.iridescenceThickness = iridescenceThicknessMaximum;\n	#endif\n#endif\n#ifdef USE_SHEEN\n	material.sheenColor = sheenColor;\n	#ifdef USE_SHEENCOLORMAP\n		material.sheenColor *= texture2D( sheenColorMap, vUv ).rgb;\n	#endif\n	material.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );\n	#ifdef USE_SHEENROUGHNESSMAP\n		material.sheenRoughness *= texture2D( sheenRoughnessMap, vUv ).a;\n	#endif\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n	vec3 diffuseColor;\n	float roughness;\n	vec3 specularColor;\n	float specularF90;\n	#ifdef USE_CLEARCOAT\n		float clearcoat;\n		float clearcoatRoughness;\n		vec3 clearcoatF0;\n		float clearcoatF90;\n	#endif\n	#ifdef USE_IRIDESCENCE\n		float iridescence;\n		float iridescenceIOR;\n		float iridescenceThickness;\n		vec3 iridescenceFresnel;\n		vec3 iridescenceF0;\n	#endif\n	#ifdef USE_SHEEN\n		vec3 sheenColor;\n		float sheenRoughness;\n	#endif\n};\nvec3 clearcoatSpecular = vec3( 0.0 );\nvec3 sheenSpecular = vec3( 0.0 );\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness) {\
40n	float dotNV = saturate( dot( normal, viewDir ) );\n	float r2 = roughness * roughness;\n	float a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;\n	float b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;\n	float DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );\n	return saturate( DG * RECIPROCAL_PI );\n}\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n	float dotNV = saturate( dot( normal, viewDir ) );\n	const vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n	const vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n	vec4 r = roughness * c0 + c1;\n	float a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n	vec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n	return fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n	vec2 fab = DFGApprox( normal, viewDir, roughness );\n	return specularColor * fab.x + specularF90 * fab.y;\n}\n#ifdef USE_IRIDESCENCE\nvoid computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#else\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#endif\n	vec2 fab = DFGApprox( normal, viewDir, roughness );\n	#ifdef USE_IRIDESCENCE\n		vec3 Fr = mix( specularColor, iridescenceF0, iridescence );\n	#else\n		vec3 Fr = specularColor;\n	#endif\n	vec3 FssEss = Fr * fab.x + specularF90 * fab.y;\n	float Ess = fab.x + fab.y;\n	float Ems = 1.0 - Ess;\n	vec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619;	vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n	singleScatter += FssEss;\n	multiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n	void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n		vec3 normal = geometry.normal;\n		vec3 viewDir = geometry.viewDir;\n		vec3 position = geometry.position;\n		vec3 lightPos = rectAreaLight.position;\n		vec3 halfWidth = rectAreaLight.halfWidth;\n		vec3 halfHeight = rectAreaLight.halfHeight;\n		vec3 lightColor = rectAreaLight.color;\n		float roughness = material.roughness;\n		vec3 rectCoords[ 4 ];\n		rectCoords[ 0 ] = lightPos + halfWidth - halfHeight;		rectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n		rectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n		rectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n		vec2 uv = LTC_Uv( normal, viewDir, roughness );\n		vec4 t1 = texture2D( ltc_1, uv );\n		vec4 t2 = texture2D( ltc_2, uv );\n		mat3 mInv = mat3(\n			vec3( t1.x, 0, t1.y ),\n			vec3(    0, 1,    0 ),\n			vec3( t1.z, 0, t1.w )\n		);\n		vec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n		reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n		reflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n	}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n	float dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n	vec3 irradiance = dotNL * directLight.color;\n	#ifdef USE_CLEARCOAT\n		float dotNLcc = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n		vec3 ccIrradiance = dotNLcc * directLight.color;\n		clearcoatSpecular += ccIrradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.clearcoatNormal, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n	#endif\n	#ifdef USE_SHEEN\n		sheenSpecular += irradiance * BRDF_Sheen( directLight.direction, geometry.viewDir, geometry.normal, material.sheenColor, material.sheenRoughness );
40\n	#endif\n	#ifdef USE_IRIDESCENCE\n		reflectedLight.directSpecular += irradiance * BRDF_GGX_Iridescence( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness );\n	#else\n		reflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.roughness );\n	#endif\n	reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n	reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n	#ifdef USE_CLEARCOAT\n		clearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometry.clearcoatNormal, geometry.viewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n	#endif\n	#ifdef USE_SHEEN\n		sheenSpecular += irradiance * material.sheenColor * IBLSheenBRDF( geometry.normal, geometry.viewDir, material.sheenRoughness );\n	#endif\n	vec3 singleScattering = vec3( 0.0 );\n	vec3 multiScattering = vec3( 0.0 );\n	vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n	#ifdef USE_IRIDESCENCE\n		computeMultiscatteringIridescence( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering );\n	#else\n		computeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n	#endif\n	vec3 totalScattering = singleScattering + multiScattering;\n	vec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );\n	reflectedLight.indirectSpecular += radiance * singleScattering;\n	reflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n	reflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct				RE_Direct_Physical\n#define RE_Direct_RectArea		RE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse		RE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular		RE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n	return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef USE_CLEARCOAT\n	geometry.clearcoatNormal = clearcoatNormal;\n#endif\n#ifdef USE_IRIDESCENCE\n	float dotNVi = saturate( dot( normal, geometry.viewDir ) );\n	if ( material.iridescenceThickness == 0.0 ) {\n		material.iridescence = 0.0;\n	} else {\n		material.iridescence = saturate( material.iridescence );\n	}\n	if ( material.iridescence > 0.0 ) {\n		material.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );\n		material.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );\n	}\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n	PointLight pointLight;\n	#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n	PointLightShadow pointLightShadow;\n	#endif\n	#pragma unroll_loop_start\n	for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n		pointLight = pointLights[ i ];\n		getPointLightInfo( pointLight, geometry, directLight );\n		#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n		pointLightShadow = pointLightShadows[ i ];\n		directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n		#endif\n		RE_Direct( directLight, geometry, material, reflectedLight );\n	}
40\n	#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n	SpotLight spotLight;\n	#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n	SpotLightShadow spotLightShadow;\n	#endif\n	#pragma unroll_loop_start\n	for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n		spotLight = spotLights[ i ];\n		getSpotLightInfo( spotLight, geometry, directLight );\n		#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n		spotLightShadow = spotLightShadows[ i ];\n		directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n		#endif\n		RE_Direct( directLight, geometry, material, reflectedLight );\n	}\n	#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n	DirectionalLight directionalLight;\n	#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n	DirectionalLightShadow directionalLightShadow;\n	#endif\n	#pragma unroll_loop_start\n	for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n		directionalLight = directionalLights[ i ];\n		getDirectionalLightInfo( directionalLight, geometry, directLight );\n		#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n		directionalLightShadow = directionalLightShadows[ i ];\n		directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n		#endif\n		RE_Direct( directLight, geometry, material, reflectedLight );\n	}\n	#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n	RectAreaLight rectAreaLight;\n	#pragma unroll_loop_start\n	for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n		rectAreaLight = rectAreaLights[ i ];\n		RE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n	}\n	#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n	vec3 iblIrradiance = vec3( 0.0 );\n	vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n	irradiance += getLightProbeIrradiance( lightProbe, geometry.normal );\n	#if ( NUM_HEMI_LIGHTS > 0 )\n		#pragma unroll_loop_start\n		for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n			irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );\n		}\n		#pragma unroll_loop_end\n	#endif\n#endif\n#if defined( RE_IndirectSpecular )\n	vec3 radiance = vec3( 0.0 );\n	vec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n	#ifdef USE_LIGHTMAP\n		vec4 lightMapTexel = texture2D( lightMap, vUv2 );\n		vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n		irradiance += lightMapIrradiance;\n	#endif\n	#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n		iblIrradiance += getIBLIrradiance( geometry.normal );\n	#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n	radiance += getIBLRadiance( geometry.viewDir, geometry.normal, material.roughness );\n	#ifdef USE_CLEARCOAT\n		clearcoatRadiance += getIBLRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness );\n	#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n	RE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n	RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n	gl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n	uniform float logDepthBufFC;\n	varying float vFragDepth;\n	varying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n	#ifdef USE_LOGDEPTHBUF_EXT\n		varying float vFragDepth;\n		varying float vIsPerspective;\n	#else\n		uniform float logDepthBufFC;\n	#endif\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n	#ifdef USE_LOGDEPTHBUF_EXT\n		vFragDepth = 1.0 + gl_Position.w;\n		vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n	#else\n		if ( isPerspectiveMatrix( projectionMatrix ) ) {\n			gl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n			gl_Position.z *= gl_Position.w;\n		}\n	#endif\n#endif",map_fragment:"#ifdef USE_MAP\n	vec4 sampledDiffuseColor = texture2D( map, vUv );\n	#ifdef DECODE_VIDEO_TEXTURE\n		sampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w );\n	#endif\n	diffuseColor *= sampledDiffuseColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n	uniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n	vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n	diffuseColor *= texture2D( map, uv );\n#endif\n#ifdef USE_ALPHAMAP\n	diffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n	uniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n	uniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n	uniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n	vec4 texelMetalness = texture2D( metalnessMap, vUv );\n	metalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n	uniform sampler2D metalnessMap;\n#endif",morphcolor_vertex:"#if defined( USE_MORPHCOLORS ) && defined( MORPHTARGETS_TEXTURE )\n	vColor *= morphTargetBaseInfluence;\n	for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n		#if defined( USE_COLOR_ALPHA )\n			if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];\n		#elif defined( USE_COLOR )\n			if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];\n		#endif\n	}\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n	objectNormal *= morphTargetBaseInfluence;\n	#ifdef MORPHTARGETS_TEXTURE\n		for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n			if ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];\n		}\n	#else\n		objectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n		objectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n		objectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n		objectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n	#endif\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n	uniform float morphTargetBaseInfluence;\n	#ifdef MORPHTARGETS_TEXTURE\n		uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n		uniform sampler2DArray morphTargetsTexture;\n		uniform ivec2 morphTargetsTextureSize;\n		vec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {\n			int texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;\n			int y = texelIndex / morphTargetsTextureSize.x;\n			int x = texelIndex - y * morphTargetsTextureSize.x;\n			ivec3 morphUV = ivec3( x, y, morphTargetIndex );\n			return texelFetch( morphTargetsTexture, morphUV, 0 );\n		}\n	#else\n		#ifndef USE_MORPHNORMALS\n			uniform float morphTargetInfluences[ 8 ];\n		#else\n			uniform float morphTargetInfluences[ 4 ];\n		#endif\n	#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n	transformed *= morphTargetBaseInfluence;\n	#ifdef MORPHTARGETS_TEXTURE\n		for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n			if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];\n		}\n	#else\n		transformed += morphTarget0 * morphTargetInfluences[ 0 ];\n		transformed += morphTarget1 * morphTargetInfluences[ 1 ];\n		transformed += morphTarget2 * morphTargetInfluences[ 2 ];\n		transformed += morphTarget3 * morphTargetInfluences[ 3 ];\n		#ifndef USE_MORPHNORMALS\n			transformed += morphTarget4 * morphTargetInfluences[ 4 ];\n			transformed += morphTarget5 * morphTargetInfluences[ 5 ];\n			transformed += morphTarget6 * morphTargetInfluences[ 6 ];\n			transformed += morphTarget7 * morphTargetInfluences[ 7 ];\n		#endif\n	#endif\n#endif",normal_fragment_begin:"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n	vec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n	vec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n	vec3 normal = normalize( cross( fdx, fdy ) );\n#else\n	vec3 normal = normalize( vNormal );\n	#ifdef DOUBLE_SIDED\n		normal = normal * faceDirection;\n	#endif\n	#ifdef USE_TANGENT\n		vec3 tangent = normalize( vTangent );\n		vec3 bitangent = normalize( vBitangent );\n		#ifdef DOUBLE_SIDED\n			tangent = tangent * faceDirection;\n			bitangent = bitangent * faceDirection;\n		#endif\n		#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n			mat3 vTBN = mat3( tangent, bitangent, normal );\n		#endif\n	#endif\n#endif\nvec3 geometryNormal = normal;",normal_fragment_maps:"#ifdef OBJECTSPACE_NORMALMAP\n	normal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n	#ifdef FLIP_SIDED\n		normal = - normal;\n	#endif\n	#ifdef DOUBLE_SIDED\n		normal = normal * faceDirection;\n	#endif\n	normal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n	vec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n	mapN.xy *= normalScale;\n	#ifdef USE_TANGENT\n		normal = normalize( vTBN * mapN );
40\n	#else\n		normal = perturbNormal2Arb( - vViewPosition, normal, mapN, faceDirection );\n	#endif\n#elif defined( USE_BUMPMAP )\n	normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif",normal_pars_fragment:"#ifndef FLAT_SHADED\n	varying vec3 vNormal;\n	#ifdef USE_TANGENT\n		varying vec3 vTangent;\n		varying vec3 vBitangent;\n	#endif\n#endif",normal_pars_vertex:"#ifndef FLAT_SHADED\n	varying vec3 vNormal;\n	#ifdef USE_TANGENT\n		varying vec3 vTangent;\n		varying vec3 vBitangent;\n	#endif\n#endif",normal_vertex:"#ifndef FLAT_SHADED\n	vNormal = normalize( transformedNormal );\n	#ifdef USE_TANGENT\n		vTangent = normalize( transformedTangent );\n		vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n	#endif\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n	uniform sampler2D normalMap;\n	uniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n	uniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n	vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {\n		vec3 q0 = dFdx( eye_pos.xyz );\n		vec3 q1 = dFdy( eye_pos.xyz );\n		vec2 st0 = dFdx( vUv.st );\n		vec2 st1 = dFdy( vUv.st );\n		vec3 N = surf_norm;\n		vec3 q1perp = cross( q1, N );\n		vec3 q0perp = cross( N, q0 );\n		vec3 T = q1perp * st0.x + q0perp * st1.x;\n		vec3 B = q1perp * st0.y + q0perp * st1.y;\n		float det = max( dot( T, T ), dot( B, B ) );\n		float scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );\n		return normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );\n	}\n#endif",clearcoat_normal_fragment_begin:"#ifdef USE_CLEARCOAT\n	vec3 clearcoatNormal = geometryNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n	vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n	clearcoatMapN.xy *= clearcoatNormalScale;\n	#ifdef USE_TANGENT\n		clearcoatNormal = normalize( vTBN * clearcoatMapN );\n	#else\n		clearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN, faceDirection );\n	#endif\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n	uniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n	uniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n	uniform sampler2D clearcoatNormalMap;\n	uniform vec2 clearcoatNormalScale;\n#endif",iridescence_pars_fragment:"#ifdef USE_IRIDESCENCEMAP\n	uniform sampler2D iridescenceMap;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n	uniform sampler2D iridescenceThicknessMap;\n#endif",output_fragment:"#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= transmissionAlpha + 0.1;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n	return normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n	return 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n	vec4 r = vec4( fract( v * PackFactors ), v );\n	r.yzw -= r.xyz * ShiftRight8;	return r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n	return dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n	vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n	return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n	return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n	return ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n	return linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n	return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n	return ( near * far ) / ( ( far - near ) * invClipZ - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n	gl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n	mvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n	gl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n	vec3 dithering( vec3 color ) {\n		float grid_position = rand( gl_FragCoord.xy );\n		vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n		dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n		return color + dither_shift_RGB;\n	}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n	vec4 texelRoughness = texture2D( roughnessMap, vUv );\n	roughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n	uniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n	#if NUM_DIR_LIGHT_SHADOWS > 0\n		uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n		varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n		struct DirectionalLightShadow {\n			float shadowBias;\n			float shadowNormalBias;\n			float shadowRadius;\n			vec2 shadowMapSize;\n		};\n		uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
40\n	#endif\n	#if NUM_SPOT_LIGHT_SHADOWS > 0\n		uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n		varying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n		struct SpotLightShadow {\n			float shadowBias;\n			float shadowNormalBias;\n			float shadowRadius;\n			vec2 shadowMapSize;\n		};\n		uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n	#endif\n	#if NUM_POINT_LIGHT_SHADOWS > 0\n		uniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n		varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n		struct PointLightShadow {\n			float shadowBias;\n			float shadowNormalBias;\n			float shadowRadius;\n			vec2 shadowMapSize;\n			float shadowCameraNear;\n			float shadowCameraFar;\n		};\n		uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n	#endif\n	float texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n		return step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n	}\n	vec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n		return unpackRGBATo2Half( texture2D( shadow, uv ) );\n	}\n	float VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n		float occlusion = 1.0;\n		vec2 distribution = texture2DDistribution( shadow, uv );\n		float hard_shadow = step( compare , distribution.x );\n		if (hard_shadow != 1.0 ) {\n			float distance = compare - distribution.x ;\n			float variance = max( 0.00000, distribution.y * distribution.y );\n			float softness_probability = variance / (variance + distance * distance );			softness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );			occlusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n		}\n		return occlusion;\n	}\n	float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n		float shadow = 1.0;\n		shadowCoord.xyz /= shadowCoord.w;\n		shadowCoord.z += shadowBias;\n		bvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n		bool inFrustum = all( inFrustumVec );\n		bvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n		bool frustumTest = all( frustumTestVec );\n		if ( frustumTest ) {\n		#if defined( SHADOWMAP_TYPE_PCF )\n			vec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n			float dx0 = - texelSize.x * shadowRadius;\n			float dy0 = - texelSize.y * shadowRadius;\n			float dx1 = + texelSize.x * shadowRadius;\n			float dy1 = + texelSize.y * shadowRadius;\n			float dx2 = dx0 / 2.0;\n			float dy2 = dy0 / 2.0;\n			float dx3 = dx1 / 2.0;\n			float dy3 = dy1 / 2.0;\n			shadow = (\n				texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n				texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n				texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n				texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n				texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n				texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n				texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n				texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n				texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n				texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n				texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n				texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n				texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n				texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n				texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n				texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n				texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n			) * ( 1.0 / 17.0 );\n		#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n			vec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n			float dx = texelSize.x;\n			float dy = texelSize.y;\n			vec2 uv = shadowCoord.xy;
40\n			vec2 f = fract( uv * shadowMapSize + 0.5 );\n			uv -= f * texelSize;\n			shadow = (\n				texture2DCompare( shadowMap, uv, shadowCoord.z ) +\n				texture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n				texture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n				texture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n				mix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n					 texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n					 f.x ) +\n				mix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n					 texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n					 f.x ) +\n				mix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n					 texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n					 f.y ) +\n				mix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n					 texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n					 f.y ) +\n				mix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n						  texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n						  f.x ),\n					 mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n						  texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n						  f.x ),\n					 f.y )\n			) * ( 1.0 / 9.0 );\n		#elif defined( SHADOWMAP_TYPE_VSM )\n			shadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n		#else\n			shadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n		#endif\n		}\n		return shadow;\n	}\n	vec2 cubeToUV( vec3 v, float texelSizeY ) {\n		vec3 absV = abs( v );\n		float scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n		absV *= scaleToCube;\n		v *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n		vec2 planar = v.xy;\n		float almostATexel = 1.5 * texelSizeY;\n		float almostOne = 1.0 - almostATexel;\n		if ( absV.z >= almostOne ) {\n			if ( v.z > 0.0 )\n				planar.x = 4.0 - v.x;\n		} else if ( absV.x >= almostOne ) {\n			float signX = sign( v.x );\n			planar.x = v.z * signX + 2.0 * signX;\n		} else if ( absV.y >= almostOne ) {\n			float signY = sign( v.y );\n			planar.x = v.x + 2.0 * signY + 2.0;\n			planar.y = v.z * signY - 2.0;\n		}\n		return vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n	}\n	float getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n		vec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n		vec3 lightToPosition = shadowCoord.xyz;\n		float dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );		dp += shadowBias;\n		vec3 bd3D = normalize( lightToPosition );\n		#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n			vec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n			return (\n				texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n				texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n				texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n				texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n				texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n				texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n				texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n				texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n				texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n			) * ( 1.0 / 9.0 );\n		#else\n			return texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n		#endif\n	}\n#endif",shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n	#if NUM_DIR_LIGHT_SHADOWS > 0\n		uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n		varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n		struct DirectionalLightShadow {\n			float shadowBias;\n			float shadowNormalBias;\n			float shadowRadius;\n			vec2 shadowMapSize;\n		};\n		uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
40\n	#endif\n	#if NUM_SPOT_LIGHT_SHADOWS > 0\n		uniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n		varying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n		struct SpotLightShadow {\n			float shadowBias;\n			float shadowNormalBias;\n			float shadowRadius;\n			vec2 shadowMapSize;\n		};\n		uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n	#endif\n	#if NUM_POINT_LIGHT_SHADOWS > 0\n		uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n		varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n		struct PointLightShadow {\n			float shadowBias;\n			float shadowNormalBias;\n			float shadowRadius;\n			vec2 shadowMapSize;\n			float shadowCameraNear;\n			float shadowCameraFar;\n		};\n		uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n	#endif\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\n	#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n		vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n		vec4 shadowWorldPosition;\n	#endif\n	#if NUM_DIR_LIGHT_SHADOWS > 0\n	#pragma unroll_loop_start\n	for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n		shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n		vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n	}\n	#pragma unroll_loop_end\n	#endif\n	#if NUM_SPOT_LIGHT_SHADOWS > 0\n	#pragma unroll_loop_start\n	for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n		shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n		vSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n	}\n	#pragma unroll_loop_end\n	#endif\n	#if NUM_POINT_LIGHT_SHADOWS > 0\n	#pragma unroll_loop_start\n	for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n		shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n		vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n	}\n	#pragma unroll_loop_end\n	#endif\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n	float shadow = 1.0;\n	#ifdef USE_SHADOWMAP\n	#if NUM_DIR_LIGHT_SHADOWS > 0\n	DirectionalLightShadow directionalLight;\n	#pragma unroll_loop_start\n	for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n		directionalLight = directionalLightShadows[ i ];\n		shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n	}\n	#pragma unroll_loop_end\n	#endif\n	#if NUM_SPOT_LIGHT_SHADOWS > 0\n	SpotLightShadow spotLight;\n	#pragma unroll_loop_start\n	for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n		spotLight = spotLightShadows[ i ];\n		shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n	}\n	#pragma unroll_loop_end\n	#endif\n	#if NUM_POINT_LIGHT_SHADOWS > 0\n	PointLightShadow pointLight;\n	#pragma unroll_loop_start\n	for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n		pointLight = pointLightShadows[ i ];\n		shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n	}\n	#pragma unroll_loop_end\n	#endif\n	#endif\n	return shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n	mat4 boneMatX = getBoneMatrix( skinIndex.x );\n	mat4 boneMatY = getBoneMatrix( skinIndex.y );\n	mat4 boneMatZ = getBoneMatrix( skinIndex.z );\n	mat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n	uniform mat4 bindMatrix;\n	uniform mat4 bindMatrixInverse;\n	uniform highp sampler2D boneTexture;\n	uniform int boneTextureSize;\n	mat4 getBoneMatrix( const in float i ) {\n		float j = i * 4.0;\n		float x = mod( j, float( boneTextureSize ) );\n		float y = floor( j / float( boneTextureSize ) );\n		float dx = 1.0 / float( boneTextureSize );\n		float dy = 1.0 / float( boneTextureSize );\n		y = dy * ( y + 0.5 );\n		vec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n		vec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n		vec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n		vec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n		mat4 bone = mat4( v1, v2, v3, v4 );\n		return bone;\n	}\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n	vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n	vec4 skinned = vec4( 0.0 );\n	skinned += boneMatX * skinVertex * skinWeight.x;\n	skinned += boneMatY * skinVertex * skinWeight.y;\n	skinned += boneMatZ * skinVertex * skinWeight.z;\n	skinned += boneMatW * skinVertex * skinWeight.w;\n	transformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n	mat4 skinMatrix = mat4( 0.0 );\n	skinMatrix += skinWeight.x * boneMatX;\n	skinMatrix += skinWeight.y * boneMatY;\n	skinMatrix += skinWeight.z * boneMatZ;\n	skinMatrix += skinWeight.w * boneMatW;\n	skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n	objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n	#ifdef USE_TANGENT\n		objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n	#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n	vec4 texelSpecular = texture2D( specularMap, vUv );\n	specularStrength = texelSpecular.r;\n#else\n	specularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n	uniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n	gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;
40\nvec3 LinearToneMapping( vec3 color ) {\n	return toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n	color *= toneMappingExposure;\n	return saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n	color *= toneMappingExposure;\n	color = max( vec3( 0.0 ), color - 0.004 );\n	return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n	vec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n	vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n	return a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n	const mat3 ACESInputMat = mat3(\n		vec3( 0.59719, 0.07600, 0.02840 ),		vec3( 0.35458, 0.90834, 0.13383 ),\n		vec3( 0.04823, 0.01566, 0.83777 )\n	);\n	const mat3 ACESOutputMat = mat3(\n		vec3(  1.60475, -0.10208, -0.00327 ),		vec3( -0.53108,  1.10813, -0.07276 ),\n		vec3( -0.07367, -0.00605,  1.07602 )\n	);\n	color *= toneMappingExposure / 0.6;\n	color = ACESInputMat * color;\n	color = RRTAndODTFit( color );\n	color = ACESOutputMat * color;\n	return saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmission_fragment:"#ifdef USE_TRANSMISSION\n	float transmissionAlpha = 1.0;\n	float transmissionFactor = transmission;\n	float thicknessFactor = thickness;\n	#ifdef USE_TRANSMISSIONMAP\n		transmissionFactor *= texture2D( transmissionMap, vUv ).r;\n	#endif\n	#ifdef USE_THICKNESSMAP\n		thicknessFactor *= texture2D( thicknessMap, vUv ).g;\n	#endif\n	vec3 pos = vWorldPosition;\n	vec3 v = normalize( cameraPosition - pos );\n	vec3 n = inverseTransformDirection( normal, viewMatrix );\n	vec4 transmission = getIBLVolumeRefraction(\n		n, v, roughnessFactor, material.diffuseColor, material.specularColor, material.specularF90,\n		pos, modelMatrix, viewMatrix, projectionMatrix, ior, thicknessFactor,\n		attenuationColor, attenuationDistance );\n	totalDiffuse = mix( totalDiffuse, transmission.rgb, transmissionFactor );\n	transmissionAlpha = mix( transmissionAlpha, transmission.a, transmissionFactor );\n#endif",transmission_pars_fragment:"#ifdef USE_TRANSMISSION\n	uniform float transmission;\n	uniform float thickness;\n	uniform float attenuationDistance;\n	uniform vec3 attenuationColor;\n	#ifdef USE_TRANSMISSIONMAP\n		uniform sampler2D transmissionMap;\n	#endif\n	#ifdef USE_THICKNESSMAP\n		uniform sampler2D thicknessMap;\n	#endif\n	uniform vec2 transmissionSamplerSize;\n	uniform sampler2D transmissionSamplerMap;\n	uniform mat4 modelMatrix;\n	uniform mat4 projectionMatrix;\n	varying vec3 vWorldPosition;\n	vec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {\n		vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n		vec3 modelScale;\n		modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n		modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n		modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n		return normalize( refractionVector ) * thickness * modelScale;\n	}\n	float applyIorToRoughness( const in float roughness, const in float ior ) {\n		return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n	}\n	vec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {\n		float framebufferLod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n		#ifdef texture2DLodEXT\n			return texture2DLodEXT( transmissionSamplerMap, fragCoord.xy, framebufferLod );\n		#else\n			return texture2D( transmissionSamplerMap, fragCoord.xy, framebufferLod );\n		#endif\n	}\n	vec3 applyVolumeAttenuation( const in vec3 radiance, const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {\n		if ( attenuationDistance == 0.0 ) {\n			return radiance;\n		} else {\n			vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n			vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );			return transmittance * radiance;\n		}\n	}\n	vec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,\n		const in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,\n		const in mat4 viewMatrix, const in mat4 projMatrix, const in float ior, const in float thickness,\n		const in vec3 attenuationColor, const in float attenuationDistance ) {\n		vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n		vec3 refractedRayExit = position + transmissionRay;\n		vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n		vec2 refractionCoords = ndcPos.xy / ndcPos.w;\n		refractionCoords += 1.0;\n		refractionCoords /= 2.0;\n		vec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n		vec3 attenuatedColor = applyVolumeAttenuation( transmittedLight.rgb, length( transmissionRay ), attenuationColor, attenuationDistance );\n		vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n		return vec4( ( 1.0 - F ) * attenuatedColor * diffuseColor, transmittedLight.a );\n	}\n#endif",uv_pars_fragment:"#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n	varying vec2 vUv;\n#endif",uv_pars_vertex:"#ifdef USE_UV\n	#ifdef UVS_VERTEX_ONLY\n		vec2 vUv;\n	#else\n		varying vec2 vUv;\n	#endif\n	uniform mat3 uvTransform;\n#endif",uv_vertex:"#ifdef USE_UV\n	vUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n	varying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n	attribute vec2 uv2;\n	varying vec2 vUv2;\n	uniform mat3 uv2Transform;\n#endif",uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n	vUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION )\n	vec4 worldPosition = vec4( transformed, 1.0 );\n	#ifdef USE_INSTANCING\n		worldPosition = instanceMatrix * worldPosition;\n	#endif\n	worldPosition = modelMatrix * worldPosition;\n#endif",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n	vUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n	gl_Position = vec4( position.xy, 1.0, 1.0 );\n}",background_frag:"uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n	gl_FragColor = texture2D( t2D, vUv );\n	#ifdef DECODE_VIDEO_TEXTURE\n		gl_FragColor = vec4( mix( pow( gl_FragColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), gl_FragColor.rgb * 0.0773993808, vec3( lessThanEqual( gl_FragColor.rgb, vec3( 0.04045 ) ) ) ), gl_FragColor.w );\n	#endif\n	#include <tonemapping_fragment>\n	#include <encodings_fragment>\n}",cube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n	vWorldDirection = transformDirection( position, modelMatrix );\n	#include <begin_vertex>\n	#include <project_vertex>\n	gl_Position.z = gl_Position.w;\n}",cube_frag:"#include <envmap_common_pars_fragment>\nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n	vec3 vReflect = vWorldDirection;\n	#include <envmap_fragment>\n	gl_FragColor = envColor;\n	gl_FragColor.a *= opacity;\n	#include <tonemapping_fragment>\n	#include <encodings_fragment>\n}",depth_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n	#include <uv_vertex>\n	#include <skinbase_vertex>\n	#ifdef USE_DISPLACEMENTMAP\n		#include <beginnormal_vertex>\n		#include <morphnormal_vertex>\n		#include <skinnormal_vertex>\n	#endif\n	#include <begin_vertex>\n	#include <morphtarget_vertex>\n	#include <skinning_vertex>\n	#include <displacementmap_vertex>\n	#include <project_vertex>\n	#include <logdepthbuf_vertex>\n	#include <clipping_planes_vertex>\n	vHighPrecisionZW = gl_Position.zw;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n	uniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n	#include <clipping_planes_fragment>\n	vec4 diffuseColor = vec4( 1.0 );\n	#if DEPTH_PACKING == 3200\n		diffuseColor.a = opacity;\n	#endif\n	#include <map_fragment>\n	#include <alphamap_fragment>\n	#include <alphatest_fragment>\n	#include <logdepthbuf_fragment>\n	float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n	#if DEPTH_PACKING == 3200\n		gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n	#elif DEPTH_PACKING == 3201\n		gl_FragColor = packDepthToRGBA( fragCoordZ );\n	#endif\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n	#include <uv_vertex>\n	#include <skinbase_vertex>\n	#ifdef USE_DISPLACEMENTMAP\n		#include <beginnormal_vertex>\n		#include <morphnormal_vertex>\n		#include <skinnormal_vertex>\n	#endif\n	#include <begin_vertex>\n	#include <morphtarget_vertex>\n	#include <skinning_vertex>\n	#include <displacementmap_vertex>\n	#include <project_vertex>\n	#include <worldpos_vertex>\n	#include <clipping_planes_vertex>\n	vWorldPosition = worldPosition.xyz;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n	#include <clipping_planes_fragment>\n	vec4 diffuseColor = vec4( 1.0 );\n	#include <map_fragment>\n	#include <alphamap_fragment>\n	#include <alphatest_fragment>\n	float dist = length( vWorldPosition - referencePosition );\n	dist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n	dist = saturate( dist );\n	gl_FragColor = packDepthToRGBA( dist );\n}",equirect_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n	vWorldDirection = transformDirection( position, modelMatrix );\n	#include <begin_vertex>\n	#include <project_vertex>\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n	vec3 direction = normalize( vWorldDirection );\n	vec2 sampleUV = equirectUv( direction );\n	gl_FragColor = texture2D( tEquirect, sampleUV );\n	#include <tonemapping_fragment>\n	#include <encodings_fragment>\n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n	vLineDistance = scale * lineDistance;\n	#include <color_vertex>\n	#include <morphcolor_vertex>\n	#include <begin_vertex>\n	#include <morphtarget_vertex>\n	#include <project_vertex>\n	#include <logdepthbuf_vertex>\n	#include <clipping_planes_vertex>\n	#include <fog_vertex>\n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n	#include <clipping_planes_fragment>\n	if ( mod( vLineDistance, totalSize ) > dashSize ) {\n		discard;\n	}\n	vec3 outgoingLight = vec3( 0.0 );\n	vec4 diffuseColor = vec4( diffuse, opacity );\n	#include <logdepthbuf_fragment>\n	#include <color_fragment>\n	outgoingLight = diffuseColor.rgb;\n	#include <output_fragment>\n	#include <tonemapping_fragment>\n	#include <encodings_fragment>\n	#include <fog_fragment>\n	#include <premultiplied_alpha_fragment>\n}",meshbasic_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n	#include <uv_vertex>\n	#include <uv2_vertex>\n	#include <color_vertex>\n	#include <morphcolor_vertex>\n	#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n		#include <beginnormal_vertex>\n		#include <morphnormal_vertex>\n		#include <skinbase_vertex>\n		#include <skinnormal_vertex>\n		#include <defaultnormal_vertex>\n	#endif\n	#include <begin_vertex>\n	#include <morphtarget_vertex>\n	#include <skinning_vertex>\n	#include <project_vertex>\n	#include <logdepthbuf_vertex>\n	#include <clipping_planes_vertex>\n	#include <worldpos_vertex>\n	#include <envmap_vertex>\n	#include <fog_vertex>\n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n	varying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n	#include <clipping_planes_fragment>\n	vec4 diffuseColor = vec4( diffuse, opacity );\n	#include <logdepthbuf_fragment>\n	#include <map_fragment>\n	#include <color_fragment>\n	#include <alphamap_fragment>\n	#include <alphatest_fragment>\n	#include <specularmap_fragment>\n	ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n	#ifdef USE_LIGHTMAP\n		vec4 lightMapTexel = texture2D( lightMap, vUv2 );\n		reflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;\n	#else\n		reflectedLight.indirectDiffuse += vec3( 1.0 );\n	#endif\n	#include <aomap_fragment>\n	reflectedLight.indirectDiffuse *= diffuseColor.rgb;\n	vec3 outgoingLight = reflectedLight.indirectDiffuse;\n	#include <envmap_fragment>\n	#include <output_fragment>\n	#include <tonemapping_fragment>\n	#include <encodings_fragment>\n	#include <fog_fragment>\n	#include <premultiplied_alpha_fragment>\n	#include <dithering_fragment>\n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n	varying vec3 vLightBack;\n	varying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n	#include <uv_vertex>\n	#include <uv2_vertex>\n	#include <color_vertex>\n	#include <morphcolor_vertex>\n	#include <beginnormal_vertex>\n	#include <morphnormal_vertex>\n	#include <skinbase_vertex>\n	#include <skinnormal_vertex>\n	#include <defaultnormal_vertex>\n	#include <begin_vertex>\n	#include <morphtarget_vertex>\n	#include <skinning_vertex>\n	#include <project_vertex>\n	#include <logdepthbuf_vertex>\n	#include <clipping_planes_vertex>\n	#include <worldpos_vertex>\n	#include <envmap_vertex>\n	#include <lights_lambert_vertex>\n	#include <shadowmap_vertex>\n	#include <fog_vertex>\n}",meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n	varying vec3 vLightBack;\n	varying vec3 vIndi
40rectBack;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n	#include <clipping_planes_fragment>\n	vec4 diffuseColor = vec4( diffuse, opacity );\n	ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n	vec3 totalEmissiveRadiance = emissive;\n	#include <logdepthbuf_fragment>\n	#include <map_fragment>\n	#include <color_fragment>\n	#include <alphamap_fragment>\n	#include <alphatest_fragment>\n	#include <specularmap_fragment>\n	#include <emissivemap_fragment>\n	#ifdef DOUBLE_SIDED\n		reflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n	#else\n		reflectedLight.indirectDiffuse += vIndirectFront;\n	#endif\n	#include <lightmap_fragment>\n	reflectedLight.indirectDiffuse *= BRDF_Lambert( diffuseColor.rgb );\n	#ifdef DOUBLE_SIDED\n		reflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n	#else\n		reflectedLight.directDiffuse = vLightFront;\n	#endif\n	reflectedLight.directDiffuse *= BRDF_Lambert( diffuseColor.rgb ) * getShadowMask();\n	#include <aomap_fragment>\n	vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n	#include <envmap_fragment>\n	#include <output_fragment>\n	#include <tonemapping_fragment>\n	#include <encodings_fragment>\n	#include <fog_fragment>\n	#include <premultiplied_alpha_fragment>\n	#include <dithering_fragment>\n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n	#include <uv_vertex>\n	#include <color_vertex>\n	#include <morphcolor_vertex>\n	#include <beginnormal_vertex>\n	#include <morphnormal_vertex>\n	#include <skinbase_vertex>\n	#include <skinnormal_vertex>\n	#include <defaultnormal_vertex>\n	#include <normal_vertex>\n	#include <begin_vertex>\n	#include <morphtarget_vertex>\n	#include <skinning_vertex>\n	#include <displacementmap_vertex>\n	#include <project_vertex>\n	#include <logdepthbuf_vertex>\n	#include <clipping_planes_vertex>\n	#include <fog_vertex>\n	vViewPosition = - mvPosition.xyz;\n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <fog_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n	#include <clipping_planes_fragment>\n	vec4 diffuseColor = vec4( diffuse, opacity );\n	#include <logdepthbuf_fragment>\n	#include <map_fragment>\n	#include <color_fragment>\n	#include <alphamap_fragment>\n	#include <alphatest_fragment>\n	#include <normal_fragment_begin>\n	#include <normal_fragment_maps>\n	vec3 viewDir = normalize( vViewPosition );\n	vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n	vec3 y = cross( viewDir, x );\n	vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;
40\n	#ifdef USE_MATCAP\n		vec4 matcapColor = texture2D( matcap, uv );\n	#else\n		vec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );\n	#endif\n	vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n	#include <output_fragment>\n	#include <tonemapping_fragment>\n	#include <encodings_fragment>\n	#include <fog_fragment>\n	#include <premultiplied_alpha_fragment>\n	#include <dithering_fragment>\n}",meshnormal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n	varying vec3 vViewPosition;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n	#include <uv_vertex>\n	#include <beginnormal_vertex>\n	#include <morphnormal_vertex>\n	#include <skinbase_vertex>\n	#include <skinnormal_vertex>\n	#include <defaultnormal_vertex>\n	#include <normal_vertex>\n	#include <begin_vertex>\n	#include <morphtarget_vertex>\n	#include <skinning_vertex>\n	#include <displacementmap_vertex>\n	#include <project_vertex>\n	#include <logdepthbuf_vertex>\n	#include <clipping_planes_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n	vViewPosition = - mvPosition.xyz;\n#endif\n}",meshnormal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n	varying vec3 vViewPosition;\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n	#include <clipping_planes_fragment>\n	#include <logdepthbuf_fragment>\n	#include <normal_fragment_begin>\n	#include <normal_fragment_maps>\n	gl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n	#ifdef OPAQUE\n		gl_FragColor.a = 1.0;\n	#endif\n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n	#include <uv_vertex>\n	#include <uv2_vertex>\n	#include <color_vertex>\n	#include <morphcolor_vertex>\n	#include <beginnormal_vertex>\n	#include <morphnormal_vertex>\n	#include <skinbase_vertex>\n	#include <skinnormal_vertex>\n	#include <defaultnormal_vertex>\n	#include <normal_vertex>\n	#include <begin_vertex>\n	#include <morphtarget_vertex>\n	#include <skinning_vertex>\n	#include <displacementmap_vertex>\n	#include <project_vertex>\n	#include <logdepthbuf_vertex>\n	#include <clipping_planes_vertex>\n	vViewPosition = - mvPosition.xyz;\n	#include <worldpos_vertex>\n	#include <envmap_vertex>\n	#include <shadowmap_vertex>\n	#include <fog_vertex>\n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n	#include <clipping_planes_fragment>\n	vec4 diffuseColor = vec4( diffuse, opacity );\n	ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n	vec3 totalEmissiveRadiance = emissive;\n	#include <logdepthbuf_fragment>\n	#include <map_fragment>\n	#include <color_fragment>\n	#include <alphamap_fragment>\n	#include <alphatest_fragment>\n	#include <specularmap_fragment>\n	#include <normal_fragment_begin>\n	#include <normal_fragment_maps>\n	#include <emissivemap_fragment>\n	#include <lights_phong_fragment>\n	#include <lights_fragment_begin>\n	#include <lights_fragment_maps>\n	#include <lights_fragment_end>\n	#include <aomap_fragment>\n	vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n	#include <envmap_fragment>\n	#include <output_fragment>\n	#include <tonemapping_fragment>\n	#include <encodings_fragment>\n	#include <fog_fragment>\n	#include <premultiplied_alpha_fragment>\n	#include <dithering_fragment>\n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n	varying vec3 vWorldPosition;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n	#include <uv_vertex>\n	#include <uv2_vertex>\n	#include <color_vertex>\n	#include <morphcolor_vertex>\n	#include <beginnormal_vertex>\n	#include <morphnormal_vertex>\n	#include <skinbase_vertex>\n	#include <skinnormal_vertex>\n	#include <defaultnormal_vertex>\n	#include <normal_vertex>\n	#include <begin_vertex>\n	#include <morphtarget_vertex>\n	#include <skinning_vertex>\n	#include <displacementmap_vertex>\n	#include <project_vertex>\n	#include <logdepthbuf_vertex>\n	#include <clipping_planes_vertex>\n	vViewPosition = - mvPosition.xyz;\n	#include <worldpos_vertex>\n	#include <shadowmap_vertex>\n	#include <fog_vertex>\n#ifdef USE_TRANSMISSION\n	vWorldPosition = worldPosition.xyz;\n#endif\n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n	#define IOR\n	#define SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n	uniform float ior;\n#endif\n#ifdef SPECULAR\n	uniform float specularIntensity;\n	uniform vec3 specularColor;\n	#ifdef USE_SPECULARINTENSITYMAP\n		uniform sampler2D specularIntensityMap;\n	#endif\n	#ifdef USE_SPECULARCOLORMAP\n		uniform sampler2D specularColorMap;\n	#endif\n#endif\n#ifdef USE_CLEARCOAT\n	uniform float clearcoat;
40\n	uniform float clearcoatRoughness;\n#endif\n#ifdef USE_IRIDESCENCE\n	uniform float iridescence;\n	uniform float iridescenceIOR;\n	uniform float iridescenceThicknessMinimum;\n	uniform float iridescenceThicknessMaximum;\n#endif\n#ifdef USE_SHEEN\n	uniform vec3 sheenColor;\n	uniform float sheenRoughness;\n	#ifdef USE_SHEENCOLORMAP\n		uniform sampler2D sheenColorMap;\n	#endif\n	#ifdef USE_SHEENROUGHNESSMAP\n		uniform sampler2D sheenRoughnessMap;\n	#endif\n#endif\nvarying vec3 vViewPosition;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <bsdfs>\n#include <iridescence_fragment>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_physical_pars_fragment>\n#include <transmission_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <iridescence_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n	#include <clipping_planes_fragment>\n	vec4 diffuseColor = vec4( diffuse, opacity );\n	ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n	vec3 totalEmissiveRadiance = emissive;\n	#include <logdepthbuf_fragment>\n	#include <map_fragment>\n	#include <color_fragment>\n	#include <alphamap_fragment>\n	#include <alphatest_fragment>\n	#include <roughnessmap_fragment>\n	#include <metalnessmap_fragment>\n	#include <normal_fragment_begin>\n	#include <normal_fragment_maps>\n	#include <clearcoat_normal_fragment_begin>\n	#include <clearcoat_normal_fragment_maps>\n	#include <emissivemap_fragment>\n	#include <lights_physical_fragment>\n	#include <lights_fragment_begin>\n	#include <lights_fragment_maps>\n	#include <lights_fragment_end>\n	#include <aomap_fragment>\n	vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n	vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n	#include <transmission_fragment>\n	vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n	#ifdef USE_SHEEN\n		float sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );\n		outgoingLight = outgoingLight * sheenEnergyComp + sheenSpecular;\n	#endif\n	#ifdef USE_CLEARCOAT\n		float dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n		vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n		outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + clearcoatSpecular * material.clearcoat;
40\n	#endif\n	#include <output_fragment>\n	#include <tonemapping_fragment>\n	#include <encodings_fragment>\n	#include <fog_fragment>\n	#include <premultiplied_alpha_fragment>\n	#include <dithering_fragment>\n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n	#include <uv_vertex>\n	#include <uv2_vertex>\n	#include <color_vertex>\n	#include <morphcolor_vertex>\n	#include <beginnormal_vertex>\n	#include <morphnormal_vertex>\n	#include <skinbase_vertex>\n	#include <skinnormal_vertex>\n	#include <defaultnormal_vertex>\n	#include <normal_vertex>\n	#include <begin_vertex>\n	#include <morphtarget_vertex>\n	#include <skinning_vertex>\n	#include <displacementmap_vertex>\n	#include <project_vertex>\n	#include <logdepthbuf_vertex>\n	#include <clipping_planes_vertex>\n	vViewPosition = - mvPosition.xyz;\n	#include <worldpos_vertex>\n	#include <shadowmap_vertex>\n	#include <fog_vertex>\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n	#include <clipping_planes_fragment>\n	vec4 diffuseColor = vec4( diffuse, opacity );\n	ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n	vec3 totalEmissiveRadiance = emissive;\n	#include <logdepthbuf_fragment>\n	#include <map_fragment>\n	#include <color_fragment>\n	#include <alphamap_fragment>\n	#include <alphatest_fragment>\n	#include <normal_fragment_begin>\n	#include <normal_fragment_maps>\n	#include <emissivemap_fragment>\n	#include <lights_toon_fragment>\n	#include <lights_fragment_begin>\n	#include <lights_fragment_maps>\n	#include <lights_fragment_end>\n	#include <aomap_fragment>\n	vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n	#include <output_fragment>\n	#include <tonemapping_fragment>\n	#include <encodings_fragment>\n	#include <fog_fragment>\n	#include <premultiplied_alpha_fragment>\n	#include <dithering_fragment>\n}",points_vert:"uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n	#include <color_vertex>\n	#include <morphcolor_vertex>\n	#include <begin_vertex>\n	#include <morphtarget_vertex>\n	#include <project_vertex>\n	gl_PointSize = size;\n	#ifdef USE_SIZEATTENUATION\n		bool isPerspective = isPerspectiveMatrix( projectionMatrix );\n		if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n	#endif\n	#include <logdepthbuf_vertex>\n	#include <clipping_planes_vertex>\n	#include <worldpos_vertex>\n	#include <fog_vertex>\n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n	#include <clipping_planes_fragment>\n	vec3 outgoingLight = vec3( 0.0 );\n	vec4 diffuseColor = vec4( diffuse, opacity );\n	#include <logdepthbuf_fragment>\n	#include <map_particle_fragment>\n	#include <color_fragment>\n	#include <alphatest_fragment>\n	outgoingLight = diffuseColor.rgb;\n	#include <output_fragment>\n	#include <tonemapping_fragment>\n	#include <encodings_fragment>\n	#include <fog_fragment>\n	#include <premultiplied_alpha_fragment>\n}",shadow_vert:"#include <common>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n	#include <beginnormal_vertex>\n	#include <morphnormal_vertex>\n	#include <skinbase_vertex>\n	#include <skinnormal_vertex>\n	#include <defaultnormal_vertex>\n	#include <begin_vertex>\n	#include <morphtarget_vertex>\n	#include <skinning_vertex>\n	#include <project_vertex>\n	#include <worldpos_vertex>\n	#include <shadowmap_vertex>\n	#include <fog_vertex>\n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n	gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n	#include <tonemapping_fragment>\n	#include <encodings_fragment>\n	#include <fog_fragment>\n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n	#include <uv_vertex>\n	vec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n	vec2 scale;\n	scale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n	scale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n	#ifndef USE_SIZEATTENUATION\n		bool isPerspective = isPerspectiveMatrix( projectionMatrix );\n		if ( isPerspective ) scale *= - mvPosition.z;\n	#endif\n	vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n	vec2 rotatedPosition;\n	rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n	rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n	mvPosition.xy += rotatedPosition;\n	gl_Position = projectionMatrix * mvPosition;\n	#include <logdepthbuf_vertex>\n	#include <clipping_planes_vertex>\n	#include <fog_vertex>\n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n	#include <clipping_planes_fragment>\n	vec3 outgoingLight = vec3( 0.0 );\n	vec4 diffuseColor = vec4( diffuse, opacity );\n	#include <logdepthbuf_fragment>\n	#include <map_fragment>\n	#include <alphamap_fragment>\n	#include <alphatest_fragment>\n	outgoingLight = diffuseColor.rgb;\n	#include <output_fragment>\n	#include <tonemapping_fragment>\n	#include <encodings_fragment>\n	#include <fog_fragment>\n}"},rX={common:{diffuse:{value:new iC(16777215)},opacity:{value:1},map:{value:null},uvTransform:{value:new id},uv2Transform:{value:new id}
40,alphaMap:{value:null},alphaTest:{value:0}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new ic(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new iC(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new iC(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaTest:{value:0},uvTransform:{value:new id}},sprite:{diffuse:{value:new iC(16777215)},opacity:{value:1},center:{value:new ic(.5,.5)},rotation:{value:0},map:{value:null},alphaMap:{value:null},alphaTest:{value:0},uvTransform:{value:new id}}},rY={basic:{uniforms:rC([rX.common,rX.specularmap,rX.envmap,rX.aomap,rX.lightmap,rX.fog]),vertexShader:rq.meshbasic_vert,fragmentShader:rq.meshbasic_frag},lambert:{uniforms:rC([rX.common,rX.specularmap,rX.envmap,rX.aomap,rX.lightmap,rX.emissivemap,rX.fog,rX.lights,{emissive:{value:new iC(0)}}]),vertexShader:rq.meshlambert_vert,fragmentShader:rq.meshlambert_frag},phong:{uniforms:rC([rX.common,rX.specularmap,rX.envmap,rX.aomap,rX.lightmap,rX.emissivemap,rX.bumpmap,rX.normalmap,rX.displacementmap,rX.fog,rX.lights,{emissive:{value:new iC(0)},specular:{value:new iC(1118481)},shininess:{value:30}}]),vertexShader:rq.meshphong_vert,fragmentShader:rq.meshphong_frag},standard:{uniforms:rC([rX.common,rX.envmap,rX.aomap,rX.lightmap,rX.emissivemap,rX.bumpmap,rX.normalmap,rX.displacementmap,rX.roughnessmap,rX.metalnessmap,rX.fog,rX.lights,{emissive:{value:new iC(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:rq.meshphysical_vert,fragmentShader:rq.meshphysical_frag},toon:{uniforms:rC([rX.common,rX.aomap,rX.lightmap,rX.emissivemap,rX.bumpmap,rX.normalmap,rX.displacementmap,rX.gradientmap,rX.fog,rX.lights,{emissive:{value:new iC(0)}}]),vertexShader:rq.meshtoon_vert,fragmentShader:rq.meshtoon_frag},matcap:{uniforms:rC([rX.common,rX.bumpmap,rX.normalmap,rX.displacementmap,rX.fog,{matcap:{value:null}}]),vertexShader:rq.meshmatcap_vert,fragmentShader:rq.meshmatcap_frag},points:{uniforms:rC([rX.points,rX.fog]),vertexShader:rq.points_vert,fragmentShader:rq.points_frag},dashed:{uniforms:rC([rX.common,rX.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:rq.linedashed_vert,fragmentShader:rq.linedashed_frag},depth:{uniforms:rC([rX.common,rX.displacementmap]),vertexShader:rq.depth_vert,fragmentShader:rq.depth_frag},normal:{uniforms:rC([rX.common,rX.bumpmap,rX.normalmap,rX.displacementmap,{opacity:{value:1}}]),vertexShader:rq.meshnormal_vert,fragmentShader:rq.meshnormal_frag},sprite:{uniforms:rC([rX.sprite,rX.fog]),vertexShader:rq.sprite_vert,fragmentShader:rq.sprite_frag},background:{uniforms:{uvTransform:{value:new id},t2D:{value:null}},vertexShader:rq.background_vert,fragmentShader:rq.background_frag},cube:{uniforms:rC([rX.envmap,{opacity:{value:1}}]),vertexShader:rq.cube_vert,fragmentShader:rq.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:rq.equirect_vert,fragmentShader:rq.equirect_frag},distanceRGBA:{uniforms:rC([rX.common,rX.displacementmap,{referencePosition:{value:new iH},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:rq.distanceRGBA_vert,fragmentShader:rq.distanceRGBA_frag},shadow:{uniforms:rC([rX.lights,rX.fog,{color:{value:new iC(0)},opacity:{value:1}},]),vertexShader:rq.shadow_vert,fragmentShader:rq.shadow_frag}};function rZ(e,t,i,n,r,a){let s=new iC(0),o=!0===r?0:1,l,h,u=null,c=0,d=null;function p(e,t){i.buffers.color.setClear(e.r,e.g,e.b,t,a)}return{getClearColor:function(){return s},setClearColor:function(e,t=1){s.set(e),p(s,o=t)},getClearAlpha:function(){return o},setClearAlpha:function(e){p(s,o=e)},render:function(i,r){let 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40dCubeMaterial",uniforms:rE(rY.cube.uniforms),vertexShader:rY.cube.vertexShader,fragmentShader:rY.cube.fragmentShader,side:m,depthTest:!1,depthWrite:!1,fog:!1}))).geometry.deleteAttribute("normal"),h.geometry.deleteAttribute("uv"),h.onBeforeRender=function(e,t,i){this.matrixWorld.copyPosition(i.matrixWorld)},Object.defineProperty(h.material,"envMap",{get:function(){return this.uniforms.envMap.value}}),n.update(h)),h.material.uniforms.envMap.value=g,h.material.uniforms.flipEnvMap.value=g.isCubeTexture&&!1===g.isRenderTargetTexture?-1:1,(u!==g||c!==g.version||d!==e.toneMapping)&&(h.material.needsUpdate=!0,u=g,c=g.version,d=e.toneMapping),h.layers.enableAll(),i.unshift(h,h.geometry,h.material,0,0,null)):g&&g.isTexture&&(void 0===l&&((l=new rw(new rj(2,2),new rR({name:"BackgroundMaterial",uniforms:rE(rY.background.uniforms),vertexShader:rY.background.vertexShader,fragmentShader:rY.background.fragmentShader,side:f,depthTest:!1,depthWrite:!1,fog:!1}))).geometry.deleteAttribute("normal"),Object.defineProperty(l.material,"map",{get:function(){return this.uniforms.t2D.value}}),n.update(l)),l.material.uniforms.t2D.value=g,!0===g.matrixAutoUpdate&&g.updateMatrix(),l.material.uniforms.uvTransform.value.copy(g.matrix),(u!==g||c!==g.version||d!==e.toneMapping)&&(l.material.needsUpdate=!0,u=g,c=g.version,d=e.toneMapping),l.layers.enableAll(),i.unshift(l,l.geometry,l.material,0,0,null))}}}function rJ(e,t,i,n){let r=e.getParameter(34921),a=n.isWebGL2?null:t.get("OES_vertex_array_object"),s=n.isWebGL2||null!==a,o={},l=p(null),h=l,u=!1;function c(t){return n.isWebGL2?e.bindVertexArray(t):a.bindVertexArrayOES(t)}function d(t){return n.isWebGL2?e.deleteVertexArray(t):a.deleteVertexArrayOES(t)}function p(e){let t=[],i=[],n=[];for(let a=0;a<r;a++)t[a]=0,i[a]=0,n[a]=0;return{geometry:null,program:null,wireframe:!1,newAttributes:t,enabledAttributes:i,attributeDivisors:n,object:e,attributes:{},index:null}}function f(){let e=h.newAttributes;for(let t=0,i=e.length;t<i;t++)e[t]=0}function m(e){g(e,0)}function g(i,r){let a=h.newAttributes,s=h.enabledAttributes,o=h.attributeDivisors;if(a[i]=1,0===s[i]&&(e.enableVertexAttribArray(i),s[i]=1),o[i]!==r){let l=n.isWebGL2?e:t.get("ANGLE_instanced_arrays");l[n.isWebGL2?"vertexAttribDivisor":"vertexAttribDivisorANGLE"](i,r),o[i]=r}}function v(){let t=h.newAttributes,i=h.enabledAttributes;for(let n=0,r=i.length;n<r;n++)i[n]!==t[n]&&(e.disableVertexAttribArray(n),i[n]=0)}function x(t,i,r,a,s,o){!0===n.isWebGL2&&(5124===r||5125===r)?e.vertexAttribIPointer(t,i,r,s,o):e.vertexAttribPointer(t,i,r,a,s,o)}function _(){y(),u=!0,h!==l&&c((h=l).object)}function y(){l.geometry=null,l.program=null,l.wireframe=!1}return{setup:function(r,l,d,_,y){let M=!1;if(s){let b=function(t,i,r){let s=!0===r.wireframe,l=o[t.id];void 0===l&&(l={},o[t.id]=l);let h=l[i.id];void 0===h&&(h={},l[i.id]=h);let u=h[s];return void 0===u&&(u=p(n.isWebGL2?e.createVertexArray():a.createVertexArrayOES()),h[s]=u),u}(_,d,l);h!==b&&c((h=b).object),(M=function(e,t,i,n){let r=h.attributes,a=t.attributes,s=0,o=i.getAttributes();for(let l in o){let u=o[l];if(u.location>=0){let c=r[l],d=a[l];if(void 0===d&&("instanceMatrix"===l&&e.instanceMatrix&&(d=e.instanceMatrix),"instanceColor"===l&&e.instanceColor&&(d=e.instanceColor)),void 0===c||c.attribute!==d||d&&c.data!==d.data)return!0;s++}}return h.attributesNum!==s||h.index!==n}(r,_,d,y))&&function(e,t,i,n){let r={},a=t.attributes,s=0,o=i.getAttributes();for(let l in o){let u=o[l];if(u.location>=0){let c=a[l];void 0===c&&("instanceMatrix"===l&&e.instanceMatrix&&(c=e.instanceMatrix),"instanceColor"===l&&e.instanceColor&&(c=e.instanceColor));let d={};d.attribute=c,c&&c.data&&(d.data=c.data),r[l]=d,s++}}h.attributes=r,h.attributesNum=s,h.index=n}(r,_,d,y)}else{let S=!0===l.wireframe;(h.geometry!==_.id||h.program!==d.id||h.wireframe!==S)&&(h.geometry=_.id,h.program=d.id,h.wireframe=S,M=!0)}null!==y&&i.update(y,34963),(M||u)&&(u=!1,function(r,a,s,o){if(!1===n.isWebGL2&&(r.isInstancedMesh||o.isInstancedBufferGeometry)&&null===t.get("ANGLE_instanced_arrays"))return;f();let l=o.attributes,h=s.getAttributes(),u=a.defaultAttributeValues;for(let c in h){let d=h[c];if(d.location>=0){let p=l[c];if(void 0===p&&("instanceMatrix"===c&&r.instanceMatrix&&(p=r.instanceMatrix),"instanceColor"===c&&r.instanceColor&&(p=r.instanceColor)),void 0!==p){let _=p.normalized,y=p.itemSize,M=i.get(p);if(void 0===M)continue;let b=M.buffer,S=M.type,w=M.bytesPerElement;if(p.isInterleavedBufferAttribute){let T=p.data,A=T.stride,E=p.offset;if(T.isInstancedInterleavedBuffer){for(let C=0;C<d.locationSize;C++)g(d.location+C,T.meshPerAttribute);!0!==r.isInstancedMesh&&void 0===o._maxInstanceCount&&(o._maxInstanceCount=T.meshPerAttribute*T.count)}else for(let L=0;L<d.locationSize;L++)m(d.location+L);e.bindBuffer(34962,b);for(let R=0;R<d.locationSize;R++)x(d.location+R,y/d.locationSize,S,_,A*w,(E+y/d.locationSize*R)*w)}else{if(p.isInstancedBufferAttribute){for(let P=0;P<d.locationSize;P++)g(d.location+P,p.meshPerAttribute);!0!==r.isInstancedMesh&&void 0===o._maxInstanceCount&&(o._maxInstanceCount=p.meshPerAttribute*p.count)}
40else for(let I=0;I<d.locationSize;I++)m(d.location+I);e.bindBuffer(34962,b);for(let D=0;D<d.locationSize;D++)x(d.location+D,y/d.locationSize,S,_,y*w,y/d.locationSize*D*w)}}else if(void 0!==u){let N=u[c];if(void 0!==N)switch(N.length){case 2:e.vertexAttrib2fv(d.location,N);break;case 3:e.vertexAttrib3fv(d.location,N);break;case 4:e.vertexAttrib4fv(d.location,N);break;default:e.vertexAttrib1fv(d.location,N)}}}}v()}(r,l,d,_),null!==y&&e.bindBuffer(34963,i.get(y).buffer))},reset:_,resetDefaultState:y,dispose:function(){for(let e in _(),o){let t=o[e];for(let i in t){let n=t[i];for(let r in n)d(n[r].object),delete n[r];delete t[i]}delete o[e]}},releaseStatesOfGeometry:function(e){if(void 0===o[e.id])return;let t=o[e.id];for(let i in t){let n=t[i];for(let r in n)d(n[r].object),delete n[r];delete t[i]}delete o[e.id]},releaseStatesOfProgram:function(e){for(let t in o){let i=o[t];if(void 0===i[e.id])continue;let n=i[e.id];for(let r in n)d(n[r].object),delete n[r];delete i[e.id]}},initAttributes:f,enableAttribute:m,disableUnusedAttributes:v}}function rK(e,t,i,n){let r=n.isWebGL2,a;function s(e){a=e}this.setMode=s,this.render=function(t,n){e.drawArrays(a,t,n),i.update(n,a,1)},this.renderInstances=function(n,s,o){if(0===o)return;let l,h;if(r)l=e,h="drawArraysInstanced";else if(l=t.get("ANGLE_instanced_arrays"),h="drawArraysInstancedANGLE",null===l){console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");return}l[h](a,n,s,o),i.update(s,a,o)}}function r$(e,t,i){let n;function r(t){if("highp"===t){if(e.getShaderPrecisionFormat(35633,36338).precision>0&&e.getShaderPrecisionFormat(35632,36338).precision>0)return"highp";t="mediump"}return"mediump"===t&&e.getShaderPrecisionFormat(35633,36337).precision>0&&e.getShaderPrecisionFormat(35632,36337).precision>0?"mediump":"lowp"}let a="undefined"!=typeof WebGL2RenderingContext&&e instanceof WebGL2RenderingContext||"undefined"!=typeof WebGL2ComputeRenderingContext&&e instanceof WebGL2ComputeRenderingContext,s=void 0!==i.precision?i.precision:"highp",o=r(s);o!==s&&(console.warn("THREE.WebGLRenderer:",s,"not supported, using",o,"instead."),s=o);let l=a||t.has("WEBGL_draw_buffers"),h=!0===i.logarithmicDepthBuffer,u=e.getParameter(34930),c=e.getParameter(35660),d=e.getParameter(3379),p=e.getParameter(34076),f=e.getParameter(34921),m=e.getParameter(36347),g=e.getParameter(36348),v=e.getParameter(36349),x=c>0,_=a||t.has("OES_texture_float"),y=a?e.getParameter(36183):0;return{isWebGL2:a,drawBuffers:l,getMaxAnisotropy:function(){if(void 0!==n)return n;if(!0===t.has("EXT_texture_filter_anisotropic")){let i=t.get("EXT_texture_filter_anisotropic");n=e.getParameter(i.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else n=0;return n},getMaxPrecision:r,precision:s,logarithmicDepthBuffer:h,maxTextures:u,maxVertexTextures:c,maxTextureSize:d,maxCubemapSize:p,maxAttributes:f,maxVertexUniforms:m,maxVaryings:g,maxFragmentUniforms:v,vertexTextures:x,floatFragmentTextures:_,floatVertexTextures:x&&_,maxSamples:y}}function rQ(e){let t=this,i=null,n=0,r=!1,a=!1,s=new rU,o=new id,l={value:null,needsUpdate:!1};function h(){l.value!==i&&(l.value=i,l.needsUpdate=n>0),t.numPlanes=n,t.numIntersection=0}function u(e,i,n,r){let a=null!==e?e.length:0,h=null;if(0!==a){if(h=l.value,!0!==r||null===h){let u=n+4*a,c=i.matrixWorldInverse;o.getNormalMatrix(c),(null===h||h.length<u)&&(h=new Float32Array(u));for(let d=0,p=n;d!==a;++d,p+=4)s.copy(e[d]).applyMatrix4(c,o),s.normal.toArray(h,p),h[p+3]=s.constant}l.value=h,l.needsUpdate=!0}return t.numPlanes=a,t.numIntersection=0,h}this.uniform=l,this.numPlanes=0,this.numIntersection=0,this.init=function(e,t,a){let s=0!==e.length||t||0!==n||r;return r=t,i=u(e,a,0),n=e.length,s},this.beginShadows=function(){a=!0,u(null)},this.endShadows=function(){a=!1,h()},this.setState=function(t,s,o){let c=t.clippingPlanes,d=t.clipIntersection,p=t.clipShadows,f=e.get(t);if(r&&null!==c&&0!==c.length&&(!a||p)){let m=a?0:n,g=4*m,v=f.clippingState||null;l.value=v,v=u(c,s,g,o);for(let x=0;x!==g;++x)v[x]=i[x];f.clippingState=v,this.numIntersection=d?this.numPlanes:0,this.numPlanes+=m}else a?u(null):h()}}function r0(e){let t=new WeakMap;function i(e,t){return t===eo?e.mapping=ea:t===el&&(e.mapping=es),e}function n(e){let i=e.target;i.removeEventListener("dispose",n);let r=t.get(i);void 0!==r&&(t.delete(i),r.dispose())}return{get:function(r){if(r&&r.isTexture&&!1===r.isRenderTargetTexture){let a=r.mapping;if(a===eo||a===el){if(t.has(r)){let s=t.get(r).texture;return i(s,r.mapping)}{let o=r.image;if(!o||!(o.height>0))return null;{let l=new rO(o.height/2);return l.fromEquirectangularTexture(e,r),t.set(r,l),r.addEventListener("dispose",n),i(l.texture,r.mapping)}}}}return r},dispose:function(){t=new WeakMap}}}rY.physical={uniforms:rC([rY.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatNormalScale:{value:new ic(1,1)},clearcoatNormalMap:{value:null},iridescence:{value:0},iridescenceMap:{value:null},iridescenceIOR:{value:1.3},iridescenceThicknessMinimum:{value:100},iridescenceThicknessMaximum:{value:400},iridescenceThicknessMap:{value:null},sheen:{value:0},sheenColor:{value:new iC(0)},sheenColorMap:{value:null},sheenRoughness:{value:1},sheenRoughnessMap:{value:null},transmission:{value:0},transmissionMap:{value:null},transmissionSamplerSize:{value:new ic},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},attenuationDistance:{value:0},attenuationColor:{value:new iC(0)},specularIntensity:{value:1},specularIntensityMap:{value:null},specularColor:{value:new iC(1,1,1)},specularColorMap:{value:null}}]),vertexShader:rq.meshphysical_vert,fragmentShader:rq.meshphysical_frag};class r1 extends rP{constructor(e=-1,t=1,i=1,n=-1,r=.1,a=2e3){super(),this.isOrthographicCamera=!0,this.type="Orthogra
40phicCamera",this.zoom=1,this.view=null,this.left=e,this.right=t,this.top=i,this.bottom=n,this.near=r,this.far=a,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.left=e.left,this.right=e.right,this.top=e.top,this.bottom=e.bottom,this.near=e.near,this.far=e.far,this.zoom=e.zoom,this.view=null===e.view?null:Object.assign({},e.view),this}setViewOffset(e,t,i,n,r,a){null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=i,this.view.offsetY=n,this.view.width=r,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){let e=(this.right-this.left)/(2*this.zoom),t=(this.top-this.bottom)/(2*this.zoom),i=(this.right+this.left)/2,n=(this.top+this.bottom)/2,r=i-e,a=i+e,s=n+t,o=n-t;if(null!==this.view&&this.view.enabled){let l=(this.right-this.left)/this.view.fullWidth/this.zoom,h=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=l*this.view.offsetX,a=r+l*this.view.width,s-=h*this.view.offsetY,o=s-h*this.view.height}this.projectionMatrix.makeOrthographic(r,a,s,o,this.near,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){let t=super.toJSON(e);return t.object.zoom=this.zoom,t.object.left=this.left,t.object.right=this.right,t.object.top=this.top,t.object.bottom=this.bottom,t.object.near=this.near,t.object.far=this.far,null!==this.view&&(t.object.view=Object.assign({},this.view)),t}}let r3=[.125,.215,.35,.446,.526,.582],r2=new r1,r5=new iC,r4=null,r6=(1+Math.sqrt(5))/2,r7=1/r6,r8=[new iH(1,1,1),new iH(-1,1,1),new iH(1,1,-1),new iH(-1,1,-1),new iH(0,r6,r7),new iH(0,r6,-r7),new iH(r7,0,r6),new iH(-r7,0,r6),new iH(r6,r7,0),new iH(-r6,r7,0)];class r9{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._lodPlanes=[],this._sizeLods=[],this._sigmas=[],this._blurMaterial=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._compileMaterial(this._blurMaterial)}fromScene(e,t=0,i=.1,n=100){r4=this._renderer.getRenderTarget(),this._setSize(256);let r=this._allocateTargets();return r.depthBuffer=!0,this._sceneToCubeUV(e,i,n,r),t>0&&this._blur(r,0,0,t),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(e,t=null){return this._fromTexture(e,t)}fromCubemap(e,t=null){return this._fromTexture(e,t)}compileCubemapShader(){null===this._cubemapMaterial&&(this._cubemapMaterial=an(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){null===this._equirectMaterial&&(this._equirectMaterial=ai(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),null!==this._cubemapMaterial&&this._cubemapMaterial.dispose(),null!==this._equirectMaterial&&this._equirectMaterial.dispose()}_setSize(e){this._lodMax=Math.floor(Math.log2(e)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){null!==this._blurMaterial&&this._blurMaterial.dispose(),null!==this._pingPongRenderTarget&&this._pingPongRenderTarget.dispose();for(let e=0;e<this._lodPlanes.length;e++)this._lodPlanes[e].dispose()}_cleanup(e){this._renderer.setRenderTarget(r4),e.scissorTest=!1,at(e,0,0,e.width,e.height)}_fromTexture(e,t){e.mapping===ea||e.mapping===es?this._setSize(0===e.image.length?16:e.image[0].width||e.image[0].image.width):this._setSize(e.image.width/4),r4=this._renderer.getRenderTarget();let i=t||this._allocateTargets();return this._textureToCubeUV(e,i),this._applyPMREM(i),this._cleanup(i),i}_allocateTargets(){let e=3*Math.max(this._cubeSize,112),t=4*this._cubeSize,i={magFilter:ex,minFilter:ex,generateMipmaps:!1,type:eR,format:ez,encoding:tb,depthBuffer:!1},n=ae(e,t,i);if(null===this._pingPongRenderTarget||this._pingPongRenderTarget.width!==e){null!==this._pingPongRenderTarget&&this._dispose(),this._pingPongRenderTarget=ae(e,t,i);let{_lodMax:r}=this;({sizeLods:this._sizeLods,lodPlanes:this._lodPlanes,sigmas:this._sigmas}=function(e){let t=[],i=[],n=[],r=e,a=e-4+1+r3.length;for(let s=0;s<a;s++){let o=Math.pow(2,r);i.push(o);let l=1/o;s>e-4?l=r3[s-e+4-1]:0===s&&(l=0),n.push(l);let h=1/(o-2),u=-h,c=1+h,d=[u,u,c,u,c,c,u,u,c,c,u,c],p=new Float32Array(108),f=new Float32Array(72),m=new Float32Array(36);for(let g=0;g<6;g++){let v=g%3*2/3-1,x=g>
402?0:-1,_=[v,x,0,v+2/3,x,0,v+2/3,x+1,0,v,x,0,v+2/3,x+1,0,v,x+1,0];p.set(_,18*g),f.set(d,12*g);let y=[g,g,g,g,g,g];m.set(y,6*g)}let M=new rs;M.setAttribute("position",new n$(p,3)),M.setAttribute("uv",new n$(f,2)),M.setAttribute("faceIndex",new n$(m,1)),t.push(M),r>4&&r--}return{lodPlanes:t,sizeLods:i,sigmas:n}}(r)),this._blurMaterial=function(e,t,i){let n=new Float32Array(20),r=new iH(0,1,0),a=new rR({name:"SphericalGaussianBlur",defines:{n:20,CUBEUV_TEXEL_WIDTH:1/t,CUBEUV_TEXEL_HEIGHT:1/i,CUBEUV_MAX_MIP:`${e}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:n},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:r}},vertexShader:ar(),fragmentShader:`
41
42			precision mediump float;
43			precision mediump int;
44
45			varying vec3 vOutputDirection;
46
47			uniform sampler2D envMap;
48			uniform int samples;
49			uniform float weights[ n ];
50			uniform bool latitudinal;
51			uniform float dTheta;
52			uniform float mipInt;
53			uniform vec3 poleAxis;
54
55			#define ENVMAP_TYPE_CUBE_UV
56			#include <cube_uv_reflection_fragment>
57
58			vec3 getSample( float theta, vec3 axis ) {
59
60				float cosTheta = cos( theta );
61				// Rodrigues' axis-angle rotation
62				vec3 sampleDirection = vOutputDirection * cosTheta
63					+ cross( axis, vOutputDirection ) * sin( theta )
64					+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );
65
66				return bilinearCubeUV( envMap, sampleDirection, mipInt );
67
68			}
69
70			void main() {
71
72				vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );
73
74				if ( all( equal( axis, vec3( 0.0 ) ) ) ) {
75
76					axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );
77
78				}
79
80				axis = normalize( axis );
81
82				gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
83				gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );
84
85				for ( int i = 1; i < n; i++ ) {
86
87					if ( i >= samples ) {
88
89						break;
90
91					}
92
93					float theta = dTheta * float( i );
94					gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );
95					gl_FragColor.rgb += weights[ i ] * getSample( theta, axis );
96
97				}
98
99			}
100		`,blending:_,depthTest:!1,depthWrite:!1});return a}(r,e,t)}return n}_compileMaterial(e){let t=new rw(this._lodPlanes[0],e);this._renderer.compile(t,r2)}_sceneToCubeUV(e,t,i,n){let r=new rI(90,1,t,i),a=[1,-1,1,1,1,1],s=[1,1,1,-1,-1,-1],o=this._renderer,l=o.autoClear,h=o.toneMapping;o.getClearColor(r5),o.toneMapping=$,o.autoClear=!1;
100let u=new nZ({name:"PMREM.Background",side:m,depthWrite:!1,depthTest:!1}),c=new rw(new rA,u),d=!1,p=e.background;p?p.isColor&&(u.color.copy(p),e.background=null,d=!0):(u.color.copy(r5),d=!0);for(let f=0;f<6;f++){let g=f%3;0===g?(r.up.set(0,a[f],0),r.lookAt(s[f],0,0)):1===g?(r.up.set(0,0,a[f]),r.lookAt(0,s[f],0)):(r.up.set(0,a[f],0),r.lookAt(0,0,s[f]));let v=this._cubeSize;at(n,g*v,f>2?v:0,v,v),o.setRenderTarget(n),d&&o.render(c,r),o.render(e,r)}c.geometry.dispose(),c.material.dispose(),o.toneMapping=h,o.autoClear=l,e.background=p}_textureToCubeUV(e,t){let i=this._renderer,n=e.mapping===ea||e.mapping===es;n?(null===this._cubemapMaterial&&(this._cubemapMaterial=an()),this._cubemapMaterial.uniforms.flipEnvMap.value=!1===e.isRenderTargetTexture?-1:1):null===this._equirectMaterial&&(this._equirectMaterial=ai());let r=n?this._cubemapMaterial:this._equirectMaterial,a=new rw(this._lodPlanes[0],r),s=r.uniforms;s.envMap.value=e;let o=this._cubeSize;at(t,0,0,3*o,2*o),i.setRenderTarget(t),i.render(a,r2)}_applyPMREM(e){let t=this._renderer,i=t.autoClear;t.autoClear=!1;for(let n=1;n<this._lodPlanes.length;n++){let r=Math.sqrt(this._sigmas[n]*this._sigmas[n]-this._sigmas[n-1]*this._sigmas[n-1]),a=r8[(n-1)%r8.length];this._blur(e,n-1,n,r,a)}t.autoClear=i}_blur(e,t,i,n,r){let a=this._pingPongRenderTarget;this._halfBlur(e,a,t,i,n,"latitudinal",r),this._halfBlur(a,e,i,i,n,"longitudinal",r)}_halfBlur(e,t,i,n,r,a,s){let o=this._renderer,l=this._blurMaterial;"latitudinal"!==a&&"longitudinal"!==a&&console.error("blur direction must be either latitudinal or longitudinal!");let h=new rw(this._lodPlanes[n],l),u=l.uniforms,c=this._sizeLods[i]-1,d=isFinite(r)?Math.PI/(2*c):2*Math.PI/39,p=r/d,f=isFinite(r)?1+Math.floor(3*p):20;f>20&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${f} samples when the maximum is set to 20`);let m=[],g=0;for(let v=0;v<20;++v){let x=v/p,_=Math.exp(-x*x/2);m.push(_),0===v?g+=_:v<f&&(g+=2*_)}for(let y=0;y<m.length;y++)m[y]=m[y]/g;u.envMap.value=e.texture,u.samples.value=f,u.weights.value=m,u.latitudinal.value="latitudinal"===a,s&&(u.poleAxis.value=s);let{_lodMax:M}=this;u.dTheta.value=d,u.mipInt.value=M-i;let b=this._sizeLods[n],S=4*(this._cubeSize-b);at(t,3*b*(n>M-4?n-M+4:0),S,3*b,2*b),o.setRenderTarget(t),o.render(h,r2)}}function ae(e,t,i){let n=new iz(e,t,i);return n.texture.mapping=eh,n.texture.name="PMREM.cubeUv",n.scissorTest=!0,n}function at(e,t,i,n,r){e.viewport.set(t,i,n,r),e.scissor.set(t,i,n,r)}function ai(){return new rR({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:ar(),fragmentShader:`
101
102			precision mediump float;
103			precision mediump int;
104
105			varying vec3 vOutputDirection;
106
107			uniform sampler2D envMap;
108
109			#include <common>
110
111			void main() {
112
113				vec3 outputDirection = normalize( vOutputDirection );
114				vec2 uv = equirectUv( outputDirection );
115
116				gl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );
117
118			}
119		`,blending:_,depthTest:!1,depthWrite:!1})}function an(){return new rR({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:ar(),fragmentShader:`
120
121			precision mediump float;
122			precision mediump int;
123
124			uniform float flipEnvMap;
125
126			varying vec3 vOutputDirection;
127
128			uniform samplerCube envMap;
129
130			void main() {
131
132				gl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );
133
134			}
135		`,blending:_,depthTest:!1,depthWrite:!1})}function ar(){return`
136
137		precision mediump float;
138		precision mediump int;
139
140		attribute float faceIndex;
141
142		varying vec3 vOutputDirection;
143
144		// RH coordinate system; PMREM face-indexing convention
145		vec3 getDirection( vec2 uv, float face ) {
146
147			uv = 2.0 * uv - 1.0;
148
149			vec3 direction = vec3( uv, 1.0 );
150
151			if ( face == 0.0 ) {
152
153				direction = direction.zyx; // ( 1, v, u ) pos x
154
155			} else if ( face == 1.0 ) {
156
157				direction = direction.xzy;
158				direction.xz *= -1.0; // ( -u, 1, -v ) pos y
159
160			} else if ( face == 2.0 ) {
161
162				direction.x *= -1.0; // ( -u, v, 1 ) pos z
163
164			} else if ( face == 3.0 ) {
165
166				direction = direction.zyx;
167				direction.xz *= -1.0; // ( -1, v, -u ) neg x
168
169			} else if ( face == 4.0 ) {
170
171				direction = direction.xzy;
172				direction.xy *= -1.0; // ( -u, -1, v ) neg y
173
174			} else if ( face == 5.0 ) {
175
176				direction.z *= -1.0; // ( u, v, -1 ) neg z
177
178			}
179
180			return direction;
181
182		}
183
184		void main() {
185
186			vOutputDirection = getDirection( uv, faceIndex );
187			gl_Position = vec4( position, 1.0 );
188
189		}
190	`}function aa(e){let t=new WeakMap,i=null;function n(e){let i=e.target;i.removeEventListener("dispose",n);let r=t.get(i);void 0!==r&&(t.delete(i),r.dispose())}return{get:function(r){if(r&&r.isTexture){let a=r.mapping,s=a===eo||a===el,o=a===ea||a===es;if(s||o){if(r.isRenderTargetTexture&&!0===r.needsPMREMUpdate){r.needsPMREMUpdate=!1;let l=t.get(r);return null===i&&(i=new r9(e)),l=s?i.fromEquirectangular(r,l):i.fromCubemap(r,l),t.set(r,l),l.texture}if(t.has(r))return t.get(r).texture;{let h=r.image;if(!(s&&h&&h.height>0||o&&h&&function(e){let t=0;for(let i=0;i<6;i++)void 0!==e[i]&&t++;return 6===t}(h)))return null;{null===i&&(i=new r9(e));let u=s?i.fromEquirectangular(r):i.fromCubemap(r);return t.set(r,u),r.addEventListener("dispose",n),u.texture}}}}return r},dispose:function(){t=new WeakMap,null!==i&&(i.dispose(),i=null)}}}function as(e){let t={};function i(i){if(void 0!==t[i])return t[i];let n;switch(i){case"WEBGL_depth_texture":n=e.getExtension("WEBGL_depth_texture")||e.getExtension("MOZ_WEBGL_depth_texture")||e.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":n=e.getExtension("EXT_texture_filter_anisotropic")||e.getExtension("MOZ_EXT_texture_filter_anisotropic")||e.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":n=e.getExtension("WEBGL_compressed_texture_s3tc")||e.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||e.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":n=e.getExtension("WEBGL_compressed_texture_pvrtc")||e.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:n=e.getExtension(i)}return t[i]=n,n}return{has:function(e){return null!==i(e)},init:function(e){e.isWebGL2?i("EXT_color_buffer_float"):(i("WEBGL_depth_texture"),i("OES_texture_float"),i("OES_texture_half_float"),i("OES_texture_half_float_linear"),i("OES_standard_derivatives"),i("OES_element_index_uint"),i("OES_vertex_array_object"),i("ANGLE_instanced_arrays")),i("OES_texture_float_linear"),i("EXT_color_buffer_half_float"),i("WEBGL_multisampled_render_to_texture")},get:function(e){let t=i(e);return null===t&&console.warn("THREE.WebGLRenderer: "+e+" extension not supported."),t}}}function ao(e,t,i,n){let r={},a=new WeakMap;function s(e){let o=e.target;for(let l in null!==o.index&&t.remove(o.index),o.attributes)t.remove(o.attributes[l]);o.removeEventListener("dispose",s),delete r[o.id];let h=a.get(o);h&&(t.remove(h),a.delete(o)),n.releaseStatesOfGeometry(o),!0===o.isInstancedBufferGeometry&&delete o._maxInstanceCount,i.memory.geometries--}function o(e){let i=[],n=e.index,r=e.attributes.position,s=0;if(null!==n){let o=n.array;s=n.version;for(let l=0,h=o.length;l<h;l+=3){let u=o[l+0],c=o[l+1],d=o[l+2];i.push(u,c,c,d,d,u)}}else{let p=r.array;s=r.version;for(let f=0,m=p.length/3-1;f<m;f+=3){let g=f+0,v=f+1,x=f+2;i.push(g,v,v,x,x,g)}}let _=new(ip(i)?n4:n2)(i,1);_.version=s;let y=a.get(e);y&&t.remove(y),a.set(e,_)}return{get:function(e,t){return!0===r[t.id]||(t.addEventListener("dispose",s),r[t.id]=!0,i.memory.geometries++),t},update:function(e){let i=e.attributes;for(let n in i)t.update(i[n],34962);let r=e.morphAttributes;for(let a in r){let s=r[a];for(let o=0,l=s.length;o<l;o++)t.update(s[o],34962)}},getWireframeAttribute:function(e){let t=a.get(e);if(t){let i=e.index;null!==i&&t.version<i.version&&o(e)}else o(e);return a.get(e)}}}
190function al(e,t,i,n){let r=n.isWebGL2,a;function s(e){a=e}let o,l;this.setMode=s,this.setIndex=function(e){o=e.type,l=e.bytesPerElement},this.render=function(t,n){e.drawElements(a,n,o,t*l),i.update(n,a,1)},this.renderInstances=function(n,s,h){if(0===h)return;let u,c;if(r)u=e,c="drawElementsInstanced";else if(u=t.get("ANGLE_instanced_arrays"),c="drawElementsInstancedANGLE",null===u){console.error("THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");return}u[c](a,s,o,n*l,h),i.update(s,a,h)}}function ah(e){let t={frame:0,calls:0,triangles:0,points:0,lines:0};return{memory:{geometries:0,textures:0},render:t,programs:null,autoReset:!0,reset:function(){t.frame++,t.calls=0,t.triangles=0,t.points=0,t.lines=0},update:function(e,i,n){switch(t.calls++,i){case 4:t.triangles+=n*(e/3);break;case 1:t.lines+=n*(e/2);break;case 3:t.lines+=n*(e-1);break;case 2:t.lines+=n*e;break;case 0:t.points+=n*e;break;default:console.error("THREE.WebGLInfo: Unknown draw mode:",i)}}}}function au(e,t){return e[0]-t[0]}function ac(e,t){return Math.abs(t[1])-Math.abs(e[1])}function ad(e,t){let i=1,n=t.isInterleavedBufferAttribute?t.data.array:t.array;n instanceof Int8Array?i=127:n instanceof Uint8Array?i=255:n instanceof Uint16Array?i=65535:n instanceof Int16Array?i=32767:n instanceof Int32Array?i=2147483647:console.error("THREE.WebGLMorphtargets: Unsupported morph attribute data type: ",n),e.divideScalar(i)}function ap(e,t,i){let n={},r=new Float32Array(8),a=new WeakMap,s=new iO,o=[];for(let l=0;l<8;l++)o[l]=[l,0];return{update:function(l,h,u,c){let d=l.morphTargetInfluences;if(!0===t.isWebGL2){let p=h.morphAttributes.position||h.morphAttributes.normal||h.morphAttributes.color,f=void 0!==p?p.length:0,m=a.get(h);if(void 0===m||m.count!==f){void 0!==m&&m.texture.dispose();let g=void 0!==h.morphAttributes.position,v=void 0!==h.morphAttributes.normal,x=void 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N=e.getRenderTarget(),O=a.alphaTest>0,z=a.clearcoat>0,F=a.iridescence>0,B={isWebGL2:u,shaderID:T,shaderName:a.type,vertexShader:L,fragmentShader:R,defines:a.defines,customVertexShaderID:P,customFragmentShaderID:I,isRawShaderMaterial:!0===a.isRawShaderMaterial,glslVersion:a.glslVersion,precision:p,instancing:!0===x.isInstancedMesh,instancingColor:!0===x.isInstancedMesh&&null!==x.instanceColor,supportsVertexTextures:d,outputEncoding:null===N?e.outputEncoding:!0===N.isXRRenderTarget?N.texture.encoding:tb,map:!!a.map,matcap:!!a.matcap,envMap:!!S,envMapMode:S&&S.mapping,envMapCubeUVHeight:w,lightMap:!!a.lightMap,aoMap:!!a.aoMap,emissiveMap:!!a.emissiveMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,objectSpaceNormalMap:a.normalMapType===tE,tangentSpaceNormalMap:a.normalMapType===tA,decodeVideoTexture:!!a.map&&!0===a.map.isVideoTexture&&a.map.encoding===tS,clearcoat:z,clearcoatMap:z&&!!a.clearcoatMap,clearcoatRoughnessMap:z&&!!a.clearcoatRoughnessMap,clearcoatNormalMap:z&&!!a.clearcoatNormalMap,iridescence:F,iridescenceMap:F&&!!a.iridescenceMap,iridescenceThicknessMap:F&&!!a.iridescenceThicknessMap,displacementMap:!!a.displacementMap,roughnessMap:!!a.roughnessMap,metalnessMap:!!a.metalnessMap,specularMap:!!a.specularMap,specularIntensityMap:!!a.specularIntensityMap,specularColorMap:!!a.specularColorMap,opaque:!1===a.transparent&&a.blending===y,alphaMap:!!a.alphaMap,alphaTest:O,gradientMap:!!a.gradientMap,sheen:a.sheen>0,sheenColorMap:!!a.sheenColorMap,sheenRoughnessMap:!!a.sheenRoughnessMap,transmission:a.transmission>0,transmissionMap:!!a.transmissionMap,thicknessMap:!!a.thicknessMap,combine:a.combine,vertexTangents:!!a.normalMap&&!!M.attributes.tangent,vertexColors:a.vertexColors,vertexAlphas:!0===a.vertexColors&&!!M.attributes.color&&4===M.attributes.color.itemSize,vertexUvs:!!a.map||!!a.bumpMap||!!a.normalMap||!!a.specularMap||!!a.alphaMap||!!a.emissiveMap||!!a.roughnessMap||!!a.metalnessMap||!!a.clearcoatMap||!!a.clearcoatRoughnessMap||!!a.clearcoatNormalMap||!!a.iridescenceMap||!!a.iridescenceThicknessMap||!!a.displacementMap||!!a.transmissionMap||!!a.thicknessMap||!!a.specularIntensityMap||!!a.specularColorMap||!!a.sheenColorMap||!!a.sheenRoughnessMap,uvsVertexOnly:!(a.map||a.bumpMap||a.normalMap||a.specularMap||a.alphaMap||a.emissiveMap||a.roughnessMap||a.metalnessMap||a.clearcoatNormalMap||a.iridescenceMap||a.iridescenceThicknessMap||a.transmission>0||a.transmissionMap||a.thicknessMap||a.specularIntensityMap||a.specularColorMap||a.sheen>0||a.sheenColorMap||a.sheenRoughnessMap)&&!!a.displacementMap,fog:!!_,useFog:!0===a.fog,fogExp2:_&&_.isFogExp2,flatShading:!!a.flatShading,sizeAttenuation:a.sizeAttenuation,logarithmicDepthBuffer:c,skinning:!0===x.isSkinnedMesh,morphTargets:void 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0!==M.morphAttributes.color,morphTargetsCount:E,morphTextureStride:C,numDirLights:o.directional.length,numPointLights:o.point.length,numSpotLights:o.spot.length,numRectAreaLights:o.rectArea.length,numHemiLights:o.hemi.length,numDirLightShadows:o.directionalShadowMap.length,numPointLightShadows:o.pointShadowMap.length,numSpotLightShadows:o.spotShadowMap.length,numClippingPlanes:s.numPlanes,numClipIntersection:s.numIntersection,dithering:a.dithering,shadowMapEnabled:e.shadowMap.enabled&&h.length>0,shadowMapType:e.shadowMap.type,toneMapping:a.toneMapped?e.toneMapping:$,physicallyCorrectLights:e.physicallyCorrectLights,premultipliedAlpha:a.premultipliedAlpha,doubleSided:a.side===g,flipSided:a.side===m,useDepthPacking:!!a.depthPacking,depthPacking:a.depthPacking||0,index0AttributeName:a.index0AttributeName,extensionDerivatives:a.extensions&&a.extensions.derivatives,extensionFragDepth:a.extensions&&a.extensions.fragDepth,extensionDrawBuffers:a.extensions&&a.extensions.drawBuffers,extensionShaderTextureLOD:a.extensions&&a.extensions.shaderTextureLOD,rendererExtensionFragDepth:u||n.has("EXT_frag_depth"),rendererExtensionDrawBuffers:u||n.has("WEBGL_draw_buffers"),rendererExtensionShaderTextureLod:u||n.has("EXT_shader_texture_lod"),customProgramCacheKey:a.customProgramCacheKey()};return B},getProgramCacheKey:function(t){var i,n,r,a;let s=[];if(t.shaderID?s.push(t.shaderID):(s.push(t.customVertexShaderID),s.push(t.customFragmentShaderID)),void 0!==t.defines)for(let l in t.defines)s.push(l),s.push(t.defines[l]);return!1===t.isRawShaderMaterial&&(i=s,n=t,i.push(n.precision),i.push(n.outputEncoding),i.push(n.envMapMode),i.push(n.envMapCubeUVHeight),i.push(n.combine),i.push(n.vertexUvs),i.push(n.fogExp2),i.push(n.sizeAttenuation),i.push(n.morphTargetsCount),i.push(n.morphAttributeCount),i.push(n.numDirLights),i.push(n.numPointLights),i.push(n.numSpotLights),i.push(n.numHemiLights),i.push(n.numRectAreaLights),i.push(n.numDirLightShadows),i.push(n.numPointLightShadows),i.push(n.numSpotLightShadows),i.push(n.shadowMapType),i.push(n.toneMapping),i.push(n.numClippingPlanes),i.push(n.numClipIntersection),i.push(n.depthPacking),r=s,a=t,o.disableAll(),a.isWebG
190L2&&o.enable(0),a.supportsVertexTextures&&o.enable(1),a.instancing&&o.enable(2),a.instancingColor&&o.enable(3),a.map&&o.enable(4),a.matcap&&o.enable(5),a.envMap&&o.enable(6),a.lightMap&&o.enable(7),a.aoMap&&o.enable(8),a.emissiveMap&&o.enable(9),a.bumpMap&&o.enable(10),a.normalMap&&o.enable(11),a.objectSpaceNormalMap&&o.enable(12),a.tangentSpaceNormalMap&&o.enable(13),a.clearcoat&&o.enable(14),a.clearcoatMap&&o.enable(15),a.clearcoatRoughnessMap&&o.enable(16),a.clearcoatNormalMap&&o.enable(17),a.iridescence&&o.enable(18),a.iridescenceMap&&o.enable(19),a.iridescenceThicknessMap&&o.enable(20),a.displacementMap&&o.enable(21),a.specularMap&&o.enable(22),a.roughnessMap&&o.enable(23),a.metalnessMap&&o.enable(24),a.gradientMap&&o.enable(25),a.alphaMap&&o.enable(26),a.alphaTest&&o.enable(27),a.vertexColors&&o.enable(28),a.vertexAlphas&&o.enable(29),a.vertexUvs&&o.enable(30),a.vertexTangents&&o.enable(31),a.uvsVertexOnly&&o.enable(32),a.fog&&o.enable(33),r.push(o.mask),o.disableAll(),a.useFog&&o.enable(0),a.flatShading&&o.enable(1),a.logarithmicDepthBuffer&&o.enable(2),a.skinning&&o.enable(3),a.morphTargets&&o.enable(4),a.morphNormals&&o.enable(5),a.morphColors&&o.enable(6),a.premultipliedAlpha&&o.enable(7),a.shadowMapEnabled&&o.enable(8),a.physicallyCorrectLights&&o.enable(9),a.doubleSided&&o.enable(10),a.flipSided&&o.enable(11),a.useDepthPacking&&o.enable(12),a.dithering&&o.enable(13),a.specularIntensityMap&&o.enable(14),a.specularColorMap&&o.enable(15),a.transmission&&o.enable(16),a.transmissionMap&&o.enable(17),a.thicknessMap&&o.enable(18),a.sheen&&o.enable(19),a.sheenColorMap&&o.enable(20),a.sheenRoughnessMap&&o.enable(21),a.decodeVideoTexture&&o.enable(22),a.opaque&&o.enable(23),r.push(o.mask),s.push(e.outputEncoding)),s.push(t.customProgramCacheKey),s.join()},getUniforms:function(e){let t=f[e.type],i;if(t){let n=rY[t];i=rL.clone(n.uniforms)}else i=e.uniforms;return i},acquireProgram:function(t,i){let n;for(let r=0,s=h.length;r<s;r++){let o=h[r];if(o.cacheKey===i){n=o,++n.usedTimes;break}}return void 0===n&&(n=new sw(e,i,t,a),h.push(n)),n},releaseProgram:function(e){if(0==--e.usedTimes){let t=h.indexOf(e);h[t]=h[h.length-1],h.pop(),e.destroy()}},releaseShaderCache:function(e){l.remove(e)},programs:h,dispose:function(){l.dispose()}}}function sL(){let e=new WeakMap;return{get:function(t){let i=e.get(t);return void 0===i&&(i={},e.set(t,i)),i},remove:function(t){e.delete(t)},update:function(t,i,n){e.get(t)[i]=n},dispose:function(){e=new WeakMap}}}function sR(e,t){return e.groupOrder!==t.groupOrder?e.groupOrder-t.groupOrder:e.renderOrder!==t.renderOrder?e.renderOrder-t.renderOrder:e.material.id!==t.material.id?e.material.id-t.material.id:e.z!==t.z?e.z-t.z:e.id-t.id}function sP(e,t){return e.groupOrder!==t.groupOrder?e.groupOrder-t.groupOrder:e.renderOrder!==t.renderOrder?e.renderOrder-t.renderOrder:e.z!==t.z?t.z-e.z:e.id-t.id}function sI(){let e=[],t=0,i=[],n=[],r=[];function a(i,n,r,a,s,o){let l=e[t];return void 0===l?(l={id:i.id,object:i,geometry:n,material:r,groupOrder:a,renderOrder:i.renderOrder,z:s,group:o},e[t]=l):(l.id=i.id,l.object=i,l.geometry=n,l.material=r,l.groupOrder=a,l.renderOrder=i.renderOrder,l.z=s,l.group=o),t++,l}return{opaque:i,transmissive:n,transparent:r,init:function(){t=0,i.length=0,n.length=0,r.length=0},push:function(e,t,s,o,l,h){let u=a(e,t,s,o,l,h);s.transmission>0?n.push(u):!0===s.transparent?r.push(u):i.push(u)},unshift:function(e,t,s,o,l,h){let u=a(e,t,s,o,l,h);s.transmission>0?n.unshift(u):!0===s.transparent?r.unshift(u):i.unshift(u)},finish:function(){for(let i=t,n=e.length;i<n;i++){let r=e[i];if(null===r.id)break;r.id=null,r.object=null,r.geometry=null,r.material=null,r.group=null}},sort:function(e,t){i.length>1&&i.sort(e||sR),n.length>1&&n.sort(t||sP),r.length>1&&r.sort(t||sP)}}}function sD(){let e=new WeakMap;return{get:function(t,i){let n;return!1===e.has(t)?(n=new sI,e.set(t,[n])):i>=e.get(t).length?(n=new sI,e.get(t).push(n)):n=e.get(t)[i],n},dispose:function(){e=new WeakMap}}}function sN(){let e={};return{get:function(t){if(void 0!==e[t.id])return e[t.id];let i;switch(t.type){case"DirectionalLight":i={direction:new iH,color:new iC};break;case"SpotLight":i={position:new iH,direction:new iH,color:new iC,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":i={position:new iH,color:new iC,distance:0,decay:0};break;case"HemisphereLight":i={direction:new iH,skyColor:new iC,groundColor:new iC};break;case"RectAreaLight":i={color:new iC,position:new iH,halfWidth:new iH,halfHeight:new iH}}return e[t.id]=i,i}}}let sO=0;function sz(e,t){return(t.castShadow?1:0)-(e.castShadow?1:0)}function sF(e,t){let i=new sN,n=function(){let e={};return{get:function(t){if(void 0!==e[t.id])return e[t.id];let i;switch(t.type){case"DirectionalLight":case"SpotLight":i={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new ic};break;case"PointLight":i={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new ic,shadowCameraNear:1,shadowCameraFar:1e3}}return e[t.id]=i,i}}}(),r={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadow:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[]};for(let a=0;a<9;a++)r.probe.push(new iH);let s=new iH,o=new nu,l=new nu;return{setup:function(a,s){let o=0,l=0,h=0;for(let u=0;u<9;u++)r.probe[u].set(0,0,0);let c=0,d=0,p=0,f=0,m=0,g=0,v=0,x=0;a.sort(sz);let _=!0!==s?Math.PI:1;for(let y=0,M=a.length;y<M;y++){let b=a[y],S=b.color,w=b.intensity,T=b.distance,A=b.shadow&&b.shadow.map?b.shadow.map.texture:null;if(b.isAmbientLight)o+=S.r*w*_,l+=S.g*w*_,h+=S.b*w*_;else if(b.isLightProbe)for(let E=0;E<9;E++)r.probe[E].addScaledVector(b.sh.coefficients[E],w);else if(b.isDirectionalLight){let C=i.get(b);if(C.color.copy(b.color).multiplyScalar(b.intensity*_),b.castShadow){let L=b.shadow,R=n.get(b);R.shadowBias=L.bias,R.shadowNormalBias=L.normalBias,R.shadowRadius=L.radius,R.shadowMapSize=L.mapSize,r.directionalShadow[c]=R,r.directionalShadowMap[c]=A,r.directionalShadowMatrix[c]=b.shadow.matrix,g++}r.directional[c]=C,c++}else if(b.isSpotLight){let P=i.get(b);if(P.position.setFromMatrixPosition(b.matrixWorld),P.color.copy(S).multiplyScalar(w*_),P.distance=T,P.coneCos=Math.cos(b.angle),P.penumbraCos=Math.cos(b.angle*(1-b.penumbra)),P.decay=b.decay,b.castShadow){let I=b.shadow,D=n.get(b);D.shadowBias=I.bias,D.shadowNormalBias=I.normalBias,D.shadowRadius=I.radius,D.shadowMapSize=I.mapSize,r.spotShadow[p]=D,r.spotShadowMap[p]=A,r.spotShadowMatrix[p]=b.shadow.matrix,x++}r.spot[p]=P,p++}else if(b.isRectAreaLight){let N=i.get(b);N.color.copy(S).multiplyScalar(w),N.halfWidth.set(.5*b.width,0,0),N.halfHeight.set(0,.5*b.height,0),r.rectArea[f]=N,f++}else if(b.isPointLight){let O=i.get(b);if(O.color.copy(b.color).multiplyScalar(b.intensity*_),O.distance=b.distance,O.decay=b.decay,b.castShadow){let z=b.shadow,F=n.get(b);F.shadowBias=z.bias,F.shadowNormalBias=z.normalBias,F.shadowRadius=z.radius,F.shadowMapSize=z.mapSize,F.shadowCameraNear=z.camera.near,F.shadowCameraFar=z.camera.far,r.pointShadow[d]=F,r.pointShadowMap[d]=A,r.pointShadowMatrix[d]=b.shadow.matrix,v++}r.point[d]=O,d++}else if(b.isHemisphereLight){let B=i.get(b);B.skyColor.copy(b.color).multiplyScalar(w*_),B.groundColor.copy(b.groundColor).multiplyScalar(w*_),r.hemi[m]=B,m++}}f>0&&(t.isWebGL2?(r.rectAreaLTC1=rX.LTC_FLOAT_1,r.rectAreaLTC2=rX.LTC_FLOAT_2):!0===e.has("OES_texture_float_linear")?(r.rectAreaLTC1=rX.LTC_FLOAT_1,r.rectAreaLTC2=rX.LTC_FLOAT_2):!0===e.has("OES_texture_half_float_linear")?(r.rectAreaLTC1=rX.LTC_HALF_1,r.rectAreaLTC2=rX.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")),r.ambient[0]=o,r.ambient[1]=l,r.ambient[2]=h;let U=r.hash;(U.directionalLength!==c||U.pointLength!==d||U.spotLength!==p||U.rectAreaLength!==f||U.hemiLength!==m||U.numDirectionalShadows!==g||U.numPointShadows!==v||U.numSpotShadows!==x)&&(r.directional.length=c,r.spot.length=p,r.rectArea.length=f,r.point.length=d,r.hemi.length=m,r.directionalShadow.length=g,r.directionalShadowMap.length=g,r.pointShadow.length=v,r.pointShadowMap.length=v,r.spotShadow.length=x,r.spotShadowMap.length=x,r.directionalShadowMatrix.length=g,r.pointShadowMatrix.length=v,r.spotShadowMatrix.length=x,U.directionalLength=c,U.pointLength=d,U.spotLength=p,U.rectAreaLength=f,U.hemiLength=m,U.numDirectionalShadows=g,U.numPointShadows=v,U.numSpotShadows=x,r.version=sO++)},setupView:function(e,t){let i=0,n=0,a=0,h=0,u=0,c=t.matrixWorldInverse;for(let d=0,p=e.length;d<p;d++){let f=e[d];if(f.isDirectionalLight){let m=r.directional[i];m.direction.setFromMatrixPosition(f.matrixWorld),s.setFromMatrixPosition(f.target.matrixWorld),m.direction.sub(s),m.direction.transformDirection(c),i++}else if(f.isSpotLight){let g=r.spot[a];g.position.setFromMatrixPosition(f.matrixWorld),g.position.applyMatrix4(c),g.direction.setFromMatrixPosition(f.matrixWorld),s.setFromMatrixPosition(f.target.matrixWorld),g.direction.sub(s),g.direction.transformDirection(c),a++}else if(f.isRectAreaLight){let v=r.rectArea[h];v.position.setFromMatrixPosition(f.matrixWorld),v.position.applyMatrix4(c),l.identity(),o.copy(f.matrixWorld),o.premultiply(c),l.extractRotation(o),v.halfWidth.set(.5*f.width,0,0),v.halfHeight.set(0,.5*f.height,0),v.halfWidth.applyMatrix4(l),v.halfHeight.applyMatrix4(l),h++}else if(f.isPointLight){let x=r.point[n];x.position.setFromMatrixPosition(f.matrixWorld),x.position.applyMatrix4(c),n++}else if(f.isHemisphereLight){let _=r.hemi[u];_.direction.setFromMatrixPosition(f.matrixWorld),_.direction.transformDirection(c),u++}}},state:r}}function sB(e,t){let i=new sF(e,t),n=[],r=[];return{init:function(){n.length=0,r.length=0},state:{lightsArray:n,shadowsArray:r,lights:i},setupLights:function(e){i.setup(n,e)},setupLightsView:function(e){i.setupView(n,e)},pushLight:function(e){n.push(e)},pushShadow:function(e){r.push(e)}}}function sU(e,t){let i=new WeakMap;return{get:function(n,r=0){let a;return!1===i.has(n)?(a=new sB(e,t),i.set(n,[a])):r>=i.get(n).length?(a=new sB(e,t),i.get(n).push(a)):a=i.get(n)[r],a}
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190){let u=t.getJointPose(h,i);if(void 0===l.joints[h.jointName]){let c=new sX;c.matrixAutoUpdate=!1,c.visible=!1,l.joints[h.jointName]=c,l.add(c)}let d=l.joints[h.jointName];null!==u&&(d.matrix.fromArray(u.transform.matrix),d.matrix.decompose(d.position,d.rotation,d.scale),d.jointRadius=u.radius),d.visible=null!==u}let p=l.joints["index-finger-tip"],f=l.joints["thumb-tip"],m=p.position.distanceTo(f.position);l.inputState.pinching&&m>.025?(l.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!l.inputState.pinching&&m<=.015&&(l.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}else null!==o&&e.gripSpace&&null!==(r=t.getPose(e.gripSpace,i))&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),r.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(r.linearVelocity)):o.hasLinearVelocity=!1,r.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(r.angularVelocity)):o.hasAngularVelocity=!1);null!==s&&(null===(n=t.getPose(e.targetRaySpace,i))&&null!==r&&(n=r),null!==n&&(s.matrix.fromArray(n.transform.matrix),s.matrix.decompose(s.position,s.rotation,s.scale),n.linearVelocity?(s.hasLinearVelocity=!0,s.linearVelocity.copy(n.linearVelocity)):s.hasLinearVelocity=!1,n.angularVelocity?(s.hasAngularVelocity=!0,s.angularVelocity.copy(n.angularVelocity)):s.hasAngularVelocity=!1,this.dispatchEvent(sY)))}return null!==s&&(s.visible=null!==n),null!==o&&(o.visible=null!==r),null!==l&&(l.visible=null!==a),this}}class sJ extends iN{constructor(e,t,i,n,r,a,s,o,l,h){if((h=void 0!==h?h:eU)!==eU&&h!==ek)throw Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");void 0===i&&h===eU&&(i=eC),void 0===i&&h===ek&&(i=eD),super(null,n,r,a,s,o,h,i,l),this.isDepthTexture=!0,this.image={width:e,height:t},this.magFilter=void 0!==s?s:ep,this.minFilter=void 0!==o?o:ep,this.flipY=!1,this.generateMipmaps=!1}}class sK extends t4{constructor(e,t){super();let i=this,n=null,r=1,a=null,s="local-floor",o=null,l=null,h=null,u=null,c=null,d=null,p=t.getContextAttributes(),f=null,m=null,g=[],v=[],x=new rI;x.layers.enable(1),x.viewport=new iO;let _=new rI;_.layers.enable(2),_.viewport=new iO;let y=[x,_],M=new sq;M.layers.enable(1),M.layers.enable(2);let b=null,S=null;function w(e){let t=v.indexOf(e.inputSource);if(-1===t)return;let i=g[t];void 0!==i&&i.dispatchEvent({type:e.type,data:e.inputSource})}function T(){n.removeEventListener("select",w),n.removeEventListener("selectstart",w),n.removeEventListener("selectend",w),n.removeEventListener("squeeze",w),n.removeEventListener("squeezestart",w),n.removeEventListener("squeezeend",w),n.removeEventListener("end",T),n.removeEventListener("inputsourceschange",A);for(let t=0;t<g.length;t++){let r=v[t];null!==r&&(v[t]=null,g[t].disconnect(r))}b=null,S=null,e.setRenderTarget(f),c=null,u=null,h=null,n=null,m=null,P.stop(),i.isPresenting=!1,i.dispatchEvent({type:"sessionend"})}function A(e){for(let t=0;t<e.removed.length;t++){let i=e.removed[t],n=v.indexOf(i);n>=0&&(v[n]=null,g[n].dispatchEvent({type:"disconnected",data:i}))}for(let r=0;r<e.added.length;r++){let a=e.added[r],s=v.indexOf(a);if(-1===s){for(let o=0;o<g.length;o++){if(o>=v.length){v.push(a),s=o;break}if(null===v[o]){v[o]=a,s=o;break}}if(-1===s)break}let l=g[s];l&&l.dispatchEvent({type:"connected",data:a})}}this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(e){let t=g[e];return void 0===t&&(t=new sZ,g[e]=t),t.getTargetRaySpace()},this.getControllerGrip=function(e){let t=g[e];return void 0===t&&(t=new sZ,g[e]=t),t.getGripSpace()},this.getHand=function(e){let t=g[e];return void 0===t&&(t=new sZ,g[e]=t),t.getHandSpace()},this.setFramebufferScaleFactor=function(e){r=e,!0===i.isPresenting&&console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(e){s=e,!0===i.isPresenting&&console.warn("THREE.WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return o||a},this.setReferenceSpace=function(e){o=e},this.getBaseLayer=function(){return null!==u?u:c},this.getBinding=function(){return h},this.getFrame=function(){return d}
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190capMaterial?(i(e,n),f=e,(g=n).matcap&&(f.matcap.value=g.matcap)):n.isMeshDepthMaterial?i(e,n):n.isMeshDistanceMaterial?(i(e,n),v=e,x=n,v.referencePosition.value.copy(x.referencePosition),v.nearDistance.value=x.nearDistance,v.farDistance.value=x.farDistance):n.isMeshNormalMaterial?i(e,n):n.isLineBasicMaterial?(_=e,y=n,_.diffuse.value.copy(y.color),_.opacity.value=y.opacity,n.isLineDashedMaterial&&(M=e,b=n,M.dashSize.value=b.dashSize,M.totalSize.value=b.dashSize+b.gapSize,M.scale.value=b.scale)):n.isPointsMaterial?(S=e,w=n,T=r,A=a,S.diffuse.value.copy(w.color),S.opacity.value=w.opacity,S.size.value=w.size*T,S.scale.value=.5*A,w.map&&(S.map.value=w.map),w.alphaMap&&(S.alphaMap.value=w.alphaMap),w.alphaTest>0&&(S.alphaTest.value=w.alphaTest),w.map?L=w.map:w.alphaMap&&(L=w.alphaMap),void 0!==L&&(!0===L.matrixAutoUpdate&&L.updateMatrix(),S.uvTransform.value.copy(L.matrix))):n.isSpriteMaterial?(E=e,C=n,E.diffuse.value.copy(C.color),E.opacity.value=C.opacity,E.rotation.value=C.rotation,C.map&&(E.map.value=C.map),C.alphaMap&&(E.alphaMap.value=C.alphaMap),C.alphaTest>0&&(E.alphaTest.value=C.alphaTest),C.map?R=C.map:C.alphaMap&&(R=C.alphaMap),void 0!==R&&(!0===R.matrixAutoUpdate&&R.updateMatrix(),E.uvTransform.value.copy(R.matrix))):n.isS
190hadowMaterial?(e.color.value.copy(n.color),e.opacity.value=n.opacity):n.isShaderMaterial&&(n.uniformsNeedUpdate=!1)}}}function sQ(e,t,i,n){let r={},a={},s=[],o=i.isWebGL2?e.getParameter(35375):0;function l(e,t,i){let n=e.value;if(void 0===i[t])return"number"==typeof n?i[t]=n:i[t]=n.clone(),!0;if("number"==typeof n){if(i[t]!==n)return i[t]=n,!0}else{let r=i[t];if(!1===r.equals(n))return r.copy(n),!0}return!1}function h(e){let t=e.value,i={boundary:0,storage:0};return"number"==typeof t?(i.boundary=4,i.storage=4):t.isVector2?(i.boundary=8,i.storage=8):t.isVector3||t.isColor?(i.boundary=16,i.storage=12):t.isVector4?(i.boundary=16,i.storage=16):t.isMatrix3?(i.boundary=48,i.storage=48):t.isMatrix4?(i.boundary=64,i.storage=64):t.isTexture?console.warn("THREE.WebGLRenderer: Texture samplers can not be part of an uniforms group."):console.warn("THREE.WebGLRenderer: Unsupported uniform value type.",t),i}function u(t){let i=t.target;i.removeEventListener("dispose",u);let 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f=c.getUniforms(),m=sl.seqWithValue(f.seq,d);return r.currentProgram=c,r.uniformsList=m,c}function ek(e,t){let i=et.get(e);i.outputEncoding=t.outputEncoding,i.instancing=t.instancing,i.skinning=t.skinning,i.morphTargets=t.morphTargets,i.morphNormals=t.morphNormals,i.morphColors=t.morphColors,i.morphTargetsCount=t.morphTargetsCount,i.numClippingPlanes=t.numClippingPlanes,i.numIntersection=t.numClipIntersection,i.vertexAlphas=t.vertexAlphas,i.vertexTangents=t.vertexTangents,i.toneMapping=t.toneMapping}eN.setAnimationLoop(function(e){eP&&eP(e)}),"undefined"!=typeof self&&eN.setContext(self),this.setAnimationLoop=function(e){eP=e,ew.setAnimationLoop(e),null===e?eN.stop():eN.start()},ew.addEventListener("sessionstart",eI),ew.addEventListener("sessionend",eD),this.render=function(e,t){if(void 0!==t&&!0!==t.isCamera){console.error("THREE.WebGLRenderer.render: camera is not an instance of 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eO(d,e,t);null!==S&&(ei.updateMultisampleRenderTarget(S),ei.updateRenderTargetMipmap(S)),!0===e.isScene&&e.onAfterRender(_,e,t),e_.resetDefaultState(),w=-1,T=null,x.pop(),p=x.length>0?x[x.length-1]:null,v.pop(),d=v.length>0?v[v.length-1]:null},this.getActiveCubeFace=function(){return M},this.getActiveMipmapLevel=function(){return b},this.getRenderTarget=function(){return S},this.setRenderTargetTextures=function(e,t,i){et.get(e.texture).__webglTexture=t,et.get(e.depthTexture).__webglTexture=i;let n=et.get(e);n.__hasExternalTextures=!0,n.__hasExternalTextures&&(n.__autoAllocateDepthBuffer=void 0===i,n.__autoAllocateDepthBuffer||!0!==J.has("WEBGL_multisampled_render_to_texture")||(console.warn("THREE.WebGLRenderer: Render-to-texture extension was disabled because an external texture was provided"),n.__useRenderToTexture=!1))},this.setRenderTargetFramebuffer=function(e,t){let i=et.get(e);i.__webglFramebuffer=t,i.__useDefaultFramebuffer=void 0===t},this.setRenderTarget=function(e,t=0,i=0){S=e,M=t,b=i;let n=!0;if(e){let r=et.get(e);void 0!==r.__useDefaultFramebuffer?(Q.bindFramebuffer(36160,null),n=!1):void 0===r.__webglFramebuffer?ei.setupRenderTarget(e):r.__hasExternalTextures&&ei.rebindTextures(e,et.get(e.texture).__webglTexture,et.get(e.depthTexture).__webglTexture)}let a=null,s=!1,o=!1;if(e){let l=e.texture;(l.isData3DTexture||l.isDataArrayTexture)&&(o=!0);let h=et.get(e).__webglFramebuffer;
190e.isWebGLCubeRenderTarget?(a=h[t],s=!0):a=K.isWebGL2&&e.samples>0&&!1===ei.useMultisampledRTT(e)?et.get(e).__webglMultisampledFramebuffer:h,A.copy(e.viewport),E.copy(e.scissor),C=e.scissorTest}else A.copy(N).multiplyScalar(P).floor(),E.copy(O).multiplyScalar(P).floor(),C=z;let u=Q.bindFramebuffer(36160,a);if(u&&K.drawBuffers&&n&&Q.drawBuffers(e,a),Q.viewport(A),Q.scissor(E),Q.setScissorTest(C),s){let c=et.get(e.texture);q.framebufferTexture2D(36160,36064,34069+t,c.__webglTexture,i)}else if(o){let d=et.get(e.texture);q.framebufferTextureLayer(36160,36064,d.__webglTexture,i||0,t||0)}w=-1},this.readRenderTargetPixels=function(e,t,i,n,r,a,s){if(!(e&&e.isWebGLRenderTarget)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");return}let o=et.get(e).__webglFramebuffer;if(e.isWebGLCubeRenderTarget&&void 0!==s&&(o=o[s]),o){Q.bindFramebuffer(36160,o);try{let l=e.texture,h=l.format,u=l.type;if(h!==ez&&ex.convert(h)!==q.getParameter(35739)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");return}let c=u===eR&&(J.has("EXT_color_buffer_half_float")||K.isWebGL2&&J.has("EXT_color_buffer_float"));if(u!==eS&&ex.convert(u)!==q.getParameter(35738)&&!(u===eL&&(K.isWebGL2||J.has("OES_texture_float")||J.has("WEBGL_color_buffer_float")))&&!c){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");return}t>=0&&t<=e.width-n&&i>=0&&i<=e.height-r&&q.readPixels(t,i,n,r,ex.convert(h),ex.convert(u),a)}finally{let d=null!==S?et.get(S).__webglFramebuffer:null;Q.bindFramebuffer(36160,d)}}},this.copyFramebufferToTexture=function(e,t,i=0){let n=Math.pow(2,-i),r=Math.floor(t.image.width*n),a=Math.floor(t.image.height*n);ei.setTexture2D(t,0),q.copyTexSubImage2D(3553,i,0,0,e.x,e.y,r,a),Q.unbindTexture()},this.copyTextureToTexture=function(e,t,i,n=0){let r=t.image.width,a=t.image.height,s=ex.convert(i.format),o=ex.convert(i.type);ei.setTexture2D(i,0),q.pixelStorei(37440,i.flipY),q.pixelStorei(37441,i.premultiplyAlpha),q.pixelStorei(3317,i.unpackAlignment),t.isDataTexture?q.texSubImage2D(3553,n,e.x,e.y,r,a,s,o,t.image.data):t.isCompressedTexture?q.compressedTexSubImage2D(3553,n,e.x,e.y,t.mipmaps[0].width,t.mipmaps[0].height,s,t.mipmaps[0].data):q.texSubImage2D(3553,n,e.x,e.y,s,o,t.image),0===n&&i.generateMipmaps&&q.generateMipmap(3553),Q.unbindTexture()},this.copyTextureToTexture3D=function(e,t,i,n,r=0){if(_.isWebGL1Renderer){console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");return}let a=e.max.x-e.min.x+1,s=e.max.y-e.min.y+1,o=e.max.z-e.min.z+1,l=ex.convert(n.format),h=ex.convert(n.type),u;if(n.isData3DTexture)ei.setTexture3D(n,0),u=32879;else if(n.isDataArrayTexture)ei.setTexture2DArray(n,0),u=35866;else{console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");return}q.pixelStorei(37440,n.flipY),q.pixelStorei(37441,n.premultiplyAlpha),q.pixelStorei(3317,n.unpackAlignment);let c=q.getParameter(3314),d=q.getParameter(32878),p=q.getParameter(3316),f=q.getParameter(3315),m=q.getParameter(32877),g=i.isCompressedTexture?i.mipmaps[0]:i.image;q.pixelStorei(3314,g.width),q.pixelStorei(32878,g.height),q.pixelStorei(3316,e.min.x),q.pixelStorei(3315,e.min.y),q.pixelStorei(32877,e.min.z),i.isDataTexture||i.isData3DTexture?q.texSubImage3D(u,r,t.x,t.y,t.z,a,s,o,l,h,g.data):i.isCompressedTexture?(console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture."),q.compressedTexSubImage3D(u,r,t.x,t.y,t.z,a,s,o,l,g.data)):q.texSubImage3D(u,r,t.x,t.y,t.z,a,s,o,l,h,g),q.pixelStorei(3314,c),q.pixelStorei(32878,d),q.pixelStorei(3316,p),q.pixelStorei(3315,f),q.pixelStorei(32877,m),0===r&&n.generateMipmaps&&q.generateMipmap(u),Q.unbindTexture()},this.initTexture=function(e){e.isCubeTexture?ei.setTextureCube(e,0):e.isData3DTexture?ei.setTexture3D(e,0):e.isDataArrayTexture?ei.setTexture2DArray(e,0):ei.setTexture2D(e,0),Q.unbindTexture()},this.resetState=function(){M=0,b=0,S=null,Q.reset(),e_.reset()},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}class s1 extends s0{}s1.prototype.isWebGL1Renderer=!0;class s3{constructor(e,t=25e-5){this.isFogExp2=!0,this.name="",this.color=new iC(e),this.density=t}clone(){return new s3(this.color,this.density)}toJSON(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}}}class s2{constructor(e,t=1,i=1e3){this.isFog=!0,this.name="",this.color=new iC(e),this.near=t,this.far=i}clone(){return new s2(this.color,this.near,this.far)}toJSON(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}}}class s5 extends nO{constructor(){super(),this.isScene=!0,this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.overrideMaterial=null,this.autoUpdate=!0,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(e,t){return super.copy(e,t),null!==e.background&&(this.background=e.background.clone()),null!==e.environment&&(this.environment=e.environment.clone()),null!==e.fog&&(this.fog=e.fog.clone()),null!==e.overrideMaterial&&(this.overrideMaterial=e.overrideMaterial.clone()),this.autoUpdate=e.autoUpdate,this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){let t=super.toJSON(e);return null!==this.fog&&(t.object.fog=this.fog.toJSON()),t}}class s4{constructor(e,t){this.isInterleavedBuffer=!0,this.array=e,this.stride=t,this.count=void 0!==e?e.length/t:0,this.usage=tX,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=ie()}onUploadCallback(){}set needsUpdate(e){!0===e&&this.version++}setUsage(e){return this.usage=e,this}copy(e){return this.array=new e.array.constructor(e.array),this.count=e.count,this.stride=e.stride,this.usage=e.usage,this}copyAt(e,t,i){e*=this.stride,i*=t.stride;for(let n=0,r=this.stride;n<r;n++)this.array[e+n]=t.array[i+n];return this}set(e,t=0){return this.array.set(e,t),this}clone(e){void 0===e.arrayBuffers&&(e.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=ie()),void 0===e.arrayBuffers[this.array.buffer._uuid]&&(e.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);let t=new this.array.constructor(e.arrayBuffers[this.array.buffer._uuid]),i=new this.constructor(t,this.stride);return i.setUsage(this.usage),i}onUpload(e){return this.onUploadCallback=e,this}toJSON(e){return void 0===e.arrayBuffers&&(e.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=ie()),void 0===e.arrayBuffers[this.array.buffer._uuid]&&(e.arrayBuffers[this.array.buffer._uuid]=Array.from(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}}let s6=new iH;class s7{constructor(e,t,i,n=!1){this.isInterleavedBufferAttribute=!0,this.name="",this.data=e,this.itemSize=t,this.offset=i,this.normalized=!0===n}get count(){return this.data.count}get array(){return this.data.array}set needsUpdate(e){this.data.needsUpdate=e}applyMatrix4(e){for(let t=0,i=this.data.count;t<i;t++)s6.fromBufferAttribute(this,t),s6.applyMatrix4(e),this.setXYZ(t,s6.x,s6.y,s6.z);return this}applyNormalMatrix(e){for(let t=0,i=this.count;t<i;t++)s6.fromBufferAttribute(this,t),s6.applyNormalMatrix(e),this.setXYZ(t,s6.x,s6.y,s6.z);return this}transformDirection(e){for(let t=0,i=this.count;t<i;t++)s6.fromBufferAttribute(this,t),s6.transformDirection(e),this.setXYZ(t,s6.x,s6.y,s6.z);return this}setX(e,t){return this.data.array[e*this.data.stride+this.offset]=t,this}setY(e,t){return this.data.array[e*this.data.stride+this.offset+1]=t,this}setZ(e,t){return this.data.array[e*this.data.stride+this.offset+2]=t,this}setW(e,t){return this.data.array[e*this.data.stride+this.offset+3]=t,this}getX(e){return this.data.array[e*this.data.stride+this.offset]}getY(e){return this.data.array[e*this.data.stride+this.offset+1]}getZ(e){return this.data.array[e*this.data.stride+this.offset+2]}getW(e){return this.data.array[e*this.data.stride+this.offset+3]}setXY(e,t,i){return e=e*this.data.stride+this.offset,this.data.array[e+0]=t,this.data.array[e+1]=i,this}setXYZ(e,t,i,n){return e=e*this.data.stride+this.offset,this.data.array[e+0]=t,this.data.array[e+1]=i,this.data.array[e+2]=n,this}setXYZW(e,t,i,n,r){return e=e*this.data.stride+this.offset,this.data.array[e+0]=t,this.data.array[e+1]=i,this.data.array[e+2]=n,this.data.array[e+3]=r,this}clone(e){if(void 0!==e)return void 0===e.interleavedBuffers&&(e.interleavedBuffers={}),void 0===e.interleavedBuffers[this.data.uuid]&&(e.interleavedBuffers[this.data.uuid]=this.data.clone(e)),new s7(e.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized);{console.log("THREE.InterleavedBufferAttribute.clone(): Cloning an interleaved buffer attribute will deinterleave buffer data.");let t=[];for(let i=0;i<this.count;i++){let n=i*this.data.stride+this.offset;for(let r=0;r<this.itemSize;r++)t.push(this.data.array[n+r])}return new n$(new this.array.constructor(t),this.itemSize,this.normalized)}}toJSON(e){if(void 0!==e)return void 0===e.interleavedBuffers&&(e.interleavedBuffers={}),void 0===e.interleavedBuffers[this.data.uuid]&&(e.interleavedBuffers[this.data.uuid]=this.data.toJSON(e)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized};{console.log("THREE.InterleavedBufferAttribute.toJSON(): Serializing an interleaved buffer attribute will deinterleave buffer data.");let t=[];for(let i=0;i<this.count;i++){let n=i*this.data.stride+this.offset;for(let r=0;r<this.itemSize;r++)t.push(this.data.array[n+r])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:t,normalized:this.normalized}}}}class s8 extends nY{constructor(e){super(),this.isSpriteMaterial=!0,this.type="SpriteMaterial",this.color=new iC(16777215),this.map=null,this.alphaMap=null,this.rotation=0,this.sizeAttenuation=!0,this.transparent=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.rotation=e.rotation,this.sizeAttenuation=e.sizeAttenuation,this.fog=e.fog,this}}let s9,oe=new iH,ot=new iH,oi=new iH,on=new ic,or=new ic,oa=new nu,os=new iH,oo=new iH,ol=new iH,oh=new ic,ou=new ic,oc=new ic;class od extends nO{constructor(e){if(super(),this.isSprite=!0,this.type="Sprite",void 0===s9){s9=new rs;let t=new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]),i=new s4(t,5);s9.setIndex([0,1,2,0,2,3]),s9.setAttribute("position",new s7(i,3,0,!1)),s9.setAttribute("uv",new s7(i,2,3,!1))}this.geometry=s9,this.material=void 0!==e?e:new s8,this.center=new ic(.5,.5)}raycast(e,t){null===e.camera&&console.error('THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'),ot.setFromMatrixScale(this.matrixWorld),oa.copy(e.camera.matrixWorld),this.modelViewMatrix.multiplyMatrices(e.camera.matrixWorldInverse,this.matrixWorld),oi.setFromMatrixPosition(this.modelViewMatrix),e.camera.isPerspectiveCamera&&!1===this.material.sizeAttenuation&&ot.multiplyScalar(-oi.z);let i=this.material.rotation,n,r;0!==i&&(r=Math.cos(i),n=Math.sin(i));let a=this.center;op(os.set(-.5,-.5,0),oi,a,ot,n,r),op(oo.set(.5,-.5,0),oi,a,ot,n,r),op(ol.set(.5,.5,0),oi,a,ot,n,r),oh.set(0,0),ou.set(1,0),oc.set(1,1);let s=e.ray.intersectTriangle(os,oo,ol,!1,oe);if(null===s&&(op(oo.set(-.5,.5,0),oi,a,ot,n,r),ou.set(0,1),null===(s=e.ray.intersectTriangle(os,ol,oo,!1,oe))))return;let o=e.ray.origin.distanceTo(oe);o<e.near||o>e.far||t.push({distance:o,point:oe.clone(),uv:nq.getUV(oe,os,oo,ol,oh,ou,oc,new ic),face:null,object:this})}copy(e,t){return super.copy(e,t),void 0!==e.center&&this.center.copy(e.center),this.material=e.material,this}}function op(e,t,i,n,r,a){on.subVectors(e,i).addScalar(.5).multiply(n),void 0!==r?(or.x=a*on.x-r*on.y,or.y=r*on.x+a*on.y):or.copy(on),e.copy(t),e.x+=or.x,e.y+=or.y,e.applyMatrix4(oa)}let of=new iH,om=new iH;class og extends nO{constructor(){super(),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]},isLOD:{value:!0}}),this.autoUpdate=!0}copy(e){super.copy(e,!1);let t=e.levels;for(let i=0,n=t.length;i<n;i++){let r=t[i];this.addLevel(r.object.clone(),r.distance)}return this.autoUpdate=e.autoUpdate,this}addLevel(e,t=0){t=Math.abs(t);let i=this.levels,n;for(n=0;n<i.length&&!(t<i[n].distance);n++);return i.splice(n,0,{distance:t,object:e}),this.add(e),this}getCurrentLevel(){return this._currentLevel}getObjectForDistance(e){let t=this.levels;if(t.length>0){let i,n;for(i=1,n=t.length;i<n&&!(e<t[i].distance);i++);return t[i-1].object}return null}raycast(e,t){let i=this.levels;if(i.length>0){of.setFromMatrixPosition(this.matrixWorld);let n=e.ray.origin.distanceTo(of);this.getObjectForDistance(n).raycast(e,t)}}update(e){let t=this.levels;if(t.length>1){of.setFromMatrixPosition(e.matrixWorld),om.setFromMatrixPosition(this.matrixWorld);let i=of.distanceTo(om)/e.zoom;t[0].object.visible=!0;let n,r;for(n=1,r=t.length;n<r;n++)if(i>=t[n].distance)t[n-1].object.visible=!1,t[n].object.visible=!0;else break;for(this._currentLevel=n-1;n<r;n++)t[n].object.visible=!1}}toJSON(e){let t=super.toJSON(e);!1===this.autoUpdate&&(t.object.autoUpdate=!1),t.object.levels=[];let i=this.levels;for(let n=0,r=i.length;n<r;n++){let a=i[n];t.object.levels.push({object:a.object.uuid,distance:a.distance})}return t}}let ov=new iH,ox=new iO,o_=new iO,oy=new iH,oM=new nu;class ob extends rw{constructor(e,t){super(e,t),this.isSkinnedMesh=!0,this.type="SkinnedMesh",this.bindMode="attached",this.bindMatrix=new nu,this.bindMatrixInverse=new nu}copy(e,t){return super.copy(e,t),this.bindMode=e.bindMode,this.bindMatrix.copy(e.bindMatrix),this.bindMatrixInverse.copy(e.bindMatrixInverse),this.skeleton=e.skeleton,this}bind(e,t){this.skeleton=e,void 0===t&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),t=this.matrixWorld),this.bindMatrix.copy(t),this.bindMatrixInverse.copy(t).invert()}pose(){this.skeleton.pose()}normalizeSkinWeights(){let e=new iO,t=this.geometry.attributes.skinWeight;for(let i=0,n=t.count;i<n;i++){e.fromBufferAttribute(t,i);let r=1/e.manhattanLength();r!==1/0?e.multiplyScalar(r):e.set(1,0,0,0),t.setXYZW(i,e.x,e.y,e.z,e.w)}}updateMatrixWorld(e){super.updateMatrixWorld(e),"attached"===this.bindMode?this.bindMatrixInverse.copy(this.matrixWorld).invert():"detached"===this.bindMode?this.bindMatrixInverse.copy(this.bindMatrix).invert():console.warn("THREE.SkinnedMesh: Unrecognized bindMode: "+this.bindMode)}boneTransform(e,t){let i=this.skeleton,n=this.geometry;ox.fromBufferAttribute(n.attributes.skinIndex,e),o_.fromBufferAttribute(n.attributes.skinWeight,e),ov.copy(t).applyMatrix4(this.bindMatrix),t.set(0,0,0);for(let r=0;r<4;r++){let a=o_.getComponent(r);if(0!==a){let s=ox.getComponent(r);oM.multiplyMatrices(i.bones[s].matrixWorld,i.boneInverses[s]),t.addScaledVector(oy.copy(ov).applyMatrix4(oM),a)}}
190return t.applyMatrix4(this.bindMatrixInverse)}}class oS extends nO{constructor(){super(),this.isBone=!0,this.type="Bone"}}class ow extends iN{constructor(e=null,t=1,i=1,n,r,a,s,o,l=ep,h=ep,u,c){super(null,a,s,o,l,h,n,r,u,c),this.isDataTexture=!0,this.image={data:e,width:t,height:i},this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}let oT=new nu,oA=new nu;class oE{constructor(e=[],t=[]){this.uuid=ie(),this.bones=e.slice(0),this.boneInverses=t,this.boneMatrices=null,this.boneTexture=null,this.boneTextureSize=0,this.frame=-1,this.init()}init(){let e=this.bones,t=this.boneInverses;if(this.boneMatrices=new Float32Array(16*e.length),0===t.length)this.calculateInverses();else if(e.length!==t.length){console.warn("THREE.Skeleton: Number of inverse bone matrices does not match amount of bones."),this.boneInverses=[];for(let i=0,n=this.bones.length;i<n;i++)this.boneInverses.push(new nu)}}calculateInverses(){this.boneInverses.length=0;for(let e=0,t=this.bones.length;e<t;e++){let i=new nu;this.bones[e]&&i.copy(this.bones[e].matrixWorld).invert(),this.boneInverses.push(i)}}pose(){for(let e=0,t=this.bones.length;e<t;e++){let i=this.bones[e];i&&i.matrixWorld.copy(this.boneInverses[e]).invert()}for(let n=0,r=this.bones.length;n<r;n++){let a=this.bones[n];a&&(a.parent&&a.parent.isBone?(a.matrix.copy(a.parent.matrixWorld).invert(),a.matrix.multiply(a.matrixWorld)):a.matrix.copy(a.matrixWorld),a.matrix.decompose(a.position,a.quaternion,a.scale))}}update(){let e=this.bones,t=this.boneInverses,i=this.boneMatrices,n=this.boneTexture;for(let r=0,a=e.length;r<a;r++){let s=e[r]?e[r].matrixWorld:oA;oT.multiplyMatrices(s,t[r]),oT.toArray(i,16*r)}null!==n&&(n.needsUpdate=!0)}clone(){return new oE(this.bones,this.boneInverses)}computeBoneTexture(){let e=Math.sqrt(4*this.bones.length);e=Math.max(e=il(e),4);let t=new Float32Array(e*e*4);t.set(this.boneMatrices);let i=new ow(t,e,e,ez,eL);return i.needsUpdate=!0,this.boneMatrices=t,this.boneTexture=i,this.boneTextureSize=e,this}getBoneByName(e){for(let t=0,i=this.bones.length;t<i;t++){let n=this.bones[t];if(n.name===e)return n}}dispose(){null!==this.boneTexture&&(this.boneTexture.dispose(),this.boneTexture=null)}fromJSON(e,t){this.uuid=e.uuid;for(let i=0,n=e.bones.length;i<n;i++){let r=e.bones[i],a=t[r];void 0===a&&(console.warn("THREE.Skeleton: No bone found with UUID:",r),a=new oS),this.bones.push(a),this.boneInverses.push(new nu().fromArray(e.boneInverses[i]))}return this.init(),this}toJSON(){let e={metadata:{version:4.5,type:"Skeleton",generator:"Skeleton.toJSON"},bones:[],boneInverses:[]};e.uuid=this.uuid;let t=this.bones,i=this.boneInverses;for(let n=0,r=t.length;n<r;n++){let a=t[n];e.bones.push(a.uuid);let s=i[n];e.boneInverses.push(s.toArray())}return e}}class oC extends n${constructor(e,t,i,n=1){"number"==typeof i&&(n=i,i=!1,console.error("THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.")),super(e,t,i),this.isInstancedBufferAttribute=!0,this.meshPerAttribute=n}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}toJSON(){let e=super.toJSON();return e.meshPerAttribute=this.meshPerAttribute,e.isInstancedBufferAttribute=!0,e}}let oL=new nu,oR=new nu,oP=[],oI=new rw;class oD extends rw{constructor(e,t,i){super(e,t),this.isInstancedMesh=!0,this.instanceMatrix=new oC(new Float32Array(16*i),16),this.instanceColor=null,this.count=i,this.frustumCulled=!1}copy(e,t){return super.copy(e,t),this.instanceMatrix.copy(e.instanceMatrix),null!==e.instanceColor&&(this.instanceColor=e.instanceColor.clone()),this.count=e.count,this}getColorAt(e,t){t.fromArray(this.instanceColor.array,3*e)}getMatrixAt(e,t){t.fromArray(this.instanceMatrix.array,16*e)}raycast(e,t){let i=this.matrixWorld,n=this.count;if(oI.geometry=this.geometry,oI.material=this.material,void 0!==oI.material)for(let r=0;r<n;r++){this.getMatrixAt(r,oL),oR.multiplyMatrices(i,oL),oI.matrixWorld=oR,oI.raycast(e,oP);for(let a=0,s=oP.length;a<s;a++){let o=oP[a];o.instanceId=r,o.object=this,t.push(o)}oP.length=0}}setColorAt(e,t){null===this.instanceColor&&(this.instanceColor=new oC(new Float32Array(3*this.instanceMatrix.count),3)),t.toArray(this.instanceColor.array,3*e)}setMatrixAt(e,t){t.toArray(this.instanceMatrix.array,16*e)}updateMorphTargets(){}dispose(){this.dispatchEvent({type:"dispose"})}}class oN extends nY{constructor(e){super(),this.isLineBasicMaterial=!0,this.type="LineBasicMaterial",this.color=new iC(16777215),this.linewidth=1,this.linecap="round",this.linejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.linewidth=e.linewidth,this.linecap=e.linecap,this.linejoin=e.linejoin,this.fog=e.fog,this}}let oO=new iH,oz=new iH,oF=new nu,oB=new nh,oU=new nt;class ok extends nO{constructor(e=new rs,t=new oN){super(),this.isLine=!0,this.type="Line",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),this.material=e.material,this.geometry=e.geometry,this}computeLineDistances(){let e=this.geometry;if(null===e.index){let t=e.attributes.position,i=[0];for(let n=1,r=t.count;n<r;n++)oO.fromBufferAttribute(t,n-1),oz.fromBufferAttribute(t,n),i[n]=i[n-1],i[n]+=oO.distanceTo(oz);e.setAttribute("lineDistance",new n7(i,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}raycast(e,t){let i=this.geometry,n=this.matrixWorld,r=e.params.Line.threshold,a=i.drawRange;if(null===i.boundingSphere&&i.computeBoundingSphere(),oU.copy(i.boundingSphere),oU.applyMatrix4(n),oU.radius+=r,!1===e.ray.intersectsSphere(oU))return;oF.copy(n).invert(),oB.copy(e.ray).applyMatrix4(oF);let s=r/((this.scale.x+this.scale.y+this.scale.z)/3),o=s*s,l=new iH,h=new iH,u=new iH,c=new iH,d=this.isLineSegments?2:1,p=i.index,f=i.attributes,m=f.position;if(null!==p){let g=Math.max(0,a.start),v=Math.min(p.count,a.start+a.count);for(let x=g,_=v-1;x<_;x+=d){let y=p.getX(x),M=p.getX(x+1);l.fromBufferAttribute(m,y),h.fromBufferAttribute(m,M);let b=oB.distanceSqToSegment(l,h,c,u);if(b>o)continue;c.applyMatrix4(this.matrixWorld);let S=e.ray.origin.distanceTo(c);S<e.near||S>e.far||t.push({distance:S,point:u.clone().applyMatrix4(this.matrixWorld),index:x,face:null,faceIndex:null,object:this})}}else{let w=Math.max(0,a.start),T=Math.min(m.count,a.start+a.count);for(let A=w,E=T-1;A<E;A+=d){l.fromBufferAttribute(m,A),h.fromBufferAttribute(m,A+1);let C=oB.distanceSqToSegment(l,h,c,u);if(C>o)continue;c.applyMatrix4(this.matrixWorld);let L=e.ray.origin.distanceTo(c);L<e.near||L>e.far||t.push({distance:L,point:u.clone().applyMatrix4(this.matrixWorld),index:A,face:null,faceIndex:null,object:this})}}}updateMorphTargets(){let e=this.geometry,t=e.morphAttributes,i=Object.keys(t);if(i.length>0){let n=t[i[0]];if(void 0!==n){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,a=n.length;r<a;r++){let s=n[r].name||String(r);this.morphTargetInfluences.push(0),this.morphTargetDictionary[s]=r}}}}}let oG=new iH,oV=new iH;class oH extends ok{constructor(e,t){super(e,t),this.isLineSegments=!0,this.type="LineSegments"}computeLineDistances(){let e=this.geometry;if(null===e.index){let t=e.attributes.position,i=[];for(let n=0,r=t.count;n<r;n+=2)oG.fromBufferAttribute(t,n),oV.fromBufferAttribute(t,n+1),i[n]=0===n?0:i[n-1],i[n+1]=i[n]+oG.distanceTo(oV);e.setAttribute("lineDistance",new n7(i,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}}class oW extends ok{constructor(e,t){super(e,t),this.isLineLoop=!0,this.type="LineLoop"}}class oj extends nY{constructor(e){super(),this.isPointsMaterial=!0,this.type="PointsMaterial",this.color=new iC(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.size=e.size,this.sizeAttenuation=e.sizeAttenuation,this.fog=e.fog,this}}let oq=new nu,oX=new nh,oY=new nt,oZ=new iH;class oJ extends nO{constructor(e=new rs,t=new oj){super(),this.isPoints=!0,this.type="Points",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),this.material=e.material,this.geometry=e.geometry,this}raycast(e,t){let i=this.geometry,n=this.matrixWorld,r=e.params.Points.threshold,a=i.drawRange;if(null===i.boundingSphere&&i.computeBoundingSphere(),oY.copy(i.boundingSphere),oY.applyM
190atrix4(n),oY.radius+=r,!1===e.ray.intersectsSphere(oY))return;oq.copy(n).invert(),oX.copy(e.ray).applyMatrix4(oq);let s=r/((this.scale.x+this.scale.y+this.scale.z)/3),o=s*s,l=i.index,h=i.attributes,u=h.position;if(null!==l){let c=Math.max(0,a.start),d=Math.min(l.count,a.start+a.count);for(let p=c;p<d;p++){let f=l.getX(p);oZ.fromBufferAttribute(u,f),oK(oZ,f,o,n,e,t,this)}}else{let m=Math.max(0,a.start),g=Math.min(u.count,a.start+a.count);for(let v=m;v<g;v++)oZ.fromBufferAttribute(u,v),oK(oZ,v,o,n,e,t,this)}}updateMorphTargets(){let e=this.geometry,t=e.morphAttributes,i=Object.keys(t);if(i.length>0){let n=t[i[0]];if(void 0!==n){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,a=n.length;r<a;r++){let s=n[r].name||String(r);this.morphTargetInfluences.push(0),this.morphTargetDictionary[s]=r}}}}}function oK(e,t,i,n,r,a,s){let o=oX.distanceSqToPoint(e);if(o<i){let l=new iH;oX.closestPointToPoint(e,l),l.applyMatrix4(n);let h=r.ray.origin.distanceTo(l);if(h<r.near||h>r.far)return;a.push({distance:h,distanceToRay:Math.sqrt(o),point:l,index:t,face:null,object:s})}}class o$ extends iN{constructor(e,t,i,n,r,a,s,o,l){super(e,t,i,n,r,a,s,o,l),this.isVideoTexture=!0,this.minFilter=void 0!==a?a:ex,this.magFilter=void 0!==r?r:ex,this.generateMipmaps=!1;let h=this;function u(){h.needsUpdate=!0,e.requestVideoFrameCallback(u)}"requestVideoFrameCallback"in e&&e.requestVideoFrameCallback(u)}clone(){return new this.constructor(this.image).copy(this)}update(){let e=this.image;!1=="requestVideoFrameCallback"in e&&e.readyState>=e.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}class oQ extends iN{constructor(e,t,i){super({width:e,height:t}),this.isFramebufferTexture=!0,this.format=i,this.magFilter=ep,this.minFilter=ep,this.generateMipmaps=!1,this.needsUpdate=!0}}class o0 extends iN{constructor(e,t,i,n,r,a,s,o,l,h,u,c){super(null,a,s,o,l,h,n,r,u,c),this.isCompressedTexture=!0,this.image={width:t,height:i},this.mipmaps=e,this.flipY=!1,this.generateMipmaps=!1}}class o1 extends iN{constructor(e,t,i,n,r,a,s,o,l){super(e,t,i,n,r,a,s,o,l),this.isCanvasTexture=!0,this.needsUpdate=!0}}class o3{constructor(){this.type="Curve",this.arcLengthDivisions=200}getPoint(){return console.warn("THREE.Curve: .getPoint() not implemented."),null}getPointAt(e,t){let i=this.getUtoTmapping(e);return this.getPoint(i,t)}getPoints(e=5){let t=[];for(let i=0;i<=e;i++)t.push(this.getPoint(i/e));return t}getSpacedPoints(e=5){let t=[];for(let i=0;i<=e;i++)t.push(this.getPointAt(i/e));return t}getLength(){let e=this.getLengths();return e[e.length-1]}getLengths(e=this.arcLengthDivisions){if(this.cacheArcLengths&&this.cacheArcLengths.length===e+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;let t=[],i,n=this.getPoint(0),r=0;t.push(0);for(let a=1;a<=e;a++)t.push(r+=(i=this.getPoint(a/e)).distanceTo(n)),n=i;return this.cacheArcLengths=t,t}updateArcLengths(){this.needsUpdate=!0,this.getLengths()}getUtoTmapping(e,t){let i=this.getLengths(),n=0,r=i.length,a;a=t||e*i[r-1];let s=0,o=r-1,l;for(;s<=o;)if((l=i[n=Math.floor(s+(o-s)/2)]-a)<0)s=n+1;else if(l>0)o=n-1;else{o=n;break}if(i[n=o]===a)return n/(r-1);let h=i[n],u=i[n+1],c=(n+(a-h)/(u-h))/(r-1);return c}getTangent(e,t){let i=e-1e-4,n=e+1e-4;i<0&&(i=0),n>1&&(n=1);let r=this.getPoint(i),a=this.getPoint(n),s=t||(r.isVector2?new ic:new iH);return s.copy(a).sub(r).normalize(),s}getTangentAt(e,t){let i=this.getUtoTmapping(e);return this.getTangent(i,t)}computeFrenetFrames(e,t){let i=new iH,n=[],r=[],a=[],s=new iH,o=new nu;for(let l=0;l<=e;l++){let h=l/e;n[l]=this.getTangentAt(h,new iH)}r[0]=new iH,a[0]=new iH;let u=Number.MAX_VALUE,c=Math.abs(n[0].x),d=Math.abs(n[0].y),p=Math.abs(n[0].z);c<=u&&(u=c,i.set(1,0,0)),d<=u&&(u=d,i.set(0,1,0)),p<=u&&i.set(0,0,1),s.crossVectors(n[0],i).normalize(),r[0].crossVectors(n[0],s),a[0].crossVectors(n[0],r[0]);for(let f=1;f<=e;f++){if(r[f]=r[f-1].clone(),a[f]=a[f-1].clone(),s.crossVectors(n[f-1],n[f]),s.length()>Number.EPSILON){s.normalize();let m=Math.acos(it(n[f-1].dot(n[f]),-1,1));r[f].applyMatrix4(o.makeRotationAxis(s,m))}a[f].crossVectors(n[f],r[f])}if(!0===t){let g=Math.acos(it(r[0].dot(r[e]),-1,1));g/=e,n[0].dot(s.crossVectors(r[0],r[e]))>0&&(g=-g);for(let v=1;v<=e;v++)r[v].applyMatrix4(o.makeRotationAxis(n[v],g*v)),a[v].crossVectors(n[v],r[v])}return{tangents:n,normals:r,binormals:a}}clone(){return new this.constructor().copy(this)}copy(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}toJSON(){let e={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};return e.arcLengthDivisions=this.arcLengthDivisions,e.type=this.t
190ype,e}fromJSON(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}}class o2 extends o3{constructor(e=0,t=0,i=1,n=1,r=0,a=2*Math.PI,s=!1,o=0){super(),this.isEllipseCurve=!0,this.type="EllipseCurve",this.aX=e,this.aY=t,this.xRadius=i,this.yRadius=n,this.aStartAngle=r,this.aEndAngle=a,this.aClockwise=s,this.aRotation=o}getPoint(e,t){let i=t||new ic,n=2*Math.PI,r=this.aEndAngle-this.aStartAngle,a=Math.abs(r)<Number.EPSILON;for(;r<0;)r+=n;for(;r>n;)r-=n;r<Number.EPSILON&&(r=a?0:n),!0!==this.aClockwise||a||(r===n?r=-n:r-=n);let s=this.aStartAngle+e*r,o=this.aX+this.xRadius*Math.cos(s),l=this.aY+this.yRadius*Math.sin(s);if(0!==this.aRotation){let h=Math.cos(this.aRotation),u=Math.sin(this.aRotation),c=o-this.aX,d=l-this.aY;o=c*h-d*u+this.aX,l=c*u+d*h+this.aY}return i.set(o,l)}copy(e){return super.copy(e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this}toJSON(){let e=super.toJSON();return e.aX=this.aX,e.aY=this.aY,e.xRadius=this.xRadius,e.yRadius=this.yRadius,e.aStartAngle=this.aStartAngle,e.aEndAngle=this.aEndAngle,e.aClockwise=this.aClockwise,e.aRotation=this.aRotation,e}fromJSON(e){return super.fromJSON(e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this}}class o5 extends o2{constructor(e,t,i,n,r,a){super(e,t,i,i,n,r,a),this.isArcCurve=!0,this.type="ArcCurve"}}function o4(){let e=0,t=0,i=0,n=0;function r(r,a,s,o){e=r,t=s,i=-3*r+3*a-2*s-o,n=2*r-2*a+s+o}return{initCatmullRom:function(e,t,i,n,a){r(t,i,a*(i-e),a*(n-t))},initNonuniformCatmullRom:function(e,t,i,n,a,s,o){let l=(t-e)/a-(i-e)/(a+s)+(i-t)/s,h=(i-t)/s-(n-t)/(s+o)+(n-i)/o;r(t,i,l*=s,h*=s)},calc:function(r){let a=r*r;return e+t*r+i*a+n*(a*r)}}}let o6=new iH,o7=new o4,o8=new o4,o9=new o4;class le extends o3{constructor(e=[],t=!1,i="centripetal",n=.5){super(),this.isCatmullRomCurve3=!0,this.type="CatmullRomCurve3",this.points=e,this.closed=t,this.curveType=i,this.tension=n}getPoint(e,t=new iH){let i=this.points,n=i.length,r=(n-(this.closed?0:1))*e,a=Math.floor(r),s=r-a;this.closed?a+=a>0?0:(Math.floor(Math.abs(a)/n)+1)*n:0===s&&a===n-1&&(a=n-2,s=1);let o,l;this.closed||a>0?o=i[(a-1)%n]:(o6.subVectors(i[0],i[1]).add(i[0]),o=o6);let h=i[a%n],u=i[(a+1)%n];if(this.closed||a+2<n?l=i[(a+2)%n]:(o6.subVectors(i[n-1],i[n-2]).add(i[n-1]),l=o6),"centripetal"===this.curveType||"chordal"===this.curveType){let c="chordal"===this.curveType?.5:.25,d=Math.pow(o.distanceToSquared(h),c),p=Math.pow(h.distanceToSquared(u),c),f=Math.pow(u.distanceToSquared(l),c);p<1e-4&&(p=1),d<1e-4&&(d=p),f<1e-4&&(f=p),o7.initNonuniformCatmullRom(o.x,h.x,u.x,l.x,d,p,f),o8.initNonuniformCatmullRom(o.y,h.y,u.y,l.y,d,p,f),o9.initNonuniformCatmullRom(o.z,h.z,u.z,l.z,d,p,f)}else"catmullrom"===this.curveType&&(o7.initCatmullRom(o.x,h.x,u.x,l.x,this.tension),o8.initCatmullRom(o.y,h.y,u.y,l.y,this.tension),o9.initCatmullRom(o.z,h.z,u.z,l.z,this.tension));return t.set(o7.calc(s),o8.calc(s),o9.calc(s)),t}copy(e){super.copy(e),this.points=[];for(let t=0,i=e.points.length;t<i;t++){let n=e.points[t];this.points.push(n.clone())}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}toJSON(){let e=super.toJSON();e.points=[];for(let t=0,i=this.points.length;t<i;t++){let n=this.points[t];e.points.push(n.toArray())}return e.closed=this.closed,e.curveType=this.curveType,e.tension=this.tension,e}fromJSON(e){super.fromJSON(e),this.points=[];for(let t=0,i=e.points.length;t<i;t++){let n=e.points[t];this.points.push(new iH().fromArray(n))}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}}function lt(e,t,i,n,r){let a=(n-t)*.5,s=(r-i)*.5,o=e*e;return(2*i-2*n+a+s)*(e*o)+(-3*i+3*n-2*a-s)*o+a*e+i}function li(e,t,i,n){var r,a,s,o;return function(e,t){let i=1-e;return i*i*t}(e,t)+2*(1-e)*e*i+e*e*n}function ln(e,t,i,n,r){var a,s,o,l;return function(e,t){let i=1-e;return i*i*i*t}(e,t)+function(e,t){let i=1-e;return 3*i*i*e*t}(e,i)+3*(1-e)*e*e*n+e*e*e*r}class lr extends o3{constructor(e=new ic,t=new ic,i=new ic,n=new ic){super(),this.isCubicBezierCurve=!0,this.type="CubicBezierCurve",this.v0=e,this.v1=t,this.v2=i,this.v3=n}getPoint(e,t=new ic){let i=this.v0,n=this.v1,r=this.v2,a=this.v3;return t.set(ln(e,i.x,n.x,r.x,a.x),ln(e,i.y,n.y,r.y,a.y)),t}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this}toJSON(){let e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this}}class la extends o3{constructor(e=new iH,t=new iH,i=new iH,n=new iH){super(),this.isCubicBezierCurve3=!0,this.type="CubicBezierCurve3",this.v0=e,this.v1=t,this.v2=i,this.v3=n}getPoint(e,t=new iH){let i=this.v0,n=this.v1,r=this.v2,a=this.v3;return t.set(ln(e,i.x,n.x,r.x,a.x),ln(e,i.y,n.y,r.y,a.y),ln(e,i.z,n.z,r.z,a.z)),t}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this}toJSON(){let e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this}}class ls extends o3{constructor(e=new ic,t=new ic){super(),this.isLineCurve=!0,this.type="LineCurve",this.v1=e,this.v2=t}getPoint(e,t=new ic){return 1===e?t.copy(this.v2):(t.copy(this.v2).sub(this.v1),t.multiplyScalar(e).add(this.v1)),t}getPointAt(e,t){return this.getPoint(e,t)}getTangent(e,t){let i=t||new ic;return i.copy(this.v2).sub(this.v1).normalize(),i}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){let e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class lo extends o3{constructor(e=new iH,t=new iH){super(),this.isLineCurve3=!0,this.type="LineCurve3",this.v1=e,this.v2=t}getPoint(e,t=new iH){return 1===e?t.copy(this.v2):(t.copy(this.v2).sub(this.v1),t.multiplyScalar(e).add(this.v1)),t}getPointAt(e,t){return this.getPoint(e,t)}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){let e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class ll extends o3{constructor(e=new ic,t=new ic,i=new ic){super(),this.isQuadraticBezierCurve=!0,this.type="QuadraticBezierCurve",this.v0=e,this.v1=t,this.v2=i}
190getPoint(e,t=new ic){let i=this.v0,n=this.v1,r=this.v2;return t.set(li(e,i.x,n.x,r.x),li(e,i.y,n.y,r.y)),t}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){let e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class lh extends o3{constructor(e=new iH,t=new iH,i=new iH){super(),this.isQuadraticBezierCurve3=!0,this.type="QuadraticBezierCurve3",this.v0=e,this.v1=t,this.v2=i}getPoint(e,t=new iH){let i=this.v0,n=this.v1,r=this.v2;return t.set(li(e,i.x,n.x,r.x),li(e,i.y,n.y,r.y),li(e,i.z,n.z,r.z)),t}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){let e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class lu extends o3{constructor(e=[]){super(),this.isSplineCurve=!0,this.type="SplineCurve",this.points=e}getPoint(e,t=new ic){let i=this.points,n=(i.length-1)*e,r=Math.floor(n),a=n-r,s=i[0===r?r:r-1],o=i[r],l=i[r>i.length-2?i.length-1:r+1],h=i[r>i.length-3?i.length-1:r+2];return t.set(lt(a,s.x,o.x,l.x,h.x),lt(a,s.y,o.y,l.y,h.y)),t}copy(e){super.copy(e),this.points=[];for(let t=0,i=e.points.length;t<i;t++){let n=e.points[t];this.points.push(n.clone())}return this}toJSON(){let e=super.toJSON();e.points=[];for(let t=0,i=this.points.length;t<i;t++){let n=this.points[t];e.points.push(n.toArray())}return e}fromJSON(e){super.fromJSON(e),this.points=[];for(let t=0,i=e.points.length;t<i;t++){let n=e.points[t];this.points.push(new ic().fromArray(n))}return this}}var lc=Object.freeze({__proto__:null,ArcCurve:o5,CatmullRomCurve3:le,CubicBezierCurve:lr,CubicBezierCurve3:la,EllipseCurve:o2,LineCurve:ls,LineCurve3:lo,QuadraticBezierCurve:ll,QuadraticBezierCurve3:lh,SplineCurve:lu});class ld extends o3{constructor(){super(),this.type="CurvePath",this.curves=[],this.autoClose=!1}add(e){this.curves.push(e)}closePath(){let e=this.curves[0].getPoint(0),t=this.curves[this.curves.length-1].getPoint(1);e.equals(t)||this.curves.push(new ls(t,e))}getPoint(e,t){let i=e*this.getLength(),n=this.getCurveLengths(),r=0;for(;r<n.length;){if(n[r]>=i){let a=n[r]-i,s=this.curves[r],o=s.getLength(),l=0===o?0:1-a/o;return s.getPointAt(l,t)}r++}return null}getLength(){let e=this.getCurveLengths();return e[e.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;let e=[],t=0;for(let i=0,n=this.curves.length;i<n;i++)e.push(t+=this.curves[i].getLength());return this.cacheLengths=e,e}getSpacedPoints(e=40){let t=[];for(let i=0;i<=e;i++)t.push(this.getPoint(i/e));return this.autoClose&&t.push(t[0]),t}getPoints(e=12){let t=[],i;for(let n=0,r=this.curves;n<r.length;n++){let a=r[n],s=a.isEllipseCurve?2*e:a.isLineCurve||a.isLineCurve3?1:a.isS
190plineCurve?e*a.points.length:e,o=a.getPoints(s);for(let l=0;l<o.length;l++){let h=o[l];i&&i.equals(h)||(t.push(h),i=h)}}return this.autoClose&&t.length>1&&!t[t.length-1].equals(t[0])&&t.push(t[0]),t}copy(e){super.copy(e),this.curves=[];for(let t=0,i=e.curves.length;t<i;t++){let n=e.curves[t];this.curves.push(n.clone())}return this.autoClose=e.autoClose,this}toJSON(){let e=super.toJSON();e.autoClose=this.autoClose,e.curves=[];for(let t=0,i=this.curves.length;t<i;t++){let n=this.curves[t];e.curves.push(n.toJSON())}return e}fromJSON(e){super.fromJSON(e),this.autoClose=e.autoClose,this.curves=[];for(let t=0,i=e.curves.length;t<i;t++){let n=e.curves[t];this.curves.push(new lc[n.type]().fromJSON(n))}return this}}class lp extends ld{constructor(e){super(),this.type="Path",this.currentPoint=new ic,e&&this.setFromPoints(e)}setFromPoints(e){this.moveTo(e[0].x,e[0].y);for(let t=1,i=e.length;t<i;t++)this.lineTo(e[t].x,e[t].y);return this}moveTo(e,t){return this.currentPoint.set(e,t),this}lineTo(e,t){let i=new ls(this.currentPoint.clone(),new ic(e,t));return this.curves.push(i),this.currentPoint.set(e,t),this}quadraticCurveTo(e,t,i,n){let r=new ll(this.currentPoint.clone(),new ic(e,t),new ic(i,n));return this.curves.push(r),this.currentPoint.set(i,n),this}bezierCurveTo(e,t,i,n,r,a){let s=new lr(this.currentPoint.clone(),new ic(e,t),new ic(i,n),new ic(r,a));return this.curves.push(s),this.currentPoint.set(r,a),this}splineThru(e){let t=[this.currentPoint.clone()].concat(e),i=new lu(t);return this.curves.push(i),this.currentPoint.copy(e[e.length-1]),this}arc(e,t,i,n,r,a){let s=this.currentPoint.x,o=this.currentPoint.y;return this.absarc(e+s,t+o,i,n,r,a),this}absarc(e,t,i,n,r,a){return this.absellipse(e,t,i,i,n,r,a),this}ellipse(e,t,i,n,r,a,s,o){let l=this.currentPoint.x,h=this.currentPoint.y;return this.absellipse(e+l,t+h,i,n,r,a,s,o),this}absellipse(e,t,i,n,r,a,s,o){let l=new o2(e,t,i,n,r,a,s,o);if(this.curves.length>0){let h=l.getPoint(0);h.equals(this.currentPoint)||this.lineTo(h.x,h.y)}this.curves.push(l);let u=l.getPoint(1);return this.currentPoint.copy(u),this}copy(e){return super.copy(e),this.currentPoint.copy(e.currentPoint),this}toJSON(){let e=super.toJSON();return e.currentPoint=this.currentPoint.toArray(),e}fromJSON(e){return super.fromJSON(e),this.currentPoint.fromArray(e.currentPoint),this}}class lf extends rs{constructor(e=[new ic(0,-.5),new ic(.5,0),new ic(0,.5)],t=12,i=0,n=2*Math.PI){super(),this.type="LatheGeometry",this.parameters={points:e,segments:t,phiStart:i,phiLength:n},t=Math.floor(t),n=it(n,0,2*Math.PI);let r=[],a=[],s=[],o=[],l=[],h=1/t,u=new iH,c=new ic,d=new iH,p=new iH,f=new iH,m=0,g=0;for(let v=0;v<=e.length-1;v++)switch(v){case 0:m=e[v+1].x-e[v].x,g=e[v+1].y-e[v].y,d.x=1*g,d.y=-m,d.z=0*g,f.copy(d),d.normalize(),o.push(d.x,d.y,d.z);break;case e.length-1:o.push(f.x,f.y,f.z);break;default:m=e[v+1].x-e[v].x,g=e[v+1].y-e[v].y,d.x=1*g,d.y=-m,d.z=0*g,p.copy(d),d.x+=f.x,d.y+=f.y,d.z+=f.z,d.normalize(),o.push(d.x,d.y,d.z),f.copy(p)}for(let x=0;x<=t;x++){let _=i+x*h*n,y=Math.sin(_),M=Math.cos(_);for(let b=0;b<=e.length-1;b++){u.x=e[b].x*y,u.y=e[b].y,u.z=e[b].x*M,a.push(u.x,u.y,u.z),c.x=x/t,c.y=b/(e.length-1),s.push(c.x,c.y);let S=o[3*b+0]*y,w=o[3*b+1],T=o[3*b+0]*M;l.push(S,w,T)}}for(let A=0;A<t;A++)for(let E=0;E<e.length-1;E++){let C=E+A*e.length,L=C+e.length,R=C+e.length+1,P=C+1;r.push(C,L,P),r.push(R,P,L)}this.setIndex(r),this.setAttribute("position",new n7(a,3)),this.setAttribute("uv",new n7(s,2)),this.setAttribute("normal",new n7(l,3))}static fromJSON(e){return new lf(e.points,e.segments,e.phiStart,e.phiLength)}}class lm extends lf{constructor(e=1,t=1,i=4,n=8){let r=new lp;r.absarc(0,-t/2,e,1.5*Math.PI,0),r.absarc(0,t/2,e,0,.5*Math.PI),super(r.getPoints(i),n),this.type="CapsuleGeometry",this.parameters={radius:e,height:t,capSegments:i,radialSegments:n}}static fromJSON(e){return new lm(e.radius,e.length,e.capSegments,e.radialSegments)}}class lg extends rs{constructor(e=1,t=8,i=0,n=2*Math.PI){super(),this.type="CircleGeometry",this.parameters={radius:e,segments:t,thetaStart:i,thetaLength:n},t=Math.max(3,t);let r=[],a=[],s=[],o=[],l=new iH,h=new ic;a.push(0,0,0),s.push(0,0,1),o.push(.5,.5);for(let u=0,c=3;u<=t;u++,c+=3){let d=i+u/t*n;l.x=e*Math.cos(d),l.y=e*Math.sin(d),a.push(l.x,l.y,l.z),s.push(0,0,1),h.x=(a[c]/e+1)/2,h.y=(a[c+1]/e+1)/2,o.push(h.x,h.y)}for(let p=1;p<=t;p++)r.push(p,p+1,0);this.setIndex(r),this.setAttribute("position",new n7(a,3)),this.setAttribute("normal",new n7(s,3)),this.setAttribute("uv",new n7(o,2))}
vendor: 1,701 bytes, line 190
190static fromJSON(e){return new lg(e.radius,e.segments,e.thetaStart,e.thetaLength)}}class lv extends rs{constructor(e=1,t=1,i=1,n=8,r=1,a=!1,s=0,o=2*Math.PI){super(),this.type="CylinderGeometry",this.parameters={radiusTop:e,radiusBottom:t,height:i,radialSegments:n,heightSegments:r,openEnded:a,thetaStart:s,thetaLength:o};let l=this;n=Math.floor(n),r=Math.floor(r);let h=[],u=[],c=[],d=[],p=0,f=[],m=i/2,g=0;function v(i){let r=p,a=new ic,f=new iH,v=0,x=!0===i?e:t,_=!0===i?1:-1;for(let y=1;y<=n;y++)u.push(0,m*_,0),c.push(0,_,0),d.push(.5,.5),p++;let M=p;for(let b=0;b<=n;b++){let S=b/n,w=S*o+s,T=Math.cos(w),A=Math.sin(w);f.x=x*A,f.y=m*_,f.z=x*T,u.push(f.x,f.y,f.z),c.push(0,_,0),a.x=.5*T+.5,a.y=.5*A*_+.5,d.push(a.x,a.y),p++}for(let E=0;E<n;E++){let C=r+E,L=M+E;!0===i?h.push(L,L+1,C):h.push(L+1,L,C),v+=3}l.addGroup(g,v,!0===i?1:2),g+=v}(function(){let a=new iH,v=new iH,x=0,_=(t-e)/i;for(let y=0;y<=r;y++){let M=[],b=y/r,S=b*(t-e)+e;for(let w=0;w<=n;w++){let T=w/n,A=T*o+s,E=Math.sin(A),C=Math.cos(A);v.x=S*E,v.y=-b*i+m,v.z=S*C,u.push(v.x,v.y,v.z),a.set(E,_,C).normalize(),c.push(a.x,a.y,a.z),d.push(T,1-b),M.push(p++)}f.push(M)}for(let L=0;L<n;L++)for(let R=0;R<r;R++){let P=f[R][L],I=f[R+1][L],D=f[R+1][L+1],N=f[R][L+1];h.push(P,I,N),h.push(I,D,N),x+=6}l.addGroup(g,x,0),g+=x})(),!1===a&&(e>0&&v(!0),t>0&&v(!1)),this.setIndex(h),this.setAttribute("position",new n7(u,3)),this.setAttribute("normal",new n7(c,3)),this.setAttribute("uv",new n7(d,2))}static fromJSON(e){return new lv(e.radiusTop,e.radiusBottom,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}}class lx extends lv{constructor(e=1,t=1,i=8,n=1,r=!1,a=0,s=2*Math.PI){super(0,e,t,i,n,r,a,s),this.type="C
190oneGeometry",this.parameters={radius:e,height:t,radialSegments:i,heightSegments:n,openEnded:r,thetaStart:a,thetaLength:s}}static fromJSON(e){return new lx(e.radius,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}}class l_ extends rs{constructor(e=[],t=[],i=1,n=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:e,indices:t,radius:i,detail:n};let r=[],a=[];function s(e,t,i,n){let r=n+1,a=[];for(let s=0;s<=r;s++){a[s]=[];let l=e.clone().lerp(i,s/r),h=t.clone().lerp(i,s/r),u=r-s;for(let c=0;c<=u;c++)0===c&&s===r?a[s][c]=l:a[s][c]=l.clone().lerp(h,c/u)}for(let d=0;d<r;d++)for(let p=0;p<2*(r-d)-1;p++){let f=Math.floor(p/2);p%2==0?(o(a[d][f+1]),o(a[d+1][f]),o(a[d][f])):(o(a[d][f+1]),o(a[d+1][f+1]),o(a[d+1][f]))}}function o(e){r.push(e.x,e.y,e.z)}function l(t,i){let n=3*t;i.x=e[n+0],i.y=e[n+1],i.z=e[n+2]}function h(e,t,i,n){n<0&&1===e.x&&(a[t]=e.x-1),0===i.x&&0===i.z&&(a[t]=n/2/Math.PI+.5)}function u(e){return Math.atan2(e.z,-e.x)}function c(e){return Math.atan2(-e.y,Math.sqrt(e.x*e.x+e.z*e.z))}(function(e){let i=new iH,n=new iH,r=new iH;for(let a=0;a<t.length;a+=3)l(t[a+0],i),l(t[a+1],n),l(t[a+2],r),s(i,n,r,e)})(n),function(e){let t=new iH;for(let i=0;i<r.length;i+=3)t.x=r[i+0],t.y=r[i+1],t.z=r[i+2],t.normalize().multiplyScalar(e),r[i+0]=t.x,r[i+1]=t.y,r[i+2]=t.z}(i),function(){let e=new iH;for(let t=0;t<r.length;t+=3){e.x=r[t+0],e.y=r[t+1],e.z=r[t+2];let i=u(e)/2/Math.PI+.5,n=c(e)/Math.PI+.5;a.push(i,1-n)}(function(){let e=new iH,t=new iH,i=new iH,n=new iH,s=new ic,o=new ic,l=new ic;for(let c=0,d=0;c<r.length;c+=9,d+=6){e.set(r[c+0],r[c+1],r[c+2]),t.set(r[c+3],r[c+4],r[c+5]),i.set(r[c+6],r[c+7],r[c+8]),s.set(a[d+0],a[d+1]),o.set(a[d+2],a[d+3]),l.set(a[d+4],a[d+5]),n.copy(e).add(t).add(i).divideScalar(3);let p=u(n);h(s,d+0,e,p),h(o,d+2,t,p),h(l,d+4,i,p)}})(),function(){for(let e=0;e<a.length;e+=6){let t=a[e+0],i=a[e+2],n=a[e+4],r=Math.max(t,i,n),s=Math.min(t,i,n);r>.9&&s<.1&&(t<.2&&(a[e+0]+=1),i<.2&&(a[e+2]+=1),n<.2&&(a[e+4]+=1))}}()}(),this.setAttribute("position",new n7(r,3)),this.setAttribute("normal",new n7(r.slice(),3)),this.setAttribute("uv",new n7(a,2)),0===n?this.computeVertexNormals():this.normalizeNormals()}static fromJSON(e){return new l_(e.vertices,e.indices,e.radius,e.details)}}class ly extends l_{constructor(e=1,t=0){let i=(1+Math.sqrt(5))/2,n=1/i;super([-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-n,-i,0,-n,i,0,n,-i,0,n,i,-n,-i,0,-n,i,0,n,-i,0,n,i,0,-i,0,-n,i,0,-n,-i,0,n,i,0,n],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,
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i=[],n=[],r=[];lQ(e),l0(i,e);let a=e.length;t.forEach(lQ);for(let s=0;s<t.length;s++)n.push(a),a+=t[s].length,l0(i,t[s]);let o=lE.triangulate(i,n);for(let l=0;l<o.length;l+=3)r.push(o.slice(l,l+3));return r}}function lQ(e){let t=e.length;t>2&&e[t-1].equals(e[0])&&e.pop()}function l0(e,t){for(let i=0;i<t.length;i++)e.push(t[i].x),e.push(t[i].y)}class l1 extends rs{constructor(e=new lA([new ic(.5,.5),new ic(-.5,.5),new ic(-.5,-.5),new ic(.5,-.5)]),t={}){super(),this.type="ExtrudeGeometry",this.parameters={shapes:e,options:t},e=Array.isArray(e)?e:[e];let i=this,n=[],r=[];for(let a=0,s=e.length;a<s;a++){let o=e[a];l(o)}function l(e){let a=[],s=void 0!==t.curveSegments?t.curveSegments:12,o=void 0!==t.steps?t.steps:1,l=void 0!==t.depth?t.depth:1,h=void 0===t.bevelEnabled||t.bevelEnabled,u=void 0!==t.bevelThickness?t.bevelThickness:.2,c=void 0!==t.bevelSize?t.bevelSize:u-.1,d=void 0!==t.bevelOffset?t.bevelOffset:0,p=void 0!==t.bevelSegments?t.bevelSegments:3,f=t.extrudePath,m=void 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190function F(e,t,i){let n,r,a,s=e.x-t.x,o=e.y-t.y,l=i.x-e.x,h=i.y-e.y,u=s*s+o*o;if(Math.abs(s*h-o*l)>Number.EPSILON){let c=Math.sqrt(u),d=Math.sqrt(l*l+h*h),p=t.x-o/c,f=t.y+s/c,m=i.x-h/d,g=i.y+l/d,v=((m-p)*h-(g-f)*l)/(s*h-o*l);n=p+s*v-e.x,r=f+o*v-e.y;let x=n*n+r*r;if(x<=2)return new ic(n,r);a=Math.sqrt(x/2)}else{let _=!1;s>Number.EPSILON?l>Number.EPSILON&&(_=!0):s<-Number.EPSILON?l<-Number.EPSILON&&(_=!0):Math.sign(o)===Math.sign(h)&&(_=!0),_?(n=-o,r=s,a=Math.sqrt(u)):(n=s,r=o,a=Math.sqrt(u/2))}return new ic(n/a,r/a)}let B=[];for(let U=0,k=R.length,G=k-1,V=U+1;U<k;U++,G++,V++)G===k&&(G=0),V===k&&(V=0),B[U]=F(R[U],R[G],R[V]);let H=[],W,j=B.concat();for(let q=0,X=w.length;q<X;q++){let Y=w[q];W=[];for(let Z=0,J=Y.length,K=J-1,$=Z+1;Z<J;Z++,K++,$++)K===J&&(K=0),$===J&&($=0),W[Z]=F(Y[Z],Y[K],Y[$]);H.push(W),j=j.concat(W)}for(let Q=0;Q<p;Q++){let ee=Q/p,et=u*Math.cos(ee*Math.PI/2),ei=c*Math.sin(ee*Math.PI/2)+d;for(let en=0,er=R.length;en<er;en++){let ea=N(R[en],B[en],ei);eI(ea.x,ea.y,-et)}for(let es=0,eo=w.length;es<eo;es++){let el=w[es];W=H[es];for(let eh=0,eu=el.length;eh<eu;eh++){let ec=N(el[eh],W[eh],ei);eI(ec.x,ec.y,-et)}}}let ed=c+d;for(let ep=0;ep<O;ep++){let ef=h?N(S[ep],j[ep],ed):S[ep];v?(y.copy(x.normals[0]).multiplyScalar(ef.x),_.copy(x.binormals[0]).multiplyScalar(ef.y),M.copy(g[0]).add(y).add(_),eI(M.x,M.y,M.z)):eI(ef.x,ef.y,0)}for(let em=1;em<=o;em++)for(let eg=0;eg<O;eg++){let ev=h?N(S[eg],j[eg],ed):S[eg];v?(y.copy(x.normals[em]).multiplyScalar(ev.x),_.copy(x.binormals[em]).multiplyScalar(ev.y),M.copy(g[em]).add(y).add(_),eI(M.x,M.y,M.z)):eI(ev.x,ev.y,l/o*em)}for(let ex=p-1;ex>=0;ex--){let e_=ex/p,ey=u*Math.cos(e_*Math.PI/2),eM=c*Math.sin(e_*Math.PI/2)+d;for(let eb=0,eS=R.length;eb<eS;eb++){let ew=N(R[eb],B[eb],eM);eI(ew.x,ew.y,l+ey)}for(let eT=0,eA=w.length;eT<eA;eT++){let eE=w[eT];W=H[eT];for(let eC=0,eL=eE.length;eC<eL;eC++){let eR=N(eE[eC],W[eC],eM);v?eI(eR.x,eR.y+g[o-1].y,g[o-1].x+ey):eI(eR.x,eR.y,l+ey)}}}function eP(e,t){let i=e.length;for(;--i>=0;){let n=i,r=i-1;r<0&&(r=e.length-1);for(let a=0,s=o+2*p;a<s;a++){let l=O*a,h=O*(a+1),u=t+n+l,c=t+r+l,d=t+r+h,f=t+n+h;eN(u,c,d,f)}}}function eI(e,t,i){a.push(e),a.push(t),a.push(i)}function eD(e,t,r){eO(e),eO(t),eO(r);let a=n.length/3,s=m.generateTopUV(i,n,a-3,a-2,a-1);ez(s[0]),ez(s[1]),ez(s[2])}function eN(e,t,r,a){eO(e),eO(t),eO(a),eO(t),eO(r),eO(a);let s=n.length/3,o=m.generateSideWallUV(i,n,s-6,s-3,s-2,s-1);ez(o[0]),ez(o[1]),ez(o[3]),ez(o[1]),ez(o[2]),ez(o[3])}function eO(e){n.push(a[3*e+0]),n.push(a[3*e+1]),n.push(a[3*e+2])}
190function ez(e){r.push(e.x),r.push(e.y)}(function(){let e=n.length/3;if(h){let t=0,r=O*t;for(let a=0;a<z;a++){let s=L[a];eD(s[2]+r,s[1]+r,s[0]+r)}r=O*(t=o+2*p);for(let l=0;l<z;l++){let u=L[l];eD(u[0]+r,u[1]+r,u[2]+r)}}else{for(let c=0;c<z;c++){let d=L[c];eD(d[2],d[1],d[0])}for(let f=0;f<z;f++){let m=L[f];eD(m[0]+O*o,m[1]+O*o,m[2]+O*o)}}i.addGroup(e,n.length/3-e,0)})(),function(){let e=n.length/3,t=0;eP(R,t),t+=R.length;for(let r=0,a=w.length;r<a;r++){let s=w[r];eP(s,t),t+=s.length}i.addGroup(e,n.length/3-e,1)}()}this.setAttribute("position",new n7(n,3)),this.setAttribute("uv",new n7(r,2)),this.computeVertexNormals()}toJSON(){let e=super.toJSON(),t=this.parameters.shapes,i=this.parameters.options;return function(e,t,i){if(i.shapes=[],Array.isArray(e))for(let n=0,r=e.length;n<r;n++){let a=e[n];i.shapes.push(a.uuid)}else i.shapes.push(e.uuid);return i.options=Object.assign({},t),void 0!==t.extrudePath&&(i.options.extrudePath=t.extrudePath.toJSON()),i}(t,i,e)}static fromJSON(e,t){let i=[];for(let n=0,r=e.shapes.length;n<r;n++){let a=t[e.shapes[n]];i.push(a)}let s=e.options.extrudePath;return void 0!==s&&(e.options.extrudePath=new lc[s.type]().fromJSON(s)),new l1(i,e.options)}}let l3={generateTopUV:function(e,t,i,n,r){let a=t[3*i],s=t[3*i+1],o=t[3*n],l=t[3*n+1],h=t[3*r],u=t[3*r+1];return[new ic(a,s),new ic(o,l),new ic(h,u)]},generateSideWallUV:function(e,t,i,n,r,a){let s=t[3*i],o=t[3*i+1],l=t[3*i+2],h=t[3*n],u=t[3*n+1],c=t[3*n+2],d=t[3*r],p=t[3*r+1],f=t[3*r+2],m=t[3*a],g=t[3*a+1],v=t[3*a+2];return Math.abs(o-u)<Math.abs(s-h)?[new ic(s,1-l),new ic(h,1-c),new ic(d,1-f),new ic(m,1-v)]:[new ic(o,1-l),new ic(u,1-c),new ic(p,1-f),new ic(g,1-v)]}};class l2 extends l_{constructor(e=1,t=0){let i=(1+Math.sqrt(5))/2;super([-1,i,0,1,i,0,-1,-i,0,1,-i,0,0,-1,i,0,1,i,0,-1,-i,0,1,-i,i,0,-1,i,0,1,-i,0,-1,-i,0,1],[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1],e,t),this.type="IcosahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new l2(e.radius,e.detail)}}class l5 extends l_{constructor(e=1,t=0){super([1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2],e,t),this.type="OctahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new l5(e.radius,e.detail)}}class l4 extends rs{constructor(e=.5,t=1,i=8,n=1,r=0,a=2*Math.PI){super(),this.type="RingGeometry",this.parameters={innerRadius:e,outerRadius:t,thetaSegments:i,phiSegments:n,thetaStart:r,thetaLength:a},i=Math.max(3,i),n=Math.max(1,n);let s=[],o=[],l=[],h=[],u=e,c=(t-e)/n,d=new iH,p=new ic;for(let f=0;f<=n;f++){for(let m=0;m<=i;m++){let g=r+m/i*a;d.x=u*Math.cos(g),d.y=u*Math.sin(g),o.push(d.x,d.y,d.z),l.push(0,0,1),p.x=(d.x/t+1)/2,p.y=(d.y/t+1)/2,h.push(p.x,p.y)}u+=c}for(let v=0;v<n;v++){let x=v*(i+1);for(let _=0;_<i;_++){let y=_+x,M=y+i+1,b=y+i+2,S=y+1;s.push(y,M,S),s.push(M,b,S)}}this.setIndex(s),this.setAttribute("position",new n7(o,3)),this.setAttribute("normal",new n7(l,3)),this.setAttribute("uv",new n7(h,2))}static fromJSON(e){return new l4(e.innerRadius,e.outerRadius,e.thetaSegments,e.phiSegments,e.thetaStart,e.thetaLength)}}class l6 extends rs{constructor(e=new lA([new ic(0,.5),new ic(-.5,-.5),new ic(.5,-.5)]),t=12){super(),this.type="ShapeGeometry",this.parameters={shapes:e,curveSegments:t};let i=[],n=[],r=[],a=[],s=0,o=0;if(!1===Array.isArray(e))h(e);else for(let l=0;l<e.length;l++)h(e[l]),this.addGroup(s,o,l),s+=o,o=0;function h(e){let s=n.length/3,l=e.extractPoints(t),h=l.shape,u=l.holes;!1===l$.isClockWise(h)&&(h=h.reverse());for(let c=0,d=u.length;c<d;c++){let p=u[c];!0===l$.isClockWise(p)&&(u[c]=p.reverse())}let f=l$.triangulateShape(h,u);for(let m=0,g=u.length;m<g;m++){let v=u[m];h=h.concat(v)}for(let x=0,_=h.length;x<_;x++){let y=h[x];n.push(y.x,y.y,0),r.push(0,0,1),a.push(y.x,y.y)}for(let M=0,b=f.length;M<b;M++){let S=f[M],w=S[0]+s,T=S[1]+s,A=S[2]+s;i.push(w,T,A),o+=3}}this.setIndex(i),this.setAttribute("position",new n7(n,3)),this.setAttribute("normal",new n7(r,3)),this.setAttribute("uv",new n7(a,2))}toJSON(){let e=super.toJSON(),t=this.parameters.shapes;return function(e,t){if(t.shapes=[],Array.isArray(e))for(let i=0,n=e.length;i<n;i++){let r=e[i];t.shapes.push(r.uuid)}else t.shapes.push(e.uuid);return t}(t,e)}static fromJSON(e,t){let i=[];for(let n=0,r=e.shapes.length;n<r;n++){let a=t[e.shapes[n]];i.push(a)}return new l6(i,e.curveSegments)}}class l7 extends rs{constructor(e=1,t=32,i=16,n=0,r=2*Math.PI,a=0,s=Math.PI){super(),this.type="SphereGeometry",this.parameters={radiu
190s:e,widthSegments:t,heightSegments:i,phiStart:n,phiLength:r,thetaStart:a,thetaLength:s},t=Math.max(3,Math.floor(t)),i=Math.max(2,Math.floor(i));let o=Math.min(a+s,Math.PI),l=0,h=[],u=new iH,c=new iH,d=[],p=[],f=[],m=[];for(let g=0;g<=i;g++){let v=[],x=g/i,_=0;0==g&&0==a?_=.5/t:g==i&&o==Math.PI&&(_=-.5/t);for(let y=0;y<=t;y++){let M=y/t;u.x=-e*Math.cos(n+M*r)*Math.sin(a+x*s),u.y=e*Math.cos(a+x*s),u.z=e*Math.sin(n+M*r)*Math.sin(a+x*s),p.push(u.x,u.y,u.z),c.copy(u).normalize(),f.push(c.x,c.y,c.z),m.push(M+_,1-x),v.push(l++)}h.push(v)}for(let b=0;b<i;b++)for(let S=0;S<t;S++){let w=h[b][S+1],T=h[b][S],A=h[b+1][S],E=h[b+1][S+1];(0!==b||a>0)&&d.push(w,T,E),(b!==i-1||o<Math.PI)&&d.push(T,A,E)}this.setIndex(d),this.setAttribute("position",new n7(p,3)),this.setAttribute("normal",new n7(f,3)),this.setAttribute("uv",new n7(m,2))}static fromJSON(e){return new l7(e.radius,e.widthSegments,e.heightSegments,e.phiStart,e.phiLength,e.thetaStart,e.thetaLength)}}class l8 extends l_{constructor(e=1,t=0){super([1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],[2,1,0,0,3,2,1,3,0,2,3,1],e,t),this.type="TetrahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new l8(e.radius,e.detail)}}class l9 extends rs{constructor(e=1,t=.4,i=8,n=6,r=2*Math.PI){super(),this.type="TorusGeometry",this.parameters={radius:e,tube:t,radialSegments:i,tubularSegments:n,arc:r},i=Math.floor(i),n=Math.floor(n);let a=[],s=[],o=[],l=[],h=new iH,u=new iH,c=new iH;for(let d=0;d<=i;d++)for(let p=0;p<=n;p++){let f=p/n*r,m=d/i*Math.PI*2;u.x=(e+t*Math.cos(m))*Math.cos(f),u.y=(e+t*Math.cos(m))*Math.sin(f),u.z=t*Math.sin(m),s.push(u.x,u.y,u.z),h.x=e*Math.cos(f),h.y=e*Math.sin(f),c.subVectors(u,h).normalize(),o.push(c.x,c.y,c.z),l.push(p/n),l.push(d/i)}for(let g=1;g<=i;g++)for(let v=1;v<=n;v++){let x=(n+1)*g+v-1,_=(n+1)*(g-1)+v-1,y=(n+1)*(g-1)+v,M=(n+1)*g+v;a.push(x,_,M),a.push(_,y,M)}this.setIndex(a),this.setAttribute("position",new n7(s,3)),this.setAttribute("normal",new n7(o,3)),this.setAttribute("uv",new n7(l,2))}static fromJSON(e){return new l9(e.radius,e.tube,e.radialSegments,e.tubularSegments,e.arc)}}class he extends rs{constructor(e=1,t=.4,i=64,n=8,r=2,a=3){super(),this.type="TorusKnotGeometry",this.parameters={radius:e,tube:t,tubularSegments:i,radialSegments:n,p:r,q:a},i=Math.floor(i),n=Math.floor(n);let s=[],o=[],l=[],h=[],u=new iH,c=new iH,d=new iH,p=new iH,f=new iH,m=new iH,g=new iH;for(let v=0;v<=i;++v){let x=v/i*r*Math.PI*2;L(x,r,a,e,d),L(x+.01,r,a,e,p),m.subVectors(p,d),g.addVectors(p,d),f.crossVectors(m,g),g.crossVectors(f,m),f.normalize(),g.normalize();for(let _=0;_<=n;++_){let y=_/n*Math.PI*2,M=-t*Math.cos(y),b=t*Math.sin(y);u.x=d.x+(M*g.x+b*f.x),u.y=d.y+(M*g.y+b*f.y),u.z=d.z+(M*g.z+b*f.z),o.push(u.x,u.y,u.z),c.subVectors(u,d).normalize(),l.push(c.x,c.y,c.z),h.push(v/i),h.push(_/n)}}for(let S=1;S<=i;S++)for(let w=1;w<=n;w++){let T=(n+1)*(S-1)+(w-1),A=(n+1)*S+(w-1),E=(n+1)*S+w,C=(n+1)*(S-1)+w;s.push(T,A,C),s.push(A,E,C)}function L(e,t,i,n,r){let a=i/t*e,s=Math.cos(a);r.x=n*(2+s)*.5*Math.cos(e),r.y=n*(2+s)*Math.sin(e)*.5,r.z=n*Math.sin(a)*.5}this.setIndex(s),this.setAttribute("position",new n7(o,3)),this.setAttribute("normal",new n7(l,3)),this.setAttribute("uv",new n7(h,2))}static fromJSON(e){return new he(e.radius,e.tube,e.tubularSegments,e.radialSegments,e.p,e.q)}}class ht extends rs{constructor(e=new lh(new iH(-1,-1,0),new iH(-1,1,0),new iH(1,1,0)),t=64,i=1,n=8,r=!1){super(),this.type="TubeGeometry",this.parameters={path:e,tubularSegments:t,radius:i,radialSegments:n,closed:r};let a=e.computeFrenetFrames(t,r);this.tangents=a.tangents,this.normals=a.normals,this.binormals=a.binormals;let s=new iH,o=new iH,l=new ic,h=new iH,u=[],c=[],d=[],p=[];function f(r){h=e.getPointAt(r/t,h);let l=a.normals[r],d=a.binormals[r];for(let p=0;p<=n;p++){let f=p/n*Math.PI*2,m=Math.sin(f),g=-Math.cos(f);o.x=g*l.x+m*d.x,o.y=g*l.y+m*d.y,o.z=g*l.z+m*d.z,o.normalize(),c.push(o.x,o.y,o.z),s.x=h.x+i*o.x,s.y=h.y+i*o.y,s.z=h.z+i*o.z,u.push(s.x,s.y,s.z)}}(function(){for(let e=0;e<t;e++)f(e);f(!1===r?t:0),function(){for(let e=0;e<=t;e++)for(let i=0;i<=n;i++)l.x=e/t,l.y=i/n,d.push(l.x,l.y)}(),function(){for(let e=1;e<=t;e++)for(let i=1;i<=n;i++){let r=(n+1)*(e-1)+(i-1),a=(n+1)*e+(i-1),s=(n+1)*e+i,o=(n+1)*(e-1)+i;p.push(r,a,o),p.push(a,s,o)}}()})(),this.setIndex(p),this.setAttribute("position",new n7(u,3)),this.setAttribute("normal",new n7(c,3)),this.setAttribute("uv",new n7(d,2))}toJSON(){let e=super.toJSON();return e.path=this.parameters.path.toJSON(),e}static fromJSON(e){return new ht(new lc[e.path.type]().fromJSON(e.path),e.tubularSegments,e.radius,e.radialSegments,e.closed)}}class hi extends rs{constructor(e=null){if(super(),this.type="WireframeGeometry",this.parameters={geometry:e},null!==e){let t=[],i=new Set,n=new iH,r=new iH;if(null!==e.index){let a=e.attributes.position,s=e.index,o=e.groups;0===o.length&&(o=[{start:0,count:s.count,materialIndex:0}]);for(let l=0,h=o.length;l<h;++l){let u=o[l],c=u.start,d=u.count;for(let p=c,f=c+d;p<f;p+=3)for(let m=0;m<3;m++){let g=s.getX(p+m),v=s.getX(p+(m+1)%3);n.fromBufferAttribute(a,g),r.fromBufferAttribute(a,v),!0===hn(n,r,i)&&(t.push(n.x,n.y,n.z),t.pu
vendor: 11,402 bytes, line 190
190sh(r.x,r.y,r.z))}}}else{let x=e.attributes.position;for(let _=0,y=x.count/3;_<y;_++)for(let M=0;M<3;M++){let b=3*_+M,S=3*_+(M+1)%3;n.fromBufferAttribute(x,b),r.fromBufferAttribute(x,S),!0===hn(n,r,i)&&(t.push(n.x,n.y,n.z),t.push(r.x,r.y,r.z))}}this.setAttribute("position",new n7(t,3))}}}function hn(e,t,i){let n=`${e.x},${e.y},${e.z}-${t.x},${t.y},${t.z}`,r=`${t.x},${t.y},${t.z}-${e.x},${e.y},${e.z}`;return!0!==i.has(n)&&!0!==i.has(r)&&(i.add(n),i.add(r),!0)}var hr=Object.freeze({__proto__:null,BoxGeometry:rA,BoxBufferGeometry:rA,CapsuleGeometry:lm,CapsuleBufferGeometry:lm,CircleGeometry:lg,CircleBufferGeometry:lg,ConeGeometry:lx,ConeBufferGeometry:lx,CylinderGeometry:lv,CylinderBufferGeometry:lv,DodecahedronGeometry:ly,DodecahedronBufferGeometry:ly,EdgesGeometry:lT,ExtrudeGeometry:l1,ExtrudeBufferGeometry:l1,IcosahedronGeometry:l2,IcosahedronBufferGeometry:l2,LatheGeometry:lf,LatheBufferGeometry:lf,OctahedronGeometry:l5,OctahedronBufferGeometry:l5,PlaneGeometry:rj,PlaneBufferGeometry:rj,PolyhedronGeometry:l_,PolyhedronBufferGeometry:l_,RingGeometry:l4,RingBufferGeometry:l4,ShapeGeometry:l6,ShapeBufferGeometry:l6,SphereGeometry:l7,SphereBufferGeometry:l7,TetrahedronGeometry:l8,TetrahedronBufferGeometry:l8,TorusGeometry:l9,TorusBufferGeometry:l9,TorusKnotGeometry:he,TorusKnotBufferGeometry:he,TubeGeometry:ht,TubeBufferGeometry:ht,WireframeGeometry:hi});class ha extends nY{constructor(e){super(),this.isShadowMaterial=!0,this.type="ShadowMaterial",this.color=new iC(0),this.transparent=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.fog=e.fog,this}}class hs extends rR{constructor(e){super(e),this.isRawShaderMaterial=!0,this.type="RawShaderMaterial"}}class ho extends nY{constructor(e){super(),this.isMeshStandardMaterial=!0,this.defines={STANDARD:""},this.type="MeshStandardMaterial",this.color=new iC(16777215),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new iC(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=tA,this.normalScale=new ic(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapIntensity=1,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.defines={STANDARD:""},this.color.copy(e.color),this.roughness=e.roughness,this.metalness=e.metalness,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.roughnessMap=e.roughnessMap,this.metalnessMap=e.metalnessMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapIntensity=e.envMapIntensity,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}}class hl extends ho{constructor(e){super(),this.isMeshPhysicalMaterial=!0,this.defines={STANDARD:"",PHYSICAL:""},this.type="MeshPhysicalMaterial",this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new ic(1,1),this.clearcoatNormalMap=null,this.ior=1.5,Object.defineProperty(this,"reflectivity",{get:function(){return it(2.5*(this.ior-1)/(this.ior+1),0,1)},set:function(e){this.ior=(1+.4*e)/(1-.4*e)}}),this.iridescenceMap=null,this.iridescenceIOR=1.3,this.iridescenceThicknessRange=[100,400],this.iridescenceThicknessMap=null,this.sheenColor=new iC(0),this.sheenColorMap=null,this.sheenRoughness=1,this.sheenRoughnessMap=null,this.transmissionMap=null,this.thickness=0,this.thicknessMap=null,this.attenuationDistance=0,this.attenuationColor=new iC(1,1,1),this.specularIntensity=1,this.specularIntensityMap=null,this.specularColor=new iC(1,1,1),this.specularColorMap=null,this._sheen=0,this._clearcoat=0,this._iridescence=0,this._transmission=0,this.setValues(e)}get sheen(){return this._sheen}set sheen(e){this._sheen>0!=e>0&&this.version++,this._sheen=e}get clearcoat(){return this._clearcoat}set clearcoat(e){this._clearcoat>0!=e>0&&this.version++,this._clearcoat=e}get iridescence(){return this._iridescence}set iridescence(e){this._iridescence>0!=e>0&&this.version++,this._iridescence=e}get transmission(){return this._transmission}set transmission(e){this._transmission>0!=e>0&&this.version++,this._transmission=e}copy(e){return super.copy(e),this.defines={STANDARD:"",PHYSICAL:""},this.clearcoat=e.clearcoat,this.clearcoatMap=e.clearcoatMap,this.clearcoatRoughness=e.clearcoatRoughness,this.clearcoatRoughnessMap=e.clearcoatRoughnessMap,this.clearcoatNormalMap=e.clearcoatNormalMap,this.clearcoatNormalScale.copy(e.clearcoatNormalScale),this.ior=e.ior,this.iridescence=e.iridescence,this.iridescenceMap=e.iridescenceMap,this.iridescenceIOR=e.iridescenceIOR,this.iridescenceThicknessRange=[...e.iridescenceThicknessRange],this.iridescenceThicknessMap=e.iridescenceThicknessMap,this.sheen=e.sheen,this.sheenColor.copy(e.sheenColor),this.sheenColorMap=e.sheenColorMap,this.sheenRoughness=e.sheenRoughness,this.sheenRoughnessMap=e.sheenRoughnessMap,this.transmission=e.transmission,this.transmissionMap=e.transmissionMap,this.thickness=e.thickness,this.thicknessMap=e.thicknessMap,this.attenuationDistance=e.attenuationDistance,this.attenuationColor.copy(e.attenuationColor),this.specularIntensity=e.specularIntensity,this.specularIntensityMap=e.specularIntensityMap,this.specularColor.copy(e.specularColor),this.specularColorMap=e.specularColorMap,this}}class hh extends nY{constructor(e){super(),this.isMeshPhongMaterial=!0,this.type="MeshPhongMaterial",this.color=new iC(16777215),this.specular=new iC(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new iC(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=tA,this.normalScale=new ic(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=Z,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.specular.copy(e.specular),this.shininess=e.shininess,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}}class hu extends nY{constructor(e){super(),this.isMeshToonMaterial=!0,this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new iC(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new iC(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=tA,this.normalScale=new ic(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.gradientMap=e.gradientMap,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}}class hc extends nY{constructor(e){super(),this.isMeshNormalMaterial=!0,this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=tA,this.normalScale=new ic(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.flatShading=e.flatShading,this}}class hd extends nY{constructor(e){super(),this.isMeshLambertMaterial=!0,this.type="MeshLambertMaterial",this.color=new iC(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new iC(0),this.emissiveIntensity=1,this.emissiveMap=null,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=Z,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}}
190class hp extends nY{constructor(e){super(),this.isMeshMatcapMaterial=!0,this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new iC(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=tA,this.normalScale=new ic(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.defines={MATCAP:""},this.color.copy(e.color),this.matcap=e.matcap,this.map=e.map,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.flatShading=e.flatShading,this.fog=e.fog,this}}class hf extends oN{constructor(e){super(),this.isLineDashedMaterial=!0,this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(e)}copy(e){return super.copy(e),this.scale=e.scale,this.dashSize=e.dashSize,this.gapSize=e.gapSize,this}}function hm(e,t,i){return hv(e)?new e.constructor(e.subarray(t,void 0!==i?i:e.length)):e.slice(t,i)}function hg(e,t,i){return e&&(i||e.constructor!==t)?"number"==typeof t.BYTES_PER_ELEMENT?new t(e):Array.prototype.slice.call(e):e}function hv(e){return ArrayBuffer.isView(e)&&!(e instanceof DataView)}function hx(e){let t=e.length,i=Array(t);for(let n=0;n!==t;++n)i[n]=n;return i.sort(function(t,i){return e[t]-e[i]}),i}function h_(e,t,i){let n=e.length,r=new e.constructor(n);for(let a=0,s=0;s!==n;++a){let o=i[a]*t;for(let l=0;l!==t;++l)r[s++]=e[o+l]}return r}function hy(e,t,i,n){let r=1,a=e[0];for(;void 0!==a&&void 0===a[n];)a=e[r++];if(void 0===a)return;let s=a[n];if(void 0!==s){if(Array.isArray(s))do void 0!==(s=a[n])&&(t.push(a.time),i.push.apply(i,s)),a=e[r++];while(void 0!==a);else if(void 0!==s.toArray)do void 0!==(s=a[n])&&(t.push(a.time),s.toArray(i,i.length)),a=e[r++];while(void 0!==a);else do void 0!==(s=a[n])&&(t.push(a.time),i.push(s)),a=e[r++];while(void 0!==a)}}var hM=Object.freeze({__proto__:null,arraySlice:hm,convertArray:hg,isTypedArray:hv,getKeyframeOrder:hx,sortedArray:h_,flattenJSON:hy,subclip:function(e,t,i,n,r=30){let a=e.clone();a.name=t;let s=[];for(let o=0;o<a.tracks.length;++o){let l=a.tracks[o],h=l.getValueSize(),u=[],c=[];for(let d=0;d<l.times.length;++d){let p=l.times[d]*r;if(!(p<i)&&!(p>=n)){u.push(l.times[d]);for(let f=0;f<h;++f)c.push(l.values[d*h+f])}}0!==u.length&&(l.times=hg(u,l.times.constructor),l.values=hg(c,l.values.constructor),s.push(l))}a.tracks=s;let m=1/0;for(let g=0;g<a.tracks.length;++g)m>a.tracks[g].times[0]&&(m=a.tracks[g].times[0]);for(let v=0;v<a.tracks.length;++v)a.tracks[v].shift(-1*m);return a.resetDuration(),a},makeClipAdditive:function(e,t=0,i=e,n=30){n<=0&&(n=30);let r=i.tracks.length,a=t/n;for(let s=0;s<r;++s){let o=i.tracks[s],l=o.ValueTypeName;if("bool"===l||"string"===l)continue;let h=e.tracks.find(function(e){return e.name===o.name&&e.ValueTypeName===l});if(void 0===h)continue;let u=0,c=o.getValueSize();o.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(u=c/3);let d=0,p=h.getValueSize();h.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(d=p/3);let f=o.times.length-1,m;if(a<=o.times[0]){let g=u,v=c-u;m=hm(o.values,g,v)}else if(a>=o.times[f]){let x=f*c+u,_=x+c-u;m=hm(o.values,x,_)}else{let y=o.createInterpolant(),M=u,b=c-u;y.evaluate(a),m=hm(y.resultBuffer,M,b)}if("quaternion"===l){let S=new iV().fromArray(m).normalize().conjugate();S.toArray(m)}let w=h.times.length;for(let T=0;T<w;++T){let A=T*p+d;if("quaternion"===l)iV.multiplyQuaternionsFlat(h.values,A,m,0,h.values,A);else{let E=p-2*d;for(let C=0;C<E;++C)h.values[A+C]-=m[C]}}}return e.blendMode=tx,e}});class hb{constructor(e,t,i,n){this.parameterPositions=e,this._cachedIndex=0,this.resultBuffer=void 0!==n?n:new t.constructor(i),this.sampleValues=t,this.valueSize=i,this.settings=null,this.DefaultSettings_={}}evaluate(e){let t=this.parameterPositions,i=this._cachedIndex,n=t[i],r=t[i-1];validate_interval:{seek:{let a;linear_scan:{forward_scan:if(!(e<n)){for(let s=i+2;;){if(void 0===n){if(e<r)break forward_scan;return i=t.length,this._cachedIndex=i,this.copySampleValue_(i-1)}if(i===s)break;if(r=n,e<(n=t[++i]))break seek}a=t.length;break linear_scan}if(!(e>=r)){let o=t[1];e<o&&(i=2,r=o);for(let l=i-2;;){if(void 0===r)return this._cachedIndex=0,this.copySampleValue_(0);if(i===l)break;if(n=r,e>=(r=t[--i-1]))break seek}a=i,i=0;break linear_scan}break validate_interval}for(;i<a;){let h=i+a>>>1;e<t[h]?a=h:i=h+1}if(n=t[i],void 0===(r=t[i-1]))return this._cachedIndex=0,this.copySampleValue_(0);if(void 0===n)return 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l=(i-t)*.5,h=this.valueSize;this._weightPrev=l/(t-s),this._weightNext=l/(o-i),this._offsetPrev=r*h,this._offsetNext=a*h}interpolate_(e,t,i,n){let r=this.resultBuffer,a=this.sampleValues,s=this.valueSize,o=e*s,l=o-s,h=this._offsetPrev,u=this._offsetNext,c=this._weightPrev,d=this._weightNext,p=(i-t)/(n-t),f=p*p,m=f*p,g=-c*m+2*c*f-c*p,v=(1+c)*m+(-1.5-2*c)*f+(-.5+c)*p+1,x=(-1-d)*m+(1.5+d)*f+.5*p,_=d*m-d*f;for(let y=0;y!==s;++y)r[y]=g*a[h+y]+v*a[l+y]+x*a[o+y]+_*a[u+y];return r}}class hw extends hb{constructor(e,t,i,n){super(e,t,i,n)}interpolate_(e,t,i,n){let r=this.resultBuffer,a=this.sampleValues,s=this.valueSize,o=e*s,l=o-s,h=(i-t)/(n-t),u=1-h;for(let c=0;c!==s;++c)r[c]=a[l+c]*u+a[o+c]*h;return r}}class hT extends hb{constructor(e,t,i,n){super(e,t,i,n)}interpolate_(e){return this.copySampleValue_(e-1)}}class hA{constructor(e,t,i,n){if(void 0===e)throw Error("THREE.KeyframeTrack: track name is undefined");if(void 0===t||0===t.length)throw Error("THREE.KeyframeTrack: no keyframes in track named "+e);this.name=e,this.times=hg(t,this.TimeBufferType),this.values=hg(i,this.ValueBufferType),this.setInterpolation(n||this.DefaultInterpolation)}static toJSON(e){let t=e.constructor,i;if(t.toJSON!==this.toJSON)i=t.toJSON(e);else{i={name:e.name,times:hg(e.times,Array),values:hg(e.values,Array)};let n=e.getInterpolation();n!==e.DefaultInterpolation&&(i.interpolation=n)}return i.type=e.ValueTypeName,i}InterpolantFactoryMethodDiscrete(e){return new hT(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodLinear(e){return new hw(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodSmooth(e){return new hS(this.times,this.values,this.getValueSize(),e)}setInterpolation(e){let t;switch(e){case tc:t=this.InterpolantFactoryMethodDiscrete;break;case td:t=this.InterpolantFactoryMethodLinear;break;case tp:t=this.InterpolantFactoryMethodSmooth}if(void 0===t){let i="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(void 0===this.createInterpolant){if(e!==this.DefaultInterpolation)this.setInterpolation(this.DefaultInterpolation);else throw Error(i)}return console.warn("THREE.KeyframeTrack:",i),this}return this.createInterpolant=t,this}getInterpolation(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return tc;case this.InterpolantFactoryMethodLinear:return td;case this.InterpolantFactoryMethodSmooth:return tp}
190}getValueSize(){return this.values.length/this.times.length}shift(e){if(0!==e){let t=this.times;for(let i=0,n=t.length;i!==n;++i)t[i]+=e}return this}scale(e){if(1!==e){let t=this.times;for(let i=0,n=t.length;i!==n;++i)t[i]*=e}return this}trim(e,t){let i=this.times,n=i.length,r=0,a=n-1;for(;r!==n&&i[r]<e;)++r;for(;-1!==a&&i[a]>t;)--a;if(++a,0!==r||a!==n){r>=a&&(r=(a=Math.max(a,1))-1);let s=this.getValueSize();this.times=hm(i,r,a),this.values=hm(this.values,r*s,a*s)}return this}validate(){let e=!0,t=this.getValueSize();t-Math.floor(t)!=0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),e=!1);let i=this.times,n=this.values,r=i.length;0===r&&(console.error("THREE.KeyframeTrack: Track is empty.",this),e=!1);let a=null;for(let s=0;s!==r;s++){let o=i[s];if("number"==typeof o&&isNaN(o)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,s,o),e=!1;break}if(null!==a&&a>o){console.error("THREE.KeyframeTrack: Out of order 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n.createInterpolant=this.createInterpolant,n}}hA.prototype.TimeBufferType=Float32Array,hA.prototype.ValueBufferType=Float32Array,hA.prototype.DefaultInterpolation=td;class hE extends hA{}hE.prototype.ValueTypeName="bool",hE.prototype.ValueBufferType=Array,hE.prototype.DefaultInterpolation=tc,hE.prototype.InterpolantFactoryMethodLinear=void 0,hE.prototype.InterpolantFactoryMethodSmooth=void 0;class hC extends hA{}hC.prototype.ValueTypeName="color";class hL extends hA{}hL.prototype.ValueTypeName="number";class hR extends hb{constructor(e,t,i,n){super(e,t,i,n)}interpolate_(e,t,i,n){let r=this.resultBuffer,a=this.sampleValues,s=this.valueSize,o=(i-t)/(n-t),l=e*s;for(let h=l+s;l!==h;l+=4)iV.slerpFlat(r,0,a,l-s,a,l,o);return r}}class hP extends hA{InterpolantFactoryMethodLinear(e){return new hR(this.times,this.values,this.getValueSize(),e)}}hP.prototype.ValueTypeName="quaternion",hP.prototype.DefaultInterpolation=td,hP.prototype.InterpolantFactoryMethodSmooth=void 0;class hI extends 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a=i[n];a.onError&&a.onError(t)}this.manager.itemError(e)}).finally(()=>{this.manager.itemEnd(e)}),this.manager.itemStart(e)}setResponseType(e){return this.responseType=e,this}setMimeType(e){return this.mimeType=e,this}}class hH extends hU{constructor(e){super(e)}load(e,t,i,n){let r=this,a=new hV(this.manager);a.setPath(this.path),a.setRequestHeader(this.requestHeader),a.setWithCredentials(this.withCredentials),a.load(e,function(i){try{t(r.parse(JSON.parse(i)))}catch(a){n?n(a):console.error(a),r.manager.itemError(e)}},i,n)}parse(e){let t=[];for(let i=0;i<e.length;i++){let n=hN.parse(e[i]);t.push(n)}return t}}class hW extends hU{constructor(e){super(e)}load(e,t,i,n){let r=this,a=[],s=new o0,o=new hV(this.manager);o.setPath(this.path),o.setResponseType("arraybuffer"),o.setRequestHeader(this.requestHeader),o.setWithCredentials(r.withCredentials);let l=0;function h(h){o.load(e[h],function(e){let i=r.parse(e,!0);a[h]={width:i.width,height:i.height,format:i.format,mipmaps:i.mipmaps},6===(l+=1)&&(1===i.mipmapCount&&(s.minFilter=ex),s.image=a,s.format=i.format,s.needsUpdate=!0,t&&t(s))},i,n)}if(Array.isArray(e))for(let u=0,c=e.length;u<c;++u)h(u);else o.load(e,function(e){let i=r.parse(e,!0);if(i.isCubemap){let n=i.mipmaps.length/i.mipmapCount;for(let o=0;o<n;o++){a[o]={mipmaps:[]};for(let l=0;l<i.mipmapCount;l++)a[o].mipmaps.push(i.mipmaps[o*i.mipmapCount+l]),a[o].format=i.format,a[o].width=i.width,a[o].height=i.height}s.image=a}else s.image.width=i.width,s.image.height=i.height,s.mipmaps=i.mipmaps;1===i.mipmapCount&&(s.minFilter=ex),s.format=i.format,s.needsUpdate=!0,t&&t(s)},i,n);return s}}class hj extends hU{constructor(e){super(e)}load(e,t,i,n){void 0!==this.path&&(e=this.path+e),e=this.manager.resolveURL(e);let r=this,a=hz.get(e);if(void 0!==a)return r.manager.itemStart(e),setTimeout(function(){t&&t(a),r.manager.itemEnd(e)},0),a;let s=iv("img");function o(){h(),hz.add(e,this),t&&t(this),r.manager.itemEnd(e)}function l(t){h(),n&&n(t),r.manager.itemError(e),r.manager.itemEnd(e)}function h(){s.removeEventListener("load",o,!1),s.removeEventListener("error",l,!1)}return s.addEventListener("load",o,!1),s.addEventListener("error",l,!1),"data:"!==e.slice(0,5)&&void 0!==this.crossOrigin&&(s.crossOrigin=this.crossOrigin),r.manager.itemStart(e),s.src=e,s}}class hq extends hU{constructor(e){super(e)}load(e,t,i,n){let r=new rN,a=new hj(this.manager);a.setCrossOrigin(this.crossOrigin),a.setPath(this.path);let s=0;function o(i){a.load(e[i],function(e){r.images[i]=e,6==++s&&(r.needsUpdate=!0,t&&t(r))},void 0,n)}for(let l=0;l<e.length;++l)o(l);return r}}class hX extends hU{constructor(e){super(e)}load(e,t,i,n){let r=this,a=new ow,s=new hV(this.manager);return s.setResponseType("arraybuffer"),s.setRequestHeader(this.requestHeader),s.setPath(this.path),s.setWithCredentials(r.withCredentials),s.load(e,function(e){let i=r.parse(e);i&&(void 0!==i.image?a.image=i.image:void 0!==i.data&&(a.image.width=i.width,a.image.height=i.height,a.image.data=i.data),a.wrapS=void 0!==i.wrapS?i.wrapS:ec,a.wrapT=void 0!==i.wrapT?i.wrapT:ec,a.magFilter=void 0!==i.magFilter?i.magFilter:ex,a.minFilter=void 0!==i.minFilter?i.minFilter:ex,a.anisotropy=void 0!==i.anisotropy?i.anisotropy:1,void 0!==i.encoding&&(a.encoding=i.encoding),void 0!==i.flipY&&(a.flipY=i.flipY),void 0!==i.format&&(a.format=i.format),void 0!==i.type&&(a.type=i.type),void 0!==i.mipmaps&&(a.mipmaps=i.mipmaps,a.minFilter=eM),1===i.mipmapCount&&(a.minFilter=ex),void 0!==i.generateMipmaps&&(a.generateMipmaps=i.generateMipmaps),a.needsUpdate=!0,t&&t(a,i))},i,n),a}}class hY extends hU{constructor(e){super(e)}load(e,t,i,n){let r=new iN,a=new hj(this.manager);return a.setCrossOrigin(this.crossOrigin),a.setPath(this.path),a.load(e,function(e){r.image=e,r.needsUpdate=!0,void 0!==t&&t(r)},i,n),r}}class hZ extends nO{constructor(e,t=1){super(),this.isLight=!0,this.type="Light",this.color=new iC(e),this.intensity=t}dispose(){}copy(e,t){return super.copy(e,t),this.color.copy(e.color),this.intensity=e.intensity,this}toJSON(e){let t=super.toJSON(e);return t.object.color=this.color.getHex(),t.object.intensity=this.intensity,void 0!==this.groundColor&&(t.object.groundColor=this.groundColor.getHex()),void 0!==this.distance&&(t.object.distance=this.distance),void 0!==this.angle&&(t.object.angle=this.angle),void 0!==this.decay&&(t.object.decay=this.decay),void 0!==this.penumbra&&(t.object.penumbra=this.penumbra),void 0!==this.shadow&&(t.object.shadow=this.shadow.toJSON()),t}}class hJ extends hZ{constructor(e,t,i){super(e,i),this.isHemisphereLight=!0,this.type="HemisphereLight",this.position.copy(nO.DefaultUp),this.updateMatrix(),this.groundColor=new iC(t)}copy(e,t){return super.copy(e,t),this.groundColor.copy(e.groundColor),this}}let hK=new nu,h$=new iH,hQ=new iH;class h0{constructor(e){this.camera=e,this.bias=0,this.normalBias=0,this.radius=1,this.blurSamples=8,this.mapSize=new ic(512,512),this.map=null,this.mapPass=null,this.matrix=new nu,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new rV,this._frameExtents=new ic(1,1),this._viewportCount=1,this._viewports=[new iO(0,0,1,1)]}getViewportCount(){return this._viewportCount}getFrustum(){return this._frustum}updateMatrices(e){let t=this.camera,i=this.matrix;h$.setFromMatrixPosition(e.matrixWorld),t.position.copy(h$),hQ.setFromMatrixPosition(e.target.matrixWorld),t.lookAt(hQ),t.updateMatrixWorld(),hK.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),this._frustum.setFromProjectionMatrix(hK),i.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),i.multiply(t.projectionMatrix),i.multiply(t.matrixWorldInverse)}getViewport(e){return this._viewports[e]}getFrameExtents(){return this._frameExtents}dispose(){this.map&&this.map.dispose(),this.mapPass&&this.mapPass.dispose()}copy(e){return this.camera=e.camera.clone(),this.bias=e.bias,this.radius=e.radius,this.mapSize.copy(e.mapSize),this}clone(){return new this.constructor().copy(this)}toJSON(){let e={};return 0!==this.bias&&(e.bias=this.bias),0!==this.normalBias&&(e.normalBias=this.normalBias),1!==this.radius&&(e.radiu
vendor: 7,826 bytes, line 190
190s=this.radius),(512!==this.mapSize.x||512!==this.mapSize.y)&&(e.mapSize=this.mapSize.toArray()),e.camera=this.camera.toJSON(!1).object,delete e.camera.matrix,e}}class h1 extends h0{constructor(){super(new rI(50,1,.5,500)),this.isSpotLightShadow=!0,this.focus=1}updateMatrices(e){let t=this.camera,i=2*t9*e.angle*this.focus,n=this.mapSize.width/this.mapSize.height,r=e.distance||t.far;(i!==t.fov||n!==t.aspect||r!==t.far)&&(t.fov=i,t.aspect=n,t.far=r,t.updateProjectionMatrix()),super.updateMatrices(e)}copy(e){return super.copy(e),this.focus=e.focus,this}}class h3 extends hZ{constructor(e,t,i=0,n=Math.PI/3,r=0,a=1){super(e,t),this.isSpotLight=!0,this.type="SpotLight",this.position.copy(nO.DefaultUp),this.updateMatrix(),this.target=new nO,this.distance=i,this.angle=n,this.penumbra=r,this.decay=a,this.shadow=new h1}get power(){return this.intensity*Math.PI}set power(e){this.intensity=e/Math.PI}dispose(){this.shadow.dispose()}copy(e,t){return super.copy(e,t),this.distance=e.distance,this.angle=e.angle,this.penumbra=e.penumbra,this.decay=e.decay,this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}let h2=new nu,h5=new iH,h4=new iH;class h6 extends h0{constructor(){super(new rI(90,1,.5,500)),this.isPointLightShadow=!0,this._frameExtents=new ic(4,2),this._viewportCount=6,this._viewports=[new iO(2,1,1,1),new iO(0,1,1,1),new iO(3,1,1,1),new iO(1,1,1,1),new iO(3,0,1,1),new iO(1,0,1,1)],this._cubeDirections=[new iH(1,0,0),new iH(-1,0,0),new iH(0,0,1),new iH(0,0,-1),new iH(0,1,0),new iH(0,-1,0)],this._cubeUps=[new iH(0,1,0),new iH(0,1,0),new iH(0,1,0),new iH(0,1,0),new iH(0,0,1),new iH(0,0,-1)]}updateMatrices(e,t=0){let i=this.camera,n=this.matrix,r=e.distance||i.far;r!==i.far&&(i.far=r,i.updateProjectionMatrix()),h5.setFromMatrixPosition(e.matrixWorld),i.position.copy(h5),h4.copy(i.position),h4.add(this._cubeDirections[t]),i.up.copy(this._cubeUps[t]),i.lookAt(h4),i.updateMatrixWorld(),n.makeTranslation(-h5.x,-h5.y,-h5.z),h2.multiplyMatrices(i.projectionMatrix,i.matrixWorldInverse),this._frustum.setFromProjectionMatrix(h2)}}class h7 extends hZ{constructor(e,t,i=0,n=1){super(e,t),this.isPointLight=!0,this.type="PointLight",this.distance=i,this.decay=n,this.shadow=new h6}get power(){return 4*this.intensity*Math.PI}set power(e){this.intensity=e/(4*Math.PI)}dispose(){this.shadow.dispose()}copy(e,t){return super.copy(e,t),this.distance=e.distance,this.decay=e.decay,this.shadow=e.shadow.clone(),this}}class h8 extends h0{constructor(){super(new r1(-5,5,5,-5,.5,500)),this.isDirectionalLightShadow=!0}}class h9 extends hZ{constructor(e,t){super(e,t),this.isDirectionalLight=!0,this.type="DirectionalLight",this.position.copy(nO.DefaultUp),this.updateMatrix(),this.target=new nO,this.shadow=new h8}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}class ue extends hZ{constructor(e,t){super(e,t),this.isAmbientLight=!0,this.type="AmbientLight"}}class ut extends hZ{constructor(e,t,i=10,n=10){super(e,t),this.isRectAreaLight=!0,this.type="RectAreaLight",this.width=i,this.height=n}get power(){return this.intensity*this.width*this.height*Math.PI}set power(e){this.intensity=e/(this.width*this.height*Math.PI)}copy(e){return super.copy(e),this.width=e.width,this.height=e.height,this}toJSON(e){let t=super.toJSON(e);return t.object.width=this.width,t.object.height=this.height,t}}class ui{constructor(){this.isSphericalHarmonics3=!0,this.coefficients=[];for(let e=0;e<9;e++)this.coefficients.push(new iH)}set(e){for(let t=0;t<9;t++)this.coefficients[t].copy(e[t]);return this}zero(){for(let e=0;e<9;e++)this.coefficients[e].set(0,0,0);return this}getAt(e,t){let i=e.x,n=e.y,r=e.z,a=this.coefficients;return t.copy(a[0]).multiplyScalar(.282095),t.addScaledVector(a[1],.488603*n),t.addScaledVector(a[2],.488603*r),t.addScaledVector(a[3],.488603*i),t.addScaledVector(a[4],1.092548*(i*n)),t.addScaledVector(a[5],1.092548*(n*r)),t.addScaledVector(a[6],.315392*(3*r*r-1)),t.addScaledVector(a[7],1.092548*(i*r)),t.addScaledVector(a[8],.546274*(i*i-n*n)),t}getIrradianceAt(e,t){let i=e.x,n=e.y,r=e.z,a=this.coefficients;return t.copy(a[0]).multiplyScalar(.886227),t.addScaledVector(a[1],1.023328*n),t.addScaledVector(a[2],1.023328*r),t.addScaledVector(a[3],1.023328*i),t.addScaledVector(a[4],.858086*i*n),t.addScaledVector(a[5],.858086*n*r),t.addScaledVector(a[6],.743125*r*r-.247708),t.addScaledVector(a[7],.858086*i*r),t.addScaledVector(a[8],.429043*(i*i-n*n)),t}add(e){for(let t=0;t<9;t++)this.coefficients[t].add(e.coefficients[t]);return this}addScaledSH(e,t){for(let i=0;i<9;i++)this.coefficients[i].addScaledVector(e.coefficients[i],t);return this}scale(e){for(let t=0;t<9;t++)this.coefficients[t].multiplyScalar(e);return this}lerp(e,t){for(let i=0;i<9;i++)this.coefficients[i].lerp(e.coefficients[i],t);return this}equals(e){for(let t=0;t<9;t++)if(!this.coefficients[t].equals(e.coefficients[t]))return!1;return!0}copy(e){return this.set(e.coefficients)}clone(){return new this.constructor().copy(this)}fromArray(e,t=0){let i=this.coefficients;for(let n=0;n<9;n++)i[n].fromArray(e,t+3*n);return this}toArray(e=[],t=0){let i=this.coefficients;for(let n=0;n<9;n++)i[n].toArray(e,t+3*n);return e}static getBasisAt(e,t){let i=e.x,n=e.y,r=e.z;t[0]=.282095,t[1]=.488603*n,t[2]=.488603*r,t[3]=.488603*i,t[4]=1.092548*i*n,t[5]=1.092548*n*r,t[6]=.315392*(3*r*r-1),t[7]=1.092548*i*r,t[8]=.546274*(i*i-n*n)}}class un extends hZ{constructor(e=new ui,t=1){super(void 0,t),this.isLightProbe=!0,this.sh=e}copy(e){return super.copy(e),this.sh.copy(e.sh),this}fromJSON(e){return this.intensity=e.intensity,this.sh.fromArray(e.sh),this}toJSON(e){let t=super.toJSON(e);return t.object.sh=this.sh.toArray(),t}}class ur extends hU{constructor(e){super(e),this.textures={}}load(e,t,i,n){let r=this,a=new hV(r.manager);a.setPath(r.path),a.setRequestHeader(r.requestHeader),a.setWithCredentials(r.withCredentials),a.load(e,function(i){try{t(r.parse(JSON.parse(i)))}catch(a){n?n(a):console.error(a),r.manager.itemError(e)}},i,n)}parse(e){let t=this.textures;function i(e){return void 0===t[e]&&console.warn("THREE.MaterialLoader: Undefined texture",e),t[e]}let n=ur.createMaterialFromType(e.type);if(void 0!==e.uuid&&(n.uuid=e.uuid),void 0!==e.name&&(n.name=e.name),void 0!==e.color&&void 0!==n.color&&n.color.setHex(e.color),void 0!==e.roughness&&(n.roughness=e.roughness),void 0!==e.metalness&&(n.metalness=e.metalness),void 0!==e.sheen&&(n.sheen=e.sheen),void 0!==e.sheenColor&&(n.sheenColor=new iC().setHex(e.sheenColor)),void 0!==e.sheenRoughness&&(n.sheenRoughness=e.sheenRoughness),void 0!==e.emissive&&void 0!==n.emissive&&n.emissive.setHex(e.emissive),void 0!==e.specular&&void 0!==n.specular&&n.specular.setHex(e.specular),void 0!==e.specularIntensity&&(n.specularIntensity=e.specularIntensity),void 0!==e.specularColor&&void 0!==n.specularColor&&n.specularColor.setHex(e.specularColor),void 0!==e.shininess&&(n.shininess=e.shininess),void 0!==e.clearcoat&&(n.clearcoat=e.clearcoat),void 0!==e.clearcoatRoughness&&(n.clearcoatRoughness=e.clearcoatRoughness),void 0!==e.iridescence&&(n.iridescence=e.iridescence),void 0!==e.iridescenceIOR&&(n.iridescenceIOR=e.iridescenceIOR),void 0!==e.iridescenceThicknessRange&&(n.iridescenceThicknessRange=e.iridescenceThicknessRange),void 0!==e.transmission&&(n.transmission=e.transmission),void 0!==e.thickness&&(n.thickness=e.thickness),void 0!==e.attenuationDistance&&(n.attenuationDistance=e.attenuationDistance),void 0!==e.attenuationColor&&void 0!==n.attenuationColor&&n.attenuationColor.setHex(e.attenuationColor),void 0!==e.fog&&(n.fog=e.fog),void 0!==e.flatShading&&(n.flatShading=e.flatShading),void 0!==e.blending&&(n.blending=e.blending),void 0!==e.combine&&(n.combine=e.combine),void 0!==e.side&&(n.side=e.side),void 0!==e.shadowSide&&(n.shadowSide=e.shadowSide),void 0!==e.opacity&&(n.op
190acity=e.opacity),void 0!==e.transparent&&(n.transparent=e.transparent),void 0!==e.alphaTest&&(n.alphaTest=e.alphaTest),void 0!==e.depthTest&&(n.depthTest=e.depthTest),void 0!==e.depthWrite&&(n.depthWrite=e.depthWrite),void 0!==e.colorWrite&&(n.colorWrite=e.colorWrite),void 0!==e.stencilWrite&&(n.stencilWrite=e.stencilWrite),void 0!==e.stencilWriteMask&&(n.stencilWriteMask=e.stencilWriteMask),void 0!==e.stencilFunc&&(n.stencilFunc=e.stencilFunc),void 0!==e.stencilRef&&(n.stencilRef=e.stencilRef),void 0!==e.stencilFuncMask&&(n.stencilFuncMask=e.stencilFuncMask),void 0!==e.stencilFail&&(n.stencilFail=e.stencilFail),void 0!==e.stencilZFail&&(n.stencilZFail=e.stencilZFail),void 0!==e.stencilZPass&&(n.stencilZPass=e.stencilZPass),void 0!==e.wireframe&&(n.wireframe=e.wireframe),void 0!==e.wireframeLinewidth&&(n.wireframeLinewidth=e.wireframeLinewidth),void 0!==e.wireframeLinecap&&(n.wireframeLinecap=e.wireframeLinecap),void 0!==e.wireframeLinejoin&&(n.wireframeLinejoin=e.wireframeLinejoin),void 0!==e.rotation&&(n.rotation=e.rotation),1!==e.linewidth&&(n.linewidth=e.linewidth),void 0!==e.dashSize&&(n.dashSize=e.dashSize),void 0!==e.gapSize&&(n.gapSize=e.gapSize),void 0!==e.scale&&(n.scale=e.scale),void 0!==e.polygonOffset&&(n.polygonOffset=e.polygonOffset),void 0!==e.polygonOffsetFactor&&(n.polygonOffsetFactor=e.polygonOffsetFactor),void 0!==e.polygonOffsetUnits&&(n.polygonOffsetUnits=e.polygonOffsetUnits),void 0!==e.dithering&&(n.dithering=e.dithering),void 0!==e.alphaToCoverage&&(n.alphaToCoverage=e.alphaToCoverage),void 0!==e.premultipliedAlpha&&(n.premultipliedAlpha=e.premultipliedAlpha),void 0!==e.visible&&(n.visible=e.visible),void 0!==e.toneMapped&&(n.toneMapped=e.toneMapped),void 0!==e.userData&&(n.userData=e.userData),void 0!==e.vertexColors&&("number"==typeof e.vertexColors?n.vertexColors=e.vertexColors>0:n.vertexColors=e.vertexColors),void 0!==e.uniforms)for(let r in e.uniforms){let a=e.uniforms[r];switch(n.uniforms[r]={},a.type){case"t":n.uniforms[r].value=i(a.value);break;case"c":n.uniforms[r].value=new iC().setHex(a.value);break;case"v2":n.uniforms[r].value=new ic().fromArray(a.value);break;case"v3":n.uniforms[r].value=new iH().fromArray(a.value);break;case"v4":n.uniforms[r].value=new iO().fromArray(a.value);break;case"m3":n.uniforms[r].value=new id().fromArray(a.value);break;
190case"m4":n.uniforms[r].value=new nu().fromArray(a.value);break;default:n.uniforms[r].value=a.value}}if(void 0!==e.defines&&(n.defines=e.defines),void 0!==e.vertexShader&&(n.vertexShader=e.vertexShader),void 0!==e.fragmentShader&&(n.fragmentShader=e.fragmentShader),void 0!==e.extensions)for(let s in e.extensions)n.extensions[s]=e.extensions[s];if(void 0!==e.shading&&(n.flatShading=1===e.shading),void 0!==e.size&&(n.size=e.size),void 0!==e.sizeAttenuation&&(n.sizeAttenuation=e.sizeAttenuation),void 0!==e.map&&(n.map=i(e.map)),void 0!==e.matcap&&(n.matcap=i(e.matcap)),void 0!==e.alphaMap&&(n.alphaMap=i(e.alphaMap)),void 0!==e.bumpMap&&(n.bumpMap=i(e.bumpMap)),void 0!==e.bumpScale&&(n.bumpScale=e.bumpScale),void 0!==e.normalMap&&(n.normalMap=i(e.normalMap)),void 0!==e.normalMapType&&(n.normalMapType=e.normalMapType),void 0!==e.normalScale){let o=e.normalScale;!1===Array.isArray(o)&&(o=[o,o]),n.normalScale=new ic().fromArray(o)}return void 0!==e.displacementMap&&(n.displacementMap=i(e.displacementMap)),void 0!==e.displacementScale&&(n.displacementScale=e.displacementScale),void 0!==e.displacementBias&&(n.displacementBias=e.displacementBias),void 0!==e.roughnessMap&&(n.roughnessMap=i(e.roughnessMap)),void 0!==e.metalnessMap&&(n.metalnessMap=i(e.metalnessMap)),void 0!==e.emissiveMap&&(n.emissiveMap=i(e.emissiveMap)),void 0!==e.emissiveIntensity&&(n.emissiveIntensity=e.emissiveIntensity),void 0!==e.specularMap&&(n.specularMap=i(e.specularMap)),void 0!==e.specularIntensityMap&&(n.specularIntensityMap=i(e.specularIntensityMap)),void 0!==e.specularColorMap&&(n.specularColorMap=i(e.specularColorMap)),void 0!==e.envMap&&(n.envMap=i(e.envMap)),void 0!==e.envMapIntensity&&(n.envMapIntensity=e.envMapIntensity),void 0!==e.reflectivity&&(n.reflectivity=e.reflectivity),void 0!==e.refractionRatio&&(n.refractionRatio=e.refractionRatio),void 0!==e.lightMap&&(n.lightMap=i(e.lightMap)),void 0!==e.lightMapIntensity&&(n.lightMapIntensity=e.lightMapIntensity),void 0!==e.aoMap&&(n.aoMap=i(e.aoMap)),void 0!==e.aoMapIntensity&&(n.aoMapIntensity=e.aoMapIntensity),void 0!==e.gradientMap&&(n.gradientMap=i(e.gradientMap)),void 0!==e.clearcoatMap&&(n.clearcoatMap=i(e.clearcoatMap)),void 0!==e.clearcoatRoughnessMap&&(n.clearcoatRoughnessMap=i(e.clearcoatRoughnessMap)),void 0!==e.clearcoatNormalMap&&(n.clearcoatNormalMap=i(e.clearcoatNormalMap)),void 0!==e.clearcoatNormalScale&&(n.clearcoatNormalScale=new ic().fromArray(e.clearcoatNormalScale)),void 0!==e.iridescenceMap&&(n.iridescenceMap=i(e.iridescenceMap)),void 0!==e.iridescenceThicknessMap&&(n.iridescenceThicknessMap=i(e.iridescenceThicknessMap)),void 0!==e.transmissionMap&&(n.transmissionMap=i(e.transmissionMap)),void 0!==e.thicknessMap&&(n.thicknessMap=i(e.thicknessMap)),void 0!==e.sheenColorMap&&(n.sheenColorMap=i(e.sheenColorMap)),void 0!==e.sheenRoughnessMap&&(n.sheenRoughnessMap=i(e.sheenRoughnessMap)),n}setTextures(e){return this.textures=e,this}static createMaterialFromType(e){return new({ShadowMaterial:ha,SpriteMaterial:s8,RawShaderMaterial:hs,ShaderMaterial:rR,PointsMaterial:oj,MeshPhysicalMaterial:hl,MeshStandardMaterial:ho,MeshPhongMaterial:hh,MeshToonMaterial:hu,MeshNormalMaterial:hc,MeshLambertMaterial:hd,MeshDepthMaterial:sk,MeshDistanceMaterial:sG,MeshBasicMaterial:nZ,MeshMatcapMaterial:hp,LineDashedMaterial:hf,LineBasicMaterial:oN,Material:nY})[e]}}class ua{static decodeText(e){if("undefined"!=typeof TextDecoder)return new TextDecoder().decode(e);let t="";for(let i=0,n=e.length;i<n;i++)t+=String.fromCharCode(e[i]);try{return decodeURIComponent(escape(t))}catch(r){return t}}static extractUrlBase(e){let t=e.lastIndexOf("/");return -1===t?"./":e.slice(0,t+1)}static resolveURL(e,t){return"string"!=typeof e||""===e?"":(/^https?:\/\//i.test(t)&&/^\//.test(e)&&(t=t.replace(/(^https?:\/\/[^\/]+).*/i,"$1")),/^(https?:)?\/\//i.test(e)||/^data:.*,.*$/i.test(e)||/^blob:.*$/i.test(e))?e:t+e}}class us extends rs{constructor(){super(),this.isInstancedBufferGeometry=!0,this.type="InstancedBufferGeometry",this.instanceCount=1/0}copy(e){return super.copy(e),this.instanceCount=e.instanceCount,this}clone(){return new this.constructor().copy(this)}toJSON(){let e=super.toJSON(this);return e.instanceCount=this.instanceCount,e.isInstancedBufferGeometry=!0,e}}class uo extends hU{constructor(e){super(e)}load(e,t,i,n){let r=this,a=new hV(r.manager);a.setPath(r.path),a.setRequestHeader(r.requestHeader),a.setWithCredentials(r.withCredentials),a.load(e,function(i){try{t(r.parse(JSON.parse(i)))}catch(a){n?n(a):console.error(a),r.manager.itemError(e)}},i,n)}parse(e){let t={},i={};function n(e,n){if(void 0!==t[n])return t[n];let r=e.interleavedBuffers,a=r[n],s=function(e,t){if(void 0!==i[t])return i[t];let n=e.arrayBuffers,r=n[t],a=new Uint32Array(r).buffer;return i[t]=a,a}(e,a.buffer),o=ig(a.type,s),l=new s4(o,a.stride);return l.uuid=a.uuid,t[n]=l,l}let r=e.isInstancedBufferGeometry?new us:new rs,a=e.data.index;if(void 0!==a){let s=ig(a.type,a.array);r.setIndex(new n$(s,1))}let o=e.data.attributes;for(let l in o){let h=o[l],u;if(h.isInterleavedBufferAttribute){let c=n(e.data,h.data);u=new s7(c,h.itemSize,h.offset,h.normalized)}else{let d=ig(h.type,h.array),p=h.isInstancedBufferAttribute?oC:n$;u=new p(d,h.itemSize,h.normalized)}void 0!==h.name&&(u.name=h.name),void 0!==h.usage&&u.setUsage(h.usage),void 0!==h.updateRange&&(u.updateRange.offset=h.updateRange.offset,u.updateRange.count=h.updateRange.count),r.setAttribute(l,u)}let f=e.data.morphAttributes;if(f)for(let m in f){let g=f[m],v=[];for(let x=0,_=g.length;x<_;x++){let y=g[x],M;if(y.isInterleavedBufferAttribute){let b=n(e.data,y.data);M=new s7(b,y.itemSize,y.offset,y.normalized)}else{let S=ig(y.type,y.array);M=new n$(S,y.itemSize,y.normalized)}void 0!==y.name&&(M.name=y.name),v.push(M)}r.morphAttributes[m]=v}let w=e.data.morphTargetsRelative;w&&(r.morphTargetsRelative=!0);let T=e.data.groups||e.data.drawcalls||e.data.offsets;if(void 0!==T)for(let A=0,E=T.length;A!==E;++A){let C=T[A];r.addGroup(C.start,C.count,C.materialIndex)}let L=e.data.boundingSphere;if(void 0!==L){let R=new iH;void 0!==L.center&&R.fromArray(L.center),r.boundingSphere=new nt(R,L.radius)}return e.name&&(r.name=e.name),e.userData&&(r.userData=e.userData),r}}class ul extends hU{constructor(e){super(e)}load(e,t,i,n){let r=this,a=""===this.path?ua.extractUrlBase(e):this.path;this.resourcePath=this.resourcePath||a;let s=new hV(this.manager);s.setPath(this.path),s.setRequestHeader(this.requestHeader),s.setWithCredentials(this.withCredentials),s.load(e,function(i){let a=null;try{a=JSON.parse(i)}catch(s){void 0!==n&&n(s),console.error("THREE:ObjectLoader: Can't parse "+e+".",s.message);return}let o=a.metadata;if(void 0===o||void 0===o.type||"geometry"===o.type.toLowerCase()){console.error("THREE.ObjectLoader: Can't load "+e);return}r.parse(a,t)},i,n)}async loadAsync(e,t){let i=""===this.path?ua.extractUrlBase(e):this.path;this.resourcePath=this.resourcePath||i;let n=new hV(this.manager);n.setPath(this.path),n.setRequestHeader(this.requestHeader),n.setWithCredentials(this.withCredentials);let r=await n.loadAsync(e,t),a=JSON.parse(r),s=a.metadata;if(void 0===s||void 0===s.type||"geometry"===s.type.toLowerCase())throw Error("THREE.ObjectLoader: Can't load "+e);return await this.parseAsync(a)}parse(e,t){let i=this.parseAnimations(e.animations),n=this.parseShapes(e.shapes),r=this.parseGeometries(e.geometries,n),a=this.parseImages(e.images,function(){void 0!==t&&t(l)}),s=this.parseTextures(e.textures,a),o=this.parseMaterials(e.materials,s),l=this.parseObject(e.object,r,o,s,i),h=this.parseSkeletons(e.skeletons,l);if(this.bindSkeletons(l,h),void 0!==t){let u=!1;for(let c in a)if(a[c].data instanceof HTMLImageElement){u=!0;break}!1===u&&t(l)}return l}async parseAsync(e){let t=this.parseAnimations(e.animations),i=this.parseShapes(e.shapes),n=this.parseGeometries(e.geometries,i),r=await this.parseImagesAsync(e.images),a=this.parseTextures(e.textures,r),s=this.parseMaterials(e.materials,a),o=this.parseObject(e.object,n,s,a,t),l=this.parseSkeletons(e.skeletons,o);return this.bindSkeletons(o,l),o}parseShapes(e){let t={};if(void 0!==e)for(let i=0,n=e.length;i<n;i++){let r=new lA().fromJSON(e[i]);t[r.uuid]=r}return t}parseSkeletons(e,t){let i={},n={};if(t.traverse(function(e){e.isBone&&(n[e.uuid]=e)}),void 0!==e)for(let r=0,a=e.length;r<a;r++){let s=new oE().fromJSON(e[r],n);i[s.uuid]=s}return i}parseGeometries(e,t){let i={};if(void 0!==e){let n=new uo;for(let r=0,a=e.length;r<a;r++){let s,o=e[r];switch(o.type){case"BufferGeometry":case"InstancedBufferGeometry":s=n.parse(o);break;case"Geometry":console.error("THREE.ObjectLoader: The legacy Geometry type is no longer supported.");break;default:o.type in hr?s=hr[o.type].fromJSON(o,t):console.warn(`THREE.ObjectLoader: Unsupported geometry type "${o.type}"`)}s.uuid=o.uuid,void 0!==o.name&&(s.name=o.name),!0===s.isBufferGeometry&&void 0!==o.userData&&(s.userData=o.userData),i[o.uuid]=s}}return i}parseMaterials(e,t){let i={},n={};if(void 0!==e){let r=new ur;r.setTextures(t);for(let a=0,s=e.length;a<s;a++){let o=e[a];if("MultiMaterial"===o.type){let l=[];for(let h=0;h<o.materials.length;h++){let u=o.materials[h];void 0===i[u.uuid]&&(i[u.uuid]=r.parse(u)),l.push(i[u.uuid])}n[o.uuid]=l}else void 0===i[o.uuid]&&(i[o.uuid]=r.parse(o)),n[o.uuid]=i[o.uuid]}}return n}parseAnimations(e){let t={};if(void 0!==e)for(let i=0;i<e.length;i++){let n=e[i],r=hN.parse(n);t[r.uuid]=r}return t}parseImages(e,t){let i=this,n={},r;function a(e){if("string"==typeof e){var t;let n=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(e)?e:i.resourcePath+e;return i.manager.itemStart(n),r.load(n,function(){i.manager.itemEnd(n)},void 0,function(){i.manager.itemError(n),i.manager.itemEnd(n)})}return e.data?{data:ig(e.type,e.data),width:e.width,height:e.height}:null}if(void 0!==e&&e.length>0){let s=new hF(t);(r=new hj(s)).setCrossOrigin(this.crossOrigin);for(let o=0,l=e.length;o<l;o++){let h=e[o],u=h.url;if(Array.isArray(u)){let c=[];for(let d=0,p=u.length;d<p;d++){let f=u[d],m=a(f);null!==m&&(m instanceof HTMLImageElement?c.push(m):c.push(new ow(m.data,m.width,m.height)))}n[h.uuid]=new iP(c)}
190else{let g=a(h.url);n[h.uuid]=new iP(g)}}}return n}async parseImagesAsync(e){let t=this,i={},n;async function r(e){if("string"==typeof e){let i=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(e)?e:t.resourcePath+e;return await n.loadAsync(i)}return e.data?{data:ig(e.type,e.data),width:e.width,height:e.height}:null}if(void 0!==e&&e.length>0){(n=new hj(this.manager)).setCrossOrigin(this.crossOrigin);for(let a=0,s=e.length;a<s;a++){let o=e[a],l=o.url;if(Array.isArray(l)){let h=[];for(let u=0,c=l.length;u<c;u++){let d=l[u],p=await r(d);null!==p&&(p instanceof HTMLImageElement?h.push(p):h.push(new ow(p.data,p.width,p.height)))}i[o.uuid]=new iP(h)}else{let f=await r(o.url);i[o.uuid]=new iP(f)}}}return i}parseTextures(e,t){function i(e,t){return"number"==typeof e?e:(console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.",e),t[e])}let n={};if(void 0!==e)for(let r=0,a=e.length;r<a;r++){let s=e[r];void 0===s.image&&console.warn('THREE.ObjectLoader: No "image" specified for',s.uuid),void 0===t[s.image]&&console.warn("THREE.ObjectLoader: Undefined image",s.image);let o=t[s.image],l=o.data,h;Array.isArray(l)?(h=new rN,6===l.length&&(h.needsUpdate=!0)):(h=l&&l.data?new ow:new iN,l&&(h.needsUpdate=!0)),h.source=o,h.uuid=s.uuid,void 0!==s.name&&(h.name=s.name),void 0!==s.mapping&&(h.mapping=i(s.mapping,uh)),void 0!==s.offset&&h.offset.fromArray(s.offset),void 0!==s.repeat&&h.repeat.fromArray(s.repeat),void 0!==s.center&&h.center.fromArray(s.center),void 0!==s.rotation&&(h.rotation=s.rotation),void 0!==s.wrap&&(h.wrapS=i(s.wrap[0],uu),h.wrapT=i(s.wrap[1],uu)),void 0!==s.format&&(h.format=s.format),void 0!==s.type&&(h.type=s.type),void 0!==s.encoding&&(h.encoding=s.encoding),void 0!==s.minFilter&&(h.minFilter=i(s.minFilter,uc)),void 0!==s.magFilter&&(h.magFilter=i(s.magFilter,uc)),void 0!==s.anisotropy&&(h.anisotropy=s.anisotropy),void 0!==s.flipY&&(h.flipY=s.flipY),void 0!==s.premultiplyAlpha&&(h.premultiplyAlpha=s.premultiplyAlpha),void 0!==s.unpackAlignment&&(h.unpackAlignment=s.unpackAlignment),void 0!==s.userData&&(h.userData=s.userData),n[s.uuid]=h}return n}parseObject(e,t,i,n,r){let a;function s(e){return void 0===t[e]&&console.warn("THREE.ObjectLoader: Undefined geometry",e),t[e]}function o(e){if(void 0!==e){if(Array.isArray(e)){let t=[];for(let n=0,r=e.length;n<r;n++){let a=e[n];void 0===i[a]&&console.warn("THREE.ObjectLoader: Undefined material",a),t.push(i[a])}return t}return void 0===i[e]&&console.warn("THREE.ObjectLoader: Undefined material",e),i[e]}}function l(e){return void 0===n[e]&&console.warn("THREE.ObjectLoader: Undefined texture",e),n[e]}let h,u;switch(e.type){case"Scene":a=new s5,void 0!==e.background&&(Number.isInteger(e.background)?a.background=new iC(e.background):a.background=l(e.background)),void 0!==e.environment&&(a.environment=l(e.environment)),void 0!==e.fog&&("Fog"===e.fog.type?a.fog=new s2(e.fog.color,e.fog.near,e.fog.far):"FogExp2"===e.fog.type&&(a.fog=new s3(e.fog.color,e.fog.density)));break;case"PerspectiveCamera":a=new rI(e.fov,e.aspect,e.near,e.far),void 0!==e.focus&&(a.focus=e.focus),void 0!==e.zoom&&(a.zoom=e.zoom),void 0!==e.filmGauge&&(a.filmGauge=e.filmGauge),void 0!==e.filmOffset&&(a.filmOffset=e.filmOffset),void 0!==e.view&&(a.view=Object.assign({},e.view));break;case"OrthographicCamera":a=new r1(e.left,e.right,e.top,e.bottom,e.near,e.far),void 0!==e.zoom&&(a.zoom=e.zoom),void 0!==e.view&&(a.view=Object.assign({},e.view));break;case"AmbientLight":a=new ue(e.color,e.intensity);break;case"DirectionalLight":a=new h9(e.color,e.intensity);break;case"PointLight":a=new h7(e.color,e.intensity,e.distance,e.decay);break;case"RectAreaLight":a=new ut(e.color,e.intensity,e.width,e.height);break;case"SpotLight":a=new h3(e.color,e.intensity,e.distance,e.angle,e.penumbra,e.decay);break;case"HemisphereLight":a=new hJ(e.color,e.groundColor,e.intensity);break;case"LightProbe":a=new un().fromJSON(e);break;case"SkinnedMesh":h=s(e.geometry),u=o(e.material),a=new ob(h,u),void 0!==e.bindMode&&(a.bindMode=e.bindMode),void 0!==e.bindMatrix&&a.bindMatrix.fromArray(e.bindMatrix),void 0!==e.skeleton&&(a.skeleton=e.skeleton);break;case"Mesh":h=s(e.geometry),u=o(e.material),a=new rw(h,u);break;case"InstancedMesh":h=s(e.geometry),u=o(e.material);let c=e.count,d=e.instanceMatrix,p=e.instanceColor;(a=new oD(h,u,c)).instanceMatrix=new oC(new Float32Array(d.array),16),void 0!==p&&(a.instanceColor=new oC(new Float32Array(p.array),p.itemSize));break;case"LOD":a=new og;break;case"Line":a=new ok(s(e.geometry),o(e.material));break;case"LineLoop":a=new oW(s(e.geometry),o(e.material));break;case"LineSegments":a=new oH(s(e.geometry),o(e.material));break;case"PointCloud":case"Points":a=new oJ(s(e.geometry),o(e.material));break;case"Sprite":a=new od(o(e.material));break;case"Group":a=new sX;break;case"Bone":a=new oS;break;default:a=new nO}if(a.uuid=e.uuid,void 0!==e.name&&(a.name=e.name),void 0!==e.matrix?(a.matrix.fromArray(e.matrix),void 0!==e.matrixAutoUpdate&&(a.matrixAutoUpdate=e.matrixAutoUpdate),a.matrixAutoUpdate&&a.matrix.decompose(a.position,a.quaternion,a.scale)):(void 0!==e.position&&a.position.fromArray(e.position),void 0!==e.rotation&&a.rotation.fromArray(e.rotation),void 0!==e.quaternion&&a.quaternion.fromArray(e.quaternion),void 0!==e.scale&&a.scale.fromArray(e.scale)),void 0!==e.castShadow&&(a.castShadow=e.castShadow),void 0!==e.receiveShadow&&(a.receiveShadow=e.receiveShadow),e.shadow&&(void 0!==e.shadow.bias&&(a.shadow.bias=e.shadow.bias),void 0!==e.shadow.normalBias&&(a.shadow.normalBias=e.shadow.normalBias),void 0!==e.shadow.radius&&(a.shadow.radius=e.shadow.radius),void 0!==e.shadow.mapSize&&a.shadow.mapSize.fromArray(e.shadow.mapSize),void 0!==e.shadow.camera&&(a.shadow.camera=this.parseObject(e.shadow.camera))),void 0!==e.visible&&(a.visible=e.visible),void 0!==e.frustumCulled&&(a.frustumCulled=e.frustumCulled),void 0!==e.renderOrder&&(a.renderOrder=e.renderOrder),void 0!==e.userData&&(a.userData=e.userData),void 0!==e.layers&&(a.layers.mask=e.layers
190),void 0!==e.children){let f=e.children;for(let m=0;m<f.length;m++)a.add(this.parseObject(f[m],t,i,n,r))}if(void 0!==e.animations){let g=e.animations;for(let v=0;v<g.length;v++){let x=g[v];a.animations.push(r[x])}}if("LOD"===e.type){void 0!==e.autoUpdate&&(a.autoUpdate=e.autoUpdate);let _=e.levels;for(let y=0;y<_.length;y++){let M=_[y],b=a.getObjectByProperty("uuid",M.object);void 0!==b&&a.addLevel(b,M.distance)}}return a}bindSkeletons(e,t){0!==Object.keys(t).length&&e.traverse(function(e){if(!0===e.isSkinnedMesh&&void 0!==e.skeleton){let i=t[e.skeleton];void 0===i?console.warn("THREE.ObjectLoader: No skeleton found with UUID:",e.skeleton):e.bind(i,e.bindMatrix)}})}}let uh={UVMapping:er,CubeReflectionMapping:ea,CubeRefractionMapping:es,EquirectangularReflectionMapping:eo,EquirectangularRefractionMapping:el,CubeUVReflectionMapping:eh},uu={RepeatWrapping:eu,ClampToEdgeWrapping:ec,MirroredRepeatWrapping:ed},uc={NearestFilter:ep,NearestMipmapNearestFilter:ef,NearestMipmapLinearFilter:eg,LinearFilter:ex,LinearMipmapNearestFilter:e_,LinearMipmapLinearFilter:eM};class ud extends hU{constructor(e){super(e),this.isImageBitmapLoader=!0,"undefined"==typeof createImageBitmap&&console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported."),"undefined"==typeof fetch&&console.warn("THREE.ImageBitmapLoader: fetch() not supported."),this.options={premultiplyAlpha:"none"}}setOptions(e){return this.options=e,this}load(e,t,i,n){void 0===e&&(e=""),void 0!==this.path&&(e=this.path+e),e=this.manager.resolveURL(e);let r=this,a=hz.get(e);if(void 0!==a)return r.manager.itemStart(e),setTimeout(function(){t&&t(a),r.manager.itemEnd(e)},0),a;let s={};s.credentials="anonymous"===this.crossOrigin?"same-origin":"include",s.headers=this.requestHeader,fetch(e,s).then(function(e){return e.blob()}).then(function(e){return createImageBitmap(e,Object.assign(r.options,{colorSpaceConversion:"none"}))}).then(function(i){hz.add(e,i),t&&t(i),r.manager.itemEnd(e)}).catch(function(t){n&&n(t),r.manager.itemError(e),r.manager.itemEnd(e)}),r.manager.itemStart(e)}}let up,uf={getContext:function(){return void 0===up&&(up=new(window.AudioContext||window.webkitAudioContext)),up},setContext:function(e){up=e}};class um extends hU{constructor(e){super(e)}load(e,t,i,n){let r=this,a=new hV(this.manager);a.setResponseType("arraybuffer"),a.setPath(this.path),a.setRequestHeader(this.requestHeader),a.setWithCredentials(this.withCredentials),a.load(e,function(i){try{let a=i.slice(0),s=uf.getContext();s.decodeAudioData(a,function(e){t(e)})}catch(o){n?n(o):console.error(o),r.manager.itemError(e)}},i,n)}}class ug extends un{constructor(e,t,i=1){super(void 0,i),this.isHemisphereLightProbe=!0;let n=new iC().set(e),r=new iC().set(t),a=new iH(n.r,n.g,n.b),s=new iH(r.r,r.g,r.b),o=Math.sqrt(Math.PI);this.sh.coefficients[0].copy(a).add(s).multiplyScalar(o),this.sh.coefficients[1].copy(a).sub(s).multiplyScalar(o*Math.sqrt(.75))}}class uv extends un{constructor(e,t=1){super(void 0,t),this.isAmbientLightProbe=!0;let i=new iC().set(e);this.sh.coefficients[0].set(i.r,i.g,i.b).multiplyScalar(2*Math.sqrt(Math.PI))}}let ux=new nu,u_=new nu,uy=new nu;class uM{constructor(){this.type="StereoCamera",this.aspect=1,this.eyeSep=.064,this.cameraL=new rI,this.cameraL.layers.enable(1),this.cameraL.matrixAutoUpdate=!1,this.cameraR=new rI,this.cameraR.layers.enable(2),this.cameraR.matrixAutoUpdate=!1,this._cache={focus:null,fov:null,aspect:null,near:null,far:null,zoom:null,eyeSep:null}}update(e){let t=this._cache,i=t.focus!==e.focus||t.fov!==e.fov||t.aspect!==e.aspect*this.aspect||t.near!==e.near||t.far!==e.far||t.zoom!==e.zoom||t.eyeSep!==this.eyeSep;if(i){t.focus=e.focus,t.fov=e.fov,t.aspect=e.aspect*this.aspect,t.near=e.near,t.far=e.far,t.zoom=e.zoom,t.eyeSep=this.eyeSep,uy.copy(e.projectionMatrix);let n=t.eyeSep/2,r=n*t.near/t.focus,a=t.near*Math.tan(t8*t.fov*.5)/t.zoom,s,o;u_.elements[12]=-n,ux.elements[12]=n,s=-a*t.aspect+r,o=a*t.aspect+r,uy.elements[0]=2*t.near/(o-s),uy.elements[8]=(o+s)/(o-s),this.cameraL.projectionMatrix.copy(uy),s=-a*t.aspect-r,o=a*t.aspect-r,uy.elements[0]=2*t.near/(o-s),uy.elements[8]=(o+s)/(o-s),this.cameraR.projectionMatrix.copy(uy)}this.cameraL.matrixWorld.copy(e.matrixWorld).multiply(u_),this.cameraR.matrixWorld.copy(e.matrixWorld).multiply(ux)}}
190class ub{constructor(e=!0){this.autoStart=e,this.startTime=0,this.oldTime=0,this.elapsedTime=0,this.running=!1}start(){this.startTime=uS(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0}stop(){this.getElapsedTime(),this.running=!1,this.autoStart=!1}getElapsedTime(){return this.getDelta(),this.elapsedTime}getDelta(){let e=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){let t=uS();e=(t-this.oldTime)/1e3,this.oldTime=t,this.elapsedTime+=e}return e}}function uS(){return("undefined"==typeof performance?Date:performance).now()}let uw=new iH,uT=new iV,uA=new iH,uE=new iH;class uC extends nO{constructor(){super(),this.type="AudioListener",this.context=uf.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._clock=new ub}getInput(){return this.gain}removeFilter(){return null!==this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this}getFilter(){return this.filter}setFilter(e){return null!==this.filter?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=e,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this}getMasterVolume(){return this.gain.gain.value}setMasterVolume(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this}updateMatrixWorld(e){super.updateMatrixWorld(e);let t=this.context.listener,i=this.up;if(this.timeDelta=this._clock.getDelta(),this.matrixWorld.decompose(uw,uT,uA),uE.set(0,0,-1).applyQuaternion(uT),t.positionX){let n=this.context.currentTime+this.timeDelta;t.positionX.linearRampToValueAtTime(uw.x,n),t.positionY.linearRampToValueAtTime(uw.y,n),t.positionZ.linearRampToValueAtTime(uw.z,n),t.forwardX.linearRampToValueAtTime(uE.x,n),t.forwardY.linearRampToValueAtTime(uE.y,n),t.forwardZ.linearRampToValueAtTime(uE.z,n),t.upX.linearRampToValueAtTime(i.x,n),t.upY.linearRampToValueAtTime(i.y,n),t.upZ.linearRampToValueAtTime(i.z,n)}else t.setPosition(uw.x,uw.y,uw.z),t.setOrientation(uE.x,uE.y,uE.z,i.x,i.y,i.z)}}class uL extends nO{constructor(e){super(),this.type="Audio",this.listener=e,this.context=e.context,this.gain=this.context.createGain(),this.gain.connect(e.getInput()),this.autoplay=!1,this.buffer=null,this.detune=0,this.loop=!1,this.loopStart=0,this.loopEnd=0,this.offset=0,this.duration=void 0,this.playbackRate=1,this.isPlaying=!1,this.hasPlaybackControl=!0,this.source=null,this.sourceType="empty",this._startedAt=0,this._progress=0,this._connected=!1,this.filters=[]}getOutput(){return this.gain}setNodeSource(e){return this.hasPlaybackControl=!1,this.sourceType="audioNode",this.source=e,this.connect(),this}setMediaElementSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaNode",this.source=this.context.createMediaElementSource(e),this.connect(),this}setMediaStreamSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaStreamNode",this.source=this.context.createMediaStreamSource(e),this.connect(),this}setBuffer(e){return this.buffer=e,this.sourceType="buffer",this.autoplay&&this.play(),this}play(e=0){if(!0===this.isPlaying){console.warn("THREE.Audio: Audio is already playing.");return}if(!1===this.hasPlaybackControl){console.warn("THREE.Audio: this Audio has no playback control.");return}this._startedAt=this.context.currentTime+e;let t=this.context.createBufferSource();return t.buffer=this.buffer,t.loop=this.loop,t.loopStart=this.loopStart,t.loopEnd=this.loopEnd,t.onended=this.onEnded.bind(this),t.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=t,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()}pause(){if(!1===this.hasPlaybackControl){console.warn("THREE.Audio: this Audio has no playback control.");return}return!0===this.isPlaying&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,!0===this.loop&&(this._progress=this._progress%(this.duration||this.buffer.duration)),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this}stop(){if(!1===this.hasPlaybackControl){console.warn("THREE.Audio: this Audio has no playback control.");return}return this._progress=0,this.source.stop(),this.source.onended=null,this.isPlaying=!1,this}connect(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(let e=1,t=this.filters.length;e<t;e++)this.filters[e-1].connect(this.filters[e]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this._connected=!0,this}disconnect(){if(this.filters.length>0){this.source.disconnect(this.filters[0]);for(let e=1,t=this.filters.length;e<t;e++)this.filters[e-1].disconnect(this.filters[e]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this._connected=!1,this}getFilters(){return this.filters}setFilters(e){return e||(e=[]),!0===this._connected?(this.disconnect(),this.filters=e.slice(),this.connect()):this.filters=e.slice(),this}setDetune(e){if(this.detune=e,void 0!==this.source.detune)return!0===this.isPlaying&&this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,.01),this}getDetune(){return this.detune}getFilter(){return this.getFilters()[0]}setFilter(e){return this.setFilters(e?[e]:[])}setPlaybackRate(e){if(!1===this.hasPlaybackControl){console.warn("THREE.Audio: this Audio has no playback control.");return}return this.playbackRate=e,!0===this.isPlaying&&this.source.playbackRate.setTargetAtTime(this.playbackRate,this.context.currentTime,.01),this}getPlaybackRate(){return this.playbackRate}onEnded(){this.isPlaying=!1}getLoop(){return!1===this.hasPlaybackControl?(console.warn("THREE.Audio: this Audio has no playback control."),!1):this.loop}setLoop(e){if(!1===this.hasPlaybackControl){console.warn("THREE.Audio: this Audio has no playback control.");return}return this.loop=e,!0===this.isPlaying&&(this.source.loop=this.loop),this}setLoopStart(e){return this.loopStart=e,this}setLoopEnd(e){return this.loopEnd=e,this}getVolume(){return this.gain.gain.value}setVolume(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this}}let uR=new iH,uP=new iV,uI=new iH,uD=new iH;class uN extends uL{constructor(e){super(e),this.panner=this.context.createPanner(),this.panner.panningModel="HRTF",this.panner.connect(this.gain)}disconnect(){super.disconnect(),this.panner.disconnect(this.gain)}getOutput(){return this.panner}getRefDistance(){return this.panner.refDistance}setRefDistance(e){return this.panner.refDistance=e,this}getRolloffFactor(){return this.panner.rolloffFactor}setRolloffFactor(e){return this.panner.rolloffFactor=e,this}getDistanceModel(){return this.panner.distanceModel}setDistanceModel(e){return this.panner.distanceModel=e,this}getMaxDistance(){return this.panner.maxDistance}setMaxDistance(e){return this.panner.maxDistance=e,this}setDirectionalCone(e,t,i){return this.panner.coneInnerAngle=e,this.panner.coneOuterAngle=t,this.panner.coneOuterGain=i,this}updateMatrixWorld(e){if(super.updateMatrixWorld(e),!0===this.hasPlaybackControl&&!1===this.isPlaying)return;this.matrixWorld.decompose(uR,uP,uI),uD.set(0,0,1).applyQuaternion(uP);let t=this.panner;if(t.positionX){let i=this.context.currentTime+this.listener.timeDelta;t.positionX.linearRampToValueAtTime(uR.x,i),t.positionY.linearRampToValueAtTime(uR.y,i),t.positionZ.linearRampToValueAtTime(uR.z,i),t.orientationX.linearRampToValueAtTime(uD.x,i),t.orientationY.linearRampToValueAtTime(uD.y,i),t.orientationZ.linearRampToValueAtTime(uD.z,i)}else t.setPosition(uR.x,uR.y,uR.z),t.setOrientation(uD.x,uD.y,uD.z)}}
190class uO{constructor(e,t=2048){this.analyser=e.context.createAnalyser(),this.analyser.fftSize=t,this.data=new Uint8Array(this.analyser.frequencyBinCount),e.getOutput().connect(this.analyser)}getFrequencyData(){return this.analyser.getByteFrequencyData(this.data),this.data}getAverageFrequency(){let e=0,t=this.getFrequencyData();for(let i=0;i<t.length;i++)e+=t[i];return e/t.length}}class uz{constructor(e,t,i){this.binding=e,this.valueSize=i;let n,r,a;switch(t){case"quaternion":n=this._slerp,r=this._slerpAdditive,a=this._setAdditiveIdentityQuaternion,this.buffer=new Float64Array(6*i),this._workIndex=5;break;case"string":case"bool":n=this._select,r=this._select,a=this._setAdditiveIdentityOther,this.buffer=Array(5*i);break;default:n=this._lerp,r=this._lerpAdditive,a=this._setAdditiveIdentityNumeric,this.buffer=new Float64Array(5*i)}this._mixBufferRegion=n,this._mixBufferRegionAdditive=r,this._setIdentity=a,this._origIndex=3,this._addIndex=4,this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,this.useCount=0,this.referenceCount=0}accumulate(e,t){let i=this.buffer,n=this.valueSize,r=e*n+n,a=this.cumulativeWeight;if(0===a){for(let s=0;s!==n;++s)i[r+s]=i[s];a=t}else{a+=t;let o=t/a;this._mixBufferRegion(i,r,0,o,n)}this.cumulativeWeight=a}accumulateAdditive(e){let t=this.buffer,i=this.valueSize,n=i*this._addIndex;0===this.cumulativeWeightAdditive&&this._setIdentity(),this._mixBufferRegionAdditive(t,n,0,e,i),this.cumulativeWeightAdditive+=e}apply(e){let t=this.valueSize,i=this.buffer,n=e*t+t,r=this.cumulativeWeight,a=this.cumulativeWeightAdditive,s=this.binding;if(this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,r<1){let o=t*this._origIndex;this._mixBufferRegion(i,n,o,1-r,t)}a>0&&this._mixBufferRegionAdditive(i,n,this._addIndex*t,1,t);for(let l=t,h=t+t;l!==h;++l)if(i[l]!==i[l+t]){s.setValue(i,n);break}}saveOriginalState(){let e=this.binding,t=this.buffer,i=this.valueSize,n=i*this._origIndex;e.getValue(t,n);for(let r=i;r!==n;++r)t[r]=t[n+r%i];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){let e=3*this.valueSize;this.binding.setValue(this.buffer,e)}_setAdditiveIdentityNumeric(){let e=this._addIndex*this.valueSize,t=e+this.valueSize;for(let i=e;i<t;i++)this.buffer[i]=0}_setAdditiveIdentityQuaternion(){this._setAdditiveIdentityNumeric(),this.buffer[this._addIndex*this.valueSize+3]=1}_setAdditiveIdentityOther(){let e=this._origIndex*this.valueSize,t=this._addIndex*this.valueSize;for(let i=0;i<this.valueSize;i++)this.buffer[t+i]=this.buffer[e+i]}_select(e,t,i,n,r){if(n>=.5)for(let a=0;a!==r;++a)e[t+a]=e[i+a]}_slerp(e,t,i,n){iV.slerpFlat(e,t,e,t,e,i,n)}_slerpAdditive(e,t,i,n,r){let a=this._workIndex*r;iV.multiplyQuaternionsFlat(e,a,e,t,e,i),iV.slerpFlat(e,t,e,t,e,a,n)}_lerp(e,t,i,n,r){let a=1-n;for(let s=0;s!==r;++s){let o=t+s;e[o]=e[o]*a+e[i+s]*n}}_lerpAdditive(e,t,i,n,r){for(let a=0;a!==r;++a){let s=t+a;e[s]=e[s]+e[i+a]*n}
190}}let uF="\\[\\]\\.:\\/",uB=RegExp("["+uF+"]","g"),uU="[^"+uF+"]",uk="[^"+uF.replace("\\.","")+"]",uG=/((?:WC+[\/:])*)/.source.replace("WC",uU),uV=/(WCOD+)?/.source.replace("WCOD",uk),uH=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",uU),uW=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",uU),uj=RegExp("^"+uG+uV+uH+uW+"$"),uq=["material","materials","bones"];class uX{constructor(e,t,i){this.path=t,this.parsedPath=i||uX.parseTrackName(t),this.node=uX.findNode(e,this.parsedPath.nodeName)||e,this.rootNode=e,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(e,t,i){return e&&e.isAnimationObjectGroup?new uX.Composite(e,t,i):new uX(e,t,i)}static sanitizeNodeName(e){return e.replace(/\s/g,"_").replace(uB,"")}static parseTrackName(e){let t=uj.exec(e);if(null===t)throw Error("PropertyBinding: Cannot parse trackName: "+e);let i={nodeName:t[2],objectName:t[3],objectIndex:t[4],propertyName:t[5],propertyIndex:t[6]},n=i.nodeName&&i.nodeName.lastIndexOf(".");if(void 0!==n&&-1!==n){let r=i.nodeName.substring(n+1);-1!==uq.indexOf(r)&&(i.nodeName=i.nodeName.substring(0,n),i.objectName=r)}if(null===i.propertyName||0===i.propertyName.length)throw Error("PropertyBinding: can not parse propertyName from trackName: "+e);return i}static findNode(e,t){if(void 0===t||""===t||"."===t||-1===t||t===e.name||t===e.uuid)return e;if(e.skeleton){let i=e.skeleton.getBoneByName(t);if(void 0!==i)return i}if(e.children){let n=function(e){for(let i=0;i<e.length;i++){let r=e[i];if(r.name===t||r.uuid===t)return r;let a=n(r.children);if(a)return a}return null},r=n(e.children);if(r)return r}return null}_getValue_unavailable(){}_setValue_unavailable(){}_getValue_direct(e,t){e[t]=this.targetObject[this.propertyName]}_getValue_array(e,t){let i=this.resolvedProperty;for(let n=0,r=i.length;n!==r;++n)e[t++]=i[n]}_getValue_arrayElement(e,t){e[t]=this.resolvedProperty[this.propertyIndex]}_getValue_toArray(e,t){this.resolvedProperty.toArray(e,t)}_setValue_direct(e,t){this.targetObject[this.propertyName]=e[t]}_setValue_direct_setNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.needsUpdate=!0}_setValue_direct_setMatrixWorldNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_array(e,t){let i=this.resolvedProperty;for(let n=0,r=i.length;n!==r;++n)i[n]=e[t++]}_setValue_array_setNeedsUpdate(e,t){let i=this.resolvedProperty;for(let n=0,r=i.length;n!==r;++n)i[n]=e[t++];this.targetObject.needsUpdate=!0}_setValue_array_setMatrixWorldNeedsUpdate(e,t){let i=this.resolvedProperty;for(let n=0,r=i.length;n!==r;++n)i[n]=e[t++];this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_arrayElement(e,t){this.resolvedProperty[this.propertyIndex]=e[t]}_setValue_arrayElement_setNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.needsUpdate=!0}_setValue_arrayElement_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_fromArray(e,t){this.resolvedProperty.fromArray(e,t)}_setValue_fromArray_setNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.needsUpdate=!0}_setValue_fromArray_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.matrixWorldNeedsUpdate=!0}_getValue_unbound(e,t){this.bind(),this.getValue(e,t)}_setValue_unbound(e,t){this.bind(),this.setValue(e,t)}bind(){let e=this.node,t=this.parsedPath,i=t.objectName,n=t.propertyName,r=t.propertyIndex;if(e||(e=uX.findNode(this.rootNode,t.nodeName)||this.rootNode,this.node=e),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!e){console.error("THREE.PropertyBinding: Trying to update node for track: "+this.path+" but it wasn't found.");return}if(i){let a=t.objectIndex;switch(i){case"materials":if(!e.material){console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);return}if(!e.material.materials){console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);return}e=e.material.materials;break;case"bones":if(!e.skeleton){console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);return}e=e.skeleton.bones;for(let s=0;s<e.length;s++)if(e[s].name===a){a=s;break}break;default:if(void 0===e[i]){console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.",this);return}e=e[i]}if(void 0!==a){if(void 0===e[a]){console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,e);return}e=e[a]}}let o=e[n];if(void 0===o){let l=t.nodeName;console.error("THREE.PropertyBinding: Trying to update property for track: "+l+"."+n+" but it wasn't found.",e);return}let h=this.Versioning.None;this.targetObject=e,void 0!==e.needsUpdate?h=this.Versioning.NeedsUpdate:void 0!==e.matrixWorldNeedsUpdate&&(h=this.Versioning.MatrixWorldNeedsUpdate);let u=this.BindingType.Direct;if(void 0!==r){if("morphTargetInfluences"===n){if(!e.geometry){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);return}if(!e.geometry.morphAttributes){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);return}void 0!==e.morphTargetDictionary[r]&&(r=e.morphTargetDictionary[r])}u=this.BindingType.ArrayElement,this.resolvedProperty=o,this.propertyIndex=r}else void 0!==o.fromArray&&void 0!==o.toArray?(u=this.BindingType.HasFromToArray,this.resolvedProperty=o):Array.isArray(o)?(u=this.BindingType.EntireArray,this.resolvedProperty=o):this.propertyName=n;this.getValue=this.GetterByBindingType[u],this.setValue=this.SetterByBindingTypeAndVersioning[u][h]}unbind(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}}uX.Composite=class{constructor(e,t,i){let n=i||uX.parseTrackName(t);this._targetGroup=e,this._bindings=e.subscribe_(t,n)}getValue(e,t){this.bind();let i=this._targetGroup.nCachedObjects_,n=this._bindings[i];void 0!==n&&n.getValue(e,t)}setValue(e,t){let i=this._bindings;for(let n=this._targetGroup.nCachedObjects_,r=i.length;n!==r;++n)i[n].setValue(e,t)}bind(){let e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,i=e.length;t!==i;++t)e[t].bind()}unbind(){let e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,i=e.length;t!==i;++t)e[t].unbind()}},uX.prototype.BindingType={Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},uX.prototype.Versioning={None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},uX.prototype.GetterByBindingType=[uX.prototype._getValue_direct,uX.prototype._getValue_array,uX.prototype._getValue_arrayElement,uX.prototype._getValue_toArray,],uX.prototype.SetterByBindingTypeAndVersioning=[[uX.prototype._setValue_direct,uX.prototype._setValue_direct_setNeedsUpdate,uX.prototype._setValue_direct_setMatrixWorldNeedsUpdate,],[uX.prototype._setValue_array,uX.prototype._setValue_array_setNeedsUpdate,uX.prototype._setValue_array_setMatr
190ixWorldNeedsUpdate,],[uX.prototype._setValue_arrayElement,uX.prototype._setValue_arrayElement_setNeedsUpdate,uX.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate,],[uX.prototype._setValue_fromArray,uX.prototype._setValue_fromArray_setNeedsUpdate,uX.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate,]];class uY{constructor(){this.isAnimationObjectGroup=!0,this.uuid=ie(),this._objects=Array.prototype.slice.call(arguments),this.nCachedObjects_=0;let e={};this._indicesByUUID=e;for(let t=0,i=arguments.length;t!==i;++t)e[arguments[t].uuid]=t;this._paths=[],this._parsedPaths=[],this._bindings=[],this._bindingsIndicesByPath={},this.stats={objects:{get total(){return this._objects.length},get inUse(){return this.total-this.nCachedObjects_}},get bindingsPerObject(){return this._bindings.length}}}add(){let e=this._objects,t=this._indicesByUUID,i=this._paths,n=this._parsedPaths,r=this._bindings,a=r.length,s,o=e.length,l=this.nCachedObjects_;for(let h=0,u=arguments.length;h!==u;++h){let c=arguments[h],d=c.uuid,p=t[d];if(void 0===p){p=o++,t[d]=p,e.push(c);for(let f=0;f!==a;++f)r[f].push(new uX(c,i[f],n[f]))}else if(p<l){s=e[p];let m=--l,g=e[m];t[g.uuid]=p,e[p]=g,t[d]=m,e[m]=c;for(let v=0;v!==a;++v){let x=r[v],_=x[m],y=x[p];x[p]=_,void 0===y&&(y=new uX(c,i[v],n[v])),x[m]=y}}else e[p]!==s&&console.error("THREE.AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.")}this.nCachedObjects_=l}remove(){let e=this._objects,t=this._indicesByUUID,i=this._bindings,n=i.length,r=this.nCachedObjects_;for(let a=0,s=arguments.length;a!==s;++a){let o=arguments[a],l=o.uuid,h=t[l];if(void 0!==h&&h>=r){let u=r++,c=e[u];t[c.uuid]=h,e[h]=c,t[l]=u,e[u]=o;for(let d=0;d!==n;++d){let p=i[d],f=p[u],m=p[h];p[h]=f,p[u]=m}}}this.nCachedObjects_=r}uncache(){let e=this._objects,t=this._indicesByUUID,i=this._bindings,n=i.length,r=this.nCachedObjects_,a=e.length;for(let s=0,o=arguments.length;s!==o;++s){let l=arguments[s],h=l.uuid,u=t[h];if(void 0!==u){if(delete t[h],u<r){let c=--r,d=e[c],p=--a,f=e[p];t[d.uuid]=u,e[u]=d,t[f.uuid]=c,e[c]=f,e.pop();for(let m=0;m!==n;++m){let g=i[m],v=g[c],x=g[p];g[u]=v,g[c]=x,g.pop()}}else{let _=--a,y=e[_];_>0&&(t[y.uuid]=u),e[u]=y,e.pop();for(let M=0;M!==n;++M){let b=i[M];b[u]=b[_],b.pop()}}}}this.nCachedObjects_=r}subscribe_(e,t){let i=this._bindingsIndicesByPath,n=i[e],r=this._bindings;if(void 0!==n)return r[n];let a=this._paths,s=this._parsedPaths,o=this._objects,l=o.length,h=this.nCachedObjects_,u=Array(l);n=r.length,i[e]=n,a.push(e),s.push(t),r.push(u);for(let c=h,d=o.length;c!==d;++c){let p=o[c];u[c]=new uX(p,e,t)}return u}unsubscribe_(e){let t=this._bindingsIndicesByPath,i=t[e];if(void 0!==i){let n=this._paths,r=this._parsedPaths,a=this._bindings,s=a.length-1,o=a[s],l=e[s];t[l]=i,a[i]=o,a.pop(),r[i]=r[s],r.pop(),n[i]=n[s],n.pop()}}}class uZ{constructor(e,t,i=null,n=t.blendMode){this._mixer=e,this._clip=t,this._localRoot=i,this.blendMode=n;let r=t.tracks,a=r.length,s=Array(a),o={endingStart:tf,endingEnd:tf};for(let l=0;l!==a;++l){let h=r[l].createInterpolant(null);s[l]=h,h.settings=o}this._interpolantSettings=o,this._interpolants=s,this._propertyBindings=Array(a),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=th,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(e){return this._startTime=e,this}setLoop(e,t){return this.loop=e,this.repetitions=t,this}setEffectiveWeight(e){return this.weight=e,this._effectiveWeight=this.enabled?e:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}
190fadeIn(e){return this._scheduleFading(e,0,1)}fadeOut(e){return this._scheduleFading(e,1,0)}crossFadeFrom(e,t,i){if(e.fadeOut(t),this.fadeIn(t),i){let n=this._clip.duration,r=e._clip.duration;e.warp(1,r/n,t),this.warp(n/r,1,t)}return this}crossFadeTo(e,t,i){return e.crossFadeFrom(this,t,i)}stopFading(){let e=this._weightInterpolant;return null!==e&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this}setEffectiveTimeScale(e){return this.timeScale=e,this._effectiveTimeScale=this.paused?0:e,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(e){return this.timeScale=this._clip.duration/e,this.stopWarping()}syncWith(e){return this.time=e.time,this.timeScale=e.timeScale,this.stopWarping()}halt(e){return this.warp(this._effectiveTimeScale,0,e)}warp(e,t,i){let n=this._mixer,r=n.time,a=this.timeScale,s=this._timeScaleInterpolant;null===s&&(s=n._lendControlInterpolant(),this._timeScaleInterpolant=s);let o=s.parameterPositions,l=s.sampleValues;return o[0]=r,o[1]=r+i,l[0]=e/a,l[1]=t/a,this}stopWarping(){let e=this._timeScaleInterpolant;return null!==e&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(e,t,i,n){if(!this.enabled){this._updateWeight(e);return}let r=this._startTime;if(null!==r){let a=(e-r)*i;if(a<0||0===i)return;this._startTime=null,t=i*a}t*=this._updateTimeScale(e);let s=this._updateTime(t),o=this._updateWeight(e);if(o>0){let l=this._interpolants,h=this._propertyBindings;if(this.blendMode===tx)for(let u=0,c=l.length;u!==c;++u)l[u].evaluate(s),h[u].accumulateAdditive(o);else for(let d=0,p=l.length;d!==p;++d)l[d].evaluate(s),h[d].accumulate(n,o)}}_updateWeight(e){let t=0;if(this.enabled){t=this.weight;let i=this._weightInterpolant;if(null!==i){let n=i.evaluate(e)[0];t*=n,e>i.parameterPositions[1]&&(this.stopFading(),0===n&&(this.enabled=!1))}}return this._effectiveWeight=t,t}_updateTimeScale(e){let t=0;if(!this.paused){t=this.timeScale;let i=this._timeScaleInterpolant;if(null!==i){let n=i.evaluate(e)[0];t*=n,e>i.parameterPositions[1]&&(this.stopWarping(),0===t?this.paused=!0:this.timeScale=t)}}return this._effectiveTimeScale=t,t}_updateTime(e){let t=this._clip.duration,i=this.loop,n=this.time+e,r=this._loopCount,a=i===tu;if(0===e)return -1===r?n:a&&(1&r)==1?t-n:n;if(i===tl){-1===r&&(this._loopCount=0,this._setEndings(!0,!0,!1));handle_stop:{if(n>=t)n=t;else if(n<0)n=0;else{this.time=n;break handle_stop}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=n,this._mixer.dispatchEvent({type:"finished",action:this,direction:e<0?-1:1})}}else{if(-1===r&&(e>=0?(r=0,this._setEndings(!0,0===this.repetitions,a)):this._setEndings(0===this.repetitions,!0,a)),n>=t||n<0){let s=Math.floor(n/t);n-=t*s,r+=Math.abs(s);let o=this.repetitions-r;if(o<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,n=e>0?t:0,this.time=n,this._mixer.dispatchEvent({type:"finished",action:this,direction:e>0?1:-1});else{if(1===o){let l=e<0;this._setEndings(l,!l,a)}else this._setEndings(!1,!1,a);this._loopCount=r,this.time=n,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:s})}}else this.time=n;if(a&&(1&r)==1)return t-n}return n}_setEndings(e,t,i){let n=this._interpolantSettings;i?(n.endingStart=tm,n.endingEnd=tm):(e?n.endingStart=this.zeroSlopeAtStart?tm:tf:n.endingStart=tg,t?n.endingEnd=this.zeroSlopeAtEnd?tm:tf:n.endingEnd=tg)}_scheduleFading(e,t,i){let n=this._mixer,r=n.time,a=this._weightInterpolant;null===a&&(a=n._lendControlInterpolant(),this._weightInterpolant=a);let s=a.parameterPositions,o=a.sampleValues;return s[0]=r,o[0]=t,s[1]=r+e,o[1]=i,this}}let uJ=new Float32Array(1);class uK extends t4{constructor(e){super(),this._root=e,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}_bindAction(e,t){let i=e._localRoot||this._root,n=e._clip.tracks,r=n.length,a=e._propertyBindings,s=e._interpolants,o=i.uuid,l=this._bindingsByRootAndName,h=l[o];void 0===h&&(h={},l[o]=h);for(let u=0;u!==r;++u){let c=n[u],d=c.name,p=h[d];if(void 0!==p)++p.referenceCount,a[u]=p;
190else{if(void 0!==(p=a[u])){null===p._cacheIndex&&(++p.referenceCount,this._addInactiveBinding(p,o,d));continue}let f=t&&t._propertyBindings[u].binding.parsedPath;p=new uz(uX.create(i,d,f),c.ValueTypeName,c.getValueSize()),++p.referenceCount,this._addInactiveBinding(p,o,d),a[u]=p}s[u].resultBuffer=p.buffer}}_activateAction(e){if(!this._isActiveAction(e)){if(null===e._cacheIndex){let t=(e._localRoot||this._root).uuid,i=e._clip.uuid,n=this._actionsByClip[i];this._bindAction(e,n&&n.knownActions[0]),this._addInactiveAction(e,i,t)}let r=e._propertyBindings;for(let a=0,s=r.length;a!==s;++a){let o=r[a];0==o.useCount++&&(this._lendBinding(o),o.saveOriginalState())}this._lendAction(e)}}_deactivateAction(e){if(this._isActiveAction(e)){let t=e._propertyBindings;for(let i=0,n=t.length;i!==n;++i){let r=t[i];0==--r.useCount&&(r.restoreOriginalState(),this._takeBackBinding(r))}this._takeBackAction(e)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0,this.stats={actions:{get total(){return this._actions.length},get inUse(){return this._nActiveActions}},bindings:{get total(){return this._bindings.length},get inUse(){return this._nActiveBindings}},controlInterpolants:{get total(){return this._controlInterpolants.length},get inUse(){return this._nActiveControlInterpolants}}}}_isActiveAction(e){let t=e._cacheIndex;return null!==t&&t<this._nActiveActions}_addInactiveAction(e,t,i){let n=this._actions,r=this._actionsByClip,a=r[t];if(void 0===a)a={knownActions:[e],actionByRoot:{}},e._byClipCacheIndex=0,r[t]=a;else{let s=a.knownActions;e._byClipCacheIndex=s.length,s.push(e)}e._cacheIndex=n.length,n.push(e),a.actionByRoot[i]=e}_removeInactiveAction(e){let t=this._actions,i=t[t.length-1],n=e._cacheIndex;i._cacheIndex=n,t[n]=i,t.pop(),e._cacheIndex=null;let r=e._clip.uuid,a=this._actionsByClip,s=a[r],o=s.knownActions,l=o[o.length-1],h=e._byClipCacheIndex;l._byClipCacheIndex=h,o[h]=l,o.pop(),e._byClipCacheIndex=null;let u=s.actionByRoot,c=(e._localRoot||this._root).uuid;delete u[c],0===o.length&&delete a[r],this._removeInactiveBindingsForAction(e)}_removeInactiveBindingsForAction(e){let t=e._propertyBindings;for(let i=0,n=t.length;i!==n;++i){let r=t[i];0==--r.referenceCount&&this._removeInactiveBinding(r)}}_lendAction(e){let t=this._actions,i=e._cacheIndex,n=this._nActiveActions++,r=t[n];e._cacheIndex=n,t[n]=e,r._cacheIndex=i,t[i]=r}_takeBackAction(e){let t=this._actions,i=e._cacheIndex,n=--this._nActiveActions,r=t[n];e._cacheIndex=n,t[n]=e,r._cacheIndex=i,t[i]=r}_addInactiveBinding(e,t,i){let n=this._bindingsByRootAndName,r=this._bindings,a=n[t];void 0===a&&(a={},n[t]=a),a[i]=e,e._cacheIndex=r.length,r.push(e)}_removeInactiveBinding(e){let t=this._bindings,i=e.binding,n=i.rootNode.uuid,r=i.path,a=this._bindingsByRootAndName,s=a[n],o=t[t.length-1],l=e._cacheIndex;o._cacheIndex=l,t[l]=o,t.pop(),delete s[r],0===Object.keys(s).length&&delete a[n]}_lendBinding(e){let t=this._bindings,i=e._cacheIndex,n=this._nActiveBindings++,r=t[n];e._cacheIndex=n,t[n]=e,r._cacheIndex=i,t[i]=r}_takeBackBinding(e){let t=this._bindings,i=e._cacheIndex,n=--this._nActiveBindings,r=t[n];e._cacheIndex=n,t[n]=e,r._cacheIndex=i,t[i]=r}_lendControlInterpolant(){let e=this._controlInterpolants,t=this._nActiveControlInterpolants++,i=e[t];return void 0===i&&((i=new hw(new Float32Array(2),new Float32Array(2),1,uJ)).__cacheIndex=t,e[t]=i),i}_takeBackControlInterpolant(e){let t=this._controlInterpolants,i=e.__cacheIndex,n=--this._nActiveControlInterpolants,r=t[n];e.__cacheIndex=n,t[n]=e,r.__cacheIndex=i,t[i]=r}clipAction(e,t,i){let n=t||this._root,r=n.uuid,a="string"==typeof e?hN.findByName(n,e):e,s=null!==a?a.uuid:e,o=this._actionsByClip[s],l=null;if(void 0===i&&(i=null!==a?a.blendMode:tv),void 0!==o){let h=o.actionByRoot[r];if(void 0!==h&&h.blendMode===i)return h;l=o.knownActions[0],null===a&&(a=l._clip)}if(null===a)return null;let u=new uZ(this,a,t,i);return this._bindAction(u,l),this._addInactiveAction(u,s,r),u}existingAction(e,t){let i=t||this._root,n=i.uuid,r="string"==typeof e?hN.findByName(i,e):e,a=r?r.uuid:e,s=this._actionsByClip[a];return void 0!==s&&s.actionByRoot[n]||null}stopAllAction(){let e=this._actions,t=this._nActiveActions;for(let i=t-1;i>=0;--i)e[i].stop();return this}update(e){e*=this.timeScale;let t=this._actions,i=this._nActiveActions,n=this.time+=e,r=Math.sign(e),a=this._accuIndex^=1;for(let s=0;s!==i;++s){let o=t[s];o._update(n,e,r,a)}let l=this._bindings,h=this._nActiveBindings;for(let u=0;u!==h;++u)l[u].apply(a);return this}setTime(e){this.time=0;for(let t=0;t<this._actions.length;t++)this._actions[t].time=0;return this.update(e)}getRoot(){return this._root}uncacheClip(e){let t=this._actions,i=e.uuid,n=this._actionsByClip,r=n[i];if(void 0!==r){let a=r.knownActions;for(let s=0,o=a.length;s!==o;++s){let l=a[s];this._deactivateAction(l);let h=l._cacheIndex,u=t[t.length-1];l._cacheIndex=null,l._byClipCacheIndex=null,u._cacheIndex=h,t[h]=u,t.pop(),this._removeInactiveBindingsForAction(l)}delete n[i]}}uncacheRoot(e){let t=e.uuid,i=this._actionsByClip;for(let n in i){let r=i[n].actionByRoot,a=r[t];void 0!==a&&(this._deactivateAction(a),this._removeInactiveAction(a))}let s=this._bindingsByRootAndName,o=s[t];if(void 0!==o)for(let l in o){let h=o[l];h.restoreOriginalState(),this._removeInactiveBinding(h)}}uncacheAction(e,t){let i=this.existingAction(e,t);null!==i&&(this._deactivateAction(i),this._removeInactiveAction(i))}}class u${constructor(e){"string"==typeof e&&(console.warn("THREE.Uniform: Type parameter is no longer needed."),e=arguments[1]),this.value=e}clone(){return new u$(void 0===this.value.clone?this.value:this.value.clone())}}let uQ=0;class u0 extends t4{constructor(){super(),this.isUniformsGroup=!0,Object.defineProperty(this,"id",{value:uQ++}),this.name="",this.usage=tX,this.uniforms=[]}add(e){return this.uniforms.push(e),this}remove(e){let t=this.uniforms.indexOf(e);return -1!==t&&this.uniforms.splice(t,1),this}setName(e){return this.name=e,this}setUsage(e){return this.usage=e,this}dispose(){return this.dispatchEvent({type:"dispose"}),this}copy(e){this.name=e.name,this.usage=e.usage;let t=e.uniforms;this.uniforms.length=0;for(let i=0,n=t.length;i<n;i++)this.uniforms.push(t[i].clone());return this}clone(){return new this.constructor().copy(this)}}class u1 extends s4{constructor(e,t,i=1){super(e,t),this.isInstancedInterleavedBuffer=!0,this.meshPerAttribute=i}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}clone(e){let t=super.clone(e);return t.meshPerAttribute=this.meshPerAttribute,t}toJSON(e){let t=super.toJSON(e);return t.isInstancedInterleavedBuffer=!0,t.meshPerAttribute=this.meshPerAttribute,t}}class u3{constructor(e,t,i,n,r){this.isGLBufferAttribute=!0,this.buffer=e,this.type=t,this.itemSize=i,this.elementSize=n,this.count=r,this.version=0}set needsUpdate(e){!0===e&&this.version++}setBuffer(e){return this.buffer=e,this}setType(e,t){return this.type=e,this.elementSize=t,this}setItemSize(e){return this.itemSize=e,this}setCount(e){return this.count=e,this}}class u2{constructor(e,t,i=0,n=1/0){this.ray=new nh(e,t),this.near=i,this.far=n,this.camera=null,this.layers=new nM,this.params={Mesh:{},Line:{threshold:1},LOD:{},Points:{threshold:1},Sprite:{}}}set(e,t){this.ray.set(e,t)}setFromCamera(e,t){t.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(t.matrixWorld),this.ray.direction.set(e.x,e.y,.5).unproject(t).sub(this.ray.origin).normalize(),this.camera=t):t.isOrthographicCamera?(this.ray.origin.set(e.x,e.y,(t.near+t.far)/(t.near-t.far)).unproject(t),this.ray.direction.set(0,0,-1).transformDirection(t.matrixWorld),this.camera=t):console.error("THREE.Raycaster: 
190Unsupported camera type: "+t.type)}intersectObject(e,t=!0,i=[]){return u4(e,this,i,t),i.sort(u5),i}intersectObjects(e,t=!0,i=[]){for(let n=0,r=e.length;n<r;n++)u4(e[n],this,i,t);return i.sort(u5),i}}function u5(e,t){return e.distance-t.distance}function u4(e,t,i,n){if(e.layers.test(t.layers)&&e.raycast(t,i),!0===n){let r=e.children;for(let a=0,s=r.length;a<s;a++)u4(r[a],t,i,!0)}}class u6{constructor(e=1,t=0,i=0){return this.radius=e,this.phi=t,this.theta=i,this}set(e,t,i){return this.radius=e,this.phi=t,this.theta=i,this}copy(e){return this.radius=e.radius,this.phi=e.phi,this.theta=e.theta,this}makeSafe(){return this.phi=Math.max(1e-6,Math.min(Math.PI-1e-6,this.phi)),this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,t,i){return this.radius=Math.sqrt(e*e+t*t+i*i),0===this.radius?(this.theta=0,this.phi=0):(this.theta=Math.atan2(e,i),this.phi=Math.acos(it(t/this.radius,-1,1))),this}clone(){return new this.constructor().copy(this)}}class u7{constructor(e=1,t=0,i=0){return this.radius=e,this.theta=t,this.y=i,this}set(e,t,i){return this.radius=e,this.theta=t,this.y=i,this}copy(e){return this.radius=e.radius,this.theta=e.theta,this.y=e.y,this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,t,i){return this.radius=Math.sqrt(e*e+i*i),this.theta=Math.atan2(e,i),this.y=t,this}clone(){return new this.constructor().copy(this)}}let u8=new ic;class u9{constructor(e=new ic(Infinity,Infinity),t=new ic(-1/0,-1/0)){this.isBox2=!0,this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromPoints(e){this.makeEmpty();for(let t=0,i=e.length;t<i;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){let i=u8.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(i),this.max.copy(e).add(i),this}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=Infinity,this.max.x=this.max.y=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y}getCenter(e){return this.isEmpty()?e.set(0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}containsPoint(e){return!(e.x<this.min.x)&&!(e.x>this.max.x)&&!(e.y<this.min.y)&&!(e.y>this.max.y)}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(e){return!(e.max.x<this.min.x)&&!(e.min.x>this.max.x)&&!(e.max.y<this.min.y)&&!(e.min.y>this.max.y)}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){let t=u8.copy(e).clamp(this.min,this.max);return t.sub(e).length()}intersect(e){return this.min.max(e.min),this.max.min(e.max),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}let ce=new iH,ct=new iH;class ci{constructor(e=new iH,t=new iH){this.start=e,this.end=t}set(e,t){return this.start.copy(e),this.end.copy(t),this}copy(e){return this.start.copy(e.start),this.end.copy(e.end),this}getCenter(e){return e.addVectors(this.start,this.end).multiplyScalar(.5)}delta(e){return e.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(e,t){return this.delta(t).multiplyScalar(e).add(this.start)}closestPointToPointParameter(e,t){ce.subVectors(e,this.start),ct.subVectors(this.end,this.start);let i=ct.dot(ct),n=ct.dot(ce),r=n/i;return t&&(r=it(r,0,1)),r}closestPointToPoint(e,t,i){let n=this.closestPointToPointParameter(e,t);return this.delta(i).multiplyScalar(n).add(this.start)}
190applyMatrix4(e){return this.start.applyMatrix4(e),this.end.applyMatrix4(e),this}equals(e){return e.start.equals(this.start)&&e.end.equals(this.end)}clone(){return new this.constructor().copy(this)}}let cn=new iH;class cr extends nO{constructor(e,t){super(),this.light=e,this.light.updateMatrixWorld(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=t;let i=new rs,n=[0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,-1,0,1,0,0,0,0,1,1,0,0,0,0,-1,1];for(let r=0,a=1;r<32;r++,a++){let s=r/32*Math.PI*2,o=a/32*Math.PI*2;n.push(Math.cos(s),Math.sin(s),1,Math.cos(o),Math.sin(o),1)}i.setAttribute("position",new n7(n,3));let l=new oN({fog:!1,toneMapped:!1});this.cone=new oH(i,l),this.add(this.cone),this.update()}dispose(){this.cone.geometry.dispose(),this.cone.material.dispose()}update(){this.light.updateMatrixWorld();let e=this.light.distance?this.light.distance:1e3,t=e*Math.tan(this.light.angle);this.cone.scale.set(t,t,e),cn.setFromMatrixPosition(this.light.target.matrixWorld),this.cone.lookAt(cn),void 0!==this.color?this.cone.material.color.set(this.color):this.cone.material.color.copy(this.light.color)}}let ca=new iH,cs=new nu,co=new nu;class cl extends oH{constructor(e){let t=function e(t){let i=[];!0===t.isBone&&i.push(t);for(let n=0;n<t.children.length;n++)i.push.apply(i,e(t.children[n]));return i}(e),i=new rs,n=[],r=[],a=new iC(0,0,1),s=new iC(0,1,0);for(let o=0;o<t.length;o++){let l=t[o];l.parent&&l.parent.isBone&&(n.push(0,0,0),n.push(0,0,0),r.push(a.r,a.g,a.b),r.push(s.r,s.g,s.b))}i.setAttribute("position",new n7(n,3)),i.setAttribute("color",new n7(r,3));let h=new oN({vertexColors:!0,depthTest:!1,depthWrite:!1,toneMapped:!1,transparent:!0});super(i,h),this.isSkeletonHelper=!0,this.type="SkeletonHelper",this.root=e,this.bones=t,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1}updateMatrixWorld(e){let t=this.bones,i=this.geometry,n=i.getAttribute("position");co.copy(this.root.matrixWorld).invert();for(let r=0,a=0;r<t.length;r++){let s=t[r];s.parent&&s.parent.isBone&&(cs.multiplyMatrices(co,s.matrixWorld),ca.setFromMatrixPosition(cs),n.setXYZ(a,ca.x,ca.y,ca.z),cs.multiplyMatrices(co,s.parent.matrixWorld),ca.setFromMatrixPosition(cs),n.setXYZ(a+1,ca.x,ca.y,ca.z),a+=2)}i.getAttribute("position").needsUpdate=!0,super.updateMatrixWorld(e)}}class ch extends rw{constructor(e,t,i){let n=new l7(t,4,2),r=new nZ({wireframe:!0,fog:!1,toneMapped:!1});super(n,r),this.light=e,this.light.updateMatrixWorld(),this.color=i,this.type="PointLightHelper",this.matrix=this.light.matrixWorld,this.matrixAutoUpdate=!1,this.update()}dispose(){this.geometry.dispose(),this.material.dispose()}update(){void 0!==this.color?this.material.color.set(this.color):this.material.color.copy(this.light.color)}}let cu=new iH,cc=new iC,cd=new iC;class cp extends nO{constructor(e,t,i){super(),this.light=e,this.light.updateMatrixWorld(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=i;let n=new l5(t);n.rotateY(.5*Math.PI),this.material=new nZ({wireframe:!0,fog:!1,toneMapped:!1}),void 0===this.color&&(this.material.vertexColors=!0);let r=n.getAttribute("position"),a=new Float32Array(3*r.count);n.setAttribute("color",new n$(a,3)),this.add(new rw(n,this.material)),this.update()}dispose(){this.children[0].geometry.dispose(),this.children[0].material.dispose()}update(){let e=this.children[0];if(void 0!==this.color)this.material.color.set(this.color);else{let t=e.geometry.getAttribute("color");cc.copy(this.light.color),cd.copy(this.light.groundColor);for(let i=0,n=t.count;i<n;i++){let r=i<n/2?cc:cd;t.setXYZ(i,r.r,r.g,r.b)}t.needsUpdate=!0}e.lookAt(cu.setFromMatrixPosition(this.light.matrixWorld).negate())}}class cf extends oH{constructor(e=10,t=10,i=4473924,n=8947848){i=new iC(i),n=new iC(n);let r=t/2,a=e/t,s=e/2,o=[],l=[];for(let h=0,u=0,c=-s;h<=t;h++,c+=a){o.push(-s,0,c,s,0,c),o.push(c,0,-s,c,0,s);let d=h===r?i:n;d.toArray(l,u),u+=3,d.toArray(l,u),u+=3,d.toArray(l,u),u+=3,d.toArray(l,u),u+=3}let p=new rs;p.setAttribute("position",new n7(o,3)),p.setAttribute("color",new n7(l,3));let f=new oN({vertexColors:!0,toneMapped:!1});super(p,f),this.type="GridHelper"}}class cm extends oH{constructor(e=10,t=16,i=8,n=64,r=4473924,a=8947848){r=new iC(r),a=new iC(a);let s=[],o=[];for(let l=0;l<=t;l++){let h=l/t*(2*Math.PI),u=Math.sin(h)*e,c=Math.cos(h)*e;
190s.push(0,0,0),s.push(u,0,c);let d=1&l?r:a;o.push(d.r,d.g,d.b),o.push(d.r,d.g,d.b)}for(let p=0;p<=i;p++){let f=1&p?r:a,m=e-e/i*p;for(let g=0;g<n;g++){let v=g/n*(2*Math.PI),x=Math.sin(v)*m,_=Math.cos(v)*m;s.push(x,0,_),o.push(f.r,f.g,f.b),x=Math.sin(v=(g+1)/n*(2*Math.PI))*m,_=Math.cos(v)*m,s.push(x,0,_),o.push(f.r,f.g,f.b)}}let y=new rs;y.setAttribute("position",new n7(s,3)),y.setAttribute("color",new n7(o,3));let M=new oN({vertexColors:!0,toneMapped:!1});super(y,M),this.type="PolarGridHelper"}}let cg=new iH,cv=new iH,cx=new iH;class c_ extends nO{constructor(e,t,i){super(),this.light=e,this.light.updateMatrixWorld(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=i,void 0===t&&(t=1);let n=new rs;n.setAttribute("position",new n7([-t,t,0,t,t,0,t,-t,0,-t,-t,0,-t,t,0],3));let r=new oN({fog:!1,toneMapped:!1});this.lightPlane=new ok(n,r),this.add(this.lightPlane),(n=new rs).setAttribute("position",new n7([0,0,0,0,0,1],3)),this.targetLine=new ok(n,r),this.add(this.targetLine),this.update()}dispose(){this.lightPlane.geometry.dispose(),this.lightPlane.material.dispose(),this.targetLine.geometry.dispose(),this.targetLine.material.dispose()}update(){cg.setFromMatrixPosition(this.light.matrixWorld),cv.setFromMatrixPosition(this.light.target.matrixWorld),cx.subVectors(cv,cg),this.lightPlane.lookAt(cv),void 0!==this.color?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color)),this.targetLine.lookAt(cv),this.targetLine.scale.z=cx.length()}}let cy=new iH,cM=new rP;class cb extends oH{constructor(e){let t=new rs,i=new oN({color:16777215,vertexColors:!0,toneMapped:!1}),n=[],r=[],a={};function s(e,t){o(e),o(t)}function o(e){n.push(0,0,0),r.push(0,0,0),void 0===a[e]&&(a[e]=[]),a[e].push(n.length/3-1)}s("n1","n2"),s("n2","n4"),s("n4","n3"),s("n3","n1"),s("f1","f2"),s("f2","f4"),s("f4","f3"),s("f3","f1"),s("n1","f1"),s("n2","f2"),s("n3","f3"),s("n4","f4"),s("p","n1"),s("p","n2"),s("p","n3"),s("p","n4"),s("u1","u2"),s("u2","u3"),s("u3","u1"),s("c","t"),s("p","c"),s("cn1","cn2"),s("cn3","cn4"),s("cf1","cf2"),s("cf3","cf4"),t.setAttribute("position",new n7(n,3)),t.setAttribute("color",new n7(r,3)),super(t,i),this.type="CameraHelper",this.camera=e,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=a,this.update();let l=new iC(16755200),h=new iC(16711680),u=new iC(43775),c=new iC(16777215),d=new iC(3355443);this.setColors(l,h,u,c,d)}setColors(e,t,i,n,r){let a=this.geometry,s=a.getAttribute("color");s.setXYZ(0,e.r,e.g,e.b),s.setXYZ(1,e.r,e.g,e.b),s.setXYZ(2,e.r,e.g,e.b),s.setXYZ(3,e.r,e.g,e.b),s.setXYZ(4,e.r,e.g,e.b),s.setXYZ(5,e.r,e.g,e.b),s.setXYZ(6,e.r,e.g,e.b),s.setXYZ(7,e.r,e.g,e.b),s.setXYZ(8,e.r,e.g,e.b),s.setXYZ(9,e.r,e.g,e.b),s.setXYZ(10,e.r,e.g,e.b),s.setXYZ(11,e.r,e.g,e.b),s.setXYZ(12,e.r,e.g,e.b),s.setXYZ(13,e.r,e.g,e.b),s.setXYZ(14,e.r,e.g,e.b),s.setXYZ(15,e.r,e.g,e.b),s.setXYZ(16,e.r,e.g,e.b),s.setXYZ(17,e.r,e.g,e.b),s.setXYZ(18,e.r,e.g,e.b),s.setXYZ(19,e.r,e.g,e.b),s.setXYZ(20,e.r,e.g,e.b),s.setXYZ(21,e.r,e.g,e.b),s.setXYZ(22,e.r,e.g,e.b),s.setXYZ(23,e.r,e.g,e.b),s.setXYZ(24,t.r,t.g,t.b),s.setXYZ(25,t.r,t.g,t.b),s.setXYZ(26,t.r,t.g,t.b),s.setXYZ(27,t.r,t.g,t.b),s.setXYZ(28,t.r,t.g,t.b),s.setXYZ(29,t.r,t.g,t.b),s.setXYZ(30,t.r,t.g,t.b),s.setXYZ(31,t.r,t.g,t.b),s.setXYZ(32,i.r,i.g,i.b),s.setXYZ(33,i.r,i.g,i.b),s.setXYZ(34,i.r,i.g,i.b),s.setXYZ(35,i.r,i.g,i.b),s.setXYZ(36,i.r,i.g,i.b),s.setXYZ(37,i.r,i.g,i.b),s.setXYZ(38,n.r,n.g,n.b),s.setXYZ(39,n.r,n.g,n.b),s.setXYZ(40,r.r,r.g,r.b),s.setXYZ(41,r.r,r.g,r.b),s.setXYZ(42,r.r,r.g,r.b),s.setXYZ(43,r.r,r.g,r.b),s.setXYZ(44,r.r,r.g,r.b),s.setXYZ(45,r.r,r.g,r.b),s.setXYZ(46,r.r,r.g,r.b),s.setXYZ(47,r.r,r.g,r.b),s.setXYZ(48,r.r,r.g,r.b),s.setXYZ(49,r.r,r.g,r.b),s.needsUpdate=!0}update(){let e=this.geometry,t=this.pointMap;cM.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse),cS("c",t,e,cM,0,0,-1),cS("t",t,e,cM,0,0,1),cS("n1",t,e,cM,-1,-1,-1),cS("n2",t,e,cM,1,-1,-1),cS("n3",t,e,cM,-1,1,-1),cS("n4",t,e,cM,1,1,-1),cS("f1",t,e,cM,-1,-1,1),cS("f2",t,e,cM,1,-1,1),cS("f3",t,e,cM,-1,1,1),cS("f4",t,e,cM,1,1,1),cS("u1",t,e,cM,.7,1.1,-1),cS("u2",t,e,cM,-.7,1.1,-1),cS("u3",t,e,cM,0,2,-1),cS("cf1",t,e,cM,-1,0,1),cS("cf2",t,e,cM,1,0,1),cS("cf3",t,e,cM,0,-1,1),cS("cf4",t,e,cM,0,1,1),cS("cn1",t,e,cM,-1,0,-1),cS("cn2",t,e,cM,1,0,-1),cS("cn3",t,e,cM,0,-1,-1),cS("cn4",t,e,cM,0,1,-1),e.getAttribute("position").needsUpdate=!0}dispose(){this.geometry.dispose(),this.material.dispose()}}function cS(e,t,i,n,r,a,s){cy.set(r,a,s).unproject(n);let o=t[e];if(void 0!==o){let l=i.getAttribute("position");for(let h=0,u=o.length;h<u;h++)l.setXYZ(o[h],cy.x,cy.y,cy.z)}}let cw=new iq;class cT extends oH{constructor(e,t=16776960){let i=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),n=new Float32Array(24),r=new rs;r.setIndex(new n$(i,1)),r.setAttribute("position",new n$(n,3)),super(r,new oN({color:t,toneMapped:!1})),this.object=e,this.type="BoxHelper",this.matrixAutoUpdate=!1,this.update()}update(e){if(void 0!==e&&console.warn("THREE.BoxHelper: .update(
190) has no longer arguments."),void 0!==this.object&&cw.setFromObject(this.object),cw.isEmpty())return;let t=cw.min,i=cw.max,n=this.geometry.attributes.position,r=n.array;r[0]=i.x,r[1]=i.y,r[2]=i.z,r[3]=t.x,r[4]=i.y,r[5]=i.z,r[6]=t.x,r[7]=t.y,r[8]=i.z,r[9]=i.x,r[10]=t.y,r[11]=i.z,r[12]=i.x,r[13]=i.y,r[14]=t.z,r[15]=t.x,r[16]=i.y,r[17]=t.z,r[18]=t.x,r[19]=t.y,r[20]=t.z,r[21]=i.x,r[22]=t.y,r[23]=t.z,n.needsUpdate=!0,this.geometry.computeBoundingSphere()}setFromObject(e){return this.object=e,this.update(),this}copy(e,t){return super.copy(e,t),this.object=e.object,this}}class cA extends oH{constructor(e,t=16776960){let i=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),n=new rs;n.setIndex(new n$(i,1)),n.setAttribute("position",new n7([1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],3)),super(n,new oN({color:t,toneMapped:!1})),this.box=e,this.type="Box3Helper",this.geometry.computeBoundingSphere()}updateMatrixWorld(e){let t=this.box;t.isEmpty()||(t.getCenter(this.position),t.getSize(this.scale),this.scale.multiplyScalar(.5),super.updateMatrixWorld(e))}}class cE extends ok{constructor(e,t=1,i=16776960){let n=new rs;n.setAttribute("position",new n7([1,-1,0,-1,1,0,-1,-1,0,1,1,0,-1,1,0,-1,-1,0,1,-1,0,1,1,0],3)),n.computeBoundingSphere(),super(n,new oN({color:i,toneMapped:!1})),this.type="PlaneHelper",this.plane=e,this.size=t;let r=new rs;r.setAttribute("position",new n7([1,1,0,-1,1,0,-1,-1,0,1,1,0,-1,-1,0,1,-1,0],3)),r.computeBoundingSphere(),this.add(new rw(r,new nZ({color:i,opacity:.2,transparent:!0,depthWrite:!1,toneMapped:!1})))}updateMatrixWorld(e){this.position.set(0,0,0),this.scale.set(.5*this.size,.5*this.size,1),this.lookAt(this.plane.normal),this.translateZ(-this.plane.constant),super.updateMatrixWorld(e)}}let cC=new iH,cL,cR;class cP extends nO{constructor(e=new iH(0,0,1),t=new iH(0,0,0),i=1,n=16776960,r=.2*i,a=.2*r){super(),this.type="ArrowHelper",void 0===cL&&((cL=new rs).setAttribute("position",new n7([0,0,0,0,1,0],3)),(cR=new lv(0,.5,1,5,1)).translate(0,-.5,0)),this.position.copy(t),this.line=new ok(cL,new oN({color:n,toneMapped:!1})),this.line.matrixAutoUpdate=!1,this.add(this.line),this.cone=new rw(cR,new nZ({color:n,toneMapped:!1})),this.cone.matrixAutoUpdate=!1,this.add(this.cone),this.setDirection(e),this.setLength(i,r,a)}setDirection(e){if(e.y>.99999)this.quaternion.set(0,0,0,1);else if(e.y<-.99999)this.quaternion.set(1,0,0,0);else{cC.set(e.z,0,-e.x).normalize();let t=Math.acos(e.y);this.quaternion.setFromAxisAngle(cC,t)}}setLength(e,t=.2*e,i=.2*t){this.line.scale.set(1,Math.max(1e-4,e-t),1),this.line.updateMatrix(),this.cone.scale.set(i,t,i),this.cone.position.y=e,this.cone.updateMatrix()}setColor(e){this.line.material.color.set(e),this.cone.material.color.set(e)}copy(e){return super.copy(e,!1),this.line.copy(e.line),this.cone.copy(e.cone),this}}class cI extends oH{constructor(e=1){let t=new rs;t.setAttribute("position",new n7([0,0,0,e,0,0,0,0,0,0,e,0,0,0,0,0,0,e],3)),t.setAttribute("color",new n7([1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1],3));let i=new oN({vertexColors:!0,toneMapped:!1});super(t,i),this.type="AxesHelper"}setColors(e,t,i){let n=new iC,r=this.geometry.attributes.color.array;return n.set(e),n.toArray(r,0),n.toArray(r,3),n.set(t),n.toArray(r,6),n.toArray(r,9),n.set(i),n.toArray(r,12),n.toArray(r,15),this.geometry.attributes.color.needsUpdate=!0,this}dispose(){this.geometry.dispose(),this.material.dispose()}}class cD{constructor(){this.type="ShapePath",this.color=new iC,this.subPaths=[],this.currentPath=null}moveTo(e,t){return this.currentPath=new lp,this.subPaths.push(this.currentPath),this.currentPath.moveTo(e,t),this}lineTo(e,t){return this.currentPath.lineTo(e,t),this}quadraticCurveTo(e,t,i,n){return this.currentPath.quadraticCurveTo(e,t,i,n),this}bezierCurveTo(e,t,i,n,r,a){return this.currentPath.bezierCurveTo(e,t,i,n,r,a),this}splineThru(e){return this.currentPath.splineThru(e),this}toShapes(e,t){function i(e){let t=[];for(let i=0,n=e.length;i<n;i++){let r=e[i],a=new lA;a.curves=r.curves,t.push(a)}return t}function n(e,t){let i=t.length,n=!1;for(let r=i-1,a=0;a<i;r=a++){let s=t[r],o=t[a],l=o.x-s.x,h=o.y-s.y;
190if(Math.abs(h)>Number.EPSILON){if(h<0&&(s=t[a],l=-l,o=t[r],h=-h),e.y<s.y||e.y>o.y)continue;if(e.y===s.y){if(e.x===s.x)return!0}else{let u=h*(e.x-s.x)-l*(e.y-s.y);if(0===u)return!0;if(u<0)continue;n=!n}}else{if(e.y!==s.y)continue;if(o.x<=e.x&&e.x<=s.x||s.x<=e.x&&e.x<=o.x)return!0}}return n}let r=l$.isClockWise,a=this.subPaths;if(0===a.length)return[];if(!0===t)return i(a);let s,o,l,h=[];if(1===a.length)return o=a[0],(l=new lA).curves=o.curves,h.push(l),h;let u=!r(a[0].getPoints());u=e?!u:u;let c=[],d=[],p=[],f=0,m;d[f]=void 0,p[f]=[];for(let g=0,v=a.length;g<v;g++)s=r(m=(o=a[g]).getPoints()),(s=e?!s:s)?(!u&&d[f]&&f++,d[f]={s:new lA,p:m},d[f].s.curves=o.curves,u&&f++,p[f]=[]):p[f].push({h:o,p:m[0]});if(!d[0])return i(a);if(d.length>1){let x=!1,_=0;for(let y=0,M=d.length;y<M;y++)c[y]=[];for(let b=0,S=d.length;b<S;b++){let w=p[b];for(let T=0;T<w.length;T++){let A=w[T],E=!0;for(let C=0;C<d.length;C++)n(A.p,d[C].p)&&(b!==C&&_++,E?(E=!1,c[C].push(A)):x=!0);E&&c[b].push(A)}}_>0&&!1===x&&(p=c)}let L;for(let R=0,P=d.length;R<P;R++){l=d[R].s,h.push(l),L=p[R];for(let I=0,D=L.length;I<D;I++)l.holes.push(L[I].h)}return h}}let cN=function(){let e=new ArrayBuffer(4),t=new Float32Array(e),i=new Uint32Array(e),n=new Uint32Array(512),r=new Uint32Array(512);for(let a=0;a<256;++a){let s=a-127;s<-27?(n[a]=0,n[256|a]=32768,r[a]=24,r[256|a]=24):s<-14?(n[a]=1024>>-s-14,n[256|a]=1024>>-s-14|32768,r[a]=-s-1,r[256|a]=-s-1):s<=15?(n[a]=s+15<<10,n[256|a]=s+15<<10|32768,r[a]=13,r[256|a]=13):s<128?(n[a]=31744,n[256|a]=64512,r[a]=24,r[256|a]=24):(n[a]=31744,n[256|a]=64512,r[a]=13,r[256|a]=13)}let o=new Uint32Array(2048),l=new Uint32Array(64),h=new Uint32Array(64);for(let u=1;u<1024;++u){let c=u<<13,d=0;for(;(8388608&c)==0;)c<<=1,d-=8388608;c&=-8388609,d+=947912704,o[u]=c|d}for(let p=1024;p<2048;++p)o[p]=939524096+(p-1024<<13);for(let f=1;f<31;++f)l[f]=f<<23;l[31]=1199570944,l[32]=2147483648;for(let m=33;m<63;++m)l[m]=2147483648+(m-32<<23);l[63]=3347054592;for(let g=1;g<64;++g)32!==g&&(h[g]=1024);return{floatView:t,uint32View:i,baseTable:n,shiftTable:r,mantissaTable:o,exponentTable:l,offsetTable:h}}();var cO=Object.freeze({__proto__:null,toHalfFloat:function(e){Math.abs(e)>65504&&console.warn("THREE.DataUtils.toHalfFloat(): Value out of range."),e=it(e,-65504,65504),cN.floatView[0]=e;let t=cN.uint32View[0],i=t>>23&511;return cN.baseTable[i]+((8388607&t)>>cN.shiftTable[i])},fromHalfFloat:function(e){let t=e>>10;return cN.uint32View[0]=cN.mantissaTable[cN.offsetTable[t]+(1023&e)]+cN.exponentTable[t],cN.floatView[0]}});class cz extends rs{constructor(){console.error("THREE.ParametricGeometry has been moved to /examples/jsm/geometries/ParametricGeometry.js"),super()}}class cF extends rs{constructor(){console.error("THREE.TextGeometry has been moved to /examples/jsm/geometries/TextGeometry.js"),super()}}function cB(){console.error("THREE.FontLoader has been moved to /examples/jsm/loaders/FontLoader.js")}function cU(){console.error("THREE.Font has been moved to /examples/jsm/loaders/FontLoader.js")}function ck(){console.error("THREE.ImmediateRenderObject has been removed.")}class cG extends iz{constructor(e,t,i){console.error('THREE.WebGLMultisampleRenderTarget has been removed. Use a normal render target and set the "samples" property to greater 0 to enable multisampling.'),super(e,t,i),this.samples=4}}class cV extends iF{constructor(e,t,i,n){console.warn("THREE.DataTexture2DArray has been renamed to DataArrayTexture."),super(e,t,i,n)}}class cH extends iU{constructor(e,t,i,n){console.warn("THREE.DataTexture3D has been renamed to Data3DTexture."),super(e,t,i,n)}}"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:n}})),"undefined"!=typeof window&&(window.__THREE__?console.warn("WARNING: Multiple instances of Three.js being imported."):window.__THREE__=n)}}]);

Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.