1// ð«§ Bubble trail for Magikarp Buddy ð 2let lastBubble = 0; 3const bubbleDelay = 250; 4 5function spawnBubble(x, y) { 6 const bubble = document.createElement("div"); 7 bubble.classList.add("bubble"); 8 9 const offsetX = (Math.random() - 0.5) * 5; 10 const offsetY = (Math.random() - 0.5) * 5; 11 12 bubble.style.left = `${x + offsetX}px`; 13 bubble.style.top = `${y + offsetY}px`; 14 bubble.style.width = bubble.style.height = Math.random() * 10 + 8 + "px"; 15 bubble.style.opacity = 0.8 + Math.random() * 0.2; 16 17 document.body.appendChild(bubble); 18 19 const floatDistance = 40 + Math.random() * 40; 20 bubble.animate( 21 [ 22 { transform: `translateY(0) scale(1)`, opacity: 1 }, 23 { transform: `translateY(-${floatDistance}px) scale(1.3)`, opacity: 0 } 24 ], 25 { 26 duration: 1500 + Math.random() * 500, 27 easing: "ease-out", 28 fill: "forwards" 29 } 30 ); 31 32 setTimeout(() => bubble.remove(), 2000); 33} 34 35// ð Bubble spawner following the fish buddy 36function bubbleTrail() { 37 const fish = document.getElementById("fishBuddy"); 38 if (!fish) return; 39 40 const now = Date.now(); 41 // Skip bubble spawning if bubbles are disabled via settings (always on by default) 42 if (!window.BUBBLES_DISABLED && now - lastBubble > bubbleDelay) { 43 const rect = fish.getBoundingClientRect(); 44 // Spawn from the "tail" side based on facing 45 const x = rect.left + rect.width / 2 + (fish.dataset.facing === "true" ? 12 : -12); 46 const y = rect.top + rect.height * 0.7; 47 spawnBubble(x, y); 48 lastBubble = now; 49 } 50 51 requestAnimationFrame(bubbleTrail); 52} 53 54bubbleTrail();
Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.