PageSourceSearch

https://valueplusexchange.com/bower_components/angular-animate/angular-animate.js

js valueplusexchange.com collected 2026-09-29 19:43:25 UTC 150,567 bytes, 4,139 lines download raw bytes

vendor: 13,940 bytes, lines 1-486
1/**
2 * @license AngularJS v1.5.8
3 * (c) 2010-2016 Google, Inc. http://angularjs.org
4 * License: MIT
5 */
6(function(window, angular) {'use strict';
7
8var ELEMENT_NODE = 1;
9var COMMENT_NODE = 8;
10
11var ADD_CLASS_SUFFIX = '-add';
12var REMOVE_CLASS_SUFFIX = '-remove';
13var EVENT_CLASS_PREFIX = 'ng-';
14var ACTIVE_CLASS_SUFFIX = '-active';
15var PREPARE_CLASS_SUFFIX = '-prepare';
16
17var NG_ANIMATE_CLASSNAME = 'ng-animate';
18var NG_ANIMATE_CHILDREN_DATA = '$$ngAnimateChildren';
19
20// Detect proper transitionend/animationend event names.
21var CSS_PREFIX = '', TRANSITION_PROP, TRANSITIONEND_EVENT, ANIMATION_PROP, ANIMATIONEND_EVENT;
22
23// If unprefixed events are not supported but webkit-prefixed are, use the latter.
24// Otherwise, just use W3C names, browsers not supporting them at all will just ignore them.
25// Note: Chrome implements `window.onwebkitanimationend` and doesn't implement `window.onanimationend`
26// but at the same time dispatches the `animationend` event and not `webkitAnimationEnd`.
27// Register both events in case `window.onanimationend` is not supported because of that,
28// do the same for `transitionend` as Safari is likely to exhibit similar behavior.
29// Also, the only modern browser that uses vendor prefixes for transitions/keyframes is webkit
30// therefore there is no reason to test anymore for other vendor prefixes:
31// http://caniuse.com/#search=transition
32if ((window.ontransitionend === void 0) && (window.onwebkittransitionend !== void 0)) {
33  CSS_PREFIX = '-webkit-';
34  TRANSITION_PROP = 'WebkitTransition';
35  TRANSITIONEND_EVENT = 'webkitTransitionEnd transitionend';
36} else {
37  TRANSITION_PROP = 'transition';
38  TRANSITIONEND_EVENT = 'transitionend';
39}
40
41if ((window.onanimationend === void 0) && (window.onwebkitanimationend !== void 0)) {
42  CSS_PREFIX = '-webkit-';
43  ANIMATION_PROP = 'WebkitAnimation';
44  ANIMATIONEND_EVENT = 'webkitAnimationEnd animationend';
45} else {
46  ANIMATION_PROP = 'animation';
47  ANIMATIONEND_EVENT = 'animationend';
48}
49
50var DURATION_KEY = 'Duration';
51var PROPERTY_KEY = 'Property';
52var DELAY_KEY = 'Delay';
53var TIMING_KEY = 'TimingFunction';
54var ANIMATION_ITERATION_COUNT_KEY = 'IterationCount';
55var ANIMATION_PLAYSTATE_KEY = 'PlayState';
56var SAFE_FAST_FORWARD_DURATION_VALUE = 9999;
57
58var ANIMATION_DELAY_PROP = ANIMATION_PROP + DELAY_KEY;
59var ANIMATION_DURATION_PROP = ANIMATION_PROP + DURATION_KEY;
60var TRANSITION_DELAY_PROP = TRANSITION_PROP + DELAY_KEY;
61var TRANSITION_DURATION_PROP = TRANSITION_PROP + DURATION_KEY;
62
63var ngMinErr = angular.$$minErr('ng');
64function assertArg(arg, name, reason) {
65  if (!arg) {
66    throw ngMinErr('areq', "Argument '{0}' is {1}", (name || '?'), (reason || "required"));
67  }
68  return arg;
69}
70
71function mergeClasses(a,b) {
72  if (!a && !b) return '';
73  if (!a) return b;
74  if (!b) return a;
75  if (isArray(a)) a = a.join(' ');
76  if (isArray(b)) b = b.join(' ');
77  return a + ' ' + b;
78}
79
80function packageStyles(options) {
81  var styles = {};
82  if (options && (options.to || options.from)) {
83    styles.to = options.to;
84    styles.from = options.from;
85  }
86  return styles;
87}
88
89function pendClasses(classes, fix, isPrefix) {
90  var className = '';
91  classes = isArray(classes)
92      ? classes
93      : classes && isString(classes) && classes.length
94          ? classes.split(/\s+/)
95          : [];
96  forEach(classes, function(klass, i) {
97    if (klass && klass.length > 0) {
98      className += (i > 0) ? ' ' : '';
99      className += isPrefix ? fix + klass
100                            : klass + fix;
101    }
102  });
103  return className;
104}
105
106function removeFromArray(arr, val) {
107  var index = arr.indexOf(val);
108  if (val >= 0) {
109    arr.splice(index, 1);
110  }
111}
112
113function stripCommentsFromElement(element) {
114  if (element instanceof jqLite) {
115    switch (element.length) {
116      case 0:
117        return element;
118
119      case 1:
120        // there is no point of stripping anything if the element
121        // is the only element within the jqLite wrapper.
122        // (it's important that we retain the element instance.)
123        if (element[0].nodeType === ELEMENT_NODE) {
124          return element;
125        }
126        break;
127
128      default:
129        return jqLite(extractElementNode(element));
130    }
131  }
132
133  if (element.nodeType === ELEMENT_NODE) {
134    return jqLite(element);
135  }
136}
137
138function extractElementNode(element) {
139  if (!element[0]) return element;
140  for (var i = 0; i < element.length; i++) {
141    var elm = element[i];
142    if (elm.nodeType == ELEMENT_NODE) {
143      return elm;
144    }
145  }
146}
147
148function $$addClass($$jqLite, element, className) {
149  forEach(element, function(elm) {
150    $$jqLite.addClass(elm, className);
151  });
152}
153
154function $$removeClass($$jqLite, element, className) {
155  forEach(element, function(elm) {
156    $$jqLite.removeClass(elm, className);
157  });
158}
159
160function applyAnimationClassesFactory($$jqLite) {
161  return function(element, options) {
162    if (options.addClass) {
163      $$addClass($$jqLite, element, options.addClass);
164      options.addClass = null;
165    }
166    if (options.removeClass) {
167      $$removeClass($$jqLite, element, options.removeClass);
168      options.removeClass = null;
169    }
170  };
171}
172
173function prepareAnimationOptions(options) {
174  options = options || {};
175  if (!options.$$prepared) {
176    var domOperation = options.domOperation || noop;
177    options.domOperation = function() {
178      options.$$domOperationFired = true;
179      domOperation();
180      domOperation = noop;
181    };
182    options.$$prepared = true;
183  }
184  return options;
185}
186
187function applyAnimationStyles(element, options) {
188  applyAnimationFromStyles(element, options);
189  applyAnimationToStyles(element, options);
190}
191
192function applyAnimationFromStyles(element, options) {
193  if (options.from) {
194    element.css(options.from);
195    options.from = null;
196  }
197}
198
199function applyAnimationToStyles(element, options) {
200  if (options.to) {
201    element.css(options.to);
202    options.to = null;
203  }
204}
205
206function mergeAnimationDetails(element, oldAnimation, newAnimation) {
207  var target = oldAnimation.options || {};
208  var newOptions = newAnimation.options || {};
209
210  var toAdd = (target.addClass || '') + ' ' + (newOptions.addClass || '');
211  var toRemove = (target.removeClass || '') + ' ' + (newOptions.removeClass || '');
212  var classes = resolveElementClasses(element.attr('class'), toAdd, toRemove);
213
214  if (newOptions.preparationClasses) {
215    target.preparationClasses = concatWithSpace(newOptions.preparationClasses, target.preparationClasses);
216    delete newOptions.preparationClasses;
217  }
218
219  // noop is basically when there is no callback; otherwise something has been set
220  var realDomOperation = target.domOperation !== noop ? target.domOperation : null;
221
222  extend(target, newOptions);
223
224  // TODO(matsko or sreeramu): proper fix is to maintain all animation callback in array and call at last,but now only leave has the callback so no issue with this.
225  if (realDomOperation) {
226    target.domOperation = realDomOperation;
227  }
228
229  if (classes.addClass) {
230    target.addClass = classes.addClass;
231  } else {
232    target.addClass = null;
233  }
234
235  if (classes.removeClass) {
236    target.removeClass = classes.removeClass;
237  } else {
238    target.removeClass = null;
239  }
240
241  oldAnimation.addClass = target.addClass;
242  oldAnimation.removeClass = target.removeClass;
243
244  return target;
245}
246
247function resolveElementClasses(existing, toAdd, toRemove) {
248  var ADD_CLASS = 1;
249  var REMOVE_CLASS = -1;
250
251  var flags = {};
252  existing = splitClassesToLookup(existing);
253
254  toAdd = splitClassesToLookup(toAdd);
255  forEach(toAdd, function(value, key) {
256    flags[key] = ADD_CLASS;
257  });
258
259  toRemove = splitClassesToLookup(toRemove);
260  forEach(toRemove, function(value, key) {
261    flags[key] = flags[key] === ADD_CLASS ? null : REMOVE_CLASS;
262  });
263
264  var classes = {
265    addClass: '',
266    removeClass: ''
267  };
268
269  forEach(flags, function(val, klass) {
270    var prop, allow;
271    if (val === ADD_CLASS) {
272      prop = 'addClass';
273      allow = !existing[klass] || existing[klass + REMOVE_CLASS_SUFFIX];
274    } else if (val === REMOVE_CLASS) {
275      prop = 'removeClass';
276      allow = existing[klass] || existing[klass + ADD_CLASS_SUFFIX];
277    }
278    if (allow) {
279      if (classes[prop].length) {
280        classes[prop] += ' ';
281      }
282      classes[prop] += klass;
283    }
284  });
285
286  function splitClassesToLookup(classes) {
287    if (isString(classes)) {
288      classes = classes.split(' ');
289    }
290
291    var obj = {};
292    forEach(classes, function(klass) {
293      // sometimes the split leaves empty string values
294      // incase extra spaces were applied to the options
295      if (klass.length) {
296        obj[klass] = true;
297      }
298    });
299    return obj;
300  }
301
302  return classes;
303}
304
305function getDomNode(element) {
306  return (element instanceof jqLite) ? element[0] : element;
307}
308
309function applyGeneratedPreparationClasses(element, event, options) {
310  var classes = '';
311  if (event) {
312    classes = pendClasses(event, EVENT_CLASS_PREFIX, true);
313  }
314  if (options.addClass) {
315    classes = concatWithSpace(classes, pendClasses(options.addClass, ADD_CLASS_SUFFIX));
316  }
317  if (options.removeClass) {
318    classes = concatWithSpace(classes, pendClasses(options.removeClass, REMOVE_CLASS_SUFFIX));
319  }
320  if (classes.length) {
321    options.preparationClasses = classes;
322    element.addClass(classes);
323  }
324}
325
326function clearGeneratedClasses(element, options) {
327  if (options.preparationClasses) {
328    element.removeClass(options.preparationClasses);
329    options.preparationClasses = null;
330  }
331  if (options.activeClasses) {
332    element.removeClass(options.activeClasses);
333    options.activeClasses = null;
334  }
335}
336
337function blockTransitions(node, duration) {
338  // we use a negative delay value since it performs blocking
339  // yet it doesn't kill any existing transitions running on the
340  // same element which makes this safe for class-based animations
341  var value = duration ? '-' + duration + 's' : '';
342  applyInlineStyle(node, [TRANSITION_DELAY_PROP, value]);
343  return [TRANSITION_DELAY_PROP, value];
344}
345
346function blockKeyframeAnimations(node, applyBlock) {
347  var value = applyBlock ? 'paused' : '';
348  var key = ANIMATION_PROP + ANIMATION_PLAYSTATE_KEY;
349  applyInlineStyle(node, [key, value]);
350  return [key, value];
351}
352
353function applyInlineStyle(node, styleTuple) {
354  var prop = styleTuple[0];
355  var value = styleTuple[1];
356  node.style[prop] = value;
357}
358
359function concatWithSpace(a,b) {
360  if (!a) return b;
361  if (!b) return a;
362  return a + ' ' + b;
363}
364
365var $$rAFSchedulerFactory = ['$$rAF', function($$rAF) {
366  var queue, cancelFn;
367
368  function scheduler(tasks) {
369    // we make a copy since RAFScheduler mutates the state
370    // of the passed in array variable and this would be difficult
371    // to track down on the outside code
372    queue = queue.concat(tasks);
373    nextTick();
374  }
375
376  queue = scheduler.queue = [];
377
378  /* waitUntilQuiet does two things:
379   * 1. It will run the FINAL `fn` value only when an uncanceled RAF has passed through
380   * 2. It will delay the next wave of tasks from running until the quiet `fn` has run.
381   *
382   * The motivation here is that animation code can request more time from the scheduler
383   * before the next wave runs. This allows for certain DOM properties such as classes to
384   * be resolved in time for the next animation to run.
385   */
386  scheduler.waitUntilQuiet = function(fn) {
387    if (cancelFn) cancelFn();
388
389    cancelFn = $$rAF(function() {
390      cancelFn = null;
391      fn();
392      nextTick();
393    });
394  };
395
396  return scheduler;
397
398  function nextTick() {
399    if (!queue.length) return;
400
401    var items = queue.shift();
402    for (var i = 0; i < items.length; i++) {
403      items[i]();
404    }
405
406    if (!cancelFn) {
407      $$rAF(function() {
408        if (!cancelFn) nextTick();
409      });
410    }
411  }
412}];
413
414/**
415 * @ngdoc directive
416 * @name ngAnimateChildren
417 * @restrict AE
418 * @element ANY
419 *
420 * @description
421 *
422 * ngAnimateChildren allows you to specify that children of this element should animate even if any
423 * of the children's parents are currently animating. By default, when an element has an active `enter`, `leave`, or `move`
424 * (structural) animation, child elements that also have an active structural animation are not animated.
425 *
426 * Note that even if `ngAnimteChildren` is set, no child animations will run when the parent element is removed from the DOM (`leave` animation).
427 *
428 *
429 * @param {string} ngAnimateChildren If the value is empty, `true` or `on`,
430 *     then child animations are allowed. If the value is `false`, child animations are not allowed.
431 *
432 * @example
433 * <example module="ngAnimateChildren" name="ngAnimateChildren" deps="angular-animate.js" animations="true">
434     <file name="index.html">
435       <div ng-controller="mainController as main">
436         <label>Show container? <input type="checkbox" ng-model="main.enterElement" /></label>
437         <label>Animate children? <input type="checkbox" ng-model="main.animateChildren" /></label>
438         <hr>
439         <div ng-animate-children="{{main.animateChildren}}">
440           <div ng-if="main.enterElement" class="container">
441             List of items:
442             <div ng-repeat="item in [0, 1, 2, 3]" class="item">Item {{item}}</div>
443           </div>
444         </div>
445       </div>
446     </file>
447     <file name="animations.css">
448
449      .container.ng-enter,
450      .container.ng-leave {
451        transition: all ease 1.5s;
452      }
453
454      .container.ng-enter,
455      .container.ng-leave-active {
456        opacity: 0;
457      }
458
459      .container.ng-leave,
460      .container.ng-enter-active {
461        opacity: 1;
462      }
463
464      .item {
465        background: firebrick;
466        color: #FFF;
467        margin-bottom: 10px;
468      }
469
470      .item.ng-enter,
471      .item.ng-leave {
472        transition: transform 1.5s ease;
473      }
474
475      .item.ng-enter {
476        transform: translateX(50px);
477      }
478
479      .item.ng-enter-active {
480        transform: translateX(0);
481      }
482    </file>
483    <file name="script.js">
484      angular.module('ngAnimateChildren', ['ngAnimate'])
485        .controller('mainController', function() {
486          this.animateChildren = false;
487          this.enterElement = false;
488        });
489    </file>
490  </example>
491 */
492var $$AnimateChildrenDirective = ['$interpolate', function($interpolate) {
493  return {
494    link: function(scope, element, attrs) {
495      var val = attrs.ngAnimateChildren;
496      if (isString(val) && val.length === 0) { //empty attribute
497        element.data(NG_ANIMATE_CHILDREN_DATA, true);
498      } else {
499        // Interpolate and set the value, so that it is available to
500        // animations that run right after compilation
501        setData($interpolate(val)(scope));
502        attrs.$observe('ngAnimateChildren', setData);
503      }
504
505      function setData(value) {
506        value = value === 'on' || value === 'true';
507        element.data(NG_ANIMATE_CHILDREN_DATA, value);
508      }
509    }
510  };
511}];
512
513var ANIMATE_TIMER_KEY = '$$animateCss';
514
515/**
516 * @ngdoc service
517 * @name $animateCss
518 * @kind object
519 *
520 * @description
521 * The `$animateCss` service is a useful utility to trigger customized CSS-based transitions/keyframes
522 * from a JavaScript-based animation or directly from a directive. The purpose of `$animateCss` is NOT
523 * to side-step how `$animate` and ngAnimate work, but the goal is to allow pre-existing animations or
524 * directives to create more complex animations that can be purely driven using CSS code.
525 *
526 * Note that only browsers that support CSS transitions and/or keyframe animations are capable of
527 * rendering animations triggered via `$animateCss` (bad news for IE9 and lower).
528 *
529 * ## Usage
530 * Once again, `$animateCss` is designed to be used inside of a registered JavaScript animation that
531 * is powered by ngAnimate. It is possible to use `$animateCss` directly inside of a directive, however,
532 * any automatic control over cancelling animations and/or preventing animations from being run on
533 * child elements will not be handled by Angular
vendor: 10,761 bytes, lines 533-729
533. For this to work as expected, please use `$animate` to
534 * trigger the animation and then setup a JavaScript animation that injects `$animateCss` to trigger
535 * the CSS animation.
536 *
537 * The example below shows how we can create a folding animation on an element using `ng-if`:
538 *
539 * ```html
540 * <!-- notice the `fold-animation` CSS class -->
541 * <div ng-if="onOff" class="fold-animation">
542 *   This element will go BOOM
543 * </div>
544 * <button ng-click="onOff=true">Fold In</button>
545 * ```
546 *
547 * Now we create the **JavaScript animation** that will trigger the CSS transition:
548 *
549 * ```js
550 * ngModule.animation('.fold-animation', ['$animateCss', function($animateCss) {
551 *   return {
552 *     enter: function(element, doneFn) {
553 *       var height = element[0].offsetHeight;
554 *       return $animateCss(element, {
555 *         from: { height:'0px' },
556 *         to: { height:height + 'px' },
557 *         duration: 1 // one second
558 *       });
559 *     }
560 *   }
561 * }]);
562 * ```
563 *
564 * ## More Advanced Uses
565 *
566 * `$animateCss` is the underlying code that ngAnimate uses to power **CSS-based animations** behind the scenes. Therefore CSS hooks
567 * like `.ng-EVENT`, `.ng-EVENT-active`, `.ng-EVENT-stagger` are all features that can be triggered using `$animateCss` via JavaScript code.
568 *
569 * This also means that just about any combination of adding classes, removing classes, setting styles, dynamically setting a keyframe animation,
570 * applying a hardcoded duration or delay value, changing the animation easing or applying a stagger animation are all options that work with
571 * `$animateCss`. The service itself is smart enough to figure out the combination of options and examine the element styling properties in order
572 * to provide a working animation that will run in CSS.
573 *
574 * The example below showcases a more advanced version of the `.fold-animation` from the example above:
575 *
576 * ```js
577 * ngModule.animation('.fold-animation', ['$animateCss', function($animateCss) {
578 *   return {
579 *     enter: function(element, doneFn) {
580 *       var height = element[0].offsetHeight;
581 *       return $animateCss(element, {
582 *         addClass: 'red large-text pulse-twice',
583 *         easing: 'ease-out',
584 *         from: { height:'0px' },
585 *         to: { height:height + 'px' },
586 *         duration: 1 // one second
587 *       });
588 *     }
589 *   }
590 * }]);
591 * ```
592 *
593 * Since we're adding/removing CSS classes then the CSS transition will also pick those up:
594 *
595 * ```css
596 * /&#42; since a hardcoded duration value of 1 was provided in the JavaScript animation code,
597 * the CSS classes below will be transitioned despite them being defined as regular CSS classes &#42;/
598 * .red { background:red; }
599 * .large-text { font-size:20px; }
600 *
601 * /&#42; we can also use a keyframe animation and $animateCss will make it work alongside the transition &#42;/
602 * .pulse-twice {
603 *   animation: 0.5s pulse linear 2;
604 *   -webkit-animation: 0.5s pulse linear 2;
605 * }
606 *
607 * @keyframes pulse {
608 *   from { transform: scale(0.5); }
609 *   to { transform: scale(1.5); }
610 * }
611 *
612 * @-webkit-keyframes pulse {
613 *   from { -webkit-transform: scale(0.5); }
614 *   to { -webkit-transform: scale(1.5); }
615 * }
616 * ```
617 *
618 * Given this complex combination of CSS classes, styles and options, `$animateCss` will figure everything out and make the animation happen.
619 *
620 * ## How the Options are handled
621 *
622 * `$animateCss` is very versatile and intelligent when it comes to figuring out what configurations to apply to the element to ensure the animation
623 * works with the options provided. Say for example we were adding a class that contained a keyframe value and we wanted to also animate some inline
624 * styles using the `from` and `to` properties.
625 *
626 * ```js
627 * var animator = $animateCss(element, {
628 *   from: { background:'red' },
629 *   to: { background:'blue' }
630 * });
631 * animator.start();
632 * ```
633 *
634 * ```css
635 * .rotating-animation {
636 *   animation:0.5s rotate linear;
637 *   -webkit-animation:0.5s rotate linear;
638 * }
639 *
640 * @keyframes rotate {
641 *   from { transform: rotate(0deg); }
642 *   to { transform: rotate(360deg); }
643 * }
644 *
645 * @-webkit-keyframes rotate {
646 *   from { -webkit-transform: rotate(0deg); }
647 *   to { -webkit-transform: rotate(360deg); }
648 * }
649 * ```
650 *
651 * The missing pieces here are that we do not have a transition set (within the CSS code nor within the `$animateCss` options) and the duration of the animation is
652 * going to be detected from what the keyframe styles on the CSS class are. In this event, `$animateCss` will automatically create an inline transition
653 * style matching the duration detected from the keyframe style (which is present in the CSS class that is being added) and then prepare both the transition
654 * and keyframe animations to run in parallel on the element. Then when the animation is underway the provided `from` and `to` CSS styles will be applied
655 * and spread across the transition and keyframe animation.
656 *
657 * ## What is returned
658 *
659 * `$animateCss` works in two stages: a preparation phase and an animation phase. Therefore when `$animateCss` is first called it will NOT actually
660 * start the animation. All that is going on here is that the element is being prepared for the animation (which means that the generated CSS classes are
661 * added and removed on the element). Once `$animateCss` is called it will return an object with the following properties:
662 *
663 * ```js
664 * var animator = $animateCss(element, { ... });
665 * ```
666 *
667 * Now what do the contents of our `animator` variable look like:
668 *
669 * ```js
670 * {
671 *   // starts the animation
672 *   start: Function,
673 *
674 *   // ends (aborts) the animation
675 *   end: Function
676 * }
677 * ```
678 *
679 * To actually start the animation we need to run `animation.start()` which will then return a promise that we can hook into to detect when the animation ends.
680 * If we choose not to run the animation then we MUST run `animation.end()` to perform a cleanup on the element (since some CSS classes and styles may have been
681 * applied to the element during the preparation phase). Note that all other properties such as duration, delay, transitions and keyframes are just properties
682 * and that changing them will not reconfigure the parameters of the animation.
683 *
684 * ### runner.done() vs runner.then()
685 * It is documented that `animation.start()` will return a promise object and this is true, however, there is also an additional method available on the
686 * runner called `.done(callbackFn)`. The done method works the same as `.finally(callbackFn)`, however, it does **not trigger a digest to occur**.
687 * Therefore, for performance reasons, it's always best to use `runner.done(callback)` instead of `runner.then()`, `runner.catch()` or `runner.finally()`
688 * unless you really need a digest to kick off afterwards.
689 *
690 * Keep in mind that, to make this easier, ngAnimate has tweaked the JS animations API to recognize when a runner instance is returned from $animateCss
691 * (so there is no need to call `runner.done(doneFn)` inside of your JavaScript animation code).
692 * Check the {@link ngAnimate.$animateCss#usage animation code above} to see how this works.
693 *
694 * @param {DOMElement} element the element that will be animated
695 * @param {object} options the animation-related options that will be applied during the animation
696 *
697 * * `event` - The DOM event (e.g. enter, leave, move). When used, a generated CSS class of `ng-EVENT` and `ng-EVENT-active` will be applied
698 * to the element during the animation. Multiple events can be provided when spaces are used as a separator. (Note that this will not perform any DOM operation.)
699 * * `structural` - Indicates that the `ng-` prefix will be added to the event class. Setting to `false` or omitting will turn `ng-EVENT` and
700 * `ng-EVENT-active` in `EVENT` and `EVENT-active`. Unused if `event` is omitted.
701 * * `easing` - The CSS easing value that will be applied to the transition or keyframe animation (or both).
702 * * `transitionStyle` - The raw CSS transition style that will be used (e.g. `1s linear all`).
703 * * `keyframeStyle` - The raw CSS keyframe animation style that will be used (e.g. `1s my_animation linear`).
704 * * `from` - The starting CSS styles (a key/value object) that will be applied at the start of the animation.
705 * * `to` - The ending CSS styles (a key/value object) that will be applied across the animation via a CSS transition.
706 * * `addClass` - A space separated list of CSS classes that will be added to the element and spread across the animation.
707 * * `removeClass` - A space separated list of CSS classes that will be removed from the element and spread across the animation.
708 * * `duration` - A number value representing the total duration of the transition and/or keyframe (note that a value of 1 is 1000ms). If a value of `0`
709 * is provided then the animation will be skipped entirely.
710 * * `delay` - A number value representing the total delay of the transition and/or keyframe (note that a value of 1 is 1000ms). If a value of `true` is
711 * used then whatever delay value is detected from the CSS classes will be mirrored on the elements styles (e.g. by setting delay true then the style value
712 * of the element will be `transition-delay: DETECTED_VALUE`). Using `true` is useful when you want the CSS classes and inline styles to all share the same
713 * CSS delay value.
714 * * `stagger` - A numeric time value representing the delay between successively animated elements
715 * ({@link ngAnimate#css-staggering-animations Click here to learn how CSS-based staggering works in ngAnimate.})
716 * * `staggerIndex` - The numeric index representing the stagger item (e.g. a value of 5 is equal to the sixth item in the stagger; therefore when a
717 *   `stagger` option value of `0.1` is used then there will be a stagger delay of `600ms`)
718 * * `applyClassesEarly` - Whether or not the classes being added or removed will be used when detecting the animation. This is set by `$animate` when enter/leave/move animations are fired to ensure that the CSS classes are resolved in time. (Note that this will prevent any transitions from occurring on the classes being added and removed.)
719 * * `cleanupStyles` - Whether or not the provided `from` and `to` styles will be removed once
720 *    the animation is closed. This is useful for when the styles are used purely for the sake of
721 *    the animation and do not have a lasting visual effect on the element (e.g. a collapse and open animation).
722 *    By default this value is set to `false`.
723 *
724 * @return {object} an object with start and end methods and details about the animation.
725 *
726 * * `start` - The method to start the animation. This will return a `Promise` when called.
727 * * `end` - This method will cancel the animation and remove all applied CSS classes and styles.
728 */
729var ONE_SECOND = 1000;
vendor: 30,058 bytes, lines 730-1544
730var BASE_TEN = 10;
731
732var ELAPSED_TIME_MAX_DECIMAL_PLACES = 3;
733var CLOSING_TIME_BUFFER = 1.5;
734
735var DETECT_CSS_PROPERTIES = {
736  transitionDuration:      TRANSITION_DURATION_PROP,
737  transitionDelay:         TRANSITION_DELAY_PROP,
738  transitionProperty:      TRANSITION_PROP + PROPERTY_KEY,
739  animationDuration:       ANIMATION_DURATION_PROP,
740  animationDelay:          ANIMATION_DELAY_PROP,
741  animationIterationCount: ANIMATION_PROP + ANIMATION_ITERATION_COUNT_KEY
742};
743
744var DETECT_STAGGER_CSS_PROPERTIES = {
745  transitionDuration:      TRANSITION_DURATION_PROP,
746  transitionDelay:         TRANSITION_DELAY_PROP,
747  animationDuration:       ANIMATION_DURATION_PROP,
748  animationDelay:          ANIMATION_DELAY_PROP
749};
750
751function getCssKeyframeDurationStyle(duration) {
752  return [ANIMATION_DURATION_PROP, duration + 's'];
753}
754
755function getCssDelayStyle(delay, isKeyframeAnimation) {
756  var prop = isKeyframeAnimation ? ANIMATION_DELAY_PROP : TRANSITION_DELAY_PROP;
757  return [prop, delay + 's'];
758}
759
760function computeCssStyles($window, element, properties) {
761  var styles = Object.create(null);
762  var detectedStyles = $window.getComputedStyle(element) || {};
763  forEach(properties, function(formalStyleName, actualStyleName) {
764    var val = detectedStyles[formalStyleName];
765    if (val) {
766      var c = val.charAt(0);
767
768      // only numerical-based values have a negative sign or digit as the first value
769      if (c === '-' || c === '+' || c >= 0) {
770        val = parseMaxTime(val);
771      }
772
773      // by setting this to null in the event that the delay is not set or is set directly as 0
774      // then we can still allow for negative values to be used later on and not mistake this
775      // value for being greater than any other negative value.
776      if (val === 0) {
777        val = null;
778      }
779      styles[actualStyleName] = val;
780    }
781  });
782
783  return styles;
784}
785
786function parseMaxTime(str) {
787  var maxValue = 0;
788  var values = str.split(/\s*,\s*/);
789  forEach(values, function(value) {
790    // it's always safe to consider only second values and omit `ms` values since
791    // getComputedStyle will always handle the conversion for us
792    if (value.charAt(value.length - 1) == 's') {
793      value = value.substring(0, value.length - 1);
794    }
795    value = parseFloat(value) || 0;
796    maxValue = maxValue ? Math.max(value, maxValue) : value;
797  });
798  return maxValue;
799}
800
801function truthyTimingValue(val) {
802  return val === 0 || val != null;
803}
804
805function getCssTransitionDurationStyle(duration, applyOnlyDuration) {
806  var style = TRANSITION_PROP;
807  var value = duration + 's';
808  if (applyOnlyDuration) {
809    style += DURATION_KEY;
810  } else {
811    value += ' linear all';
812  }
813  return [style, value];
814}
815
816function createLocalCacheLookup() {
817  var cache = Object.create(null);
818  return {
819    flush: function() {
820      cache = Object.create(null);
821    },
822
823    count: function(key) {
824      var entry = cache[key];
825      return entry ? entry.total : 0;
826    },
827
828    get: function(key) {
829      var entry = cache[key];
830      return entry && entry.value;
831    },
832
833    put: function(key, value) {
834      if (!cache[key]) {
835        cache[key] = { total: 1, value: value };
836      } else {
837        cache[key].total++;
838      }
839    }
840  };
841}
842
843// we do not reassign an already present style value since
844// if we detect the style property value again we may be
845// detecting styles that were added via the `from` styles.
846// We make use of `isDefined` here since an empty string
847// or null value (which is what getPropertyValue will return
848// for a non-existing style) will still be marked as a valid
849// value for the style (a falsy value implies that the style
850// is to be removed at the end of the animation). If we had a simple
851// "OR" statement then it would not be enough to catch that.
852function registerRestorableStyles(backup, node, properties) {
853  forEach(properties, function(prop) {
854    backup[prop] = isDefined(backup[prop])
855        ? backup[prop]
856        : node.style.getPropertyValue(prop);
857  });
858}
859
860var $AnimateCssProvider = ['$animateProvider', function($animateProvider) {
861  var gcsLookup = createLocalCacheLookup();
862  var gcsStaggerLookup = createLocalCacheLookup();
863
864  this.$get = ['$window', '$$jqLite', '$$AnimateRunner', '$timeout',
865               '$$forceReflow', '$sniffer', '$$rAFScheduler', '$$animateQueue',
866       function($window,   $$jqLite,   $$AnimateRunner,   $timeout,
867                $$forceReflow,   $sniffer,   $$rAFScheduler, $$animateQueue) {
868
869    var applyAnimationClasses = applyAnimationClassesFactory($$jqLite);
870
871    var parentCounter = 0;
872    function gcsHashFn(node, extraClasses) {
873      var KEY = "$$ngAnimateParentKey";
874      var parentNode = node.parentNode;
875      var parentID = parentNode[KEY] || (parentNode[KEY] = ++parentCounter);
876      return parentID + '-' + node.getAttribute('class') + '-' + extraClasses;
877    }
878
879    function computeCachedCssStyles(node, className, cacheKey, properties) {
880      var timings = gcsLookup.get(cacheKey);
881
882      if (!timings) {
883        timings = computeCssStyles($window, node, properties);
884        if (timings.animationIterationCount === 'infinite') {
885          timings.animationIterationCount = 1;
886        }
887      }
888
889      // we keep putting this in multiple times even though the value and the cacheKey are the same
890      // because we're keeping an internal tally of how many duplicate animations are detected.
891      gcsLookup.put(cacheKey, timings);
892      return timings;
893    }
894
895    function computeCachedCssStaggerStyles(node, className, cacheKey, properties) {
896      var stagger;
897
898      // if we have one or more existing matches of matching elements
899      // containing the same parent + CSS styles (which is how cacheKey works)
900      // then staggering is possible
901      if (gcsLookup.count(cacheKey) > 0) {
902        stagger = gcsStaggerLookup.get(cacheKey);
903
904        if (!stagger) {
905          var staggerClassName = pendClasses(className, '-stagger');
906
907          $$jqLite.addClass(node, staggerClassName);
908
909          stagger = computeCssStyles($window, node, properties);
910
911          // force the conversion of a null value to zero incase not set
912          stagger.animationDuration = Math.max(stagger.animationDuration, 0);
913          stagger.transitionDuration = Math.max(stagger.transitionDuration, 0);
914
915          $$jqLite.removeClass(node, staggerClassName);
916
917          gcsStaggerLookup.put(cacheKey, stagger);
918        }
919      }
920
921      return stagger || {};
922    }
923
924    var cancelLastRAFRequest;
925    var rafWaitQueue = [];
926    function waitUntilQuiet(callback) {
927      rafWaitQueue.push(callback);
928      $$rAFScheduler.waitUntilQuiet(function() {
929        gcsLookup.flush();
930        gcsStaggerLookup.flush();
931
932        // DO NOT REMOVE THIS LINE OR REFACTOR OUT THE `pageWidth` variable.
933        // PLEASE EXAMINE THE `$$forceReflow` service to understand why.
934        var pageWidth = $$forceReflow();
935
936        // we use a for loop to ensure that if the queue is changed
937        // during this looping then it will consider new requests
938        for (var i = 0; i < rafWaitQueue.length; i++) {
939          rafWaitQueue[i](pageWidth);
940        }
941        rafWaitQueue.length = 0;
942      });
943    }
944
945    function computeTimings(node, className, cacheKey) {
946      var timings = computeCachedCssStyles(node, className, cacheKey, DETECT_CSS_PROPERTIES);
947      var aD = timings.animationDelay;
948      var tD = timings.transitionDelay;
949      timings.maxDelay = aD && tD
950          ? Math.max(aD, tD)
951          : (aD || tD);
952      timings.maxDuration = Math.max(
953          timings.animationDuration * timings.animationIterationCount,
954          timings.transitionDuration);
955
956      return timings;
957    }
958
959    return function init(element, initialOptions) {
960      // all of the animation functions should create
961      // a copy of the options data, however, if a
962      // parent service has already created a copy then
963      // we should stick to using that
964      var options = initialOptions || {};
965      if (!options.$$prepared) {
966        options = prepareAnimationOptions(copy(options));
967      }
968
969      var restoreStyles = {};
970      var node = getDomNode(element);
971      if (!node
972          || !node.parentNode
973          || !$$animateQueue.enabled()) {
974        return closeAndReturnNoopAnimator();
975      }
976
977      var temporaryStyles = [];
978      var classes = element.attr('class');
979      var styles = packageStyles(options);
980      var animationClosed;
981      var animationPaused;
982      var animationCompleted;
983      var runner;
984      var runnerHost;
985      var maxDelay;
986      var maxDelayTime;
987      var maxDuration;
988      var maxDurationTime;
989      var startTime;
990      var events = [];
991
992      if (options.duration === 0 || (!$sniffer.animations && !$sniffer.transitions)) {
993        return closeAndReturnNoopAnimator();
994      }
995
996      var method = options.event && isArray(options.event)
997            ? options.event.join(' ')
998            : options.event;
999
1000      var isStructural = method && options.structural;
1001      var structuralClassName = '';
1002      var addRemoveClassName = '';
1003
1004      if (isStructural) {
1005        structuralClassName = pendClasses(method, EVENT_CLASS_PREFIX, true);
1006      } else if (method) {
1007        structuralClassName = method;
1008      }
1009
1010      if (options.addClass) {
1011        addRemoveClassName += pendClasses(options.addClass, ADD_CLASS_SUFFIX);
1012      }
1013
1014      if (options.removeClass) {
1015        if (addRemoveClassName.length) {
1016          addRemoveClassName += ' ';
1017        }
1018        addRemoveClassName += pendClasses(options.removeClass, REMOVE_CLASS_SUFFIX);
1019      }
1020
1021      // there may be a situation where a structural animation is combined together
1022      // with CSS classes that need to resolve before the animation is computed.
1023      // However this means that there is no explicit CSS code to block the animation
1024      // from happening (by setting 0s none in the class name). If this is the case
1025      // we need to apply the classes before the first rAF so we know to continue if
1026      // there actually is a detected transition or keyframe animation
1027      if (options.applyClassesEarly && addRemoveClassName.length) {
1028        applyAnimationClasses(element, options);
1029      }
1030
1031      var preparationClasses = [structuralClassName, addRemoveClassName].join(' ').trim();
1032      var fullClassName = classes + ' ' + preparationClasses;
1033      var activeClasses = pendClasses(preparationClasses, ACTIVE_CLASS_SUFFIX);
1034      var hasToStyles = styles.to && Object.keys(styles.to).length > 0;
1035      var containsKeyframeAnimation = (options.keyframeStyle || '').length > 0;
1036
1037      // there is no way we can trigger an animation if no styles and
1038      // no classes are being applied which would then trigger a transition,
1039      // unless there a is raw keyframe value that is applied to the element.
1040      if (!containsKeyframeAnimation
1041           && !hasToStyles
1042           && !preparationClasses) {
1043        return closeAndReturnNoopAnimator();
1044      }
1045
1046      var cacheKey, stagger;
1047      if (options.stagger > 0) {
1048        var staggerVal = parseFloat(options.stagger);
1049        stagger = {
1050          transitionDelay: staggerVal,
1051          animationDelay: staggerVal,
1052          transitionDuration: 0,
1053          animationDuration: 0
1054        };
1055      } else {
1056        cacheKey = gcsHashFn(node, fullClassName);
1057        stagger = computeCachedCssStaggerStyles(node, preparationClasses, cacheKey, DETECT_STAGGER_CSS_PROPERTIES);
1058      }
1059
1060      if (!options.$$skipPreparationClasses) {
1061        $$jqLite.addClass(element, preparationClasses);
1062      }
1063
1064      var applyOnlyDuration;
1065
1066      if (options.transitionStyle) {
1067        var transitionStyle = [TRANSITION_PROP, options.transitionStyle];
1068        applyInlineStyle(node, transitionStyle);
1069        temporaryStyles.push(transitionStyle);
1070      }
1071
1072      if (options.duration >= 0) {
1073        applyOnlyDuration = node.style[TRANSITION_PROP].length > 0;
1074        var durationStyle = getCssTransitionDurationStyle(options.duration, applyOnlyDuration);
1075
1076        // we set the duration so that it will be picked up by getComputedStyle later
1077        applyInlineStyle(node, durationStyle);
1078        temporaryStyles.push(durationStyle);
1079      }
1080
1081      if (options.keyframeStyle) {
1082        var keyframeStyle = [ANIMATION_PROP, options.keyframeStyle];
1083        applyInlineStyle(node, keyframeStyle);
1084        temporaryStyles.push(keyframeStyle);
1085      }
1086
1087      var itemIndex = stagger
1088          ? options.staggerIndex >= 0
1089              ? options.staggerIndex
1090              : gcsLookup.count(cacheKey)
1091          : 0;
1092
1093      var isFirst = itemIndex === 0;
1094
1095      // this is a pre-emptive way of forcing the setup classes to be added and applied INSTANTLY
1096      // without causing any combination of transitions to kick in. By adding a negative delay value
1097      // it forces the setup class' transition to end immediately. We later then remove the negative
1098      // transition delay to allow for the transition to naturally do it's thing. The beauty here is
1099      // that if there is no transition defined then nothing will happen and this will also allow
1100      // other transitions to be stacked on top of each other without any chopping them out.
1101      if (isFirst && !options.skipBlocking) {
1102        blockTransitions(node, SAFE_FAST_FORWARD_DURATION_VALUE);
1103      }
1104
1105      var timings = computeTimings(node, fullClassName, cacheKey);
1106      var relativeDelay = timings.maxDelay;
1107      maxDelay = Math.max(relativeDelay, 0);
1108      maxDuration = timings.maxDuration;
1109
1110      var flags = {};
1111      flags.hasTransitions          = timings.transitionDuration > 0;
1112      flags.hasAnimations           = timings.animationDuration > 0;
1113      flags.hasTransitionAll        = flags.hasTransitions && timings.transitionProperty == 'all';
1114      flags.applyTransitionDuration = hasToStyles && (
1115                                        (flags.hasTransitions && !flags.hasTransitionAll)
1116                                         || (flags.hasAnimations && !flags.hasTransitions));
1117      flags.applyAnimationDuration  = options.duration && flags.hasAnimations;
1118      flags.applyTransitionDelay    = truthyTimingValue(options.delay) && (flags.applyTransitionDuration || flags.hasTransitions);
1119      flags.applyAnimationDelay     = truthyTimingValue(options.delay) && flags.hasAnimations;
1120      flags.recalculateTimingStyles = addRemoveClassName.length > 0;
1121
1122      if (flags.applyTransitionDuration || flags.applyAnimationDuration) {
1123        maxDuration = options.duration ? parseFloat(options.duration) : maxDuration;
1124
1125        if (flags.applyTransitionDuration) {
1126          flags.hasTransitions = true;
1127          timings.transitionDuration = maxDuration;
1128          applyOnlyDuration = node.style[TRANSITION_PROP + PROPERTY_KEY].length > 0;
1129          temporaryStyles.push(getCssTransitionDurationStyle(maxDuration, applyOnlyDuration));
1130        }
1131
1132        if (flags.applyAnimationDuration) {
1133          flags.hasAnimations = true;
1134          timings.animationDuration = maxDuration;
1135          temporaryStyles.push(getCssKeyframeDurationStyle(maxDuration));
1136        }
1137      }
1138
1139      if (maxDuration === 0 && !flags.recalculateTimingStyles) {
1140        return closeAndReturnNoopAnimator();
1141      }
1142
1143      if (options.delay != null) {
1144        var delayStyle;
1145        if (typeof options.delay !== "boolean") {
1146          delayStyle = parseFloat(options.delay);
1147          // number in options.delay means we have to recalculate the delay for the closing timeout
1148          maxDelay = Math.max(delayStyle, 0);
1149        }
1150
1151        if (flags.applyTransitionDelay) {
1152          temporaryStyles.push(getCssDelayStyle(delayStyle));
1153        }
1154
1155        if (flags.applyAnimationDelay) {
1156          temporaryStyles.push(getCssDelayStyle(delayStyle, true));
1157        }
1158      }
1159
1160      // we need to recalculate the delay value since we used a pre-emptive negative
1161      // delay value and the delay value is required for the final event checking. This
1162      // property will ensure that this will happen after the RAF phase has passed.
1163      if (options.duration == null && timings.transitionDuration > 0) {
1164        flags.recalculateTimingStyles = flags.recalculateTimingStyles || isFirst;
1165      }
1166
1167      maxDelayTime = maxDelay * ONE_SECOND;
1168      maxDurationTime = maxDuration * ONE_SECOND;
1169      if (!options.skipBlocking) {
1170        flags.blockTransition = timings.transitionDuration > 0;
1171        flags.blockKeyframeAnimation = timings.animationDuration > 0 &&
1172                                       stagger.animationDelay > 0 &&
1173                                       stagger.animationDuration === 0;
1174      }
1175
1176      if (options.from) {
1177        if (options.cleanupStyles) {
1178          registerRestorableStyles(restoreStyles, node, Object.keys(options.from));
1179        }
1180        applyAnimationFromStyles(element, options);
1181      }
1182
1183      if (flags.blockTransition || flags.blockKeyframeAnimation) {
1184        applyBlocking(maxDuration);
1185      } else if (!options.skipBlocking) {
1186        blockTransitions(node, false);
1187      }
1188
1189      // TODO(matsko): for 1.5 change this code to have an animator object for better debugging
1190      return {
1191        $$willAnimate: true,
1192        end: endFn,
1193        start: function() {
1194          if (animationClosed) return;
1195
1196          runnerHost = {
1197            end: endFn,
1198            cancel: cancelFn,
1199            resume: null, //this will be set during the start() phase
1200            pause: null
1201          };
1202
1203          runner = new $$AnimateRunner(runnerHost);
1204
1205          waitUntilQuiet(start);
1206
1207          // we don't have access to pause/resume the animation
1208          // since it hasn't run yet. AnimateRunner will therefore
1209          // set noop functions for resume and pause and they will
1210          // later be overridden once the animation is triggered
1211          return runner;
1212        }
1213      };
1214
1215      function endFn() {
1216        close();
1217      }
1218
1219      function cancelFn() {
1220        close(true);
1221      }
1222
1223      function close(rejected) { // jshint ignore:line
1224        // if the promise has been called already then we shouldn't close
1225        // the animation again
1226        if (animationClosed || (animationCompleted && animationPaused)) return;
1227        animationClosed = true;
1228        animationPaused = false;
1229
1230        if (!options.$$skipPreparationClasses) {
1231          $$jqLite.removeClass(element, preparationClasses);
1232        }
1233        $$jqLite.removeClass(element, activeClasses);
1234
1235        blockKeyframeAnimations(node, false);
1236        blockTransitions(node, false);
1237
1238        forEach(temporaryStyles, function(entry) {
1239          // There is only one way to remove inline style properties entirely from elements.
1240          // By using `removeProperty` this works, but we need to convert camel-cased CSS
1241          // styles down to hyphenated values.
1242          node.style[entry[0]] = '';
1243        });
1244
1245        applyAnimationClasses(element, options);
1246        applyAnimationStyles(element, options);
1247
1248        if (Object.keys(restoreStyles).length) {
1249          forEach(restoreStyles, function(value, prop) {
1250            value ? node.style.setProperty(prop, value)
1251                  : node.style.removeProperty(prop);
1252          });
1253        }
1254
1255        // the reason why we have this option is to allow a synchronous closing callback
1256        // that is fired as SOON as the animation ends (when the CSS is removed) or if
1257        // the animation never takes off at all. A good example is a leave animation since
1258        // the element must be removed just after the animation is over or else the element
1259        // will appear on screen for one animation frame causing an overbearing flicker.
1260        if (options.onDone) {
1261          options.onDone();
1262        }
1263
1264        if (events && events.length) {
1265          // Remove the transitionend / animationend listener(s)
1266          element.off(events.join(' '), onAnimationProgress);
1267        }
1268
1269        //Cancel the fallback closing timeout and remove the timer data
1270        var animationTimerData = element.data(ANIMATE_TIMER_KEY);
1271        if (animationTimerData) {
1272          $timeout.cancel(animationTimerData[0].timer);
1273          element.removeData(ANIMATE_TIMER_KEY);
1274        }
1275
1276        // if the preparation function fails then the promise is not setup
1277        if (runner) {
1278          runner.complete(!rejected);
1279        }
1280      }
1281
1282      function applyBlocking(duration) {
1283        if (flags.blockTransition) {
1284          blockTransitions(node, duration);
1285        }
1286
1287        if (flags.blockKeyframeAnimation) {
1288          blockKeyframeAnimations(node, !!duration);
1289        }
1290      }
1291
1292      function closeAndReturnNoopAnimator() {
1293        runner = new $$AnimateRunner({
1294          end: endFn,
1295          cancel: cancelFn
1296        });
1297
1298        // should flush the cache animation
1299        waitUntilQuiet(noop);
1300        close();
1301
1302        return {
1303          $$willAnimate: false,
1304          start: function() {
1305            return runner;
1306          },
1307          end: endFn
1308        };
1309      }
1310
1311      function onAnimationProgress(event) {
1312        event.stopPropagation();
1313        var ev = event.originalEvent || event;
1314
1315        // we now always use `Date.now()` due to the recent changes with
1316        // event.timeStamp in Firefox, Webkit and Chrome (see #13494 for more info)
1317        var timeStamp = ev.$manualTimeStamp || Date.now();
1318
1319        /* Firefox (or possibly just Gecko) likes to not round values up
1320         * when a ms measurement is used for the animation */
1321        var elapsedTime = parseFloat(ev.elapsedTime.toFixed(ELAPSED_TIME_MAX_DECIMAL_PLACES));
1322
1323        /* $manualTimeStamp is a mocked timeStamp value which is set
1324         * within browserTrigger(). This is only here so that tests can
1325         * mock animations properly. Real events fallback to event.timeStamp,
1326         * or, if they don't, then a timeStamp is automatically created for them.
1327         * We're checking to see if the timeStamp surpasses the expected delay,
1328         * but we're using elapsedTime instead of the timeStamp on the 2nd
1329         * pre-condition since animationPauseds sometimes close off early */
1330        if (Math.max(timeStamp - startTime, 0) >= maxDelayTime && elapsedTime >= maxDuration) {
1331          // we set this flag to ensure that if the transition is paused then, when resumed,
1332          // the animation will automatically close itself since transitions cannot be paused.
1333          animationCompleted = true;
1334          close();
1335        }
1336      }
1337
1338      function start() {
1339        if (animationClosed) return;
1340        if (!node.parentNode) {
1341          close();
1342          return;
1343        }
1344
1345        // even though we only pause keyframe animations here the pause flag
1346        // will still happen when transitions are used. Only the transition will
1347        // not be paused since that is not possible. If the animation ends when
1348        // paused then it will not complete until unpaused or cancelled.
1349        var playPause = function(playAnimation) {
1350          if (!animationCompleted) {
1351            animationPaused = !playAnimation;
1352            if (timings.animationDuration) {
1353              var value = blockKeyframeAnimations(node, animationPaused);
1354              animationPaused
1355                  ? temporaryStyles.push(value)
1356                  : removeFromArray(temporaryStyles, value);
1357            }
1358          } else if (animationPaused && playAnimation) {
1359            animationPaused = false;
1360            close();
1361          }
1362        };
1363
1364        // checking the stagger duration prevents an accidentally cascade of the CSS delay style
1365        // being inherited from the parent. If the transition duration is zero then we can safely
1366        // rely that the delay value is an intentional stagger delay style.
1367        var maxStagger = itemIndex > 0
1368                         && ((timings.transitionDuration && stagger.transitionDuration === 0) ||
1369                            (timings.animationDuration && stagger.animationDuration === 0))
1370                         && Math.max(stagger.animationDelay, stagger.transitionDelay);
1371        if (maxStagger) {
1372          $timeout(triggerAnimationStart,
1373                   Math.floor(maxStagger * itemIndex * ONE_SECOND),
1374                   false);
1375        } else {
1376          triggerAnimationStart();
1377        }
1378
1379        // this will decorate the existing promise runner with pause/resume methods
1380        runnerHost.resume = function() {
1381          playPause(true);
1382        };
1383
1384        runnerHost.pause = function() {
1385          playPause(false);
1386        };
1387
1388        function triggerAnimationStart() {
1389          // just incase a stagger animation kicks in when the animation
1390          // itself was cancelled entirely
1391          if (animationClosed) return;
1392
1393          applyBlocking(false);
1394
1395          forEach(temporaryStyles, function(entry) {
1396            var key = entry[0];
1397            var value = entry[1];
1398            node.style[key] = value;
1399          });
1400
1401          applyAnimationClasses(element, options);
1402          $$jqLite.addClass(element, activeClasses);
1403
1404          if (flags.recalculateTimingStyles) {
1405            fullClassName = node.className + ' ' + preparationClasses;
1406            cacheKey = gcsHashFn(node, fullClassName);
1407
1408            timings = computeTimings(node, fullClassName, cacheKey);
1409            relativeDelay = timings.maxDelay;
1410            maxDelay = Math.max(relativeDelay, 0);
1411            maxDuration = timings.maxDuration;
1412
1413            if (maxDuration === 0) {
1414              close();
1415              return;
1416            }
1417
1418            flags.hasTransitions = timings.transitionDuration > 0;
1419            flags.hasAnimations = timings.animationDuration > 0;
1420          }
1421
1422          if (flags.applyAnimationDelay) {
1423            relativeDelay = typeof options.delay !== "boolean" && truthyTimingValue(options.delay)
1424                  ? parseFloat(options.delay)
1425                  : relativeDelay;
1426
1427            maxDelay = Math.max(relativeDelay, 0);
1428            timings.animationDelay = relativeDelay;
1429            delayStyle = getCssDelayStyle(relativeDelay, true);
1430            temporaryStyles.push(delayStyle);
1431            node.style[delayStyle[0]] = delayStyle[1];
1432          }
1433
1434          maxDelayTime = maxDelay * ONE_SECOND;
1435          maxDurationTime = maxDuration * ONE_SECOND;
1436
1437          if (options.easing) {
1438            var easeProp, easeVal = options.easing;
1439            if (flags.hasTransitions) {
1440              easeProp = TRANSITION_PROP + TIMING_KEY;
1441              temporaryStyles.push([easeProp, easeVal]);
1442              node.style[easeProp] = easeVal;
1443            }
1444            if (flags.hasAnimations) {
1445              easeProp = ANIMATION_PROP + TIMING_KEY;
1446              temporaryStyles.push([easeProp, easeVal]);
1447              node.style[easeProp] = easeVal;
1448            }
1449          }
1450
1451          if (timings.transitionDuration) {
1452            events.push(TRANSITIONEND_EVENT);
1453          }
1454
1455          if (timings.animationDuration) {
1456            events.push(ANIMATIONEND_EVENT);
1457          }
1458
1459          startTime = Date.now();
1460          var timerTime = maxDelayTime + CLOSING_TIME_BUFFER * maxDurationTime;
1461          var endTime = startTime + timerTime;
1462
1463          var animationsData = element.data(ANIMATE_TIMER_KEY) || [];
1464          var setupFallbackTimer = true;
1465          if (animationsData.length) {
1466            var currentTimerData = animationsData[0];
1467            setupFallbackTimer = endTime > currentTimerData.expectedEndTime;
1468            if (setupFallbackTimer) {
1469              $timeout.cancel(currentTimerData.timer);
1470            } else {
1471              animationsData.push(close);
1472            }
1473          }
1474
1475          if (setupFallbackTimer) {
1476            var timer = $timeout(onAnimationExpired, timerTime, false);
1477            animationsData[0] = {
1478              timer: timer,
1479              expectedEndTime: endTime
1480            };
1481            animationsData.push(close);
1482            element.data(ANIMATE_TIMER_KEY, animationsData);
1483          }
1484
1485          if (events.length) {
1486            element.on(events.join(' '), onAnimationProgress);
1487          }
1488
1489          if (options.to) {
1490            if (options.cleanupStyles) {
1491              registerRestorableStyles(restoreStyles, node, Object.keys(options.to));
1492            }
1493            applyAnimationToStyles(element, options);
1494          }
1495        }
1496
1497        function onAnimationExpired() {
1498          var animationsData = element.data(ANIMATE_TIMER_KEY);
1499
1500          // this will be false in the event that the element was
1501          // removed from the DOM (via a leave animation or something
1502          // similar)
1503          if (animationsData) {
1504            for (var i = 1; i < animationsData.length; i++) {
1505              animationsData[i]();
1506            }
1507            element.removeData(ANIMATE_TIMER_KEY);
1508          }
1509        }
1510      }
1511    };
1512  }];
1513}];
1514
1515var $$AnimateCssDriverProvider = ['$$animationProvider', function($$animationProvider) {
1516  $$animationProvider.drivers.push('$$animateCssDriver');
1517
1518  var NG_ANIMATE_SHIM_CLASS_NAME = 'ng-animate-shim';
1519  var NG_ANIMATE_ANCHOR_CLASS_NAME = 'ng-anchor';
1520
1521  var NG_OUT_ANCHOR_CLASS_NAME = 'ng-anchor-out';
1522  var NG_IN_ANCHOR_CLASS_NAME = 'ng-anchor-in';
1523
1524  function isDocumentFragment(node) {
1525    return node.parentNode && node.parentNode.nodeType === 11;
1526  }
1527
1528  this.$get = ['$animateCss', '$rootScope', '$$AnimateRunner', '$rootElement', '$sniffer', '$$jqLite', '$document',
1529       function($animateCss,   $rootScope,   $$AnimateRunner,   $rootElement,   $sniffer,   $$jqLite,   $document) {
1530
1531    // only browsers that support these properties can render animations
1532    if (!$sniffer.animations && !$sniffer.transitions) return noop;
1533
1534    var bodyNode = $document[0].body;
1535    var rootNode = getDomNode($rootElement);
1536
1537    var rootBodyElement = jqLite(
1538      // this is to avoid using something that exists outside of the body
1539      // we also special case the doc fragment case because our unit test code
1540      // appends the $rootElement to the body after the app has been bootstrapped
1541      isDocumentFragment(rootNode) || bodyNode.contains(rootNode) ? rootNode : bodyNode
1542    );
1543
1544    var applyAnimationClasses = applyAnimationClassesFactory($$jqLite
vendor: 7,926 bytes, lines 1544-1787
1544);
1545
1546    return function initDriverFn(animationDetails) {
1547      return animationDetails.from && animationDetails.to
1548          ? prepareFromToAnchorAnimation(animationDetails.from,
1549                                         animationDetails.to,
1550                                         animationDetails.classes,
1551                                         animationDetails.anchors)
1552          : prepareRegularAnimation(animationDetails);
1553    };
1554
1555    function filterCssClasses(classes) {
1556      //remove all the `ng-` stuff
1557      return classes.replace(/\bng-\S+\b/g, '');
1558    }
1559
1560    function getUniqueValues(a, b) {
1561      if (isString(a)) a = a.split(' ');
1562      if (isString(b)) b = b.split(' ');
1563      return a.filter(function(val) {
1564        return b.indexOf(val) === -1;
1565      }).join(' ');
1566    }
1567
1568    function prepareAnchoredAnimation(classes, outAnchor, inAnchor) {
1569      var clone = jqLite(getDomNode(outAnchor).cloneNode(true));
1570      var startingClasses = filterCssClasses(getClassVal(clone));
1571
1572      outAnchor.addClass(NG_ANIMATE_SHIM_CLASS_NAME);
1573      inAnchor.addClass(NG_ANIMATE_SHIM_CLASS_NAME);
1574
1575      clone.addClass(NG_ANIMATE_ANCHOR_CLASS_NAME);
1576
1577      rootBodyElement.append(clone);
1578
1579      var animatorIn, animatorOut = prepareOutAnimation();
1580
1581      // the user may not end up using the `out` animation and
1582      // only making use of the `in` animation or vice-versa.
1583      // In either case we should allow this and not assume the
1584      // animation is over unless both animations are not used.
1585      if (!animatorOut) {
1586        animatorIn = prepareInAnimation();
1587        if (!animatorIn) {
1588          return end();
1589        }
1590      }
1591
1592      var startingAnimator = animatorOut || animatorIn;
1593
1594      return {
1595        start: function() {
1596          var runner;
1597
1598          var currentAnimation = startingAnimator.start();
1599          currentAnimation.done(function() {
1600            currentAnimation = null;
1601            if (!animatorIn) {
1602              animatorIn = prepareInAnimation();
1603              if (animatorIn) {
1604                currentAnimation = animatorIn.start();
1605                currentAnimation.done(function() {
1606                  currentAnimation = null;
1607                  end();
1608                  runner.complete();
1609                });
1610                return currentAnimation;
1611              }
1612            }
1613            // in the event that there is no `in` animation
1614            end();
1615            runner.complete();
1616          });
1617
1618          runner = new $$AnimateRunner({
1619            end: endFn,
1620            cancel: endFn
1621          });
1622
1623          return runner;
1624
1625          function endFn() {
1626            if (currentAnimation) {
1627              currentAnimation.end();
1628            }
1629          }
1630        }
1631      };
1632
1633      function calculateAnchorStyles(anchor) {
1634        var styles = {};
1635
1636        var coords = getDomNode(anchor).getBoundingClientRect();
1637
1638        // we iterate directly since safari messes up and doesn't return
1639        // all the keys for the coords object when iterated
1640        forEach(['width','height','top','left'], function(key) {
1641          var value = coords[key];
1642          switch (key) {
1643            case 'top':
1644              value += bodyNode.scrollTop;
1645              break;
1646            case 'left':
1647              value += bodyNode.scrollLeft;
1648              break;
1649          }
1650          styles[key] = Math.floor(value) + 'px';
1651        });
1652        return styles;
1653      }
1654
1655      function prepareOutAnimation() {
1656        var animator = $animateCss(clone, {
1657          addClass: NG_OUT_ANCHOR_CLASS_NAME,
1658          delay: true,
1659          from: calculateAnchorStyles(outAnchor)
1660        });
1661
1662        // read the comment within `prepareRegularAnimation` to understand
1663        // why this check is necessary
1664        return animator.$$willAnimate ? animator : null;
1665      }
1666
1667      function getClassVal(element) {
1668        return element.attr('class') || '';
1669      }
1670
1671      function prepareInAnimation() {
1672        var endingClasses = filterCssClasses(getClassVal(inAnchor));
1673        var toAdd = getUniqueValues(endingClasses, startingClasses);
1674        var toRemove = getUniqueValues(startingClasses, endingClasses);
1675
1676        var animator = $animateCss(clone, {
1677          to: calculateAnchorStyles(inAnchor),
1678          addClass: NG_IN_ANCHOR_CLASS_NAME + ' ' + toAdd,
1679          removeClass: NG_OUT_ANCHOR_CLASS_NAME + ' ' + toRemove,
1680          delay: true
1681        });
1682
1683        // read the comment within `prepareRegularAnimation` to understand
1684        // why this check is necessary
1685        return animator.$$willAnimate ? animator : null;
1686      }
1687
1688      function end() {
1689        clone.remove();
1690        outAnchor.removeClass(NG_ANIMATE_SHIM_CLASS_NAME);
1691        inAnchor.removeClass(NG_ANIMATE_SHIM_CLASS_NAME);
1692      }
1693    }
1694
1695    function prepareFromToAnchorAnimation(from, to, classes, anchors) {
1696      var fromAnimation = prepareRegularAnimation(from, noop);
1697      var toAnimation = prepareRegularAnimation(to, noop);
1698
1699      var anchorAnimations = [];
1700      forEach(anchors, function(anchor) {
1701        var outElement = anchor['out'];
1702        var inElement = anchor['in'];
1703        var animator = prepareAnchoredAnimation(classes, outElement, inElement);
1704        if (animator) {
1705          anchorAnimations.push(animator);
1706        }
1707      });
1708
1709      // no point in doing anything when there are no elements to animate
1710      if (!fromAnimation && !toAnimation && anchorAnimations.length === 0) return;
1711
1712      return {
1713        start: function() {
1714          var animationRunners = [];
1715
1716          if (fromAnimation) {
1717            animationRunners.push(fromAnimation.start());
1718          }
1719
1720          if (toAnimation) {
1721            animationRunners.push(toAnimation.start());
1722          }
1723
1724          forEach(anchorAnimations, function(animation) {
1725            animationRunners.push(animation.start());
1726          });
1727
1728          var runner = new $$AnimateRunner({
1729            end: endFn,
1730            cancel: endFn // CSS-driven animations cannot be cancelled, only ended
1731          });
1732
1733          $$AnimateRunner.all(animationRunners, function(status) {
1734            runner.complete(status);
1735          });
1736
1737          return runner;
1738
1739          function endFn() {
1740            forEach(animationRunners, function(runner) {
1741              runner.end();
1742            });
1743          }
1744        }
1745      };
1746    }
1747
1748    function prepareRegularAnimation(animationDetails) {
1749      var element = animationDetails.element;
1750      var options = animationDetails.options || {};
1751
1752      if (animationDetails.structural) {
1753        options.event = animationDetails.event;
1754        options.structural = true;
1755        options.applyClassesEarly = true;
1756
1757        // we special case the leave animation since we want to ensure that
1758        // the element is removed as soon as the animation is over. Otherwise
1759        // a flicker might appear or the element may not be removed at all
1760        if (animationDetails.event === 'leave') {
1761          options.onDone = options.domOperation;
1762        }
1763      }
1764
1765      // We assign the preparationClasses as the actual animation event since
1766      // the internals of $animateCss will just suffix the event token values
1767      // with `-active` to trigger the animation.
1768      if (options.preparationClasses) {
1769        options.event = concatWithSpace(options.event, options.preparationClasses);
1770      }
1771
1772      var animator = $animateCss(element, options);
1773
1774      // the driver lookup code inside of $$animation attempts to spawn a
1775      // driver one by one until a driver returns a.$$willAnimate animator object.
1776      // $animateCss will always return an object, however, it will pass in
1777      // a flag as a hint as to whether an animation was detected or not
1778      return animator.$$willAnimate ? animator : null;
1779    }
1780  }];
1781}];
1782
1783// TODO(matsko): use caching here to speed things up for detection
1784// TODO(matsko): add documentation
1785//  by the time...
1786
1787var $$AnimateJsProvider = ['$animateProvider', 
vendor: 31,052 bytes, lines 1787-2655
1787function($animateProvider) {
1788  this.$get = ['$injector', '$$AnimateRunner', '$$jqLite',
1789       function($injector,   $$AnimateRunner,   $$jqLite) {
1790
1791    var applyAnimationClasses = applyAnimationClassesFactory($$jqLite);
1792         // $animateJs(element, 'enter');
1793    return function(element, event, classes, options) {
1794      var animationClosed = false;
1795
1796      // the `classes` argument is optional and if it is not used
1797      // then the classes will be resolved from the element's className
1798      // property as well as options.addClass/options.removeClass.
1799      if (arguments.length === 3 && isObject(classes)) {
1800        options = classes;
1801        classes = null;
1802      }
1803
1804      options = prepareAnimationOptions(options);
1805      if (!classes) {
1806        classes = element.attr('class') || '';
1807        if (options.addClass) {
1808          classes += ' ' + options.addClass;
1809        }
1810        if (options.removeClass) {
1811          classes += ' ' + options.removeClass;
1812        }
1813      }
1814
1815      var classesToAdd = options.addClass;
1816      var classesToRemove = options.removeClass;
1817
1818      // the lookupAnimations function returns a series of animation objects that are
1819      // matched up with one or more of the CSS classes. These animation objects are
1820      // defined via the module.animation factory function. If nothing is detected then
1821      // we don't return anything which then makes $animation query the next driver.
1822      var animations = lookupAnimations(classes);
1823      var before, after;
1824      if (animations.length) {
1825        var afterFn, beforeFn;
1826        if (event == 'leave') {
1827          beforeFn = 'leave';
1828          afterFn = 'afterLeave'; // TODO(matsko): get rid of this
1829        } else {
1830          beforeFn = 'before' + event.charAt(0).toUpperCase() + event.substr(1);
1831          afterFn = event;
1832        }
1833
1834        if (event !== 'enter' && event !== 'move') {
1835          before = packageAnimations(element, event, options, animations, beforeFn);
1836        }
1837        after  = packageAnimations(element, event, options, animations, afterFn);
1838      }
1839
1840      // no matching animations
1841      if (!before && !after) return;
1842
1843      function applyOptions() {
1844        options.domOperation();
1845        applyAnimationClasses(element, options);
1846      }
1847
1848      function close() {
1849        animationClosed = true;
1850        applyOptions();
1851        applyAnimationStyles(element, options);
1852      }
1853
1854      var runner;
1855
1856      return {
1857        $$willAnimate: true,
1858        end: function() {
1859          if (runner) {
1860            runner.end();
1861          } else {
1862            close();
1863            runner = new $$AnimateRunner();
1864            runner.complete(true);
1865          }
1866          return runner;
1867        },
1868        start: function() {
1869          if (runner) {
1870            return runner;
1871          }
1872
1873          runner = new $$AnimateRunner();
1874          var closeActiveAnimations;
1875          var chain = [];
1876
1877          if (before) {
1878            chain.push(function(fn) {
1879              closeActiveAnimations = before(fn);
1880            });
1881          }
1882
1883          if (chain.length) {
1884            chain.push(function(fn) {
1885              applyOptions();
1886              fn(true);
1887            });
1888          } else {
1889            applyOptions();
1890          }
1891
1892          if (after) {
1893            chain.push(function(fn) {
1894              closeActiveAnimations = after(fn);
1895            });
1896          }
1897
1898          runner.setHost({
1899            end: function() {
1900              endAnimations();
1901            },
1902            cancel: function() {
1903              endAnimations(true);
1904            }
1905          });
1906
1907          $$AnimateRunner.chain(chain, onComplete);
1908          return runner;
1909
1910          function onComplete(success) {
1911            close(success);
1912            runner.complete(success);
1913          }
1914
1915          function endAnimations(cancelled) {
1916            if (!animationClosed) {
1917              (closeActiveAnimations || noop)(cancelled);
1918              onComplete(cancelled);
1919            }
1920          }
1921        }
1922      };
1923
1924      function executeAnimationFn(fn, element, event, options, onDone) {
1925        var args;
1926        switch (event) {
1927          case 'animate':
1928            args = [element, options.from, options.to, onDone];
1929            break;
1930
1931          case 'setClass':
1932            args = [element, classesToAdd, classesToRemove, onDone];
1933            break;
1934
1935          case 'addClass':
1936            args = [element, classesToAdd, onDone];
1937            break;
1938
1939          case 'removeClass':
1940            args = [element, classesToRemove, onDone];
1941            break;
1942
1943          default:
1944            args = [element, onDone];
1945            break;
1946        }
1947
1948        args.push(options);
1949
1950        var value = fn.apply(fn, args);
1951        if (value) {
1952          if (isFunction(value.start)) {
1953            value = value.start();
1954          }
1955
1956          if (value instanceof $$AnimateRunner) {
1957            value.done(onDone);
1958          } else if (isFunction(value)) {
1959            // optional onEnd / onCancel callback
1960            return value;
1961          }
1962        }
1963
1964        return noop;
1965      }
1966
1967      function groupEventedAnimations(element, event, options, animations, fnName) {
1968        var operations = [];
1969        forEach(animations, function(ani) {
1970          var animation = ani[fnName];
1971          if (!animation) return;
1972
1973          // note that all of these animations will run in parallel
1974          operations.push(function() {
1975            var runner;
1976            var endProgressCb;
1977
1978            var resolved = false;
1979            var onAnimationComplete = function(rejected) {
1980              if (!resolved) {
1981                resolved = true;
1982                (endProgressCb || noop)(rejected);
1983                runner.complete(!rejected);
1984              }
1985            };
1986
1987            runner = new $$AnimateRunner({
1988              end: function() {
1989                onAnimationComplete();
1990              },
1991              cancel: function() {
1992                onAnimationComplete(true);
1993              }
1994            });
1995
1996            endProgressCb = executeAnimationFn(animation, element, event, options, function(result) {
1997              var cancelled = result === false;
1998              onAnimationComplete(cancelled);
1999            });
2000
2001            return runner;
2002          });
2003        });
2004
2005        return operations;
2006      }
2007
2008      function packageAnimations(element, event, options, animations, fnName) {
2009        var operations = groupEventedAnimations(element, event, options, animations, fnName);
2010        if (operations.length === 0) {
2011          var a,b;
2012          if (fnName === 'beforeSetClass') {
2013            a = groupEventedAnimations(element, 'removeClass', options, animations, 'beforeRemoveClass');
2014            b = groupEventedAnimations(element, 'addClass', options, animations, 'beforeAddClass');
2015          } else if (fnName === 'setClass') {
2016            a = groupEventedAnimations(element, 'removeClass', options, animations, 'removeClass');
2017            b = groupEventedAnimations(element, 'addClass', options, animations, 'addClass');
2018          }
2019
2020          if (a) {
2021            operations = operations.concat(a);
2022          }
2023          if (b) {
2024            operations = operations.concat(b);
2025          }
2026        }
2027
2028        if (operations.length === 0) return;
2029
2030        // TODO(matsko): add documentation
2031        return function startAnimation(callback) {
2032          var runners = [];
2033          if (operations.length) {
2034            forEach(operations, function(animateFn) {
2035              runners.push(animateFn());
2036            });
2037          }
2038
2039          runners.length ? $$AnimateRunner.all(runners, callback) : callback();
2040
2041          return function endFn(reject) {
2042            forEach(runners, function(runner) {
2043              reject ? runner.cancel() : runner.end();
2044            });
2045          };
2046        };
2047      }
2048    };
2049
2050    function lookupAnimations(classes) {
2051      classes = isArray(classes) ? classes : classes.split(' ');
2052      var matches = [], flagMap = {};
2053      for (var i=0; i < classes.length; i++) {
2054        var klass = classes[i],
2055            animationFactory = $animateProvider.$$registeredAnimations[klass];
2056        if (animationFactory && !flagMap[klass]) {
2057          matches.push($injector.get(animationFactory));
2058          flagMap[klass] = true;
2059        }
2060      }
2061      return matches;
2062    }
2063  }];
2064}];
2065
2066var $$AnimateJsDriverProvider = ['$$animationProvider', function($$animationProvider) {
2067  $$animationProvider.drivers.push('$$animateJsDriver');
2068  this.$get = ['$$animateJs', '$$AnimateRunner', function($$animateJs, $$AnimateRunner) {
2069    return function initDriverFn(animationDetails) {
2070      if (animationDetails.from && animationDetails.to) {
2071        var fromAnimation = prepareAnimation(animationDetails.from);
2072        var toAnimation = prepareAnimation(animationDetails.to);
2073        if (!fromAnimation && !toAnimation) return;
2074
2075        return {
2076          start: function() {
2077            var animationRunners = [];
2078
2079            if (fromAnimation) {
2080              animationRunners.push(fromAnimation.start());
2081            }
2082
2083            if (toAnimation) {
2084              animationRunners.push(toAnimation.start());
2085            }
2086
2087            $$AnimateRunner.all(animationRunners, done);
2088
2089            var runner = new $$AnimateRunner({
2090              end: endFnFactory(),
2091              cancel: endFnFactory()
2092            });
2093
2094            return runner;
2095
2096            function endFnFactory() {
2097              return function() {
2098                forEach(animationRunners, function(runner) {
2099                  // at this point we cannot cancel animations for groups just yet. 1.5+
2100                  runner.end();
2101                });
2102              };
2103            }
2104
2105            function done(status) {
2106              runner.complete(status);
2107            }
2108          }
2109        };
2110      } else {
2111        return prepareAnimation(animationDetails);
2112      }
2113    };
2114
2115    function prepareAnimation(animationDetails) {
2116      // TODO(matsko): make sure to check for grouped animations and delegate down to normal animations
2117      var element = animationDetails.element;
2118      var event = animationDetails.event;
2119      var options = animationDetails.options;
2120      var classes = animationDetails.classes;
2121      return $$animateJs(element, event, classes, options);
2122    }
2123  }];
2124}];
2125
2126var NG_ANIMATE_ATTR_NAME = 'data-ng-animate';
2127var NG_ANIMATE_PIN_DATA = '$ngAnimatePin';
2128var $$AnimateQueueProvider = ['$animateProvider', function($animateProvider) {
2129  var PRE_DIGEST_STATE = 1;
2130  var RUNNING_STATE = 2;
2131  var ONE_SPACE = ' ';
2132
2133  var rules = this.rules = {
2134    skip: [],
2135    cancel: [],
2136    join: []
2137  };
2138
2139  function makeTruthyCssClassMap(classString) {
2140    if (!classString) {
2141      return null;
2142    }
2143
2144    var keys = classString.split(ONE_SPACE);
2145    var map = Object.create(null);
2146
2147    forEach(keys, function(key) {
2148      map[key] = true;
2149    });
2150    return map;
2151  }
2152
2153  function hasMatchingClasses(newClassString, currentClassString) {
2154    if (newClassString && currentClassString) {
2155      var currentClassMap = makeTruthyCssClassMap(currentClassString);
2156      return newClassString.split(ONE_SPACE).some(function(className) {
2157        return currentClassMap[className];
2158      });
2159    }
2160  }
2161
2162  function isAllowed(ruleType, element, currentAnimation, previousAnimation) {
2163    return rules[ruleType].some(function(fn) {
2164      return fn(element, currentAnimation, previousAnimation);
2165    });
2166  }
2167
2168  function hasAnimationClasses(animation, and) {
2169    var a = (animation.addClass || '').length > 0;
2170    var b = (animation.removeClass || '').length > 0;
2171    return and ? a && b : a || b;
2172  }
2173
2174  rules.join.push(function(element, newAnimation, currentAnimation) {
2175    // if the new animation is class-based then we can just tack that on
2176    return !newAnimation.structural && hasAnimationClasses(newAnimation);
2177  });
2178
2179  rules.skip.push(function(element, newAnimation, currentAnimation) {
2180    // there is no need to animate anything if no classes are being added and
2181    // there is no structural animation that will be triggered
2182    return !newAnimation.structural && !hasAnimationClasses(newAnimation);
2183  });
2184
2185  rules.skip.push(function(element, newAnimation, currentAnimation) {
2186    // why should we trigger a new structural animation if the element will
2187    // be removed from the DOM anyway?
2188    return currentAnimation.event == 'leave' && newAnimation.structural;
2189  });
2190
2191  rules.skip.push(function(element, newAnimation, currentAnimation) {
2192    // if there is an ongoing current animation then don't even bother running the class-based animation
2193    return currentAnimation.structural && currentAnimation.state === RUNNING_STATE && !newAnimation.structural;
2194  });
2195
2196  rules.cancel.push(function(element, newAnimation, currentAnimation) {
2197    // there can never be two structural animations running at the same time
2198    return currentAnimation.structural && newAnimation.structural;
2199  });
2200
2201  rules.cancel.push(function(element, newAnimation, currentAnimation) {
2202    // if the previous animation is already running, but the new animation will
2203    // be triggered, but the new animation is structural
2204    return currentAnimation.state === RUNNING_STATE && newAnimation.structural;
2205  });
2206
2207  rules.cancel.push(function(element, newAnimation, currentAnimation) {
2208    // cancel the animation if classes added / removed in both animation cancel each other out,
2209    // but only if the current animation isn't structural
2210
2211    if (currentAnimation.structural) return false;
2212
2213    var nA = newAnimation.addClass;
2214    var nR = newAnimation.removeClass;
2215    var cA = currentAnimation.addClass;
2216    var cR = currentAnimation.removeClass;
2217
2218    // early detection to save the global CPU shortage :)
2219    if ((isUndefined(nA) && isUndefined(nR)) || (isUndefined(cA) && isUndefined(cR))) {
2220      return false;
2221    }
2222
2223    return hasMatchingClasses(nA, cR) || hasMatchingClasses(nR, cA);
2224  });
2225
2226  this.$get = ['$$rAF', '$rootScope', '$rootElement', '$document', '$$HashMap',
2227               '$$animation', '$$AnimateRunner', '$templateRequest', '$$jqLite', '$$forceReflow',
2228       function($$rAF,   $rootScope,   $rootElement,   $document,   $$HashMap,
2229                $$animation,   $$AnimateRunner,   $templateRequest,   $$jqLite,   $$forceReflow) {
2230
2231    var activeAnimationsLookup = new $$HashMap();
2232    var disabledElementsLookup = new $$HashMap();
2233    var animationsEnabled = null;
2234
2235    function postDigestTaskFactory() {
2236      var postDigestCalled = false;
2237      return function(fn) {
2238        // we only issue a call to postDigest before
2239        // it has first passed. This prevents any callbacks
2240        // from not firing once the animation has completed
2241        // since it will be out of the digest cycle.
2242        if (postDigestCalled) {
2243          fn();
2244        } else {
2245          $rootScope.$$postDigest(function() {
2246            postDigestCalled = true;
2247            fn();
2248          });
2249        }
2250      };
2251    }
2252
2253    // Wait until all directive and route-related templates are downloaded and
2254    // compiled. The $templateRequest.totalPendingRequests variable keeps track of
2255    // all of the remote templates being currently downloaded. If there are no
2256    // templates currently downloading then the watcher will still fire anyway.
2257    var deregisterWatch = $rootScope.$watch(
2258      function() { return $templateRequest.totalPendingRequests === 0; },
2259      function(isEmpty) {
2260        if (!isEmpty) return;
2261        deregisterWatch();
2262
2263        // Now that all templates have been downloaded, $animate will wait until
2264        // the post digest queue is empty before enabling animations. By having two
2265        // calls to $postDigest calls we can ensure that the flag is enabled at the
2266        // very end of the post digest queue. Since all of the animations in $animate
2267        // use $postDigest, it's important that the code below executes at the end.
2268        // This basically means that the page is fully downloaded and compiled before
2269        // any animations are triggered.
2270        $rootScope.$$postDigest(function() {
2271          $rootScope.$$postDigest(function() {
2272            // we check for null directly in the event that the application already called
2273            // .enabled() with whatever arguments that it provided it with
2274            if (animationsEnabled === null) {
2275              animationsEnabled = true;
2276            }
2277          });
2278        });
2279      }
2280    );
2281
2282    var callbackRegistry = Object.create(null);
2283
2284    // remember that the classNameFilter is set during the provider/config
2285    // stage therefore we can optimize here and setup a helper function
2286    var classNameFilter = $animateProvider.classNameFilter();
2287    var isAnimatableClassName = !classNameFilter
2288              ? function() { return true; }
2289              : function(className) {
2290                return classNameFilter.test(className);
2291              };
2292
2293    var applyAnimationClasses = applyAnimationClassesFactory($$jqLite);
2294
2295    function normalizeAnimationDetails(element, animation) {
2296      return mergeAnimationDetails(element, animation, {});
2297    }
2298
2299    // IE9-11 has no method "contains" in SVG element and in Node.prototype. Bug #10259.
2300    var contains = window.Node.prototype.contains || function(arg) {
2301      // jshint bitwise: false
2302      return this === arg || !!(this.compareDocumentPosition(arg) & 16);
2303      // jshint bitwise: true
2304    };
2305
2306    function findCallbacks(parent, element, event) {
2307      var targetNode = getDomNode(element);
2308      var targetParentNode = getDomNode(parent);
2309
2310      var matches = [];
2311      var entries = callbackRegistry[event];
2312      if (entries) {
2313        forEach(entries, function(entry) {
2314          if (contains.call(entry.node, targetNode)) {
2315            matches.push(entry.callback);
2316          } else if (event === 'leave' && contains.call(entry.node, targetParentNode)) {
2317            matches.push(entry.callback);
2318          }
2319        });
2320      }
2321
2322      return matches;
2323    }
2324
2325    function filterFromRegistry(list, matchContainer, matchCallback) {
2326      var containerNode = extractElementNode(matchContainer);
2327      return list.filter(function(entry) {
2328        var isMatch = entry.node === containerNode &&
2329                        (!matchCallback || entry.callback === matchCallback);
2330        return !isMatch;
2331      });
2332    }
2333
2334    function cleanupEventListeners(phase, element) {
2335      if (phase === 'close' && !element[0].parentNode) {
2336        // If the element is not attached to a parentNode, it has been removed by
2337        // the domOperation, and we can safely remove the event callbacks
2338        $animate.off(element);
2339      }
2340    }
2341
2342    var $animate = {
2343      on: function(event, container, callback) {
2344        var node = extractElementNode(container);
2345        callbackRegistry[event] = callbackRegistry[event] || [];
2346        callbackRegistry[event].push({
2347          node: node,
2348          callback: callback
2349        });
2350
2351        // Remove the callback when the element is removed from the DOM
2352        jqLite(container).on('$destroy', function() {
2353          var animationDetails = activeAnimationsLookup.get(node);
2354
2355          if (!animationDetails) {
2356            // If there's an animation ongoing, the callback calling code will remove
2357            // the event listeners. If we'd remove here, the callbacks would be removed
2358            // before the animation ends
2359            $animate.off(event, container, callback);
2360          }
2361        });
2362      },
2363
2364      off: function(event, container, callback) {
2365        if (arguments.length === 1 && !isString(arguments[0])) {
2366          container = arguments[0];
2367          for (var eventType in callbackRegistry) {
2368            callbackRegistry[eventType] = filterFromRegistry(callbackRegistry[eventType], container);
2369          }
2370
2371          return;
2372        }
2373
2374        var entries = callbackRegistry[event];
2375        if (!entries) return;
2376
2377        callbackRegistry[event] = arguments.length === 1
2378            ? null
2379            : filterFromRegistry(entries, container, callback);
2380      },
2381
2382      pin: function(element, parentElement) {
2383        assertArg(isElement(element), 'element', 'not an element');
2384        assertArg(isElement(parentElement), 'parentElement', 'not an element');
2385        element.data(NG_ANIMATE_PIN_DATA, parentElement);
2386      },
2387
2388      push: function(element, event, options, domOperation) {
2389        options = options || {};
2390        options.domOperation = domOperation;
2391        return queueAnimation(element, event, options);
2392      },
2393
2394      // this method has four signatures:
2395      //  () - global getter
2396      //  (bool) - global setter
2397      //  (element) - element getter
2398      //  (element, bool) - element setter<F37>
2399      enabled: function(element, bool) {
2400        var argCount = arguments.length;
2401
2402        if (argCount === 0) {
2403          // () - Global getter
2404          bool = !!animationsEnabled;
2405        } else {
2406          var hasElement = isElement(element);
2407
2408          if (!hasElement) {
2409            // (bool) - Global setter
2410            bool = animationsEnabled = !!element;
2411          } else {
2412            var node = getDomNode(element);
2413
2414            if (argCount === 1) {
2415              // (element) - Element getter
2416              bool = !disabledElementsLookup.get(node);
2417            } else {
2418              // (element, bool) - Element setter
2419              disabledElementsLookup.put(node, !bool);
2420            }
2421          }
2422        }
2423
2424        return bool;
2425      }
2426    };
2427
2428    return $animate;
2429
2430    function queueAnimation(element, event, initialOptions) {
2431      // we always make a copy of the options since
2432      // there should never be any side effects on
2433      // the input data when running `$animateCss`.
2434      var options = copy(initialOptions);
2435
2436      var node, parent;
2437      element = stripCommentsFromElement(element);
2438      if (element) {
2439        node = getDomNode(element);
2440        parent = element.parent();
2441      }
2442
2443      options = prepareAnimationOptions(options);
2444
2445      // we create a fake runner with a working promise.
2446      // These methods will become available after the digest has passed
2447      var runner = new $$AnimateRunner();
2448
2449      // this is used to trigger callbacks in postDigest mode
2450      var runInNextPostDigestOrNow = postDigestTaskFactory();
2451
2452      if (isArray(options.addClass)) {
2453        options.addClass = options.addClass.join(' ');
2454      }
2455
2456      if (options.addClass && !isString(options.addClass)) {
2457        options.addClass = null;
2458      }
2459
2460      if (isArray(options.removeClass)) {
2461        options.removeClass = options.removeClass.join(' ');
2462      }
2463
2464      if (options.removeClass && !isString(options.removeClass)) {
2465        options.removeClass = null;
2466      }
2467
2468      if (options.from && !isObject(options.from)) {
2469        options.from = null;
2470      }
2471
2472      if (options.to && !isObject(options.to)) {
2473        options.to = null;
2474      }
2475
2476      // there are situations where a directive issues an animation for
2477      // a jqLite wrapper that contains only comment nodes... If this
2478      // happens then there is no way we can perform an animation
2479      if (!node) {
2480        close();
2481        return runner;
2482      }
2483
2484      var className = [node.className, options.addClass, options.removeClass].join(' ');
2485      if (!isAnimatableClassName(className)) {
2486        close();
2487        return runner;
2488      }
2489
2490      var isStructural = ['enter', 'move', 'leave'].indexOf(event) >= 0;
2491
2492      var documentHidden = $document[0].hidden;
2493
2494      // this is a hard disable of all animations for the application or on
2495      // the element itself, therefore  there is no need to continue further
2496      // past this point if not enabled
2497      // Animations are also disabled if the document is currently hidden (page is not visible
2498      // to the user), because browsers slow down or do not flush calls to requestAnimationFrame
2499      var skipAnimations = !animationsEnabled || documentHidden || disabledElementsLookup.get(node);
2500      var existingAnimation = (!skipAnimations && activeAnimationsLookup.get(node)) || {};
2501      var hasExistingAnimation = !!existingAnimation.state;
2502
2503      // there is no point in traversing the same collection of parent ancestors if a followup
2504      // animation will be run on the same element that already did all that checking work
2505      if (!skipAnimations && (!hasExistingAnimation || existingAnimation.state != PRE_DIGEST_STATE)) {
2506        skipAnimations = !areAnimationsAllowed(element, parent, event);
2507      }
2508
2509      if (skipAnimations) {
2510        // Callbacks should fire even if the document is hidden (regression fix for issue #14120)
2511        if (documentHidden) notifyProgress(runner, event, 'start');
2512        close();
2513        if (documentHidden) notifyProgress(runner, event, 'close');
2514        return runner;
2515      }
2516
2517      if (isStructural) {
2518        closeChildAnimations(element);
2519      }
2520
2521      var newAnimation = {
2522        structural: isStructural,
2523        element: element,
2524        event: event,
2525        addClass: options.addClass,
2526        removeClass: options.removeClass,
2527        close: close,
2528        options: options,
2529        runner: runner
2530      };
2531
2532      if (hasExistingAnimation) {
2533        var skipAnimationFlag = isAllowed('skip', element, newAnimation, existingAnimation);
2534        if (skipAnimationFlag) {
2535          if (existingAnimation.state === RUNNING_STATE) {
2536            close();
2537            return runner;
2538          } else {
2539            mergeAnimationDetails(element, existingAnimation, newAnimation);
2540            return existingAnimation.runner;
2541          }
2542        }
2543        var cancelAnimationFlag = isAllowed('cancel', element, newAnimation, existingAnimation);
2544        if (cancelAnimationFlag) {
2545          if (existingAnimation.state === RUNNING_STATE) {
2546            // this will end the animation right away and it is safe
2547            // to do so since the animation is already running and the
2548            // runner callback code will run in async
2549            existingAnimation.runner.end();
2550          } else if (existingAnimation.structural) {
2551            // this means that the animation is queued into a digest, but
2552            // hasn't started yet. Therefore it is safe to run the close
2553            // method which will call the runner methods in async.
2554            existingAnimation.close();
2555          } else {
2556            // this will merge the new animation options into existing animation options
2557            mergeAnimationDetails(element, existingAnimation, newAnimation);
2558
2559            return existingAnimation.runner;
2560          }
2561        } else {
2562          // a joined animation means that this animation will take over the existing one
2563          // so an example would involve a leave animation taking over an enter. Then when
2564          // the postDigest kicks in the enter will be ignored.
2565          var joinAnimationFlag = isAllowed('join', element, newAnimation, existingAnimation);
2566          if (joinAnimationFlag) {
2567            if (existingAnimation.state === RUNNING_STATE) {
2568              normalizeAnimationDetails(element, newAnimation);
2569            } else {
2570              applyGeneratedPreparationClasses(element, isStructural ? event : null, options);
2571
2572              event = newAnimation.event = existingAnimation.event;
2573              options = mergeAnimationDetails(element, existingAnimation, newAnimation);
2574
2575              //we return the same runner since only the option values of this animation will
2576              //be fed into the `existingAnimation`.
2577              return existingAnimation.runner;
2578            }
2579          }
2580        }
2581      } else {
2582        // normalization in this case means that it removes redundant CSS classes that
2583        // already exist (addClass) or do not exist (removeClass) on the element
2584        normalizeAnimationDetails(element, newAnimation);
2585      }
2586
2587      // when the options are merged and cleaned up we may end up not having to do
2588      // an animation at all, therefore we should check this before issuing a post
2589      // digest callback. Structural animations will always run no matter what.
2590      var isValidAnimation = newAnimation.structural;
2591      if (!isValidAnimation) {
2592        // animate (from/to) can be quickly checked first, otherwise we check if any classes are present
2593        isValidAnimation = (newAnimation.event === 'animate' && Object.keys(newAnimation.options.to || {}).length > 0)
2594                            || hasAnimationClasses(newAnimation);
2595      }
2596
2597      if (!isValidAnimation) {
2598        close();
2599        clearElementAnimationState(element);
2600        return runner;
2601      }
2602
2603      // the counter keeps track of cancelled animations
2604      var counter = (existingAnimation.counter || 0) + 1;
2605      newAnimation.counter = counter;
2606
2607      markElementAnimationState(element, PRE_DIGEST_STATE, newAnimation);
2608
2609      $rootScope.$$postDigest(function() {
2610        var animationDetails = activeAnimationsLookup.get(node);
2611        var animationCancelled = !animationDetails;
2612        animationDetails = animationDetails || {};
2613
2614        // if addClass/removeClass is called before something like enter then the
2615        // registered parent element may not be present. The code below will ensure
2616        // that a final value for parent element is obtained
2617        var parentElement = element.parent() || [];
2618
2619        // animate/structural/class-based animations all have requirements. Otherwise there
2620        // is no point in performing an animation. The parent node must also be set.
2621        var isValidAnimation = parentElement.length > 0
2622                                && (animationDetails.event === 'animate'
2623                                    || animationDetails.structural
2624                                    || hasAnimationClasses(animationDetails));
2625
2626        // this means that the previous animation was cancelled
2627        // even if the follow-up animation is the same event
2628        if (animationCancelled || animationDetails.counter !== counter || !isValidAnimation) {
2629          // if another animation did not take over then we need
2630          // to make sure that the domOperation and options are
2631          // handled accordingly
2632          if (animationCancelled) {
2633            applyAnimationClasses(element, options);
2634            applyAnimationStyles(element, options);
2635          }
2636
2637          // if the event changed from something like enter to leave then we do
2638          // it, otherwise if it's the same then the end result will be the same too
2639          if (animationCancelled || (isStructural && animationDetails.event !== event)) {
2640            options.domOperation();
2641            runner.end();
2642          }
2643
2644          // in the event that the element animation was not cancelled or a follow-up animation
2645          // isn't allowed to animate from here then we need to clear the state of the element
2646          // so that any future animations won't read the expired animation data.
2647          if (!isValidAnimation) {
2648            clearElementAnimationState(element);
2649          }
2650
2651          return;
2652        }
2653
2654        // this combined multiple class to addClass / removeClass into a setClass event
2655        // so long as a structural event did not take over the animation
2656        event = !animationDetails.structural && hasAnimationClasses(animationDetails, true)
2657            ? 'setClass'
2658            : animationDetails.event;
2659
2660        markElementAnimationState(element, RUNNING_STATE);
2661        var realRunner = $$animation(element, event, animationDetails.options);
2662
2663        // this will update the runner's flow-control events based on
2664        // the `realRunner` object.
2665        runner.setHost(realRunner);
2666        notifyProgress(runner, event, 'start', {});
2667
2668        realRunner.done(function(status) {
2669          close(!status);
2670          var animationDetails = activeAnimationsLookup.get(node);
2671          if (animationDetails && animationDetails.counter === counter) {
2672            clearElementAnimationState(getDomNode(element));
2673          }
2674          notifyProgress(runner, event, 'close', {});
2675        });
2676      });
2677
2678      return runner;
2679
2680      function notifyProgress(runner, event, phase, data) {
2681        runInNextPostDigestOrNow(function() {
2682          var callbacks = findCallbacks(parent, element, event);
2683          if (callbacks.length) {
2684            // do not optimize this call here to RAF because
2685            // we don't know how heavy the callback code here will
2686            // be and if this code is buffered then this can
2687            // lead to a performance regression.
2688            $$rAF(function() {
2689              forEach(callbacks, function(callback) {
2690                callback(element, phase, data);
2691              });
2692              cleanupEventListeners(phase, element);
2693            });
2694          } else {
2695            cleanupEventListeners(phase, element);
2696          }
2697        });
2698        runner.progress(event, phase, data);
2699      }
2700
2701      function close(reject) { // jshint ignore:line
2702        clearGeneratedClasses(element, options);
2703        applyAnimationClasses(element, options);
2704        applyAnimationStyles(element, options);
2705        options.domOperation();
2706        runner.complete(!reject);
2707      }
2708    }
2709
2710    function closeChildAnimations(element) {
2711      var node = getDomNode(element);
2712      var children = node.querySelectorAll('[' + NG_ANIMATE_ATTR_NAME + ']');
2713      forEach(children, function(child) {
2714        var state = parseInt(child.getAttribute(NG_ANIMATE_ATTR_NAME));
2715        var animationDetails = activeAnimationsLookup.get(child);
2716        if (animationDetails) {
2717          switch (state) {
2718            case RUNNING_STATE:
2719              animationDetails.runner.end();
2720              /* falls through */
2721            case PRE_DIGEST_STATE:
2722              activeAnimationsLookup.remove(child);
2723              break;
2724          }
2725        }
2726      });
2727    }
2728
2729    function clearElementAnimationState(element) {
2730      var node = getDomNode(element);
2731      node.removeAttribute(NG_ANIMATE_ATTR_NAME);
2732      activeAnimationsLookup.remove(node);
2733    }
2734
2735    function isMatchingElement(nodeOrElmA, nodeOrElmB) {
2736      return getDomNode(nodeOrElmA) === getDomNode(nodeOrElmB);
2737    }
2738
2739    /**
2740     * This fn returns false if any of the following is true:
2741     * a) animations on any parent element are disabled, and animations on the element aren't explicitly allowed
2742     * b) a parent element has an ongoing structural animation, and animateChildren is false
2743     * c) the element is not a child of the body
2744     * d) the element is not a child of the $rootElement
2745     */
2746    function areAnimationsAllowed(element, parentElement, event) {
2747      var bodyElement = jqLite($document[0].body);
2748      var bodyElementDetected = isMatchingElement(element, bodyElement) || element[0].nodeName === 'HTML';
2749      var rootElementDetected = isMatchingElement(element, $rootElement);
2750      var parentAnimationDetected = false;
2751      var animateChildren;
2752      var elementDisabled = disabledElementsLookup.get(getDomNode(element));
2753
2754      var parentHost = jqLite.data(element[0], NG_ANIMATE_PIN_DATA);
2755      if (parentHost) {
2756        parentElement = parentHost;
2757      }
2758
2759      parentElement = getDomNode(parentElement);
2760
2761      while (parentElement) {
2762        if (!rootElementDetected) {
2763          // angular doesn't want to attempt to animate elements outside of the application
2764          // therefore we need to ensure that the rootElement is an ancestor of the current element
2765          rootElementDetected = isMatchingElement(parentElement, $rootElement);
2766        }
2767
2768        if (parentElement.nodeType !== ELEMENT_NODE) {
2769          // no point in inspecting the #document element
2770          break;
2771        }
2772
2773        var details = activeAnimationsLookup.get(parentElement) || {};
2774        // either an enter, leave or move animation will commence
2775        // therefore we can't allow any animations to take place
2776        // but if a parent animation is class-based then that's ok
2777        if (!parentAnimationDetected) {
2778          var parentElementDisabled = disabledElementsLookup.get(parentElement);
2779
2780          if (parentElementDisabled === true && elementDisabled !== false) {
2781            // disable animations if the user hasn't explicitly enabled animations on the
2782            // current element
2783            elementDisabled = true;
2784            // element is disabled via parent element, no need to check anything else
2785            break;
2786          } else if (parentElementDisabled === false) {
2787            elementDisabled = false;
vendor: 9,358 bytes, lines 2788-3066
2788          }
2789          parentAnimationDetected = details.structural;
2790        }
2791
2792        if (isUndefined(animateChildren) || animateChildren === true) {
2793          var value = jqLite.data(parentElement, NG_ANIMATE_CHILDREN_DATA);
2794          if (isDefined(value)) {
2795            animateChildren = value;
2796          }
2797        }
2798
2799        // there is no need to continue traversing at this point
2800        if (parentAnimationDetected && animateChildren === false) break;
2801
2802        if (!bodyElementDetected) {
2803          // we also need to ensure that the element is or will be a part of the body element
2804          // otherwise it is pointless to even issue an animation to be rendered
2805          bodyElementDetected = isMatchingElement(parentElement, bodyElement);
2806        }
2807
2808        if (bodyElementDetected && rootElementDetected) {
2809          // If both body and root have been found, any other checks are pointless,
2810          // as no animation data should live outside the application
2811          break;
2812        }
2813
2814        if (!rootElementDetected) {
2815          // If no rootElement is detected, check if the parentElement is pinned to another element
2816          parentHost = jqLite.data(parentElement, NG_ANIMATE_PIN_DATA);
2817          if (parentHost) {
2818            // The pin target element becomes the next parent element
2819            parentElement = getDomNode(parentHost);
2820            continue;
2821          }
2822        }
2823
2824        parentElement = parentElement.parentNode;
2825      }
2826
2827      var allowAnimation = (!parentAnimationDetected || animateChildren) && elementDisabled !== true;
2828      return allowAnimation && rootElementDetected && bodyElementDetected;
2829    }
2830
2831    function markElementAnimationState(element, state, details) {
2832      details = details || {};
2833      details.state = state;
2834
2835      var node = getDomNode(element);
2836      node.setAttribute(NG_ANIMATE_ATTR_NAME, state);
2837
2838      var oldValue = activeAnimationsLookup.get(node);
2839      var newValue = oldValue
2840          ? extend(oldValue, details)
2841          : details;
2842      activeAnimationsLookup.put(node, newValue);
2843    }
2844  }];
2845}];
2846
2847var $$AnimationProvider = ['$animateProvider', function($animateProvider) {
2848  var NG_ANIMATE_REF_ATTR = 'ng-animate-ref';
2849
2850  var drivers = this.drivers = [];
2851
2852  var RUNNER_STORAGE_KEY = '$$animationRunner';
2853
2854  function setRunner(element, runner) {
2855    element.data(RUNNER_STORAGE_KEY, runner);
2856  }
2857
2858  function removeRunner(element) {
2859    element.removeData(RUNNER_STORAGE_KEY);
2860  }
2861
2862  function getRunner(element) {
2863    return element.data(RUNNER_STORAGE_KEY);
2864  }
2865
2866  this.$get = ['$$jqLite', '$rootScope', '$injector', '$$AnimateRunner', '$$HashMap', '$$rAFScheduler',
2867       function($$jqLite,   $rootScope,   $injector,   $$AnimateRunner,   $$HashMap,   $$rAFScheduler) {
2868
2869    var animationQueue = [];
2870    var applyAnimationClasses = applyAnimationClassesFactory($$jqLite);
2871
2872    function sortAnimations(animations) {
2873      var tree = { children: [] };
2874      var i, lookup = new $$HashMap();
2875
2876      // this is done first beforehand so that the hashmap
2877      // is filled with a list of the elements that will be animated
2878      for (i = 0; i < animations.length; i++) {
2879        var animation = animations[i];
2880        lookup.put(animation.domNode, animations[i] = {
2881          domNode: animation.domNode,
2882          fn: animation.fn,
2883          children: []
2884        });
2885      }
2886
2887      for (i = 0; i < animations.length; i++) {
2888        processNode(animations[i]);
2889      }
2890
2891      return flatten(tree);
2892
2893      function processNode(entry) {
2894        if (entry.processed) return entry;
2895        entry.processed = true;
2896
2897        var elementNode = entry.domNode;
2898        var parentNode = elementNode.parentNode;
2899        lookup.put(elementNode, entry);
2900
2901        var parentEntry;
2902        while (parentNode) {
2903          parentEntry = lookup.get(parentNode);
2904          if (parentEntry) {
2905            if (!parentEntry.processed) {
2906              parentEntry = processNode(parentEntry);
2907            }
2908            break;
2909          }
2910          parentNode = parentNode.parentNode;
2911        }
2912
2913        (parentEntry || tree).children.push(entry);
2914        return entry;
2915      }
2916
2917      function flatten(tree) {
2918        var result = [];
2919        var queue = [];
2920        var i;
2921
2922        for (i = 0; i < tree.children.length; i++) {
2923          queue.push(tree.children[i]);
2924        }
2925
2926        var remainingLevelEntries = queue.length;
2927        var nextLevelEntries = 0;
2928        var row = [];
2929
2930        for (i = 0; i < queue.length; i++) {
2931          var entry = queue[i];
2932          if (remainingLevelEntries <= 0) {
2933            remainingLevelEntries = nextLevelEntries;
2934            nextLevelEntries = 0;
2935            result.push(row);
2936            row = [];
2937          }
2938          row.push(entry.fn);
2939          entry.children.forEach(function(childEntry) {
2940            nextLevelEntries++;
2941            queue.push(childEntry);
2942          });
2943          remainingLevelEntries--;
2944        }
2945
2946        if (row.length) {
2947          result.push(row);
2948        }
2949
2950        return result;
2951      }
2952    }
2953
2954    // TODO(matsko): document the signature in a better way
2955    return function(element, event, options) {
2956      options = prepareAnimationOptions(options);
2957      var isStructural = ['enter', 'move', 'leave'].indexOf(event) >= 0;
2958
2959      // there is no animation at the current moment, however
2960      // these runner methods will get later updated with the
2961      // methods leading into the driver's end/cancel methods
2962      // for now they just stop the animation from starting
2963      var runner = new $$AnimateRunner({
2964        end: function() { close(); },
2965        cancel: function() { close(true); }
2966      });
2967
2968      if (!drivers.length) {
2969        close();
2970        return runner;
2971      }
2972
2973      setRunner(element, runner);
2974
2975      var classes = mergeClasses(element.attr('class'), mergeClasses(options.addClass, options.removeClass));
2976      var tempClasses = options.tempClasses;
2977      if (tempClasses) {
2978        classes += ' ' + tempClasses;
2979        options.tempClasses = null;
2980      }
2981
2982      var prepareClassName;
2983      if (isStructural) {
2984        prepareClassName = 'ng-' + event + PREPARE_CLASS_SUFFIX;
2985        $$jqLite.addClass(element, prepareClassName);
2986      }
2987
2988      animationQueue.push({
2989        // this data is used by the postDigest code and passed into
2990        // the driver step function
2991        element: element,
2992        classes: classes,
2993        event: event,
2994        structural: isStructural,
2995        options: options,
2996        beforeStart: beforeStart,
2997        close: close
2998      });
2999
3000      element.on('$destroy', handleDestroyedElement);
3001
3002      // we only want there to be one function called within the post digest
3003      // block. This way we can group animations for all the animations that
3004      // were apart of the same postDigest flush call.
3005      if (animationQueue.length > 1) return runner;
3006
3007      $rootScope.$$postDigest(function() {
3008        var animations = [];
3009        forEach(animationQueue, function(entry) {
3010          // the element was destroyed early on which removed the runner
3011          // form its storage. This means we can't animate this element
3012          // at all and it already has been closed due to destruction.
3013          if (getRunner(entry.element)) {
3014            animations.push(entry);
3015          } else {
3016            entry.close();
3017          }
3018        });
3019
3020        // now any future animations will be in another postDigest
3021        animationQueue.length = 0;
3022
3023        var groupedAnimations = groupAnimations(animations);
3024        var toBeSortedAnimations = [];
3025
3026        forEach(groupedAnimations, function(animationEntry) {
3027          toBeSortedAnimations.push({
3028            domNode: getDomNode(animationEntry.from ? animationEntry.from.element : animationEntry.element),
3029            fn: function triggerAnimationStart() {
3030              // it's important that we apply the `ng-animate` CSS class and the
3031              // temporary classes before we do any driver invoking since these
3032              // CSS classes may be required for proper CSS detection.
3033              animationEntry.beforeStart();
3034
3035              var startAnimationFn, closeFn = animationEntry.close;
3036
3037              // in the event that the element was removed before the digest runs or
3038              // during the RAF sequencing then we should not trigger the animation.
3039              var targetElement = animationEntry.anchors
3040                  ? (animationEntry.from.element || animationEntry.to.element)
3041                  : animationEntry.element;
3042
3043              if (getRunner(targetElement)) {
3044                var operation = invokeFirstDriver(animationEntry);
3045                if (operation) {
3046                  startAnimationFn = operation.start;
3047                }
3048              }
3049
3050              if (!startAnimationFn) {
3051                closeFn();
3052              } else {
3053                var animationRunner = startAnimationFn();
3054                animationRunner.done(function(status) {
3055                  closeFn(!status);
3056                });
3057                updateAnimationRunners(animationEntry, animationRunner);
3058              }
3059            }
3060          });
3061        });
3062
3063        // we need to sort each of the animations in order of parent to child
3064        // relationships. This ensures that the child classes are applied at the
3065        // right time.
3066        $$rAFScheduler(sortAnimations(toBeSortedAnimations)
vendor: 4,673 bytes, lines 3066-3204
3066);
3067      });
3068
3069      return runner;
3070
3071      // TODO(matsko): change to reference nodes
3072      function getAnchorNodes(node) {
3073        var SELECTOR = '[' + NG_ANIMATE_REF_ATTR + ']';
3074        var items = node.hasAttribute(NG_ANIMATE_REF_ATTR)
3075              ? [node]
3076              : node.querySelectorAll(SELECTOR);
3077        var anchors = [];
3078        forEach(items, function(node) {
3079          var attr = node.getAttribute(NG_ANIMATE_REF_ATTR);
3080          if (attr && attr.length) {
3081            anchors.push(node);
3082          }
3083        });
3084        return anchors;
3085      }
3086
3087      function groupAnimations(animations) {
3088        var preparedAnimations = [];
3089        var refLookup = {};
3090        forEach(animations, function(animation, index) {
3091          var element = animation.element;
3092          var node = getDomNode(element);
3093          var event = animation.event;
3094          var enterOrMove = ['enter', 'move'].indexOf(event) >= 0;
3095          var anchorNodes = animation.structural ? getAnchorNodes(node) : [];
3096
3097          if (anchorNodes.length) {
3098            var direction = enterOrMove ? 'to' : 'from';
3099
3100            forEach(anchorNodes, function(anchor) {
3101              var key = anchor.getAttribute(NG_ANIMATE_REF_ATTR);
3102              refLookup[key] = refLookup[key] || {};
3103              refLookup[key][direction] = {
3104                animationID: index,
3105                element: jqLite(anchor)
3106              };
3107            });
3108          } else {
3109            preparedAnimations.push(animation);
3110          }
3111        });
3112
3113        var usedIndicesLookup = {};
3114        var anchorGroups = {};
3115        forEach(refLookup, function(operations, key) {
3116          var from = operations.from;
3117          var to = operations.to;
3118
3119          if (!from || !to) {
3120            // only one of these is set therefore we can't have an
3121            // anchor animation since all three pieces are required
3122            var index = from ? from.animationID : to.animationID;
3123            var indexKey = index.toString();
3124            if (!usedIndicesLookup[indexKey]) {
3125              usedIndicesLookup[indexKey] = true;
3126              preparedAnimations.push(animations[index]);
3127            }
3128            return;
3129          }
3130
3131          var fromAnimation = animations[from.animationID];
3132          var toAnimation = animations[to.animationID];
3133          var lookupKey = from.animationID.toString();
3134          if (!anchorGroups[lookupKey]) {
3135            var group = anchorGroups[lookupKey] = {
3136              structural: true,
3137              beforeStart: function() {
3138                fromAnimation.beforeStart();
3139                toAnimation.beforeStart();
3140              },
3141              close: function() {
3142                fromAnimation.close();
3143                toAnimation.close();
3144              },
3145              classes: cssClassesIntersection(fromAnimation.classes, toAnimation.classes),
3146              from: fromAnimation,
3147              to: toAnimation,
3148              anchors: [] // TODO(matsko): change to reference nodes
3149            };
3150
3151            // the anchor animations require that the from and to elements both have at least
3152            // one shared CSS class which effectively marries the two elements together to use
3153            // the same animation driver and to properly sequence the anchor animation.
3154            if (group.classes.length) {
3155              preparedAnimations.push(group);
3156            } else {
3157              preparedAnimations.push(fromAnimation);
3158              preparedAnimations.push(toAnimation);
3159            }
3160          }
3161
3162          anchorGroups[lookupKey].anchors.push({
3163            'out': from.element, 'in': to.element
3164          });
3165        });
3166
3167        return preparedAnimations;
3168      }
3169
3170      function cssClassesIntersection(a,b) {
3171        a = a.split(' ');
3172        b = b.split(' ');
3173        var matches = [];
3174
3175        for (var i = 0; i < a.length; i++) {
3176          var aa = a[i];
3177          if (aa.substring(0,3) === 'ng-') continue;
3178
3179          for (var j = 0; j < b.length; j++) {
3180            if (aa === b[j]) {
3181              matches.push(aa);
3182              break;
3183            }
3184          }
3185        }
3186
3187        return matches.join(' ');
3188      }
3189
3190      function invokeFirstDriver(animationDetails) {
3191        // we loop in reverse order since the more general drivers (like CSS and JS)
3192        // may attempt more elements, but custom drivers are more particular
3193        for (var i = drivers.length - 1; i >= 0; i--) {
3194          var driverName = drivers[i];
3195          var factory = $injector.get(driverName);
3196          var driver = factory(animationDetails);
3197          if (driver) {
3198            return driver;
3199          }
3200        }
3201      }
3202
3203      function beforeStart() {
3204        
vendor: 7,745 bytes, lines 3204-3397
3204element.addClass(NG_ANIMATE_CLASSNAME);
3205        if (tempClasses) {
3206          $$jqLite.addClass(element, tempClasses);
3207        }
3208        if (prepareClassName) {
3209          $$jqLite.removeClass(element, prepareClassName);
3210          prepareClassName = null;
3211        }
3212      }
3213
3214      function updateAnimationRunners(animation, newRunner) {
3215        if (animation.from && animation.to) {
3216          update(animation.from.element);
3217          update(animation.to.element);
3218        } else {
3219          update(animation.element);
3220        }
3221
3222        function update(element) {
3223          var runner = getRunner(element);
3224          if (runner) runner.setHost(newRunner);
3225        }
3226      }
3227
3228      function handleDestroyedElement() {
3229        var runner = getRunner(element);
3230        if (runner && (event !== 'leave' || !options.$$domOperationFired)) {
3231          runner.end();
3232        }
3233      }
3234
3235      function close(rejected) { // jshint ignore:line
3236        element.off('$destroy', handleDestroyedElement);
3237        removeRunner(element);
3238
3239        applyAnimationClasses(element, options);
3240        applyAnimationStyles(element, options);
3241        options.domOperation();
3242
3243        if (tempClasses) {
3244          $$jqLite.removeClass(element, tempClasses);
3245        }
3246
3247        element.removeClass(NG_ANIMATE_CLASSNAME);
3248        runner.complete(!rejected);
3249      }
3250    };
3251  }];
3252}];
3253
3254/**
3255 * @ngdoc directive
3256 * @name ngAnimateSwap
3257 * @restrict A
3258 * @scope
3259 *
3260 * @description
3261 *
3262 * ngAnimateSwap is a animation-oriented directive that allows for the container to
3263 * be removed and entered in whenever the associated expression changes. A
3264 * common usecase for this directive is a rotating banner or slider component which
3265 * contains one image being present at a time. When the active image changes
3266 * then the old image will perform a `leave` animation and the new element
3267 * will be inserted via an `enter` animation.
3268 *
3269 * @animations
3270 * | Animation                        | Occurs                               |
3271 * |----------------------------------|--------------------------------------|
3272 * | {@link ng.$animate#enter enter}  | when the new element is inserted to the DOM  |
3273 * | {@link ng.$animate#leave leave}  | when the old element is removed from the DOM |
3274 *
3275 * @example
3276 * <example name="ngAnimateSwap-directive" module="ngAnimateSwapExample"
3277 *          deps="angular-animate.js"
3278 *          animations="true" fixBase="true">
3279 *   <file name="index.html">
3280 *     <div class="container" ng-controller="AppCtrl">
3281 *       <div ng-animate-swap="number" class="cell swap-animation" ng-class="colorClass(number)">
3282 *         {{ number }}
3283 *       </div>
3284 *     </div>
3285 *   </file>
3286 *   <file name="script.js">
3287 *     angular.module('ngAnimateSwapExample', ['ngAnimate'])
3288 *       .controller('AppCtrl', ['$scope', '$interval', function($scope, $interval) {
3289 *         $scope.number = 0;
3290 *         $interval(function() {
3291 *           $scope.number++;
3292 *         }, 1000);
3293 *
3294 *         var colors = ['red','blue','green','yellow','orange'];
3295 *         $scope.colorClass = function(number) {
3296 *           return colors[number % colors.length];
3297 *         };
3298 *       }]);
3299 *   </file>
3300 *  <file name="animations.css">
3301 *  .container {
3302 *    height:250px;
3303 *    width:250px;
3304 *    position:relative;
3305 *    overflow:hidden;
3306 *    border:2px solid black;
3307 *  }
3308 *  .container .cell {
3309 *    font-size:150px;
3310 *    text-align:center;
3311 *    line-height:250px;
3312 *    position:absolute;
3313 *    top:0;
3314 *    left:0;
3315 *    right:0;
3316 *    border-bottom:2px solid black;
3317 *  }
3318 *  .swap-animation.ng-enter, .swap-animation.ng-leave {
3319 *    transition:0.5s linear all;
3320 *  }
3321 *  .swap-animation.ng-enter {
3322 *    top:-250px;
3323 *  }
3324 *  .swap-animation.ng-enter-active {
3325 *    top:0px;
3326 *  }
3327 *  .swap-animation.ng-leave {
3328 *    top:0px;
3329 *  }
3330 *  .swap-animation.ng-leave-active {
3331 *    top:250px;
3332 *  }
3333 *  .red { background:red; }
3334 *  .green { background:green; }
3335 *  .blue { background:blue; }
3336 *  .yellow { background:yellow; }
3337 *  .orange { background:orange; }
3338 *  </file>
3339 * </example>
3340 */
3341var ngAnimateSwapDirective = ['$animate', '$rootScope', function($animate, $rootScope) {
3342  return {
3343    restrict: 'A',
3344    transclude: 'element',
3345    terminal: true,
3346    priority: 600, // we use 600 here to ensure that the directive is caught before others
3347    link: function(scope, $element, attrs, ctrl, $transclude) {
3348      var previousElement, previousScope;
3349      scope.$watchCollection(attrs.ngAnimateSwap || attrs['for'], function(value) {
3350        if (previousElement) {
3351          $animate.leave(previousElement);
3352        }
3353        if (previousScope) {
3354          previousScope.$destroy();
3355          previousScope = null;
3356        }
3357        if (value || value === 0) {
3358          previousScope = scope.$new();
3359          $transclude(previousScope, function(element) {
3360            previousElement = element;
3361            $animate.enter(element, null, $element);
3362          });
3363        }
3364      });
3365    }
3366  };
3367}];
3368
3369/**
3370 * @ngdoc module
3371 * @name ngAnimate
3372 * @description
3373 *
3374 * The `ngAnimate` module provides support for CSS-based animations (keyframes and transitions) as well as JavaScript-based animations via
3375 * callback hooks. Animations are not enabled by default, however, by including `ngAnimate` the animation hooks are enabled for an Angular app.
3376 *
3377 * <div doc-module-components="ngAnimate"></div>
3378 *
3379 * # Usage
3380 * Simply put, there are two ways to make use of animations when ngAnimate is used: by using **CSS** and **JavaScript**. The former works purely based
3381 * using CSS (by using matching CSS selectors/styles) and the latter triggers animations that are registered via `module.animation()`. For
3382 * both CSS and JS animations the sole requirement is to have a matching `CSS class` that exists both in the registered animation and within
3383 * the HTML element that the animation will be triggered on.
3384 *
3385 * ## Directive Support
3386 * The following directives are "animation aware":
3387 *
3388 * | Directive                                                                                                | Supported Animations                                                     |
3389 * |----------------------------------------------------------------------------------------------------------|--------------------------------------------------------------------------|
3390 * | {@link ng.directive:ngRepeat#animations ngRepeat}                                                        | enter, leave and move                                                    |
3391 * | {@link ngRoute.directive:ngView#animations ngView}                                                       | enter and leave                                                          |
3392 * | {@link ng.directive:ngInclude#animations ngInclude}                                                      | enter and leave                                                          |
3393 * | {@link ng.directive:ngSwitch#animations ngSwitch}                                                        | enter and leave                                                          |
3394 * | {@link ng.directive:ngIf#animations ngIf}                                                                | enter and leave                                                          |
3395 * | {@link ng.directive:ngClass#animations ngClass}                                                          | add and remove (the CSS class(es) present)                               |
3396 * | {@link ng.directive:ngShow#animations ngShow} & {@link ng.directive:ngHide#animations ngHide}            | add and remove (the ng-hide class value)                                 |
3397 * | {@link ng.directive:form#animation-hooks form} & {@link ng.directive:ngModel#animation-hooks ngModel}
3397    | add and remove (dirty, pristine, valid, invalid & all other validations) |
3398 * | {@link module:ngMessages#animations ngMessages}                                                          | add and remove (ng-active & ng-inactive)                                 |
3399 * | {@link module:ngMessages#animations ngMessage}                                                           | enter and leave                                                          |
3400 *
3401 * (More information can be found by visiting each the documentation associated with each directive.)
3402 *
3403 * ## CSS-based Animations
3404 *
3405 * CSS-based animations with ngAnimate are unique since they require no JavaScript code at all. By using a CSS class that we reference between our HTML
3406 * and CSS code we can create an animation that will be picked up by Angular when an the underlying directive performs an operation.
3407 *
3408 * The example below shows how an `enter` animation can be made possible on an element using `ng-if`:
3409 *
3410 * ```html
3411 * <div ng-if="bool" class="fade">
3412 *    Fade me in out
3413 * </div>
3414 * <button ng-click="bool=true">Fade In!</button>
3415 * <button ng-click="bool=false">Fade Out!</button>
3416 * ```
3417 *
3418 * Notice the CSS class **fade**? We can now create the CSS transition code that references this class:
3419 *
3420 * ```css
3421 * /&#42; The starting CSS styles for the enter animation &#42;/
3422 * .fade.ng-enter {
3423 *   transition:0.5s linear all;
3424 *   opacity:0;
3425 * }
3426 *
3427 * /&#42; The finishing CSS styles for the enter animation &#42;/
3428 * .fade.ng-enter.ng-enter-active {
3429 *   opacity:1;
3430 * }
3431 * ```
3432 *
3433 * The key thing to remember here is that, depending on the animation event (which each of the directives above trigger depending on what's going on) two
3434 * generated CSS classes will be applied to the element; in the example above we have `.ng-enter` and `.ng-enter-active`. For CSS transitions, the transition
3435 * code **must** be defined within the starting CSS class (in this case `.ng-enter`). The destination class is what the transition will animate towards.
3436 *
3437 * If for example we wanted to create animations for `leave` and `move` (ngRepeat triggers move) then we can do so using the same CSS naming conventions:
3438 *
3439 * ```css
3440 * /&#42; now the element will fade out before it is removed from the DOM &#42;/
3441 * .fade.ng-leave {
3442 *   transition:0.5s linear all;
3443 *   opacity:1;
3444 * }
3445 * .fade.ng-leave.ng-leave-active {
3446 *   opacity:0;
3447 * }
3448 * ```
3449 *
3450 * We can also make use of **CSS Keyframes** by referencing the keyframe animation within the starting CSS class:
3451 *
3452 * ```css
3453 * /&#42; there is no need to define anything inside of the destination
3454 * CSS class since the keyframe will take charge of the animation &#42;/
3455 * .fade.ng-leave {
3456 *   animation: my_fade_animation 0.5s linear;
3457 *   -webkit-animation: my_fade_animation 0.5s linear;
3458 * }
3459 *
3460 * @keyframes my_fade_animation {
3461 *   from { opacity:1; }
3462 *   to { opacity:0; }
3463 * }
3464 *
3465 * @-webkit-keyframes my_fade_animation {
3466 *   from { opacity:1; }
3467 *   to { opacity:0; }
3468 * }
3469 * ```
3470 *
3471 * Feel free also mix transitions and keyframes together as well as any other CSS classes on the same element.
3472 *
3473 * ### CSS Class-based Animations
3474 *
3475 * Class-based animations (animations that are triggered via `ngClass`, `ngShow`, `ngHide` and some other directives) have a slightly different
3476 * naming convention. Class-based animations are basic enough that a standard transition or keyframe can be referenced on the class being added
3477 * and removed.
3478 *
3479 * For example if we wanted to do a CSS animation for `ngHide` then we place an animation on the `.ng-hide` CSS class:
3480 *
3481 * ```html
3482 * <div ng-show="bool" class="fade">
3483 *   Show and hide me
3484 * </div>
3485 * <button ng-click="bool=!bool">Toggle</button>
3486 *
3487 * <style>
3488 * .fade.ng-hide {
3489 *   transition:0.5s linear all;
3490 *   opacity:0;
3491 * }
3492 * </style>
3493 * ```
3494 *
3495 * All that is going on here with ngShow/ngHide behind the scenes is the `.ng-hide` class is added/removed (when the hidden state is valid). Since
3496 * ngShow and ngHide are animation aware then we can match up a transition and ngAnimate handles the rest.
3497 *
3498 * In addition the addition and removal of the CSS class, ngAnimate also provides two helper methods that we can use to further decorate the animation
3499 * with CSS styles.
3500 *
3501 * ```html
3502 * <div ng-class="{on:onOff}" class="highlight">
3503 *   Highlight this box
3504 * </div>
3505 * <button ng-click="onOff=!onOff">Toggle</button>
3506 *
3507 * <style>
3508 * .highlight {
3509 *   transition:0.5s linear all;
3510 * }
3511 * .highlight.on-add {
3512 *   background:white;
3513 * }
3514 * .highlight.on {
3515 *   background:yellow;
3516 * }
3517 * .highlight.on-remove {
3518 *   background:black;
3519 * }
3520 * </style>
3521 * ```
3522 *
3523 * We can also make use of CSS keyframes by placing them within the CSS classes.
3524 *
3525 *
3526 * ### CSS Staggering Animations
3527 * A Staggering animation is a collection of animations that are issued with a slight delay in between each successive operation resulting in a
3528 * curtain-like effect. The ngAnimate module (versions >
3528=1.2) supports staggering animations and the stagger effect can be
3529 * performed by creating a **ng-EVENT-stagger** CSS class and attaching that class to the base CSS class used for
3530 * the animation. The style property expected within the stagger class can either be a **transition-delay** or an
3531 * **animation-delay** property (or both if your animation contains both transitions and keyframe animations).
3532 *
3533 * ```css
3534 * .my-animation.ng-enter {
3535 *   /&#42; standard transition code &#42;/
3536 *   transition: 1s linear all;
3537 *   opacity:0;
3538 * }
3539 * .my-animation.ng-enter-stagger {
3540 *   /&#42; this will have a 100ms delay between each successive leave animation &#42;/
3541 *   transition-delay: 0.1s;
3542 *
3543 *   /&#42; As of 1.4.4, this must always be set: it signals ngAnimate
3544 *     to not accidentally inherit a delay property from another CSS class &#42;/
3545 *   transition-duration: 0s;
3546 * }
3547 * .my-animation.ng-enter.ng-enter-active {
3548 *   /&#42; standard transition styles &#42;/
3549 *   opacity:1;
3550 * }
3551 * ```
3552 *
3553 * Staggering animations work by default in ngRepeat (so long as the CSS class is defined). Outside of ngRepeat, to use staggering animations
3554 * on your own, they can be triggered by firing multiple calls to the same event on $animate. However, the restrictions surrounding this
3555 * are that each of the elements must have the same CSS className value as well as the same parent element. A stagger operation
3556 * will also be reset if one or more animation frames have passed since the multiple calls to `$animate` were fired.
3557 *
3558 * The following code will issue the **ng-leave-stagger** event on the element provided:
3559 *
3560 * ```js
3561 * var kids = parent.children();
3562 *
3563 * $animate.leave(kids[0]); //stagger index=0
3564 * $animate.leave(kids[1]); //stagger index=1
3565 * $animate.leave(kids[2]); //stagger index=2
3566 * $animate.leave(kids[3]); //stagger index=3
3567 * $animate.leave(kids[4]); //stagger index=4
3568 *
3569 * window.requestAnimationFrame(function() {
3570 *   //stagger has reset itself
3571 *   $animate.leave(kids[5]); //stagger index=0
3572 *   $animate.leave(kids[6]); //stagger index=1
3573 *
3574 *   $scope.$digest();
3575 * });
3576 * ```
3577 *
3578 * Stagger animations are currently only supported within CSS-defined animations.
3579 *
3580 * ### The `ng-animate` CSS class
3581 *
3582 * When ngAnimate is animating an element it will apply the `ng-animate` CSS class to the element for the duration of the animation.
3583 * This is a temporary CSS class and it will be removed once the animation is over (for both JavaScript and CSS-based animations).
3584 *
3585 * Therefore, animations can be applied to an element using this temporary class directly via CSS.
3586 *
3587 * ```css
3588 * .zipper.ng-animate {
3589 *   transition:0.5s linear all;
3590 * }
3591 * .zipper.ng-enter {
3592 *   opacity:0;
3593 * }
3594 * .zipper.ng-enter.ng-enter-active {
3595 *   opacity:1;
3596 * }
3597 * .zipper.ng-leave {
3598 *   opacity:1;
3599 * }
3600 * .zipper.ng-leave.ng-leave-active {
3601 *   opacity:0;
3602 * }
3603 * ```
3604 *
3605 * (Note that the `ng-animate` CSS class is reserved and it cannot be applied on an element directly since ngAnimate will always remove
3606 * the CSS class once an animation has completed.)
3607 *
3608 *
3609 * ### The `ng-[event]-prepare` class
3610 *
3611 * This is a special class that can be used to prevent unwanted flickering / flash of content before
3612 * the actual animation starts. The class is added as soon as an animation is initialized, but removed
3613 * before the actual animation starts (after waiting for a $digest).
3614 * It is also only added for *structural* animations (`enter`, `move`, and `leave`).
3615 *
3616 * In practice, flickering can appear when nesting elements with structural animations such as `ngIf`
3617 * into elements that have class-based animations such as `ngClass`.
3618 *
3619 * ```html
3620 * <div ng-class="{red: myProp}">
3621 *   <div ng-class="{blue: myProp}">
3622 *     <div class="message" ng-if="myProp"></div>
3623 *   </div>
3624 * </div>
3625 * ```
3626 *
3627 * It is possible that during the `enter` animation, the `.message` div will be briefly visible before it starts animating.
3628 * In that case, you can add styles to the CSS that make sure the element stays hidden before the animation starts:
3629 *
3630 * ```css
3631 * .message.ng-enter-prepare {
3632 *   opacity: 0;
3633 * }
3634 *
3635 * ```
3636 *
3637 * ## JavaScript-based Animations
3638 *
3639 * ngAnimate also allows for animations to be consumed by JavaScript code. The approach is similar to CSS-based animations (where there is a shared
3640 * CSS class that is referenced in our HTML code) but in addition we need to register the JavaScript animation on the module. By making use of the
3641 * `module.animation()` module function we can register the animation.
3642 *
3643 * Let's see an example of a enter/leave animation using `ngRepeat`:
3644 *
3645 * ```html
3646 * <div ng-repeat="item in items" class="slide">
3647 *   {{ item }}
3648 * </div>
3649 * ```
3650 *
3651 * See the **slide** CSS class? Let's use that class to define an animation that we'll structure in our module code by using `module.animation`:
3652 *
3653 * ```js
3654 * myModule.animation('.slide', [function() {
3655 *   return {
3656 *     // make note that other events (like addClass/removeClass)
3657 *     // have different function input parameters
3658 *     enter: function(element, doneFn) {
3659 *       jQuery(element).fadeIn(1000, doneFn);
3660 *
3661 *       // remember to call doneFn so that angular
3662 *       // knows that the animation has concluded
3663 *     },
3664 *
3665 *     move: function(element, doneFn) {
3666 *       jQuery(element).fadeIn(1000, doneFn);
3667 *     },
3668 *
3669 *     leave: function(element, doneFn) {
3670 *       jQuery(element).fadeOut(1000, doneFn);
3671 *     }
3672 *   }
3673 * }]);
3674 * ```
3675 *
3676 * The nice thing about JS-based animations is that we can inject other services and make use of advanced animation libraries such as
3677 * greensock.js and velocity.js.
3678 *
3679 * If our animation code class-based (meaning that something like `ngClass`, `ngHide` and `ngShow` triggers it) then we can still define
3680 * our animations inside of the same registered animation, however, the function input arguments are a bit different:
3681 *
3682 * ```html
3683 * <div ng-class="color" class="colorful">
3684 *   this box is moody
3685 * </div>
3686 * <button ng-click="color='red'">Change to red</button>
3687 * <button ng-click="color='blue'">Change to blue</button>
3688 * <button ng-click="color='green'">Change to green</button>
3689 * ```
3690 *
3691 * ```js
3692 * myModule.animation('.colorful', [function() {
3693 *   return {
3694 *     addClass: function(element, className, doneFn) {
3695 *       // do some cool animation and call the doneFn
3696 *     },
3697 *     removeClass: function(element, className, doneFn) {
3698 *       // do some cool animation and call the doneFn
3699 *     },
3700 *     setClass: function(element, addedClass, removedClass, doneFn) {
3701 *       // do some cool animation and call the doneFn
3702 *     }
3703 *   }
3704 * }]);
3705 * ```
3706 *
3707 * ## CSS + JS Animations Together
3708 *
3709 * AngularJS 1.4 and higher has taken steps to make the amalgamation of CSS and JS animations more flexible. However, unlike earlier versions of Angular,
3710 * defining CSS and JS animations to work off of the same CSS class will not work anymore. Therefore the example below will only result in **JS animations taking
3711 * charge of the animation**:
3712 *
3713 * ```html
3714 * <div ng-if="bool" class="slide">
3715 *   Slide in and out
3716 * </div>
3717 * ```
3718 *
3719 * ```js
3720 * myModule.animation('.slide', [function() {
3721 *   return {
3722 *     enter: function(element, doneFn) {
3723 *       jQuery(element).slideIn(1000, doneFn);
3724 *     }
3725 *   }
3726 * }]);
3727 * ```
3728 *
3729 * ```css
3730 * .slide.ng-enter {
3731 *   transition:0.5s linear all;
3732 *   transform:translateY(-100px);
3733 * }
3734 * .slide.ng-enter.ng-enter-active {
3735 *   transform:translateY(0);
3736 * }
3737 * ```
3738 *
3739 * Does this mean that CSS and JS animations cannot be used together? Do JS-based animations always have higher priority? We can make up for the
3740 * lack of CSS animations by using the `$animateCss` service to trigger our own tweaked-out, CSS-based animations directly from
3741 * our own JS-based animation code:
3742 *
3743 * ```js
3744 * myModule.animation('.slide', ['$animateCss', function($animateCss) {
3745 *   return {
3746 *     enter: function(element) {
3747*        // this will trigger `.slide.ng-enter` and `.slide.ng-enter-active`.
3748 *       return $animateCss(element, {
3749 *         event: 'enter',
3750 *         structural: true
3751 *       });
3752 *     }
3753 *   }
3754 * }]);
3755 * ```
3756 *
3757 * The nice thing here is that we can save bandwidth by sticking to our CSS-based animation code and we don't need to rely on a 3rd-party animation framework.
3758 *
3759 * The `$animateCss` service is very powerful since we can feed in all kinds of extra properties that will be evaluated and fed into a CSS transition or
3760 * keyframe animation. For example if we wanted to animate the height of an element while adding and removing classes then we can do so by providing that
3761 * data into `$animateCss` directly:
3762 *
3763 * ```js
3764 * myModule.animation('.slide', ['$animateCss', function($animateCss) {
3765 *   return {
3766 *     enter: function(element) {
3767 *       return $animateCss(element, {
3768 *         event: 'enter',
3769 *         structural: true,
3770 *         addClass: 'maroon-setting',
3771 *         from: { height:0 },
3772 *         to: { height: 200 }
3773 *       });
3774 *     }
3775 *   }
3776 * }]);
3777 * ```
3778 *
3779 * Now we can fill in the rest via our transition CSS code:
3780 *
3781 * ```css
3782 * /&#42; the transition tells ngAnimate to make the animation happen &#42;/
3783 * .slide.ng-enter { transition:0.5s linear all; }
3784 *
3785 * /&#42; this extra CSS class will be absorbed into the transition
3786 * since the $animateCss code is adding the class &#42;/
3787 * .maroon-setting { background:red; }
3788 * ```
3789 *
3790 * And `$animateCss` will figure out the rest. Just make sure to have the `done()` callback fire the `doneFn` function to signal when the animation is over.
3791 *
3792 * To learn more about what's possible be sure to visit the {@link ngAnimate.$animateCss $animateCss service}.
3793 *
3794 * ## Animation Anchoring (via `ng-animate-ref`)
3795 *
3796 * ngAnimate in AngularJS 1.4 comes packed with the ability to cross-animate elements between
3797 * structural areas of an application (like views) by pairing up elements using an attribute
3798 * called `ng-animate-ref`.
3799 *
3800 * Let's say for example we have two views that are managed by `ng-view` and we want to show
3801 * that there is a relationship between two components situated in within these views. By using the
3802 * `ng-animate-ref` attribute we can identify that the two components are paired together and we
3803 * can then attach an animation, which is triggered when the view changes.
3804 *
3805 * Say for example we have the following template code:
3806 *
3807 * ```html
3808 * <!-- index.html -->
3809 * <div ng-view class="view-animation">
3810 * </div>
3811 *
3812 * <!-- home.html -->
3813 * <a href="#/banner-page">
3814 *   <img src="./banner.jpg" class="banner" ng-animate-ref="banner">
3815 * </a>
3816 *
3817 * <!-- banner-page.html -->
3818 * <img src="./banner.jpg" class="banner" ng-animate-ref="banner">
3819 * ```
3820 *
3821 * Now, when the view changes (once the link is clicked), ngAnimate will examine the
3822 * HTML contents to see if there is a match reference between any components in the view
3823 * that is leaving and the view that is entering. It will scan both the view which is being
3824 * removed (leave) and inserted (enter) to see if there are any paired DOM elements that
3825 * contain a matching ref value.
3826 *
3827 * The two images match since they share the same ref value. ngAnimate will now create a
3828 * transport element (which is a clone of the first image element) and it will then attempt
3829 * to animate to the position of the second image element in the next view. For the animation to
3830 * work a special CSS class called `ng-anchor` will be added to the transported element.
3831 *
3832 * We can now attach a transition onto the `.banner.ng-anchor` CSS class and then
3833 * ngAnimate will handle the entire transition for us as well as the addition and removal of
3834 * any changes of CSS classes between the elements:
3835 *
3836 * ```css
3837 * .banner.ng-anchor {
3838 *   /&#42; this animation will last for 1 second since there are
3839 *          two phases to the animation (an `in` and an `out` phase) &#42;/
3840 *   transition:0.5s linear all;
3841 * }
3842 * ```
3843 *
3844 * We also **must** include animations for the views that are being entered and removed
3845 * (otherwise anchoring wouldn't be possible since the new view would be inserted right away).
3846 *
3847 * ```css
3848 * .view-animation.ng-enter, .view-animation.ng-leave {
3849 *   transition:0.5s linear all;
3850 *   position:fixed;
3851 *   left:0;
3852 *   top:0;
3853 *   width:100%;
3854 * }
3855 * .view-animation.ng-enter {
3856 *   transform:translateX(100%);
3857 * }
3858 * .view-animation.ng-leave,
3859 * .view-animation.ng-enter.ng-enter-active {
3860 *   transform:translateX(0%);
3861 * }
3862 * .view-animation.ng-leave.ng-leave-active {
3863 *   transform:translateX(-100%);
3864 * }
3865 * ```
3866 *
3867 * Now we can jump back to the anchor animation. When the animation happens, there are two stages that occur:
3868 * an `out` and an `in` stage. The `out` stage happens first and that is when the element is animated away
3869 * from its origin. Once that animation is over then the `in` stage occurs which animates the
3870 * element to its destination. The reason why there are two animations is to give enough time
3871 * for the enter animation on the new element to be ready.
3872 *
3873 * The example above sets up a transition for both the in and out phases, but we can also target the out or
3874 * in phases directly via `ng-anchor-out` and `ng-anchor-in`.
3875 *
3876 * ```css
3877 * .banner.ng-anchor-out {
3878 *   transition: 0.5s linear all;
3879 *
3880 *   /&#42; the scale will be applied during the out animation,
3881 *          but will be animated away when the in animation runs &#42;/
3882 *   transform: scale(1.2);
3883 * }
3884 *
3885 * .banner.ng-anchor-in {
3886 *   transition: 1s linear all;
3887 * }
3888 * ```
3889 *
3890 *
3891 *
3892 *
3893 * ### Anchoring Demo
3894 *
3895  <example module="anchoringExample"
3896           name="anchoringExample"
3897           id="anchoringExample"
3898           deps="angular-animate.js;angular-route.js"
3899           animations="true">
3900    <file name="index.html">
3901      <a href="#/">Home</a>
3902      <hr />
3903      <div class="view-container">
3904        <div ng-view class="view"></div>
3905      </div>
3906    </file>
3907    <file name="script.js">
3908      angular.module('anchoringExample', ['ngAnimate', 'ngRoute'])
3909        .config(['$routeProvider', function($routeProvider) {
3910          $routeProvider.when('/', {
3911            templateUrl: 'home.html',
3912            controller: 'HomeController as home'
3913          });
3914          $routeProvider.when('/profile/:id', {
3915            templateUrl: 'profile.html',
3916            controller: 'ProfileController as profile'
3917          });
3918        }])
3919        .run(['$rootScope', function($rootScope) {
3920          $rootScope.records = [
3921            { id:1, title: "Miss Beulah Roob" },
3922            { id:2, title: "Trent Morissette" },
3923            { id:3, title: "Miss Ava Pouros" },
3924            { id:4, title: "Rod Pouros" },
3925            { id:5, title: "Abdul Rice" },
3926            { id:6, title: "Laurie Rutherford Sr." },
3927            { id:7, title: "Nakia McLaughlin" },
3928            { id:8, title: "Jordon Blanda DVM" },
3929            { id:9, title: "Rhoda Hand" },
3930            { id:10, title: "Alexandrea Sauer" }
3931          ];
3932        }])
3933        .controller('HomeController', [function() {
3934          //empty
3935        }])
3936        .controller('ProfileController', ['$rootScope', '$routeParam
3936s', function($rootScope, $routeParams) {
3937          var index = parseInt($routeParams.id, 10);
3938          var record = $rootScope.records[index - 1];
3939
3940          this.title = record.title;
3941          this.id = record.id;
3942        }]);
3943    </file>
3944    <file name="home.html">
3945      <h2>Welcome to the home page</h1>
3946      <p>Please click on an element</p>
3947      <a class="record"
3948         ng-href="#/profile/{{ record.id }}"
3949         ng-animate-ref="{{ record.id }}"
3950         ng-repeat="record in records">
3951        {{ record.title }}
3952      </a>
3953    </file>
3954    <file name="profile.html">
3955      <div class="profile record" ng-animate-ref="{{ profile.id }}">
3956        {{ profile.title }}
3957      </div>
3958    </file>
3959    <file name="animations.css">
3960      .record {
3961        display:block;
3962        font-size:20px;
3963      }
3964      .profile {
3965        background:black;
3966        color:white;
3967        font-size:100px;
3968      }
3969      .view-container {
3970        position:relative;
3971      }
3972      .view-container > .view.ng-animate {
3973        position:absolute;
3974        top:0;
3975        left:0;
3976        width:100%;
3977        min-height:500px;
3978      }
3979      .view.ng-enter, .view.ng-leave,
3980      .record.ng-anchor {
3981        transition:0.5s linear all;
3982      }
3983      .view.ng-enter {
3984        transform:translateX(100%);
3985      }
3986      .view.ng-enter.ng-enter-active, .view.ng-leave {
3987        transform:translateX(0%);
3988      }
3989      .view.ng-leave.ng-leave-active {
3990        transform:translateX(-100%);
3991      }
3992      .record.ng-anchor-out {
3993        background:red;
3994      }
3995    </file>
3996  </example>
3997 *
3998 * ### How is the element transported?
3999 *
4000 * When an anchor animation occurs, ngAnimate will clone the starting element and position it exactly where the starting
4001 * element is located on screen via absolute positioning. The cloned element will be placed inside of the root element
4002 * of the application (where ng-app was defined) and all of the CSS classes of the starting element will be applied. The
4003 * element will then animate into the `out` and `in` animations and will eventually reach the coordinates and match
4004 * the dimensions of the destination element. During the entire animation a CSS class of `.ng-animate-shim` will be applied
4005 * to both the starting and destination elements in order to hide them from being visible (the CSS styling for the class
4006 * is: `visibility:hidden`). Once the anchor reaches its destination then it will be removed and the destination element
4007 * will become visible since the shim class will be removed.
4008 *
4009 * ### How is the morphing handled?
4010 *
4011 * CSS Anchoring relies on transitions and keyframes and the internal code is intelligent enough to figure out
4012 * what CSS classes differ between the starting element and the destination element. These different CSS classes
4013 * will be added/removed on the anchor element and a transition will be applied (the transition that is provided
4014 * in the anchor class). Long story short, ngAnimate will figure out what classes to add and remove which will
4015 * make the transition of the element as smooth and automatic as possible. Be sure to use simple CSS classes that
4016 * do not rely on DOM nesting structure so that the anchor element appears the same as the starting element (since
4017 * the cloned element is placed inside of root element which is likely close to the body element).
4018 *
4019 * Note that if the root element is on the `<html>` element then the cloned node will be placed inside of body.
4020 *
4021 *
4022 * ## Using $animate in your directive code
4023 *
4024 * So far we've explored how to feed in animations into an Angular application, but how do we trigger animations within our own directives in our application?
4025 * By injecting the `$animate` service into our directive code, we can trigger structural and class-based hooks which can then be c
4025onsumed by animations. Let's
4026 * imagine we have a greeting box that shows and hides itself when the data changes
4027 *
4028 * ```html
4029 * <greeting-box active="onOrOff">Hi there</greeting-box>
4030 * ```
4031 *
4032 * ```js
4033 * ngModule.directive('greetingBox', ['$animate', function($animate) {
4034 *   return function(scope, element, attrs) {
4035 *     attrs.$observe('active', function(value) {
4036 *       value ? $animate.addClass(element, 'on') : $animate.removeClass(element, 'on');
4037 *     });
4038 *   });
4039 * }]);
4040 * ```
4041 *
4042 * Now the `on` CSS class is added and removed on the greeting box component. Now if we add a CSS class on top of the greeting box element
4043 * in our HTML code then we can trigger a CSS or JS animation to happen.
4044 *
4045 * ```css
4046 * /&#42; normally we would create a CSS class to reference on the element &#42;/
4047 * greeting-box.on { transition:0.5s linear all; background:green; color:white; }
4048 * ```
4049 *
4050 * The `$animate` service contains a variety of other methods like `enter`, `leave`, `animate` and `setClass`. To learn more about what's
4051 * possible be sure to visit the {@link ng.$animate $animate service API page}.
4052 *
4053 *
4054 * ## Callbacks and Promises
4055 *
4056 * When `$animate` is called it returns a promise that can be used to capture when the animation has ended. Therefore if we were to trigger
4057 * an animation (within our directive code) then we can continue performing directive and scope related activities after the animation has
4058 * ended by chaining onto the returned promise that animation method returns.
4059 *
4060 * ```js
4061 * // somewhere within the depths of the directive
4062 * $animate.enter(element, parent).then(function() {
4063 *   //the animation has completed
4064 * });
4065 * ```
4066 *
4067 * (Note that earlier versions of Angular prior to v1.4 required the promise code to be wrapped using `$scope.$apply(...)`. This is not the case
4068 * anymore.)
4069 *
4070 * In addition to the animation promise, we can also make use of animation-related callbacks within our directives and controller code by registering
4071 * an event listener using the `$animate` service. Let's say for example that an animation was triggered on our view
4072 * routing controller to hook into that:
4073 *
4074 * ```js
4075 * ngModule.controller('HomePageController', ['$animate', function($animate) {
4076 *   $animate.on('enter', ngViewElement, function(element) {
4077 *     // the animation for this route has completed
4078 *   }]);
4079 * }])
4080 * ```
4081 *
4082 * (Note that you will need to trigger a digest within the callback to get angular to notice any scope-related changes.)
4083 */
4084
4085var copy;
4086var extend;
4087var forEach;
4088var isArray;
4089var isDefined;
4090var isElement;
4091var isFunction;
4092var isObject;
4093var isString;
4094var isUndefined;
4095var jqLite;
4096var noop;
4097
4098/**
4099 * @ngdoc service
4100 * @name $animate
4101 * @kind object
4102 *
4103 * @description
4104 * The ngAnimate `$animate` service documentation is the same for the core `$animate` service.
4105 *
4106 * Click here {@link ng.$animate to learn more about animations with `$animate`}.
4107 */
4108angular.module('ngAnimate', [], function initAngularHelpers() {
4109  // Access helpers from angular core.
4110  // Do it inside a `config` block to ensure `window.angular` is available.
4111  noop        = angular.noop;
4112  copy        = angular.copy;
4113  extend      = angular.extend;
4114  jqLite      = angular.element;
4115  forEach     = angular.forEach;
4116  isArray     = angular.isArray;
4117  isString    = angular.isString;
4118  isObject    = angular.isObject;
4119  isUndefined = angular.isUndefined;
4120  isDefined   = angular.isDefined;
4121  isFunction  = angular.isFunction;
4122  isElement   = angular.isElement;
4123})
4124  .directive('ngAnimateSwap', ngAnimateSwapDirective)
4125
4126  .directive('ngAnimateChildren', $$AnimateChildrenDirective)
4127  .factory('$$rAFScheduler', $$rAFSchedulerFactory)
4128
4129  .provider('$$animateQueue', $$AnimateQueueProvider)
4130  .provider('$$animation', $$AnimationProvider)
4131
4132  .provider('$animateCss', $AnimateCssProvider)
4133  .provider('$$animateCssDriver', $$AnimateCssDriverProvider)
4134
4135  .provider('$$animateJs', $$AnimateJsProvider)
4136  .provider('$$animateJsDriver', $$AnimateJsDriverProvider);
4137
4138
4139})(window, window.angular);

Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.