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1var o={"quick-break":{id:"quick-break",name:"QUICK BREAK",tier:"perception",icon:"/assets/images/campaign/challenges/quick_break.webp",rule:"Numbers cycle: visible 3s, hidden 5s, repeating",challenge:"Read fast during short visible windows, then act before the break returns",accentColor:"#7c4dff"},"blind-spot":{id:"blind-spot",name:"BLIND SPOT",tier:"perception",icon:"/assets/images/campaign/challenges/blind_spot.webp",rule:"Only cells within 2 tiles of your cursor are visible",challenge:"Navigate blind, explore cautiously",accentColor:"#5588aa"},"hidden-edge":{id:"hidden-edge",name:"HIDDEN EDGE",tier:"perception",icon:"/assets/images/campaign/challenges/hidden_edge.webp",rule:"Numbers on the outer ring are censored (shown as \u25A0)",challenge:"Interior logic only \u2014 edges are dark",accentColor:"#333366"},"ghost-numbers":{id:"ghost-numbers",name:"GHOST NUMBERS",tier:"perception",icon:"/assets/images/campaign/challenges/ghost_numbers.webp",rule:"Random revealed numbers blink out for 1 second, then return",challenge:"Hold the board state in your head when a few clues drop out",accentColor:"#ff2244"},"zero-flags":{id:"zero-flags",name:"ZERO FLAGS",tier:"resource",icon:"/assets/images/campaign/challenges/zero_flags.webp",rule:"No flagging allowed",challenge:"Pure logic \u2014 no physical memory aid",accentColor:"#ff4444"},"flag-shortage":{id:"flag-shortage",name:"FLAG SHORTAGE",tier:"resource",icon:"/assets/images/campaign/challenges/flag_shortage.webp",rule:"You have only N flags total (N = mine count \xF7 2)",challenge:"Prioritize: flag only the mines you're certain of",accentColor:"#ffaa00"},"limited-reveal":{id:"limited-reveal",name:"LIMITED REVEAL",tier:"resource",icon:"/assets/images/campaign/challenges/limited_reveal.webp",rule:"Any single click can reveal at most 10 safe cells automatically",challenge:"Strategic click placement \u2014 spend each reveal where it uncovers the most value",accentColor:"#66bb6a"},"perfect-flag":{id:"perfect-flag",name:"PERFECT FLAG",tier:"resource",icon:"/assets/images/campaign/challenges/perfect_flag.webp",rule:"Flagging a safe cell = instant fail",challenge:"Forces careful validation before flagging",accentColor:"#ff6644"},"no-safety":{id:"no-safety",name:"NO SAFETY",tier:"resource",icon:"/assets/images/campaign/challenges/no_safety.webp",rule:"No first-click safety. Mines placed before you begin",challenge:"The tension of a live minefield from move one",accentColor:"#880044"},countdown:{id:"countdown",name:"COUNTDOWN",tier:"time",icon:"/assets/images/campaign/challenges/countdown.webp",rule:"Fixed time limit",challenge:"Speed-solving under pressure",accentColor:"#ff8800"},"memory-leak":{id:"memory-leak",name:"MEMORY LEAK",tier:"time",icon:"/assets/images/campaign/challenges/memory_leak.webp",rule:"Every 10 seconds, one safe revealed cell gets re-hidden",challenge:"Revealed progress slips away \u2014 work faster",accentColor:"#aa6600"},burnout:{id:"burnout",name:"BURNOUT",tier:"time",icon:"/assets/images/campaign/challenges/burnout.webp",rule:"Every 15 seconds, one placed flag melts away and disappears",challenge:"Your reactor lock flags are unstable \u2014 you must remember what the board used to look like",accentColor:"#44cc44"},overheat:{id:"overheat",name:"OVERHEAT",tier:"time",icon:"/assets/images/campaign/challenges/overheat.webp",rule:"Only wrong flags raise the overheat bar; each mistake adds 50%.",challenge:"There is no recovery cushion: one bad flag puts the system at half heat, and the second one ends the mission",accentColor:"#ff6f00"},reactor:{id:"reactor",name:"REACTOR",tier:"time",icon:"/assets/images/campaign/challenges/reactor.webp",rule:"Infinite time, but a meltdown bar fills every second \u2014 clearing cells drains it",challenge:"Constant momentum required",accentColor:"#44ff44"},reversed:{id:"reversed",name:"REVERSED",tier:"mind",icon:"/assets/images/campaign/challenges/reversed.webp",rule:"Numbers show how many adjacent cells are SAFE, not mines",challenge:"Rewire every deduction around safe-space counts",accentColor:"#ff66ff"},"plus-one":{id:"plus-one",name:"PLUS ONE",tier:"mind",icon:"/assets/images/campaign/challenges/plus_one.webp",rule:"Every number is shown as one higher than normal",challenge:"Every clue looks slightly more dangerous than it is",accentColor:"#226644"},"even-trap":{id:"even-trap",name:"EVEN TRAP",tier:"mind",icon:"/assets/images/campaign/challenges/even_trap.webp",rule:"Odd numbers dis
1play normally. Even numbers are doubled",challenge:"Parity becomes a weapon \u2014 stable odd clues, distorted even ones",accentColor:"#334455"},"double-trouble":{id:"double-trouble",name:"DOUBLE TROUBLE",tier:"mind",icon:"/assets/images/campaign/challenges/double_trouble.webp",rule:'All numbers are doubled (a "2" means 1 mine, "4" means 2, etc.)',challenge:"Mental division on every deduction",accentColor:"#cc44cc"},"wrong-tap":{id:"wrong-tap",name:"WRONG TAP",tier:"mind",icon:"/assets/images/campaign/challenges/wrong_tap.webp",rule:"Click = flag, right-click = reveal",challenge:"The hardest muscle-memory reset",accentColor:"#44aacc"}};function T(t,r,a){return t==="limited-reveal"?r===2?"/assets/images/campaign/challenges/limited_reveal_chapter2.webp":"/assets/images/campaign/challenges/limited_reveal.webp":t==="no-safety"?r===3?"/assets/images/campaign/challenges/no_safety_chapter3.webp":"/assets/images/campaign/challenges/no_safety.webp":t==="zero-flags"?r===4?"/assets/images/campaign/challenges/zeroflags.webp":"/assets/images/campaign/challenges/zero_flags.webp":t==="flag-shortage"?a===100?"/assets/images/campaign/challenges/flagsshortagechp4.webp":"/assets/images/campaign/challenges/flag_shortage.webp":t==="countdown"?r===4?"/assets/images/campaign/challenges/countdown_chapter4.webp":"/assets/images/campaign/challenges/countdown.webp":o[t]?.icon??"?"}function f(t,r){return t==="flag-shortage"&&r===4?"#466ad7":o[t]?.accentColor??"#00e5ff"}var n=[{id:1,name:"Chill Zone",theme:"Ice-blue, frozen chamber",dominantTier:"perception",icon:"\u{1F9CA}",accentColor:"#88ccff",startLevel:1,endLevel:25,starsRequired:0},{id:2,name:"Wild Roots",theme:"Luminous fields, overgrown command canopy",dominantTier:"resource",icon:"\u{1F33F}",accentColor:"#7edc87",startLevel:26,endLevel:50,starsRequired:35},{id:3,name:"Heat Wave",theme:"Lava fields, heat haze, scorched metal",dominantTier:"time",icon:"\u{1F525}",accentColor:"#c84b37",startLevel:51,endLevel:75,starsRequired:75},{id:4,name:"Cosmic Run",theme:"Void corridor, galaxy drift, cosmic signal bloom",dominantTier:"mind",icon:"\u{1F6F0}\uFE0F",accentColor:"#466ad7",startLevel:76,endLevel:100,starsRequired:120}];function p(t){switch(t?.id){case 1:return"assets/icon/settings/v3/snow-flake.webp";case 2:return"assets/icon/settings/v3/leaf.webp";case 3:return"assets/icon/settings/v3/fire1.webp";case 4:return"assets/icon/settings/v3/galaxy.webp";default:return"assets/icon/settings/v3/map.webp"}}function e(t,r,a,i,l,c,m,d,u,g=!1,h=!1){return{id:t,progressKey:S(t),name:r,rows:a,cols:i,mines:l,seed:c,challenges:m,isBoss:g,isStronghold:h,stars:u,briefing:d}}var s=[e(1,"First Campaign",6,6,4,40961,[],"Welcome to Chill Zone, Agent. Your first field operation. Standard grid \u2014 no security challenges detected. Learn the fundamentals here.",{twoStarTime:90,threeStarTime:60}),e(2,"Cold Signal",7,7,6,40962,[],"Good work on your first campaign run. Slightly denser ICE this time. Use the numbers \u2014 they tell you exactly how many mines surround each cell.",{twoStarTime:90,threeStarTime:60}),e(3,"Frost Echo",8,8,8,40963,[],"You're getting the hang of it. Larger grid, more mines. Trust the logic \u2014 if the numbers add up, you know where the mines are.",{twoStarTime:100,threeStarTime:70}),e(4,"Ice Wall",7,7,6,40964,["ghost-numbers"],"Alert: GHOST NUMBERS detected. A few revealed numbers will blink out for a second, then return. Keep the pattern in mind.",{twoStarTime:120,threeStarTime:80}),e(5,"Glacier Core",8,8,8,40965,["hidden-edge"],"BOSS NODE. HIDDEN EDGE challenge \u2014 numbers on the outer ring are censored. Work from the center out.",{twoStarTime:150,threeStarTime:100},!0),e(6,"Subzero Grid",7,7,6,40966,["quick-break"],"New threat: QUICK BREAK challenge. Numbers cut out on a short cycle \u2014 visible for 3 seconds, hidden for 5. Small grid \u2014 learn the rhythm.",{twoStarTime:120,threeStarTime:80}),e(7,"The Blind Vault",8,8,8,40967,["quick-break"],"QUICK BREAK again. Bigger grid \u2014 more numbers cycling. Time your reads during visible windows, then act fast.",{twoStarTime:140,threeStarTime:95}),e(8,"Cryo Lock",8,8,8,40968,["blind-spot"],"BLIND SPOT engaged. Only cells near your cursor are visible. Scan slowly \u2014 the fog hides mines you've already found.",{twoStarTime:140,threeStarTime:90}),e(9,"Frostbite",9,9,10,40969,["blind-spot"],"Deeper fog. Limited visibility on a larger grid. Build a mental map as you sweep.",{twoStarTime:150,threeStarTime:100}),e(10,"Permafrost",10,10,12,40970,["quick-break","limited-reveal"],"BOSS NODE. Dual challenges: QUICK BREAK + LIMITED REVEAL. Cycling numbers and capped auto-reveals. Everything you've learned \u2014 combined.",{twoStarTime:180,threeStarTime:120},!0),e(11,"Thermal Scan",9,9,10,40971,["hidden-edge"],"HIDDEN EDGE challenge. Numbers on the outer ring are censored. Deduce from the center outward.",{tw
1oStarTime:150,threeStarTime:100}),e(12,"Shatter Point",10,10,12,40972,["ghost-numbers"],"GHOST NUMBERS active. Some revealed numbers will briefly drop out, then come back online. Read the board before it shifts.",{twoStarTime:160,threeStarTime:110}),e(13,"Absolute Zero",10,10,14,40973,["quick-break"],"QUICK BREAK on a dense grid. Dozens of numbers cycling \u2014 focus on one section at a time.",{twoStarTime:180,threeStarTime:120}),e(14,"Aurora Run",10,10,14,40974,["blind-spot","hidden-edge"],"BLIND SPOT + HIDDEN EDGE \u2014 limited visibility and censored edges. The vault throws everything at you.",{twoStarTime:200,threeStarTime:140}),e(15,"Frozen Nexus",12,10,16,40975,["quick-break","blind-spot"],"BOSS NODE. QUICK BREAK + BLIND SPOT. Cycling data and limited visibility. Prove your perception mastery.",{twoStarTime:240,threeStarTime:160},!0),e(16,"Arctic Spire",10,10,12,40976,["hidden-edge","ghost-numbers"],"HIDDEN EDGE + GHOST NUMBERS. Edge data is censored and some inner numbers blink out for a second. Work methodically.",{twoStarTime:180,threeStarTime:120}),e(17,"Rime Cascade",12,10,16,40977,["quick-break"],"Extended QUICK BREAK grid. The vault pulses faster now \u2014 you need sharper timing.",{twoStarTime:200,threeStarTime:140}),e(18,"Hoarfrost",12,12,18,40978,["blind-spot"],"BLIND SPOT on a large grid. Your visibility window is tiny compared to the minefield.",{twoStarTime:220,threeStarTime:150}),e(19,"Wind Chill",12,12,20,40979,["quick-break","hidden-edge"],"QUICK BREAK + HIDDEN EDGE. Numbers blink AND edges are hidden. Demanding multitasking.",{twoStarTime:240,threeStarTime:170}),e(20,"Blizzard Challenge",14,12,22,40980,["blind-spot","ghost-numbers"],"BOSS NODE. BLIND SPOT + GHOST NUMBERS. Visibility is limited, and some revealed numbers briefly vanish. Sweep with discipline.",{twoStarTime:280,threeStarTime:190},!0),e(21,"Black Ice",12,12,18,40981,["hidden-edge","limited-reveal"],"HIDDEN EDGE + LIMITED REVEAL. Censored edges and capped auto-reveals. Strategic clicking required.",{twoStarTime:220,threeStarTime:150}),e(22,"Frostquake",14,12,22,40982,["quick-break","ghost-numbers"],"QUICK BREAK + GHOST NUMBERS. Numbers cycle, and some revealed clues briefly vanish completely. Read quickly and remember what you saw.",{twoStarTime:260,threeStarTime:180}),e(23,"Glacial Drift",14,14,24,40983,["blind-spot"],"Massive FOG grid. An ocean of hidden cells. Navigate slowly and systematically.",{twoStarTime:280,threeStarTime:200}),e(24,"Crevasse",14,14,26,40984,["quick-break","blind-spot","hidden-edge"],"Triple perception assault: QUICK BREAK + BLIND SPOT + HIDDEN EDGE. The vault's cruellest test before the Stronghold.",{twoStarTime:320,threeStarTime:220}),e(25,"Vault Stronghold",16,14,30,40985,["quick-break","blind-spot"],"STRONGHOLD. The vault's last defense: QUICK BREAK + BLIND SPOT on a massive grid. Clear this node to unlock Wild Roots.",{twoStarTime:360,threeStarTime:250},!1,!0),e(26,"Neon Entry",8,8,9,45057,["zero-flags"],"Welcome to the city grid. Flag systems offline. Solve with pure logic.",{twoStarTime:75,threeStarTime:50}),e(27,"Circuit Board",8,8,10,45058,["flag-shortage"],"FLAG SHORTAGE active. You have limited flags. Use them wisely.",{twoStarTime:90,threeStarTime:60}),e(28,"Data Alley",10,8,12,45059,["limited-reveal"],"LIMITED REVEAL challenge. Each click uncovers only a small pocket. Choose your click positions to maximize coverage.",{twoStarTime:120,threeStarTime:80}),e(29,"Mainframe Lane",10,10,13,45060,["perfect-flag"],"PERFECT FLAG engaged. Flag a safe cell and the system locks you out instantly.",{twoStarTime:120,threeStarTime:85}),e(30,"Neon Core",10,10,15,45061,["zero-flags","no-safety"],"BOSS NODE. No flags. No safety net. Pure Minesweeper mastery required.",{twoStarTime:150,threeStarTime:100},!0),e(31,"Pixel Rain",10,10,13,45062,["flag-shortage"],"Limited flags again. The city grid tests your resource management.",{twoStarTime:120,threeStarTime:85}),e(32,"Wire Mesh",10,10,14,45063,["limited-reveal"],"LIMITED REVEAL active. Each click can uncover only so much. Plan each click to clear the most ground.",{twoStarTime:130,threeStarTime:90}),e(33,"Blackout Alley",12,10,16,45064,["zero-flags"],"No flags. Larger grid. The city demands precision.",{tw
1oStarTime:150,threeStarTime:100}),e(34,"Junction Box",12,10,17,45065,["perfect-flag"],"Precision required. Flag one safe cell and the junction blows.",{twoStarTime:150,threeStarTime:105}),e(35,"Grid Collapse",12,12,20,45066,["flag-shortage","limited-reveal"],"BOSS NODE. Limited flags AND LIMITED REVEAL. Resource hell.",{twoStarTime:200,threeStarTime:140},!0),e(36,"Signal Noise",12,10,16,45067,["no-safety"],"No first-click safety. The neon city is ruthless.",{twoStarTime:150,threeStarTime:100}),e(37,"Power Surge",12,12,18,45068,["zero-flags"],"No flags. Bigger board. Pure deduction.",{twoStarTime:180,threeStarTime:120}),e(38,"Crypto Lock",12,12,20,45069,["perfect-flag"],"Perfect Flag on a dense grid. A single safe-cell flag ends the run.",{twoStarTime:180,threeStarTime:130}),e(39,"Neon Storm",14,12,24,45070,["flag-shortage"],"A storm of mines and limited flags. Resource crisis.",{twoStarTime:210,threeStarTime:150}),e(40,"Short Circuit",14,14,28,45071,["limited-reveal","perfect-flag"],"BOSS NODE. LIMITED REVEAL + PERFECT FLAG. Capped auto-reveals and instant failure on a bad flag. The city's digital nightmare.",{twoStarTime:300,threeStarTime:200},!0),e(41,"Voltage Spike",12,12,18,45072,["no-safety","limited-reveal"],"NO SAFETY + LIMITED REVEAL. No safety net and capped auto-reveals. Every click is a risk.",{twoStarTime:200,threeStarTime:140}),e(42,"Dead Pixel",14,12,22,45073,["flag-shortage","perfect-flag"],"FLAG SHORTAGE + PERFECT FLAG. Few flags, and flagging one safe cell kills you. Surgical precision only.",{twoStarTime:240,threeStarTime:170}),e(43,"Overclock",14,14,26,45074,["zero-flags","limited-reveal"],"ZERO FLAGS + LIMITED REVEAL. No markers and capped auto-reveals. The grid fights back hard.",{twoStarTime:280,threeStarTime:200}),e(44,"Brownout",14,14,28,45075,["no-safety","perfect-flag"],"NO SAFETY + PERFECT FLAG. No safety, and flagging a safe cell ends the run. Play perfectly or fail.",{twoStarTime:300,threeStarTime:210}),e(45,"Megacity Meltdown",16,14,32,45076,["flag-shortage","no-safety"],"BOSS NODE. FLAG SHORTAGE + NO SAFETY. Limited flags on a live minefield. The city demands your absolute best.",{twoStarTime:320,threeStarTime:230},!0),e(46,"Neon Abyss",14,14,26,45077,["zero-flags"],"No flags on a massive board. The abyss of pure logic.",{twoStarTime:280,threeStarTime:200}),e(47,"Limited Reveal Fortress",16,14,30,45078,["limited-reveal","perfect-flag"],"LIMITED REVEAL + PERFECT FLAG. Capped auto-reveals and instant loss if you flag a safe cell. Strategic patience required.",{twoStarTime:320,threeStarTime:230}),e(48,"Data Storm",16,14,32,45079,["no-safety","flag-shortage"],"NO SAFETY + FLAG SHORTAGE. Live minefield with barely enough flags. Resource mastery or death.",{twoStarTime:340,threeStarTime:240}),e(49,"Grid Overload",16,16,36,45080,["zero-flags","no-safety"],"Massive grid. No flags. No safety. The city's final exam before the Stronghold.",{twoStarTime:380,threeStarTime:270}),e(50,"City Stronghold",16,16,38,45081,["zero-flags","limited-reveal","no-safety"],"STRONGHOLD. ZERO FLAGS + LIMITED REVEAL + NO SAFETY on the largest grid yet. No markers, capped auto-reveals, and no safe opening move. Clear it to unlock Heat Wave.",{twoStarTime:420,threeStarTime:300},!1,!0),e(51,"Launch Pad",8,8,9,49153,["countdown"],"COUNTDOWN active. Clear the station before time runs out.",{twoStarTime:50,threeStarTime:35}),e(52,"Memory Leak",8,8,10,49154,["memory-leak"],"MEMORY LEAK challenge. Revealed cells re-hide over time. Act quickly.",{twoStarTime:75,threeStarTime:50}),e(53,"Fuel Rod",10,8,12,49155,["reactor"],"REACTOR meltdown bar active. Keep clearing to stay alive.",{twoStarTime:100,threeStarTime:70}),e(54,"Solar Wind",10,10,13,49156,["burnout"],"BURNOUT challenge. A placed flag melts away every 15 seconds. Only place flags you can mentally recover.",{twoStarTime:120,threeStarTime:80}),e(55,"Void Lock",10,10,15,49157,["countdown","no-safety"],"BOSS NODE. Countdown + no safety. Speed and nerves of steel.",{twoStarTime:70,threeStarTime:50},!0),e(56,"Gravity Well",10,10,14,49158,["overheat"],"OVERHEAT. Only wrong flags raise the overheat bar. Each bad flag adds 50%, so the second mistake ends the run.",{twoStarTime:120,threeStarTime:80}),e(57,"Hull Rupture",12,10,16,49159,["memory-leak"],"Your revealed progress slips away in the vacuum. Speed is survival.",{twoStarTime:130,threeStarTime:90}),e(58,"Plasma Core",12,10,17,49160,["reactor"],"The reactor bar fills faster. Constant progress required.",{tw
1oStarTime:140,threeStarTime:95}),e(59,"Black Hole",12,12,20,49161,["countdown"],"Racing the clock on a large grid. Time is your enemy.",{twoStarTime:100,threeStarTime:70}),e(60,"Event Horizon",12,12,22,49162,["burnout","countdown"],"BOSS NODE. Countdown + Burnout. The clock is running and your placed flags keep melting away. Terrifying.",{twoStarTime:90,threeStarTime:65},!0),e(61,"Debris Field",12,10,16,49163,["overheat"],"Overheat bar active. One wrong flag puts you at 50%. The second one ends the mission, so keep the board clean.",{twoStarTime:140,threeStarTime:100}),e(62,"Ion Storm",12,12,18,49164,["memory-leak"],"Rapid memory loss. The station is falling apart around you.",{twoStarTime:150,threeStarTime:105}),e(63,"Cryo Chamber",14,12,22,49165,["countdown"],"Big grid, tight countdown. Move fast.",{twoStarTime:110,threeStarTime:80}),e(64,"Warp Gate",14,12,24,49166,["reactor"],"The reactor is critical. Constant clearing or meltdown.",{twoStarTime:180,threeStarTime:120}),e(65,"Supernova",14,14,28,49167,["countdown","memory-leak"],"BOSS NODE. Countdown + Memory Leak. Cells re-hide while the clock races. Brutal.",{twoStarTime:120,threeStarTime:85},!0),e(66,"Zero Gravity",12,12,20,49168,["overheat","reactor"],"OVERHEAT + REACTOR. Each wrong flag adds 50% overheat while the meltdown bar keeps climbing.",{twoStarTime:180,threeStarTime:130}),e(67,"Cosmic Dust",14,12,24,49169,["burnout"],"BURNOUT on a large grid. Reactor lock flags keep melting off the board. Think before trusting your old marks.",{twoStarTime:200,threeStarTime:140}),e(68,"Solar Flare",14,14,26,49170,["countdown","overheat"],"COUNTDOWN + OVERHEAT. The clock is running and each bad flag adds 50% overheat.",{twoStarTime:100,threeStarTime:70}),e(69,"Neutron Pulse",14,14,28,49171,["memory-leak","reactor"],"MEMORY LEAK + REACTOR. Cells keep re-hiding while the meltdown bar fills. Relentless pace required.",{twoStarTime:200,threeStarTime:150}),e(70,"Pulsar",16,14,32,49172,["burnout","overheat"],"BOSS NODE. BURNOUT + OVERHEAT. Flags melt away and every bad replacement adds 50% overheat.",{twoStarTime:160,threeStarTime:110},!0),e(71,"Dark Matter",14,14,26,49173,["reactor"],"REACTOR only. The meltdown bar keeps climbing, so constant progress is still mandatory. No breaks.",{twoStarTime:140,threeStarTime:100}),e(72,"Asteroid Belt",16,14,30,49174,["memory-leak"],"Massive grid with MEMORY LEAK. Your progress literally vanishes. Clear whole sections at once.",{twoStarTime:220,threeStarTime:160}),e(73,"Wormhole",16,14,32,49175,["burnout","memory-leak"],"BURNOUT + MEMORY LEAK. Cells re-hide while your flags melt away. A brutal memory test.",{twoStarTime:180,threeStarTime:130}),e(74,"Singularity",16,16,36,49176,["countdown","overheat"],"COUNTDOWN + OVERHEAT. The station's final exam \u2014 clock ticking, two-strike overheat pressure, grid enormous.",{twoStarTime:130,threeStarTime:90}),e(75,"Station Stronghold",16,16,38,49177,["countdown","memory-leak","overheat"],"STRONGHOLD. Triple time challenge: COUNTDOWN + MEMORY LEAK + OVERHEAT. The station's ultimate test. Clear it to enter Cosmic Run.",{twoStarTime:160,threeStarTime:110},!1,!0),e(76,"Neural Map",8,8,9,53249,["double-trouble"],'Welcome to the mindscape, Agent. DOUBLE TROUBLE active. Every number is exactly double. A "4" means 2 mines. Mental division is your new skill.',{twoStarTime:100,threeStarTime:70}),e(77,"Double Vision",10,8,12,53250,["double-trouble"],"DOUBLE TROUBLE on a denser grid. Don't let the huge numbers intimidate you. An 8 is just a 4.",{twoStarTime:130,threeStarTime:90}),e(78,"Safe Space",8,8,8,53251,["reversed"],"Challenge REVERSED. Numbers tell you how many adjacent cells are SAFE, not mines. A 6 means 6 safe neighbors.",{twoStarTime:140,threeStarTime:100}),e(79,"Reverse Logic",10,10,14,53252,["reversed"],"REVERSED on a bigger grid. Flip your standard deductions \u2014 low numbers now mean danger.",{twoStarTime:180,threeStarTime:120}),e(80,"Cognitive Block",10,10,15,53253,["plus-one"],"BOSS NODE. PLUS ONE active. Every number is shown one higher than normal. Trust nothing at face value.",{twoStarTime:220,threeStarTime:160},!0),e(81,"Islands",12,10,16,53254,["plus-one"],"PLUS ONE continues. Every clue looks harsher than 
1it really is. Slow down and verify every pattern.",{twoStarTime:260,threeStarTime:190}),e(82,"Muscle Memory",8,8,9,53255,["wrong-tap"],"Challenge WRONG TAP. Click = flag, right-click/long-press = reveal. Fight your own instincts.",{twoStarTime:120,threeStarTime:80}),e(83,"Left Brain Right Brain",10,10,14,53256,["wrong-tap"],"WRONG TAP on a larger grid. Keep your controls straight or you will detonate instantly.",{twoStarTime:180,threeStarTime:120}),e(84,"Shadow Play",10,10,14,53257,["even-trap"],"EVEN TRAP active. Odd clues stay true, but every even clue is doubled. Trust parity before value.",{twoStarTime:200,threeStarTime:140}),e(85,"Distorted Truth",12,12,20,53258,["double-trouble","zero-flags"],"BOSS NODE. DOUBLE TROUBLE + ZERO FLAGS. Doubled numbers and no flags. Pure spatial memory.",{twoStarTime:280,threeStarTime:200},!0),e(86,"Fractured Logic",12,12,18,53259,["reversed"],"A dense REVERSED grid. Safe zones are scattered \u2014 think backwards.",{twoStarTime:220,threeStarTime:160}),e(87,"Reversed Polarity",12,10,16,53260,["wrong-tap","countdown"],"WRONG TAP + COUNTDOWN. Fighting muscle memory while racing the clock. Do not panic.",{twoStarTime:140,threeStarTime:100}),e(88,"Dark Reading",12,12,20,53261,["even-trap"],"EVEN TRAP on a bigger grid. Odd clues stay honest, but even clues are inflated into traps. Read patterns, not surface numbers.",{twoStarTime:240,threeStarTime:170}),e(89,"Solitude",14,12,22,53262,["plus-one"],"Deep PLUS ONE grid. Inflated clues compound quickly here. Stay disciplined.",{twoStarTime:300,threeStarTime:220}),e(90,"Phantom Divide",14,14,26,53263,["reversed","even-trap"],"BOSS NODE. REVERSED + EVEN TRAP. Numbers show safe counts, and every even clue is doubled. Two logic twists stacked.",{twoStarTime:340,threeStarTime:250},!0),e(91,"Heavy Thoughts",14,12,24,53264,["double-trouble","wrong-tap"],"DOUBLE TROUBLE + WRONG TAP. Doubled numbers and reversed controls make every move feel dangerous.",{twoStarTime:360,threeStarTime:260}),e(92,"Reversal Field",14,14,26,53265,["reversed","plus-one"],"REVERSED + PLUS ONE. Safe counts are flipped, and every clue is still pushed one step higher.",{twoStarTime:380,threeStarTime:280}),e(93,"Mirror Logic",14,14,28,53266,["wrong-tap","double-trouble"],"WRONG TAP + DOUBLE TROUBLE. Controls are reversed AND numbers are doubled. Your brain fights on two fronts.",{twoStarTime:340,threeStarTime:250}),e(94,"Eclipse",16,14,30,53267,["wrong-tap","plus-one"],"WRONG TAP + PLUS ONE. Reversed controls and inflated clues make every move feel suspect.",{twoStarTime:400,threeStarTime:300}),e(95,"Synaptic Storm",16,14,32,53268,["reversed","double-trouble"],'BOSS NODE. REVERSED + DOUBLE TROUBLE. Numbers show doubled safe counts. A "12" means 6 safe neighbors. Maximum mental arithmetic.',{twoStarTime:380,threeStarTime:270},!0),e(96,"The Long Walk",16,16,36,53269,["plus-one"],"Enormous PLUS ONE grid. One inflated clue can poison an entire deduction chain. Stay exact.",{twoStarTime:420,threeStarTime:320}),e(97,"Mind Maze",16,14,32,53270,["wrong-tap","even-trap"],"WRONG TAP + EVEN TRAP. Reversed controls and distorted even clues. The mind fights itself.",{twoStarTime:360,threeStarTime:260}),e(98,"Void Logic",16,16,38,53271,["reversed","zero-flags"],"REVERSED + ZERO FLAGS. Numbers show safe cells but you cannot flag anything. Pure mental mapping.",{twoStarTime:400,threeStarTime:300}),e(99,"Deep Lattice",16,16,40,53272,["double-trouble","zero-flags"],"DOUBLE TROUBLE + ZERO FLAGS. Doubled numbers and no flagging force pure mental tracking on a huge grid.",{twoStarTime:480,threeStarTime:360}),e(100,"Lattice Core",18,16,44,53273,["reversed","flag-shortage","plus-one"],"STRONGHOLD. REVERSED + FLAG SHORTAGE + PLUS ONE on the largest grid yet. Safe counts are inverted, every clue is still one step too high, and your flags are limited. Complete Cosmic Run under total doubt.",{twoStarTime:540,threeStarTime:400},!1,!0)];function w(t){return n.find(r=>t>=r.startLevel&&t<=r.endLevel)}function E(t){return s.find(r=>r.id===t)}function S(t){let r=Math.floor((t-1)/25)+1,a=(t-1)%25+1;return`chapter-${String(r).padStart(2,"0")}-level-${String(a).padStart(2,"0")}`}function b(t){let r=/^chapter-(\d+)-level-(\d+)$/.exec(t);if(!r)return null;let a=Number(r[1]),i=Number(r[2]);return!Number.isFinite(a)||!Number.isFinite(i)||a<1||i<1||i>25?null:(a-1)*25+i}function y(t){let r=n.find(a=>a.id===t);return r?s.filter(a=>a.id>=r.startLevel&&a.id<=r.endLevel):[]}export{o as a,T as b,f as c,n as d,p as e,s as f,w as g,E as h,S as i,b as j,y as k};

Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.