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685<h2 class='date-header'><span>Wednesday, 23 September 2026</span></h2>
686
687          <div class="date-posts">
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695<a href='https://www.bastionland.com/2026/09/breaking-wave.html'>Breaking the Wave</a>
696</h3>
697<div class='post-header'>
698<div class='post-header-line-1'></div>
699</div>
700<div class='post-body entry-content' id='post-body-4651257576192643924' itemprop='description articleBody'>
701<p class="MsoNormal">One of the big non-rules changes I&#8217;ve made to <i>Intergalactic</i>,
702just added in <a href="https://bit.ly/ibplaytest" target="_blank">the latest
703update</a>, is a downgrade of galactic communication. So far it&#8217;s been fun to
704play with, and creates a groundwork that dodges some of the issues with a game
705with abundant long range communication.<o:p></o:p></p><p class="MsoNormal"><b>Communication</b><o:p></o:p></p><p class="MsoNormal"><span style="font-family: inherit;">Space is not a silent void, but is loud and thick with the
706stuff of the stars, rippling in the wake of the god-lanterns. This renders
707wireless communication almost impossible.&nbsp;<o:p></o:p></span></p><p class="MsoNormal"><b>Short Distance - Wires, Pipes, and Loudspeakers</b><o:p></o:p></p><p class="MsoNormal">A physical wire between terminals allows jittery data,
708audio, and video transmission, limited only by the length and integrity of the
709wire.&nbsp;<o:p></o:p></p><p class="MsoNormal">Some prefer the blunter approach of a pipe between two
710locations, allowing muffled but reliable communication over a surprising
711distance.&nbsp;<o:p></o:p></p><p class="MsoNormal">Loudspeakers are the final means of mass communication, when
712the message needs to reach&nbsp; those who are not waiting at a terminal or
713pipe.&nbsp;<o:p></o:p></p><p class="MsoNormal"><b>Long Distance - Signals</b><o:p></o:p></p><p class="MsoNormal">Communication between vessels, or between an orbital and a
714landing, use the same methods as listed above with some adaptations.&nbsp;<o:p></o:p></p><p class="MsoNormal">A combination of high intensity lamps and horns allows for
715exchange a common set of signals to be exchanged.&nbsp;<o:p></o:p></p><p class="MsoNormal">To hold a conversation, reinforced wires can be reeled
716between two distant points or, more commonly, a representative is sent in
717person.&nbsp;<o:p></o:p></p><p class="MsoNormal"><b>Interstellar Distance - Beacons</b><o:p></o:p></p><p class="MsoNormal">Starpath operate an underspace network of Beacons,
718megastructures that can transmit and receive secure text communications between
719distant star systems. Messages between beacons carry a 24 hour delay,
720regardless of distance. Access is highly restricted by Starpath.</p><p><span style="font-family: inherit;">-------------------------------------------------------------------------</span></p><p><span style="font-family: inherit;">This post was originally sent as a reward to all Patreon supporters, and is released freely on this site the week after its original publication.<br /><br />If you want to support my blog, podcasts, and video content then <a href="https://www.patreon.com/bastionland">head over to my Patreon.</a></span></p>
721<div style='clear: both;'></div>
722</div>
723<div class='post-footer'>
724<div class='post-footer-line post-footer-line-1'>
725<span class='post-author vcard'>
726Posted by
727<span class='fn' itemprop='author' itemscope='itemscope' itemtype='http://schema.org/Person'>
728<meta content='https://www.blogger.com/profile/11717684225248546716' itemprop='url'/>
729<a class='g-profile' href='https://www.blogger.com/profile/11717684225248546716' rel='author' title='author profile'>
730<span itemprop='name'>Chris McDowall</span>
731</a>
732</span>
733</span>
734<span class='post-timestamp'>
735at
736<meta content='https://www.bastionland.com/2026/09/breaking-wave.html' itemprop='url'/>
737<a class='timestamp-link' href='https://www.bastionland.com/2026/09/breaking-wave.html' rel='bookmark' title='permanent link'><abbr class='published' itemprop='datePublished' title='2026-09-23T09:47:00+01:00'>09:47</abbr></a>
738</span>
739<span class='post-comment-link'>
740<a class='comment-link' href='https://www.bastionland.com/2026/09/breaking-wave.html#comment-form' onclick=''>
741No comments:
742  </a>
743</span>
744<span class='post-icons'>
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770        
771<h2 class='date-header'><span>Wednesday, 16 September 2026</span></h2>
772
773          <div class="date-posts">
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780<h3 class='post-title entry-title' itemprop='name'>
781<a href='https://www.bastionland.com/2026/09/workflow-eats-features-for-breakfast.html'>Workflow Eats Features for Breakfast</a>
782</h3>
783<div class='post-header'>
784<div class='post-header-line-1'></div>
785</div>
786<div class='post-body entry-content' id='post-body-6453126187109817522' itemprop='description articleBody'>
787<p class="MsoNormal">One of the most positive pieces of feedback I&#8217;ve had about <i>Mythic
788Bastionland </i>is that &#8220;it runs itself&#8221;.&nbsp;<o:p></o:p></p><p class="MsoNormal">This was a big thing I wanted to achieve with the game, so
789it&#8217;s awesome that I&#8217;ve had so many people say this specific phrase to me.&nbsp;<o:p></o:p></p><p class="MsoNormal">At a recent con, somebody said something that really stuck
790with me. They said &#8220;it ran itself once I understood the workflow&#8221;.&nbsp;<o:p></o:p></p><p class="MsoNormal">Workflow. A word I hadn&#8217;t heard used toward an RPG before.
791While I might wince at the idea of &#8220;work&#8221; in a game, I regularly hear it used
792in an area that&#8217;s just as playful.<o:p></o:p></p><p class="MsoNormal">That&#8217;s right, it&#8217;s time for <a href="https://www.bastionland.com/2026/01/toolfeel.html" target="_blank">another
793tortured music analogy</a>.&nbsp;<o:p></o:p></p><p class="MsoNormal">There&#8217;s a lot of crossover between TTRPG-people and
794synth-people. At our lowest point, we both believe that buying <i>just one more
795thing </i>will open up the gates to heaven that we&#8217;ve been imagining within our
796hobby. If I buy that campaign box set I <i>will</i> run a five year saga with
797my friends. If I buy one more drum machine I&#8217;ll have the perfect home studio
798setup and finally find my sound.&nbsp;<o:p></o:p></p><p class="MsoNormal">Whether it&#8217;s games or grooveboxes, I&#8217;m not here to tell you
799that gear doesn&#8217;t matter, but I think it matters in different ways that are
800worth considering separately. In particular, with music gear, I&#8217;m more
801interested in workflow than features.<o:p></o:p></p><p class="MsoNormal">Workflow is, in short, how you operate the piece of gear.
802Which settings have a knob to turn, and which require navigating a menu screen?
803How easily can I program a sequence or is it easier to just play it live? Does
804this thing come with presets or do I have to make stuff from scratch?&nbsp;<o:p></o:p></p><p class="MsoNormal">Now, believe it or not, there&#8217;s no <i>right </i>answer to
805any of those (a lie, knobs always beat menus), but each of them will affect the
806way you use the instrument, which in turn affects the music you make. Modular
807synthesis is an entire niche-within-a-niche that promises limitless sound
808opportunities, but its <i>extremely specific </i>workflow tends to produce a
809very specific type of music. Always? No. Often? Well... yeah (sorry, modular
810guys!).<o:p></o:p></p><p class="MsoNormal">This isn&#8217;t necessarily about making things simpler or more
811accessible, just considering different options for how each part of the
812experience is presented and interacted with, including which parts sit
813partially or fully concealed, and what choices are given for how to interact
814with each part.&nbsp;<o:p></o:p></p><p class="MsoNormal">Meanwhile, features are the things you could generally reel
815off as a spec list. Three fully analogue oscillators with each with six
816shapeable waveforms, hardsync, PWM, ring modulation, cross mod, into a resonant
817filter with high-pass, low-pass and band-pass plus three ADSR envelopes and
818LFOs assigned via mod matrix all controlled by a Euclidean sequencer, on board
819plate and spring reverb unit and so on.&nbsp;<o:p></o:p></p><p class="MsoNormal">Now does that mean <i>features don&#8217;t matter</i>? Of course not.
820As much as it was written like a joke, that synth sounds great! I love shaping
821a wave and assigning an LFO as much as the next guy, but <i>how I do that</i>
822matters just as much as the fact I <i>can do that</i>.&nbsp;<o:p></o:p></p><p class="MsoNormal">I have Synth A that has an LFO I can assign to modulate one
823of three destinations (bear with me, you don&#8217;t need to actually understand
824this) using a simple switch. I have Synth B that has two LFOs I can assign to
825many more locations, but doing so involves using buttons to navigate a menu
826with a tiny LCD screen. Synth B can make sounds impossible with Synth A, but
827Synth A lets me play in a way that Synth B obstructs.&nbsp;<o:p></o:p></p><p class="MsoNormal">Dragging ourselves back to RPGs, I&#8217;ve definitely played in
828games where I feel like the workflow is preventing me from enjoying, or even
829accessing, some of its headline features. <i>Mythic</i> offers a comparatively
830narrow feature list, but my goal is that the workflow is encouraging people to
831actually play with them, perhaps even shoving them encouragingly into that
832playspace.&nbsp;<o:p></o:p></p><p class="MsoNormal">So will <i>Intergalactic Bastionland </i>&#8220;run itself&#8221; like
833this? It&#8217;s one of my goals for the system, but I think the workflow will feel
834different,<i> </i>something I&#8217;ll discuss a little more next week.</p><p><span style="font-family: inherit;">-------------------------------------------------------------------------</span></p><p><span style="font-family: inherit;">This post was originally sent as a reward to all Patreon supporters, and is released freely on this site the week after its original publication.<br /><br />If you want to support my blog, podcasts, and video content then <a href="https://www.patreon.com/bastionland">head over to my Patreon.</a></span></p>
835<div style='clear: both;'></div>
836</div>
837<div class='post-footer'>
838<div class='post-footer-line post-footer-line-1'>
839<span class='post-author vcard'>
840Posted by
841<span class='fn' itemprop='author' itemscope='itemscope' itemtype='http://schema.org/Person'>
842<meta content='https://www.blogger.com/profile/11717684225248546716' itemprop='url'/>
843<a class='g-profile' href='https://www.blogger.com/profile/11717684225248546716' rel='author' title='author profile'>
844<span itemprop='name'>Chris McDowall</span>
845</a>
846</span>
847</span>
848<span class='post-timestamp'>
849at
850<meta content='https://www.bastionland.com/2026/09/workflow-eats-features-for-breakfast.html' itemprop='url'/>
851<a class='timestamp-link' href='https://www.bastionland.com/2026/09/workflow-eats-features-for-breakfast.html' rel='bookmark' title='permanent link'><abbr class='published' itemprop='datePublished' title='2026-09-16T10:55:00+01:00'>10:55</abbr></a>
852</span>
853<span class='post-comment-link'>
854<a class='comment-link' href='https://www.bastionland.com/2026/09/workflow-eats-features-for-breakfast.html#comment-form' onclick=''>
8553 comments:
856  </a>
857</span>
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884        
885<h2 class='date-header'><span>Wednesday, 9 September 2026</span></h2>
886
887          <div class="date-posts">
888        
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894<h3 class='post-title entry-title' itemprop='name'>
895<a href='https://www.bastionland.com/2026/09/realplay.html'>Realplay</a>
896</h3>
897<div class='post-header'>
898<div class='post-header-line-1'></div>
899</div>
900<div class='post-body entry-content' id='post-body-2310809669410128948' itemprop='description articleBody'>
901<p class="MsoNormal"><span style="font-family: inherit;">We honour the <b>real </b>when we make a decision in service
902of the integrity of the in-game reality.&nbsp;<o:p></o:p></span></p><p class="MsoNormal"><span style="font-family: inherit;">We honour the <b>play</b> when we make a decision in service
903of the group having fun at the table.&nbsp;<o:p></o:p></span></p><p class="MsoNormal"><span style="font-family: inherit;">We don&#8217;t need to choose. We can plan so that both of these
904sides are honoured, conjuring <b>realplay</b> to the table, an experience that
905is a fun game based within a world that feels real.&nbsp;<o:p></o:p></span></p><p class="MsoNormal"><span style="font-family: inherit;"><b>Honouring Real</b><o:p></o:p></span></p><p class="MsoNormal"><span style="font-family: inherit;">We honour the real when we do what feels realistic, even if
906it&#8217;s not all that fun. The dragon breathes fire, enough to fill the cavern.
907200d6 damage, okay you&#8217;re dead. Well yeah, nobody could just stand there and
908take that.&nbsp;<o:p></o:p></span></p><p class="MsoNormal"><span style="font-family: inherit;"><b>Honouring Play</b><o:p></o:p></span></p><p class="MsoNormal"><span style="font-family: inherit;">We honour the play when we do what feels fun, even if it
909doesn&#8217;t feel all that realistic. The dragon breathes fire. What&#8217;s your HP? 31?
910Okay it does... 5d6 damage, rolling 16. Flame washes over you but I guess you
911get mostly behind a rock. You&#8217;re down to half HP! What do you do?<o:p></o:p></span></p><p class="MsoNormal"><span style="font-family: inherit;"><b>Pursuing Realplay</b><o:p></o:p></span></p><p class="MsoNormal"><span style="font-family: inherit;">Realplay is what we pursue when we try, in every element of
912the game, to honour both the real and the play. This can be considered in every
913part of the process, from system design to worldbuilding to adventure design to
914running the game at the table.&nbsp;<o:p></o:p></span></p><p class="MsoNormal"><span style="font-family: inherit;">It&#8217;
914s as simple as abandoning the false dichotomy between the
915real and the play, and seeking the solution that honours both.&nbsp;<o:p></o:p></span></p><p class="MsoNormal"><span style="font-family: inherit;">Going back to our strawdragon example, both are obviously
916meant to be unsatisfying. Getting burned up before you can react makes sense if
917we imagine a real, colossal dragon, but it doesn&#8217;t feel like much fun if it
918happens out of nowhere. However, this excerpt could be a part of realplay if
919the deadliness of this dragon had been properly signposted, and the players had
920plenty of choices that <i>didn&#8217;t</i> involve going head to head with this
921titanic threat.&nbsp;<o:p></o:p></span></p><p class="MsoNormal"><span style="font-family: inherit;">Losing half your HP to this devastating attack feels much
922more appropriate for a game, but it makes that dragon feel less like a real,
923gigantic threat that would be a true monster of this world. However, this could
924also have been part of realplay if we&#8217;re treating HP like Hit Protection or
925Guard, and found a way to narrate it a bit more convincingly. Likewise, if we
926know the dragon is unlikely to burn you away with a single burst of flame,
927perhaps we adjust how that dragon is described in the world. Are they old,
928losing their incendiary vigour? Does he always try to capture adventurers alive
929so he can mess with them before he eats them?&nbsp;<o:p></o:p></span></p><p class="MsoNormal"><span style="font-family: inherit;">Remember, we aren&#8217;t bound by the laws of our own reality. <i>Mythic
930Bastionland</i> is full of examples where the fairytale-logic of the world
931operates on an internal consistency that serves to make the game more
932fun.&nbsp;<o:p></o:p></span></p><p class="MsoNormal"><span style="font-family: inherit;">Now this post is at risk of just rehashing <a href="https://www.bastionland.com/2018/09/the-ici-doctrine-information-choice.html" target="_blank">ICI Doctrine</a>, but the main point I want to remember is that
933there are always two masters to please, and they are not mutually exclusive. If
934a decision only pleases one of these masters, then look for another way
935forward.</span></p><p><span style="font-family: inherit;">-------------------------------------------------------------------------</span></p><p><span style="font-family: inherit;">This post was originally sent as a reward to all Patreon supporters, and is released freely on this site the week after its original publication.<br /><br />If you want to support my blog, podcasts, and video content then <a href="https://www.patreon.com/bastionland">head over to my Patreon.</a></span></p>
936<div style='clear: both;'></div>
937</div>
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944<a class='g-profile' href='https://www.blogger.com/profile/11717684225248546716' rel='author' title='author profile'>
945<span itemprop='name'>Chris McDowall</span>
946</a>
947</span>
948</span>
949<span class='post-timestamp'>
950at
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953</span>
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985        
986<h2 class='date-header'><span>Wednesday, 2 September 2026</span></h2>
987
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996<a href='https://www.bastionland.com/2026/09/starpath-archive-of-cosmic-truth.html'>Starpath - Archive of Cosmic Truth</a>
997</h3>
998<div class='post-header'>
999<div class='post-header-line-1'></div>
1000</div>
1001<div class='post-body entry-content' id='post-body-6026116093193084471' itemprop='description articleBody'>
1002<p>From the inscription &#8220;The Four Wonders&#8221; commonly displayed at Starpath facilities.&nbsp;</p><p>Wording and attribution varies between systems.&nbsp;</p><p><i>We built temples when we saw the stars. We watched each other from afar, the truth further still.</i></p><p><i>We built libraries when we understood. The stars were alive, and they showed us the path.</i></p><p><i>We built lighthouses when our home was lost. Beacons that kept us as one, never again cast apart.</i></p><p><i>Now we build tombs. Not for bodies, but knowledge. All truths must be shared, but all have their time.&nbsp;</i></p><p><i>The archives will preserve us.&nbsp;</i></p><p><i>The truth will outlive us.</i></p><p><i>The stars will guide us.&nbsp;</i></p><p><span style="font-family: inherit;">-------------------------------------------------------------------------</span></p><p><span style="font-family: inherit;">
1002This post was originally sent as a reward to all Patreon supporters, and is released freely on this site the week after its original publication.<br /><br />If you want to support my blog, podcasts, and video content then <a href="https://www.patreon.com/bastionland">head over to my Patreon.</a></span></p>
1003<div style='clear: both;'></div>
1004</div>
1005<div class='post-footer'>
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1012<span itemprop='name'>Chris McDowall</span>
1013</a>
1014</span>
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1016<span class='post-timestamp'>
1017at
1018<meta content='https://www.bastionland.com/2026/09/starpath-archive-of-cosmic-truth.html' itemprop='url'/>
1019<a class='timestamp-link' href='https://www.bastionland.com/2026/09/starpath-archive-of-cosmic-truth.html' rel='bookmark' title='permanent link'><abbr class='published' itemprop='datePublished' title='2026-09-02T08:22:00+01:00'>08:22</abbr></a>
1020</span>
1021<span class='post-comment-link'>
1022<a class='comment-link' href='https://www.bastionland.com/2026/09/starpath-archive-of-cosmic-truth.html#comment-form' onclick=''>
1023No comments:
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1025</span>
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1053<h2 class='date-header'><span>Wednesday, 26 August 2026</span></h2>
1054
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1062<h3 class='post-title entry-title' itemprop='name'>
1063<a href='https://www.bastionland.com/2026/08/its-tricky-thing-ju
1063stice.html'>Justice Union - Collective Vigilance</a>
1064</h3>
1065<div class='post-header'>
1066<div class='post-header-line-1'></div>
1067</div>
1068<div class='post-body entry-content' id='post-body-3149077217322536218' itemprop='description articleBody'>
1069<p>It&#8217;s a tricky thing, justice. Best method I&#8217;ve found is making sure everyone feels both ends of the stick at some point in their life, just to give them faith that it&#8217;s all fair and equal. If you think justice is against you, we&#8217;re here to see you right. If you think justice is on your side it means you&#8217;re overdue a crack of the whip.&nbsp;</p><p>The point of the union is that the <i>people </i>decide what&#8217;s right. All people, not just a gang of enforcers or a parliament of lawmakers. That&#8217;s why we have universal membership.</p><p>Being right isn&#8217;t enough, you&#8217;ve got to make the wrong thing right. Enough of us want someone dead, we can make that happen. That&#8217;s why we have universal jurisdiction.&nbsp;</p><p>Everyone&#8217;s a member, and everyone&#8217;s a valid target.</p><p>That all sounds very sinister. It&#8217;s not all about taking out bad actors. We put food in bowls by putting people in work by pressuring the fatcats to make more jobs. Pushing the captain to hire a full crew. Efficiency is a waste and profit a missed opportunity. A big heap of nothing compared to seeing people living their best lives, earning their way, looking out for one another.&nbsp;</p><p>While membership is universal, of course we adhere to the standard status tiers.&nbsp;</p><p><b>Status</b></p><p>Blacklisted: Enemies of the people. Must immediately submit to custody or face wild justice.&nbsp;</p><p>Flagged: Members under review, whether through suspicious behaviour or lack of enthusiasm for the cause. Ineligible for work where registered members are available. .&nbsp;</p><p>Registered: The minimum expected level of membership, entered into upon reaching an age of working, no formal signup required. Duty bound to serve fellow people and report wrongful action.&nbsp;</p><p>Certified: Those who carry out righteous action at the command of the union. Voices and hands of the people.&nbsp;</p><p>Sponsored: Those who have served the union well and earned the use of universal jurisdiction. Action carried out by these heroes must be backed by the people.</p><p><span style="font-family: inherit;">-------------------------------------------------------------------------</span></p><p><span style="font-family: inherit;">This post was originally sent as a reward to all Patreon supporters, and is released freely on this site the week after its original publication.<br /><br />If you want to support my blog, podcasts, and video content then <a href="https://www.patreon.com/bastionland">head over to my Patreon.</a></span></p>
1070<div style='clear: both;'></div>
1071</div>
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1074<span class='post-author vcard'>
1075Posted by
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1078<a class='g-profile' href='https://www.blogger.com/profile/11717684225248546716' rel='author' title='author profile'>
1079<span itemprop='name'>Chris McDowall</span>
1080</a>
1081</span>
1082</span>
1083<span class='post-timestamp'>
1084at
1085<meta content='https://www.bastionland.com/2026/08/its-tricky-thing-ju
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1086<a class='timestamp-link' href='https://www.bastionland.com/2026/08/its-tricky-thing-justice.html' rel='bookmark' title='permanent link'><abbr class='published' itemprop='datePublished' title='2026-08-26T08:28:00+01:00'>08:28</abbr></a>
1087</span>
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1120<h2 class='date-header'><span>Wednesday, 22 July 2026</span></h2>
1121
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1130<a href='https://www.bastionland.com/2026/07/konkord-peace-operations.html'>Konkord - Peace Operations</a>
1131</h3>
1132<div class='post-header'>
1133<div class='post-header-line-1'></div>
1134</div>
1135<div class='post-body entry-content' id='post-body-4005939397970787103' itemprop='description articleBody'>
1136<p><i>[A former Konkord Star Major, name since redacted, in response to an audience question at the Windfall Orbital State of the Dragon Conference. Recording provided by FXT Free Bulletin.]</i></p><p>Well, I&#8217;ve never been asked such a brave question by such a scholar of the stars.</p><p><i>[there is a pause, the panel host beginning to speak, before being cut off by the Star Major in a mocking voice]</i></p><p>&#8220;They&#8217;re just mercenaries and arms dealers with a vested interest in stoking war under the flag of peace. I see through their machinations.&#8221;</p><p><i>[scattered laughter from the audience, the Star Major stands]</i></p><p>Get this into your hollow head.</p><p>Konkord does not get to have machinations. We are in the business of stopping machinations.&nbsp;</p><p>Business, yes.&nbsp;</p><p>We fight for those who can afford us. We sell weapons to warmongers. We get paid to legitimise atrocities. Your currency is minted from starlight, ours from blood and ash.&nbsp;</p><p><i>[there is movement off stage, the Star Major casting a hard look before turning back to the audience, speaking with more urgency]</i></p><p>And it is a righteous war chest. If that is the cost of Konkord, it is the price of peace, a debt we can never truly repay.&nbsp;</p><p>We hold the guns so you can hold your techtile and read about some skirmish between nobles in the Falcon system. So you can lament how awfully brutal security has gotten at Arsewash Orbital since Konkord took over from those brave local militia.&nbsp;</p><p>We keep those wars in your bulletin so they aren&#8217;t in your home. We keep those yokels in Konkord uniforms so they don&#8217;t get riled up into a crusade by some bloody-mouthed politician.</p><p>So yes, you saw through the name. You saw through the dream.</p><p>We DON&#8217;T make peace.&nbsp;</p><p>We CAN&#8217;T make peace.&nbsp;</p><p>But we make war better for everyone.</p><p><span style="font-family: inherit;">-------------------------------------------------------------------------</span></p><p><span style="font-family: inherit;">This post was originally sent as a reward to all Patreon supporters, and is released freely on this site the week after its original publication.<br /><br />
1136If you want to support my blog, podcasts, and video content then <a href="https://www.patreon.com/bastionland">head over to my Patreon.</a></span></p>
1137<div style='clear: both;'></div>
1138</div>
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1145<a class='g-profile' href='https://www.blogger.com/profile/11717684225248546716' rel='author' title='author profile'>
1146<span itemprop='name'>Chris McDowall</span>
1147</a>
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1150<span class='post-timestamp'>
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1152<meta content='https://www.bastionland.com/2026/07/konkord-peace-operations.html' itemprop='url'/>
1153<a class='timestamp-link' href='https://www.bastionland.com/2026/07/konkord-peace-operations.html' rel='bookmark' title='permanent link'><abbr class='published' itemprop='datePublished' title='2026-07-22T08:58:00+01:00'>08:58</abbr></a>
1154</span>
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1187<h2 class='date-header'><span>Wednesday, 15 July 2026</span></h2>
1188
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1197<a href='https://www.bastionland.com/2026/07/sovereign-independence-charter.html'>Sovereign - Independence Charter</a>
1198</h3>
1199<div class='post-header'>
1200<div class='post-header-line-1'></div>
1201</div>
1202<div class='post-body entry-content' id='post-body-1694920558590339573' itemprop='description articleBody'>
1203<p>There&#8217;s a saying that all of the institutions are really just about pushing pencils. The <a href="https://www.bastionland.com/2026/07/the-free-exchange-trust.html">FXT</a> buys the pencils, the <a href="https://www.bastionland.com/2026/07/nca-directives.html">NCA</a> tells you what colour you&#8217;re allowed to use, and Sovereign tells you that&#8217;s not your pencil so put it back.</p><p>I didn&#8217;t say it was a good saying. I got it from a Notarianshand up on fifth, so take it up with them.</p><p>Sovereign knows everything has a rightful owner, and it&#8217;s probably not you. In fact, the act of claiming ownership is already mighty suspect.&nbsp;</p><p>The Captain has (hopefully!) a good enough relationship with them that they can operate one of the few independent ships. Stars forbid anything happen to our brave Captain, of course, but any potential successors to that seat would do well to maintain a close relationship with a Sovereign agent or two.&nbsp;</p><p>Of course, this matters most when we&#8217;re talking about planets, and most would agree with the Sovereign policy that institutions shouldn&#8217;t be allowed to just gather up worlds into empires. Luckily, any time an institution gets a little too close to acting as an interstellar government, there are four other institutions suddenly passionate about the Sovereign cause, eager to bring ownership back to the world&#8217;s rightful inhabitants. That is, whoever Sovereign likes best.</p><p>The trick is in keeping all of those planetary governments on side, and Sovereign manages that by keeping them apart. Diplomatic assemblies aboard the First Forum lend Sovereign a sense of gravitas, for sure, but they also unleash the catastrophe of letting world leaders speak openly to each other. Much better to keep them focused on their own worlds, liaising through their entrusted Sovereign Charterhouse. Being gently overseen by Sovereign is so much more proper than being puppeted around by an institution.&nbsp;</p><p>In the end, nobody really minds that there&#8217;s a border between the starport and the world-proper. It makes it easier for the FXT to run a frictionless orbital operation, and it gives the NCA a job to do keeping the border tight.&nbsp;</p><p>Oh, and in case you were wondering, Starpath explains that you don&#8217;t need a pencil anymore, Konkord is hiding all the sharpeners, and the Justice Union has already stabbed the pencil into your back.</p><p><span style="font-family: inherit;">-------------------------------------------------------------------------</span></p><p><span style="font-family: inherit;">
1203This post was originally sent as a reward to all Patreon supporters, and is released freely on this site the week after its original publication.<br /><br />If you want to support my blog, podcasts, and video content then <a href="https://www.patreon.com/bastionland">head over to my Patreon.</a></span></p>
1204<div style='clear: both;'></div>
1205</div>
1206<div class='post-footer'>
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1208<span class='post-author vcard'>
1209Posted by
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1213<span itemprop='name'>Chris McDowall</span>
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1217<span class='post-timestamp'>
1218at
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1220<a class='timestamp-link' href='https://www.bastionland.com/2026/07/sovereign-independence-charter.html' rel='bookmark' title='permanent link'><abbr class='published' itemprop='datePublished' title='2026-07-15T08:14:00+01:00'>08:14</abbr></a>
1221</span>
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1224No comments:
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1254<h2 class='date-header'><span>Wednesday, 8 July 2026</span></h2>
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1264<a href='https://www.bastionland.com/2026/07/the-free-exchange-trust.html'>The Free Exchange Trust</a>
1265</h3>
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1270<p><span style="font-family: inherit;">It&#8217;s easy to underestimate the great institutions. Look no further than the FXT, which some mistake for a corporation.&nbsp;</span></p><p><span style="font-family: inherit;">They control money, but they aren&#8217;t a bank. They control trade, but they aren&#8217;t merchants. They&#8217;re a monopoly, but they&#8217;re not a monolith. They&#8217;re a sprawling web of open hands and closed fists.</span></p><p><span style="font-family: inherit;">Confused? Think of it this way.</span></p><span style="font-family: inherit;"><paywall-breakpoint></paywall-breakpoint></span><p><span style="font-family: inherit;">Claiming ownership of clusters of stars is no true power. Instead, it lies in controlling a vital element&nbsp;</span><span style="font-family: inherit;">of interstellar life. The six great institutions have each managed to do this, getting all the benefits of power without the need to operate as a traditional government or corporation.&nbsp;</span></p><p><span style="font-family: inherit;">The Free Exchange Trust did this with trade. They don&#8217;t do the trading themselves, but the traders can&#8217;t operate without them. Traders need loans to invest in stock, orbitals to drop the cargo, and they get paid in Frags. Guess who controls all those things?</span></p><p><span style="font-family: inherit;">Controls, not owns, right? Look, I didn&#8217;t say this would be simple.</span></p><p><span style="font-family: inherit;">The institutions have surprisingly few employees, and the FXT are no exception. Instead, they rely on their network of sponsored agencies and organisations. Though technically independent, they rely on their institution in order to operate within its domain.&nbsp;</span></p><p><span style="font-family: inherit;">All those parts of the network treat you differently based on your status with the institution. Everyone&#8217;s status is recorded as one of the following:</span></p><p><span style="font-family: inherit;"><b>Sponsored</b>: Given support and authority<br /><b>Certified</b>: Trusted and recognised<br /><b>Registered</b>: Permitted to operate<br /><b>Flagged</b>: Monitored and restricted<br /><b>Blacklisted</b>: Denied all access</span></p><p><span style="font-family: inherit;">Sponsored by the FXT? Now you&#8217;
1270ve got more frags than you know what to do with.</span></p><p><span style="font-family: inherit;">Registered? Sure, you can go about your business as long as it&#8217;s benefiting them.&nbsp;</span></p><p><span style="font-family: inherit;">Blacklisted? Good luck getting anything done when you can&#8217;t dock at an orbital and nobody trusts you to pay your debts.&nbsp;</span></p><p><span style="font-family: inherit;">Sure, you could start up a new bank that isn&#8217;t part of the FXT. See how that works out. Getting Blacklisted is far from the worst outcome there.&nbsp;</span></p><p><span style="font-family: inherit;">Despite their omnipresence, institutions are still made up of individuals. Discovering their personal agenda and desire is more important than understanding the wider machinations of the institution.</span></p><p><span style="font-family: inherit;">When you make a deal with the FXT, they always win, so find a way to make a deal with that desperate person behind the suit instead.</span></p><p><span style="font-family: inherit;">-------------------------------------------------------------------------</span></p><p><span style="font-family: inherit;">This post was originally sent as a reward to all Patreon supporters, and is released freely on this site the week after its original publication.<br /><br />If you want to support my blog, podcasts, and video content then <a href="https://www.patreon.com/bastionland">head over to my Patreon.</a></span></p>
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1276Posted by
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1280<span itemprop='name'>Chris McDowall</span>
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1287<a class='timestamp-link' href='https://www.bastionland.com/2026/07/the-free-exchange-trust.html' rel='bookmark' title='permanent link'><abbr class='published' itemprop='datePublished' title='2026-07-08T07:16:00+01:00'>07:16</abbr></a>
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1321<h2 class='date-header'><span>Wednesday, 1 July 2026</span></h2>
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1331<a href='https://www.bastionland.com/2026/07/nca-directives.html'>NCA Directives</a>
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1337<p data-pm-slice="0 0 []"><span style="font-family: inherit;">Although the six great institutions sprawl across the Home Cluster, your Ship is independent, at least in principle. It&#8217;s a certainty that your Captain holds the favour of some institutions and the ire of others.&nbsp;</span></p><p><span style="font-family: inherit;">If there&#8217;s one that a Captain must manage especially carefully, it&#8217;s the NCA.</span></p><span style="font-family: inherit;"><paywall-breakpoint></paywall-breakpoint></span>
1337<p><span style="font-family: inherit;">The <em>New Compliance Authority </em>replaced the <em>Compliance Authority</em>, which replaced the <em>Compliance Agency </em>which replaced the <em>Security and Compliance Agency</em>, which was essentially a wing of the <em>Free Exchange Trust</em>.&nbsp;</span></p><p><span style="font-family: inherit;">None of this matters as much as knowing that what started as an earnest attempt to ensure safe space travel and combat piracy has become a sprawling organisation equal parts pencil-pushing bureaucrats and barely-legitimised pirates, sharing the common goals of spreading NCA influence while building their own pension pots. Critics will tell you they&#8217;re just making up the rules as they go, an excuse to deal out fines, but there&#8217;s definitely a rulebook.</span></p><p><span style="font-family: inherit;">Or, at least, rulebooks. They can&#8217;t be expected to carry every volume at all times. The most commonly seen incomplete collection is the <em>Selected NCA Directives - Core Edition </em>which contains nine-hundred and ninety-nine (technically more if you count the sub-directives) of the most important rules any starfaring vessel and its crew must follow if they wish to avoid NCA reprimands.&nbsp;</span></p><p><span style="font-family: inherit;">Here are a few:&nbsp;</span></p><p><span style="font-family: inherit;"><strong>Directive 009 </strong>- All goods must have their NCA Standard Goods Type and Point of Origin marked on at least five faces of their container.&nbsp;</span></p><p><span style="font-family: inherit;">Penalty - Fine of 1 Frag for each container of goods found in breach of the directive.</span></p><p><span style="font-family: inherit;"><strong>Directive 200</strong> - No Independent Ship&#8217;s Captain shall attend a meeting with a member of any great institution, NCA excluded, without at least one other member of their crew present.&nbsp;</span></p><p><span style="font-family: inherit;">Penalty - Captain must immediately step down and appoint a successor.&nbsp;</span></p><p><span style="font-family: inherit;"><strong>Directive 200d</strong> - No crew member of head or hand rank may refuse or resist questioning by an NCA agent in matters relating to their Captain.&nbsp;</span></p><p><span style="font-family: inherit;">Penalty - Crew found to be in breach of the directive must be left at the nearest inhabited world and cannot serve as crew for a full year.&nbsp;</span></p><p><span style="font-family: inherit;"><strong>Directive 290</strong> - No vessel may undertake enterprise bordering on piracy, plunder, buccaneering, bootlegging, or freebooting. Crew witness to these acts must report their vessel to the NCA.&nbsp;</span></p><p><span style="font-family: inherit;">Penalty - Vessel must operate under supervision of an NCA Agent and advisory team until parole review to be set at their convenience.&nbsp;</span></p><p><span style="font-family: inherit;"><strong>Directive 338f</strong> - Goods designated as Illicit may only be traded by vessels in possession of an NCA Illicit Goods Warrant, each warrant being good for a single transit of such goods.&nbsp;</span></p><p><span style="font-family: inherit;">Penalty - Seizure of goods found to be in breach of the directive.&nbsp;</span></p><p><span style="font-family: inherit;"><strong>Directive 464</strong> - A Vessel&#8217;s registered name must successfully evoke its purpose and character without unnecessary aggrandisement.&nbsp;</span></p><p><span style="font-family: inherit;">Penalty - Vessel must set bearing for nearest NCA Full Inspection Depot and report to their assigned Agent for rebranding.&nbsp;</span></p><p><span style="font-family: inherit;">Someone once told me the second half isn&#8217;t worth reading, so I took that as gospel.</span></p><p><span style="font-family: inherit;">-------------------------------------------------------------------------</span></p><p><span style="font-family: inherit;">This post was originally sent as a reward to all Patreon supporters, and is released freely on this site the week after its original publication.<br /><br />
1337If you want to support my blog, podcasts, and video content then <a href="https://www.patreon.com/bastionland">head over to my Patreon.</a></span></p>
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1347<span itemprop='name'>Chris McDowall</span>
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1388<h2 class='date-header'><span>Wednesday, 24 June 2026</span></h2>
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1399<a href='https://www.bastionland.com/2026/06/ski-jump-design.html'>Ski Jump Design</a>
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1405<p data-pm-slice="1 1 []">Continuing from <a href="https://www.bastionland.com/2026/06/a-game-you-play.html">last week&#8217;s thoughts</a>.&nbsp;</p><p>In a recent conversation we had, <a href="https://www.jollyboat.co.uk/" rel="noopener noreferrer nofollow" target="_blank"><u>Ed Jollyboat</u></a> used the analogy of an airport runway as a linear introductory section to a game, which opens up into blue sky freedom. I want to run with that, but I&#8217;m moving over to a ski jump analogy instead.</p><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBw4H5z1Fr94NgiIPDGaRlJ5SMIiao6dxOyNTtI1kftox1wWRabMk5wLOcsTRF5muQvlc8i3AiTkup13vCnD89tV4_1RoKiRBs-jnhEb3_3P5et0CXBZHCNbRlwQmH_lN43uDzYLh5iycOIGhV6-pAtHnzBU2JbTcEQjRA8H72IUhkt22bfWxM7Tu6uCFL/s1024/hemmo-silvennoinen-1955-138829.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="834" data-original-width="1024" height="522" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBw4H5z1Fr94NgiIPDGaRlJ5SMIiao6dxOyNTtI1kftox1wWRabMk5wLOcsTRF5muQvlc8i3AiTkup13vCnD89tV4_1RoKiRBs-jnhEb3_3P5et0CXBZHCNbRl
1405wQmH_lN43uDzYLh5iycOIGhV6-pAtHnzBU2JbTcEQjRA8H72IUhkt22bfWxM7Tu6uCFL/w640-h522/hemmo-silvennoinen-1955-138829.jpg" width="640" /></a><br /><p>In short:</p><p><strong>Climb: </strong>Make it easy to get the book to the table and have other players want to play.<br /><strong>Descent: </strong>Begin with limitations and linearity to give the game momentum.&nbsp;<br /><strong>Launch: </strong>Now get the players making big choices.&nbsp;<br /><strong>Flight:</strong> Support the play that comes from player freedom.&nbsp;<br /><strong>Landing: </strong>Have a finishing point in mind, even if you don&#8217;t stick to it.&nbsp;</p><p>Now the longer version.&nbsp;</p><p><b>The Climb</b></p><p>Sure, there are no-prep games, but really I think any activity that involves simultaneously getting a bunch of friends around the same table requires at least a form of prep. Forget drawing maps and practising NPC voices, the real climb is done in the real world.</p><p>I&#8217;ve heard much anger at the idea of putting marketing copy inside your gamebook but... hear me out... in some groups... the GM <em>does</em> need to market the game to players in order to get that game to the table.&nbsp;</p><p>Worse still, as a GM with a bunch of books on my shelf, those books aren&#8217;t done marketing themselves to me yet. They need to sell their dream to me even as I hold them in my hands. Not vying for my attention, but working to convince me that I can and will run this game, leaving me passionate enough to draw a group of players in and make the dream a reality.&nbsp;</p><p><b>The Descent</b></p><p>That&#8217;s the hard part out of the way. It&#8217;s all downhill from here. Of course, you can&#8217;t change direction, but it&#8217;s just for a little while. This is the part where you set the players quickly off in a certain direction and stack up the momentum. Traveller&#8217;s lifepath and ship mortgage are classic examples. Electric Bastionland&#8217;s Debt and Mythic Bastionland&#8217;s Oath are my attempts at this.&nbsp;</p><p><strong>The Launch</strong></p><p>The point of transition between that linear descent and the open skies of flight. At its most basic level I plan my RPG sessions to have an important decision thrown at the players almost immediately. A dungeon with a front door and a sneaky tunnel round back. A hex map with a starting point and vague directions to your first hook. The splash of cold water that wakes up the decision-making brain.&nbsp;</p><p><strong>The Flight</strong></p><p>This is the &#8220;hey this game runs itself&#8221; dream. With the players fully engaged, invested, directing the play, all you&#8217;ve got to do is enjoy the view and watch out for geese. The important thing here is that the players enjoy this freedom that we&#8217;ve been building up to, without feeling overwhelmed as they might be if we just shot them out of a cannon without warning. The GM also needs support, typically from library content in the book, or tools to help with improvisation.&nbsp;</p><p><strong>The Landing</strong></p><p><paywall-breakpoint></paywall-breakpoint></p><p>I imagine Ski Jumping 101 has a pretty early class on &#8220;how to land&#8221;, but for a long time I didn&#8217;t really think about how my sessions or campaigns might finish. I&#8217;m especially interested in the latter, now, as you&#8217;ll see in the City Quest of <em>Mythic Bastionland, </em>or the equally appealing &#8220;you might die of old age&#8221;. Even if you never get there, I&#8217;ve started noticing that players appreciate at least a suggestion of how the game might reach a conclusion.</p><p>&nbsp;<span style="font-family: inherit;">-------------------------------------------------------------------------</span></p><p><span style="font-family: inherit;">This post was originally sent as a reward to all Patreon supporters, and is released freely on this site the week after its original publication.<br /><br />If you want to support my blog, podcasts, and video content then <a href="https://www.patreon.com/bastionland">head over to my Patreon.</a></span></p>
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1411Posted by
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1415<span itemprop='name'>Chris McDowall</span>
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1456<h2 class='date-header'><span>Wednesday, 17 June 2026</span></h2>
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1466<a href='https://www.bastionland.com/2026/06/a-game-you-play.html'>A Game you Play</a>
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1471<div class='post-body entry-content' id='post-body-8578377241177965287' itemprop='description articleBody'>
1472<p data-pm-slice="0 0 []"><em>Pandemic Legacy</em> (2015) wasn&#8217;t the first legacy boardgame, but it was the breakthrough moment when many players became aware of the format.</p><paywall-breakpoint></paywall-breakpoint><p>Imagine you play a game of monopoly (I&#8217;m so sorry) but throughout the game you make permanent changes to the board, adding shortcuts and roadblocks. You tear up some cards and add secret new cards to the chance deck. Next time you play, the game is slightly different, working through a campaign affected by your individual games. After a certain 
1472number of games, the campaign ends.&nbsp;</p><p>Pandemic Legacy&#8217;s campaign lasts 12-18 games, after which you&#8217;re done. You can&#8217;t play the game anymore. You can&#8217;t even sell it, as you&#8217;ve modified and destroyed the components.&nbsp;</p><p>I remember arguments that Pandemic Legacy was unappealing because you could only play it a dozen or so times. Why get this, when you can get the regular Pandemic game for half the price and play it hundreds of times?</p><p>A counterpoint stuck with me.</p><p>Most boardgames are games you <strong>could</strong> play a hundred times. Pandemic Legacy is a game you <strong>will</strong> play 12-18 times.</p><p>My shelf is full of TTRPGs, adventures, and campaigns that I <strong>could </strong>play hundreds of times. What makes a game something that I <strong>will </strong>play a few times? Despite my usual tastes, I don&#8217;t think this is about simplicity.&nbsp;</p><p>What takes a game from &#8220;I&#8217;ve been meaning to run that some day&#8221; to &#8220;yeah, I ran that it was great&#8221;.</p><p>This is brewing for now, but expect more next time.</p><p><span style="font-family: inherit;">-------------------------------------------------------------------------</span></p><p><span style="font-family: inherit;">This post was originally sent as a reward to all Patreon supporters, and is released freely on this site the week after its original publication.<br /><br />If you want to support my blog, podcasts, and video content then <a href="https://www.patreon.com/bastionland">head over to my Patreon.</a></span></p>
1473<div style='clear: both;'></div>
1474</div>
1475<div class='post-footer'>
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1477<span class='post-author vcard'>
1478Posted by
1479<span class='fn' itemprop='author' itemscope='itemscope' itemtype='http://schema.org/Person'>
1480<meta content='https://www.blogger.com/profile/11717684225248546716' itemprop='url'/>
1481<a class='g-profile' href='https://www.blogger.com/profile/11717684225248546716' rel='author' title='author profile'>
1482<span itemprop='name'>Chris McDowall</span>
1483</a>
1484</span>
1485</span>
1486<span class='post-timestamp'>
1487at
1488<meta content='https://www.bastionland.com/2026/06/a-game-you-play.html' itemprop='url'/>
1489<a class='timestamp-link' href='https://www.bastionland.com/2026/06/a-game-you-play.html' rel='bookmark' title='permanent link'><abbr class='published' itemprop='datePublished' title='2026-06-17T08:24:00+01:00'>08:24</abbr></a>
1490</span>
1491<span class='post-comment-link'>
1492<a class='comment-link' href='https://www.bastionland.com/2026/06/a-game-you-play.html#comment-form' onclick=''>
14935 comments:
1494  </a>
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1522        
1523<h2 class='date-header'><span>Wednesday, 10 June 2026</span></h2>
1524
1525          <div class="date-posts">
1526        
1527<div class='post-outer'>
1528<div class='post hentry uncustomized-post-template' itemprop='blogPost' itemscope='itemscope' itemtype='http://schema.org/BlogPosting'>
1529<meta content='https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJrh7PiR4H5lbJIl50_jca2ND6jRTwM15Q7hFuZsqcviIwTIfTfqxMSUQT7j7N_jvjcXtkuI3j5WTIHAVGcavUz3edapjmA1pg4tDLsFFXGA0dJuwtYOvbxsU-Fij45ESPbASieg9Pv3gb_VHiL0phffRnapSNVsYpfBiwCfbMkRWt1Qc_UUWxkU_A56cQ/w360-h640/Star%20Map.png' itemprop='image_url'/>
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1533<h3 class='post-title entry-title' itemprop='name'>
1534<a href='https://www.bastionland.com/2026/06/factions-without-borders.html'>Factions Without Borders</a>
1535</h3>
1536<div class='post-header'>
1537<div class='post-header-line-1'></div>
1538</div>
1539<div class='post-body entry-content' id='post-body-8796307969559694757' itemprop='description articleBody'>
1540<p class="MsoNormal"><i>Intergalactic </i>is going to be the first game I make
1541that actually has a canonical map.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJrh7PiR4H5lbJIl50_jca2ND6jRTwM15Q7hFuZsqcviIwTIfTfqxMSUQT7j7N_jvjcXtkuI3j5WTIHAVGcavUz3edapjmA1pg4tDLsFFXGA0dJuwtYOvbxsU-Fij45ESPbASieg9Pv3gb_VHiL0phffRnapSNVsYpfBiwCfbMkRWt1Qc_UUWxkU_A56cQ/s1280/Star%20M
1541ap.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1280" data-original-width="720" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJrh7PiR4H5lbJIl50_jca2ND6jRTwM15Q7hFuZsqcviIwTIfTfqxMSUQT7j7N_jvjcXtkuI3j5WTIHAVGcavUz3edapjmA1pg4tDLsFFXGA0dJuwtYOvbxsU-Fij45ESPbASieg9Pv3gb_VHiL0phffRnapSNVsYpfBiwCfbMkRWt1Qc_UUWxkU_A56cQ/w360-h640/Star%20Map.png" width="360" /></a></div><br /><p class="MsoNormal">Not that this is the whole galaxy, of course, but it&#8217;s a
1542start.&nbsp;<o:p></o:p></p><p class="MsoNormal">There are concrete places and people who live there too. Of
1543course we need factions, right?<o:p></o:p></p><p class="MsoNormal">I know I don&#8217;t want factions to be brushes that I use to
1544paint chunks of the map, like &#8220;this swathe of blue space belongs to the
1545Suchandsuch Empire, and this pink blob is the Confederacy of Thoseguys&#8221;. I&#8217;ve
1546always found that sort of map lures you into the borderlands, exploring the
1547worlds that exist between two factions, but what if everywhere was like that?<o:p></o:p></p><p class="MsoNormal">Instead of borders butting up against each other I want the
1548colours to mix into each other, creating patches of interesting blends from
1549their primary hues.&nbsp;<o:p></o:p></p><p class="MsoNormal">More Pollock than Mondrian.&nbsp;<o:p></o:p></p><p class="MsoNormal">Remember, we&#8217;re talking about <i>factions</i> here, not
1550states. Powerful institutions can mingle within the same physical space without
1551borders, each claiming a functional domain rather than a geographical one. Of
1552course each planet will feel the influence of some factions more than others,
1553but I like the idea that you could see their fingerprints on just about any
1554world.<o:p></o:p></p><p class="MsoNormal">Let&#8217;s look at the six factions in the game right now and the
1555area in which they have an effective monopoly.&nbsp;<o:p></o:p></p><p class="MsoNormal"><b>Free Exchange Trust (FXT) - Monopolised Trade<br /></b>Most worlds can meet their own essential demands, so
1556interplanetary trade focuses on the exporter's unique, specialist, or curious
1557variations. The FXT enables both the logistic and financial halves of this, not
1558to mention the flow of information.&nbsp;</p><p class="MsoNormal"><b>Sovereign - Monopolised Governance<br /></b>Most worlds govern themselves, without concern for what
1559happens out in space, and the Sovereign assembly works to keep other factions
1560out, gaining their own seats of influence in return.</p><p class="MsoNormal"><b>New Compliance Authority (NCA) - Monopolised Law<br /></b>A unified legal code has never been fully accepted across
1561space. The closest thing is the NCA, born out of legitimised pirates, now a
1562sprawling enforcer of laws nobody remembers agreeing to.</p><p class="MsoNormal"><b>Konkord Group - Monopolised War<br /></b>Most conflicts are limited to a single world, with
1563interplanetary war requiring more resources than a government can bear to
1564waste. Private militaries swept in to fill this void, Konkord having more
1565success than most, eventually buying out their rivals and enemies alike.</p><p class="MsoNormal"><b>Justice Union - Monopolised Justice&nbsp;<br /></b>With factions spreading the galaxy, the individual can feel
1566powerless. This has sparked a thirst for collective justice. This union of
1567unions rarely agrees on anything beyond the need for reprisal.&nbsp;</p><p class="MsoNormal"><b>Starpath - Monopolised Faith&nbsp;<br /></b>People have always looked to the stars for answers, their
1568power to bend reality beyond any reasonable question. With no boundaries
1569between science and mysticism, it&#8217;s only natural that an amalgam of science,
1570academia, and religion would act as a unified faith.&nbsp;</p><p class="MsoNormal"><b>What&#8217;s the Point?<br /></b>The important thing, of course, is that they each rule over
1571a domain that the players are likely to get involved with, and each table may
1572find them as allies or antagonists depending on their approach.</p><p><span style="font-family: inherit;">-------------------------------------------------------------------------</span></p><p><span style="font-family: inherit;">
1572This post was originally sent as a reward to all Patreon supporters, and is released freely on this site the week after its original publication.<br /><br />If you want to support my blog, podcasts, and video content then <a href="https://www.patreon.com/bastionland">head over to my Patreon.</a></span></p>
1573<div style='clear: both;'></div>
1574</div>
1575<div class='post-footer'>
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1577<span class='post-author vcard'>
1578Posted by
1579<span class='fn' itemprop='author' itemscope='itemscope' itemtype='http://schema.org/Person'>
1580<meta content='https://www.blogger.com/profile/11717684225248546716' itemprop='url'/>
1581<a class='g-profile' href='https://www.blogger.com/profile/11717684225248546716' rel='author' title='author profile'>
1582<span itemprop='name'>Chris McDowall</span>
1583</a>
1584</span>
1585</span>
1586<span class='post-timestamp'>
1587at
1588<meta content='https://www.bastionland.com/2026/06/factions-without-borders.html' itemprop='url'/>
1589<a class='timestamp-link' href='https://www.bastionland.com/2026/06/factions-without-borders.html' rel='bookmark' title='permanent link'><abbr class='published' itemprop='datePublished' title='2026-06-10T09:35:00+01:00'>09:35</abbr></a>
1590</span>
1591<span class='post-comment-link'>
1592<a class='comment-link' href='https://www.bastionland.com/2026/06/factions-without-borders.html#comment-form' onclick=''>
1593No comments:
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1622        
1623<h2 class='date-header'><span>Wednesday, 3 June 2026</span></h2>
1624
1625          <div class="date-posts">
1626        
1627<div class='post-outer'>
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1632<h3 class='post-title entry-title' itemprop='name'>
1633<a href='https://www.bastionland.com/2026/06/space-is-for-fantasy-not-sci-fi.html'>Space is for Fantasy, not Sci Fi </a>
1634</h3>
1635<div class='post-header'>
1636<div class='post-header-line-1'></div>
1637</div>
1638<div class='post-body entry-content' id='post-body-987886227522697715' itemprop='description articleBody'>
1639<p class="MsoNormal"><i>Mythic</i> has a lot of blank spaces left open for
1640improvisation. In my experience, this works well enough, granting many
1641advantages too.<o:p></o:p></p><p class="MsoNormal">Improvise a castle town? Sure, I&#8217;m picturing it now. How
1642many people live here? Oh I dunno, why do you care? Raise an army? The book
1643says it can support a warband or two.&nbsp;<o:p></o:p></p><p class="MsoNormal">How does society work? Here are the roles most people fall
1644into. You know, it&#8217;s kinda like actual medieval society but we don&#8217;t need to
1645sweat the details.&nbsp;<o:p></o:p></p><p class="MsoNormal">What&#8217;s this forest we&#8217;re walking through? Let me paint you
1646an arboreal masterpiece, I walked through a forest two days ago.<o:p></o:p></p><p class="MsoNormal">You don&#8217;t get the same leeway with sci fi. Alien worlds are
1647unfamiliar, and technology doesn&#8217;t get to be as arcane as true magic.&nbsp;<o:p></o:p></p><p class="MsoNormal">I remember a <i>Mothership</i> actual play where the GM&#8217;s in
1648the moment decision about whether a ship had remote airlock control had a huge
1649impact on the course of the game, the GM expressing a little discomfort in that
1650afterwards.<o:p></o:p></p><p class="MsoNormal">I love it when improvised details become important, but I
1651don&#8217;t like it when big outcomes feel arbitrary.&nbsp;<o:p></o:p></p><p class="MsoNormal">So yeah, this means I&#8217;m swallowing the bitter pill that <i>Intergalactic</i>
1652requires a bit more foundational information than <i>Mythic. </i>Don&#8217;t think I
1653can pull off the &#8220;here&#8217;s all your setting information on one page&#8221; trick with
1654this one.&nbsp;<o:p></o:p></p><p class="MsoNormal">On the positive side of things, this is something I&#8217;ve
1655rarely been able to indulge in! It&#8217;s been fun to consider how the big six
1656factions actually work, their relationships to core elements of the setting,
1657and to each other, rather than leaving that down to the individual referee&#8217;s
1658prep.&nbsp;<o:p></o:p></p><p class="MsoNormal">Wallowing in naval minutia might leave the player characters
1659overwhelmed by jargon, but they&#8217;re newly recruited crewmembers! Lean into this
1660at the table, give your players the choice for how much they want to integrate
1661into this unfamiliar culture.&nbsp;<o:p></o:p></p><p class="MsoNormal">I suppose it all fits with the plan to have a fully detailed
1662library of star systems, rather than the petri dish feel of tossing myths into
1663your realm in <i>Mythic</i>. From the start I said that I didn&#8217;t want <i>Intergalactic</i>
1664to just be <i>Mythic with Lasers </i>but I feel like I&#8217;m drifting further away
1665with each iteration.&nbsp;<o:p></o:p></p><p class="MsoNormal">God help me, for a moment I even considered a timeline.</p><p><span style="font-family: inherit;">--------------------------------------------------------------------------</span></p><p><span style="font-family: inherit;">This post was originally sent as a reward to all Patreon supporters, and is released freely on this site the week after its original publication.<br /><br />If you want to support my blog, podcasts, and video content then <a href="https://www.patreon.com/bastionland">head over to my Patreon.</a></span></p>
1666<div style='clear: both;'></div>
1667</div>
1668<div class='post-footer'>
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1670<span class='post-author vcard'>
1671Posted by
1672<span class='fn' itemprop='author' itemscope='itemscope' itemtype='http://schema.org/Person'>
1673<meta content='https://www.blogger.com/profile/11717684225248546716' itemprop='url'/>
1674<a class='g-profile' href='https://www.blogger.com/profile/11717684225248546716' rel='author' title='author profile'>
1675<span itemprop='name'>Chris McDowall</span>
1676</a>
1677</span>
1678</span>
1679<span class='post-timestamp'>
1680at
1681<meta content='https://www.bastionland.com/2026/06/space-is-for-fantasy-not-sci-fi.html' itemprop='url'/>
1682<a class='timestamp-link' href='https://www.bastionland.com/2026/06/space-is-for-fantasy-not-sci-fi.html' rel='bookmark' title='permanent link'><abbr class='published' itemprop='datePublished' title='2026-06-03T09:16:00+01:00'>09:16</abbr></a>
1683</span>
1684<span class='post-comment-link'>
1685<a class='comment-link' href='https://www.bastionland.com/2026/06/space-is-for-fantasy-not-sci-fi.html#comment-form' onclick=''>
1686No comments:
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1715        
1716<h2 class='date-header'><span>Wednesday, 27 May 2026</span></h2>
1717
1718          <div class="date-posts">
1719        
1720<div class='post-outer'>
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1725<h3 class='post-title entry-title' itemprop='name'>
1726<a href='https://www.bastionland.com/2026/05/pressure-pushing-down-on-me-and-also-up.html'>Pressure - Pushing Down on Me (and also up and from the side)</a>
1727</h3>
1728<div class='post-header'>
1729<div class='post-header-line-1'></div>
1730</div>
1731<div class='post-body entry-content' id='post-body-2769969315600544833' itemprop='description articleBody'>
1732<p class="MsoNormal">What pressures do you face as a Head in the top 10% of a
1733thousand crew starship in <a href="https://bit.ly/ibplaytest" target="_blank"><i>Intergalactic
1734Bastionland</i></a><i>?</i><o:p></o:p></p><p class="MsoNormal">It comes down to what each other crewmember might want from
1735you, and how they might ask for it.<o:p></o:p></p><p class="MsoNormal"><b>From Above - Political Pressure<br />
1736</b>Of the six officers on the ship, one is your direct boss, but each can
1737technically stick their noses in your business when they want to. Mostly their
1738concerns are political, making sure the balance of power between officers is
1739either maintained or tilted in their favour. Whether they're interested in
1740undermining the captain or securing their authority depends on their own level
1741of favour from above.<o:p></o:p></p><p class="MsoNormal"><i>The ship expects excellence from you, squire, now go out
1742and bring me a report of this problem solved.</i><o:p></o:p></p><p class="MsoNormal"><i>I have a special task for you, good crewmember, and make
1743sure no word of this reaches the Marshal in Arms.</i><o:p></o:p></p><p class="MsoNormal"><i>What would the captain think of your lack of appetite for
1744exploration, squirt? Now go survey that moon and bring the boat back in one
1745piece, aye?</i><o:p></o:p></p><p class="MsoNormal"><b>From Aside - Personal Pressure<br />
1746</b>The other heads, your peers and rivals. It's easy to focus on the latter,
1747thinking they're all out to get you. The truth is, most look to their peers as
1748an outlet for a personal life that can be difficult to find in the cold steel
1749of a starship hull. Of course, if they stumble onto some leverage over you,
1750they'd be silly not to take advantage.<o:p></o:p></p><p class="MsoNormal"><i>Comrade, you hear the latest scuttle about the Chaplain
1751and the Purser? Fight's happening middle of bottomwatch tonight down on the
1752drive deck? You taking a side?</i><o:p></o:p></p><p class="MsoNormal"><i>I thought I could count on you, Bud. Just tell me what
1753you saw up there and I'll keep a nod for you.</i><o:p></o:p></p><p class="MsoNormal"><i>Mate, I've taken more than enough knocks for you. This
1754time I need something big in return.</i><o:p></o:p></p><p class="MsoNormal"><b>From Below - Practical Pressure<br />
1755</b>It's a cliché that Hands have the most grounded set of needs on the ship,
1756just wanting some assurance they'll be fed, kept safe, and maybe stop doing
1757this job some day. There's some truth in that, and Heads are in a position to
1758make a Hand's life better or worse by a meaningful amount without too much
1759effort.<o:p></o:p></p><p class="MsoNormal"><i>Boss, I can't work without better gear, and the
1760Quartermate, much as I respect her, she doesn't understand what we do down
1761here. You know I wouldn't cause fuss just for the sake of it.</i><o:p></o:p></p><p class="MsoNormal"><i>Just thought you'd want to know about those
1762troublemakers, Chief, and if there were any private quarters opening up near
1763you I could keep you posted in future too.</i><o:p></o:p></p><p class="MsoNormal"><i>I'd be honoured to even be considered to help out on the
1764boat with you, Guv. I love the ship and all, but it's been months since I've
1765been out in the stars, you know?</i></p><p><span style="font-family: inherit;">--------------------------------------------------------------------------</span></p><p><span style="font-family: inherit;">This post was originally sent as a reward to all Patreon supporters, and is released freely on this site the week after its original publication.<br /><br />If you want to support my blog, podcasts, and video content then <a href="https://www.patreon.com/bastionland">head over to my Patreon.</a></span></p>
1766<div style='clear: both;'></div>
1767</div>
1768<div class='post-footer'>
1769<div class='post-footer-line post-footer-line-1'>
1770<span class='post-author vcard'>
1771Posted by
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1775<span itemprop='name'>Chris McDowall</span>
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1782<a class='timestamp-link' href='https://www.bastionland.com/2026/05/pressure-pushing-down-on-me-and-also-up.html' rel='bookmark' title='permanent link'><abbr class='published' itemprop='datePublished' title='2026-05-27T08:19:00+01:00'>08:19</abbr></a>
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1816<h2 class='date-header'><span>Wednesday, 20 May 2026</span></h2>
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1826<a href='https://www.bastionland.com/2026/05/trinary-stars.html'>Trinary Stars</a>
1827</h3>
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1831<div class='post-body entry-content' id='post-body-4270486863970534313' itemprop='description articleBody'>
1832<p>In writing the setting for <i>Intergalactic Bastionland</i> I feel pulled between the gravity of three stars:</p><p></p><ul style="text-align: left;"><li>Reality - What would it really be like to be in space as we understand it today?</li><li>History - What are some interesting equivalents to mine from actual history?</li><li>Fantasy - Yeah but what if this weird thing was out there??</li></ul><p></p><p>I suppose it&#8217;s like simultaneously pulling from the present, past, and imagined future. This applies to a lot of space-based settings, but is by no means universal. I&#8217;ve done all three of these, and you can see their impact on its wobbly orbit.</p><p>Let&#8217;s take travel times as an example, a staple concern of space TTRPGs.</p><p>A realistic approach involves looking at real distances between stars, and thinking about travel times if we assume near-lightspeed. Remember to consider how much of a pain it is to get a big vessel up from a planet and out of its orbit.</p><p>A historical approach considers what would be the equivalent, probably sailing between continents. We&#8217;re talking weeks or months depending on how far back we go. What was life like on these voyages?</p><p>A fantastical approach imagines infinite possibilities, perhaps with a view to (lowers voice) make the game work a bit more easily. Yeah, we have a way to go faster than light, but you can&#8217;t do it too much because... erm.. It&#8217;s just how the ship&#8217;s special drive works, okay?</p><p>The mass of each of these stars will differ within your own personal trinary system of influences. Even if you&#8217;re drawn to one in particular, the other two are sure to be warping your orbit in less obvious ways.&nbsp;</p><p>I&#8217;m dropping the star analogy now because I just spent too long reading about trinary star systems.&nbsp;</p><p>The goal is to weave these three influences into something that feels internally consistent, characterful, but still recognisably beneath the sprawling umbrella of science-fiction.&nbsp;</p><p>Shit, now I&#8217;m onto umbrellas. Abandon blogpost.</p><p><span style="font-family: inherit;">--------------------------------------------------------------------------</span></p><p><span style="font-family: inherit;">
1832This post was originally sent as a reward to all Patreon supporters, and is released freely on this site the week after its original publication.<br /><br />If you want to support my blog, podcasts, and video content then <a href="https://www.patreon.com/bastionland">head over to my Patreon.</a></span></p>
1833<div style='clear: both;'></div>
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1842<span itemprop='name'>Chris McDowall</span>
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1853No comments:
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1883<h2 class='date-header'><span>Wednesday, 13 May 2026</span></h2>
1884
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1893<a href='https://www.bastionland.com/2026/05/boat-loan.html'>Boat Loan</a>
1894</h3>
1895<div class='post-header'>
1896<div class='post-header-line-1'></div>
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1898<div class='post-body entry-content' id='post-body-6865801971094554268' itemprop='description articleBody'>
1899<p>Something I'm testing out for my Intergalactic testing, recently added to the <a href="https://bit.ly/ibplaytest">playtest doc</a>.</p><p>Being part of a thousand-strong crew on a huge starship has become a key part of Intergalactic, something I was eager to explore as a point of difference to the familar sci-fi RPG setup of a small independent crew with their own ship.</p><p>From my initial playtests I wonder if I went a too far with this, having a bit too much time cooped up in the ship, sometimes making it easy to forget you're in space at all. Layover offered a chance to get off the ship but you were then confined to a single planet and there wasn't much drive beyond "make some money for yourself", then you were back on the ship for the next transit. None of this was outright bad, but I wanted to make the balance between workplace-restriction and starfaring-freedom a little more even.</p><p>Enter the Boat Loan, a replacement for the current "ticket of leave".</p><p>[from the Layover Page]</p><p><b></b></p><blockquote><p><b>Boat Loan</b></p><p>Crew working Double Duty Detail now receive their Boat Loan, being granted temporary ownership of one of the ship's boats, and the freedom to roam the system. This privilege carries three hard rules:</p><p></p><ol style="text-align: left;"><li>Return on time for the next transit.</li><li>Return the boat in the condition you took it.</li><li>Get Officer approval for each trip, agreeing to their modifications and stipulations.</li></ol><p></p><p>Typical Officer stipulations might be a share of profits gained, an errand to run on their behalf, or taking specific crew members with you.</p><p>The Captain and Officers have access to their boats but usually stay on the ship, whether out of fear the ship will abandon them or the lack of appetite for visiting dangerous worlds.&nbsp;</p></blockquote><p></p><p>This opens up little stretches of freedom for the players to explore the current solar system, but still ultimately ties them to the main ship with the pressure to return on time and profitable.</p><p>Transit times have been tweaked to make all this a little more viable while still applying financial pressure and uncertainty. Ships are now horribly inefficient for interplanetary transit compared to boats, to the ship is assumed to stay in-place between interstellar transits.</p><p><span style="font-family: inherit;">--------------------------------------------------------------------------</span></p><p><span style="font-family: inherit;">
1899This post was originally sent as a reward to all Patreon supporters, and is released freely on this site the week after its original publication.<br /><br />If you want to support my blog, podcasts, and video content then <a href="https://www.patreon.com/bastionland">head over to my Patreon.</a></span></p>
1900<div style='clear: both;'></div>
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1909<span itemprop='name'>Chris McDowall</span>
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1916<a class='timestamp-link' href='https://www.bastionland.com/2026/05/boat-loan.html' rel='bookmark' title='permanent link'><abbr class='published' itemprop='datePublished' title='2026-05-13T10:10:00+01:00'>10:10</abbr></a>
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19201 comment:
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1950<h2 class='date-header'><span>Wednesday, 6 May 2026</span></h2>
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1960<a href='https://www.bastionland.com/2026/05/circuits-and-rallies.html'>Circuits and Rallies</a>
1961</h3>
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1966<p>I'm back from holiday! I guess coming back to familiarity after a few weeks of novelty got me thinking.</p><p>Sometimes you repeat the same stuff over and over. Sometimes you breeze past stuff, never looking back. We&#8217;ll use an imperfect racing analogy of Circuits and Rallies.&nbsp;</p><p>Circuits are great because you get to revisit things, building a familiarity with them. In Intergalactic Bastionland this is the ship, where you regularly return to the same place with the same people.&nbsp;</p><p>Rallies are great because you&#8217;re experiencing a flurry of new material. In Intergalactic this is visiting worlds, where you get to experience a strange place and meet new people.&nbsp;</p><p>This isn&#8217;t a case of good vs bad. Both types of element have their advantages, but benefit from the other in order to shine.&nbsp;</p><p>And of course this usually isn&#8217;t a perfect fit. You can encounter new people and places within the ship, and you might revisit a contact when you go back to a world. The purpose of this idea is to consider whether your game would benefit from more of either type of content.&nbsp;</p><p>In my last Traveller campaign I think the crew visited eleven worlds, with no return visits. There were a few recurring NPCs, but they only encountered them on new worlds, usually requiring a little hijinks behind the curtain to get everyone in the right place on time. As such, it felt very rally-like, a road trip through space where the happenings on each planet felt quite disconnected from each other. It felt like a bit of a missed opportunity to go back to a known location.</p><p>This is part of my impetus for having Intergalactic take place on a much larger ship, with that acting as the circuit. This is the Star Trek model, right? Planet of the week, with the ship acting as a consistent element.</p><p>So why do I worry that the players won&#8217;t care about these worlds if they don&#8217;t return to them?</p><p>At the moment the ship&#8217;s movement is unpredictable, largely outside of the players&#8217; hands at the start of the game, but my gut feeling is that new w
1966orlds will be slightly more common than recurring worlds.&nbsp;</p><p>So it&#8217;s easy to imagine the players not caring about these worlds, beyond a place to pick up a one-off job before blasting off into the void. Maybe they won&#8217;t even care if they revisit a world like Labyrinth and find that the planet&#8217;s core has finally annihilated itself from within.</p><p>I guess this is the nature of space, or at least a game that encourages such wide-spanning space exploration. It&#8217;s okay to have the novelty of the rally alongside the familiarity of the circuit.</p><p><span style="font-family: inherit;">--------------------------------------------------------------------------</span></p><p><span style="font-family: inherit;">This post was originally sent as a reward to all Patreon supporters, and is released freely on this site the week after its original publication.<br /><br />If you want to support my blog, podcasts, and video content then&nbsp;<a href="https://www.patreon.com/bastionland">head over to my Patreon.</a></span></p>
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1972Posted by
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1976<span itemprop='name'>Chris McDowall</span>
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1983<a class='timestamp-link' href='https://www.bastionland.com/2026/05/circuits-and-rallies.html' rel='bookmark' title='permanent link'><abbr class='published' itemprop='datePublished' title='2026-05-06T09:18:00+01:00'>09:18</abbr></a>
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2017<h2 class='date-header'><span>Wednesday, 1 April 2026</span></h2>
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2027<a href='https://www.bastionland.com/2026/04/tempo.html'>Tempo</a>
2028</h3>
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2030<div class='post-header-line-1'></div>
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2032<div class='post-body entry-content' id='post-body-4648966334025523779' itemprop='description articleBody'>
2033<p class="MsoNormal">Been tinkering with some advice for pacing a game of <i>Intergalactic. </i>I suspect I'll go a bit further than this, but it's a start.</p><p class="MsoNormal">The speed at which the group moves through events in the
2034game world can shift between slow and fast tempos. The Referee should use the
2035fastest tempo that feels appropriate for the situation, and might find it
2036useful to tell the players when the tempo is shifting.<o:p></o:p></p><p class="MsoNormal">The names dictate the units of time that are being
2037individually tracked, each of which usually presents a decision point for the
2038players.<o:p></o:p></p><p class="MsoNormal">1. Rounds - Individual combat rounds, typically in the heat
2039of battle. Slower than real time, where life and death decisions require
2040precision.<o:p></o:p></p><p class="MsoNormal">2. Moments - The closest to real time, advancing through
2041time until the next decision point, for exploring, socialising, and planning.<o:p></o:p></p><p class="MsoNormal">3. Watches: The three watches that make up a day: Topwatch,
2042Midwatch, and Bottomwatch. This tempo is used for activities that span many
2043hours.<o:p></o:p></p><p class="MsoNormal">4. Days: Used for moving through the individual days of a
2044long journey or layover.<o:p></o:p></p><p class="MsoNormal">5. Phases: The three phases of the wheel: Transit, Dock,
2045Layover.<o:p></o:p></p><p class="MsoNormal">If things feel like they're lacking momentum, try shifting
2046to a higher tempo. They all have their uses, so try out the tempo most
2047unfamiliar to you.</p><p><span style="font-family: inherit;">--------------------------------------------------------------------------</span></p><p><span style="font-family: inherit;">
2047This post was originally sent as a reward to all Patreon supporters, and is released freely on this site the week after its original publication.<br /><br />If you want to support my blog, podcasts, and video content then&nbsp;<a href="https://www.patreon.com/bastionland">head over to my Patreon.</a></span></p>
2048<div style='clear: both;'></div>
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2052<span class='post-author vcard'>
2053Posted by
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2055<meta content='https://www.blogger.com/profile/11717684225248546716' itemprop='url'/>
2056<a class='g-profile' href='https://www.blogger.com/profile/11717684225248546716' rel='author' title='author profile'>
2057<span itemprop='name'>Chris McDowall</span>
2058</a>
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2061<span class='post-timestamp'>
2062at
2063<meta content='https://www.bastionland.com/2026/04/tempo.html' itemprop='url'/>
2064<a class='timestamp-link' href='https://www.bastionland.com/2026/04/tempo.html' rel='bookmark' title='permanent link'><abbr class='published' itemprop='datePublished' title='2026-04-01T10:40:00+01:00'>10:40</abbr></a>
2065</span>
2066<span class='post-comment-link'>
2067<a class='comment-link' href='https://www.bastionland.com/2026/04/tempo.html#comment-form' onclick=''>
20685 comments:
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2097        
2098<h2 class='date-header'><span>Wednesday, 25 March 2026</span></h2>
2099
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2108<a href='https://www.bastionland.com/2026/03/pins.html'>Pins</a>
2109</h3>
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2113<div class='post-body entry-content' id='post-body-2047580314186566353' itemprop='description articleBody'>
2114<p>Or patches, badges, tattoos. This covers a broad category of
2115unofficial trophies that can be earned by a member of a starship crew in the
2116form of some sort of physical mark to be worn.&nbsp;</p>
2117
2118<p class="MsoNormal">They have the following things in common:<o:p></o:p></p>
2119
2120<ul style="margin-top: 0cm;" type="disc">
2121 <li class="MsoNormal" style="mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;">They
2122     are awarded by Hands only.<o:p></o:p></li>
2123 <li class="MsoNormal" style="mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;">They
2124     are entirely unofficial.<o:p></o:p></li>
2125 <li class="MsoNormal" style="mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;">They
2126     open social doors.<o:p></o:p></li>
2127</ul>
2128
2129<p class="MsoNormal"><b>Earning a Pin</b><o:p></o:p></p>
2130
2131<p class="MsoNormal">The story goes that the first Pins were hammered together
2132from scrap metal, awarded to Hands, by Hands, as a jab at the Heads and
2133Officers who would chase medals and wear them with pride. Some ships banned
2134them, but they were still awarded as tattoos hidden away beneath uniforms.<o:p></o:p></p>
2135
2136<p class="MsoNormal">Although tradition still dictates that only Hands can award
2137a Pin, they are now considered universal, with Heads, Officers, and even some
2138Captains ensuring they receive their dues.&nbsp;<o:p></o:p></p>
2139
2140<p class="MsoNormal">The system is strict, intended to avoid the need for a
2141neutral judge. If somebody can prove they&#8217;ve met the requirements for a Pin for
2142the first time, usually through witnesses, then they&#8217;re eligible for it, and
2143that&#8217;s that. Each Pin can only be earned once.<o:p></o:p></p>
2144
2145<p class="MsoNormal">Pins are usually awarded in batches, in a combination of
2146sacred ritual, hazing ordeal, and rowdy party.<o:p></o:p></p>
2147
2148<p class="MsoNormal"><b>Unofficial Accolades</b><o:p></o:p></p>
2149
2150<p class="MsoNormal">This whole system has been allowed to flourish because it
2151gives the crew a sense of accomplishment on what can be a rather repetitive
2152life of drudgery. When the Hands are excited about earning some shiny new
2153trinket then they stop considering other career options or asking for a raise.<o:p></o:p></p>
2154
2155<p class="MsoNormal"><b>Bonding and Recognition</b><o:p></o:p></p>
2156
2157<p class="MsoNormal">The crew already has an unofficial hierarchy of Seniority
2158denoting how well respected they are in their job, with tiers of First down to
2159Third.<o:p></o:p></p>
2160
2161<p class="MsoNormal">Pins are more of a social element. Having lots of Pins won&#8217;t
2162earn respect alone, but it can allow access to social events that require a
2163specific Pin.&nbsp;<o:p></o:p></p>
2164
2165<p class="MsoNormal">The system indulges in faux-grandeur as a winking parody of
2166naval tradition, but the nepotism can be very real.&nbsp;<o:p></o:p></p>
2167
2168<p class="MsoNormal"><b>Specific Pins</b><o:p></o:p></p>
2169
2170<p class="MsoNormal">There are twenty-one Pins that are traditionally considered
2171to be the core set, and countless others that are newly created, guarded
2172secrets, or mostly forgotten.<o:p></o:p></p>
2173
2174<p class="MsoNormal">Although designs are not standardised, the name usually
2175gives a hint.<o:p></o:p></p>
2176
2177<ol start="1" style="margin-top: 0cm;" type="1">
2178 <li class="MsoNormal" style="mso-list: l1 level1 lfo2; tab-stops: list 36.0pt;">Order
2179     of the Mole: Travel via a gate.<o:p></o:p></li>
2180 <li class="MsoNormal" style="mso-list: l1 level1 lfo2; tab-stops: list 36.0pt;">Goat&#8217;s
2181     Eye: Witness a ship being destroyed.<o:p></o:p></li>
2182 <li class="MsoNormal" style="mso-list: l1 level1 lfo2; tab-stops: list 36.0pt;">Stone
2183     Skull: Suffer a wound from a Warp attack.<o:p></o:p></li>
2184 <li class="MsoNormal" style="mso-list: l1 level1 lfo2; tab-stops: list 36.0pt;">Red
2185     Hand: Comfort another crew member as they die.&nbsp;<o:p></o:p></li>
2186 <li class="MsoNormal" style="mso-list: l1 level1 lfo2; tab-stops: list 36.0pt;">Left-Lung
2187     Fellowship: Float freely in space with no suit or breather.<o:p></o:p></li>
2188 <li class="MsoNormal" style="mso-list: l1 level1 lfo2; tab-stops: list 36.0pt;">Electric
2189     Eye: Visit a Star outside the Home Cluster.<o:p></o:p></li>
2190 <li class="MsoNormal" style="mso-list: l1 level1 lfo2; tab-stops: list 36.0pt;">Crossed
2191     Axes: Take part in boarding action on another ship.<o:p></o:p></li>
2192 <li class="MsoNormal" style="mso-list: l1 level1 lfo2; tab-stops: list 36.0pt;">Mark
2193     of the Laughing Fool: Make an officer bleed.<o:p></o:p></li>
2194 <li class="MsoNormal" style="mso-list: l1 level1 lfo2; tab-stops: list 36.0pt;">Black
2195     Heart: Get badly injured (Critical Wound) on the job.<o:p></o:p></li>
2196 <li class="MsoNormal" style="mso-list: l1 level1 lfo2; tab-stops: list 36.0pt;">Maggot
2197     Club: Return to the world on which you were born.<o:p></o:p></li>
2198 <li class="MsoNormal" style="mso-list: l1 level1 lfo2; tab-stops: list 36.0pt;">Court
2199     of the Plastic Queen: Make the &#8220;big jump&#8221; between the Processor and the
2200     Titan.&nbsp;<o:p></o:p></li>
2201 <li class="MsoNormal" style="mso-list: l1 level1 lfo2; tab-stops: list 36.0pt;">Dusty
2202     Band: Set foot on an unoccupied world.<o:p></o:p></li>
2203 <li class="MsoNormal" style="mso-list: l1 level1 lfo2; tab-stops: list 36.0pt;">Mark
2204     of the Violet Chamber: Defend this ship from boarding.<o:p></o:p></li>
2205 <li class="MsoNormal" style="mso-list: l1 level1 lfo2; tab-stops: list 36.0pt;">Artful
2206     Society of Journeyers: Visit all seventeen stars in the Home
2207     Cluster.&nbsp;<o:p></o:p></li>
2208 <li class="MsoNormal" style="mso-list: l1 level1 lfo2; tab-stops: list 36.0pt;">Bonepile
2209     Crew: Catch, kill, and eat an animal living on the ship.<o:p></o:p></li>
2210 <li class="MsoNormal" style="mso-list: l1 level1 lfo2; tab-stops: list 36.0pt;">Roach
2211     Society: Survive the destruction of a vessel.<o:p></o:p></li>
2212 <li class="MsoNormal" style="mso-list: l1 level1 lfo2; tab-stops: list 36.0pt;">Dead
2213     Duck: Endure a Transit of 15 days or more.<o:p></o:p></li>
2214 <li class="MsoNormal" style="mso-list: l1 level1 lfo2; tab-stops: list 36.0pt;">House
2215     Java: Stay the night at Hotel Java on Whiteout in the Dragon System<o:p></o:p></li>
2216 <li class="MsoNormal" style="mso-list: l1 level1 lfo2; tab-stops: list 36.0pt;">Elder
2217     League: Visit a world claiming to be a new Bastion.<o:p></o:p></li>
2218 <li class="MsoNormal" style="mso-list: l1 level1 lfo2; tab-stops: list 36.0pt;">Clan
2219     of Cousins: Spend a whole month on the commons deck only.<o:p></o:p></li>
2220 <li class="MsoNormal" style="mso-list: l1 level1 lfo2; tab-stops: list 36.0pt;">Golden
2221     Star: A picture of the Captain is put on display somewhere only the Hands
2222     know. If it remains untouched for a whole month then the Captain has
2223     earned this pin.<o:p></o:p></li>
2224</ol>
2225
2226<p class="MsoNormal"><span style="font-family: inherit;">--------------------------------------------------------------------------</span></p><p><span style="font-family: inherit;">This post was originally sent as a reward to all Patreon supporters, and is released freely on this site the week after its original publication.<br /><br />If you want to support my blog, podcasts, and video content then&nbsp;<a href="https://www.patreon.com/bastionland">head over to my Patreon.</a></span></p>
2227<div style='clear: both;'></div>
2228</div>
2229<div class='post-footer'>
2230<div class='post-footer-line post-footer-line-1'>
2231<span class='post-author vcard'>
2232Posted by
2233<span class='fn' itemprop='author' itemscope='itemscope' itemtype='http://schema.org/Person'>
2234<meta content='https://www.blogger.com/profile/11717684225248546716' itemprop='url'/>
2235<a class='g-profile' href='https://www.blogger.com/profile/11717684225248546716' rel='author' title='author profile'>
2236<span itemprop='name'>Chris McDowall</span>
2237</a>
2238</span>
2239</span>
2240<span class='post-timestamp'>
2241at
2242<meta content='https://www.bastionland.com/2026/03/pins.html' itemprop='url'/>
2243<a class='timestamp-link' href='https://www.bastionland.com/2026/03/pins.html' rel='bookmark' title='permanent link'><abbr class='published' itemprop='datePublished' title='2026-03-25T08:10:00Z'>08:10</abbr></a>
2244</span>
2245<span class='post-comment-link'>
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22471 comment:
2248  </a>
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2272          </div></div>
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2274
2275          <div class="date-outer">
2276        
2277<h2 class='date-header'><span>Wednesday, 18 March 2026</span></h2>
2278
2279          <div class="date-posts">
2280        
2281<div class='post-outer'>
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2283<meta content='https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrhyiAAQUwcZ2KB_nnviulHgbsnvBjqwAWrdgcfcwGG1abGcdJO-qtHf0LggZz5iLeGxHMx2NVW48CsLuehj8aRSTO0KGVhceqQzcyBso-S10DmQyWIdyusujkkChTywDW_Fy8SvscJOVDg6GKuJK014Ld4OLK3-tW_rr6Tjp79RGBfB2thQod81zSu38-/w640-h558/system.png' itemprop='image_url'/>
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2287<h3 class='post-title entry-title' itemprop='name'>
2288<a href='https://www.bastionland.com/2026/03/minor-worlds.html'>Minor Worlds</a>
2289</h3>
2290<div class='post-header'>
2291<div class='post-header-line-1'></div>
2292</div>
2293<div class='post-body entry-content' id='post-body-8034822903070127133' itemprop='description articleBody'>
2294<p data-pm-slice="1 1 []">So what about those unsettled and unexplored worlds in <em>Intergalactic Bastionland</em>?</p><p>They won't get the same detail that the main worlds get, but I want to include some information for them, and a quick way to generate new ones as needed.</p><p>Here's a first draft of a system for that. </p><p><strong>Minor Worlds</strong><br />The worlds fully detailed in their system section are major worlds. Other worlds are minor worlds, either barely inhabited or uninhabited. For those not detailed, roll d12 and d6, consulting the following tables:</p><p><strong>Type<br /></strong>1	Rock - Low gravity, no atmosphere, or water<br />2	Mire - Extremely toxic environment<br />3	Crucible - Extreme heat or volcanism<br />4	Jungle - Overgrown with vegetation<br />5	Waste - Flat, arid, and choking<br />6	Tempest - Volatile weather patterns<br />7	Crush - High gravity and extreme landscape<br />8	Sinister - Invisible threat, radiation/microbes<br />9	Anomaly - Strange behaviour<br />10	Flux - Shifting to a new phase or destruction<br />11	Fluid - Non-solid surface<br />12	Hive - Teeming with hostile lifeforms</p><p><strong>Status</strong><br />1	Unknown - No recorded information<br />2	Scanned - Observed from orbit<br />3	Surveyed - Explored on surface<br />4	Vessel - A faction keeps a vessel present<br />5	Orbital - Small Orbital base present<br />6	Landing - Small base on surface</p><p>World Spark Tables can provide more details. Settlements on minor worlds are too small to be open to speculative trade, population typically in the tens. </p><p><strong>Exploration Processes<br /></strong>Scanning a world from orbit takes a frigate or ship 1 week and provides broad stroke details. Surveying  provides fine details, takes a week, but requires a team on the surface.</p><p>Establishing a base on the surface or in orbit requires a ship to manufacture parts, with the following baseline costs:<br />Base (for 10 people): 5,000 frags, 1 week<br />Landing (for 100 people): 50,000 frags, 3 months<br />Orbital (for 10 people): 10,000 frags, 1 month<br />Full Orbital (for 100 people): 100,000 frags, 1 year</p><p><strong>Other Stars<br /></strong>Roll to see if the current star has any new neighbours (excluding already known neighbours).</p><p>For a new star, roll d6 to discover how many worlds are present.</p><p>1	No worlds<br />2	1 minor world<br />3	d6 minor worlds<br />4	1 major world<br />5	1 major world, d6 minor worlds<br />6	d6 major worlds, d6 minor worlds</p><p>So we can see how the Goldfather system looks with its minor worlds added.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrhyiAAQUwcZ2KB_nnviulHgbsnvBjqwAWrdgcfcwGG1abGcdJO-qtHf0LggZz5iLeGxHMx2NVW48CsLuehj8aRSTO0KGVhceqQzcyBso-S10DmQyWIdyusujkkChTywDW_Fy8SvscJOVDg6GKuJK014Ld4OLK3-tW_rr6Tjp79RGBfB2thQod81zSu38-/s892/system.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="777" data-original-width="892" height="558" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrhyiAAQUwcZ2KB_nnviulHgbsnvBjqwAWrdgcfcwGG1abGcdJO-qtHf0LggZz5iLeGxHMx2NVW48CsLuehj8aRSTO0KGVhceqQzcyBso-S10DmQyWIdyusujkkChTywDW_Fy8SvscJOVDg6GKuJK014Ld4OLK3-tW_rr6Tjp79RGBfB2thQod81zSu38-/w640-h558/system.png" width="640" /></a></div><br /><p>&nbsp;<span style="font-family: inherit;">--------------------------------------------------------------------------</span></p><p><span style="font-family: inherit;">
2294This post was originally sent as a reward to all Patreon supporters, and is released freely on this site the week after its original publication.<br /><br />If you want to support my blog, podcasts, and video content then&nbsp;<a href="https://www.patreon.com/bastionland">head over to my Patreon.</a></span></p>
2295<div style='clear: both;'></div>
2296</div>
2297<div class='post-footer'>
2298<div class='post-footer-line post-footer-line-1'>
2299<span class='post-author vcard'>
2300Posted by
2301<span class='fn' itemprop='author' itemscope='itemscope' itemtype='http://schema.org/Person'>
2302<meta content='https://www.blogger.com/profile/11717684225248546716' itemprop='url'/>
2303<a class='g-profile' href='https://www.blogger.com/profile/11717684225248546716' rel='author' title='author profile'>
2304<span itemprop='name'>Chris McDowall</span>
2305</a>
2306</span>
2307</span>
2308<span class='post-timestamp'>
2309at
2310<meta content='https://www.bastionland.com/2026/03/minor-worlds.html' itemprop='url'/>
2311<a class='timestamp-link' href='https://www.bastionland.com/2026/03/minor-worlds.html' rel='bookmark' title='permanent link'><abbr class='published' itemprop='datePublished' title='2026-03-18T08:08:00Z'>08:08</abbr></a>
2312</span>
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2315No comments:
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2339
2340          </div></div>
2341        
2342
2343          <div class="date-outer">
2344        
2345<h2 class='date-header'><span>Wednesday, 11 March 2026</span></h2>
2346
2347          <div class="date-posts">
2348        
2349<div class='post-outer'>
2350<div class='post hentry uncustomized-post-template' itemprop='blogPost' itemscope='itemscope' itemtype='http://schema.org/BlogPosting'>
2351<meta content='https://blogger.googleusercontent.com/img/a/AVvXsEiE-OYMkeCgihMxojElOSFAhB_vRUv4Fqo6wbGlajkpJ5SKmwieqtCpcHcqxsUh_EDrMFxWHM_HdgABdEbh72eoI811gFvpAd-YBXhagALgDAbTEzSFNvl7Hz4AO0MKJOPVF_PD3EQ1JWakpQ2BD03Rc4EoYfBmy_podKXSpK-E_wdaZLSGMDaf2MNII0UA=w640-h359' itemprop='image_url'/>
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2355<h3 class='post-title entry-title' itemprop='name'>
2356<a href='https://www.bastionland.com/2026/03/why-space.html'>Why Space?</a>
2357</h3>
2358<div class='post-header'>
2359<div class='post-header-line-1'></div>
2360</div>
2361<div class='post-body entry-content' id='post-body-8929530187238791968' itemprop='description articleBody'>
2362<p>&nbsp;A good chunk of <i>Intergalactic Bastionland</i>'s current
2363iteration focuses on the element of living and working on a starship, managing
2364relationships, negotiating the hierarchy, and trying to keep your job or maybe
2365even get ahead.</p>
2366
2367<p class="MsoNormal">There's a lot of fun in that, but that could just as easily
2368take place in <i>Electric Bastionland</i>, in some vast factory, office block,
2369or prison.<o:p></o:p></p>
2370
2371<p class="MsoNormal">But that's missing the other half of the game.<o:p></o:p></p>
2372
2373<p class="MsoNormal">Space holds a special allure. Rolling out a star map and
2374saying "yeah, each of these is a whole solar system. Where do you want to
2375go?"<o:p></o:p></p>
2376
2377<p class="MsoNormal">It's an utterly different scale to the realms of <i>Mythic
2378Bastionland</i>. I wanted those to feel big, but they're grounded enough that
2379you can generally plan out what exists where. Those "empty hexes" are
2380easy enough to handwave with some vague descriptions like... Trees? Squirrels?
2381Yeah, it's just some woods.<o:p></o:p></p>
2382
2383<p class="MsoNormal">This is trickier when you suddenly need to improvise an
2384entire world. Yeah you've got your zero-atmosphere dusty rocks, but what about
2385when you've got a planet with a population of a billion and an exotic
2386atmosphere you don't fully understand? That's where your improv skills are
2387really put to the test.<o:p></o:p></p>
2388
2389<p class="MsoNormal">I found this to be a challenge when running a Traveller
2390sandbox. Look, I enjoy the Universal World Profile codes, but it rarely gave me
2391enough of a hook to improvise, instead relying on a good bit of prep between
2392sessions.<o:p></o:p></p>
2393
2394<p class="MsoNormal">So the plan for <i>Intergalactic</i> is to have twelve star
2395systems, each with six "worlds" which could be planets, moons,
2396stations, or weirder things. Each of these gets a two-page spread, which still
2397isn't enough to document an entire planet, but hopefully gives the Referee what's
2398needed to run things on the fly.<o:p></o:p></p>
2399
2400<p class="MsoNormal">But what about the places that <i>aren't </i>included?<o:p></o:p></p>
2401
2402<p class="MsoNormal">If you asked the same about <i>Mythic, </i>asking what
2403happens if the players wander out of the Realm, I'd give some advice about
2404pounding your fist on the giant map in the middle of the table and reminding
2405them of their oath. In essence, I don't expect the Knights of <i>Mythic
2406Bastionland</i> to go and wander off the map just for the fun of it.<o:p></o:p></p>
2407
2408<p class="MsoNormal">Put those players in a spaceship? Now there isn't really an
2409end of the map. Sure, players don't start the game with much control over where
2410the ship goes, but rest assured they'll find a way, or one day throw it all out
2411and go it alone.<o:p></o:p></p>
2412
2413<p class="MsoNormal">The stars extend beyond the home cluster, and even within
2414each of those systems there must be planets and moons that aren't written up <i>aaaaand
2415</i>even in the detailed worlds there's an entire globe of locations that could
2416be explored.<o:p></o:p></p>
2417
2418<p class="MsoNormal">The referee inside me is shaking, but I want to encourage
2419this feeling within the players.<o:p></o:p></p>
2420
2421<p class="MsoNormal">It goes back to why I'm drawn into space at all. It's being
24229 years old and unfolding this map.<o:p></o:p></p>
2423
2424<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><img height="359" src="https://blogger.googleusercontent.com/img/a/AVvXsEiE-OYMkeCgihMxojElOSFAhB_vRUv4Fqo6wbGlajkpJ5SKmwieqtCpcHcqxsUh_EDrMFxWHM_HdgABdEbh72eoI811gFvpAd-YBXhagALgDAbTEzSFNvl7
2424Hz4AO0MKJOPVF_PD3EQ1JWakpQ2BD03Rc4EoYfBmy_podKXSpK-E_wdaZLSGMDaf2MNII0UA=w640-h359" style="margin-left: auto; margin-right: auto;" v:shapes="Picture_x0020_1" width="640" /></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: left;">Image from www.abandonwaredos.com</span></td></tr></tbody></table><p class="MsoNormal"><span style="mso-no-proof: yes;"><!--[if gte vml 1]><v:shapetype
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2446 <v:imagedata src="file:///C:/Users/chris/AppData/Local/Temp/msohtmlclip1/01/clip_image001.jpg"
2447  o:title=""/>
2448</v:shape><![endif]--><!--[if !vml]--></span><o:p></o:p></p>
2449
2450<p class="MsoNormal"><i>Frontier: Elite 2</i> was my first space sandbox, which
2451I've <a href="https://www.bastionland.com/2020/07/killing-your-fun-with-external.html" target="_blank">written about in passing before</a>. It's a relatively pure
2452sandbox in that you can go anywhere, and you aren't really given any goal or
2453story to follow. Generally you want to make money, improve your reputation, buy
2454a better ship.<o:p></o:p></p>
2455
2456<p class="MsoNormal">Each of those stars on the map is a system, which will
2457hopefully have orbital stations and planetary ports you can land on, do some
2458trading, pick up some odd jobs, then move on. There isn't much worth sticking
2459around for. You can't leave your ship to wander the station or visit the cities
2460looming on the horizon. While impressive for the time, the settlements
2461themselves look suspiciously small, especially when visiting earth.<o:p></o:p></p>
2462
2463<p class="MsoNormal">Still, the experience of a journey made it feel real. You
2464seamlessly take off from one planet (after requesting docking clearance, of
2465course), take the ship into orbit, set a destination in a neighbouring system,
2466jump through hyperspace, cruise over to your target planet, request docking
2467permission, and drop down into the atmosphere to set the ship down on a new
2468world. The docking doors slide open and you're transported over to one of the
2469bays before being met with the familiar screen showing your renewed options for
2470trading etc.<o:p></o:p></p>
2471
2472<p class="MsoNormal">It's kind of mundane, but it feels like travelling through a
2473real place, and the option was always there to just go and land on a random
2474patch on Mars, or load up on fuel and see how far into unoccupied space you can
2475go. There usually wasn't anything interesting to see out there, but the feeling
2476of being able to fly there was key to <i>Frontier</i>'s appeal for me.<o:p></o:p></p>
2477
2478<p class="MsoNormal">Something is lost when space games land the ship for you (<i>No
2479Man's Sky </i>at launch) limit themselves to orbital bases (<i>Elite
2480Dangerous), </i>or lack any real mundane spaceflight altogether (<i>Starfield</i>).<o:p></o:p></p>
2481
2482<p class="MsoNormal">Okay, back to TTRPGs. How to create this feeling in <i>Intergalactic
2483Bastionland </i>without melting the Referee's improv-node? That's the tricky
2484part, but I have plans. More on that another time.<o:p></o:p></p>
2485
2486<p class="MsoNormal"><span style="font-family: inherit;">--------------------------------------------------------------------------</span></p><p><span style="font-family: inherit;">This post was originally sent as a reward to all Patreon supporters, and is released freely on this site the week after its original publication.<br /><br />
2486If you want to support my blog, podcasts, and video content then&nbsp;<a href="https://www.patreon.com/bastionland">head over to my Patreon.</a></span></p>
2487<div style='clear: both;'></div>
2488</div>
2489<div class='post-footer'>
2490<div class='post-footer-line post-footer-line-1'>
2491<span class='post-author vcard'>
2492Posted by
2493<span class='fn' itemprop='author' itemscope='itemscope' itemtype='http://schema.org/Person'>
2494<meta content='https://www.blogger.com/profile/11717684225248546716' itemprop='url'/>
2495<a class='g-profile' href='https://www.blogger.com/profile/11717684225248546716' rel='author' title='author profile'>
2496<span itemprop='name'>Chris McDowall</span>
2497</a>
2498</span>
2499</span>
2500<span class='post-timestamp'>
2501at
2502<meta content='https://www.bastionland.com/2026/03/why-space.html' itemprop='url'/>
2503<a class='timestamp-link' href='https://www.bastionland.com/2026/03/why-space.html' rel='bookmark' title='permanent link'><abbr class='published' itemprop='datePublished' title='2026-03-11T11:48:00Z'>11:48</abbr></a>
2504</span>
2505<span class='post-comment-link'>
2506<a class='comment-link' href='https://www.bastionland.com/2026/03/why-space.html#comment-form' onclick=''>
25071 comment:
2508  </a>
2509</span>
2510<span class='post-icons'>
2511<span class='item-control blog-admin pid-765823580'>
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2530</div>
2531
2532          </div></div>
2533        
2534
2535          <div class="date-outer">
2536        
2537<h2 class='date-header'><span>Wednesday, 4 March 2026</span></h2>
2538
2539          <div class="date-posts">
2540        
2541<div class='post-outer'>
2542<div class='post hentry uncustomized-post-template' itemprop='blogPost' itemscope='itemscope' itemtype='http://schema.org/BlogPosting'>
2543<meta content='615826467198003068' itemprop='blogId'/>
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2545<a name='6175925816670717779'></a>
2546<h3 class='post-title entry-title' itemprop='name'>
2547<a href='https://www.bastionland.com/2026/03/big-companies.html'>Big Companies</a>
2548</h3>
2549<div class='post-header'>
2550<div class='post-header-line-1'></div>
2551</div>
2552<div class='post-body entry-content' id='post-body-6175925816670717779' itemprop='description articleBody'>
2553<p class="MsoNormal">I've had a few people ask about playing <i>Mythic
2554Bastionland</i> with larger groups of players. I've found the game flows at its
2555best with 2-4 players, but getting up to 5 or more starts to raise a few
2556noticeable effects.<o:p></o:p></p><ul style="margin-top: 0cm;" type="disc">
2557 <li class="MsoNormal"><a href="https://www.bastionland.com/2025/07/impairing-impairing.html" target="_blank">As discussed previously</a>, Knights are powerful, so this
2558     effect is compounded when you've got six of them riding into battle. With
2559     so many gambits and smites and denies they can be tough to challenge,
2560     martially. Whether this is a <i>problem</i> or not is open for debate, but
2561     it certainly creates a different feel to playing with smaller groups.<o:p></o:p></li>
2562 <li class="MsoNormal">Combat
2563     often involves everyone throwing their dice into a pool and working out
2564     what to do with their dice. The larger the group, the more chaotic and
2565     crowded this can feel, sometimes even sluggish, so I think you lose a bit
2566     of the dramatic effect it usually causes.<o:p></o:p></li>
2567 <li class="MsoNormal">With
2568     so many Knights in the group it's less appealing to have additional
2569     characters tagging along like squires or other NPCs, and they can create
2570     some interesting contrast to the Knights.<o:p></o:p></li>
2571</ul><p class="MsoNormal">So what do I recommend if you want to play with, say, a
2572company of six players?<o:p></o:p></p><p class="MsoNormal">First of all, you don't <i>need</i> to change anything. I
2573think the game still works, it just feels different. But if you want to try
2574something new I have two options.<o:p></o:p></p><p class="MsoNormal"><b>Rookie Knights<br />
2575</b>Everyone makes a Young Knight as normal, but apply the following changes:<o:p></o:p></p><ul style="margin-top: 0cm;" type="disc">
2576 <li class="MsoNormal">Virtues
2577     are rolled on 2d6 instead of d6+d12<o:p></o:p></li>
2578 <li class="MsoNormal">Each
2579     combatant can only be targeted by a single gambit from any given attack,
2580     no matter how many attackers were involved.<o:p></o:p></li>
2581 <li class="MsoNormal">Bolster
2582     is the exception to the above, and can be applied multiple times to the
2583     same target.<o:p></o:p></li>
2584</ul><p class="MsoNormal">So the end result is more fragile characters with fewer
2585Feats and Gambits being thrown around in combat, while keeping those systems
2586intact.<o:p></o:p></p><p class="MsoNormal"><b>Grand Company Setup<br />
2587</b>Tear up nine scraps of paper and label them as the following:<o:p></o:p></p><ul style="margin-top: 0cm;" type="disc">
2588 <li class="MsoNormal">3 x
2589     Knight<o:p></o:p></li>
2590 <li class="MsoNormal">3 x
2591     Squire<o:p></o:p></li>
2592 <li class="MsoNormal">3 x
2593     Raider<o:p></o:p></li>
2594</ul><p class="MsoNormal">Each player draws a random character type. Now <i>personally
2595</i>I'd rig the draw so that there's a guarantee of at least one of each type
2596to keep things interesting. So build a pool with one of each type, then
2597randomly add the other types until you've got a pool of character types equal
2598to the number of players.<o:p></o:p></p><p class="MsoNormal"><b>Knights </b>roll a character as a normal.<o:p></o:p></p><p class="MsoNormal"><b>Squires </b>roll a squire as detailed in the book, also <a href="https://www.bastionland.com/2025/07/d72-squires.html" target="_blank">rolling
2599here</a> to get an extra detail.<o:p></o:p></p><p class="MsoNormal"><b>Raiders </b>make a character using <a href="https://www.bastionland.com/2023/11/mythic-bastionland-raider-mode.html" target="_blank">this method</a>, representing raiders who have been converted
2600to the wisdom of the seers, but have not taken the Oath. They still track Gold,
2601not Glory, but they're more inclined to mercenary work than raiding the
2602holdings of the realm. Ignore the stuff about the ship, you have a pony instead
2603and an axe (d8 hefty), shield (A1, d4) , and 3 javelins (d6).<o:p></o:p></p><p class="MsoNormal">Players pissed off about being a squire and not a Knight? Is
2604it weird that there are semi-converted raiders lumped in here? Yeah, I guess,
2605but lean into it. Give the Squires some sort of path to Knighthood, play up the
2606philosophical conflict between Knights and Raiders, maybe the company hate that
2607one player who got to be a cool Knight so much that they consider murdering
2608them.<o:p></o:p></p><p class="MsoNormal">Have fun!</p><p><span style="font-family: inherit;">--------------------------------------------------------------------------</span></p><p><span style="font-family: inherit;">This post was originally sent as a reward to all Patreon supporters, and is released freely on this site the week after its original publication.<br /><br />If you want to support my blog, podcasts, and video content then&nbsp;<a href="https://www.patreon.com/bastionland">head over to my Patreon.</a></span></p>
2609<div style='clear: both;'></div>
2610</div>
2611<div class='post-footer'>
2612<div class='post-footer-line post-footer-line-1'>
2613<span class='post-author vcard'>
2614Posted by
2615<span class='fn' itemprop='author' itemscope='itemscope' itemtype='http://schema.org/Person'>
2616<meta content='https://www.blogger.com/profile/11717684225248546716' itemprop='url'/>
2617<a class='g-profile' href='https://www.blogger.com/profile/11717684225248546716' rel='author' title='author profile'>
2618<span itemprop='name'>Chris McDowall</span>
2619</a>
2620</span>
2621</span>
2622<span class='post-timestamp'>
2623at
2624<meta content='https://www.bastionland.com/2026/03/big-companies.html' itemprop='url'/>
2625<a class='timestamp-link' href='https://www.bastionland.com/2026/03/big-companies.html' rel='bookmark' title='permanent link'><abbr class='published' itemprop='datePublished' title='2026-03-04T09:27:00Z'>09:27</abbr></a>
2626</span>
2627<span class='post-comment-link'>
2628<a class='comment-link' href='https://www.bastionland.com/2026/03/big-companies.html#comment-form' onclick=''>
26292 comments:
2630  </a>
2631</span>
2632<span class='post-icons'>
2633<span class='item-control blog-admin pid-765823580'>
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2650</div>
2651</div>
2652</div>
2653
2654          </div></div>
2655        
2656
2657          <div class="date-outer">
2658        
2659<h2 class='date-header'><span>Wednesday, 25 February 2026</span></h2>
2660
2661          <div class="date-posts">
2662        
2663<div class='post-outer'>
2664<div class='post hentry uncustomized-post-template' itemprop='blogPost' itemscope='itemscope' itemtype='http://schema.org/BlogPosting'>
2665<meta content='https://blogger.googleusercontent.com/img/a/AVvXsEgfRmls6_3jS0onYKwCZOQjZgyiCVsSh-1l-g2Ik-IQF-xRaduCwoJyZiIh9WuXLvpVWROg4d5-31Rc0z6oO4n2_CiTTeBklJsQFsDPtOSexHNOJLRFGB2886elv_7rDk-c0la0xzk_JgzZRy0XcZHZOyLXxCQ_gusollIAiQ5z_WHm_lHdaRaO6T7aBXfm' itemprop='image_url'/>
2666<meta content='615826467198003068' itemprop='blogId'/>
2667<meta content='8473236731563400752' itemprop='postId'/>
2668<a name='8473236731563400752'></a>
2669<h3 class='post-title entry-title' itemprop='name'>
2670<a href='https://www.bastionland.com/2026/02/threaten-me-with-bad-time.html'>Threaten Me with a Bad Time</a>
2671</h3>
2672<div class='post-header'>
2673<div class='post-header-line-1'></div>
2674</div>
2675<div class='post-body entry-content' id='post-body-8473236731563400752' itemprop='description articleBody'>
2676<p class="MsoNormal">This was prompted by hearing a discussion about tracking
2677torches in a dungeon crawling game. This is something that I find that adds
2678work, rarely becomes impactful, and the threatened impact is a scary but
2679eventually uninteresting event.<o:p></o:p></p><p class="MsoNormal">It reminds me of a boardgame I've been playing.<o:p></o:p></p><p class="MsoNormal"><a href="https://boardgamegeek.com/boardgame/440023/gazebo" target="_blank"><i>Gazebo</i></a> is a fantastic game by Reiner Knizia. It's a
2680redesign of his 2012 release... actually, none of that matters.<o:p></o:p></p><p class="MsoNormal"><!--[if gte vml 1]><v:shapetype
2681 id="_x0000_t75" coordsize="21600,21600" o:spt="75" o:preferrelative="t"
2682 path="m@4@5l@4@11@9@11@9@5xe" filled="f" stroked="f">
2683 <v:stroke joinstyle="miter"/>
2684 <v:formulas>
2685  <v:f eqn="if lineDrawn pixelLineWidth 0"/>
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2696  <v:f eqn="sum @10 21600 0"/>
2697 </v:formulas>
2698 <v:path o:extrusionok="f" gradientshapeok="t" o:connecttype="rect"/>
2699 <o:lock v:ext="edit" aspectratio="t"/>
2700</v:shapetype><v:shape id="Picture_x0020_1" o:spid="_x0000_i1025" type="#_x0000_t75"
2701 style='width:451.5pt;height:677.25pt;visibility:visible;mso-wrap-style:square'>
2702 <v:imagedata src="file:///C:/Users/chris/AppData/Local/Temp/msohtmlclip1/01/clip_image001.jpg"
2703  o:title=""/>
2704</v:shape><![endif]--><!--[if !vml]--><img border="0" height="903" src="https://blogger.googleusercontent.com/img/a/AVvXsEgfRmls6_3jS0onYKwCZOQjZgyiCVsSh-1l-g2Ik-IQF-xRaduCwoJyZiIh9WuXLvpVWROg4d5-31Rc0z6oO4n2_CiTTeBklJsQFsDPtOSexHNOJLRFGB2886elv_7rDk-c0la0xzk_JgzZRy0XcZHZOyLXxCQ_gusollIAiQ5z_WHm_lHdaRaO6T7aBXfm" v:shapes="Picture_x0020_1" width="602" /><!--[endif]--><o:p></o:p></p><p class="MsoNormal">A simplified explanation of the game: You place tiles to
2705build areas of the same colour, bigger areas being more desirable. If you
2706connect an area to a smaller area of the same colour then it absorbs that area.
2707In essence I can connect my area of 4 red blocks to your area of 3 red blocks
2708and steal it. This is very powerful, and can act as a big swing with lots of
2709beneficial side effects on my progress to victory.<o:p></o:p></p><p class="MsoNormal">It's also one of the more complex rules. The rulebook notes
2710five main mechanics that are the ways to progress towards victory. The first
2711four each take half a page of explanation, but absorbing another area takes a
2712whole two page spread, with several examples given. It's noticeably more <i>fiddly</i>
2713than the other entries.<o:p></o:p></p><p class="MsoNormal">After playing the game three or four times we noticed that
2714this absorption rule hadn't come up. Setting up the move is tricky and usually
2715easy for the opponent to spot it and block your efforts.<o:p></o:p></p><p class="MsoNormal">We played some more, maybe up to ten games now, and I think
2716it's happened once? Maybe twice? The only time I remember was following a very
2717stupid move on my part, leaving a clear opening for my opponent to absorb one
2718of my areas.<o:p></o:p></p><p class="MsoNormal">So you remove that rule, right?<o:p></o:p></p><p class="MsoNormal"><i>(psst, don't let boardgame people hear you talking about
2719changing a Reiner Knizia rule)</i><o:p></o:p></p><p class="MsoNormal">No, I think the threat of a mechanic can be just as
2720impactful as seeing it come into play. It limits where I place my tiles, teases
2721me with a potentially huge swing when I'm way behind, and I can waste an
2722opponent's turn by making them respond with a purely defensive play.
2722<o:p></o:p></p><p class="MsoNormal">Of course, this relies on the players being aware of the
2723rule. I wouldn't teach <i>Gazebo</i> and tell the other player "you can
2724absorb each others' areas but don't worry it never happens". They need to
2725know the rule to have the fear and have that fear affect their play.<o:p></o:p></p><p class="MsoNormal">Threaten them with a bad time and let the good times roll.<o:p></o:p></p><p>
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751</p><p class="MsoNormal">&nbsp;<span style="font-family: inherit;">--------------------------------------------------------------------------</span></p><p><span style="font-family: inherit;">This post was originally sent as a reward to all Patreon supporters, and is released freely on this site the week after its original publication.<br /><br />If you want to support my blog, podcasts, and video content then&nbsp;<a href="https://www.patreon.com/bastionland">head over to my Patreon.</a></span></p>
2752<div style='clear: both;'></div>
2753</div>
2754<div class='post-footer'>
2755<div class='post-footer-line post-footer-line-1'>
2756<span class='post-author vcard'>
2757Posted by
2758<span class='fn' itemprop='author' itemscope='itemscope' itemtype='http://schema.org/Person'>
2759<meta content='https://www.blogger.com/profile/11717684225248546716' itemprop='url'/>
2760<a class='g-profile' href='https://www.blogger.com/profile/11717684225248546716' rel='author' title='author profile'>
2761<span itemprop='name'>Chris McDowall</span>
2762</a>
2763</span>
2764</span>
2765<span class='post-timestamp'>
2766at
2767<meta content='https://www.bastionland.com/2026/02/threaten-me-with-bad-time.html' itemprop='url'/>
2768<a class='timestamp-link' href='https://www.bastionland.com/2026/02/threaten-me-with-bad-time.html' rel='bookmark' title='permanent link'><abbr class='published' itemprop='datePublished' title='2026-02-25T10:28:00Z'>10:28</abbr></a>
2769</span>
2770<span class='post-comment-link'>
2771<a class='comment-link' href='https://www.bastionland.com/2026/02/threaten-me-with-bad-time.html#comment-form' onclick=''>
27722 comments:
2773  </a>
2774</span>
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2802<h2 class='date-header'><span>Monday, 9 February 2026</span></h2>
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2808<meta content='https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijPLOybijoMAxJ3ZvILGuMpVGuUu093UDxaKDXay4vdd6mvuDIa88miTydxm6Y2H5_KGuQVKR3ijdt7ALRyi9a2b5BIanxmsPSdxMDOWdRw2XrRgL3QJJ_vxWypf9TUFdZVYTkkJ_YvtLt3_1eJFFPtz9hyowYFG6tnGHoFZfELa0epaAnUHyOWtnASpoO/w640-h476/Title.png' itemprop='image_url'/>
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2813<a href='https://www.bastionland.com/2026/02/intergalactic-bastionland-public.html'>Intergalactic Bastionland Public Playtest</a>
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2819<div class="separator" style="clear: both; text-align: center;"><a href="https://bit.ly/ibplaytest" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="722" data-original-width="972" height="476" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijPLOybijoMAxJ3ZvILGuMpVGuUu093UDxaKDXay4vdd6mvuDIa88miTydxm6Y2H5_KGuQVKR3ijdt7ALRyi9a2b5BIanxmsPSdxMDOWdRw2XrRgL3QJJ_vxWypf9TUFdZVYTkkJ_YvtLt3_1eJFFPtz9hyowYFG6tnGHoFZfELa0epaAnUHyOWtnASpoO/w640-h476/Title.png" width="640" /></a></div><br /><p><i><b>Intergalactic Bastionland</b></i> is now ready for public playtesting.&nbsp;</p><p><a href="https://bit.ly/ibplaytest">Go here to find everything you need</a>.</p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="266" src="https://www.youtube.com/embed/gZGGFuxzk9A" width="320" youtube-src-id="gZGGFuxzk9A"></iframe></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: left;"><a href="https://www.kickstarter.com/projects/bastionland/intergalactic-bastionland-rpg-beyond-into-the-odd">We're a way off the Kickstarter yet, but you can be first to follow here.</a></div><div class="separator" style="clear: both; text-align: center;"><br /></div>
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2828<a class='g-profile' href='https://www.blogger.com/profile/11717684225248546716' rel='author' title='author profile'>
2829<span itemprop='name'>Chris McDowall</span>
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2836<a class='timestamp-link' href='https://www.bastionland.com/2026/02/intergalactic-bastionland-public.html' rel='bookmark' title='permanent link'><abbr class='published' itemprop='datePublished' title='2026-02-09T15:03:00Z'>15:03</abbr></a>
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2870<h2 class='date-header'><span>Wednesday, 4 February 2026</span></h2>
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2880<a href='https://www.bastionland.com/2026/02/dock-work.html'>Dock Work</a>
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2886<p>Dock is the second spoke on the Wheel that makes up crew life, between the drudgery of Transit and the enterprise of Layover.</p><p>I'm aiming for a good clear procedure to work through here. As with the other phases of the game, there are times when this will breeze past and others when it will make up a substantial part of the session.</p><p><b>Orbitals and Landings<br /></b>Each world lists six locations, and the first is always the starport. Generally a ship can only dock at orbital facilities called Orbitals. Landings are docks on the surface, relying on smaller craft&nbsp; to ferry crew and cargo, or an orbital transfer facility.</p><p><b>Rewards</b><br />While reprimands are always administered during transit, rewards are given immediately upon docking.&nbsp; If the specific reward is in doubt, roll d6.</p><p></p><ol style="text-align: left;"><li>Public Commendation - The whole crew is told what a good job you did.&nbsp;</li><li>The Captain&#8217;s Table - An invitation to dine with the Captain at the next opportunity.&nbsp;</li><li>Prize Goods - A material prize is carefully selected by your superior.&nbsp;</li><li>Medal - Only to be worn on ceremonial occasions.&nbsp;</li><li>Promotion - Rarely up to the next tier of the crew, but something to give you a little authority over your peers.&nbsp;</li><li>Note of Pardon - Forgiveness for a previous dereliction of duty, or held for future use.</li></ol><p></p><p><b>Portside News<br /></b>
2886Worlds are never static. Much like unresolved incidents, a roll is made when arriving in dock to check on the status of the world. Each world entry details a lingering threat, which should factor in the news. If returning to a known world, consider the problems that were established last time the ship visited the world when describing the result.</p><p><b>1:</b> Things have reached a crisis point.<br /><b>2-3:</b> Things are getting worse.<br /><b>4-5:</b> Things are steady.<br /><b>6:</b> Things have gotten slightly better.</p><p><b>Crisis Point<br /></b>When a world reaches Crisis point they may close off exports, cease all trade, or even close off to outsiders altogether. A crisis left unchecked leads to a radical change in the world, sometimes its complete destruction.&nbsp;</p><p><b>Duties<br /></b>Officers are expected to carry out their portside duties relating to the ship, often delegating these in part to their heads. Even if the duties are small, Officers will want to interfere in the business of their rivals, or find a way to otherwise get ahead.&nbsp;</p><p>The <b>Arch Merchant</b> is responsible for trading&nbsp; and seeking out other financial opportunities.&nbsp;</p><p>The <b>Marshal in Arms</b> checks the security of the world, improves their own armoury, and makes sure the locals are suitably intimidated.</p><p>The <b>Commander-at-the-Helm</b> manages the ship&#8217;s boats going out to other locations.&nbsp;</p><p>The <b>Mate of Papers</b> is responsible for updating all records and data relating to this world.&nbsp;</p><p>The <b>Peoples Executive</b> is responsible for recruiting new crewmembers and ensuring those going on shore leave behave themselves.&nbsp;</p><p>The <b>Technical Prime</b> acquires any parts and work that needs doing on the ship and may offer engineering services to the world.&nbsp;</p><p><b>Delegation<br /></b>Officers love delegating these tasks down to their heads. It&#8217;s a chance to test their capability and loyalty, and means the Officer can stay in the comfort of their quarters.&nbsp; These tasks may drift beyond the head&#8217;s normal sphere of responsibility, or even beyond the Officer&#8217;s own jurisdiction.</p><p><b>Portside Laws<br /></b>Most worlds have a border between port and the rest of the world, so that passing business can operate without friction. Generally, weapons and armour above service grade are not allowed in port, but are permitted to pass securely through the border if the visitor&#8217;s business justifies it.&nbsp;</p><p><b>Freight<br /></b>The safest but least fruitful transport work is in shipping pre-sold freight between two worlds. The number of containers available is equal to 1% of the population rating of the smallest of the current world and the destination. Each container pays 1 Frag on arrival, or a fee of 5 Frags if lost.&nbsp;&nbsp;</p><p>For example, available freight between a world of hundred-thousands and a world of thousands would be 10 containers (1% of 1,000).&nbsp;</p>
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2896<span itemprop='name'>Chris McDowall</span>
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2937<h2 class='date-header'><span>Wednesday, 28 January 2026</span></h2>
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2947<a href='https://www.bastionland.com/2026/01/gm-focused-playtesting.html'>GM Focused Playtesting</a>
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2953<p data-pm-slice="1 1 []"><span style="font-family: inherit;">That's right. When you run a playtest it's not about those parasitic players. <em>You're </em>the one who should be under the microscope.</span></p><p><span style="font-family: inherit;">Not exclusively, and I <a href="https://www.bastionland.com/2022/08/mining-for-problems.html" rel="noopener noreferrer nofollow" target="_blank">talked about player feedback from playtests before</a>, but I want to stress the importance of examining your own experience as the person running the game.</span></p><p><span style="font-family: inherit;">I'm looking out for two things:</span></p><p><span style="font-family: inherit;"><strong>Unfulfilled Wishes<br /></strong>Those mid-game GM moments when you think:</span></p><ul><li><p><span style="font-family: inherit;"> "I wish I'd prepared X"</span></p></li><li><p><span style="font-family: inherit;">"a random table of Y would be so useful right now"</span></p></li><li><p><span style="font-family: inherit;">"I wish I could just roll a die whenever Z happens to see how it goes"</span></p></li></ul><p><span style="font-family: inherit;">A lot of the random generators in Mythic came from this, and the broad guidelines for Exploration Actions, which were introduced as a replacement to a rigid set of actions (set up camp etc). </span></p><p><span style="font-family: inherit;"><strong>Glimmers of Gold<br /></strong>I like to note cool moments that happen in the game, even if I feel like they emerged from outside of the rulebook, and think "how can I make stuff like that happen more often?"</span></p><p><span style="font-family: inherit;">In an early version of Mythic, each player had their own set of quests, and it was fun when they lightly contradicted each other. The Oath ended up being a better way to give the knights a set of objectives that occasionally felt mutually exclusive and forced interesting choices.  </span></p><p><span style="font-family: inherit;"><paywall-breakpoint></paywall-breakpoint></span></p><p><span style="font-family: inherit;"><strong>The Link<br /></strong>The link here is that I'm often testing for <em>content</em> as much as I'm testing the rules. Yeah, numbers will need tweaking, mechanics can get tweaked or stripped back, but I'm just as interested in everything else that goes in the book, and how that gets used in preparation and play.</span></p><p><span style="font-family: inherit;">--------------------------------------------------------------------------</span></p><p><span style="font-family: inherit;">
2953This post was originally sent as a reward to all Patreon supporters, and is released freely on this site the week after its original publication.<br /><br />If you want to support my blog, podcasts, and video content then&nbsp;<a href="https://www.patreon.com/bastionland">head over to my Patreon.</a></span></p>
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2962<a class='g-profile' href='https://www.blogger.com/profile/11717684225248546716' rel='author' title='author profile'>
2963<span itemprop='name'>Chris McDowall</span>
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2965</span>
2966</span>
2967<span class='post-timestamp'>
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2970<a class='timestamp-link' href='https://www.bastionland.com/2026/01/gm-focused-playtesting.html' rel='bookmark' title='permanent link'><abbr class='published' itemprop='datePublished' title='2026-01-28T08:31:00Z'>08:31</abbr></a>
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3004<h2 class='date-header'><span>Wednesday, 21 January 2026</span></h2>
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3015<a href='https://www.bastionland.com/2026/01/toolfeel.html'>Toolfeel</a>
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3021<p data-pm-slice="1 1 []"><span style="font-family: inherit;">Sometimes it matters which tool we pick up. </span></p><p data-pm-slice="1 1 []"></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaEjq2heE0a69nkSjE5SObOo4Ddom1_dj9IXirhG__RVb9Szpuwgm_A9Ec5xxPKgGczvDhvnh19PxEERSnhIgkBD0CJ_a046NndkRqTX3qp418HdmnApjmkm8Gvj4TSKN7e-LEalUAjUoifNoh_fLKok4FVhrmCUzzpbWguZENcV_ZRMGg9Uf5ZoanmBBP/s1656/Roland_TB-303_Panel.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="814" data-original-width="1656" height="314" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaEjq2heE0a69nkSjE5SObOo4Ddom1_dj9IXirhG__RVb9Szpuwgm_A9Ec5xxPKgGczvDhvnh19PxEERSnhIgkBD0CJ_a046NndkRqTX3qp418HdmnApjmkm8Gvj4TSKN7e-LEalUAjUoifNoh_fLKok4FVhrmCUzzpbWguZENcV_ZRMGg9Uf5ZoanmBBP/w640-h314/Roland_TB-303_Panel.jpg" width="640" /></a></div><span style="font-family: inherit;"><p data-pm-slice="1 1 []"><span style="font-family: inherit;"><br /></span></p>
3021It's 1981. The Roland TB-303 is a new bass synthesiser. It was designed to act as a substitute for a bass guitar player, much like a drum machine for a drummer. In 1984, after poor sales, it was taken out of production. The way you programmed sequences of notes was counterintuitive and arranging a proper multi-section song on this thing was a frustrating experience. More vitally, the sound was more angry toad than bass guitar, and many of knob settings could produce sounds so extreme that they wouldn't fit in any genre.</span><p></p><p><span style="font-family: inherit;">Some years after its discontinuation, people found a use for it <a href="https://www.youtube.com/watch?v=D4yNpuQfoYI" rel="noopener noreferrer nofollow" target="_blank">doing this</a>. The cybernetic meow sound was embraced. Short, hypnotic dance loops bypassed the need for long sequences of notes and even then the fiddly programming served a purpose, nudging towards simple single note sequences with a few accents or octave leaps or untamed basslines keyed in at random and taken for their imperfections. Those wild sweeping knob settings could now be tweaked gradually or impulsively, giving long form movement to those looped sequences.</span></p><p><span style="font-family: inherit;">I bought one of the more affordable clones of this machine last year, and <a href="https://soundcloud.com/bastionland" target="_blank">when I sit down to use</a> it I create very differently than I do with other tools. </span></p><p><span style="font-family: inherit;">Yes, you can plug in an external keyboard or sequencer to bypass the annoying programming. You can sculpt a wider range of sounds than you might think, especially using external effects. Hey, you can even bypass the inconvenient machinery entirely and use one of the dozens of software clones, bending the virtual device entirely to your will. Even with just the basic device, you can learn the ways of its sequencing to make complex tracks, and hone its settings to find hidden sweet spots of subtle melodic sounds. </span></p><p><span style="font-family: inherit;">But I generally don't. When I plug it in, I smash in a few random bars of notes, blindly apply accents, glides, and octaves, and let it loop while I twist the knobs going BAAOW WAPPA BAPPA BOWA BOOOOWAPA BA BA BA WA. </span></p><p><span style="font-family: inherit;">It's not a sound I would have chosen on a more flexible device, or in the creative infinity of a digital workstation, but when I have that machine in front of me I'm drawn to it like a moth to a flame.</span></p><p><span style="font-family: inherit;"><paywall-breakpoint></paywall-breakpoint></span></p><p><span style="font-family: inherit;">I'm the same with RPGs. Sit me down with Traveller or 2400 and I'll run you a sci fi game, but the feel of each of those sets of tools pushes me in a slightly different direction. Of course I bring my own way of preparing and running a game, whatever the system, but the toolfeel is still there.&nbsp;&nbsp;</span></p><p><span style="font-family: inherit;">--------------------------------------------------------------------------</span></p><p><span style="font-family: inherit;">This post was originally sent as a reward to all Patreon supporters, and is released freely on this site the week after its original publication.<br /><br />If you want to support my blog, podcasts, and video content then&nbsp;<a href="https://www.patreon.com/bastionland">head over to my Patreon.</a></span></p>
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3030<a class='g-profile' href='https://www.blogger.com/profile/11717684225248546716' rel='author' title='author profile'>
3031<span itemprop='name'>Chris McDowall</span>
3032</a>
3033</span>
3034</span>
3035<span class='post-timestamp'>
3036at
3037<meta content='https://www.bastionland.com/2026/01/toolfeel.html' itemprop='url'/>
3038<a class='timestamp-link' href='https://www.bastionland.com/2026/01/toolfeel.html' rel='bookmark' title='permanent link'><abbr class='published' itemprop='datePublished' title='2026-01-21T11:35:00Z'>11:35</abbr></a>
3039</span>
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3098<div class='sidebar section' id='sidebar-right-1'><div class='widget LinkList' data-version='1' id='LinkList1'>
3099<h2>Games</h2>
3100<div class='widget-content'>
3101<ul>
3102<li><a href='https://freeleaguepublishing.com/shop/into-the-odd/remastered/'>Into the Odd</a></li>
3103<li><a href='https://bastionlandpress.com/products/electric-bastionland-hardback-book'>Electric Bastionland</a></li>
3104<li><a href='https://bastionlandpress.com/products/mythic-bastionland-hardback-book-plus-pdf'>Mythic Bastionland</a></li>
3105<li><a href='https://bit.ly/ibplaytest'>Intergalactic Bastionland Playtest</a></li>
3106<li><a href='https://ospreypublishing.com/uk/doomed-9781472854254/'>The Doomed</a></li>
3107<li><a href='https://bastionlandpress.com/products/mac-attack'>MAC Attack</a></li>
3108<li>
3108<a href='https://bit.ly/askthestars'>Ask the Stars</a></li>
3109<li><a href='https://bit.ly/blightersrpg'>Blighters</a></li>
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3112</div>
3113</div><div class='widget LinkList' data-version='1' id='LinkList2'>
3114<h2>Social</h2>
3115<div class='widget-content'>
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3124</ul>
3125<div class='clear'></div>
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3128<h2>About</h2>
3129<div class='widget-content'>
3130<a href='https://www.blogger.com/profile/11717684225248546716'><img alt='My photo' class='profile-img' height='80' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_n9fmJwA30bNw2mTSmwh_Y_RiGeCzzNMF_y1YUVyk-RkEgeOfIc1xeTUdzbYhLpJEFzpme2bDqEB8-vml_PcUajXgP126HqhXeI6xxF2pg2zo5oeDkksLakXC25gYLY0/s220/BP+Logo+Min+Square.png' width='80'/></a>
3131<dl class='profile-datablock'>
3132<dt class='profile-data'>
3133<a class='profile-name-link g-profile' href='https://www.blogger.com/profile/11717684225248546716' rel='author' style='background-image: url(//www.blogger.com/img/logo-16.png);'>
3134Chris McDowall
3135</a>
3136</dt>
3137</dl>
3138<a class='profile-link' href='https://www.blogger.com/profile/11717684225248546716' rel='author'>View my complete profile</a>
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3218</div>
3219</div>
3220<div class='clear'></div>
3221</div><div class='widget BlogArchive' data-version='1' id='BlogArchive2'>
3222<h2>Archive</h2>
3223<div class='widget-content'>
3224<div id='ArchiveList'>
3225<div id='BlogArchive2_ArchiveList'>
3226<ul class='hierarchy'>
3227<li class='archivedate expanded'>
3228<a class='toggle' href='javascript:void(0)'>
3229<span class='zippy toggle-open'>
3230
3231        &#9660;&#160;
3232      
3233</span>
3234</a>
3235<a class='post-count-link' href='https://www.bastionland.com/2026/'>
32362026
3237</a>
3238<span class='post-count' dir='ltr'>(28)</span>
3239<ul class='hierarchy'>
3240<li class='archivedate expanded'>
3241<a class='toggle' href='javascript:void(0)'>
3242<span class='zippy toggle-open'>
3243
3244        &#9660;&#160;
3245      
3246</span>
3247</a>
3248<a class='post-count-link' href='https://www.bastionland.com/2026/09/'>
3249September
3250</a>
3251<span class='post-count' dir='ltr'>(4)</span>
3252<ul class='posts'>
3253<li><a href='https://www.bastionland.com/2026/09/breaking-wave.html'>Breaking the Wave</a></li>
3254<li><a href='https://www.bastionland.com/2026/09/workflow-eats-features-for-breakfast.html'>Workflow Eats Features for Breakfast</a></li>
3255<li><a href='https://www.bastionland.com/2026/09/realplay.html'>Realplay</a></li>
3256<li><a href='https://www.bastionland.com/2026/09/starpath-archive-of-cosmic-truth.html'>Starpath - Archive of Cosmic Truth</a></li>
3257</ul>
3258</li>
3259</ul>
3260<ul class='hierarchy'>
3261<li class='archivedate collapsed'>
3262<a class='toggle' href='javascript:void(0)'>
3263<span class='zippy'>
3264
3265        &#9658;&#160;
3266      
3267</span>
3268</a>
3269<a class='post-count-link' href='https://www.bastionland.com/2026/08/'>
3270August
3271</a>
3272<span class='post-count' dir='ltr'>(1)</span>
3273<ul class='posts'>
3274<li><a href='https://www.bastionland.com/2026/08/its-tricky-thing-ju
3274stice.html'>Justice Union - Collective Vigilance</a></li>
3275</ul>
3276</li>
3277</ul>
3278<ul class='hierarchy'>
3279<li class='archivedate collapsed'>
3280<a class='toggle' href='javascript:void(0)'>
3281<span class='zippy'>
3282
3283        &#9658;&#160;
3284      
3285</span>
3286</a>
3287<a class='post-count-link' href='https://www.bastionland.com/2026/07/'>
3288July
3289</a>
3290<span class='post-count' dir='ltr'>(4)</span>
3291<ul class='posts'>
3292<li><a href='https://www.bastionland.com/2026/07/konkord-peace-operations.html'>Konkord - Peace Operations</a></li>
3293<li><a href='https://www.bastionland.com/2026/07/sovereign-independence-charter.html'>Sovereign - Independence Charter</a></li>
3294<li><a href='https://www.bastionland.com/2026/07/the-free-exchange-trust.html'>The Free Exchange Trust</a></li>
3295<li><a href='https://www.bastionland.com/2026/07/nca-directives.html'>NCA Directives</a></li>
3296</ul>
3297</li>
3298</ul>
3299<ul class='hierarchy'>
3300<li class='archivedate collapsed'>
3301<a class='toggle' href='javascript:void(0)'>
3302<span class='zippy'>
3303
3304        &#9658;&#160;
3305      
3306</span>
3307</a>
3308<a class='post-count-link' href='https://www.bastionland.com/2026/06/'>
3309June
3310</a>
3311<span class='post-count' dir='ltr'>(4)</span>
3312<ul class='posts'>
3313<li><a href='https://www.bastionland.com/2026/06/ski-jump-design.html'>Ski Jump Design</a></li>
3314<li><a href='https://www.bastionland.com/2026/06/a-game-you-play.html'>A Game you Play</a></li>
3315<li><a href='https://www.bastionland.com/2026/06/factions-without-borders.html'>Factions Without Borders</a></li>
3316<li><a href='https://www.bastionland.com/2026/06/space-is-for-fantasy-not-sci-fi.html'>Space is for Fantasy, not Sci Fi</a></li>
3317</ul>
3318</li>
3319</ul>
3320<ul class='hierarchy'>
3321<li class='archivedate collapsed'>
3322<a class='toggle' href='javascript:void(0)'>
3323<span class='zippy'>
3324
3325        &#9658;&#160;
3326      
3327</span>
3328</a>
3329<a class='post-count-link' href='https://www.bastionland.com/2026/05/'>
3330May
3331</a>
3332<span class='post-count' dir='ltr'>(4)</span>
3333<ul class='posts'>
3334<li><a href='https://www.bastionland.com/2026/05/pressure-pushing-down-on-me-and-also-up.html'>Pressure - Pushing Down on Me (and also up and fro...</a></li>
3335<li><a href='https://www.bastionland.com/2026/05/trinary-stars.html'>Trinary Stars</a></li>
3336<li><a href='https://www.bastionland.com/2026/05/boat-loan.html'>Boat Loan</a></li>
3337<li><a href='https://www.bastionland.com/2026/05/circuits-and-rallies.html'>Circuits and Rallies</a></li>
3338</ul>
3339</li>
3340</ul>
3341<ul class='hierarchy'>
3342<li class='archivedate collapsed'>
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3344<span class='zippy'>
3345
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3348</span>
3349</a>
3350<a class='post-count-link' href='https://www.bastionland.com/2026/04/'>
3351April
3352</a>
3353<span class='post-count' dir='ltr'>(1)</span>
3354<ul class='posts'>
3355<li><a href='https://www.bastionland.com/2026/04/tempo.html'>Tempo</a></li>
3356</ul>
3357</li>
3358</ul>
3359<ul class='hierarchy'>
3360<li class='archivedate collapsed'>
3361<a class='toggle' href='javascript:void(0)'>
3362<span class='zippy'>
3363
3364        &#9658;&#160;
3365      
3366</span>
3367</a>
3368<a class='post-count-link' href='https://www.bastionland.com/2026/03/'>
3369March
3370</a>
3371<span class='post-count' dir='ltr'>(4)</span>
3372<ul class='posts'>
3373<li><a href='https://www.bastionland.com/2026/03/pins.html'>Pins</a></li>
3374<li><a href='https://www.bastionland.com/2026/03/minor-worlds.html'>Minor Worlds</a></li>
3375<li><a href='https://www.bastionland.com/2026/03/why-space.html'>Why Space?</a></li>
3376<li><a href='https://www.bastionland.com/2026/03/big-companies.html'>Big Companies</a></li>
3377</ul>
3378</li>
3379</ul>
3380<ul class='hierarchy'>
3381<li class='archivedate collapsed'>
3382<a class='toggle' href='javascript:void(0)'>
3383<span class='zippy'>
3384
3385        &#9658;&#160;
3386      
3387</span>
3388</a>
3389<a class='post-count-link' href='https://www.bastionland.com/2026/02/'>
3390February
3391</a>
3392<span class='post-count' dir='ltr'>(3)</span>
3393<ul class='posts'>
3394<li><a href='https://www.bastionland.com/2026/02/threaten-me-with-bad-time.html'>Threaten Me with a Bad Time</a></li>
3395<li><a href='https://www.bastionland.com/2026/02/intergalactic-bastionland-public.html'>Intergalactic Bastionland Public Playtest</a></li>
3396<li><a href='https://www.bastionland.com/2026/02/dock-work.html'>Dock Work</a></li>
3397</ul>
3398</li>
3399</ul>
3400<ul class='hierarchy'>
3401<li class='archivedate collapsed'>
3402<a class='toggle' href='javascript:void(0)'>
3403<span class='zippy'>
3404
3405        &#9658;&#160;
3406      
3407</span>
3408</a>
3409<a class='post-count-link' href='https://www.bastionland.com/2026/01/'>
3410January
3411</a>
3412<span class='post-count' dir='ltr'>(3)</span>
3413<ul class='posts'>
3414<li><a href='https://www.bastionland.com/2026/01/gm-focused-playtesting.html'>GM Focused Playtesting</a></li>
3415<li><a href='https://www.bastionland.com/2026/01/toolfeel.html'>Toolfeel</a></li>
3416</ul>
3417</li>
3418</ul>
3419</li>
3420</ul>
3421<ul class='hierarchy'>
3422<li class='archivedate collapsed'>
3423<a class='toggle' href='javascript:void(0)'>
3424<span class='zippy'>
3425
3426        &#9658;&#160;
3427      
3428</span>
3429</a>
3430<a class='post-count-link' href='https://www.bastionland.com/2025/'>
34312025
3432</a>
3433<span class='post-count' dir='ltr'>(50)</span>
3434<ul class='hierarchy'>
3435<li class='archivedate collapsed'>
3436<a class='toggle' href='javascript:void(0)'>
3437<span class='zippy'>
3438
3439        &#9658;&#160;
3440      
3441</span>
3442</a>
3443<a class='post-count-link' href='https://www.bastionland.com/2025/12/'>
3444December
3445</a>
3446<span class='post-count' dir='ltr'>(3)</span>
3447</li>
3448</ul>
3449<ul class='hierarchy'>
3450<li class='archivedate collapsed'>
3451<a class='toggle' href='javascript:void(0)'>
3452<span class='zippy'>
3453
3454        &#9658;&#160;
3455      
3456</span>
3457</a>
3458<a class='post-count-link' href='https://www.bastionland.com/2025/11/'>
3459November
3460</a>
3461<span class='post-count' dir='ltr'>(4)</span>
3462</li>
3463</ul>
3464<ul class='hierarchy'>
3465<li class='archivedate collapsed'>
3466<a class='toggle' href='javascript:void(0)'>
3467<span class='zippy'>
3468
3469        &#9658;&#160;
3470      
3471</span>
3472</a>
3473<a class='post-count-link' href='https://www.bastionland.com/2025/10/'>
3474October
3475</a>
3476<span class='post-count' dir='ltr'>(4)</span>
3477</li>
3478</ul>
3479<ul class='hierarchy'>
3480<li class='archivedate collapsed'>
3481<a class='toggle' href='javascript:void(0)'>
3482<span class='zippy'>
3483
3484        &#9658;&#160;
3485      
3486</span>
3487</a>
3488<a class='post-count-link' href='https://www.bastionland.com/2025/09/'>
3489September
3490</a>
3491<span class='post-count' dir='ltr'>(4)</span>
3492</li>
3493</ul>
3494<ul class='hierarchy'>
3495<li class='archivedate collapsed'>
3496<a class='toggle' href='javascript:void(0)'>
3497<span class='zippy'>
3498
3499        &#9658;&#160;
3500      
3501</span>
3502</a>
3503<a class='post-count-link' href='https://www.bastionland.com/2025/08/'>
3504August
3505</a>
3506<span class='post-count' dir='ltr'>(2)</span>
3507</li>
3508</ul>
3509<ul class='hierarchy'>
3510<li class='archivedate collapsed'>
3511<a class='toggle' href='javascript:void(0)'>
3512<span class='zippy'>
3513
3514        &#9658;&#160;
3515      
3516</span>
3517</a>
3518<a class='post-count-link' href='https://www.bastionland.com/2025/07/'>
3519July
3520</a>
3521<span class='post-count' dir='ltr'>(8)</span>
3522</li>
3523</ul>
3524<ul class='hierarchy'>
3525<li class='archivedate collapsed'>
3526<a class='toggle' href='javascript:void(0)'>
3527<span class='zippy'>
3528
3529        &#9658;&#160;
3530      
3531</span>
3532</a>
3533<a class='post-count-link' href='https://www.bastionland.com/2025/06/'>
3534June
3535</a>
3536<span class='post-count' dir='ltr'>(4)</span>
3537</li>
3538</ul>
3539<ul class='hierarchy'>
3540<li class='archivedate collapsed'>
3541<a class='toggle' href='javascript:void(0)'>
3542<span class='zippy'>
3543
3544        &#9658;&#160;
3545      
3546</span>
3547</a>
3548<a class='post-count-link' href='https://www.bastionland.com/2025/05/'>
3549May
3550</a>
3551<span class='post-count' dir='ltr'>(4)</span>
3552</li>
3553</ul>
3554<ul class='hierarchy'>
3555<li class='archivedate collapsed'>
3556<a class='toggle' href='javascript:void(0)'>
3557<span class='zippy'>
3558
3559        &#9658;&#160;
3560      
3561</span>
3562</a>
3563<a class='post-count-link' href='https://www.bastionland.com/2025/04/'>
3564April
3565</a>
3566<span class='post-count' dir='ltr'>(5)</span>
3567</li>
3568</ul>
3569<ul class='hierarchy'>
3570<li class='archivedate collapsed'>
3571<a class='toggle' href='javascript:void(0)'>
3572<span class='zippy'>
3573
3574        &#9658;&#160;
3575      
3576</span>
3577</a>
3578<a class='post-count-link' href='https://www.bastionland.com/2025/03/'>
3579March
3580</a>
3581<span class='post-count' dir='ltr'>(4)</span>
3582</li>
3583</ul>
3584<ul class='hierarchy'>
3585<li class='archivedate collapsed'>
3586<a class='toggle' href='javascript:void(0)'>
3587<span class='zippy'>
3588
3589        &#9658;&#160;
3590      
3591</span>
3592</a>
3593<a class='post-count-link' href='https://www.bastionland.com/2025/02/'>
3594February
3595</a>
3596<span class='post-count' dir='ltr'>(4)</span>
3597</li>
3598</ul>
3599<ul class='hierarchy'>
3600<li class='archivedate collapsed'>
3601<a class='toggle' href='javascript:void(0)'>
3602<span class='zippy'>
3603
3604        &#9658;&#160;
3605      
3606</span>
3607</a>
3608<a class='post-count-link' href='https://www.bastionland.com/2025/01/'>
3609January
3610</a>
3611<span class='post-count' dir='ltr'>(4)</span>
3612</li>
3613</ul>
3614</li>
3615</ul>
3616<ul class='hierarchy'>
3617<li class='archivedate collapsed'>
3618<a class='toggle' href='javascript:void(0)'>
3619<span class='zippy'>
3620
3621        &#9658;&#160;
3622      
3623</span>
3624</a>
3625<a class='post-count-link' href='https://www.bastionland.com/2024/'>
36262024
3627</a>
3628<span class='post-count' dir='ltr'>(49)</span>
3629<ul class='hierarchy'>
3630<li class='archivedate collapsed'>
3631<a class='toggle' href='javascript:void(0)'>
3632<span class='zippy'>
3633
3634        &#9658;&#160;
3635      
3636</span>
3637</a>
3638<a class='post-count-link' href='https://www.bastionland.com/2024/12/'>
3639December
3640</a>
3641<span class='post-count' dir='ltr'>(3)</span>
3642</li>
3643</ul>
3644<ul class='hierarchy'>
3645<li class='archivedate collapsed'>
3646<a class='toggle' href='javascript:void(0)'>
3647<span class='zippy'>
3648
3649        &#9658;&#160;
3650      
3651</span>
3652</a>
3653<a class='post-count-link' href='https://www.bastionland.com/2024/11/'>
3654November
3655</a>
3656<span class='post-count' dir='ltr'>(4)</span>
3657</li>
3658</ul>
3659<ul class='hierarchy'>
3660<li class='archivedate collapsed'>
3661<a class='toggle' href='javascript:void(0)'>
3662<span class='zippy'>
3663
3664        &#9658;&#160;
3665      
3666</span>
3667</a>
3668<a class='post-count-link' href='https://www.bastionland.com/2024/10/'>
3669October
3670</a>
3671<span class='post-count' dir='ltr'>(5)</span>
3672</li>
3673</ul>
3674<ul class='hierarchy'>
3675<li class='archivedate collapsed'>
3676<a class='toggle' href='javascript:void(0)'>
3677<span class='zippy'>
3678
3679        &#9658;&#160;
3680      
3681</span>
3682</a>
3683<a class='post-count-link' href='https://www.bastionland.com/2024/09/'>
3684September
3685</a>
3686<span class='post-count' dir='ltr'>(5)</span>
3687</li>
3688</ul>
3689<ul class='hierarchy'>
3690<li class='archivedate collapsed'>
3691<a class='toggle' href='javascript:void(0)'>
3692<span class='zippy'>
3693
3694        &#9658;&#160;
3695      
3696</span>
3697</a>
3698<a class='post-count-link' href='https://www.bastionland.com/2024/08/'>
3699August
3700</a>
3701<span class='post-count' dir='ltr'>(3)</span>
3702</li>
3703</ul>
3704<ul class='hierarchy'>
3705<li class='archivedate collapsed'>
3706<a class='toggle' href='javascript:void(0)'>
3707<span class='zippy'>
3708
3709        &#9658;&#160;
3710      
3711</span>
3712</a>
3713<a class='post-count-link' href='https://www.bastionland.com/2024/07/'>
3714July
3715</a>
3716<span class='post-count' dir='ltr'>(5)</span>
3717</li>
3718</ul>
3719<ul class='hierarchy'>
3720<li class='archivedate collapsed'>
3721<a class='toggle' href='javascript:void(0)'>
3722<span class='zippy'>
3723
3724        &#9658;&#160;
3725      
3726</span>
3727</a>
3728<a class='post-count-link' href='https://www.bastionland.com/2024/06/'>
3729June
3730</a>
3731<span class='post-count' dir='ltr'>(4)</span>
3732</li>
3733</ul>
3734<ul class='hierarchy'>
3735<li class='archivedate collapsed'>
3736<a class='toggle' href='javascript:void(0)'>
3737<span class='zippy'>
3738
3739        &#9658;&#160;
3740      
3741</span>
3742</a>
3743<a class='post-count-link' href='https://www.bastionland.com/2024/05/'>
3744May
3745</a>
3746<span class='post-count' dir='ltr'>(5)</span>
3747</li>
3748</ul>
3749<ul class='hierarchy'>
3750<li class='archivedate collapsed'>
3751<a class='toggle' href='javascript:void(0)'>
3752<span class='zippy'>
3753
3754        &#9658;&#160;
3755      
3756</span>
3757</a>
3758<a class='post-count-link' href='https://www.bastionland.com/2024/04/'>
3759April
3760</a>
3761<span class='post-count' dir='ltr'>(4)</span>
3762</li>
3763</ul>
3764<ul class='hierarchy'>
3765<li class='archivedate collapsed'>
3766<a class='toggle' href='javascript:void(0)'>
3767<span class='zippy'>
3768
3769        &#9658;&#160;
3770      
3771</span>
3772</a>
3773<a class='post-count-link' href='https://www.bastionland.com/2024/03/'>
3774March
3775</a>
3776<span class='post-count' dir='ltr'>(4)</span>
3777</li>
3778</ul>
3779<ul class='hierarchy'>
3780<li class='archivedate collapsed'>
3781<a class='toggle' href='javascript:void(0)'>
3782<span class='zippy'>
3783
3784        &#9658;&#160;
3785      
3786</span>
3787</a>
3788<a class='post-count-link' href='https://www.bastionland.com/2024/02/'>
3789February
3790</a>
3791<span class='post-count' dir='ltr'>(4)</span>
3792</li>
3793</ul>
3794<ul class='hierarchy'>
3795<li class='archivedate collapsed'>
3796<a class='toggle' href='javascript:void(0)'>
3797<span class='zippy'>
3798
3799        &#9658;&#160;
3800      
3801</span>
3802</a>
3803<a class='post-count-link' href='https://www.bastionland.com/2024/01/'>
3804January
3805</a>
3806<span class='post-count' dir='ltr'>(3)</span>
3807</li>
3808</ul>
3809</li>
3810</ul>
3811<ul class='hierarchy'>
3812<li class='archivedate collapsed'>
3813<a class='toggle' href='javascript:void(0)'>
3814<span class='zippy'>
3815
3816        &#9658;&#160;
3817      
3818</span>
3819</a>
3820<a class='post-count-link' href='https://www.bastionland.com/2023/'>
38212023
3822</a>
3823<span class='post-count' dir='ltr'>(49)</span>
3824<ul class='hierarchy'>
3825<li class='archivedate collapsed'>
3826<a class='toggle' href='javascript:void(0)'>
3827<span class='zippy'>
3828
3829        &#9658;&#160;
3830      
3831</span>
3832</a>
3833<a class='post-count-link' href='https://www.bastionland.com/2023/12/'>
3834December
3835</a>
3836<span class='post-count' dir='ltr'>(2)</span>
3837</li>
3838</ul>
3839<ul class='hierarchy'>
3840<li class='archivedate collapsed'>
3841<a class='toggle' href='javascript:void(0)'>
3842<span class='zippy'>
3843
3844        &#9658;&#160;
3845      
3846</span>
3847</a>
3848<a class='post-count-link' href='https://www.bastionland.com/2023/11/'>
3849November
3850</a>
3851<span class='post-count' dir='ltr'>(5)</span>
3852</li>
3853</ul>
3854<ul class='hierarchy'>
3855<li class='archivedate collapsed'>
3856<a class='toggle' href='javascript:void(0)'>
3857<span class='zippy'>
3858
3859        &#9658;&#160;
3860      
3861</span>
3862</a>
3863<a class='post-count-link' href='https://www.bastionland.com/2023/10/'>
3864October
3865</a>
3866<span class='post-count' dir='ltr'>(4)</span>
3867</li>
3868</ul>
3869<ul class='hierarchy'>
3870<li class='archivedate collapsed'>
3871<a class='toggle' href='javascript:void(0)'>
3872<span class='zippy'>
3873
3874        &#9658;&#160;
3875      
3876</span>
3877</a>
3878<a class='post-count-link' href='https://www.bastionland.com/2023/09/'>
3879September
3880</a>
3881<span class='post-count' dir='ltr'>(4)</span>
3882</li>
3883</ul>
3884<ul class='hierarchy'>
3885<li class='archivedate collapsed'>
3886<a class='toggle' href='javascript:void(0)'>
3887<span class='zippy'>
3888
3889        &#9658;&#160;
3890      
3891</span>
3892</a>
3893<a class='post-count-link' href='https://www.bastionland.com/2023/08/'>
3894August
3895</a>
3896<span class='post-count' dir='ltr'>(6)</span>
3897</li>
3898</ul>
3899<ul class='hierarchy'>
3900<li class='archivedate collapsed'>
3901<a class='toggle' href='javascript:void(0)'>
3902<span class='zippy'>
3903
3904        &#9658;&#160;
3905      
3906</span>
3907</a>
3908<a class='post-count-link' href='https://www.bastionland.com/2023/07/'>
3909July
3910</a>
3911<span class='post-count' dir='ltr'>(4)</span>
3912</li>
3913</ul>
3914<ul class='hierarchy'>
3915<li class='archivedate collapsed'>
3916<a class='toggle' href='javascript:void(0)'>
3917<span class='zippy'>
3918
3919        &#9658;&#160;
3920      
3921</span>
3922</a>
3923<a class='post-count-link' href='https://www.bastionland.com/2023/06/'>
3924June
3925</a>
3926<span class='post-count' dir='ltr'>(4)</span>
3927</li>
3928</ul>
3929<ul class='hierarchy'>
3930<li class='archivedate collapsed'>
3931<a class='toggle' href='javascript:void(0)'>
3932<span class='zippy'>
3933
3934        &#9658;&#160;
3935      
3936</span>
3937</a>
3938<a class='post-count-link' href='https://www.bastionland.com/2023/05/'>
3939May
3940</a>
3941<span class='post-count' dir='ltr'>(4)</span>
3942</li>
3943</ul>
3944<ul class='hierarchy'>
3945<li class='archivedate collapsed'>
3946<a class='toggle' href='javascript:void(0)'>
3947<span class='zippy'>
3948
3949        &#9658;&#160;
3950      
3951</span>
3952</a>
3953<a class='post-count-link' href='https://www.bastionland.com/2023/04/'>
3954April
3955</a>
3956<span class='post-count' dir='ltr'>(4)</span>
3957</li>
3958</ul>
3959<ul class='hierarchy'>
3960<li class='archivedate collapsed'>
3961<a class='toggle' href='javascript:void(0)'>
3962<span class='zippy'>
3963
3964        &#9658;&#160;
3965      
3966</span>
3967</a>
3968<a class='post-count-link' href='https://www.bastionland.com/2023/03/'>
3969March
3970</a>
3971<span class='post-count' dir='ltr'>(4)</span>
3972</li>
3973</ul>
3974<ul class='hierarchy'>
3975<li class='archivedate collapsed'>
3976<a class='toggle' href='javascript:void(0)'>
3977<span class='zippy'>
3978
3979        &#9658;&#160;
3980      
3981</span>
3982</a>
3983<a class='post-count-link' href='https://www.bastionland.com/2023/02/'>
3984February
3985</a>
3986<span class='post-count'
3986 dir='ltr'>(5)</span>
3987</li>
3988</ul>
3989<ul class='hierarchy'>
3990<li class='archivedate collapsed'>
3991<a class='toggle' href='javascript:void(0)'>
3992<span class='zippy'>
3993
3994        &#9658;&#160;
3995      
3996</span>
3997</a>
3998<a class='post-count-link' href='https://www.bastionland.com/2023/01/'>
3999January
4000</a>
4001<span class='post-count' dir='ltr'>(3)</span>
4002</li>
4003</ul>
4004</li>
4005</ul>
4006<ul class='hierarchy'>
4007<li class='archivedate collapsed'>
4008<a class='toggle' href='javascript:void(0)'>
4009<span class='zippy'>
4010
4011        &#9658;&#160;
4012      
4013</span>
4014</a>
4015<a class='post-count-link' href='https://www.bastionland.com/2022/'>
40162022
4017</a>
4018<span class='post-count' dir='ltr'>(57)</span>
4019<ul class='hierarchy'>
4020<li class='archivedate collapsed'>
4021<a class='toggle' href='javascript:void(0)'>
4022<span class='zippy'>
4023
4024        &#9658;&#160;
4025      
4026</span>
4027</a>
4028<a class='post-count-link' href='https://www.bastionland.com/2022/12/'>
4029December
4030</a>
4031<span class='post-count' dir='ltr'>(4)</span>
4032</li>
4033</ul>
4034<ul class='hierarchy'>
4035<li class='archivedate collapsed'>
4036<a class='toggle' href='javascript:void(0)'>
4037<span class='zippy'>
4038
4039        &#9658;&#160;
4040      
4041</span>
4042</a>
4043<a class='post-count-link' href='https://www.bastionland.com/2022/11/'>
4044November
4045</a>
4046<span class='post-count' dir='ltr'>(5)</span>
4047</li>
4048</ul>
4049<ul class='hierarchy'>
4050<li class='archivedate collapsed'>
4051<a class='toggle' href='javascript:void(0)'>
4052<span class='zippy'>
4053
4054        &#9658;&#160;
4055      
4056</span>
4057</a>
4058<a class='post-count-link' href='https://www.bastionland.com/2022/10/'>
4059October
4060</a>
4061<span class='post-count' dir='ltr'>(5)</span>
4062</li>
4063</ul>
4064<ul class='hierarchy'>
4065<li class='archivedate collapsed'>
4066<a class='toggle' href='javascript:void(0)'>
4067<span class='zippy'>
4068
4069        &#9658;&#160;
4070      
4071</span>
4072</a>
4073<a class='post-count-link' href='https://www.bastionland.com/2022/09/'>
4074September
4075</a>
4076<span class='post-count' dir='ltr'>(6)</span>
4077</li>
4078</ul>
4079<ul class='hierarchy'>
4080<li class='archivedate collapsed'>
4081<a class='toggle' href='javascript:void(0)'>
4082<span class='zippy'>
4083
4084        &#9658;&#160;
4085      
4086</span>
4087</a>
4088<a class='post-count-link' href='https://www.bastionland.com/2022/08/'>
4089August
4090</a>
4091<span class='post-count' dir='ltr'>(4)</span>
4092</li>
4093</ul>
4094<ul class='hierarchy'>
4095<li class='archivedate collapsed'>
4096<a class='toggle' href='javascript:void(0)'>
4097<span class='zippy'>
4098
4099        &#9658;&#160;
4100      
4101</span>
4102</a>
4103<a class='post-count-link' href='https://www.bastionland.com/2022/07/'>
4104July
4105</a>
4106<span class='post-count' dir='ltr'>(5)</span>
4107</li>
4108</ul>
4109<ul class='hierarchy'>
4110<li class='archivedate collapsed'>
4111<a class='toggle' href='javascript:void(0)'>
4112<span class='zippy'>
4113
4114        &#9658;&#160;
4115      
4116</span>
4117</a>
4118<a class='post-count-link' href='https://www.bastionland.com/2022/06/'>
4119June
4120</a>
4121<span class='post-count' dir='ltr'>(4)</span>
4122</li>
4123</ul>
4124<ul class='hierarchy'>
4125<li class='archivedate collapsed'>
4126<a class='toggle' href='javascript:void(0)'>
4127<span class='zippy'>
4128
4129        &#9658;&#160;
4130      
4131</span>
4132</a>
4133<a class='post-count-link' href='https://www.bastionland.com/2022/05/'>
4134May
4135</a>
4136<span class='post-count' dir='ltr'>(6)</span>
4137</li>
4138</ul>
4139<ul class='hierarchy'>
4140<li class='archivedate collapsed'>
4141<a class='toggle' href='javascript:void(0)'>
4142<span class='zippy'>
4143
4144        &#9658;&#160;
4145      
4146</span>
4147</a>
4148<a class='post-count-link' href='https://www.bastionland.com/2022/04/'>
4149April
4150</a>
4151<span class='post-count' dir='ltr'>(4)</span>
4152</li>
4153</ul>
4154<ul class='hierarchy'>
4155<li class='archivedate collapsed'>
4156<a class='toggle' href='javascript:void(0)'>
4157<span class='zippy'>
4158
4159        &#9658;&#160;
4160      
4161</span>
4162</a>
4163<a class='post-count-link' href='https://www.bastionland.com/2022/03/'>
4164March
4165</a>
4166<span class='post-count' dir='ltr'>(5)</span>
4167</li>
4168</ul>
4169<ul class='hierarchy'>
4170<li class='archivedate collapsed'>
4171<a class='toggle' href='javascript:void(0)'>
4172<span class='zippy'>
4173
4174        &#9658;&#160;
4175      
4176</span>
4177</a>
4178<a class='post-count-link' href='https://www.bastionland.com/2022/02/'>
4179February
4180</a>
4181<span class='post-count' dir='ltr'>(4)</span>
4182</li>
4183</ul>
4184<ul class='hierarchy'>
4185<li class='archivedate collapsed'>
4186<a class='toggle' href='javascript:void(0)'>
4187<span class='zippy'>
4188
4189        &#9658;&#160;
4190      
4191</span>
4192</a>
4193<a class='post-count-link' href='https://www.bastionland.com/2022/01/'>
4194January
4195</a>
4196<span class='post-count' dir='ltr'>(5)</span>
4197</li>
4198</ul>
4199</li>
4200</ul>
4201<ul class='hierarchy'>
4202<li class='archivedate collapsed'>
4203<a class='toggle' href='javascript:void(0)'>
4204<span class='zippy'>
4205
4206        &#9658;&#160;
4207      
4208</span>
4209</a>
4210<a class='post-count-link' href='https://www.bastionland.com/2021/'>
42112021
4212</a>
4213<span class='post-count' dir='ltr'>(86)</span>
4214<ul class='hierarchy'>
4215<li class='archivedate collapsed'>
4216<a class='toggle' href='javascript:void(0)'>
4217<span class='zippy'>
4218
4219        &#9658;&#160;
4220      
4221</span>
4222</a>
4223<a class='post-count-link' href='https://www.bastionland.com/2021/12/'>
4224December
4225</a>
4226<span class='post-count' dir='ltr'>(7)</span>
4227</li>
4228</ul>
4229<ul class='hierarchy'>
4230<li class='archivedate collapsed'>
4231<a class='toggle' href='javascript:void(0)'>
4232<span class='zippy'>
4233
4234        &#9658;&#160;
4235      
4236</span>
4237</a>
4238<a class='post-count-link' href='https://www.bastionland.com/2021/11/'>
4239November
4240</a>
4241<span class='post-count' dir='ltr'>(8)</span>
4242</li>
4243</ul>
4244<ul class='hierarchy'>
4245<li class='archivedate collapsed'>
4246<a class='toggle' href='javascript:void(0)'>
4247<span class='zippy'>
4248
4249        &#9658;&#160;
4250      
4251</span>
4252</a>
4253<a class='post-count-link' href='https://www.bastionland.com/2021/10/'>
4254October
4255</a>
4256<span class='post-count' dir='ltr'>(8)</span>
4257</li>
4258</ul>
4259<ul class='hierarchy'>
4260<li class='archivedate collapsed'>
4261<a class='toggle' href='javascript:void(0)'>
4262<span class='zippy'>
4263
4264        &#9658;&#160;
4265      
4266</span>
4267</a>
4268<a class='post-count-link' href='https://www.bastionland.com/2021/09/'>
4269September
4270</a>
4271<span class='post-count' dir='ltr'>(9)</span>
4272</li>
4273</ul>
4274<ul class='hierarchy'>
4275<li class='archivedate collapsed'>
4276<a class='toggle' href='javascript:void(0)'>
4277<span class='zippy'>
4278
4279        &#9658;&#160;
4280      
4281</span>
4282</a>
4283<a class='post-count-link' href='https://www.bastionland.com/2021/08/'>
4284August
4285</a>
4286<span class='post-count' dir='ltr'>(9)</span>
4287</li>
4288</ul>
4289<ul class='hierarchy'>
4290<li class='archivedate collapsed'>
4291<a class='toggle' href='javascript:void(0)'>
4292<span class='zippy'>
4293
4294        &#9658;&#160;
4295      
4296</span>
4297</a>
4298<a class='post-count-link' href='https://www.bastionland.com/2021/07/'>
4299July
4300</a>
4301<span class='post-count' dir='ltr'>(9)</span>
4302</li>
4303</ul>
4304<ul class='hierarchy'>
4305<li class='archivedate collapsed'>
4306<a class='toggle' href='javascript:void(0)'>
4307<span class='zippy'>
4308
4309        &#9658;&#160;
4310      
4311</span>
4312</a>
4313<a class='post-count-link' href='https://www.bastionland.com/2021/06/'>
4314June
4315</a>
4316<span class='post-count' dir='ltr'>(8)</span>
4317</li>
4318</ul>
4319<ul class='hierarchy'>
4320<li class='archivedate collapsed'>
4321<a class='toggle' href='javascript:void(0)'>
4322<span class='zippy'>
4323
4324        &#9658;&#160;
4325      
4326</span>
4327</a>
4328<a class='post-count-link' href='https://www.bastionland.com/2021/05/'>
4329May
4330</a>
4331<span class='post-count' dir='ltr'>(8)</span>
4332</li>
4333</ul>
4334<ul class='hierarchy'>
4335<li class='archivedate collapsed'>
4336<a class='toggle' href='javascript:void(0)'>
4337<span class='zippy'>
4338
4339        &#9658;&#160;
4340      
4341</span>
4342</a>
4343<a class='post-count-link' href='https://www.bastionland.com/2021/04/'>
4344April
4345</a>
4346<span class='post-count' dir='ltr'>(6)</span>
4347</li>
4348</ul>
4349<ul class='hierarchy'>
4350<li class='archivedate collapsed'>
4351<a class='toggle' href='javascript:void(0)'>
4352<span class='zippy'>
4353
4354        &#9658;&#160;
4355      
4356</span>
4357</a>
4358<a class='post-count-link' href='https://www.bastionland.com/2021/03/'>
4359March
4360</a>
4361<span class='post-count' dir='ltr'>(6)</span>
4362</li>
4363</ul>
4364<ul class='hierarchy'>
4365<li class='archivedate collapsed'>
4366<a class='toggle' href='javascript:void(0)'>
4367<span class='zippy'>
4368
4369        &#9658;&#160;
4370      
4371</span>
4372</a>
4373<a class='post-count-link' href='https://www.bastionland.com/2021/02/'>
4374February
4375</a>
4376<span class='post-count' dir='ltr'>(4)</span>
4377</li>
4378</ul>
4379<ul class='hierarchy'>
4380<li class='archivedate collapsed'>
4381<a class='toggle' href='javascript:void(0)'>
4382<span class='zippy'>
4383
4384        &#9658;&#160;
4385      
4386</span>
4387</a>
4388<a class='post-count-link' href='https://www.bastionland.com/2021/01/'>
4389January
4390</a>
4391<span class='post-count' dir='ltr'>(4)</span>
4392</li>
4393</ul>
4394</li>
4395</ul>
4396<ul class='hierarchy'>
4397<li class='archivedate collapsed'>
4398<a class='toggle' href='javascript:void(0)'>
4399<span class='zippy'>
4400
4401        &#9658;&#160;
4402      
4403</span>
4404</a>
4405<a class='post-count-link' href='https://www.bastionland.com/2020/'>
44062020
4407</a>
4408<span class='post-count' dir='ltr'>(71)</span>
4409<ul class='hierarchy'>
4410<li class='archivedate collapsed'>
4411<a class='toggle' href='javascript:void(0)'>
4412<span class='zippy'>
4413
4414        &#9658;&#160;
4415      
4416</span>
4417</a>
4418<a class='post-count-link' href='https://www.bastionland.com/2020/12/'>
4419December
4420</a>
4421<span class='post-count' dir='ltr'>(4)</span>
4422</li>
4423</ul>
4424<ul class='hierarchy'>
4425<li class='archivedate collapsed'>
4426<a class='toggle' href='javascript:void(0)'>
4427<span class='zippy'>
4428
4429        &#9658;&#160;
4430      
4431</span>
4432</a>
4433<a class='post-count-link' href='https://www.bastionland.com/2020/11/'>
4434November
4435</a>
4436<span class='post-count' dir='ltr'>(5)</span>
4437</li>
4438</ul>
4439<ul class='hierarchy'>
4440<li class='archivedate collapsed'>
4441<a class='toggle' href='javascript:void(0)'>
4442<span class='zippy'>
4443
4444        &#9658;&#160;
4445      
4446</span>
4447</a>
4448<a class='post-count-link' href='https://www.bastionland.com/2020/10/'>
4449October
4450</a>
4451<span class='post-count' dir='ltr'>(7)</span>
4452</li>
4453</ul>
4454<ul class='hierarchy'>
4455<li class='archivedate collapsed'>
4456<a class='toggle' href='javascript:void(0)'>
4457<span class='zippy'>
4458
4459        &#9658;&#160;
4460      
4461</span>
4462</a>
4463<a class='post-count-link' href='https://www.bastionland.com/2020/09/'>
4464September
4465</a>
4466<span class='post-count' dir='ltr'>(2)</span>
4467</li>
4468</ul>
4469<ul class='hierarchy'>
4470<li class='archivedate collapsed'>
4471<a class='toggle' href='javascript:void(0)'>
4472<span class='zippy'>
4473
4474        &#9658;&#160;
4475      
4476</span>
4477</a>
4478<a class='post-count-link' href='https://www.bastionland.com/2020/08/'>
4479August
4480</a>
4481<span class='post-count' dir='ltr'>(6)</span>
4482</li>
4483</ul>
4484<ul class='hierarchy'>
4485<li class='archivedate collapsed'>
4486<a class='toggle' href='javascript:void(0)'>
4487<span class='zippy'>
4488
4489        &#9658;&#160;
4490      
4491</span>
4492</a>
4493<a class='post-count-link' href='https://www.bastionland.com/2020/07/'>
4494July
4495</a>
4496<span class='post-count' dir='ltr'>(11)</span>
4497</li>
4498</ul>
4499<ul class='hierarchy'>
4500<li class='archivedate collapsed'>
4501<a class='toggle' href='javascript:void(0)'>
4502<span class='zippy'>
4503
4504        &#9658;&#160;
4505      
4506</span>
4507</a>
4508<a class='post-count-link' href='https://www.bastionland.com/2020/06/'>
4509June
4510</a>
4511<span class='post-count' dir='ltr'>(11)</span>
4512</li>
4513</ul>
4514<ul class='hierarchy'>
4515<li class='archivedate collapsed'>
4516<a class='toggle' href='javascript:void(0)'>
4517<span class='zippy'>
4518
4519        &#9658;&#160;
4520      
4521</span>
4522</a>
4523<a class='post-count-link' href='https://www.bastionland.com/2020/05/'>
4524May
4525</a>
4526<span class='post-count' dir='ltr'>(9)</span>
4527</li>
4528</ul>
4529<ul class='hierarchy'>
4530<li class='archivedate collapsed'>
4531<a class='toggle' href='javascript:void(0)'>
4532<span class='zippy'>
4533
4534        &#9658;&#160;
4535      
4536</span>
4537</a>
4538<a class='post-count-link' href='https://www.bastionland.com/2020/04/'>
4539April
4540</a>
4541<span class='post-count' dir='ltr'>(12)</span>
4542</li>
4543</ul>
4544<ul class='hierarchy'>
4545<li class='archivedate collapsed'>
4546<a class='toggle' href='javascript:void(0)'>
4547<span class='zippy'>
4548
4549        &#9658;&#160;
4550      
4551</span>
4552</a>
4553<a class='post-count-link' href='https://www.bastionland.com/2020/03/'>
4554March
4555</a>
4556<span class='post-count' dir='ltr'>(2)</span>
4557</li>
4558</ul>
4559<ul class='hierarchy'>
4560<li class='archivedate collapsed'>
4561<a class='toggle' href='javascript:void(0)'>
4562<span class='zippy'>
4563
4564        &#9658;&#160;
4565      
4566</span>
4567</a>
4568<a class='post-count-link' href='https://www.bastionland.com/2020/02/'>
4569February
4570</a>
4571<span class='post-count' dir='ltr'>(1)</span>
4572</li>
4573</ul>
4574<ul class='hierarchy'>
4575<li class='archivedate collapsed'>
4576<a class='toggle' href='javascript:void(0)'>
4577<span class='zippy'>
4578
4579        &#9658;&#160;
4580      
4581</span>
4582</a>
4583<a class='post-count-link' href='https://www.bastionland.com/2020/01/'>
4584January
4585</a>
4586<span class='post-count' dir='ltr'>(1)</span>
4587</li>
4588</ul>
4589</li>
4590</ul>
4591<ul class='hierarchy'>
4592<li class='archivedate collapsed'>
4593<a class='toggle' href='javascript:void(0)'>
4594<span class='zippy'>
4595
4596        &#9658;&#160;
4597      
4598</span>
4599</a>
4600<a class='post-count-link' href='https://www.bastionland.com/2019/'>
46012019
4602</a>
4603<span class='post-count' dir='ltr'>(12)</span>
4604<ul class='hierarchy'>
4605<li class='archivedate collapsed'>
4606<a class='toggle' href='javascript:void(0)'>
4607<span class='zippy'>
4608
4609        &#9658;&#160;
4610      
4611</span>
4612</a>
4613<a class='post-count-link' href='https://www.bastionland.com/2019/12/'>
4614December
4615</a>
4616<span class='post-count' dir='ltr'>(2)</span>
4617</li>
4618</ul>
4619<ul class='hierarchy'>
4620<li class='archivedate collapsed'>
4621<a class='toggle' href='javascript:void(0)'>
4622<span class='zippy'>
4623
4624        &#9658;&#160;
4625      
4626</span>
4627</a>
4628<a class='post-count-link' href='https://www.bastionland.com/2019/11/'>
4629November
4630</a>
4631<span class='post-count' dir='ltr'>(2)</span>
4632</li>
4633</ul>
4634<ul class='hierarchy'>
4635<li class='archivedate collapsed'>
4636<a class='toggle' href='javascript:void(0)'>
4637<span class='zippy'>
4638
4639        &#9658;&#160;
4640      
4641</span>
4642</a>
4643<a class='post-count-link' href='https://www.bastionland.com/2019/07/'>
4644July
4645</a>
4646<span class='post-count' dir='ltr'>(2)</span>
4647</li>
4648</ul>
4649<ul class='hierarchy'>
4650<li class='archivedate collapsed'>
4651<a class='toggle' href='javascript:void(0)'>
4652<span class='zippy'>
4653
4654        &#9658;&#160;
4655      
4656</span>
4657</a>
4658<a class='post-count-link' href='https://www.bastionland.com/2019/05
4658/'>
4659May
4660</a>
4661<span class='post-count' dir='ltr'>(1)</span>
4662</li>
4663</ul>
4664<ul class='hierarchy'>
4665<li class='archivedate collapsed'>
4666<a class='toggle' href='javascript:void(0)'>
4667<span class='zippy'>
4668
4669        &#9658;&#160;
4670      
4671</span>
4672</a>
4673<a class='post-count-link' href='https://www.bastionland.com/2019/04/'>
4674April
4675</a>
4676<span class='post-count' dir='ltr'>(3)</span>
4677</li>
4678</ul>
4679<ul class='hierarchy'>
4680<li class='archivedate collapsed'>
4681<a class='toggle' href='javascript:void(0)'>
4682<span class='zippy'>
4683
4684        &#9658;&#160;
4685      
4686</span>
4687</a>
4688<a class='post-count-link' href='https://www.bastionland.com/2019/02/'>
4689February
4690</a>
4691<span class='post-count' dir='ltr'>(2)</span>
4692</li>
4693</ul>
4694</li>
4695</ul>
4696<ul class='hierarchy'>
4697<li class='archivedate collapsed'>
4698<a class='toggle' href='javascript:void(0)'>
4699<span class='zippy'>
4700
4701        &#9658;&#160;
4702      
4703</span>
4704</a>
4705<a class='post-count-link' href='https://www.bastionland.com/2018/'>
47062018
4707</a>
4708<span class='post-count' dir='ltr'>(23)</span>
4709<ul class='hierarchy'>
4710<li class='archivedate collapsed'>
4711<a class='toggle' href='javascript:void(0)'>
4712<span class='zippy'>
4713
4714        &#9658;&#160;
4715      
4716</span>
4717</a>
4718<a class='post-count-link' href='https://www.bastionland.com/2018/12/'>
4719December
4720</a>
4721<span class='post-count' dir='ltr'>(3)</span>
4722</li>
4723</ul>
4724<ul class='hierarchy'>
4725<li class='archivedate collapsed'>
4726<a class='toggle' href='javascript:void(0)'>
4727<span class='zippy'>
4728
4729        &#9658;&#160;
4730      
4731</span>
4732</a>
4733<a class='post-count-link' href='https://www.bastionland.com/2018/11/'>
4734November
4735</a>
4736<span class='post-count' dir='ltr'>(1)</span>
4737</li>
4738</ul>
4739<ul class='hierarchy'>
4740<li class='archivedate collapsed'>
4741<a class='toggle' href='javascript:void(0)'>
4742<span class='zippy'>
4743
4744        &#9658;&#160;
4745      
4746</span>
4747</a>
4748<a class='post-count-link' href='https://www.bastionland.com/2018/10/'>
4749October
4750</a>
4751<span class='post-count' dir='ltr'>(6)</span>
4752</li>
4753</ul>
4754<ul class='hierarchy'>
4755<li class='archivedate collapsed'>
4756<a class='toggle' href='javascript:void(0)'>
4757<span class='zippy'>
4758
4759        &#9658;&#160;
4760      
4761</span>
4762</a>
4763<a class='post-count-link' href='https://www.bastionland.com/2018/09/'>
4764September
4765</a>
4766<span class='post-count' dir='ltr'>(4)</span>
4767</li>
4768</ul>
4769<ul class='hierarchy'>
4770<li class='archivedate collapsed'>
4771<a class='toggle' href='javascript:void(0)'>
4772<span class='zippy'>
4773
4774        &#9658;&#160;
4775      
4776</span>
4777</a>
4778<a class='post-count-link' href='https://www.bastionland.com/2018/08/'>
4779August
4780</a>
4781<span class='post-count' dir='ltr'>(2)</span>
4782</li>
4783</ul>
4784<ul class='hierarchy'>
4785<li class='archivedate collapsed'>
4786<a class='toggle' href='javascript:void(0)'>
4787<span class='zippy'>
4788
4789        &#9658;&#160;
4790      
4791</span>
4792</a>
4793<a class='post-count-link' href='https://www.bastionland.com/2018/07/'>
4794July
4795</a>
4796<span class='post-count' dir='ltr'>(1)</span>
4797</li>
4798</ul>
4799<ul class='hierarchy'>
4800<li class='archivedate collapsed'>
4801<a class='toggle' href='javascript:void(0)'>
4802<span class='zippy'>
4803
4804        &#9658;&#160;
4805      
4806</span>
4807</a>
4808<a class='post-count-link' href='https://www.bastionland.com/2018/06/'>
4809June
4810</a>
4811<span class='post-count' dir='ltr'>(3)</span>
4812</li>
4813</ul>
4814<ul class='hierarchy'>
4815<li class='archivedate collapsed'>
4816<a class='toggle' href='javascript:void(0)'>
4817<span class='zippy'>
4818
4819        &#9658;&#160;
4820      
4821</span>
4822</a>
4823<a class='post-count-link' href='https://www.bastionland.com/2018/04/'>
4824April
4825</a>
4826<span class='post-count' dir='ltr'>(2)</span>
4827</li>
4828</ul>
4829<ul class='hierarchy'>
4830<li class='archivedate collapsed'>
4831<a class='toggle' href='javascript:void(0)'>
4832<span class='zippy'>
4833
4834        &#9658;&#160;
4835      
4836</span>
4837</a>
4838<a class='post-count-link' href='https://www.bastionland.com/2018/03/'>
4839March
4840</a>
4841<span class='post-count' dir='ltr'>(1)</span>
4842</li>
4843</ul>
4844</li>
4845</ul>
4846<ul class='hierarchy'>
4847<li class='archivedate collapsed'>
4848<a class='toggle' href='javascript:void(0)'>
4849<span class='zippy'>
4850
4851        &#9658;&#160;
4852      
4853</span>
4854</a>
4855<a class='post-count-link' href='https://www.bastionland.com/2017/'>
48562017
4857</a>
4858<span class='post-count' dir='ltr'>(21)</span>
4859<ul class='hierarchy'>
4860<li class='archivedate collapsed'>
4861<a class='toggle' href='javascript:void(0)'>
4862<span class='zippy'>
4863
4864        &#9658;&#160;
4865      
4866</span>
4867</a>
4868<a class='post-count-link' href='https://www.bastionland.com/2017/12/'>
4869December
4870</a>
4871<span class='post-count' dir='ltr'>(1)</span>
4872</li>
4873</ul>
4874<ul class='hierarchy'>
4875<li class='archivedate collapsed'>
4876<a class='toggle' href='javascript:void(0)'>
4877<span class='zippy'>
4878
4879        &#9658;&#160;
4880      
4881</span>
4882</a>
4883<a class='post-count-link' href='https://www.bastionland.com/2017/11/'>
4884November
4885</a>
4886<span class='post-count' dir='ltr'>(1)</span>
4887</li>
4888</ul>
4889<ul class='hierarchy'>
4890<li class='archivedate collapsed'>
4891<a class='toggle' href='javascript:void(0)'>
4892<span class='zippy'>
4893
4894        &#9658;&#160;
4895      
4896</span>
4897</a>
4898<a class='post-count-link' href='https://www.bastionland.com/2017/10/'>
4899October
4900</a>
4901<span class='post-count' dir='ltr'>(1)</span>
4902</li>
4903</ul>
4904<ul class='hierarchy'>
4905<li class='archivedate collapsed'>
4906<a class='toggle' href='javascript:void(0)'>
4907<span class='zippy'>
4908
4909        &#9658;&#160;
4910      
4911</span>
4912</a>
4913<a class='post-count-link' href='https://www.bastionland.com/2017/09/'>
4914September
4915</a>
4916<span class='post-count' dir='ltr'>(2)</span>
4917</li>
4918</ul>
4919<ul class='hierarchy'>
4920<li class='archivedate collapsed'>
4921<a class='toggle' href='javascript:void(0)'>
4922<span class='zippy'>
4923
4924        &#9658;&#160;
4925      
4926</span>
4927</a>
4928<a class='post-count-link' href='https://www.bastionland.com/2017/08/'>
4929August
4930</a>
4931<span class='post-count' dir='ltr'>(4)</span>
4932</li>
4933</ul>
4934<ul class='hierarchy'>
4935<li class='archivedate collapsed'>
4936<a class='toggle' href='javascript:void(0)'>
4937<span class='zippy'>
4938
4939        &#9658;&#160;
4940      
4941</span>
4942</a>
4943<a class='post-count-link' href='https://www.bastionland.com/2017/07/'>
4944July
4945</a>
4946<span class='post-count' dir='ltr'>(3)</span>
4947</li>
4948</ul>
4949<ul class='hierarchy'>
4950<li class='archivedate collapsed'>
4951<a class='toggle' href='javascript:void(0)'>
4952<span class='zippy'>
4953
4954        &#9658;&#160;
4955      
4956</span>
4957</a>
4958<a class='post-count-link' href='https://www.bastionland.com/2017/06/'>
4959June
4960</a>
4961<span class='post-count' dir='ltr'>(1)</span>
4962</li>
4963</ul>
4964<ul class='hierarchy'>
4965<li class='archivedate collapsed'>
4966<a class='toggle' href='javascript:void(0)'>
4967<span class='zippy'>
4968
4969        &#9658;&#160;
4970      
4971</span>
4972</a>
4973<a class='post-count-link' href='https://www.bastionland.com/2017/05/'>
4974May
4975</a>
4976<span class='post-count' dir='ltr'>(2)</span>
4977</li>
4978</ul>
4979<ul class='hierarchy'>
4980<li class='archivedate collapsed'>
4981<a class='toggle' href='javascript:void(0)'>
4982<span class='zippy'>
4983
4984        &#9658;&#160;
4985      
4986</span>
4987</a>
4988<a class='post-count-link' href='https://www.bastionland.com/2017/04/'>
4989April
4990</a>
4991<span class='post-count' dir='ltr'>(3)</span>
4992</li>
4993</ul>
4994<ul class='hierarchy'>
4995<li class='archivedate collapsed'>
4996<a class='toggle' href='javascript:void(0)'>
4997<span class='zippy'>
4998
4999        &#9658;&#160;
5000      
5001</span>
5002</a>
5003<a class='post-count-link' href='https://www.bastionland.com/2017/01/'>
5004January
5005</a>
5006<span class='post-count' dir='ltr'>(3)</span>
5007</li>
5008</ul>
5009</li>
5010</ul>
5011<ul class='hierarchy'>
5012<li class='archivedate collapsed'>
5013<a class='toggle' href='javascript:void(0)'>
5014<span class='zippy'>
5015
5016        &#9658;&#160;
5017      
5018</span>
5019</a>
5020<a class='post-count-link' href='https://www.bastionland.com/2016/'>
50212016
5022</a>
5023<span class='post-count' dir='ltr'>(34)</span>
5024<ul class='hierarchy'>
5025<li class='archivedate collapsed'>
5026<a class='toggle' href='javascript:void(0)'>
5027<span class='zippy'>
5028
5029        &#9658;&#160;
5030      
5031</span>
5032</a>
5033<a class='post-count-link' href='https://www.bastionland.com/2016/12/'>
5034December
5035</a>
5036<span class='post-count' dir='ltr'>(1)</span>
5037</li>
5038</ul>
5039<ul class='hierarchy'>
5040<li class='archivedate collapsed'>
5041<a class='toggle' href='javascript:void(0)'>
5042<span class='zippy'>
5043
5044        &#9658;&#160;
5045      
5046</span>
5047</a>
5048<a class='post-count-link' href='https://www.bastionland.com/2016/11/'>
5049November
5050</a>
5051<span class='post-count' dir='ltr'>(2)</span>
5052</li>
5053</ul>
5054<ul class='hierarchy'>
5055<li class='archivedate collapsed'>
5056<a class='toggle' href='javascript:void(0)'>
5057<span class='zippy'>
5058
5059        &#9658;&#160;
5060      
5061</span>
5062</a>
5063<a class='post-count-link' href='https://www.bastionland.com/2016/10/'>
5064October
5065</a>
5066<span class='post-count' dir='ltr'>(1)</span>
5067</li>
5068</ul>
5069<ul class='hierarchy'>
5070<li class='archivedate collapsed'>
5071<a class='toggle' href='javascript:void(0)'>
5072<span class='zippy'>
5073
5074        &#9658;&#160;
5075      
5076</span>
5077</a>
5078<a class='post-count-link' href='https://www.bastionland.com/2016/09/'>
5079September
5080</a>
5081<span class='post-count' dir='ltr'>(1)</span>
5082</li>
5083</ul>
5084<ul class='hierarchy'>
5085<li class='archivedate collapsed'>
5086<a class='toggle' href='javascript:void(0)'>
5087<span class='zippy'>
5088
5089        &#9658;&#160;
5090      
5091</span>
5092</a>
5093<a class='post-count-link' href='https://www.bastionland.com/2016/08/'>
5094August
5095</a>
5096<span class='post-count' dir='ltr'>(1)</span>
5097</li>
5098</ul>
5099<ul class='hierarchy'>
5100<li class='archivedate collapsed'>
5101<a class='toggle' href='javascript:void(0)'>
5102<span class='zippy'>
5103
5104        &#9658;&#160;
5105      
5106</span>
5107</a>
5108<a class='post-count-link' href='https://www.bastionland.com/2016/07/'>
5109July
5110</a>
5111<span class='post-count' dir='ltr'>(1)</span>
5112</li>
5113</ul>
5114<ul class='hierarchy'>
5115<li class='archivedate collapsed'>
5116<a class='toggle' href='javascript:void(0)'>
5117<span class='zippy'>
5118
5119        &#9658;&#160;
5120      
5121</span>
5122</a>
5123<a class='post-count-link' href='https://www.bastionland.com/2016/06/'>
5124June
5125</a>
5126<span class='post-count' dir='ltr'>(1)</span>
5127</li>
5128</ul>
5129<ul class='hierarchy'>
5130<li class='archivedate collapsed'>
5131<a class='toggle' href='javascript:void(0)'>
5132<span class='zippy'>
5133
5134        &#9658;&#160;
5135      
5136</span>
5137</a>
5138<a class='post-count-link' href='https://www.bastionland.com/2016/05/'>
5139May
5140</a>
5141<span class='post-count' dir='ltr'>(5)</span>
5142</li>
5143</ul>
5144<ul class='hierarchy'>
5145<li class='archivedate collapsed'>
5146<a class='toggle' href='javascript:void(0)'>
5147<span class='zippy'>
5148
5149        &#9658;&#160;
5150      
5151</span>
5152</a>
5153<a class='post-count-link' href='https://www.bastionland.com/2016/04/'>
5154April
5155</a>
5156<span class='post-count' dir='ltr'>(7)</span>
5157</li>
5158</ul>
5159<ul class='hierarchy'>
5160<li class='archivedate collapsed'>
5161<a class='toggle' href='javascript:void(0)'>
5162<span class='zippy'>
5163
5164        &#9658;&#160;
5165      
5166</span>
5167</a>
5168<a class='post-count-link' href='https://www.bastionland.com/2016/03/'>
5169March
5170</a>
5171<span class='post-count' dir='ltr'>(5)</span>
5172</li>
5173</ul>
5174<ul class='hierarchy'>
5175<li class='archivedate collapsed'>
5176<a class='toggle' href='javascript:void(0)'>
5177<span class='zippy'>
5178
5179        &#9658;&#160;
5180      
5181</span>
5182</a>
5183<a class='post-count-link' href='https://www.bastionland.com/2016/02/'>
5184February
5185</a>
5186<span class='post-count' dir='ltr'>(3)</span>
5187</li>
5188</ul>
5189<ul class='hierarchy'>
5190<li class='archivedate collapsed'>
5191<a class='toggle' href='javascript:void(0)'>
5192<span class='zippy'>
5193
5194        &#9658;&#160;
5195      
5196</span>
5197</a>
5198<a class='post-count-link' href='https://www.bastionland.com/2016/01/'>
5199January
5200</a>
5201<span class='post-count' dir='ltr'>(6)</span>
5202</li>
5203</ul>
5204</li>
5205</ul>
5206<ul class='hierarchy'>
5207<li class='archivedate collapsed'>
5208<a class='toggle' href='javascript:void(0)'>
5209<span class='zippy'>
5210
5211        &#9658;&#160;
5212      
5213</span>
5214</a>
5215<a class='post-count-link' href='https://www.bastionland.com/2015/'>
52162015
5217</a>
5218<span class='post-count' dir='ltr'>(100)</span>
5219<ul class='hierarchy'>
5220<li class='archivedate collapsed'>
5221<a class='toggle' href='javascript:void(0)'>
5222<span class='zippy'>
5223
5224        &#9658;&#160;
5225      
5226</span>
5227</a>
5228<a class='post-count-link' href='https://www.bastionland.com/2015/12/'>
5229December
5230</a>
5231<span class='post-count' dir='ltr'>(2)</span>
5232</li>
5233</ul>
5234<ul class='hierarchy'>
5235<li class='archivedate collapsed'>
5236<a class='toggle' href='javascript:void(0)'>
5237<span class='zippy'>
5238
5239        &#9658;&#160;
5240      
5241</span>
5242</a>
5243<a class='post-count-link' href='https://www.bastionland.com/2015/11/'>
5244November
5245</a>
5246<span class='post-count' dir='ltr'>(2)</span>
5247</li>
5248</ul>
5249<ul class='hierarchy'>
5250<li class='archivedate collapsed'>
5251<a class='toggle' href='javascript:void(0)'>
5252<span class='zippy'>
5253
5254        &#9658;&#160;
5255      
5256</span>
5257</a>
5258<a class='post-count-link' href='https://www.bastionland.com/2015/10/'>
5259October
5260</a>
5261<span class='post-count' dir='ltr'>(3)</span>
5262</li>
5263</ul>
5264<ul class='hierarchy'>
5265<li class='archivedate collapsed'>
5266<a class='toggle' href='javascript:void(0)'>
5267<span class='zippy'>
5268
5269        &#9658;&#160;
5270      
5271</span>
5272</a>
5273<a class='post-count-link' href='https://www.bastionland.com/2015/09/'>
5274September
5275</a>
5276<span class='post-count' dir='ltr'>(8)</span>
5277</li>
5278</ul>
5279<ul class='hierarchy'>
5280<li class='archivedate collapsed'>
5281<a class='toggle' href='javascript:void(0)'>
5282<span class='zippy'>
5283
5284        &#9658;&#160;
5285      
5286</span>
5287</a>
5288<a class='post-count-link' href='https://www.bastionland.com/2015/08/'>
5289August
5290</a>
5291<span class='post-count' dir='ltr'>(10)</span>
5292</li>
5293</ul>
5294<ul class='hierarchy'>
5295<li class='archivedate collapsed'>
5296<a class='toggle' href='javascript:void(0)'>
5297<span class='zippy'>
5298
5299        &#9658;&#160;
5300      
5301</span>
5302</a>
5303<a class='post-count-link' href='https://www.bastionland.com/2015/07/'>
5304July
5305</a>
5306<span class='post-count' dir='ltr'>(5)</span>
5307</li>
5308</ul>
5309<ul class='hierarchy'>
5310<li class='archivedate collapsed'>
5311<a class='toggle' href='javascript:void(0)'>
5312<span class='zippy'>
5313
5314        &#9658;&#160;
5315      
5316</span>
5317</a>
5318<a class='post-count-link' href='https://www.bastionland.com/2015/06/'>
5319June
5320</a>
5321<span class='post-count' dir='ltr'>(5)</span>
5322</li>
5323</ul>
5324<ul class='hierarchy'>
5325<li class='archivedate collapsed'>
5326<a class='toggle' href='javascript:void(0)'>
5327<span class='zippy'>
5328
5329        &#9658;&#160;
5330      
5331</span>
5332</a>
5333<a class='post-count-link' href='https://www.bastionland.com/2015/05/'>
5334May
5335</a>
5336<span class='post-count' dir='ltr'>(2)</span>
5337</li>
5338</ul>
5339<ul class='hierarchy'>
5340<li class='archivedate collapsed'>
5341<a class='toggle' href='javascript:void(0)'>
5342<span class='zippy'>
5343
5344        &#9658;&#160;
5345      
5346</span>
5347</a>
5348<a class='post-count-link' href='https://www.bastionland.com/2015/04/'>
5349April
5350</a>
5351<span class='post-count' dir='ltr'>(18)</span>
5352</li>
5353</ul>
5354<ul class='hierarchy'>
5355<li class='archivedate collapsed'>
5356<a class='toggle' href='javascript:void(0)'>
5357<span class='zippy'>
5358
5359        &#9658;&#160;
5360      
5361</span>
5362</a>
5363<a class='post-count-link' href='https://www.bastionland.com/2015/03/'>
5364March
5365</a>
5366<span class='post-count' dir='ltr'>(18)</span>
5367</li>
5368</ul>
5369<ul class='hierarchy'>
5370<li class='archivedate collapsed'>
5371<a class='toggle' href='javascript:void(0)'>
5372<span class='zippy'>
5373
5374        &#9658;&#160;
5375      
5376</span>
5377</a>
5378<a class='post-count-link' href='https://www.bastionland.com/2015/02/'>
5379February
5380</a>
5381<span class='post-count' dir='ltr'>(18)</span>
5382</li>
5383</ul>
5384<ul class='hierarchy'>
5385<li class='archivedate collapsed'>
5386<a class='toggle' href='javascript:void(0)'>
5387<span class='zippy'>
5388
5389        &#9658;&#160;
5390      
5391</span>
5392</a>
5393<a class='post-count-link' href='https://www.bastionland.com/2015/01/'>
5394January
5395</a>
5396<span class='post-count' dir='ltr'>(9)</span>
5397</li>
5398</ul>
5399</li>
5400</ul>
5401<ul class='hierarchy'>
5402<li class='archivedate collapsed'>
5403<a class='toggle' href='javascript:void(0)'>
5404<span class='zippy'>
5405
5406        &#9658;&#160;
5407      
5408</span>
5409</a>
5410<a class='post-count-link' href='https://www.bastionland.com/2014/'>
54112014
5412</a>
5413<span class='post-count' dir='ltr'>(42)</span>
5414<ul class='hierarchy'>
5415<li class='archivedate collapsed'>
5416<a class='toggle' href='javascript:void(0)'>
5417<span class='zippy'>
5418
5419        &#9658;&#160;
5420      
5421</span>
5422</a>
5423<a class='post-count-link' href='https://www.bastionland.com/2014/12/'>
5424December
5425</a>
5426<span class='post-count' dir='ltr'>(15)</span>
5427</li>
5428</ul>
5429<ul class='hierarchy'>
5430<li class='archivedate collapsed'>
5431<a class='toggle' href='javascript:void(0)'>
5432<span class='zippy'>
5433
5434        &#9658;&#160;
5435      
5436</span>
5437</a>
5438<a class='post-count-link' href='https://www.bastionland.com/2014/11/'>
5439November
5440</a>
5441<span class='post-count' dir='ltr'>(4)</span>
5442</li>
5443</ul>
5444<ul class='hierarchy'>
5445<li class='archivedate collapsed'>
5446<a class='toggle' href='javascript:void(0)'>
5447<span class='zippy'>
5448
5449        &#9658;&#160;
5450      
5451</span>
5452</a>
5453<a class='post-count-link' href='https://www.bastionland.com/2014/08/'>
5454August
5455</a>
5456<span class='post-count' dir='ltr'>(3)</span>
5457</li>
5458</ul>
5459<ul class='hierarchy'>
5460<li class='archivedate collapsed'>
5461<a class='toggle' href='javascript:void(0)'>
5462<span class='zippy'>
5463
5464        &#9658;&#160;
5465      
5466</span>
5467</a>
5468<a class='post-count-link' href='https://www.bastionland.com/2014/07/'>
5469July
5470</a>
5471<span class='post-count' dir='ltr'>(2)</span>
5472</li>
5473</ul>
5474<ul class='hierarchy'>
5475<li class='archivedate collapsed'>
5476<a class='toggle' href='javascript:void(0)'>
5477<span class='zippy'>
5478
5479        &#9658;&#160;
5480      
5481</span>
5482</a>
5483<a class='post-count-link' href='https://www.bastionland.com/2014/06/'>
5484June
5485</a>
5486<span class='post-count' dir='ltr'>(1)</span>
5487</li>
5488</ul>
5489<ul class='hierarchy'>
5490<li class='archivedate collapsed'>
5491<a class='toggle' href='javascript:void(0)'>
5492<span class='zippy'>
5493
5494        &#9658;&#160;
5495      
5496</span>
5497</a>
5498<a class='post-count-link' href='https://www.bastionland.com/2014/04/'>
5499April
5500</a>
5501<span class='post-count' dir='ltr'>(1)</span>
5502</li>
5503</ul>
5504<ul class='hierarchy'>
5505<li class='archivedate collapsed'>
5506<a class='toggle' href='javascript:void(0)'>
5507<span class='zippy'>
5508
5509        &#9658;&#160;
5510      
5511</span>
5512</a>
5513<a class='post-count-link' href='https://www.bastionland.com/2014/03/'>
5514March
5515</a>
5516<span class='post-count' dir='ltr'>(4)</span>
5517</li>
5518</ul>
5519<ul class='hierarchy'>
5520<li class='archivedate collapsed'>
5521<a class='toggle' href='javascript:void(0)'>
5522<span class='zippy'>
5523
5524        &#9658;&#160;
5525      
5526</span>
5527</a>
5528<a class='post-count-link' href='https://www.bastionland.com/2014/02/'>
5529February
5530</a>
5531<span class='post-count' dir='ltr'>(11)</span>
5532</li>
5533</ul>
5534<ul class='hierarchy'>
5535<li class='archivedate collapsed'>
5536<a class='toggle' href='javascript:void(0)'>
5537<span class='zippy'>
5538
5539        &#9658;&#160;
5540      
5541</span>
5542</a>
5543<a class='post-count-link' href='https://www.bastionland.com/2014/01/'>
5544January
5545</a>
5546<span class='post-count' dir='ltr'>(1)</span>
5547</li>
5548</ul>
5549</li>
5550</ul>
5551<ul class='hierarchy'>
5552<li class='archivedate collapsed'>
5553<a class='toggle' href='javascript:void(0)'>
5554<span class='zippy'>
5555
5556        &#9658;&#160;
5557      
5558</span>
5559</a>
5560<a class='post-count-link' href='https://www.bastionland.com/2013/'>
55612013
5562</a>
5563<span class='post-count' dir='ltr'>(13)</span>
5564<ul class='hierarchy'>
5565<li class='archivedate collapsed'>
5566<a class='toggle' href='javascript:void(0)'>
5567<span class='zippy'>
5568
5569        &#9658;&#160;
5570      
5571</span>
5572</a>
5573<a class='post-count-link' href='https://www.bastionland.com/2013/10/'>
5574October
5575</a>
5576<span class='post-count' dir='ltr'>(1)</span>
5577</li>
5578</ul>
5579<ul class='hierarchy'>
5580<li class='archivedate collapsed'>
5581<a class='toggle' href='javascript:void(0)'>
5582<span class='zippy'>
5583
5584        &#9658;&#160;
5585      
5586</span>
5587</a>
5588<a class='post-count-link' href='https://www.bastionland.com/2013/05/'>
5589May
5590</a>
5591<span class='post-count' dir='ltr'>(5)</span>
5592</li>
5593</ul>
5594<ul class='hierarchy'>
5595<li class='archivedate collapsed'>
5596<a class='toggle' href='javascript:void(0)'>
5597<span class='zippy'>
5598
5599        &#9658;&#160;
5600      
5601</span>
5602</a>
5603<a class='post-count-link' href='https://www.bastionland.com/2013/03/'>
5604March
5605</a>
5606<span class='post-count' dir='ltr'>(5)</span>
5607</li>
5608</ul>
5609<ul class='hierarchy'>
5610<li class='archivedate collapsed'>
5611<a class='toggle' href='javascript:void(0)'>
5612<span class='zippy'>
5613
5614        &#9658;&#160;
5615      
5616</span>
5617</a>
5618<a class='post-count-link' href='https://www.bastionland.com/2013/02/'>
5619February
5620</a>
5621<span class='post-count' dir='ltr'>(2)</span>
5622</li>
5623</ul>
5624</li>
5625</ul>
5626<ul class='hierarchy'>
5627<li class='archivedate collapsed'>
5628<a class='toggle' href='javascript:void(0)'>
5629<span class='zippy'>
5630
5631        &#9658;&#160;
5632      
5633</span>
5634</a>
5635<a class='post-count-link' href='https://www.bastionland.com/2012/'>
56362012
5637</a>
5638<span class='post-count' dir='ltr'>(41)</span>
5639<ul class='hierarchy'>
5640<li class='archivedate collapsed'>
5641<a class='toggle' href='javascript:void(0)'>
5642<span class='zippy'>
5643
5644        &#9658;&#160;
5645      
5646</span>
5647</a>
5648<a class='post-count-link' href='https://www.bastionland.com/2012/12/'>
5649December
5650</a>
5651<span class='post-count' dir='ltr'>(1)</span>
5652</li>
5653</ul>
5654<ul class='hierarchy'>
5655<li class='archivedate collapsed'>
5656<a class='toggle' href='javascript:void(0)'>
5657<span class='zippy'>
5658
5659        &#9658;&#160;
5660      
5661</span>
5662</a>
5663<a class='post-count-link' href='https://www.bastionland.com/2012/11/'>
5664November
5665</a>
5666<span class='post-count' dir='ltr'>(11)</span>
5667</li>
5668</ul>
5669<ul class='hierarchy'>
5670<li class='archivedate collapsed'>
5671<a class='toggle' href='javascript:void(0)'>
5672<span class='zippy'>
5673
5674        &#9658;&#160;
5675      
5676</span>
5677</a>
5678<a class='post-count-link' href='https://www.bastionland.com/2012/10/'>
5679October
5680</a>
5681<span class='post-count' dir='ltr'>(5)</span>
5682</li>
5683</ul>
5684<ul class='hierarchy'>
5685<li class='archivedate collapsed'>
5686<a class='toggle' href='javascript:void(0)'>
5687<span class='zippy'>
5688
5689        &#9658;&#160;
5690      
5691</span>
5692</a>
5693<a class='post-count-link' href='https://www.bastionland.com/2012/08/'>
5694August
5695</a>
5696<span class='post-count' dir='ltr'>(20)</span>
5697</li>
5698</ul>
5699<ul class='hierarchy'>
5700<li class='archivedate collapsed'>
5701<a class='toggle' href='javascript:void(0)'>
5702<span class='zippy'>
5703
5704        &#9658;&#160;
5705      
5706</span>
5707</a>
5708<a class='post-count-link' href='https://www.bastionland.com/2012/07/'>
5709July
5710</a>
5711<span class='post-count' dir='ltr'>(3)</span>
5712</li>
5713</ul>
5714<ul class='hierarchy'>
5715<li class='archivedate collapsed'>
5716<a class='toggle' href='javascript:void(0)'>
5717<span class='zippy'>
5718
5719        &#9658;&#160;
5720      
5721</span>
5722</a>
5723<a class='post-count-link' href='https://www.bastionland.com/2012/02/'>
5724February
5725</a>
5726<span class='post-count' dir='ltr'>(1)</span>
5727</li>
5728</ul>
5729</li>
5730</ul>
5731<ul class='hierarchy'>
5732<li class='archivedate collapsed'>
5733<a class='toggle' href='javascript:void(0)'>
5734<span class='zippy'>
5735
5736        &#9658;&#160;
5737      
5738</span>
5739</a>
5740<a class='post-count-link' href='https://www.bastionland.com/2011/'>
57412011
5742</a>
5743<span class='post-count' dir='ltr'>(31)</span>
5744<ul class='hierarchy'>
5745<li class='archivedate collapsed'>
5746<a class='toggle' href='javascript:void(0)'>
5747<span class='zippy'>
5748
5749        &#9658;&#160;
5750      
5751</span>
5752</a>
5753<a class='post-count-link' href='https://www.bastionland.com/2011/12/'>
5754December
5755</a>
5756<span class='post-count' dir='ltr'>(3)</span>
5757</li>
5758</ul>
5759<ul class='hierarchy'>
5760<li class='archivedate collapsed'>
5761<a class='toggle' href='javascript:void(0)'>
5762<span class='zippy'>
5763
5764        &#9658;&#160;
5765      
5766</span>
5767</a>
5768<a class='post-count-link' href='https://www.bastionland.com/2011/11/'>
5769November
5770</a>
5771<span class='post-count' dir='ltr'>(5)</span>
5772</li>
5773</ul>
5774<ul class='hierarchy'>
5775<li class='archivedate collapsed'>
5776<a class='toggle' href='javascript:void(0)'>
5777<span class='zippy'>
5778
5779        &#9658;&#160;
5780      
5781</span>
5782</a>
5783<a class='post-count-link' href='https://www.bastionland.com/2011/09/'>
5784September
5785</a>
5786<span class='post-count' dir='ltr'>(5)</span>
5787</li>
5788</ul>
5789<ul class='hierarchy'>
5790<li class='archivedate collapsed'>
5791<a class='toggle' href='javascript:void(0)'>
5792<span class='zippy'>
5793
5794        &#9658;&#160;
5795      
5796</span>
5797</a>
5798<a class='post-count-link' href='https://www.bastionland.com/2011/08/'>
5799August
5800</a>
5801<span class='post-count' dir='ltr'>(12)</span>
5802</li>
5803</ul>
5804<ul class='hierarchy'>
5805<li class='archivedate collapsed'>
5806<a class='toggle' href='javascript:void(0)'>
5807<span class='zippy'>
5808
5809        &#9658;&#160;
5810      
5811</span>
5812</a>
5813<a class='post-count-link' href='https://www.bastionland.com/2011/07/'>
5814July
5815</a>
5816<span class='post-count' dir='ltr'>(1)</span>
5817</li>
5818</ul>
5819<ul class='hierarchy'>
5820<li class='archivedate collapsed'>
5821<a class='toggle' href='javascript:void(0)'>
5822<span class='zippy'>
5823
5824        &#9658;&#160;
5825      
5826</span>
5827</a>
5828<a class='post-count-link' href='https://www.bastionland.com/2011/06/'>
5829June
5830</a>
5831<span class='post-count' dir='ltr'>(1)</span>
5832</li>
5833</ul>
5834<ul class='hierarchy'>
5835<li class='archivedate collapsed'>
5836<a class='toggle' href='javascript:void(0)'>
5837<span class='zippy'>
5838
5839        &#9658;&#160;
5840      
5841</span>
5842</a>
5843<a class='post-count-link' href='https://www.bastionland.com/2011/04/'>
5844April
5845</a>
5846<span class='post-count' dir='ltr'>(1)</span>
5847</li>
5848</ul>
5849<ul class='hierarchy'>
5850<li class='archivedate collapsed'>
5851<a class='toggle' href='javascript:void(0)'>
5852<span class='zippy'>
5853
5854        &#9658;&#160;
5855      
5856</span>
5857</a>
5858<a class='post-count-link' href='https://www.bastionland.com/2011/03/'>
5859March
5860</a>
5861<span class='post-count' dir='ltr'>(1)</span>
5862</li>
5863</ul>
5864<ul class='hierarchy'>
5865<li class='archivedate collapsed'>
5866<a class='toggle' href='javascript:void(0)'>
5867<span class='zippy'>
5868
5869        &#9658;&#160;
5870      
5871</span>
5872</a>
5873<a class='post-count-link' href='https://www.bastionland.com/2011/02/'>
5874February
5875</a>
5876<span class='post-count' dir='ltr'>(2)</span>
5877</li>
5878</ul>
5879</li>
5880</ul>
5881<ul class='hierarchy'>
5882<li class='archivedate collapsed'>
5883<a class='toggle' href='javascript:void(0)'>
5884<span class='zippy'>
5885
5886        &#9658;&#160;
5887      
5888</span>
5889</a>
5890<a class='post-count-link' href='https://www.bastionland.com/2010/'>
58912010
5892</a>
5893<span class='post-count' dir='ltr'>(12)</span>
5894<ul class='hierarchy'>
5895<li class='archivedate collapsed'>
5896<a class='toggle' href='javascript:void(0)'>
5897<span class='zippy'>
5898
5899        &#9658;&#160;
5900      
5901</span>
5902</a>
5903<a class='post-count-link' href='https://www.bastionland.com/2010/08/'>
5904August
5905</a>
5906<span class='post-count' dir='ltr'>(1)</span>
5907</li>
5908</ul>
5909<ul class='hierarchy'>
5910<li class='archivedate collapsed'>
5911<a class='toggle' href='javascript:void(0)'>
5912<span class='zippy'>
5913
5914        &#9658;&#160;
5915      
5916</span>
5917</a>
5918<a class='post-count-link' href='https://www.bastionland.com/2010/06/'>
5919June
5920</a>
5921<span class='post-count' dir='ltr'>(3)</span>
5922</li>
5923</ul>
5924<ul class='hierarchy'>
5925<li class='archivedate collapsed'>
5926<a class='toggle' href='javascript:void(0)'>
5927<span class='zippy'>
5928
5929        &#9658;&#160;
5930      
5931</span>
5932</a>
5933<a class='post-count-link' href='https://www.bastionland.com/2010/02/'>
5934February
5935</a>
5936<span class='post-count' dir='ltr'>(4)</span>
5937</li>
5938</ul>
5939<ul class='hierarchy'>
5940<li class='archivedate collapsed'>
5941<a class='toggle' href='javascript:void(0)'>
5942<span class='zippy'>
5943
5944        &#9658;&#160;
5945      
5946</span>
5947</a>
5948<a class='post-count-link' href='https://www.bastionland.com/2010/01/'>
5949January
5950</a>
5951<span class='post-count' dir='ltr'>(4)</span>
5952</li>
5953</ul>
5954</li>
5955</ul>
5956<ul class='hierarchy'>
5957<li class='archivedate collapsed'>
5958<a class='toggle' href='javascript:void(0)'>
5959<span class='zippy'>
5960
5961        &#9658;&#160;
5962      
5963</span>
5964</a>
5965<a class='post-count-link' href='https://www.bastionland.com/2009/'>
59662009
5967</a>
5968<span class='post-count' dir='ltr'>(36)</span>
5969<ul class='hierarchy'>
5970<li class='archivedate collapsed'>
5971<a class='toggle' href='javascript:void(0)'>
5972<span class='zippy'>
5973
5974        &#9658;&#160;
5975      
5976</span>
5977</a>
5978<a class='post-count-link' href='https://www.bastionland.com/2009/12/'>
5979December
5980</a>
5981<span class='post-count' dir='ltr'>(1)</span>
5982</li>
5983</ul>
5984<ul class='hierarchy'>
5985<li class='archivedate collapsed'>
5986<a class='toggle' href='javascript:void(0)'>
5987<span class='zippy'>
5988
5989        &#9658;&#160;
5990      
5991</span>
5992</a>
5993<a class='post-count-link' href='https://www.bastionland.com/2009/11/'>
5994November
5995</a>
5996<span class='post-count' dir='ltr'>(1)</span>
5997</li>
5998</ul>
5999<ul class='hierarchy'>
6000<li class='archivedate collapsed'>
6001<a class='toggle' href='javascript:void(0)'>
6002<span class='zippy'>
6003
6004        &#9658;&#160;
6005      
6006</span>
6007</a>
6008<a class='post-count-link' href='https://www.bastionland.com/2009/08/'>
6009August
6010</a>
6011<span class='post-count' dir='ltr'>(1)</span>
6012</li>
6013</ul>
6014<ul class='hierarchy'>
6015<li class='archivedate collapsed'>
6016<a class='toggle' href='javascript:void(0)'>
6017<span class='zippy'>
6018
6019        &#9658;&#160;
6020      
6021</span>
6022</a>
6023<a class='post-count-link' href='https://www.bastionland.com/2009/07/'>
6024July
6025</a>
6026<span class='post-count' dir='ltr'>(2)</span>
6027</li>
6028</ul>
6029<ul class='hierarchy'>
6030<li class='archivedate collapsed'>
6031<a class='toggle' href='javascript:void(0)'>
6032<span class='zippy'>
6033
6034        &#9658;&#160;
6035      
6036</span>
6037</a>
6038<a class='post-count-link' href='https://www.bastionland.com/2009/06/'>
6039June
6040</a>
6041<span class='post-count' dir='ltr'>(1)</span>
6042</li>
6043</ul>
6044<ul class='hierarchy'>
6045<li class='archivedate collapsed'>
6046<a class='toggle' href='javascript:void(0)'>
6047<span class='zippy'>
6048
6049        &#9658;&#160;
6050      
6051</span>
6052</a>
6053<a class='post-count-link' href='https://www.bastionland.com/2009/05
6053/'>
6054May
6055</a>
6056<span class='post-count' dir='ltr'>(5)</span>
6057</li>
6058</ul>
6059<ul class='hierarchy'>
6060<li class='archivedate collapsed'>
6061<a class='toggle' href='javascript:void(0)'>
6062<span class='zippy'>
6063
6064        &#9658;&#160;
6065      
6066</span>
6067</a>
6068<a class='post-count-link' href='https://www.bastionland.com/2009/04/'>
6069April
6070</a>
6071<span class='post-count' dir='ltr'>(5)</span>
6072</li>
6073</ul>
6074<ul class='hierarchy'>
6075<li class='archivedate collapsed'>
6076<a class='toggle' href='javascript:void(0)'>
6077<span class='zippy'>
6078
6079        &#9658;&#160;
6080      
6081</span>
6082</a>
6083<a class='post-count-link' href='https://www.bastionland.com/2009/03/'>
6084March
6085</a>
6086<span class='post-count' dir='ltr'>(1)</span>
6087</li>
6088</ul>
6089<ul class='hierarchy'>
6090<li class='archivedate collapsed'>
6091<a class='toggle' href='javascript:void(0)'>
6092<span class='zippy'>
6093
6094        &#9658;&#160;
6095      
6096</span>
6097</a>
6098<a class='post-count-link' href='https://www.bastionland.com/2009/02/'>
6099February
6100</a>
6101<span class='post-count' dir='ltr'>(3)</span>
6102</li>
6103</ul>
6104<ul class='hierarchy'>
6105<li class='archivedate collapsed'>
6106<a class='toggle' href='javascript:void(0)'>
6107<span class='zippy'>
6108
6109        &#9658;&#160;
6110      
6111</span>
6112</a>
6113<a class='post-count-link' href='https://www.bastionland.com/2009/01/'>
6114January
6115</a>
6116<span class='post-count' dir='ltr'>(16)</span>
6117</li>
6118</ul>
6119</li>
6120</ul>
6121</div>
6122</div>
6123<div class='clear'></div>
6124</div>
6125</div><div class='widget BlogList' data-version='1' id='BlogList1'>
6126<h2 class='title'>Blogroll</h2>
6127<div class='widget-content'>
6128<div class='blog-list-container' id='BlogList1_container'>
6129<ul id='BlogList1_blogs'>
6130<li style='display: block;'>
6131<div class='blog-icon'>
6132<img data-lateloadsrc='https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_vLhnoeTw2piwWFQPFDuNb6jwoypl9zLouF9XxqRB7BQ_pCN4RKo4Tw3jQAcLlCtth0lmaeb1DL1zQan-bCguv4u9ffIdNqfZUGKX2MMuDn=s16-w16-h16' height='16' width='16'/>
6133</div>
6134<div class='blog-content'>
6135<div class='blog-title'>
6136<a href='http://throneofsalt.blogspot.com/' target='_blank'>
6137Throne of Salt</a>
6138</div>
6139<div class='item-content'>
6140<span class='item-title'>
6141<a href='http://throneofsalt.blogspot.com/2026/09/alien-franchise-watch-along-covenant.html' target='_blank'>
6142Alien Franchise Watch-Along: Covenant
6143</a>
6144</span>
6145</div>
6146</div>
6147<div style='clear: both;'></div>
6148</li>
6149<li style='display: block;'>
6150<div class='blog-icon'>
6151<img data-lateloadsrc='https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_uRnh-Qa5sxn9ru0aZr62iecZ0ko9VD7XFZ4Dy1nCK2EksjxR1OVr8BsZDDWul_vr912v0IKGoC2OoV8iJNEF-woNseW_Ymd-a34N2H3uI=s16-w16-h16' height='16' width='16'/>
6152</div>
6153<div class='blog-content'>
6154<div class='blog-title'>
6155<a href='https://www.explorersdesign.com/' target='_blank'>
6156Explorers Design</a>
6157</div>
6158<div class='item-content'>
6159<span class='item-title'>
6160<a href='https://www.explorersdesign.com/covers-sept-26/' target='_blank'>
6161Great Covers: September '26
6162</a>
6163</span>
6164</div>
6165</div>
6166<div style='clear: both;'></div>
6167</li>
6168<li style='display: block;'>
6169<div class='blog-icon'>
6170<img data-lateloadsrc='https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_vtRKPzZHZqWS87pcT50sPOx9eEfYiXFGkYJYOn3mmJsEMk52cw-HFzzxA6wKJXNK3HHQYDOXhzbF4POygBJEZ8ryFJvOxKW_JI5W5agas=s16-w16-h16' height='16' width='16'/>
6171</div>
6172<div class='blog-content'>
6173<div class='blog-title'>
6174<a href='http://riseupcomus.blogspot.com/' target='_blank'>
6175Rise Up Comus</a>
6176</div>
6177<div class='item-content'>
6178<span class='item-title'>
6179<a href='http://riseupcomus.blogspot.com/2026/09/beholders-are-intellectual-property-eh.html' target='_blank'>
6180Beholders are intellectual property, eh?
6181</a>
6182</span>
6183</div>
6184</div>
6185<div style='clear: both;'></div>
6186</li>
6187<li style='display: block;'>
6188<div class='blog-icon'>
6189<img data-lateloadsrc='https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_taByaFVxh_JwWAwJRBpYhPZYBXbkTML_Fli9H3T9SoJOxAURWUi-IU4XcoKElOlTo7i8IH5HiBrhTaSF7Zbhqhns1g0L_VuKDk3Z-w7NiC_Q=s16-w16-h16' height='16' width='16'/>
6190</div>
6191<div class='blog-content'>
6192<div class='blog-title'>
6193<a href='https://www.prismaticwasteland.com/' target='_blank'>
6194Prismatic Wasteland</a>
6195</div>
6196<div class='item-content'>
6197<span class='item-title'>
6198<a href='https://www.prismaticwasteland.com/blog/what-the-odyssey-2026-can-teach-us-about-running-ttrpgs' target='_blank'>
6199What The Odyssey (2026) Can Teach Us About Running TTRPGs
6200</a>
6201</span>
6202</div>
6203</div>
6204<div style='clear: both;'></div>
6205</li>
6206<li style='display: block;'>
6207<div class='blog-icon'>
6208<img data-lateloadsrc='https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_uDWkzrTzWY0gTFmtMg1ibsGppSwLZu38xmV_x1gXlMStKomLeBb4o4W0BvLYs0WLHqqPoLCh7VwfhVr712UnS1nqQAWFM-oBd8wT_LsNs=s16-w16-h16' height='16' width='16'/>
6209</div>
6210<div class='blog-content'>
6211<div class='blog-title'>
6212<a href='http://www.imaginaryhistory.org/scribblesandhorrors/' target='_blank'>
6213Scribbles and Horrors</a>
6214</div>
6215<div class='item-content'>
6216<span class='item-title'>
6217<a href='https://www.imaginaryhistory.org/scribblesandhorrors/index.php/2026/09/14/creatures-living-hammer/' target='_blank'>
6218Creatures -- Living Hammer
6219</a>
6220</span>
6221</div>
6222</div>
6223<div style='clear: both;'></div>
6224</li>
6225<li style='display: block;'>
6226<div class='blog-icon'>
6227<img data-lateloadsrc='https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_u6TCdxT_J70FDh8Pv3LieoKC_uUH5PcVrLtWIyLEc03ftDa0DtyAosu0xNsISWZEtHN8J04_VMGOAJt79znLRoJ-e9U7LOjw=s16-w16-h16' height='16' width='16'/>
6228</div>
6229<div class='blog-content'>
6230<div class='blog-title'>
6231<a href='https://idlecartulary.com' target='_blank'>
6232Playful Void</a>
6233</div>
6234<div class='item-content'>
6235<span class='item-title'>
6236<a href='https://idlecartulary.com/2026/09/11/bathtub-review-wages-of-sin/' target='_blank'>
6237Bathtub Review: Wages of Sin
6238</a>
6239</span>
6240</div>
6241</div>
6242<div style='clear: both;'></div>
6243</li>
6244<li style='display: block;'>
6245<div class='blog-icon'>
6246<img data-lateloadsrc='https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_sdW7b7w3ntklKveCaVFxBgZaA-TE3GTkcIRjM1vrjBgR6Ugd6H-eTa69at1gotrhwgJPX7DQJnNqTRVRLrqH_3zablGOKA3ClMn9Lhh2Y=s16-w16-h16' height='16' width='16'/>
6247</div>
6248<div class='blog-content'>
6249<div class='blog-title'>
6250<a href='https://lonely-star.bearblog.dev/' target='_blank'>
6251Lonely Star</a>
6252</div>
6253<div class='item-content'>
6254<span class='item-title'>
6255<a href='https://lonely-star.bearblog.dev/violent-city-masterpost/' target='_blank'>
6256Violent City Masterpost
6257</a>
6258</span>
6259</div>
6260</div>
6261<div style='clear: both;'></div>
6262</li>
6263<li style='display: block;'>
6264<div class='blog-icon'>
6265<img data-lateloadsrc='https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_u8Bio-dSqDYnF02d68c-NgVEQITiFCKZwD_eh5GVAjzEL28CfDmTRCGmT5u1RMOGG3lJhOGmrLOXx6czFNJsakYDsL5XDfZjypCG50sjgo-gMNiw=s16-w16-h16' height='16' width='16'/>
6266</div>
6267<div class='blog-content'>
6268<div class='blog-title'>
6269<a href='http://graverobbersguide.blogspot.com/' target='_blank'>
6270The Graverobber's Guide</a>
6271</div>
6272<div class='item-content'>
6273<span class='item-title'>
6274<a href='http://graverobbersguide.blogspot.com/2026/09/liquidation.html' target='_blank'>
6275Liquidation
6276</a>
6277</span>
6278</div>
6279</div>
6280<div style='clear: both;'></div>
6281</li>
6282<li style='display: block;'>
6283<div class='blog-icon'>
6284<img data-lateloadsrc='https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_sjK3Zx1oSOps57QRxLx1wzDNGWrf6baBBApK37JTU3ua2rCItS_mjrUzq54YrxlMCMQtBj_UnJ9mjgpo90qlpMlp6mOZWYuLwwxBFug3nbbvZOUZ3rvhSNIw=s16-w16-h16' height='16' width='16'/>
6285</div>
6286<div class='blog-content'>
6287<div class='blog-title'>
6288<a href='https://dreamingdragonslayer.wordpress.com' target='_blank'>
6289DREAMING DRAGONSLAYER</a>
6290</div>
6291<div class='item-content'>
6292<span class='item-title'>
6293<a href='https://dreamingdragonslayer.wordpress.com/2026/08/26/what-if-fewer-rpg-rules-did-more-adventure-hour-design-read/' target='_blank'>
6294What if fewer RPG rules did MORE? (Adventure Hour! Design Read)
6295</a>
6296</span>
6297</div>
6298</div>
6299<div style='clear: both;'></div>
6300</li>
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6307<a href='http://grognardia.blogspot.com/' target='_blank'>
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6309</div>
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6311<span class='item-title'>
6312<a href='http://grognardia.blogspot.com/2026/08/reconsiderations-hp-lovecraft.html' target='_blank'>
6313Reconsiderations: H.P. Lovecraft
6314</a>
6315</span>
6316</div>
6317</div>
6318<div style='clear: both;'></div>
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6320<li style='display: none;'>
6321<div class='blog-icon'>
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6327The Cosmic Orrery</a>
6328</div>
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6330<span class='item-title'>
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6332Primates (Glaugust 2026)
6333</a>
6334</span>
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6346False Machine</a>
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6349<span class='item-title'>
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6351The Common Store of Monsters
6352</a>
6353</span>
6354</div>
6355</div>
6356<div style='clear: both;'></div>
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6365All Dead Generations</a>
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6420<div class='blog-title'>
6421<a href='https://goblinpunch.blogspot.com/' target='_blank'>
6422Goblin Punch</a>
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6425<span class='item-title'>
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6427Divine Patronage: A Separate System for Party Advancement
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6440<a href='https://slowlorispress.com/' target='_blank'>
6441Zedeck Siew's Writing Hours</a>
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6444<span class='item-title'>
6445<a href='https://slowlorispress.com/post/804423339241275392' target='_blank'>
6446Rings Of Reminder
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6699_WidgetManager._RegisterWidget('_SubscribeView', new _WidgetInfo('Subscribe2', 'sidebar-right-1', document.getElementById('Subscribe2'), {}, 'displayModeFull'));
6700_WidgetManager._RegisterWidget('_BlogArchiveView', new _WidgetInfo('BlogArchive2', 'sidebar-right-1', document.getElementById('BlogArchive2'), {'languageDirection': 'ltr', 'loadingMessage': 'Loading\x26hellip;'}, 'displayModeFull'));
6701_WidgetManager._RegisterWidget('_BlogListView', new _WidgetInfo('BlogList1', 'sidebar-right-1', document.getElementById('BlogList1'), {'numItemsToShow': 9, 'totalItems': 18}, 'displayModeFull'));
6702_WidgetManager._RegisterWidget('_HTMLView', new _WidgetInfo('HTML3', 'sidebar-right-1', document.getElementById('HTML3'), {}, 'displayModeFull'));
6703_WidgetManager._RegisterWidget('_HTMLView', new _WidgetInfo('HTML2', 'footer-3', document.getElementById('HTML2'), {}, 'displayModeFull'));
6704_WidgetManager._RegisterWidget('_AttributionView', new _WidgetInfo('Attribution1', 'footer-3', document.getElementById('Attribution1'), {}, 'displayModeFull'));
6705</script>
6705
6706</body>
6707</html>

Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.