1__NUXT_JSONP__("/contact", (function(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,x,y,z,A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,_,$,aa,ab,ac,ad,ae,af,ag,ah,ai,aj,ak,al,am,an,ao,ap,aq,ar,as,at,au,av,aw,ax,ay,az,aA){return {data:[{story:{name:q,created_at:"2021-09-27T11:02:03.512Z",published_at:"2026-07-10T22:04:23.676Z",alternates:[],id:73683344,uuid:"05628315-498d-452a-84a5-fc9691dbd312",content:{_uid:"fa8dcd51-5584-4a21-8ecb-c3e51c14a7de",body:[{_uid:"4864cd5d-3b26-4198-8aab-9bdfda72bba0",component:B,components:[{_uid:"d323e9de-1e1a-4b72-835d-efc8d778111f",title:"Contact Us",graphics:{id:3183667,alt:a,name:c,focus:a,title:a,filename:"https:\u002F\u002Fa.storyblok.com\u002Ff\u002F127947\u002F1111x799\u002F48c1a37e64\u002Fdd-contact-new.png",copyright:a,fieldtype:u},component:"page_intro",title_size:"text-3xl md:text-5xl xl:text-7xl",text_blocks:[{_uid:"4712c5df-ece6-44b8-8f6e-32046957f493",text:{type:j,content:[{type:v,attrs:{level:6},content:[{text:"Weâd love to hear from you so if you need to get in touch for any reason please choose from the options below or select one of our social channels to drop by and say hello!",type:b}]}]},component:"text_block"}],small_heading:"Need to get in touch?",display_social:true},{_uid:"04edd9e3-26c2-4f36-8f0b-705b7394a38f",blocks:[{_uid:"12dbdfc6-0668-457e-8e56-93e9b6601de2",text:{type:j,content:[{type:d,content:[{text:"For all press enquiries please get in touch below. You can also download the press pack too.",type:b}]}]},title:"Press",buttons:[{_uid:"667a4374-33f3-45b0-8340-37e1eb0ffb66",text:"Press Kit",component:m,button_function:[{_uid:"763731bb-9fa8-41ee-9e95-36ade7e92bab",link:{id:c,url:C,linktype:w,fieldtype:n,cached_url:C},component:o}]},{_uid:"6dcd219b-75b9-403a-ab04-464d1573a74b",text:q,component:m,button_function:[{_uid:"e3a3d388-660a-48f5-acbc-9097628f0978",link:{id:c,url:c,email:"[email protected]",linktype:r,fieldtype:n,cached_url:c},component:o}]}],component:x},{_uid:"1ce3a598-d875-45ce-b9c6-3a68676861ce",text:{type:j,content:[{type:d,content:[{text:"If you have any questions about the game, or have any specific issues, please use the options below.",type:b}]}]},title:"Support",buttons:[{_uid:"bedc5ed0-5724-444d-a547-bbd0e57090ad",text:"Feedback",component:m,button_function:[{_uid:"23cd5ba8-ffa2-4f07-8e34-8d56b15dc1ab",link:{id:c,url:c,email:"[email protected]",linktype:r,fieldtype:n,cached_url:c},component:o}]},{_uid:"c32536fd-b07c-406e-81bb-c1fe57782c06",text:q,component:m,button_function:[{_uid:"a821a1bc-562d-44ce-8138-2b59567ca062",link:{id:c,url:c,email:"[email protected]",linktype:r,fieldtype:n,cached_url:c},component:o}]}],component:x},{_uid:"da887e1a-61cc-49f2-b1fd-0d7a66e06279",text:{type:j,content:[{type:d,content:[{text:"For all business enquiries please get in touch below.",type:b}]}]},title:"Business",buttons:[{_uid:"9d04935d-87ca-42e7-aded-d734d896afb2",text:q,component:m,button_function:[{_uid:"4e827bc1-516a-4b0f-85dd-3ab6efb433f6",link:{id:c,url:c,email:"[email protected]",linktype:r,fieldtype:n,cached_url:c},component:o}]}],component:x}],component:"page_contact"}],background_image:[{id:3130323,alt:a,name:c,focus:a,title:a,filename:"https:\u002F\u002Fa.storyblok.com\u002Ff\u002F127947\u002F1920x1080\u002Fe1aca04d88\u002Fbackground-castle-color.jpg",copyright:a},{id:3130328,alt:a,name:c,focus:a,title:a,filename:"https:\u002F\u002Fa.storyblok.com\u002Ff\u002F127947\u002F1920x1080\u002F6d03fe987a\u002Fbackground-village.jpg",copyright:a}]},{_uid:"f10f47a0-3084-4f8a-8282-2596f21aac1c",text:{type:j,content:[{type:d,content:[{text:"Interested in joining Red Hook? We'd love to hear from you if you match one of the openings below!",type:b,marks:[{type:"styled",attrs:{class:c}}]}]}]},title:"Careers",buttons:[],careers:[{name:"Job Posting - Intermediate Character Technical Artist (Unreal Engine)",created_at:"2026-05-13T23:11:03.151Z",published_at:D,alternates:[],id:176227381897182,uuid:"18b6af2a-538b-4c32-a961-2cd739036a98",content:{_uid:"b4d5203e-f904-4207-b226-305e0cad7ad1",content:{type:j,content:[{type:d,attrs:{textAlign:a},content:[{text:E,type:b,marks:[{type:e,attrs:{color:c}},{type:g},{type:p}]}]},{type:d,attrs:{textAlign:h}}
1,{type:d,attrs:{textAlign:h},content:[{text:F,type:b,marks:[{type:e,attrs:{color:c}}]}]},{type:d,attrs:{textAlign:h},content:[{type:G}]},{type:d,attrs:{textAlign:h},content:[{text:H,type:b,marks:[{type:e,attrs:{color:c}},{type:g}]}]},{type:i,content:[{type:f,content:[{type:d,attrs:{textAlign:a},content:[{text:I,type:b,marks:[{type:e,attrs:{color:c}},{type:g}]},{text:J,type:b,marks:[{type:e,attrs:{color:c}}]}]}]},{type:f,content:[{type:d,attrs:{textAlign:a},content:[{text:K,type:b,marks:[{type:e,attrs:{color:c}},{type:g}]},{text:L,type:b,marks:[{type:e,attrs:{color:c}}]}]}]},{type:f,content:[{type:d,attrs:{textAlign:a},content:[{text:M,type:b,marks:[{type:e,attrs:{color:c}},{type:g}]},{text:" - With the gameâs vision clearly defined, our team is trusted with real creative ownershipâworking without micromanagement and empowered to shape a game the entire team will be proud of.",type:b,marks:[{type:e,attrs:{color:c}}]}]}]},{type:f,content:[{type:d,attrs:{textAlign:a},content:[{text:N,type:b,marks:[{type:e,attrs:{color:c}},{type:g}]},{text:O,type:b,marks:[{type:e,attrs:{color:c}}]}]}]},{type:f,content:[{type:d,attrs:{textAlign:a},content:[{text:P,type:b,marks:[{type:e,attrs:{color:c}},{type:g}]},{text:Q,type:b,marks:[{type:e,attrs:{color:c}}]}]}]}]},{type:d,attrs:{textAlign:h}},{type:d,attrs:{textAlign:h},content:[{text:"Reporting to the Technical Art Director, you will work closely with the Animation Director and play a crucial role in the development of our character pipeline for a new and ambitious project.",type:b,marks:[{type:e,attrs:{color:c}},{type:g}]}]},{type:d,attrs:{textAlign:h}},{type:d,attrs:{textAlign:h},content:[{text:R,type:b,marks:[{type:e,attrs:{color:c}},{type:g}]}]},{type:i,content:[{type:f,content:[{type:d,attrs:{textAlign:a},content:[{text:"Establish best practices and workflows for all secondary motion on characters, from hand animation to physics solutions.",type:b,marks:[{type:e,attrs:{color:c}}]}]}]},{type:f,content:[{type:d,attrs:{textAlign:a},content:[{text:"Build and optimize Unreal control rigs, constraints, and other runtime rigging solutions for all in-game characters.",type:b,marks:[{type:e,attrs:{color:c}}]}]}]},{type:f,content:[{type:d,attrs:{textAlign:a},content:[{text:"Develop efficient workflows for managing dynamic relationships between in-game entities, such as prop-to-actor attachments and actor-to-actor grapple\u002Finteraction systems.",type:b,marks:[{type:e,attrs:{color:c}}]}]}]},{type:f,content:[{type:d,attrs:{textAlign:a},content:[{text:"Maintain Unreal animation systems, including blueprints, state machines, pose layering, additives, animation notifies and custom nodes.",type:b,marks:[{type:e,attrs:{color:c}}]}]}]},{type:f,content:[{type:d,attrs:{textAlign:a},content:[{text:"Build and maintain tools to support animation authoring in both Maya and Unreal.",type:b,marks:[{type:e,attrs:{color:c}}]}]}]}]},{type:d,attrs:{textAlign:h}},{type:d,attrs:{textAlign:h},content:[{text:S,type:b,marks:[{type:e,attrs:{color:c}},{type:g}]}]},{type:i,content:[{type:f,content:[{type:d,attrs:{textAlign:a},content:[{text:"5+ years as a Technical Artist, with at least one significant title shipped in that role (Unreal preferred)",type:b,marks:[{type:e,attrs:{color:c}}]}]}]},{type:f,content:[{type:d,attrs:{textAlign:a},content:[{text:"3+ years character rigging in production",type:b,marks:[{type:e,attrs:{color:s}}]}]}]},{type:f,content:[{type:d,attrs:{textAlign:a},content:[{text:"3+ years using Maya (or equivalent) in production",type:b,marks:[{type:e,attrs:{color:s}}]}]}]},{type:f,content:[{type:d,attrs:{textAlign:a},content:[{text:"3+ years using Python in production, bonus if direct experience includes Unreal Python API",type:b,marks:[{type:e,attrs:{color:s}}]}]}]},{type:f,content:[{type:d,attrs:{textAlign:a},content:[{text:"1+ years using runtime rigs, physics, cloth simulation, blueprints in Unreal (or equivalent in another engine)",type:b,marks:[{type:e,attrs:{color:s}}]}]}]},{type:f,content:[{type:d,attrs:{textAlign:a},content:[{text:"Strong understanding of state machines, blend spaces, IK solvers, and procedural animation.",type:b,marks:[{type:e,attrs:{color:c}}]}]}]},{type:f,content:[{type:d,attrs:{textAlign:a},content:[{text:"Be well-organized, self-sufficient and self-motivated.",type:b,marks:[{type:e,attrs:{color:c}}]}]}]},{type:f,content:[{type:d,attrs:{textAlign:a},content:[{text:"Should be able to perform duties with little oversight, and take high level direction to produce tangible results.",type:b,marks:[{type:e,attrs:{color:c}}]}]}]},{type:f,content:[{type:d,attrs:{textAlign:a},content:[{text:"Collaborative and friendly; your ability to get along with other team members while still pushing for a high quality end product is crucial to success",type:b,marks:[{type:e,attrs:{color:c}}]}]}]}]},{type:d,attrs:{textAlign:h},content:[{text:T,type:b,marks:[{type:U,attrs:{href:"https:\u002F\u002Fredhookgames.bamboohr.com\u002Fcareers\u002F37",uuid:a,anchor:a,target:V,linktype:w}}]}]},{type:d,attrs:{textAlign:h},content:[{text:W,type:b,marks:[{type:e,attrs:{color:c}},{type:p}]}]}]},component:X,categories:[],short_intro:{type:j,content:[{type:d,attrs:{textAlign:a},content:[{text:"We are searching for an Intermediate Character Technical Artist (Unreal Engine)",type:b}]}]},related_games:[]},slug:"job-posting-intermediate-character-technical-artist-unreal-engine-",full_slug:"careers\u002Fjob-posting-intermediate-character-technical-artist-unreal-engine-",default_full_slug:a,sort_by_date:a,position:-120,tag_list:[],is_startpage:k,parent_id:Y,meta_data:a,group_id:"ff31c24e-d2d5-421a-9b61-b730b0dd307e",first_published_at:D,release_id:a,lang:l,path:a,translated_slugs:[]},{name:"Job Poster - Senior Backend Engineer (Unreal Engine)",created_at:"2026-07-10T22:01:41.971Z",published_at:Z,alternates:[],id:196736212901754,uuid:"5ef2f3a7-fffa-4f77-aea9-640db62418ae",content:{_uid:"e8f565ee-81f8-45b0-bfa5-6018243aff13",content:{type:j,content:[{type:d,attrs:{textAlign:a},content:[{text:E,type:b,marks:[{type:e,attrs:{color:c}},{type:g},{type:p}]}]},{type:d,attrs:{textAlign:h},content:[{text:F,type:b,marks:[{type:e,attrs:{color:c}}]}
1,{type:G,marks:[{type:e,attrs:{color:c}}]}]},{type:d,attrs:{textAlign:h},content:[{text:"Reporting to the Technical Director, you will be responsible for implementing and connecting game systems and their multiplayer requirements to backend systems.",type:b,marks:[{type:e,attrs:{color:c}}]}]},{type:d,attrs:{textAlign:h},content:[{text:H,type:b,marks:[{type:e,attrs:{color:c}},{type:g}]}]},{type:i,content:[{type:f,content:[{type:d,attrs:{textAlign:a},content:[{text:I,type:b,marks:[{type:e,attrs:{color:c}},{type:g}]},{text:J,type:b,marks:[{type:e,attrs:{color:c}}]}]}]},{type:f,content:[{type:d,attrs:{textAlign:a},content:[{text:K,type:b,marks:[{type:e,attrs:{color:c}},{type:g}]},{text:L,type:b,marks:[{type:e,attrs:{color:c}}]}]}]},{type:f,content:[{type:d,attrs:{textAlign:a},content:[{text:M,type:b,marks:[{type:e,attrs:{color:c}},{type:g}]},{text:" - With the gameâs vision clearly defined, our team is trusted with real ownershipâworking without micromanagement and empowered to shape a game the entire team will be proud of.",type:b,marks:[{type:e,attrs:{color:c}}]}]}]},{type:f,content:[{type:d,attrs:{textAlign:a},content:[{text:N,type:b,marks:[{type:e,attrs:{color:c}},{type:g}]},{text:O,type:b,marks:[{type:e,attrs:{color:c}}]}]}]},{type:f,content:[{type:d,attrs:{textAlign:a},content:[{text:P,type:b,marks:[{type:e,attrs:{color:c}},{type:g}]},{text:Q,type:b,marks:[{type:e,attrs:{color:c}}]}]}]},{type:f,content:[{type:d,attrs:{textAlign:h}}]}]},{type:d,attrs:{textAlign:h},content:[{text:R,type:b,marks:[{type:e,attrs:{color:c}},{type:g}]}]},{type:i,content:[{type:f,content:[{type:d,attrs:{textAlign:a},content:[{text:"Architect, build, and oversee the health of systems in Unreal Engine that interface with the backend.",type:b,marks:[{type:e,attrs:{color:c}}]}]}]},{type:f,content:[{type:d,attrs:{textAlign:a},content:[{text:"Integrate and expand our proprietary backend SDK, utilizing ",type:b,marks:[{type:e,attrs:{color:c}}]},{text:"TypeScript",type:b,marks:[{type:e,attrs:{color:c}},{type:g}]},{text:" and ",type:b,marks:[{type:e,attrs:{color:c}}]},{text:"OpenAPI",type:b,marks:[{type:e,attrs:{color:c}},{type:g}]},{text:" standards.",type:b,marks:[{type:e,attrs:{color:c}}]}]}]},{type:f,content:[{type:d,attrs:{textAlign:a},content:[{text:"Create and maintain online functionality, such as:",type:b,marks:[{type:e,attrs:{color:c}}]}]},{type:i,content:[{type:f,content:[{type:d,attrs:{textAlign:a},content:[{text:"Matchmaking architecture (covering both server-side and peer-to-peer needs).",type:b,marks:[{type:e,attrs:{color:c}}]}]}]},{type:f,content:[{type:d,attrs:{textAlign:a},content:[{text:"Systems for persistent player data and account progression.",type:b,marks:[{type:e,attrs:{color:c}}]}]}]},{type:f,content:[{type:d,attrs:{textAlign:a},content:[{text:"Live service elements including inventory, statistics, and in-game events.",type:b,marks:[{type:e,attrs:{color:c}}]}]}]}]}]},{type:f,content:[{type:d,attrs:{textAlign:a},content:[{text:"Partner with UI\u002FUX designers to guarantee fluid data transitions between services and the user interface.",type:b,marks:[{type:e,attrs:{color:c}}]}]}]},{type:f,content:[{type:d,attrs:{textAlign:a},content:[{text:"Coordinate with game systems designers to establish data models and backend logic requirements.",type:b,marks:[{type:e,attrs:{color:c}}]}]}]},{type:f,content:[{type:d,attrs:{textAlign:a},content:[{text:"Identify and resolve full-stack technical hurdles spanning from client to backend.",type:b,marks:[{type:e,attrs:{color:c}}]}]}]},{type:f,content:[{type:d,attrs:{textAlign:a},content:[{text:"Produce internal documentation for technical workflows and complex systems.",type:b,marks:[{type:e,attrs:{color:c}}]}]}]},{type:f,content:[{type:d,attrs:{textAlign:h}}]}]},{type:d,attrs:{textAlign:h},content:[{text:S,type:b,marks:[{type:e,attrs:{color:c}},{type:g}]}]},{type:i,content:[{type:f,content:[{type:d,attrs:{textAlign:a},content:[{text:"8+ years of experience in backend engineering.",type:b,marks:[{type:e,attrs:{color:c}}]}]}]},{type:f,content:[{type:d,attrs:{textAlign:a},content:[{text:"Extensive expertise in Unreal Engine (UE5 preferred).",type:b,marks:[{type:e,attrs:{color:c}}]}]}]},{type:f,content:[{type:d,attrs:{textAlign:a},content:[{text:"Strong programming skills in ",type:b,marks:[{type:e,attrs:{color:c}}]},{text:"C++",type:b,marks:[{type:e,attrs:{color:c}},{type:g}]},{text:" (Unreal Engine environment)",type:b,marks:[{type:e,attrs:{color:c}}]}]}]},{type:f,content:[{type:d,attrs:{textAlign:a},content:[{text:"Experience with backend platforms such as Pragma, Playfab, or proprietary solutions.",type:b,marks:[{type:e,attrs:{color:c}}]}]}]},{type:f,content:[{type:d,attrs:{textAlign:a}
1,content:[{text:"Self-motivated and organized with strong communication skills.",type:b,marks:[{type:e,attrs:{color:c}}]}]}]},{type:f,content:[{type:d,attrs:{textAlign:a},content:[{text:"Proven track record with backend environments including Node.js, TypeScript, or related stacks.",type:b,marks:[{type:e,attrs:{color:c}}]}]}]},{type:f,content:[{type:d,attrs:{textAlign:a},content:[{text:"Direct experience developing features powered by the backend, such as profiles, matchmaking, and player inventories.",type:b,marks:[{type:e,attrs:{color:c}}]}]}]},{type:f,content:[{type:d,attrs:{textAlign:a},content:[{text:"Collaborative and friendlyâyour ability to work with other team members is crucial to success.",type:b,marks:[{type:e,attrs:{color:c}}]}]}]}]},{type:d,attrs:{textAlign:h},content:[{text:T,type:b,marks:[{type:U,attrs:{href:"https:\u002F\u002Fredhookgames.bamboohr.com\u002Fcareers\u002F38",uuid:a,anchor:a,target:V,linktype:w}}]}]},{type:d,attrs:{textAlign:h},content:[{text:W,type:b,marks:[{type:e,attrs:{color:c}},{type:p}]}]}]},component:X,categories:[y],short_intro:{type:j,content:[{type:d,attrs:{textAlign:a},content:[{text:"We are searching for a Senior Backend Engineer.",type:b}]}]},related_games:[]},slug:"job-poster-senior-backend-engineer-unreal-engine-",full_slug:"careers\u002Fjob-poster-senior-backend-engineer-unreal-engine-",default_full_slug:a,sort_by_date:a,position:-130,tag_list:[],is_startpage:k,parent_id:Y,meta_data:a,group_id:"df2e4ea4-5d5f-4544-bc78-4f8572d18399",first_published_at:Z,release_id:a,lang:l,path:a,translated_slugs:[]}],component:"page_careers",background_image:{id:2986744,alt:c,name:c,focus:c,title:c,source:c,filename:"https:\u002F\u002Fa.storyblok.com\u002Ff\u002F127947\u002F2041x879\u002F434e349187\u002Fteam-bg-2.png",copyright:c,fieldtype:u,meta_data:{},is_external_url:k}},{_uid:"61e10f4a-4d43-4724-90cf-ac5b5e70b6eb",component:B,components:[{_uid:"c9a2044f-1408-41c7-83e9-85f6b269baae",text:{type:j,content:[{type:v,attrs:{level:_,textAlign:a},content:[{text:"Fan Creation Usage Policy",type:b}]},{type:d,attrs:{textAlign:a},content:[{text:"Some of you have asked us if it's acceptable to create and sell merchandise based upon the characters and worlds of our games. We see a large amount of fan creations, and our general guidance applies to all of them: ",type:b}]},{type:d,attrs:{textAlign:a},content:[{text:"We reserve the right to issue takedown notices for anything that we feel infringes on our intellectual property.",type:b,marks:[{type:g}]}]},{type:d,attrs:{textAlign:a},content:[{text:"We are flattered and impressed by your creations inspired by our games. We also want you to have the best experiences possible when exploring your creativity. Previously we had a strict No Commercialization policy, but we wanted to update our rules to be a bit more flexible while still protecting our intellectual property. ",type:b}]},{type:d,attrs:{textAlign:a},content:[{text:"If you are interested in creating and selling fan merchandise, here are a few guidelines we are asking you to follow:",type:b}]},{type:i,content:[{type:f,content:[{type:d,attrs:{textAlign:a},content:[{text:"Making and selling limited, hand-made fan merchandise inspired by our games is generally fine, and does not require getting express written permission from us. However, you are not permitted to mass-produce or mass-distribute items unless you have our express written permission. Weâve only extended this permission to a select few trusted partners over the years. (For example, Fangamer and Mythic Games.)",type:b}]}]},{type:f,content:[{type:d,attrs:{textAlign:a},content:[{text:"You must make clear that your items are unofficial, and not related to or authorized by Red Hook Studios. Specifically, do not use the \"Red Hook Studios,\" \"Darkest Dungeon,\" or \"Darkest Dungeon II\" trademarks and logos. Do not use official art or assets from our games as those are copyright protected.",type:b}]}]},{type:f,content:[{type:d,attrs:{textAlign:a},content:[{text:"Do not make items that are significantly similar to official items offered by Red Hook Studios or any of Red Hook Studios' authorized licensees.",type:b}]}]}
1,{type:f,content:[{type:d,attrs:{textAlign:a},content:[{text:"You can only sell items directly to consumers. Do not sell them on large stores such as Redbubble, Displate, Society6, or Amazon. Additionally, selling them through crowdfunding sites such as Kickstarter, would also not be allowed.",type:b}]}]},{type:f,content:[{type:d,attrs:{textAlign:a},content:[{text:"Do not associate Red Hook Studios or Darkest Dungeon with content that runs counter to the spirit of our games. This would include content that is offensive, inappropriate, or otherwise in poor taste. Judgement of this content is at our discretion.",type:b}]}]},{type:f,content:[{type:d,attrs:{textAlign:a},content:[{text:"We reserve the right to ask you to remove works at any time at our sole discretion. We likewise reserve the right to update this policy at any time and for any reason.",type:b,marks:[{type:g}]}]},{type:d,attrs:{textAlign:a}}]}]},{type:d,attrs:{textAlign:a},content:[{text:"We appreciate your compliance with this policy. If you have further questions, please consider the following examples to help illustrate our policy in practice:",type:b}]},{type:i,content:[{type:f,content:[{type:d,attrs:{textAlign:a},content:[{text:"Example 1:",type:b,marks:[{type:g}]},{text:" Jenn is selling a Darkest Dungeon inspired Shrieker plush on her Etsy page. She has made 15 sets in total. Is this permitted by our policy?",type:b}]},{type:d,attrs:{textAlign:a},content:[{text:$,type:b,marks:[{type:g}]},{text:" Jenn is selling a limited quantity of hand-made items inspired by our games. Via Etsy, she is responsible for her relationship with her customers and is personally shipping out her items.",type:b}]}]}]},{type:i,content:[{type:f,content:[{type:d,attrs:{textAlign:a},content:[{text:"Example 2:",type:b,marks:[{type:g}]},{text:" Yousuf has created a well-loved image of the Plague Doctor from Darkest Dungeon and decided to silk-screen it on a T-shirt, ordering a quantity of 60 to sell locally or at cons. Is this permitted by our policy?",type:b}]},{type:d,attrs:{textAlign:a},content:[{text:"YES! ",type:b,marks:[{type:g}]},{text:"Yousuf is making a small run of shirts based on their original design, and plans to sell them directly to customers. Yousuf must make sure to indicate that these are NOT official products.",type:b}]}]}]},{type:i,content:[{type:f,content:[{type:d,attrs:{textAlign:a},content:[{text:"Example 3:",type:b,marks:[{type:g}]},{text:" Wes has garnered a good-sized social media following for their digital artwork, and their latest piece is one of their most popular, depicting The Runaway from Darkest Dungeon II. Wes has announced a limited run of 100 prints to be sold at their Artist Alley booth at Anime Expo. Is this permitted by our policy?",type:b}]},{type:d,attrs:{textAlign:a},content:[{text:$,type:b,marks:[{type:g}]},{text:" Wes is directly selling a limited quantity of prints of a piece they created.",type:b}]}]}]},{type:i,content:[{type:f,content:[{type:d,attrs:{textAlign:a},content:[{text:"Example 4:",type:b,marks:[{type:g}]},{text:" Kevin loves Darkest Dungeon Emoticons available on Steam, and thinks they would be perfect as enamel pins, and a lot of his customers agree. Knowing demand is high, he has ordered a batch of 750, based on several of the game's most popular characters. Is this permitted by our policy?",type:b}]},{type:d,attrs:{textAlign:a},content:[{text:"NO. ",type:b,marks:[{type:g}]},{text:"Kevin is using artwork from the game as the basis for his merchandise. Furthermore, he has ordered a substantially large run of these items, i.e. is mass-producing the items. This violates our policy.",type:b}]}]}]},{type:d,attrs:{textAlign:a},content:[{text:"Thank you for taking your time to read this policy. Your support of our games means the world to us.",type:b}]},{type:d,attrs:{textAlign:a},content:[{text:"In closing, please understand that our small team generally is not available to evaluate or approve ideas for fan merchandise, or answer specific questions about fan merchandise, which is part of the reason we created this policy. We hope this policy enables many creators to keep making the kinds of inspiring handmade items we've been seeing for years. ",type:b}]},{type:d,attrs:{textAlign:a},content:[{text:"We would like to extend our special thanks to Amir Rao and Supergiant Games for allowing us to adapt their policy for our use.",type:b}]},{type:v,attrs:{level:3,textAlign:a},content:[{text:"On Mod Creation",type:b}]},{type:d,attrs:{textAlign:a},content:[{text:"If you create and distribute a mod for Darkest Dungeon, we ask that you include the following language or its equivalent:",type:b}]},{type:d,attrs:{textAlign:a},content:[{text:"\u003Cmod name\u003E is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, âDarkest Dungeonâ and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.",type:b,marks:[{type:p}]}]},{type:d,attrs:{textAlign:a},content:[{text:"If your mod confuses potential consumers in a way that may cause them to believe that the mod is an official Red Hook product, then we would be forced to ask you to take it down or otherwise eliminate the confusion.",type:b}]},{type:d,attrs:{textAlign:a},content:[{text:"Finally,",type:b}
1,{text:" you may not commercially monetize your mod in any way",type:b,marks:[{type:g}]},{text:", as that would impinge upon Red Hookâs intellectual property rights. You are allowed to ask for donations and support (including Patreon) that does not directly paywall any mod content.",type:b}]},{type:d,attrs:{textAlign:a},content:[{text:"--RED HOOK STUDIOS",type:b}]}]},component:"page_text"}],background_image:[{id:2970524,alt:c,name:c,focus:c,title:c,source:c,filename:"https:\u002F\u002Fa.storyblok.com\u002Ff\u002F127947\u002F1959x1102\u002F8cdd0e8774\u002Fgame-bg-2.png",copyright:c,fieldtype:u,meta_data:{}}]}],meta:{_uid:"a2426427-904e-4ab6-8ffb-f09ebd83b8a9",title:c,plugin:"seo_metatags",og_image:c,og_title:c,description:c,twitter_image:c,twitter_title:c,og_description:c,twitter_description:c},component:"page"},slug:aa,full_slug:aa,default_full_slug:a,sort_by_date:a,position:-90,tag_list:[],is_startpage:k,parent_id:ab,meta_data:a,group_id:"a0b11506-de63-4442-ad62-c08bce64acf6",first_published_at:"2021-09-27T11:02:04.000Z",release_id:a,lang:l,path:c,translated_slugs:[]},_img:{}}],fetch:{"data-v-11f04efc:0":{categories:{data:{stories:[{name:ac,created_at:ad,published_at:t,alternates:[],id:ae,uuid:y,content:{_uid:af,component:z},slug:ag,full_slug:ah,default_full_slug:a,sort_by_date:a,position:ai,tag_list:[],is_startpage:k,parent_id:A,meta_data:a,group_id:aj,first_published_at:t,release_id:a,lang:l,path:a,translated_slugs:[]},{name:"Creative",created_at:"2021-10-06T08:47:59.887Z",published_at:ak,alternates:[],id:75900909,uuid:"f937d744-0f9a-426b-b0a8-4f7bca5ed493",content:{_uid:"2eff6fb3-718b-40df-8a91-97e85ea639c8",component:z},slug:"creative",full_slug:"careers\u002Fcategories\u002Fcreative",default_full_slug:a,sort_by_date:a,position:ab,tag_list:[],is_startpage:k,parent_id:A,meta_data:a,group_id:"7e84390f-03a3-4e82-abad-738b9f416988",first_published_at:ak,release_id:a,lang:l,path:a,translated_slugs:[]}]},headers:{"content-type":al,"content-length":"1272",connection:am,date:an,server:ao,"x-frame-options":ap,"x-xss-protection":aq,"x-content-type-options":ar,"x-permitted-cross-domain-policies":as,"referrer-policy":at,"cache-control":au,"per-page":av,total:"2",link:c,etag:"W\u002F\"5e036de0d7681db91e119fdb8abc1f49\"","sb-be-version":aw,"x-request-id":"9ed457ab-8780-43ac-88c0-d407210a4105","x-runtime":"0.030762",vary:ax,"x-cache":ay,via:"1.1 9bb4d05ab08e4eaa205fa572ca4c835c.cloudfront.net (CloudFront)","x-amz-cf-pop":az,"x-amz-cf-id":"bfXgQKZVvi0CaXVwhtMRqqihmM4V-AsmB0fxtjVMy3mw2hZSeqpjDQ=="},perPage:aA,total:_}},"data-v-11f04efc:1":{categories:{data:{stories:[{name:ac,created_at:ad,published_at:t,alternates:[],id:ae,uuid:y,content:{_uid:af,component:z},slug:ag,full_slug:ah,default_full_slug:a,sort_by_date:a,position:ai,tag_list:[],is_startpage:k,parent_id:A,meta_data:a,group_id:aj,first_published_at:t,release_id:a,lang:l,path:a,translated_slugs:[]}]},headers:{"content-type":al,"content-length":"648",connection:am,date:an,server:ao,"x-frame-options":ap,"x-xss-protection":aq,"x-content-type-options":ar,"x-permitted-cross-domain-policies":as,"referrer-policy":at,"cache-control":au,"per-page":av,total:"1",link:c,etag:"W\u002F\"cc5d97795f376f36fab7c3f24d622d6f\"","sb-be-version":aw,"x-request-id":"193ce932-5faa-4d27-866b-aeb70e526c93","x-runtime":"0.017639",vary:ax,"x-cache":ay,via:"1.1 38ed7a81ebf68698e87cb5fd9ad4a3b2.cloudfront.net (CloudFront)","x-amz-cf-pop":az,"x-amz-cf-id":"Jv36g0k6CNrSfRy6fmQijz2wbNHjF-itq8O7LrKEIULBtke4b4lxsQ=="},perPage:aA,total:1}}},mutations:[]}}(null,"text","","paragraph","textStyle","list_item","bold","left","bullet_list","doc",false,"default","button","multilink","button_link","italic","Contact","email","#1D1C1D","2021-10-06T08:48:24.574Z","asset","heading","url","contact_block","212e7c3d-932b-4b92-8a64-23c20246e03d","career_category",75900904,"page_sections","https:\u002F\u002Fdrive.google.com\u002Fdrive\u002Ffolders\u002F1m_ghUF54cxbBnJE6ZbYy5bxHHtKC4IWp?usp=drive_link","2026-05-15T21:15:17.642Z","âThis expedition, at least, promises success.â âThe Ancestor","Red Hook are the creators of the Darkest Dungeon series, which has grown from crowdfunded beginnings to become gamingâs most iconic strategy gothic horror franchise. Darkest Dungeon and Darkest Dungeon II have combined to sell many millions of copies. Red Hook continues to function as an independent studio under its parent company, Behaviour Interactive, with a mandate to continue creating bold titles featuring significant innovation. We strive to maintain a workplace founded upon creativity, respect, transparency, and accountability.","hard_break","Why Join Us?","Clear Vision & Leadership"," - Work with experienced leaders who know where the project is going and how to get there. Red Hook is led by the original Darkest Dungeon creators.","Collaborative Culture"," - Join a team that respects and elevates each otherâs craft, knowing that only through our collective efforts can we achieve success.","Agency","Stability"," - Red Hook is careful about hiring and firing, seeking to avoid boom and bust cycles. Weâre in this for the long game.","Beautiful Vancouver"," - Live and work in one of the most desirable cities in the world. Relocation assistance available.","Responsibilities","Qualifications","Follow this link to apply for this position!","link","_self","Red Hook Studios is an inclusive, respectful, and supportive workplace. We encourage candidates of all identities and backgrounds to apply.","career",73193233,"202
16-07-10T22:03:44.162Z",2,"YES!","contact",0,"Development","2021-10-06T08:48:23.393Z",75900913,"9103cfe1-4dc0-453e-9c7b-6cf083f37669","development","careers\u002Fcategories\u002Fdevelopment",-10,"43c11fee-c2b3-45d8-8c44-2729b6a363e2","2021-10-06T08:48:01.449Z","application\u002Fjson; charset=utf-8","close","Mon, 21 Sep 2026 21:16:11 GMT","nginx\u002F1.29.1","SAMEORIGIN","0","nosniff","none","strict-origin-when-cross-origin","max-age=0, public, s-maxage=604800, stale-if-error=3600","25","5.972.0","Origin","Miss from cloudfront","CMH68-P4",25)));
Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.