vendor: 4,047 bytes, lines 1-166
1/* 2 * jQuery Easing v1.4.1 - http://gsgd.co.uk/sandbox/jquery/easing/ 3 * Open source under the BSD License. 4 * Copyright © 2008 George McGinley Smith 5 * All rights reserved. 6 * https://raw.github.com/gdsmith/jquery-easing/master/LICENSE 7*/ 8 9(function (factory) { 10 if (typeof define === "function" && define.amd) { 11 define(['jquery'], function ($) { 12 return factory($); 13 }); 14 } else if (typeof module === "object" && typeof module.exports === "object") { 15 exports = factory(require('jquery')); 16 } else { 17 factory(jQuery); 18 } 19})(function($){ 20 21// Preserve the original jQuery "swing" easing as "jswing" 22$.easing.jswing = $.easing.swing; 23 24var pow = Math.pow, 25 sqrt = Math.sqrt, 26 sin = Math.sin, 27 cos = Math.cos, 28 PI = Math.PI, 29 c1 = 1.70158, 30 c2 = c1 * 1.525, 31 c3 = c1 + 1, 32 c4 = ( 2 * PI ) / 3, 33 c5 = ( 2 * PI ) / 4.5; 34 35// x is the fraction of animation progress, in the range 0..1 36function bounceOut(x) { 37 var n1 = 7.5625, 38 d1 = 2.75; 39 if ( x < 1/d1 ) { 40 return n1*x*x; 41 } else if ( x < 2/d1 ) { 42 return n1*(x-=(1.5/d1))*x + 0.75; 43 } else if ( x < 2.5/d1 ) { 44 return n1*(x-=(2.25/d1))*x + 0.9375; 45 } else { 46 return n1*(x-=(2.625/d1))*x + 0.984375; 47 } 48} 49 50$.extend( $.easing, 51{ 52 def: 'easeOutQuad', 53 swing: function (x) { 54 return $.easing[$.easing.def](x); 55 }, 56 easeInQuad: function (x) { 57 return x * x; 58 }, 59 easeOutQuad: function (x) { 60 return 1 - ( 1 - x ) * ( 1 - x ); 61 }, 62 easeInOutQuad: function (x) { 63 return x < 0.5 ? 64 2 * x * x : 65 1 - pow( -2 * x + 2, 2 ) / 2; 66 }, 67 easeInCubic: function (x) { 68 return x * x * x; 69 }, 70 easeOutCubic: function (x) { 71 return 1 - pow( 1 - x, 3 ); 72 }, 73 easeInOutCubic: function (x) { 74 return x < 0.5 ? 75 4 * x * x * x : 76 1 - pow( -2 * x + 2, 3 ) / 2; 77 }, 78 easeInQuart: function (x) { 79 return x * x * x * x; 80 }, 81 easeOutQuart: function (x) { 82 return 1 - pow( 1 - x, 4 ); 83 }, 84 easeInOutQuart: function (x) { 85 return x < 0.5 ? 86 8 * x * x * x * x : 87 1 - pow( -2 * x + 2, 4 ) / 2; 88 }, 89 easeInQuint: function (x) { 90 return x * x * x * x * x; 91 }, 92 easeOutQuint: function (x) { 93 return 1 - pow( 1 - x, 5 ); 94 }, 95 easeInOutQuint: function (x) { 96 return x < 0.5 ? 97 16 * x * x * x * x * x : 98 1 - pow( -2 * x + 2, 5 ) / 2; 99 }, 100 easeInSine: function (x) { 101 return 1 - cos( x * PI/2 ); 102 }, 103 easeOutSine: function (x) { 104 return sin( x * PI/2 ); 105 }, 106 easeInOutSine: function (x) { 107 return -( cos( PI * x ) - 1 ) / 2; 108 }, 109 easeInExpo: function (x) { 110 return x === 0 ? 0 : pow( 2, 10 * x - 10 ); 111 }, 112 easeOutExpo: function (x) { 113 return x === 1 ? 1 : 1 - pow( 2, -10 * x ); 114 }, 115 easeInOutExpo: function (x) { 116 return x === 0 ? 0 : x === 1 ? 1 : x < 0.5 ? 117 pow( 2, 20 * x - 10 ) / 2 : 118 ( 2 - pow( 2, -20 * x + 10 ) ) / 2; 119 }, 120 easeInCirc: function (x) { 121 return 1 - sqrt( 1 - pow( x, 2 ) ); 122 }, 123 easeOutCirc: function (x) { 124 return sqrt( 1 - pow( x - 1, 2 ) ); 125 }, 126 easeInOutCirc: function (x) { 127 return x < 0.5 ? 128 ( 1 - sqrt( 1 - pow( 2 * x, 2 ) ) ) / 2 : 129 ( sqrt( 1 - pow( -2 * x + 2, 2 ) ) + 1 ) / 2; 130 }, 131 easeInElastic: function (x) { 132 return x === 0 ? 0 : x === 1 ? 1 : 133 -pow( 2, 10 * x - 10 ) * sin( ( x * 10 - 10.75 ) * c4 ); 134 }, 135 easeOutElastic: function (x) { 136 return x === 0 ? 0 : x === 1 ? 1 : 137 pow( 2, -10 * x ) * sin( ( x * 10 - 0.75 ) * c4 ) + 1; 138 }, 139 easeInOutElastic: function (x) { 140 return x === 0 ? 0 : x === 1 ? 1 : x < 0.5 ? 141 -( pow( 2, 20 * x - 10 ) * sin( ( 20 * x - 11.125 ) * c5 )) / 2 : 142 pow( 2, -20 * x + 10 ) * sin( ( 20 * x - 11.125 ) * c5 ) / 2 + 1; 143 }, 144 easeInBack: function (x) { 145 return c3 * x * x * x - c1 * x * x; 146 }, 147 easeOutBack: function (x) { 148 return 1 + c3 * pow( x - 1, 3 ) + c1 * pow( x - 1, 2 ); 149 }, 150 easeInOutBack: function (x) { 151 return x < 0.5 ? 152 ( pow( 2 * x, 2 ) * ( ( c2 + 1 ) * 2 * x - c2 ) ) / 2 : 153 ( pow( 2 * x - 2, 2 ) *( ( c2 + 1 ) * ( x * 2 - 2 ) + c2 ) + 2 ) / 2; 154 }, 155 easeInBounce: function (x) { 156 return 1 - bounceOut( 1 - x ); 157 }, 158 easeOutBounce: bounceOut, 159 easeInOutBounce: function (x) { 160 return x < 0.5 ? 161 ( 1 - bounceOut( 1 - 2 * x ) ) / 2 : 162 ( 1 + bounceOut( 2 * x - 1 ) ) / 2; 163 } 164}); 165 166});
Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.