1(function(){"use strict";var e={781:function(e,t,o){var a=o(9242),n=o(3396);const i={class:"navbar navbar-expand-lg navbar-dark bg-dark"},s={class:"container"},r=(0,n._)("a",{class:"navbar-brand",href:"/"},"Protospiel.Events",-1),l=(0,n._)("button",{class:"navbar-toggler",type:"button","data-bs-toggle":"collapse","data-bs-target":"#mainnavcontent","aria-controls":"mainnavcontent","aria-expanded":"false","aria-label":"Toggle navigation"},[(0,n._)("span",{class:"navbar-toggler-icon"})],-1),h={class:"collapse navbar-collapse",id:"mainnavcontent"},p={class:"navbar-nav me-auto mb-2 mb-lg-0"},d=(0,n._)("li",{class:"nav-item"},null,-1),u={class:"nav-item"},c={class:"nav-item"},g={class:"nav-item"},m={class:"nav-item"},f={class:"nav-item"},y={class:"nav-item"},v={class:"container"},w={class:"row"},b={class:"col-md-6 col-lg-9"},k={class:"col-md-6 col-lg-3"},P=(0,n.uE)('<nav class="navbar navbar-expand-lg navbar-dark bg-dark"><div class="container"><ul class="navbar-nav me-auto mb-2 mb-lg-0"><li class="nav-item"></li><li class="nav-item"><a href="https://github.com/plainblack/protospielevents/issues" class="nav-link">Report Problem</a></li><li class="nav-item"><a href="https://github.com/plainblack/protospielevents" class="nav-link">Source Code</a></li></ul></div></nav>',1);function _(e,t,o,a,_,T){const x=(0,n.up)("router-link"),S=(0,n.up)("router-view"),D=(0,n.up)("UpcomingEvents");return(0,n.wg)(),(0,n.iD)(n.HY,null,[(0,n._)("nav",i,[(0,n._)("div",s,[r,l,(0,n._)("div",h,[(0,n._)("ul",p,[d,(0,n._)("li",u,[(0,n.Wm)(x,{class:"nav-link",to:"/attending"},{default:(0,n.w5)((()=>[(0,n.Uk)("Attending")])),_:1})]),(0,n._)("li",c,[(0,n.Wm)(x,{class:"nav-link",to:"/organizing"},{default:(0,n.w5)((()=>[(0,n.Uk)("Organizing")])),_:1})]),(0,n._)("li",g,[(0,n.Wm)(x,{class:"nav-link",to:"/marketing"},{default:(0,n.w5)((()=>[(0,n.Uk)("Marketing")])),_:1})]),(0,n._)("li",m,[(0,n.Wm)(x,{class:"nav-link",to:"/upcoming-events"},{default:(0,n.w5)((()=>[(0,n.Uk)("Upcoming Events")])),_:1})]),(0,n._)("li",f,[(0,n.Wm)(x,{class:"nav-link",to:"/policies"},{default:(0,n.w5)((()=>[(0,n.Uk)("Policies")])),_:1})]),(0,n._)("li",y,[(0,n.Wm)(x,{class:"nav-link",to:"/bingo"},{default:(0,n.w5)((()=>[(0,n.Uk)("Bingo")])),_:1})])])])])]),(0,n._)("div",v,[(0,n._)("div",w,[(0,n._)("div",b,[(0,n.Wm)(S)]),(0,n._)("div",k,[(0,n.Wm)(D)])])]),P],64)}var T=o(7139);const x={class:"hello"},S=(0,n._)("div",{class:"lead"},"Upcoming Events",-1),D=["href"],E=(0,n._)("br",null,null,-1);function G(e,t,o,a,i,s){return(0,n.wg)(),(0,n.iD)("div",x,[S,(0,n._)("div",null,[((0,n.wg)(!0),(0,n.iD)(n.HY,null,(0,n.Ko)(e.events,(e=>((0,n.wg)(),(0,n.iD)("div",{key:e.id,class:"mb-3"},[(0,n._)("a",{href:"https://tabletop.events"+e.view_uri},(0,T.zw)(e.name),9,D),E,(0,n._)("small",null,(0,T.zw)(e.geolocation.name)+" on "+(0,T.zw)(e.start_date.substr(0,10)),1)])))),128))])])}var W=(0,n.aZ)({name:"UpcomingEvents",data(){return{events:[]}},mounted(){const e=new XMLHttpRequest;e.onreadystatechange=()=>{if(4===e.readyState&&200===e.status){const t=JSON.parse(e.responseText);this.events=t.result.items}},e.open("GET","https://tabletop.events/api/convention?query=Protospiel&upcoming=1&_include_related_objects=geolocation&_order_by=start_date&_sort_order=asc",!0),e.send()}}),A=o(89);const B=(0,A.Z)(W,[["render",G]]);var I=B,j=(0,n.aZ)({name:"App",components:{UpcomingEvents:I}});const C=(0,A.Z)(j,[["render",_]]);var F=C,O=o(5431);(0,O.z)("/service-worker.js",{ready(){console.log("App is being served from cache by a service worker.\nFor more details, visit https://goo.gl/AFskqB")},registered(){console.log("Service worker has been registered.")},cached(){console.log("Content has been cached for offline use.")},updatefound(){console.log("New content is downloading.")},updated(){console.log("New content is available; please refresh.")},offline(){console.log("No internet connection found. App is running in offline mode.")},error(e){console.error("Error during service worker registration:",e)}});var M=o(2483),U=o.p+"img/look.76fe25c1.jpg";const Y={class:"home"},z=(0,n.uE)('<h1>What is Protospiel?</h1><p>Protospiel is an event where you can bring a board or card game prototype to play with other designers, play tester
1s, and publishers. It's a great way to break your game and to fix it. It doesn't matter what level of polish your game has. Many games are made right on the spot at Protospiel. But there are also many games there that are just doing final testing before they are published or put out on Kickstarter.</p><p>If you are a game designer looking to get professional level feedback from other designers there is no better place to get that feedback. You'll have the opportunity to play test your designs many times and the friendships you'll make will last a lifetime.</p><p>If you're a gamer who likes to try out new things, then Protospiel is also likely the best experience you'll have. You'll get to see dozens if not hundreds of new designs in a single weekend. Plus you'll get to shape them before they hit the shelves of stores or the pages of Kickstarter.</p><h2>What does a Protospiel look like?</h2><p><img src="'+U+'" alt="what protospiel looks like" class="img-fluid"></p><p>Generally there are 50 to 200 people. A mix of about 60% game designers and 40% play testers (though that varies with each con). Ages range from 12 to 70. Early on it was almost exclusively a male crowd for some reason, but we're happy to say that is changing with about 10-20% of attendees being female now. </p><h2>How does a Protospiel function?</h2><p>Game designers and play testers show up at a venue secured by an organizer. The venue is generally set up with 2.5 x 6 foot tables with 4 chairs split on either side of the table. A designer will set up a game on a table, and round up a few people to play with them. The designer will generally spend 5 to 10 minutes explaining the game, and then players will play. After 45 minutes (or less) of play, the game will be ended and players will be asked to give feedback about what they liked and didn't like about the game. Then the game will be torn down, and a new game set up. Often this will consist of people already at the table, just with another person from the table getting out the next game.</p><p>One thing that may be surprising is that Protospiels have no defined schedule other than the hours of operation. There are no assigned tables either. Games are simply set up, played, torn down, and then you repeat that process for the duration of the convention.</p><h2>Who owns Protospiel?</h2><p>No one owns Protospiel. It was started in 2001 by Stephen Glenn, Dominic Crapuchettes, and Mike Petty. David Whitcher was the unofficial patriarch of Protospiel for more than a decade. Now with so many Protospiels there isn't really one. Brett Myers now controls the <a href="https://twitter.com/protospiel">@Protospiel Twitter</a> account and Eric Jome controls the <a href="https://www.facebook.com/groups/2261144717/">Protospiel Facebook group</a>.</p><h2>What types of games are usually represented?</h2><p>Generally the games will be strategic board or card games for a more sophisticated market, the kinds of things you might find on the shelf at your local specialty game store. This covers a pretty wide range; abstract, family, party, strategy, war games, "eurogames", simulations, and many more. Any genre of game is welcome, but you should remember that the other attendees will be the playtesters, so a game they're comfortable playing and understanding is best.</p><h2>So you want to run a Protospiel?</h2>',15);function q(e,t,o,a,i,s){const r=(0,n.up)("router-link");return(0,n.wg)(),(0,n.iD)("div",Y,[z,(0,n._)("p",null,[(0,n.Uk)("This site is dedicated to people thinking about "),(0,n.Wm)(r,{to:"/organizing"},{default:(0,n.w5)((()=>[(0,n.Uk)("running their own Protospiel-style event")])),_:1}),(0,n.Uk)(". The pages in the navigation (at the top of the page) will teach you everything you need to know about Protospiel to run one.")])])}var L=(0,n.aZ)({name:"HomeView",components:{}});const H=(0,A.Z)(L,[["render",q]]);var R=H,N=o.p+"img/protospiel_tested_icon.12bda88d.jpg",Z=o.p+"img/protospiel_tested_banner.48e6c4f6.jpg";const V={class:"attending"},$=(0,n.uE)('<h1>Attending a Protospiel</h1><p>Here are <a href="http://protospiel-milwaukee.org/materials/Protospiel_101.pdf">a few things you should know</a> about attending a Protospiel.</p><h2>Etiquette</h2><p>All designers are asked to honor a reciprocal agreement; if you ask 5 people to play your game for an hour, you should play at least 5 hours of other people's games.</p><p>As a general rule, after 1 hour you should take the temperature of the people at your table and see if they are ready to give feedback or if they would like to keep going.</p><h2>Expectations of Designers</h2><p><strong>Mention your design goals from the start.</strong> Tell your playtesters as specifically as you can what they should look at or look for in your game or where you're looking for advice.</p><p><strong>Be respectful of everyone's time.</strong> Practice your setup and rules explanation and try to be as efficie
1nt as you can. It is okay to interrupt play to talk over details and variations, but stay on track - there's a lot to do and other people to share with!</p><p><strong>Be open to feedback and suggestions!</strong> Your fellow designers will likely have a wealth of thoughts and ideas to share about your game; take advantage of this, but don't let misunderstandings or differences of opinion get in the way.</p><h2>Expectations of Play Testers</h2><p><strong>Listen carefully to the designer and try to provide the help for which they're looking.</strong> For example, suggestions about graphic design may not be very useful if the session is about rules or balance.</p><p><strong>Fill out a playtest evaluation.</strong> Or make notes and draw pictures; it can be very helpful to a designer to have feedback recorded. Try to present your thoughts at the end of the session to avoid interruptions.</p><p><strong>Focus on being constructive and helpful.</strong> A designer's game is likely something they've labored over and care deeply about. They're sharing their creation to try to make it better and it can be very discouraging if feedback is dismissive or thin.</p><h2>Do I have to have a game to playtest to attend Protospiel?</h2><p>Not at all! We always welcome people who are willing to help. If you haven't had time to finish your prototype in time for the event or are just starting out, you can still be a big help and make some great connections. It is best if you have some experience with design and playtesting. Many of the people in attendance will have put in considerable time and money to prepare for the event and are looking for the best help they can get. Everyone will be looking for insightful and serious feedback from like-minded designers. But all you really need is a willingness to play games and a desire to help make them better.</p><h2>How many games should I bring?</h2><p>You're welcome to bring as many prototypes as you want, but it will be difficult to find time for more than two or three of them. Protospiel depends on a cooperative ethic where people take turns sharing and working on their designs. You'll get much better feedback than a typical playtest session but that requires sharing your insights with others on their projects too. And sometimes you can learn as much from playtesting other's games as you can from showing your own game.</p><h2>What stage of development should my games be in?</h2><p>Try to bring games that have already undergone some amount of development and refinement. It's best if it isn't completely finished, but also a good idea if it isn't just a vague outline. This is meant to be a working session that improves your game.</p><p>The appearance of your prototype is not nearly as important as the functionality. Some people will have demonstration copies with excellent production quality, but that's not necessary to get good work done on a game.</p><h2>Blog posts and podcasts about attending a Protospiel</h2><ul><li><a href="https://boardgamegeek.com/thread/938100/10-playtest-principles-advice-how-be-good-playtest">10 Playtest Principles</a></li><li><a href="https://boardgamegeek.com/thread/1043322/prepping-playtest-tips-and-tricks">Prepping For Playtest - Tips and tricks</a></li><li><a href="https://boardgamegeek.com/thread/1045004/five-big-questions-and-answers-about-protospiel">The Five Big Questions (and Answers) about Protospiel</a></li><li><a href="https://boardgamegeek.com/thread/1880011/how-listen-designers-guide-feedback-during-testing">How To Listen - A Designers Guide to Feedback During Testing</a></li><li><a href="http://thegamecrafter.libsyn.com/attending-protospiel-events-with-the-game-crafter-episode-12">Attending a Protospiel</a></li><li><a href="http://thegamecrafter.libsyn.com/planning-a-protospiel-with-the-game-crafter-episode-92">Planning a Protospiel</a></li><li><a href="http://www.leagueofgamemakers.com/do-you-protospiel/">Do you Protospiel?</a></li><li><a href="https://playwithoutfear.net/2015/02/09/talking-protospiel-roma-and-more-on-something-from-nothing/">Talking Protospiel</a></li><li><a href="http://protospiel-milwaukee.org/faq.php">Protospiel FAQ</a></li></ul><h2>Protospiel Tested</h2><p><img src="'+N+'" alt="Protospiel Tested Icon" class="img-fluid float-end"> Protospiel stands for the best in collaborative design and development in games. It's an immersive, hands on experience that gives games and their designers the best testing and feedback. And we do it in a spirit of sharing and cooperation, real peer to peer teamwork. Many great games have come out of the Protospiel experience and many more will in the years to come.</p><p>You can show the great contributions the event made to your game and give even more back to the Protospiel idea by incorporating the Protospiel Tested logo below in your game publication. Maybe you can find room on the box or in the rules. Maybe you can add it to you crowd funding site as a link to Protospiel websites. Whatever you do, taking time to acknowledge the help you got - and gave! - in the Protospiel experience is a good way to help out. Thanks!</p><p><img src="'+Z+'" alt="protospiel tested banner" class="img-fluid"></p><p>You can also get a Protospiel Tested accolade on <a href="https://www.thegamecrafter.com/">The Game Crafter</a>.</p>',27),K=[$];function J(e,t){return(0,n.wg)(),(0,n.iD)("div",V,K)}const Q={},X=(0,A.Z)(Q,[["render",J]]);var ee=X;const te={class:"about"},oe=(0,n.uE)('<h1>Organizing a Protospiel Event</h1><p>Organizing a Protospiel event is both rewarding and challenging, but not nearly as challenging as running a regular board game convention.</p><h2>Budget</h2><p>Every Protospiel is different. Generally speaking you'll charge $50 for a full weekend badge for a designer and $10 for a full weekend badge for a play tester. The
1se will be your primary sources of revenue.</p><p>Your venue (usually a hotel) cost will be your largest expense by far. Venue costs will vary from location to location. For your first year plan for around 50 attendees. A space for this many attendees will likely cost between $1,000 and $2,000. So assuming it costs you $2,000 and you only sell designer badges, you'll need to sell 40 badges just to break even.</p><h2>Finding a Venue</h2><p>Long before you announce your event, you need to find a venue. Most likely this will be a hotel or convention center. If you live in a big enough city, you'll have a local convention and visitors bureau that can help you find a venue. However, it's just as easy usually to pull up <a href="http://maps.google.com">Google Maps</a> and search for "Convention Space in <em>Your City</em>". Other search terms include "Event Space" and "Meeting Space". Then just start contacting them.</p><p>Don't mess around with venues that take more than 2 business days to get back to you. They will just cause you headaches later. Likewise, you usually don't want to go with the really cheap or really expensive places. Also avoid hotels that require you to be on the hook for a reserved hotel room block, or that require a huge amount of catering.</p><p>When talking to a hotel it may be useful to describe this as a "meeting" rather than a party or convention. So that they understand you won't be needing food.</p><h2>Venue Layout</h2><p>Most hotels will not have a default table setup that will work for a game convention. You'll need to get specific with them. What you are looking for are 30 inch by 6 foot tables with 2 chairs on each side. </p><p>You should reserve a table for yourself near the registration desk. This way you will get to play your games while also being able to hand out badges to people as they show up.</p><p>If you want, you can include a couple of 8 rounds, but those aren't as convenient, and won't get used as much. Plus 8 rounds take up a lot more space.</p><h2>Registration</h2><p>Setting up a registration system can be both complicated and expensive. Luckily Protospiel has a friend in this regard called <a href="https://tabletop.events">Tabletop.Events</a>. Tabletop.Events will handle registration, build you a web site, manage your mailing list, and print your badges and has very reasonable <a href="https://tabletop.events/pricing">pricing</a>.</p><h2>Snacks & Meals</h2><p>Don't initially include snacks or beverages other than water. If you get enough attendance to cover your basic costs, then start adding things like coffee, tea, hot chocolate, soda, pretzels, chips, fruit, etc.</p><p>Don't ever include meals. We've done surveys on this, and people's reactions are all over the board. Some of it comes from not wanting extra expenses attached to the badge. Some of it comes from people having religious or allergy related dietary restrictions. </p><h2>Sponsors</h2><p>It will be very hard finding sponsors your first year unless you are well connected to your community. That said, here are the types of people you should reach out to:</p><ul><li><a href="https://www.thegamecrafter.com">The Game Crafter</a> - Will provide you with free prototyping materials.</li><li>Local restaurants - Will often provide you with coupons or other promo items to give to your attendees for food discounts.</li><li>Local publishers, game stores, and luminaries - Will sometimes sponsor something like coffee, or soda in exchange for advertising.</li></ul><h2>Publishers</h2><p>Though you don't need to have publishers attend a Protospiel, one of the draws for game designers is to get some feedback from publishers. Unless you are well connected, you likely will not get a publisher to travel to your Protospiel. Instead, look for game publishers in your local region. </p><h2>Event Setup and Schedule</h2><p>Generally speaking Protospiels are a low key affair. From various polling and trials over the years we've found that you don't want to have anything distract from the play testing. Therefore you don't want to offer seminars or a schedule. If you do want to add those things, then add them as a special day or half day before the actual Protospiel event begins. Therefore your schedule will be as simple as this:</p><table class="table table-striped"><thead><tr><th>
1Day / Time</th><th>Event</th></tr></thead><tbody><tr><td>Friday 9am</td><td>Registration Desk Opens</td></tr><tr><td>Friday 9am</td><td>Play Testing Begins</td></tr><tr><td>Friday 6pm</td><td>Registration Desk Closes</td></tr><tr><td>Friday 11:59pm</td><td>Play Testing Ends</td></tr><tr><td>Saturday 9am</td><td>Registration Desk Opens</td></tr><tr><td>Saturday 9am</td><td>Play Testing Begins</td></tr><tr><td>Saturday 6pm</td><td>Registration Desk Closes</td></tr><tr><td>Saturday 11:59pm</td><td>Play Testing Ends</td></tr><tr><td>Sunday 9am</td><td>Registration Desk Opens</td></tr><tr><td>Sunday 9am</td><td>Play Testing Begins</td></tr><tr><td>Sunday Noon</td><td>Registration Desk Closes</td></tr><tr><td>Sunday 4pm</td><td>Play Testing Ends</td></tr></tbody></table><h2>Player Designer Matchmaking</h2><p>Generally speaking, you don't need any match making or scheduling. People will walk around and sit down at a game they want to play. Many Protospiels will provide signs to allow game designers to let play testers know that they are looking for players. </p>',28),ae=[oe];function ne(e,t){return(0,n.wg)(),(0,n.iD)("div",te,ae)}const ie={},se=(0,A.Z)(ie,[["render",ne]]);var re=se,le=o.p+"img/logo.9489bead.png";const he={class:"about"},pe=(0,n.uE)('<h1>Marketing Your Protospiel Event</h1><p>Marketing anything is hard. Here are a few places you should advertise your Protospiel. When you post, include at these 3 pieces of info:</p><ul><li>Name of Event</li><li>URL</li><li>Date of Event</li></ul><h2>Event Calendars</h2><ul><li>Get on the calendar of all the gaming groups that are local to you on <a href="http://meetup.com">Meetup</a> and <a href="http://facebook.com">Facebook</a>.</li><li>Create an event in the <a href="https://www.facebook.com/groups/2261144717/events/">Protospiel Calendar on Facebook</a>.</li></ul><h2>Post at least monthly</h2><p>Lots of places, including:</p><h3>Facebook</h3><ul><li><a href="https://www.facebook.com/groups/2261144717/">Protospiel</a></li><li><a href="https://www.facebook.com/groups/BoardGamePlaytestersGuild/">Tabletop Playtesters Guild on Facebook</a></li><li><a href="https://www.facebook.com/groups/GameDesignersGuild/">Card and Board Game Designers Group on Facebook</a></li><li><a href="https://www.facebook.com/groups/Connews/">Gaming con News</a></li></ul><h3>Reddit</h3><ul><li><a href="https://www.reddit.com/r/tabletopgamedesign/">Tabletop Game Design Subreddit</a></li><li><a href="https://www.reddit.com/r/IndieBoardGames/">Indie Board Games</a></li><li><a href="https://www.reddit.com/r/BoardGameCons/">Board Game Cons</a></li><li><a href="https://www.reddit.com/r/BoardgameDesign/">Board Game Design</a></li><li><a href="https://www.reddit.com/r/gamedesign/">Game Design (mostly video game designers here)</a></li></ul><h3>Others</h3><ul><li><a href="https://www.thegamecrafter.com/announcements">The Game Crafter Community Announcements</a></li><li>Your mailing list of previous attendees</li><li>Ask your attendees to spread the word through their social media connections</li><li><a href="https://boardgamegeek.com/forum/32/boardgamegeek/conventions">Board Game Geek Conventions Forum</a></li><li><a href="http://www.bgdf.com/forums/general/announcements-press-releases">BGDF Announcements</a></li></ul><h2>Make contact at least 2 months before your event</h2><ul><li>Reach out to local game stores in your area</li><li>Go to the Protospiels that come before yours and talk to attendees and ask if you can leave fliers there</li><li>Local Universities and colleges. You'll want to get on their calendars, as well as see if they have game design in their curriculum.</li></ul><h2>Post at least weekly</h2><ul><li>Your own social media channels (Twitter, Facebook, Google+)</li><li>Your blog</li></ul><h2>Post one week before your event</h2><ul><li><a href="http://craigslist.org">Craigslist</a> - In the Community > Events section of your city's version of Craigslist.</li></ul><h2>Logo</h2><p>You can use the official Protospiel logo in your marketing.</p><p><img src="'+le+'" alt="protospiel logo" class="img-fluid"></p><ul><li><a href="https://www.dropbox.com/s/c6njfid0xagaczy/logo.ai?dl=0">Adobe Illustrator</a></li><li><a href="https://www.dropbox.com/s/bju8p0x6pt8xe6h/logo.png?dl=0">PNG</a></li><li><a href="https://www.dropbox.com/s/m2r52w65koiadxw/logo.svg?dl=0">SVG</a></li></ul>',23),de=[pe];function ue(e,t){return(0,n.wg)(),(0,n.iD)("div",he,de)}const ce={},ge=(0,A.Z)(ce,[["render",ue]]);var me=ge;const fe={class:"about"},ye=(0,n._)("h1",null,"Upcoming Events",-1),ve=(0,n._)("p",null,[(0,n.Uk)("The list of events on the right side of every page of this site is generated by "),(0,n._)("a",{href:"https://tabletop.events"},"Tabletop.Events"),(0,n.Uk)(". You can include that list on your own site if you wish to help promote other Protospiel Events. Here's how:")],-1),we=(0,n._)("p",null,"Wherever you want the list to appear on your site, paste the following snippet of code:",-1),be=(0,n._)("p",null,[(0,n._)("code",null,' <
1div id="upcomingevents"></div><script src="//tabletop.events/tte1/js/protospiel.js"><\/script> ')],-1),ke=(0,n._)("p",null,"You may also wish to style it with some CSS. Here's a good start:",-1),Pe=(0,n._)("p",null,[(0,n._)("code",null,' <style type="text/css" rel="stylesheet"> #upcomingevents div { margin-bottom: 20px; } #upcomingevents a { font-size: 120%; } </style> ')],-1),_e=[ye,ve,we,be,ke,Pe];function Te(e,t){return(0,n.wg)(),(0,n.iD)("div",fe,_e)}const xe={},Se=(0,A.Z)(xe,[["render",Te]]);var De=Se,Ee=o.p+"img/bingo.5f2e46d6.png";const Ge={class:"about"},We=(0,n._)("h1",null,"Protospiel Bingo",-1),Ae=(0,n._)("p",null,"Protospiel Bingo is a great interactive experience you can give your guests at Protospiel. All you need to do is get some sponsored prizes, and then print out some Protospiel Bingo sheets.",-1),Be=(0,n._)("p",null,[(0,n.Uk)("You can "),(0,n._)("a",{href:"/bingo/index.html"},"access the online Protospiel Bingo Generator here"),(0,n.Uk)(".")],-1),Ie=(0,n._)("img",{src:Ee,class:"img-fluid"},null,-1),je=[We,Ae,Be,Ie];function Ce(e,t){return(0,n.wg)(),(0,n.iD)("div",Ge,je)}const Fe={},Oe=(0,A.Z)(Fe,[["render",Ce]]);var Me=Oe;const Ue={class:"about"},Ye=(0,n.uE)("<h1>Policies</h1><p>The following policies are recommended for all Protospiel events, but may be modified by each Protospiel event to suit its own needs:</p><hr><p>All attendees (Designers, play testers, publishers, guests, volunteers, and staff) are expected to abide by a set of policies which are in compliance with United States law and the general policies of the venue.</p><h2>Rules of the Convention</h2><ul><li><strong>Badges</strong> - Your badge must be worn at all times when in any of the convention areas.</li><li><strong>Alcohol</strong> - Alcohol is allowed, subject to all laws and rules. Drunkenness, Brawling, and General Rowdiness will be dealt with at the discretion of the organizers and/or venue staff.</li><li><strong>Smoking</strong> - In accordance with Venue Policy and Local Laws, there is no smoking in the venue. </li><li><strong>Staff Instructions to you</strong> - Attendees must follow instructions and direction given to them by a Protospiel staff member or a venue employee. Failure to do so may result in expulsion from the convention without a refund. </li><li><strong>Lost or Stolen Items</strong> - Protospiel is not responsible for lost or stolen items. </li></ul><h2>Harassment</h2><p>No attendee shall harass a guest, staff member, volunteer, another attendee, or other individual present in the venue. Any such behavior may lead to expulsion from the convention and revocation of your badge without refund. The convention reserves the right to remove any signage displaying what, or individuals acting in a way, it considers offensive or in disagreement with its policies and philosophy, including any promotion of hate, religious/anti-religious proselytization, unauthorized solicitation, anti-feminism, or similar.</p><p>Harassment includes offensive verbal comments related to gender, sexual orientation, disability, physical appearance, political affiliation, body appearance, race, religion, or gender identity; sexual images in public spaces; deliberate intimidation; stalking; following; harassing photography or recording; inappropriate physical contact; and unwelcome sexual attention. Participants asked to stop any harassing behavior are expected to comply immediately. </p><p>If you, as an attendee, feel harassed, you may inform the offender that you would like the harassing behavior to stop immediately. If you are not comfortable doing this, you may contact a Protospiel staff member who will address the concern.</p><h2>Inclusivity</h2><p>Protospiel strives to create a safe and inclusive space that welcomes gamers from all walks of life. We hope to build a community space that includes all gamers.</p><p>We celebrate all races, ethnicities, body types, the full spectrum of genders, all sexual identities, and persons with all ranges of abilities and ability challenges. While this list of identities is not complete or perfect, we function with a spirit of inclusiveness.</p><p>We believe that a diverse range of experiences and perspectives is absolutely necessary in building a thriving and healthy gaming community. We welcome you to share your perspective and experiences with us at Protospiel. </p><h2>Information Collection, Use, and Sharing</h2><ul><li>We are the sole owners of the information collected on this site. We only have access to or c
1ollect information that you voluntarily give us via email or other direct contact from you. We will not sell or rent this information to anyone.</li><li>We will use your information to respond to you, regarding the reason you contacted us. We will not share your information with any third party outside of our organization.</li><li>Unless you ask us not to, we may contact you via email in the future to tell you about specials, new products or services, or changes to this privacy policy.</li></ul><h2>A Final Word</h2><p>We ask that all attendees of Protospiel operate with the assumption of good intentions on the part of other gamers. Make new friends, game with enthusiasm, and enjoy the convention!</p>",18),ze=[Ye];function qe(e,t){return(0,n.wg)(),(0,n.iD)("div",Ue,ze)}const Le={},He=(0,A.Z)(Le,[["render",qe]]);var Re=He;const Ne=[{path:"/",name:"home",component:R},{path:"/attending",name:"attending",component:ee},{path:"/organizing",name:"organizing",component:re},{path:"/marketing",name:"marketing",component:me},{path:"/upcoming-events",name:"upcomingevents",component:De},{path:"/policies",name:"policies",component:Re},{path:"/bingo",name:"bingo",component:Me}],Ze=(0,M.p7)({history:(0,M.PO)("/"),routes:Ne,scrollBehavior(e,t,o){return{top:0}}});var Ve=Ze;o(5654);(0,a.ri)(F).use(Ve).mount("#app")}},t={};function o(a){var n=t[a];if(void 0!==n)return n.exports;var i=t[a]={exports:{}};return e[a].call(i.exports,i,i.exports,o),i.exports}o.m=e,function(){var e=[];o.O=function(t,a,n,i){if(!a){var s=1/0;for(p=0;p<e.length;p++){a=e[p][0],n=e[p][1],i=e[p][2];for(var r=!0,l=0;l<a.length;l++)(!1&i||s>=i)&&Object.keys(o.O).every((function(e){return o.O[e](a[l])}))?a.splice(l--,1):(r=!1,i<s&&(s=i));if(r){e.splice(p--,1);var h=n();void 0!==h&&(t=h)}}return t}i=i||0;for(var p=e.length;p>0&&e[p-1][2]>i;p--)e[p]=e[p-1];e[p]=[a,n,i]}}(),function(){o.n=function(e){var t=e&&e.__esModule?function(){return e["default"]}:function(){return e};return o.d(t,{a:t}),t}}(),function(){o.d=function(e,t){for(var a in t)o.o(t,a)&&!o.o(e,a)&&Object.defineProperty(e,a,{enumerable:!0,get:t[a]})}}(),function(){o.g=function(){if("object"===typeof globalThis)return globalThis;try{return this||new Function("return this")()}catch(e){if("object"===typeof window)return window}}()}(),function(){o.o=function(e,t){return Object.prototype.hasOwnProperty.call(e,t)}}(),function(){o.r=function(e){"undefined"!==typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(e,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(e,"__esModule",{value:!0})}}(),function(){o.p="/"}(),function(){var e={143:0};o.O.j=function(t){return 0===e[t]};var t=function(t,a){var n,i,s=a[0],r=a[1],l=a[2],h=0;if(s.some((function(t){return 0!==e[t]}))){for(n in r)o.o(r,n)&&(o.m[n]=r[n]);if(l)var p=l(o)}for(t&&t(a);h<s.length;h++)i=s[h],o.o(e,i)&&e[i]&&e[i][0](),e[i]=0;return o.O(p)},a=self["webpackChunkprotospielevents"]=self["webpackChunkprotospielevents"]||[];a.forEach(t.bind(null,0)),a.push=t.bind(null,a.push.bind(a))}();var a=o.O(void 0,[998],(function(){return o(781)}));a=o.O(a)})(); 2//# sourceMappingURL=app.c46e1b5c.js.map
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